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1. ID Switch Opto Single Receiver Board Onboard Receiver Part PCBO21 Location Ball Trough Qty 4 1 for each playfield and ball drop assembly This board mounts to the ball trough It senses the third staged ball in the ball trough To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Opto Single Transmitter Board Onboard Transmitter Part 4 PCBO20 Location Ball Trough Qty 4 1 for each playfield and ball drop assembly This board mounts to the ball trough It senses the third staged ball in the ball trough 4 PROGRAMMING OPTIONS Programming the Monster Drop X Treme Game Entering Programming Mode To enter program mode press the Center Button located on the Power Distribution Board located inside the left door on the left side of the cabinet MONSTER DROP X Treme V X X PROGRAM MODE will appear on the LCD Display located inside the cabinet next to the Power Distribution Board If there are tickets owed that have not been paid for Game 1 or Game 2 then they will be displayed at this time with the option to clear them To clear the tickets depress the Center Button again If you wish to proceed without clearing the tickets then depress either the Front or Back Button If there are no tickets to be cleared or you have opted not to clear them then ENTER PROGRAM MODE will be displayed Depressing the Center Button again will enter the Program Mode Depressi
2. Open upper front door to access parts for assembly 5 Remove 10 screws from Capture Plate to access Extruded Corners and remove corners by sliding out the front 6 Remove 5 containment hooks holding flat parts and assemblies in place a Tip These may be difficult to access You can turn them 90 degrees to free the parts and remove them later To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 10 11 12 Remove the Marquee Assembly from bottom of cabinet Remove flat parts and assemblies Upper cabinet back assembly upper cabinet front window 2 upper cabinet side windows Remove packing support ribs Remove Console a Remove 3 boxes from inside of lower B side cabinet There is a box containing the Game Balls one containing the Lift Belts and one containing the hardware Remove coin chute a b Remove the screw that attaches Marqee to the inside of Open lower front door and slide console out of the front of the cabinet Remove 2 screws attaching the Console to the Cash Box Top Open lower front door of the A side cabinet Remove screws attaching coin chutes to inside right side of cabinet Remove coin chutes EI Rear Access Doors Open the two Rear Access Doors the cabinet i After removing replace screw in Marquee for later use Remove Marquee To Purchase This Item Visit BMI Gaming www bmigaming com 1 800
3. LT t l La ot ee ee ce MA SIDE VIEW SECTION A A SCALE 6 kK DOO z YT SECTION C C E a ock Body Retaining Nu AA EH a Beal Sar H IE Dock Goch Curved CHAR SCALE 1 6 4L IT raTa La BAPTIS AT j PC B igit Bigass credi Dspla PC EUSA me m E b we DNI do UE TI Em EP ET ET EPI ET gt 6 odo t ps PROPRIETARY AND CONHDENTIAL UNLESS OTHERWISE SPECIFIED Ben h rk THE INFORMATION ONTAINED INTHE c ma Games DRAYANG E THE SOLE PROPEMTY OF DINENSIONS ARE IH INCHES DENCIA AEK GAMES TOLERANCES ANY REFEODUCTION IN PART OR AS A ANGULAR 1 DEG TITLE WHO LE WIHOLE THE WR FYEN X 010 VEO rl Ms ee Monster Drop X Treme Lower VS Cabinet Display Panel Assembly DRAWN E SECTION D D ZZ SCA 1 6 HE puo mcm Sit TOWS NO REY C OOA O m B 121 asm oo5 A 2 s lo Mad WEIGHT SHEET 1 OF 2 a P nace al am icit RM amina N u hmiaamina com 000 40 561 301 QO REVBIONS a Lo EE 12 DO gt men M NU NAM NN 1 Prototype Release Final Release MEI 73 E eS DEED ME JW a e TOP VIEW e n Ee SCALE 1 5 BACK VIEW ERONT VIEW IAEA DPECEEDCRK PAETNUVEEEIGTL 2 MAC 1I 1 Monster Drop X Treme Ball Return Side Fron a onster Drop X Treme Ball Refum Spacer 121 1 SCNM 122 7 DI R YI BLT 000 4 4 Monster Dro XTreme Ball Return Ramp Top Assembled Version
4. MAX VAL This sets the maximum allowable Jackpot Value The values are from 50 to 999 in increments of 5 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 13 JACKPOT TYPE The two types of Jackpots are SEPARATE and COMBINED If the setting is SEPARATE then the jackpot for each game operates independently from the other If the setting is COMBINED then both Game 1 and Game 2 Jackpots will increment if a credit is added to either game and both jackpots will be reset if either Game wins a jackpot Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 14 MONSTER JP INC Every time a credit is added to either game the Monster Jackpot value is incremented by this amount The setting is from an increment of 1 to 50 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 15 MONSTER JP START After a Monster Jackpot is won this is the new starting jackpot value The values are from 500 to 99999 in increments of 50 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 16 MONSTER JP MAX This sets the maximum allowable Monster Jackpot Value The values are from 500 to 99999 in increments of 50 Depressing the Fro
5. from a pair of connector pins to the next usually a four pin connector thus disconnecting such a board s 485 might actually disconnect the rest of the 485 chain Keep this in mind when troubleshooting or replacing parts 485 Communication network chain Main CPU Ticket dispenser connector Quad Stepper IO Expander 1 Sound Board Playfield Player 1 Playfield Player 2 Monster Jackpot Marquee To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Main Electronic Components Circuit Board Locations HIGH CURRENT DRIVER SOUND BOARD I O EXPANDER 1 I O EXPANDER 2 QUAD STEPPER MAIN CPU BOARD LCD DISPLAY POWER DISTRIBUTION 1 POWER DISTRIBUTION 2 POWER SUPPLY 1 POWER SUPPLY 2 The view inside the game with T lower deat open Electronics and Descriptions Main CPU Board Part PCB10002 Location Inside lower cabinet E Jt uw ID Switch setting None this is the master board y Zz oo OUTPUTS This board is the main controller of the game It decides all the FE ms game actions and commands the other boards to act according to 7 2 has Le Hd A the game scheme E Ee J Communication to the other boards is performed via a 485 differential wire pair Gray and blue wires The Programming Mode game settings information is also saved on this board The actual Game code resides on the removable Flash Rom chip U4 this chip can be replaced upgraded if necessa
6. sets the frequency at which the attraction mode occurs The settings are from OFF to every 30 minutes in 1 minute increments Depressing the Front Back Buttons will Increase Decrease the setting Depressing the Center Button returns to the Main Menu 7 GAME PRICE This option sets the number of coins required for a credit The settings are from 1 to 8 coins per credit Depressing the Front Back Buttons will Increase Decrease the setting Depressing the Center Button returns to the Main Menu 8 WHEEL TYPE This selects one of the existing payout options PLEASE NOTE Changing this from STANDARD requires a new wheel decal Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 9 WHEEL SPEED This changes the wheel speed from O slowest to 4 fastest Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 10 JACKPOT INCREMENT Every time a credit is added to the game the jackpot value is incremented by this amount The setting is from an increment of 1 to 50 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 11 JACKPOT START VAL After a Jackpot is won this is the new starting jackpot value The values are from 50 to 999 in increments of 5 Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 12 JACKPOT
7. 1 Point JACKPOT START VALUE 400 JACKPOT MAX VALUE 999 JACKPOT TYPE SEPARATE MONSTER JACKPOT INC 1 MONSTER JACKPOT START 2000 MONSTER JACKPOT MAX 99999 DISPLAY TICKETS OWED ON MERCY TICKET OFF 6 ALTERNATIVE TICKETING AND CARD SWIPE SYSTEM CONFIGURATIONS There are a few alternative configurations regarding Ticket Dispensers Card Swipe systems and Electronic Tickets e tickets that are possible to setup depending on your location These are described in a general fashion as follows CONFIGURATION 1 NON BENCHMARK GAMES TICKET DISPENSERS DELTRONICS etc USES BENCHMARK GAMES EMULATOR BOARD AS INTERFACE The Monster Drop X Treme machine communicates with the Benchmark Games Ticket dispensers Intelli Triple by means of a serial protocol over a 485 wire pair physical path gray and blue wire pair If you want to run your system with other manufacturer s Ticket Dispensers you need to install one of our Ticket Emulator Interface Boards to translate the communication coming from the 485 wire network into to the standard Run and Notch signals used by each of your own Ticket Dispensers If not already present on the machine the Emulator Interface board for each of the 2 stations comes as a complete kit with the harnessing adaptor necessary for installation Kit part 105 KIT 005 o Attach the bracket to the board Then connect the Emulator bracket harness to the game using the 8 pin microfit con
8. 746 2255 1 561 391 7200 Parts for One Side Top Assembly 1 Upper Cabinet Front Window Q Upper Cabinet Side Window 2 3 Upper Cabinet Front Ball Lift 4 Upper Cabinet Top 5 Upper Cabinet Base Marquee 7 Upper Cabinet Back Assembly Coin Chute 9 Top Mirror Side 2 Top Mirror Front 11 Upper Cabinet Top Panels 2x 12 Extruded Corners 4 3 Console Ball Box e Play balls 18 balls total 15 Lift Belt Box e 2 Lift Belts lg Hardware Box e 2 Screw Kits e 12 Mirror Brackets e Power Cord e Ticket Dispenser Oil e Cable Clamps Assembly 1 Attach Extruded Corners to Upper Cabinet Base a Use 12 20x1 flat head screws to attach the Upper Cabinet Base to the 4 extruded corners P M b Besure to pay attention to the position of each Extruded Corner as they all have a specific position The Upper Cabinet Left Front Extruded Corner is located next to the hinge post hole c Extruded Corners should be mounted to the same side of the Upper Cabinet Base that contains the slot cuts 2 Remove protective film or paper from the Right Side Rear Cover of the Y Upper Cabinet Base ont Rishi Upper Cabinet Back Assembly 3 Slide the Upper Cabinet Back Assembly down into E cw y Verne entes the Extruded Corners in the position between the rr Right and Left Rear Extruded Corners 4 Slide 2 Upper Cabinet Side Windows contain two drilled holes down into the Extruded Co
9. E SYSTEM E TICKETS CONFIGURATION MODE Ticket Emulator board SO TICKET NOTCH SIGNAL q TICKET RUN SIGNAL 7 ERROR CODES AND TROUBLESHOOTING GUIDE ERROR CODES QUICK SUMMARY Shown on the corresponding player 5 Digit Display overhead Note Errors are more clearly spelled out on the LCD display on the Control Panel ERROR CODES The following error codes are displayed on the Jackpot Display for each game if an error occurs In addition a description of the errors will be displayed on the LCD display inside the left cabinet E 1 HOME ZERO ERROR This error occurs when the Wheel Home Sensor is continually grounded indicating a ground in the harness or a defective Wheel Home Sensor E 2 HOME MAX ERROR This error occurs when the Wheel Home Sensor never indicates that the home position on the wheel has been reached within a specified interval This indicates either a break in the harness a defective sensor that the wheel is slipping excessively or not turning or that the pin on the bottom of the wheel is not passing through the Sensor To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 E 3 TICKET ERROR This error occurs when the ticket dispenser is either jammed or out of tickets E 4 TICKET DISPENSER COMM ERROR This error occurs when communications cannot be established with the ticket dispenser Troubleshooting Guide EN Symptom Description of
10. HE NFO MATION CONTAINED INTHE DRAWING E THE SOLE PROPERTY OF DIMENSIONS ARE Ik INCHES BENCHMARK GAMES TOLER AN CES ANY REPRODUCTION IN PART OR AS A ANGULAR 1DEG WHOLE WITHOUT THE WRITTEN x p10 FERIMBSION OF BENCHMARK QAN EZ 5 XXX 005 RENNES OO f DOS DRAWN EY MDB UNLESS OTHERWISE SPECIFIED m5 ener aes ee Benchmark Games Monster Drop X Treme Monster Bonus Feature Assembly SIZE DWG NO REV 121 ASM 012 SCALE 1 8 WEIGHT SHEET 1 OF2
11. Proper Operation Possible Causes Action E Balls Don t drop when Drop Ball button is Switch Problem pressed but Light in button is flashing and e Switch in Drop Ball switch housing is loose secure credits are available switch in housing When button is pressed ground is switched to Solenoid problem the Drop Ball input on the Main CPU The CPU e Solenoid is stuck or not working Fix binding plunger or then switches the output for the solenoid to replace solenoid ground activating the solenoid When the e 12V power or ground to solenoid is not working or solenoid activates the plunger is pulled up and not connected fix voltage problem in harness power out of the way of the ball supply or power distribution board three balls in the ball trough The third ball sensor clear obstruction blocks the trough opto which switches the Output from ball trough opto receiver is shorted corresponding input on the Main CPU to replace opto receiver ground When the input is grounded the CPU CPU input for ball trough opto receiver is bad Replace assumes there are three balls staged in the Main CPU trough Output wire between opto receiver and CPU is shorted in harness find short Playfield Wheel starts and stops game does Friction drive problem not score accurately or game just does not e Check motor friction wheel contact on wheel fix any score accurately obstruction keeping spring from pulling motor to Playfield wheel should run at a c
12. To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 a PARTS FAX 561 493 2990 Benchmark PARTS 561 253 3311 SERVICE 561 253 3310 TM AA A C A E AICA ts Mc EA AA e ts Br Games Inc WORLD S PREMIER GAMES OPERATION MANUAL PLEASE READ FIRST BEFORE PLUGGING IN MACHINE ALL RIGHT RESERVED US PATENT 7 507 152 B2 of AMUSE pi FATA wr A Amusement amp Music Operators Association s MEMBER gt LY 7 82 INWNN fA x x QA hy ET n MACHINE ASSOCIA To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Table of Contents Manual Revision History 3 Basic Components 4 Game Setup 5 Unloading Machine 5 Assembly 7 Payout and Adjustments 11 Game Play Sequence Behavior 12 Technical Operation 13 Wheel location and ball scoring 13 Ball Lift Operation 13 Ball Drop Operation 13 Inter Board Communications 14 Main Electronic Components 15 Circuit Board Locations 15 Electronics and Descriptions 15 Programming Options 21 Alternative Ticketing and Card Swipe System Configurations 24 Error Codes and Troubleshooting Guide 27 Mechanical Drawings 29 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Manual Revision History Revision A 01 20 11 Release to Production Revision B 0420 2012 e Page 7 Added ball count in ball box to parts list e Pag
13. arquee 10 Expander 3or4 IO Expander 4 Parti PCB14008 Location Inside Player 2 Marquee ID Switch setting 1000 on off off off Handles the LED s in the player 2 Marquee Sound Board Om Ji D x Partit PCBO41 uS ETT Location Inside lower cabinet ID Switch setting 0000 off off off off res e ua i E a ADU Handles background and event sounds HA E Sound files are stored on the plug in SD card memory board Opto Sensors Partt PCBOO9 Right Angle Connector Location Underneath playfield wheel Qty x4 ID Switch setting None it has no 485 communication It detects the wheel home position and the ball through the wheel Notes This sensor board has a Green LED that lights up when the IR beam is interrupted The two ball sense signals go to the Quad stepper Board Inputs J2 connector To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Large 5 Digit Display Part PCBO33 Location 2 Inside play area mounted to back panels amp 1 Inside Each Monster Jackpot display assembly Qty 3 1 for Jackpots Player 1 and Player 2 amp 1 for Monster Jackpot ID Switch settings Jackpot Credits Display Player 1 000000 Jackpot Credits Display Player 2 010000 Monster Jackpot Display Player 1 001000 Monster Jackpot Display Player 2 101000 The ID Switch is located on the back of the Display and is labeled as S1 Large 2 Digit Display Partt PCBO34 Lo
14. cated above the ball trough 2 The solenoid plunger directly contacts the first staged ball containing it in the trough When credits are available and the play button is pressed the solenoid is activated pulling the plunger up and away from the ball allowing it to roll out of the trough down the ball chute and into play on the wheel The plunger returns just after the first ball is cleared in time to block the next staged ball and keep it from dropping until the play button is pressed again To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Inter Board Communication The Circuit Boards communicate with each other using a 485 differential wire pair network using the SNAP software protocol layer Note that the 485 network wire pair chain jumps from board to board On this machine this wire pair has colors Blue and Gray The Main CPU Board acts as the master initiating commands and receiving responses from the slave boards Like boards differentiate from each other by means of an ID Switch setting See the following pages to find each board s ID Switch location and setting The following board s are NOT connected to the 485 network The Power distribution board The Opto Sensors gt In some places the chaining is done by double crimps at the connector these are usually 2 pin connectors gt In other places PCB traces on the board itself carry the chain
15. cation 2 Inside play area mounted to back Qty 2 1 each for Bonus Balls Player 1 and Player 2 ID Switch settings Bonus Balls Display Player 1 100000 Bonus Balls Display Player 2 110000 The ID Switch is located on the back of the Display and is labeled as S1 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Ticket Dispensers Intelli Triple Series Parti Location Ticket Side Doors Qty x2 1 for each player side IMPORTANT NOTE These ticket dispensers for Monster Drop X Treme DO NOT use the standard Run and Notch lines to communicate with the main CPU Board instead they do it through the 485 comm network Because of this you must be sure these devices have code version TDT 7 or higher see sticker on PC Board They also need to have the proper ID switch settings as follows ID Switch settings Player 1 000000 Player2 100000 The Circuit board and ID Switch within are part of the Ticket Dispenser device on the underside For more information see Benchmark s Ticket Dispenser manual Notch Output LED Feed Bulton2 EXE ett 4 PITT ge g OM un y y ALS E iili i I s 39 Feed Button 485 Communication Me mi LETT L ig fiat aa d La T a a xl sii z LIC ie L i P a i i r ET Status LED CPU LED E p TNI bit d ML Notch LED VCC Power LED 7f UL Ve Notch LED UN DE Te N ml Status LED1 Status LED Notch LEDS
16. e I2 tela W eei Ja EG OCKNU FS Decorative Screw Cap Washer FO DECOrdilve Yellow 50 13 Pin 250 Dia x 1 00 Long PROPRIETARY AND CONFIDENTIAL THE INFO RMATION CONTAINED INTHE DRAWING 6 THE SOLE PROPERTY OF BENCHMARK GAMES ANY REPRODUCTION IH PART OR AS A WHOLE WEHOUT THE Wt ITTEH DIMENSIONS ARE IN INCHES TOLER AH CES ANGULAR 1 DEG XXe V ERIMESION OF BENCHMARK GAMES 15 XXX 005 PROHIBITED XXXX 1 003 DRAWN EY MDE E A lreme Playne IC I OD jeid Standarda eel Artwor RT O ckpot Ring UNLESS OTHERWISE SPECIFIED PARTNUMBER LI 21 MAC 1 52 LI 21 MAC 1 53 WAC T54 LP 21 MAC 1 59 121 MAC 1 57 HARITO U TAD 4 560 JA ROD A BRG OUI _ 18 T8 Benchmark Games TITLE Monster Drop X Treme Playfield Wheel Assembly Exploded View SIZE DWG NO REV 121 ASM 009 A SCALE 1 24 WEIGHT SHEET 1 OF2 TXT REVBIONS DESCRIPTION Prototype Release Final Release 11 24 11 MENOS SESI N IPARIE NUMBER TA ai 2 121 MAC 142 Monster Drop x Treme Monster Bonus Moun 2 Monster Drop 4 Treme Monster Bonus Mount Miror Monster Drop lt Treme Monster Bonus Corner Extrusion 4 Monster Drop x reme Monster Bonus Switc P A Monster Bonus IO op A reme Monster Bonus lage xX reme Monster Bonus large PROPRIETARY AND CONHDENTIAL T
17. e 13 Updated Ball Lift Operation description e Page 9 Add 9 balls per side to Assembly Instructions e Page 28 Add Wrong number of balls to troubleshooting guide To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 1 Basic Components Monster Jackpot display Jackpot Display B Bonus Display i Play Button l Coin mech Speaker L Ticket Drawer To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 2 Game Setup Unloading Machine Notes e The following instructions must be duplicated for each cabinet side e A side cabinet contains circuit boards in the lower cabinet while A side cabinet contains no circuit boards in the lower cabinet Carefully remove packing material and unload machine from pallet Remove parts from top of machine a Remove 8 Hex Bolts that attach parts to the Corner Extrusions 2 in each corner b Carefully remove parts from the top The Lower Cabinet Top lower yellow part that holds the upper end of the front door hinge tube remains in place i There are 7 parts that should be removed from the top The Upper Cabinet Top purple white Upper Cabinet Base yellow 2 Upper Cabinet Top Panels clear plexiglass 2 Top Mirror Sides and a Top Mirror Front Upper Side Glass e 3 Remove 2 upper side glass pieces by sliding up and out
18. f the mirrors driving the screws in 2 per Bracket Mirror N Cable Tie 2Places from the grey colored side Install Top Mirror Front to the front of the Top Assembly using 2 10 32 x 1 1 2 machine screws Install 2 Top Mirror sides to the sides of the top assembly using 2 each 10 32 x 1 1 2 machine screws Attach mirrors together using cable ties through holes in bottom corners of mirrors To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 8 Install Marquee a b E d e 9 Install 2 Top Glass a 10 Install 2 Upper Side Glass a b Attach side glass with 6 48 x 4 sheet metal screws 11 Mount Top Assembly a Mount Marquee using 2 410 32 x 3 machine screws Connect harness to marquee Remove bag containing Nut and Screw Cap Fasten Nut onto Upper Screw on Marquee Snap Screw Cap over Upper Screw head Remove protective film and drop into place Slide Upper Side Glass pieces into place 8 X 7 4 6 pieces per side per side With one person at each corner of the Top Assembly lift the Top Assembly and set it on top of the Base Assembly Install 4 20 x 1 1 2 screws and 20 Lock Nuts to secure Top Assembly i Two of the screws fasten Set Top Assembly onto Base outside the cabinet at the rear corners ii Two of the screws fasten inside the cabinet at the front corners To Purchase This Item Visit BMI Gamin
19. g www bmigaming com 1 800 746 2255 1 561 391 7200 c Connect harness at front left inside of machine amp Lock Nut 12 Install Lift Belt a Remove Upper Left i Em Te am Rear Cabinet Cover by da a i i removing mounting M p screws b Remove Lower Belt eme LL didi Cover by removing mounting screws c Hang Lift Belt on Upper Pulley and feed belt down into lower cabinet d Stretch Lift Belt over Lower Pulley Attach Drive Belt between motor and Lower Belt Pulley f Snap belt into channels in Belt Guides i Verify that the Lift Belt runs freely by pulling down on the right side of the belt g Reattach Lower Belt Cover using the screws removed when it was taken down h Attach Upper Belt Cover Using 4 6 x sheet metal screws 13 Install Console Lower Front Door a Attach Coin Chute to Lower Front Door by inserting into slots and pushing down to lock into place Screws b Mount Console using 4 8 x 1 1 4 screws c Attach Console Harness Coin Chute To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 14 Attach harness connecting left and right sides of cabinet by running r Wole in the A side harness through a hole in the right rear bottom and up B Side Cabinet gt into the left rear bottom of the B side cabinet 15 Connect Power Cord and turn the machine on 16 Load balls into the wheel holes Be su
20. i 121 MAC 119 i Monster Drop A Treme Ball Return Ramp Bottom LI2 I MAC I20 1 Ter ux i TXT rw a oo e DERE u u BARS Lee IQ 8 x 500 Lon ad 4 AT 115 32 x 750 nc LE Ai lt 4 Head Mack Ina Screw HARIIO31 14 12 cotter Pin 04 Inch Diameter Wire x 188 Inch lo 250 ch _HARsOm TL 11 13 Nylon Spacer OD x 200 ID x 06 Thic P TC J l4 JOpto kecelver OPI O10 00 BRI 1 15 Opto Transmitter OPI 010 Q0 BT 1 PROPRIETARY AND CONFIDENTIAL UNLESS OTHERWISE SPECIFIED Ben h rk G THE INFORMATION CONTAINED INTHE a ma ames DRAWING E THE SOLE PROPERTY OF DIMENSIONS ARE IH INCHES BOTTOM VIEW BENCHI ARE GAM ES TOLERANCES Note how this item is bent during assembly a mou wow rwr NAME 311 DEG TITLE PERMSSION OF BENCHMARK GAMES 5 PROMPTED DFAWN EY MDB LA ue SZE TDWG NO REV mo SCALE 8 WEIGHT SHEET OF2 to rest on top of Ball Retum Spacer XXXe j 005 AXXE DOS Monster Drop X Treme Ball Return Assembly REVEIONS DESCRIPTION Prototype Release zoe s wi A Final Release at Jim g DETAIL D SCALE 1 2 AIT T ITr L SEO Ca NENNEN Pew SECTION B B SCALE 2 LEFT SIDE VIEW HLEAA NO ef PARI NUMBERICOTY 5 ers I2I MAC O42 o Sole lun Ee X reme Ba Ice T5 e roD X Treme B Drop Solenoid i Moun nster Drop X Treme Ba eor nster Drop ATreme B Opio v nster Drop X T
21. increasing the Jackpot Start Value Monster Jackpot Increment or Monster Jackpot Start values To decrease the payout decrease the Jackpot Start setting described in the Programming section Though not recommended unless absolutely necessary further adjustment can be made by decreasing the Jackpot Start Value or Monster Jackpot Start values 3 Game Play Sequence Behavior VI Power Up Initialization Sequence a Wheel begins spinning displays and LED s light up and ball lift may run to fill the ball trough if it needs a ball or balls Attraction Mode a Various lights and sounds are triggered at a programmable frequency Adding Money a Coin in or bill in sound is heard on speaker b When enough money is added to buy credit s the current credits value will be shown on the Jackpot display and the game will enter Play Mode Play Mode a Play sounds start b Play button flashes Player Hits Button a Ball drops onto playfield b Ball Lift begins to run to replenish played ball c Balllift stops when played balls are replenished in the ball trough Scoring Payout a Ball drops into hole on wheel or into Monster Jackpot hole b Light and Sound celebration if Jackpot is hit or standard win sound when other value is hit c Game pays appropriate tickets If player has more credits the machine will continue on play mode otherwise the game will go back into Attract Mode To Purchase Th
22. is Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 4 TECHNICAL OPERATION Wheel Location and Ball Scoring The playfield wheelQ is driven by a stepper motor using a friction drive There is a tab positioned explicitly at the edge of the wheel po as a home position The tab travels through an opto sensor mounted to the playfield underneath the wheel once per wheel revolution equating the motor step count to the wheel position There is an opto sensor pair transmit amp receive underneath the playfield6 to sense when a ball has fallen through the wheel These sensors have a short harness connecting to sensor circuit boards located on the top side of the playfield so that the sensor status can be viewed Since the computer knows where the pin in the wheel is relative to each hole position and it knows how many motor steps from home to each hole we know exactly which hole the ball fell through allowing a payout accurately corresponding to the hole position Ball Lift Operation A stepper motor is connected to the ball lift via a urethane round belt There is an opto pair transmitter amp receiver located in the ball trough used to sense the loading of a ball After each play when a single ball rolls down the trough and past the opto the ball lift will stop The ball lift will run after each ball is dropped replenishing the ball in the trough Ball Drop Operation There is a solenoid lo
23. layfield Top Lights 12V 500mA 12C IJO Expander 2 Playfield Bottom Lights 12V 500mA 12C JO Expander 3 Coin Bill light strips 12V 4A 12A 12D 3A peak Bill Acceptor X3 Opto sensors Trap Door Assy 5V 60mA 5A X2 Opto sensors Claw Assy Credits Display 5V 160mA 5B Related Note Note There are 2 AC fuses on the Power supply group 10Amp 250 V They re found inside of the ICE C13 receptacle on the power supply Quad Stepper 1 NIE o ETE Location Inside lower cabinet EIU ID Switch setting 00 off off T FN gi yd two wheel motors and the two ball lift motors n 1 E ON nutu This Stepper motor controller board handles the movements of the gn IO Expander 1 CES Parti PCB14008 Location Inside lower cabinet ID Switch setting 0100 off on off off Ll NYS gt i Fie Grot W TS o r a i Handles all LED s located in the two main cabinet areas all except marquee LED s and RGB LED s D E AER gg E E To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 IO Expander 2 Parti PCB14008 Location Inside lower cabinet ID Switch setting 0000 off off off off NA Hard Coded for RGB LEDs Handles the RGB LED Chase Lighting IO Expander 3 Partt PCB14008 y Location Inside Player 1 Marquee ID Switch setting 0000 off off off off Handles the LED s in the player 1 M
24. make sure the Monster Drop X Treme Programming Mode option Coins per Credit is set to 1 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 DOOR HINGE CONNECTOR PIN OUTS W sow RECOLOR TO mENNCI M M NC ao bwon O Bu a 5 onn Gel A 22 E ner Bu 26 E eonmechenebe Gir CMM CONFIGURATION 3 CARD SWIPE SYSTEMS ELECTRONIC TICKET SCHEME NO TICKET DISPENSER INSTALLED USES BENCHMARK GAMES EMULATOR BOARD AS INTERFACE In most card swipe systems running E ticket configurations i e Sacoa etc the device requires to be fed the standard Ticket Run signal in order for it to log the tickets being paid to the player As it logs the card swipe system will put out the standard Notch signal pulse for each ticket awarded in order to behave and be compatible as a regular Ticket Dispenser As explained for Configuration 1 the Monster Drop X Treme machine runs tickets via a 485 network thus the ticket emulator board is needed for this setup as well in order to produce the RUN signal required by the card swipe Note that the Ticket emulator board also Does require to see the Notch signal coming back for it to know that the customer is getting paid otherwise it will report an Out of Tickets condition to the main CPU and the game will throw an E 3 Error To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 CARD SWIP
25. nector located above the power distribution board Finally set the Dip Switch Network ID on each of the interface boards in the same binary fashion as in the large 5 digit displays or the original Intelli Triples as follows Station 1 off off off off Station 2 on off off off To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 CONFIGURATION 2 NORMAL CARD SWIPE SET UP 1 SWIPE GIVES 1 CREDIT THIS IS INDEPENDENT OF TICKET DISPENSER BRAND INSTALLED The card swipe system needs to access the Credits signal line to the main CPU board In order to trigger y 3 game play In some installations the card swipe system is also used for basic accounting purposes having the device count the Notch signal pulses produced by the Ticket Dispenser as it awards tickets In that case you also need to tap into this Notch line These two lines are available on pins at the door hinge connector on each of the 2 player positions Wires need to be run from the card swipe system to the corresponding mating 5 connector on the door side The complete pin outs and wire colors for each connector are listed on page 28 Station 1 Credits pin 5 Gray yellow Station 2 Credits pin 5 Gray yellow Make sure to configure your card swipe system to provide 1 pulse only for each swipe with the following constraints Minimum pulse duration 40mS Minimum dead time before next pulse 40mS Also
26. ng either the Front or Back Button will revert the game back to Run Mode If Programming Mode is selected then ENTER PASSCODE will be displayed with the first digit highlighted with a flashing cursor ENTER PASSCODE To be able to change programming parameters or reset the counters a 4 digit passcode must be entered The default passcode is 0000 To enter the passcode depress the Center Button to change the digit from O to 9 then press the Front Button to move to the next digit If you have moved to a new digit and wish to move back to a previous digit depress To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 the Back Button After all digits have been entered correctly and the last digit is highlighted depressing the Front Button will display the Programming Main Menu General Programming Procedure Once a valid passcode has been entered and the Main Menu is displayed the Front Back Buttons scroll Forward Backward through the programming options If you wish to change an option depressing the Center Button enters the highlighted option The current setting for that option is then displayed Once an option is entered the Front Back Buttons Increase Decrease the option value and depressing the Center Button saves the new value and exits back to the Main Menu If the Front Back Button is held and depressed when changing an option the value will continue to Increase Decrease Desc
27. nt Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 17 DISPLAY TICKETS If this option is ON then the tickets owed are displayed on the jackpot display and the display is updated as the tickets are dispensed If there are no tickets owed then the Jackpot Value is displayed Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 18 MERCY TICKET The setting for this option are from OFF to 5 tickets If the setting is OFF then no tickets are dispensed if the ADD BONUS hole is hit Depressing the Front Back Buttons will change the setting Depressing the Center Button returns to the Main Menu 19 RESET TOTAL COINS The TOTAL COINS IN counter can be reset here Depressing the Front or Back Button will reset the count to O Depressing the Center Button returns to the Main Menu 20 RESET TOTAL TKTS The TOTAL TICKETS OUT counter can be reset here Depressing the Front or Back Button will reset the count to O Depressing the Center Button returns to the Main Menu X LEAVE PROGRAM MODE Depressing the Center Button returns to Run Mode DEFAULT SETTINGS PASSCODE 0000 PLAY MODE VOLUME 20 ATTRACTION MODE VOLUME 42 JACKPOT MODE VOLUME MAX ATTRACTION FREQUENCY 5 Minutes To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 COINS PER CREDIT 1 Coin WHEEL TYPE STANDARD WHEEL SPEED 4 JACKPOT INCREMENT
28. onstant speed wheel and the home opto pin located in the bottom of Wheel home sensor problem the wheel should pass through the home opto e Wheel home pin is missing or not passing through once per revolution When the motor turns home opto replace or adjust pin height in wheel more times than it should between home opto e Wheel home opto sensor is not working replace opto triggers the controller assumes the wheel may or find open power or signal open in harness be stuck and slows the wheel down and tries to restart over and over Ball Lift runs continuously and no balls are in Ball lift ramp problem ball trough or on ball lift e Balls stuck in ball lift ramp Clear any obstructions or ball hang ups in lower ramp in lower cabinet e Wrong quantity of balls in machine Be sure that there are 9 balls per side in machine for proper operation e Balls worn small or no longer round Replace balls Ball Lift doesn t run and ball trough is empty Main CPU sees a low on the input Ball lift should run when there are less than Check that nothing is blocking the ball trough opto To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Mechanical Drawings Visit www benchmarkgames com for complete drawing set REVBIONS DESCRIPTION a n1 Prototype Release 11 01 11 A Final Release 11 24 11 DETAIL E SCALE 4 DETAIL B SCALE 2 A A 1 i YA AAA AQ a fe WR EA a GN RE CI ee A m I
29. re that there are 9 balls per side in the machine no more no less for proper operation Payout and Adjustments view through rear access door Note Standard machine assumes 1 cent ticket value Custom wheel values may be necessary if running anything different We recommend running the machine at the default factory settings as a starting point The cost per play should be four coins at about a quarter value per coin Adjust as necessary per your location Here is how to configure the game for different credit values 25 cent play e Jackpot Increment 1 e Jackpot Start Value 100 e Monster Jackpot Increment 1 e Monster Jackpot Start 1000 50 cent play e Jackpot Increment 2 e Jackpot Start Value 200 e Monster Jackpot Increment 2 e Monster Jackpot Start 2000 One Dollar Play e Jackpot Increment 4 e Jackpot Start Value 400 e Monster Jackpot Increment 4 e Monster Jackpot Start 4000 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Run the game for two weeks to properly average a payout percentage before adjusting anything as the machine may show false payout spikes due to jackpot hot or dry runs over short periods To increase the payout increase the Jackpot Increment setting described in the Programming section Each increment up will increase the payout by about 496 at 0 25 per play 296 at 0 50 per play or 196 at 1 00 per play Further adjustment can be made by
30. reme Bal aS V e PROPRIETARY AND CONFIDENTIAL jui ecc OTHERWISE SPECIFED A A Benchmark Games DS er ao X A Ba enoid Spang 5 DRAWING E THE SOLE PROPERTY OF DIVENSIONS ARE IN INCHES ad EENCHM ARK GAME TOLERANCES ANY REPRODUCTION IN PART OR AS A ANGULAR 1 DEG TITLE WHOLE WH OUT THE WR TEN w mg p x 375 inch a j Es Pon Hea Mod ine Screw PESE REST Fueron ires ee TRAS DOS Monster Drop X Treme Ball PROHINED m ere Drop Assembly 2S EE NET ER NE a tbjtj OR oe L1 E acer 250 Dx ax 4 Hole SPATOOTS BE p SZE DWG NO REV 17 N ons acer 375 ODx 19910 1 000 Lone LLSPAIOO44 SECTION A A A UL S SCALE 1 4 B 121 ASM 004 A E AA E Ea ini z z gt Teto OBIS TET BTA SO er SCALES E OBORE Sere To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 SECTION A A SCALE 1 4 SECTION B B SCALE 1 2 SN UE EX NN SECTION A A SCALE 1 5 A SN ELE MEME A ee u s85 313 colg oig Offs cas DETAIL B SCALE 22 FRONT VIEW GI U NT e EN gt TOP VIEW gt SEN 213 olo S886 no 608 sit 31 REVEIONS zone rev DESCRETION DATE A Final Release i 1 Prototype Release 11 01 11 11 24 11 ISOMETRIC VIEW LEMNO TEDS Ei ep emi EN Am 4 Monster Dro Monster Drop x Treme Pla Monster Dro 32 X OOK onster Drop X Trem
31. ription of Programming Options 1 CHANGE PASSCODE Entering a new passcode is accomplished in the same way as entering the passcode as previously explained IMPORTANT ONCE THE PASSCODE IS CHANGED THE DEFAULT OF 0000 WILL NO LONGER WORK BE SURE TO SAVE THE PASSCODE IN A SAFE PLACE 2 SET CONTRAST This option sets the contrast for the LCD Display Depress and hold either the Front or Back Buttons to Increase Decrease the contrast Depressing the Center Button returns to the Main Menu 3 PLAY VOLUME This option sets the speaker volume during game play When this option is entered the game s background music will play continuously Depressing the Front Back Buttons will Increase Decrease the volume Depressing the Center Button returns to the Main Menu 4 ATTRACT VOLUME This option sets the speaker volume during Attraction Mode When this option is entered the game s background music will play continuously Depressing the Front Back Buttons will Increase Decrease the volume Depressing the Center Button returns to the Main Menu 5 JACKPOT VOLUME This option sets the speaker volume during a Jackpot Event When this option is entered the game s background music will play continuously Depressing the Front Back Buttons will Increase Decrease the volume Depressing the Center Button returns to the Main Menu To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 6 ATTRA FREQUENCY This option
32. rners one on the left side and one on the right side Transparent Front has 1 drilled hole here To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 5 Slide the Upper Cabinet Front Window contains one drilled hole into the two Front Extruded Corners 6 Attach Upper Cabinet Top to the Extruded Corners Tip This step Will be easier if masking tape is used to attach the side glass pieces to the Extruded Corners so that they stay together during assembly a 7 Install Mirrors a Set Upper Cabinet Top onto the Extruded Corners so that the Side and Front Windows fit into the slot cuts Position the Top so that the large harness connectors are located at the front right corner Use 8 34 20 x 2 long Phillips Truss Head screws from the screw bag to attach Upper Cabinet Top to the Extruded Corners Attach Upper Harnesses to Extruded Corner Harnesses by running the connectors on the Upper Harness through the holes in the corners of the Upper Cabinet Top and plugging in Connect Solenoid to Upper harness by running the connector through the hole in the Upper Cabinet Top to the Solenoid Harness Connect Upper Harness to the Upper Lights Peel protective film or paper from the mirrors Ss Attach 2 Mirror Brackets to each of the 3 mirrors using 8 x 3 4 sheet os agg Bracket metal screws i Attach the Mirror Brackets to the mirrored side o
33. ry Using a PLCC32 extractor tool CE LE LEA LE LE J LE I 1 oo 13 485 Communication ha LCD mm Control bii y To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Main ROM program Version Updates ll l Wild ii ii Power Distribution Board Partt PCB17001 Location Inside lower cabinet ID Switch setting None board has no computer Ii U mE e 2 U xz Z mE O uo N lin ii p Distributes DC power from the power supply to the different devices through a Poly Switch thermal resettable fuse for each voltage circuit Not that for convenience the Programming Options Buttons are also located on this board although they re not power related ZUR MIL UH MK A I Ww TU TTE hl POT MM Il La Power is distributed in the following manner worst case estimations Board Device Estimated consumption Fuse circuit see board Quad Stepper Board main CPU 4 Motors 24V 3A 24A Sound Board on Top Panel 12V 140mA 12B JO Expander 1 P

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