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LokSound Programmer User Manual
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1. Manus Speed Step Mose Selector E E Farina Hode D Anaa ferii Hade Change Dinecton Bocelsiation Tima FF Acceleration Tina i i i a i a i i a E a i a 16 55 wc 0 Bandon Dien F Brave Tire ee 8213 sec 6 Adored Brahe Sections fe Hekin Araka hica fe a Bake Hoja Lenz Brake Mode leeway O Foreraed Trimming D D tkenaed Triin figure 8 running properties 53450 LokProgrammer user manual V2 4 0 01 2005 Motor Settings DCC Analogue Sound Settings 5 3 3 Motor Settings Here you can set the tact frequency for motor control Under Load control you can turn on or off load control and set the reference voltage and control parameters Kand l The effect of load control can also be adjusted Here you determine if load control should be active up to maximum speed 100 or only up to a certain speed step Thus a locomotive may run smoothly at low speeds due to load control while prototypically slowing down from high speeds while on a gradient on the main line The number of values and the values themselves depend on the type of decoder For useful values please refer to the manual of your decoder Under Speed curve you may decide if you want to operate according to a three point speed curve or a speed table Depending on your choice you may enter the desired speed steps individually in the field below to programm the most prototypical dynamics Both the three point speed curve as well
2. e Middle for the middle part of the sound that can be looped optional e End for the end of the whistle Thus you can use different sound fragments for each of the three parts that will be played in sequence 6 5 Select Remove Individual Sounds for Projects But how do you enter new sound fragments in the flash memory 6 5 Gerausche fur Projekte auswahlen abwahlen Figure 25 shows the display on the monitor The column on the lower right contains all sounds to be entered into the sound slot The column on the lower left shows a file tree exactly as it would be displayed in the Windows Explorer This file tree also shows audio files They could be wav files or esu files If you click onto an ESU file it will be enlarged and shows the sound fragments stored in the project file In order to enter one of the sound files that may be either on your hard disk or the CD ROM provided into the list of sound files proceed as follows e Highlight the file by using the mouse clicking on the file and holding down the mouse button e Drag the file with the mouse from the file window down to the lower right corner e The desired file appears in the list of the project sounds In order to remove a sound file form the list proceed as follows e Highlight the file in the column Project sounds by clicking briefly onto it e Press the Delete button on your keyboard e Confirm and the file will be removed 53450 Lo
3. within the dialogue box as shown in Figure 21 iT Soundslot Soundslot Sound Off Running a Frise Soundslot Soundslot andela Soundslot sound sequence figure 19 Sound memory and sound sequence 12 53450 LokProgrammer user manual V2 4 0 01 2005 Compiling Sound Projects ep LokProgrammer v2 4 5 5 Projekte LokProgrammer3 Software v 2 4 0 85 Projects Unnamed esu J ol x File Programmer Edit Settings Help OSB gt 2D joo 4 o em Sound Schedule eas Fe H Virtual Drivers Cal Sound Schedule at Random Sounds User Sounds ad Folder projectsounds z AH BRA4 al Filename duration size Eg BRASO SiedenZ wav O 8874sec 13866 Byte Ej fa CE Priff lauter waw 1 6120 sec 25188 Byte E 1 Modul 11 8 ey 2 ylinderausblasen way a Gl siedenz way eee Pit lauter he EA mas Capacity 1081344 Byte 6 20Bsec Max capacity 0 Byte 0 000sec remaining cap 1081 SSS figure 20 sequence plan Generally the sequence plan is structured as follows Enable sounds automatically The LokSound decoder knows three main states of operation C Schaltsound Slot 14 Stopgersusch Slot 15 In status M Mute Sound off the engine is stationary m Sl ie and the sound module is turned off In status S Stationary the locomotive is still stationary No of steam chuffs 1 Af but the sound module has been turned on At this point a Alt
4. Electronic Solutions Uim user manual LokProgrammer order number 53450 For Software Version from 2 4 0 January 2005 mA Programmer contents Inhaltsverzeichnis 1 Propers OT OK POC NNE seser EE EE E E RE E E E E E E A E E E E A 3 Zi E T eea nce de capone at wasn nana cents coneuseatuancedeanarnnesbocuereanniecaesSedsuaeahe ened oendeaadcass ieauet 3 3 CO ICHIGO FOG aC coceterenecaseceaasonsoncrasahesdacapyatenosdasaeu lac ieanscancerdenes EE E E 3 4 METE SOT E E E A edie dads ebnntece E E E couanevanieoaateaaners 4 Al aae R FOO AIAN aR E EERE E E E E EEE E E EE E N epee 4 5 FOO WMI FUNC ONS e e E E A A E E E 4 E A a E A ete te E E E E E A E E E sy E E E EE EAEE E E E A E 5 Dee SUD PO mea Decodes Lok OO aminer serris nre E ENT EE EER EREE 5 oe ame 0 oa hones ener nee tee reer ete neice oe Pere er etree ere er te ne eer eee ene ee ee ee ee eee ee 5 s Peano IS ete ns cect adc th give ovate nc ne anche ace E an abba ery EEE dae ne de aeeonnt EE 5 aed Reano ate Oma e a n E E E EEE E E E EE EE 6 o SE A 625 a E R E EA EE E E E EEE E 6 Be PNO a E E a E E EEE R E E E E A EE E E E E EEEE 6 DO IVVOUON 52 NMOS os cor E E E E E saceew E E E A E E aacaues ues EE 7 A D FAN E E snes ote ete se E denotes eens E E 7 Ee n SONG a EE E E E E E E 7 ee TURCON e A ce pace peeeeanesea sets E E eae coetee rise E A E E A EEE E EE E E E E A 8 wo a a e E E E E E E E aeeee s 9 a SPEO OE a E E E E E E E E E E aencseeersereeaas 9 Pig WOVE O re E
5. decoders LokSound V3 0 LokSoundXL V3 0 LokSound2 LokSoundXL V2 0 LokPilot LokPilotDCC LokPilotXL LokPilotXL DCC LokSound mfx The software is subject to continous improvement To assure that you are working with the latest version we recommend you call up the Internet update function regularly Whenever available we offer the latest version with expanded functionality and bug fixes The appearance of the programm on the screen may vary depending on the features offered by the different decoder versions Thus not all features described here may be available Please always refer to the user manual of your decoder 5 3 Main Menu Figure 5 shows the main menu of the LokProgrammer software with the following key components e Virtual cab throttle for easy testing of decoders e Change CV s for changing individual CV s of a decoder provided it supports DCC e Decoder Full graphic display for programming ESU decoders quickly and comfortably e Sound for changing existing sound projects and compiling new ones for your LokSound decoders 5 4 Decoder Settings All settings relating to the running features of the decoder are contained in this register Please note that the register Decoder is empty when you start the program You first have to compile a new project read out a decoder or load an existing project from the hard disk Projects represent all data on a decoder ep LokProgrammer 5 Projek
6. int rn t Thi E Sarvice if for freee io updates available LJ Do not shoa disog a stawtup figure 3 Internet Update The software checks for updates after each start up If you do not want to check every time you start the programm perhaps because you do not have a permanent Internet connection please activate the option do not show this dialogue when starting the program Once you have deactivated the automatic search for updates you can still look for updates by calling up Internet update either in the file menu or in the menu LokProgrammer Privacy Protection ESU guarantees that no information will be downloaded from your PC to the ESU website Data transmission Is strictly limited to sending data form the ESU home page to your PC Your personal data are protected at any time 5 Program Functions The software fulfils several tasks e Setting changing of any parameter of ESU decoders All options can be comfortably set with your PC You will never have to enter CV s on your handheld controller or central command station LokProgrammer takes care of all these tasks for you Changing of sound data stored on your ESU LokSound module It is possible to modify all sound data at any time even compiling new sound project Thus you can compile your own sounds using anything as source that can be stored on your PC e g running noises music speech etc Let your imagination soar to new heig
7. Init Delay jo diesel engine would have been started and would idle Alt Exit Delap PS Alt Exit Threshold aj l ES a E In status D Drive or Running the locomotive is moving and the appropriate sounds would be heard Depending on the aoe type of LokSound decoder up to 10 D modes are available Thus you can define 10 different Drive modes figure 21 options for steam sequence 53450 LokProgrammer user manual V2 4 0 01 2005 2004 13 Compiling Sound Projects e Status A Acceleration is reached whenever the engine accelerates rapidly Here you can replay particularly strong noises Up to 10 A modes are available e Status CX ldle is reached whenever the throttle is turned down and the engine Is coasting The different modes are connected by arrows and thus represent the changes of activity that may be reproduced It Is possible to assign sound fragments to each of the three modes positions as well as to the changes from one to the other For this purpose a number of sound slots have been assigned to the various positions respectively for the change from one to the other You can now enter anumber of sound fragments into these sound slots These entries represent one sound fragment each which Is stored in the flash memory Whenever the LokSound module changes from one basic state to another then the sound fragments entered into the approp
8. Lit Orrang Chansctenste 5 Set Decoda Marre ES RULE figure 13 MFX settings 5 3 9 Writing Decoder Data After you have modified all settings according to your own perso nal requirements and as described above these settings have to be stored on the decoder Please do not forget to implement these steps since all settings will be lost after shutting down the program if they have not been transferred to the decoder Click onto Write CV s onto decoder on the tool bar or select Write decoder data in the main menu The new settings will replace all previous ones they will be overwritten Saving Decoder Data Adjusting CV s Virtual Cab Control 5 3 10 Saving Decoder Data on Hard Disk Besides transferring the data onto the decoder you can also save them onto the hard disk of your PC Thus you can establish an archive containing all data of each locomotive We call such data files projects All CV s are stored together with all sound files in one project file 5 4 Adjusting CV s In the register Adjusting CV s you can read and write individual CV s Enter the number of the CV s to be read or written in the field on top For reading press button Read CV and the result will be displayed on the left of the button either in binary or in decimal format S2 Propekte Loken amnre i Salhane v24 0085 Prepects writ Read and Write CV s ab Read and Wine CW LS Saline CV to Plead and wa
9. S E EE E T E E E ER E EA E E A E E 9 Be AG CCG Ci D a E E gars se E EEE A E E E E E E 9 De FO oa La aar D aon a S a EE EE E E E E E O 10 STUN FS ers eet ees E neces rg tsa ee ee oes ane ges ears re deep eeeecio cue eet porcokseae me niaeetegnaesasrconse 10 i PUR COON asin acess to E E E E T E 10 BI Scent eee E nnn dane tse whe E ren ca stn ecto E AT 10 A WO SOUCY FCS aces az cetereeipazuceetsndine E E E A EEE E E EE E 11 A SOIC a E E E E E E T 11 6 Comping cun TOET ra R E E ER E EE E ues secesnceaeanadeaatenne 12 O Cn o ou UAE etcetera eer wal tenets oy tes eas singer cade see ee eects aren E eens eonecnaemetenes 12 CE E NE a A E EA E T E A E 12 Ce a N E a N E E E E E T E eee 12 e RKO NOS aee EE E E E E E E E E E A 15 oid Der OUN e en ne EE E E A E ee E E EE 15 om Aas Wa O10 019 Bnd 6 615s een eer ene eer E eee ee eer eee ree E 16 Co OIG 7 aU INI ONIONS clears eatin nc cae cou teen nies ee ciated ancuicemes ovanteomanseseepemede E N 16 oda OTIS E E E tuatanscuncaddbanmnetcaneacentertecaad anny E E E A E E 16 035S leci Remove ndivid al Sounds Tor Projects creses neinar pna EnA E ARENAN EAEE SA EEEa EARNE EREE 16 CAE IS SONGS ea E E A E E wi seaetecen arene aeccasaenes 17 BAZ Hoenn SOIC AON SNS e E E A E E E E seainess wee gia sean erennenocened 18 6 5 Assign Sound Fragments to Sound Slots Reverse ASSIQGNMENHS ccccccecsseecceeescuetecaeeeeeeseseuasesseeeeeaneesseeseuaserseestsnaes 18 OG PCP Mab MSS TO SOU SIS ere tea ataw te
10. Sampling frequency 15525 Hz Resolution 8 Bits Number of channels mono The program converts the files automatically to the matching format This may lead to reduced sound quality in some cases The remaining memory is shown in seconds and Bytes in a field at the lower part of the screen There you will also find how much time of the memory has already been used and how big the memory IS 17 Listening to Sound Fragments Additional Entries for Sound Slots Should you want to enter a file when there is not sufficient memory available then you may have to delete remove another perhaps less important sound fragment 6 4 2 Listening to Sound Fragments It is possible to listen to individual sounds before you load them into a Project In order to do this highlight the file that you want to hear by clicking onto it in the selection window left column lower half Then you click on the button arrow in the toolbar at the top of the screen By clicking onto the button circle with arrow the sound will be played in loop mode until you click square button You can also use this method to listen to sounds that are already contained in your project Simply highlight the appropriate file in the center column of the display and push the arrow button respectively circle with arrow 6 5 Assign Sound Fragments to Sound Slots Reverse Assignments All sound fragments that you want to assign to the various sound slots have to
11. TOoqooqoo0o0o0o002 IognoannoaaRTR j E r E E 7 E i figure 11 function mapping 5 3 7 Identification Here you can read the manufacturer s ID and the version number Some decoders offer the option for entering two variables e g user ID 5 3 8 Special Options In some decoders special options storing additional data can be activated estas F 3 E Special Options Diverse Settings Press Gechon Peartatent Function figure 12 special options 53450 LokProgrammer user manual V2 4 0 01 2005 2004 Preserve Direction activates the so called directional bit that assures on Marklin layouts that the current direction always matches the direction on the layout Persistent Function stores the status of all function buttons assuring the same status after a power cut Persistent Speed saves the current desired speed and accelerates the locomotive to that speed after a power cut With Persistent Speed active the locomotive accelerates with the pre set acceleration if Persistent Speed is turned off the locomotive will accelerate as fast as possible If these options are actually available depends on the decoder firmware amongst others 5 3 9 MFX Settings Here you may enter the name of the locomotive or a symbol when using mfx decoders q LokPregrammer v2 4 5 5 Prope Ge Brogan Ed geirg Help 4 cf HI ka gt s B mfx Settings R oo nis Setirge
12. motor connections e The decoder may be faulty 5 3 1 Setting Addresses All settings related to the locomotive address are changed in Address Depending on the type of decoder you may be able to P iaria Snell Hadir iaeiei G5 Ackbest al figure 7 setting the address programm long addresses 4 digit addresses or short addresses Please note that all settings in this menu relate to NMRA DCC operation For the M rklin Motorola protocol a separate menu M rklin address can be entered The DCC Consist Address is very useful for multi headers in DCC mode Some decoders accept a second address in Motorola mode to allow you to activate function F5 to F8 5 3 2 Running Characteristics Here you can adjust further parameters for smooth operation In DCC mode you first have to set the speed steps to 14 28 or 128 or if the decoder should detect the correct number automatically If you tick Reverse mode the direction of travel as well as the directional headlights are opposite to normal The slide control enables you to set the acceleration deceleration time in seconds This is the time the locomotive needs to accelerate from stop to maximum speed or vice versa Under Adapting acceleration or deceleration you may add or subtract extra time from the above setting In this menu you can also select the permitted brake modes and under Trim you can adjust the maximum speed for forward or reverse running
13. representing a leaking boiler Sound Slot SD between Stationary and Drive offers space for two entries The sound fragments entered here will be played when the locomotive starts moving Here the pop valve could be blown Sound fragments in Sound Slot A will be played during the acceleration phase of the locomotive In this context acceleration means that the actual speed of the locomotive is lower than the desired speed Example the acceleration time of the locomotive has been set to ten seconds The locomotive runs slowly then you turn the throttle to maximum speed The locomotive will now according to the preset time accelerate slowly During this phase only the sounds in Sound Slot A will be played This allows variations of the sound and to store particularly strong exhaust chuffs or a noisier diesel during acceleration The same rule applies as before namely that if you have entered several sound fragments they will be played one after the other 1 2 3 4 and then again and again in loop mode 1 2 3 4 1 2 gt A 14 When simulating a steam engine you may store up to four chuffs to represent 2 3 or 4 cylinder locomotives The exhaust chufts will be played in sequence The time interval between the chuffs can either be synchronized to the speed steps or can be controlled by means of an external sensor attached to the driver axle Please refer to chapter 5 3 5 for the appropr
14. these Sound Slots triggered almost by any function button Furthermore you can select the mode of the function button either to play the sound whenever the button is pressed or to play it continuously as long as the button is pressed Sound slots 14 15 or 16 may have a special meaning please refer to Figure 21 if a special function such as squealing brakes are activated then sound slot 16 is used for the braking noise ep LokProgrammer 4 5 5 Projekte LokProgrammer3 Software w z 4 0 85 Projects Unnamed esu Eile Programmer Edit Settings Help In eae POT lA 4 isan emo pes Fe lal n 071 071 071 Slot slote slots 0 1 0 1 0 1 slotd oloti j Slotl Sound Schedule Random Sounds Folder SRE R Fi Eigene Dateien a i Arbeitsplatz H Netewerkumgebung User Sounds mas Capacity figure 23 53450 LokProgrammer user manual V2 4 0 01 2005 2004 1081344 Byte 69 206sec 0 1 071 07 1 0 1 07 1 slot sloth sloth slot sloto 0 1 0 1 01 0 1 0 1 slotl slotl 3 slot 4 slot 6 slot b duration 126 Siedena way 0 8874 sec 13866 Byte PAF lauter waw 1 6120 sec 25188 Byte Filename mas Capacity remaini O Bute 0 000sec sound effects activated by function keys 15 Sound Projects In this context Stop Sound indicates a noise that is played after the engine has stopped e g the air pump of a steam engine since normally air is required f
15. FR HIH al 01 071 01 01 Stand Stand standi Stand 0 1 01 0 1 0 1 0 1 0 1 Fahrt Fahrtz Fahrta Fahrt4 Fahrth Fahrth Sound E 3 Random Sounds Folder ERE E Desktop Fl Eigene Dateien H ig Arbeitsplatz zer Hetzwerkumgebung User Sounds mas capacity 1081344 Byte 7 63 206zec 01 01 Stand Stande 0 1 01 Fahrt Fahrt 071 01 Stangdh Standb duration 126 Siedena way 0 8874 sec 13866 Byte FHF lauter waw 1 6120 sec 25188 Byte Filename mas Capacity remaini 0 Bute 7 0 000sec re figure 22 random sounds 6 1 3 Random Sounds There are a total of 16 possible sound slots as shown in Figure 22 Separate sounds for a stationary or moving engine can be entered These sounds will be replayed randomly These could be fireman Fred escaping steam pop valve air pumps water pumps etc The sequence occurs as follows The LokSound decoder selects within the pre determined interval one of 8 possible sounds and replays it Which part is played exactly when cannot be pre determined This results in ever changing sequences of such sounds The time intervals can be adjusted with two CV s as per chapter 5 3 5 6 1 4 User Sounds In addition to sound played depending on the status LokSound decoders can play other sounds activated with a function button As per Figure 23 a total of 16 sound slots are available for this purpose You can enter a sound sequence in each of
16. arch and select one of the sound files from the list Such sound files exist for all sound projects provided by ESU Click Continue again and confirm to which serial port the Lok Programmer is connected also refer to Figure 17 Click Continue once more to start the update Please note this may take up to 6 minutes 53450 LokProgrammer user manual V2 4 0 01 2005 2004 Select ComPaor Put the locomotive on the track Select the COM Port connected to your Lok Programmer LokProgrammer figure 17 COM Port selection First the CV s of the decoder will be updated and then the sound files Completion of this process is indicated by a small pop up window appearing on the screen communication s working Uploading soundimage This will take several minutes Please be patient fou may cancel at any tine Progress i Cancel figure 18 Soundupdate 11 Compiling Sound Projects 6 Compiling Sound Projects Even the very first LokSound classic offered the feature of re recording sounds as the first and only product in its class as early as 1999 Since then the LokSound decoder has become the platform for a host of railway related sound effects With this universal and extremely flexible concept it is possible to record not just engine noises but also speech and music Let your imagination sore to new heights In order that you can fully utilise the manifold options of the LokSound dec
17. as the speed table in 14 or 28 speed steps are active in all operating modes regardless if you run DCC with 14 28 or 128 speed steps or Motorola 14 speed steps or mfx the selected speed curve will always be adapted interpolated to the operating mode iektelokProp ammer Y Sofbeare w24 0 05 Projects Unnamed esu my Hap J A AA 4 LokSourd 3 Le DC Motor Pem Frequency E 1S RHE Pukes Fingpaaey o SO kHz Pure Frequency Load Control Back emi fe Ackvate Lond ConbalH ack emi Reguiahon Aiao 12 5 Vek 50 Plegulaton Parameter K Peguishon Paanta Pesala brihara Speed Table E Use There Vaka Skat Void High Use Speed Tahi Ore Punkte figure 9 motor settings 53450 LokProgrammer user manual V2 4 0 01 2005 2004 5 3 4 DCC Analogue Here you set the desired analogue properties of the decoder In analogue mode load control is not active Therefore you may adapt the starting and maximum voltage separately to the motor for AC or DC operation or your analogue controller by means of the slide control Further more you can select which functions should be active In analogue mode 5 3 5 Sound Settings Here you can adjust certain parameters that relate to the sound effects of the decoder In order to understand how LokSound decoders work it is important to bear the following facts in mind The sound fragments contained in the respective project file determine what kind of sound is stored on the decoder steam
18. be entered into the list of the project sounds first Only these sounds will be transferred to the LokSound module To assign a sound fragment to a certain sound slot you proceed as follows e Highlight the appropriate sound fragment in the list of sound files by clicking onto it with the mouse e A pop up window as per Figure 24 opens e Highlight the desired sound fragment in the list of project sounds e Drag the sound with the mouse to the appropriate space within the pop up window To remove the assignment of a sound slot proceed as follows e Highlight the desired sound slot e Highlight the assignment within the sound slot that you want to remove e Delete the entry by pressing the Delete button on the keyboard 6 6 Additional Entries for Sound Slots Besides the entry of sound fragments you can set additional parameters in all sound slots For this purpose there is a field in the row next to the actual slot entry see Figure 24 that opens another menu Figure 26 Please note that depending on use and position of the sound slot not all options may be available In this menu you can select if a sound should be played in loop mode or a specific number of times This feature is very useful let s assume you want to assign a bell to this button The bell shall be played until you press the button once again To achieve this you have to activate the continous loop mode in the property window for the bell Another exa
19. call if other options do not seem practical Also check our website you will find many useful hints and answers to questions already raised by others under Tips amp Tricks Of course we will support you whenever the need arises 53450 LokProgrammer user manual V2 4 0 01 2005 2004 Hotline 49 0 700 56576863 0 700 LOKSOUND Tuesday and Wednesday 10 00 am 12 00 noon Fax 49 0 700 37872537 per Email support loksound de ESU electronic solutions ulm GmbH amp Co KG Post technical support Industriestrasse 5 D 89081 Ulm Internet www loksound de 0 12 EUR Minute Electronic Solutions Ulm printed in Germany 19
20. ce during the transition from Drive to Stationary e There is an additional Sound Slot CD for diesel or electric engines to allow for a sound simulating the change from a coasting motor to an accelerating motor whenever the throttle is opened up again e Thesound in Sound Slot CS is played once during the transition from coasting to stationary Perhaps this could be an air pump Should you not wish to utilise the feature of having separate sounds for acceleration and brakes perhaps because the required sound fragments are not available then you enter in the Sound Slots A and CX the same sound fragments as in Sound Slot D Sound Slot D must have an entry otherwise no engine noise will be heard e Finally two sound fragments in Sound Slot SM are replayed during the transition between the statuses S and M For diesel engines enter the noise of the dying engine and perhaps the hiss of escaping air The number of speed steps has to be selected with a button at the top of the sequence plan simply select the desired number of speed steps from the table 53450 LokProgrammer user manual V2 4 0 01 2005 Compiling Sound Projects Random Sounds User Sounds ep LokProgrammer 2 4 5 5 Projekte LokProgrammer3 Software 2 4 0 65 Projects Unnamed esu File Programmer Edit Settings Help oga A P JT IAA 4 LokSound 3 8 MBit O o Random Sounds jees
21. der than with LokPro grammer Thanks to the graphic interface of MS Windows you can achieve the optimal adaptation of LokSound decoders even If you have very little or no experience in programming digital decoders LokProgrammer also allows you to modify all sound fragments and sound effects stored on the decoder as often as you desire ESU provides over 80 different sound files You almost certainly will find the right sound for your locomotive This manual describes in detail how to modify sounds and which methods to use to achieve the desired results Please adhere to the installation guidelines to assure that your LokProgrammer software operates to your full satisfaction ESU electronic solutions ulm GmbH amp Co KG January 2005 2 System Requirements In order to use this software you need a commercially available PC with the following requirements e Microsoft Windows 98 2000 or XP not Windows NT e CD ROM drive e Serial interface e Audio card To connect LokProgrammer to the PC a serial port is required If your PC does not have a serial port you could use a commercially available cable with a USB adapter In order to modify any sound files with this software an Audio Card must be installed All cards with a Windows driver are suitable 3 Connecting the LokProgrammer The LokProgrammer has to be connected as shown in Figure 1 Use the serial cable provided to connect the LokProgrammer to any available COM port of y
22. diesel etc Here you adjust how stored sound fragments are influenced by the LokSound module These settings have to comply with the type of sound recorded Otherwise the result may be sounds from a steam engine while the decoder is set to diesel mode in other words the sounds will make no sense at all First you decide if you want to program a steam diesel or electric locomotive Then subject to your choice you may set parameters to synchronise the exhaust chuffs of a steam engine with the revs of the drivers either by connecting an external wheel sensor or speed step dependent If you prefer the latter you can adjust the interval between two exhaust chuffs for the lowest speed step resp for speed step 2 thus determining the rate of change with increasing speed For useful values please refer to the manual for your decoder In the field Speed of running noises you enter the revs of the diesel engine at the lowest MIN and highest MAX speed step It is given in percent 100 means the speed of the power plant of the diesel engine is replayed at the same speed as It was recorded 200 therefore means twice the speed double sound revs The slide controls in the field Random sounds influence the time interval between any such sounds These could be escaping steam fireman Fred water pumps etc The volume of these sounds may be adapted to the speaker with the slide control Please also refer to the manua
23. e teers E E E E E ued nysbace gestae EEE 18 67 Wrtenew Sound Files onto the Decoder aa aided ancceicnesnes devia ateaaneudeunsagunceccas ter cuonucedeansncecdenathan hocasaustuaacteadiedseenedcuysseee 19 7 A E A O e E E EE EET EE E E A EEES 19 Copyright 1998 2005 by ESU electronic solutions ulm GmbH amp Co KG Electrical characteristics and dimensions are subject to change without prior notice All rights reserved ESU may not be held responsible for any damage or consequential loss or damage caused by inappropriate use of the product abnormal operating conditions unauthorized modifications to the product etc Not suitable for children under 3 years of age Inappropriate use may result in injury due to sharp points and edges M rklin is a registered trademark of the company Gebr M rklin und Cie GmbH G ppingen Germany 2 53450 LokProgrammer user manual V2 4 0 01 2005 Properties of LokProgrammer 1 Properties of LokProgrammer Thank you for purchasing the LokProgrammer set 53450 The Lok Programmer is an accessory for the use with LokSound Decoders LokProgrammer consists of two core components An interface module that represents the physical connection between the PC and the locomotive and the software that can be run on any PC using MS Windows This combination allows you to easily manipulate and adjust the many features and properties of LokSound decoders with your PC Never was It easier to program a digital deco
24. hts Testing of new ESU decoders You can test your decoders directly on the programming track by means of the virtual cab throttle without having to walk over to your digital layout The varying tasks of the programm are organised in different menus 53450 LokProgrammer user manual V2 4 0 01 2005 Assistant 5 1 Assistant As soon as the software is started a small window appears on the screen Here you can select and call up the most important tasks of the program The assistant helps you to call up and execute the desired tasks very quickly 4 Wha d pou Bike bo dio f Mody setting of a ESU decoder Petlows a complete pound update D Dipan a complete new peng P pen an misting project fr C na coa e figure 4 Assistant Dialog Depending on your selection you can read out data in order to comfortably study and modify the settings as desired You can also completely change the sound data for instance in order to change from a steam locomotive to a diesel engine Or you may compile a completely new sound project 5 2 Supported Decoders LokProgrammer The LokProgrammer software version 2 5 0 only supports the Lok Programmer 53450 LokProgrammer V3 0 Currently it does not operate with older types such as for instance 50450 Depending on the version of the LokProgrammer not all decoders may be supported Version 2 5 0 supports the following ESU
25. iate settings The number of cylinders has to be set in Options refer to Figure 21 e Sound Slot DA has two positions for sound fragments that will be played during the transition from Drive to Accelerate For steam engines these sounds will also be played during the transition from A to D e There is a special Sound Slot AD for diesel and electric locomotives e Sound Slot D is related to the Running noise and again has a capacity of four sound slots As with Sound Slot A up to four exhaust chuffs can be replayed if simulating a steam engine They are repeated in sequence The sound fragments in Sound Slot D are played whenever the engine has reached its normal travelling speed For diesel engines it is recommended to enter the normal running noise of the diesel e Sound fragments in Sound Slot CX are replayed whenever the locomotive is braking or stopping Similar to Sound Slot A where the set values for acceleration are taken into account the set deceleration influences the performance When simulating a steam engine two resp three or four soft exhaust chuffs or some rattling from the drivers should be entered here coasting steam engines make little noise For a diesel simulation a soft diesel sound should be entered e In Sound Slot DC you can enter up to four sound fragments for diesel or electric locomotives just one They are replayed just on
26. in Actua Vale of CY DEC BIH 0 255 New Wishes foe CV 0 witecv I Choose Dinan Wakas of CY figure 14 Reads Writes CVs If you want to enter a value for a CY first enter the number of the CV in the upper field and then the value in the lower field After clicking on Write CV the new value will be written and saved It is also possible to read out the manufacturer s ID Simply click on Read data Please note that any changes you make in this window will not affect the graphic display Decoder To update the display you have to read out all data from the decoder once again refer to chapter 5 3 1 5 5 Virtual Cab Control Here you may test your decoder This applies to all function buttons and also running commands Thus you can actually run your locomotive on the programming track However there are some limitations The LokProgrammer limits the current to about 400 mA If the motor draws a higher current the overload protection will be activated and the power to the 10 Progr Ed Setting Help e amp 7 g a Mirha Drema Cah Decida Tap ra hiha Drem Gab der Ersa Eie H ie 1b Speed Sipe DO C Wip Sheer OC T1285 peed Skee D0 i Wotrake figure 15 Virtual Cab control programming track will be cut off The yellow LED on the LokPro grammer blinks to indicate this status In this case shut down the virtual cab and re start it once again All other functions in this
27. itions with your PC You will find this plan under Sequence in the menu sound 1 Diesel start 2 Diesel stop 3 Diesel moving 4 Diesel idling sjo hme Ger uschspeicher 6 1 1 Sound Memory Depending on the version of the decoder the flash memory has a capacity of up to 8 MBit This is sufficient to store approximately 65 seconds worth of sound in it You may store as many sound fragments as you like within the flash memory Every fragment will be recorded in a list containing information on the exact location and length within the memory These sound fragments are also numbered so they can be found and assigned later on 6 1 2 Sound Sequence After you have stored various sound fragments in the flash memory you have to determine when a certain sound should be played and for how long All necessary information is contained in the sequence plan This consists mainly of a table The number of entries depends greatly on the type of engine steam diesel electric You make your choice by selecting the appropriate field at the top of the screen see Figure 20 oe Selects a steam engine Selects a diesel engine g Selects an electric locomotive For electric locomotives another two fields are available P Shows the sequence plan for the motor sound ra Shows the sequence plan for the separate blowers Further settings can be adjusted depending on the type of locomotive steam diesel or electric
28. k 4 Installing the Software Make sure that the LokProgrammer is connected as described above and is ready for use As soon as you insert the CD ROM into the drive the installation program is starting automatically Should this not be the case click onto the Start button in the tool bar and select Run Then type x setup exe and click OK whereas x stands for the CD ROM drive usually D After a short while the program should start Follow the instructions on the monitor and wait until the program is installed on the hard disk 4 1 Starting the Program The installation program creates an entry in the start menu Click on Start Program LokProgrammer2 LokProgrammer to start the program 4 2 Internet Update The Lokprogrammer software contains a function for automatic updates If desired the program can automatically call up the ESU website and check for any new program versions Such updates can be automatically downloaded and installed if so desired Thus it is extremely easy to always have the latest version This update is automatically executed after the very first program start A window as shown in Figure 2 pops up If a later version is available you can download and install it simply by a click on Update 3j Cuien mataled veion 245 Latedt svedable wanoni 24 5 PLETE L PE EEU LonProgramece IMT eenecupdace EST girar You tha poddaibiliy te update yer LAkPragranuer FATEGAr Ti
29. kProgrammer user manual V2 4 0 01 2005 File Programmer Edit Settings Help loca s Pa wD jnna 4 Sound Schedule p Virtual Driver s Cab rie om Sound Schedule a3 Aandom Sounds User Sounds Folder Sound Projects Suitable Sounds aL ee LokProgrammer 2 4 5 5 Projekte LokProgrammer3 Software LokProgrammer 2 0 package Projects 52401 L5 30_Dampf Universal_Schmalspur esu projectsounds _ x fl 52418 LSV30_Dampf BRO5 esu Gere Benen aaa fel Hie 82417 LS 30_Dampf BROE esu O way 1 3771 sec 21554 Byte Ha 52473 LSV30_Dampi BRad esu liway 1 3554 sec 21261 Byte I a 52y2 L5Y30_0ampt Mikado esu 2iway 0 2990 sec 4660 Byte bE iy siedenstart way aiway 0 8155 sec 12764 Byte en Sy 2vlinder vorvaenen way aS sree na ae a 5 e oa Bway 0 9456 sec 14801 Byte bremseloesen wav Zwav 050233sec 7877 Byte al allway Sway O4055sec 6347 Byte fy siedens way J Sway 05027 sec 7869 Byte bes alz wav 10 wav 0 4077 sec 6382 Byte bun oy ala way Tiway 0 5017 sec 7652 Byte H Sy aldway T2way 0 4070 sec 6370 Byte a fy d1 1 way qaway 0 5034 sec 7879 Bute i 0 4049 sec 6337 Byte gy dwa C3871 sec 6059 Byte Poo Po Eb beta dlima 02090 se EINI Bute mas Capacity mas capacity remaining cap figure 25 6 4 1 Suitable Sounds Not all sound files which you may have saved on your PC are suitable for use with LokSound projects Generally speaking all files that are sa
30. l of your LokSound decoder Functions OA Ger ere er Rogen Edt Sefing Help iF File ic Bow gt a E E a 4 Sound Settings HEA Vinual Driva Cab Send Tepe E Edt CV s C Dietei hpdkauke Locomative O Dinn siecine Locomotren eiecit praed Locomiine Decode xe l iH Shea Engi wh oer Sensor Dihi mchorecal Lonomia JUL Ue ee Orrewag hiciera 5 Steam Engine without extend Seren Mein Tine Dittance of Steam Pufy of Speed Step 1 m ona ot Speed Step 2 Slmepnns m Analog DOC aadli TT cL F Be Ez HH Sound Settings fv Actreste Flandom Sounds idem Dia e Haiman Dithance p_a E Speed of Drang Sound _ a Lowest Speed Stap HIH jy Ewes _ a Highett Speed Step MAX 125 40 Brake Sound Trechodd F Aduat Brake Sound Level Tresheld 7 i Sinar cdr Soud Sound Volure figure 10 sound settings 5 3 6 Functions Here you can assign the functions to the different function buttons Depending on the type of decoder the functions F1 to F12 may be available Please remember that Marklin only offers the buttons F1 to F4 With the aid of a second address refer to 5 3 1 you may also activate buttons F5 to F8 Figure 10 provides an overview of the options available In order to assign a function to a certain button you place a tick at the appropriate field in the table namely where the column Function button and the row Function cross each other Please remember that f
31. mple is random sounds of a steam engine while stationary Let s assume you have stored the sound of a water pump In order to save memory space only one pump beat is recorded Of course it is more prototypical to repeat the pump 18 beat several times Simply enter the number in the appropriate field in the sound slot From now on the sound will be repeated as often as per the number entered whenever the sound Is activated at random You could also control the volume of each sound slot individually and if the revs of the sound should be modulated with increasing speed The maximum revs are controlled by CV s please also refer to chapter 5 3 5 Random sounds can also be assigned to auxiliary functions These outputs will be activated as long as the sound Is played Thus it is possible to light up the firebox as long as you can hear fireman Fred shovelling coal Or perhaps you want to combine a digital coupler with the noise of the coupler Then the coupler will be active until the sound has been played Furthermore It is possible to enter a delay Thus you can program a pause before the sound is played This pause can be increased or reduced with each repetition if a repeat number has been ente red This allows you to feature for instance an air pump that starts up very quickly and becomes slower and slower with increasing air pressure Sound settings C Loop mode f Repeat playback of sound Volume This sound needs engi
32. ne sound Priority H e Adjust value by o B sec each step Enable function output Headlight Rear Light AUK AUK Delay figure 26 additional soundslot options 53450 LokProgrammer user manual V2 4 0 01 2005 Additional Entries for Sound Slots Write new Sound Files Support 6 7 Write new Sound Files onto the Decoder After you have completed all desired sound settings and have saved the entire Sound Project on the hard disk you can now download the sound files from the PC to the LokSound module Place the locomotive on the programming track and click the button speaker with arrow symbol on the toolbar at the top of the monitor Writing sound files may take up to 10 minutes depending on the selected sound files and the power of your PC A progress bar informs you on how much longer it will take Please remember that you have to rewrite the CV s onto the decoder as well if you made any changes 7 Customer Service Support Should you require assistance your first call should be to your dealer where you purchased your LokSound decoder He is your competent partner for all questions around model trains We are also here to help you You can reach us by several means However we kindly request you to contact us by fax or email first We will reply within a short period of time Please always state your own fax number or email address Our telephone hotline can be pretty busy Therefore you should only
33. oder in terms of sound the following chapter outlines first the general concept of the sound module before explaining step by step how to work with the software Please read this introduction before you start compiling new sound projects Without understanding the concept you may not recognize and utilize the potential of this program In order to achieve optimal results it is advisable to practice a bit at first However the experience of your own sounds for a specific engine is certainly worth the effort We describe the concept for LokSound decoders version 3 Older LokSound2 or LokSound classic decoders offer fewer functions the principle however remains the same 6 1 Concept of Sound Updates LokSound decoders contain a flash memory in which all sound data are stored in digital form Individual sound fragments may be stored separately The data is transferred with the aid of the LokPro grammer from the PC to the decoder LokSound decoders contain a sequence for replaying various sounds This sequence determines which sounds are played at any specific point in time and also what sound effect should be triggered by pressing a function button or if and how often and for how long sounds like shoveling coal hissing steam pop valve or the air pump should be played while the locomotive Is stationary While the sequence as such Is already contained in the software you have to enter the desired sound fragments in the various pos
34. or braking while the noise of the shunts would be appropriate for an electric locomotive 6 2 Sound Projects All sound data as well as the sequence plan containing all sound slots and sounds to be activated by the function buttons can be transferred from the PC to the LokSound module However the reverse is not possible That means that all data will be stored in the LokSound decoder according to the settings you have entered and stored previously but you cannot read out the sound information In order to enable you to read out sound files you can simply store these files on the hard disk of your PC In practice this means that all data of the flash memory the sequence plan as well as the various sound slots will be saved to the hard disk before you transfer the data to the LokSound module Thus you have an exact copy of all data on the hard disk that you can retrieve at any time and modify as desired All you have to do Is remember which data file on the hard disk contains the data for which decoder respectively engine assuming you have more than one LokSound decoder The data files which you store on the hard disk are so called project files We call the process to compile a new set of data for a specific engine a project Now you will learn how you can open already completed projects how to modify them and save them again and also how to select specific sound fragments or sound files and include them in your own personal projec
35. our PC Which port you select is immaterial There are two options for the power supply e Use the power pack with mains plug provided with the LokPro grammer Wire the output of the power pack to the power supply terminals of the LokProgrammer as per Figure 2 e Use the AC power output of a model train transformer and wire it to the screw terminals We recommend this option for programming large gauge locomotives particularly gauge 1 models Do not connect both terminals at the same time This could lead to the destruction of the LokProgrammer programming track Programmer power supply figure 1 Wiring diagram 53450 LokProgrammer user manual V2 4 0 01 2005 2004 Installing the Software Starting the Program figure 2 Connection schematic of plug The green LED lights up once power is connected Connect the sockets Track1 and Track2 of the LokProgrammer with the programming track Please make sure that the programming track is completely isolated from the rest of the layout The two LEDs on the LokProgrammer indicate the following Green LED Is lit continuously when supply voltage Is available Is blinking when the LokProgrammer receives data from the PC Yellow LED Blinks quickly when voltage Is applied to the programming track and data Is transferred via the programming track Blinks slowly if the LokProgram mer detects a high current and has subsequently disconnected the programming trac
36. register are straightforward You may enter the address and speed steps Please note the speed step setting has to coincide with the setting of the decoder The slide control allows you to run the locomotive For control purposes the speed step is displayed as well The LokProgrammer can run locomotives in DCC format as from version 2 5 0 also in Motorola format The LokProgrammer hardware cannot handle mfx Please note that the LokProgrammer is not intended as a substitute for a controller or a digital command station due to the limited power you will never be able to run more than one locomotive at any time It is meant as a quick means of testing of any newly programmed locomotive 5 4 Sound Updates Sound files on any LokSound decoder may be deleted and be replaced by new data In 1999 LokSound classic was the world s first decoder to offer that unique feature Thus it is possible to convert a steam engine to a diesel or electric locomotive or vice versa at any time The decoder has a memory chip with 8 MBit storage capacity This provides approximately 65 seconds of sound data Perhaps you may ask how that is possible since you can hear continous sound from your engine once you have turned on the running sound The chip only stores a small fragment of the sound of the diesel engine about half a second This fragment is replayed in a continous loop creating the impression of a continous sound Such tricks help
37. riate sound slots will be replayed Do you want to prevent generating any sound at a certain position or change of position you simply do not enter a sound fragment in the appropriate sound slot Empty sound slots are shown in white while sound slots with sound fragments are displayed in blue The various sound slots have a different purpose effect depending on where they are located e Sound Slot MS is allocated to the change from Sound off to stationary sound and has sufficient space for two sound fragments Here you would enter the sound fragments that should be played when the sound module is switched on For instance for a diesel engine you would store the starting noise of the diesel The two possible entries that will be played one after the other allow a two part starting noise first the noise from the compressor then the actual start of the engine Sound Slot S is directly assigned to Stationary two entries are possible and in case of a diesel engine it should contain the idling noise of the diesel It is important to be aware that all sound fragments entered into sound slot 2 will be played in sequence and in loop mode This assures that the noise of the diesel can be heard as a continuous sound even so the actual sound fragment is only parts of asecond long When simulating a steam engine in Sound Slot S you would normally only enter a soft hiss to simulate the continuously escaping steam
38. te LokProgrammer3 Software 2 4 0 65 Projects Unnamed esu Eile Programmer Edit Settings Help pce e POT Aas lasos Jj 0N Decoder Test Decoder Tes d a Virtual Driver s Cab gt Activate Virtual Driver s Cab Address 3 Speed Step Mode f 14 Speed Steps DEL f 26 Speed Steps DEL f 128 Speed Steps DC mete ye ee IL Jj figure 5 Main screen 53450 LokProgrammer user manual V2 4 0 01 2005 2004 Reading out Data from a Decoder Setting Addresses Running Characteristics 5 4 1 Reading out Data from a Decoder Before changing any data It Is advisable to first read out the data Place the locomotive on the programming track and make sure the track is connected properly Afterwards you click on Read out CV s from decoder on the tool bar at the top of the screen Alternatively you may select Reading decoder data from the menu Programmer The programm starts the read out immediately also refer to Figure 6 Please be patient this process may take up to two minutes The progress is shown in the progress bar Reading CW s Please be patient po Cancel figure 6 read decoder data If the programm cannot read the data an error message will be displayed This could have several reasons e The locomotive is not sitting properly on the programming track or the track is not connected to the LokProgrammer e The decoder has not been wired correctly particularly the
39. to utilise the limited storage capacity to the optimum Within the chip any number of sound fragments may be stored The location and duration of each fragment is registered in a table The fragments are also numbered to find them quickly when needed 53450 LokProgrammer user manual V2 4 0 01 2005 Sound Updates The LokSound decoder also contains a Sequence plan containing all relevant information regarding when which sound fragment has to be replayed In conjunction with the sound files this represents a Rule book that tells the decoder what exactly it has to do and when 5 4 1 Available Sound Files Compiling sound projects for LokSound decoders is quite complex Therefore ESU electronic solutions ulm GmbH amp Co KG provides more than 80 completely configured sound files project files Thus you may choose the right sound for almost any locomotive class or type Due to the LokSound technology you can record as many sound files for as long as you like until you arrive at your ultimate sound 5 4 2 Sound Updates A Sound Update for a LokSound decoder is best carried out with the aid of the Assistant Restart the program and select the second point Sound Update in the menu Assistant and click Continue Also refer to figure 4 The following dialogue appears Upen fil Please enter filhamne and directory to load 4 saved project file figure 16 Update Selection of projectfile Click on Se
40. ts In addition to all sound data files you can also save all CV settings i e address acceleration etc in your project file Thus you can create a specific file of all the settings for a specific locomotive and save it to your hard disk 6 3 Loading Saving complete Projects In order to load or open a new project click onto Open in the File menu and select the desired file Should you only be at the beginning of your experiments with LokProgrammer we recommend to use one of the data files provided on the CD ROM that is supplied with LokProgrammer This contains a number of different steam and diesel engine sound projects that are an excellent starting point If you want to save changes you have made in the sound project simply click Save or Save as in the File menu depending on whether you want to override an existing project or if you want to create a new project under a new name H ESU Project files have the ending esu 6 4 Sound Slots in Detail As soon as you click onto one of the fields for sound slots a pop up window opens as shown in Figure 24 In this window the sound slots are enlarged for easier programming This pop up window can be moved around the screen and always shows the contents of the selected field marked with a red frame 16 figure 24 sound slots in detail Each Sound Slot consists of three parts e Start Here you could enter the starting sound of a steam whistle
41. unction mapping Is stored in CV s Therefore you should always read out the decoder data prior to implementing any changes to assure that you are aware of the current assignment of functions It is possible to assign several functions to one button You could for instance trigger a sound sequence every time function AUX 1 is activated However you cannot assign two different sound effects to the same button The feature of switching acceleration deceleration on and off separately with a function button deserves a special mention The same goes for the shunting mode It effectively reduces the speed to half These features are particularly useful for prototypical shunting movements Subject to the decoder type different lighting effects may be activated on most function outputs such as blinking or dimming The lamp supply is then pulsed for reducing their brightness The blinking sequence and the duration of the on and off period can be adjusted separately with a slide control Not all options are available on every decoder type subject to the decoder version and some theoretically possible combinations may not be practical Such impossible combinations are shaded grey 53450 LokProgrammer user manual V2 4 0 01 2005 Special Options MFX Settings Functions FSA Sih Frant Light Back Ligh PLEET A Appraise Tims Shute Heh Hurra Seed Sound onv cft Shall beaker j oogo0o0o0o090 lgqqooq0qo0q0q0
42. ved in the Windows wav format are suitable for use with LokSound decoders Whether they represent noise music or speech files it is absolutely immaterial The Windows wav format is the standard format for storing sound of any kind within the Windows system The files may be from the CD ROM provided with the LokProgrammer or they may have been downloaded from the Internet or and this is the most professional method you may have produced them yourself There are a number of applications available to generate wave data files The most popular is the Windows Media Recorder With this or a similar programm you can carry out audio recordings and then save them digitally as wav files on the hard disk As raw material for such audio recordings we recommend a DAT or any other high quality audio recorder In this booklet we cannot possibly provide comprehensive instructions on how to digitalize sound data with the aid of your computer and how to store them on the hard disk Please also refer to the manuals for your PC as well as the Audio Card which will provide further information to this topic 53450 LokProgrammer user manual V2 4 0 01 2005 2004 sound selection WAV files can be saved in varying sound quality The better the quality the larger the file In order to achieve optimal sound quality you should use the matching wav files suitable for the type of LokSound decoder For LokSound V3 0 LokSoundXL V3 0 LokSound mfx they are
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