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1. OS 9409 64 324 784 1444 2304 3364 4624 6084 1744 9604 81 SoL 841 azi 2401 3481 4761 6241 IZA 9601 TOG 400 900 1600 ZO 3600 4900 6400 8100 Cube numbers are whole cubes n n n as given by the following table i AEG ike ea 4096 Jacl 8 343 Ze oly 64 TAI LAZO ALIT AAA AG 1S S652 Goo Square numbers 129 1000 S315 8000 XFig Manual Fibonacci numbers Fibonacci numbers are given by the following recursive rule a T ag t an eae Y 9 n gt 2 1 e first two Fibonacci numbers are Is while each of the following numbers is a sum of the preceding members The table of up to digit Fibonacci numbers il 2 3 5 8 ES Z 34 D9 89 Lae 229 YIT GI0U 267 15971 2504 4162 16765 Prime numbers A prime number is a number which has no divisors apart from 1 or itself This implementation uses up to digit prime numbers given by the following table 2 3 5 J 11 LS 177 19 LS 29 ot ey 41 43 4 Ja 9 61 67 T1 To 19 83 Q9 J LOr Woo LOr 109 dls E Pb Lor o A LoL Wor Bea Woy rs ayo Eok AJL dos Loe doo gid 225 eat weg Dao woop 24L 291l Aor wos 269 Ar ZIF et Zoe Zoo 2807 SLE Slo cd 23d 8237 2427 Sao DOS 259 Ser S75 O79 Boos Boo 21 AUIL Ads LES dl ASL aes 439 443 AAS 407 461 465 467 479 AGr 4JL 499 S03 DUS del 222 SAL SAT Dor J0 DOr pul O77 Sof 9s FI GOT GOE GL GL GLF od GAL 16435 047 bos 109 Cod GTS Gm os SOL JOL VUI VII Vak Tos F
2. Enable or disable_Validation Marks for listed entries Validation Marks are discussed with_Grid View Enable or disable validation for selected value In order to increase space for clues you may disable validation marks in the list but have validation for selected list value green consistent value red inconsistent value blue consistency cannot be evaluated If validation for selected value is disabled each entry is show in blue colour Show or hide clues for solved entries In hide solved mode a clue is removed from the list when a consistent value is entered for it EMI rr And finally Return to_Grid View Out of Game View The application switched to Out of Game View after puzzle terminates solved or Give Up or when Pause is selected from_Additional Actions menu While Out of Game the timer stops and values cannot be entered However you can still view puzzle grid or lists The following buttons are shown in Out of Game View New Start anew puzzle Load Load previously saved puzzle Optns Show Options form Help Show instructions About Show application release notes Resme Resume a paused application Exit Exit to Application Launcher Out of Game View 9 Maintenance Save Load Delete a Puzzle To save a puzzle tap EN screen button in Grid View This will bring up Gave Game form Save Game form lists saved puzzles Select a puzzle in the list to overwrite it To create a new entry select
3. button for this digit or enter the digit as a stroke In case a single entry is selected entering a value advances selection to the next position You can move the selected position using hard buttons or stroke Hard2or Left Selection Left Hard3 or Right Selection Right HardUp or Up Selection Up HardDown or Down Selection Down The clues may appear with Validation Marks to show the consistency of entered value with the clue ra Entered value is consistent with the clue A consistent clue is not necessary a solution because of possible interference with some other entries xX Entered value is inconsistent with the clue gt Consistency cannot be evaluated non all digits are entered or some referred values are undefined Screen buttons located to the right from the grid are How to Play 7 XFig Manual to 9 Used to enter value for selected position E Restore previous value for current position Backspace or b strokes do same thing Clear content at selected position Same with x stroke Enable disable_Validation Marks for the clues d o Enable disable Highlight References for selected entries Switch to list view show across clues Same with a stroke Switch to_list view show down clues Same with d stroke pave puzzle s stroke does same Additional actions same with z Give Up terminate and show one of possible solutions Save and save puzzle and exit when appl
4. the last item in the list labelled New Entry You need to enter a name for the new entry in Name field This field can be also used to change name for an existing entry Tap Save button to save the puzzle Tap Close button to return to game without saving a puzzle To load a puzzle tap Load screen button in Out of Game View to activate Load Game form Load Game form lists saved puzzles The list might include Default line for a puzzle saved automatically on Exit to Application Launcher e g by selecting Save and Exit from_Additional Actions menu Information such as date size elapsed time etc 1s shown for each saved puzzle Select a puzzle and tap Load button to load selected puzzle Tap Close button to return without loading a puzzle To delete a saved puzzle bring up either Save Game or Load Game form select a puzzle in the list and tap Delete button Deleting must be confirmed Options Options form allows to specify difficulty of generated puzzle and playing conditions To activate Options form tap Optns screen button from_Out of Game View Options Form consists of several panes View Rules Categories and Details Current pane name 1s shown at the top right corner of the screen Tapping pane name shows a popup list where you can select another pane to display The panes are discussed below View Pane This pane specifies View options Startup Settings Specify startup values for view properties that can be changed dur
5. 12 Puzzle Shape Specifies how puzzle shape is generated Predefined select randomly one of predefined shape templates Random don t use a template generate a random shape Random option is the only choice for a puzzle with different number of rows and columns Time Limit Limit puzzle solving time to a particular interval default No Limit Solving time is limited to 10 minutes for an unregistered copy Share Percentage of particular entry types Specified separately for horizontal across and vertical down entries Primitives percentage of primitives Derived 2 arg percentage of derived entries with values depending on two entries arguments Undefined ANY there should be no more that specified percentage of entries containing undefined values Default Rules Pane 11 XFig Manual Across Down Primitives 10 10 Derived 2 arg 10 10 Undefined ANY 0 0 This means that at either direction there will be 10 primitives 80 one argument derived entries 10 two argument derived entries and no undefined values are used by default Categories Pane Specifies which categories of primitives are used in puzzle generation Categories are discussed in Categories of Primitives sections For each used category you may limit entry length to particular number of digits For example you may change Max length to 3 to avoid using 4 digit numbers for a particular category or on the contrary set both Min and Max to 4 to use o
6. almcrusl www palmcrust com D X Fig A cross number puzzle game For PalmOS User Manual Version 1 0 Author Michael Glickman September 2004 XFig Manual Content Introducir 1 ADOUCAT I NEO un oo A l A E S I O TAT ES A L E A E E NE l PSI V OG and PIMIO S seris a a a tle a T A l Unde uned Vies AN VS ta AN l Cale CORES Ol Pries siea E O 2 Is A e o EU CES RS E O 2 PRADA OTA O teens acon es nasa nsnnnan te a asad vane one a a 2 ETA e ae weet teem ete AN at PPT PIT RR Ve Vereen wane A UNTO ot OO 2 ariel aaron e e E EIA 2 Square TUMO S anita 3 EA E TR AIRE Say erie mre a eee 3 PIDOMACCI MUMIDCLS atk Re tsct ss ee Gini etel a Wie a la alee eh de aa as 4 SP O A 4 STING He ON Ve SI esoo A lo seia ladito E cdo ote pactos concen donada tale o ci bel 4 A A TACT STORE I EEA On NTT ARAN SURO SOO OE TEIN NEEN 5 A N 5 As PO T cot doceceaesoumaeesecateesedese 6 How to Plaosan A E a 7 Keys SUOKES and BUON S aei a aid 7 IN 7 LI toa stone ica eset E A E AEE A na siena 8 DUO fs GATS NV Wt he tin so a A A NS 9 IVE ANIC A ses iE E E E N E E EE 10 S va Load Delte a is A a eee a a A S 10 ODHOD S S en Note Meme ome er eye Rene Ne nee th Tene seen mom men Nery sr a ern ay erent a mnan e every e 10 View Paneis tists ease sae ace eta al tte eh edt de oa ps late Wa hela eect theca 10 A E tee cc masa iane oceans a nasa te con shsacecumaaecomsacects 11 Me COME A a e o A etnias enaees S 12 AS A a On ANCOR Wa een ORE SE RET eat
7. chains or 8 furlongs Area 1 sq foot 144 sq inches 1 sq yard 9 sq feet 1296 sq inches lsq chain 484 sq yards 1 rod 1210 sq yards l acre 4840 sq yards 1 e 4 rods or 10 sq chains Volume solid 1 pint 4 gills 1 quart 2 pints 1 gallon 4 quarts or 8 pints 1 bushel 8 gallons Volume fluid 1 dram drachm 60 minims l ounce 8 drams 1 pint 20 ounces 1 gallon 8 pints Weight 1 pound 16 ounces stone 14 pounds 1 barrel 14 stones 196 pounds Calendar 5 XFig Manual Sterling Currency A challenge for those who are nostalgic for the old monetary system used in UK and some Commonwealth countries before decimalisation The main sterling coins were pound shilling and penny or LSD for short Latin coin names Lib pound Solidus shilling Denarus penny and a price was commonly written as L S D In LSD notation dash is commonly used for no pence while L part is omitted with a price less than a pound Examples 3 14 10 3 pounds 14 shillings and 10 pence 20 15 20 pounds and 15 shillings 10 8 10 shillings and 8 pence 12 12 shillings Other coins like farthing groat florin were used in old days Here is the conversion table 1 penny 4 farthings 1 groat 4 pence 1 shilling 12 pence or 3 groats 1 florin 2 shillings 1 pound 20 shillings Therefore 3 14 10 worth 3 20 14 12 10 or 898 pence In this implementation ANY if enabled may stan
8. d for pounds in LSD notation e g Pence in ANY 14 5 Sterling Currency 6 How to Play Keys Strokes and Buttons Each Palm or compatible device has six hard keys located usually below the screen PalmOS assigns system actions to a hard keys Hard1 Date Book Hard2 Address Book etc however this application uses the keys for its own purposes therefore we just number them from left to right Hard1 Hard2 HardUp HardDown Hard3 Hard4 Strokes Left Right Up Down Back x etc refer to corresponding Graffiti strokes or keys where keypad is available Screen Buttons are soft buttons provided by the application and accessible with a stylus Grid View A puzzle starts in Grid View which shows the puzzle as a grid Tapping a grid square highlights corresponding entries and the relevant clues are shown below the grid In case Highlight References option is enabled the referred entries for each derived entry are also highlighted Tap same grid square again to select a particular entry horizontal across or vertical down To avoid multiple taps you can simply drag the stylus horizontally or vertically to select the direction More ways to select a specific direction e hold Hard1 or Hard4 key and tap two grid squares for the entry you wish to choose e tap a clue for the direction you wish to select tap a blank clue for reverting to double selection To enter a digit for selected position either tap a screen
9. ication restarts the puzzle will be and resumed Exit tapping Application Launcher soft button does same thing Restart clear all entered values and reset puzzle time Pause switch to_Out of Game view this suspends game timer and allows to load another game Nene Continue just ignore go back to puzzle List View In List View the clues for horizontal or vertical entries are listed The direction of listed entries 1s indicated by the header that shows either Across or Down Tap the header to change direction of clues to the opposite You will find List View useful especially at start where you may list only primitives while a derived entry marked as 4 if any value is accepted or if zero is not accepted this applies to most significant entry digits Tap a digit to increment its value When Hardl or Hard4 is pressed while tapping a digit its value decrements You can also enter a value for current underlined digit using Graffiti or keypad if available Entering x clears the content of current position The following hard keys or strokes are used for navigation Hard2or Left Move to previous position in selected entry Hard3or Right Move to next position in selected entry HardUp or Up Move to previous entry in the list The list is scrolled if necessary List View 8 XFig Manual HardDown or Down Move to next entry in the list The list is scrolled if necessary The bottom screen buttons specify view options
10. ie Mae On ST 12 RESTAN oca ooo 12 Introduction About XFig XFig puzzle is similar to crossword but with numbers instead of words This implementation is inspired by X Figure program for MS Windows developed in mid 90s by Alan Shaw This release is developed and supported by Michael Glickman for Palmcrust Australia Application site http xfig palmcrust com Palmcrust site http www palmcrust com Email palmcrust yahoo com Terms Derived and Primitives There are two types of entries horizontal across and vertical down while each entry is provided with a clue To solve a puzzle you need to find consistent answers to all its clues We use term derived entry for an entry which value depends on on values of one or two entries e g 29down plus 2004 or 29down times 2across As opposed to that a primitive entry does not depend on any other entry Example of primitives 4886 16764 6 A prime number Digits 123 rearranged You normally start a puzzle by solving primitives getting to a derived entry as the relevant values are known Undefined values ANY A clue might contain an undefined value ANY for example 25down ANY Pence in ANY florins Introduction 1 XFig Manual ZOE A ANS S 23 ANY may be substituted by any whole number so that the result is also a whole number and of course it should be consistent with crossing entries Appearance of ANY is optional see Options and is limited to pr
11. ing the game in Grid View or_List View Icons Property Applies to Show Validation Marks Show validation marks with clues Grid View List View D Highlight References Highlight references for selected entries Grid View Use colours to indicate the consistency of current list List Solved Clue s Don t remove consistent clues from the list List View List Derived List View Maintenance 1 Hi E XFig Manual None Don t list derived entries Ret io Solved List only derived entries referring to consistent entries this is the default All List all derived entries Appearance View properties that remain same during a game Property For a puzzle with big grid size number of rows and or columns exceeds 8 the Persistent labels cells are small in size therefore entry numbers labels are shown only for blank cells When property is on labels are never hidden Highlight header cells If enabled a different border colour is used for each header cell i e a cell containing most significant digit for and entry header cells don t accept zero Backup grid image By default grid image is backed up with every switch from Grid View to List View so that the image doesn t need to be rebuilt when returning to Grid View With some buggy systems you might need to disable grid image backup Rules Pane Specifies general generation rules and playing conditions Grid size Number of columns and rows default
12. nly 4 digit numbers for a category Details Pane Defined details related to selected categories Anagram repeated digits Whether or not numbers with repeating digits like 1123 can be used for anagrams See_Anagram section for more Table values Which tables can be used for table value generation See_Table Value section for the description of tables Multiplication and Division Allows denies use of multiplication and division with arithmetic and derived entries one and two arguments Use undefined ANY with Limits use of undefined values to particular categories Arith arithmetic Time time conversion Calend calendar Sterling Sterling currency Derv1 derived one argument Derv2 derived 2 arguments Registration Advantages of a registered copy e no Registration Form at start e no forced time limit on puzzle solving e Licensed to lt user name gt and Registration date lt date gt at the bottom of About screen instead of UNREGISTERED To register your copy you need to pay a small fee to one of XFig distributors Categories Pane 12 XFig Manual http www handango com http www palmgear com http www mobile2day de http www pdassi de You need to quote your User Name which will be used to generate the registration code Once you received the registration code by email enter it in the Registration Form and tap Register screen button You have to restart the application in
13. oo Fas fo Io Polk 692 Wis et TOP G09 S612 e 2 623 GAT O29 O59 60S GOV BII GGS GIT eel 9609 Bor GUF JIL IES G29 Del Gal 347 Dos Vor CUL Oe Vos Vel Gay Time Conversion A Time Conversion clue deals with converting seconds minutes and days to each other for example Hours in 29 days Seconds in two hours Minutes in ANY hours The last clue may appear only if undefined values are enabled Fibonacci numbers XFig Manual Calendar A calendar clue asks to evaluate number of days or week for a particular interval for example Days years 1999 up to 2000 Weeks Nov2003 up to Oct2005 Days L NoOrL997 TOJaniL999 Note that in case period boundaries are years or months like first two clues in the example above both years months are included in the period while in case period boundaries are particular dates similar to last clue in the above example the end date is not contained in the period Weeks refer to number of full weeks in the period An undefined value if enabled may stand for a year e g Days 4AprANY to 5Jun1997 Imperial units This category is related to conversion between imperial measuring units of same nature Sq feet in five sq yards Pinto Im 3 quarts Rods in ANY acres The relations between imperial units are given by the following table Length 1 foot 12 inches l yard 3 feet 1 chain 22 yards 1 furlong 220 yards or 10 chains 1 mile 1760 yards i e 80
14. order to activate your registration Categories Pane 13
15. ovide a small choice of numbers Categories of Primitives The following categories of the primitives are supported Arithmetic Expression Any arithmetic expression where are used for addition subtraction multiplication and division respectively in the clues Slash is also used with common fractions i e 3 4 for three quarters while two periods separate integral and fractional parts in a mixed fractions such as 1 6 7 for one and six sevenths If ANY is used as a divisor the result of division must be a whole number For example in expression 207 ANY 5 only divisors of 207 1 3 9 23 207 can be used for ANY whereas 5 is inapplicable even though the overall result would be a whole number Anagram An anagram is a rearranged scrambled number For example the answer for a clue Digits 252 rearranged may be one of the following three 522 252 225 while for digits 123 there are six choices 123 132 213 231 312 321 You can make your life harder by avoiding repeating digits in anagrams see Options Table Value A value taken out of a table Each of the tables can be enabled or disabled for generation see Options Triangular numbers A triangular number is represented by a triangle as shown in the following diagram Triangular numbers are given by the formula n n 1 2 where n is a positive integer The table of up to 4 digit triangular numbers is given below Categories of P
16. rimitives 2 i 66 Dod 496 Sol 13 20 SOL 25990 S324 4186 od 6216 eso 8646 3 78 223 ZO J93 13708 LO 2628 3403 4278 5293 6328 TOUS 8778 6 Al 276 Jol 946 1431 2 0 1 6 2 Od 3486 43571 OO 6441 1626 og Li Square numbers 10 VOS 300 DoS 990 1485 2080 ES 35 10 4465 5460 65 05 TPO 9045 15 120 LO 630 LOSS 1540 vat ses 2090 3695 4560 J309 6670 TOU 980 ZA 136 Sod 666 LOGI T3596 ZALI 29 2 6 3741 4656 Icd 6786 e007 9 S16 XFig Manual ia 153 S73 703 L128 L693 PAA 3003 SOLO ATS NS 903 GL28 9453 36 EPA 406 741 L176 IFILL 2346 S061 391 6 4851 5666 OZ k S256 9591 45 190 435 TOO L223 LFO LALO S60 4005 A950 SO 7140 DADO TIS D9 ALO 465 OAU t25 18 30 2485 3240 4095 SUSU GEUS 4260 SILO 93810 A square number is represented by a square xk kK xk zk x xk kK xk 1 xk x 4 xk kK xk 9 Square numbers are actually whole squares n n where n is a positive integer The table of up to digit square numbers follows L T21 441 961 LOGOL 2601 STZ 5041 6561 8261 4 144 484 1024 1764 2704 3844 5184 6724 8464 9 169 DA 10939 LS 49 2809 2969 D2 9 0999 8649 Cube numbers 16 196 So LUTO L936 PARS 4096 5476 AOS 8836 23 ZAO 625 L223 2025 3029 A225 S029 T225 9025 36 256 676 L296 PANES S136 4356 FELTO 139 9216 49 239 TAJ 1309 LN 3249 4489 9929
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