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User's Guide 3.6 US.QXD

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1. 79 2 30 The pendil bach 22223005150 55x s83 nee ete cs 80 2 310 The chalk vas v2 E 20080611 0606440990 5 baat oa 82 2 32 Th amrBfUsh 7 ee tenets Cat eee ee eee foe iets 84 2 33 The Drushh ssc wn sg ha acetate ae ee AAS te 4 86 2 34 Golor palette 24 2222222222603 2661 50556 acs 35 056 1 S ng nee 93 5h56 TT ahs ee ah eae a ae Ra Pate ene Bret Menke lak i as 98 2 36 Using layers osere genie he ee ie EES 35 0 5 95 he 5 0 99 I User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 4 4 H Table of Contents 2530 Drawing Modes jc sis wavs 8684 c0 we Maw a eae Las s g3 103 2 38 Disk operations 0 cece ee eee eee 109 2 39 EHIHHHHEES 22629055 bate en 104602346 oe GE a ahd eee eco 115 240 Chipboard seisen bolts Yoh eae ae Gs coed ee 88 eRe oes 117 224L Twan devices serii obser be Aces we Ap 236011470 ee h 117 242 SyStem MENU 3 66 102 0022126 6 0 66105406064 tnd a ain ae dod ete tee ees 118 2 21 Undo mode iei cursos suck doh tee AS Bees Bee 118 242 2 File Requester 3 65220460072106 8 v2 ag ee He 6 118 2 42 3 Spare layers ses isis 222116 hese se beech Settee stake San Spe A0 46g14 bee toe 118 2 42 74 Page size inia e ike eal hited he AES 118 242 9 Coordinates oss costes suelo ed baad tiles Sea ae kes EM ah 119 242 6 SHOW Pa e oo e355 68 0446000211066 96 0405 Rah Mae eats 119 2 42 7 Gamma monitor 0 eee eee eee ene 120 2 42 8 SeUSIIVIEY geri Ste pee ogee
2. TVPaint User s gulde Ea User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 2 TVPaint is copyright 1994 1995 CiS All rights reserved This edition of the TVPaint User s Guide manual is copyright 1995 CiS All rights reserved This manual cannot either wholly or partly be copied photocopied reproduced translated transcribed onto magnetic or optical media or disposed of to any third party without first obtaining written consent from CiS CiS authorize registered users of this program to make one backup copy of the program disks that are supplied with TVPaint for archival purposes only All other forms of duplication either physical or electronic are completely forbidden CiS offer neither implicit nor explicit guarantees as to the specific performance of any particular program with regard to any particular usage be it commercial or non commercial Consequently this programs is sold as is and the purchaser alone bears the risks of its functioning or its suitability to any specific task At no time can CiS be held responsible for any liabilities accidental direct or indirect or for any loss financial or other arising from the use of this product or any of its constituent parts TVPaint is a registered trademark of CiS All other products mentioned in this manual are trademarks of their respective owners Programming Herv ADAM Mister Windows Patrick PAUSE George Jiji Additional Programmi
3. tv_vfGetFont n Selects the n th font from the working directory tv_vfItalic value Defines the slope of the italics for vector fonts This value is expressed in degrees default 0 tv_vfOutline value Defines the thickness of the outline for vector fonts The characters can be either filled with or without borders or in outline therefore only their edges are shown This value is expressed in pixels default 0 tv_vfRotate value Defines the angle of rotation for vector fonts This value is expressed in degrees default 0 tv_vfScale value Defines the horizontal scale of vector fonts This value is expressed in percent default 100 A 50 setting gives characters whose width is 50 of their normal value tv_vfSetFont fontname Defines which font is to be used The font must be present in the system fonts directory tv_vfSize value Defines the size of vector fonts This value is expressed in pixels default 40 tv_vfSmooth value Defines the smoothing value to be used on the edges of vector fonts tv_vfSpace value Defines a fixed spacing for the font s characters in percent default 0 The spacing is relative to the size you are using and it is the same for all characters User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 150 lt 5 150 3 7 TVPaint commands tv_vfStringSize string Returns the length of the text brush which would be created if you used the tv_vfText command taking in account
4. This drawing function becomes truly useful when you need to move big cumbersome brushes and it shouldn t be used for real time drawing 45 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 46 X 46 1 2 4 Freehand line 2 4 FREEHAND LINE This drawing function performs a continuous line with the current tool pen mechanical pen The selected tool defines the brush circular and of changing size pen a one pixel size mechanical pen or a brush that has been previously cut from the page When drawing the current brush is placed continuously between successive positions of the mouse according to curved lines interpolated from these sample points Using curved lines rather than straight lines makes the stroke always smooth and fluid whatever the pointer s speed The program will take more or less time to draw the current brush onto the page depending on the size and complexity of the brush and which function s the user has selected The freehand unbroken line is considerably slower than the freehand dotted line SETTING THE DOT SPACING STEP In the case of the unbroken line above the brush is continuously pasted on the page You can choose however to set the Step parameter which tells the program to place the brush on the page only at certain regular intervals It is located in the Tool Settings window and is available for the complex drawing tools pen chalk airbrush and brush Step works in a very simp
5. Crop project E Stretch project j ane 2 42 5 Coordinates Page size Current page size 3 808 x 688 pixels H Ms ional a F Width ee He eight alee E ace resize This function opens a little window that shows in real time e The color R G amp B values of the pixel at the end of the mouse pointer The coordinates x y of the mouse pointer The size 1 h when drawing rectangles circles etc 2 42 6 SHOW PAGE Coordinates This function will display the current layer fully in the screen This is only useful when the current layer is bigger than the screen If this is the case the layer is displayed in reduced form to fit the screen A rectangle the size of the screen will appear under your pointer so you can set the screen view you want by clicking with the left mouse button Clicking with the right mouse button lets you quit this display mode and return to the normal view 119 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 120 4 3 120 Resulting curve of the gamma value Load a saved gamma or Save the current one Use this monitor gamma value has 2 42 7 Gamma Monitor 2 42 7 GAMMA MONITOR Gamma is a coefficient that helps you adjust the display s luminosity By default gamma is equal to 1 0 Higher values 1 8 is a common value make the display lighter whereas lower values darken the display Gamma only modifies
6. Palette 93 T Panning 176 Text 59 Pantograph 105 editing 60 Pen 78 parameters 60 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 191 C 5 Index Textures A 1 Tint 107 Tolerance limits 56 Toolboxes 41 42 Tools drawing 77 Tornado 181 Transparent color 91 TVPaint commands 137 Twain 117 Twirl 181 U Undo 62 118 Uniform 75 y Video fix motion 182 W Wave 181 Windows 41 Z Zoom 63 Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 192 3 Ed 0995 sa
7. User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 39 G 2 All the Icons 39 TVPAINT All the Icons User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 40 5 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 41 D 2 1 Toolboxes and Windows 41 2 1 TOOLBOXES AND WINDOWS All of TVPaint s windows have common characteristics They include a number of buttons around the edges which allow you to close the window to move it around the screen to put it in front or behind other windows Iconify button so TVPaint appears as Drag Bar Place the mouse pointer an icon incomputer interface over this bar click and hold the left mouse button and you can move the window around the screen until you release the button A TP a tnt Close window button HE EBn 12 al Be Depth button If a window is in front of others it goes behind them If it s behind it goes in front of all the others The main toolbox displays the icons that give access to all TVPaint s functions You select those functions by clicking on their icon with the left mouse button or with the tip of the stylus To access the settings menu of a function if it exists click with the right mouse button or the corresponding action with the stylus When available keyboard shortcuts can replace these left and right mouse button clicks where selection will generally be done with a lower case letter a and the settings will be brough
8. have a pale yellow on the horizon that turns blue then finally black at its zenith You are going to set the color range so that it does just that Open the Fill options window by clicking with the right mouse button on the Fill Options icon User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 17 1 3 Tutorial 3 17 Display strip for the current color range E E Inv E ey sk Color density l25s al ce Ty Pm ti Noise LAI FE H Ranse 2 ANT mai Brush sf Cycle None Color range editing strip with the color cells Editing functions Copy color Pick color Exchange cells and Erase The editing functions for the color range are grouped in the upper part of the window You will see the editing strip whose default setting is a red cell on the left and a blue cell on the right This corresponds to the color range you have been using up to now Note also the display strip that shows the end effect of the current color range settings Click on the blue cell on the right of the editing strip a small arrow appears under the cell meaning that this cell is now selected as the current cell The editing functions underneath always apply to the current cell Click on the Pick button to choose a new color for the current cell Click and hold the left mouse button and move the mouse around over the screen and the windows whatever colors you pass over are copied
9. interpolation type grain You can set four different color ranges at the same time you can use them one after another without having to redefine them each time The four ranges are numbered 1 to 4 and you select the current one with the and buttons in the top left hand corner of the window gae vamas peace Color density iss B 65 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 66 lt 5 66 2 23 Color ranges DEFINING A COLOR RANGE The current color range is shown at the top of the window in two forms the first strip shows how the range will appear on screen and the second strip breaks down the range into its color cells These key cells define the range by their position and their color The top strip is only a visual aid of how the range looks like with the current cells positions Cells can be given a new color they can be created removed moved copied and swapped around EDITING A COLOR RANGE You edit a color range by arranging the color cells that define it The editing functions are grouped under the strip in which they are placed The editing functions are applied to the currently selected cell which is marked with a small arrow To select a cell simply click on it Creating a cell Click in the editing strip and the selection arrow will appear Click on Pick and the mouse pointer changes to let you know you can now select a color for the cell You can select this from anywhere on
10. run a text editor like Notepad on Windows based systems and type in one of the examples that follow Save it to the George directory of TVPaint giving its filename a grg extension Then run it from inside TVPaint To do this open the George window by clicking in the main toolbox on the icon that depicts a pilot s cap Click on one of the ten command lines in the George window with the right mouse button and an Editing Commands window will appear Click on the Select button at the far right of the window A choice window will open Select the name of your program and close the Editing Commands window To run the program do what is requested by the icon to the right of the command line which tells you whether you need to draw a circle in the page a straight line a pixel Everything on a line that is after a double slash is ignored They are only comments that have been put into the program to make it more understandable and readable User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 153 3 8 Writing George programs 153 FIRST EXAMPLE All George programs must start with Param and Connect commands Param None TVPaint doesn t have to wait for any parameters to run this program There s no need to draw anything on screen just double click on the command line Connect TVPaint Commands tv_version Asks TVPaint to specify its real version number tv_warn result Displays the result in a TVPain
11. the automatic pilot Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 124 C D User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 125 3 1 Description 125 3 1 DESCRIPTION Imagine you want to draw a glass ball You need to cut out a brush from your page S set the parameters to use this brush for wrapping draw a filled circle that the brush will fill set the density mapping parameters to add a reflection of the light and finally select white and redraw the circle When you only have one glass ball to do you would do this all by hand clicking on the appropriate icons for these functions However when you have 10 or 20 glass ball to draw all this clicking can become extremely boring The solution is George a way to automate repetitive tasks George is an autopilot that will send instructions to TVPaint select this function use this color draw this erase that etc Each instruction corresponds to a button or an icon in TVPaint Everything happens as if it were George pressing the buttons instead of you Rather than clicking ten or twenty times on the same button you just ask George to do it for you With the ball of glass example all you would need to do is draw a circle to set the contours of the ball and George will look after everything else George runs a series of instructions or programs which while they are macros using the current functions also make up new TVPaint functions in themselv
12. the size of the picture which will either be changed to fit the page or will become also the new page size User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 114 A 114 2 38 Disk operations QUICK LOAD SAVE The Hold and Fetch buttons let you respectively save and load the current layer to a permanent specific file whose name cannot be changed Think of it as an instant Undo option for the current layer PICTURE FILE FORMATS The quality of any file format is set by the number of colors that format can contain This number is expressed in bits n bits generally corresponds to 2 colors like 8 bits for 256 colors and 24 bits for 16 million colors 32 bits formats allow 16 million colors 24 bits and 256 levels 8 bits of transparency Alpha Channel TVPaint will load the following file formats PRO Project 32 bits DIP Deep 32 bits TGA Targa 32 bits LBM Ilbm 24 bits JPG Jpeg 24 bits can also appears as JIF SGI Silicon 32 bits SUN SunRaster 24 and 32 bits 6RN Rendition 32 bits TIF 32 bits version 6 0 BMP Up to 24 bits PCX 8 bits file loading only GIF 8 bits In which file format should you save the drawings you have made in TVPaint As TVPaint works on 32 bit images 24 bits of color and an 8 bit Alpha channel it would seem logical for you to opt for one of the 32 bit file formats which will retain the transparencies of pixels Note that TVPaint can load PCX format pictures but cannot save in t
13. 5 56 2 14 Fill TOLERANCE LIMITS To stop paint spreading on the page the program detects pixels that are either different or identical For example with default settings two red pixels with RGB values 255 0 0 and 254 0 0 are treated as different Using this exacting accuracy is not always the easiest way of doing things You could want for example to fill in One pass an area containing several similar shades of red The tolerance option Range measures the difference that can be accepted either in color or in density between two color values for them to be considered identical When tolerance is set to 0 and you fill an area with RGB color values 255 0 0 only this area will be filled Colors such as 254 0 0 or 0 2 1 will be considered as different tolerance being 0 If the tolerance were set to 2 and you were filling a red area with values 255 0 0 colors with values within the tolerance limits such as 254 0 0 253 0 0 254 2 2 0 2 1 etc will be considered identical and will thus be also filled Tolerance Range therefore represents the acceptable variation between the starting pixels color and the color of the pixel to be filled Note that with a tolerance value of 255 all the colors will be considered identical n 1 Po int Conti inue xj s c te Genter Si Color amp ae SH Range ch ine tens ion i R Ba EE arae PE ty steri i Bg ae a Em aB a rom Ses Pf TE No
14. Circle Center di Fill re i Pes fone Color amp anaes v Range setine tension f EN Line Bt ee er SEERE l raa j ra panto P TE E 2 8 Straight line pressure settings 2 8 STRAIGHT LINE PRESSURE SETTINGS The way straight lines are drawn by clicking at the ends does not allow for different pressures to be applied along the line Clicking more or less hard has no effect There is however an option in the Settings window that allows you to set a starting pressure and an ending pressure The default setting for this is 100 at each end giving a line of normal and constant width Different tools will react differently to changing these values between 0 and 100 With the brush tool the line will get thicker or thinner and with the airbrush chalk and pencil tools the line will get more or less dense The Settings window will appear when you click with the right mouse button on the Straight Line icon You only need to change the Pressure values n Cont inue vi e Foe Start and End line pressure values Ec ze af User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 51 lt 5 2 9 Spline curve 51 2 9 SPLINE CURVE N This drawing function performs a spline curve across three points with the current tool pen mechanical pen The selected tool defines the brush circular and of changing size pen a one pixel size mechanical pen or a brush that has been previously c
15. Drawing tool pen mechanical pen pencil chalk airbrush Current colors Edit color palette Grid options Current layer indicator Drawing modes Draw with the current color Blurred drawing Transparent drawing Drawing functions Freehand dotted line Freehand line Straight line Spline Rectangle Circle Ellipse Fill Cut brush Modify brush Text Scripts Clear Screen Zoom ReDo UnDo Reference palette This is the current working palette not the palette of the picture Itis a set of colors which are chosen by the user and displayed here so they can be readily available System functions Input Output Load Save Print Capture Image processing fiters Luma key Chroma key Quit User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 43 lt 5 2 1 2 Basic concepts 2 1 2 BASIC CONCEPTS MOUSE AND STYLUS All drawing is done with either the mouse or the digitizing tablet s stylus These two tools are complementary the mouse is the most accurate whereas using the stylus is more comfortable It is best to use the mouse to draw precise lines or polygons whereas the stylus allows the greatest creativity when sketching freehand Also the mouse is a switch on or off drawing or not the stylus is pressure sensitive and adds more information drawing more or less LEFT BUTTON RIGHT BUTTON Apart from the differences described above the mouse and the stylus perform identical functio
16. FILE REQUESTER WINDOW The File Requester window lets you choose the name and location of a file to load or save It lets you move around the different devices hard disks floppy disk that are attached to your computer and the various directories held in them Files are displayed in alphabetical order and two modes are available Quick mode which only shows the file names and Icon mode where you see files with their associated icons The Zcons button lets you swap between these modes Icons are saved by TVPaint with only images of specific formats Project I LBM DEEP and TIFF The file scan is slower in Icon mode as the program has to read all the icon information in the current directory You can select a file in two ways you can simply double click on a filename or you can also click once on a file name which gets copied to the File textbox at the bottom of the requester You can then click on that file name and edit it from the keyboard then press Return or click on OK to validate it as the chosen file User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 112 C D 112 O Load Project 28 Files 8 Dir 2 38 Disk operations The number of files and directories in N the current verres Pro directory H1 Feh 34 18 26 23 l Directories are 1 312 468 bytes i selected with the TER x 376 Dir button VeErresvideo pra 84 Feb 94 18 77 19 1 497 252 bytes List of files with the T88 x 376 icons Icons button s
17. Guide 3 6 US QXD 3 11 99 3 58 PM Page 74 74 RE i aS Py E EE x 2 26 Density mapping EDITING THE DENSITY CURVES You can draw the X and Y curves directly by clicking in their display and moving around without releasing the mouse button As soon as you release the mouse button the display area will be updated With the left mouse button you draw the density curves freehand whereas with the right mouse button you will draw straight lines Each curve has an intensity slider at the right of the X curve and at the top of the Y curve which gives you the ability to compress the curves at will Warning You cannot use these sliders to enlarge the curve CURVE EDITING FUNCTIONS You will find the curve editing functions in the top left hand corner of the window Their icons have meaningful graphics copies the X curve onto the Y curve which is then lost copies the Y curve onto the X curve which is then lost swaps round the X and Y curves inverts the selected curves horizontally inverts the selected curves vertically smooths the selected curves PRESET CURVES To make editing easier there are a number of preset curves which are in the bottom right of the window Click on the and buttons to cycle through them There is a small display to show what each of them looks like If you click in this small display it will be transferred to the main display replacing the currently selected
18. HE This filter uses chrominance values to make the current layer transparent It more or less alters the density of the pixels according to the saturation of a pure color Not to be confused with the Color key filter which acts relative to the proximity with a color and the Luma key filter which acts relative to the luminance Here you select a pure color and all the pixels that contain that color will be made more or less transparent In video work the chroma key is usually used with the blue color Here it s possible to use any of the pure colors red green blue cyan magenta yellow To use this filter you must first select the pure color that will become transparent Click on the horizontal strip that shows the spectrum of saturated pure colors You can also click on the little color cell that then lets you select a color from the screen Then all you need to do is click on the Apply To Layer button and the filter will be applied There are three parameters that set the effect of the filter Range Fade Min and Fade Max Range Defines the range of colors over which the filter will act If you select pure blue with value 0 the filter will only act on pure blue colors With a range of 20 the 20 closest colors ranging towards cyan on one side and magenta on the other will also be taken into account Note that this value affects the width of the cursor inside the color strip Pixels in your picture w
19. Place the rectangle over an edge of the planet The Zoom window appears If it is in the way drag it to a different part of the screen Click 8 or 9 times on the button in the window to increase the magnification so that you can see the individual pixels of the edge of the planet If after zooming in the edge of the planet is not visible then move it back into view using the sliders or the arrows on the border of the window or the arrow keys on the keyboard O Zoom 16 71 You will see that the edges of the planet do not go straight from red or yellow to black Pixels of progressively darker color reds surround the circle so that the edge of the planet is less clearly defined and the jaggies around the circle are much less apparent Note that the pixels seem to be of different colors They are in fact of the same color but with different density i e more and more transparent as they go towards the black background The color densities therefore go from 100 opaque inside the red planet to a totally transparent color at the planet s extreme edges The pixels in between only seem to fade to black because that is the color of the background User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 13 lt 5 1 2 Tutorial 2 13 Open the Layers window and select the Color mode for the background The background becomes colored in blue default color and the pixels that were of darker shades of red change too They are
20. ReDoing successively 20 density white then 10 red then 15 blue FILLING OPTIONS To choose your filling options you need to open the Settings window which is done by clicking on the Fill icon with the right mouse button The edge of the area to be filled can be defined in four ways Color only The fill will spread until it encounters a pixel of a different color to the starting pixel density is not taken into account Two pixels can have different densities but the same color as is the case with anti aliased borders Density only The fill will spread until it encounters a pixel of a different density to the starting pixel Color is not taken into account Color amp Density The fill will spread until it gets to a pixel with either a different color or a different density to the starting pixel The is the default setting Until B ackground Color The fill spreads until it gets to a pixel that is the same color as the background color The background color is the color that surrounds the color indicator in the main toolbox This color can only stop the fill if it is opaque 1 e it must have the maximum density setting of 255 Note that the first three options fill an area until they get to a different type of pixel either in color or density whereas the last option fills until it gets to a pixel with identical characteristics to the background color 55 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 56 lt
21. The Grid function puts an imaginary grid on the screen and forces the mouse pointer to use only the intersection points of the grid The mouse no longer moves from pixel to pixel but from one grid intersection to another Click on the Grid icon with the left mouse button to toggle it on and off Clicking on the Grid icon with the right mouse button reveals the Grid Settings window The four buttons at the top of the window allow you to set the width and height of the grid as well as its origin on the page to move it across and up or down Use the and buttons to set these or click directly in the value to edit it from the keyboard There are two functions to help you set up your grid Adjust Lets you adjust the grid graphically A rectangle will appear at the end of the mouse pointer Simply position this on the page to set the origin and click and drag it to the size you want The appropriate grid settings will be set up accordingly in the window Use brush size Uses the rectangular size of the current brush to set the grid This is great for drawing a tiled pattern cut out a brush click on Use brush size and then simply fill the screen by hand with the current brush X Y coordinates of the origin of the grid Width and height of the grid Adjust function Use brush size function y OF r User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 99 lt 5 2 36 Using layers 99 2 36 USING LAYERS Working with multiple
22. The selected tool defines the brush circular and of changing size pen a one pixel size mechanical pen or a brush that has been previously cut from the page To get a filled circle simply click again on the Circle icon Filling will take into account the filling options such as color ranges density mapping etc When you use the Circle function the pointer will be followed by a crosshair which allows the user to place more precisely the circle To draw a circle outlined or filled click and hold on the page where you want the center to be and move the mouse to set a radius A ghosted circle will follow the mouse to show the final shape Release the mouse button to draw the circle As for all filled shapes filled circle filled rectangle the ReDO icon lets you redraw the last shape without having to reconstruct it You can draw a shape Undo it change the color ReDo it Undo it again change the density Redo it etc You may even stack layers of the same shape by ReDoing successively 20 density white then 10 red then 15 blue DEFINING A CIRCLE WITH THREE O Settings POINTS Circle drawing mode Center or 3 points oroe Fill When you need to draw a circle over another one over the picture of a wheel for example it is sometimes hard to find the exact center An alternative method is to use the option to define a circle using three points on its circumference PER 1 i n e t en s i o n
23. Tint F7 Grain F8 Smooth Blur F9 Smear Shift COLOR This is the default mode It is the normal mode that allows you to paint on the screen with the current color STAMP In Color mode when you cut a brush from the page and then draw with it that brush will always keep its original colors If you cut out a red brush even if you then select green as your working color the brush will still paint in red By selecting the Stamp mode the brush will then adopt whatever color is selected as if it were a rubber stamp dipped in the working color It even allows you to use color cycling User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 104 lt 5 104 2 37 Drawing modes REPLACE Replace mode can be very useful In this mode you replace the color of all the pixels your brush passes over However it only replaces the color not the density Imagine that you have drawn a glass with almost transparent areas If you were in Color mode painting over the glass would add a fully opaque coat of paint over what you draw and you ll lose the transparency information In Replace mode however you change the color of the glass but its transparencies are retained Replace mode is like a mask it acts only where there is already color If you have drawn a red object on a transparent background and you wish to draw detailed designs on that object without risking spilling out onto the background choose Replace mode On the opaqu
24. User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 63 lt 5 2 21 Zoom 63 2 21 ZOOM The Zoom function is a very important visual aid It allows you to magnify zoom QO in a portion of the screen to work on small details It also allows you to reduce zoom out a portion of the screen to see the full picture This is vital if you are working on a picture that is bigger than the screen Click on the Zoom icon a rectangle will appear around the mouse pointer Bring it over the part of the screen you want magnified and click The Zoom window appears It has many of the standard window features a Close button a Drag Bar and a Depth button Additional functions are on the right border of the window A very useful Enlargement Reduction button is also included With one click it lets you enlarge the Zoom window to full screen size or reduce it to its previous size Magnifying value Enlargement Reduction button Depth button Horizontal and vertical sliders showing where in the picture is the magnified section which may be quickly moved O Zoom 21 Arrows to scroll in all directions You can also use the keyboard arrows and buttons to zoom In and Out Resize window button Place button to position again the Zoom rectangle User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 64 lt 5 64 2 22 Smoothing 2 22 SMOOTHING This icon toggles Smoothing mode on and off Normally smoothing will be le
25. When not changing the tool parameters it is a good idea to keep this window opened in reduced size Use the Reduce Enlarge button to reduce the Tools settings windows O Tools User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 78 4 3 78 Speed Tools sim Size a ee E j Size 2 4 Pressure Velocity 2 28 The pen 2 28 THE PEN The pen draws a full line which width may vary with pressure and or speed This width variation is limited by two parameters the minimal size Size 7 and the maximal size Size 2 Size 2 can be smaller greater or equal to Size 1 Size 1 this is the radius of the lines width when pressure and or speed is minimal Size 2 this is the radius of the line s width when pressure and or speed is maximal Pressure action toggle Speed Velocity action toggle a Speed limit from which the width stays maximal PRESSURE Enables or disables the stylus pressure action on the tool When small pressure is applied to the stylus Size is used as the line width s radius When strong pressure is applied Size 2 is used may be greater smaller or equal to Size VELOCITY Enables or disables the mouse stylus speed action on the tool If both Pressure and Velocity actions are enabled a mean action is used SPEED LIMIT Defines the velocity action limit in pixels per second Maximal line size is used when the mouse stylus s sp
26. Y curves will only work on curves that have been selected A curve is selected when at least one of its Apply options bottom left of the window is selected Only one of these options can be selected for each curve at any one time If none of the Apply options are selected for a curve the editing function will not be applied to that curve which will not be taken in account in the display area This selection method is very useful when editing curves as it lets you choose to work on either axis or both at the same time Warning If no curves are selected at all you will not be editing any plane the display area will go black and no changes can be made You should always select at least one curve POSITIONING THE POINT OF HIGHEST DENSITY When you click inside the display area the mouse pointer will define the point with the highest density The X and Y curves will automatically change to reflect this new point The display area will update in real time so you can move around it holding the mouse button down until you have the desired result The rest of the window will be updated as soon as you release the mouse button Using the left mouse button draws rounded curves splines whereas using the right mouse button will result in angular curves broken line If only one curve is selected clicking in the display area defines the point of highest density for the active curve resulting in a horizontal or vertical line 73 User s
27. a line or two to see the effect of your new settings Pressure changes along the length of the line and alters how thick the line is Try the same thing with the Airbrush tool selected This time different pressures change the intensity of the lines Select white as your current color To accentuate the effect set the airbrush aspect to a pointed curve like you did in Tutorial 2 and to a size of about 40 You are now ready to draw some superb stars of light e pEi Rather than drawing the points of the stars by drawing a straight line moving the mouse pointer round drawing another etc you are going to use another method Put the pointer over the top left hand corner of the P in TVPaint as if you were drawing a line Click and hold the mouse button and move the pointer Instead of letting go of the button and having the line drawn in press the Ctrl key just once and release it immediately while still keeping the mouse button held down A line is now drawn from the start point to the current point and the vector from your start point is still following the mouse around Move the vector to bring it perpendicular to the last line drawn then press Ctrl again keeping the mouse button pressed all the while A second line is drawn Keep going around the P to draw all four points of the star You can draw 4 big points and 4 little ones or indeed a whole host of little points whatever you choose Put the pointer on the endi
28. at night Run TVPaint with the Standard configuration If it is already running exit the program then restart it This rather drastic way of resetting the program defaults at least ensures that the right settings are in place for this step by step guide Start by drawing a beautiful night sky select layer C by pressing the 3 key or clicking on Layer C in the Layers window Answer Create It when the dialog box asks you for confirmation Click twice on the Rectangle icon and draw a medium sized filled rectangle in yellow at the center of the screen Click on the Fill Options icon at the top of the toolbox and draw another rectangle This time when you finish drawing the outline of the rectangle a vector line appears from the center of the rectangle that follows the mouse pointer around Move the mouse so that the line is horizontal and click Your rectangle gets drawn with a color range from red to blue Draw some more rectangles and each time pull the vector line that appears in a different direction The vector line that appears after you have drawn the rectangle defines the direction of the color range Note that red is always at the center of the rectangle turning into blue at the edges To draw a nighttime sky that is slightly lit up on the horizon all you need to do is draw a rectangle over the whole surface of the screen and direct the color range line upwards The default colors are not very realistic though It would be better to
29. away Remember the panes of glass analogy what you would do is scratch away the paint on the top pane where the rock is drawn which would then reveal the paint on the pane underneath it If it is not already selected click once on the Freehand Line icon Press the 1 key to select layer A or click on layer A in the Layers window Each time you draw something on a multi layered picture make a quick check of which layer you are drawing on To do this glance at the Layers icon The current layer is always shown in white As long as you are drawing on the right layer you will not erase what you don t want to In this case you want to erase part of the rock which is on layer A and not the ocean which is on layer B Press F3 to go into the Erase drawing mode Check that the Mode button in the Toolbox does indeed show Erase Draw a single line through the middle of the rock the part of the rock you drew over gets erased and you can see the ocean through it Click on Undo to get the whole rock back then use this drawing mode to trim the edges of the rock until you are happy with it If your pen is too small use the and keys to change its size There is another way to use the Erase mode it is in fact available all the time with the right mouse button action Press on the F1 key to select the Color mode the normal drawing mode Draw two lines one on top of the other the first with the left mouse button the second with the right mou
30. circle see the circle symbol at the right Command line that contains a non George program which is launched by pressing Shift and the function key that corresponds to the command line number Each program can be launched in two ways with or without parameters Without parameters the program is launched by pressing Shift and the function key that corresponds to the command line number F1 for command line 1 F2 for command line 2 etc and the program runs immediately With parameters launching the program is not enough the program waits for you to give it certain parameters by drawing in the page Draw a circle for example and George receives 3 values that are the coordinates x y and the radius of the circle Until you click in the screen to draw a circle the program just waits There are 6 different launch parameter modes Each mode represents a drawing function The launch parameter mode used by a command is shown by a little symbol to the right of the command line on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 127 C D 3 3 Editing command lines 127 To use a command click on its command button and follow its launch parameter requirements If a small F is shown on the right click a second time on the command line to run the program If a little circle is shown draw a circle on the screen If a rectangle is shown then draw a rectangle 3 3 EDITING COMMAND LINES Select one of the 10 command lin
31. clicking again on the Fill Options icon Choose a dark blue or dark grey color Click on the Straight Line icon and draw a line going upwards slightly off the vertical This is what will give depth to your logo It s now time to add some light to your picture Press on the 2 key to select layer B To paint light you re going to use pressure sensitive straight lines Normally pressure is varied by using the stylus on the digitizing tablet with the airbrush for example With straight lines however pressure is set at the start and end points as a percentage You therefore do not need a digitizing tablet to use this function you just set the values by hand Click on the Straight Line icon with the right mouse button to open its Settings window The Start and End values under Line Pressure set the starting and ending pressures of your line Set the End value to 0 The line should now have the following pressure values Start 100 and End 0 25 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 26 4 3 26 O Settings Point Circle Center v Color amp KIEN SEN vi Range setine tension re al Line TH HE Start Ern End at Set panto Pf TE Sa 1 4 Tutorial 4 io H Cont inue v TT ms r ge a Starting and ending values for the line pressure l i ree ECE a Select a medium sized brush from the preset brushes in the main toolbox and draw
32. color in the palette which then is selected as your current color Press the 1 key to select layer A This layer does not yet exist so TVPaint will ask you if you want to create it To do so click on the Create It button in the window that appears Draw the rock on the left of the screen starting in the middle of the ocean and make it overlap onto the sky To do this click and hold the mouse button and draw the outline of a rock similar to the one in the picture below Let go of the mouse button and the shape will be filled If some open windows get in your way don t hesitate to drag them to another part of the screen or to close them You can turn the Toolbox On and Off using the Space bar User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 8 X 8 1 1 Tutorial 1 If you don t like the rock you have just drawn don t worry simply click on the Undo icon or press the u key and it will disappear allowing you to try again Warning the Undo function can only get rid of the last thing you drew If you draw two rocks then click on Undo only the last one you drew will disappear To be sure you drew the rock on a separate layer press the key The sun and the ocean should disappear Press again and they will reappear In this particular case the key lets you see only the rock as that is all there is on the current layer If you want to turn off only the layer with the ocean on it you have to do things gt diffe
33. created when the program is installed onto your machine onto whatever disk or directory you choose default is C drive for Windows based systems asr people username tvpaint directory for SGI systems and Work volume for Amiga systems User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 30 4 3 30 H Load 1 5 Tutorial 5 Project 28 Files 6 Dir verres pro d 84 Feb 94 18 26 23 f 1 312 468 bytes a i 788 x 576 verresvideo pro 64 Feb 94 18 22 19 1 497 252 bytes 780 x 576 j visages di 31 Jan 95 18 44 14 h 464 186 bytes f 888 x 688 kons mode display of the directory vroun 1 p P contents Oe 81 Feb 55 16 38 12 lt rp any 1 319 848 bytes 752 x 576 Ra Complete path of malines v No more dir v the directory Pottenn aS info gt ata Parent Path ri 2 Fre a Pa Ld af Tz ry OK Ceres re ale Pes fae Cancel f work images Crobars Name of the file to load verresvideo RRO You can get to the file in several ways The least efficient because you have to use the keyboard is to click in the Path edit line and to type all of the path default is C TVPaint I mages on Windows based systems usr people username tvpaint images on SGI systems and work tvpaint images on Amiga systems When you press Return the list of files in that directory will appear at the top of the requester You can display
34. draw and layer B which contains several numbered dots your guides Your task is simple to join the dots in the order they are numbered 1 to 27 and A to D Select black as your current color by clicking on a black cell in the main toolbox and the Freehand Line tool Click once on the key to reduce the size of your brush Pressure and speed sensitivity can make things a little awkward here because by default your brush will get thinner the more you press on the stylus or the more you accelerate To turn this feature off click on the pen icon with the right mouse button The Tools window appears and you should click on both buttons Pressure and Velocity to disable them The text No appears You can now close the window or minimize it and your pen strokes will no longer be sensitive to pressure or velocity User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 33 lt 5 1 5 Tutorial 5 33 Selection of the Pressure and Velocity for the pen tool Pressure Yelocity Speed ne aj Join all the dots to draw the portrait If your hand slips use the Undo function Remember that you also can use the right mouse button to draw in Erase mode which will erase what you draw over You are now going to colorize the portrait Select layer B by pressing 2 and clear the screen using the Clear icon The numbered dots will get erased In the palette at the bottom of the main toolbox click with the left mo
35. fill the space by stretching it or compressing it either horizontally vertically or both in order to fill the space O Fill HREL LONS 2 oo TSWNMMMN m E TH uae H g X sep V hi i e aa a Pick sonst oe p Erase Color density ss f ee Interpolation RGB Noise i W EH sa EJ Cycle None Si Icons to select a Color Range mode If any are selected then fillinguses a color range kons to select a Brush Wrapping mode If any are selected then filling uses the current brush sy Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 70 A 70 2 24 Brush wrapping WRAPPING OPTIONS There are several ways to wrap a brush in a shape horizontally vertically or on both axes These options are chosen by respectively clicking on the buttons depicting horizontal arrows vertical arrows or both of these buttons Wrapping a brush horizontally means that each line of the brush will be deformed either stretched or compressed horizontally to fit the width of the shape you are filling Wrapping vertically means that the brush will be similarly deformed on the vertical plane to fit the shape to be filled User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 71 2 25 Color cycling 2 25 COLOR CYCLING Color ranges and brush wrapping are applied to filled shapes In a similar fashion Color Cycling is applied to freehand drawings and uses the same Settings window Th
36. from a different viewpoint The systems are different in that they use different component systems to describe colors e RGB for Red Green Blue e CMY for Cyan Magenta Yellow e HSL for Hue Saturation Luminosity The Palette window allows you to choose between these three component systems In the window you will see two groups of sliders one for RGB and one for HSL At the end of each of these is displayed the current value set by the slider You can click on the CMY button to change the RGB components into CMY components and vice versa EDITING COLORS All parts of the Palette window work simultaneously If you click on a color in the palette it gets copied to the color display on the left of the window and its RGB and HSL values are automatically updated Conversely if you alter the RGB or HSL values of a color the ensuing color is shown in the color display and is ready to be copied into the palette Creating new shades of color will usually use these two operating modes of the palette You choose a color from the current palette the color spectrum or the page and then change its components to get exactly the right shade then copy it back out to the palette CHOOSING A COLOR FROM THE PALETTE Click directly on a color in the working palette your chosen color appears in the color display and its color components are displayed in the RGB HSL or CMY HSL sliders If you keep the mouse button pressed whilst moving around
37. in a uniform manner but with more or less color density in different areas You can define the exact density map to use in the Density Mapping window Note that the concept of density relies on the idea of transparency the less color you apply the thinner the layer of paint and the more you can see through the color to what is underneath To open the Settings window click on the icon with the right mouse button X curve Sets horizontal density variations Editing functions X curve intensity slider Y curve Sets vertical density variations Display area showing the effect of the current settings Buttons to select different sets of curves Apply curve options These set how the X and Y curves are applied in fills Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 73 A 2 26 Density mapping In this window you set the way in which density will vary in your fills There is a large display area in the center of the Settings window surrounded by two curves one at the left of the area and one at the top These curves show the horizontal X curve at the top and vertical Y curve on the left density settings The higher the curve more white visible the higher the density at that point The options at the bottom of the window allow you to use the two curves independently or together The display area will always show the effect of the current settings SELECTING A CURVE The curve editing functions for the X and
38. lata Windows a Windows standard file requester is used ae E b Show page 2 42 3 SPARE LAYER These three buttons let you control the spare layer Swap keyboard equivalent j will swap the current layer with the spare layer Copy keyboard equivalent J will copy the current layer to the spare layer Kill spare layer gets rid of the spare layer and frees the memory it was using useful in cases of low memory 2 42 4 PAGE SIZE This function lets you change the page size A window appears showing the current size of the page and options to resize it You specify the new size in the Width and Height boxes If the proportional button is enabled modifying one dimension automatically updates the other dimension so the proportions of the current page size can be maintained User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 119 The resizing is done by clicking on one of the three Apply resize buttons The corresponding options are similar to those which are given when you load a project of a different size than the current page Clear project kills the current project Crop project maintains the data of the current project but it will be cropped to fit the new size if it was bigger or an empty area will appear on the right and bottom of the new page if it was smaller Finally Stretch project enlarges or reduces the project so it can fully fit the new size 2 42 5 COORDINATES f CESR Project a
39. layer Load a picture into the current layer and apply the filter A circular hole appears in the middle of the current layer These two last functions let you use the spare layer s picture as a mask for the current layer Try these two functions again but this time draw a circle with a density range instead of an opaque one Also try drawing freehand with the pen and the airbrush User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 181 lt 4 18 Filter Tornado 181 Definition of the circular area affected by the filter common to both Twirl and Wave It is made up of the center coordinates x y and the radius Tornado Center Pa se f Center y T18 _ Radius Tl oe a Adjust area f l innies 3 ee f edt Twirl T Ha HA g r e F i P Wave H Eg a Ampl VCR 88 E Apply Have to layer f Graphical definition of the circular area Twirl angle of rotation Apply Twirl Filer button Number of Waves Amplitude depth of Waves Apply Waves Filter button 4 18 TORNADO Two for the price of one Tornado combines two filters that use similar active area parameters but that have differing effects The active area is defined by its center coordinates and its radius The processing of both the Twirl and Wave filters can be aborted using the Delete key TWIRL This filter makes the image inside the active area rotate around its center Set the
40. layers of drawing is very similar to working on only one plane In fact you only ever draw on one layer at a time even if the final display is made up of several images The only thing that can go wrong is your not realizing which layer you are drawing on When displaying several layers you could potentially think you are drawing on the topmost one whereas you may be drawing on the bottom one and destroying the background scene So remember you should always remain aware of which layer you are drawing on To make this easier there is an icon in the toolbox that will permanently show which is the current layer You can see at a glance where you are With the icon that is displayed to the left it is the middle layer called layer B that is selected in white If you were to draw you would do so on layer B The icon shows which layer is selected and also gives access to the Layers window which you can get to by clicking with the left or right mouse button over the icon The layers are always referred to as A B and C rather than calling them the foreground middle ground and background A is in fact at the front then B then C at the back and finally the background behind layer C A Project is made up of all three layers and the background DISPLAYING LAYERS The Layers window lets you manipulate the layers turning them on or off and shows some information on the whole project such as as with the icon which layer is selec
41. n key To put the dark blue color cleanly around the edges of the portrait you can select the Replace mode with the F2 key Go for it Now s the time to unleash your creative spirit When you re happy with your drawing you could take some time to create a jungle background on layer C Press the 3 key and draw in some palm trees with green color ranges and the Pencil tool User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 35 lt 5 1 5 Tutorial 5 35 When it s done save your project to disk by clicking on the Disk icon and then on Save under the Project text When the file requester appears type in your project name and specify the desired path Delete file i Click here E z Clipboard 0 0 Get Put The file called ex05 pro in the Images directory of Twain n Fae ces TVPaint is an example of how the portrait can turn out SUIUEEE f ange ide Other projects there are the final drawings from some of T Hie Ta the other tutorials Load them up and have a look See Current layer how the layers all fit together unald l User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 36 lt 5 36 1 6 Tutorial 6 1 6 TUTORIAL 6 Where you will learn to get round the problem of separating paint from outlining ink in a multi layered drawing a particularly useful skill if you are going to work regularly on scanned pictures Run TVPaint with the Standard configuration If it is already running ex
42. now made up of the intermediate colors between the red planet and the blue background Those pixels have not had their color changed they are still red with increasing degrees of transparency If you change the background color the pixels seem to change because you can see more color behind them To see more of this effect select various background colors green white Click first on the colored button to the right of the Background button then click on your new background color in the toolbox Once you are done select Black as your background mode once again Smoothing is done by density variation and since the Replace mode acts without modifying density it preserves the smoothing Choose for example a light blue color from the palette and draw some lines in the Zoom window be sure you re still in Replace mode See what happens the smoothing stays intact whatever the color added The Replace mode therefore lets you paint color wherever there is already some whilst retaining the density of the pixels you draw over It s as if you were in a Color mode which uses density as a mask transparent pixels are protected opaque pixels can be changed The great feature of this mask is that it isn t a simple binary mask all or nothing pixel masked or not as often found in other graphic applications In TVPaint the mask has 256 levels of density or transparency Pixels can therefore be more or less masked Your planet drawn in Colo
43. of display currently in place none on off r g or b and the layer s protection locked or unlocked With this command programs can know which layers are accessible and which have been protected by the user tv_LayerKill layer Destroys the specified layer A B or C tv_LayerMerge source destination Copies the source layer A B or C to the destination layer and erases the source layer Copying takes the order of the layers into account Layer A will always be applied in front of layers B or C whereas layer B will always be applied behind layer A etc tv_LayerSet layer Selects the specified layer A B or C as the current one It is immediately created if it doesn t exist tv_Line x1 yl x2 y2 0 1 Draws a straight line from x1 y1 to x2 y2 tv LoadBrush filename Loads the specified brush from disk The filename must contain both the name of the file and its complete path tv_LoadLayer filename Loads the specified image from disk into the current layer The filename must contain both the name of the file and its path Windows example tv_LoadLayer C T VPaint Images logo jpg SGI example tv_LoadLayer usr people username tvpaint images logo jpg Amiga example tv_LoadLayer work tvpaint images logo jpg tv_LoadPic filename This is a duplicate function of tv_LoadLayer User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 145 3 7 TVPaint commands 145 tv_LoadProject filename Loads
44. smoothest possible integration of filtered areas into your drawing and lets you retain a large degree of realism when working on pictures such as photographs It is highly recommended to use density variations when merging with polygons rectangles circles They let you vary how much the two images get mixed together inside the polygons User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 160 5 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 161 lt 5 4 1 Filter LUT 161 The curve represents the transformation to apply to a Source value in order to get the Result value H LUT isi eisi of fpeiy 255 i __ Light Result 0 Source 255 4 1 LUT LOOK UP TABLE This filter allows you to change graphically the Look Up Table The LUT curve represents for any given color component a transformation to be applied to that component and the resulting value The Source value is on the horizontal plane and the Resulting value is on the vertical plane The color component on which the filter will act is selected with one of the little buttons at the top of the LUT window These are Red Green Blue Saturation Light Density Look at the above example With a diagonal line the transformation is entirely neutral for each Source value the Resulting value is exactly proportional to it However if you pull the diagonal upwards the transformation will give higher resulting values than source val
45. the brush 100 by default Pressure and or speed may influence the density of the applied brush PRESSURE Enables or disables the stylus pressure action on the tool VELOCITY Enables or disables the mouse stylus speed action on the tool If both Pressure and Velocity actions are enabled a mean action is used Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 87 A 2 33 The brush SPEED LIMIT Defines the velocity action limit in pixels per second Maximal density is used when the mouse stylus s speed is past this limit INVERSION Inverts the pressure and or speed action on the tool When inversion is Off small pressure and or speed gives very brush imprints least dense When inversion is On small pressure and or speed gives brush imprints with maximal density AUTO STEP Enables automatic dot spacing where the spacing is a function of the tool size The Step value below is then no longer taken in account STEP Defines in pixels the spacing separating the imprints of the tool s brush 0 by default Spacing allows you to draw faster but the sprays will be less dense SMOOTH Defines the intensity of the smoothing generated at the cut brush s edges 87 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 88 4 3 88 2 33 The brush BRUSH TRANSFORMATIONS The brush tool settings windows also includes many transformation functions Function description of each icon line by line and from left to righ
46. the display and only the display The original colors of the saved picture on disk are never modified Modifying the gamma is dangerous especially when you distribute a picture made under a specific gamma value to other parties If for example you created a picture under gamma 1 8 and if you send it to someone who will display it under gamma 1 0 then the picture s colors will look darker than the ones you choose That person would have to adjust his own gamma to 1 8 in order to see the original colors In fact displaying a picture with two different gamma values could be considered as viewing it on a monitor with two different luminosity settings color conformity is not preserved Normally you should not use the gamma monitor The only exception is when you re working with an incorrectly tuned display that cannot be set properly such as with a monitor which has no setting buttons or one which suffers from an internal offset The gamma can then correct the display to match normal specifications so you can view the picture as it should appear on any normal non modified gamma displays Color conformity is then preserved Honttor gamma Display preview p Gamma correction OO j E i switch On or Off Gamma value Correction Off ms r g Ginna Ep aa Screen update button when the been modified Load ee ___ Save Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 121 C D 2 42 8 Sensitiv
47. the left side of the curve will go black and every point to the right of the curve will go white This is the most radical way of increasing contrast The picture is made up of only pure colors white black red green blue yellow cyan and magenta There will be no more intermediary greys no more oranges it s all or nothing black or white red or yellow You can alter the effect by moving the curve to the right or to the left 255 LESS CONTRAST Used with the L ight component this curve will reduce the contrast of your picture Dark colors are lightened somewhat and light colors are darkened a bit and colors in between remain pretty much the same You can compare this curve to the first one Stronger where the intermediary colors were altered quite a lot whilst light or dark colors stayed more or less the same It is also symmetrically opposite to the More Contrast curve INVERSE NI Used with the L ight component this curve will make the image into a negative of itself User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 164 164 4 1 Filter LUT 239 STRANGE Used with the L ight component this curve will falsify the colors of your picture Half the colors are inverted and the contrast of other half is very much increased User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 165 4 2 Filter Chroma key 165 4 2 CHROMA KEY O Chroma key B mm A Fade Min le f Fade Max 255
48. the list of files in two ways with or without icons At the moment only the file names are displayed Click on the Icons button just above the Path line Files in the display area now have their icons displayed and also their size in bytes last modification date and time and the dimensions in pixels Of course icons displayed files take up more space in the requester Use the slider at the side of the window to move around the list on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 31 lt 5 1 5 Tutorial 5 31 Click on the project surprise pro which has a yellow icon The file gets selected its name is lit up and the name appears also in the File edit line at the bottom of the requester Click once more on the file s icon or press the Return key The loading starts Two things can now happen the size of the project and the size of the page are the same or they are different If they are the same then the project is loaded immediately skip the next 5 paragraphs If they are different a window pops up and offers you the following options a g now a 1 nyan Kaur i D AEON BP EN eae te tha R a E E A A This project h as ad iffer ent size nh cv __P ng Sizer 648 x asa Pixels EPE e Project size 268 Ea m2 Pixels Pe gat i ETE Page T crop project HeSsize project Resize page Alters the size of the page to fit the project you are loading It will make the page bigger or smaller to fit the pic
49. the palette in the main toolbox Click twice on the Circle icon and draw a circle in the middle of the screen You now should have a red circle on the transparent background which is colored black Select the Freehand Line and a light yellow color Draw one line and one only so that you can use Undo on it later from past one end of the planet to the other In Color mode you add paint on top of what is currently in the layer Here the yellow line covers the red of the planet and the black background Press the u key to undo the stroke and press F2 to select the Replace mode To select this mode you could also go into the scroll down menu in the Toolbox and select Replace there Draw several lines across the planet also using the and keys to alter the size of the brush This time the yellow lines do not appear on the black background as if it were protected by an invisible mask In Replace mode the density of the paint is not changed only its color which is replaced Where there is lots of colored paint inside the planet the drawing functions will add a lot of color Where there is no color on the background no color will be deposited User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 12 12 1 2 Tutorial 2 lt The Replace mode despite its apparent simplicity solves the problem of retaining smoothing in the picture Click on the Zoom icon in the main toolbox A rectangle appears at the end of your mouse pointer
50. the specified string and all font settings tv_vfText string Generates a text brush that spells the character string you specify and uses all the current font settings tv_vfTracking value Defines the tracking variable spacing for the characters This value is expressed in percent default 0 The tracking is relative to the size of font and it varies according to the characters layout tv_WaitButton Waits for the user to click a mouse button either pressing or releasing one and returns to the program a character string containing b x and y x y are the current coordinates of the mouse pointer and b is a code representing what happened with the mouse buttons b The left mouse button was pressed in b 2 The left mouse button was let go b 3 The right mouse button was pressed in b 4 The right mouse button was let go tv_Warn string Opens a dialog box containing the specified message tv_WrapX 1 0 Enables or disables brush wrapping on the X axis tv_WrapY 1 0 Enables or disables brush wrapping on the Y axis tv_WritePixel x y R G B Alpha Draws a pixel with colors R G B and transparency Alpha at coordinates x y Note that this command draws one pixel only without taking drawing modes into account This command is faster than the equivalent tv_Dot command tv_ZDot Draws a dot with the current tool or brush at coordinates x y You should be aware that this will not necessarily be a one pixel dot but be the i
51. them let you choose only a certain part of your image that should be filtered Did we forget such a feature Could we not program it Not at all TVPaint has an exceptional range of functions that let you bypass the filters on certain parts of the screen Merge mode drawing if you remember lets you draw holes in the current layer through which you can see the spare screen In fact it doesn t so much make a hole in the first screen as copy the part of the spare screen that comes under the brush to the current screen So you have a picture that you want to use one of the filters on copy it to the spare layer by pressing Shift j Then apply the filter to the current layer and select Merge Mode by pressing F4 Swap the current layer with the spare layer by pressing j thus restoring the original picture All you now need to do is draw over the part of the screen you want filtered with whatever tool you like rectangle circle freehand with the airbrush or a custom brush or the pencil Rather than simply defining a rectangular area over which the filter will act we have chosen the afore mentioned method because it lets you select exactly what part of the picture should be filtered with all the shape and density variations that you could ever wish to use Using the Airbrush and drawing freehand is the best method when mixing images the original image and the one to which the filter has been applied This tool lets you get the
52. value of any of the parameters you can either use the corresponding and buttons or you can click in the appropriate box to enter a value from the keyboard With each modification the changes to the first character of the line are shown in the display on the right of the window As soon as one of the parameters is altered its function becomes selected and its button is toggled on To deselect a function there is no need to return it to its initial value simply click on the function to turn it off and the values entered will not be taken into account To reselect it click on its button again to turn it on Size The font size minimum 4 points Scale X The width scale of the characters percentage Entering 50 would mean that the characters are 50 thinner horizontally than the font default setting Italic Italics measured in degrees of slope Positive values lean the character to the right negative values lean it to the left Rotate Sets the angle of rotation of the line degrees in the plane of the screen i e the Z axis Tracking The proportional tracking of characters percentage Gives characters spacing relative to their size Space Tracking measured as an absolute number of pixels Character spacing which can be added to Tracking that is not relative to the point size Space allows you to set a fixed distance between characters Outline Allows you to set the font as outlined the characters are not filled an
53. x Click with the right mouse button on the Circle icon to bring up the Circle Settings window Then click on the Circle option to change it from Center to 3 points sane E E To draw the circle click and hold on the page to set the first point and move the mouse to the second point where you release the button A ghosted circle will then appear which will show the outline of the circle The circle is completed once you click to define the third and final point Po int Conti inue v F Center Si color ASCs v Range lja li ea Leas aloe i TECE z panto P 77 EnmmI ve a 7 ie ae 53 O L xa r r r User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 54 lt 5 54 2 13 Ellipse 2 13 ELLIPSE This function draws an outlined ellipse with the current tool pen mechanical pen The selected tool defines the brush circular and of changing size pen a one pixel size mechanical pen or a brush that has been previously cut from the page To get a filled ellipse simply click again on the Ellipse icon Filling will take into account the filling options such as color range density mapping etc When you use the Ellipse function the pointer will be followed by a crosshair which allows the user to place more precisely the ellipse To draw an ellipse outlined or filled click and hold on the page where you want the center to be and move the mouse A gh
54. you re using Find the line PATTERN x and replace x with the number of the texture you want see below Note that texture 2 not displayed below corresponds to a plain grey background 0 Grainy with hollows 1 Grainy with bumps 3 TVPaint logo 4 Wooden boards 5 Cracked leather 6 Flower power 7 Carved flowers 8 Tall grass 9 Wet sand User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 186 5 Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 187 A Appendix B Keyboard shortcuts DRAWING FUNCTIONS a airbrush Shift a airbrush settings window b brush Shift b restore last brush c circle CC filled circle d freehand line dd filled shape e ellipse ee filled ellipse f fill j display spare layer Shift j copy current layer to spare layer Shift k clear screen m zoom lt gt increase and decrease zoom magnification p palette q spline curve qq continuous splines r rectangle rr filled rectangle s dotted line t text v straight line pick a color MODES F1 Color Stamp F2 Replace Behind F3 Erase Pantograph F4 Merge Impress F5 Shade Light F6 Colorize Tint E7 Grain F8 Smooth Blur F9 Smear Shift B 1 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 188 lt 5 B 2 Appendix B Keyboard shortcuts BRUSH w forces the display of large brushes x inverts the brush horizontally y inverts the brush vertically Z rotates the brush by 90P change the size of the brush h halve brush s
55. you set the distance over which colors get progressively more transparent Colors will only be completely transparent over the distance Range Fade You can interrupt this filter by pressing the Delete key Color Key filter curve Pixel density after filter transformation Distance to the reference color i Fade Range Range Fade 0 reference color User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 168 lt 5 168 HER T o 1 Sear 1 BI k fi Range e TE Jz25 IA j Fade 4 4 Filter Luma Key 4 4 LUMA KEY This filter makes transparent all pixels whose luminance is close to a given value Don t confuse it with the Chroma key filter which bases its action around the relative saturation of a pure color or the Color key filter which works with pixels close to any reference color The Luma key filter takes account of the luminance or luminosity value of pixels You select a particular luminance and all the pixels whose luminance is close to this value will be made more or less transparent To use this filter you must first select which luminance will become transparent To do this click on the luminance spectrum strip that ranges from black to white or click on the Pick button to select the luminance of a pixel in the current layer Click then on the Apply to Layer button to run the filter There are two parameters you can set to change how the filte
56. you to paste the brush continuously option Continue or once at a time option Single In Single mode the brush is pasted once and only once when you click the left mouse button To print the brush again you need to release the mouse button and click again The default setting is the Continue mode to change this you need to call up the Settings window which you do by clicking with the right mouse button over the icon The following window appears Cont inue Selection of the Continue or the Single mode le k4 aes 3 Lire MH 3 F User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 45 5 2 3 Freehand step by step 2 3 FREEHAND STEP BY STEP Click two times on the Freehand dotted line icon to select the Freehand step by step function It lets you place the current brush very precisely by separating it from the pointer Usually a selected brush is glued to the mouse pointer which means that the brush follows your mouse s movements The Freehand step by step function cancels this link the brush is put on hold over the screen and your mouse movements no longer affect it Brush movement is then possible by drawing vector lines with the mouse you click and hold the mouse button move the pointer to the desired location and release the button The brush is then moved to the new position according to the displacement vector you just defined To definitely paste the brush to the page press Return
57. 1 if they are the same Uppercase and lowercase letters are treated as identical Example Test CMP Word1 Word2 IF a 1 PRINT The two words are identical END User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 133 lt 5 3 6 George a scripting language 133 COSO Syntax COS expression Returns the value of the Cosine of the specified angle degrees Example a COS 45 CONNECT Syntax CONNECT programname Tells George to which program it should send commands This function must be at the start of each program George is not solely aimed at TVPaint Other programs can also talk to it The George functions are common to all of these while the program you are running with George will have its own command set Example CONNECT TVPaint DATEQ Syntax DATEQ Returns the current system date day month and year Example today DATEQ PARSE today dm y DO UNTIL Syntax DO commands UNTIL condition Executes a series of instructions while the specified condition remains true Unlike the WHILE function the commands are executed at least once because the first test is done only after the first execution of the commands inside the loop Example To count to 10 i 0 DO i i 1 PRINT i UNTIL i lt 10 EXIT Syntax EXIT Exits the George program Example IF a 0 EXIT END User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 134 lt 5 134 3 6 George a scripting language FOR Syntax FOR variable express
58. 5581 0 b0 303 oe 49 2 7 Filled Polygon r2 213 291215 024 eas BAe Sa a oh 49 2 8 Straight line pressure setfings 50 2 9 Spline Curves cis sc bike 422 824 39319470409 61016 ae ted aR at Ba 51 2 10 Continuous Spline Curve 51 2211 Rectangle 226 1 0 An eke whee e e E E E e AEA 52 2 12 Carel epee eas bh heh ee 086 040 009090 bs O A 53 2 12 Elipsea ct oe to s ta tae Set Gi o tay eas ee n Q tate 54 2 4 Pall ogee tet BA es dee ee de ney ee hee eee des 55 2 15 Cutting outa brush 57 2 16 Perspective o 2220 eh bibs 5291690400621 eee 6 i8 6s 6a 58 2AT Texts sh 0s ae E ESE E E aed ae eG dae atte ta BA 59 2 18 Clear UhicH n 2 2252 bebe a donee eee ee 62 2 19 Redo function oS A ee Mi See le ee 894 62 2 20 Undo function 62 2 2 19 LOOM buer e 056 hee Raa ts Se Ra SE es Cera we Tee 63 2 22 Smoothing 2223220222220 2y a 64 2 23 COI OITBH ES cv 20212104660 619 85 Re v08 26s 1x0 ES na aes 65 2 24 Brush wrapping eee 69 2 25 Color cycling o 22949 2 sh es O E S2 0 ee see 71 2 26 Density mapping 72 2 21 Drawing tools 02202094022 ike ca ee eet ee ees oe 77 2 26 The penis seire ipne n he beets aS EAR 2 909 bos tees 78 2 29 The mechanicalpen z
59. CONVENTIONS Variables are handled seamlessly whether they hold numbers or strings of characters You d write a 3 MyVariable Monday You can have only one command per line The following example is wrong This minor constraint makes programs a lot more clear and readable PRINT Hello PRINT Goodbye George is not case sensitive Uppercase and lowercase letters are treated as exact equivalents For example the commands PRINT Print PrInT pRINT and pRiNt are all the same to George George command lines may start with the character You can write PRINT Hello COMMENTS Two slashes comments out the rest of the line PRINT Hello prints nothing PRINT Hello Prints the word Hello User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 131 lt 5 3 6 George a scripting language 131 ARITHMETIC OPERATORS Negative Exponent Multiplication Division Addition Subtraction COMPARISON OPERATORS Equals Does not equal gt Greater than gt Greater than or equal to lt Smaller than lt Smaller than or equal to Don t confuse between the arithmetic operator and the comparison operator The first is used to assign a value to a variable a a 1 during calculations while the second is used to compare two expressions a b during a test IF WHILE LOGICAL OPERATORS amp amp And Il Or RESERVED VARIABLES George reserves certain variable names for its own usage Th
60. Coton T la f Power Bro es gt fe Sneotbr i F E ppty ca layer pe To test this filter it is best to use a layer that is transparent and that has a small object drawn on it It is also a good idea to have a shadow color that is different to the Background color as it s rather difficult to see a black shadow on a black background To apply the filter simply click on the Apply to layer button User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 178 178 4 15 Filter Shadow There are several parameters that let you control the Shadow filter s effect The Light direction is set on the dial at the top of the Settings window It changes the position of the shadow If the light comes from the top left hand side then the shadow will be on the bottom right hand side The Color of the shadow is shown in the colored cell Click on it then click in the screen or in the main toolbox s palette to set a new color for the shadow The Distance parameter set the distance in pixels between the object and its shadow The intensity of the shadow is defined as a Power percentage A 50 shadow will be 50 transparent you will see half shadow half what is under the shadow a picture in the background or the background color Finally the Smooth parameter lets you blur the shadow a little to make it blend in naturally The higher you set it the more blurred the shadow will get you will only very rarely
61. D 3 11 99 3 58 PM Page 142 C D 142 3 7 TVPaint commands tv_FieldDouble 0 1 Creates a video interlaced image from two individual images fields Image 1 must be in the spare layer and image 2 in the current layer before using this function The resulting interlaced image is composed of successive lines by using first a line from the spare layer then the next line from the current layer and so on The sampling order can be reversed if you use parameter 1 taking first a line from the current layer then one from the spare layer This interlaced image can be saved to an animation recorder for example tv_Fill x y cx cy 0 1 Executes the Fill function from point x y on the screen If Cycle or Density modes are turned on the point cx cy gives the endpoint of the vector line tv_Filter filename x1 yl x2 y2 parameters Executes the specified plug in filter The filename parameter is the real executable filename not the name with which the filter is listed in the TVPaint Filters window Coordinates x1 y1 and x2 y2 represent the opposite corners of the rectangular zone in which the filter will apply Specific parameters may then be required Consult your plug in filters documentation for more details tv_FlipX Flips the current layer horizontally tv_FlipY Flips the current layer vertically tv_FixMotion Smooths the picture vertically It s generally used to reduce interlace flicker for interlaced display modes and
62. DE and LIGHT The Shade mode will darken everything that passes under the brush while the mouse button is held down The more you go over an area the darker it becomes Light mode works in exactly the same way but has the opposite effect it lightens everything under the brush COLORIZE As its name would indicate Colorize adds color to everything under the brush using the current working color Essentially the color H ue of the drawing is altered while the L uminosity component remains the same The S aturation component may change giving more intense colors than the original ones Note that this mode does not colorize incrementally once you have passed over an area with the brush once you can go over it again and the initial change will not be compounded Additionally since the luminosity component of the working color remains fixed you will get the same effect using a light grey as with a dark grey Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 107 A 2 37 Drawing modes 107 TINT Tint mode acts like Colorize mode but in a different way when Colorize only retains luminosity Tint retains both luminosity and saturation Therefore where in Colorize mode you can add color to greys in Tint mode you cannot This feature can make this mode sometimes more appropriate to use than the Colorize mode As with the latter Tint is a once only effect Once you have passed over an area of your painting going over it again w
63. ELASTIC MODE When this mode is selected the corresponding curve is applied to each line or column according to the dimension of the shape at that position The curve is therefore expanded or contracted to fit the shape being filled If the Elastic mode is selected for the X curve that curve is applied across the width of the shape line by line thus giving the impression that the curve is fitted elastically across the shape Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 76 A 76 2 26 Density mapping LINEAR MODE When this mode is selected the corresponding curve X or Y is applied on all the shape according to its maximum dimension in a defined direction When Linear mode is selected on the X curve the curve is applied at the point where the shape is at its widest as the Uniform mode and along the supplied direction CENTRIFUGAL MODE When this mode is selected the X curve is applied radially from a center defined when drawing the shape It is the equivalent of the Centrifugal mode used with color ranges You can only use this mode with the X curve INCONSISTENCIES IN ELASTIC MODE Because of the way it is calculated Elastic mode can display some inconsistencies when the width of your polygon changes very suddenly Draw for example a large L freehand polygon with density mapping set to Elastic mode on the X plane You will notice that the filling is very strange where the L becomes wider at the bottom The X curve in c
64. ION MATRICES EXAMPLES The convolution functions are very useful like making a digitized picture clearer or creating what looks like a stone carving at the touch of a button Blur Each pixel contains a simple average of the surrounding pixels It is in fact more efficient to use either the Smooth filter or the Blur tool to obtain this effect but this example should help to make you understand the effect of the convolutions 1 1 1 1 1 1 1 1 1 More blurred Here the neighboring pixels count for more than the central point the blurring gets more intense 2 2 2 2 1 2 25 2 2 Contours This convolution extracts the contours of the image Ranges of similar colors will turn black and the borders between two areas will show up lighter The more color varies from pixel to pixel the lighter the contour will become If you make the image negative the effect will be different 01 0 1 4 1 0 1 0 The rule that lets you show up contours is that the center value should be the negated sum of all the surrounding values In the above example the surrounding pixel values 1 1 1 1 4 Therefore the central point 4 A variation of this could be 1 2 1 2 12 2 1 2 1 Sharper This convolution increases the contrast between each pixel Be careful the sharper you make an image the more you show up its imperfections grain noise To sharpen an image you vary the contours convolution matrix a little The closer the central
65. PAINT COMMANDS DESCRIPTION Each command is followed by the syntax of the variables it requires For example to draw a straight line from one point to another you must give the coordinates of the start point then the end point The syntax to draw such a line would be tv_Line xl yl x2 y2 Variables inside square brackets are optional The symbol separates several options of which only one is used 0 1 means either 0 or 1 tv_Airbrush size Selects the airbrush and sets its radius All commands beginning with Air refer to the airbrush tv_AirPower power Sets the airbrush power in tv_AirSpline x y Defines the airbrush aspect as a spline This is the equivalent of clicking in the aspect curve of the Airbrush window to draw a spline You set the coordinates of the point where you would click between 0 0 and 255 255 tv_AirProfile x y Defines the aspect of the airbrush point by point The x parameter is the distance on the horizontal axis and y is the intensity of the airbrush The nearer x is to 255 the closer you are to the center of the airbrush tv_AliasOff Turns off anti aliasing tv_AliasOn Turns on the antialiasing that acts on line smoothing the edges of polygons color ranges and brush transformations tv_AreaDraw cx cy 0 1 Draws the filled polygon made up of the points that are in the area table see tv_AreaMove If Cycle or Density modes are active the cx cy point gives the end point
66. S QXD 3 11 99 3 58 PM Page 3 lt 5 1 Tutorials This chapter contains a series of tutorials to help you get used to TVPaint and its functions They are also a step by step guide to some of the programs more complex areas multiple layers modular functions etc The first few tutorials show all the basic functions even the simplest ones drawing freehand drawing a rectangle As you go on these basic functions will no longer be described in detail If during one of the tutorials you are asked to draw something on the screen and there is a window in the way you shouldn t hesitate to drag it away from your drawing area or to close it for a while Its up to you to choose how fast you get up to speed Note that the mouse button that is used most often is the Left button When you are asked to Click on something and no mouse button is specified it will always be the left mouse button that is referred to When you need to use the Right mouse button we will ALWAYS tell you Also when we talk about the mouse or the mouse button for those of you using a digitizing tablet these correspond to the tablet s stylus and the stylus button User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 4 4 4 1 1 Tutorial 1 1 1 TUTORIAL 1 Where you will use the different layers with simple drawing functions filled circle rectangle freehand polygon to draw a sunset over the ocean Run TVPAINT with the
67. S ionism The Impress mode grabs a color from the spare screen and uses it to paint with on the current screen It is similar to the Merge mode in that it takes data from the spare screen and it also reminds of the Smear mode Used properly it can give results similar to an impressionist painting hence its name There are two ways in which you can use this mode load a picture and press j to swap it with the spare screen Then fill the current screen with white or black or grey Now switch into Impress mode and with a small brush draw a whole series of small lines or small round brush strokes all next to each other To get the best results you should use as small a brush as possible it makes for a more accurate picture The second picture will appear bit by bit in the impressionist style The second way to use this mode is with the same picture on the spare screen as the current screen You will draw small lines in a similar way to the first example The effect you obtain is similar to the Smear mode but whereas with Smear the picture becomes more and more smeared as you go over it in Impress mode which uses the original picture as its source the picture accuracy is improved as you reduce your brush size Note that drawing a whole series of small lines on the screen can be an arduous task The scripting language in TVPaint is there to help make such tasks a lot easier Later we will find out how to automate such tasks SHA
68. Standard configuration The Toolbox appears on a black screen Click twice on the icon that shows a rectangle You have just selected the Filled Rectangle function Click on a blue cell in the multicolored palette at the bottom of the toolbox This blue is now your Current Color Create the ocean by drawing a solid blue rectangle covering the lower half of the screen To do this move the mouse pointer to the left of the screen about half the way up Click on the left mouse button and whilst keeping the button pressed drag the mouse pointer to the bottom right hand corner of the screen Let go of the button a blue rectangle will be drawn The screen is now blue at the bottom and black at the top At this stage you should know that the top of the screen is not really black it is blank and you see through it onto the background color which is colored black by default but which can be changed It s as if that you were drawing on a pane of glass which is placed on top of a black cloth You could swap the cloth for a green one or a red one but that would not change what is painted on the pane of glass You are now going to change the background color Click on the icon that will bring up the Layers window The following window will open Next to the word Backgrd for Background is a button that reads Black Move the mouse pointer over the button and click and hold the left mouse button A pop up menu appears which has three options Bl
69. _DensityY x y Lets you set points on the vertical density curve This is the equivalent of clicking on the Y density curve You give a position x y where x is the vertical position and y is the density value at that point values 0 255 tv_Dot x y 0 1 Draws a point with the current brush at coordinates x y You should be aware that this will not necessarily be a one pixel dot but be the imprint of the current brush If that is large then you will get a very large dot tv_Ellipse x y a b 0 1 Draws an ellipse with center x y horizontal radius a and vertical radius b tv_EllipseFill x y a b cx cy 0 1 Draws a filled ellipse with center x y horizontal radius a and vertical radius b If Cycle or Density modes are turned on the point cx cy gives the endpoint of the vector line tv_FastLine x1 yl x2 y2rgba Draws a fast straight line from coordinates x1 y1 to x2 y2 and with color red green blue alpha This line will not be smoothed and will always be drawn in Color mode whatever the current drawing mode tv_FieldCopy 0 1 Creates a full picture from individual fields in an interlaced image such as one extracted from a 60 fields per second video The odd field is used by default line 1 copied to line 2 line 3 copied to line 4 If parameter 1 is transmitted to the tv_FieldCopy function the even field is used line 2 copied to line 1 line 4 copied to line 3 Users Guide 3 6 US QX
70. ack which is currently selected Color and Check Drag the mouse pointer still without letting go of the button over the word Color and release the button The Background button now reads Color and everything that was black on the screen has now gone blue User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 5 lt 5 1 1 Tutorial 1 5 Background display Black Check or Color Layer control Backard Black m Background colors display that appear also as the background to the layers in the window ze Copy _ Exch l Merge Kill A offs E On 7 c 0rfvi ap The current layer the one you are drawing on is shown in white here layer B Picture of layer C which you must click on to create it You have just seen the effects of the two background color modes the Color mode lets you choose whatever background color you like the Black mode gives a black background whose main advantage is speed speeder than the Color mode but on which it can be difficult to see dark colors the Check mode gives you a checkboard background with two colors you can choose The background is now in Color mode To change its color you simply click on the first colored button to the right of the Background button The mouse pointer changes it turns into a question mark letting you know that you should pick a color with it Click anywhere on the screen even in a window or toolbox and move a
71. allow you to remove or enable transparency in a cut brush e By fixing the background color selected from the palette with the right mouse button under the brush as the Behind function does so that no color is transparent By making everything that is of the background color selected from the palette with the right mouse button transparent POINTER POSITION IN BRUSH When you cut brushes on the page the pointer is placed automatically at the center of the brush When you cut small brushes the pointer can get in the way We have chosen not to allow the pointer to disappear to avoid losing it but to allow it to be shifted away from the brush When you call up this function a large cross appears under the pointer Click and hold on the left mouse button and move to set the new position for the pointer When you release the button the pointer will be at its new position relative to the brush 91 at Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 92 A 92 2 33 The brush SMOOTHED CUT This function allows you to set the sharpness of the edges of brushes you cut from the page The default value 0 gives the sharpest possible edges to your brush and the higher the value the more blurred the edges become Warning the smoothing is applied to the edges of the cutting area and not on the edges of the brush itself If you draw a colored circle on a transparent background and then cut out that circle using the rectangula
72. angle of rotation and apply the filter by pressing on the Apply Twirl to layer button The pixels are put through decreasing rotation from maximum angle Angle value at the area s center to no rotation at all at the area s outer limit This filter lets you bend the picture with a fairly low angle like 45P or wrap it around itself in a spiral with a more severe angle like 360P or 1000P It s worth trying it out on a picture of someone s face WAVE This filter generates concentric waves inside the active area The effect is somewhat like that of the concentric waves that appear when you throw a stone into still water You set the number of waves and their maximum amplitude As you go towards the edge of the active area so the amplitude will tend to drop becoming nil on the outer edge Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 182 A 182 4 19 Filter Video fix motion 4 19 VIDEO FIX MOTION This filter smooths pictures vertically for proper use in video work Video pictures are displayed in two sections all the even lines of the picture first then all the odd lines then the even ones of the next frame then its odd ones etc Normally this interlacing of even and odd lines is not visible as it is compensated by the blurring of the images and the high frame rate of the displaying device But when the images have very high contrasts the sudden passing from dark to light sections causes a flickering
73. argins around the picture reduce the size of the printed picture The display window will be updated accordingly The proportional option lets you retain the proportions of your picture on the printout even if it doesn t cover the whole page When proportional mode is not selected the proportions of the picture will not be retained and the picture will fill the page entirely with a size of 100 The Configuration button opens the Printer Setup window displayed by your printer driver of your system The Current layer button starts printing the current layer The Display button starts printing the current display as defined at the beginning of this section The preview area always shows the final result of a printout using the current settings Default settings have the picture centered on the page If you want to change the image s position on the page click and hold the mouse button while moving it around with the mouse Let go of the mouse button when you reach the desired position Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 117 C D 2 40 Clipboard 117 2 40 CLIPBOARD Windows based systems only In the Input Output window opened by clicking on the Disk icon the Get and Put i buttons let you use the Windows clipboard Get copies the picture in the clipboard to the current brush Put pastes the current brush into the clipboard These two functions always act on the current brush not the current layer Note also that
74. before giving control to the user is to run the startup grg program which should be in the George directory When there is no startup grg file nothing will happen Otherwise you have at your disposal a startup file that gets run every time you load TVPaint If for example you rename the logo grg file to startup grg it will load the TVPaint logo to screen every time you run TVPaint You could also thanks to a simple George program define all your preferred parameters to load a particular background picture have your own color palette to set color cycling to give different parameters to the airbrush to set your density curves and so on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 130 lt 5 130 3 6 George a scripting language 3 6 GEORGE A SCRIPTING LANGUAGE George is a relatively simple language It s not aimed at developing heavyweight applications as are for example the C or C languages George is first and foremost a scripting language It can do the basics e Loops do the same thing n times e Conditional testing if this is true then do that e Calculations a b sin a Make sure you differentiate between George program lines which may start with a and program lines for TVPaint whose commands all start with tv_ George lines make up the structure of the program loops tests calculations whereas the lines aimed at TVPaint act on the screen and the TVPaint windows
75. brush the more blurred it becomes with smoothing or the more pixellized it will be without smoothing RESIZING amp RESOLUTION It s worth noting that enlarging a brush then reducing it has practically no effect on the brush As it is enlarged it will gain extra lines and when it is reduced it will lose those extra lines and the brush remains therefore similar to its original form However if you reduce the size of the brush then magnify it it will definitely not remain the same reducing the size of a brush removes some of its resolution When the reduced brush is then enlarged to its original size the resolution lost in reducing the brush is not restored Rather the brush appears as a more pixellized version of the original Similarly it is best to avoid rotating a brush several times as accuracy will be lost at each rotation BRUSH DISPLAY When you cut out a very large brush its image is replaced by a ghosted outline to speed up operations Pressing w on the keyboard will restore its full image if needed The Display function in the System window allows you to set under what conditions you will see the whole brush There are 3 modes Custom Under a certain size the brush appears completely above this size only its outline will be displayed The size is measured in square pixels When you select Custom mode a dialog box appears in which you enter the required size Always The brush is always displayed in its entir
76. cell has been set to color density 0 it will lose the color assigned to it originally if the density is then increased its original color will be replaced with black Simply re select its original color to restore it INTERPOLATION Colors can be set in two different ways using RGB or HSL components see section on Color Palette Similarly there are two ways to define a color range i e to calculate its intermediate colors also using RGB or HSL components Current range number Fill options _ i A Invert range button 0 lor density Pigg Range types Linear East pa Interpotat ion RGE North West ies i South or Noise LAI centrifu gal as Ni z jie sa Brush nel tt Cycle None_ m 67 Density of the current color Interpolation type RGB or HSL Noise in Current range User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 68 lt 5 68 2 23 Color ranges There are advantages and disadvantages to each interpolation method Interpolations using RGB values tend to give dark or dirty intermediary colors In RGB mode a range between red and green will pass through a greenly beige color Interpolation using HSL components forces the range to pass through pure colors which aren t necessarily the best for the job a range between red and green will pass through pure yellow NOISE When working in 16 million colors you can generate remarkably smooth
77. curves APPLYING DENSITY RANGES Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 75 A 2 26 Density mapping 75 You can apply the X and Y curves of your density map to a filled object in several ways Uniform Elastic Linear and Centrifugal These modes are selected with the 7 buttons at the bottom left hand side of the window There are 7 buttons not 8 4 modes x 2 curves because the centrifugal mode works only with the X curve The buttons are toggle switches click on one once it gets selected click on it again it is disabled As mentioned previously only one button can be selected for each curve at any one time If you select no modes at all density curves are ignored by the program To test out how each setting differs draw a saw tooth pattern in the X curve Deselect all the Y curve buttons to turn it off Select the first of the Apply modes and draw a filled circle Then change to the second Apply mode and draw another circle and do the same with the third and fourth mode The differences between them become very obvious Uniform Elastic Linear Centrifugal UNIFORM MODE When using this mode the corresponding X or Y curve is mapped onto all your shape according to its maximum dimension in the corresponding plane When Uniform mode is selected on the X curve the curve is applied at the point where the shape is at its widest thus giving a uniform effect across the shape however irregular its outline may be
78. d only their edges are drawn in the current drawing color The number represents the thickness of the contour Maximum is 4 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 61 lt 5 2 17 Text Border Allows you to have fonts filled in as normal but with a border that uses the background color The value represents the thickness of the border Maximum is 4 Outline and Border modes cannot be both selected at the same time Smooth Degree of smoothing of the characters edges CREATE BRUSH This button creates a brush from the current text using the the parameters you have set When the line is of only one color i e there are no borders the brush uses the current color If you change the current color the brush color will change too If your text has a border the colors of the text brush will be the current color for the body of the text and the background color at the time the brush is created for the border 61 Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 62 A 62 amp 2 18 Clear 2 18 CLEAR This function clears the current layer It makes it completely transparent or if you click with the right mouse button the layer is filled with the background color 2 19 REDO This function could also be called Re Fill It refills the last object filled This is either the last filled polygon the last brush cut out from the page or the last Fill operation If you draw a filled polygon and do not like t
79. draw them on the same layer as the planet Usually you would probably draw them on a different layer but using the same layer can help save memory If you drew the stars on a separate layer you could do so and be certain not to change the planet whilst drawing them or applying filters to them and vice versa One of the best ways to get nice looking stars is to use the Airbrush tool and the Dotted Freehand Line function which should still be selected You will need to change the aspect of the airbrush however The default settings give a blurred smudge of paint whereas a star is more of a bright center surrounded by a diffuse halo You can do this by changing the airbrush curve to give it a more sharp shape The airbrush is here selected among the tools Its settings are displayed below The aspect curve of the airbrush as it should be set to create the Open the Tools window by clicking on the Airbrush icon Pressure i with the right mouse button Set the aspect to something Weloc b p Speed similar to the picture shown here by clicking directly on the big curve and dragging it whilst holding down the F 1 a E mouse button Invers ion off L Select the Color mode by pressing the F1 key since the Aut o t eP of f Replace mode cannot let you paint on the transparent Step e background Pick white as you current color and draw _ some dots in the sky Vary the size of the airbrush by
80. e tv_CycleOn Turns on the Cycle mode tv_DensityLevelX value Lets you set the level of the X density curve It is equivalent to drawing a uniform X density curve You simply set the height of the curve between 0 and 255 tv_DensityLevelY value Lets you set the level of the Y density curve It is equivalent to drawing a uniform Y density curve You simply set the height of the curve between 0 and 255 tv_DensityLineX x1 yl x2 y2 Sets the X density curve This command is equivalent to drawing a straight line in the X curve The coordinates give the start and end points of the line tv_DensityLineY x1 yl x2 y2 Sets the Y density curve This command is equivalent to drawing a straight line in the Y curve The coordinates give the start and end points of the line User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 141 A 3 7 TVPaint commands 141 tv_DensityOff Turns off Density mode tv_DensityOn Turns on Density mode tv_DensitySpline x y 0 1 Lets you set the density curve as a spline This is the equivalent of clicking inside the display area of the Density window to set the point of highest density Simply give the x y coordinates of that point between 0 0 and 255 255 tv_DensityX x y Lets you set points on the horizontal density curve This is the equivalent of clicking on the X density curve You give a position x y where x is the horizontal position and y is the density value at that point values 0 255 tv
81. e below is then no longer taken in account STEP Defines in pixels the spacing separating the imprints of the tool s brush 0 by default Spacing allows you to draw faster but the lines will be less dense ENVELOP The envelop defines the density map of the pencil and thus its tip s shape It is graphically represented by a single curve upper right corner in the window which can be edited manually in Freehand mode or in Spline mode see the Spline button in upper left corner To modify the current curve just click on it and draw You may also use predefined curves under the Spline button which you can browse through with the and buttons and select by clicking in the small envelop icon Look at the figure below to understand how the curve creates the volume of the pencil s tip The top of the white area is the point of maximal density Power value The right edge of the envelop graphic acts as a vertical axis and if you imagine the curve moving around it the corresponding volume is created W O 81 Two different envelopes Resulting density map Corresponding volume User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 82 A 82 Step sizer xis Power Pressure z On ee off 2 31 The chalk 2 31 THE CHALK The chalk applies hard dusty color particles which get more or less numerous with pressure and or speed action Current envelop Predefined envelope
82. e contents of these variables might be changed at any time by George without letting you know You need to read these variables to find out what they contain but you are strongly advised not to write to them An example of these is the Result variable that George uses to hold the result of TVPaint commands GEORGE COMMANDS The next few pages contain all of the George functions in alphabetical order with the details of their syntax and an example Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 132 A 132 3 6 George a scripting language ABSO Syntax ABS expression Returns the absolute value of the expression The expression must be numerical Example a ABS 10 ACOS Syntax ACOS expression Returns the value of the ArcCosine expression The result is expressed in degrees Example a ACOS 0 5 ASINO Syntax ASIN expression Returns the value of the ArcSine of the expression The result is expressed in degrees Example a ASIN 0 5 ATAN Q Syntax ATAN expression Returns the value of the ArcTangent of the expression The result is expressed in degrees Example a ATAN 1 2 BREAK Syntax BREAK Exits the current loop It can be used to prematurely end the DO UNTIL IF FOR WHILE loops Example To count from 1 to 10 FOR i 1 TO 20 PRINT i IF G 10 BREAK END END CMP Syntax CMP stringl string2 Compares the two character strings given Returns 0 if the strings are different and
83. e different color cycling modes use the current color range to alter the working color dynamically If color cycling is activated and if your range goes from red to yellow while your working color is blue you will draw in shades of red and yellow and not in blue Color Cycle mode uses the current color range See Color Ranges and an extra parameter Cycle bottom of the Fill Options window creating five different options None Color cycling is disabled and it will therefore have no effect When drawing only the working color will be used Once The color cycle is used only once When you draw with it the line will use each of the cycle colors in turn but when it gets to the last color it will continue to use it as the working color until you stop drawing that line For example if the cycle goes from red to yellow the start of the line will be red which will gradually cycle towards yellow as you draw Once the line has reached the yellow color it will continue to be drawn in yellow until you release the mouse button and thus end the line Subsequent lines will be similar starting with red and cycling to yellow only once Loop The color cycle runs as a loop When drawing a line once you reach the last color in the cycle it will start again from the beginning For example with a red to yellow cycle of colors you start drawing in red cycle through the colors until you get to yellow and then immediately start on red again cycle t
84. e included with TVPaint But until now only TVPaint programmers were able to create new filters It is now possible for third party companies and developers to create plug in filters that can be used with TVPaint to apply some effects on pictures to add new drawing modes new tools or new functions Plug in filters appear as new filters in the Filters window By default plug in filter names start with an underscore _ To use a plug in filter click on its name The Settings window of the selected plug in filter appears Its contents and aspect depend on the purpose of the plug in filter A help file is supplied with each plug in filter To read this help file use the _Help plug in filter For programmers who want to create plug in filters a development kit is available This kit contains source codes for interface functions documentation and a detailled plug in example To obtain this kit contact CiS CiS Fax 33 56 362 846 Europarc Compuserve 100101 2465 14 avenue Hertz 33600 PESSAC FRANCE For more information on plug in filters configuration see chapter 2 of the Getting Started manual User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 185 3 Appendix A Textures in the Windows A 1 TEXTURES IN THE WINDOWS All windows and toolboxes of TVPaint can display textures in background behind the buttons and the controls You can change the current texture if you want To do that you need to edit the configuration file
85. e points RGB values The surface is filled with a color range between the three points Its edges are not smoothed Note that this command does not take the current drawing mode into account tv_Handle Xoffset Yoffset Repositions the handle of the mouse pointer on the current brush Xoffset Yoffset become the new coordinates of the handle the origin point is at the top left hand corner of the brush tv_LayerControl layer state Changes the state of a layer You enter the layer you want to alter A B or C and its new state On Off Red Green or Blue tv_LayerCopy source destination Copies the source layer A B or C to the destination layer Copying takes the order of the layers into account Layer A will always be applied in front of layers B or C whereas layer B will always be applied behind layer A etc tv_LayerExchange source destination Exchanges the source layer A B or C with the destination layer User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 144 A 144 3 7 TVPaint commands tv_LayerFetch Loads a layer saved with tv_LayerHold to the current layer tv_LayerHold Does a quick save of the current layer This save is made into the default temp directory of your system eg on Windows based systems this is the Temp directory used by Windows tv_LayerInfo layer Returns information on the specified layer This command lets you know if the layer is selected or unselected it tells you the type
86. e red object you will draw normally yet on the transparent background nothing can be drawn because Replace mode acts on color not on density if there is no color i e it is transparent then there can be no drawing on it Additionally on your red borders the smoothing the density range at the edge of your object is retained BEHIND As with Replace mode Behind is very important It lets you add color to your drawing but instead of putting the color on top of the current drawing it puts it behind Behind mode is like a mask the opposite of the Replace mode It only paints where there s no color If you have drawn an object on a transparent background and wish to alter the background without affecting your drawing then select Behind mode on the transparent background you draw as normal but you cannot draw where color is already present Behind mode puts color behind your drawing and only those areas which have at least some degree of transparency will be painted on Additionally on the contours of your object the smoothing the density map at the edge of your object will be retained ERASE This mode erases color from your drawing Remember the analogy of plates of glass on which you draw Here you scratch paint more or less at a time depending on pressure away from the surface of the glass thanks to TVPaint s use of the Alpha Channel in real time Whatever mode is currently active on the left mouse button the rig
87. eate the text brush The text will appear at the end of the mouse as if it were a custom brush cut from the page It may be that you only get the outline of a rectangle As with a normal brush if the text gets quite big only its rectangular outline will appear to increase its drawing speed If this is the case press w on the keyboard to force the display of the whole brush press w again to hide it The Dotted Line function should now be selected Click in the screen to place the text You can change the color of the brush by selecting a new current color in the palette try it and see To draw your logo paste the text into the screen in one color then select another color and paste the text again slightly offset from the first The end result looks quite nice but lacks a bit of depth E Clear the screen then paste the brush into the center of the screen Click on the Fill Options icon to select the color range then click twice on the Rectangle icon to select the Filled Rectangle function Finally select the Replace mode by pressing F2 Draw a rectangle that surrounds the text The range vector appears point in in any direction you choose and click The improvement should be quite apparent If C you like try it in a few other directions with ReDo User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 25 4 3 1 4 Tutorial 4 Press a second time on the F2 key to select the Behind mode Deselect the color range by
88. ectangle A B or C to select it If the layer exists it gets selected if it was Off it goes back On If it did not exist then a window opens to let you Create it by clicking on the button so labeled O Layer control B Backerd Black _ N W Copu Exch To select a new current working layer click on the desired rectangle If the corresponding layer doesn t exist yet you ll be asked to create it of R V B Keys 1 2 and 3 may also be use to achieve the same selection KEYBOARD SHORTCUTS All these functions can be accessed from the keyboard Use keys 1 2 and 3 to select layers A B and C To turn layers ON and OFF whether they are displayed or not use the Ctrl 1 2 or 3 keys User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 101 lt 5 2 36 Usinglayers 101 FUNCTIONS There are 4 buttons at the top of the window that apply functions to the layers Exch ange This swaps the current layer with another one Click on the rectangle of one of the layers to exchange it gets selected in white then click on the Exchange button Finally click on the second layer to exchange Copy This copies the current layer to one of the other layers Click on the rectangle of the layer you want to copy it gets selected in white then click on the Copy button Finally click on the rectangle of the layer you wish to copy to The current layer gets copied onto the top of the destination layer After copyin
89. eed is past this limit User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 79 4 3 2 29 The mechanical pen 79 2 29 THE MECHANICAL PEN The mechanical pen draws a narrow line 1 pixel fixed size which density may vary with pressure and or speed Maximal density percentage Pressure action toggle Speed Velocity action toggle Pressure Velocity Speed Taare i Ee r Speed limit from which the density stays maximal Pressure and or speed action inversion POWER Defines the maximal density of the line percentage PRESSURE Enables or disables the stylus pressure action on the tool VELOCITY Enables or disables the mouse stylus speed action on the tool If both Pressure and Velocity actions are enabled a mean action is used SPEED LIMIT Defines the velocity action limit in pixels per second Maximal density is used when the mouse stylus s speed is past this limit INVERSION Inverts the pressure and or speed action on the tool When inversion is Off small pressure and or speed gives very faint lines least dense When inversion is On small pressure and or speed gives lines with maximal density User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 80 lt 5 80 Power Step Size Pressure z On Velocity ny off l 2 30 The pencil 2 30 THE PENCIL The pencil applies fat color particles which get more or less numerous with pressure and or speed action Current e
90. eep on clicking the sun will rise further and further eventually coming off the top of the screen and reappearing at the bottom Of course if all your layers are switched on then the sun reappearing at the bottom would be completely covered by the blue sea on the layer above it This filter does not change what is drawn in the layer it simply moves the layer around To put the sun at a precise point in the picture click on the Set Panning button This function lets you graphically move the layer Place the mouse pointer in the middle of the sun and click and hold the left mouse button Move the pointer until it is where you want the sun to be then release the mouse button The Panning X and Panning Y coordinates are updated automatically to the new position of the layer Then click on Apply to Layer to set those as the new layer coordinates User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 11 4 1 2 Tutorial 2 11 1 2 TUTORIAL 2 Where we will describe in detail and use the Color Replace and Behind modes we will talk about smoothing and 8 bit masks whilst coloring a planet with the pen and the airbrush Run TVPaint with the Standard configuration If it is already running exit the program then restart it by clicking on the arrow icon at the bottom right of the toolbox This rather drastic way of resetting the program defaults at least ensures that the right settings are in place for this step by step guide Click on a red cell in
91. egrees around the alpha beta and gamma axes The coordinates xc yc give the perspective s center and z is the distance on the depth axis tv_SpareCopy Copies the current layer to the spare layer tv_SpareKill Kills the spare layer tv_SpareSwap Swaps the current layer with the spare layer tv_Spline x1 yl x2 y2 x3 y3 0 1 Draws a spline along the points x1 y1 x2 y2 x3 y3 tv_Tension t Sets the tension of splines to t tv_Text x y 0 1 string Writes the specified text string in the current font at coordinates x y Note that the mouse button to use is to be precised 0 for left 1 for right tv_UpdateUndo Copies the current layer to the Undo buffer This is the only one of the commands here that will affect the Undo buffer If after running a George program you click on Undo then everything George has drawn will be undone in one pass This function lets you update the Undo buffer when you want at the start of a program for example tv_UnlockDisplay Unlocks a previously locked display with tv_LockDisplay User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 149 3 7 TVPaint commands 149 tv_UnlockUser Unlocks user access to the keyboard and windows Used in conjunction with tv_LockUser tv_Version Returns a character string containing the version number of the TVPaint program tv_vfBorder value Defines the thickness of the border for vector fonts This value is expressed in pixels default 0
92. elected Indicates File name last alteration time file Visages dip i and picture size 34 Jan 95 18 11 14 464 186 bytes 4 HHH x 6868 vroun d pro j l Scroll down menu H1 Feh 95 16 3H 12 J 1 to select a Disk or 1 319 848 bytes Volume T1 O76 e lt p j Scroll down menu i to select a __ directory Volumes _ v No more dir Parent button to go Paktern wae f info ETHE Parent J back one directory Pathi H laork images Crobars Complete path to File 5 current directory lverresvideo pro Har 5 Wi ee at Sear aa TP 22 DK E E a eta Cancel Filename Note that unlike all the other windows in the program the opened File Requester window doesn t let you continue drawing The only two things you can do are to select a file or Cancel your file selection In both cases the window closes and you can once again draw User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 113 2 38 Disk operations 113 CHANGING THE PAGE SIZE When you load a project two things can happen the size of the drawing in the project and the size of the page are the same or are not If they are the same then the project is loaded seamlessly If they are different a window pops up and offers you the following options Resize page Alters the size of the current working page to fit the project s size you are loading It will make the page bigger or smaller to fit the picture If
93. ertical esis s tent S74 eng CS ig hoang ds he spate he 144600116 use ged 174 49 VINK os se ai s20 t eh ct s nh n kg ake vena li geek ng h t E EE eae 174 4 10 MQSHIG 2 as 21606 060202046 0066616 8x05 he C 6 0b Le Rit aw s ng 175 NE 175 AAD NOG CF assis 22652 s ois seb i ty s8 ae tet 864550018 L by wed se x tu y Tay 175 4 12 Panning E is si 2i 62 V y od 0 x SA N add Paes dds g n SAS aes 176 4TA Printdots 6c 226 6y 06 0022 126 0y02006 tae teeta ea kate 177 AVS SHADOW 31s 671 6 eee hae Pew ee ee ee 0 si re ee 6 8 2 177 4 10 SMOOUD ee 6 261626062 L 661601 Poses dew bealeye i th ue dati hh A cty 50a d0 c 179 ATT Spare Mixen soupy eio avon ae wen As Sega a aan h ca s02 180 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 5 lt 5 Table of Contents HI 4 18 Tornado Canea aa aE Vitae aid eta ci ai EE A E ESE 181 4 19 Video fix MOON s eeii eaei E E EE E ENEE 182 4 20 Extended LUT 183 4 21 Plug m Filters 2 6 eao cavern ogee a t t ps eee su 50216 heals 184 Appendix A Textures in the wIndows A 1 Appendix B Keyboard shortcuts B 1 Index User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 6 5 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 1 1 1 Tutorials TVPAINT Tutorials A GA User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 2 User s Guide 3 6 U
94. ertical fit Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 177 D 4 14 Filter Print dots 177 4 14 PRINT DOTS O Print dots Size tar A ES r Fenr with e f Apply with B amp H This filter applies a printing dot matrix to the current layer There are two variations Apply with color and Apply with Black amp White The maximum size of the printing dots is set with the Size parameter With the black and white filter the image gets transformed into a series of black dots with various sizes interspaced at regular intervals on a white background With the color filter the image gets turned into a series of cyan magenta yellow and black dots that are interspaced at regular intervals on a white background This filter tends to reduce the quality of the image you are filtering The bigger the dots are the more the detail of your picture will be lost Make sure you don t set too high a Size value You can interrupt the processing of this filter by pressing the Delete key 4 15 SHADOW eee Seat i r E Li Shadow This filter generates a shadow across the current Ti layer The shadow is applied under the current layer like Behind mode does Therefore the shadow will only be seen through transparent parts of the picture If you generate a shadow on a completely opaque layer it will have no visible effect as it will be hidden under the picture 2L UabE aimee kiap
95. es draw a glass ball draw a light beam You can stick to using the current library of functions but you can also write your own functions and create your own programs George lets you create an infinite number of functions It also lets you automate TVPaint You could for example write a program that loads a picture colorizes a part of it saves it to disk and then does the same again with another picture On a series of two pictures using George may seem a bit of an overkill you d probably spend more time explaining to George what to do But if you have 200 pictures to process you can see how useful automation can be Moreover what could be nicer than to see the computer doing all the work for you User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 126 4 3 126 i 3 2 How to use George 3 2 HOW TO USE GEORGE Click with the right mouse button on the icon that depicts a pilot s cap in the main toolbox A window appears showing ten command lines These let you pre select ten functions that can be executed at the touch of a button Usually a command line will contain the name of a program that George should run but it can also contains the name of an executable file for example on Windows based systems a command like command com or winfile exe P rerea ma Jest arg jC F 5 ___ af Command line 1 Here it contains a George program that is launched by drawing a
96. es by clicking on it with the left mouse button then click on the Edit button or more directly you can click on the command line with the right mouse button The Editing Commands window appears O Edit George command 4 Ngeorge Glass arg es i e E el ad a a ra ner ii Select Lets you Selecta command from a File Requester window These 6 icons let you select the parameter launch modes They are normally changed automatically when you choose a program Click on the line of text where the program name is and enter the name of a new program Or simpler click on the Select button A window appears from which you select a program With the default setting the window only shows those files ending with the extension grg in this window the Pattern line contains the letters grg There is nothing to stop you changing the pattern line to display other types of file Then you can select a program like on Windows based systems wInmine exe Close the Editing Commands window the name of the program you chose now appears in the command line you had selected The launch mode is shown in a little icon to the right of the command line When you choose a new program the launch mode is automatically changed Normally you will not have to change it The launch mode lets you know how to launch the program The symbol at the end of the line lets you know if you need to press Shift with the appropriate function key or to d
97. es those preset values onto whichever curves are selected the Y curve only in this case The Y curve is now exactly how we want it Clear the current layer by clicking on the Clear icon then draw a tall thin rectangle like the beam from a projector It would be nice to draw something other than rectangles so as not to limit ourselves to vertical beams The best way to do this is to use the Freehand Polygon function Select this by clicking twice on the Freehand Line icon A freehand polygon is constructed by drawing a series of lines that make up its edges Click on one of the buildings in your city which is in fact on layer A in front of anything you draw a point is anchored and a line to this point follows the mouse around Bring the mouse pointer to the top of the screen and click another point gets anchored and the line following you mouse comes from this new point Click again about an inch to the right of the last point then click one last time just to the right of the first point you made You have defined the outline of the beam and you now just need to click with the right mouse button or press Return to close the polygon Note that you don t have to find the first point again to close the polygon the first and last points get automatically linked with a straight line Note also that the line defining the top of the beam should be as horizontal as possible since the density map acts over the vertical length of the polygo
98. ety whatever its size Never The brush is never displayed entirely only in outline whatever its size User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 91 lt 5 2 33 The brush RECUT This function automatically recuts the current brush from the current layer The contour used for cutting the brush is held in memory from the last filled drawing operation i e the last filled polygon the last fill operation or the last cut brush This function is very important it allows you amongst other things to cut out circular elliptical or other such brushes For example try drawing a filled circle then click on Undo to remove the circle you have just drawn If you now click on Recut the brush will be made up of everything inside the circle you had drawn If you want a blurred border modify the Smooth parameter see later and click on Recut You can keep doing this until you are satisfied with the brush Similarly you may want to use the Fill function with Recut For example fill a colored area and adjust the tolerance parameter to take into account more or less colors The filled contour is then in memory If you now click on Undo to remove the filling and on Recut everything that had been filled over becomes the current brush TRANSPARENT COLOR When you cut out a brush all of its non colored areas are transparent where there is color the brush is opaque There are two options in the Brush Transformations window that
99. f the button you pressed 6699 None Mode No parameters You don t draw anything Just press Shift and the appropriate function key to launch the program George receives no parameters User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 129 3 4 George multitasks 129 3 4 GEORGE MULTITASKS TVPaint and George run separately but at the same time You should always remember that George will use TVPaint as it finds it i e with the functions and options that are currently set If you want to draw a red line with George the program needs to be told more than just the line coordinates Unless you explicitly tell it to use a red color George will go ahead and use the current color when the program is run whatever it may be Similarly if when you run the program it is in the Behind or Smear drawing mode you won t exactly be getting the clean line you were hoping for On the other hand you always have control over TVPaint even while George is running For example if you run the styx grg program which draws lines on the screen you can change the size of the pen while the program is running by pressing on the and keys You can also change drawing tools airbrush for example and drawing modes Smear Behind The George program will just keep drawing lines using whatever parameters are set at the time 3 5 THE STARTUP GRG FILE At startup the first thing that TVPaint does after displaying the main toolbox but
100. fines in pixels the spacing separating the imprints of the tool s brush 0 by default Spacing allows you to draw faster but the lines will be less dense ENVELOP The envelop defines the density map of the chalk and thus its tip s shape It is graphically represented by a single curve upper right corner in the window which can be edited manually in Freehand mode or in Spline mode see the Spline button in upper left corner To modify the current curve just click on it and draw You may also use predefined curves under the Spline button which you can browse through with the and buttons and select by clicking in the small envelop icon The chalk s envelop works exactly the same way as the pencil s envelop See the figure in the previous section for more details 83 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 84 84 2 32 The airbrush 2 32 THE AIRBRUSH The airbrush sprays paint onto the screen in a continuous flow The more you stay in one spot the more the colors become dense Pressure and or speed lets you control the flow s power Tools sim E eunet Size pee Pressure te On Yeloc ito Sr Off l t af Inversion off RP a i a ce ER ens Ir Auto step Speed Step i SIZE Current envelop Predefined envelopes Line width size Maximal density percentage Pressure action toggle Speed Velocity action toggle Speed limit from
101. ft mouse button to just copy the polygon shape or the right mouse button to literally cut the polygon away from the page the background color is used to fill the gap tv_BrushRestore Reselects the last brush you cut out from the page after you ve used a built in brush for example tv_BrushRotate dx dy Rotates the current brush dx dy are the coordinates of the vector giving the rotation angle The rotation angle is equal to zero when the vector is horizontal and pointing to the right 10 10 represents a rotation of 45P upwards tv_BrushStretch dx dy Changes the size of the cut out brush tv_Chalk size Selects the Chalk and sets its action radius User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 140 140 3 7 TVPaint commands tv_Circle x y r 0 1 Draws a circle with the center x y and the radius r tv_CircleFill x y r cx cy 0 1 Draws a filled circle with the center x y and the radius r If Cycle or Density modes are turned on the point cx cy gives the endpoint of the vector line tv_Clear 0 1 Clears the current layer with the background color by default 0 or with the current color 1 tv_Convolve33 abcdefghi Applies to the current layer the 3 x 3 convolution matrix whose 9 parameters are a b c d e f g h andi tv_Convolve55 abcde xy 25 parameters in all Applies to the current layer the 5 x 5 convolution matrix whose 25 parameters are a to y tv_CycleOff Turns off the Cycle mod
102. ft on but it may be useful to leave it off at certain times Smoothing is applied to Freehand drawing outlines Polygon outlines e Text outlines e Color ranges smooth or banded Brushes during transformations enlargement reduction with a smooth or pixellized resulting aspect User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 65 lt 5 2 23 Color ranges 2 23 COLOR RANGES This icon allows you to turn on and off the filling options for color ranges and brush fills These options apply for the Fill function which fills an area with color and all the filled shapes freehand shapes circles rectangles etc When the icon is not selected fills are done using the default settings i e no color ranges with fills in the working color When the icon is selected fills are made taking into account any options you have set This icon is an easy way to switch between the normal and color range mode To open the Settings window click on the icon with the right mouse button O Fill options Display area of the resulting color range Editing strip containing the colors used for the range Range editing functions Copy cell Pick color Exchange two cells Erase cell ee Interpolation RGB b c Noise et mone H Ranse ME Fairy m i aed ei 1 Cycle Nene Si FOUR COLOR RANGES The upper part of the window allows you to set the parameters for color ranges definition
103. fy what type of thing you want to load using the 7ype button then you click on the Load button A window will open where you choose the name of the file you want to load To save something other than a project the method is the same specify what you want to save with the Type button then click on Save A window appears in which you select or enter the name of the thing to be saved Type is a very important piece of information for TVPaint The program cannot know on its own if you want to save the current layer all three layers the current brush the Density curves or the palette Similarly when loading you could be loading a picture to the screen a brush a palette etc User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 110 110 File TPrbiee te Sys ok Load L Save gt al F r r r r Type nh Layer L Hode DEEP Load Save es eet FA ie ce UT i TE oe oe Fer py De ET File info Delete file Print f P r Clipboard Get i Put zF e a ate ees Select i Acquire Current Layer Fetch Hold The different types are 2 38 Disk operations Load or Save a project one or more layers with the background Load or Save something other than a project Type specifies what to load save Its format is shown in Mode General info on files Delete a file Print the picture Access to clipboard for Windows based sys
104. g the current layer has not been changed but the destination layer now contains a mixture of its original state and the current layer The order of layers is respected so that the copied layer may be placed either on top of or underneath the destination layer If you copy layer A onto layer B layer A will be copied over the top of the image on layer B If however you copied layer C onto layer A it will be copied under what is currently in layer A The order of layers will always stay the same Merge Mixes the current layer with a destination layer Click on the rectangle of the layer you want to mix it gets selected in white then click on the Merge button Finally click on the rectangle of the layer you wish to mix the current layer with The layers are mixed together respecting the order in which they come The only difference between the Merge and Copy functions is that with the Merge function the current layer ends up empty Kill Eliminates a designated layer The layer is not just emptied it is got rid of completely Click on the Kill button then on the rectangle of the layer you want to eliminate You cannot eliminate the current layer so there will always be at least one layer left The Copy and Merge functions are very similar Copy leaves the current layer intact whereas Merge empties it Merge as its name implies is used simply to merge two layers Copy allows you to use a layer as a template so you can stack satisfyi
105. g size pen a one pixel size mechanical pen or a brush that has been previously cut from the page To draw a line TVPaint needs a starting point and an ending point Click and hold the left mouse button where you want the line to start As you move the mouse a ghosted line will appear to show you where the line will be When you release the mouse button the line will be finally drawn 2 7 FILLED POLYGON The Filled Polygon drawing function is selected by clicking twice on the Straight Line icon It draws a filled polygon which is defined by drawing a series of straight lines It works in a similar way to drawing straight lines but the end point of one line becomes the start point of the next You end the polygon either by clicking on the right mouse button or by pressing Return on the keyboard All the areas enclosed in the polygon will get filled The filling takes all the selected functions into account such as color ranges density mapping etc As for all filled shapes filled circle filled rectangle the ReDO icon lets you redraw the last shape without having to reconstruct it You can draw a shape Undo it change the color ReDo it Undo it again change the density Redo it etc You may even stack layers of the same shape by ReDoing successively 20 density white then 10 red then 15 blue 49 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 50 5 50 O Settings Point
106. hanging from a thin area suddenly has to fill a much wider area and thus looks broken This inconsistency is unfortunately an inevitable by product of this fill mode It is best therefore to use smoother width transitions in your drawing when using the Elastic fill mode User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 77 2 27 Drawing tools 77 2 27 DRAWING TOOLS The drawing tools pen mechanical pen pencil chalk airbrush and brush are used in combination with drawing functions Freehand straight line circle The current drawing tool is displayed at the top right of the main toolbox The default tool is the pen Current drawing tool pen in this case The tool icon is a selector one click selects the pen another click selects the mechanical pen and so on You can also call up the Drawing Tools Settings window by clicking on the tool icon with the right mouse button You can then set the parameters specific to each tool SELECTING TOOLS The tool icon is a 6 levels selector you need to click 6 times on it to get back to the starting tool This may not be very handy if you have to switch often between tools That s why the program provides a small window featuring all six of the drawing tools icons at once This window is in fact the reduced tool settings windows without the parameter settings The two display modes can be switched on and off by using the Reduce Enlarge button in the window title bar
107. hat format User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 115 2 39 Printing 115 2 39 PRINTING Click on the Print button in the Input Output window opened by clicking on the Input Output icon to open the Print window You can choose to print the current layer or the current display those layers that are switched On and the background color i e what is on the screen by clicking on the appropriate buttons Note that the background color is ignored when printing the current layer transparent areas are printed in black The Print window displays to the left a preview of the final printed page according to the printer setup Name of selected printer Printout size in Preview of the final printed page The white zone corresponds to the page size of your printer setup Ries ee r EMAII IBM 4839 LaserPrinter 12R os Iara Ae ys F Pin ors Sars asa Configure your printer You may print either the current layer or the display User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 116 116 2 39 Printing Several options let you control the printing The printer type is displayed at the top of the window To change this setting use the Configuration button see below The size of your printout The default setting is for the picture to cover your page as best it can at 100 Changing the size parameter will change the size of the printout on the page If you want to leave m
108. he Layers window keys 1 2 and 3 represent layers A B and C To create layer C therefore you could have simply pressed the 3 key You are now going to draw the sun Close the Layer window with the close gadget top left of the window or move it out of the way by clicking on the drag bar at the top of the window to the left of the screen Click twice on the Circle icon You have selected the Filled Circle function Click on an orange yellow cell in the current palette at the bottom of the main toolbox which becomes your current color Draw the sun by tracing a filled circle move the mouse pointer just above the C horizon of your picture and three quarters of the way to the right Click and hold the left mouse button and drag the outline of a circle that appears so that it overlaps into part of the ocean Let go of the mouse button and a yellow circle will get drawn Note that the sun disappears behind the ocean When several layers are turned on there is nothing that lets you differentiate between them visually The only solution is to remember which layer you are drawing on You can use the key whenever you like to turn off and on all the layers except the current one When you are drawing a picture that uses several layers and you can t remember what s on top and what s underneath press the key Only the current layer will then be displayed To see the overall picture press the key again and all the laye
109. he airbrush you get maximum benefit from this mode violent smearing in the center and the edges relatively unscathed with the default settings You could also try drawing a circle with a medium sized brush then with the Ctrl key a series of concentric circles through its edges to get a prism like effect Smear mode that smears what is under it should not be confused with Shift mode that actually moves pixels around SHIFT When you go over an area with the brush in Shift mode everything under the brush gets carried along with it Whereas Smear mode leaves color stains where it has passed Shift mode will move whole parts of the picture while keeping them relatively linked in to the rest of the picture Load up a scanned image of a face for example and select Freehand Line with a fairly large brush as large as the area you want to shift and place the brush at the end of the nose or the corner of the lips Click and hold on the button and drag the mouse slowly along and you will shift the end of the nose or the lips outward as you move the mouse If you move the mouse quickly you can completely pull away parts of the face As with Smear mode it is often best to use the airbrush tool which softens the transition effect of shifting the picture With the airbrush there will be greater continuity between the original picture and the area that is shifted To avoid transparent or blurred looking shifts you can set the airbrush
110. he way it was set to be filled simply click on Undo change the fill settings density mapping color range etc then click on ReDo to apply these new settings to the previously filled space BEWARE OF BAD SMOOTHING ReDo is a vital function that will save you a lot of time by avoiding having to redraw the same polygon over and over again However take care in using it Imagine you are drawing a filled polygon say a smoothed white circle on a completely blue layer The contour of the circle is smooth and there is a color range between the white circle and the blue layer If you now select red as your color and click on ReDo the polygon will once again be drawn and will again be smoothed However there will be a problem at the edges the smoothing will not act between the blue background original background color and the red pen but between the red pen and the white blue range current background color The final red polygon will therefore have what may be an unwanted amount of white mixed in at the edges Wrongly used the ReDo function can scatter unwanted colored pixels around your filled shapes To get clean results make sure you click on Undo first to get rid of the previous fill and only then should you click on ReDo 2 20 UNDO This function cancels the last action performed in the screen If you click again on the icon you cancel the previous cancellation meaning that you restore the previous performed action
111. hrough the colors to yellow and so on Ping pong The color cycle runs as a round trip loop It uses all the defined colors in turn then retraces its steps back to the start A line drawn with a red to yellow cycle will start red progressively turn to yellow then progressively turn back into red and so on Pressure The pressure level on the stylus as you draw defines which of the cycle colors is used As more pressure is applied the drawing color will be taken further to the right of the color cycle If you define a cycle that goes from red to yellow then your stroke will be red if you apply small pressure on the stylus and it will turn progressively more yellow as you put more pressure on the stylus 71 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 72 72 Density mapping x x 2 26 Density mapping 2 26 DENSITY MAPPING With this icon you can select or deselect a density map to use for filling actions This applies for the Fill function which fills an area with color and all the filled shapes freehand shapes circles rectangles etc When the icon is not selected the default settings are used to fill the shapes i e the working color with 100 density When the icon is selected the density map options are taken into account The icon acts as a switch allowing you to toggle easily between normal and density map modes With Density mapping turned on shapes are no longer filled
112. ht mouse button will always be in Erase mode Therefore you will rarely need to select this as the current mode as it is always ready at your fingertip User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 105 2 37 Drawing modes 105 PANTOGRAPH This drawing mode acts like a magical pantograph When you select it a second pointer will appear offset from the main pointer but linked to it Once you set the offset it remains the same The second pointer follows exactly the movements of the normal pointer but offset horizontally and vertically When you draw everything that passes under the first mouse pointer will be copied under the second one This seemingly trivial mode is however extremely useful when doing invisible touch up work on scanned pictures For example to get rid of a blemish on a subject s skin simply set the second pointer onto an area of smooth skin then draw over the blemish The smooth skin texture will be copied over the blemish It is recommended that you use the airbrush as the drawing tool for such tasks as it will give the cleanest results This mode is great if you want say to add a third eye to someone s face You use the P Shift p key to set the offset of the second pointer You then draw a line between the source point the smooth skin to the destination point the blemish and with this the pantograph is set You can also set these coordinates at the bottom of the Drawing Fu
113. ill not make any further difference GRAIN Grain mode generates grain under the brush It is very useful for creating bumpy textures and add a bit of realism to those ray traced and other computer generated pictures that come out so desperately smooth SMOOTH Smooth mode makes the areas it goes over ever so slightly blurred or out of focus As with Blur mode Smooth mode lets you smooth out the pixels of a picture to soften the grain of a scanned image or to give a bit of depth to chronically flat ray traced pictures It is used best with a fairly large brush and you can go over areas several times until you are satisfied with the level of smoothing BLUR Blur mode will severely blur what passes under your brush As with Smooth mode use it with a fairly large brush and you can go over areas several times until your desired effect is achieved SMEAR When drawing in Smear mode the edges of your brush will smear paint along their path as if you were running your finger through fresh paint Smear mode gives a pastel effect when used with a medium sized brush in a continuous line Also because it leaves traces behind it can give a direction to the brush strokes similar to that of a paint brush on canvas or the impression of movement that you get when photographing something moving fast User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 108 lt 5 108 2 37 Drawing modes Note that when you use Smear with t
114. ill rarely contain the exact selected pure color They can use the same color but with lower saturation They are likely to be slightly paler or darker Pure colors have maximum saturation 255 since they are saturated 100 by themselves Intermediary colors greys or pale colors have lower saturation values You can select what variations in saturation are tolerated by the filter Fade min Saturation value below which colors become completely opaque density 255 The pixels no longer have enough of the reference color so they stay opaque Fade max Saturation value above which colors become completely transparent density 0 The pixels have enough of the reference color to be totally transparent User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 166 lt 5 166 4 2 Filter Chroma key Between these two values transparency varies in a linear manner A pixel whose saturation is half way between the Min and Max values will be 50 transparent density 128 This allows for smoother transitions between opaque and transparent pixels This filter can be interrupted by pressing the Delete key Color spectrum all colors Resulting density curve 255 Pure colors fully saturated Fade Max Fade Min Black or white no saturation Chosen color Neighboring colors are Resulting density more or less taken into account depending on the Range value Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 167 A 4 3 Filter Co
115. ill result in small changes in the rotation of the brush RESIZING AND ROTATING PRECISELY Resizing and rotating manually a brush are good intuitive functions but not very accurate for precise work That s why they also exist in a different form where you can define the amount of action If you click on the Resize NxN icon a new window appears and displays the current width You can type in a new width Another similar window then appears to let you type in the new height After specifying these information the new brush is generated If you click on the Rotation NP icon a window appears and let you type in the H rotation angle degrees to apply to the brush The rotation center is the top left A corner of the brush User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 90 lt 5 90 2 33 The brush SMOOTHING WHEN RESIZING AND ROTATING When you enlarge a brush each of its pixels will seem to be enlarged In fact pixels are of a constant size and when you enlarge them they are simply duplicated into 2 3 or 4 pixels The pixellization of the brush is therefore increased To reduce this pixellization effect brushes are smoothed when they are resized or rotated The smoothing effect rather than simply increasing the apparent size of the pixels generates a color range between pixels The smoothing effect is switched on and off using the anti aliasing option in the top left hand corner of the main toolbox The larger you magnify a
116. ilter Mosaic 175 4 10 MOSAIC Hosaic cick ars 81 zei ue mm Hi Trae SEE Apply Smooth Mosaic ri There is also an option to apply smoothing C es between the large pixels The resulting irregular blur can be quite interesting You get this variation by clicking on the Apply Smooth Mosaic button This filter pixellizes the current layer The image is reduced to large pixels whose size width Size X height Size Y is defined in the Settings window that appears You run the filter by pressing on the Apply Mosaic button You can interrupt the processing of this filter by pressing the Delete key 4 11 NEGATIVE This filter turns the image on the current layer into a negative of itself Run it again and of course you will get back your original positive image Note that this filter works directly you click on the button and the filter runs without opening a Settings window You can interrupt the processing of this filter by pressing the Delete key 4 12 NOISE Noise se x Enkenacty CECE appty to noise _ K This filter adds noise to the current layer This noise is generated by dispersing the pixels Each pixel is shifted in a random direction along a variable number of pixels The Shift parameter sets the maximum distance a pixel will be shifted along The Intensity parameter defines the percentage of pixels that will be shifted To apply the filter click
117. ing pixels differently coefficients Varying these coefficients and arranging their layout around the current pixel can give rise to some very differing effects The simplest representation of these coefficients is a 3 x 3 matrix takes in account only immediate neighboring pixels or a 5 x 5 matrix pixels further away In the matrix you enter the different weightings that you want to apply to each neighboring pixel so they can have more or less influence on the new value for the central pixel With the 3 x 3 matrix a b c andthe on screen pixels vl v2 v3 def v4 v5 v6 ghi v7 v8 v9 V the new value of the pixel currently being processed the central pixel with start value v5 is obtained by working out the weighted value of all the neighboring pixels the sum of the products of all the values of the pixels multiplied by their particular coefficients or V a vl b v2 c v3 d v4 e v5 f v6 g v h v8 i v9 a b c d e f g h i That s the theory what matters is the result and the examples that follow will start you down a few paths worth exploring All you have to do is enter the coefficients into the appropriate matrix slots then click on the Apply button to start the calculation You can also load or save a convolution matrix to disk with the Load and Save buttons Load up some examples or input the example values yourself User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 170 170 4 5 Filter Convolutions CONVOLUT
118. ion TO expression STEP expression commands END Executes a series of commands while the index variable is smaller than or equal to the limit expression after TO By default at each new loop the index variable is increased by 1 then compared to the limit expression A different increment STEP can be defined If this is negative the loop will continue while the index variable is greater than or equal to the limit expression Example To count from 1 to 10 FOR i 1TO 10 PRINT i END IF Syntax IF condition commands ELSE commands END Executes a series of commands if the condition is true You can also use the ELSE function to execute a different set of commands if the condition is false The series of commands that should be executed must finish with an END command Example Test variable a IF a 2 PRINT The variable A equals a END MAX Syntax MAX variablel variable2 Returns the highest of all the given variables Example Find maximum value maximum MAX notel note2 note3 note4 MINO Syntax MIN variablel variable2 Returns the lowest of all the given variables Example Find minimum value minimum MIN notel note2 note3 note4 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 135 lt 5 3 6 George a scripting language PARAM Syntax PARAM variablel variable2 Tells George what sort of variables it s about to receive center and radius of a circle list of
119. ion draws a rectangle outline with the current tool pen mechanical pen The selected tool defines the brush circular and of changing size pen a one pixel size mechanical pen or a brush that has been previously cut from the page To get a filled rectangle simply click again on the Rectangle icon Filling will take into account the filling options such as color ranges density mapping etc When you use the Rectangle function the pointer will be followed by a crosshair which allows the user to place more precisely the rectangle To draw a rectangle outlined or filled click and hold in the screen to set the first corner then move the mouse to set the opposite corner A ghosted rectangle will follow the mouse to show the final shape Release the mouse button to draw the rectangle You may constrain the rectangle to a square if you hold down the Ctrl key while drawing it As for all filled shapes filled circle filled rectangle the ReDO icon lets you redraw the last shape without having to reconstruct it You can draw a shape Undo it change the color ReDo it Undo it again change the density Redo it etc You may even stack layers of the same shape by ReDoing successively 20 density white then 10 red then 15 blue User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 53 lt 5 2 12 Circle 2 12 CIRCLE This function draws a circle outline with the current tool pen mechanical pen
120. is not a word processor and is not designed to edit whole pages of text Editing is done one line at a time which is typed into the space at the bottom of the window You can select the font for this line its color the font size boldness degree of italics aspect and so on Once you have finished setting the parameters click on the Create Brush button You text then becomes a custom brush like one cut from the page As with placing a custom brush once the text is placed on the screen you cannot then re edit it as it has become part of your picture FONT The Font button at the top of the window gives the name of the currently selected font To choose a different one simply click and hold on the Font button and a list of all the available fonts will appear You select by scrolling down the list and releasing the mouse button over your chosen font User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 60 lt 5 60 2 17 Text EDITING You type in your text in the space at the bottom of the window When editing the arrow keys allow you to move along the line The Backspace and Delete keys work in the normal way and hitting Shift Delete deletes the entire line The actual length in pixels of the line to be rendered taking account of font size rotation etc is shown permanently next to Line Size This is very useful as it allows you to set the font size and tracking to a precise fit in your drawing PARAMETERS To change the
121. it the program then restart it This rather drastic way of resetting the program defaults at least ensures that the right settings are in place for this step by step guide Load the picture called man Jpg which is in the Images directory which is itself in the TVPaint directory This TVPaint directory is created when the program is installed onto your machine onto whatever disk you choose O File PrbieeEtl li n Load L Save S Click here Type i Layer Mode DE Load Save To load this picture click on the Disk icon then on the Load button in the middle of the I O window There are two sets of Load Save buttons one is used to load and save projects only and the other can be set to load and save all the other types of data layers brushes pictures palettes etc The default object type is Layer When you click on the Load button the file requester appears where you should set the filename and path shown above File info Delete file Print a F hh Ff T r E A S sed Sat The picture man jpg is a scanned engraving It is mainly made up of black lines on a white background Our aim for this tutorial is to colorize this image without losing the black lines With a picture drawn from within TVPaint this would not pose any problems Tutorial 5 is an example of this sort of work you put the ink of the lines on one layer and you add the color on a layer under
122. ity 121 2 42 8 SENSITIVITY The Sensitivity window allows you to set the Pressure and Velocity sensitivities according to two curves that you can edit They define TVPaint s sensitivity to the data stream coming from the speed of your pointer and from the pressure applied to the tip of the digitizing tablet s stylus By default each curve is a diagonal which means that resulting actions from the program such as the density variation of a tool vary as fast as the pressure or the velocity applied When you modify a curve keep in mind that dragging it to the top increases the slope and therefore increases the program s response to the pressure or the speed In this case this means you could get a more sensitive stylus softer because a large action results from a very small amount of pressure On the other hand if you drag a curve to the bottom the slope decreases and so do the program s response to the pressure or the speed The stylus will feel hard Of course the stylus has not been modified only TVPaint s awareness to the data stream coming from it 2 42 9 RENAMING THE CONFIGURATION This function lets you rename the current user configuration which includes all of your environment windows positions palettes tools settings etc Renaming a configuration can create new configurations if after having modified the current configuration and after having renamed it you let TVPaint save the configuration next time
123. ity map of the airbrush It is graphically represented by a single curve upper right corner in the window which can be edited manually in Freehand mode or in Spline mode see the Spline button in upper left corner To modify the current curve just click on it and draw You may also use predefined curves under the Spline button which you can browse through with the and buttons and select by clicking in the small envelop icon The airbrush s envelop works exactly the same way as the pencil s envelop See the figure in the pencil section for more details section 2 30 85 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 86 4 3 86 2 33 The brush 2 33 THE BRUSH The brush drawing tool uses the last brush cut from the page The Settings window associated to that tool includes some options density pressure action and some transformation functions Tools j im 2424 48 _E s S EHH Ek All brush transform ation functions Maximal density percentage Pressure action toggle Density Speed Velocity action toggle Pressure ei x Speed limit from which the s i density stays maximal Pressure and or speed action inversion Automatic dot spacing Auto step switch Auto step T Smooth Em Manual setting of the dot spacing parameter Step Intensity of the smoothing at the cut brush s edges DENSITY Maximal density percentage of
124. ize Shift h double brush size Shift x double brush horizontally Shift y double brush vertically Shift z stretch brush select pen with size 1 OTHER FUNCTIONS Shift 1 load project Shift s save project Shift q quit TVPaint Space toggles main toolbox on off F12 close all windows u UnDo Shift u ReDo n swaps background color with current color Ctrl With the Brush cut and Rectangle tools forces a square cut When loading a Brush forces it to keep its original proportions Otherwise it turns repetition mode on off Tab turns cycle mode on off turns mask mode on off Del aborts the current function Shift Pen equivalent to right mouse button turns coordinates on off inverts the whole screen horizontally or vertically Esc updates the UnDo buffer User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 189 A Airbrush 84 B Background color Behind 104 Blur 107 Brush 43 Brush cutting out 57 pointer 91 recut 57 91 text 6l tool 86 transformations 88 wrapping 69 Bump 172 102 C Centrifugal 77 Chalk 82 Chroma key Circle 53 Clear 62 Clipboard Color cycling 71 density 67 key 167 mode 103 palette 93 ranges 65 spectrum 95 Colorize 106 Concept 43 Configuration rename 121 Convolutions 69 Coordinates 119 Curvature settings 51 Curves density 73 74 spline 51 155 117 D Density mapping 72 Disk operations 109 Dot spacing 46 Dotted freehand line Dra
125. le manner With the value 0 the brush is pasted at each pixel along the interpolated line With 1 as its value the brush is pasted 1 pixel is skipped and the brush is pasted again With a n value the brush is pasted n pixels are skipped the brush is pasted again n pixels are skipped and so on By increasing the dot spacing you can considerably speed up the drawing functions However the brush imprints will get more separated and this may reduce the tool s power The Step parameter has a special Automatic option Auto step appearing in all relevant Tool settings windows pen chalk airbrush and brush When Auto Step is activated an optimum dot spacing is computed according to the size of the current brush This dot spacing value is automatically updated when the brush size is modified User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 47 2 4 Freehand line 47 O Tools J im ganas EPE wv Size F ma Power S6 m ee Configuring the dot spacing in the Airbrush settings windows This option is also available for the pen the chalk and the brush Automatic dot spacing Auto step switch Manual setting of the dot spacing parameter Step gt Note that the Step value is no longer taken in account if the Auto Step option is enabled Auto Step is however automatically disabled if you type in a new Step value The dot spacing settings are also very useful if you wa
126. lick with the right mouse button on the color display the mouse pointer turns into a question mark This is the Pick function which allows you to pick any color from the page If you now click on the page the color under the mouse pointer will be transferred to the color display and its RGB or CMY and HSL components are transferred to the sliders If you keep the mouse button pressed while moving around the screen you select one after the other all the colors that pass under the mouse pointer and the sliders will be updated in real time SETTING A COLOR To set a color all you have to do is alter its components using the sliders more or less Red more or less Cyan higher or lower Saturation etc The sliders work in two ways you can click on a slider and with the mouse button held down drag it along its path to set a value or for more precise setting you can click on either side of the slider to move it one notch in the direction of the mouse The numeric representation of the sliders position will always change as you move the slider Every slider s background is colored with a color range which depends on the other components values and which show which colors are available if you move the slider s cursor Try for example in RGB mode to set a pure red Red slider s cursor fully to the right See how the Green slider now represents a gradient from red to yellow That means that if you move the Green slider s cursor to the
127. ll selected as shown by the small arrow and click on Exchange then on the blue color The two cells will be swapped round Your color range now goes from yellow to blue to black Draw a rectangle that covers the screen and aim the range vector straight up The nighttime sky effect is nearly done except that there is too much yellow compared to the amount of blue You need to reduce the range between yellow and blue and widen the range between blue and black To do this you simply move the blue cell towards the yellow cell click on the blue cell then on Exchange then click in the editing strip quite nearer the yellow cell There isn t any color cell there but it does the job you want the blue cell gets swapped with a nonexistent cell and thus moves to its new place nearer the yellow cell To check how this new color range looks you don t need to draw a new rectangle you can automatically redraw the last one Click on the Undo icon then on the ReDo icon The range vector appears without any further action and all you need to do is aim it upwards and click The rectangle you drew earlier gets repeated with the new color range This ReDo function isn t critically important when drawing rough rectangles like we are here However if you are drawing multi sided polygons by hand and then have to test out different fillings it can become very frustrating to repeat the construction process every time In these cases use ReDo change yo
128. lor Key 167 4 3 COLOR KEY cotor ke Range Ff Ceo A This filter makes transparent all pixels close to a reference color This differs from the Chroma key filter which works with the saturation of a pure color whereas the Color Key filter acts around a single specified color whether it be pure or not The Luma Key filter bases its actions around the luminance or brightness of the pixels With the Color Key filter you select a color and the filter will make make similar colors more or less transparent To use this filter you must first select which color will become transparent Click on the little colored button and pick your reference color from the current layer Click then on the Apply to Layer button to run the filter There are two parameters you can set to change how the filter acts Range and Fade Range Defines the variation from the reference color under which the colors will be totally transparent and over which they will be totally opaque If you select a pure red color and a range of 0 then only that red color will be filtered With a range of 20 slightly orange or violet reds will also become completely transparent Fade Lets you smooth out the transition between opaque and transparent pixels It avoids sudden transitions between the colors in the transparent range those close to the reference color and those that do not enter into your selected range and thus remain opaque The Fade parameter lets
129. mprint of the current brush If that is large then you will get a very large dot User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 151 lt 5 3 7 TVPaint commands 151 tv_ZLine xI yl x2 y2 0 1 pl p2 Draws a straight line from point x1 y1 to point x2 y2 with starting pressure p1 and ending pressure p2 Note that you must give the mouse button value 0 or 1 left or right with this command tv_ZSpline x1 yl x2 y2 x3 y3 0 1 pl p2 Draws a spline between points x1 yl x2 y2 and x3 y3 with starting pressure p1 and ending pressure p2 Note that you must give the mouse button value 0 or 1 left or right with this command Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 152 A 152 3 8 Writing George programs 3 8 WRITING GEORGE PROGRAMS To control TVPaint all you have to do is send it commands that start with tv_ You could use C BASIC or even an Excel macro The simplest solution however is probably to use a George program The George language is not particularly fast but it is flexible and very easy to use The best way to get used to George programs is probably to try the example programs that come with TVPaint Study them and make small alterations to them then run them and see the effects of your changes All the George programs are held in the George directory of TVPaint External programs examples written in other languages are in the DDE directory of TVPaint To create a George program
130. must take on a degree of transparency To take out the white move the slider completely to the right Then so that shades of grey get taken into account you need to set the Fade parameter which defines the distance between the reference luminance fully transparent and the target luminance fully opaque Set this parameter to 50 and click on Apply to Layer The filter is applied to the picture but all the greys do not disappear The fade is not as wide as it should be Press on the u key Undo and set the Fade parameter this time to 255 and click again on Apply to Layer All the greys have now been changed the light shades of grey have become very transparent and the darker shades only slightly transparent However the picture is still made up of greys more or less transparent when what we want is shades of C black that are more or less transparent We need to blacken these greys Select Replace mode press on F2 once select black as your current color and draw a large filled rectangle that covers the whole screen To colorize the engraving which is on layer B create a new layer press 3 and add paint with the tools of your choice pen airbrush chalk For example you could use a flesh like color for the skin and a light yellow for the hair This exercise uses an engraving as its basis but the same procedure could be used for all sorts of work on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 38 5
131. n If the top of the polygon is oblique it becomes visible and the light beam effect is spoilt 21 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 22 C D 22 E 1 3 Tutorial 3 Discard your first attempts using the Clear button then draw in some light beams Give them varying heights so that they get lost into different parts of the sky You can also change the current color to vary things a bit whilst staying within shades of yellow more pale more orange User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 23 X 1 4 Tutorial 4 23 1 4 TUTORIAL 4 Where we will use color ranges pressure sensitive straight lines and density maps to add some special effects to a logo Run TVPaint with the Standard configuration If it is already running exit the program then restart it This rather drastic way of resetting the program defaults at least ensures that the right settings are in place for this step by step guide Press the 3 key to select layer C click on Create It in the dialog box that appears You re going to put the logo on the rear layer and you ll paint the light effects on the layers above it This separation lets you try things out without damaging the logo Click on the Text icon the one that shows the letter A on the main toolbox The Text Edit window appears with the default font loaded This default will be the A first font in the alphabetically sorted list You are going to make you
132. n try a few more times for yourself each time changing the X curve in the Density Mapping window User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 29 lt 5 1 5 Tutorial 5 29 1 5 TUTORIAL 5 Where we will load and save files to disk split the outline drawing and the coloring in several layers whilst drawing a cartoon style portrait Run TVPaint with the Standard configuration If it is already running exit the program then restart it This rather drastic way of resetting the program defaults at least ensures that the right settings are in place for this step by step guide Click on the Disk icon at the bottom of the main toolbox the Input Output I O window appears Click on the Load button under the Project title at the top of this window A large dialog box or file requester will appear to help you find the project you want to load Delete file Print l r Click here c ipboard it Sap B Get Put Twain Ni The name of a project includes an address on your computer s disks the disk and the successive directories pointing to the file This address is called the path which the computer has to follow to get to the file We therefore need to select a path and find a project to load For this you need to find the project called surprise pro which is in the Images subdirectory which is itself in the TVPaint directory The TVPaint directory is
133. nctions window MERGE TVPaint offers you a second screen called the spare screen where you can store a picture With the j key you can swap the current screen the current layer with the spare screen The J key Shift j copies the current screen onto the spare screen Merge is an image mixing mode that uses the spare screen For example Load a picture from a disk press j to swap this picture with the spare screen You now have the picture hidden from view on the spare screen Select a drawing function and a medium sized pen press on F4 Merge and draw some lines Instead of drawing a colored line with the brush what you do is copy what s on the spare screen to the current screen Merge works a bit like a Pantograph mode using two images without offset rather than one with It is also recommended that you use the airbrush tool to draw with as it gives the best smoothest results Merge mode is great for mixing pictures It is very useful also when you want to apply filters see later to a specific part of the screen Load a picture and copy it to the spare screen with J then make the image Negative for example It is then easy with Merge mode to mix together the original image and its negative You can also use this mode to add texture to a text The possible use of all drawing functions contributes to this mode s power User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 106 lt 5 106 2 37 Drawing modes IMPRES
134. neath it However with a scanned picture the layer is completely opaque and thus there is no way to draw directly underneath it What we aim to do now is to get rid of the white in the picture whilst keeping the black lines and their smoothing intact User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 37 A 1 6 Tutorial 6 37 the main toolbox Click on the Luma Key button with the right mouse button When you click on a filter button with the left mouse button its Settings window will open When you click with the right mouse button the Settings window also appears and the cumbersome Filters window gets closed automatically Click on the Filters icon the one with cogs on it and located towards the bottom of The Luma Key filter lets you dig out holes in the picture according to the luminance of an area hence its name The slider is there for you to set the reference luminance the one that will be made transparent The Range and Fade values let you set the effect on pixels close to the reference luminance value Luma key i q Apply t T Pick i Range Je W2 150 i225 Here we want to change the standard smoothing range of the scanned image which goes from black to white via shades of grey into a density map that goes from opaque black to transparent black The white color needs to become completely transparent and the grey shades that surround the black lines
135. ng t of the logo Press and hold the mouse button and pull the vector until it s as least as long as the word Paint Now press the Ctrl key and without letting either the key or the button go draw in a circular motion around the starting point User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 27 1 4 Tutorial 4 27 To finish the logo you are going to add a halo to these stars Press the 1 key to O create layer A This lets you edit all the components of the logo separately the halo on layer A the stars on layer B and the logo on layer C Select the Filled Circle tool by clicking twice on the Circle icon Now open the Density Mapping window by clicking on the Density icon with the right mouse button Set the density curves to what is shown in the following figure Deselect the Y curve so that it is no longer used step 1 and select Centrifugal mode for the X curve step 2 You also need to change the X curve to the way it is in the diagram For this use the right mouse button to draw the segments directly onto the curve step 3 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 28 4 3 28 1 4 Tutorial 4 Quit this window then draw a fairly large circle centered on one of the stars A range vector appears for you to select the point around which the X curve will be applied Click right in the center of the circle where the vector is as small as possible There you go You ca
136. ng S bastien MORIN Amiga T l com Paris Serge de Pauli Patrice BOUR Nathalie LALAUT Design Herv ADAM R RAYMOND Documentation R RAYMOND Hardware Jiji Christian RENGLI Installer Laurent CERF Thanks to Fred Eric Matecki and to all those who contributed to the beta tests of this program TDDN FR 001 250005 02 R P 1991 000 00000 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 3 lt 5 Table of Contents l Tutorials nA 066309416 Ma bed Oa oa Wak 2S 1 EL Tutorial 12122 V TS 200002001 bh e ie beg a a a viec Sat 64006 4 1 2 Tutorial 2 The Color Replace and Behind modes 11 1 3 Tutorial 3 Color and density ranges 16 1 4 Tutorial 4 Some lighting effects 23 1 5 Tutorial 5 Coloring a porfralt 29 1 6 Tutorial 6 A common problem with digitized pictures 36 2 PAM HETON 2 5 02 Swe nad ee iin a tee ned ea Wak Sac6 xasve s64 39 2 1 Toolboxes and Windows 41 2 1 1 The main toolbox 0 cece eect ences 42 2 1 2 Basic CONCEPtS 340 Cosh cee sent heap toning esa een 43 2 2 Dotted Freehand Line 44 2 3 Freehand step by step s cb daa 166x0x0065 wah ee gi a EA 45 24 Freehand Line 2s 0 32 eratu 32 2222062202606 bo ees eee eee 46 2 5 Freehand shape 222 0 222206524 3660108236 aee tae ie ton 48 2 6 Straight liie oreen aai nea i e EE 200
137. ng layers on only one layer while you continue to draw on the current layer Each of these functions has a confirmation window Only Exchange can easily be undone it is a reverse operation whereas the other functions will at least destroy one layer Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 102 A 102 The layers editing functions Copy Merge Exchange and 2 36 Using layers BACKGROUND The background is to be considered as a fourth layer which is permanently embedded under the three others layers A B and C It is not a layer on which you can draw it is the canvas at the back of the painting that lets you see the layers of paint better Without it you would not easily be able to judge the transparency of the other layers The background can be Black Colored or Checked When the Color option is chosen the first colored square on the right of the selection button lets you choose the exact background color Click on this colored square then click somewhere on the screen to select a color When the Check option is selected the background looks like a checkboard using the two colors contained in the squares on the right of the selection button To choose one color click on a colored square then somewhere on the screen The default setting when you launch TVPaint is a Black background One particular feature and advantage of this background is that it is the fastest one for the program to operate with Background
138. ns In this manual when the term mouse is used you should understand mouse or stylus In the same way clicking the left mouse button is an exact equivalent of pressing on the tip of the stylus and clicking the right mouse button is equivalent to pressing the button on the stylus while pressing down on the tip at the same time If your stylus doesn t have a separate button or if this setting doesn t suit you you may consider configuring differently the right mouse button action Our advice is the simultaneous pressing of the stylus tip and the Shift key BUILT IN AND CUSTOM BRUSHES Your picture is drawn by combining a drawing function freehand straight line circle with a brush There are two types of brush built in and custom Built in brushes are circular and the user can choose from a range of diameters They allow for extremely smooth drawing Custom brushes are cut out of the page by the user but have less powerful smoothing They can however be put through all kinds of transformations The easiest way to select a built in brush is to click on one of those displayed in the main toolbox At any time the and keys let you enlarge or reduce the size of the current brush You may also directly adjust the size of a brush by clicking on its icon with the right mouse button A round outline of the brush appears Click and hold with the left mouse button and move your mouse to enlarge or reduce the outline Release
139. nt to draw a regularly dotted line The Step parameter acts on all drawing functions freehand straight line rectangle circle etc User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 48 4 3 48 2 5 Freehand shape 2 5 FREEHAND SHAPE This drawing function is selected by clicking twice on the Freehand Line icon It is used to draw a filled freehand shape As with the freehand line you draw by clicking on the left mouse button but when you release the mouse button the start and end of your line are joined with a straight line and all the resulting enclosed areas are filled The filling takes account of whatever functions you have selected such as color ranges density mapping etc With this function you can draw irregular shapes like for example apples and pears As for all filled shapes filled circle filled rectangle the ReDO icon lets you redraw the last shape without having to reconstruct it You can draw a shape Undo it change the color ReDo it Undo it again change the density Redo it etc You may even stack layers of the same shape by ReDoing successively 20 density white then 10 red then 15 blue User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 49 lt 5 2 6 Straight line 2 6 STRAIGHT LINE This drawing function allows you to draw a straight line between two points with the current tool pen mechanical pen The selected tool defines the brush circular and of changin
140. nvelop Predefined envelopes Line width size Maximal density percentage Pressure action toggle Em 3 Je act Speed Velocity action toggle Speed limit from which the density stays maximal Pressure and or speed action Speed _ af inversion Inversion off Automatic dot spacing Auto per a aes step switch Auto stepi Off Manual setting of the dot pas e spacing parameter Step SIZE Defines the radius of the line width Excessive size may lead to a very slow tool you may then consider switching to the Freehand dotted line function POWER Defines the maximal density of the line percentage PRESSURE Enables or disables the stylus pressure action on the tool VELOCITY Enables or disables the mouse stylus speed action on the tool If both Pressure and Velocity actions are enabled a mean action is used on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 81 lt 5 2 30 The pencil SPEED LIMIT Defines the velocity action limit in pixels per second Maximal density is used when the mouse stylus s speed is past this limit INVERSION Inverts the pressure and or speed action on the tool When inversion is Off small pressure and or speed gives very faint lines least dense When inversion is On small pressure and or speed gives lines with maximal density AUTO STEP Enables automatic dot spacing where the spacing is a function of the tool size The Step valu
141. oe ed Rida 3 s n u a 121 2 42 9 Renaming the configuration 121 2 42 10 Display Mode_ 121 2 43 Falters rra cena ets Maat eo yaa ace aati Mad Set vu V3 C 0814715599 12 eS 122 2AA QUINE e ee ek aes tg 203 tbe bd eww fy 145 S6 814065 wel wie ted s 122 3 George the automatic pI Ot 123 JL Deseriptiony e ceis Are r6 Su 1a Sa net cat hea BA tee elie et 125 3 2 How touse George 2021020601 sxe dent 168161464 0051 10914 tea bates 4 126 3 3 Editing command lines 127 3 4 George multitasks o creiere nis eens 129 5 0 The startup ere TH 23 3 cise lace een 26 8 1515509 ee ob 129 3 6 George a scripting language 130 3 7 TVPaintcommands 137 3 8 Writing George programs rrur rrn 152 Ar BING 3g s20 by 2000 040966730400 56412116 od a AA ake 152 4 1 LUT Look Up Table 161 4 2 Chroma Key 1 2 202210 6aa toe asg SA A ch u Mees ng Mae a be 165 4 2 Color key ci sou Sicha sa al Go ee ee See A eee ae S 3 167 424 Tema Key 126 2 s2 aus toed tat tsa E due tere whee oe hel tea E 6 168 4 93 Convolutions 2 422 behaves we etewes 2 S05 v n h Q3 eE E E oa 169 4 6 Bump exces feos hth eS Bat eave Xu 8 ti poe eed eras ke ee 172 AS Flip horizontal sorae 0i tach oy eu ates we 126 ta se 174 ALS gt Flip v
142. of the expression Example a SQRT 2 TANO Syntax TAN expression Returns the value of the tangent of the specified angle degrees Example a TAN 45 TIMEO Syntax TIME Returns the current system time in hours minutes and seconds Example time TIME PARSE time h ms TRUNC Syntax TRUNC expression value Returns the specified expression after having truncated it to the specified value number of decimal places Example Pi to two decimal places pi TRUNC 3 1415926 2 Returns 3 14 VERSION Syntax VERSION Returns the version number of the George program currently running Example a VERSION PRINT a WHILE Syntax WHILE condition commands END Executes a series of instructions while the condition is true Unlike the DO UNTIL function the commands here could not get executed at all if the condition starts off as false The first test happens before the first loop is executed Example To count to 10 a 0 WHILE a lt 10 a a l PRINT a END Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 137 A 3 7 TVPaint commands 137 3 7 TVPAINT COMMANDS Make sure you differentiate between George program lines which may start with a and program lines for TVPaint whose commands all start with tv_ George lines make up the structure of the program loops tests calculations whereas the lines aimed at TVPaint act on the screen and the TVPaint windows DIVERSITY George is not the only prog
143. of the vector line 0 0 by default tv_Arealnit Initializes the area table that is used to draw filled polygons User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 139 lt 5 3 7 TVPaint commands 139 tv_AreaMove x y Adds coordinates x y to the table used to draw filled polygons It is advised to initialize this table each time you draw a new polygon tv_Background BLACK COLOR R G B Sets the background mode Black or Color If using Color you must enter the RGB component values for the color you want tv_BrushCut x1 yl x2 y2 0 1 Cuts a rectangular brush from x1 y1 to x2 y2 Note the possibility to use either the left mouse button 0 or the right mouse button 1 The left button copies what you cut whereas the right mouse button literally cuts the brush away from the page and fills the empty space with the background color tv_BrushInfo Gives information about the current brush length height X offset Y offset and type The offset X Y is the distance between the top right hand corner of the brush and the point where the mouse pointer is The type is a code that relates to whether the brush is a built in one one cut out from the screen or anything else tv_BrushMap Transforms a mask a text brush for example into a real brush so you can stretch it wrap it etc tv_BrushPoly 0 1 Cuts out a brush using the polygon described in the area table see commands tv_Arealnit and tv_AreaMove You may use the le
144. ommand and so on tv_LutSet x y Lets you set the Look Up Table curve You give a point x y where x is the horizontal position on the curve 0 255 and y is the height of the curve at this point 0 255 This command modifies the LUT s Red Green and Blue color components To modify only the red component you would use the tv_LutSetR command and similarly tv_LutSetG for green and tv_LutSetB for blue tv_LutSpline x y Lets you draw a spline curve in the LUT You specify the coordinates x y which give the place where you would have clicked to get that spline This command modifies the splines for the Red Green and Blue color components To modify the Red component only you would use the tv_LutSplineR command and so on for the other two colors User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 146 146 3 7 TVPaint commands tv_MenuOff Hides the main toolbox tv_MenuOn Displays the main toolbox tv_MouseOff Hides the mouse pointer tv_MouseOn Displays the mouse pointer tv_Pen size Selects a round pen of radius size tv_Pencil size Selects the Pencil and sets its radius to size tv_Pers x y Places the current brush at point x y with the current perspective settings tv_PolySpline 0 1 Draws the multiple spline as defined by the coordinates in the area table tv_PressureProfile x y Defines a spline as the pressure sensitivity curve This function is the equivalent to clicking on
145. on the Apply button You can interrupt the processing of this filter by pressing the Delete key To get back the part of the screen that has already been processed simply click on the Undo button User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 176 176 Panning Panni ing Xx fee f Panning Xi 6 Ee set Pann ing a Apply to ES l Apply to project ie 4 13 Filter Panning 4 13 PANNING This filter shifts the current layer or all the layers of your project along a set distance You can set the horizontal distance Panning X and the vertical distance Panning Y then apply the filter to the current layer by pressing on Apply to Layer or to the whole project by pressing on Apply to project s 5 The Set Panning button lets you set the panning coordinates graphically Click on it and you then draw a line on the image to represent the movement you want The Panning X and Panning Y coordinates are updated accordingly When you apply the Panning filter all the parts of the image that go off the screen will reappear on the other side If you move an image 100 pixels to the right the 100 pixels that are on the right hand side of the screen will be shifted off the screen but they will reappear on the left The image is not therefore changed no pixels are ever lost they are just shifted If you shift a picture 10 pixels to the right then shift it 10 pixels to the left i
146. ons and settings If you select another tool after cutting out a brush you can still recover the brush by clicking again on the brush tool LEFT RIGHT MOUSE BUTTON When you cut a brush from the page with the left mouse button your brush will only copy what is on the screen and will not alter it When you cut a brush from the page with the right mouse button the brush is really cut out of the page meaning that an empty space will now cover the cut area NOTES One of the option of the brush settings is the ReCut function It lets you re cut the last drawn filled shape without having to redraw the outline of the brush The Brush cutting function is to be considered as another way to create a filled shape and as for all filled shapes filled circle filled rectangle the ReDO icon lets you redraw the last shape without having to reconstruct it User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 58 lt 5 58 EB Perspect ive Em a Perspect ive j vaxts E oT Cent er Place 2 16 Perspective 2 16 PERSPECTIVE Once you have cut out a brush you can apply rotations to it around the three axes X Y and Z If you click on the Perspective button the brush will be replaced by a rectangular outline with a mark that gives you a reference corner for the brush orientation You can change the angles of rotation around the three axes X Y and Z by clicking on the and buttons or by entering value
147. osted ellipse will follow the mouse to show you the final shape Release the mouse button to draw the ellipse As for all filled shapes filled circle filled rectangle the ReDO icon lets you redraw the last shape without having to reconstruct it You can draw a shape Undo it change the color ReDo it Undo it again change the density Redo it etc You may even stack layers of the same shape by ReDoing successively 20 density white then 10 red then 15 blue User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 55 lt 5 2 14 Fill 2 14 FILL This function will fill in areas of the page taking into account the filling options that have been selected color color range density mapping etc To use the Fill function simply click with the left mouse button in the area to be filled The fill will spread out horizontally and vertically from the starting pixel until it reaches the edges of the current area The default setting defines edges as pixels of a different color or with a different density transparency level to that of the starting pixel The Fill function is to be considered as a filled shape and as for all filled shapes filled circle filled rectangle the ReDO icon lets you redraw the last shape without having to reconstruct it You can draw a shape Undo it change the color ReDo it Undo it again change the density Redo it etc You may even stack layers of the same shape by
148. ource placed to the side of your picture will then show up these differences in depth With this filter you can get standard embossing effects but you can also simulate the grain of paper the pattern of cloth etc Draw a completely grey screen with a white square and a black circle on it Press the j key to swap the current layer with the spare layer Load an image or Project and apply the Bump filter Over the square you drew the picture looks raised and over the circle it looks hollow The Bump window lets you use two variations of the same filter one with an unidirectional light source whose angle you can set and the other with a radiating light source whose center you can set either through coordinates or by placing it on the screen User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 173 4 6 Filter Bump 173 When applying the unidirectional light source the center coordinates are ignored when applying the radiating light source the directional setting is ignored There are two parameters that set the effect of the filter Depth Controls the power of the filter how far raised or hollowed out the bumps get Smooth Makes the contours of bumps and hollows more or less smoothed out This parameter softens the mechanical aspect of the filter and adds realism to the effect Note that smoothing tends to lessen the depth effect somewhat You can interrupt the processing of this filter by pressing
149. particularly on grabbed pictures tv_GetAPen Returns 4 character strings that contain the Red Green Blue and Alpha values of the current color tv_GetBPen Returns 4 character strings that contain the Red Green Blue and Alpha values of the background color tv_GetHeight Returns the height of the working page tv_GetMouse Returns a string with the x y coordinates of the mouse User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 143 3 7 TVPaint commands 143 tv_GetPixel x y Returns 4 character strings that contain the Red Green Blue and Alpha values of the color of the pixel x y in the working layer tv_GetPixelLayer layer x y Returns 4 character strings that contain the Red Green Blue and Alpha values of the color of the pixel x y in the specified layer tv_GetUser Returns a character string containing the name of the current user configuration tv_GetWidth Returns the width of the working page tv_GhostLine a x1 yl x2 y2 If a 1 then this command draws a temporary line using XOR logic to contrast the line from x1 y1 to x2 y2 If a 0 it restores the original image under the line You can also use the command tv_ResetDisplay to restore the whole screen tv_Gouraud x1 y1 x2 y2 x3 y3 r1 g1 b1 255 r2 g2 b2 255 r3 g3 b3 255 Draws a smoothed triangular surface using the Gouraud method You specify the coordinates of the three points of the triangle along with the color values for each of the thre
150. pattern as the one in the display area Draw some rectangles one on top of the other and you will notice that transparency changes across density maps As less and less dense color is used the more transparent that color becomes When you click in the display area you set the most dense point In fact it is the X and Y curves located on top of and to the left of the display area that are changed to fit this point and this also changes the display area To get a very precise setting you can change the curves that set the density map directly Additionally we need to look at how the curves are affected by the small icons at the bottom of the window Click on the icon that shows vertical bars at the bottom of the window next to the text X This icon starts off selected meaning that the X curve is turned on By deselecting it you turn the X curve off i e it is no longer used The display area changes accordingly Draw a tall rectangle to see what effect it gives on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 21 1 3 Tutorial 3 To draw beams of light that go off into the night sky the current setting would be nearly right if it was inverted the most dense part at the bottom and the top part losing itself hazily into the sky You could edit the Y density curve yourself but there is already a preset value that fits what is required Click on the Preset curves icon in the bottom right of the window Doing this copi
151. points This lets TVPaint select the appropriate drawing function in the Editing Commands window Although this function is optional it is strongly recommended to use it at the start of each program Without it the user will have to select for himself the right function during the editing of the command The different types are Function Single Continue Line Circle and Rectangle Example PARAM Circle PARSE Syntax PARSE sourcestring string string Analyzes a string of characters and cuts it up into several smaller strings Spaces within the source string act as the separators for cutting it up Example String Monday Tuesday Wednesday Thursday Friday PARSE String dayl day2 PRINT dayl PRINT day2 PAUSE Syntax PAUSE variable Pauses the program for the specified number of seconds Example PAUSE 2 PRINT Syntax PRINT expression Prints an expression to the screen in a dialog box Example a Hello World PRINT a RNDO Syntax RND expression Returns a random value between 0 included and the limit specified in expression excluded Example Dice game random number between 1 and 6 inclusive a RND 6 1 PRINT a SIN Syntax SIN expression Returns the value of the sine of the specified angle degrees Example a SIN 45 135 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 136 lt 5 136 3 6 George a scripting language SQRTO Syntax SQRT expression Returns the square root
152. pressing the and keys Unfortunately if you draw too close to the planet the stars will overlap on to the planet Don t despair there is a solution Select the Behind mode by pressing twice on the F2 key or by choosing it from the top left menu in the main toolbox If you now draw stars that overlap the planet s borders they are drawn behind the planet not on top of it User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 15 lt 5 1 2 Tutorial 2 15 Like the Replace mode the Behind function uses transparency except that this time it only draws on those areas that are transparent and not on the areas that are opaque with paint To go back to the panes of glass analogy the Behind mode is the equivalent of drawing on the back of one of the panes of glass Paint will therefore only be visible in places where there is not already a fully opaque coat of paint it won t change the planet because it is already fully covered in paint and therefore the paint behind it is invisible As the Replace mode Behind preserves the smoothing With the zoom try to observe what happens to the edges of the planet when you draw a star that overlaps them Change your working color to a light blue for example and draw some stars under the white stars See what happens in the Zoom window User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 16 4 3 16 1 3 Tutorial 3 1 3 TUTORIAL 3 Where we will use color ranges and density mapping to draw a city
153. r acts Range and Fade Range Defines the variation from the reference luminance under which the colors will be totally transparent and over which they will be totally opaque If you select a grey color and a range of 0 then only that color will be filtered With a range of 20 slightly lighter or darker greys will also become fully transparent Fade Lets you smooth out the transition between opaque and transparent pixels It avoids sudden transitions between the colors in the transparent range those close to the reference luminance and those that do not enter into your selected range and thus remain opaque The Fade parameter lets you set the distance over which colors get progressively more transparent Colors will only be completely transparent over the distance Range Fade Luma Key filter curve Pixel density after filter transformation Distance to the reference luminance Fade Range Range Fade 0 reference luminance on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 169 5 4 5 Filter Convolutions 169 4 5 CONVOLUTIONS HS HS A convolution is a magic formula that can make an image sharper or more blurred can give it depth or just extract its outlines It calculates new values for each pixel based on the surrounding pixels This new value is simply the average of the pixel s color and the colors of the pixels next to it The Convolutions filter can weight the surround
154. r brush cut the smoothing will only act on the edges of the rectangle not on the edges of the circle To achieve the latter effect the Smooth filter must be used at the risk of eating away at the edges of the circle User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 93 2 34 COLOR PALETTE 2 34 Color palette 93 The working color palette that appears in the toolbox contains only 256 colors F This is of course not the full page palette but only a user selected palette of 256 colors Such a palette makes things more manageable and allows for a good range of working colors The working palette can be changed as often as you like To edit it click on the Palette icon RGB display mode toggle Selected color display and buttons to cycle through 4 working palettes Editing functions Color spectrum disk gradient from pure colors to a grey black or white center Color Spectrum toggle selected in this case RGB or CMY components sliders RGB in this case CMY display mode toggle HSL components sliders Working palette the one which also appears inthe main toolbox Color spectrum neutral color slider Mixer window button and Clear button User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 94 X 94 2 34 Color palette PALETTE COMPONENTS Every color can be made up using different component systems There are several of these available each of them approaching colors
155. r logo using this default font Despite all its buttons this Text window is quite simple to operate Click on the edit line at the bottom of the window a cursor appears and all you need to do is type in your text You can use the keyboard in the normal way letters numbers arrow keys to move within the line Delete and Backspace to get rid of unwanted typing For example enter TVPaint with the appropriate uppercase letters and press Return Click on the display area to the right of the window The first letter of your text the T will appear Note the Line Size value just above the edit line that tell you how long your text brush will be taking into account what you have typed and the test settings Change the size of the font by clicking on the and buttons next to the Size text The display area is updated in real time to show your changes You can also click inside the size value a cursor will appear and you can edit the size from the keyboard User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 24 C D 24 1 4 Tutorial 4 Font size Current font Display area jee Sic Bi E TP x a HT Space lt a ESN 290 Outline J Rotate iea Border ei fl i Smooth A m H Greate Line size 269 K peep 142 ie Edit line Size of the line text brush Increase the font size so that your text brush will be about three quarters of the width of your screen as indicated in Line size Click on Create Brush to cr
156. r mode automatically becomes a mask when you go into Replace mode only the inside of the planet can be altered whilst the edges remain perfectly smooth times on the Pen icon upper right of the main toolbox The icon successively displays a mechanical pen a pencil a chalk and finally a airbrush Press the and keys to change the size of the airbrush set a fairly large size about half the radius of the planet Pick black as your current color then add some shade to the planet by spraying its right side with the airbrush If it seems to go too slowly select the Dotted Freehand Line icon Now pick white as your working color and paint some sunlight on the left side of the planet Now try the Replace mode with the airbrush Click with the left mouse button four i Warning for those of you using a mouse open the Tools window see next page with the right mouse button and reduce the Power parameter to about 10 Its at times like this that you really appreciate having a digitizing tablet with a pressure sensitive stylus the more you press the more power you get from the airbrush With the mouse however you have to stay more or less time in the same position to add more or less paint resulting in a poor control of the intensity User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 14 14 TA h2 tutorial stars Si ize Power 1 2 Tutorial 2 You will now paint some stars on the black background This time we ll
157. ram The user must therefore draw a circle to start the program Connect TVPaint commands This program draws a clock showing the current time Parse result command x yr button Fetches the coordinates of the user s circle if cmp command Circle 0 tv_warn This program needs the coordinates of a circle exit If there are no coordinates for a circle warn the user and end the program end t time parsethms Fetches the hours h minutes m and seconds s of the current time m m s 60 The seconds can slightly alter the minutes arm of the clock tv_Pen 1 30 Selects a pen proportional to the clock size tv_Circle x y r Draws the outline of the clock ang 360 12 d r r 10 for i 0 to 360 ang step ang Loop to draw the 12 hour markers on the clock a cos i d b sin i d tv_dot x a y b end i h 360 12 Draw in the hours d r 2 a sin i d b cos i d tv_line x y x a y b i m 360 60 Draw in the minutes d r r 8 a sin i d b cos i d tv_line x y x a y b End of third example User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 156 5 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 157 4 Filters 157 TVPAINT Filters User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 158 5 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 159 lt 5 4 Filters 159 HOW TO USE THE FILTERS Most of the filters will affect the whole layer you are working on Few of
158. ram that can send commands to TVPaint Any other program could theoretically do so Examples using an Excel script a C program and others are given later NOTATION TVPaint sees no difference between uppercase and lowercase letters Tv_AliasOn tv_aliason TV_ALIASON tv_AliASON are all exactly the same command LEFT BUTTON RIGHT BUTTON The 0 1 parameter indicates that you can use either the left 0 or the right 1 mouse button This is optional by default it s always the left button that will be used To draw a straight line with the right mouse button you would enter tv_line xl yl x2 y2 1 COLOR RANGES AND DENSITY MAPS The cx cy coordinates are used when drawing filled shapes with a color range or a density map In these cases TVPaint must know the direction for the range or its center if its a circular range as well as the position coordinates of the shape The cx cy coordinates are the coordinates of the end of the vector line whose other end is in the middle of the shape POLYGONS Polygons are drawn by filling the area table of numbers representing the coordinates of the different points of the polygon and pointing the function to that table At the start of each polygon you must clear the table to initialize it tv_Arealnit before stacking into it pairs of coordinates one after the other tv_AreaMove User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 138 5 138 3 7 TVPaint commands TV
159. ranges However these are not always wanted in a realistic drawing With the Noise option you can add grain to the range The Noise parameter lets you set the percentage of grain for the range with 0 being perfectly smooth and 100 being fully granular RANGE TYPES Six icons at the bottom of the window allow you to set the way the range will be applied to the polygon that requires filling in a linear fashion with a precise or defined direction or centrifugal from a point within the area to be filled Linear ranges will spread the colors in parallel strips The program needs to know along which direction the strips should be drawn the strips will therefore be perpendicular to that direction When you draw a filled object without color ranges and when you finish drawing the object outline the filled polygon gets immediately drawn When filling an object with a linear color range after you have drawn the object a vector line appears from the center of the object and follows the mouse pointer This represents the direction along which the color ranges should be executed Click to execute the range along the chosen direction Four special Linear ranges are also available East North West and South They represent the traditional compass directions If you choose how of them you won t have to specify the direction during a fill Centrifugal ranges spread the strips outward from a central point in concentric circles The program needs
160. raw a circle a straight line etc User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 128 128 3 3 Editing command lines Single Mode 1 point Click in the screen George receives the character string Single the coordinates x y of where you clicked and the code of the button you pressed see below Continuous Mode point You draw a Freehand Line on the screen With each movement of the mouse George is run Each time George receives the character string a pair of coordinates x y and the code of the button you pressed The program can keep track of its coordinates in memory and only use them once the button is released Line Mode 1 Line You draw a Straight Line George receives the character string two pairs of coordinates x y of where your start and end points are and the code of the button you pressed 6699 Rectangle Mode 1 rectangle You draw a rectangle George receives the character string two pairs of coordinates x y of where your start and end points are and the code of the button you pressed 6699 Circle Mode circle You draw a circle George receives the character string the coordinates x y of the circle s center the radius and the code of the button you pressed 6699 Spline Mode spline You draw a spline George receives the character string three pairs of coordinates the coordinates of the three points on the spline and the code o
161. rently Open the Layers window if it is not already displayed and use the menus on the left that control each layer individually and let you turn them On or Off see next fig O Layer control B Backgrd Black T H cap Exch Control menus for individual layers A B and C Each layer can be On displayed or Off hidden f 5 fs 4 F x 5 Peat Three other options R G and B let you color the layers inred green or blue so that they can stand out from the other layers Even after having played a bit with layers you may not realize how useful they can be Here is an example to show how flexible they can make your work on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 9 5 1 1 Tutorial 1 Imagine that the rock you have drawn isn t quite right and that you want to trim its edges a bit With the single layer graphics programs you may have used up until now if you wanted to erase some of the rock you would have had to paint over it To do this you would need to select the color s of the ocean draw some lines freehand to change the outline of the rock in the sea then select the sky color and go through the same outlining process for that If you had drawn waves in the sea after having reworked the rock you would then have to draw the waves back in Working with multiple layers all you need to do is to rework the contour of the rock The sea on the layer under the rock would appear straight
162. right the resulting color will go from red to yellow 95 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 96 lt 5 96 2 34 Color palette COPY EXCHANGE AND SPREAD Three editing function help you make up your own palette Copy This function copies the current color the one in the color display to one of the spaces in the current palette Once you have set the color you want click in the color display then on Copy then on a space in the palette to place the color You can also copy colors from within the palette click on the color to be copied then on Copy then on the destination space in the palette Exchange Swaps the position of two colors within the palette Click on one of the colors then on Exch ange and finally on the second color Spread Generates a range between two colors Click on the first color of the range then on the Spread button and lastly on the ending color of the range MIXER WINDOW You don t have to fiddle around with the numbers and sliders to pick a color accurately a Mixer window lets you make up your own colors by mixing others To open the Mixer window click on the Mixer button under the palette An empty drawing space will replace the color spectrum There you can draw freehand with the pen or the airbrush With the airbrush you will get a better mix of colors When you draw by pressing with the right mouse button you add water to the paint which will dilute the colo
163. round holding down the left button You can see that all the colors you pass over are mirrored in the colored button Release the mouse button when you have the color you want The background then changes to that color Try it a few times and finish by choosing a light blue color Note that the blue rectangle that makes up the ocean is not affected by any of these changes to the background color Look at the bottom of the Layers window there are three overlapping rectangles that represent the panes of glass you can draw on otherwise known as Layers The current layer the one on which you drew the ocean is the only one that is switched On and is drawn in white Only layer B exists when the program is loaded You are now going to create a second layer on which you will draw the sun Click on the bottom layer the one that is offset to the right of layer B Clicking on these layers can do two things if the layer exists already it get selected as the current layer the one you will draw on If it does not yet exist clicking on the layer will create it A little window appears asking you to confirm that this is the right action Click on the Create It button to create the layer This new layer is automatically selected as the current layer It turns white in the window and layer B turns Off User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 6 4 3 6 1 1 Tutorial 1 Note that there is a keyboard equivalent to selecting a layer in t
164. rred by clicking on the Apply to density only button You should be aware that doing this will eat up the contours of your objects but the insides stay intact You can interrupt the processing of this filter by pressing the Delete key User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 180 lt 5 180 4 17 Filter Spare mixer SSS 4 17 SPARE MIXER A Add spare before l i Add spare behind j 4 Add density spare a i Sub density spare _ lies This filter gives you access to several functions using the spare layer Add spare before Copies the contents of the spare layer on top of the current layer The contents of the current layer will therefore only be visible where the spare layer is transparent Add spare behind Copies the contents of the spare layer under the current layer The contents of the spare layer will therefore only be visible where the current layer is transparent Add density spare Adds the density of the spare layer to that of the current layer Clear the screen and draw a circle of any color in the middle of it Press j to move this drawing to the spare layer Load a picture into the current layer and apply the filter All the picture disappears except a circle in the middle of the current layer Sub density spare Subtracts the density of the spare layer to that of the current layer Clear the screen and draw a circle of any color in the middle of it Press j to move this drawing to the spare
165. rs already present The more you go over an area the more dilute the colors in it will become Once you have got your desired mix of colors you need to copy them to the palette using the Pick function mentioned earlier Click with the right mouse button in the color display then with the left mouse button in the Mixer window on your chosen color Click on the Copy button then on your chosen cell in the palette To clean up the Mixer window click on the CLR Clear button next to the Mixer button The mixer is erased with the current color the one in the color display Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 97 A 2 34 Color palette LOADING AND SAVING A COLOR PALETTE You can save your color palette to disk Click on the Input Output icon in the main toolbox Select the Palette type then click on Save You will need to select which directory it will be saved in and under what name The same system is used to load a palette from disk Click on the Input Output icon in the main toolbox Select the Palette type if it s not already selected and click on Load You will need to tell the program where to find the palette file in the disk Note All four palettes are saved or loaded together with each operation 97 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 98 lt 5 98 r Gridding Origin gt Hidth fs pz Height 28 B Adjust Use brush size 2 35 Grid 2 35 GRID
166. rs will reappear User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 7 1 1 Tutorial 1 After having drawn the sun and the ocean if you want to see exactly what s happening press the key The ocean will disappear leaving only the current layer displayed You now see only the sun on an empty background Note that whereas with the ocean displayed it looked like there was part of the sun missing now you will see the sun in its entirety The lower part of it had been covered by the ocean one layer above it You can draw if you so wish without even seeing what you are drawing You could draw a fish in the ocean in the same way you drew the sun The fish would get drawn but would be hidden by the ocean in front of it Of course drawing without seeing what you are doing is not that great an idea if the ocean was not 100 opaque but say 50 then you would see what you are drawing through it It would be better therefore to draw such a fish after pressing the button to display only the current layer then press on again when you are done If you left the Layers window open look what happens when you press the key each of the layers has a little menu that shows its state On or Off The key switches the state of layer B between On and Off We will come back to this later You are now going to draw a rock in the sea Click twice on the Freehand Line icon which selects the Filled Polygon function Click on a black
167. s Line width size Maximal density percentage Pressure action toggle Speed Velocity action toggle Emir Speed limit from which the density stays maximal Pressure and or speed action Speed Pim af inversion Inversi ion nh ort Automatic dot spacing Auto Fg Y T step switch Auto stepi Off Manual setting of the dot zie spacing parameter Step SIZE Defines the radius of the line width Excessive size may lead to a very slow tool you may then consider switching to the Freehand dotted line function POWER Defines the maximal density of the line percentage PRESSURE Enables or disables the stylus pressure action on the tool VELOCITY Enables or disables the mouse stylus speed action on the tool If both Pressure and Velocity actions are enabled a mean action is used on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 83 lt 5 2 31 The chalk SPEED LIMIT Defines the velocity action limit in pixels per second Maximal density is used when the mouse stylus s speed is past this limit INVERSION Inverts the pressure and or speed action on the tool When inversion is Off small pressure and or speed gives very faint lines least dense When inversion is On small pressure and or speed gives lines with maximal density AUTO STEP Enables automatic dot spacing where the spacing is a function of the tool size The Step value below is then no longer taken in account STEP De
168. s in from the keyboard You can also use the following keys on the keypad 7 and 4 to rotate the X axis 8 and 5 to rotate the Y axis 9 and 6 to rotate the Z axis The brush contour will rotate in real time and can therefore be very accurately positioned The reference mark on the outline allows you to easily remember in which direction your brush is facing Once the angles of rotation are set you can move the brush around with the mouse You ll notice that the brush continues to rotate around the center of the screen as you move around it Click on the mouse button and the brush will be pasted on the page The Center function at the bottom of the Perspective window allows you to set the point of origin that is the center from which perspective is applied Click on the Place button then in the screen where you want the new center to be User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 59 4 3 2 17 Text 59 2 17 TEXT This icon calls up a window that contains all the text functions The default setting A brings up the vectorial fonts TrueType n hd ial fonts Font Garamond alain New dir J Size E Track J 131 f 4 EEUU x fee f Space A n f b HEIWN j2o Out Line f2 jsf Rotate Je 8 Border 2 f s fet EGE Smooth l Greate brush Line sizer 269 T212 ey TH t Ty ne Text editing line Size of the line text brush The text editing functions are quite basic TVPaint
169. se button The line drawn with the right mouse button will erase the one drawn with the left mouse button The Erase function is available using the right mouse button whatever mode you are currently in like an eraser at the end of your pencil Remember that the right button is not always easy to use with the stylus of digitizing tablets A better solution is to set your tablet driver so the right button action can be simulated by pressing at the same time the Shift key and the stylus tip To show you how flexible using multiple layers can be you are now going to move the sun Usually in single layer drawing programs you would need to go through a whole load of operations to do this Thanks to the multiple layers of TVPaint we will use the Panning Filter to move one layer within the others User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 10 lt 5 10 of 1 1 Tutorial 1 Click on the Filters icon with the left mouse button then on the text Panning with the right mouse button When you click on a filter button with the left mouse button its Settings window will open When you click with the right mouse button the Settings window also appears but also the cumbersome Filters window gets closed automatically Press the 3 key to select layer C on which the sun is drawn Click on the Panning Y value in the window and enter the value 20 from the keyboard Now click on Apply to Layer the sun rises If you k
170. subtle effects with smoothing for example Contours with smoothing Very accentuated depth with smoothing 1L 23 33 2 1 2 0 0 00 2 Bo Ao 3 2 0 3 0 00 3 4 60 4 3 0 0 1 0 0 2 3 3 2 0 0 0 3 0 1 23 3 2 1 0 0 0 0 2 You can interrupt the processing of this filter by pressing the Delete key To get back the part of the screen that has already been processed simply click on the UnDo button User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 172 a 172 4 6 Filter Bump Light S direct ion r oF r aor r z 00101774 Em at Smooth T E aj ETAT with directs kenten ai Eum 3 Center Yi lJ9 af PETE Sane Apply around center 4 6 BUMP Light source direction Power of the filter Smoothing value Apply settings to the current layer with an unidirectional light source Center coordinates of the radiating light source Place light source center on current layer Apply settings to the current layer with a central light source radiating outward This filter uses the spare layer to give an impression of depth in the current layer The varying luminance of the image in the spare layer creates the depth Wherever the spare layer is brighter you get a bump on the current layer and wherever it is darker you get a hollow It s as if your current layer were made of bendable metal and it gets deformed by pressing it onto a contoured mask the spare layer A low angled light s
171. t Resize Double size Double X size Double Y size Invert horizontally Resize NxN Half size Half X size Half Y size Invert vertically Optimize Rotate Rotate 90P Rotate NP Re cut Background Transparency Outline Pointer offset User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 89 lt 5 2 33 The brush 89 RESIZING Click on the Size icon the brush is replaced with a white rectangle that represents its outline Click and hold down the left mouse button and move the mouse The brush will get stretched to fit the new outline size This technique can also be used to squash the brush either horizontally or vertically However this may be an undesirable effect and you may wish to keep the relative proportions of the brush the same You can do this by pressing Ctrl on the keyboard while resizing the brush the horizontal and vertical proportions will then be retained ROTATION Click on the Rotation icon the brush is replaced with a white rectangle that represents its outline Click and hold on the left mouse button and move the mouse The rectangle will pivot around itself When you release the mouse button the brush will be rotated The brush always pivots around its top left corner The closer the mouse pointer is to the point of rotation the faster the brush will rotate Therefore for optimum accuracy the mouse pointer can be moved away from the rotation point so that movements with the mouse w
172. t message window End of first example User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 154 5 154 3 8 Writing George programs SECOND EXAMPLE Param line TVPaint should wait for the coordinates of a line before running the program The user must therefore draw a line to start the program Connect TVPaint commands This program draws an arrow of variable length Parse result command x1 yl x2 y2 b Fetches the coordinates of the user s line if cmp command Line 0 tv_warn This program needs the coordinates of a line exit If there are no coordinates for a line warn the user and end the program end Calculation of various constants so as not to have to do them several times later a x2 x1 4 b y2 y1 4 c x2 x1 8 d y2 y1 8 tv_ArealInit we are about to draw a polygon clear out the coordinates table into which our polygon s coordinates will go tv_AreaMove x2 y2 The first point is passed to the table tv_AreaMove x2 b a y2 b a The second point is passed to the table tv_AreaMove x2 d a y2 b c Ete tv_AreaMove xl d yl c tv_AreaMove xl d yl c tv_AreaMove x2 a d y2 b c tv_AreaMove x2 a b y2 b a tv_AreaDraw x2 y2 Starts the polygon drawing End of Second example User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 155 3 8 Writing George programs 155 THIRD EXAMPLE Param Circle TVPaint should wait for the coordinates of a circle before running the prog
173. t up with the corresponding uppercase letter A or Shift a Closing the main toolbox using the button in its top left hand corner it is not always very practical when you have to open and close it regularly Therefore the Space bar on the keyboard toggles the toolbox on and off Also when multiple windows are opened on the screen hitting F12 will close them all or open them all again With the digitizing tablet s stylus you usually obtain the right mouse button action by pressing simultaneously on the tip of the stylus and on its button If your stylus doesn t have a separate button or if this setting doesn t suit you you may consider configuring differently the right mouse button action Our advice is the simultaneous pressing of the stylus tip and the Shift key User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 42 lt D 42 2 1 1 The main toolbox 2 1 1 THE MAIN TOOLBOX We will now give details on every function of TVPaint Note that the icons are grouped by type The drawing options control the parameters of what is drawn color filling options tool selection etc The drawing modes determine how drawing affects the picture applying colors color mixing etc The drawing functions define either the type of trace freehand straight line circle rectangle or how they act with the picture cutting out brushes editing text and so on 4 TuPa int Lie z z F Drawing options Smoothing Color ranges Density mapping
174. t will be identical to the picture you started with This filter is extremely useful for placing a layer very accurately in relation to another layer If you ve drawn an object on layer A and a background on layer B and the object isn t positioned quite right simply select the Panning filter and move the object by shifting Layer A Using the Panning filter lets you avoid cutting the object out as a brush moving it then placing it back on the screen these tasks can be slow with large objects and large brushes can use up a fair bit of memory Finally you should be aware that the Panning filter is particularly suited for editing pictures that are to be used as 3D mapping objects This type of image needs to be able to tile properly and seamlessly The Panning filter lets you control and edit the image under all its different angles and lets you get its joining edges pixel perfect Draw an initial object then shift it to the right by around half its size The right border moves to the middle of the image and the join between the right border and left border is now visible in the center of the screen You can now touch up the seam between the borders to give the best possible transition and there you have it a picture that tiles perfectly on the horizontal plane You can now map this image onto say a cylinder knowing that it will not look at all shabby or badly designed Should you need to you can also use this to make a perfect v
175. ted also which layers exist whether A B and C are in the display area and the state of each layer on off or colored n Laver control Backard Black PT copy ff Exch HESE M Kilt Layers A and B exist but only layer B has been turned on for now Layer C doesn t exist yet The current working layer is B shown in white User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 100 lt 5 100 Every layer can be On Off or colored choice You may toggle Onor Offlayers A B and C by respectively using the keys Ctrl 1 Ctrl 2 and Ctrl 3 2 36 Using layers We have tried to ensure that distinguishing between layers is as easy as possible When a layer exists a pull down menu on the left hand side of the Layers window allows you to turn it On Off or to color it in red green or blue R G B Coloring a layer makes it easy to distinguish from the others Finally one of the most important functions is the key It toggles between all layers Off other than the current one which is On and is the only layer displayed and all layers On Such a switching allows you to visualize the whole project easily You can work on a single layer then quickly switch on all the others to see the end result It also makes it easy to see where you are if you get confused between layers SELECTING AND CREATING LAYERS The Layers window lets you choose which layer to work on You just need to click on the layer s r
176. tems only Twain access capture driver for scanners video etc for Windows based systems only Quick Load Save of the current layer Layer Only the current layer is saved If you load a layer it will replace the picture in the current layer Display Will save what you see on screen as a single image whether one two or three layers are being displayed It is the WYSIWYG What You See Is What You Get saving mode Brush The current brush is saved to disk When loading a brush type the image is loaded as a brush under the mouse pointer Palette The current palette 4 palettes of 256 colors each is loaded or saved Mixer The contents of the Mixer window of the Palette window are loaded or saved Density The Density Curves from the Density window are loaded or saved on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 111 A 2 38 Disk operations 111 FILE INFORMATION The File info button brings up as much information as possible on the specified file format size icon if there is one and more The File Requester window opens up and you select the file you want information on DELETE FILE The Delete button lets you select a file from disk any file not just image files and delete it As with all the delete type functions be careful when you use it After selecting a file for deletion a window will open asking you to confirm your choice Make sure the filename is correct then click on Yes THE
177. that is symptomatic of the video signal Computer generated pictures that are often very sharp tend to flicker when passed to video In the same way when you capture a video image it will often be chopped horizontally with the even and odd lines slightly skewed In both these cases this filter is the solution it mixes together even and odd lines It generates a smoothing on the vertical plane only which makes pictures a lot more stable when passed to video Similarly video screen captures become coherent again although sometimes at the cost of a visible blurring Note that this filter works directly you click on the button and the filter runs without opening a Settings window You can interrupt the processing of this filter by pressing the Delete key User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 183 lt X 4 20 Filter Extended LUT 183 n Extended LUT O LUT Bri ig Cont T ES H H Tg CE H 7 Constra int ii A 4 20 EXTENDED LUT This filter extends the abilities of the Look Up Table filter see page 161 The functions used to modify the curve are simply different Instead of changing the curve by hand two sets of sliders let you set it precisely Also this filter contains a display to preview the effect of any changes you make By moving the sliders on the left of the window you will H change the LUT curve in the center of the window The effect of any changes you make is shown in the Preview
178. the palette you select one after the other all the colors that pass under the mouse pointer and the sliders are updated in real time There are several working palettes by clicking on the and buttons you cycle through 4 predefined palettes of 256 colors each These are completely user configurable and can be saved to disk User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 95 lt 5 2 34 Color palette CHOOSING A COLOR FROM THE SPECTRUM Click directly on the color spectrum disk your chosen color appears in the color display and its color components are displayed in the RGB HSL or CMY HSL sliders If you keep the mouse button pressed while moving around the spectrum you select one after the other all the colors that pass under the mouse pointer and the sliders are updated in real time The disk represents all of the color spectrum Around the edges are the purest of colors and as you go towards the center these colors shade towards a neutral color either a pure black a pure white or a grey The neutral color is chosen with a slider at the right of the disk white at the top black at the bottom This disk is a visual record of the HSL components of colors Try going round the edges of the disks with the mouse while keeping the mouse button pressed You will see how the HSL components vary with this movement Then try moving in towards the center and see the effect on the HSL components CHOOSING A COLOR FROM YOUR DRAWING C
179. the sky around your city Press the 2 key to select layer B If it doesn t exist then confirm that you want to Create it As it is empty there won t be any change on screen The only thing that shows which layer you are drawing on is the layers icon in the toolbox Check it to be sure you are on layer B the middle layer You should get into the habit of doing this otherwise you regularly run the risk of painting over the wrong layer and losing valuable work in the process Click on the Density mapping icon the one with little clouds in it then select yellow as your current color and draw a rectangle in the middle of the screen Instead of a nice clean rectangle it is all blurred at the edges It is this function that lets you apply to fill shapes not a color range but a density map 19 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 20 4 3 20 Density mapping 1 3 Tutorial 3 X curve Display area Y curve Curve type selection icons Preset curves Open the Density Mapping window by clicking on the Density icon with the right mouse button You will see a big square display where the density map is colored red The red is most dense at the center like the yellow in the rectangle you just drew Click in the upper left hand corner of the display area The red pattern changes immediately and the most dense point is where you clicked Draw a yellow rectangle in the screen It will have the same
180. the Delete key Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 174 C D 174 4 7 Filter Flip horizontal 4 7 FLIP HORIZONTAL This filter simply flips the screen around the axis of the horizontal plane Note that this filter works directly you click on the button and the filter runs without opening a needless Settings window 4 8 FLIP VERTICAL This filter simply flips the screen around the axis of the vertical plane Note that this filter works directly you click on the button and the filter runs without opening a needless Settings window 4 9 LUMIX This filter uses the spare layer to alter the luminance of the current layer pixel by pixel If the luminance of a given pixel in the spare layer is greater than average 128 then the corresponding pixel on the current layer will be lightened If the pixel on the spare layer is darker than average 128 then the corresponding pixel on the current layer will be darkened The best example is to try this filter load an image press j to swap it with the spare layer draw on the current layer a color range or a texture wood sand water and apply the Lumix filter You can add to the effect by running the filter several times Note that this filter works directly you click on the button and the filter runs without opening a Settings window You can interrupt the processing of this filter by pressing the Delete key User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 175 4 3 4 10 F
181. the clipboard must contain image data to use Get not text or anything else otherwise all you will get is an error message The Put function requires that a cut out brush is currently at the end of the mouse pointer or an error message will also be displayed 2 41 TWAIN DEVICES Windows based systems only TVPaint can drive TWAIN devices This allows you to directly do your capture work from TVPaint without having to use an external program Clicking on the button Select displays a window of available devices so you can select the current one Click on Acquire to run the control program of the current device Control programs are specific to each device so you should refer to the corresponding documentation for more details User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 118 118 2 42 System menu 2 42 SYSTEM MENU Tmt Click on the System icon in the main toolbox to open the System window There you can control the general options of TVPaint 2 42 1 UNDO MODE This option turns the Undo feature either onto Auto matic or Off If your machine s memory is running low you can save some by turning Undo off at the cost of no longer being covered by this safety net 2 42 2 FILE REQUESTER Windows based systems only The Requester option allows you to choose which type a i of requester is used to access to files There are two vane a i options TVPaint a custom file requester is used or pills Md
182. the mouse button when you re satisfied with the brush s size 43 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 44 Ab RS Point t Circle Center v Fill Leyte 228422 cotor amp denstty v Range Sptine tension L ne pressure c Starti iea E Fam panto Pf 2 2 Dotted freehand line 2 2 DOTTED FREEHAND LINE This drawing function performs a dotted line with the current tool pen mechanical pen The selected tool defines the brush circular and of changing size pen a one pixel size mechanical pen or a brush that has been previously cut from the page When drawing the current brush will be pasted onto the page under the pointer Once the program has done this it will immediately do so again at the new pointer s position The program will take more or less time to draw the current brush onto the page depending on the size and complexity of the brush and which function s the user has selected The spacing between imprints of the brush will thus depend on its complexity and the speed at which the user is moving the mouse or stylus This function creates a dotted line faster than the freehand line function with a similar look as long as you do not move the mouse too quickly while drawing For more accurate placing of large brushes it can be useful not to paste the brush more than once at a time as you click the mouse button There is an option that allows
183. the pressure curve in the Pressure window and drawing a spline You give the coordinates of the point you want to click on between 0 0 and 255 255 tv_Quit Quits TVPaint tv_RangeC Selects Centrifugal range mode tv_RangeV Selects Linear range mode tv_Rect x1 yl x2 y2 0 1 Draws a rectangle from x1 y1 to x2 y2 tv_RectFill x1 y1 x2 y2 cx cy 0 1 Draws a filled rectangle from x1 y1 to x2 y2 If Cycle or Density modes are turned on the point cx cy gives the endpoint of the vector line Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 147 C D 3 7 TVPaint commands tv_ReqString string Opens a dialog box with the specified string printed in the title bar where the user can enter a character string The command returns this user string to the program tv_ReqNum init min max string Opens a dialog box with the specified string printed in the title bar where the user can enter a number init value used by default which must be between the min and max values The command returns this number value to the program tv_Request string Opens a dialog box with the specified string printed in the title bar and with two buttons Yes or No Choosing Yes returns 1 to the program and 0 if No tv_ResetDisplay Redraws the whole display to erase ghost lines for example tv_SaveBrush filename Saves the current brush to disk with the specified filename and the current format tv_SaveDisplay filename Saves
184. the project is bigger than the screen you will then have to scroll around the page to see it all If the project is smaller than the screen then the image will be placed in the middle of the screen and the surrounding area will be cleared with a neutral color Crop project Loads the project without changing the size of the page The top left hand corner of the project is placed onto the top left hand corner of the page If the project is bigger than the page then the bottom and right of it will be lost If the project is smaller than the page then the bottom right hand side of the page will be unchanged Resize project Loads the project and scales it to fit the page If it is smaller than the page it is enlarged to fit if it is larger than the page then it is reduced to fit Resizing a project in this way is not recommended because when reducing pixels are lost from the project and on enlargement the project will blur a little This function is best avoided if possible This project h as a different size 2 Page size 646 x 488 Pixels 9 000 0 6 2 ag TEF ya ee eae a f eras REES E Page in crop project HESi E project You need to understand the difference between the screen size set to a particular resolution by your graphics card like 640 x 480 or 800 x 600 pixels your page size the size of your drawing area which will usually be the same size as your screen but that can be changed and the project size
185. the screen in the color palette of the main toolbox from inside another window or even from the page itself Changing a cell s color This is done in the same way as choosing the original color click on the cell to be changed click on Pick then choose a color from the screen Copying a cell Select a cell by clicking on it click on Copy and finally click in the strip where you want to place the copied cell This function can be used either to replace a cell by another one or to duplicate it to spread the color range Exchange two cells Click on a cell click on Exchange and then click on the cell you wish to swap colors with You can also use this function to move a cell by exchanging it with a blank cell from the edit strip Erase a cell Click on a cell then click on Erase to remove it User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 67 A 2 23 Color ranges COLOR DENSITY The Color Density value defines the density for each cell i e its transparency As a cell is made more transparent you will better be able to see what is drawn under it The color contained in a cell can be varied between totally opaque with the maximum value of 255 or completely transparent with value 0 As you decrease the color density the color will become less and less visible When that value equals 0 the color is no longer taken into account Totally transparent black is exactly the same as totally transparent white Warning If a
186. the specified project from disk The filename must contain both the name of the file and its path Windows example tv_LoadProject C T VPaint Images logo pro SGI example tv_LoadProject usr people username tvpaint images logo pro Amiga example tv_LoadProject work tvpaint images logo pro tv_LoadSpare filename Loads the specified picture from disk to the spare layer The filename must contain both the name of the file and its path Windows example tv_LoadSpare C T VPaint Images logo jpg SGI example tv_LoadSpare usr people username tvpaint images logo jpg Amiga example tv_LoadSpare work tvpaint images logo jpg tv_LockDisplay Locks TVPaint s display This may be helpful to increase the speed of heavy duty drawing functions screen refreshing takes processor time You must unlock the display tv_UnlockDisplay when the drawing is over You may temporarily unlock a locked screen with the Space bar so you can have a look at the drawing s progress tv_LockUser Blocks access to the windows and the keyboard Make sure you give control back at the end of the program with the tv_UnlockUser command Using this command can speed up certain functions Note that you can override this function by pressing Alt Del tv_Lut Applies to the current layer the changes you have made to the Look Up Table of the red green and blue components To use only the red look up table you would use the tv_LutR c
187. to 100 with a high envelope curve so that only the edges are pressure sensitive Draw a circle in Shift mode with a medium sized brush Note how everything that was under the circle has been carried away with it Now trace a series of concentric circles with the Ctrl key held down and go over the same circle several times You will carry further and further what is under the mouse pointer in the direction that the circle rotates After going over it a few times you get a nice whirlpool effect User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 109 lt 5 2 38 Disk operations 109 2 38 DISK OPERATIONS This icon opens up the Input Output window from where all loading and saving is done not just the loading and saving of files but also on Windows based systems the clipboard control printer functions described later etc LOADING SAVING PROJECTS A project is made up of all the existing layers A B and C They are all saved together in one file so you can load or save all three in one go The project contains all existing layers even if they are empty To load a project simply click on the Load button that is under the Project title A window appears in which you select your project To save a project click on the Save button under the Project title A window appears in which you select or enter the name of the project to be saved LOADING SAVING OTHER TYPES To load something other than a project you will need to speci
188. to know where that center point of the color range will be If the filling options icon is not selected when you draw for example a filled rectangle the rectangle will get drawn as soon as you release the mouse pointer If the Fill Options icon is selected and after you have drawn the outline of the polygon to be filled a vector line will appear between your rectangle s center and the pointer position the mouse where you wish the center of the range to be then click to execute the range User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 69 lt 5 2 24 Brush wrapping 69 2 24 BRUSH WRAPPING This icon allows you to select or deselect the brush wrapping or color ranges E options These options apply for the Fill function which fills an area with color and all the filled shapes freehand shapes circles rectangles etc When the icon is not selected fills are done using the default settings i e no color ranges with fills in the working color When the icon is selected fills are made taking into account any options you have set This icon is an easy way to switch between the normal and color range mode To open the Settings window click on the icon with the right mouse button When one of the range types is selected Range buttons at the bottom of the window all filling operations will be done using color ranges When one of the brush icons is selected filling operations will be done using the current brush to
189. to the current cell and the resulting color range is displayed accordingly As long as you keep the button pressed the display will update in real time Put the mouse pointer over something black and let go the color range now goes from black to red Go through the same process but this time by replacing the red cell by a dark blue cell remember it s night Don t choose a light blue You shouldn t need to read the forthcoming instructions again to do it Click on the red cell to select it the selection arrow will appear under it then on Pick then on a dark blue color on the screen from the palette for example The color range now goes from black to dark blue Draw a large rectangle to admire your work it s already a lot more like a night scene Click on the editing strip between the black and blue cells The selection arrow moves to just under where you clicked but there isn t yet any color cell there You d better create one then Click on Pick and choose a pale yellow color in the palette A new yellow cell will appear in in the editing strip and the display will be updated to fit the new color range on User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 18 4 3 18 mi 1 3 Tutorial 3 Your color range now goes from blue to yellow to black Draw a rectangle with it there is still a problem The yellow color is in the wrong place you need to swap the blue and the yellow Make sure the yellow cell is sti
190. ture If the project is bigger than the screen you will then have to scroll around the page to see it all If the project is smaller than the screen then the image will be placed in the middle of the screen and the surrounding area cleared with a neutral color Crop project Loads the project without changing the size of the page The top left hand corner of the project is placed onto the top left hand corner of the page If the project is bigger than the page then the bottom and or right of it will be lost If the project is smaller than the screen then the bottom right hand side of the page will stay unchanged Resize project Loads the project and scales it to fit the page If it is smaller than the page it is enlarged if it is larger than the project then it is reduced Resizing a project in this way may alter the project quality With reduction pixels are lost from the project and with enlargement the project will blur a little This function is best avoided if possible You need to understand the difference between the screen size set to a particular resolution by your graphics card like 640 x 480 or 800 x 600 pixels the page size which will often be the same size as your screen but that can be changed to fit your picture and the project size the size of the picture which will either be changed to fit the page or will become also the new page size e Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 32 A 32 1 5 T
191. type Black Color or Check If the background is Colored or Checked these buttons displays the background colors They also let you select them Kill The background color s also appears here behind the three layers rectangles User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 103 2 37 Drawing modes 103 2 37 DRAWING MODES The drawing tools pen airbrush chalk that are used with the drawing functions allow you to paint color onto the screen Sometimes however rather than paint color it would be useful to lighten parts of the picture or to blur them or to colorize them These are all different drawing modes The current drawing mode is shown in a button at the top of the main toolbox it is set by default to Color mode To select a different mode click on the button A pop up menu appears giving all the available modes and their keyboard shortcuts Some keys control several modes For example Shade and Light modes which respectively darken and lighten what is drawn over with the mouse are both on the F5 key Press once and you go into Shade mode press again and you go to Light mode In general all the modes use the left mouse button The right button is permanently in Erase mode letting those with a two button mouse or a stylus with two buttons have permanent access to the Erase mode F1 Color Stamp F2 Replace Behind F3 Erase Pantograph F4 Merge Impress F5 Shade Light F6 Colorize
192. ues If you were to apply that to the Light component then it would result in more brightness in the picture USING THE LUT Select the component that you wish to act on by clicking on its button at the top of the window R G B S L or D before defining a new curve There are two curve drawing modes with the left mouse button you draw straight lines and with the right mouse button you draw a spline between the two reference corners Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 162 162 4 1 Filter LUT Click on the Apply button to apply the filter to the current layer You can cancel the effect of the filter by clicking on the Undo icon in the main toolbox EXAMPLES 0 255 255 0 255 STRONGER Used with the L ight component this curve will lighten the picture whilst keeping the black and white parts of the picture pure Used with the S aturation component it will strengthen the colors MORE CONTRAST Used with the L ight component this curve will increase the contrast of the picture Dark colors will become black the 0 level at the bottom of the curve and very light colors will become white the level at the top of the curve The rest of the colors will range between these two extremes User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 163 lt 5 4 1 Filter LUT 163 ALL OR NOTHING 255 Used with the L ight component this curve will give the maximum contrast possible every point on
193. ur settings click on Undo then on ReDo on the keyboard you can press u for Undo and Shift u for ReDo The color range is now ready Shut the Fill Options window If it is not yet done draw a rectangle the size of the whole screen and aim the range vector straight up That s your nighttime sky You are about to draw some more rectangles but these you want filled in without ranges so turn the color ranges off by clicking on the Fill Options icon to deselect them User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 19 4 3 1 3 Tutorial 3 You are now going to draw the city Press 1 to select layer A If it doesn t yet exist confirm that you want to Create It Since layer A is empty nothing in your picture seems to change when you select it as your current layer The Layers icon should however change to show that the top layer is selected Check that now Make sure that you have selected the Filled Rectangle tool and then click on a black cell in the color palette You are going to draw some unlit black buildings against dark skyline As they will simply be filled rectangles this should not be too difficult While you do it remember that the right mouse button will let you erase what you have drawn on this layer like scratching paint off a pane of glass that lets what is under it be seen Now draw yourself a skyline you can be proud of With the city drawn in what you now need to do is add some lighting effects in
194. use a smooth value greater than 15 This blurring of the shadow adds realism and depth to it Note that when using Smooth the intensity of the shadow will tend to fall a little Don t hesitate to increase the intensity a bit if the blurred shadow seems too transparent to you You can also apply the filter several times over This filter generates shadows but can also be used to give neon or phosphorescence effects For example choose white as the shadow Color set the Power to 100 Distance to 0 and Smooth to at least 4 or 5 The shadow is generated just under the object but the smoothing will make it spill out a little a white halo now surrounds the object You can apply the filter a second time and maybe reduce the Smooth value a little to intensify the halo You can interrupt the processing of this filter by pressing the Delete key User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 179 4 16 Filter Smooth 179 4 16 SMOOTH HH This filter makes the image smoother or more blurred The higher you set the Smooth parameter the more blurred it will get Making the first layer or the background layer blurred increases the apparent depth of field and emphasizes the contents of the layer that stays sharp al Apply to Layer r Apply to density only Apply the filter to the current layer by clicking on the Apply to layer button You can also make only the density of the current layer blu
195. use button on a blue grey cell and then with the right mouse button on a white cell The color indicator at the top of the toolbox contains a blue grey circle surrounded by a white rectangle To select the Pencil tool click two times on the Pen icon with the left mouse button User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 34 4 3 34 1 5 Tutorial 5 Drawing tools selection strip Pen Mechanical pen Pencil Chalk Airbrush and Brush If you disabled earlier the pressure and the velocity functions switch them On now click on both buttons Pressure and Velocity All you now need to do is color in your portrait Make the background color blue grey and to give a bit of depth to it press n and apply some reflections to the edges of the portrait Press n again to get the blue grey color back If you like you can touch up the reflections a bit especially if you are using a pressure sensitive stylus The n key swaps the current color with the background color Repeatedly click on this key and look at what happens to the color indicator By keeping your finger near the n key you have two different colors immediately at your fingertip You can put in a bit of blue grey then a bit of white then soften that with a bit more blue grey etc If you want you may also select a dark blue color instead of the white one and draw in some shadows swapping between the two colors you now have dark blue and blue grey with the
196. ut from the page To draw a spline TVPaint needs a starting point an ending point and a third point through which the curve will pass Click and hold to set the starting point move to the endpoint a ghosted line will be drawn from the start point and release the button A ghosted curve will the appear as you move the mouse and finally click once more to draw the curve CURVATURE SETTING If you click on the spline curve icon with the right mouse button a small window will appear which displays the curvature of the spline To change the curvature value simply click on the and buttons A curvature of 0 gives the sharpest possible curvature 100 gives and averagely rounded curve 200 and more will result in very rounded curves Entering negative values will result in curves that double back on themselves 2 10 CONTINUOUS SPLINE CURVE This drawing function is selected by clicking twice on the Spline Curve icon It allows you to draw continuous spline curves You start to draw a line but as soon as the second point has been defined it becomes the starting point of the next line Once you have finished drawing the points you wish the curve to pass through press the right mouse button or Return on the keyboard TVPaint will then draw a spline curve through all your chosen endpoints with the curvature settings Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 52 A 52 L 2 11 Rectangle 2 11 RECTANGLE This funct
197. utorial 5 For the purposes of this tutorial if this window appears click on the Resize page button The size of the project surprise pro is 640 x 480 and the page will now switch to that size If the page size is smaller than the screen you ll get the project picture on a yellow background centered on the screen and with a grey border The borders are neutral They are empty space between your page and the edge of the screen when the page is smaller than the screen They are completely inactive you can t draw on them An easier way to get to the path that holds your file is to use the scroll down menus Volumes and Directories Put the mouse pointer over the Volumes button and click A list of all the available disk drives on your computer appears Move the cursor down to the drive you want to get into and let go of the mouse button Do the same thing with the Directories button to open the directory you want Once there are no more available directories inside the opened directory the button becomes disabled and has No more Dir printed on it The project surprise pro is now loaded It appears exactly as it was when it was last saved the same number of defined layers 1 2 and 3 the same current layer the same state for each layer On Off or tinted red green or blue and the same background settings Black Color or Check modes The project surprise pro has two layers layer A which is nearly empty where you ll
198. value is to its pivoting point the negated sum of the surrounding values the greater the sharpening effect will be The further away from this pivoting point you go the less the sharpening effect will be 0 1 0 1 5 1 01 0 Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 171 C D 4 5 Filter Convolutions 171 Very powerful variation Softer variation 1 2 1 1 2 1 2 13 2 2 16 2 1 2 1 1 2 1 Depth This convolution works like a low angled light ray hitting the image Ranges of similar colors will go unaltered while the borders between different colored areas will be lightened or darkened depending on their position relative to the light source The better defined the border is the more it will be shown up either darkened or lightened You define the position of the light source by placing positive and negative values symmetrically around the central point The light comes from the positive side In the following example light comes from the top left hand side 1 0 0 0 1 0 0 0 I Or a more powerful variation with the light coming from the bottom 0 2 0 0 1 0 0 2 0 You aren t limited to these few examples All variations are possible like mixing together the outline and depth effects 2 0 0 0 0 0 0 0 2 Between the 3 x 3 matrices and the 5 x 5 matrices there is only a difference of scale The 5 x 5 matrix can take into account a much greater number of pixels 25 instead of 9 and lets you obtain more precise and
199. ve v Eg mi Edge definition for the fill Tolerance Range the difference that can be tolerated between the initial color and the color of subsequent pixels to be filled Users Guide 3 6 US QXD 3 11 99 3 58 PM Page 57 A 2 15 Cutting out a brush 2 15 CUTTING OUT A BRUSH This function is used to cut out a brush from the current layer A brush acts like a drawing pen since you can paint with it but is different in that it can be made up of any part of your picture and that it can be altered by various transformations inversion rotation enlargement etc Cutting out a brush can be done in three different ways which can be selected with successive clicks on the brush icon They are Rectangle cut It is similar to the Rectangle function except that rather than drawing a rectangle it gets the selected layer area and makes your brush You may cut out a square brush if you hold down the Ctrl key during the operation Lasso cut It is similar to the Freehand Shape function except that rather than drawing a freehand shape it gets the selected layer area and makes your brush Polygon cut It is similar to the Filled Polygon function except that rather than drawing a polygon it gets the selected layer area and makes your brush The brush drawing tool is automatically selected when you cut out a brush upper right icon in the main toolbox As the other drawing tools it features some particular opti
200. what is shown on the screen as a single image in the current format The screen contents will include all the layers that are being displayed and the background Layers with a specific color R G or B displayed have their real contents saved however not just the color mask tv_SaveLayer filename Saves the current layer to disk with the specified filename and the current format tv_SaveMode formatname Selects the format save mode ilbm ilbm12 deep delta jpeg rendition tga tv_SaveProject filename Saves the current project to disk with the specified filename and the current format The project is made up of all the layers that exist even if they are not displayed and the background tv_SetPenA R G B Sets the current color to the specified RGB components tv_SetPenB R G B Sets the current background color to the specified RGB components tv_SetColor n Sets the current color to color n in the current palette 0 255 147 User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 148 148 3 7 TVPaint commands tv_SetCycle cyclenumber start end Defines the specified color cycle 0 to 3 with start and end colors from the current palette 0 255 tv_SetDrawMode color smooth blur smear Sets the drawing mode tv_SetPalette n R G B Sets color number n in the current palette to the given Red Green Blue values tv_SetPers a b g xc yc z Sets the perspective coordinates a b c are the rotation angles in d
201. which the density stays maximal Pressure and or speed action inversion Automatic dot spacing Auto step switch Manual setting of the dot spacing parameter Step Defines the radius of the airbrush spray Excessive size may lead to a very slow tool you may then consider switching to the Freehand dotted line function POWER Defines the maximal density of the spray percentage PRESSURE Enables or disables the stylus pressure action on the tool VELOCITY Enables or disables the mouse stylus speed action on the tool If both Pressure and Velocity actions are enabled a mean action is used User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 85 lt 5 2 32 The airbrush SPEED LIMIT Defines the velocity action limit in pixels per second Maximal density is used when the mouse stylus s speed is past this limit INVERSION Inverts the pressure and or speed action on the tool When inversion is Off small pressure and or speed gives very faint sprays least dense When inversion is On small pressure and or speed gives sprays with maximal density AUTO STEP Enables automatic dot spacing where the spacing is a function of the tool size The Step value below is then no longer taken in account STEP Defines in pixels the spacing separating the imprints of the tool s brush 0 by default Spacing allows you to draw faster but the sprays will be less dense ENVELOP The envelop defines the dens
202. window on the right The sliders are grouped together under Brightness and Contrast Each group has three sliders S mall M edium and H igh Each slider acts on one of the three control points of the M curve The Brightness sliders change the position of the control points on the curve The Contrast sliders change the slope of the tangents of the curve s control points The Constraint button lets you retain the coherence of the curve it forbids it to flip over at the control points when you alter its parameters User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 184 lt 5 184 4 20 Filter Extended LUT The simplest way to understand how this filter works is to try it out Move the sliders while looking at the changes such movements make to the curve and their effect on the preview display The changes you can make with the sliders are more accurate than those made with the LUT filter though they work using the same principles The other buttons available in the window are Reset Sets all the sliders back to their original positions i e in the center Load and Save These buttons let you load and save LUT settings for future use Click on the Preview window to update it after changing the picture with a drawing tool or another filter Apply This button lets you apply the LUT curve to the current layer 4 21 PLUG IN FILTERS Plug in filters allow users to add custom functions to TVPaint Many standard filters ar
203. wing modes E Elastic 75 76 Ellipse 64 Erase 104 Extended LUT F File formats 114 requester 11 Fil 55 options 55 Filled polygon Filters bump 172 chroma key color key convolutions extended LUT flip 174 luma key lumix LUT mosaic negative noise panning plug in print dots shadow 177 smooth 179 spare mixer tornado 181 174 161 175 175 184 103 183 1 49 122 159 165 167 169 44 183 168 175 176 177 180 video fix motion Flip 174 Font 59 Freehand line 46 shape 48 step by step 45 182 Index User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 190 lt 5 Index G Pencil 80 Gamma 120 Perspective 58 George Plug in 184 description 125 Polygon command lines 130 filled 49 writing programs 152 Pressure Grain 107 sensitivity 121 Grid 98 settings 50 Print 115 I Print dots 177 Impress 106 Interpolation 67 Q Quit 122 K Keyboard shortcuts B 1 R Ranges L color 65 Layer 99 types 68 spare 119 Rectangle 52 Light 106 Recut 57 91 Linear 76 Redo 62 Luma key 168 Replace 104 Lumix 174 LUT 161 S Sensitivity 121 M Shade 106 Matrices 170 Shadow 177 Mechanical pen 79 Shift 108 Merge 105 Smear 107 Mixer 96 Smooth 107 Mosaic 175 filter 179 Mouse 43 Smoothing 62 64 buttons 43 57 137 Spare layer 119 N mixer 180 Negative 175 Speed Noise 68 sensitivity 121 filter 175 Splines curves 51 Stamp 103 P Straight line 49 Page Stylus 43 show 120 System 118 size 113
204. you quit the program Note that the Standard configuration cannot be modified 2 42 10 DISPLAY MODE SGI systems only Two options at the bottom of the System window lets you choose the type of display used by TVPaint When the Fast Display option is enabled TVPaint uses OpenGL optimization to display its screen The result depends on the graphic card installed in your system TVPaint may use a 256 colors screen When the Best Display option is enabled TVPaint always uses the best display available for its screen in 16 millions colors mode even if this display is slower User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 122 C D 122 2 43 Filters 2 43 FILTERS gf This icon opens up the Filters window The filters have a chapter all to themselves further on in this manual 2 44 QUITTING Exits the program A confirmation window appears including several interesting things The name under which that program has been saved e The version number of the program e A control to authorize or not TVPaint to save the working configuration under the current name That name can be either the one of the configuration you started with or a new one see Renaming the configuration on the previous ee page The Standard configuration cannot be modified e A confirmation control to really authorize TVPaint to quit User s Guide 3 6 US QXD 3 11 99 3 58 PM Page 123 3 George the automatic pilot 123 TVPAINT George

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