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1. 8 B Krishnamurthy and C Wills Analyzing Factors that Influence End to End Web Performance in Proc of the Ninth International World Wide Web Conference Amsterdam Netherlands May 2000 9 B Krishnamurthy C Wills and Y Zhang On the Use and Performance of Content Distribution Networks in Proc of the ACM SIGCOMM Internet Measurement Workshop San Francisco California USA November 2001 10 D Loguinov and H Radha Measurement Study of Low bitrate Internet Video Streaming in Proc of the ACM SIGCOMM Internet Measurement Workshop San Francisco California USA November 2001 11 B Mah An Empirical Model of HTTP Network Traffic in Proc of ACM SIGCOMM Conference pp 301 313 1997 12 J E van der Merwe R Caceres Y H Chu and C J Sreenan mmdump A Tool for Monitoring Internet Multimedia Traffic ACM Computer Communication Review Vol 30 No 4 October 2000 13 A Mena and J Heidemann An Empirical Study of Real Audio Traffic in Proceedings of the IEEE Infocom Tel Aviv Israel March 2000 pp 101 110 14 Real Networks Incorporated RealProducer User s Guide copyright 2000 available at http www service real com help library guides producerplus85 producer htm 15 Real Networks Incorporated RealPlayer 8 User Manual copyright 2000 16 V Paxson End to end Internet Packet Dynamics IEEE ACM Transactions on Networking Vol 7 No 3 1999 pp 277 2
2. RealTracer tools 8 RealTracer AVAILABILITY The RealTracer programs and source code are publicly available at http perform wpi edu real tracer http www microsoft com windows windowsmedia en default asp 24 REFERENCES 1 D Cunningham and N Francis An Introduction to Streaming Video Cultivate Interactive European Commission s Digital heritage and Cultural Content DIGICULT May 2001 2 M Claypool and J Riedl The Effects of High Speed Networks on Multimedia Jitter in Proc of SCS Euromedia Conference COMTEC Munich Germany April 1999 3 M Claypool and J Tanner The Effects of Jitter on the Perceptual Quality of Video in Proc of the ACM Multimedia Conference Vol 2 Orlando Florida USA November 1999 4 M Chesire A Wolman G Voelker and H Levy Measurement and Analysis of a Streaming Media Workload in Proc of the 3 USENIX Symposium on Internet Technologies and Systems USITS March 2001 5 J Devore and R Peck Statistics The Exploration and Analysis of Data 2nd edition Wadsworth Inc 1993 6 S Floyd M Handley J Padhye and J Widmer Equation Based Congestion Control for Unicast Applications in Proc of ACM SIGCOMM Conference pp 45 58 2000 7 Jupiter Media Metrix Users of Media Player Applications Increased 33 Percent Since Last Year Press Release April 2001 available at http www jup com company pressrelease jsp doc pr0 1040
3. RealVideo performance 1 users can run RealTracker saving the data locally and then use RealData to analyze RealVideo performance from their own PCs or 2 users can generate custom playlists and configuration files that have data sent to a central server and distribute RealTracker to a group of distributed users allowing analysis RealVideo across a geographically diverse set of PCs In this paper we describe the software architecture and usage of RealTracker and the usage of RealData To illustrate the use of RealTracer we present some results from a previous study that used RealTracker to measure RealVideo performance across the Internet from geographically diverse clients to geographically diverse servers Using RealData that study made several contributions to better understanding the performance and impact of streaming video on the Internet In this paper we illustrate the use of RealData by using data from that study and providing new analysis on the effects of locality of access such as is provided by Content Distribution Networks on RealVideo performance The rest of this paper is arranged as follows Section 2 provides background needed to help understand the RealTracer tools and performance results presented here Section 3 describes the RealTracer tools in detail Section 4 presents some results we obtained in a wide area study using the RealTracer tools Section 5 introduces some related work Section 6 summarizes our conclusion
4. potentially uses a much higher fraction of bandwidth that do RealAudio streams 4 collected traces from RTSP streaming media sessions which included both audio and video from clients from a large university to servers in the Internet They compared streaming media workloads to traditional Web object workloads and explored the effectiveness of caching on streaming media workloads While their analysis provided additional information on session length and bandwidth usage they did not provide additional video performance metrics such as frame rate or image size 6 CONCLUSIONS and FUTURE WORK In recent years the use of commercial streaming products has increased dramatically due to the growth of high bandwidth connections and high speed computers The future impact of streaming 8 http www apple com quicktime 22 video on the Internet will be largely impacted by the role of commercial streaming media products However there has not been sufficient wide scale empirical measurement of video performance across the Internet which may largely stem from the lack of effective video performance measurement tools In this paper we have presented the design implementation and operation of a new tool suite called RealTracer for measuring and analyzing RealVideo performance Real Tracer includes RealTracker a customized player that can play streaming RealVideo clips record system performance statistics as well as user ratings along w
5. 01748 USA Mark Claypool claypool cs wpi edu Computer Science Department Worcester Polytechnic Institute 100 Institute Road Worcester MA 01609 USA Footnotes http www real com http www tcpdump org http www realnetworks com resources sdk index html See http perform wpi edu real tracer gt Based on the empirical assumption that approximately 95 of the playout times are within two standard deviations of the mean 5 http windowsmedia com 7 http www real com 8 http www apple com quicktime http www microsoft com windows windowsmedia en default asp
6. 5 045 Euro User to Euro E 0 3 Server Ps 0 2 Euro User to Non Euro 0 1 Server 0 T T T T T 0 100 200 300 400 500 600 Average Bandwidth Kbps Figure 4 8 CDFs of Bandwidth for Users RealServers in Different Geographic Regions We next use RealData to examine jitter as recorded by RealTracker Since human perception of delay for interactive applications is around 100 ms we focus on the percentage of videos that have a jitter of 50 ms or less In addition jitter events that are larger than the average inter frame playout are most noticeable by users so we also focus on the percentage of videos that have a standard deviations of about 300 ms about the average inter frame playout time for the minimum acceptable 3 fps rate or greater as this may be a reasonable upper bound on an acceptable amount jitter Figure 4 9 depicts a CDF of jitter standard deviation of inter frame playout times for all the video clips played Just over 50 of all videos play with very little perceptible jitter This high percentage of smooth videos is most likely due to the large initial buffer set by the RealPlayer core when the video connection is first made Only about 15 of all videos play out with a potentially unacceptable 300 ms or more of jitter Our expectation is that the frame rate results for different end host network configurations should hold for jitter as well We expect high speed Internet connections to have less jitter than slower Internet conne
7. it was fairly easy for us to obtain data points from Massachusetts we asked friends and colleagues on campus and at work to solicit help from people they knew outside of Massachusetts We also posted messages asking for help to the rec video newsgroup and end2end interest mailing list 13 We then gathered data from users running RealTracker for an 11 day period from June 4 2001 to June 15 2001 Figure 4 1 depicts a geographic representation of the locations of users that ran RealTracker A Server 1 User 5 10 Users Figure 4 1Geographic Depiction of RealServers and Users 4 2 Results and Analysis As described in Section 3 the system statistics gathered by RealTracker while a clip is being played includes encoded bandwidth measured bandwidth transport protocol encoded frame rate measured frame rate playout jitter frames dropped CPU utilization and perceptual quality ratings Here our analysis of these statistics using RealData focuses on frame rate and bandwidth A total of 63 users from 12 different countries participated in the study playing a total of 2855 clips among which 2100 were from the US and 352 were from Europe We first analyze the recorded frame rates using RealData The key frame rates we observe are 14 e The standard frame rate for full motion video is 24 to 30 frames per second fps At this speed the human eye perceives movement as continuous without seeing individual frames e Acommon fram
8. only 20 of videos have frame rates less than 3 fps while nearly 30 of videos play out at 15 fps Also high speed home Internet connections afforded by DSL and Cable modems provide nearly the same performance for streaming video as do higher speed T1 LAN connections This suggests that video performance bottlenecks are increasingly less likely to be the end user connection Figure 4 4 depicts the bandwidth achieved by each class of end host network configuration Notice that DSL Cable modems that can typically achieve throughputs from 256 512Kbps operate near full capacity less than 10 of the time This further suggests that the bottleneck to video bandwidth is beyond the end network connection By comparing Figure 4 3 with Figure 4 4 it can be seen that modem connections get a proportionally higher frame rate for their network bandwidth than do higher speed connections 15 1 1 0 9 5 0 9 0 8 5 0 8 5 c B07 wT 0 7 3 gt 0 6 5 0 6 o 0 5 0 a o o 2 0 4 0 4 56k Modem 3 G E 03 Z 03 DSL Cable 3 E T1 LAN 0 2 0 2 3 0 1 O 0 1 o oO j 3 Bk S an Aon SES Se 0 5 10 15 20 25 30 Frame Rate fps Frame Rate fps Figure 4 2 CDF of Frame Rate for all Video Clips Figure 4 3 CDF of Frame Rate for Different End Host Network Configurations 56k Modem DSL Cable T1 LAN Cumulative Density Function 0 100 200 300 400 500 Average Bandwidth Kbps Figure 4 4 CDF of Bandwidth for Different End Host Networ
9. than it did in the case of the servers Australia New Zealand provides the worst frame rates for all ranges with 75 of videos having fewer than 3 fps and less than 10 of videos having more than 15 fps Clips played in Europe have the best frame rates up to 15 fps with only 15 of videos having less than 3 fps and 25 of videos getting more than 15 fps North America is slightly better than Asia up to the 15 fps rate Europe North America and Asia all provide about the same percentage of videos with frame rates above 20 fps Users often connect to local servers either explicitly or implicitly to get better performance Content Delivery Networks CDNs in particular attempt to make content more local for each user While local access has been shown to be effective for improving the performance of Web content 9 the effects of local content on the performance of streaming media are not yet studied We use RealData to analyze whether local access can achieve better video performance too Figure 4 7 depicts a CDF of frame rate for the combinations of RealServers and clients in different geographic regions The access of US clients to US servers provides a similar frame rate distribution shape as that he access of European clients to European servers provides slightly better frames rate than that of European clients to non European servers Overall the 4 combinations all provide very similar frame rate distributions This is consistent with our obse
10. 92 17 R Rejaie M Handley and D Estrin RAP An End to end Rate based Congestion Control Mechanism for Realtime Streams in the Internet in Proc of IEEE INFOCOM Conference 1999 18 H Schulzrinne A Rao and R Lanphier Real Time Streaming Protocol RTSP RFC 2326 April 1998 available at Http www rfc editor org rfc rfc2326 txt 19 H Schulzrinne S Casner R Frederick and V Jacobson RTP A Transport Protocol for Real Time Applications RFC 1889 January 1996 available at http www rfc editor org rfc rfc 1889 txt 20 A Tripathi and M Claypool Improving Multimedia Streaming with Content Aware Video Scaling Technical Report WPI CS TR 01 02 CS Department Worcester Polytechnic Institute February 2001 21 K Thompson G Miller and R Wilder Wide Area Internet Traffic Patterns and Characteristics IEEE Network Nov Dec 1997 25 22 E Veloso V Almeida W Meira A Bestavros and S Jin A Hierarchical Characterization of a Live Streaming Media Workload in Proc of the SIGCOMM Internet Measurement Workshop Marseille France Nov 2002 23 Y Wang M Claypool and Z Zuo An Empirical Study of RealVideo Performance Across the Internet in Proc of the ACM SIGCOMM Internet Measurement Workshop San Francisco California USA November 2001 26 Affiliation of author and footnotes Affiliation of author Yubing Wang wang_yubing emc com EMC Corporation Hopkinton MA
11. Manuscript Number Title Editorial Manager tm MTAP Manuscript Draft RealTracer Tools for Measuring the Performance of RealVideo on the Internet Article Type Keywords Corresponding Author Other Authors Manuscript Streaming Media Mr yubing wang Mark Claypool Real MS Player Performance Measurem EMC Corporation nt Manuscript RealTracer Tools for Measuring the Performance of RealVideo on the Internet Yubing Wang wang_yubing emc com EMC Corporation Hopkinton MA 01748 USA Mark Claypool claypool cs wpi edu Computer Science Department Worcester Polytechnic Institute 100 Institute Road Worcester MA 01609 USA ABSTRACT The increase in high bandwidth connections and high speed computers has spurred the growth of streaming media across the Internet While there have been a number of studies measuring the performance of traditional Internet traffic there has not been sufficient wide scale empirical measurement of video performance across the Internet The lack of empirical work that measures streaming video traffic may arise from the lack of effective video performance measurement tools In this paper we present RealTracer a set of tools for measuring the performance of RealVideo RealTracer includes RealTracker a customized video player that plays RealVideo from pre selected playlist and records user centric video performance information RealTracer also includes RealData a data analy
12. RealVideo statistics through the interfaces provided by layer two the data delivery module delivers the statistics to the locations specified by the user via either email or ftp the RealVideo display module plays out the streamed video by calling the layer two interface The second and third layers together form a RealSystem client where the second layer represents the top level client and the third layer corresponds to the client core The second layer acts as a bridge between the first layer and the third layer It includes two RealSystem interfaces IRMAP layer and IRMAClientAdviseSink IRMAPlayer lets the top level client control the presentation playback by beginning pausing stopping or seeking in a presentation timeline Through this interface the RealSystem client can also gain access to the client engine stream gt http www realnetworks com resources sdk index html objects and stream source objects IRMACLientAdviseSink lets the top level client receive notifications from the client core about changes in a presentation s playback status and the corresponding RealVideo statistics The second layer of RealTracker also includes a module called Jitter Analysis which measures the frame level jitter a statistic that is not provided by IRMAClient AdviseSink The third layer is the RealVideo core that provides the foundation of RealTracker Since the second layer is the most important part of RealTrack
13. ages of the RealTracer tools rather than the general results about the use of streaming media on the Internet 12 4 1 Approach In order to empirically evaluate the performance of RealVideo across the Internet using RealTracker we employed the following methodology e Set up a Web site to allow users to download RealTracker e Select RealVideo servers from geographically diverse Web sites and choose diverse video clips from thoses sites e Solicit users to run RealTracker and gather data e Analyze the results using RealData In order to let users easily download RealTracker we set up a Web site for the RealTracker software and corresponding support files along with the detailed usage instructions We also configured RealTracker so that the data could be sent via both email and FTP to a server at Worcester Polytechnic Institute We chose RealServers accessible through Web pages from 6 geographic regions Asia Australia Europe Japan North America and South America Within each region popular RealNetworks sites were chosen from Australia Brazil Canada China Italy Japan the United Kingdom and the United States Figure 4 1 depicts a geographic representation of the RealServer sites chosen From each site we selected a variety of video content among all the videos that were offered Once the servers and videos were selected we solicited friends family and colleagues from various parts of the world to help in the study Since
14. ation level performance must be inferred from network trace information as in 13 or by inferring client performance from aggregate server side logs 22 adding inaccuracy to application level measures of performance Commercial media players including RealNetworks RealOne and Microsoft Windows Media Player provide a means of observing performance statistics such as average bandwidth and encoding rate However the same commercial players include no mechanisms for recording data or controlling playout in an automated fashion In addition there are often additional performance statistics that can help analyze streaming video performance that are unavailable via the player itself but can be accessed via an API to the player core or via additional system level measurements In this work we present RealTracer a set of tools for measuring the performance of RealVideo RealTracer includes RealTracker a customized video player that plays RealVideo from a pre selected playlist For each video played RealTracker records user centric video performance information including frame rate jitter and user ratings and can either send the performance information by email or FTP to a server or save it locally to disk RealTracer also includes RealData a data analysis tool that helps manage parse and analyze data captured by RealTracker http www tepdump org Researchers and practitioners alike can use RealTracer in at least two ways to evaluate
15. ch has proposed rate based TCP Friendly transport protocols in the hope that streaming media applications will use them 6 17 but such protocols are not yet widely part of any operating system distribution For these reasons streaming video applications often use UDP as a transport protocol rather than TCP Thus previous Internet wide studies that have captured primarily TCP data do not necessarily reflect the traffic characteristics of streaming media The lack of empirical work that measures streaming video traffic may largely stem from the lack of effective video performance measurement tools Capturing streaming media traffic in general is challenging because streaming video applications use a variety of protocols Moreover http www real com while there have been efforts to develop common standardized protocols many commercial applications continue to use proprietary protocols Internet traffic is commonly measured using the tepdump utility that can be used to filter packets from a particular application based on protocol and port number However the port number for many streaming media servers is not fixed but is instead negotiated during the initial connection using protocols such as RTSP 18 Extensions to tcpdump 4 11 can parse tcpdump data to determine the ephemeral port for a particular session However none of these tools have application level information such as frame rate data encoding rate etc Instead applic
16. ctions Figure 4 10 depicts a CDF of jitter for different end user network configurations From the graph jitter in video played out over a modem is typically gt Based on the empirical assumption that approximately 95 of the playout times are within two standard deviations of the mean 5 19 much greater than jitter over a higher speed connection Video clips played over a modem have no perceptible jitter only about 10 of the time and have potentially unacceptable jitter nearly 45 of the time DSL Cable modems and T1 LAN connections have a nearly identical percentage of perceptually jitter free streams while DSL Cable modems also have a smaller percentage of potentially unacceptable amounts of jitter 15 vs 20 respectively Overall DSL Cable modems have better jitter distributions possibly because users contend with fewer other users for bandwidth causing less variance in bandwidth than occurs on corporate LANs 100 100 amp o xs 90 S S amp 80 o S 7 c 70 m r at a gt 60 O 50 S 50 S 8 56K Modem a 4 a 80 DSL Cable L 3 30 T1 LAN T 5 2 E 20 10 oO 10 Oo 0 0 50 550 1050 1550 2050 2550 3050 50 550 1050 1550 2050 2550 3050 Jitter ms Jitter ms Figure 4 9 CDF of Overall Jitter Figure 4 10 CDF of Jitter for Different Network Configurations The end host network configuration has one of the biggest impacts on video frame rate and jitter We expect the impact of end host netwo
17. e rate for computer video that approximates full motion video is 15 fps To most people a 15 fps video flows smoothly although for some videos it will not appear quite as fluid as it would at a higher frame rate e Below 15 fps a video looks choppy 14 e Below 7 fps a video looks very choppy e Below 3 fps a video essentially becomes a series of still pictures In our analysis we concentrate on frame rates of 3 15 and 25 frames per second Figure 4 2 shows a CDF of the frame rate for all the video clips played The mean frame rate is 10 fps above the range of really choppy video but well short of very fluid video Approximately 25 of all videos played are under the minimum acceptable 3 fps while the same number 25 of videos is played at the approximate full motion video rate 15 fps Only a very small fraction less than 1 of all videos achieves true full motion video frame rates With the increase in high speed Internet connections for home users we may see more bottlenecks to performance in the server and not in the end host network Figure 4 3 depicts a CDF of frame rate for different end user network configurations The frame rates afforded by modem connections are clearly worse than the frame rates with higher speed connections Over half of all videos streamed over modems play out at less than 3 fps and less than 10 of videos streamed over modems achieve a smooth 15 fps Contrast this to the higher speed connections in which
18. eeps a buffer to smooth out the video stream in case of changes in bandwidth lost packets or variance in packet arrival rates jitter Data enters the buffer as it streams to RealPlayer and leaves the buffer as RealPlayer plays the video clip If network congestion reduces bandwidth for a few seconds for example RealPlayer can keep the clip playing with the buffered data If the buffer empties completely RealPlayer halts the clip playback for up to 15 seconds while the buffer is filled again 2 3 Bandwidth Characteristics RealSystem uses a technology called SureStream in which one RealVideo clip is encoded for multiple bandwidths 14 A RealPlayer connects to a single video URL and the RealServer determines which stream to use based on the RealPlayer s specified minimum and average bandwidths The initial playback data rate of the video stream is based on the maximum client bit rate a RealPlayer configuration parameter and other video settings The actual video stream served can be varied in mid playout with the server switching to a lower bandwidth stream during network congestion and then back to a higher bandwidth stream when congestion clears Unlike previous versions of RealPlayer RealOne does not need to re buffer data during this switching If packets are lost during video delivery special packets that correct errors are sent to reconstruct the lost data Most RealVideo streams are created with a Scalable Video Technology option
19. er in the following paragraphs we describe the three modules within this layer in detail To create a new IRMAP layer interface a client engine object is first created On start up the top level client loads the client core rmacore d1l1 and calls that library s CreateEngine method to return a pointer to the client engine object The top level client can then use TRMACLientEngine to utilize the client core and create a player object by calling the CreatePlayer method On shutdown the top level client calls the C style function CloseEngine to close the client engine To add a new IRMAClientAdviseSink interface the top level client registers for a specific IRMAP layer object through that object s AddAdviseSink method Through the method OnStatistics Changed provided by this interface the top level client can receive notifications from the client core about changes in the presentation statistics In this method the top level client can further retrieve the statistics of both client and server by accessing resources in the RealServer Property Registry which is a dynamic repository for a variety of server and client properties maintained by RealServer Among the available properties Real Tracker focuses on a comprehensive set of statistics for the clients such as the average bandwidth average latency current frame rate etc There are no entries in the RealServer Property Registry for jitter and f
20. er information country state and system information CPU type memory size and network configuration to further help identify the performance bottleneck The last performance metric RealTracker records is the transport protocol As mentioned in Section 2 3 at the transport layer RealServer uses both TCP and UDP for sending data which have very different behaviors over network congestion 3 2 Design Implementation and Operation of RealTracker 3 2 1 Design and Implementation of RealTracker Before describing the design of RealTracker we briefly introduce the structure of a RealSystem client A RealSystem client such as RealPlayer consists of two major parts the top level client andthe client core The core handles data transport with RealServer and provides RealSystem features such as delay buffering and repairing The top level supplies the user interface and communicates with the core and other components such as rendering plug ins through RealSystem interfaces The RealSystem Software Development Kit provides the interfaces required to link to the client core RealTracker has three layers in terms of software structure as illustrated by Figure 3 1 The first layer includes four modules that provide the RealTracker user interface the user information collection module records the user information entered by the user and the system information detected by RealTracker the RealVideo statistics collection module collects and displays
21. esting_1 1m_ rtsp st nyc 006 media globix net space b010411_sp_sts100lonchakov_2 m_ Country USA tte snye 006 media slobixnet space b000629_en_stargate_1 im itsp mmy7 bbc net uk news olmedia cta sport programmes bulletins video_d il ttsp st nyc 006 media globix net space b000803_en_spacecowboys_2 1m State Province MA ttsp a1067 1 akareal net ondemand 7 1067 21 3b03d4b4 tumer download a r System Cpu Type intel Pentium I z Network Configuration DSL Cable cercei Figure 3 2a RealTracker User Information 3 2b Figure 3 2b RealTracker Main Window Window Rating 0 worst to10 best o Figure 3 2c RealTracker Clip Rating Window 3 3 Operation of RealData RealData provides a file management structure called a RealFolder that is used to manage statistics gathered by RealTracker Each RealData file is associated with a RealVideo clip that was played by RealTracker All the RealData files and corresponding statistics data within one RealFolder can be exported to a comma delimited file suitable for import into most spreadsheet programs such as Microsoft Excel for further analysis RealData provides a tool that can generate cumulative density data used for drawing CDF graphs for measured bandwidth frame rate and jitter 4 RESULTS In this section we present results obtained from our use of the RealTracer tools The results presented are meant to show some of the possible us
22. g the potential for nearly every Internet end host to play streaming video The impact of streaming video on the Internet will be largely impacted by the role of commercial streaming media products whose use has increased dramatically 7 RealPlayer is installed on over 90 of home PCs Quicktime claims more than 100 million copies distributed world wide and Media Player currently provides 220 million players 1 RealPlayer provided by RealNetworks is the most popular streaming media player on the US Internet with over 45 of the commercial market share and an increase of over 50 from the previous year 7 Over the years there have been a number of studies measuring the performance of Internet backbones and end hosts 16 21 as well as detailed studies on the performance of Web clients 8 11 However there has not been sufficient wide scale empirical measurement of video performance across the Internet While the existing studies have been valuable in helping understand Internet performance they are not sufficient for characterizing streaming video performance since video has application requirements that are different than the majority of Internet traffic Unlike typical Internet traffic streaming video is sensitive to delay and jitter but can tolerate some data loss In addition streaming video typically prefers a steady data rate rather than the bursty data rate often associated with window based network protocols Recent resear
23. ith RealData a tool that helps analyze the statistical data collected by RealTracker RealTracker is implemented using the RealSystem RealOne G2 Software Development Kit which provides two major interfaces IRMAP layer and IRMAClient AdviseSink to control RealVideo playback and gather the corresponding statistics With RealTracker users can create their own playlist and specify the means of gathering statistics With RealData users can sort the RealVideo statistics generate cumulative density data and export the statistical data in a comma delimited file We have successfully used RealTracer to conduct a wide scale empirical study of RealVideo traffic from several Internet servers to many geographically diverse users 18 The RealTracer tools helped us find e The average RealVideo clip streamed over the Internet has good quality playing out at 10 fps and aided by a large initial delay buffer with nearly imperceptible amounts of inter frame jitter Users connecting to the Internet with modems and or slow computers still have their PC or their network connection as the video performance bottleneck while typical new computers connecting to the Internet via DSL or Cable modem achieve even slightly better performance than corporate network connections to the Internet This suggests that increasing broadband connections for home users are pushing the bottlenecks for video performance closer to the server 23 e There is very litt
24. k Configurations It may be expected that servers in wired geographic areas say North America will provide better streaming video performance than other locations say Brazil Figure 4 5 depicts a Cumulative Density Function CDF of the frame rate for the servers used in our study separated into 5 different geographic regions The 5 regions all provide very similar frame rate distribution shapes although the median of the best frame rate distribution is about 13 fps and the median of the worst frame rate distribution is about 8 fps Australia and Europe have the best frame rate distributions with Europe providing a larger percentage of frame rates above 20 Asia provides 16 the worst frame rates but the differences at very low frame rates is small and Asia servers actually have a larger percentage of frame rates above 15 fps than do North America servers While the peering richness of a client s ISP may largely determine video performance this is difficult to measure Thus we consider geographic region which is easy to measure in place of client ISP information Similarly to servers it may also be expected that users in well wired geographic areas will observe better frame rates than users in more technologically remote areas Figure 4 6 depicts a CDF of frame rate for the users in our study separated into 4 geographic regions In this case geographic region appears to more clearly differentiate streaming video performance
25. le difference in streaming video that is served from different countries but there are distinct performance differences from video that is received in different countries e While local access has been shown to be effective for Web content media streaming may also benefit from the effects of localized proxy caches and CDNs RealTracker only records user centric video performance information Our future work could seek to broaden the data set of both users and servers In doing so RealTracker could also gather Statistics from Real Servers RealServer plug ins can monitor resources in the RealServer Property Registry which is a dynamic repository for a variety of server and client properties These properties include such values as the number of clients currently connected the total bandwidth being utilized and a comprehensive set of statistics for each of these clients A monitor plug in can monitor any registry property receiving notification when RealServer updates the property Monitor plug ins can also add their own properties to the registry and receive notifications when those properties change The major commercial competitor to RealNetwork s RealPlayer is Microsoft s MediaPlayer Developing similar tools to RealTracer for Media Player perhaps a MediaTracer would enable an empirical study of more general video performance on the Internet 7 ACKNOWLEDGMENTS We would especially like to thank Zheng Zuo for his help in implementing the
26. le the video is playing RealTracer gathers system statistics encoded bandwidth measured bandwidth transport protocol encoded frame rate measured frame rate playout jitter frames dropped and CPU utilization The user data and specific clip statistics are then sent via both email and FTP to a server Users can also choose to save statistics locally to disk If so desired the user can control the length of the clip playout and the requests for quality ratings using the Options button The defaults are to play the clip for 1 minute and request a rating for each clip proceeding to the next clip after 10 seconds if no rating is given 4 See http perform wpi edu real tracer 11 User Information xi 4 p1 pls RealTracker od File Control View Help Personal S G a Am EEE a ae aaa Name fp ack Smith pphm im bbe net uk news olmedia 1 330000 video _1334790_dean_ richards ppnm im bbc net uk news olmedia 1335000 video _1336606_holland_viim Mai p itsp a1540 1 akareal net ondemand 7 1540 21 3b03db42 tumer download a E Mail Address p ack_Smith foo com itsp st nye D06 media globix net space tealchannel media b010419_sp_ sts ttsp st nyo O06 media globix net space b010511_sp_scram_2 1m Location itsp st nyc 006 media globix net space b010506_sp_titolands_2 1m itsp st nyc 006 media globix net space s001102_expd1_dock_1 1m ttsp st nyc 006 media globix net space b010515_sp_harv
27. matically delivers the RealVideo performance data back to the distributor see Section 3 2 2 1 The second are users who collect RealVideo statistics by using 10 RealTracker to display the RealVideo clips on the playlist created by the distributor or by themselves see Section 3 2 2 2 3 2 2 1 For the Distributor To plan a RealVideo performance study using RealTracker the distributor needs to create a playlist and a configuration file The playlist is a text file that contains a list of RealVideo clips to be played by each user RealTracker randomizes the order of clips in the playlist The configuration file lets the distributor specify two email addresses and two FTP sites to which the RealVideo statistics will be delivered 3 2 2 2 For the User Before users can run RealTracker they must have RealPlayer or RealOne either the free version or a subscribed version installed and the RealTracker support files Upon startup RealTracker requests country state and network configuration information from the user as depicted in Figure 3 2a In addition RealTracker automatically detects the Operating System type CPU type available RAM and IP address The main window depicted in Figure 3 2b provides a playlist for video clip selection and allows users to start and stop playing the clip When each clip finishes playout the user is solicited to assess the video quality by providing a numeric rating from 0 10 as depicted in Figure 3 2c Whi
28. rame inter arrival time Therefore there are no means for RealTracker to retrieve these statistics through IRMAClientAdviseSink interface or other RealSystem interfaces Instead RealTracker measures jitter as the standard deviation of inter frame playback times Previous study 23 shows that the result of frame level jitter is consistent with our previous measurements of packet level jitter for different end host network bandwidths 2 User Interface User Information RealVideo Statistics Data Delivery RealVideo Collection Collection Ftp Email Display Jitter Analysis IRMAClientAdviseSink IRMAPlayer Layer Three RealPlayer Core Figure 3 1 RealTracker Structure And further more to the user frame level jitter is more perceptible than packet level jitter and hence more closely related to the quality of RealVideo as perceived by the user To measure the frame level jitter RealTracker catches the frame playback time through the ForceRedraw method provided by the IRMASite interface This method provides a callback mechanism that allows RealTracker to measure the inter frame playback time that in turn is used to calculate the frame level jitter 3 2 2 Operation of RealTracker There are two targeted users of RealTracker The first are users who want to conduct RealVideo performance studies by distributing RealTracker with specific configuration files and playlists as in 22 where RealTracker auto
29. rk configuration to hold for perceptual quality ratings too Figure 4 11 depicts a CDF of quality rating for different end user network configurations The end host network has a large impact on perceptual quality The average video watched over a modem is only about half as good in perceived quality as the average video watched on a DSL Cable modem DSL Cable modems have better perceptual quality distributions than do LAN T1 connections This difference was not evident in the frame rate CDF for network configuration Figure 4 4 but was evident in the jitter CDF for network 20 configuration Figure 4 10 suggesting that jitter is differentiating the video quality between the two configurations LAN T1 DSL Cable 56k Modem Cumulative Density Function 0 1 2 3 4 5 6 7 8 9 10 Quality Rating Figure 4 11 CDF of Quality for Different End Host Network Configurations 5 RELATED WORK 5 1 Multimedia Tools 12 described the mmdump tool for parsing typical multimedia control protocols in order to dynamically setup filters to capture multimedia data traces They presented the design and implementation of mmdump and demonstrated the use of mmdump through results from monitoring live traffic on a major ISP network Although mmdump obtains both packet level data and embedded control information it does not provide application level information such as frame rate frame jitter or video encoding rate Nor does mmdump facilitate distribution
30. rvation in Figure 4 5 which suggests there is very little difference in streaming video that is 17 served from different geographic regions In contrast the bandwidth distribution shows strong locality as shown by Figure 4 8 The US users to US servers achieve better bandwidth than that of US clients to non US servers while the European clients to non European servers have better bandwidth than that of European clients to European servers This suggests media streaming may benefit from the effects of localized proxy caches and CDNs o o o 2 l o D Asia Brazil US Canada A Australia Europe i P Australia Newzealand US Canada Cummulative Density Oo oa Cummulative Density o wo 0 2 Asia Europe 0 5 10 15 20 25 30 0 5 10 15 20 25 30 Average Frame Rate fps Average Frame Rate fps Figure 4 5 CDF of Frame Rate for Figure 4 6 CDF of Frame Rate for Users Real Servers in Different Geographic Regions in Different Geographic Regions 1 3 m 2 0 9 5 0 8 a 0 7 5 US User to US o 0 6 5 Server gt 0 5 4 US User to Non US 3 0 4 Server 03 Euro User to Euro 0 2 Server ce Euro User to Non O 0 1 4 uro i Euro Server 0 T T T T T 0 5 10 15 20 25 30 Average Frame Rate fps Figure 4 7 CDFs of Frame Rate for Users RealServers in Different Geographic Regions 18 US User to US Server D 5 0 7 g 0 6 i AA aaan US User to Non US 0 5 5 Server
31. s and presents possible future work 2 REALVIDEO BACKGROUND 2 1 Connections and Protocols RealServer primarily uses Real Time Streaming Protocol RTSP 18 for session control and supports the RTP standard 19 for framing and transporting data packets Earlier versions of RealServer used the Progressive Networks Audio PNA protocol and for backward compatibility newer real servers and players still support this protocol RealServer uses two network connections to communicate with RealPlayer clients one for communicating control information with the client and one for communicating the actual data RealServer uses the control connection to request client configuration parameters and to send information such as clip titles and clients use the control connection to send instructions such as fast forward pause and stop The video clips themselves on the other hand are actually streamed over the data connection At the transport layer RealServer uses both TCP and UDP for sending data The initial connection is often in UDP with control information then being sent along a two way TCP connection The video data itself is sent using either TCP or UDP The actual choice of transport protocol used is automatically determined by the RealPlayer and Real Server This auto configuration of protocols can be overridden by the user but is the default and recommended setting for RealPlayer 15 2 2 Buffering For each video clip RealPlayer k
32. sis tool that helps manage parse and analyze data captured by RealTracker We describe the software architecture and usage of RealTracker and the usage of RealData both publicly available for download To illustrate the use of RealTracer we present some results from a previous study that used RealTracker to measure RealVideo performance across the Internet Using RealData that study made several contributions to better understanding the performance of streaming video on the Internet Using RealTracer we find typical Real Videos to have high quality achieving an average frame rate of 10 frames per second and very smooth playout but very few videos achieve full motion frame rates Overall video performance is most influenced by the bandwidth of the end user connection to the Internet but high bandwidth Internet connections are pushing the video performance bottleneck closer to the server Keywords Streaming Video RealPlayer Performance Measurement 1 INTRODUCTION The increase in high bandwidth connections and high speed computers has spurred the growth of streaming media across the Internet Web sites traditionally text and graphics only are increasingly offering streaming videos such as news clips concerts taped presentations and sporting events Applications to access popular streaming media such as RealNetworks RealOne Microsoft Windows Media Player or Apple Quicktime are freely available for most operating systems platforms providin
33. that allows RealServer to automatically adjust the video stream according to the clients connection and computer processing speed 14 If the clip is unable to play at the encoded frame rate on a client machine it will gradually reduce the frame rate in a controlled fashion to maintain smooth video The initial size of the video stream is based on the maximum client bit rate a RealPlayer configuration parameter and other video settings If packets are lost during video delivery special packets that correct errors are sent to reconstruct the lost data 3 REALTRACER TOOLS 3 1 Performance Metrics Network throughput may have great impact on frame jitter 2 and therefore on the quality of the video as perceived by the user Also described in Section 2 3 RealSystem uses a technology called SureStream to adjust the actual bandwidth of a video stream served in response to network congestions It is hence useful to record the variations of the network bandwidth during the clip playout to better understand how frame rate and jitter change RealTracker measures stream bandwidth every second while a clip is playing A basic unit of video performance is the rate at which frames are played The higher the frame rate the smoother the motion Very low frame rates are perceived more like a slideshow of still images than of streaming video RealTracker records frame rate every second while a clip is playing For the reference purpose RealTracker records
34. the encoded frame rate for each clip as well However even a high frame rate can appear choppy if the frames are not played out at even intervals In previous work 3 we found that variance or jitter in frame playout intervals can degrade perceived quality nearly as much as does frame loss RealTracker measures jitter as the standard deviation of the inter frame playout time over an entire video clip 1 minute long by default Even measures of frame rate and jitter alone are not always sufficient to determine the quality of the video as perceived by the user During encoding RealVideo adjusts the frame rate by keeping the frame rate up in high action scenes and reducing it in low action scenes Thus an encoded video clip will intentionally not have just one frame rate but a mix of frame rates that vary with the video scene content In addition our previous work 3 20 shows that the temporal aspect of a streaming video clip has an impact on the effects of reduced frame rate and jitter on perceptual quality Therefore in addition to the jitter frame rate and bandwidth RealTracker records the ratings from 0 10 of videos watched and rated by users to provide additional performance data beyond measures of jitter and frame rate In order to help determine whether the bottleneck to streaming video performance is actually in the end user s PC itself RealTracker records the CPU usages of a PC that is playing a clip RealTracker also records us
35. to other users for large wide area data collection Most commercial media players all provide ways that users can view video performance statistics in real time as videos play Microsoft Windows MediaPlayer Real Networks RealOne player http windowsmedia com 7 http www real com 21 and Apple Quicktime all enable users to monitor frame rates loss rates and more through pulldown menus in the Graphical User Interfaces However the same players provide no mechanisms to save performance data and do not facilitate automate playout in a controlled fashion Microsoft Real Networks and Apple all include Software Development Kits SDKs that enable users to embed the proprietary video players into custom products but do not provide general tools to measure performance 5 2 Internet Measurement of Multimedia 10 streamed low bit rate video over dialup connections across all 50 states in the U S analyzing network level statistics such as packet loss and round trip time While their work studied the impact of these parameters on streaming media traffic they used a proprietary streaming media protocol that may not be representative of commercial video products 13 presented the results of a brief study examining the traffic emanating from one popular Internet audio service using RealAudio While their results were useful in identifying data protocols used and flow lengths they did not provide information on RealVideo which

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