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1. Spectrum e Loop Run through the steps over and over again Run e Single Shot Run through the steps once and then stop Order e Ping Pong Run through the steps over and over again reversing direction at both ends e Forward Run through the steps from start to end 1 2 3 Direction e Backward Run through the steps from end to start 3 2 1 Page 51 RGB Script Fundamentals Users can write their own RGB scripts to produce custom graphics projection with the RGB Matrix function The scripts operation principle is to produce a number of RGB maps that each represent one step in the graphics animation The principle is basically the same as in movies the audience observes a moving picture which in reality is only a sequentially played stream of static images that produce an illusion of movement The scripts themselves are written in ECMAScript which is also known as JavaScript Note that the language is case sensitive and as a de facto standard follows camel case rules so make sure you write everything correctly and pay special attention to the required API features Script files should be named after the script s name and must have a js extension Depending on platform the files should be placed either in the QLC system script directory or preferably the user script directory e Linux user dir qlcplus rgbscripts e Linux system dir usr share qlcplus rgbscripts e OSX user dir Library Application Suppor
2. Each line of code is parsed by the QLC engine and verified to detect the presence of syntax errors Here s a table describing each keyword accepted by the Script engine and its syntax r Type keyword Description starts a QLC Function with the given ID Syntax startfunction functionID functionID is an integer number of the ID assigned by QLC to a Function Since IDs are not exposed to QLC users in this startfunction case itis convenient to use the helper button on the rightmost side of the editor which also add a comment with the Function name Eventually a user will learn the ID of a Function and therefore use it to manually add more code to the script Example startfunction 2 Green scene Type keyword Description stops a running QLC Function with the given ID Syntax stopfunction functionID stopfunction functionID is an integer number of the ID assigned by QLC to a Function See startfunction description Example stopfunction 0 Blue scene Type keyword Description execute a program or a script at the provided absolute path with the optional provided arguments Syntax systemcommand programPath arg arg1 arg arg2 arg argN programPath is the absolute path of an executable program or script For example usr bin vic or C Tools myTool exe If the path to an executable contains spaces it must be written between quotes systemcommand arg argN are the arguments to be used when executing
3. Ci Q Light Controller Plus User Documentation Updated to version 4 8 4 February 8th 2015 Page 1 Basics o Basic Concepts amp Glossary o Questions amp Answers Advanced Command Line Parameters Manual parameters tuning 0 0 o GUI style customization o Kiosk mode 0 Web Interface Ci Main Window 3 A DMX Monitor o a a DMX Address tool r E DMX Dump 7 A Live Edit Wy Fixture Manager o Add Edit Fixtures o Fixture Group Editor o Channels Groups Editor o lt Fixtures remapping o How to add fixtures amp Function Manager o H Scene Editor e Chaser Editor Wg Show Editor a EFX Editor o Ey Collection Editor RGB Matrix Editor a RGB Script API o ial Script Editor o FA Function Wizard o Select Functions Page 2 s Es Select Fixtures Show Manager Fej Virtual Console O O O O O O O O O 0 0 O O O 80 80 o rae Button Button Matrix Add Button Matrix Slider Slider Matrix Animation Speed Dial XY Pad Cue List Frame Solo Frame Label Audio triggers Select Input Channel Widget Styling amp Placement ma Simple Desk Input Output o o Input Output mapping Input profiles Audio Input Output Plugins e e e e e e fe e ArtNet DMX USB E1 31 sACN Enttec Wing Velleman Loopback is Fixture Definition Editor o o Capability Editor Capa
4. Configuration parameters are stored in the Windows registry To access it run the regedit tool and search for the key named qlcplus Mac OSX Configuration files are located in your user HOME directory in the Library Preferences folder Here s the quick command to access it from a terminal cd HOME Library Preferences QLC configuration file is called net sf Q Light Controller Plus plist while the Fixture editor configuration file is called net sf Fixture Definition Editor plist 2 Configuration Reset Sometimes it might be necessary to reset the QLC configuration and bring QLC to a Factory defaults state To do so locate the configuration as explained in the first paragraph then do the following e On Linux and OSX use the rm filename command to delete the configuration file e On Windows delete the whole qlcplus KEY using regedit 3 Parameters syntax Due to Qt differences on different platforms parameters are stored in different ways depending on your Operating System Linux Parameters are stored in a plain text file that you can modify with a plain text editor like gedit kwrite kate nano vim or similar They are presented as follows category name value Windows Parameters are stored in the Windows registry and can be modified with the regedit tool included in every Windows version They are presented as follows category is displayed as a folder parameter is contained in category a
5. Devices such as the Behringer BCF2000 support this feature This is very useful during live shows to have immediate knowledge of the current state of faders mapped in QLC A small trick that can be achieved with QLC is to use feedback as a generic MIDI output line to trigger external controllers sequencers Let s look at some examples e Input OSC gt Output DMX USB gt Feedback MIDI e Input Enttec Wing gt Output ArtNet gt Feedback MIDI MIDI beat clock Starting from version 4 5 0 QLC supports the MIDI beat clock Not to be confused with the MIDI timecode the MIDI beat clock is a useful signal to sync BPM based devices such as a drum machine with your lights controlled by QLC Two special MIDI channels have been mapped in QLC to control your Virtual Console widgets with a beat clock Here s a brief explanation of the special channels e Channel 530 A signal is sent on this channel when a beat clock starts or stops e Channel 531 This signal is sent every BPM QLC doesn t take any notice of measures e g 3 4 4 4 7 8 so when setting up your MIDI clock you need to consider how QLC will handle it Hint lf your controller is set to work at high BPM e g 180 200 you might find difficult to catch the start signal One trick for doing this is to catch the stop signal Example 1 Enable the QLC Virtual Console widget auto detection 2 Hit play on your device generating the MIDI beat clock QLC will
6. Page 22 Live Edit Starting from version 4 5 0 QLC offers a functionality which allows the adjustment of your Functions while in Operate Mode The Live Edit icon M is located in the QLC top bar beside the DMX Dump icon E anc itis activated only when the user has switched to Operate Mode When clicking on the Live Edit icon a Function selection panel will be displayed allowing the selection of the function you want to adjust When you press OK the correct editor will be displayed for editing that function At the moment the following functions are supported for live editing e Em Scene will open a Scene Editor Note that by default the editor will be setin Blind mode when you edit a Scene that is not currently running in case you want to make the changes effective only when the Scene is being replayed the next time itis selected For a currently running Scene the editor will open in live mode by default e QW Chaser will open a Chaser Editor EFX will open an EFX Editor RGB Matrix will open an RGB Matrix Editor The types of functions listed in the Function selection can be selected by using the filter check boxes at the bottom of the panel There is an option at the top of the panel to list currently running functions only Note that if another function is running when performing a live edit HTP channels in the other function may prevent some adjustments from being seen on the stage Page 23 w Fixture Man
7. Select Fixture s Whenever a Fixture needs to be selected for example when adding fixtures to a Scene function the Select Fixture s dialog is used The dialog is very straightforward there is only a list of fixtures that you can select from In some cases you are allowed to select multiple fixtures for example when adding fixtures to a Scene or an EFX In these cases the order in which the fixtures are selected will also be the order in which they are added to their destination Refer to your operating system manual for documentation on how to select multiple items in a list Page 61 Es Show Manager The Show Manager has been introduced in QLC starting from version 4 0 0 after forking the original QLC code on November 5th 2012 This feature is meant to give users the possibility of setting up a time driven show in a friendly and completely graphical way The graphic interface shows a multitrack view typical of audio sequencers or video editing softwares and with it users are allowed to place QLC Functions at the desired place and time in the view Show Manager gives a lot of flexibility during a Show creation thanks to its visual oriented approach Once understood the basic elements it is very easy to create move or edit the existing functions and improve a Show by adding new tracks to it Typical use cases of Shows are those gigs where a band plays songs following a metronome and the light show has always to
8. Audio from the chosen audio input device and will represent the audio spectrum as vertical bars in the RGB Matrix with the selected start and end color For an optimal usage of this pattern the hold time of the Matrix must be set toa reasonably low value e g 20 Available only when Image is the selected pattern e The text edit field is used to edit the image filename e The image button is used to select the image e The drop down box is used to select the animation style Static Horizontal Vertical or Animation Supported formats PNG XPM JPG GIF for animated gifs only first frame is used e Static the image is statically displayed on the matrix If the image is smaller than the matrix itis repeated in both directions Tip for stripes use 1 point high images e Horizontal the image is scrolled horizontaly Again image is repeated in both directions e Vertical same as Horizontal but in vertical direction e Animation play animation Stack the frames of width equal to matrix s side by side in one image For example when matrix is 8x8 and you want to have 4 frames make image 32x8 The image is still repeated vertically Available only when Text or Image is the selected pattern e X Used to shift the pattern along the horizontal x axis negative values go Offset to the left positive values go to the right e Y Used to shift the pattern along the vertical y axis negative values go up positive values go down
9. Page 25 wi Add RGB Panel On the market you can easily find LED strips that you can wire as you prefer to create a RGB Panel or matrix This dialog allows you to quickly create and setup a RGB Panel Itis a dedicated dialog to help you with the most annoying process of creating fixtures manually depending on the desiderd layout Please note that once the panel is created the only way to modify the layout is manually Panel creation When clicking OK on this dialog two things will happen e QLC will create a fixture for each row of the panel They can be considered like if the panel is composed by individual RGB bars e QLC will create a fixture group representing the panel with heads already in the right displacement Once a RGB panel is created it is straight forward to go to the Function Manager create a new RGB Matrix and start using the panel very quickly Let s have a look at every option in this panel Panel Properties Name An arbitrary string that can be used to name the RGB panel The universe where the RGB Panel is going to start If the panel requires a Universe number of channels that don t fit in a single universe it will span across multiple universes starting from the one selected with this option Address The DMX start address where the RGB Panel has to be mapped Size Columns The RGB Panel number of columns or the number of pixels per row Rows The RGB Panel number of rows or the number of pixels per col
10. With the Fixture Definition Editor users can edit shared fixture information stored in a fixture library that contains the following properties for each fixture Manufacturer e g Martin Model e g MAC250 Type Color Changer Scanner Moving Head Smoke Haze Fan Physical properties bulb type beam angle dimensions Channels o Channel group Intensity Pan Tilt Gobo Color Speed etc o 8bit and 16bit channel bindings for pan amp tilt groups o Optional primary color for intensity channels RGB CMY o Value ranges for channel features e g 0 5 Lamp on 6 15 Strobe etc These fixture definitions can then be used to create actual fixtures in the Q Light Controller Plus application that will have additional properties defined by users e DMX Universe e DMX Address e Name Several instances of a fixture can be created e g users must be able to have several instances of a MAC250 in use Each fixture can be named but the name is not used internally by QLC to identify individual fixture instances The same goes for the DMX address Nevertheless users are encouraged to name their fixtures in some systematic way to help identify each of them if necessary Generic dimmer devices don t need their own fixture definitions because usually multiple dimmers are patched into a common address space employing one or more dimmer racks Users can create instances of these generic dimmer entities just by defining the number of ch
11. You can select individual channels from this list that contains all channels from Fixture list all of your fixtures Those channels that you have placed the tick mark beside will be controlled by this slider All Clicking this button will select ALL channels from ALL fixtures None Clicking this button will clear ALL channel selections from ALL fixtures Invert the current selection If you have channels 1 3 and 5 selected from all Invert fixtures clicking this button will de select channels 1 3 and 5 and instead select channels 2 4 and 6 from those fixtures If you wish to control a specific channel group from ALL fixtures you can click By this button and select the channel group to control Accepting the dialog will cou select ALL channels that belong to the selected channel group from ALL te ae fixtures This is particularly useful if you wish to have common control over for example all of your scanners intensity channels Monitor the selected EXPERIMENTAL By enabled this option the slider will watch the DMX channels channels changes and if they assume all the same level the slider will update and accordingly for an immediate visual feedback update the slider level Click amp Go is a QLC technology which allows you to quickly access fixtures functionalities in a completely visual way When Click amp Go is enabled a button will appear at the bottom of the slider and with just 2 clicks you will reach the desire
12. as such it appears as a single fixture with one DMX input and one DMX output However it is actually comprised of four separate RGB LED fixtures These separate fixtures are treated in QLC as heads they share some properties with their sibling heads they can be controlled individually but they might also have a master intensity control that controls the light output of all the heads together Each head belongs to a Fixture Mode because in one mode a fixture might provide enough channels to control each of its heads individually while in another mode only a handful of channels might be provided for controlling all the heads simultaneously HTP Highest Takes Precedence HTP is a rule that decides what level is sent to out to a DMX universe by a channel when the channel is being controlled by more than one function or Virtual Console widget Generally intensity channels obey the HTP rule This includes generic intensity channels used to control light intensity with dimmers and also channels controlling the intensity of a color typically in an LED fixture The HTP rule is simple the highest level nearer 100 that is currently being sent to a channel is the one that gets sent out to the DMX universe Let s say you have two sliders that control the same intensity channel First you set slider 1 to 50 and then move slider 2 from 0 to 75 As long as slider 2 is below 50 nothing happens but after crossing the 50 level set by slide
13. Console is to act as a blank canvas on which the user can create a lighting desk layout of his choice Users can place various GUI Graphical User Interface elements called widgets onto the console surface Buttons for starting and stopping functions Sliders for adjusting channel values or function intensity Speed dials for adjusting function speeds XY Pads for manually moving intelligent light beams Cue lists for theatrical performance purposes Frames for grouping various widgets together Solo Frames for keeping only one button function active at a time Labels to act as static information banners for other widgets The topmost part of the Virtual Console is dedicated to a tool bar that provides quick access to the most common actions adding new widgets copying them to from the clipboard configuring the widgets and in case of emergencies a panic button for stopping all currently running functions Each Virtual Console widget s style can be configured to some extent Widgets can be moved anywhere and resized to any size on the Virtual Console canvas See the article on Virtual Console Widget Styling amp Placement Tool Bar Controls Add a new Button to the currently selected frame dialog Het zi Add a new Button Matrix to the currently selected frame using the Add Button Matrix A Add a new Slider to the currently selected frame TAD Add a new Slider Matrix to the currently selected frame gt Add a new An
14. SquareChoppy Leaf Lissajous Width Choose the pan width 0 255 Height Choose the tilt height 0 255 X Offset Move the pattern s horizontal pan centerpoint 0 255 Y Offset Move the pattern s vertical tilt centerpoint 0 255 Rotation Rotate the pattern along its axis 0 360 degrees Start Offset Where along the path the movement should start 0 360 degrees Baramaicre e X Frequency Change the Lissajous pattern s X horizontal frequency 0 32 Y Frequency Change the Lissajous pattern s Y vertical frequency 0 32 X Phase Change the Lissajous pattern s X horizontal phase 0 360 degrees Y Phase Change the Lissajous pattern s Y vertical phase 0 360 degrees Relative See below Fixture Order Fixtures taking part in an EFX function can be set to follow the algorithm in certain order e Parallel all fixtures follow the same pattern synchronously e Serial fixtures start following the pattern one after the other with a little delay between each of them e Asymmetric all fixtures start moving simultaneously but with similar offset as in the Serial mode Direction EFX functions direction can be reversed for all fixtures at once or on a per fixture basis The function can also be set to do an infinite loop an infinite ping pong loop direction is reversed after each pass or it can run through just once in a single shot mode after which it terminates by itself If the function is set to do
15. all Linux distributions you need to install libusb If you install QLC with the Ubuntu Software Center or some other automatic installer tool this library will be installed automatically for you 2 2 Mac OS X On the Apple Mac OS X you don t need any drivers at all since QLC uses the OS X native USB interface 2 3 Windows This device is not yet supported on Windows 3 Tuning It is possible to change the DMX frame frequency for all uDMX devices with a hidden settings key on each platform The key tells QLC how many times each DMX frame 512 channels should be sent to the universe per second A value of 30 means 30 times per second 30Hz Please refer to the Manual parameters tuning uDMX section Page 119 Velleman output plugin 1 Introduction The Velleman Output plugin supports the Velleman K8062D interface on Windows operating systems 2 Requirements 2 1 Windows You must install the proprietary Velleman K8062D library to C Windows System32 Page 120 Loopback input output plugin EXPERIMENTAL Introduction Loopback plugin provides a way to control Virtual Console widgets from Scenes and other Functions Data that QLC sends to the Output port is looped back to the Input port where it can be used for external control Obviously the Output port and Input port may be attached to different universes The plugin provides 4 independent lines This plugin is mostly for advanced users unlike other input
16. be the same following the music Another case are visual entertainment shows where dancers or singers follow some music and lights create the atmosphere at the right time The Show Manager drives users to make large use of the Sequence function Here s the explanation of the difference between a Chaser and a Sequence Sequences vs Chasers Even if the Sequence and the Chaser functions have some common ground they re not the same thing If not done yet you are invited to read once again their definitions in the Basic Concepts amp Glossary page of this documentation The main differences are e Steps The steps of a Chaser can represent any QLC Function while the steps ofa Sequence represents different values of the same Scene In other words a Chaser is an independent function while a Sequence can exist only on top of a Scene The reason for this is as mentioned before the visual approach of the Show Manager If a track of a Show is the graphical representation of a Scene then it s more intuitive to think that each Sequence created on that track is a function controlling the values of that Scene e Order Chasers can be reproduced in any order Forward Backward Ping Pong Random while in the Show Manager Sequences are always reproduced from the beginning to the end Forward Again this is related to the visual aspect of the Show Manager where the playback has a natural time forward direction On the other hand Sequences
17. channel controls something related to speed gobo rotation rainbow speed tracking speed The channel obeys the LTP rule e Assign a channel to the Prism group if the channel controls a prism The channel obeys the LTP rule e Assign achannel to the Prism group if the channel controls a prism The channel obeys the LTP rule e Assign achannel to the Shutter group if the channel controls a shutter or strobe The channel obeys the LTP rule e Assign a channel to the Beam group if the channel controls a beam shaper The channel obeys the LTP rule e Assign achannel to the Effect group if the channel controls something that doesn t quite fit into any of the other groups The channel obeys the LTP rule e Assign a channel to the Maintenance group if the channel contains fixture resetting or cooling fan controls or something similar The channel obeys the Page 125 LTP rule e Assign a channel to the Nothing group if the channel should not appear in the Scene Editor or Fixture Console e Assign pan channel s to the Pan group and respectively tilt channel s to the Tilt group See the Control Byte property below The channel obeys the LTP rule Only available when the channel has been assigned to the Intensity group It Color indicates whether the channel controls a specific color out of the primary colors Red Green Blue Cyan Magenta Yellow Amber White or UV If the channel controls the fixture s master intensity the G
18. created with the Function Manager can have the same order properties of Chasers e Editing The editing approach between Sequences and Chaser is different too Normally the workflow of a Chaser is create a Function then add it to the Chaser as a step The workflow of a Sequence is create a Scene create a Sequence on top of it add steps to it The Sequence approach might be very effective when you design a light show if you can pre determine which fixtures you re going to use Another major advantage of Sequence Page 62 editing is that when you create a new step the values of the previous step are copied in the new one So the user is simply required to adjust the differences between them If you are going to create 500 steps and they re all different then Sequences and Chasers will take almost the same time to be created Synchronization another major advantage of using Sequences in a Show is that a Show can easily be extended or reduced while with a Chaser you will have a hard time to synchronize the new functions to the existing ones An example Let s say your project controls 50 fixtures that are a mixture of moving heads PARs and scanners At some point you buy a couple of lasers and you want them to become active in existing scenes at precise moments in time The Show Manager allows you to do that in a few minutes You just need to add the 2 new fixtures to the project add a track to the Shows affected by the change and create a
19. custom scripts with a web browser To use the tool you must download the following two files to a directory on your hard disk open the devtool html file with your browser and follow its instructions e devtool html e devtool js Right click and Copy Link Location works probably best Example Script Full Columns Page 54 Q Light Controller Plus fullcolumns js Copyright c Heikki Junnila Licensed under the Apache License Version 2 0 the License you May not use this fille except in compliance wath the License You may obtain a copy of the License at http www apache org licenses LICENSE 2 0 txt Unless required by applicable law or agreed to in writing software distributed under the License is distributed on an AS IS BASIS WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied See the License for the specific language governing permissions and limitations under the License EA Nak This algorithm produces fully lit columns meaning all pixels on a single A colunn are ME together sA function var algo new Object algo apiVersion 1 algo name Full Columns algo author Heikki Junnila The actual algorithm for this RGB script Produces a map of size S width height each time it is called param step The step number that is requested 0 to algo rgbMapStepCount 1 Gparam rgb Tells the color requested by user an the UI return A two dimensional arr
20. e Vince Tx Vince DMX512 USB in output mode 3 Requirements 2 1 Linux On all Linux distributions you need to install libftdi If you install QLC with the Ubuntu Software Center or some other automatic installer tool this library will be installed automatically for you Page 108 In some cases if the device doesn t output anything it might be useful to add your user to the dialout group with the following command sudo adduser your_user_name dialout 2 2 Mac OS X On the Apple Mac OS X you don t need any drivers at all since QLC uses the OS X native USB interface Installing the D2XX drivers should cause no harm but DO NOT INSTALL VCP drivers as they will definitely interfere with QLC If you have previously installed the VCP drivers consult the FTDI installation guides on how to uninstall them OSX Mavericks issues The problem is in a new Apple USB driver The procedure to disable it follows below Please note that this can compromise the behaviour of other USB devices so do it only if you know what you re doing From a terminal type the following commands cd System Library Extensions IOUSBFamily kext Contents PlugIns sudo mv AppleUSBFTDI kext AppleUSBFTDI disabled sudo touch System Library Extensions 2 3 Windows On Microsoft Windows the plugin needs the latest D2XX drivers from FTDI Consult the FTDI installation guides on how to install the drivers DO NOT INSTALL VCP drivers as they will probably interf
21. example 1 as its DMX address reserves channels 1 2 3 4 5 and 6 to the fixture The next fixture must then be assigned to DMX address 7 to prevent channel overlapping Adding a generic dimmer Dimmers are a bit special devices since all they can usually do is just adjust the intensities of their channels that usually drive PAR cans and the like If you wish to add such a device select the Generic dimmer fixture from the list and specify the number of channels you wish the device to employ into the Channels box Note that you cannot adjust the mode for dimmers and the channel list stays empty all the time Back to the fixture manager Click OK to close the dialog and add the selected fixture s to the workspace On the left side of the fixture manager you can now see the fixture s that you just added On the right side you can see information on the currently selected fixture You can edit the fixture s name address and universe by clicking the Configure button You can also change the fixture definition thru the configuration dialog Page 35 amp Function Manager With the function manager you can manage all of your functions that do the actual work of automating your lights You can create new functions remove and edit existing ones as well as create copies of them Controls are on the upper part of the window the lower part displays all of your functions as well as the function editor for the currently selected function if a
22. few Sequences to control the lasers The Show Manager resume functionality will also save you a lot of time when testing the new changes With Chasers you d probably have to deal with complex Collections and review the timings of a few steps before finding the right combination Show Manager toolbar controls Shows list 24 Create a new Show A Show is represented as a multitrack workspace where tracks sequences and audio elements can be added This drop down box lists the currently created Shows Clicking on a Show will display it Create a new track or add existing functions to the Show When clicking on this button a window is displayed allowing you to perform the following operations e Create a new track This creates a new empty track that will serve as a container for Sequences and Audio functions Import an existing Scene This will create a new track and a 10 seconds Sequence with one single step representing the selected Scene Import an existing Sequence this operation scans the existing tracks and if it finds a track already bound to the Sequence s bound Scene then add the Sequence to that track at the cursor position If no compatible track is found a new track will be created and bound to the Sequence s bound Scene Import an existing Chaser add a Chaser function at the cursor position on the selected track If no track is available it will create a new one Import an existing Audio add an Audio function at
23. fixture Each mode item can be opened to Mode display the set and order of channels in that mode list e Name The name of the mode each name must be unique e Channels Number of channels in each mode l Page 127 Create a new mode for the fixture using the Mode Editor Remove the currently selected mode from the fixture Removing a mode does not destroy any channels or other modes Edit the currently selected mode using the Mode Editor Create a copy of the currently selected mode to the same fixture Since modes are tightly coupled to a certain fixture s channels modes cannot be copied across fixtures Open or close all mode items Page 128 Mode Editor The Mode Editor is used to create and edit modes by picking sets of Channels in certain order as defined by the fixture s manufacturer Each editor window is divided into three tabs Channels Heads and Physical Controls Channels Tab In the Channels tab you can place the fixture s channels in an order that forms an actual representation of the DMX channels that the fixture understands when it has been configured in that particular mode M ode The name of the mode must be unique for each mode Name Channel list Displays all channels present in the current mode in their proper order Add channels from the fixture s channel collection to the mode You can create edit channels in the Fixture Editor s Channels tab When you click on this button a
24. fixture so if your product manual says it has to be raised to enable the DMX control then remember to do it even if QLC displays it set to OFF Page 20 DMX Dump The DMX Dump functionality allows you to save the current DMX values that are being sent to the output universes at a particular moment Basically it takes a snapshot of DMX channels and saves them for a later use DMX Dump can save values to anew Scene and also add the newly created Scene into an existing Chaser Virtual Console button or slider Please note that e Selected Channels Chasers will be remembered when re opening this window e The DMX values saved are taken before the Grand Master When opening the DMX Dump window the following options will appear Defines the name of the Scene that will be created If no name is specified a default name like New Scene From Live and a numeric identification will be set allowing fast use of this functionality If this option is selected QLC will dump all the channels of all the universes and all the fixtures To inform the user about what this option will do a report in the form of Universes Fixtures Channels will be displayed Dump all channels Dump If this option is selected the panel below will be activated allowing you to choose selected exactly which channels that you want to be saved into a Scene They are channels organized in a tree by Universes and Fixtures This section offers you immed
25. function The selected function gt will be started every time QLC switches to operate mode This is very useful when v running QLC in kiosk mode thus using k or p flags A special entry named lt No function gt is present to remove a previously set startup function Page 36 ag J Start the Function Wizard Permanently remove the selected function s z Create a copy of each of the selected functions Page 37 Scene Editor The scene editor as its name suggests is used to edit 4 Scene functions The editor is divided into tabs with the first General tab you control the list of fixtures and channel groups that take partin the scene editing together with the Scene name All subsequent tabs are used to control the individual channel values for each fixture and if any are defined the channels groups values General Tab Controls On the left hand part of the screen the buttons to control the fixtures used in the scene are displayed Scene name Change the name of the scene Add an existing Fixture to the scene Remove the selected Fixture s from the scene wi Enable all channels of the selected fixtures Disable all channels of the selected fixtures On the right hand part of the screen the buttons to control the channel groups used in the scene are displayed wi Enable all the selected channel groups Disable all the selected channel groups Hint It s useful to know
26. gicplusstyle qss in the right location as explained above you will see it immediately applied to QLC QMainWindow QDialog background color 404B57 color E6E6E6 QTreeWidget background color 3A444F alternate background color 404B57 color E6E6E6 OTextBrowser background color 3A444F color E6E6E6 Page 154
27. have a velocity going from 0 to 127 which will be doubled inside QLC to match the DMX range 0 255 o Control Change this is one of the MIDI protocol messages like Program Change frequently used by MIDI controllers Each device should list the supported CC messages in its user manual so please consult it before using this mode The CC range can go from 0 to 127 and can have values from 0 to 127 which will be doubled inside QLC to match the DMX range 0 255 o Program Change this is one of the MIDI protocol messages like Control Change frequently used by MIDI controllers Each device should list the supported PC messages in its user manual so please consult it before using this mode The PC range can go from 0 to 127 and can have values from 0 to 127 which will be doubled inside QLC to match the DMX range 0 255 e Initialization message This is a list of presets templates containing the intialization message that QLC will send when opening a MIDI device before using it A detailed explanation of this functionality is written below Feedbacks The MIDI plugin is the one of the QLC plugins supporting feedback When QLC detects a MIDI device with an output line it will enable the feedback check box in the Input Output panel Please note that output and feedback are exclusive so they cannot both be used at the same time If your MIDI device supports a return channel QLC can send a visual mechanical feedback to it Page 113
28. limits per fixtures Configuration XY Pads can be configured with the properties 4 button found in the toolbar or by double clicking on the XY pad itself XY Pad Set the name of the XY Pad The name 5 is shown in the upper left hand name corner of the widget on Virtual Console The appearance of the vertical slider the Y Axis control can be set to Normal or Inverted In the first case the maximum value will be reached at the bottom of the pad while in the second case it will be reached at the top Y Axis slider movement Shows the fixtures that are currently controlled with the XY Pad e Fixture The names of each fixture e X Axis Shows the value range and reversal if applicable of the horizontal pan axis for each fixture e Y Axis Shows the value range and reversal if applicable of the vertical Fixture tab Page 89 tilt axis for each fixture Add Fixtures to be controlled by the XY Pad using the Select Fixture dialog NOTE only those fixtures that have pan and tilt capabilities are shown in the dialog rn Remove the selected fixtures from the XY Pad s control list A Edit the selected fixture s behaviour as controlled by the XY Pad 4 Fixture movement configuration You can change the extent of movement and reverse fixtures movement with the XY Pad Fixture Configuration dialog Minimum Set the minimum pan limit for the fixture Maximum Set the maximum pan limit for the fixture Reverse R
29. manually configure it on this page but just check if everything is correct e Audio configuration Allows to select the audio devices used for audio playback or audio input e User loaded fixtures Allows to remotely load a custom fixture to QLC When clicking on the Load fixture button a window will show up allowing you to choose a Page 150 file from the device you re using to control the device where QLC is running The fixture file will be transferred via web and loaded by QLC When adding new custom fixtures it is recommended to reload a project or either restart QLC on the target device Once the configuration has been set itis possible to go back to the web interface main page by clicking on the Back button placed at the top left corner of the page Page 151 Parameters tuning This section explains how to manually get at and tune some QLC parameters not available from the UI Keep in mind that if you cannot change them from the UI it means there is a good reason for it Warning DO NOT edit the configuration files manually unless you know what you re doing Any misplaced change can cause program crashes or awkward instability 1 QLC configuration location Linux Configuration files are located in your user HOME directory in the config qlcplus folder Here s the quick command to access it from a terminal cd HOME config qlcplus You will find both QLC and Fixture editor configuration files Windows
30. minus buttons will increase decrease that unit of time The mouse wheel can also be used instead of the dial buttons and the fields also accept values entered on the numeric keypad e h Hours e m Minutes e s Seconds e xx Centiseconds 100ths of a second Clicking the infinite button disables all of the dial s controls and sets the currently adjusted functions speed to infinity For example with a Chaser an infinite duration means that it will never switch to the next step unless manually instructed to see Cue List The tap button can be used to match the time to a beat The elapsed time between clicks is measured and this time is set for the controlled functions just as if the dial had been adjusted to that particular time For cuelists chasers and RGB Matrices the tap button advances things to next step position when speed dial is set to adjust duration The tapped tempo must be more than 1 4 of the original duration Configuration Functions tab Speed dials can be configured with the properties 4 button found in the toolbar or by double clicking the speed dial itself Speed Dial Change the dial s name Name Displays the list of functions whose speed value s are being controlled by the dial For each speed value fade in fade out duration itis possible to seta Page 83 multiplier Fade In Select a multiplier to adjust the functions fade in speed Function table Fade Out Selecta multi
31. move sliders e Input universe The input universe from which you wish to get input data for the slider Input channel The individual input channel within the selected input External universe that you wish to use for controlling the slider input Auto Detect When toggled you can just move press a button slider knob on your external input hardware and it will be automatically assigned to the slider The latest combination is shown on the text boxes when QLC receives input data If you don t see anything in the boxes your input connection might have a problem that you need to fix first Choose Shows the Select Input Channel dialog that you can use to select an input channel manually Page 76 Configuration Level Tab If the slider is not currently in Level mode all you see is a button telling you to click it to switch the slider to Level mode After you click it the Level mode properties will be shown e Low limit Set the lowest DMX value that can be set by the slider e High limit Set the highest DMX value that can be set by the slider t e From capability You can limit the slider s level value range to a certain Value capability range within a fixture s channel When you have any channel Range value range selected from the fixture list for example Dimmer Control 006 128 and you click this button the low and high limit of this slider are taken automatically from that capability and are set to 6 and 128 respectively
32. new window will be displayed showing two lists e The list on the left shows the channels that have not yet been added to this mode If you re creating a new mode this list will show all the channels you created in the Fixture Editor s channels tab e The list on the right shows the channels that define the mode you re editing If you re creating a new mode this list will be empty Please note that the order of the channels in this list is fundamental to the fixture mode definition To move items from one list to another either use the central buttons or simply drag and drop them When done press OK to update the mode channel list i Remove the selected channels from the mode Other modes channel selections are left untouched T Raise the selected channel up by one v Lower the selected channel down by one Controls Heads Tab In the Heads tab you can define multiple heads for a single fixture so that QLC knows to treat each of them individually in certain situations such as Fixture Groups If a fixture contains only one head when it s configured to use the currently edited mode i e all of the mode s channels control one head at a time there is no need to define the head If however the fixture has multiple heads that you wish to be able to control you must define each head here Page 129 Heads don t have names as they can be thought of as simple sub fixtures inside a fixture Instead they are automatically g
33. next fixture must then be assigned to DMX address 7 to prevent channel overlapping Let s use address 1 now Page 133 Back to the fixture manager Click OK to close the dialog and add one Futurelight DJScan250 to the workspace On the left side of the fixture manager you can now see the fixture that we just added On the right side you can see the information about the fixture You can edit the fixture s name address and universe by clicking the Configure button You can also change the fixture definition through the configuration dialog but since we re quite happy with the fixture s information we are not going go there ao Q Light Controller Plus home dragon QLC_ projects DOC _tutorial qxw SHHABBr ea p x lt Zaula 9 Fixtures Groups Channels Groups DJScan250 Name universe Address J Manutacturer raurign B Model DjScan250 All fixtures Mode Mode 1 Type Scanner DjScan250 1 001 006 Universe 1 Address Range 1 7 Channels Binary Address DIP Colour Gobo Selection Gobo Rotation Shutter Channel 41 J2 f 3 14 AS 16 ened 260mm 10 24 665mm 26 18 290mm 11 42 10kg 22 05 Ibs 500W consumption DMX Connector 3 pin Type MSD 250W Luminous Flux Olm Colour 6500K Temperature Name Other Beam Angle Type Pan Range Tilt Range 16 16 Mirror 180 45 Fixture definition author hjunnila My first function Open the function manager by clicking its
34. pad from OSC you need to click the Tilt Vertical axis auto detect button otherwise the X and Y axes will be swapped Choose Shows the Select Input Channel dialog that you can use to select an input channel manually Page 91 Virtual Console Label A Label is simply text field that can be placed on the Virtual Console to give additional information for example as a heading for a group of buttons or the title of a frame Configuration You can only set up the text to be displayed in a Label with the Rename button It does not have any other purpose nor configurable options other than the standard styling amp placement options that all Virtual Console widgets have Page 92 Virtual Console Audio Triggers Starting from QLC version 4 4 0 this functionality allows you to use an audio input source such as a microphone to add more life to your light shows Introduction When clicking on the L icon an audio trigger widget will be added to your Virtual Console The widget s graphics area shows live monitoring of the captured audio displaying a number of spectrum bars and a volume bar On the bottom you can see the range of frequencies analyzed by QLC Configuration When double clicking on the widget in design mode a panel is displayed showing a complete set of options to tune the audio trigger s functionality The first thing you can configure is the number of spectrum bars that you want to display and that you
35. procedure is exactly the same in both cases from now on Input Profile Editor A dialog is opened with entry fields for Manufacturer Model and Type First enter the profile s manufacturer and the model to these fields and select profile type Type is one of MIDI for MIDI profiles usually used with MIDI plugin OSC for OSC profiles used with OSC plugin HID for HID profiles used with HID plugin DMX generic DMX profiles Page 102 e ENTTEC ENTTEC Wing profiles used with Enttec Wing plugin So far the only difference is that MIDI profiles show MIDI message parameters in the channel editor Now click the Channels tab to edit the profile s channels You have two choices for adding channel definitions Manual and Automatic Manual mode re Click the add button to enter individual channel information by hand for each channel Click to remove an existing channel Automatic mode P4 Click the automatic wizard button to attempt automatic channel detection You ll receive further instructions from QLC You must have an input plugin assigned to the current universe for this feature to work Also you must first stop the wizard to be able to navigate away from this dialog page Channel properties When you add ge or edit 4 a channel a small window will be displayed asking you to fill or change some parameters e Number The channel number Since QLC supports a wide variety of input plugins the channel number m
36. programPath If no arguments are needed then the arg keywords are not necessary If an argument contans spaces it must be written between quotes Examples systemcommand usr bin vle arg f arg home user video mp4 plays my video with VLC in fullscreen systemcommand C Program Files Tools My Tool exe arg D My Files My file txt Type keyword Description sets a QLC Fixture channel to the provided DMX value Syntax setfixture fixturelD ch channellndex val DMXValue fixturelD is an integer number of the ID assigned by QLC to a Function Since IDs are not exposed to QLC users in this case itis convenient to use the helper button on the rightmost side of the editor which also add a comment with the fixture setfixture and channel name Eventually a user will learn the ID of a fixture and the index of a channel and therefore use them to manually add more code to the script channelindex is an integer number representing the fixture channel number Channels indices here start from 0 DMXValue is the actual DMX value to be set to the specified fixture channel It ranges from 0 to 255 Example setfixture 0 ch 1 val 135 Generic RGB Red Sets the red channel of a Generic RGB fixture to DMX value 135 Type keyword Description wait for the provided amount of time before executing the next line of code Note that a wait time can be randomized too following the random syntax described below Syntax wait time walt time can be either an integer numb
37. properties Determine if a channel is included or excluded in the QLC fade transitions By default all the channels are affected by the Fade In and Fade Out timings of the QLC functions Can fade When this property is unchecked a channel will not fade meaning that a fade transition from 20 to 200 will set the channel immediately to 200 This is useful for example for Pan Tilt channels of moving heads where you want the motors to avoid fading but immediately go to the final value Force the channel behaviour according to the HIP and LTP rules When changing the behaviour of a channel the dropdown list will highlight in red Behaviour showing evidence that the channels has been modified Note Use this functionality only if you know what you re doing and fully understand how HTP and LTP work Channels modifiers are a powerful tool to modify the behaviour of a channel by acting at the end of the DMX value calculation right before the Grand Master modification Modifier By default all the channels will follow a linear rule meaning that the original DMX value will be equal to the output DMX value 0 0 1 1 255 255 When clicking on this button the Channel Modfier Editor panel described below will be displayed When dealing with a lot of fixtures of the same type you might want to check the Apply changes to fixtures of the same type check box This means that changing a channel property will affect all the channels of
38. properties 4 button found in the Virtual Console toolbar or by double clicking the widget itself General Page Widget Set the friendly name of the widget displayed above the two Click amp Go name buttons Shows you the name of the RGB Matrix Function that is currently assigned to the widget Matrix Function y Attach a RGB Matrix Function to the widget s Detach the current function from the widget Apply color and preset Select whether the changes to the Matrix must be applied immediately or at the changes next Matrix loop immediately You can attach an external input channel from an input device like a slider board to the widget slider so that you don t always have to use the mouse or Page 80 touch screen to control the Matrix playback or intensity e Input universe The input universe from which you wish to get input data for the slider Input channel The individual input channel within the selected input External universe that you wish to use for controlling the slider input Auto Detect When toggled you can just move press a button slider knob on your external input hardware and it will be automatically assigned to the slider The latest combination is shown on the text boxes when QLC receives input data If you don t see anything in the boxes your input connection might have a problem that you need to fix first Choose Shows the Select Input Channel dialog that you can use to select an input chan
39. stopped deactivated When selecting a Function or a VC Widget button this column allows you to set Enable eee threshold 2 activation threshold percentage When the spectrum or volume bar goes above this value the associated function VC button will be started activated For speed dials and cue lists this will divide the taps by the selected number only every n th tap will be actually sent to the speed dial In other words the tap Divisor happens only on every n th beat If you want the tap on every beat enter 1 for every other beat enter 2 For once in a 4 4 measure enter 4 For once in 3 4 4 measures enter 12 Maximum is 64 DMX channels You can choose one or more channels of the currently patched fixtures Those channels will be set proportionally to total volume or volume in a particular frequency band Functions You can select one or more functions Those functions are started when volume goes above the Enable threshold in respective band and stopped when it goes below the Disable threshold VC Widgets You can select only ONE widget here either a button a slider or a speed dial Depending on the type e Button is pressed when volume goes above Enable threshold and released when the volume is below Disable threshold similar to functions e Slider is moved in proportion to the volume similar to DMX channels For a slider the thresholds do not apply e Speed dial is tapped e Cue List Next Cue is press
40. that when a channels group is checked unchecked the fixtures controlled by the group will be automatically added to the left panel The channels controlled by the group will also be automatically enabled disabled on each fixture Channel Groups Tabs This tab will be displayed only if one or more channel groups are selected in the General tab Each Channel Group will be displayed with a quick macro access button Click And Go if supported a label with the group value a fader and the name of the group Fixture Tabs Each fixture is represented by its own tab that contains sliders for each of the fixture s channels Page 38 Each channel can be enabled or disabled with a check box at the top of the channel unit The value of each channel can be set either by typing the value to the edit box at the top of the slider or by moving the slider Channels that provide multiple functions such as gobos colors etc also have a button above the channel slider this button can be used to directly select a specific function or capability provided by that channel Hint The keyboard shortcut to move between channels values edit boxes is Tab to move to the right and Shift Tab to move to the left Channel enabled disabled status lf a channel has not been enabled the scene will not touch that particular channel s value ever If a channel has been enabled the scene will change that channel s value to the value that is defined in the scene Thi
41. the cursor position on the selected track If no track is available it will create a new one Import an existing EFX add an EFX function at the cursor position on the selected track If no track is available it will create a new one Import an existing RGB Matrix add a RGB Matrix function at the cursor position on the selected track If no track is available it will create a new one A Show can have a virtually infinite number of tracks Page 63 fet a 00 00 00 000 ama Create a new Sequence item and bind it to the selected track Create a new Audio item An audio item simply represents an audio file Audio items can be added on any track but if you want to to create a separate track for it just create an new track Note It is possible to display the waveform preview of an audio item just by right clicking it and selecting the channels you want to display mono left channel right channel stereo Warning Even though QLC allows you to it is not possible to play two audio files simultaneously Especially on Windows you might experience unwanted crashes Copy the currently selected item into QLC clipboard Paste QLC clipboard content at the cursor position When performing this operation two checks are performed e Overlapping checks if the item you re going to paste overlaps with an existing item in the selected track e Validity If you re pasting a Sequence QLC will verify that the Sequence contents ar
42. the packets will be sent with an ArtNet Universe ID equal to the QLC universe number minus 1 For example QLC Universe 1 gt ArtNet Universe 0 QLC Universe 2 gt ArtNet Universe 1 QLC Universe 8 gt ArtNet Universe 7 This choice is due to some facts 1 The first valid ArtNet universe is 0 and not 1 2 The first universe accepted by commercial ArtNet DMX devices like eDMX and ODE is 0 so to have QLC to work out of the box the first ArtNet universe must be 0 Configuration The ArtNet plugin doesn t really have a configuration panel When clicking on the configuration button a panel will be shown displaying the ArtNet nodes discovered grouped by network interface DMXKing eDMX and ENTTEC ODE If you own one of these devices they both have configuration tools that might come handy when working with QLC With them you can set several parameters to match the best configuration to input output data from to QLC For example if you want QLC universe 3 to output data on the first port of aeDMX you need to use the tool below to change the device universe address to 2 Here the links to download the tools DMXKing eDMX Configuration tool ENTTEC Node Management Utility Compatibility QLC has been tested with the following ArtNet softwares devices Page 106 DMXking eDMX1 TX 1 Output device DMXking eDMX2 TX 2 Outputs device Enttec Open DMX Ethernet ODE Input Output device OLA Open Lighting Archite
43. try setting a color Click the color W button on channel 3 then move your cursor to Orange and select 80 from the sub menu by clicking on that value Notice that the slider on channel 3 also moved up and the value above it now shows 80 If you have already patched an output plugin to the first universe you may already see some action going on with your DMX equipment since the scene editor also sends real DMX data to your fixtures as you edit the values If you haven t done any mappings don t feel bad we ll getto it Next click the A gobo button and choose Gobo 7 value 126 and then click the 7 intensity button and choose Shutter open value 255 Now we have a scene function that sets the value of DJScan250 s channel 3 to 80 channel 4 to 126 and channel 6 to 255 Now all we need is a nice descriptive name for the scene Click the Page 135 General tab to go to the general page where we started with the scene editor You can set a nice name to the scene by writing it to the Scene name edit box Type DJScan250 Orange Gobo 7 there Now we re going to set a Fade In time to the Scene so that when we play it it will fade to the values we set in a given amount of time Click on the icon from the Scene Editor toolbar A tool will be displayed allowing you to choose the Fade In and Fade Out times of the Scene Let s change Fade In to 5 seconds Either use the speed dial widget or manually write 5 on the second last text fiel
44. will avoid you having to remember the meaning of each range of values When a channel can support Click amp Go some additional controls will appear on the right side of the Capability Editor displaying 3 butons and a preview box Here s the meaning of each one Picture By clicking on this button you can select a picture for this range of values to be displayed by Click amp Go for visual association and quick access Color By clicking on this button you can select the first color for this range of values When the first color is set the Second color button will be enabled See below Second when clicking on this button you can select a second color for those cases where a color fixture supports it For example this is quite useful for moving heads whose color wheels support intermediate positions Page 123 Capability Wizard Capability Wizard is a handy tool for creating multiple capability value ranges of same size Usually this applies to fixed colors gobo indices and various macro channels Controls at the start of the channel s value range that you can skip by adjusting this value Width The size of each value range Amount Number of capabilities to create Start The starting value for new capabilities Sometimes there might be other capabilities Name The common name for each capability You can use the hash mark to denote a place for an index number i e Gobo creates Gobo 1 Gobo 2 Gobo 3 Eve
45. will restore the cursor to 0 seconds Hint When resuming a show with audio tracks please keep in mind that audio accuracy depends on the file formats you are using For example MP3 files resume is not particularly accurate while Wave files resume is Time This drop down menu lets you to choose the desired time division to display Sa eo are for your Show This can be either Time BPM 4 4 BPM 3 4 or BPM 2 2 When a BPM time division mode is selected this field lets you decide the appropriate BPM to set for you Show This ranges from 20 to 240 This can be quite useful when dealing with electronic music or BPM synchronized shows BPMs Just 4 steps The Show Manager has been set up to be used quickly and easily Basically with just 4 steps a complete Show can be created 1 Add anew Show First of all you need to add a new Show to the view This creates an empty multitrack view with no tracks and no items ready to be filled A popup will appear asking the name to assign to the Show It is possible to change the name afterwards with the Function Manager using the Show Editor panel 2 Add a track min When you add a track a popup will ask you to select an existing function or to create a new one with a default name When done a new track will be created All the sequences created on this track will act only on the associated Scene not affecting any of the other tracks A newly created track wil
46. External input Previous page You can set an external input signal or a keyboard combination here which will cause the previous page of the frame to be displayed e External input Next page You can set an external input signal or a keyboard combination here which will cause the previous page of the frame to be displayed Page 70 Header Controls By default a Frame is displayed with a header Following a brief description of the default and optional controls that can be used either in Operate or Design mode Q Expand Collapse button when clicked the Frame size will be dramaticaly reduced to save space on your Virtual Console The collapsed state is saved in your project Frame name a label displaying the Frame name wi Enable Disable button when clicked the Frame will go into a disable state All the widgets inside the Frame will not respond anymore to input controls This is useful for example to use the same input controls on widgets of different frames For example if you bound the key G to a button in Frame A and also to a button on Frame B you can enable one Frame ata time to use your key binding univocally Page y Multipage controls Optional when a Frame is configured in multipage mode some extra buttons will be displayed on the header allowing you to switch between the Frame pages and to keep track of the current page you re in Page 71 Virtual Console Solo Frame A Solo Frame is almost exactly the same k
47. LC to a DMX device either USB or over the network Here s an introduction of OLA usage Basically you need to open a web browser connect to http localhost 9090 or http 127 0 0 1 9090 and add a universe that has the same number mapped in QLC and select the desired output line Page 116 OSC input output plugin Introduction QLC supports the OSC protocol through an input plugin that receives packets from the network Requirements The OSC protocol is available thanks to the liblo library which is linked dynamically on Linux systems and statically on Windows and OSX In other words Windows and OSX don t need any extra software while Linux systems need the liblo library installed Configuration The OSC plugin supports up to 4 inputs one for each QLC universe Each input has to listen to a unique port and this can be configured from the plugin configuration panel For each OSC network the following parameters can be set e Port The port QLC will listen to in order to receive OSC data from your external controller Just enter the same port that your external OSC controller is using e Output address If you need to output DMX data through the OSC plugin enter the address to send it to here the address will also be used to send feedback This must be specified in the form PAddress port Controllers QLC has been tested with the following OSC controllers e TouchOSC A pre defined input profile is ready to use
48. QLC RGBScripts e OSX system dir Applications QLC app Contents Resources RGBScripts e Windows user dir Not applicable e Windows system dir C QLC RGBScripts RGB Script API Foundation The scripts must be self executing i e when they are evaluated the script itself is put inside an anonymous function that executes itself and returns an object that contains the required API functions function Anonymous function starts here var algo new Object return algo Return the script object Anonymous function ends here Anonymous function is executed here upon evaluation Properties However a script with nothing more than an empty object does nothing no matter how self executing it might be You must also declare some properties for the returned object so that QLC knows how to use the script and to show it to the user you So you need to declare the following properties for the returned script object e apiVersion The API version that the script follows Currently the accepted values are 1 or 2s apiVersion 1 allows simple scripting and easier coding while apiVersion 2 offers advanced features described below Any other value will cause the script to be treated as invalid name The name of your script This name appears in the pattern selection box in the RGB Matrix Editor author The name of the person who has written the script You acceptColors optional Informs QLC if the script can accep
49. Since we re operating on with a dummy output plugin the monitor is all that we see for now Click the p gt mode switch button on the right hand corner of the main toolbar to switch to operate mode Hold your breath Pay close attention to the monitor while you click the buttons on the virtual console you know the one we just created Do you see some running numbers that gradually go towards 80 on channel 3 126 on channel 4 and 255 on channel 6 Nice Note that if you click both buttons simultaneously the result is usually far from what is wanted You need to stop the previous function by clicking its button once more so that the button flashes and stays up to stop the function and then start the other function CV Q Light Controller Plus home dragon QLC_projects DOC_tutorlal qxw ME A E EELE om gt 7 GUO SO0BOO 4 dt aot Sawa xX i DjScan250 Zero G5 Fixture Monitor Ai oMx Channels Relative Channels Percent Values DjJScan250 001 002 003 004 005 006 000 000 000 000 000 000 be Shows amp Virtual Console f amp Simple Desk Inputs Outputs Page 138 Multipage frame tutorial This tutorial covers how to set up a multipage frame and related remote MIDI control The main advatages of multipage frames are better usage of screen estate and more functions can be controlled by limited number of available real faders will use Behringer BCF2000 as a MIDI controller in thi
50. ager The fixture manager is the heart of QLC s fixture oriented architecture As its name already says you can manage add remove and edit your lighting fixtures from the fixture manager On the left side of the manager there is a list that displays all of the fixtures in the current workspace When a fixture is selected the right side of the window displays the details of the selected fixture When a Fixture Group is selected the right side of the window is occupied by the Fixture Group Editor Controls re Add new Fixture s to the workspace with the Add Edit Fixture dialog wi Add a RGB panel to the workspacewith with the Add RGB Panel dialog Remove the selected fixtures from the workspace This also removes the fixtures from ALL groups they have been assigned to Edit the currently selected fixture s properties with the Add Edit Fixture dialog A Opens the Channel Properties Configuration window Assign the selected fixtures to a Fixture Group displayed in a popup menu If you have no groups defined yet you can choose to create a new one from the menu that opens when this button is clicked Resign remove the selected fixtures from the group they are currently in Note that removing fixtures from a group will NOT destroy the fixtures completely Also removal from one group will not affect the fixtures memberships to other groups Move the selected Channel Group up Move the selected Channel Group down Impo
51. ame speed for all the steps in this Chaser Speed e Per step Apply a user defined speed for each step in this Chaser e Default Apply the default speed for each step 0 seconds Fade Out Common Apply the same speed for all the steps in this Chaser euaed e Perstep Apply a user defined speed for each step in this Chaser p e Default Apply the default speed for each step 0 seconds Step Common Apply the same duration for all the steps in this Chaser Duration Per step Apply a user defined duration for each step in this Chaser Page 42 Show Editor The Show Editor is a panel to display the current structure of a Wing Show created with the Show Manager At the moment the Show Editor can only rename a Show which is not possible in the Show Manager The tree view of this panel shows useful information regarding the displayed Show such as e Function the function name e Steps the number of steps that compose a Sequence e Start Time the time at which a sequence is going to be reproduced e Duration the duration of the sequence Page 43 EFX Editor The EFX editor as its name suggests is used to edit a EFX functions The view is split into two tabs e General tab is for selecting Fixtures speed and fixture order e Movement tab is for selecting details on how the fixtures should move their beams General Tab Controls O EFX name New EFX 0 General Movement Step Fixture Reverse Start Offset Intensi
52. amp button on the main toolbar If the fixture manager was the heart function manager must be the brain of QLC With it you can add remove and edit various functions that perform the actual light automation for you Let s look at the view first There is once again a toolbar containing the following icons from left to right H Add a scene S Add a chaser eee Add a sequence Page 134 8 Add a RGB matrix me Add a script Pa Open the Functions wizard cu Copy the selected functions x Destroy the selected functions Below the toolbar there is a list of functions within the current workspace Since we haven t yet created any it s still empty Scene editor Add a new scene to the workspace by clicking the H scene button With the scene editor you can create scene functions that basically contain values for a number of channels that relate to certain fixtures On the left hand side of the editor there is a list of fixtures used in the scene which is empty but not for much longer There are also some buttons to add remove fixtures and enable disable all the selected fixtures channels On the right hand side of the editor there is a list of channel groups used in the scene Channel groups will not be used in this tutorial Add a fixture to the scene by clicking the Cage add button Select our one and only fixture the DJScan250 from the list that pops up and click the OK button Now the scene has one fixture to control Not
53. an integer are displayed as a spin box a string is displayed as an editable text box An string that QLC will display in the RGB Matrix editor for the user It is a good display practice to use a meaningful and human readable string to allow users to immediately understand what a property does This attribute can be applied only when type is list or range It defines the possible values that the property can assume A list type will look like values one two three while a range type will look like 2 10 Values must be separated by a comma character A range type cannot have more than two values Defines the name of the Script function that QLC should call to write the property value In this function the Script s writer should implement all the necessary actions to apply the property change The write method of the example above is the following write algo setOrientation function _orientation if _orientation Vertical algo orientation 1 else algo orientation 0 Defines the name of the Script function that QLC should call to read the property value The read method of the example above is the following algo getOrientation function read if algo orientation 1 teturn Vertical else return Horizontal Development Tool There is a development tool available in the QLC source repository that makes it easier to debug and test your
54. an infinite loop it must be stopped manually EFX Intensity When EFX is started it will set the intensity of all included fixtures to the preset value That usually means it set them full on If you don t want this just set the preset intensity to something lower perhaps 0 That way you can control intensity of the fixture using other means like VC sliders for the intensity dimmer channels or by another chaser Relative Mode Page 47 EFX position is absolute by default in other words the selected EFX will exclusively control the X Y position of the specified heads When the Relative Mode checkbox is enabled the EFX position acts as a layer on top of any position that has already been set e g by a scene or even another EFX In other words the EFX is relative to current fixture position In absolute mode the EFX can be set to run at specific head position e g do circle downstage center stage left etc In relative mode the center of the preview window offset x 127 offset y 127 will be applied to current head position It is useful to reduce number of EFX presets let s say we want to have 3 types of EFX pan saw tilt saw circle at 4 places e g 4 stage corners In absolute mode that means 3x4 12 presets If we want to change something we have to edit many functions We most probably need also one VC button for each In relative mode we create one EFX preset for each EFX type pan saw tilt saw circle and we set
55. annels each one of them should have Fixture Group Page 7 A fixture group is as the name says a group of fixtures They also define at a rather basic level the actual physical real world arrangement of these fixtures This knowledge can be used for example in the RGB Matrix to produce a wall of RGB mixable lights that can act as individual pixels in a graphic pattern or scrolling text Fixture Mode Many manufacturers design their intelligent lights in such a way that they can be configured to understand different sets of channels For example a scanner might have two configuration options one for only 8bit movement channels 1x pan 1x tilt and another one for 16bit movement channels 2x pan 2x tilt Instead of creating a completely new fixture definition for each variation they have been bundled together in QLC s fixture definitions into fixture modes Functions The number of functions is practically unlimited Functions are used to automate the setting of values to DMX channels Each function type has its own way of automating lights The function types are Scene Chaser Sequence EFX RGB Matrix Collection Show Audio Each function can be named and although the name is not used to uniquely identify individual functions users are encouraged to name their functions in some systematic and concise way to help identify each of them For your own comfort As of version 3 3 0 each function has its own speed sett
56. ay View the Fixture Manager amp View the Function Manager a View the Show Manager a View the Virtual Console aM View the Simple Desk Pd View the Input Output configuration manager Page 16 DMX Monitor The DMX Monitor is a useful tool to track the values that are being sent to the output universes Only the information related to the required fixtures are displayed The monitor s display options have no effect on actual fixture addressing after all it is just a monitor The DMX monitor has two display modes DMX view and 2D view DMX view The DMX view shows the all the fixtures of the project representing each channel with numbers and icons It basically represents each channel in 3 rows e The channel group icon e The channel number e The channel value Toolbar controls 2D View By clicking on this button itis possible to switch to the 2D view mode Change the monitor font To prevent the numbers from flickering and jumping Aa you should choose a proportional i e fixed width font for example Monaco Andale or Courier The font property is global meaning it will not be saved into your current project but it will be stored in the QLC main configuration foe DMX Display fixtures channel numbers as absolute DMX channels channel numbers hannels go from 1 to 512 as they are assigned to each fixture Relative Display fixtures channel numbers relative to fixtures i e every fixture s channel Channels n
57. ay height width yf algo rgbMap function width height rgb step Ft var map new Array height for var y 0 y lt height ytt map y new Array for var x 0 x width ZFF if x step map y x rgb else maply x 0 return map Tells RGB Matrix how many steps this algorithm produces with size width height param width The width of the map param height The height of the map return Number of steps required for a map of size width height sy algo rgbMapStepCount function width height E E Each column is lit completely at a time so because there are width columns in the map the number of steps must be width to light all columns per round return width return algo Page 55 Script Editor The Script Editor as its name suggests is used to edit a Script functions It basically consists in a text editor where the user can write a script using a meta language with a syntax described below The script can be manually modified if you have a full understanding of the language syntax otherwise a few helper buttons are available on the rightmost side of the editor to speed up and facilitate the script creation editing Each line of a script will be executed by QLC in a sequential order Controls Va Enable the output and run the Script to test its execution Script name Change the name of the Script When clicke
58. been set to them manually When blackout is turned off the current values of all channels are sent to each universe Capabilities Some channels in intelligent fixtures provide many kinds of functions or capabilities like switching the lamp on when the channel value is 240 255 setting a red color on a color wheel when the value is exactly 15 or simply controlling the fixture s dimmer intensity with values 0 255 Each of these individual function is called a capability and each of them has these three properties e Minimum value The minimum channel value that provides a capability e Maximum value The maximum channel value that provides a capability e Name The friendly name of a capability Channel Groups Channel groups can be added and defined in the Fixture Manager panel by using the Channel groups editor Channel groups can have a user defined name and can group together any user defined channels selected from an existing Fixtures list QW Chaser Page 5 A chaser function is built up from multiple scenes that are run in sequence one after the other when the chaser function is started The next function is run only after the previous has finished Any number of functions can be inserted to a chaser The Chaser function s direction can be reversed The Chaser function can also be set to do an infinite loop an infinite ping pong loop direction is reversed after each pass or it can run through just once in a single s
59. ber to produce between 0 and rgbMapStepCount w h 1 e Return value An array containing height arrays each containing width integers Just like the previous function we also add this other one to the script Now we have a full and ready template for any RGB script for your indulgence function O 4 var algo new Object algo apiVersion 1 algo name My cool RGB script allgo author Your name algo rgbMapStepCount function width height return number_of_steps_when_width_is_oranges_and_height_is_jabberwock algo rgbMap function width height rgb step return a_2d_array_of_arrays return algo dO API version 2 RGB Script API version 2 introduces the concept of Properties With properties a Script can interact with the QLC engine by exchanging parameters thus extending the possibilities of a RGB Script Examples of such properties can be the animation orientation the number of objects to be rendered etc Adding properties to your script is fairly easy but requires a specific syntax explained in this paragraph Let s make an example Page 53 algo orientation 0 algo properties new Array algo properties push name orientation type list display Orientation values Horizontal Vertical write setOrientation read getOrientation The three lines above specifies the following 1 The script has an internal property represented by the variable orientation 2 Creat
60. bility Wizard o Channel Editor Page 3 o Fixture Editor o Mode Editor o Head Editor Tutorials Scene tutorial Multipage frame tutorial Sound control tutorial BCF2000 LC 2412 tutorial Page 4 Basic Concepts amp Glossary Q Light Controller Plus QLC for short is meant to control lighting equipment used in various performances like live concerts and theatres etc The main intention is that QLC will be able to outperform commercial lighting desks without the need for a 500 page manual through the use of an intuitive and flexible user interface This page has been arranged in alphabetical order to facilitate searching for a specific topic A Audio An audio function is an object representing an audio file stored in a disk QLC supports the most common audio formats like Wave MP3 M4A Ogg and Flac It supports mono or stereo channels and several sample rates like 44 1KHz 48KHZ etc Audio functions can be placed in Chaser or in a Show at the desired time using the Show Manager panel Like most of the QLC functions Audio supports fade in and fade out times Warning Even though QLC allows you to itis not possible to play two audio files simultaneously Especially on Windows you might experience unwanted crashes Biack wha Blackout Blackout is used to set all channels in all universes to zero and keep them that way regardless of which functions are currently being run or what values have
61. ce QLC on OSX is bundled into a DMG package You need to open a terminal and cd into the QLC DMG like this cd QLC app Contents MacOS When done type qlcplus followed by the parameters you need C Or closebutton Page 145 Description Define a position for a close button in the virtual console The button can be used to close QLC Only has an effect in kiosk mode see k and is most useful when in fullscreen mode without a window manager Parameters x y w h Examples Create a button at x400 y500 whose size is w70 h50 qlcplus c 400 500 70 50 qlcplus closebutton 400 500 70 50 d or debug Description Enable debug mode and optionally set the output level Note that since 4 8 0 messages for level DEBUG 0 are not included in released binaries Parameters Level see QtMsgType Examples Enable debug mode and set debug level to 0 qlcplus d qlcplus debug Enable debug mode and set debug level to 3 qlcplus d 3 f or fullscreen Description Start the application in fullscreen mode Parameters Method either normal or resize Examples Tell the window manager to give the whole screen space to QLC qlcplus f qlcplus fullscreen qicplus f normal qlcplus fullscreen normal Resize QLC to take up the whole screen space useful in custom X11 sessions without a window manager qlcplus f resize qlcplus fullscreen resize g or log Description Log debug messages to a f
62. cene A Launch a color tool to select a specific color and set that color to the current fixture This Page 39 feature is enabled only for fixtures that are capable of CMY RGB color mixing Launch a position tool similar to XYPad in Virtual console to select a head mirror position for the current fixture This feature is enabled only for fixtures that have either pan or tilt channels All heads of current fixture will be changed to the same value CQ Show Hide the Speed Dial widget used to adjust the Scene parameters such as Fade In and Fade Out Switch between tab view and all channels view The first mode will display one tab for each fixture while the second will display a single tab for all the fixtures Toggle blind mode for the selected fixture z 5 Clone the current scene and add a new step to the Chaser selected from the drop down list beside this button Page 40 Chaser Editor The chaser editor as its name suggests is used to edit e Chaser functions A Chaser is composed by steps and each step is represented by e A progressive number e The related function name e Fade in time e Hold time e Fade out time e Step total duration time e A note field in case you need to write something to remember what the step does The timings steps and the note field can be modified by double clicking on them By default the times are taken in seconds for example 135 means 2m15s unless you use the
63. channel where a product doesn t have this feature by factory default The Logarithmic template can improve the fade transitions of LED based fixtures trying to bring them back to a more linear effect To create a new template just select an existing template give ita new name and add remove handlers as needed with the and buttons When done just click the button and your template will be saved in your user templates folder Please refer to the Questions and Answers page to locate this folder Page 31 3S Fixtures remapping Starting from version 4 4 1 QLC offers a functionality called fixtures remapping When performing live shows in different venues you may only be able to find out at the last minute which fixtures are installed there Well fixtures remapping helps you to use your existing projects in this and many other situations such as when you need to replace a faulty fixture or when you want to use hired in equipment alongside your own For example you can set up a project with just one PAR one moving head and one scanner When reaching the venue where the show is going to take place you can remap your fixtures to those you find there for example 50 PARs 30 moving heads and 15 scanners With QLC it takes just a few minutes to do this operation Fixtures remapping allows you to perform 1 to 1 or 1 to many reassignments of entire fixtures or single channels QLC will try as far as possible to reassign the orig
64. ckmark will move from its previous position to the one you just checked If you don t see any line on a plugin it means you don t have any device that QLC understands and you re left with the one and only non selectable choice None When an input output line is checked the corresponding universe information on the left hand side of the screen will change and will display the new configuration set The plugin information on the bottom right hand side of the screen will change as well and will give you the new status of the plugin line Input and Feedbacks When a plugin input line is checked it gets enabled right away so you can perform a basic test to double check if your hardware is working properly with QLC 9 Just move a fader knob on your external device and if everything works fine you will see a sd icon appearing beside the corresponding universe on the left side of the screen If your input device supports a return channel QLC can send a visual mechanical feedback to it Devices such as Behringer BCF2000 support this feature At the moment feedbacks are supported only through MIDI To learn how to setup your external input device for the best use with QLC please continue your reading with the howto for input profiles Page 101 Input Profiles Howto This howto document tells you how to associate input profiles to input universes and how to edit these profiles You should first read the howto on input output ma
65. cript Editor Es Show A Show is an advanced function which encapsulates most of the QLC Functions to create a time driven light show A Show can be created only with the Show Manager and can be inspected and renamed with the Show Editor Page 12 Questions amp Answers In this page you will find the common questions that may come to mind when starting with QLC Here you can either find the answer directly or find help to point you in the right direction QLC cannot detect my USB device QLC supports a wide variety of USB devices First of all you should check if the physical connection is OK Usually a LED on your device should indicate if it is powered up and working correctly If you are using Windows and your device is manufactured by Peperoni or Velleman please read the information on how to get them working on these help pages For licensing issues they both need an extra DLL file to work Please check Peperoni output plugin or Velleman output plugin If you re using Linux please check if your distribution detected the device when plugged in Basically the amesg command should tell you something I ve got several buttons in my Virtual Console need a way to disable the currently active button when enable another one How do do that Simply place your buttons inside a Solo Frame It does exactly that When I start an EFX function all my fixtures go to full intensity and can t make them dimmer Please read t
66. cture Input Output software node ArtNet Controller LITE Input controller for Android Controlador ArtNet DMX Lite Input controller for Android Modul8 Jinx LED Matrix Control Page 107 DMX USB input output plugin 1 Introduction The DMX USB plugin supports a variety of FTDI based USB to DMX devices DMXKing USB DMX512 A DMXKing ultraDMX micro DMXKing ultraDMX Pro Enttec DMXUSB Open Enttec DMXUSB Pro Enttec DMX USB PRO Mk2 DMX4ALL USB DMX STAGE PROFI MK2 DMX4ALL NanoDMX Gus Electronics USB VL344 Vince DMX512 USB ElectroTAS USB DMX FTDIUSBCOM 485 2 Configuration DMX USB devices should be automatically detected from QLC and displayed in the input output panels list If for some reason the auto detection fails you can force the type of your DMX USB adapter manually Click on the name of your device and open the configuration dialog by clicking on the L icon on the bottom right side of the panel You will see a list of DMX USB devices currently connected to your computer Each one has a drop down menu where you can force the device type Here s the meaning of each one e Open TX Enttec USB DMX Open and clones in output mode e Pro RX TX Enttec USB DMX Pro or most of the DMXKing devices e Pro Mk2 Enttec USB DMX Pro Mk2 2 DMX outputs 1 DMX input 1 MIDI IN and 1 MIDI OUT ports are available e Ultra Pro DMXKing ultraDMX Pro with 2 outputs and 1 input e DMX4ALL DMX4ALL USB DMX STAGE PROFI MK2
67. d this button will display a popup where you can choose the script snippet you want to insert at the current cursor position in the editor amp Start Function Opens the Functon Selection dialog to select a Function to be started This operation will automatically add a comment at the end of the line of code with the QLC name of the selected Function e 3 Stop Function Opens the Functon Selection dialog to select a Function to be stopped If at the moment of execution of this line of code the selected Function is not running this instruction will have no effect This operation will automatically add a comment at the end of the line of code with the QLC name of the selected Function uy Set Fixture Opens the Fixture Channels selection dialog where you can choose the channels you want to control with the Script If multiple channels are selected this operation will add one line of code for each selected channel By default the DMX value generated by this opration will be 0 and has to be changed manually with the script text editor This operation will automatically add a comment at the end of the line of code with the QLC name of the selected fixtures and channels e System Command Opens a file dialog to choose the external program script to run Please note that the selected file must be executable to be accepted Once a file has been selected another dialog will ask to enter the program script arguments If none are re
68. d result The supported modes are e None Click amp Go disabled No button will be displayed e Color Single color selection A gradient of the color controlled by the slider will be displayed allowing you to jump to the desired color visually Bini e e RGB RGB color selection A RGB Color picker will be displayed allowing Page 77 VION amp WU you to pick any color from black to white 16 preset colors are displayed on the left side for convenience When selecting a color the slider value will be placed half way 128 Moving it downward will fade towards black while moving it upward will fade towards white e Gobo Effect Gobo Macro selection A grid view of the fixture defined macros will be displayed and you will be able to choose a macro from its color its gobo or its name When the mouse is over a macro cell a blue bar will appear allowing you to choose an intermediate value within the same macro This is useful for functionalities like Gobo rotation speed Configuration Playback Tab If the slider is not currently in Playback mode all you see is a button telling you to click it to switch to Playback mode After you click it the Playback mode properties will be shown When the slider is in playback mode the slider acts like a combined button and slider You can start a function AND simultaneously control the function s intensity with the slider When the slider is at zero the function is stopped but any value abo
69. d where Os is written Close the Fade tool by clicking again on Back in the function manager You can now see that the function manager displays a function called DJScan250 Orange Gobo 7 If you click the right mouse button over a function item you get the same menu functionalities that are available in the upper part of the function manager You can add new functions or edit existing ones But let s not edit this function anymore Another function Create another function just like the one you just made but set the values for channels 3 4 and 6 to 0 and name the function DJScan250 Zero a Q Light Controller Plus home dragon QLC_projects DOC_tutorial qxw Shp AEBBo eG Bo gears x Function B JB Scene o gt RB DJScan250 Orange Gobo 7 BH DjScan250 Zero YOQ eo CUE General DjScan250 vv amp 80 126 ssy uy Fixtures i Lam i Fab Simple Desk Po Inputs Outputs Virtual Console Speaking of vital organs we have already covered the heart and brain of QLC and we re only missing the body with its limbs to make the whole pack work Well so much for ridiculous analogies let s move on and make our DJScan250 fixture and its DUScan Orange Gobo 7 function do some actual work for us You can close the function manager and the fixture manager now if you want to make some Page 136 room but it s not necessary Click the a virtual console b
70. d widgets Allow you to add widgets to the Frame e Allow resizing Allow the Frame height and width to be changed e Show header Display the frame header By default it will display 3 elements An expand collapse button the frame name and a enable disable button Some further optional controls are displayed when the Frame is in multipage mode See next paragraph Pages tab Starting from version 4 5 0 QLC gives the possibility of turning Virtual Console Frames into multi page widgets useful when dealing with a lot of widgets or controllers supporting pages The multi page functionality is disabled by default Important note this functionality will work only with an input profile with a previous page and a next page pbutton set Following these options to configure this functionality e Enable This check box enables disables the multi page functionality When enabled VC frames will display additional controls in the header bar if the header bar is also enabled These are Previous page button page number label next page button e Number of pages With this counter it is possible to determine the number of pages the frame is going to handle e Clone first page widgets When checked QLC will clone the widgets of the frame s first page into all the other new pages defined by the Number of pages field This is a very useful option to speed up the mapping of an external controller where all the pages have the same widgets e
71. detect channel 530 and will switch very quickly to 531 3 Stop the playback on your MIDI beat clock device QLC will detect channel 530 again 4 Disable the QLC Virtual Console widget auto detection In a similar way you can catch the beat signal as well Just disable the auto detection process before stopping the playback on your beat controller invert steps 3 and 4 MIDI initialization message There might be cases where your MIDI device needs some commands to turn into a specific operating mode The MIDI protocol can handle this through SysEx These are particular messages to instruct a MIDI device how to behave QLC can use a XML template to achieve this that can be selected in the MIDI configuration panel Here s an example of how a template looks like lt DOCTYPE MidiTemplate gt lt MidiTemplate gt lt Creator gt Page 114 lt Author gt Your name lt Author gt lt Creator gt lt Description gt A brief description of that the template does lt Description gt lt Name gt Template name to be displayed by QLC lt Name gt lt InitMessage gt FO 47 00 7B 60 00 04 41 09 00 05 F7 lt InitMessage gt lt MidiTemplate gt You can create the ones you need and place them in your MidiTemplates folder You are welcome to submit them in the QLC forum QLC Channels map To handle a mix of various MIDI messages Notes PC CC etc QLC remaps them into a sequential order Following the channel numb
72. e Configuration Refer to Frame and Slider for how to configure them Page 79 amp Virtual Console Animation An Animation widget is a complete tool to operate with the RGB Matrices of your project It displays several graphical elements to fully control a matrix during live shows Most importantly it allows you to define a number of so called custom controls to quickly recall presets colors and properties and apply them immediately to a running matrix Introduction When clicking on the S icon an Animation widget will be added to your Virtual Console By default the widget will display 4 elements e On the leftmost side a slider to control the playback and the intensity of a RGB Matrix The slider movement can be associated to an external controller input line It behaves exactly like a Virtual Console Slider in playback mode e On the top right side two Click amp Go buttons to set the matrix start and end color When clicking on them during the Operate Mode a color picker menu will be displayed e Below the two buttons a drop down menu to select the desired Matrix animation or preset The space below the animation menu is reserved for Custom Controls They can be defined in the widget configuration window and each of them will be displayed as a single button Each custom control can be associated to a key combination or an external controller input line Configuration An Animation widget can be configured with the
73. e 1 ch 2 val random 20 235 Page 58 Function Wizard The Function Wizard s purpose is to help users create some common functions for a quick start Controls List of fixtures that will be included in the functions created with the wizard You can see each fixture s capabilities for Color Gobo and Shutter type scenes in the Supported capabilities column Ca Include Fixtures to the functions that will be created with the wizard Remove the selected fixtures from the function to be created Fixture List e Colors Create scenes for changing the color simultaneously on all currently included fixtures For this to work the fixtures must have at least one color channel that controls a fixed color wheel Gobos Create scenes for changing the gobo simultaneously on all currently included fixtures For this to work the fixtures must have at least one gobo channel Shutter Create scenes for changing the shutter position simultaneously on all currently included fixtures For this to work the fixtures must have at least one shutter channel Scenes Page 59 Select Function s Whenever a Function needs to be selected for example when you re adding steps to a Chaser using the Chaser Editor the Select Function dialog is used Sometimes the destination that you are selecting the function for might allow the selection of multiple functions for example when adding steps to a Chaser or functions to a Collection In
74. e compatible with the currently selected track Delete the currently selected item This can be a sequence an audio item ora track Note that deleting a track will delete also all its sequences audio children Note Show Manager will only perform a visual removal of functions To permanently delete them please use the Function Manager Assign a custom color to the selected item Lock or unlock then selected item Once an item is locked it cannot be dragged on the timeline anymore Open a window where you can adjust the selected item start time and total duration The behaviour of the latter will depend on the selected item On Audio and Video items it does nothing On Sequences and Chasers it will stretch all the steps timings to fit to the desired duration On EFXs and RGB Matrices some extra options will be displayed allowing to stretch the original function or loop the function until the desired duration is reached Enable disable the Snap to grid functionality The view will be filled with vertical bars corresponding to the header markers time or BPM Snapping to grid will correct your items by dragging them to the nearest reference bar This field displays the cursor time position both if the playback is stopped or activated Page 64 gt Start the current Show playback from the cursor position Stop the current Show playback Clicking once will stop the cursor at the current position for resuming later Clicking twice
75. e the properties array This is needed just once 3 Push add the property description into the properties array This is what the QLC engine will actually read to exchange data with the script The third line is indeeed the most interesting and the syntax of the string stored in the properties array must be followed to avoid errors during the script loading Attributes must be in the form name value and each attribute must be separated from the others by a pipe character Following a table of the accepted attributes and the meaning of their values Attribute name Attribute value The name used by QLC to uniquely identify a property The same name must not name be used twice in a script Itis a good practice to use the same name of the algo variable that actually stores the property This is a fundamental attribute to allow QLC to correctly handle a property The type attribute must be placed before the values attribute Accepted values are e list defines a list of strings that will be displayed by the QLC RGB Matrix Editor e range defined a range of integer values that this property can handle e integer an integer value that QLC can exchange with the script e string a string that QLC can exchange with the script type The type attribute implicitely defines also how the QLC RGB Matrix editor will display the property For example a list is displayed like a drop down box a range and
76. e widget s parent frame s font select Default from the Font menu Widget Stacking Order In addition to the normal 2 dimensions vertical and horizontal you can also adjust widgets placement in the 3rd dimension depth If you see a widget going behind another control you can raise the widget on top of all other widgets by selecting Raise from the Stacking Order menu Likewise if you wish to put a widget behind all other widgets you can select Lower from the Stacking Order menu Page 97 m Simple Desk The simple desk emulates a typical lighting console that is able to control a full 512 channel DMX universe with a multiple cue stacks operated with playback sliders Simple desk is divided into two main areas channels top area and cues bottom area The channels area reflects exactly the current status of each DMX channel of each universe If channels are controlled with no project loaded users have a completely manual control of them When a project is loaded instead moving a Simple desk channel will override any other QLC function trying to control that channel A visual indication will turn the channel background to red informing the user that Simple desk now has the total control of it This is very useful in some live circumstances where a running function needs some manual adjustment To disengage Simple desk from overriding channels just click on the reset button Resetting channels will either bring them back to zero
77. ection of one of the QLC panels Q Light Controller Plus New Workspa RRT ETETE t f Fixtures Groups Channels Groups No fixtu res Universe Address Click z to add fixtures a Fixtures amp Functions ty shows Kno Virtual Console tb simple Desk Pd inputs Outputs Most of the controls throughout the software have tooltips which pop up after holding your mouse cursor over them for a short while Menu bar 1 The menu bar on the top of the workspace window contains the following buttons from left to right Q New workspace La Open an existing workspace hold the button longer for a list of recent files Save the current workspace vA Save the current workspace with a new name R Monitor PAu Address tool t Audio triggers Page 15 Toggle full screen mode Y View this documentation Ch View information about QLC Box Dump Live Edit allows you to modify a function while QLC is in Operate Mode d Live Edit Virtual Console allows you to modify the Virtual Console while QLC is in Operate Mode Click to Toggle Stop All Functions BLAck Out Toggle Blackout gt Switch between Design Mode and Operate Mode Active Panel 2 Everything happens here Which panel is active depends on which tab is currently selected Panel Tabs 3 At the bottom of main window you can find easy eye catching icons for switching between QLC panels that appear as follows from left to right
78. ed For Speed dials and Cue Lists the tap button press happens when the volume goes above the Enable threshold and won t happen again until the volume falls below the Disable threshold This probably means you will have to set the thresholds a little closer to each other than for buttons Page 94 Select Input Channel Whenever an Input Channel needs to be selected for example when manually attaching a channel from an Input Plugin to a Virtual Console widget the Select Input Channel dialog is used The dialog is very straightforward there is a list of input universes and each universe that has an Input Line attached to it displays the line s or the attached device s name after the universe number Under each operational universe there is a list of channels provided by that universe You can choose from these channels or select one manually If you have an Input Profile attached to the universe you see the individual channel names and numbers for the device If there isn t a Profile attached to an input universe you will need to type the channel number manually by double clicking the item that tells you to do that and then type in the channel number manually See also the tutorial on input profiles NOTE All Virtual Console widgets that have been made external input aware provide an option for automatically detecting the input channel as well so that you don t need do this selection manually Page 95 Virtual Console Widget St
79. eferred profile When assigining an input channel to a QLC element like Virtual Console sliders channel groups etc you will see that your Input profile mapping will be used List of bundled input profiles Device Type Comment Akai APC20 MIDI use APC20 miditemplate Akai APC40 MIDI use APC40 miditemplate Akai APC Mini MIDI no miditemplate needed Page 104 Behringer BCF2000 in default mode Behringer BCF2000 in Mackie Control mode Behringer LC2412 MIDI Elation MIDIcon MIDI not tested Enttec Playback Wing Enttec Enttec Shortcut Wing Enttec Generic MIDI MIDI Korg nanoKONTROL MIDI Korg nanoKONTROL MIDI MIDI has more controls than the default mode 2 MIDI Korg nanoPAD MIDI Logitech Wingman Attack 2 z Novation Launchpad MIDI should work with lot of similar devices Elation Light Operator 24 MIDI Stairville LC24 and most probably also with their 48 channel variants Showtec Showmaster 24 TouchOSC Mix16 OSC Page 105 ArtNet input output plugin Introduction QLC supports the ArtNet protocol through an input output plugin that receives and transmits packets on the network No extra requirements are needed since QLC has a native implementation of the ArtNet protocol that works on Linux Windows and OSX systems The ArtNet plugin can send and receive packets from multiple network cards virtual addresses and multiple universes per network card When transmitting multiple universes on the same interface
80. en a step is added to a Chaser using the Chaser Editor the default duration is set to 0 To avoid the steps in the Cue List looping frantically without any result set the duration of your steps either by double clicking on the duration field or by using the Speed Dial iano Note that if you need scenes that you re going to crossfade manually with the Cue List widget you probably will want to set the duration of the steps to infinite using the Speed Dial widget This can be enabled in the Chaser Editor by clicking on the button Page 87 Virtual Console XY Pad An XY Pad is for manually controlling the pan and tilt channels of intelligent lighting fixtures namely scanners and moving heads The pad is a resizable canvas with a handle and two sliders that you can grab to obtain direct access to the attached fixtures mirror head position Controls 1 Main area 2 Handle 3 Range sliders 4 Value sliders 5 XY Pad name 6 DMX Coordinates 7 Horizontal and vertical angle This is the area where the movement occurs The gray point is the handle You can move it either with the mouse or with the keyboard These sliders limit the working area These sliders can be used to change value in one axis only The name can be changed in properties see below This part displays current DMX coordinates in format Pan course Pan fine Tilt course Tilt fine If the fixtures controlled have proper
81. en the slider is drawn all the way to zero the cue stack is stopped Any value above zero will start replaying the playbacks cue stack Playback slider Jr Flash the playback s first cue Controls Cue Stack The cue stack box shows the contents of the currently selected playback lt m Skip to the previous cue or start playback on the last cue in the cue stack with full intensity Stop the currently active cue stack Skip to the next cue or start playback on the first cue in the cue stack with full intensity Switch to from cue edit mode When this button is pressed you can edit the contents of individual cues the currently active cue s contents are shown on the DMX sliders The Fade In speed Fade Out speed and Duration as well as the name of individual cues can be adjusted with the speed dials that are displayed in a separate tool window You can also select multiple cues to adjust their speeds all at the same time but then the DMX sliders are disabled to prevent you from accidentally overwriting all cue contents with the same values Record a new cue taking its contents from the current DMX slider values This box displays the contents of the currently selected playback s cue stack along with the index number 1 2 3 Fade In speed Fade Out speed Duration and an optional name for each cue You can change the cue order by dragging the cues on top of each other either one at a time or multiple cues at t
82. eneric color setting should be used Applicable to channel pairs that make 16 bit values usually Pan or Tilt group but some newer fixtures support 16 bit dimmer or even RGB gobo or focus channels For 8 bit values e g when the fixture supports only 8bit movement only one Control Bvte channel for each movement assign the Coarse MSB control byte to the y channel If however the fixture supports 16bit movement two channels for each movement or other 16 bit channel you should assign the Coarse MSB byte to the channels that provide coarse value and the Fine LSB byte to the channels that provide fine value adjustment If you are not sure use Coarse MSB Shows you a list of DMX value ranges for the currently edited channel If a channel provides only one capability for example pan or dimmer the only thing needed in the list is one capability with a range of 0 to 255 For more elaborate capabilities such as colors or gobos you should create capability ranges for each of the colors for example 0 15 white 16 32 blue Eel Add a new capability to the channel using the Capability Editor Capability list Remove the selected capabilities from the channel 4 Edit the selected capability using the Capability Editor Create new capabilities quickly with the Capability Wizard Page 126 Fixture Editor Fixture Editor windows contain everything needed to edit one Fixture Definition at a time The windo
83. er channel ai Q Light Controller Plus New Workspace x Sug d Be Oecd 4 eo HP O1asooensgooeors gt Slider Slider Slider Slider Slider Slider Slider Slider 1 2 3 4 5 6 7 8 GM wy Fixtures amp Functions pj Shows a Virtual Console mas Simple 4 gt Now change to operate mode and check if the sliders work Alternative approach Page 141 Instead of separately creating sliders for each page we could create them before enabling pages and we would select also clone first page widgets Then all sliders will be cloned to all pages MIDI control In the next step we are going to setup MIDI remote control In other words we want to control switching of the pages and the sliders from the MIDI controller We start in Input Outputs tab and setting basic MIDI control Select e g universe 2 for MIDI control choose BCF2000 MIDI 1 port check both input and feedback and select BCF2000 profile Now go to the virtual console right click the multipage frame and select Widget Properties Select some buttons as external controls for Previous and Next page either by autodetection or choose from the list Don t forget to disable autodetect for Previous Page when you are setting Next Page otherwise you will change both use Button 9 Top for previous page and Button 10 TOP for next page but you can choose any buttons Push OK to close the dialog Now the two b
84. er of milliseconds or a string representing the wait time in the QLC way h m s Examples wait 1800 Waits for 1 second and 800 milliseconds wait 03s 20 Waits for 3 seconds and 200 milliseconds Type Helper macro Description comments can be inserted at any position in the script code and they do not affect the script execution They are normally used to give a meaning to a line of code earn QLC Scripts comment follow the C Language style rule of the syntax Basically everything written after will be considered a comment until the end of the line of code So pay a particular attention to not writing meaningful code after a and expect it to be run cause it won t Comments can be added at the end of a Script line of code or they can take a whole line for example to describe an entire block of code Page 57 random EEESEa Type Helper macro Description generates a random integer number between the provided minimum and maximum values Syntax random min max minis the minimum value the randomization can reach It can be either an integer number or a time string max is the maximum value the randomization can reach It can be either an integer number or a time string Examples wait random 02s 00 05s 00 Waits a random time between 2 and 5 seconds set channel 3 of fixture with ID 1 to a random DMX value between 20 and 235 setfixtur
85. ere with the D2XX interface 4 ENTTEC DMX USB Pro supported modes Following a grid showing the IO modes supported by QLC for devices like DMX USB Pro and Pro Mk2 If a mode is not listed here it means it is not supported by QLC or the device itself because of hardware limitations so please do not report them as issues in the QLC forum Fekete val ial eel vee a DMX1 OUT DMX2 OUT 1 MIDI IN 2 MIDI OUT 2 1 DMX2 OUT is available only on DMX USB Mk2 Pro 2 MIDI IN and MIDI OUT are available only on DMX USB Mk2 Pro with a 5 way breakout cable Page 109 MIDI OUT signals are sent from 1 to 512 as described in the MIDI plugin channels map 5 Tuning Note Manual tuning should never be performed except for some very particular cases Use it at your own risk Itis possible to change the DMX frame frequency for Enttec Open and like devices with a hidden settings key on each platform The key tells QLC how many times each DMX frame 512 channels should be sent to the universe per second A value of 30 means 30 times per second 30Hz Please refer to the Manual parameters tuning DMX USB Enttec Open section Page 110 E1 31 input output plugin Introduction QLC supports the E1 31 protocol also known as sACN through an input output plugin that receives and transmits packets on the network No extra requirements are needed since QLC has a native implementation of the E1 31 protocol that works on Linux W
86. erience on how the Q Light Controller Plus is planned to work as a software for DMX lighting automation Before you start reading this tutorial please familiarise yourself with the Main window and its parts Now we can really start Fixture Manager Open the fixture manager panel now by clicking its iw icon The fixture manager is the heart of QLC fixture oriented architecture As its name implies you can manage add remove and edit your lighting fixtures from the fixture manager On the left hand side of the manager there is a list that contains all of the fixtures in the current workspace at the moment it will be empty On the right hand side you can see some information related to the currently selected fixture On the top of the fixture manager there is again another toolbar containing the following buttons from left to right ge Add new fixtures E Remove selected fixtures lt Configure the selected fixture a Group a fixture selection Ungroup a fixture from a group Lab Import a previously saved list of fixtures Export a list of fixtures Adding a fixture Add a fixture to the workspace by clicking the m add button On the left side of the dialog you can see a list of available fixture manufacturers Each manufacturer s name is actually a folder containing a number of different fixture models produced by that manufacturer You can find for example a DJScan250 under the Futurelight folder As you click a fixture
87. ers to be used in the Input Profile editor Channel MIDI message 1 Control Change 1 128 Control Change 128 129 NOTE ON NOTE OFF 1 256 NOTE ON NOTE OFF 128 257 NOTE AFTERTOUCH 1 384 NOTE AFTERTOUCH 128 385 Program Change 1 512 Program Change 128 513 Channel Aftertouch 514 Pitch Wheel 530 MIDI Beat Clock Start Stop Continue 531 MIDI Beat Clock Beat In OMNI mode add 4096 Channel number Page 115 OLA output plugin Introduction The OLA plugin allows direct communication between QLC and the OLA framework on the same machine Requirements The OLA plugin requires OLA to be installed on the system Since OLA doesn t run on Windows only Linux and OSX users can benefit from this plugin Information on how to download and install OLA can be found here QLC needs the OLA server to be running to be able to communicate with the OLA framework This can be done either manually by starting up olad from a terminal or in the configuration panel by ticking Run standalone OLA daemon Configuration When pressing the configuration button over a OLA output line a small popup window will appear showing the basic information of how QLC outputs are mapped against OLA universes On the bottom a check button will allow you to force the OLA server startup OLA Setup When you have made sure that everything is working in QLC and have checked how the universes are mapped you can setup OLA to output the signal received from Q
88. everse fixture s movement on the horizontal pan axis Horizontal X Axis Minimum Set the minimum tilt limit for the fixture e Maximum Set the maximum tilt limit for the fixture Vertical Y Axis i Reverse Reverse fixture s movement on the vertical tilt axis Keyboard control It is possible to control head position with arrow keys on the keyboard Each keypress increases decreases coarse value by 1 With Shift key pressed fine channel is changed by 1 With Ctrl the step is 10 instead of 1 Arrow keys Coarse step 1 Shift Arrow keys Fine step 1 Ctrl Arrow keys Coarse step 10 Shift Ctrl Arrow keys Fine step 10 External input configuration Input Tab You can attach an external input channel from an input device like a tablet to XY pads so that you don t always have to use the mouse to control your fixtures Page 90 Input universe The input universe that you wish to get input data for the XY pad Input channel The individual input channel within the selected input universe that you wish to use for controlling the XY pad Auto Detect When toggled you can just move press a button slider knob on your external input hardware and it will be automatically assigned to the XY pad The latest combination is shown on the text boxes when QLC receives input data If you don t see anything in the boxes your input connection might have a problem that you need to fix first Hint When assigning a XY
89. f the original unless you gave it a two letter name You can resize the button to any size you like by grabbing it from the box on the button s lower right hand corner and dragging the button a little bigger But hey let s change the button s color now Click on the button again and then click on the P icon Select an orange tinted color from this dialog and click OK Now the button should have an orange background color Move the button a bit to the side so that the next button won t appear on top of it Well there s no harm in that it s just an inconvenience you want to be able to see both buttons do you not Another button Create another button just like the first one but attach the function DJScan250 Zero to the second button and set the button background color to black and foreground text color to white Seeing the results Since we haven t covered DMX output patching at all you probably have a dummy output plugin assigned to all output universes and you can t get any real DMX output from your computer This is OK for now If you re interested in output mapping details refer to the Output mapping howto Click the monitor button on the main application toolbar to bring up the DMX monitor window Page 137 You should see a bunch of numbers and the name of our fixture DJScan250 inside a bar over numbers 001 006 These numbers represent DMX channels and the values below them represent those channels values
90. for the Mix16 layout Page 117 Peperoni output plugin 1 Introduction The Peperoni Output plugin supports USB DMX output devices produced by Peperoni Light 2 Requirements 2 1 Linux On all Linux distributions you need to install libusb If you install QLC with the Ubuntu Software Center or some other automatic installer tool this library will be installed automatically for you 2 2 Mac OS X Nothing special is needed for Mac OS X All required components are already inside the Q Light Controller Plus application bundle because QLC uses the OS X native USB interface 2 3 Windows You must install the Peperoni USBDMX Windows drivers Usually these come on aCD along with the Peperoni device you ve bought If after installing the driver QLC still doesn t detect your Peperoni device copy the usbdmx dll file you find inside the driver ZIP package i386 folder into the main QLC folder e Unzip the driver package to a folder on your hard disk Plug the peperoni device to a USB port e f you re running a 32bit version of Windows point the Found new hardware wizard to look for the driver under windows i386 e f you re running a 64bit version of Windows point the Found new hardware wizard to look for the driver under windows ia64 or windows amd64 Page 118 uDMX output plugin 1 Introduction The uDMX Output plugin supports the Anyma uUDMX USB DMX interface on Linux and Mac OS X 2 Requirements 2 1 Linux On
91. from the list you can see the Channels field on the right hand side change to display the number of DMX channels required by the selected fixture There s also a list of the fixture s channels just under the Channels box Go ahead and select Futurelight DJScan250 but don t click OK just yet You can edit the new fixture s name in the Name field or you can stick to the default that the application suggests If the fixture has different operational modes different sets of channels you can select one from the Mode box The DJScan250 doesn t have more than one so there s just Mode 1 there The fixture s DMX address can be setin the Address field and should be the same as the actual physical fixture s DMX address The Universe field is used to assign the fixture to a physical DMX output universe Usually each universe has its own cable coming from the PC If you wish to add multiple fixtures of the same type you can increase the value in the Amount box If you wish to leave some gaps between each fixture s address space you can change the value in the Address gap box Let s leave these be for now If you don t understand the DMX addressing principles please consult your lighting equipment manuals for more information In short a DMX address is the first DMX channel of a particular fixture In the case of a DJScan250 which uses 6 channels assigning for example 1 as its DMX address reserves channels 1 2 3 4 5 and 6 for the fixture The
92. hat runs from 1 to infinity and beyond The second column shows the individual Function name that has been assigned to that particular cue Please note that only Chasers can be assigned to a Cue List for the simple reason that the Chaser is the only function with a duration Since any other Function can be added as a step toa Chaser with the Chaser Editor it is simple to create the desired Cues by mixing Scenes Collections and so on Configuration Cue Lists can be configured with the object properties button 4 found in the toolbar or by double clicking on the Cue List widget Cue list Set the friendly name of the Cue List The name appears as the Cue List s name second column title Cue list This panel allows the user to select the Chaser to associate with the Cue List OF Associate a Chaser with the Cue List using the Select Function dialog aa Remove the selected Chaser from the Cue List You can select the key that you want to use to start stop the selected step cue Playback in the Cue List with this option The key combination is shown in the text field if the field is empty there is no key combination currently attached to the Cue List You can select the key that you want to use to skip to the next step cue in the Nextcue Cue List with this option The key combination is shown on the text field if the field is empty there is no key combination currently attached to the Cue List Provious You can select
93. he first of the Cue List Crossfade There are two faders that can be used to manually control crossfade between two consecutive steps Each slider is connected to a Cue List step and to help to understand their purpose we ll call them current step and next step sliders The label at the bottom of each slider will show the number of the step that the slider is controlling and a color to show the status of that step The checkbox atthe top will link the sliders together to facilitate crossfading between steps When the Cue listis running the sliders control the intensity of the associated steps overriding their Fade In and Fade Out speeds and so allowing manual control of the transition The slider for the Gulrrent step has a blue label This will be at 100 when the replay of the Cue List is started The slider for the next step has an Orange label and will be at 0 when the replay of the Cue List is started The intensities of both steps can be adjusted by moving the corresponding slider However after both sliders have been moved to the opposite ends of their travel the following changes take place The orange hext step label changes to Ble slider at 100 This indicates that the old next step has become the new current step The blue Meni Siep label changes to Orange and the number of the step is increased by 2 Page 86 slider at 0 So this slider now controls the step which comes after the old next step Hint Wh
94. he same time Tuning Please refer to the Manual parameters tuning Simple Desk section Page 99 Input Output Mapping Howto This howto document tells you how to patch plugins and their input output lines physical input output devices to QLC s universes By default QLC provides 4 universes but you can add remove them as needed The input output mapping is saved in the currently loaded project This allows you to port your project on another computer OS without the need to reconfigure it every time If no project is loaded QLC will keep the I O mapping as a fallback configuration Input Output Manager To access the Input Output Manager just click on the tab with the icon placed on the bottom of the QLC main screen The screen is composed in this way e On the left hand side there is the list of internal universes that QLC can manage e On the right hand side there is the list of devices and their mapped inputs outputs and feedback lines that QLC has detected e On the bottom right hand side there is a panel displaying brief information on the currently selected device Every device has a checkbox whenever an input output or feedback line is available Each QLC universe can map a single input a single output and a single feedback line Some plugins might require configuration before they can be used so you might not be able to see all inputs outputs at first The configuration button is place next to the informati
95. he time it takes for its channels to reach their target values depends on the scene s speed settings Each function has its own speed settings e Fade In The time used to fade all channels to their target values from whatever value they had e Fade Out The time used to fade HTP intensity channels back to zero Note that ONLY HTP channels are affected by this setting Copies of scene functions can be created with the Function Manager All of the scene s contents are copied to the duplicate Sequence A Sequence has some of the functionality of a Chaser It is equivalent to a Chaser in which each step is a single Scene and every one of those Scenes controls the same set of channels A Sequence is bound to one specific Scene which means that all the steps of the Sequence can only control the enabled channels of that Scene When creating new steps in a Sequence no Function selection pop up will appear since a Sequence step cannot include other Functions unlike a Chaser step When a Sequence is created a special sequence icon will appear in the Function Manager as a child of the Scene to which it is bound To understand the difference between a Sequence and a Chaser you are invited to read the second paragraph of the Show Manager documentation Lh Script Page 11 The Script function works on a simple yet powerful scripting language to automate QLC functionalities in a sequential order A Script can be modified with the S
96. his note just upgraded my Mac to OSX Mavericks but my Open USB DMX adapter doesn t work anymore The problem is in a new Apple USB driver The procedure to disable it follows below Please note that this can compromise the behaviour of other USB devices so do it only if you Know what you re doing From a terminal type the following commands cd System Library Extensions IOUSBFamily kext Contents PlugIns sudo mv AppleUSBFTDI kext AppleUSBFTDI disabled sudo touch System Library Extensions Page 13 Q Where is the QLC user folder located in my system The user folder is where user fixtures input profiles RGB scripts and MIDI templates go It changes depending on your operating system Linux it is a hidden folder in your user home directory HOME qIcplus Windows it is a folder in your user e g MyUser directory C Users MyUsen QLC A OSX it is located in your user Library directory HOME Library Application Support QLC You can reach any of these folders from a terminal with the cd command For example cd HOME Library Application Support QLC Please keep in mind that fixures and input profiles found in the user folder will have precedence over the same files in the QLC system folder Page 14 Main Window The QLC Main Window consists of three main parts 1 A Menu bar containing buttons for global functions 2 Active panels selected by their respective tabs 3 Tabs that allow the sel
97. hot mode after which it terminates by itself If the function is set to loop infinitely it must be stopped manually As of version 3 3 0 each chaser has its own speed settings e Fade In The fade in speed of a step e Hold The hold time of a step e Fade Out The fade out speed of a step e Duration The duration of a step Copies of chaser functions can be created with the Function Manager The scenes inside a chaser are not duplicated when a chaser is copied Only the order and direction are copied to the new one Click And Go Click And Go is a technology that allows the user to quickly access macros and colors ina completely visual way and with just a couple of clicks This can lead to more efficient live shows and more freedom to choose the desired result very easily So far three types of widgets are available e Single Color applies to Red Green Blue Cyan Yellow Magenta Amber and White intensity channels e RGB Color Picker Controls values for selected RGB channels with a single click e Gobo Macro Picker Access and display a Gobo Macro defined in the Fixture definition An overview with screenshots is available here g3 Collection A collection function encapsulates multiple functions that are run simultaneously when the collection function is executed Any number of functions can be inserted to a collection but each function can be inserted only once and a collection cannot be a direct member of itself Collect
98. iate use of your scene in an existing Virtual Console widget Options are e Chaser The list contains all the chasers present when DMX Dump window is opened Each Chaser has a checkbox that if checked will tell QLC to add the newly created Scene to the selected chasers This feature is very useful when using Cue Lists in the Virtual Console panel because the newly created Scene will appear in the Cue List for immediate use during a live performance Button The list contains all the buttons currently present in your Virtual Console space When selected the buttons will be set to activate deactivate the Scene just captured You will see the button label chaning to Scene from live and a progress number to identify it Note Any previous function associated to the selected buttons will be overwritten e Slider The list contains all the sliders currently present in your Virtual Console space As with buttons all the selected sliders will be set to control the Scene just captured Page 21 Dump only non zero values Note 1 A slider must be in playback mode to work as an intensity controller for a Scene Note 2 Any previous function associated with the selected sliders will be overwritten This option will tell QLC to save only the channels with values that are not equal to zero If you Know what you re doing this could save project space and avoid channels conflicts with other Virtual Console widgets
99. ice also that now there is new tab just beside the General tab with our fixture name Click the tab that says DJScan250 Now you can see a panel with 6 sliders amp buttons each of them representing a channel within the fixture but all of the channels are disabled Above each of the buttons the ones with icons there is yet another box which when checked enables the corresponding channel in the scene If a box is not checked that channel will not be touched by the scene at all This is very useful when you wish to create for example a function that just sets the color of a scanner without touching the gobo intensity pan tilt and other features that you might wish to stay the way they are Set channels 3 4 and 6 enabled by clicking on their check boxes You ll see that channels 3 and 4 changed their appearance and are no longer grayed out You can also move their sliders and click their buttons When you click on a button you get a list of available capabilities that the fixture can do when a certain value is set to the channel In the case of a DJScan250 channel 3 controls the color wheel channel 4 controls gobo selection and channel 6 controls the fixture s shutter If you click the button on channel 3 you get a list of available colors that the fixture supports Since many of these capabilities are specified by the manufacturer as a value range rather than a single value many of these capabilities contain yet another sub menu Let s
100. ight not be intuitive so only edit this if you know what you re doing e Name The channel name This is an arbitrary string to indicate the purpose of a channel e Type The channel type This can be Slider J Knob E Button Other types q Previous page y Next Page ww Set Page were used for Multipage frames For MIDI profiles the dialog contains additional fields Channel Message Param Note where you can enter the channel specification which translates to channel number in a more intuitive way Note that you cannot add the same channel multiple times to one profile Page 103 Sliders movement properties If your input profile includes slider channels A when you click on them you ll notice some extra properties showing up at the bottom of the input profile editor main window With those you can set how values received from a slider should act within QLC There are two behaviours Absolute and Relative Absolute is the default setting and basically tells QLC to use the slider values exactly as they are received from an external controller Relative is a more advanced behaviour that comes handy when using a HID Joystick with a QLC XY Pad widget or a Slider widget Values received from an external controller are treated as relative movement starting from the current position of a Virtual Console widget Let s make an example Suppose you have a XY Pad in your Virtual Console controlling and monitoring a group
101. ile 6HOME QLC log Parameters None Examples Enable debug messages and store them to log file qlcplus d 0 g Page 146 qlcplus debug 0 log h or help Description Display command line help only in Linux amp OS X Parameters None Examples Display the command line help qicplus h qicplus help k or kiosk Description Enable kiosk mode only virtual console is visible and the application is locked in operate mode Parameters None Examples Start the application in kiosk mode qlcplus k qlcplus kiosk or locale Description Use the given locale for translation Parameters Locale name currently supported ca_ES cz_CZ de_DE en_GB es _ ES fi_Fl fr_FR it_IT ja_JP nl_NL pt_BR Examples Use finnish language qlcplus l fi_Fl qlcplus locale fi_ Fl O Or Open Description Open the given workspace file Parameters File name Examples Open mydesk qxw qlicplus o mydesk qxw qlicplus open mydesk qxw p or operate Description Start the application in Operate mode Parameters None Page 147 Examples Start QLC in operate mode qlcplus p qlcplus operate v or version Description Display the current application version number Parameters None Examples qicplus v qlcplus version w or web Description Enable remote web access on port 9999 Parameters None Examples qlicplus w qlicplus web Page 148 Kiosk Mode QLC ha
102. imation to the currently selected frame Add a new Knob to the currently selected frame This is a convenient shortcut for adding a slider widget using the knob style 5 Add a new Speed Dial to the currently selected frame Add a new XY Pad to the currently selected frame Add a new Cue List to the currently selected frame Page 67 Add a new Erame to the currently selected frame Add a new Solo Frame to the currently selected frame Add a new Label to the currently selected frame Add a new Audio triggers widget to the currently selected frame Oe Add a new Clock widget to the currently selected frame This widget can be used for 3 purposes System clock Stopwatch and Countdown In the last two cases and when QLC is in operate mode clicking with the mouse left button will pause the counter while clicking with the mouse right button will reset the counter to the initial value When in system clock mode it is possible to schedule when to start a QLC function during the time of day g pats Cut the currently selected widget s to the clipboard Note that the widget s will only disappear when pasted into the new location Copy the currently selected widget s to the clipboard Paste the widget s in clipboard to the currently selected frame Destroy the currently selected widget s completely If a frame has been selected this destroys everything inside it including other frames Configure the cur
103. inal channels used in the project to new channels in the same category When you confirm the remapping operation a new project will be automatically saved to preserve your original project All the fixtures scenes EFX Virtual Console widgets and audio triggers found in the original project will be remapped so that they work on the new fixtures list Remapping window Let s now explain how to use the fixture remapping window starting from a screenshot of a complete example i Fixtures Remap Source rawe ress Remapped Fitures aare Un Di iia an Universe 1 Unive it g w PAR 56 LED Full RGB 18x3W 1 1 4 g 64B LED PRO 1 9 1 Dimmer 1 Red 2 Red 2 Green 3 Green 3 Blue 4 Blue 4 Colour Macros H wy PAR 56 LED Full RGB 18x3W 2 5 Strobe Speed Wy PAR 56 LED Full RGB 18x3W 3 Wy 6 Slow Fast H macsoo 1 Q 7 Dimmer 8 a MAC300 2 WY 64B LED PRO 2 g macso0 3 Wy 648 LED PRO 3 Roboscan 218 1 Wy 648 LED PRO 4 Roboscan 218 2 macsoo 1 g macs00 3 Roboscan 218 1 Roboscan 218 1 Roboscan 218 1 Roboscan 218 2 ps ieee a tee od See God Soe a S Ei LF fF fF 4 4 gt x Remap fixture names Destination project name New project remapped qxw O concer And now here is a detailed explanation of each element of the remapping window Page 32 On the left side of the window there is a tree representing the universes fix
104. ind of a container as a normal Frame in that can hold various widgets and other frames inside However the difference with Solo Frame is that it treats any Buttons inside it differently by allowing only one button to be enabled at a time For example consider you have Button A and Button B inside a Solo Frame with Button A currently enabled Next you click button Button B which automatically results in Button A being released leaving now only Button B enabled Configuration Solo Frames can be configured with the properties 4 button found in the toolbar or by double clicking the solo frame itself Other than the standard styling amp placement options Solo Frames have the following additional options e Frame name Allow you to assign an arbitrary label to the Solo Frame This will be displayed only when the Show header option is enabled see below e Accept child widgets Allows you to add widgets to the Solo Frame e Allow resizing Allow the Solo Frame height and width to be changed e Show header Display a useful header composed of a button and a label The button allows you to expand collapse the Solo Frame which can save a lot of Virtual Console space The label will display the name of the Frame Page 72 __ Virtual Console Button A Button is the simplest and at the same time the most powerful widget in QLC with it you can start stop and flash your functions Configuration Buttons can be configured with the p
105. indows and OSX systems The E1 31 plugin can send and receive packets from multiple network cards virtual addresses and multiple universes per network card E1 31 packets will be sent on multicast addresses like this 239 255 0 x where x is the universe number selected in QLC Compatibility QLC has been tested with the following E1 31 softwares devices e DMXking eDMX2 TX Output device Page 111 HID plugin 1 Introduction The HID plugin supports the HID system on Windows and Linux HID is a generic way of mapping input output devices such as joysticks touchpads keyboards mice etc The QLC HID plugin aims to support only joysticks and the FX5 USB DMX adapter 2 Requirements No special requirement is needed for this plugin Just make sure your operating system is actually recognizing the device you re going to use On Linux you might need some kernel modules normally provided by modern distributions and on Windows a driver provided by the device manufacturer 3 Joysticks QLC tries to detect the specific joystick functionalities such as axes and buttons as individual channels that can be mapped to your Virtual Console widgets Axes and buttons are mapped by QLC in sequential order so for example if your joystick supports 2 axes and 4 buttons they will appear in the input mapping dialogs like this channel 1 X axis channel 2 Y axis channel 3 Button 1 channel 4 Button 2 channel 5 Button 3 channel 6 B
106. ings e Fade In The time used to fade HTP in Scenes also LTP channels to their target value e Fade Out The time used to fade HTP intensity channels back to zero e Duration The duration of the current step not applicable on Scenes Grand Master The Grand Master is used as the final master slider before values are written to the actual physical DMX hardware Usually the Grand Master affects only Intensity channels but can also be changed to effect the values of all channels The Grand Master has also two Value Modes that control the way how the Grand Master affects channel values e Reduce Affected channels values are reduced by a percentage set with the Grand Master slider For example Grand Master at 50 will result in all affected channels being reduced Page 8 to 50 of their current values e Limit Affected channels cannot get larger values than the value set with the Grand Master slider For example Grand Master at 127 will result in all the affected channels maximum values being limited at exactly 127 Head A head represents an individual light output device in a fixture Usually a single fixture contains exactly one output like the lens the bulb ora set of LEDs There is however an increasing number of fixtures on the market that although treated as a single fixture have multiple light output devices i e heads For example you might have a RGB LED bar fixture that is assembled onto a single chassis and
107. ions have no speed settings The speed of each member function is set individually using their own editors Copies of collection functions can be created with the Function Manager The functions contained in a collection are not duplicated only the list of functions is copied DMX DMX is short for Digital MultipleX It basically defines a whole bunch of properties protocol wiring etc In the case of lighting software it defines the maximum number of channels 512 per universe and the value range of each channel 0 255 Page 6 QLC supports 4 individual universes They do not necessarily need to be connected to DMX hardware rather DMX has just been selected as the de facto lighting standard Actual hardware abstraction whether it s analogue 0 10V DMX or some other method is achieved through output plugins a EFX An EFX function is mainly used to automate moving lights e g scanners amp moving heads The EFX can create complex mathematical paths on an X Y plane that are converted to DMX values for the fixture s pan and tilt channels Only fixtures that contain valid pan amp tilt channels can take part in an EFX function a Fixtures A fixture is essentially one lighting device It can be for example one moving head one scanner one laser etc However for simplicity individual PAR cans and the like that are usually controlled thru one dimmer channel per can can be grouped together to form one single fixture
108. iption Set the DMX frame frequency in Hertz for uDMX devices Default 30 4 5 Master Timer frequency Category mastertimer Name frequency Type integer Description Set the QLC core timer frequency in Hertz Default 50 Page 153 GUI style customization Starting from version 4 5 0 QLC can read a user custom file to change the GUI appearance ina very accessible way If no file is found QLC will start with the default style The GUI style file The file name is hardcoded into QLC and must be gicplusStyle qss The style file must also be placed in a specific path which is e Linux HOME qlcplus e Windows Your user folder QLC e OSX Library Application Support QLC The style file must have a CSS syntax If you re comfortable with web designing you should find the creation of this file very easy Since the style file is strictly related to the inner Qt objects you might want to read the following articles to find out the elements names and the additional CSS properties the Qt team added to the default CSS syntax Qt Style Sheets Qt Style Sheets Examples It is up to your imagination how you prefer to customize the QLC GUI appearance If you find a style worth sharing don t forget to send in your contribution by posting it online in the QLC forum QLC dark blue style example Just to give you an example of how easy this process is here s a blue ish dark style for QLC If you copy the following lines into
109. itec Name Dimmers Nicols PixelRANGE Mode Generic Pro Lights Proel Universe 1 None None M ia O J ReelEfx Address Robe Channels Rosco Sagitter Scanic SGM Showtec Stairville Stellar Labs b Varytec Multiple Fixtures gt Venue Generic Addressgap O s Generic RGB Fixtures found 303 Cancel il OK All fixtu b b b b b b b b b b b b b b b Next things will happen in Virtual console ay Create Multipage frame The most basic way how to create multipage frame is to create simple frame pam Now right click on the frame to open context menu and select Widget properties or press CTRL E Go to Pages tab Select Enable to enable the multipage functionality Enter 4 in the Number of pages edit box Press OK Page 140 Frame Properties x Frame name Appearance Pages Enable _ Clone first page widgets External Input Previous page Key Combination Input universe None Input channel None Auto Detect Choose EE x External Input Next page Key Combination Input universe None Input channel None a Auto Detect Choose EE x Now we ll add the faders for the first page Add 8 faders one by one Then click on the my button and do the same for page 2 and again for pages 3 and 4 For each button open its Widget properties select level mode and select respective dimm
110. iven index numbers The ordering of the Heads should follow the physical fixture s configuration as closely as possible So if the heads go 1 2 3 4 in the real world don t define them as 4 2 1 3 or something equally annoying Head Sie Displays the list of heads currently defined for the fixture Add a new head to the fixture using the Head Editor Remove the selected head from the fixture A Edit the selected head using the Head Editor _ Raise the selected head upwards by one You can use this to change the order of the heads within the fixture Yv Lower the selected head downwards by one You can use this to change the order of the heads within the fixture Controls Physical Tab Because some fixtures allow their physical properties e g pan tilt range to be altered between modes it is beneficial that the fixture s actual physical properties are also tied to fixture modes Type The type of the actual light source within the fixture Bulb Lumens The light source s total luminous output in lumens Color Temperature K The light source s color temperature in Kelvins Name The type name of the lens if applicable Lens Min degrees The fixture s minimum beam angle in degrees Max degrees The fixture s maximum beam angle in degrees Power Consumption The fixture s total power consumption in Watts Technical e DMX Connector The type of the fixture s DMX connector Weight The fixture s total weight in Kilogra
111. l be set automatically as active An active track has a green light on the left hand side A Track can be set to mute and solo states The mute state will exclude the track from the playback while the solo state will mute all the other tracks of the Show When right clicking on a track it is possible to move it up w or down v for logical ordering Once selected a track will display its Scene Editor on the bottom of the screen 3 Add some Functions When a track has been activated you can quickly add a Sequence or an Fa Audio Page 65 function to it by pressing the toolbar buttons Otherwise by clicking on the Ea button it is possible to import existing QLC Functions and add them to the Show timeline A new item will be placed at the cursor position but it is always possible to move it to the desired time just by dragging it along the timeline An item cannot be moved to another track since it is bound to the track where it has originally been created An item can be copied pasted P ordeleted with the toolbar icons The pasted A item will be placed at the current cursor position The item background color can be changed with the toolbar icon The assigned color will be saved in your project file Once selected an item will display its specific Function Editor on the right hand side of the screen When right clicking an item a contextual menu will be displayed showing the following options o Preview This o
112. layed for the preset selection preset The button displayed in the widget s layout will have a gray background color and a label corresponding to the preset s name Add a Matrix text animation control When clicking this button a dialog will be Aa Add displayed requiring to enter the desired text to be animated on the Matrix text The button displayed in the widget s layout will have a gray background color and a label corresponding to the chosen text Page 81 Remove Remove the currently selected control from the controls list Page 82 Virtual Console Speed Dial Speed dials are meant for adjusting the speed of a set of functions from virtual console much like bus mode sliders in the previous versions of QLC While the bus concept relied on assigning functions and a slider to the same bus the speed dial s method is a simpler and more straightforward one The user directly selects a set of functions whose speed properties are controlled with the dial thus removing the need for buses in the middle Operation The speed dial itself looks and works just the same as the speed dials in various function editors There is a big dial in the middle that increases the time when rotated clockwise and decreases it when rotated counter clockwise The plus 2 and minus buttons are an alternative way of adjusting the speed The current time value is displayed in four parts When any of these fields is clicked the dial and the plus
113. lcplus discussion fixtures Fixture Model list Name The friendly name you wish to assign to the fixture Mode The mode you have configured to the fixture Universe The DMX universe where the newly added fixture s are connected to Address The address of the first fixture you are adding If you are adding multiple fixtures each consecutive fixture will be assigned an address immediately after the previous fixture s channels unless address gap see below is non zero Channels If you have selected the Generic dimmer device you can define its channel count to this field Otherwise this field is read only and it just Fixture Properties tells you how many channels the currently selected fixture needs in its currently selected mode Channel list This field displays a more detailed list of individual channels for the currently selected fixture and its mode For Generic dimmers this field remains empty since all dimmer channels are treated as dummy intensity channels You can also add more than one fixture at the same time if your setup consists of multiple fixtures that are of the same make amp model These features are disabled when you are editing an existing fixture Multiple 3 e Amount Number of new fixtures to create Each newly added fixture Fixtures includes also a number after its assigned name when adding more than one fixture at a time e Address gap Leave this many empty channels between each new fixture
114. lier in serial order v Lower the selected fixture downwards later in serial order Fixture order Change the EFX s fixture order see below Movement Tab Controls Page 45 O EFX name New EFX 0 General Movement Pattern Eight v 1 Parameters 4 Width 60 Height 60 6 3 X offset 127 e Y offset 127 i Rotation 0 Start Offset 0 Direction Run order Relative Loo Forward P X frequency 2 Single shot Backward Ping pong Shows a 2D projection of the fixtures head mirror movement Every time you change a parameter one small dot for each fixture travels the complete path in its selected direction from its start offset Pattern area The speed of the movement reflects selected speed settings Default direction of the fixtures can be altered individually for each fixture by the checkbox in the Reverse column TET e Forward The fixtures move forwards along the pattern path e Backward The fixtures move backwards along the pattern path e Loop Run thru the steps over and over again e Single Shot Run thru the steps once and then stop Run order e Ping Pong Run thru the steps over and over again reversing direction at both ends Select the movement pattern algorithm e Circle e Eight e Line goes from one end to the other and back faster in the middle slower at the ends Pattern e Line2 goes in one direction only speed is always the same e Diamond Page 46 Square
115. log you can see a list of available fixture manufacturers Each manufacturer item is actually a folder containing a number of fixture models produced by the manufacturer You can find for example a DJScan250 under the Futurelight folder As you click a fixture from the list you can see the Channels field on the right side change to display the number of DMX channels required by the selected fixture There s also a list of the fixture s channels just under the Channels box You can edit the new fixture s name in the Name field or you can stick to the default that the application suggests If the fixture has different operational modes different sets of channels you can select one from the Mode box The fixture s DMX address can be set in the Address field and should be the same as the actual physical fixture s DMX address The Universe field is used to assign the fixture to a physical DMX output universe Usually each universe has its own cable coming from the computer If you wish to add multiple fixtures of the same type you can increase the value in the Amount box If you wish to leave some gap between each fixture s address space you can change the Page 34 value in the Address gap box If you don t understand the DMX addressing principles please consult your lighting equipment manuals for more information In short a DMX address is the first DMX channel of one fixture In the case of a DJScan250 which uses 6 channels assigning for
116. ltiple Buttons at the same time inside a common container Frame When creating a new button matrix you can assign functions to each of the buttons quite quickly with the Add Button Matrix dialog Configuration Refer to Frame and Button on how to configure them Page 75 4 Virtual Console Slider Sliders are used for two distinct purposes Fixture channel level setting and Function playback and intensity adjustment Any slider can operate on either of these modes and each mode has its own configuration options Configuration Sliders can be configured with the properties 4 button found in the toolbar or by double clicking the slider itself Configuration General Tab The General tab holds all of the slider s properties that are shared between the slider s two modes Slider name Change the slider s name Widget A slider can be displayed as a vertical fader A or as a knob J The appearance appearance can be changed on the fly Value Actual Display actual DMX 0 255 values display Percentage Display percentage values 0 100 style Normal Values increase towards the top and decrease towards the Slider bottom of the slider Inverted Flip the slider upside down so that values increase towards the movement bottom and decrease towards the top You can attach an external input channel from an input device like a slider board to sliders so that you don t always have to use the mouse or touch screen to
117. ms Width The fixture s total horizontal width in millimeters Dimensions Height The fixture s total vertical height in millimeters Depth The fixture s total depth in millimeters Type The method of focusing the beam on different areas For stationary fixtures this can be set to Fixed Pan Max Degrees The maximum pan width in degrees Tilt Max Degrees The maximum tilt height in degrees Page 130 Page 131 Head Editor The Head Editor is used to create and edit heads by picking sets of Channels that are dedicated to a single head as defined by the fixture s manufacturer Controls The controls are very simple place a checkmark on each channel that is used ONLY by the head you are currently editing To add a head see Mode Editor When adding heads in a fixture mode that provides a master dimmer channel you can include that channel on each head In this way a RGB matrix function will be able to control your heads out of the box with no need to manual dim your matrices Channel Displays the list of all fixture channels available in the current mode Channels that list have been assigned to another head are disabled and cannot be selected because each channel can only belong to one head at a time Page 132 Scene tutorial This tutorial covers just the basic procedure of creating a fixture a scene and a button and how to make them work The point is to give the user a quick yet complete here hold my hand exp
118. nd is represented as a key It is most likely that all QLC keys are an integer type value is the actual value of parameter Mac OSX Parameters are stored in a plain text file that you can modify with a plain text editor like TextWrangler or similar They are presented as follows lt key gt category name lt key gt Page 152 lt string gt value lt string gt 4 Parameters list Most likely you will not find the following parameters in a standard QLC configuration To make them effective you need to add them at the end of your configuration file 4 1 Simple Desk Category simpledesk Name channelsperpage Type integer Description Set the number of DMX channel sliders displayed per page Default 32 Category simpledesk Name playbacksperpage Type integer Description set the number of playback sliders displayed per page Default 15 4 2 DMX USB Enttec Open frequency Category enttecdmxusbopen Name frequency Type integer Description Set the DMX frame frequency in Hertz for Enttec Open and similar devices Default 30 4 3 DMX USB Enttec Open channels number Category enttecdmxusbopen Name channels Type integer Description Set the maximum number of DMX channels transmitted by an Enttec Open and similar devices This could solve flickering issues for some cases For example you might try with 256 Default 512 4 4 uDMX frequency Category udmx Name frequency Type integer Descr
119. nd select your Jcue list Audio trigger will press Ep next button on the cuelist 5 now adjust parameters o enable threshold when the volume goes over enable threshold the button will be pushed o disable threshold when the button is pushed it won t be pushed again before the volume goes below this level This is so that the button is pushed only once per beat o divisor the button will be pushed every x th beat when you want to advance the chaser every other beat put here 2 every 4 th beat put 4 etc 6 close properties start Operate mode enable audiotriggers and that s it The whole process is described in this video Audio Trigger widget offers more ways of sound control For details see the description Page 143 BCF2000 and LC2412 This is small howto to setup remote control with Behringer LC2412 connected through BCF2000 Everything said here is also valid for BCR2000 With this setup BCF2000 LC2412 we get e 8 motorized faders e 8 turn encoders e 30 non motorized faders e lots of buttons That makes a pretty nice console and a much less clicks with mouse Now the steps 1 Connect MIDI cable from LC2412 MIDI out to MIDI IN on BCF2000 Connect USB cable from BCF2000 to the computer 2 Set BCF2000 to U 2 mode o Press and hold EDIT and then push STORE o Release both buttons o Turn the leftmost encoder until it shows u 2 o Push EXIT button 3 Start QLC 4 Inthe INPUT OUTPUTs tab o Fo
120. nel manually Custom Controls Page A custom control is a shortcut to a functionality of a RGB Matrix Basically you can control all the options that are normally used in the RGB Matrix Editor during the design pahse of a show The only option you can t control is the Fixture group used by a RGB Matrix Function In this configuration page the user can define any number of custom controls depending on the needs during a live performance Each custom control is represented as a button in the Animation widget layout and can be either clicked with the mouse or pressed on a touchscreen or associated to a key combination or an external controller input line Add a Matrix start color control When clicking this button a color selection tool ZA Add will be displayed The button displayed in the widget s layout will have a background color representing the one selected and the letter S start color Add a Matrix end color control When clicking this button a color selection tool a Add will be displayed end color The button displayed in the widget s layout will have a background color representing the one selected and the letter E QE Add Add a Matrix end color reset control end color The button displayed in the widget s layout will have a gray background color reset and when pressed it will reset the current matrix end color if previously set Add a Matrix preset control When clicking this button a dialog will be m Add disp
121. ny Each function type can be found under its own category Scene for scenes EFX for EFX s etc When a new function is created or an existing one selected the appropriate editor is chosen and displayed on the right hand side of the Function Manager window Changes made in the editor pane are stored immediately in the functions themselves and no additional OK clicks are required Controls Em O Create a new Chaser and edit it using the Chaser Editor Create a new Scene and edit it using the Scene Editor Create a new Sequence and edit it using the Chaser Editor Create a new Collection and edit it using the Collection Editor Create a new EFX and edit it using the EFX Editor Create a new RGB Matrix and edit it using the RGB Matrix Editor Create a new RGB Script and edit it using the RGB Script Editor Create a new Audio function to be used in Chasers or Shows Create a new folder in the selected category A folder can be renamed by double clicking on it When a folder is selected a newly created function will be added to it To move Es existing functions inside a folder just select and drag them into it In the same way they can be moved outside a folder by dragging them onto a category item When deleting a folder all the functions and subfolders contained into it will be deleted as well Note Empty folders will not be saved into your project Open the Function selection dialog to choose a startup
122. of moving heads During your show you will have a number of scenes moving the heads pan and tilt At some point you want to slightly adjust the position of the heads of justa few degrees Here is when the relative movement kicks in When you move your joystick or external slider QLC will adjust the heads from their current positions The direction will depend directly from your external controller The relative movement will stop when the external controller will return to its origin Joysticks have a spring for that In addition to this the Input Profile Editor Relative setting allows you to set a Sensitivity parameter that will instruct QLC about the strenght of your external controller movements The higher this value is the slower the movements will occur The lower the faster Back to the input profile definitions panel When you re done with channels mapping click the OK button to accept changes and save the input profile If you didn t enter a manufacturer model for the profile you ll be prompted to enter them before you can continue Now you should see the profile you just defined in the list of available input profiles Remember how to assign it to the current universe Scroll up to Profile assignment if you don t To remove any existing input profiles click the remove button Note that some profiles are so called system profiles and cannot be removed unless you re the administrator That s all Now you can start using your pr
123. offset to neutral x 127 y 127 Then we create scenes with PAN amp TILT channels for each position Now we have only 3 4 presets and 3 4 VC buttons preferably in 2 solo frames Tips amp Tricks In relative mode it is also possible to fade between positions set fade time in scenes while the EFX is running Using XYPad and relative mode it is possible to move EFX to any place during the show Page 48 Collection Editor The collection editor as its name suggests is used to edit Ely Collection functions Note Collections don t have speed setting each function you include in a collection follows its own speed settings Controls Collection Change the name of the collection name pl Add an existing Function to the collection using the Select Function dialog The order of the functions has no significance Remove the selected functions from the collection Page 49 RGB Matrix Editor The RGB matrix editor as its name suggests is used to edit amp RGB matrix functions The function works on predefined Fixture Groups created by the user with the wy Fixture Manager Controls RGB matrix Change the name of the RGB matrix name Adjust the RGB Matrix speed settings e Fade In The time it takes for the fixtures in the RGB Matrix fixture group to fade O their intensity channels up e Fade Out The time it takes for the fixtures in the RGB Matrix fixture group to fade their intensity channels back
124. on on the grid X axis using the grid measurement units position Vertical position Set the position on the grid Y axis using the grid measurement units Rotation Set the rotation angle of the graphical item representing the selected fixture Set the color gel to be applied to the currently selected fixture item This is useful Color gel for generic dimmers with a traditional light bulb not emitting any color by itself This function has no effect on RGB LED fixtures x Reset a previously set color gel Pan Tilt display PAN TILT display is schematically displayed using colored rings arcs around fixture BEBE arc shows PAN angle and arc shows TILT angle Gray dots show PAN TILT ranges Zero middle of the range is at the bottom In the folowing picture PAN range is 660 degrees and tilt range is 300 degrees Pan is at counter clockwise end 330 deg and tilt is at 150 deg Page 19 9 DMX Address Tool The DMX address tool is a quite easy self explanatory functionality of QLC introduced in version 4 3 2 It helps you to calculate your fixtures addresses quickly in a visual way A representation of a common 10way DIP switch is displayed and you can select the background color the horizontal and vertical orientation so that the DIP switch is displayed exactly as you would see it on your fixture Note particularly the following which applies to the 10th switch Usually itis used to enable disable the DMX feature of a
125. on panel and it is enabled if the plugin allows any manual setting The button is icon is Adding Removing universes QLC supports any number of universes depending on the CPU limit of the device controlling them On the left hand side of the Input Output Manager there is a toolbar where you can add remove name and configure universes Add a new universe The universe will have a name like Universe X where X is a progressive number assigned by QLC and also the Universe ID Remove the currently selected universe Please be careful with this operation as it can compromise your project and cannot be reverted When deleting a universe if it is currently patched or some fixtures are mapped on it a popup message will appear asking for confirmation if the operation should be completed or abandoned Page 100 Universe An arbitrary string that you can set to quickly identify the meaning ofa name Universe Set the universe to just forward what it receives in its input line to its output line Passthrough This is useful when you want to use QLC to act as a protocol converter For example you can use this feature to transparently map an ArtNet network to a DMX USB adapter Patching To patch a plugin s input output line to the selected universe you need to place a checkmark on that particular plugin s input output line You can have only one line assigned to a universe at a time so when you check another line the che
126. or to the value previously set by a function Cues operates separately from other QLC components For example cues within the cue stack are not visible in the Function Manager and Scenes are not visible in the cue stack Controls Universe The universe box contains the sliders that are used to control individual DMX channels in the first DMX universe Since 512 sliders cannot fit nicely on the screen at the same time they have been divided into pages By default each page contains 32 sliders but that can be tuned F Switch the view mode from all channels to fixture channels Please note that if no l fixtures has been defined the second mode will produce an empty result Skip to the previous DMX page Universe Displays the current DMX page You can skip to a page by writing the page number directly into this box or use the mouse wheel to skip between pages quickly _ Skip to the next DMX page x Reset all DMX sliders back to zero or to the value previously set by a function GM The Grand Master Controls Playback The playback box contains a bunch of playback sliders each of which may contain a cue stack The playbacks can be used to play back the contents of their cue stacks and they can also be used to adjust their overall intensity of the cue Page 98 Jf Select the currently active playback whose cue stack is shown on the right side of the screen Adjust the intensity of playback s cue stack Wh
127. ortant is that when you uninstall QLC the system fixtures folder gets deleted so your fixtures You are recommended to save them in the user fixtures folder To find it please refer to the Q amp A section of this documentation Controls Create a new fixture definition Opens an empty Fixture Editor window Q i i Open an existing fixture definiton Open the fixture definition in a Fixture Editor window Save the fixture definition in the currently active Fixture Editor window ya Save the fixture definition with a given name in the currently active Fixture Editor window Page 122 Capability Editor With the Capability Editor you can define a value range for a certain functionality provided by a fixture channel For example if values 0 15 produce a white color capability you might put e 0 to the Min field e 15 to the Max field and e White to the Description field Controls Min The minimum value of the capability Max The maximum value of the capability The name or description of the capability Don t be too elaborate just a few Beep U ONS rde ido Click amp Go capability The Click amp Go functionality for a channel starts from the Capability Editor When a channels group is set to Gobo Color or Effect it is possible to assign the color ora picture that will be displayed by Click amp Go on Scene Editor Simple Desk and Virtual Console Slider This allows very quick visual feedback and
128. output plugins this plugin doesn t control any real device Configuration Loopback plugin doesn t have any configuration Simply attach Input and Output to desired universes Usage Examples Buttons that set a submaster or regular slider to a predefined values These button can have a fade time attached these changes may be gradual Steps 1 Set one universe for Loopback output U1 and set the slider s input universe to Loopback Input U2 Let s say the sliders external control is set to channel 14 2 Add dimmer channel to U1 at address 14 In the channel modifiers dialog set it to LTP so that if the button goes off the slider doesn t go to zero 3 Create scenes with desired slider values for channel 14 in the U1 universe You may set fade times as well 4 Create buttons for the scenes Page 121 is Fixture Definition Editor Fixture Definition Editor is a separate application for creating and modifying fixture definitions used by QLC The definitions tell QLC and users important details about fixtures such as which channel is used for pan movement what value in which channel changes the beam color green how the fixture is reset etc The main window in the Fixture Editor is just an empty workspace that contains the actual editor windows used to actually edit fixture definitions Important note for many reasons you SHOULD NOT save or copy your custom fixtures in the QLC system fixtures folder The most imp
129. pan and tilt range filled in in their definitions and the range is same for all fixtures then this field will compute angle from DMX coordinates 0 is in the middle of the range DMX value 127 127 For example if pan range for a fixture is 540 the displayed angle will be between 270 and 270 Note this may not work properly when a fixture has limited axis range in configuration or reversed axis Range limiting Page 88 Starting from QLC version 4 5 0 two more sliders 3 in the picture above have been introduced to give you the opportunity to set a working range window in which your moving heads will operate Note that from the GUI the movement of the handles will be limited to the green window area while with an external controller all the values will be scaled to the window so you will be able to have more sensitivity in the control your fixtures In addition it is possible to set limits for individual fixtures in the properties dialog see Configuration section This setting maps the whole range of the area the grey area to the sub specified range Example set fixture X Axis pan mininum to 20 DMX value 51 maximum to 80 DMX value 204 When the handle is at the left edge value 0 actual DMX output is 51 Similarly handle at the right edge will output 204 80 For values in between DMX output is scaled proportionally It is possible to have both limits enabled using the range sliders and
130. plier to adjust the functions fade out soeed Duration Select a multiplier to adjust the functions duration This multiplier will be applied to the speed dial value before adjusting the functions speed value Select Not Sent so the functions speed value will not be affected by this speed dial miim Add function s to be controlled by the speed dial Remove the selected functions from the speed dial s list of controlled functions Configuration Input tab External input can be configured here one for value with minimum and maximum and another for tap button Configuration Appearance tab Individual visibility of the widget s layout elements can be switched on or off here This way itis possible to save some screen real estate if some of the fields are not needed e g when controlled by an external controller the big dial is not needed Show the plus and minus buttons Show the central dial Show the tap button Show the hours field Show the minutes field Show the seconds field Show the milliseconds field Show the inifinite option Page 84 Virtual Console Cue List A Cue List provides a list of Functions that you can step through with a single keyboard key The Cue List is designed for theatrical performances where the lighting operator needs only to follow the script and toggle the next cue as the performance goes on The first column on the Cue List displays the step cue number t
131. pping so that you can access the input output manager and know how io edit input universes Input Profile Manager To access the Input Output Manager just click on the tab with the icon placed on the bottom of the QLC main screen Select the desired universe on the left part of the screen and then click the Profile tab placed beside the Mapping tab on the top right part of the screen Profile assignment You will see a list of available input profile definitions with a check mark on None This means that the current universe doesn t have a profile assigned yet To assign a profile to the universe simply place a check mark on one of the available profiles by clicking on the empty check box Only one profile can be assigned to one universe at a time so the check mark will actually move from its previous position to the item that you have just selected KORG nanoPAD For unknown reasons the nanoPAD factory defaults don t map the X Axis of the pad area To have it fully working with QLC please download the KORG utility Windows and OSX only from here and set the X Axis to CC2 Control Change 2 Add Edit a Profile Itis probable that your input profile is not on the list and you need to create one of your own Click the a create new input profile button to start making a profile definition for your input profile Alternatively you can edit any existing profile by selecting the appropriate item and clicking the edit button The
132. ption is available only on audio items It will display the waveform preview for right left or stereo channels when available o Align to cursor This option will move the selected item to the cursor position o PD Lock Unlock Once an item is locked it cannot be dragged on the timeline anymore Follow step 4 to understand how to fill a Sequence Edit your Functions Once an item has been created itis now the time to edit it Please note that the difference between a Chaser and a Sequence is that a Sequence is bound to the Track so the Scene where it has been created So when adding a step QLC will not ask to select a particular function but will always use the channels of the same Scene When editing a Function you will see the item changing on the multitrack view giving an immediate feedback for aligning to other items or particular points in time Fade In and Fade Out times will be displayed as diagonal lines over the items on the multitrack view while different steps loops will be divided by vertical lines To increase the complexity of the Show more Functions can be added Just repeat the above steps depending on your needs And finally play When a complete show has finally been created it can be played just by clicking on the Play Playback always starts from the current cursor postion The cursor position can be changed by clicking on the time line Page 66 Virtual Console The purpose of the Virtual
133. quent column on that row with the selected fixture heads You can select individual fixture heads or complete fixtures to be added on the selected row Add fixture heads to the currently selected column filling each subsequent row on that column with the selected fixture heads You can select individual fixture heads or complete fixtures to be added on the selected column Remove the selected fixture head from the grid and the group The fixture grid displays the current fixture nead arrangement in the selected group You can switch places between two heads as well as fill up spaces or create empty spaces between heads simply by dragging the heads on top of each other in the grid When using fixture groups in RGB Matrices each cell in the grid represents one Fixture Colored or monochrome pixel in a graphic scene rendered by the RGB Matrix grid Each cell is displayed with an info text that contains the following information The name of the fixture as well as an icon H represents the head number A represents the fixture s address U represents the fixture s universe Width Adjusts the grid width number of columns on the X axis Height Adjusts the grid height number of rows on the Y axis Page 28 Channel Groups Editor The Channel Groups editor it activated by clicking on the Channels Groups tab in the Fixture Manager panel With this functionality introduced in QLC version 4 0 0 it is possible to create g
134. quired just leave the field empty Wait Opens a dialog requesting the time to be waited before the script can execute the next instruction O Comment Opens a dialog requesting the text of the comment to insert at the cursor position in the editor A comment has a C language style appearance it starts with and everything until the end of the line is then considered a comment Random Number Opens a dialog requesting the range of values where to perform a randomization of a number The resulting code snippet will be inserted at the editor current cursor position This can be useful to randomize DMX values set through the setfixture keyword See below e File Path Open a file dialog to select a file The absolute path and the file name will be insterted at the editor current position Ifa path contains spaces it will be writen within quotes Cut the currently selected text in the editor for a later paste Copy the currently selected text in the editor for a later paste Paste a previously cut or copied text at cursor position in the editor f gt Undo the last performed operation on the editor JV Check the Script syntax A popup message will be displayed indicating if the Script is OK or the line numbers where syntax errors have been found Language syntax Page 56 The QLC Script meta language is based on a keyword value model with some insertions of C language syntax rules
135. r 1 the light intensity increases up to 75 If you drag slider 2 again towards 0 the light intensity decreases until it reaches the 50 set by slider 1 and stays at 50 until slider 1 is dragged down A crossfade between 2 Scenes will replace the HTP levels in the first scene with the HTP levels of the second The new HTP levels will be combined with HTP levels from other functions and virtual console widgets as above See also LTP Input Output plugins QLC supports a variety of plugins to send and receive data from to the external world A plugin can be an interface to physical devices such as DMX adapters or MIDI controllers or to a network protocol such as ArtNet OSC or E1 31 Plugins support input output or feedback capabilities depending on the device or the protocol they re controlling Page 9 The primary input methods for QLC are naturally the keyboard and mouse Users can assign keyboard keys to virtual console buttons and drag sliders and do pretty much everything with a mouse Although with plugins it is possible to attach additional input devices to one s computer to alleviate the rather clumsy and slow user experience that is achieved with a regular mouse and a keyboard Plugins supporting an input line provide capabilities for getting external devices to produce input data to various QLC elements An input line is a connection provided by some hardware or network which is accessed through an input pl
136. r a smartphone Your browser need to support the web sockets technology to communicate with QLC It is recommended to use Google Chrome To access the QLC web interface simply connect to this address http IP address 9999 Where IP address is the IP address of the device you want to access via web For example http 192 168 0 100 9999 The web interface consists in two pages e Virtual Console e Configuration Virtual Console page This page is displayed by default when accessing the web interface address and it represents the QLC Virtual Console If a project is loaded this page will display the widgets previously created with QLC otherwise it will just show an empty page lt is possible to load a project with the Load project button placed on the top left corner of the page A window will show up allowing you to choose a file from the device you re using to control the device where QLC is running The project file will be transferred via web and loaded by QLC To access the QLC configuration page just click on the Configuration button Configuration page This page allows to remotely set the QLC configuration divided in three areas e Universes configuration Allows to set the inputs outputs feedback profiles and passthrough mode for each QLC universe This is basically the same functionality of the QLC input output panel Since a QLC project contains also the I O information most likely you won t have to
137. r one universe choose BCF2000 MIDI 1 port check both input and feedback and select BCF2000 profile o For another universe choose BCF2000 MIDI 2 port check input only LC2412 does not have feedback capability Choose LC2412 profile 5 Now you can choose from knobs faders and buttons of either device for your VC controls Page 144 Command Line Parameters QLC supports a number of command line parameters to automate extend some functionalities on startup Using command line parameters can be tricky depending on the operating system you re using e Linux just open a terminal and type qlcplus followed by the parameters you need e Windows create a shortcut of qlcplus exe usually located in C QLC on your desktop Right click on the shortcut and select Properties In the Target field you will see something like C QLC qlcplus exe There you can add command line parameters When done click OK Example Setting Czech locale Zabezpe en i Podrobnosti Obecn _ Typ cile Umist ni c le Cil Spustit v Kl vesov zkratka Spustit Koment P edchoz verze Zastupce L Gi Q Light Controller Plus Aplikace QLC C QLC aqlcplus exe 4 cz_CZ C NQLC dn _Kompatibilita V norm ln m okn zj Otev t um st n souboru Zm nit ikonu Up esnit E e OSX This is the most difficult case sin
138. rently selected widget using its own configuration dialog Rename the currently selected widget s Bring the selected widget to front Send the selected widget to back Change the background color of the selected widget Set a background picture for the selected widget Change the font color of the selected widget Set the font properties of the selected widget x Gl Lal a 4 a F R Al Page 68 Configure the Virtual Console properties such as the size workspace the widgets default properties and the Grand Master slider properties lt Stop all currently running functions Page 69 Virtual Console Frame A Frame is a container that can hold a variety of widgets including other frames inside In fact the whole Virtual Console is already your bottom most frame Also if you apply some styling attributes to a frame all of its children which have not had their own non default style settings applied also inherit their parent s style properties Configuration Frames can be configured with the properties 4 button found in the toolbar or by double clicking the frame itself Other than the standard styling amp placement options Frames have the following additional options divided into 2 tabs Appearance tab e Frame name Allow you to assign an arbitrary label to the Frame This will be displayed only when the Show header option is enabled see below e Accept chil
139. roperties 4 button found in the toolbar or by double clicking the button itself Button label Function Attributes External input Key combination Set the friendly name of the button The name appears on the button in Virtual Console NOTE If you set an icon to a button with the Edit gt Icon gt Choose menu the icon will override this label Shows you the name of the Function that is currently assigned to the button X Attach a function to the button ks Detach the current function from the button Shows you the list of attributes of the assigned function that can be adjusted Attributes can be controlled by right clicking on the button when in Operate Mode A popup will display a number of sliders corresponding to the number of available attributes If the assigned function is a Show attributes correspond to the Show tracks so you can adjust the intensity or volume of a whole track with just one click You can attach an external input channel from an input device like a slider board to buttons so that you don t always have to use the mouse touch screen or keyboard to access the buttons e Input universe The input universe that you wish to provide input data to the button Input channel The individual input channel within the selected input universe that you wish to use for controlling the button Auto Detect When toggled you can just press a button on your external input hardware and it will be a
140. round menu NOTE Some operating systems and or visual themes do not allow manual setting of background colors or images Try changing the desktop theme if you encounter this problem Widget Foreground To change a widget s foreground color choose Color from the Foreground menu and select a color from the popup dialog Buttons can have an icon in the foreground which will override any text set as their name To change a button s icon select Choose from the Icon menu and select an image file from the popup dialog To restore the default background color and to clear an icon if applicable choose Default from the Background menu NOTE Some operating systems and or visual themes do not allow manual setting of foreground colors or images Try changing the desktop theme if you encounter this problem Page 96 Widget Borders To change the border style for a widget you can choose either Raised or Sunken from the Border menu To completely remove the borders of a widget choose None from the Border menu NOTE Some operating systems and or visual themes do not allow manual setting of borders Try changing the desktop theme if you encounter this problem Fonts You can change the font for all child widgets of a frame at the same time by changing the font of the frame itself Alternatively you can change the font for each widget separately Fonts can be changed by selecting Font from the Font menu To restore the font back to th
141. roups of channels with the same functionality For example if you have 20 PARs you might want to control the RED channel of all of them with a single fader Controls E Remove the selected channels group from the workspace re Add a new channels group to the workspace with the Add Edit Channels Group dialog 4 Edit an existing channels group in the workspace with the Add Edit Channels Group di m Move the selected group up in the list to change the logical order v Move the selected group down in the list to change the logical order Add Edit Channels Group Group Name Set change name of the channels group Check channels that should be included in this channels group Uncheck Channels list those that should not Apply changes When checked clicking on a channel will select deselect the same channel to all fixtures of on all fixtures of the same type Use it when you want to select e g all Red the same type channels of all fixture of a particular LED PAR model Select external input for this channels group for easier control in Function Manager External input for channels groups will not work elsewhere External input Page 29 vw Channel Properties Configuration This window displays a tree with items nested in a Universes Fixtures Channels structure On the right side of each fixture s channel are displayed the available options that can be set to modify the behaviour of each single channel Channels
142. rts a fixture list file qxfl into QLC Please note that fixture addresses conflicts are not handled so itis suggested to use this functionality on an empty project Pi Exports the list of fixtures currently available on a QLC project into a file with extension qxfl This file can be used afterward with the import functionality ed Opens the Fixtures remapping window Page 24 Add Edit Fixtures The same dialog with slight differences is used for both adding new and editing the properties of existing Fixtures NOTE When editing an existing fixture you can always choose a completely different fixture type to replace the previous one but if their channels don t match each other exactly any Scene functions you may have created will very probably do things that you don t want Also if the channel counts don t match you might end up having fixtures with overlapping channels which results also to unwanted behaviour RGB Matrix EFX Chaser and Collection functions remain unaffected since they don t directly address specific channels but are more dynamic in nature Controls Shows you a list of available fixture definitions and their general types If you don t see your favourite fixture definition on the list you can create one yourself with the accompanying easy to use QLC Fixture Editor Since QLC is completely free software please consider sharing the definition files with the community at httos sourceforge net p q
143. ry time you change a parameter in the wizard this list is updated to show you a Sample sample of what kinds of capabilities will be created once you click OK Page 124 Channel Editor The Channel Editor is used to edit individual channels and the DMX value ranges of each capability a green color a certain gobo prism rotation etc that a fixture channel provides Refer to your fixture s manual to get a detailed list of the fixture s channels and DMX values Controls Name The name of the channel The channel s logical group its role in the fixture e Assign a channel to the Intensity group if the channel should obey the HTP rule Also the Grand Master controls only Intensity channels by default Note also when you create RGBAW CMY channels that they should be assigned to the Intensity group and NOT the Color group The Color Tool in Scene Editor is available only if a fixture provides Intensity channels for RGBAW CMY whose Color properties have been set accordingly see the Color setting below e Assign a channel to the Color group if the channel controls a fixed color wheel or pre defined color macros Don tassign individual RGBAW CMY color channels to the Color group but instead use the Intensity group as described above The channel obeys the LTP rule e Assign achannel to the Gobo group if the channel controls gobo wheel position or indexing The channel obeys the LTP rule e Assign achannel to the Speed group if the
144. s a special mode when your lighting needs to be operated by inexperienced people or you just want to prevent unwanted changes It s called the Kiosk mode In this mode only the Virtual Console is displayed so no editing is possible When you want to start QLC in kiosk mode run qicplus k f o workspace qxw p c 500 10 32 32 e k enables the kiosk mode e f puts QLC in fullscreen mode e o workspace qxw opens specified workspace e p starts operate mode e c 500 10 32 32 creates a close button with size of 32x32 pixels 500 pixels from left and 10 pixels from top You can of course specify your own workspace file for o and size position for c You can omit any of the paramteres if you need to for example omit c 500 10 32 32 if you don t want close button and omit f if you don t want fullscreen All command line parameters are described here Page 149 Web Interface By default QLC includes a web interface based on the Mongoose project HTTP server It comes very handy when you need to run QLC on a device without a display headless system either to work standalone or for remote controlling The web interface is not enabled by default but can be easily activated by running QLC with w or web option Please refer to the command line paramters page of this documentation to learn how to do it The web interface can be accessed from any modern web browser running on any device such as a computer a tablet o
145. s is useful for example when you wish to control only the dimmer channel of a scanner fixture you wouldn t want the scene to touch the scanner s pan tilt color or gobo channels when you just want to fade in or fade out with the dimmer channel Controls Enable all channels from the current fixture In all channels mode select channels for all fixtures Disable all channels from the current fixture In all channels mode disable channels for all fixtures lt Go to the previous tab in the view If the first tab is selected this will go to the last tab in the view Keyboard shortcut ALT Left view Keyboard shortcut ALT Right The Copy functionality has 2 modes e Copy the values and enabled disabled states of all channels in the current P fixture to the clipboard my Go to the next tab in the view If the last tab is selected this will go to the first tab in the e Copy only the selected channels CTRL clicked yellow background values into the clipboard during copy then all the enabled disabled states will be pasted along with the channel f Paste the values from clipboard to the current fixture If no channels were selected values The Copy all functionality has 2 modes e Copy all values and enabled disabled states of all channels to all other fixtures taking part in the scene e Copy only the selected channels CTRL clicked yellow background values to all the other fixtures taking part in the s
146. s tutorial because that s what own but you can use any suitable controller Besides that BCF2000 has flying motorized faders that are very handy when switching pages Note In previous QLC versions it was require to edit MIDI profile to define Previous page and Next page buttons This is no longer needed Executive summary If you don t want to read the whole text here are the bare bones of it e Create frame soloframe enable pages in its properties enter number of pages and set the buttons from previous step as external input Now page switching should work e Put widgets to pages external control will have Page X appended e That s it The plan We will proceed with this tutorial in several steps Initial setup Create multipage frame Setup remote control Useful tips and improvements Initial setup To make thinds easy let s assume we want to control 32 PAR cans on a dimmer addressed 1 to 32 we want to control them from BCF2000 MIDI controller that has 8 flying faders We want to make one fram with 4 pages each containing 8 sliders one for each PAR can If you don t have enough dimmer channels at hand either skip some channels and use only 1 2 on each page or just check the output in the DMX monitor window First go to Fixture Manager ty and add 32 generic dimmer channels Page 139 al Q Light Controller Plus New Workspace x Add fixture Fixture Model Fixture Properties Mov
147. same syntax QLC uses for example 1m12s 80 Controls Change the name of the chaser name Show Hide the Speed Dial widget used to facilitate the Chaser parameters tuning like Fade In Fade Out and Hold Start to run the Chaser to test the playback beginning from the selected step Stop a previously started playback When playback is active go to the previous step in the Chaser When playback is active go to the next step in the Chaser Copy the selected steps into the clipboard Paste the previously copied steps from clipboard to the current position selected If none the steps will be appended at the end of the list Remove the selected steps from the list and copy them into the clipboard Add an existing Function to the chaser using the Select Function dialog The function are inserted after the currently selected step Remove the selected step from the chaser Page 41 T Move the selected step above before the previous step v Move the selected step below after the next step e Loop Run through the steps over and over again e Single Shot Run through the steps once and then stop Run e Ping Pong Run through the steps over and over again reversing direction Order at both ends e Random Run through the steps over and over again in random order Forward Run through the steps from start to end 1 2 3 Direction Backward Run through the steps from end to start 3 2 1 Faden e Common Apply the s
148. selections will cause an error popup Rema ae 3 i p If this is checked a new remapping connection between fixtures will also set fixtures i Naas the target fixture name be the same as the source fixture name Destination The absolute path and name of the remapped project For convenience QLC project will automatically take the original project name and will add remapped at name the end of it Page 33 Adding Fixtures Fixture Manager Open the fixture manager by clicking its we button on the main toolbar Alternatively you can select Fixtures from the Manager menu The fixture manager is the heart of QLC fixture oriented architecture As its name already says you can manage add remove and edit your lighting fixtures from the fixture manager On the left side of the manager there is a list that contains all of the fixtures in the current workspace currently it s empty On the right side you can see some common information related to the currently selected fixture On top of the fixture manager there is again another toolbar containing the following buttons from left to right ge Add new fixtures Mi Remove selected fixtures lt Configure the selected fixture _ Group a fixture selection Ungroup a fixture from a group pi Import a previously saved list of fixtures mi Export a list of fixtures Adding a fixture Add a fixture to the workspace by clicking the miim add button On the left side of the dia
149. t a start color an end color or none acceptColors 0 means no colors are accepted needed It means that the script will autonomously generate the colors information for the matrix pixels acceptColors 1 means only the start color is needed by the script acceptColors 2 means both start and end colors will be accepted by the script If acceptColors is not provided QLC will default to value 2 With this in mind we add declarations for these three properties to the script functions I var algo new Object algo apiYersion 27 Can be Vil or 2 algo name My cool RGB script algo author Your name algo acceptColors 27 Can be Ot SIY or 724 return algo J 0 Functions Now we are getting to the actual business of producing data for the RGB Matrix The current API version uses two functions to achieve this e rgbMapStepCount width height e rgbMap width height rgb step Page 52 No assumptions on the calling order or argument immutability should be made i e do not cache the values from either function and assume that they are valid until the end of the world The parameters might change at any point usually when the user changes the matrix size color or direction thus invalidating any cached values rgbMapStepCount width height When QLC calls this function it wants to know the number of different RGB maps returned by the rgbMap function when the RGB matrix size is
150. the key that you want to use to skip to the previous step cue in ia the Cue List with this option The key combination is shown on the text field if the field is empty there is no key combination currently attached to the Cue List Crossfade You can select external input for the two crossfaders Operate mode When switching QLC to Operate Mode the Cue List will become active allowing the selection of the desired steps included in the associated Chaser Page 85 Pressing the ENTER key will start the selected step The following items are displayed at the bottom of the Cue List widget A progress bar showing the current running step status When a fade in speed is set and is not set to default the bar will be colored in progress During the hold time the bar will be colored in blue The text displayed on the bar is the time remaining for the cue to end If the step duration is set to inifinite the bar will just display the fade in progress in Green Start stop the replay of the Cue List from the currently selected step A When clicked this button will open close a side panel showing two sliders for controlling crossfade See next chapter Go back to the previous step in the Cue List which will then be replayed When the top is reached the previous step will be the last step of the Cue List my Go to the next step in the Cue List which will then be replayed When reaching the bottom the next step will be t
151. the same type and fixture in the list This can save you quite a lot of time when setting up your projects for the first time Channel Modfier Editor The channel modifier editor is presented like this Page 30 Bas Channel Modifier Editor x x gt Original DMX value 156 Name _ Logarithmic Modified DMX value 60 Lage Templates Invert Threshold Linear On the right side of the window a list of available modifier templates is displayed Clicking on a template in the list will show the curve preview on the left side of the window A modifier curve is composed by a number of lines representing how a DMX channel should be modified when its value changes Each line starts and ends with a so called handler A modifier can have a virtually infinite number of handlers but there must be always one handler on the DMX value 0 and one handler on the DMX value 255 to cover all the DMX values range Basically the X coordinate of the preview represents the original DMX value and the Y coordinate represents the modified DMX value When clicking on a handler this gets clearer as the fields above the curve preview are filled with the said values Handlers can be simply moved with the mouse by dragging them around or by manually changing the values of the original or modified DMX values QLC delivers a few templates that might cover the most common cases For example the Invert template can invert a Pan Tilt
152. these cases the order in which the functions are selected will also be the order in which they are added to their destination On the other hand when attaching a function to a button in the Virtual Console you may select only one function at a time Refer to your operating system manual for documentation on how to select multiple items in a list Controls There are two radio buttons on the top of the window All functions and Running functions By clicking on them the list below will be filled only with the desired functions For example when performing a Live edit you might want to display only the running functions Obviously in design mode selecting Running functions will show an empty list Functions to display e Name The names of available functions Function e Type The type of each of the available functions list You can filter the function list so that only those function types that have been checked are shown Filtering is especially useful if you have lots of functions to select from Scenes Display Em Scene functions in the selection list Chasers Display SD Chaser functions in the selection list Filter EFX s Display EFX functions in the selection list Collections Display Collection functions in the selection list RGB Matrices Display RGB matrix functions in the selection list Show Display E Show functions in the selection list Audio Display Audio functions in the selection list Page 60
153. to another LTP groups such as pan and tilt however might need to change gradually from one level to another during a crossfade Different timings can be achieved by combining scenes in a Collection See also HTP p gt Modes Q Light Controller Plus is based on the common concept of having two distinct operational modes to prevent accidental and possibly harmful changes during operation e Design mode is meant to edit the behaviour of the program create and edit functions and fixtures and adjust how they work e Operate mode is meant to execute the created functions that eventually control the user s lighting fixtures Page 10 8 RGB Matrix An RGB matrix function can be used to impose simple graphics and text on a matrix a grid ora wall of RGB and or monochrome fixture heads The RGB matrix function has been designed to be extendable with scripts that can be written by users Each RGB matrix has its own speed settings e Fade In Time to fade each pixel ON e Fade Out Time to fade each pixel OFF e Duration The duration of the current step frame 8 RGB Script An RGB script not to be confused with the is a program written in ECMAScript also known as JavaScript that produces the necessary image data for RGB Matrix functions Learn more from the RGB Script API page Em Scene A scene function comprises the values of selected channels that are contained in one or more fixture instances When a scene is started t
154. to zero e Duration The duration of each step of the selected pattern eeu Convert the current RGB Matrix into a Sequence This is useful to speed up the creation of a Show Please note that if the selected pattern generates random data this functionality will generate a different Sequence every time Switch the preview mode between circles and squares gt Make the RGB Matrix run as if it were started from a Virtual Console button Note that the preview stops while the function is running Fi fey The Fixture Group that is controlled by this RGB matrix Previ Shows a preview of the currently selected pattern imposed on the fixtures defined review Alea in the currently selected fixture group Note that the preview doesn t show the difference between RGB capable and monochrome fixed color fixtures Select the pattern and color that are used on the selected fixture group for Pattern drawing graphics Plain When the Plain Color pattern is selected all the pixels of the RGB Matrix will be Color lit to the color selected Available only when Text is the selected pattern e The text edit field is used to edit the text content that is scrolled flashed on Animated the matrix Page 50 e The font button Ai is used to select the font tip bitmap fonts work best e The drop down box is used to select the animation style Horizontal Vertical or Letters When the Audio Spectrum pattern is selected QLC will start capturing data
155. tures and channels used in your project This list cannot be changed in this window Source fixtures Remapped fixtures On the right side of the window there is a tree representing the universes fixtures and channels where you are going to remap your source fixtures Add one or more fixtures to the Remapped fixtures list Clicking this button will re open the Add Edit Fixtures window Please note that once a fixture is added it cannot be modified so if you need specific names or quantity remember to do it before adding the new fixtures Remove the selected Fixture from the remapped fixtures list This is probably the most important button in the window It allows you to determine the connection between a source ficture and a remapped fixture The connections can be performed either between single channels or on whole fixtures In the first case you will need to select the source channel from the source b lt 4 fixtures list and a target channel from the remapped fixtures list In the second case you will need to select a fixture from the source fixtures list and a target fixture from the remapped fixtures list Wrong selections will cause an error message to popup For example you cannot remap a channel to a fixture and vice versa If the connection is valid it will be represented as a line in the white area between the source list and the remapped list e Remove a previously created remapping connection Wrong
156. ty miin 001 Volkslicht 1 0 lt 255 002 Volkslicht 2 90 a 255 003 Volkslicht 3 180 255 004 Volkslicht 4 270 255 s v Fixture order e Parallel Serial Asymmetric Adjust the EFX speed settings e Fade In The time it takes for the fixtures in the EFX to fade their intensity channels up e Fade Out The time it takes for the fixtures in the EFX to fade their intensity channels back to zero e Duration The duration of one full round using the selected pattern Enable the output and run the EFX to test how it looks like EFX Change the name of the EFX name Page 44 Step Shows the order in which the fixtures start their movement in serial asymmetric order Fixture The name of each fixture that has been added to the EFX Reverse When checked the fixture reverses its movement as opposed to non Fixture reversed fixtures The normal direction is set by direction in the Movement list page Start Offset Value in degrees where on the movement path this fixture should start Intensity The value set to the fixture s intensity dimmer channel when the fixture starts to move Add a Fixture to the EFX after the currently selected position Since EFX is used for min moving the head or mirror of an intelligent fixture only fixtures with pan and tilt capability 8bit or 16bit can be added to an EFX A Remove the selected fixtures from the EFX T Raise the selected fixture upwards ear
157. ugin It can be for example a MIDI IN connector in the user s computer or peripheral to which users can connect MIDI capable input devices like slider boards etc An output line is a connection provided by a hardware or network which is accessed through an output plugin In other words it is a real DMX universe but has been dubbed output to separate it from QLC s internal universes You could think of them as individual XLR output connectors in your DMX hardware Input profiles Input profiles can be thought of as fixtures cousins they contain information on specific devices that produce input data An input device can be for example a slider board like the Behringer BCF 2000 Korg nanoKONTROL an Enttec Playback Wing LTP Latest Takes Precedence LTP is a rule that decides what level is sent to out to a DMX universe by a channel when the channel is being controlled by more than one function or Virtual Console widget Generally it is used for channels that have been assigned to groups other than the Intensity group such as pan tilt gobo strobe speed and other intelligent fixture parameters The LTP rule is simple the latest level that has been set by a function or a Virtual Console widget gets sent out to the DMX universe During a crossfade between Scenes LTP levels will often be changed This has to be handled with some care as some LTP levels need to jump immediately to a new level for example changing from one gobo
158. umbers always start from 1 DMX Display channel values as absolute DMX values 0 255 Values percent Display channel values as percentages of 255 0 100 Values p ay n g a Universe Select which universe to monitor The first entry is always All universes 2D view The monitor 2D view is another way to represent the fixtures of your project that instead of numbers uses a graphical preview trying to represent as much as possible the real result of a light emitting device Currently monitor reflects e Master Dimmer Page 17 R G B C M Y Color wheels if they contain RGB color value Two color values are not supported Shutter which is open unless the capability name contains close or blackout example Shutter Close In 2D view mode itis possible to select which fixtures to display and their position in a grid representing the dimensions of a real stage The grid would like to reproduce the front view of a stage but you can use it as a generic space as you might like Graphical items can be manually moved by dragging them over the grid or when clicked they can be configured with the Monitor Fixture Editor panel that will be displayed on the right side of the window Toolbar controls DMX View By clicking on this button it is possible to switch to the DMX view mode Grid Set the width and the height of the 2D view grid by changing the values dimensions displayed in the two spin boxes Set the 2D vie
159. umn Physical Width The physical width in millimeters of the RGB Panel Height The physical height in millimeters of the RGB Panel Orientation Top Left The first pixel will be located on the top left corner of the panel Top Right The first pixel will be located on the top right corner of the panel Page 26 ee The first pixel will be located on the bottom left corner of the panel Bottom A l Right The first pixel will be located on the bottom right corner of the panel Displacement The panel displacement follows a snake logic It means the next pixel of the end Snake of a row is on the same column of the next row Then the other pixels follow in the opposite direction The panel displacement follows a zig zag logic It means the next pixel of the Zig Za i j gead end of a row is on the first column of the next row Page 27 Fixture Group Editor The Fixture Group Editor is used when you select a Fixture Group in the Fixture Manager This editor can be used to describe the physical arrangement of the fixtures and their heads that are assigned to the group Controls Each Fixture Group has a name for your convenience and the fixture configuration in an unlimited X Y grid You can adjust the size of the grid as well as the placement of individual fixture heads on the grid Fixture Group Change the name of the group Name Add fixture heads to the currently selected row filling each subse
160. utomatically assigned to the button The latest combination is shown in the text boxes when QLC receives input data If you don t see anything in the boxes your input connection might have a problem that you need to fix first Choose Shows the Select Input Channel dialog that you can use to select an input channel manually You can attach a keyboard key or key combination to the button which then acts as if you clicked the button directly with your mouse 4 Attach a keyboard key or key combination to the button Page 73 Detach the current key combination from the button e Toggle function on off When you click the button the attached function is started When you click the button a second time the function is stopped unless it has already stopped by itself e Flash function You can flash the attached Scene when you keep the On button button pressed If another type of function is attached to the button nothing happens when you click it e Blackout on off When you click the button QLC will toggle the blackout mode e Stop all functions When you click the button all the functions that are running in QLC will be stopped immediately press Adjust If checked this feature will adjust the intensity of the assigned function just wll oe before playing it when the button is pressed intensity Page 74 Virtual Console Button Matrix A Button Matrix is basically just a way for quickly creating mu
161. utton 4 4 FX5 USB DMX The FX5 USB DMX adapter is supported either for output and input DMX data Check the product manual for the connection and peculiar issues Page 112 MIDI input output plugin Introduction This plugin gives input output support for the MIDI protocol and gives the user freedom to control typical parameters like channels Program Change and Control Change The MIDI plugin can be quite powerful used in combination with MIDI devices such as keyboards MIDI controllers like Behringer BCF2000 or KORG nanoKONTROL or a software audio sequencer like Cubase or Ardour 3 The usage can vary from fader to fader control the BCF2000 case to sequence triggering for synchronized shows metronome controlled gigs using an audio sequencer Configuration When you click on the configuration button a window will appear showing all the MIDI input and output lines detected Each line has three options that can be changed depending on your needs e MIDI Channel This is the channel where QLC will receive or send data through the MIDI system MIDI channels can go from 1 to 16 The special 1 16 channel will tell QLC to receive or send data on any MIDI channel e Mode This is the MIDI mode that QLC will use to send data through the MIDI system This parameter can assume three possible values o Note velocity in this mode QLC will send data using MIDI notes velocity MIDI notes can go from 21 AO to 108 C8 and each note can
162. utton on the main window to show the virtual console tab Creating a button At first the virtual console is just an empty window without much to look at There s a toolbar at the top of the panel with icons to Add new widgets Edit for editing widget properties and Tools for various tools to control the virtual console behaviour You can also click the right mouse button on any virtual console widget to access a menu that contains most but not all of the options that are accessible through the menu bar Click the LJ icon to add a new Button widget An empty button appears to the virtual console Attaching a function to the button Double click on the button or on the 4 icon to bring up the button s configuration dialog From this dialog you can edit the button s properties Set the Button label that is displayed on the button Attach a Function to the button Bind a Key combination to act as button presses Bind the button to an External Input source Set the Button press behaviour Click the ey attach button to open a function selection dialog Double click on the DJScan250 Orange Gobo 7 function to attach it to this button We don t necessarily need a name for the button but if you feel like giving it one please do Click OK to accept these changes and close the dialog A little fine tuning If you gave the button some name you ll notice that it doesn t quite fit and gets trimmed to a rather short version o
163. uttons should work Try them now to switch the pages The last thing to do is to link the sliders in the frame with the BCF faders Select page 1 and open properties for every slider on the page setting external control as usual The BCF sliders will have Page 1 appended to them 82 Slider 1 Page 1 When you are finished with the first page select page 2 and do the same and then page 3 and 4 Since with BCF200 we have MIDI feedback it s not important if we switch pages in QLC or on the MIDI controller For controllers without feedback it s crucial to use buttons on the controller otherwise the pages will get out of sync Now you can test the sliders from MIDI controller all of the 32 PAR cans should be controllable using those 8 faders and 2 buttons Tips and tricks Multipage solo frames Solo frames work across pages If you press a button on any page buttons widgets on all pages will et released It is not possible yet to set some buttons to select concrete page e g button to select Page 1 another for Page 2 etc Page 142 Sound Control Tutorial This tutorial covers how to set up sound control for chasers The steps 1 In Function Manager create e Chaser set steps to have infinite hold time Inthe Virtual Console create loue list for that chaser 2 3 Add F audio triggers widget 4 In the audio trigger properties choose proper frequency band or use volume band set type to c Widget a
164. ve zero will start the function unless it has already been started and simultaneously adjust the function s intensity if applicable Function Displays the function that is currently attached to the slider Attach a function to the slider Detach the currently attached function Configuration Submaster Tab If the slider is not currently in Submaster mode all you see is a button telling you to click it to switch to Submaster mode After you click it the slider will be set to work as a submaster When a slider is set to Submaster mode it will control the intensity of every other widget in the same frame please keep in mind that the main Virtual Console area is a frame too The intensity of a widget depends on the type of widget itself and which functionality it controls A submaster will control the intensity of any QLC light emitting functionality either a function or single channel levels For example a submaster can control the intensity of a function attached to a button or the channel levels associated to a slider in level mode Every widget is controlled by a submaster even if the widget s functionality is not active yet For example if a submaster is set to 50 a button pressed afterward will start its associated function with 50 of intensity Page 78 Virtual Console Slider Matrix A Slider Matrix is basically just a way for quickly creating multiple Sliders at the same time inside a common container Fram
165. w grid measurement units by selecting the desired one from the Grid units drop down menu Possible options are meters and feet Add a fixture to the 2D view grid When clicking on this icon the fixture selection dialog will be displayed Fixtures already added to the view will be greyed as it isn t possible to add the same fixture twice Remove a fixture from the 2D view grid Clicking on this icon will remove the currently selected fixture A fixture is highlighted in yellow when selected Open the Monitor background picture selection dialog Here it is possible to choose between 3 possible modes e No background the Monitor 2D view won t have any background picture e Common background the Monitor 2D view will display the chosen background picture e Custom background list in this mode it is possible to select a background picture for a specific QLC Function Just click on the gal and ii buttons to add remove Functions and their associated background picture to the Monitor When a Function in this list will start the Monitor 2D view background picture will change accordingly Oy Show hide fixtures names underneath their graphical representation Fixture Item Editor When a fixture is clicked it gets highlighted in yellow and the Monitor Fixture Item Editor is Page 18 displayed on the right side of the window Following the possible parameters that it is possible to tune Horizontal m ee Set the positi
166. width times height pixels It must always return the same result when called with the same width and height parameters again and the result must not change over time Parameters e width The width of the grid e height The height of the grid e Return value Number of steps produced by rgbMap with the given width and height parameters So now we add this support function to the script function var algo new Object algo apiVersion 1 algo name My cool RGB script algo author Your name algo rgbMapStepCount function width height return number_of_steps_when_width_is_oranges_and_height_is_jabberwocky return algo rO rgbMap width height rgb step This function is the actual brains of the script It produces two dimensional arrays whose size MUST be height times width l e the array returned from this function must contain height items and each of these items must be an array that contains width items that must be 32bit integers representing an RGB color as understood by QRgb without alpha channel OxOORRGGBB The rgb parameter is an integer representation of the color selected by user in the RGB Matrix Editor The step parameter tells the step number requested by the RGB Matrix function and is guaranteed to be within 0 rgb MapStepCount w h 1 Parameters e width The width of the grid e height The height of the grid e rgb The color selected by user e step Current step num
167. will need during your live show The number accepted is between 5 and 32 Once the number of bars has been decided you can proceed to assign a functionality to each bar There is a list showing the following options for the volume and spectrum bars Name Can be Volume Bar or a spectrum bar shown as number start frequency end frequency Example 5 1250Hz 1562Hz gt Indicates the type of functionality the bar will control It can be e None No functionality assigned Type DMX Controls single DMX channels mr Function Controls a QLC function D VC Widget Controls a Virtual Console widget at the moment only buttons sliders tapping of speed dials and next cue of cue lists When a type is selected a button with a icon is displayed to allow you to Assign connect the bar to the desired functionality Depending on which type you chose clicking on this button will display the DMX channels Functions or Virtual Console widgets selection dialogs This column displays some additional information about the bar functionality info association Depending on the type you chose you will find the number of DMX channels the function name or the VC Widget name selected displayed here TA When selecting a Function or a VC Widget button this column allows you to set a Page 93 PERN q deactivation threshold percentage When the spectrum or volume bar goes below this value the associated function VC button will be
168. ws are separated in three tabs General Channels and Modes Controls General Tab Manufacturer The fixture s manufacturer name For example FooCompany Model The fixture s model name For example FooZapper 2000 Type The fixture s generic type Controls Channels Tab The channels tab contains all possible channels that the fixture understands in all of its modes The channel order doesn t matter in this tab at all Instead channels are arranged in certain order in each mode in the Mode tab On the Channel tab only the channel names their capabilities i e value ranges and their purpose matter Channel Shows all of the channels that the fixture understand in all of its modes Each list channel item also shows all of its capabilities in a sub tree Add a new channel to the fixture using the Channel Editor eee Remove the selected channels from the fixture and from all modes A Edit the currently selected channel using the Channel Editor Copy the currently selected channel to the clipboard Channels in the clipboard can also be pasted to other fixture definition windows F Paste a channel from clipboard to the fixture definition Channels in the clipboard can also be pasted to other fixture definition windows wi Open or close all of the channel nodes in the channel list Controls Modes Tab The modes tab contains all modes the fixture can be configured to Displays all modes for the currently edited
169. yling amp Placement The colors font frame style stacking order size and placement of widgets can be changed to better suit your vision of the perfect lighting console Most of these options except for moving and resizing are available in the Virtual Console Edit menu that is they can be accessed from the menu bar as well as from a popup menu by right clicking a widget you wish to adjust NOTE The Virtual Console widgets styling and placement options are available only when the application is in Design Mode Moving Widgets Widgets can be moved simply by dragging them as if you were dragging any icon on your desktop Refer to your operating system manual on how to drag items To move a widget from one frame to another frame you need to move the widget through the Virtual Console clipboard Cut the widgets from the first frame then select another frame and paste the widgets into that frame Resizing Widgets Each widget has a special resize handle 4 on their lower right hand corner that you can grab and then resize the widget as appropriate simply by dragging the handle Widget Background To change a widget s background color choose Color from the Background menu and select a color from the popup dialog To set an image as the widget s background choose Image from the Background menu and select an image file from the popup dialog To restore the default background color and to clear an image choose Default from the Backg

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