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Empire Earth III Extended Electronic Manual
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1. Monuments Western artificers create impressive testaments to their empire s greatness Putting these monuments in the territory of a Native Tribe will positively sway that tribe s opinion of you eventually convincing that tribe to join your empire if you otherwise treat them nicely Research Faster Construction Ancient All builders construct buildings and structures faster Guildsman Medieval A tougher version of the Builder O Land Grab Representing government interests a Guildsman can outright purchase buildings from rival players The cost to buy buildings this way goes directly into the enemy s coffers Contractor Colonial The builder of the Colonial times of expansion O Fix Vehicle With a greater understanding of mechanical engineering Contractors and later Engineers can repair your vehicles They make a great support team for your cannons and later on tanks artillery and HERCs Engineer Modern The ultimate builder unit Barracks Produces infantry units Buildings Units and Unit Abilities City Center In addition to controlling territories produces the vitally important Builder line City Centers provide a slow trickle of wealth and raw materials Additionally hiring Scholars at the City Center is the only way to gain the Tech point resource Page 37 Javelin Ancient Moderate powered short ranged infantry o Spear Thong Spears go farther and strike harder wi
2. A player must build a Warehouse adjacent to a Raw Material site in order to begin collecting the resource Warehouses have three workers to start but additional workers can be purchased by filling the slots in the Warehouse Each additional worker costs more than the one previously purchased for that building Wealth Wealth is generated by building a market and establishing trade routes Once a market has been built the Player s first trade cart will appear and establish a trade route with the Player s nearest City Center Wealth is generated by each trade cart when it reaches its destination either a City Center or Dock and when it returns to its origin market The amount of wealth that is generated is determined by the straight line distance between the trade cart s origin and its destination The further away the more wealth that is generated but increased distance also exposes the trade cart to possible attack Markets like Warehouses have slots that can be purchased Each slot represents a trade cart which spawns a short time after the slot is purchased Trade carts move along their routes automatically once a route is set up You can change the destination of a route by selecting the market or the trade cart and right clicking anew destination In addition to Markets each Dock is allowed one trade route with another dock via a trade ship You can establish trade routes with other players if you first research the Foreign T
3. Colonial Large warship with both oars and sails Patrol Boat Modern Small fast ship with decent damage It is stealthy and can only be spotted by detector units Destroyer Modern Versatile ship often used to escort larger ships or control important sea routes It is capable of fighting against both air and sea units It can detect Stealthy units Explosive Powerboat Modern Non transport ship packed with explosives It can sacrifice itself to explode on a target naval unit to deal high damage It is stealthy so it cannot be spotted except by detector units o Explode The Explosive Dingy explodes to deal burst damage to nearby naval units Hovercraft Future Floating fortress with long range weapons and that can travel over both land and water It is also a detector of stealthy units Arsenal Ship Future Big barge armed with powerful bombardment weapons It is visible when attacking but otherwise has extreme stealth and so cannot be spotted even by detector units Page 51 Empire Earth 3 Airbase Launches air strikes and reconnaissance missions e F4 Djin Modern Basic fighter bomber e Rotor Transport Modern Large helicopter capable of transporting infantry units over long distance e Sa eqgeh Fast and expensive fighter bomber with a stealth capability e Mission Types o Aerial Recon Launches an air recon mission o Bombing Run Launches a bombing mission o Escorted Bombing Run Launches a
4. Modern Small tank that fires a Ssmall caliber shell at a quick rate o Amphibious APC Armored Personnel Carrier tank Can transport infantry over land or more Slowly over water o Mantis Tank Modern Tank with good armor and range o Gastropod Tank Future Genetically engineered tank crawler Acid Globule The tank fires a projectile of potent acid o Kabutogani Future Genetically engineered Armored Personnel Carrier tank Able to transport infantry and can and shoot critter bombs Critter Bomb The Genetic APC spits out a mobile bomb which attacks the target e Workshop produces siege weapons and field guns o Cloud Ladder Ancient Enclosed wheeled transport vehicle that extends a ladder for scaling walls Siege Arrow Crew will shoot large siege arrows against enemy buildings o Double Crossbow Ancient A field gun that fires huge arrow projectiles Strong against infantry Dragon Bolts Adds more projectiles to the attack for damage over a larger area o Traction Trebuchet Medieval a human powered siege trebuchet with fair range but a relatively good rate of fire 10 000 Enemy Bomb A noxious gas bomb that slows and damages infantry en mass o Mortar Colonial Gunpowder artillery with better range than the Traction Trebuchet Bomblets inherently fires a mass of Small bombs which explode over an area Good vs infantry Page 57 Empire Earth 3 Field Canno
5. 36 POO OMS e O r dl seca laren weit oeaotelidaettasiaetauaic asta tatents 37 Teritory Contolrassssren siete ba taseule wi e tiie sla wits Sh buic diene Stina tte ela 37 Popula ON sitiustdaaeavieeaincauce sales enaateniia T T E 37 Unique Combat Action and Empire Techs cccccssssssssssseseccccecceceeaeeeeesseseeeees 37 B ildines Units and Umit A bites siciscninirennn i ien 37 TV Middle Eastern Rem enri ce cvonsccetyeudeticacasehbennserelousdcuabees ea seadeecsboswens 45 Bulli CONS UCU OM serseri A E E E aT 45 TEO y C ONO riei R tate tncieuntadelitetsiades 45 Fopalat oiean dra r ER E 45 Unique Combat Action and Empire Techs sesesssesesesooeeeeessssssssssssseteerressssssssseeeeee 45 B ildines Units and Waites laee a 46 Ne Far Eastern ReO Oe aieo o E EE at 53 Buddin Constructo enosn cae E E EA E E EN 53 TV CREILOL YC ONL Ohe ade ites sasree es aiasietn sheatpis sp oailde ebsaieed rengettn sd cotta aon eis senanela ekien da ease 53 G G 0 OU 1U1 01d eee ne OMe EE Ronee rare reir nnn an ener TT er mre rer 53 Unique Combat Action and Empire Techs cccccsssssesseseeececeeeeeeeeeeaeeesseseseees 53 Burldines Units and UnitsA Dine s icenen eee a EEE an aE Ea 54 Vie CISM SUPPOLl ras isa E thane 60 MHE Systemi Spec MICA ONS kE R EE 62 VIL Leie ASe eme a meee setlersornnasesteal ances een taxtdaeumiueecechaces 63 EX EOC TGS erras EEE 67 Page 3 Empire Earth 3 I Getting Started So You Want to Conquer the World Thank you for
6. Events An ongoing record of game events and objectives Command Card Ability Panel Shows all available unit abilities and any new abilities available for research Page 10 Empire Earth 3 The buttons and tools on the Main Screen give you full control over everything in the game Here is what you will find on the main screen e Event Log During the World Domination Campaign players will encounter random Events The Event Log keeps track of all current events the player has encountered and what objectives must be met to complete them There is also a history of events e Diplomacy By clicking on the Diplomacy icon players can open the Page 11 Empire Earth 3 The Diplomacy Controls allow players to propose and review alliances declare war or neutrality and tribute resources units or even whole provinces World Domination only Minimap The Minimap is a powerful tool that shows a miniature version of the entire battlefield Using the Minimap players can look at the entire map issue movement commands to selected units by right clicking on the Minimap as well as tracking enemy movement resources and more if within line of sight By using the Flare icon players can flag important areas on the Minimap for allies even AI allies to take notice of Resources and Population These meters show how many resources you currently have in your stockpiles Population is shown in the f
7. Steve Shaw Tara Teich Tim Crosby Liquid Development Empire Earth 3 Mad Doc Support Bev Manning Debbie Waggenheim Dianne Bishop Ed Donaghue Fran O Neil Jeff Deshairness Matt Wilson Monica Keleher Nathan Raymond Ron Rosenberg Shaun McDermott Steve Nadeau Tina Gauthier Special Thanks Vicky Wu Davis Shao Do Davis Jon Lourie Brian Lamkin Dr amp Mrs Davis Steve Crane Chris Taylor Page 68 Empire Earth 3 Published By Sterra Entertainment CREATIVE DEPARTMENT VICE PRESIDENT CREATIVE Chris Miller CREATIVE DIRECTOR Jeff Brown CREATIVE ASSOCIATE Matt Stokes PLAY BALANCE TEAM Timur Anoshechkin Don Choi Sean Chong Kirk Cole David Spaccia and Cameron Cole PRODUCTION EXECUTIVE PRODUCER Scott Hawkins EXECUTIVE PRODUCER Kenneth S Rosman SENIOR PRODUCER Jeff Buccellato ASSOCIATE PRODUCER Jared Yeager ASSOCIATE PRODUCER Glenn Dphrepaulezz PRESIDENT WORLDWIDE STUDIOS Martin Tremblay SENIOR VP OF PRODUCTION Mario Coculuzzi TECHNICAL GROUP VP TECHNOLOGY Brian Leake TECHNICAL DIRECTOR Sean Palmer ASSOCIATE TECHNICAL DIRECTOR Asen Kovachev Page 69 SENIOR SOFTWARE ENGINEER Danny Koo SOFTWARE ENGINEER Ben Hines MARKETING BRAND MARKETING SENIOR VP GLOBAL MARKETING Al Simone VP INTERNATIONAL MARKETING Chloe Rothwell VP MARKETING David Kim GLOBAL BRAND MANAGER Michael Lawrence ASSOCIATE BRAND MANAGER Greg Agius ASSOCIATE BRAND MANAGER IN
8. a basic alliance proposal or declare war on another player or a native tribe When you bring up the Diplomacy controls select the player you want to ally with or declare war on A series of diplomatic option buttons appear To instantly propose a Timed Alliance or a Breakable Alliance click the appropriate button The default timed alliance is 10 minutes To declare war on a player and become mutual enemies click the Declare War button next to the alliance buttons To declare war on a neutral player you can instead force attack that player s units Select units and order them to attack by holding the Alt key and attacking a target by right clicking on it When a player sends an alliance or any kind of proposal to you the Diplomacy button will blink Click it and you ll see the button of the player s who sent a proposal blinking If only one proposal is pending Quick Response buttons will appear by the player button otherwise click the player button to see Quick Response options for that player s proposal The Quick Response buttons allow you to accept or reject a proposal instantly or make a counter proposal see Proposals below Hover your mouse pointer over the buttons to see a tooltip that summarizes what the other player has proposed Tributes Players can tribute resources units and buildings to other players or Native Tribes This can be particularly effective at raising your Relations with a tribe In the Dip
9. army s name The default name is simply army and the number of the army but you may double click on the name to edit it The same bar also acts as a population meter filling up as you select units to put in the army Underneath the name bar are columns for each building type Each column lists every unit that is available according to your current era and researched units Tooltips will appear over each unit icon naming the unit and listing its information Add units to the army by left clicking on the desired unit icons or right click to reduce the number When the pop cap bar is full no additional units may be put in the army As you advance Eras the maximum size of your armies goes up All armies must contain at least one unit capable of constructing buildings the unit will vary depending on which region you are playing Army composition Page 28 Empire Earth 3 is considered final once you move the army or end the turn but you are allowed to modify the contents of an army for a cost if the army is in a province you own modifying an army is free if it s in a Military province At the bottom of the screen is a set of template buttons These are quick fill shortcuts three are predefined offensive defensive and naval and three are player defined To create a player defined template fill up the army as desired then click on any of the three save buttons to save that template Click the User buttons to load
10. by attack aircraft Empire Earth 3 Kamikaze Misisoin Jet Fighter crashes into selecting target dealing heavy damage to it and nearby units Zombie Bombing Run the Zombie Bomber crashes into the selected target doing damage and releasing a cloud of tiny parasites which burrow into nearby organic units and may convert them after a few seconds e Fortress Defensive structure that can garrison units and fire on enemies Attack strength increases with more garrisoned units e Tower Defensive structure that can attack enemies The Far East towers have an anti air capability e Wall Defensive structure that creates a barrier to ground units Units can occupy the top of the wall via constructed access points and attack e Market Generates wealth by setting up trade routes o Silk Peddler Wagon Truck an automated trade vehicle that generates wealth Additional trade vehicles can be purchased to increase revenue Longer routes are more valuable e Warehouse Accumulates raw material resources from resource sites Additional workers can be purchased to increase the rate of resource gathering VI Customer Support PLEASE READ THE FOLLOWING SECTION CAREFULLY IF YOU PURCHASED THIS GAME VIA DOWNLOAD YOU WILL NEED TO CONTACT TECHNICAL SUPPORT AT THE WEBSITE YOU PURCHASED FROM FOR ALL INSTALLATION PURCHASING DOWNLOAD ISSUES AND REFUNDS Page 60 Empire Earth 3 Before contacting Technical Support plea
11. of NVIDIA Corporation in the United States and or other countries Uses Bink Video Technology Copyright 1997 2007 by RAD Game Tools Inc Uses Miles Sound System Copyright 1991 2007 by RAD Game Tools Inc Windows and the Windows Vista start button logo are registered trademarks or trademarks of Microsoft Corporation in the United States and or other countries and Games for Windows and the Windows Vista start button logo are used under license from Microsoft The ratings icon is a registered trademark of the Entertainment Software Association Software platform logo and IEMA 2007 All other trademarks are property of their respective owners Page 2 Empire Earth 3 Contents DGG Cin Stated ess n cs Sit woceieeas tact neancie Meade Sneacaad A E E 4 So YOu Want to Conquer the World niri cerar a E AEE AVS Cal RMU asse E A ue suai E E E ones 4 MS AM TAT i aerate ce tee agate tienes edna ntustea esate E eats O E Game I VES isos sensi rs E stew Dees reediasacbs EE 5 Gine OPUN a a a Deen etn eae eeneT 7 Tutorials And Tolpe E EAE E E EEAS 13 He BaSe ONC CII Sen E 14 Man Feat eea ena O R 14 ReO E Sa E E E E E EAEE E ETON 16 PUIG AU S aa Na 17 Eras and Technology niasin a E E A E Caasiacste 18 COMBA iiri e Picola NANEN Gane VENON NA AOAO 18 DORO O a heen T we erry E rer ynetrn Treen rer sre renner re 22 Word Domina lO Mernosroriisiii erea E alae tue dadayecainayeteadees nea docoece 25 H Weten RESON e taee td nana ee leiden adele teal
12. on the battlefield o Reactive Armor Specifically made to counter enemy tanks this armor halves the amount of damage taken from other tanks ARV Future Light armed robotic vehicle that cooks enemy units o Microwave Gun This initially weak attack increases over time dramatically powering up damage done as long as the attack is focused on a single area Halftrack HERC Future Hero A mighty and versatile machine Page 40 Empire Earth 3 o Quantum Singularity Gun Creates a black hole at a location which will eventually suck in all units in an area Mobile units automatically attempt to flee Workshop Produces siege units for destroying buildings and field guns for peppering large areas Page 41 Onager Ancient Single arm catapult designed to take down buildings Siege Tower Ancient Large well armored infantry transport that deposits attackers over enemy walls Lithobolos Ancient Medium sized stone thrower Excellent against infantry and support units Chiero ballista Medieval Upgraded anti infantry field weapon now with arrows Counterweight Trebuchet Medieval A more advanced tosser of rocks Excels against buildings Bronze Cannon Colonial Early gunpowder field gun o Grapeshot Fires a shorter stronger volley into a cone shaped area 88mm Gun Modern A powerful long range field gun Good anti tank weapon o Anti Air Allows the 88 to target air units in addition t
13. s missiles will briefly irradiate the target causing damage to units in the area e ZU 23 MM Future Mobile anti aircraft support artillery It can detect stealthy units with advanced radar Dock A shipyard that produces naval units and can be a destination for trade vehicles Most ships can transport units e Reed Ship Ancient Early ship with both offense and transport capabilities e Fire Ships Non transport ships laden with hay and dry grass They can burn itself to deal damage to nearby naval units Upgradeable in the Colonial Era Page 50 Empire Earth 3 o Burn The Fire ship sets itself on fire to deal damage to nearby naval units o Explode Colonial The Fire ship explodes to deal burst damage to nearby naval units Fishing Ships Small vessels that fish to gather raw materials Trade Raft Trade Dhow Small ships which travel aquatic trade routes Purchase by buying a worker slot Trade Oil Tanker Modern Large tanker ship which travels aquatic trade routes o Detonate Oil Tankers can self destruct to damage over a wide area Liburna Medieval Small and fast ship designed for harassing other naval vessels Galley Medieval Large oared ship with a mangonel mounted on deck o Great Nafta Bomb An early explosive projectile that does high damage over an area Dhow Colonial Light ship modified for combat o Raid Passive receives a resource bonus for destroying units and buildings Galleas
14. same number or on the Same team Use Pre made Custom Civs Enabling this option allows players to use civilizations that they have created using the custom civilization maker included with the game By default this option is set to off Maximum Minimum Era These drop downs allow you to set the starting and ending eras for the technology in the game The default option allows all five Eras to be played through from Ancient to Future Use Quickstart Selecting this option will give all players additional resources and units at the beginning of the game to allow for a faster start When enabled you can choose Small Medium or Large to set the starting army size By default this option is set to On Lock Teams This option allows you to specify that players may not break starting alliances or form new ones effectively turning off most diplomacy options for the game By default this option is set to off Teams Start Together This option makes players on the same team start in adjacent territories on the map By default this option is set to 66 29 on Initial Cease Fire This option allows you to set a time during which no attacks may be made against other players This option is set to None by default Reveal Map This option determines how fog of war behaves in the game Unrevealed sets the map as black until explored Explored sets the terrain as visible initia
15. then complete the given objectives Some events are short and easy some are long and hard and some when completed spawn new events You can opt to turn off events in the game options when you set up a custom game Armies There are three world units armies spies and trade vehicles World units are mobile and appear as icons on the world map Let s look at armies first An Army is comprised of land units and or naval units up to a certain pop limit To create an army you must be below your army cap and have enough resources Your army cap is the sum of the military values of all your Military provinces Armies cost world resources to create and must be created in a Military province Page 27 Empire Earth 3 To create an army click on a Military province to open the Province panel or drag the Army icon in the upper left of the UI into a Military province In the panel click on one of the two empty army icons next to the Military value and the Army Composition panel is displayed If you already have one or two armies in this province one or both icons will not be empty Clicking on an active army icon will open that army in the Army Composition panel allowing you to change its composition which you may do for free if the army is in a Military province You may not have more than two of your armies in a province at a time Load Military Militia Save Military Militia At the top of the panel is a bar displaying the
16. Empire Earth 3 Empire Earth III Extended Electronic Manual Welcome to the Empire Earth III extended electronic manual This special edition of the EE3 manual was created to provide updated information about the game including game adjustments and changes that were updated after the printed manual was completed give users further details about game features that could not fit into the printed manual and allow users to find the latest information about the game in a single location Page 1 Empire Earth 3 2007 Sierra Entertainment Inc All rights reserved Empire Earth Sierra and their respective logos are either registered trademarks or trademarks of Sierra Entertainment Inc in the U S and or other countries Mad Doc Software Mad Doc the Mad Doc flask and the Mad Doc logo are either registered trademarks or trademarks of Mad Doc Software LLC All rights reserved This product contains software technology licensed from GameSpy Industries Inc 1999 2007 GameSpy Industries Inc GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries Inc All rights reserved Portions of this software are included under license 2006 Numerical Design Ltd All Rights Reserved AGEIA and PhysX both stylized and non stylized are trademarks of AGEIA Technologies Inc and are used under license The NVIDIA logo GeForce and The Way It s Meant To Be Played logo are registered trademarks or trademarks
17. R DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM AND ANY NEW MATERIAL OR AN ON LINE PROVIDER AUTHORIZED BY LICENSOR INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL WORK STOPPAGE COMPUTER FAILURE OR MALFUNCTION OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2 312 3 OF THE UNIFORM COMMERCIAL CODE AND OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED FURTHER EACH OF LICENSOR ITS PARENT AND THE ON LINE PROVIDER SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS ACCOUNTS STATISTICS OR USER PROFILE INFORMATION STORED ON AN AUTHORIZED ON LINE GAME PROVIDER EACH OF LICENSOR IT S PARENT AND THE ON LINE PROVIDER SHALL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON OTHER ON LINE PROVIDERS AUTHORIZED BY LICENSOR INCLUDING BUT NOT LIMITED TO ISP DISRUPTIONS SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE Some states do not allow the exclusion or limitation of incidental or consequential damages or allow limitations on how long an implied warranty lasts so the above limitations may not apply 11 Equitable Remedies You hereby agree that Licensor would be irreparably damaged if the terms of this License Agreement were not specifically enforced and therefore you agree that Licensor shall be entitled without bond other security or proof of damages to appropri
18. SE USING THE SOFTWARE PROGRAM YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT PROMPTLY CONTACT SIERRA CUSTOMER SERVICE AT 800 757 7707 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE Page 63 Empire Earth 3 This software program and any files that are provided by Sierra Entertainment Inc to you by on line transmission or otherwise to patch update or modify the software program inclusive of New Materials as defined in Section 1 below as well as any printed materials on line or electronic documentation and any and all copies and derivative works of such software program and materials collectively the Program are the copyrighted work of Sierra Entertainment Inc and or its licensors licensees and suppliers collectively referred to herein as Licensor All use of the Program is governed by the terms of the End User License Agreement which is provided below License Agreement The Program is solely for use by end users according to the terms of the License Agreement Any use reproduction or redistribution of the Program not in accordance with the terms of the License Agreement is expressly prohibited END USER LICENSE AGREEMENT 1 Limited Use License Licensor hereby grants and by installing the Program you thereby accept a limited non exclusive license and right to install and use one 1 copy of the Pro
19. Steve Parker CREATIVE DIRECTOR Kathy Carter Humphreys CREATIVE MANAGER Kristy Cheng GRAPHIC DESIGNER Andy Nunez ASSOCIATE GRAPHIC DESIGNERS Cheryl Williams and Logan Bell ART DIRECTOR Shamus Horak CONCEPT ARTIST Michael O Hare GRAPHIC DESIGNER Ting Ting Chen Page 70 Empire Earth 3 VIDEO EDITOR Craig Nelson CONSUMER RESEARCH PROJECT MANAGER SENIOR MANAGER Karen Mah Linda Howard ACCOUNT SUPERVISOR SENIOR ANALYST Dalene Tarr Michael Nguyen PRODUCTION MANAGER JUNIOR RESEARCH ANALYST Anthony Rietta Page Patten LEGAL Rod Rigole James Riordan Kevin Crook and Pam Teller QUALITY ASSURANCE SENIOR DIRECTOR OF QUALITY ASSURANCE Samer Raad STUDIO SUPPORT SERVICES OFFICE MANAGER Anna Booth STUDIO SUPPORT SERVICES ADMINISTRATION ASSISTANT Nuria Andres SENIOR QA MANAGER Michael Gonzales QA MANAGER William Guerrero PROJECT LEAD Troy Mirmirani QA TESTERS Kevin Aguirre Alexandra Avalos Rory Ball Daniel Bollinger Rommel Brigaudit Timothy Cottage Katherine Gates Chris Gregory Danny Im Chiyo Kindregan Levi Luke Philip Luke Michael Luyties James Ong David Scharf James Pratt Young Nick Springer Rodrigo R Suarez and John Zimmermann COMPATIBILITY REQUIREMENTS SUPERVISOR Robert Fleischacker COMPATIBILITY REQUIREMENTS GROUP Austin Kienzle Farid Kazimi and Robbie Fenoglio QA SUPERVISORS James Pasque and Marcus Quinn BURN LAB SUPERVISORS Afolabi Akibola and Chris Miller Pa
20. TERNATIONAL MARKETING Christopher Wincek INTEGRATED MARKETING VP INTEGRATED MARKETING Ami Matsumura Blaire COORDINATOR INTEGRATED MARKETING Rachelle Rosenblat DIRECTOR PROMOTIONS amp IN GAME MARKETING Julie Thomas Knap MANAGER PROMOTIONS amp IN GAME MARKETING Matthew Allen SPECIALIST PROMOTIONS amp IN GAME MARKETING Nikki Pounds DIRECTOR CHANNEL MARKETING Linda Ethridge MANAGER CHANNEL MARKETING Jim Halkett ASSOC MANAGER CHANNEL MARKETING NR Pesquera COORDINATOR CHANNEL MARKETING Mark Madsen MANAGER INTERACTIVE MARKETING Jack Walker COORDINATOR INTERACTIVE MARKETING Eric So COORDINATOR INTERACTIVE MARKETING Chad Nimmo MEDIA SERVICES VP OF MEDIA PRODUCTIONS James Carey ADDITIONAL VO CASTING AND VO DIRECTION Eric Weiss VO DIRECTION Matt Stokes SENIOR VIDEO EDITOR Tonya Stumphauzer VIDEO EDITORS Anita Crouch Andrew Pierce and Nate Hubbard IMAGE SPECIALISTS Blake Hill and Kevin Hill PRODUCTION ASSISTANT Stewart Schuster PROJECT SUPERVISOR OF MEDIA PRODUCTIONS Amy Allison Empire Earth 3 AUDIO DEPARTMENT SOUND DIRECTOR SOUND DEPARTMENT Iain Ross SENIOR STUDIO ENGINEER Lin Gardiner SOUND DIRECTOR Rob Bridgett DIALOGUE EDITORS Alex Cohen and Rob Coxford SOUND PRODUCTION COORDINATOR Nicole Pinto PUBLIC RELATIONS GLOBAL PR DIRECTOR Erik Reynolds ASSOCIATE PR MANAGER Michael Cerven CREATIVE SERVICES VP CREATIVE SERVICES
21. a saved template Army Health Like individual units on the battle level armies have a health bar If you lose a battle the armies involved are lost If you win your armies still take some damage Armies are considered at rest if they don t move or attack for a turn An army recovers health during each turn it is at rest unless you are over your army cap On the battle level units in a damaged army have their health capped at the same percentage These units cannot be healed beyond the cap but units produced during the battle will have full health Moving Armies To move an Army click on its icon on the word map left click to de select a selected army The mouse pointer changes to a move pointer When you hover the pointer over a province the province will highlight green if it is a valid province to move to or will tint red if it is an invalid destination Right click in valid province to order the army to move there Armies can generally move only one province per turn but certain Empire Technologies can increase this Moves don t take effect until you end the turn so you can undo a move by moving the army back to its original province You cannot have more than two of your armies in one province at a time To move any army over water e g through an ocean province the army must contain enough ships with transport capacity to carry all the land units in the army The sum of the ships capacities is call
22. a strong attack o Full Broadside Fires all cannons at the same time in one large attack Dreadnaught Modern Large steel battleship with modern weaponry excellent against buildings o Train Gunmen Dreadnaughts can train infantry onboard providing great flexibility for their strikes on land Attack Sub Modern Submarines are of course excellent against other ships They are also stealthy unable to be seen except by detector units Hydrofoil Modern This western Destroyer is quick and capable of detecting and attacking Submarines Aircraft Carrier Modern These act as mobile Airfields capable of sending the same missions as a normal Air base o SONAR Carriers can be equipped to spot Submarines making them less vulnerable to that terror from the deep Page 42 Empire Earth 3 e Strategic Sub Future A faster but conventional Submarine that can only be spotted by detectors o SLCM Strategic Submarines can be equipped with surface to surface missiles giving them the ability to attack land as well as sea targets e Battlesub Future This sub carries a single powerful large gun and is also a stealthy transport Ship Air Base Launches air strikes and reconnaissance missions Western Airbases with their superior planes and technology clearly rule the skies Biplane Modern Basic plane capable of performing either fighter or bomber missions but not especially good at either task e Increa
23. and have many special abilities that make them surprisingly useful and deadly Infantry work best as a large attack group or as escorts for larger weapons but watch out for Field Guns Raider What Radier units lack in armor they more than make up for in speed Your Raider units are your best scouts and can cover ground rapidly allowing you to locate and keep an eye on your enemies Raiders are also excellent at destroying enemy Resource Workers and Trade Carts Finally Raiders also serve as great counters to enemy siege weapons due to their speed and weapon expertise Page 18 Empire Earth 3 Shock Cavalry Shock Cavalry units are slow powerful and often covered head to toe in thick armor These armored horse units excel at cutting down Basic Infantry and can take out a group and ride away before the enemy even knows what happened Anti Cavalry Within your army you also have specialized units for wiping out Cavalry But keep them away from enemy Basic Infantry units as Anti Cavalry units are especially vulnerable to them Field Weapons The Field weapon is your arsenal s compact artillery Field Weapons are perfect for attacking large groups of slow moving units such as Basic Infantry and Anti Cavalry foot soldiers and tearing them to shreds Siege Weapons Siege Weapons are your largest engines of war on land While very slow moving Siege Weapons are devastatingly powerful when used against enemy structures Even one si
24. ange Boost Extends the zone of control that in which Fortresses can inflict damage e Increased Hit Points Makes the Western Fortress one of the most difficult buildings to take down e Anti Air Emplacements e Anti Air Gun Anti air building that protects an area from enemy air missions helicopters flying HERCs etc e SAM Emplacement Surface to Air Missile the best anti air defense the West can get e Tower Defensive structure that can attack enemies e Detect can gain the ability to detect stealthy units e Wall Defensive structure that creates a barrier to ground units Units can occupy the top of the wall via constructed access points and attack e Market Generates wealth by setting up trade routes e Trade Carts Transfers goods from Markets to City Centers or Docks Extra carts can be purchased at the Market by hiring worker slots Longer routes are more valuable e Foreign Trade allows you to trade with other players except enemies Page 44 Empire Earth 3 e Warehouse Accumulates raw materials from resource sites Additional workers can be purchased to increase the rate of resource gathering IV Middle Eastern Region The Middle East specializes in cavalry units and excels at the element of surprise as well as hit and run tactics They are a mobile faction which can pick up and move most of their buildings to relocate or set up a forward base As the Masters of Mobility this faction primaril
25. ate equitable remedies with respect to breaches of this License Agreement in addition to such other remedies as Licensor may otherwise have available to it under applicable laws In the event any litigation is brought by either party in connection with this License Agreement the prevailing party in such litigation shall be entitled to recover from the other party all the costs attorneys fees and other expenses incurred by such prevailing party in the litigation 12 Limitations on License Nothing in this License Agreement shall preclude you from making or authorizing the making of another copy or adaptation of the Program and any New Materials Page 66 Empire Earth 3 provided however that 1 such new copy or adaptation is created as an essential step in your utilization of the Program and any New Materials in accordance with the terms of this License Agreement and for NO OTHER PURPOSE or 2 such new copy or adaptation is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program and any New Materials the Termination of this Agreement or other circumstances under which your continued use of the Program and any New Materials ceases to be rightful 13 Miscellaneous This License Agreement shall be deemed to have been made and executed in the State of California and any dispute arising hereunder shall be resolved in accordance with the law of California You agree that any claim asserte
26. ayers by building City Centers see the sections on each region for details Each territory can support a single City Center and a single Market and as many other buildings as its boundaries will permit The number of territories varies from map to map but will be never be fewer than two or more than twenty As territories only exist on land the number of territories per map is also determined by the amount of water that is present the more water Oceans or seas on a map the fewer territories will be present Terrain and Weather Each map type in Empire Earth HI will have markedly different terrain that is typical for the area of the Earth that it represents Each of the four distinct terrain types will have weather that is appropriate for that area The type of weather on a map will vary by climate and intensity For instance an Arid climate map will either have Wind low intensity or Dust Storm high intensity Weather does not impact gameplay Weather effects can be toggled on or off in the Advanced Video Options Treasures Treasures are special items discovered by a player s units as they explore and conquer the world Treasures will appear as either buildings containing special units or as relics small items the player finds By claiming a treasure the player will be provided with a one time benefit either special units or resources Some treasures are guarded in which case the guards must be eliminated bef
27. be made through methods and means expressly approved by Licensor Under no circumstances may you connect or create tools that allow you to connect to the hosting service s private binary interface or interfaces other than those explicitly provided by Licensor for public use 4 Program Transfer You may permanently transfer all of your rights under this License Agreement provided the recipient agrees to the terms of this License Agreement and you agree to remove the Program and any New Materials from your home business or portable computer 5 Termination This License Agreement is effective until terminated You may terminate the License Agreement at any time by destroying the Program and any New Materials Licensor may at its discretion terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein In such event you must immediately destroy the Program and any New Materials 6 Export Controls The Program may not be re exported downloaded or otherwise exported into or to a national or resident of any country to which the U S has embargoed goods or to anyone on the U S Treasury Department s list of Specially Designated Nationals or the U S Commerce Department s Table of Denial Orders By installing the Program you are agreeing to the foregoing and you are representing and warranting that you are not located in under the control of or a national or resident of any such countr
28. bombing mission escorted by attack aircraft Missile Base A small missile silo which launches missile strikes at great range o Shahab 4 A long range single warhead missile with good range o Multiple Independent Re Entry Vehicle A powerful missile with multiple warheads that damage a wide area Fortress Defensive structure that can garrison units and fire on enemies Attack strength increases with more garrisoned units Middle East Fortresses also increase pop cap o Boiling Oil Medieval Area of effect ability that does damage to all units around the fortress Bazaar Generates wealth by setting up trade routes o Trade Vehicles Automated trade vehicles that generate wealth Additional trade vehicles can be purchased to increase revenue by hiring worker slots Longer routes are more valuable Warehouse Accumulates raw material resources from resource sites Additional workers can be purchased to increase the rate of resource gathering Page 52 Empire Earth 3 V Far Eastern Region The Far East relies heavily on large quantities of cheap agile infantry units through the first three Eras This means that in order to dominate you Il need to play aggressively and strive to turn a numerical advantage into territory control and a strong economy In the Future the Far East develops genetic engineering and can field a menagerie of powerful beasts The Far East region may not be as technologically advanced as the W
29. ce or another player has moved an army into a province you own Double click a province that is flashing red to resolve the battle pending there You may choose to fight each battle in battle mode which plays out in real time on the province map or choose Auto Resolve to have the battle instantly and automatically resolved for you based on the strengths and weakness of each side involved in the battle You may auto resolve against full AI players only not Native Tribes Note Some Empire Techs can be used only in pending battles see below After you resolve all your battles you can produce and move world units use Empire Techs explained below or advance to the next Era if you have accumulated enough Research The turn does not end until you click the Advance Turn button at the top center of the World screen Below that button is the current year which loosely corresponds to the Era you are in and the turn you re on Hover the mouse pointer over to see the turn number World Events World events are missions and quests that occur randomly or when certain conditions are met during a World Domination game When world events occur you are presented with a briefing that describes the situation and are given objectives to complete Completing an event will generally result in a reward or benefit Some events are optional so you can choose to accept or skip them If you decide to complete an event accept it when asked and
30. commended System Requirements e 3 2 GHz Intel Pentium 4 AMD Athlon 64 3500 or faster processor dual core Pentium D Core 2 Duo or Athlon X2 FX processor recommended e NVIDIA GeForce 7000 series graphics card or equivalent DirectX 9 0c compliant 256 MB 3D video card supporting Hardware T amp L and Shader Model 3 0 or higher 512 MB SLI compatible 3D video cards recommended 1 GB RAM or more GB Virtual Memory paging file recommended as well 6 5 GB of uncompressed hard disk space for game files Microsoft Windows 32 BIT XP or Windows Vista operating system DirectX 9 0c included DirectX compatible sound card and speakers or headphones DVD drive Microsoft compatible mouse and keyboard Internet Connection HIGH SPEED Cable DSL LAN for faster online play Updates and Patches Check the Empire Earth III website www empireearth com or www sierra com for any updated or patches prior to playing the game Please note that patches and updates may be automatically downloaded and applied when you log into an online game SIERRA WARANTY AND LEGAL INFORMATION Sierra s end user license agreement limited warranty and return policy is set forth in the EULA found at the end of this manual and is also available during the install of the product Vill License Agreement YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM BY INSTALLING OR OTHERWI
31. ctivate the tech you want by clicking on it When used it may take a turn for the effects to happen depending on the tech Roads amp Infrastructure Military Tier 1 e Use Cost Pay per province e Description Build roads and infrastructure in your provinces to grant a free move to friendly armies or spies moving through it Propaganda Military Tier 1 Page 32 Empire Earth 3 Resistance Lightning Deployment Use Cost Pay per use Description Spy Power Move a spy into a province that contains one or more unfriendly armies and activate this power The spy spreads anti war propaganda causing all non allied armies in that province not to heal for a couple turns even if they move from that province Military Tier 2 Use Cost Pay per use Description Resistance fighters extra units augment your forces in the selected province for one battle Military Tier 2 Use Cost Pay per use Description Move one army from an owned province into any other owned province in one turn even if other provinces intervene Reinforcements Scorched Earth Military Tier 2 Use Cost Pay per use and army is lost Description Designate an army as reinforcements for one turn and select an adjacent province it s meant to reinforce In a battle in the adjacent province you can choose to call in your reinforcements effectively getting an extra army s worth of units to fight with although the army itself is disbanded on the w
32. cure place the DVD ROM and Key Code will be required if you need to reinstall the game Launching EE3 After installation launch the game When you launch EE3 you will be presented with the Main Screen where you can choose the game type to play Page 4 Empire Earth 3 and adjust game options Via the Tools menu you can view a recorded game view game credits access the map editor and set up user profiles You can also create a civilization Before you start playing Empire Earth III you must select which type of game you d like to play Game Types There are two types of games in Empire Earth III Single player and Multiplayer Single Player There are three ways to play a Single Player Game Tutorial The tutorials teach the basics of the game from movement to combat to harvesting resources Even if you have played the other games in the Empire Earth series we highly recommend that you play the tutorials as much has changed in Empire Earth III World Domination Game World Domination mode is Empire Earth IT s exciting Single Player campaign game Conquer the globe as you take on other civilizations and native tribes within a realistic 3D map of Earth Main Campaign Choose your region and difficulty level and dive right in The number and types of opponents are preset This is the fastest way to get a World Domination game going and is recommended for first time players Don t forget to play the tutorial
33. d Axeman Medieval These are your professional melee infantry They are tougher than the regular Axeman e Staff Slingers Medieval Ranged infantry more powerful than the Slinger They are strong against anti cavalry untis e Naffatin Medieval Support infantry upgrade of the Sapper with a short range Nafta Bomb attack that affects an area Can learn the detonate ability to self destruct dealing large amounts of damage to all units in the area o Nafta Bomb Explosive weapon hurled at the enemy which explodes doing damage over an area o Sap Destroy structures by digging a tunnel from a distance and undermining the structure o Detonate Naffatin can self destruct causing area of effect damage at the cost of your unit s destruction e Trench Gunner Colonial Ranged infantry with a large caliber weapon Page 47 Empire Earth 3 e Mujaheddin Modern Sturdy ranged support infantry with a decent attack that s good against tanks He also can gain the ability to Detonate o Land Mine An explosive device that the unit plants in the ground They explode when an enemy comes too close damaging all units in the area e Revolutionary Guard Modern Cheap and competent ranged infantry This unit has camouflage which grants the unit invisibility to non detectors while standing still e Guerrilla Leader Modern Hero A strong hero unit armed with a gun and leadership skills o Dig Tunnel The hero digs a tunnel wh
34. d in already owned territories Western defenses include walls towers fortresses and anti aircraft emplacements to guard the homeland Population Supporting the forces requires a stable home Western empires build houses to provide population space for their military Unique Combat Action and Empire Techs Combat Action e Recuperate Modern units in the West can heal themselves while standing still and not fighting Empire Techs World Domination only e Shock and Awe Activate this on a province before invading A large number of bombers make a run over the province heavily damaging the enemy before your troops arrive e Sanctions Shuts down all resource gathering and trade in the province on both a global and local level No one including the Western player levying Sanctions can gather any kind of resources from the province for a number of turns e Foment Revolt Causes a civil revolt in an enemy province neighboring your empire This causes that player to lose control of the province Empire Earth 3 Builder Ancient The mainstay of the Western empire and the only unit capable of constructing buildings for the Western region along with the upgraded versions of the Builder O O O Build Can construct new buildings Repair Western Builders are the only mobile unit capable of repairing a building Buildings can slowly heal themselves if told to do so but Builders get the job done more quickly
35. d in any legal proceeding by one of the parties against the other shall be commenced and maintained in any state or federal court located in the State of California County of Los Angeles having subject matter jurisdiction with respect to the dispute between the parties This License Agreement may be amended altered or modified only by an instrument in writing specifying such amendment alteration or modification executed by both parties In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable such provision will be enforced to the maximum extent permissible and the remaining portions of this License Agreement shall remain in full force and effect This License Agreement constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements I hereby acknowledge that I have read and understand the foregoing License Agreement and agree that the action of installing the Program is an acknowledgment of my agreement to be bound by the terms and conditions of the License Agreement contained herein I also acknowledge and agree that this License Agreement is the complete and exclusive statement of the agreement between Licensor and myself and that the License Agreement supersedes any prior or contemporaneous agreement either oral or written and any other communications between Lic
36. ect on game performance Music Volume Adjust the volume of the music in the game Sound Volume Adjust the volume of the sound effects in the game Voice Volume Adjust the volume of the voice overs in the game Advanced Options Set a wide variety of Video Audio and Game options in order to fine tune the game experience to your tastes or your Page 7 Empire Earth 3 computer system Note that changing settings in the Advanced Options may have a detrimental effect on the game s performance Page 8 Empire Earth 3 Minimap Miniature version of the entire game Su Geert Latta r yr a Fe iF gt F Fa 7 PAE i air i pip map Pause Menu Access the Pause menu to change settings or quit Game Interface everything you need Era Button Tells current Era and can be clicked to advance to the next Era MEDIEVA I Flare Flare an important area on the minimap for all allies to see Page 9 Control Groups Assign any combination of units into numbered groups lt BEM Selection Panel Shows currently selected unit s and their stats a Empire Earth 3 is just a mouse Click or two away Resource Meter Shows amount of each resource player has collected Population Meter Show current and total possible unit population its UTS Game Clock Displays the elapsed game time Fa fate Diplomacy Opens the diplomacy interface Taaa t i TA Ue
37. ed the army s Cargo Capacity If the Cargo Capacity of the army is equal to or larger than the pop of all land units you may move the army into water or on land however the ships won t be placed on land maps The army icon on the map has an anchor on it when that army is allowed to move over water Note that moving armies into a province not owned by you or an ally is an act of war Page 29 Empire Earth 3 Withdrawing from Battle You may withdraw your armies from a battle retreating to safety if you have enough units left on the map if you do not you can opt to forfeit the province During battle click the Withdraw button left side of screen Your withdrawn armies will suffer some attrition but will be available in the province they retreated to on the globe withdrawing counts as a move for that turn Spies Spies are stealthy world units that gather intelligence commander trade and assassinate enemy spies Spies can also perform other special actions which are available on the Empire Tech Tree Spies are moved around the world map just like armies and also have a health bar To create a spy click on an Imperial province and then click the Spy icon in the Province Panel or drag the Spy icon from the UI into an Imperial province The number of spies you are allowed 1s equal to the number of Imperial provinces you have You are allowed to have up to two spies at a time in a single province Spy Actions e Gathe
38. ege weapon can destroy an enemy building wall or tower quickly Siege Weapons are very vulnerable however due to their slow speed and inability to fight off any kind of short range or melee attack Make sure to protect these important weapons with Infantry or Cavalry escorts Small Ships Your navy is made up of two general classes of watercraft one of which is the Small Ship type Most small ships are useful for transporting land units and all are great at putting holes in other ships Large Ships Large Ships are often towering behemoths that wily commanders can use to bombard coastal targets from off shore Most Large Ships can also transport units but they are poor at fighting off any kind of direct attack from other ships Light Tanks Light Tanks are highly mobile vehicles but not well armored They are strong against Basic Infantry but weak versus Heavy Tanks Heavy Tanks Heavy Tanks are armored vehicles with a strong punch They excel at taking out other vehicles but watch out for Anti Tank weapons Anti Tank As the name implies Anti Tank weapons are Page 19 Empire Earth 3 Heroes From time to time you will gain access to a powerful Hero that you can send forth into battle Heroes are expensive but extremely powerful units with very unique and often deadly special abilities at their command An army with a Hero in the lead is a force to be reckoned with Special Units There are other units at your command tha
39. em to set up an Ambush at a location The units set up in the selected area and become stealthy then spring out on unsuspecting enemies getting a one time attack bonus Empire Techs World Domination only e Sneak Attack Select an army to prepare for a Sneak Attack The army is allowed to move two provinces instead of one jumping over the middle province e Black Market Set up black market world trade routes with enemies All resources received from the route are stolen from the enemy s stockpile e No Spy Zone a Spy power that allows you to designate one province as a No Spy Zone at the expense of the spy No foreign spies are allowed to enter the province Buildings Units and Unit Abilities City Center All Middle East buildings are produced here as well as Scout and Espionage units You may also purchase Scholar slots to gather the Tech Point resource e Scout Ancient A quick moving scouting unit with good line of sight but no attack and is a detector able to spot Stealthy units Can act as a permanent emissary in an Al player s city center to improve relations o Emissary able to permanently garrison a foreign City Center Al or Tribe to boost relations with that Al or tribe o Infiltrate Allows the scout to sneak through walls e Prophet Ancient Hero Wiseman with no conventional attack but who can call down a Plague of Frogs to panic enemy units in a large area Is also a detector of s
40. ensor and myself IX EE3 Credits Dave Gosselin Josh Phelan Developed By Dave Lovecchio Jude Beers Mad Do C David Fielding Karen Wolff Diane Damon Ken Davis S oftware Dr Ian Lane Davis Kevin Moy Eric Anderson Kevin Wasserman Core Foi Eric Krasnauskas Matt Madeira eee ee Gareth Cox Matthew Nordhaus Aaron Horne Gary Conti Matthew Persing Albert Meranda Gary Freeman Megan Hike Avida Michaud Ian Currie Michael Blanchette Barry Cullen Jae Suk Jo munk Ciano Bart Whitebook Jamie Gotch Natalia Muray Ben Wilson Jarred Vaughan Nick Greco Bryan Silva Joseph M Jobst Nick Warseck Dan Conti Joe Pikop Nico Corrao Daniel Holbert Joe Ries Parker A Davis Dan McClure John Carbone Paul Jury Dan Read John P Cataldo Rob Belair Daniel Salsberg Joshua Hoaglund Robert Driskill Daniel Sproul Joshua Landry Robert Hannigen Page 67 Robert Moore Scott Cameron Scott Haraldsen Sean McCarthy Shawn Shoemaker Stefan Arnold Stephen Guberski Steve Hartman Tim Samuels Todd Swanson Zach Mangan Additional Work Amy Winter Brit Snyder Chris Bold Chris Palmer Dave Schuyler Deryck Morales Hae Jue Chung Jim Garcia John Warwick Jonathon Paton Jon Stair Jordan Walker Jose Llavina Josh Buck Juan Del Rio Katie Bonier Kristen Overmyer Lee Rosenberg Leonardo Montenegro Mark West Maximilien Klaisner Mikal Morello Mike Belair Patrick Clark Peter Calabria Peter Lewis Randy Brokman Sean Donovan Sergei Gourski Shanti Gaudreault Steve Gargolinski
41. est or as mobile and wily as the Middle East but they can roll over any opponent with the weight of numbers if well commanded Building Construction Most Far Eastern infantry units can construct buildings Rather than training a special builder unit or manufacturing buildings out of a Ministry City Canter your multipurpose infantry units are skilled builders as well as combat troops Territory Control Like the West the Far East can construct buildings excluding a Ministry only in a territory it owns To own a territory you must build or capture a Ministry in the territory You cannot own or build in a territory already owned by another player Destroy their City Center or Ministry then build your own to take control The Far East can construct walls towers and fortresses to help defend territories it controls Towers also have an anti air capability Population Most Far Eastern buildings contribute to population especially military production buildings If you need to increase your pop cap simply construct another building Unique Combat Action and Empire Techs Combat Action e Dig In Infantry create field fortifications and take position behind them giving them a strong defensive bonus It takes time to set up and take down the barriers and units who are dug in cannot be moved Page 53 Empire Earth 3 Empire Techs World Domination only e People s Army Allows you to field larger armies than the othe
42. ge 71 Empire Earth 3 BURN LAB CONFIGURATION ENGINEERS Tyree Deramus Brad Graber Jose Hernandez Gene Shaw Alvin Broussard and John St John END USER SUPPORT TECHNICIANS Shawn Lomas Mark Smith and Jett Castanada PROJECT LEADS VGPC GROUP Brandon Valdez Cyra Talton Fausto Lorenzano MANAGER VGPC GROUP Richard Benavides NETWORK END USER SUPPORT SUPERVISOR Mark Smith LOCALIZATION Paul Murray Eithne Hagan Gary Rafter Kerrie Gilligan Laura Casanellas Luri Yvonne Costello Hernan Taffarelli Sean Gallagher Russell Perrin Mark Briscoe Brad Bird and Brian Mulvey VOICE ACTORS Tony Alcantar Nansi Aluka Phil Carey Michael Dangerfield John DiMaggio Brian Dobson Marcy Goldberg Mckenzie Gray Fabrice Grover Kim Mai Guest Simon Hussey Andrew Jackson Rik Kiviaho Colleen Lanki Paula Lindberg Santo Lombardo Chris Mollineux Mark Oliver Russell Roberts Andrew Toth Mark Van Ee Keone Young and Ron Yuan CINEMATIC BY BLUR STUDIO CG SUPERVISORS Dave Wilson and Heikki Anttila ANIMATION SUPERVISOR Davy Sabbe CREATIVE DIRECTOR Tim Miller PRODUCERS Debbie Yu and Scott Tinter EXECUTIVE PRODUCER AI Shier FX SUPERVISOR Kirby Miller LAYOUT Andy Grisdale MODELING Shaun Absher Darren Butler Sze Jones Ian Joyner Alex Litchinko Barrett Meeker and Iain Morton RIGGING Fabio Stabel and Malcolm Thomas Gustave HAIR AND CLOTH SIMULATION Becca Baldwin and Jon Jordan ANIMATION Andy Grisdale Davy Sabbe and Nye Wa
43. ge takes effect the following turn The four province designations are explained below Military Province e Contributes to your overall army limit based on the Military value Used to create armies or modify them for free Commercial Province e Produces Commerce each turn based on the Commercial value e Used to create world trade routes for extra Commercial income Imperial Province e Produces Imperial power each turn based on the Imperial value e Used to create spies e Contributes to your spy limit one spy is allowed per Imperial province you own Research Province e Produces Research each turn based on the Research value e Research is used to advance Eras and for certain Empire Technologies World Mode vs Battle Mode In World Domination games players play in two distinct modes e World Mode strategic level played on a world map Players collect world resources advance Eras use Empire Techs and control entire armies and stealthy spies The world level is turn based e Battle Mode very similar to Skirmish games Players collect battle level resources research new units research unit abilities for use during battle and control individual units rather than whole armies Battles are fought in real time Page 26 Empire Earth 3 At the beginning of a World Turn any pending battles are resolved the provinces flash red Battles occur when you have an army in a non friendly or unowned provin
44. gram for your use on a home business or portable computer In addition The Program has a multi player capability that allows users to utilize the Program over the Internet via GameSpy com or another gaming network designated by Licensor an On line Provider Use of the Program over GameSpy com or other On line Provider is subject to your acceptance of GameSpy com s or such other On line Provider s Terms of Use Agreement and may be updated or modified at any time The Program may also contain a Campaign Editor the Editor that allows you to create custom levels or other materials for your personal use in connection with the Program New Materials All use of the Editor or any New Materials is subject to this License Agreement The Program is licensed not sold Your license confers no title or ownership in the Program 2 Ownership All title ownership rights and intellectual property rights in and to the Program and any and all copies thereof including but not limited to any titles computer code themes objects characters character names stories dialog catch phrases locations concepts artwork animations sounds musical compositions audio visual effects methods of operation moral rights any related documentation and applets incorporated into the Program are owned by Licensor or its licensors The Program is protected by the copyright laws of the United States international copyright treaties and conventions and other
45. hat you play the Tutorials which you can access through the Single Player menu Tutorials teach the basics of the game from movement to combat to harvesting resources There is also a separate tutorial to get you started in World Domination mode Tooltips are provided throughout the game A tooltip is a helpful reminder of what something does in the game Just about everything in Empire Earth II has a tooltip units buildings resources and UI icons and buttons To see a tooltip simply move the mouse cursor over what you would like more information about and leave it there fora moment A tooltip will pop up to provide more information You may also choose to disable tooltips in the Advanced Game Options screen Page 13 Empire Earth 3 ll Basic Concepts Map Features In Empire Earth III there are four types of maps on which you will compete with others to assert your dominance These four types of maps are e Arctic cold and rocky with snow ice and mountain passes Arid hot and dry with deserts and canyons Temperate mild and covered with grass and rolling hills Tropical lush jungles with high mountains and waterfalls These four map types will be encountered in World Domination Single Player skirmish and Multi player There are a number of features that are shared by each of these map types as described below Territories Each map is divided into sections called territories which can be claimed and owned by pl
46. he Middle East and use the Black Market Empire Tech Setting up a world trade route costs world resources To set up a route click on a Commercial province you own to open the Province panel and then click the Trade icon next to the Commerce value in the panel Valid destination provinces are highlighted green as you hover the mouse pointer over them The Commercial values of the origin and destination provinces and the distance between them are factors in determining how valuable a trade route is Create your trade route by clicking on the destination province A world trade vehicle appears to represent the movement of goods between provinces The trade vehicle automatically moves one province along the route each turn Each time the trade vehicle reaches its destination or returns to its origin you get income from the route which is added to your resource reserves If you have a trade partner other than yourself the partner gets a small bonus income equal to the Commercial value of his province If your trade partner likes or loves you you and your partner get an additional income bonus You can delete an existing trade route by selecting the vehicle and deleting it or by selecting the origin province and setting up a new route Spies in the same province automatically steal from trade vehicles leaving the route owner and partner with nothing for that trip An enemy army in the same province as a trade vehicle will automatically destr
47. hered in that province each turn Two spies siphon off twice as much Commercial Tier 1 Use Cost Pay per use Description Select a province in which a battle will be fought the following turn For the duration of that battle you will receive additional drop shipments of resources at periodic intervals Commercial Tier 2 Use Cost Pay per use Description Purchase outright any unowned province to which you have line of sight Sabotage Commercial Tier 2 Use Cost Pay per use chance spy may perish Description Spy Power Move a spy into a province owned by another player and order sabotage The province s designation and the benefits it confers are taken away for one full turn Additionally there is a better than even chance of destroying Roads amp Infrastructure a Cultural Landmark or a Production Center if the province contains them and the owner cannot rebuild for one full turn There s a small chance the spy may not survive Production Center Commercial Tier 2 Use Cost Pay to build or rebuild Description A Production Center is a special world level structure that increases the world resource values of the province it is built in You are allowed only one Production Center at a time and the province in which it is built cannot have an army you own init You ll get more value out of the province depending on how you designated the province o Commercial Province more Commerce income per turn o Imperia
48. ically collects intelligence on the province s designation world level structures and you can look at the composition of armies and the militia in the same province as the spy Frontiers e Imperial Tier 1 e Use Cost Free after research Description Increases world line of sight You can see the owner and value of a province from two provinces away rather than one Tribal Subsidies e Imperial Tier 2 Use Cost Pay per use e Description Spy Power Significantly increases your relations with all tribes in an unowned province Patriotic Rally e Imperial Tier 2 Use Cost Pay per use and temporarily lose resource gathering e Description When you pay for a Patriotic Rally in a province you own the province cannot be invaded for one full turn But due to the rally no world level income is gathered in the province for that turn Once used you cannot have another rally for a full turn Cultural Landmark e Imperial Tier 2 Use Cost Pay to build or rebuild e Description A Cultural Landmark is a special world level structure that is so revered that foreign armies will not invade the province in which it is constructed Additionally a Cultural Landmark brings in 1 Commerce each turn regardless of what the province is designated You are allowed only one Page 35 Empire Earth 3 Cultural Landmark at a time and it cannot be built in a Military province It takes one turn to construct or to remove and
49. ich when complete can covertly transport infantry underground from one tunnel entrance to another o Rally passive Infantry around the hero cannot be panicked or stunned do more damage and take less damage e Rocket Soldier Future powerful soldier armed with a rocket launcher especially good for punching through tank armor o Camo the unit becomes totally camouflaged when Standing still and not attacking Stables produces cavalry units becomes a Factory in the Modern Era e Usabari Ancient Spear carrying camel mounted cavalry Strong vs other cavalry o Camel Stench Area of effect ability that panics nearby enemy cavalry e Parthian Horse Archer Ancient A speedy ranged cavalry unit By constantly moving and firing this unit can harass enemy troops effectively o Parthian Shot Passive this unit can shoot in any direction while moving e Scythe Chariot Ancient Heavy melee cavalry that chews up infantry o Trample Passive In addition to its normal attack this unit will trample enemy units for damage by riding close to them o Terrorize Induce panic in a target unit causing it to flee Page 48 Empire Earth 3 e War Cart Ancient Slow moving but tough old school chariot with two archers A bit like an ancient tank e Cataphract Medieval Armored heavy melee cavalry o Trample Passive In addition to its normal attack this unit will trample enemy units for damage by rid
50. in battle will be difficult to stop To the right of the Combat Actions are three Unit Stances Standard Aggressive and Hold Position Air Combat Controlling your air force is very similar to using unit abilities After you build an Airport you will be able to launch air strikes and other aerial missions from it The kind of missions and the amount of damage they inflict depend on which Page 21 Empire Earth 3 aircraft you have researched Air Bases defend themselves automatically by sending out interceptor aircraft when enemy airplanes are detected To launch an air mission choose an air mission icon from the airport by left clicking the icon then left click again on the target Once initiated your planes will immediately take flight and follow your orders In this way you can launch bombing runs perform long range aerial recon or fly a bombing run with escort fighters There are several kinds of air missions on which you can send you aircraft You should become familiar with all of your mission options once your empire has reached that level of technology Diplomacy Diplomacy can be a smart alternative to fighting depending on the situation and on your strategy To access the Diplomacy controls click the Diplomacy button in the main screen upper right There are three diplomatic states in Empire Earth 3 Allied Neutral and Enemies also called At War All states are mutual so you cannot be the enemy of a playe
51. inces There are a number of additional features in World Domination games beyond the basic features that are available in Skirmish games Provinces The map in World Domination is a globe divided into provinces Each province represents a single Skirmish style map You can rotate the globe by clicking and dragging with the mouse World Resources Each province is more or less rich in four types of resources e Military the potential number of armies that can be supported by the province e Imperial a measure of the potential imperial clout of the province Imperial power can be spent on purchases and research e Commerce a measure of the commercial potential of the province Reserve Commerce can be spent on purchases and research e Research a measure of the research potential of the province some province do not have research value The Research you generate is used primarily for advancing to the next Era The value of each resource is expressed as a number The higher the number the more valuable that province is for that resource note some values may be zero Province Designations In order to exploit the potential value of world resources you must own the province and designate the province appropriately There are four province designations that correspond to the four world resources You can change the designation of a province for example from Military to Commercial and the Page 25 Empire Earth 3 chan
52. ing close to them o Terrorize Induce panic in a target unit e Mameluke Archer Colonial Ranged cavalry that is more advanced than the Parthian Horse Archer o Raid Passive receives a resource bonus for destroying units and buildings e Bedouin Camel Rider Colonial Medium ranged cavalry especially effective as a harassment unit o Parthian Shot Passive this unit can shoot in any direction while moving o Camel Stench Area of effect ability that panics nearby enemy cavalry o Raid Passive receives a resource bonus for destroying units and buildings Factory Modern Produces armed vehicles for ground assaults e Motorcycle Machine Gun Modern Light tank consisting of a motorcycle with a sidecar machine gun e Technical Modern Super mobile modified pickup truck with a mounted machine gun and the ability to transport infantry o Technical RPG target tank or artillery unit takes damage and becomes stunned Stunned units cannot move or attack e Mobile Mortar Modern Two guys on a speedy motor scooter with a personal mortar tube e Phase Tank Future Hero A heavily modified military vehicle that hovers above the ground It is armed with machine guns and a special EMP weapon o Cloak Passive The Phase Tank renders itself and all nearby friendly units invisible even to detector units Cloaked units become briefly visible when attacking o EMP Burst Mechanical vehicles in a large radiu
53. ion Only e Imperial Tier 3 Use Cost Pay per use armies increase cost e Description Select a province owned by another player that is adjacent to a province you own and foment a revolt there The following turn the province breaks away from the other player and becomes an unowned province The cost of fomenting a revolt goes up as there are more foreign armies in the province but the armies are destroyed lil Western Region Western troops fight from a position of strength In one on one combat with similar enemies in the same Era Western units nearly always win They re tougher and do more damage than units from other regions and even their buildings are tougher This strength comes at a cost They must fight with quality for they can t afford to produce quantity Western Empires also have more technological options and will often specialize in an existing unit rather than produce an entirely new unit In the Future the West relies heavily on robotic and autonomous weapons Page 36 Empire Earth 3 Building Construction The Western philosophy feels that you need the right person for the right job Constructing buildings is best done by professionals so yov ll need to hire dedicated Builders at your City Center to erect your structures Territory Control Controlling a territory requires building a City Center there to establish a base of power Except for the City Center Western buildings can only be place
54. ith irritating gas Robo soldier Future The Future of infantry combat o Jet Pack Allows Robo Soldiers to fly short distances over land or water o Tear Gas Targets a building The canister of teargas explodes in a cloud preventing the building from performing any activity for awhile Stops production and gathering Empire Earth 3 Stables Produces Calvary units Javelin Cavalry Ancient Speedy ranged cavalry unit excellent for raiding enemy economies Horseman Raider Ancient Heavy melee cavalry excelling at taking down infantry Barbarian Medieval A quicker version of the J avelin Cavalry Knight Medieval A strong tough cavalry unit o Decreased Population Count Reduces the needed supplies that Knights consume Hussar Colonial Fast fearful cavalry o Dread Each time a Hussar slays an enemy the nearest enemy unit in sight Panics for a few seconds stopping whatever it is doing to flee from the Hussar Dragoon Colonial Heavy mounted unit carrying a carbine Factories The evolution of stables producing various tanks and other vehicles of destruction Mark IV Tank Modern A heavy hitting vehicle of destruction A mainstay of modern Western militaries Flame Tank Modern Lighter tank excellent at burning away infantry o Research Improved Light Armor Upgrades the armor on Flame Tanks to better protect against heavy weapons like other tanks Titan Tank Future The most powerful tank
55. l Province more Imperial income per turn o Miltary Province higher army cap o Research Province more Research income per turn Fund Rebels Hire Mercenary Army Eastern Region Only Commercial Tier 3 Use Cost Pay per use Description Spy Power Move a spy into a province owned by another player The spy funds the local tribes which turn hostile to the province owner and attack on the following turn Commercial Tier 3 Empire Earth 3 Use Cost Pay per use e Description Select a province in which a battle will be fought When the battle begins an army of independently controlled mercenaries marches in and attacks your enemies You may hire only one mercenary army per province Black Market Middle East Region Only e Commercial Tier 3 Use Cost Pay when setting up trade route e Description Allows you to establish a black market trade route with enemies All income produced by the route is taken from your enemy s stockpile Black market trade vehicles are stealthy to all other players but can be spotted by a spy Sanctions Western Region Only Commercial Tier 3 e Use Cost Pay per use Description All resource gathering world and battle level in one target province is suspended for all players for a few turns Trade routes run but produce no income Superior Intel e Imperial Tier 1 Use Cost Free after research e Description Spy Power When in a province the spy automat
56. laws All rights are reserved The Program contains certain licensed materials and Licensor s licensors may protect their rights in the event of any violation of this Agreement The Program may access websites owned controlled by or operated by licensed affiliates of Licensor and receive patches and or updates to the Program from these websites All patches updates or other downloadable material used by or incorporated into the Program are the copyrighted property of Licensor who reserves all rights therein and shall be governed by the terms and conditions of this Agreement 3 Responsibilities of End User A Subject to the Grant of License hereinabove you may not in whole or in part copy photocopy reproduce translate reverse engineer derive source code modify disassemble decompile create derivative works based on the Program or remove any proprietary notices or labels on the Program without the prior consent in writing of Licensor B The Program is licensed to you as a single product Its component parts may not be separated for use on more than one computer C You are entitled to use the Program for your own use but you are not entitled to Page 64 Empire Earth 3 1 sell grant a security interest in or transfer reproductions of the Program to other parties in any way nor to rent lease or license the Program to others without the prior written consent of Licensor 11 exploit the Program or any of its part
57. lly but players cannot see anything that is being built by other players outside of their current units line of Page 6 Empire Earth 3 sight In revealed mode all players always have line of sight across the entire map This option is set to Explored by default Cheats Enabled This setting determines whether or not players are allowed to use cheat codes Game Speed This option determines how fast the game plays This setting affects all resource harvesting animations damage etc in the game Choices are Slow Normal or Fast with Normal as the default setting Game Options Game Options Game Options allow you to change the sound video and other settings to match your play style and your computer There are two types of options Basic Options These four options come up immediately when Game Options is selected from the main screen Resolution Choose from a variety of resolution settings Be aware that setting higher resolutions can have a detrimental effect on game performance Detail Level Sets the overall detail levels in the game This option allows you to choose between Highest Quality Best Performance and Default which is the default settings for all computers and not your specific hardware We recommend that you adjust your settings to improve performance or adjust detail levels Be aware that boosting this setting to Highest Quality can have a detrimental eff
58. lomacy controls click the player you want to pay tribute to Left clicking a resource button instantly sends a fixed amount of resources to the selected player hold the Shift key on the keyboard to send fives times as much To tribute units or buildings first select the units or buildings you want to tribute Then click Diplomacy and select the player to tribute to Click the Tribute Units button and the selected units or buildings are given to the selected player Proposals For more diplomatic options you can choose to send a proposal to another player but not a Native Tribe Click Diplomacy select the player and then click the Proposal button At the top of the Proposal panel are controls for proposing an Alliance or Neutrality You may offer several types of alliances and also propose how much line of sight to share Below that there are two sections for offering and requesting various tributes as part of the proposal Page 23 Empire Earth 3 You may also offer or request a change of diplomatic state with a third party see picture These conditions go into effect only when the proposal has been accepted by both parties At the bottom of the panel are buttons to send clear or cancel the proposal If you are reviewing a proposal sent by another player you can accept reject or counter that proposal Important in the Tributes section the left side of the panel always shows what the player who sent the origi
59. n Colonial Basic direct fire field gun with good range Self Propelled Gun Modern Armored mobile artillery with a long range and good damage Bio Sludge Future A shell containing a toxic biological sludge that contaminates an area damaging units over time Malaysian Scorpion Future A large genetically engineered creature based on scorpion DNA with a short range area of affect attack e Dock A shipyard that produces naval units and can be a destination for trade vehicles Most ships can transport units o Covered Boat Ancient Small oared ship with a ranged attack proportional to how many troops are being carried o Tower Ship Ancient Large multi decked ship with oars Fires siege sized crossbow bolts over medium range o Fishing Boat J unk Ship Small vessels that fish to gather raw materials o Trade Ships Ship for creating trade routes with other docks Hire a worker slot to produce a trade ship o Paddle Boat Medieval Small quick paddle powered warship Dragon Fire The Paddle Boat is armed with a fire Spewing deck gun Short range but good damage o Paddle Ship Medieval Large expensive Ship powered by paddle wheels outfitted with deck mounted trebuchets Good ship to shore bombardment o Turtle Boat Colonial Armored medium sized ship armed with cannon Equipped with oars and also sails for faster movement o Iron Clad Colonial Moderatel
60. nal proposal will give when the proposal is accepted The Right side always shows what the player who originally received the proposal will give So for example if you send a proposal and offer 500 Wealth you make that offer on the Left side If at the same time you want the other player to give you 600 Raw Materials you make that request on the Right side Change Status with this Player You can offer or request to change diplomatic status with the named player assuming the proposal is accepted Choose one of the three diplomatic statuses in the Change Status field Choose one of the other players in the province 1 e not the receiving player in the With this Player field Page 24 Empire Earth 3 A declaration of war with the third party happens immediately once the proposal is accepted Choosing Alliance or Neutral automatically sends a proposal to the third party which that player is allowed to accept or reject Note on World Domination Proposals In World Domination games you also have the option to tribute entire provinces while on the world level Check the Tribute Province checkbox and select the province to offer or to request in tribute World Domination World Domination is the single player campaign mode of Empire Earth III Your goal is to expand across the globe and dominate the world Computer AI players are trying to do the same thing while local native tribes go about their business within many of the prov
61. nimate the Healer can reanimate the dead which crawl up from the ground to do their master s bidding There s a cool down time between uses e Barracks produces infantry units most infantry can construct buildings Page 55 O Halberdier Ancient Armored melee unit that excels vs cavalry Swordsman Ancient Inexpensive melee unit with light armor Recurved Bow Ancient Cheap ranged unit with good LOS Fire Arrows Passive sets appropriate targets on fire damage over time Martial Swordsmen Medieval A well trained Swordsman with medium armor Fire Lance Medieval An armored spearman with a primitive gunpowder attack Fire Blast Short range area effect gunpowder attack that deals good damage Crossbowman Medieval Ranged infantry with a crossbow that does more damage but has Shorter range than the Recurved bow Zen Master Medieval Hero A tough disciplined and heroic warrior Detects Stealthy Units passive Inspiration passive surrounding friendly units can t be panicked stunned or converted Flying Tiger massive martial arts attack that deals big damage to surrounding cavalry and infantry Bees Nest Launcher Colonial Ranged infantry unit that attacks with rocket propelled arrows Pyrrhus Passive explodes on death damaging enemies around him Gatling Gun Colonial Ranged infantry with Empire Earth 3 rapid rate of fire The weapon has a
62. o ground units Howitzer Modern Long range building destroyer o Mustard Gas Large scale area effect that Slows down and damages all units caught inside including yours Atomic Annie Modern Hero Medium vehicle with conventional and special attacks o Flash bang Stuns units in a small area of effect o Tactical Nuke Long range nasty explosive missile weapon Buildings surviving the blast are set on fire The targeted area becomes irradiated for a short time damaging any mobile units entering the area Empire Earth 3 Dock A shipyard that produces military and trade Ships and fishing vessels Nearly all military ships can carry ground troops Fishing Boats Allow you to claim fishing resources providing raw materials for your empire Trade Ships Travels to other docks to exchange goods generating wealth Purchase by hiring a worker slot o Increased Speed Picks up some wind to further the flow of funds Pentekonter Ancient Small quick ship good for defeating other ships Siege Ship Ancient Large slow ship with a long range attack good against immobile targets Longship Medieval Viking style longship faster than the Pentekonter Steam Frigate Colonial Coal powered ship excellent against other less maneuverable ships o Depth Charges Steam ships can be equipped with Depth Charges to hunt down Submarines Ship of the Line Colonial Queen of the seas a large sailing ship with
63. ore the treasure can be claimed Page 14 Empire Earth 3 Native Tribes Native Tribes are local to a province or map and are basically mini civilizations Native Tribes go about their lives in the game world pursuing their goals making the landscape more alive and providing potential rivals or allies for players Native Tribes differ from AI players in that they are not trying to win the game Players can enter into normal alliances with Native Tribes or a player can attempt to assimilate a tribe by increasing relations with the tribe past a certain threshold 1 e beyond Love see below Relations Relations affect how Als full players and tribes feel about the human player s or other Als in the game This gives another avenue besides military engagement for a human player to interact with Als Each human player has a relationship with every AI whether full player or tribe This relationship is inherently symmetrical for any two players there is one value of their relationship Relations are displayed to the player as one of five values Hate Dislike Indifference Like and Love Als are much more likely to accept alliance proposals with players they Love and can be more easily tempted into war against players they Hate Similarly there is an increased chance they will propose an alliance or declare war of their own accord against such players A Native Tribe that is pushed beyond Love for a playe
64. orld level Military Tier 3 Use Cost Cheap but units army and militia are lost Description During battle sacrifice your armies in the province and scorch the j earth to halt all resource production battle and world level in the province for all players for several turns There is a small chance the attempt will fail People s Army Eastern Region Only Military Tier 3 Use Cost Pay per army Description Increase the size of a selected army Allows you to add units beyond the normal pop limit Shock and Awe Western Region Only Sneak Attack Middle East Region Only Military Tier 3 Use Cost Pay per use Description Select a province you have invaded where a battle will be fought When the battle begins a wing of aircraft will carpet bomb the defender s base Surviving buildings will produce units or gather resources at only half the normal production rate for a few minutes after the attack finishes Military Tier 3 Use Cost Pay per use Description Select an army The army can be moved two provinces instead of just one jumping over the intervening province and penetrating deeper into an enemy s empire Crossing water still requires ships Page 33 Empire Earth 3 Corruption Supply Lines Eminent Domain Commercial Tier 1 Use Cost Free after research Description Spy Power Any of your spies when in an enemy province automatically siphons off a percentage of world resources gat
65. ormat current population population capacity Each region increases its population capacity by constructing certain buildings see the chapters on each region You cannot produce more units if you are at or over your population capacity Control Groups Area You can assign any combination of units to a Control Group which you can easily select later Page 12 Empire Earth 3 e Pause Menu Clicking this button will take you to the Pause menu where you can adjust audio video settings game settings load save your game or quit the game e Selection Panel Displays information about what is currently selected such as a unit s hit points and other attributes e Ability Panel Gives access to the available abilities of the selected unit or building including build buttons research buttons unit abilities and combat actions Mouse Controls The mouse controls for Empire Earth III are as follows 1 Right Click to perform the default action for selected units such as move attack or garrison 2 Left Click to click a button activate an ability or follow up a button click with a location choice such as to place a building for construction or tell units where to perform an ability or combat action Turning the mouse wheel allows you to zoom the camera in and out Tutorials and Tooltips Empire Earth III has several options for learning the basics of the game In addition to this manual we highly recommend t
66. ossess special abilities that can be used by the player in battle or other situations Some unit abilities are available by default and others must be researched before they can be used Abilities are researched on the unit that can have them The player advances into a new era by paying a specified cost in Technology points To view the cost of advancing the player just needs to place the mouse pointer over the button with the name of the current Era in the top right corner of the screen When ready to advance and you have enough Technology points click the Era button Combat While many options lay before you to grow your empire combat is the primary way your civilization will defeat enemies and conquer the globe As any good commander knows your units are only as effective as you make them Study the info below and you will be conquering and pillaging in no time Unit Roles Each unit in your empire has a specific role in combat As you will see combat works off of a rock paper scissor system Each unit has a unit type they are strong against and very good at defeating Each unit also has a unit type they are weak against which will kill them if you are not careful Basic Infantry The Infantry unit is your most basic combat unit Each region has a variety of Basic Infantry soldiers for you to choose from some melee and some ranged Infantry units are generally inexpensive and easy to kill but they are dangerous in large numbers
67. ources back World Technologies In a World Domination game technology research is handled a bit differently than in Skirmish games First you have the option in World Dom games to research Empire Techs which are special technologies and powers that have a wide range of uses and effects These are explained below On the regular or Evolution tech tree what you can research depends on whether you are on the world level or the battle level e World Level Research Era advancement which costs world resources Research on the world level is permanent for the duration of the game e Battle Level Research units and unit abilities including stat upgrades which cost local battle level resources Researching units is permanent but researching abilities lasts only for the duration of the battle so if you research a unit ability in one battle you ll have to research it again in a different battle You are essentially giving special equipment or training to the units participating in this specific battle Empire Techs Empire Techs come in three flavors Military Commercial and Imperial Each of these flavors is additionally divided into three tiers with more powerful techs generally being on higher tiers and requiring some lower tier tech to be researched first Once researched Empire Techs appear in the Tech panel and are available to use usually for a cost Select the target usually a province if necessary and then a
68. oy the vehicle and the route Militias Militias are local defensive forces Every province you own is allowed one militia which you buy and fill up just like an army Also like armies militias have a health bar but militiasare not mobile they cannot be moved If you opt not to purchase a militia for a province you ll still have a few basic buildings in the province depending on the province s designation e A Military province will have a barracks and a stable factory e A Commercial province will have two markets e An Imperial province will have two warehouses e All province types have at least one City Center o NOTE Due to territory ownership rules West and East regions but not Mid East must have additional city centers to accommodate additional markets and warehouses if they are in different territories e Additionally the Western region will have one builder and the Eastern region will have some infantry who can build Page 31 Empire Earth 3 If you decide to purchase a militia the militia must include the above but you can add anything else you want to it including most types of buildings but not walls Each building takes up a certain amount of population for the purpose of creating militias You can save one militia template for each of the three province designations Militias are destroyed if the province they are defending is conquered You may also delete a militia if you wish but you will not get any res
69. purchasing Empire Earth III This guide will provide you with the basic information you need to play the game and lead your civilization to dominance and glory Installation To install Empire Earth III place the Empire Earth IN DVD ROM into your DVD ROM drive The auto run program should start automatically If the DVD does not launch automatically double click the My Computer icon on your desktop then double click on the icon that represents your DVD ROM drive and finally double click on EE3AutoRun exe to run the EE3 installation program Next click the Install button to commence installation Follow the directions on the screen to complete the installation process NOTE Before running Empire Earth III it is highly recommended that you have the latest drivers for your video card audio card and other relevant devices installed on your computer Drivers can usually be downloaded from the manufacturer s web site Itis also recommended that your operating system has the latest patches installed If you purchased this game via download simply double click on the file you just downloaded and follow the on screen instructions Note You will not need to have a disc in the DVD ROM drive to play Enter Key Code You will be asked to enter the unique Key Code located on the back of the manual cover Protect your Key Code do not give it to anyone else or allow anyone else to use it Put the game case in a safe se
70. r Intelligence Spies automatically provide information on the province they occupy and can see other world units in the province or any adjacent provinces Spies can be seen only by other spies You can research Superior Intel on the Empire Tech Tree to provide additional information including the ability to view the composition of enemy armies e Assassinate When spies of different players meet in the same province they try to assassinate each other Your spies have an advantage in friendly provinces but are at a disadvantage in enemy provinces If an assassination is successful the assassinated spy or spies is removed from the map If unsuccessful the spy takes damage Assassinations are attempted at the beginning of a turn e Commandeer Trade When a spy is in the same province as a world trade vehicle belonging to another player the spy automatically steals its commercial value for that trip The vehicle s owner and partner gets nothing for that trip e Empire Techs The following Empire Techs require a spy to use Propaganda Corruption Sabotage Fund Rebels Tribal Subsidies Coup d Etat and No Spy Zone World Trade Each Commercial province you own can be the origin or destination of one trade route with yourself and one trade route with another player The other end of the route must also be an Commercial province You cannot trade with enemy Page 30 Empire Earth 3 players unless you are playing t
71. r becomes assimilated by that player see the section on Diplomacy There are also trading bonuses when trading with Als that Like or Love your civilization Open the Diplomacy interface and hover the mouse pointer over a tribe or AI player s button to see the current relation level Pay attention to the relationship as it may be easier to befriend an AI than to destroy it A number of things can affect relations either positively or negatively including Tributes Trade forming Alliances Declaring War etc Additionally each region has a unit with a special ability that affects relations with AIs e Eastern Priests can Influence AI units to increase relations e Middle Eastern Agents can become permanent Emissaries in an AT s City Center to increase relations e Western Builders can construct Monuments near an AT s buildings to increase relations over time Page 15 Empire Earth 3 Resources There are three types of resources in Empire Earth HI Raw Materials Wealth and Tech Points Raw Materials Maps can differ in the number and types of raw material sites they have A map s climate may also play a factor as to what types of sites are most likely to be there The types of raw material sites are e Mines Ore e Forests Wood e Quarries Stone e Fish schools Fish Once collected all Raw Materials are interchangeable and go into the same stockpile Raw Materials are used primarily to purchase units and buildings
72. r regions e Hire Mercenary Army Invade a province with an extra allied army fighting at your side e Border Growth Every few turns your empire expands automatically by taking over an adjacent unowned province if one is available Each province taken costs resources Buildings Units and Unit Abilities e Ministry the center of your government used for controlling territories You may also purchase Scholar Slots to gather the Tech Point resource o Peasant Ancient Cheap melee infantry with a Surplus spear that does light damage o Shaman Ancient wise religious unit who can detect stealthy units and has several special abilities Discipline Passive the unit cannot be stunned or panicked by any means Enlighten convert other units to your side Influence influence a unit or building of an Al or native tribe to improve Relations and make them friendlier Second Sight briefly lift the fog of war in a targeted area o Monk Medieval upgrade of Shaman with some additional abilities Self Immolate sets himself on fire The monk dies but some of the units in the area may be converted Instant Karma Target a rival s unit When the unit attacks a target karma reflects the attack back on the unit so the unit takes the damage and the target does not o Healer Colonial Hero Restore Health all friendly units in the Page 54 Empire Earth 3 area are healed Rea
73. r who is allied or neutral to you Players can also Assimilate native tribes which is a special type of alliance e Allies Players who are allies cannot attack each other Allies share line of sight LOS with each other by default There are three basic types of alliances o Timed an alliance that lasts for a set time then expires leaving players neutral to each other o Breakable players are allies until one declares war on the other o Whole Battle this is essentially an unbreakable alliance which lasts the whole battle e Neutral Neutral players are allowed to attack each other but only deliberately The player must force attack by holding down the Alt hotkey while ordering the attack right click on target Attacking a neutral player automatically declares war on that player e Enemies Players who are enemies are in a state of war Units will automatically attack each other on sight Enemies cannot set up trade routes with each other e Assimilated Assimilation is a special type of alliance A Native Tribe is assimilated when you max out your Relations with the tribe Assimilated tribes adopt the assimilating player s diplomatic states with other players and will attempt to attack enemies of the assimilating player Tribes also give a portion of the resources they collect to the player who assimilates them Page 22 Empire Earth 3 Making Alliances and Declaring War You can easily send
74. rade technology Tech Points The player purchases worker slots in the City Center to hire scholars which generate a steady stream of tech points City Centers do not come with any slots all slots must be bought All slots produce tech at the same static rate Page 16 Empire Earth 3 However each new slot bought per building costs more than the previous slot Tech research and Era advancement cost tech points in addition to other resources Note During battle mode in World Domination games you don t need Scholars until the Modern Era so you can t hire them in earlier eras Buildings amp Units In Empire Earth HII you expand your civilization by constructing buildings and producing units to use against your enemies Building Construction In order to build structures or buildings you must select a unit that can build and purchase a building by spending an amount of resources Each region has a different way in which this is accomplished When the game begins each region is provided with one of the following for the purpose of construction a single builder if you have chosen the West five Peasants if you are playing as the East any infantry unit can build or a City Center if you are playing as the Mid East Other buildings and units may be available too depending on the region and chosen game options The UI panel for your initial builder unit will display a selection of buildings that can be pu
75. rburton LIGHTING AND COMPOSITING Heikki Anttila Corey Butler Kris Kaufman Barrett Meeker and Dave Wilson FX Craig Brown Seung Jae Lee Kirby Miller Brandon Riza and August Wartenburg MOCAP Chris Bedrosian and Heather McKenney MOCAP PREP AND CLEAN UP Ryan Girard and Jeff Weisend CHARACTER TECHNICAL SUPERVISOR Jon Jordan CHARACTER MODELING QC SUPERVISOR Sze Jones CONCEPT DESIGN Hugo Martin Sean McNally and Chuck Wojtkiewicz TOOLS AND SCRIPTS Diego Garcia Eric Hulser and Remi McGill PROGRAMMING AND SYSTEMS ADMINISTRATION Duane Powell Paul Huang Matt Newell and Abe Shelton Page 72 Empire Earth 3 SPECIAL THANKS Bruce Hack Jean Francois Grollemund Pascal Brochier Terri Durham Michel Allard Ed Bober David Bond Oliver Bourke Charlotte Bourke Doug Broadhurst Chih Yao Chuang Angelina Coley Brian Contreras Everett Covington Peter Della Penna Ryan French Tom Gastall Alan Gould Mark Halacy Todd Hartwig David R Jenkins Jr Audwin Joya Korhee Kinney Kathy Kinzer and the Intel team Rob Kohout Jonathan P LeMaitre Bob Loya Sean Meurer Eric Mirabal Glenn Oliver Allen Petrowski Leslie Pirritano and the NVIDIA team Sergio Prado Aaron Pulkka Kelly Ryan Marcus Sanford Ryan Stacey Ray Tang Terence Stephenson Nicholas Thibault Ed Trillo Matthew Weigang Charles Yam Dexter Yu Richard Zerbel and Kelly Zmak Page 73
76. rchased The building that is purchased can be placed by left clicking on the terrain where you want that particular building to be built For the West and the East the Builder or Infantryman will then move to the designated spot and construct the appropriate building The Mid East City Center will spawn a packed version of the building which can be moved and unpacked at a designated spot when ordered Producing Units Unit producing buildings such as Barracks Stables Workshops and Docks will each display in their UI panels the number and types of units that can be constructed By left clicking on the unit icon button in the building s display panel you will spend the unit s cost in resources and purchase the unit The unit will take a set amount of time to be produced and then the unit will emerge from the building Each unit producing building can set a rally flag when the building is selected by right clicking on the terrain away from the building When a unit is produced it will move immediately to the rally flag Page 17 Empire Earth 3 Eras and Technology Empire Earth III spans five unique Eras Ancient Medieval Colonial Modern and Future As the player advances through the eras some of his or her units will automatically upgrade when the player enters a new era while others must be researched in order to be upgraded Upgrades are researched at the building where the unit originated Certain units also p
77. rebuild in a different province No armies friendly or otherwise are allowed in the Cultural Landmark s province To invade a province with a Cultural Landmark you may either try to Sabotage it with a spy or cut the province off from the rest of the owner s empire 1 e so it s not adjacent to any other province in that player s empire Coup d Etat e Imperial Tier 3 Use Cost Pay per use Description Spy Power Move your spy into a province owned by another player which has at least one of that player s armies in it and attempt a Coup d Etat chance of success goes down the more armies there are If the Coup is successful the province becomes yours the following turn Any world buildings and armies are destroyed Border Growth Eastern Region Only e Imperial Tier 3 Use Cost Pay per province taken e Description Your empire automatically tries to expand every few turns taking over an adjacent unowned province if any Each province costs resources to take If you don t have enough resources the border growth fails No Spy Zone Middle East Region Only e Imperial Tier 3 Use Cost Pay per use and uses up a spy Description Spy Power Move a spy into province you own and designate a No Spy Zone there Your spy is used up setting up the Zone it takes one turn and from then on no foreign spies are allowed in that province You can have only one No Spy Zone Foment Revolt Western Reg
78. s Play Custom Game This option allows you to choose your region the number and type of opponents you face difficulty level and much more Custom games allow you to fine tune the game to get it just right for you Skirmish Play on a single map against one or more computer opponents This option features full customization options set the number and type of opponents assign teams choose your map and much more This is the perfect option for players seeking a quick unique experience that is tailor made to their style of play see Multiplayer for a full list of options Multiplayer You can play multiplayer games over the Internet through Gamespy or via a LAN Direct connection In Multiplayer games you can play with or against up to seven other players You can join a game hosted by Page 5 Empire Earth 3 someone else or host your own game If you choose to host your own game you can select from all of the options listed below this list is also applicable to the Skirmish games Number of players To control the maximum number of players you can change the Open player type to Closed by left clicking on the pull down menu under Player Type To add AI players to the game change the option to AI and select the difficulty level you want the AI to represent Team To assign players to the same team choose the appropriate number from this drop down Players with the
79. s around the tank take damage and are temporarily stunned unable to move or attack Page 49 Empire Earth 3 Concealed Factory Modern A special factory that is Stealthy it cannot be seen except by units that are detectors Workshop produces siege weapons field guns and mobile anti air units e Ram Ancient Slow but powerful siege weapon with a melee attack against buildings o Reduced Damge from Arrows decreases the damage done by arrows e Juggernaut Medieval An even more powerful ram e Mangonel Medieval Basic mobile field gun It is strong against infantry and support units o Great Nafta Bomb An early explosive projectile that does high damage over an area e Bombard Cannon Colonial Heavy siege weapon with a powerful long range attack but low fire rate e Sahi Cannon Colonial Advanced field gun with a larger area of damage than the Mangonel e Scud Missile Modern Highly mobile long ranged siege weapon which fires missiles Fragile and somewhat inaccurate but stealthy so it can only be spotted by detector units or when it is moving e SA 4 Modern Semi mobile anti aircraft gun It takes time to set up for attack after movement e Mobile Assault Vehicle Future Highly mobile long ranged launcher that can function as both siege and field weapon It has stealth so it cannot be spotted except by detector units or when it is moving o Radiation Attack The Mobile Assault Vehicle
80. s for any commercial purpose including but not limited to use at a cyber caf computer gaming center or any other location based site Licensor may offer a separate Site License Agreement to permit you to make the Program available for commercial use contact Licensor for details 111 use or allow third parties to use the New Materials for commercial purposes including but not limited to distribution of such New Materials on a stand alone basis or packaged with other software or hardware through any and all distribution channels including but not limited to retail sales and on line electronic distribution without the express written consent of Licensor iv host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Licensor in the network feature of the Program through protocol emulation tunneling modifying or adding components to the Program use of a utility program or any other techniques now known or hereafter developed for any purpose including but not limited to network play over the Internet network play utilizing commercial or non commercial gaming networks or as part of content aggregation networks without the prior written consent of Licensor v create or maintain under any circumstance more than one simultaneous connection to any hosting service utilized for on line play All such connections whether created by the Program or by other tools and utilities may only
81. s this unit can build or produce if anything Hover the mouse pointer over any icon to see information about that item Combat Actions Your soldiers and support personnel are highly skilled and well trained As their commander you have access to advanced tactics called Combat Actions that your units will carry at out your command Many Combat Actions are available but some must be researched at a City Center before you can order your units to use them Combat Actions can be used by different types of units and therefore differ from unit abilities which are unique to a specific unit Combat Actions are a combination of unit formations and objectives for your units to carry out all built around an intended goal For example if you are playing as the Mid East and you want a group of your units to set up an ambush near the edge of a forest first select your units then left click the Ambush icon from the command card Next left click the location where you want your units to set up the ambush Your units will move to the target location get into formation and hide themselves Then they will wait patiently to surprise attack any enemy units who are unlucky enough to cross their path There are a variety of Combat Actions available to your troops including Capturing buildings Charging at enemy units and Exploring the map Many of these Combat Actions have very powerful bonuses and a seasoned commander making smart use of Combat Actions
82. se refer to the Troubleshooting section in the readme make sure you have the latest drivers for your video card and sound card and check if there are any online updates on the Empire Earth 3 website http www empireearth com Technical Support Phone 800 630 0811 10 00 AM 8 00 PM M F EST Online Support http support vgames com Customer Service Phone 800 757 7707 10 00 AM 8 00 PM M F EST Mail Vivendi Games 4247 South Minnewawa Ave Fresno CA 93725 Customer Service Support and Sales United States Sales Phone 800 757 7707 Hours Monday Friday 10AM 8PM Eastern Time On Line Sales http www sierra com Technical Support North America Sierra Entertainment offers an automated technical support line with recorded answers to the most frequently asked technical questions To access this service call 800 630 0811 and follow the recorded instructions to find your specific topic and resolve the issue If this fails to solve your problem you may still write or fax us with your questions or contact us via our website at http support vgames com Page 61 Empire Earth 3 Sierra Entertainment Technical Support 4247 South Minnewawa Avenue Fresno CA 93725 Main 800 630 0811 Monday Friday 10AM 8PM Eastern Time http support vgames com Disk and or Manual Replacement Product Returns Vivendi Games Inc Warranty Returns 4247 South Minnewawa Avenue Fresno CA 93725 Returns to
83. sed Damage Modern An excellent upgrade that increased the damage done by Biplanes Jets or UAVs UAV Future An Unmanned Aerial Vehicle VTOL the ultimate fighter plane Behemoth Bomber Modern Large bomber with prop engines e Increase Area of Effect Enlarges the splash damage caused by this plane when doing bombing missions Viper Bomber Modern The most powerful bomber plane e Increased Damage Increases raw damage dealt when dropping bombs VTOL Transport Future Large helicopter capable of transporting ground units a long distance over sea or land Anti Tank Helicopter Modern Attack chopper capable of acting independently and free from terrain restrictions Lightning Sphere Future A mobile lightning storm When activated the Lightning Sphere radiates electrical damage at the nearest other unit Beware If this lightning doesn t find enemies to strike it will overload the Sphere itself damaging it When deactivated the Lightning Sphere slowly repairs itself Page 43 Empire Earth 3 e Mission Types o Aerial Recon Launches an air recon mission o Bombing Run Launches a bombing mission o Escorted Bombing Run Launches a bombing mission escorted by attack aircraft e Fortresses Powerful building capable of repelling strong attacks Garrison units inside to strengthen the attack e Resistance to Rocks Reduces damage dealt to Fortresses and Walls caused by rock ammo e Research R
84. short setup take down time Arquebusier Colonial Cheap gun infantry with light armor and medium range Machine Cannon Modern Ranged infantry with a more powerful attack than the Gatling Gun Rifle Infantry Modern Basic modern gun infantry Lunge Anti Tank Mine suicide attack with a mine on a pole good against armored vehicles Mortar Infantry Modern Infantry that fires explosive mortar shells good range but slow rate of fire Super Soldier Future Fast and agile genetically engineered humanoid mutant armed with two guns Roid Rage The mutant pumps itself full of stimulants becoming faster and immune to death for a short period of time Hulking Mutant Future Hero Massive genetically engineered creature with an extremely powerful melee attack Daze The Hulking Mutant slams its fists on the ground stunning all units in a large radius e Stable produces cavalry units becomes a Factory in the Modern Era O Chariot Archer Ancient Ranged cavalry does light damage Mongol Cavalry Archer Medieval Fast light cavalry with a good range and rate of fire Parthian Shot Passive this unit can move and shoot at the same time Samurai Cavalry Medieval Heavy melee cavalry that attacks with a sword Fragmentation Grenade a thrown explosive that s good against infantry Page 56 Empire Earth 3 e Factory Modern Produces tanks for hard hitting ground assaults o Tankette
85. t do not fit exactly into the above groups such as fire ships and priests These units have unique uses all their own that will become clear as you grow as a commander Each region has its share of special and support units Unit Abilities Many of the units in your army have access to special abilities that can give them an edge in combat Some abilities your units already know while others must be taught to them through research In the above picture you can see the Command Card for a unit at bottom right The icons on the top row represent the Combat Actions this unit can perform Below that to the left are researchable items To research something simply click on the research button The cost of the research is deducted from you resource stockpiles Research takes a little time to perform which is displayed as a time bar that goes across the icon as it is being researched Page 20 Empire Earth 3 To the right of the research buttons are icons that represent the abilities this unit can perform Click on the icon to use an ability For some abilities you will also have to click on a target or location to perform that ability there Some abilities cost resources to use and some have a Cooldown which is a rest period certain abilities require after being used During Cooldown the ability cannot be used and you must wait for it to recharge before using that ability again At the bottom are buttons representing thing
86. tealthy units o Plague of Frogs Does a small amount of damage and has a chance of converting the affected units e Assassin Medieval A support infantry unit tougher than its predecessor the Scout It has an attack and has all the Scout s abilities but can also learn to sabotage o Sabotage Sets an explosive on a target building which eventually explodes and does damage as well as temporarily halting production in the affected building Page 46 Empire Earth 3 e Operative Modern Support infantry that is tougher and more powerful than its predecessor the Assassin It has the same abilities as the Assassin plus he can learn to detonate a Dirty Bomb o Dirty Bomb Sets a bomb which explodes doing high damage and irradiating the area for a period of time Units in the irradiated zone take damage over time Hospital A mobile field hospital that heals units in an area of effect around the building Upgrades into a better hospital Barracks Produces infantry units e Axeman Ancient Basic melee infantry with medium attack and a bonus vs siege weapons e Slingers Ancient Basic ranged infantry who throws rocks with a leather sling They have medium hit points and damage e Sappers Ancient A support infantry specialized in destroying structures from a distance with the tunnel digging sap ability o Sap Destroy structures by digging a tunnel from a distance and undermining the structure e Armore
87. th this enhancement device o Research Better Fire Rate Reduces delay between attacks Short Sword Ancient Slow melee unit ideal for taking out enemy anti cavarly Page 38 Empire Earth 3 Page 39 o Torch Allows swordsmen to throw torches onto buildings setting them on fire o Research Pierce Resistance Armor Trains swordsmen to block and dodge arrows or other ranged weapons reducing damage received Pikeman Ancient Strong anti cavalry unit wielding a spear Short Bow Ancient Quick ranged unit Long Sword Medieval The strongest swordsman Longbow Medieval A quick archer with greater range than the Short Bow o Armor Piercing Arrow Increased damage dealt to cavalry units Berserker Medieval Hero This melee hero does great damage himself but his real power is inspiring rage in those around him For a brief while units automatically attack the nearest enemy inflicting and receiving double damage the entire time Note You lose control of the affected units while they go berserk Musketeer Colonial Basic gunman of the Colonial era Congreve Rockets Colonial These early handheld explosive units are excellent for taking down buildings o Flash bang Stuns most units in an area of effect This will affect your units if they are too close Rifleman Modern Modern ranged unit o Tear Gas Allows your Riflemen to shut down a building for a few seconds by filling the building w
88. this address valid in North America only NOTE To replace your DVD s please send only the damaged DVD and a copy of your dated receipt if less then 90 days After 90 days please include a 10 00 handling fee 15 00 handling fee for console media returns along with the DVD s For Documentation replacement please include a 5 00 handling fee and a photocopy ONLY of either your disk or DVD Please include a letter explaining the problems you are experiencing in order for us to determine how we may best resolve them Please send the DVD via a traceable method such as Priority Mail UPS or FedEx Customer is responsible for shipping cost to return product Payment should be made at the time of your request Sorry no credit cards VII System Specifications Minimum System Requirements e 1 7 GHz Intel Pentium 4 AMD Athlon XP processor or equivalent e NVIDIA GeForce 6000 series graphics card or equivalent DirectX 9 0c compliant 128 MB 3D video card supporting Hardware T amp L and Shader Model 2 0 or higher 512 MB RAM 1 5 GB Virtual Memory paging file recommended as well 6 5 GB of uncompressed hard disk space for game files Microsoft Windows 32 BIT XP or Windows Vista operating system DirectX 9 0c included DirectX compatible sound card and speakers or headphones DVD drive Page 62 Empire Earth 3 e Microsoft compatible mouse and keyboard e Internet Connection Cable DSL or faster for online play Re
89. utilize the on line component beyond the time that the Program is Out of Publication The term Out of Publication as used herein shall mean that the Program is no longer being manufactured by Licensor 9 Limited Warranty Licensor expressly disclaims any warranty for the Program any New Materials and Manual s The Program any New Materials and Manual s are provided as is without warranty of any kind either express or implied including without limitation the implied warranties of merchantability fitness for a particular purpose or non infringement The entire risk arising out of use or performance of the Program any New Materials and Manual s remains with the User however Licensor warrants up to and including 90 days from the date of your purchase of the Program that the media containing the Program shall be free from defects in material and workmanship In the event that the media proves to be defective during that time period and upon presentation to Licensor of proof of purchase of the defective Program Licensor will at its option 1 correct any defect 2 provide you with a product of equal or lesser value or 3 refund your money Some states do not allow the exclusion or limitation of implied warranties or liability for incidental damages so the above limitations may not apply to you 10 Limitation of Liability NEITHER LICENSOR ITS PARENT SUBSIDIARIES ITS LICENSORS OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS O
90. y or on any such list 7 Customer Service Technical Support Customer Service as used herein may be provided to you by Licensor s representatives by telephone and or by electronic message e mail or by posting of information related to known Customer Service issues on a web site Technical Support may be provided to you by Licensor by telephone electronic message e mail or by posting of information related to known technical support issues on a web site Unless otherwise stated in the Program s packaging or in the Program s user manual nothing herein shall be construed so as to place a duty upon Licensor to provide Customer Service or Technical Support via a toll free telephone number for an unlimited period of time Page 65 Empire Earth 3 8 Duration of the On Line Component of the Program This Program contains an on line component that allows you to utilize the Product over the Internet utilizing servers and software maintained by Licensor and or its affiliates Licensor may in its sole discretion provide the servers and software technology necessary to utilize the on line component of the Program or Licensor may license to third parties the right to provide the servers and software technology necessary to utilize the on line component of the Program However nothing contained herein shall be construed so as to place an obligation upon Licensor to provide the servers and software technology necessary to
91. y relies on and is excellent at ambush harassment and raiding The Middle East cannot build walls or towers but their fortresses are strong and also provide room for their population In the Future the Middle East fields a number of clever modifications to traditional and not so traditional weapons Building Construction The Middle East has the unique ability of producing buildings exclusively inside its City Centers Once purchased and produced the building rolls out onto the battlefield in mobile cart form The cart can then be ordered to move to a desired destination and deploy unpack into building form Most buildings can also be re packed and moved to a new location Territory Control The Middle East lays claim to a territory by moving a City Center in cart form into the desired territory and unpacking it there The Middle East can also build in any territory even if another player already owns it West and East players cannot build in territories owned by another player But you can t take control of a territory if someone else already owns it The Middle East cannot construct walls or towers but can construct Fortresses for defense as well as to increase its pop cap Population The Middle East must build Fortresses which are sturdier than the West s houses to increase its population limit Unique Combat Action and Empire Techs Combat Action Page 45 Empire Earth 3 e Ambush Select units and order th
92. y sized and tough ship with powerful artillery aboard o Sub Modern Submarine capable of Page 58 Empire Earth 3 transporting units Must surface to fire Stealth when underwater the sub can only be spotted by detector units Detector detects other stealthy units Flattop Modern Medium sized aircraft carrier that launches air missions see Airbase Cephalopod Sub Future Genetically engineered marine creature that fires stinger torpedoes Cyborg Battleship Future Hybrid vessel of machine and living tissue Has protective shell and single long range gun Critter Bomb Melee vehicle spawned from the bomb launched by Cyborg Battleship e Airbase Modern Launches air missions The strength and type of missions available depend on the aircraft you research Page 59 O Dive Bomber Modern Early prop driven fighter bomber Divine Wind Fighter Modern A basic fighter with jet propulsion armed with missiles Cyborg Drone Future A fighter bomber with a bio mechanical brain armed with a powerful gun Zombie Bomber Future A genetically engineered flying creature that flies a special type of kamikaze mission which instead of doing damage converts enemies near the crash using genetically engineered microorganisms Mission Types Aerial Recon Launches an air recon mission Bombing Run Launches a bombing mission Escorted Bombing Run Launches a bombing mission escorted
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