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CueServer™ User`s Manual

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1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 33 33 75 75 75 75 50 50 33 33 The 75 levels in Playback 1 take precedence over the 50 levels in Playback 3 which take prece dence over the 33 levels in Playback 2 Override Mode When a playback fader is in Override mode then if the fader contains channels they supersede any channels coming from previous lower numbered playback faders Putting a playback fader in Override mode makes that fader work in a priority based strategy channels in higher numbered playback faders take precedence over lower numbered playback faders A playback fader is placed in Override mode by executing the Override command For example Playback 3 Override P30V For example assuming that the first three playback faders contained the same example levels set in the Merge example above but Playback 3 is set to Override mode then the channels that are in Playback 3 will take precedence over the channels in Playback 1 or 2 regardless of their levels The resulting output from CueServer would change to DMX Output Levels View Input P1 P2 P3 pa Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 rA 8 9 10 11 12 13 14 15 16 17 18 19 20 33 33 75 75 50 50 50 50 33 33 Notice that the 50 levels for channels 5 and 6 in Playback 3 are overr
2. 11 20 81 83 84 85 86 87 88 89 82 90 91 92 93 94 95 96 97 98 99 100 33 33 33 33 33 Command Line c30 gt 39 50 gt 59 Submit Channel 30 gt 39 50 gt 59 CueServer s internal web pages are highly dynamic using the latest in web technologies to provide live information updating without requiring the pages to reload 2 ntroduction CueServer User s Manual Cues CueServer runs cues A cue is an object that may contain lighting levels timing information and automation tasks When a cue is executed CueServer outputs the lighting levels and performs any actions associated with the cue Cues are further divided into two types CueServer handles Normal cues and Streaming cues Both cue types contain timing information and automation tasks but they differ in the type of DMX lighting levels they contain Normal cues contain a snapshot of a lighting look that is to be applied to the lighting output of CueServer combined with fade and follow times When the cue is executed the lighting output transitions to the recorded look Fade times follow times and links can also be specified for normal cues to build transitions chases and loops Streaming cues contain a streamed recording of the lighting data from another console or control ler For this type of cue CueServer stores every piece of incoming data from a console for playback later allowing an ext
3. Playback 1 Timing Stopped Go Select Clear View Current Cue 101 Fade Time 5 0 sec Link Cue Output 100 Next Cue 102 Follow 60 0 sec Follow Mode Merge Time Timer If a playback fader s timing is stopped and a cue is executed the cue will ignore its programmed fade time The cue s channels appear immediately If the cue has an auto follow time that timer is stopped also which keeps loops and or chases from running If the cue is a streaming cue it will be frozen at the first frame of playback waiting fora Start command to resume its timeline Alternatively if timing is enabled and a crossfading cue or streaming cue is currently in the process of playing back and then the Stop command is received during the fade or stream the fade or stream playback is frozen at its current point in time The channel levels will remain constant untila Start command is issued which will resume the fade or stream from its current point in time CueServer User s Manual Playback Faders 39 Advanced Playback Features Each of the playback faders has a robust set of features for customizing how it operates Each fader can contribute its output by merge override and scale modes independent channels may be parked or disabled and more These features can allow CueServer to be further customized to satisfy a wide variety of complex lighting control projects The following diagram shows how each playback fader works interna
4. While cues are playing back in any of the four playback faders the Console page shows which cue is active which cue is next the current fade time follow time link combine mode and active status Each of the fields that appear for each playback fader are described below Current This field shows the current activity of the playback fader It will indicate that the playback fader is Empty or it contains a Cue Active Channels is playing back a streaming cue or other descriptive information about the fader Next Cue This is the next cue that will be executed when the playback fader receives a Go command or if it performs an auto follow Fade Time The fade time that will be used for the next Go Follow Time The auto follow time that will be used for the next Go Link Cue The link cue that will be used for the next Go Follow Timer If an auto follow was assigned to the last cue that was executed this fields shows the count down timer that will perform the auto follow when it reaches zero CueServer User s Manual Cues 29 Output The submaster output level of this playback fader Typically 100 but can be changed by using the Playback command Mode The combine mode for the playback fader A playback fader may be in Merge Override or Scale mode Merge causes each channel of the fader to be output if it is a higher level than those of lower numbered faders or the DMX input Override causes each channel of the fader
5. Current External 12VDC Power Source CueServer User s Manual Digital Outputs 147 148 Digital Outputs CueServer User s Manual Serial Port The serial port on CueServer can send and receive standard RS 232 serial data External devices can send arbitrary CueScript commands to CueServer and CueServer may send any data string out the serial port Many external devices use serial data to monitor operate control or program their behavior Devices that provide building automation lighting control security video HVAC data logging and much more can be attached to CueServer s serial port CueServer can then send these devices strings that operate those devices or those devices may be programmed to send CueServer special strings that cause CueServer to take specific actions The possibilities for integration with other systems is nearly unlimited Serial Port Settings The serial port on CueServer has several configuration options affecting the serial rate and formatting options and both incoming and outgoing protocol options To set the serial port s parameters go to the following page within CueServer e Main gt System Preferences gt Port Settings gt Serial Port RS 232 On this page is are several
6. e Next Cue When the stream completes the playback fader will advance to the next cue in the list or follow to the linked cue if specified e Loop When the stream completes the stream will immediately loop back to its beginning This cue will loop indefinitely e Hold When the stream completes the playback fader will hold the last frame without advancing automatically to the next cue e Release When the stream completes the playback fader will be released causing all of its channel levels to be released Link Cue By default cues always execute in numerical order 1 followed by 2 followed by 3 etc Ifa cue has a Link Cue then the playback order of which cue comes next is overridden by this field Use this feature to create loops or other jumps in cue playback order Cue Action This is the optional CueScript action that CueServer will execute when this cue executes Any string of valid CueScript commands can be placed in this field Use this field to have the cue run commands that can perform nearly any automation task such as illuminating button LEDs toggle digital outputs output serial strings display prompts on the LCD run cues in the other playback faders and more Unless otherwise specified the same playback fader that was used to run the cue will be the default playback for CueScript commands After the cue number is chosen and the cue s other properties are set click on the Continue to Next Step button to proce
7. the corresponding pin acts as if nothing is connected to it To connect a low voltage device to CueServer consider that the negative ground side of the device is the side being switched on and off The other side of the device is connected to the positive voltage source This allows devices with various voltage requirements 5V 12V 24V etc to be con nected to CueServer Refer to the following examples which show how various low voltage devices can be connected to CueServer l Example To directly connect an LED 5V Relay or other 5V powered low voltage device follow the following circuit diagram CueServer can supply enough current at 5V DC to power most small signal devices CueServer xD Memory Card Do Not Remove Memory Card When Lit 146 Digital Outputs CueServer User s Manual Example To use a low voltage device with a voltage requirement other than 5V or that requires additional current to operate use an external power source The positive side of the device connects to the positive voltage of the power supply The negative size of the device connects to one of the CueServer output pins Finally the grounds of the power supply and CueServer are connected Ethernet CueServer
8. 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 50 50 75 75 75 75 75 75 50 50 Next disable channels 5 and 6 in Playback 2 by using the command Playback 2 Channel 5 6 Disable P2C5 6DIS DMX Output Levels View Input P1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 7 8 9 10 11 12 13 14 15 16 17 18 19 20 50 50 75 75 75 75 50 50 After channels 5 and 6 of Playback 2 are disabled then the 50 levels from Playback 1 are no longer suppressed by the higher levels in Playback 2 The output from CueServer on channels 5 and 6 becomes 50 To investigate further view the contents of Playback 1 and 2 Playback 1 Levels Merge Mode View Input P4 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 rf 8 9 10 11 12 13 14 15 16 17 18 19 20 50 50 50 50 50 50 50 50 50 50 a Playback 2 Levels Merge Mode View Input P1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 2 2 3 4 7
9. Contact range CO Cue cue number CU or Q Delete object DEL Device range DEV or Fade time Description Sets the values of selected object s to the current levels in one of the four playback faders Stops executing CueScript commands that follow the Break command Useful for use with variables to conditionally execute commands Selects one or more buttons for setting the indicator LED or enable states Selects one or more channels Used for setting and releasing channel levels enabling disabling parking unparking and other similar functions Clears the selected playback fader All channels except parked channels will be released cue list information and timing values will be reset Selects one or more contacts for setting their enable states Specifies the cue to be executed by the next Go command Deletes Cues or Groups Targets one or more CueServers by Device ID for receiving CueScript com mands Typically used in conjunction with the syntax for broadcasting messages to remote CueServers over the network Disables currently selected Channels Buttons or Contacts Enables currently selected Channels Buttons or Contacts Changes the currently selected playback fader s cue crossfade time Times from O to 6500 seconds may be specified in 0 1 second increments Split fade times are expressed with a separator 164 Appendix A CueScri
10. To add a new cue to the Cue List click on the Add New Cue button Add New Cue The new cue web page will appear Record New Cue Cue Type Standard Streaming Cue Number 1 Cue Name My First Cue Fade Time 3 5 2 Follow Time 12 7 Link Cue 0 Ma Record Channels All Channels 5 Automation Details Button 3 Enable a E Cue Action Button 3 Enable Record Cue Cancel Use this web page to set up the new cue CueType Choose the desired type of cue Standard or Normal cues are regular crossfading cues with fade times Streaming cues contain a continuous data stream captured from an external light ing console or controller If Streaming is chosen the page will change to the New Streaming Cue page described in a later section of this chapter Cue Number Specify a number for this cue All cues are referenced by number Each cue must have a unique cue number Any number from 0 1 through 6499 9 may be used 18 Cues CueServer User s Manual Cue Name Each cue may have a user assigned name This is for your convenience only Fade Time This is the crossfade time for the cue in seconds A time of O zero will cause the cue s levels to appear at the DMX output immediately when the cue is executed Any time above zero will cause the cue s levels to gradually fade to the recorded look in the specified time Any time may be given from O to 6500 about 1 8 hours in 0 1 sec
11. function Cue _rand 1 10 Go This instance of the _rand function is replaced with a random number from 1 through 10 creating a statement Cue x Go where x is the randomly chosen number See the Appendix on System Functions for a complete listing of available system functions 76 CueScript Command Language CueServer Users Manual CueScript Commands At Syntax At level Abbreviation A or Description Sets the level of the selected object s Use the At command to set lighting levels output states button LEDs etc At can work on one or more selected objects at atime At can set all selected objects to the same value or it can use an array of values see the next section about the At command with array values Examples At 33 Sets the level of whatever object s channels buttons outputs etc are selected to 33 Channel 7 At 50 Selects channel 7 and sets it to 50 Channel 21 gt 30 At FL Selects channels 21 through 30 and sets them to 100 Channel 2 At 255 Selects channel 2 and sets it to decimal value 255 Channel 3 At E3 Selects channel 3 and sets it to hexadecimal value ES Group 31 At 80 Selects the channels in Group 31 and sets them to 80 Fixture 2 At 85 Selects the channels for Fixture 2 and sets them to 85 Button 1 gt 4 At 1 Selects the LEDs for buttons 1 through 4 and turns them on Output 1 8 At 0 Selects the digital outputs 1 and 8 and turns th
12. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Turn on some lights by setting channel levels Do this by entering the command Channel 1 gt 5 At FL Stage View 4 100 101 200 201 300 301 400 401 500 501 512 Maa A El 6 7 8 9 10 41 12 33 14 as a6 17 18 19 20 Next we will record this look as a cue Change to the Cue List web page by clicking on the Cue List button in the navigation bar If you are starting with an empty CueServer it should not contain any cues yet Cue Number click to edit Name Cue Timing Link Cue Command No cues recorded Add New Cue To record the current lighting look as a cue click on the Add New Cue button The New Cue web page will appear 10 Cues CueServer User s Manual Record New Cue Cue Type Standard Streaming Cue Number 1 Cue Name Fade Time 0 0 Follow Time 0 0 Link Cue 0 only needed to jump to non sequential cue number Automation Details Command String Record Cue Cancel Use this web page to assign the new cue a cue number name fade and follow times a link and a CueScript action For now we will only assign a name and a fade time Enter a name like My First Cue and a fade time of 5 seconds Record New Cue Cue Type Standard Streaming Cue Number 1 Cue Name My First Cue Fade Time 5 Follow Time
13. Location 1 LCD Line 1 Override Writes the string to Line 1 of the LCD display This location overrides any other data being shown on Line 1 of the LCD Write an empty string to this location to remove the override Location 2 LCD Line 2 Override Writes the string to Line 2 of the LCD display This location overrides any other data being shown on Line 2 of the LCD Write an empty string to this location to remove the override Location 3 Ethernet UDP Broadcast Sends the string via a UDP packet out the CueServer s Ethernet port By default the packet is sent to the CueServer Multicast address 239 255 204 2 on port 52737 Both of these parameters can be changed by the _udpip and _udpport system variables See the Ethernet chapter of this manual for additional details Location 4 Serial Port Sends the string via CueServer s external RS 232 serial port See the Serial Port chapter of this manual for additional details Location 5 MIDI Port Sends the string via CueServer s MIDI Output port See the MIDI chapter of this manual for additional details Location 6 Telnet Port Sends the string to the current Telnet session if one is currently active CueScript Command Language 129 Once a string has been encountered in a CueScript statement it may be stored in multiple locations by adding additional tilde location pairs in the command For example Hello 0 3 4 will write the string Hello on the LCD screen send
14. 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 75 75 75 75 75 75 75 75 75 75 75 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Playback 3 Levels Merge Mode View Input P1 P2 P3 pa Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 66 66 66 66 66 66 66 66 66 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 When the result of each playback is combined via the Merge mode the channels in Playback 2 set to 75 take precedence over the 66 levels in Playback 3 which take precedence over the 50 levels in Playback 1 CueServer User s Manual Playback Faders 37 Independent Timing Each channel in a playback fader may be given independent timing when fading to a new channel level First clear Playback 2 which also selects Playback 2 Playback 2 Clear P2CL Then set several channels to different levels with different fade times Time 90 Channel 10 At FL TIOCLOAFL Time 70 Channel 11 At 90 T70C11A90 Time 50 Channel 12 At 80 T50C12A80 Time 30 Channel 13 At 70 T30C13A70 Time 10 Channel 14 At 60 T10C14A60 As each command is entered each channel begins fading toward its destination with a
15. GUES A hays heat elise RE he EE Ra aaa eA rs ea A 3 GUCSCHIDTs 4 5 4 a5 4 k4 4 ork bt Re la ioe wd AG PUA She ee te eget heels 3 Hardware Interfaces ss sine dea ek e a A Peed Aah E ate aed ae 4 CODI as eh ad Mase A oh eh eM ae oN Ala da A eA 4 Function BUTLONS raie 10 AA gaa AC hea CAGE AU EEE EA ad 5 EMS seagate e vba EAE Rh eS BADE GOS Dees Aue ee 5 EA She Pe eld x yiesh Sian be MD Row Ae teks 1 e wish hy BS Ana dee Dek es 5 Mi A AE n aS 6 MM de ee tos ee o a o ae Od a la A e aa 6 Contact ClosurAputs oca ia a Oe Gs ew eee d Sere WS War weed We 6 Digital OUIPUES 103 a Pe Oe OE OP UE A ES a EN a Ek 6 CueServer on Mobile Web Browsers iPhone and iPod Touch 020005 7 CUES iias 22085 etnee bea weet Det eaten kee eaas eee Se E eee eek 9 ANQVEMEW OF CUES 3 44 2 8 ad Sank nae ia AG k 10 Recording Basic Cues n d he eee eee ee oe avs AR eR ees 10 Playing Back Basic CUES Li do e oe 2M A YES ne al 13 Where To Go From ACG ws rasca 14 SUS TOS an wn Aa ask ai pes tea te aia 15 Normal Cuestas deta DAP ha vest hades EE Roe he 15 Streaming CUES s AA ect ew hea kee cae ees 16 Working WIN GUESS ccpi8 nat cand Gh ok A wie Bak en POR OEE Aba aa aoa fae ada nat Sey 17 Viewing Cues in the Cue List 2 teen ete eet eees 17 Recording CUES oi A AA A daa 18 Adding Cues Using the Cue List Page 2 ee 18 Adding Cues Using CueScript 0 0 eens 20 Recording Only Selected Channels 0 00 0 0000 eee eee eee 2
16. Selects fixture 3 channels 7 through 9 and sets all three levels to 100 Fixture 5 At 100 25 75 Selects fixture 5 and sets its levels to 100 25 75 which for an RGB fixture is a light purple Fixture 1 gt 10 At FL FL 0 Selects fixtures 1 through 10 and sets their RGB levels to a bright yellow Fixture At FL Selects ALL fixtures and sets their levels to 100 Full F1G FL Abbreviation for Fixture 1 At Full 94 CueScript Command Language CueServer Users Manual Follow Syntax Abbreviation Description Examples Follow time FO Sets the amount of time after the next Go before the playback fader will automati cally issue another Go to advance to the next cue Use Follow to specify how long a cue will remain active before it automatically advances to the next cue Follow 10 Sets the follow time to 10 seconds Follow 5 Go Sets the follow time to 5 seconds and then executes the next cue which will remain active for 5 seconds before automatically advancing to the next cue Follow 15 Record Cue 5 Sets the follow time to 15 seconds and then records Cue 5 with a follow time of 15 FOL5 Abbreviation for Follow 15 Follow Clear Syntax Abbreviation Description Examples CueServer User s Manual Follow Clear FOCL Clears the follow timer in the current playback fader If the follow timer of the current playback is counting down which will cause an automatic
17. Thursday at 10 00AM When the timer is triggered it will execute Macro 1 Each of the Timer Trigger s fields are described below Timer Name The is the name of the timer event for your own descriptive use Days of the Week This field allows each of the seven days of the week to be included or excluded from this timer s schedule To have a timer operate every day check all of the check boxes A timer will not operate at all if none of the check boxes are checked Specific Days This field allows a specific day or range of days to be included in the requirements for this timer s schedule If the check box is checked then the timer will only trigger if the current day is within the range of days specified Specific Time When this field s radio button is selected the timer will trigger at a specific time of the day Relative Time When this field s radio button is selected the timer will trigger at a time of the day relative to the calculated Sunrise or Sunset time plus or minus an offset For example you can specify that the timer operate at Sunet 15 minutes or Sunrise 30 minutes etc Command String This field holds the CueScript commands that will be executed when the timer event is triggered CueServer User s Manual Triggers 63 Timecode Triggers CueServer can trigger events based on specific timecode markers The CueServer Pro can receive and respond to MIDI Timecode MTC or SMPTE Timecode by using a sim
18. eee eas 158 CueServer System Exclusive Messages 0 0 00 ee 158 Note On Messages 2 eens 159 Note OM MESSAGES sc nats piaua eat Male gk suka ee te ab aug dala ah tele y s Gea a 159 MIDEQUIDUE nectar lt cs la koh sed uh weed A AA we eG 160 Sending MIDI CommandS soso oi A eo bead 160 Appendix A CueScript Command Summary 00000000005 163 Appendix B System Variables 000 ccc cece eee eee 171 Appendix C System Functions 002 2 cee eee eee eee 173 Appendix D Warranty Information 00000e cee eee eee 175 CueServer User s Manual Table of Contents v vi Table of Contents CueServer User s Manual Introduction CueServer is an advanced lighting control interface and playback device that leverages the power and ease of use of web based operation and setup with robust show control features and a full complement of connections to external devices Use CueServer to play back a simple programmed show to DMX controlled lighting fixtures or set up CueServer to orchestrate a complex system of lighting playback button inputs wireless tablet controls timers astronomical events MIDI controls timecode triggering serial devices relay outputs and much more CueServer easily scales from simple tasks to complex requirements without making CueServer difficult to understand program or operate At the core of CueServer is the extremely flexible CueScript scripting language This is the glue that t
19. if the DMX Input source is removed all channels will be re enabled allowing the show sequence started by Cue 101 to resume normal output CueServer User s Manual Triggers 69 Each of the System Event fields are described below Startup Command This field holds the CueScript commands that will be executed when the CueServer starts up A start up is whenever the CueServer is powered on reboots or when a new show file is loaded into CueServer s memory DMX Input Restore Command This field holds the CueScript commands that will be executed when a DMX Input source is attached to the CueServer This command will execute after the Startup Command if DMX Input was present at the time the CueServer starts up DMX Input Loss Command This field holds the CueScript commands that will be executed whenever a DMX Input signal was being received but then it is lost or disconnected 70 Triggers CueServer User s Manual CueScript Command Language CueServer uses a command language called CueScript as the basis of nearly all of CueServer s auto mation capabilities Using CueScript advanced logic can be added to a CueServer show enabling the system programmer to orchestrate lighting cues with button presses contact closure inputs communication via the serial port and or Ethernet port digital outputs prompts on the LCD display MIDI commands and much more Using CueScript Executing Commands On many of CueServer s interactive
20. p variable substitution s n brad 44 oat aoe tee 5 132 SMC O ais ADA A A A SEA AAA RS 139 DIME a a A a a aide e aa 135 DMX Outputs ee a AAA ASA A he ar Ata ae Bes 135 DIM IID eect Oe e Get one ad a a de o ce eee 135 iv Table of Contents CueServer User s Manual Contact Closure Inputs asi a ssw oe ate ee 139 Contact Closure Connections 0 0 cece ene 139 Contact Closure EVENTS ermen esr Aine Rao dete SA aero a od hee ab See et 140 Binary Cue Select Feature cio A waka ava wares bedsores 141 About the Binary Cue Select Feature o o o o ooooomosrnnn a 141 Enabling the Binary Cue Select Feature o o o ooooooooooororoa 142 Digital QUPUTS iesin a E Soe tae eee Re ea 145 Controlling the Low Voltage OutputS 2 eee 145 Low Voltage Output Connections 0 ee eee tenet eens 146 Sena POM feet ieee ee Sheri DAA EIA yee 149 oeral Port Seting Sk ita a Soe Hance by HAS as bE e s hae a ded 149 Receiving Commands via the Serial Port 0 0 0 eee 151 Sending Serial Stings rai A A Peg Aa ee ee tee es 152 Ele net ici A 153 Receiving Messages via UDP Packets 0 0 0 eee 153 Sending Messages via UDP Packets o oooooooooooo 154 MIDI 03 ocuiraa ce eee un oe a eee ieee dlees 155 IVI AUIS hes hatte Meet er A oe e o cot e ia bes a Me 0d 155 MIDIFTIMECOAS sv 00d da te ie ase nl ada a ge dai artes ee teks 155 Programming Timecode Events 0 000 ccc eee eee eee eee 156 MIDI Reset Messages 0
21. playback fader Causes the next cue in the current play back fader to execute Recalls a set of channels saved in a group Can be used similarly to the Channel or Fixture commands Examples Fixture 1 At 50 Fixture 2 4 6 8 At 75 Fixture 1 gt 5 At 50 FL 0 3 Park Fixture Follow 10 Cue 1 Follow 15 Go Follow Clear Playback 2 Follow Clear Go Cue 1 Go Cue Fade 5 Go Group 1 Group 2 At 33 Group 3 Release Conditionally executes statements depending on a boolean value May optionally contain an ELSE statement for execution if the boolean is false Enables or disables the influence of the DMX Input port on the playback faders Forces all DMX Input Triggers to execute their action commands Logically joins the selected station s with the station specified by the Join command See also Unjoin Changes the cue that will follow the current cue By default cues execute in numerical order This command can allow any cue to follow the current cue Adds the given string to the System Log El Log Depreciated Use Override instead Executes a user defined macro IF enabled THEN Cue 1 Go ENDIF showMode HEN Macro 1 ELSE Macro 2 ENDIF Enable Disable tion 1 Join 2 tion 1 gt 10 Join 15 Link 1 Cue 1 Link 101 Go Hello World Variable x x Appendix A CueScript Command Summary 165 Command Output
22. range O Override OV Park Playback number P Previous PREV Or Record Cue option cue number RQ Description Changes the currently selected playback fader s DMX combine mode to merge which combines the fader s levels with the previous levels in a highest takes precedence HTP manner Shifts the current selection to the next logical group of objects A special CueScript token that is equiva lent to the command At 0 Can be used to set the value of any object A special CueScript token that is equiva lent to the command At FL Can be used to set the value of any object Selects one or more outputs for setting their output value Changes the currently selected playback fader s DMX combine mode to override When a fader is in override mode any active channels in the fader replace the levels of other faders before it Parks the currently selected DMX chan nels When a channel is parked it is no longer affected by setting or releasing channels or cue playback Parked chan nels become frozen at their current level until they are unparked Selects one of the four playback faders as the target for all subsequent commands that operate on a fader Shifts the current selection to the previous logical group of objects Reboots the CueServer All show play back is immediately interrupted Records a cue into memory with the given cue number Any cue n
23. serial ports MIDI port and Ethernet broadcast packets See the command s documentation for details Stores a value into a variable Variables may be user defined or system defined The quotes around the value are optional if the value is a number Substitutes the value of a variable or system function into the command line The semicolon is for visually separat ing parts of a long string of CueScript commands to help make CueScript more readable CueServer ignores semicolons in commands Examples gt 10 Channel 101 gt 201 Output 1 gt 4 Channel At FL Button On Output Off Device Cue 1 Go Cue I Gors Output 1 gt 8 Off Device 7 Release Hello World 0 Begin Show 4 x 3 myCueNumber 10 5 myPrompt Press Start Y backlight 50 Group x At 33 Cue myCueNumber Go myPrompt 0 Log Light backlight Cue rand 1 10 Go Group 1 At 33 Group 2 At 50 Channel 1 gt 10 Record Cue 101 Button 1 On Wait 10 Off Appendix A CueScript Command Summary 169 170 Appendix A CueScript Command Summary CueServer User s Manual Appendix B System Variables There are several globally defined system variables that affect the CueServer hardware or specific areas of the CueServer operating system The user can change these variables to customize some aspects of CueServer s be
24. to be output instead of those of lower numbered faders or the DMX input Scale causes each channel of the fader to proportionally scale the output of the faders or DMX input that precede it See the descriptions of the Merge Override and Scale commands For additional information about the Console web page see Console section of the Web Pages chapter 30 Cues CueServer User s Manual Editing Cues To edit an existing cue click on the cue s number link from the Cue List web page 2 Start Show 10 Step 1 Fel Step 2 r Step 3 The edit cue page will appear for the chosen cue assuming the cue is a normal type cue Cue Details Cue Type Normal Cue Number 10 Cue Name Step 1 Fade Time 1 0 Follow Time 2 0 Link Cue only needed to jump to non sequential cue number Cue Levels Channel Levels View Levels Automation Details Macro 1 Command String Macro 1 Save Delete Cancel From this page most of the cue s parameters can be modified Cue Type This is the type of the cue Once a cue has been recorded its type cannot be changed If a cue of a different type is needed first delete the existing cue and re record a new cue of a different type Cue Number This is the cue s number This value can be changed to assign a different number to the cue which can change the cue s position in the Cue List The cue number of a streaming cue cannot
25. to the LCD Display Cues 10 11 and 12 make up a 3 step loop or chase Each cue in the loop has a fade time of 1 second and a follow time of 2 seconds This causes each cue to have a 1 second crossfade from the previous cue and a 2 second delay between the beginning of each cue Cue 12 is linked back to Cue 10 creating the loop Finally Cue 10 has a CueScript action to execute Macro 1 Cue 20 is the only streaming cue in the Cue List It contains 15 seconds of DMX data that was captured from another lighting console or controller When this cue is executed it will execute Macro 2 and the lighting show recorded in it will last for 15 seconds Cue 99 has a 5 second fade and does not automatically follow to the next cue It contains several CueScript actions to take when it executes which is to turn off the LEDs on buttons 1 and 2 and to write System Off to the LCD Display CueServer User s Manual Cues 17 Recording Cues There are several ways to record cues into CueServer which include using CueServer s built in web pages or by entering CueScript commands Cues can be recorded from CueServer s own output or by capturing lighting data from an external lighting console or controller Cues can be of the normal static scene type or they can be a real time stream capture of a show playing from an external source The following sections detail how each of these cue recording features work Adding Cues Using the Cue List Page
26. 0 youcan use the command Button 1 Off Button 1 Off Selects Button 1 and then sets its LED indicator s level to 0 or Off Channel 3 Off Selects DMX Channel 3 and sets its output level to 0 or Off Group 5 Off Selects the channels included in Group 5 and sets their output levels to 0 or Off Fixture 7 Off Selects the channels included in Fixture 7 and sets their output levels to 0 or Off On none A special CueScript token that has the same meaning as At 100 Optionally use On in instances where it is more syntactically correct i e it reads better For example instead of the command Button 1 At 100 you can use the command Button 1 On Button 1 On Selects Button 1 and then sets its LED indicators level to 100 or On Channel 3 On Selects DMX Channel 3 and sets its output level to 100 or On Group 5 On Selects the channels included in Group 5 and sets their output levels to 100 or On Fixture 7 On Selects the channels included in Fixture 7 and sets their output levels to 100 or On CueScript Command Language 105 Output Syntax Abbreviation Description Examples Output range O Selects one or more digital outputs Use the Output command to select which outputs levels will be set ye Output 1 Selects output 1 Output 1 At 0 Selects output 1 and turns it off Output 1 gt 5 At FL Selects output 1
27. 0 0 Link Cue 0 only needed to jump to non sequential cue number Automation Details Command String Record Cue Cancel When finished entering the information click on the Record Cue button CueServer will return to the Cue List page displaying the newly recorded cue Clara Name Cue Timing Link Cue Command 1 My First Cue Fade 5 0 sec Follow none Add New Cue CueServer User s Manual Cues 11 Next return to the Stage View web page so we can change the levels to make a new scene Stage View 1 100 101 200 201 300 301 400 401 500 501 512 aaa 6 7 8 9 io 11 12 13 14 Jas 16 17 18 19 20 Change the lighting levels by entering these commands Channel 1 gt 8 At 50 Channel 3 gt 6 At 75 Stage View 1 100 101 200 201 300 301 400 401 500 501 512 1 2 7 8 9 10 11 12 13 14 as 16 17 18 19 20 50 50 50 50 Then return to the Cue List page and click on Add New Cue again Enter a name for the cue and set the fade time to 10 seconds like this Record New Cue Cue Type Standard Streaming Cue Number 2 Cue Name My Second Cue Fade Time 10 Follow Time 0 0 Link Cue 0 only needed to jump to non sequential cue numb
28. 2 enter the following commana Cue 2 Go When this command is entered the channel levels will gradually crossfade to the scene recorded in Cue 2 over 10 seconds Stage View 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 Ef 8 9 10 11 12 13 14 15 16 17 18 19 20 50 50 75 75 75 75 50 50 CueServer User s Manual Cues 13 Please note that while the Stage View is displaying the channel levels changing CueServer is also outputting the DMX lighting signal to the actual lighting fixtures The update rate of the Stage View data in your web browser is not as fast as the DMX signal and although the web page might appear to be skipping steps as channels fade up or down CueServer s DMX signal is updating at 40 Hz and has very smooth crossfades Where To Go From Here Although the example above is somewhat simple CueServer s cue playback ability is quite flexible and can be extended to perform much more complex playback tasks You can use the built in channel setting functions to set channel levels when recording cues but you can also record cues by supplying a DMX signal from an external lighting console or controller CueServer supports not only the basic static cues demonstrated above normal cues but it also supports streaming cues which are dynamic cues captured from an external lighting console or controller A complex light show including special animation tran
29. 20 66 C9 10 14 gt 20A66 36 Playback Faders CueServer User s Manual Go to the Stage view page to see the result of setting these levels DMX Output Levels View Input p1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 11 12 13 16 17 18 50 50 50 50 75 75 75 75 75 75 75 66 66 66 3 34 35 36 37 38 39 40 21 22 23 24 25 26 27 28 29 30 31 32 3 Note that by default each of the playback faders merges its output by using a highest takes prece dence HTP mode This means that for each output channel the playback fader with the highest level will contribute to the output The Stage view color codes each channel with the matching color for the playback fader that is contributing to the output To see which channels are active in each playback click on the tab buttons for each playback fader Playback 1 Levels Merge Mode View Input Pa P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 7 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 50 50 50 50 50 50 50 50 50 50 m 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Playback 2 Levels Merge Mode View Input p1 P2 P3 P4 Output Channels 1 100 101 200 201 300
30. 4 Levels Scale Mode View Input P1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 50 50 50 50 50 50 o But when looking at the combined output of CueServer the result of scaling channels 1 gt 6 by 50 shows that the levels being output by Playbacks 1 to 3 are being reduced by 50 DMX Output Levels View Input P1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 16 16 37 37 25 25 50 50 33 33 o To eliminate the effects of the scaling in Playback 4 either set the channel levels in Playback 4 back up to 100 to not scale down by any percent or release the channels in Playback 4 by executing the Release command CueServer User s Manual Playback Faders 43 Playback Submasters Each playback fader includes a submaster that controls the overall intensity level of all channels being output by that playback To adjust the submaster level of a playback fader use the Playback x At y commands For example the command Playback 3 at 75 would set the submaster for Playback 3 to 75 When setting the submaster level the current fade time as set by the Time command is used to ra
31. ADIGS Stas ote eins dee ETL Maras A aie nN Goel an a NUS A E A ata Rares 75 Assigning and Using Variables 0 0 0 0 nananana aa 75 System Vanables skeep iori sad 76 System FUNCIONS ii ae BER AA A A AA AAA es 76 CueScript COMMONS ironia baaa baaa 17 RS RS NS A SAI CARTA AN 77 PIVEN FIN ANNES aa AAA Gn OL a 78 AL withtelaive ValUSIS ose dra VE us ard ane a eee bas 79 ACUSA a a ia ak ee ere atin Head ne ce is 80 AU INU sate tc epee ad Ged allan eats eae ead Rib esha ead ane waa etd E 81 ARI DCI rasas aa e a Ee Sa Saran aba INE tales Mas aca 82 Bra o ee ai 83 BUON rd a tk 84 NAM sra A A ais 86 lara atadas dr ibas 87 SONATA nad A O on ad 87 HUGS tea sto o tease toh a a A A A a 88 Dalt surcar IIA AA AAA AR AA AA a Ege 4 89 DECO a A oy Bey ae et Shine ea eed Ass od 90 Disable oia A a ee hd ba dite be a ee edges 91 Enable xiii AAA ARA A bodes AA ds ee 92 Races cat Ok sd la e e A ert a e O e tection at oot Elda 93 EU tl ta ae alla alata aes 94 ROION sista a ee aed iced a tha tthe Mok Sing ae Radda ne eine A A ate gene a cee ed wih 95 Follow Clear 4 orita cd ice Wawa a oa da at he e 95 GO ey Bee Ok eee oa Med A AOS ee eh BO ba I Ay ASN ER 96 MOU e O a o ts dl RN A e e od A 97 ATRaepreciale a sora iras e rd 97 Pr RENO EESE sA ENDIF dre a 98 Input Enable Disable een tone lvl io RR Ads 99 INPUT Updateen oe AA AA EA A A Ada 99 a a T ida dla ed ad e ls OO a e e O knee 100 A MS ENS ASS ACASO ARCO 100 LOA ew 4 AS
32. Cue 1 Submit Record Cue 1 The command Record Cue 1 will create a new cue with cue number 1 by capturing the current DMX Output of the CueServer When a cue is recorded from a CueScript command the cue also captures the current fade time follow time and link For example to record a cue with a fade time of 3 seconds the following command may be entered Time 5 Record Cue 2 This records a new Cue 2 that has a fade time of 5 seconds Or additional parameters may be specified Time 10 Follow 15 Link 1 Record Cue 3 These commands record a new Cue 3 with a 10 second fade time a 15 second follow linked back to Cue 1 20 Cues CueServer User s Manual Recording Only Selected Channels By default cues store information for all 512 of the available channels and when played back they affect all of the channel outputs However cues may be recorded to only contain a subset of channels so that when they play back they only affect a certain group of lights fixtures or parameters This is useful wnen one wants to record a cue that only operates on a particular fixture or that only changes the color of a fixture etc When recording a cue using a CueScript command the character is added before the cue number to specify that only the selected channels should be recorded into the cue For example Starting with the following levels being output Stage View 1 100 101 200 201
33. Examples Update Cue 1 Re records the current channel levels into Cue 1 Channel 1 gt 512 FL Update Cue 2 Changes Cue 2 to have all channels set to 100 while maintaining the cue s name timing aciton etc Channel 5 Update Cue 3 Re records the DMX channel data for Cue 3 but only for channel 5 Group 1 Update Cue 4 Updates only the channels in Group 1 in Cue 4 without disturbing any other channels in Cue 4 that may have previously existed vol Abbreviation for Update Cue 1 124 CueScript Command Language CueServer User s Manual Wait Syntax Abbreviation Description Examples Wait Delay Clear W Inserts a delay into command execution Use the Wait command to cause CueServer to temporarily suspend execution of the current command for the specified number of seconds When the Wait command is encountered CueServer stores the remainder of the command in a special Wait Queue When the corresponding timer expires the queued command is executed Also the command Wait Clear may be executed which clears all currently waiting commands in the Wait Queue Button 1 On Wait 10 Button 1 Off Turns the LED indicator on Button 1 on then 10 seconds later the LED turns off Channel 1 At 33 Wait 2 5 At 66 Wait 2 5 At FL Selects channel 1 and set it to 33 then waits 2 5 seconds and sets it to 66 then waits 2 5 more seconds and sets it to 100 Cue 1 Go Wait 60 Release Begins playing Cue 1 th
34. Go Executes the cue specified by the value of the variable CueNumber for example CueNumber 1 Channel 1 At MyLevel Selects channel 1 and assigns its DMX level to the value contained in the variable MyLevel for example MyLevel 50 Fixture 1 3 5 At Orange Selects the channels of fixtures 1 3 and 5 and assigns them to the DMX levels specified by the variable Orange for example Orange FL 50 07 Main Cue CueNumber 0 Displays Main Cue 1 on the LCD Display in position 0 assuming that CueNumber 1 132 CueScript Command Language CueServer Users Manual 3 semicolon Syntax Description Examples CueServer User s Manual r The semicolon command is used to help visually separate multiple CueScript commands but it is optional since it performs no other operation The semico lon command is particularly useful if abbreviations are being used in CueScript command strings as it makes the command more readable Channel 1 FL Channel 2 50 Sets channel 1 to 100 and then channel 2 to 50 C1 FL C2 50 Same as last example but using abbreviations Group 3 Time 0 At FL Time 5 At 0 Selects the channels of group 3 then sets the fade time to immediate 0 then sets all of the channels to 100 then changes the fade time to 5 seconds then begins fading the channels down to 0 U3 T0O FL T5 0 Same as the previous example but using command abbrevia
35. Hub All incoming serial data is handled as communications with a CueStation Hub e ASCII Mapped Macros Every serial character received is interpreted as a request to execute a macro The ASCII value of each character is used to determine which macro number to execute For instance if the capital letter A is received which has an ASCII value of 65 CueServer will attempt to execute Macro 65 This mode is useful for triggering macros from a simple keyboard acces sory attached to CueServer s serial port e Save ETC Unison Data All incoming serial data is handled as ETC Unison messages Information about which presets are active and which partitions are opened or closed is all saved to CueScript variables Outgoing Serial Protocol This pop up menu chooses one of several ways for CueServer to automatically handle outgo ing serial data e Generic All outgoing serial data is not formatted in any special way Send strings out the serial port by using the 4 command e CueStation Hub Outgoing serial data is used for communication with a CueStation Hub CueServer automati cally sends commands to the Hub when button events or indicator states change 150 Serial Port CueServer User s Manual Receiving Commands via the Serial Port If the serial port s Incoming Serial Protocol mode is set to CueScript Commands CueServer will continuously monitor incoming data at the serial port If it detects a CueScript command the comma
36. In this example channels fading up will fade in 1 5 seconds and channels fading down will fade in 3 seconds If only a single time is specified both the up and down fading channels will fade in the same time Cue 1 Fade 30 Go Loads Cue 1 as the next cue changes the fader s crossfade time to 30 seconds and then executes the cue the cue will crossfade in 30 seconds regardless of what fade time is recorded in the cue Cue 1 Fade 1 5 3 Go Loads Cue 7 as the next cue changes the faders crossfade time to 1 5 seconds for rising channels and 3 seconds for falling channels and then executes the cue the cue will crossfade in 1 5 3 seconds regardless of what fade time is recorded in the cue Fade 10 Record Cue 7 Sets the fade time to 10 seconds and then records Cue 7 which will be recorded with a 10 second fade time FA30 Abbreviation for Fade 30 CueScript Command Language 93 Fixture Syntax Fixture fixture number Abbreviation F Description Selects the DMX channels of the given fixture number Use the Fixture command to select a fixture to set the levels for Presently CueServer defaults to a fixed patch of 170 fixtures each with 3 channels starting at channel 1 which is the typical setup for addressing LED type RGB fixtures Examples Fixture 1 Selects fixture 1 by selecting DMX channels 1 through 3 Fixture 2 4 Selects fixtures 2 and 4 by selecting DMX channels 4 through 6 and 10 through 12 Fixture 3 At 100
37. Manual Record Stream Syntax Abbreviation Description Examples CueServer User s Manual Record Stream cue number RSTR Records a streaming DMX cue into memory with the given cue number When a streaming cue is recorded CueServer records the live DMX input like a tape recorder for identical playback later Any cue number from 0 1 to 4999 9 may be used Streaming cues are stored in the same cue list as standard cues Streams can be recorded from CueServer s web pages or by using this CueScript commands Although the Record Stream command only takes one parameter the cue number there are several other parameters that affect stream recording which can be set by setting the value of system variables The trigger channel used for automatic starting and stopping of stream recording is stored in the system variable triggerchannel This variable can be set to the desired trigger channel or zero for no trigger channel before beginning a stream recording The automatic stopping of stream recording at a specific time may be specified by the streamlength system variable Set this variable to a number of seconds accurate to 0 1s or to zero for unlimited recording duration Depending on the values of these parameters when the Record Stream command is issued a streaming cue may begin recording immediately or CueServer will wait until the trigger channel rises above zero or CueServer will wait for DMX Input to be pre
38. O OFF e Value 5 Fast Flash Reverse e Value 1 ON e Value 6 Wink e Value 2 Slow Flash e Value 7 Wink Reverse e Value 3 Slow Flash Reverse e Value 8 to 100 ON e Value 4 Fast Flash See the documentation for the RGB button stations for a listing of decimal values 0 to 255 and what colors intensity and flashing patterns they correspond to CueServer User s Manual CueScript Command Language 85 Channel Syntax Channel range Abbreviation C Description Selects one or more DMX Channels Use the Channel command to select which DMX channels will be used to set levels be released be recorded into a group or cue and more Examples Channel 1 At 100 Selects channel 1 and sets it to 100 Channel 1 gt 5 At 75 Selects channels 1 through 5 and sets them to 75 Channel 3 5 7 At 50 Selects channels 3 5 and 7 and sets them to 50 Channel At FL Selects ALL 512 channels and sets their levels to 100 Full Channel 5 Release Selects channel 5 and releases it Channel 1 gt 10 Record Group 1 Selects channels 1 through 10 and records the selected channels into Group 1 Channel 1 gt 10 Record Cue 5 Selects channels 1 through 10 and records only the selected channels into Cue 5 C1AFL Abbreviation for Channel 1 at Full C1 gt 10 50 Abbreviation for Channel 1 through 10 at 50 86 CueScript Command Language CueServer Users Manual Clear Syntax Abbreviation Descript
39. Third Fade 1 0 sec Follow 2 0 sec next 13 Fourth Fade 1 0 sec Follow 2 0 sec 10 Add New Cue Now when Cue 10 is played by a command like Cue 10 Go the channels in Cue 10 will fade up in 1 second as expected But 2 seconds after the cue started running 1 second after the fade completes the playback fader will issue it s own Go command which runs Cue 11 automatically Then 2 seconds later Cue 12 is run Then Cue 13 Then Cue 10 again because of the link etc Using cues with follow times allows chases and other automated cue stepping to occur CueServer User s Manual Cues 33 34 Cues CueServer User s Manual Playback Faders CueServer coordinates all DMX lighting playback through four independent Playback Faders Each playback fader contains a combination of 512 DMX output channels cue stack information timing parameters and mode settings Each playback fader can play back either normal or streaming cues They can also hold static or crossfading channel levels Each playback fader can be placed in any of three combine modes Merge Override or Scale Individual channels in each playback fader may have separate fade times may be parked and may be enabled or disabled Using the various powerful features of CueServer s playback faders CueServer can be used to play back simple cues or be extended to play shows in multiple zones provide partitioning features coordinate automatic backup enable e
40. Users Manual Appendix D Warranty Information LIMITED WARRANTY Interactive Technologies Inc Interactive warrants to You that for a period of one year the Warranty Period your Interactive Product will be substantially free of defects in materials and workmanship under normal use Your exclusive remedy and Interactive s entire liability under this warranty will be for Interactive at its option to repair or replace the Product This limited warranty extends only to the original purchaser Proof of purchase may be required to obtain warranty coverage If the Product proves defective during the Warranty Period call Interactive Technical Support in order to obtain a Return Authorization Number if applicable If You are requested to return the Product mark the Return Authorization Number clearly on the outside of the package You are responsible for shipping defective Products to Interactive Interactive pays for UPS Ground shipping from Interactive back to You only Customers located outside of the United States of America and Canada are responsible for all shipping and handling charges ALL IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED TO THE DURATION OF THE WARRANTY PERIOD ALL OTHER EXPRESS OR IMPLIED CONDITIONS REPRESENTATIONS AND WARRANTIES INCLUDING ANY IMPLIED WARRANTY OF NON INFRINGEMENT ARE DISCLAIMED Some juris dictions do not allow limitations on how long an i
41. a button to the list or edit an existing button After choosing a button the Button Setup page appears New Button Number 1 Button Name My First Button Actions Function CueScript B Cue 1 Go gi R Cue 1 Go a Press Button Action Release Button Action Save Delete Cancel In this example we named Button 1 My First Button made it a CueScript type button and assigned it the command Cue 1 Go when the button is pressed For additional information about all of CueServer s Trigger features see the chapter on Triggers 28 Cues CueServer User s Manual Viewing Cue Playback CueServer s Console web page displays a live view of the operation of each of CueSever s four playback faders Playback 1 Go Select Clear View Current Cue 20 Fade Time Immediate Link Cue 20 Output 100 Next Cue 30 Follow 60 0 sec Follow Mode Merge Time Timer Playback 2 Go Select Clear View Current Empty Fade Time Immediate Link Cue Output 100 i Follow Follow a Next Cue Time None Timer Mode Merge Playback 3 Go Select Clear View Current Empty Fade Time Immediate Link Cue Output 100 Follow Follow E Next Cue Time None Finar Mode Merge Playback 4 ao Select Clear view Current Empty Fade Time Immediate Link Cue Output 100 a Follow Follow Next Cue Time None Timer Mode Merge
42. a variety of tasks e System Programming Use dynamic web pages to set up lighting cues l O logic timing events and much more e Playback Monitoring See what s going on View the live stage outputs and console controls e User Input Create a user interface for the end user via web pages CueServer Main Console Cue List Groups Stage Keypad Triggers Playback 1 Go Select Release Cue 213 Fade Time 4 0 sec Link Cue Status Running Next Cue 214 Follow Time 10 0 sec Mode HTP Following Playback 2 Go Select Release Cue Fade Time Immediate Link Cue Status Running Next Cue Follow Time None Mode HTP Following Playback 3 So Select Release Cue Fade Time Immediate Link Cue 400 Status Running Next Cue 400 Follow Time None Mode CueServer Main console Cue List Groups Stage Keypad Triggers Playback 4 Go Select Release Cue Fade Time 10 0 sec Link Cue Stage View Next Cue 203 Follow Time 10 0 sec Mode 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 if 8 9 10 12 13 14 15 16 17 18 19 91 FL 91 91 FL 91 91 FL FL 91 FL 91 FL 91 91 FL commer Eps E 2 a a 0 7 31 37 40 a 90 e a aa E 36 36 36 41 42 43 44 45 46 47 48 49 57 60 as sen 98 se see et 44 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 33 33 33 33 33
43. already defined DMX Input triggers st no Name Channel Function Action Range 128 255 ra Neon Show 1 Event Range Enter Playback 1 Cue 101 Go Exit Playback 1 Clear Range 128 255 Fiber Show 2 Event Range Enter Playback 2 Cue 201 Go Exit Playback 2 Clear IN Range 0 63 3 iPlayer Stop 3 Event Range Enter X0100 4 4 iPlayer Show 1 3 Event Range mete OTA E 4 5 iPlayer Show 2 3 Event Range Ente emeao2 4 6 iPlayer Show 3 3 Event Range perineal ri Submaster Patch 500 Submaster Control Playback 1 7 of 256 Events Used Add New DMX Input Trigger To add a new DMX Input Trigger click on the Add New DMX Input Trigger button Add New DMX Input Trigger To edit an existing DMX Input Trigger click on the number of the trigger In both cases pages similar to the following will appear 66 Triggers CueServer User s Manual Event Ranges When a DMX Input trigger is set to execute CueScript commands based on entering or exiting a range of DMX channel values the trigger s page appears like this DMX Input Trigger Details Event Name Neon Show Channel 1 Function Event Range 5 Value Range E from 0 to 255 128 to 255 P1 Q101G Enter Range Action Playback 1 Cue 101 Go PLCL e 2 Exit Range Action Playback 1 Clear Save Delete Cancel In this example the DMX Input trigger has been configured to watch D
44. channels were selected Release Releas Regardless of wether there were channels were selected or not releases all channels in the current playback fader Channel 5 7 Releas Selects channels 5 and 7 then releases these channels clearing the selection Group 3 Release Selects the channels in Group 3 and then releases them ciz Abbreviation for Channel 1 Release ZA Abbreviation for Release Release 114 CueScript Command Language CueServer User s Manual Reset Syntax Reset Abbreviation none Description Resets all playback faders and the command interpreter their default values As a result all DMX playback is stopped selections are cleared and Playback 1 is selected Parked channels are also cleared by this command CueServer is returned to its power on state Timecode and the command queue are also reset by this command Examples Reset Resets CueServer to its power on state CueServer User s Manual CueScript Command Language 115 Scale Syntax Scale Abbreviation se Description Changes the selected playback fader to Scale Mode When a playback fader is in scale mode it uses its active channel values to proportionally scale the values of the output stages that come before it Using the Scale mode the programmer can create inhibitive submasters or a grand master for the system Each playback fader may be in one of Merge Override or Scale modes For example if Playback 1 is in Scale mode th
45. command The Output command works in a manner similar to the Channel command An output is set to a level from O to FULL Setting an output to FULL 100 turns the output On Setting an output to zero 0 turns the output off Most other values in between also turn the output On except for several special values which cause the specified output to flash in different patterns The following table shows the possible values of each output and how it affects it s state e Value O OFF e Value 5 Fast Flash Reverse e Value 1 ON e Value 6 Wink e Value 2 Slow Flash e Value 7 Wink Reverse e Value 3 Slow Flash Reverse e Value 8 to 100 ON e Value 4 Fast Flash Example The following examples of CueScript commands show how to control the outputs Output 1 At FL Turn output 1 on a Output O Turn outputs 3 5 and 7 off Output 1 gt 4 4 Make outputs 1 through 4 flash quickly Output 1 gt 9 07 Output 3 1 Turn off all outputs and then immediately turn on output 1 CueServer User s Manual Digital Outputs 145 Low Voltage Output Connections LEDs lamps relays Sounders and other low voltage devices can be directly attached to the CueServer Low Voltage Output pins Each of the eight outputs from CueServer are transistor based pull to ground type outputs This means that when an output is ON the corresponding output pin is connected to ground When an output is OFF
46. different fade time each channel will arrive at its desired level at a different time which is unlike a regular cue when all channels arrive at their destination at the same time When all of the fades are complete the Playback 2 stage view should look like this make sure to click on the P2 button to view only Playback 2 channels Playback 2 Levels Merge Mode View Input P1 P2 P3 P4 output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 ay 12 13 15 16 17 18 19 20 Ft 90 80 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 The Group and Fixture commands or anything else that can set output levels may be used in the same way Time 15 Group 5 At 75 T15U5A75 Time 30 Group 6 At 66 T30U6A66 For additional flexibility independent timing commands may be placed in Macros or used as command strings placed in cues to produce special timing effects when running a cue Split Fade Times CueServer supports the concept of Split Fade Times Instead of simply providing a single time during which the fader fades from one scene to another two times can be provided the first time applies to channel values which are fading up and the second time applies to channel values that are fading down This can provide an advanced scene transition popular in traditional stage lighting that allows the new scene to app
47. follow to the next cue when it reaches zero the Follow Clear command can be used to clear this timer which will cause the auto follow to not be taken Follow Clear Clears the follow timer from the current playback fader Playback 2 Follow Clear Selects playback 1 and then clears the follow timer from playback 2 P3FOCL Abbreviation for Playback 3 Follow Clear CueScript Command Language 95 Go Syntax Abbreviation Description Examples Go G Causes the next cue in the current playback fader s cue stack to execute with the current timing parameters and then loads the next cue in the stack into the next cue area Go Executes the next cue in the current playback fader s cue stack Cue 12 Go Loads Cue 12 as the next cue in the playback fader and then executes it Cue 33 Time 5 Go Loads Cue 33 as the next cue changes the fade time to 5 seconds and then executes it G Abbreviation for Go 016 Abbreviation for Cue 1 Go 96 CueScript Command Language CueServer Users Manual Group Syntax Group group number Abbreviation GR or U Description Recalls a set of selected channels or specifies which group to record Use the Group command to work with groups of DMX channels Examples Group 4 Recalls the selected channels recorded into Group 4 Group 5 At 33 Recalls the selected channels in Group 5 and sets their levels to 33 Group 1 3 7 At 75 Recalls the selected channels in Groups 1 3 and 7 and s
48. it via Ethernet and out the serial port at the same time The dollar sign character can be used in strings to toggle between ASCII text mode and hexadecimal data mode within the string By default all strings are treated as ASCII text Each time a dollar sign is encountered in the string the mode toggles between ASCII and Hex data For example the string Testing 313233 would be written as Testing 123 since byte 31h is ASCII 1 32h is 2 and 33h is 3 Also two dollar signs in a row is simply interpreted as a single dollar sign For example Price 3 00 will be written as Price 3 00 Examples Hello 0 Writes Hello to the User String area of the LCD display by default in the lower left corner of the display Building Lighting Override Enabled 1 Overrides Line 1 ofthe LCD completely with the specified string NLT Removes the override from Line 1 of the LCD display Testing 00 3 Sends the ASCII text Testing followed by a null byte to the Ethernet multicast address SFFO1SStart 4 Sends hexadecimal bytes FF and 01 to the serial port followed by the ASCII text Start 903C7F 5 Sends three hexadecimal bytes 903C7F to the MIDI Output port which is the MIDI command for Middle C Note On at Maximum Velocity Hello 0 3 4 Displays Hello on the LCD display and sends Hello to the Ethernet port and Serial Port 130 C
49. make the commands more readable The command from above may be rewritten without spaces like Time5 Channel3at50 Also to make CueScript more efficient to type and or send most CueScript command words may be abbreviated For example the Time command may be abbreviated as just T since no other command starts with the letter T For example the previous example may be abbreviated as TES ADO Only a few commands can be abbreviated as a single letter For instance the Cue command shares the same first letter as the Channel command As documented in the descriptions of each of these commands the shortest abbreviation for Channel is C but the shortest abbreviation for Cue is Cu However some commands also have aliases the Cue command can also be invoked by the single letter Q The command Cue 1 Go may be abbreviated as Q1G Command Context CueServer keeps track of the context of the currently executing string of CueScript commands which allows multiple commands which operate on a single object to be split into separate requests When the user types Channel 1 At 100 the user is actually executing two separate commands The first commana Channel 1 tells CueServer to select DMX channel 1 The second command At 100 tells CueServer to set the currently selected objects DMX channel 1 to 100 The selected objects in this case DMX channel 1 is part of the saved command co
50. may not apply to You Please direct all inquiries to Interactive Technologies Inc 5040 Magnolia Creek Drive Cumming GA 30028 CueServer User s Manual Appendix D Warranty Information 175 176 Appendix D Warranty Information CueServer User s Manual
51. no function Examples Self On Turns on the LED indicator of the button or contact that was pressed Self At 4 Sets the value of the pressed button or contact to 4 Self Disable Disables the button or contact that was pressed SEON Abbreviation for Self On CueServer User s Manual CueScript Command Language 117 SMPTE Syntax SMPTE Reset Start Stop Clear timecode Abbreviation SMPTE RESET STA STO CL timecode Description The SMPTE commands manually control the internal generation of SMPTE Timecode Commands are available to reset start stop clear and to set the timecode to an arbitrary time While timecode is being generated internally actions in the Timecode Event Trigger List will be executed at their specified times Examples SMPTE Reset Stops timecode generation and resets the timecode position to 00 00 00 00 SMPTE Start Begins or resumes internal generation of timecode from the current time position SMPTE Stop Pauses internal generation of timecode at the current time position SMPTE Clear Stops timecode generation and returns the timecode position to none SMPTE 01 23 45 30 Sets the timecode position to a user specified time in hours minutes seconds and frames in this example 1 hour 23 minutes 45 seconds and the 30th frame 118 CueScript Command Language CueServer Users Manual Start Syntax Abbreviation Descri
52. of the cue that should follow the current cue Use the Link command to override the normal sequential execution of cues in the Cue List If a cue does not specify a link cue the next cue in the list will follow the current cue If a cue has a link to another cue in the Cue List then the linked cue will be the next cue to execute after the current one Link 101 Sets the link cue to Cue 107 Link 1 Go Changes the next cue s link cue to Cue 1 and then executes the next cue in the stack A subsequent Go will execute Cue 7 Cue 10 Link 5 Go Loads Cue 10 as the next cue changes the cues link to Cue 5 then executes Cue 10 A subsequent Go will execute Cue 5 L101 Abbreviation for Link 101 100 CueScript Command Language CueServer Users Manual Log Syntax Abbreviation Description Examples Log string none Writes a message to the System Log page Useful for indicating that a certain event has occurred Logged messages are recorded into the system log with the current date and time Note The System Log page can be viewed by choosing the System Log link in the Hardware Setup page Log Show Started Manually Adds the message Show Started Manually to the system log Log Variable x x Adds the message Variable x to the system log with replaced by the actual value of x see the section on CueScript variables LTP depreciated Syntax Abbreviation Description CueS
53. on Channels Fixtures Buttons Contacts and Outputs For example if Button 1 is currently selected choosing Next will increment to Button 2 If multiple objects are selected they are all incremented For example If Channels 1 4 7 are selected after a Next Channels 2 5 8 will be selected Blocks of objects are treated as a single entity that are moved forward For example if Fixtures 1 gt 5 are selected then after a Next Fixtures 6 gt 10 will be selected Also see the Previous Command Channel 1 At 10 Next At 20 Next At 30 Selects channel 1 and sets it to 10 then selects channel 2 and sets it to 20 then selects channel 3 and sets it to 30 Fixture 5 At FL Next At 75 Next At 50 Selects the channels of Fixture 5 and sets them to 100 then selects the channels of Fixture 6 and sets them to 75 then selects the channels of Fixture 7 and sets them to 50 Button 1 gt 4 On Next Off Selects Buttons 1 through 4 and sets their indicator LEDs on then selects Buttons 5 through 8 and sets their indicator LEDs off 104 CueScript Command Language CueServer Users Manual Off Syntax Abbreviation Description Examples On Syntax Abbreviation Description Examples CueServer User s Manual off none A special CueScript token that has the same meaning as At 0 Optionally use Off in instances where it is more syntactically correct i e it reads better For example instead of the command Button 1 At
54. options that affect the serial port Serial Port Baud Rate 9600 Serial Format Normal 8 N 1 g Add CR LF to Output Strings M Local Echo Incoming Serial Protocol CueScript Commands Outgoing Serial Protocol Generic Save Cancel Baud Rate Choose the desired serial port baud rate using this pop up menu Many popular rates are available from 300 bps to 230400 bps Serial Format The standard default serial format is Normal 8 N 1 This pop up menu has several choices for other non standard formats Choose the one that suits your application CueServer User s Manual Serial Port 149 Add CR LF to Output Strings This check box when enabled instructs CueServer to append a Carriage Return CR and Line Feed LF characters to the end of each string transmitted from the serial port using the 4 command Local Echo This check box when enabled instructs CueServer to repeat echo every incoming character back out to the sending device This function is useful if you are using CueServer with a serial terminal program such as HyperTerminal Incoming Serial Protocol This pop up menu chooses one of several ways for CueServer to automatically handle incom ing serial data e Ignore All incoming serial data is ignored e CueScript Commands All incoming serial data is interpreted as CueScript commands When a CueScript statement is received in square brackets it will be executed e CueStation
55. playback fader use the Park command To reverse the effect of a parked channel use the Unpark command 46 Playback Faders CueServer Users Manual Parking a channel is different from Disabling a channel because when a channel is parked it becomes stuck at its current level while a channel that is disabled stops contributing to the fader s output levels even though the channel still holds its last level and can be changed to other levels For example start with CueServer reset to its default state Reset RESET Then set a few channels to a level Channel 1 gt 10 10 C1 gt 10A10 See the results in the Stage page using the Playback 1 view Playback 1 Levels Merge Mode ES 1 _2 ES Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 CueServer User s Manual Playback Faders 47 Next Park a few channels using the Park command Channel 4 gt 7 Park C4 gt 7PARK Playback 1 Levels Merge Mode E P1 P2 P3 gt Pa Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 9 10 11 12 13 14 15 16 17 18 19 20 10 10 so 10 10 10 Note that when viewing a playback fader s levels in the Stage window parked channels display in Red text Finally change channel values to test the parked channels Channel 1 gt 10 Q FL C1 gt 10AFL Playbac
56. s off state 60 Triggers CueServer User s Manual Contact Closure Triggers On CueServer models with contact closure inputs triggers may be assigned to each contact closure input to perform various actions when the contact is closed opened and or maintained Contact closures can execute CueScript commands or be programmed to directly control a DMX channel or lighting preset and other functions as well To set up contact closure triggers go to the Triggers gt Contact Closures page Contact closures in CueServer have the same general functions and programming model as the Function Buttons Please see the previous section on Function Buttons for detailed explanation of the various screens functions and properties available to contact closures CueServer User s Manual Triggers 61 Timer Event Triggers CueServer contains an extensive timer calendar system Timers can be programmed that react to the time of the day day of the week day of the year relative to calculated sunrise and sunset times astronomical time or any combination of these When a timer event occurs CueServer can run any CueScript commands you assign to the trigger To view the list of Timer Events that are programmed into CueServer view the Timer List page in the Triggers section A page similar to the following will appear Current Date 10 04 07 TimeZone 5 0 Sunrise 6 34 AM Sunset 6 19 PM Days Trigger Time talon Name C
57. sony nae aad where deren 101 LIP depreciated v2 0 sa da a ada Me RRA A aa 101 CueServer User s Manual Table of Contents iii MAIS in Gla atest te telecast ab AA lay ace a hha ae 103 NOX iyo sis versace she secede G aloes AAA on erat hang 104 COTE PN vs Saris se Sa hash NN 105 OR a ett ed oe A Pee ES A ESE nie AS Ba Esaki eee 105 CUTOUT te A e a ee IS ALR ce BRN a De a ea tA ok 106 OSM e at RA an Share ase a aras DON Raras iio 107 PV AAA AA TS 108 Playback iaa a A By Phe weet died MR Soe Meet e 109 PREVIOUS A A aed Ge lee Be eee a eee AD n E 110 Record Utuado bad Bhd Bahan a 111 Record GROUPS A tees BANG wey ok es 112 Record OP AE Seats AS Saas oe ewer oes 112 RECO STEAM acs 08 4 468 dt ei ke ys hort ed AS A a od hee 113 Relay a E 114 Resta ira is ts a a at aes det 115 CA e dr A SPUN Goes Gd A E E N Taco Goa anes ame eas earned 116 II Se On aan i oo eS AE a ens Are eens 117 SMPTES ta daa aS 118 AAA a RS a A o 119 MON idas A At d 119 MO A Maver a ure muna anti ly Er ORO ER ay ee mar em a artes 120 MMS to cate E A a o te US ott a oan 121 A NN 122 UN a O ta A TO te aca a Rohe ee as 123 Unpaid A A a a ee we does 123 Update Cue ci A ASA AA Redd AAA 124 Ml ead 4 Se a are Gh et A sd el S ed 125 Heal APN A ROO 126 HOC a ahead acy RAE ERA AAA 126 MUI radar rada aaa 127 wildcard A O aad oak Wales amp OS ata a E A E as 127 Se ACOA IG Dro acaso riadas tab eta 128 SST SO ni rada as 129 variable as SOMA VE AA 131
58. the CueServer show that responds to an Event For example you can create a Button Trigger that responds to events sent by one of the front panel buttons on the CueServer or you can create a Timer Trigger that responds to events that are sent by the CueServer s internal clock Each trigger in CueServer can be assigned one or more CueScript commands This allows you to program the action that will be taken when an event occurs For example you might want to program a button to start a show or create a timer that automatically turns off the lights at a specific time There are several different types of triggers defined by CueServer They are e Button Triggers e Contact Closure Triggers e Timer Triggers e Timecode Triggers e DMX Input Triggers e Network Traffic Triggers e System Event Triggers To view or edit any of the triggers for a CueServer show use the Triggers page CueServer Main Console Cue List Groups Stage Keypad Triggers Menu Function Buttons Edits the front panel function buttons Contact Closures Edits the contact closure inputs Macro List Edits the user defined macros Timer List Edits the list of time based events Timecode Events Edits the timecode event list DMX Input Triggers Edits the list of DMX Input Triggers Network Traffic Events Edits the list of Network Traffic Triggers System Events Edits various global system wide events The following section
59. the external device can select any cue from 1 to 255 If less than eight bits are enabled then only those bits contribute to the binary value of the cue number each bit still repre sents the same numerical value To enable or disable the Binary Cue Select feature for each of the contact closure pins go to the following page within CueServer e Main gt Hardware Setup gt Port Settings gt Contact Closures A page similar to this one will appear Contact Closure Input Port Binary Cue Select Pins Automatically executes cues from binary M 1 1 O 2 2 O 3 4 O 4 8 O 5 16 O 6 32 Q 7 64 Q 8 128 Input on selected contact closure input pins Place a check mark next to each contact that should be included in the Binary Cue Select function 142 Contact Closure Inputs CueServer User s Manual CueServer User s Manual Contact Closure Inputs 143 144 Contact Closure Inputs CueServer User s Manual Digital Outputs CueServer provides eight Digital Low Voltage Outputs that are designed to allow CueServer to directly illuminate LEDs operate relays Sound buzzers and other similar low voltage devices The outputs are activated by CueScript commands which means that nearly any event in CueServer cues executing buttons being pressed contacts being closed timers occuring etc can operate on the eight outputs Controlling the Low Voltage Outputs To turn on or off an output use the Output
60. the show Then when the cue is played back the entire sequence exactly as it was recorded is output from the CueServer It should also be noted here that streaming cues can be recorded and placed in the same Cue List as normal cues A static cue might play first followed by streaming playback followed by another static cue etc Also because CueServer has four playback faders multiple streaming cues and or static cues can be playing back at the same time To record a streaming cue click on the Add New Cue button from the Cue List page Add New Cue Next click on the Streaming radio button to choose a streaming type cue Record New Cue Cue Type Standard Streaming Cue Number 1 Cue Name My First Streaming Cue Follow Mode Next Cue A Link Cue 0 a Automation Details Cue Action Continue to Next Step Cancel The page will change to only show properties that are appropriate for a streaming cue These prop erties are described below Cue Number Specify a number for this cue All cues are referenced by number Each cue must have a unique cue number Any number from 0 1 through 6499 9 may be used Cue Name Each cue may have a user assigned name This is for your convenience only CueServer User s Manual Cues 23 Follow Mode Streaming cues have a follow mode that specifies what CueServer should do as soon as the end of the stream has been reached The following options are available
61. their purpose is to exactly play back a captured sequence of events recorded directly from another controller However streaming cues do have links and CueScript actions just like normal cues in order to specify loops and or provide additional automation details to the cue 16 Cues CueServer User s Manual Working with Cues Viewing Cues in the Cue List Use the built in Cue List web page to view a list of cues currently stored in CueServer The following example shows CueServer s Cue List page after several cues have been recorded into CueServer s memory Each cue in the list shows its cue number name timing parameters link and CueScript action CueServer Main Console Groups Stage Keypad Triggers toate oan Name Cue Timing Link Cue Command rk Start Show Fade Follow 10 0 sec next Starting in 10 seconds 0 10 Step 1 Fade 1 0 sec Follow 2 0 sec next Macro 1 11 Step 2 Fade 1 0 sec Follow 2 0 sec next 12 Step 3 Fade 1 0 sec Follow 2 0 sec 10 20 Gala Event Stream Time 00 00 15 0 next Macro 2 99 All Off Fade 5 0 sec Follow none Button 1 2 Off System Off w0 Add New Cue Command Line Submit Last Command In this example Cue 1 is named Start Show has no fade time and a follow time of 10 seconds no link which defaults to the next cue and a CueScript action that writes Starting in 10 seconds
62. to remotely execute cues Note This is an advanced feature that if enabled causes the contact closure inputs to bypass their normal mode of operation It is highly recommended not to enable this feature unless the user is familiar with it s operation About the Binary Cue Select Feature Using the Binary Cue Select Feature allows a binary input on the contact closure port to directly execute up to 255 individual cues In this mode the pins on the contact closure port are interpreted as bits of a binary number contact 1 is the least significant bit and contact 8 is the most significant bit When the numerical value of the input pins is non zero then CueServer automatically executes the cue with the same number as the binary value Each of the contacts represents the following binary values When multiple contacts are closed simultaneously the values are added together in order to arrive at the total numerical value e Contact 1 e Contact5 16 e Contact 2 2 e Contact 6 32 e Contact 3 4 e Contact 7 64 e Contact 4 8 e Contact 8 128 Example If contacts 1 3 and 6 are closed simultaneously Cue 37 is executed 1 4 32 37 CueServer User s Manual Contact Closure Inputs 141 Enabling the Binary Cue Select Feature The Binary Cue Select feature can be enabled on a pin by pin basis for each of the eight contact closure inputs By default none of the contacts have this feature enabled If all eight bits are enabled then
63. to send commands to other devices For instance to send a command to play Middle C at maximum velocity on MIDI Channel 1 the bytes 903C7F are sent It is beyond the scope of this manual to list the entire MIDI command set but there are many online resources available that list the available MIDI commands To send a MIDI command string use the Store command in a CueScript statement First a string is specified which may contain ASCII and or hexadecimal values Then the Store operator is included in the command followed by the destination of the store For sending MIDI command strings the destination is 5 For example to send the message 903C7F use the command S90307F B When sending MIDI command strings the strings are interpreted as ASCII text by default In order to send hexadecimal data insert a dollar sign in the string Each dollar sign in the string toggles the mode between ASCII and hexadecimal To send a dollar sign in the ASCII string include the dollar sign twice 160 MIDI CueServer User s Manual Here are a few examples of MIDI command strings being sent via CueScript Example The following examples of CueScript commands show how to send MIDI commands out the MIDI Output port SOS NO Send Note On Channel 1 Midale C Velocity 127 SCISS 2S Send Program Change Channel 2 Program 51 SFO7FO0010105060708F7 5 Send Full Frame System Exclusive message to cue slave devices to 05 06
64. to variables such as Greeting all of the variable references are replaced with their values before the command is executed This means that if a single CueScript command string tries to assign a variable and then use it in the same command the variable reference will use the previous value of the variable System Variables There are several built in system variables that affect the CueServer hardware or internal part of the CueServer operating system All of these variables start with the underscore character _ Take care not to define your own variables that start with an underscore as they might conflict with a system variable For example the brightness of the LCD backlight can be adjusted by using the backlight variable backlight 25 This command sets the brightness of the LCD Display on the CueServer Pro only backlight to 25 See the Appendix on System Variables for a complete listing of user accessible system variables System Functions There are several built in system functions that can be used to generate a value or return the oper ating condition of part of the CueServer All of these functions start with the underscore character _ Take care not to define your own variables that start with an underscore as they might conflict with a system function For example the a system function is available that can generate a random number This function is accessed by using the _ rand
65. web pages a command line appears at the bottom of the page Enter in a CueScript command like Channel 5 at 33 0r Record Cue 7 and CueServer performs the requested task Although many of CueServer s web pages provide web buttons that perform tasks like setting and releasing DMX channels changing playback faders and recording cues all of these tasks and more can be performed by entering CueScript commands on the command line CueScript commands can also be sent to CueServer via Ethernet the serial port and MIDI Input port allowing external devices to be able to remotely control CueServer Additionally custom web pages can be authored with HTML or Flash to create fully custom front ends like an interactive touchscreen interface for CueServer by sending CueScript commands from a remote web browser window Automation with Events and Actions CueServer defines a wide array of events that occur when certain actions occur within the system such as cues executing buttons being pressed contacts being closed a specific time of the day occurs timecode markers pass a sunrise or sunset occurs and much more Each of these events can be given an action An action is a series of one or more CueScript state ments that cause CueServer to perform a task CueServer can be told to execute a cue set lighting levels illuminate an LED indicator on a button close a relay send a serial or MIDI message custom ize the labels on the LCD disp
66. 00 01 02 not 0 1 2 for the single digit hexadecimal values Binary On Off Some devices being controlled by CueServer only have two states on and off In order to simplify their operation the CueScript language has two extra values named On and Off These are used as a convenience to mean the same as 0 and 100 Any place that a percentage value can be used in a command the On and Off commands can be used instead For example Channel 1 On Button 2 Off Group 3 On Fixture 4 5 Off Output On are all valid binary value commands 74 CueScript Command Language CueServer User s Manual Variables The CueScript language supports user defined variables in commands A variable is temporary placeholder for information Each variable is referenced by name and the variable contains a value Commands can assign values to variables and then variables can be used in commands where the value of the variable is substituted in place of the variable name For example a variable could be used to hold the desired level of a lighting channel Each night at sunset a timer executes which sets the level of the channel to the value of the variable By changing the value of the variable the channel will be set to a different level each night Variables can have any name as long as the name is made up of only letters and numbers For example possible variable names include x MyVariable and Thing12
67. 07 08 on MIDI Channel 1 M S FF UE 5 Send MIDI Reset command to all connected devices SF000435900SCue 1 GoSO0F7 5 Send CueServer System Exclusive message Cue 1 Go to MIDI Channel 1 CueServer User s Manual MIDI 161 162 MIDI CueServer User s Manual Appendix A CueScript Command Summary The following table is a quick reference of the commands in the CueScript programming language used by CueServer Both simple and complex command sequences can be executed by CueServer by simply typing them into one of CueServer s web pages or as a result of one of CueServer s triggers such as timers buttons contact closures cues and more or from external sources such as custom web pages Flash objects LCD touchscreens or via the serial MIDI or Ethernet ports For a complete description of each command please refer to the CueScript Command Language chapter Command At unit value A or At array of values A or At unit offset A or At Cue cue number level AQ or Q At Input AIN CueServer User s Manual Description Sets the value of selected object s Works with Channels Fixtures Groups Buttons and Outputs By default channel values are expressed in percentages Decimal values can be specified with the character hexadecimal values can be specified with the character The FL expression is a shortcut for 100 Sets the values of selected objec
68. 1 Recording An Empty GUS ia oii 4G tar O E AA A ler bee ws 22 Recording a Streaming Cue tai fed Ps OE Ace Pe 23 Playing CUES ui la aaa BES 27 Man alG e PlaybaCk suicida At E A RE RE 27 Automated Gue Playback cocos riterna n aa ted Patan Rae ES 28 Viewing Cue Playback ew ssa bees editors a ia eG whe beads 29 EANO CuUSS s ts St Bet a e Cs ee E Rok nt A e eat os ce Ot ed 31 Creating Loops and CASES sio ti A A AAA A e 32 CueServer User s Manual Table of Contents i Playback Fader isis dt e od se ds 35 Playback Fader Basics cai A a Oa eee eee 35 Gue Playback taa A en bash oh Aaa aks 35 Manual Chana ia os ex dea A AAA A tare ews bed aie erie ees 36 Independent sda aka toe oe eae Re PORE Saad ede mathe dee 38 Split BAGS MES o hed armed ete LR AA wees eG way acre 38 Disabling MUNG ahun cok Satay tors Vek cae depeche ce So god s SO Laan heared aeaed ae 39 Advanced Playback Features 0 ooo 40 Combine MoOdeS init A a A 41 Merge Mode a ssa ia dios db ibi ala ota 41 Overmides Modest a ai wees Dana 42 cal MOS ia A ee 43 Playback SubMasters ei raosira a ae ae aba 44 Channel Enable Filterss uc ia a E Re ee ia 44 An Example iia rita atera 44 Uses for Channel DisablidQ oo o oooooooooo eee 46 CAINE PARKING asss tk ht ANOS a sa ade be Ses a OD AI bo e A o el fos coi E e a 46 Uses tor Channel Parking ison bac ae ka a e aa ea a bah Ta Mea sea eA 49 INPUT Disable he ee aad awe toe Po 49 TOGGLES 2 teres Cee eee ALU E E
69. 16 17 18 19 20 50 x 75 7 gt so 50 Uses for Channel Disabling The following is an example of how channel disabling can be used External Console Priority A project requires that CueServer outputs a light show each evening but on special nights an external lighting console will be attached to CueServer s DMX Input jack and CueServer should automatically allow the console to control the lights To accomplish this set the DMX Input Restore trigger in the System Events page to disable all channels in Playback 1 the playback that the CueServer show is running in Do this with the command Playback 1 Channel Disable Then in the DMX Input Loss trigger use the command Playback 1 Channel Enable Now when an external console is attached CueServer will automatically disable its internal show s outputs which will allow the console s input to pass through without being modi fied Then when the console s input is removed CueServer will automatically switch back to Playback 1 being enabled which will begin outputting whatever show was silently running in the background Channel Parking Each channel in each of the playback faders may be independently Parked When a channel is parked it becomes frozen at it s current output level Subsequent commands or cues that would normally effect parked channels will have no effect on those channels To park one or more channels in a
70. 3 Spaces and punctua tion characters are not valid in variable names The following sections describe in detail how variables are used Assigning and Using Variables In CueScript variables are assigned values by using the following syntax MyNumber 35 MyCommand Cue 1 Go Orange FL 50 0 Greeting Hello Variables can be assigned virtually any value either a number or an arbitrary string of characters Use quotes around values except that quotes are optional when assigning a simple numerical value After a variable has been assigned a value that variable can be used in any CueScript command When a variable appears in a command surrounded by double curly braces that variable s current value is substituted in place of the variable For example Is equivalent to Channel 1 At MyNumber Channel 1 At 35 Playback 1 MyCommand Playback 1 Cue 1 Go Fixture 1 At Orange Fixture 1 At FL 50 0 Greeting 0 Hello 0 Variables are not case sensitive This means that the variable Orange is the same as ORANGE orange and oRaNgE CueServer User s Manual CueScript Command Language 75 Variable names are limited to a maximum of 31 characters Variable values are limited to a maximum of 47 characters Longer names and or values will be cut off truncated when the maximum space has been exceeded Note that when a CueScript command contains one or more references
71. 300 301 400 401 500 501 512 1 2 3 PREFERE i el A 13 14 as 16 17 18 19 20 33 33 33 33 3333 33 x a gt gt 23 25 26 28 29 30 3 21 22 24 27 1 32 33 34 35 36 37 38 39 40 Note that channels 1 through 12 are being out at 33 but only channels 4 through 9 are selected Then the following command is executed Record Cue 7 This command causes the levels of only channels 4 through 9 to be stored in Cue 7 Later if CueServer is outputting the following channels 1 through 20 at 75 Stage View 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 And Cue 7 is executed by a command like Cue 7 Go only channels 4 through 9 will be affected Stage View 1 100 101 200 201 300 301 400 401 500 501 512 1 2 yira 5 6 z E 5 0 M0 E 0 ea 5 en 5 ay isa Es 150 1759 1754 ease oon eos aon oo 990 en 1759 1950 1759 759 1750 obs 1550 1759 759 75 28 38 21 22 23 24 25 CueServer User s Manual 26 27 29 30 31 32 33 34 35 36 37 39 40 Cues 21 Recording An Empty Cue By default cues store information for all 512 of the available channels and when played back they affect all of the channel outputs Ho
72. 8 9 10 11 12 13 14 15 16 17 18 19 20 75 75 75 75 75 75 Note that although Playback 2 contains 75 levels for channels 3 through 8 channels 5 and 6 are greyed out showing that they re currently disabled not making a contribution to the output Set channel 5 to 66 Playback 2 Channel 5 At 66 P2C5 6DIS Playback 2 Levels Merge Mode View Input P1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 7 8 9 10 11 12 13 24 35 36 17 18 19 20 Sen ce 75 MAS Then switch back to viewing the stage output CueServer User s Manual Playback Faders 45 DMX Output Levels View Input Pa P2 p3 pa Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 50 50 75 75 50 50 75 75 50 50 Nothing has changed on the output because channels 5 and 6 are still disabled Then re enable channels 5 and 6 by using the Enable command Channel 5 6 Enable C5 6ENA Now see that the output from Playback 2 re appears at the output with the newly set level DMX Output Levels View Lore P3 rs Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 10 11 12 13 14 15
73. Adds 5 to the currently selected DMX channels without changing the selection Cc1A 5 Abbreviation for Channel 1 At 5 CueServer User s Manual CueScript Command Language 79 At Cue Syntax Abbreviation Description Examples At Cue cue number At Cue cue number level AQ or QQ Similar to the normal form of the At command but recalls the levels stored in a cue to assign to the currently selected channels or buttons outputs etc Use the At Cue command to recall parts of a pre recorded look similarly to how Palettes are used on many lighting consoles or how Presets are used in architectural control systems Each selected channel or button output etc receives its value from the corresponding same numbered channel in the specified cue Optionally a level can be specified by appending a slash and a level to the end of the cue number that will be used to scale the retrieved levels from the cue For example to recall levels at 50 of those stored in Cue 1 the command Group 2 At Cue 1 50 can be used Channel 5 At Cue 1 Selects channel 5 and assigns it to the value of channel 5 as recorded in cue 1 Channel 1 gt 10 At Cue 1 Selects channels 1 through 10 and assigns them to the values of channels 1 through 10 as recorded in cue 1 Fixture 3 At Cue 1 Selects the channels contained in fixture 3 and assigns them to the same channel numbers values as recorded in cue 1
74. Channel 1 At 50 Using the percent sign is optional Also for convenience when specifying a level of 100 either a value of 100 can be entered or FL can be used meaning Full Decimal In some instances it may be appropriate to use decimal numbers to set DMX channel values Such as when setting levels for moving lights matching colors or adjusting a level more precisely than percentage levels allow Decimal numbers use values from O to 255 to specify the range from Zero to full To use decimal numbers while specifying levels use a pound sign before the level For example Channel 1 At 253 Decimal numbers may be used in arrays such as Fixture 1 At 255 192 134 CueServer User s Manual CueScript Command Language 73 Hexadecimal In some instances it may be appropriate to use hexadecimal numbers to set DMX channel values such as when setting levels for moving lights matching colors or adjusting a level more precisely than percentage levels allow Hexadecimal numbers use digits O through 9 and A through F and values from OO to FF to specify the complete range from zero to full To use hexadecimal numbers while specifying levels use a dollar sign before the level For example Channel 1 At SAS Hexadecimal numbers may be used in arrays such as Fixture 1 At FF C0 86 Note that when specifying hexadecimal numbers to CueServer always use 2 digits For example use
75. Clear View Current Cue 101 Fade Time 5 0 sec Link Cue Output 100 Next Cue 102 60 0 sec A Mode Merge Playback 2 Go Select clear View Current Cue 201 Fade Time 7 5 sec Link Cue Output 100 Next Cue 202 co 60 0 sec cal Mode Override Playback 3 Go Select Clear View Current Empty Fade Time Immediate Link Cue Output 100 Next Cue Folow None Mode Merge Playback 4 Go Select Clear View Current Empty Fade Time Immediate Link Cue Output 100 Next Cue Torov None cd Mode Merge This page shows that following the example above Cues 101 and 201 have been played in playback faders 1 and 2 and that Cues 102 and 202 are waiting for the next Go command before executing If the cues playing in a playback fader have auto follow times or links these parameters appear in the fader s display on the Console page As cues auto advance for chases or loops all of the timing and link information appear as well Manual Channels Not only may each playback fader be used to play cues back but they can also be used to set and fade manual channel levels For example start with CueServer reset to its default state Reset RESET Entering the following commands would set channel levels in multiple playback faders Playback 1 P1 Channel 1 gt 10 50 C1 gt 10A50 Playback 2 P2 Channel 5 gt 15 75 C5 gt 15A75 Playback 3 23 Channel 9 10 14 gt
76. CueServer User s Manual Software Version 4 1 Color CYBERBISTRO LIGHTING Table Accent Color Zones B Preset 3 Bar Area Lobby Reception METI ED ap lt ett gt Jun 29 2007 9 42 00 AM IP 192 168 1 4 CueServer CueServer Interactive Techn hogies Interactive Technologies Inc 5040 Magnolia Creek Drive Cumming GA 30028 USA Phone 678 455 9019 Fax 678 455 9071 Email info interactive online com support interactive online com Web http www interactive online com CueServer CueScript and the Interactive Technologies logo are trademarks of Interactive Technologies Inc Apple iPod and iPhone are registered trademarks of Apple Inc All other trade marks referenced in this document are the property of their respective owners The CueServer firmware design and documentation are copyrighted by Interactive Technologies Inc The firmware used in CueServer embodies valuable trade secrets proprietary to Interactive Technologies Inc and is licensed not sold and may not be duplicated in any way Specifications subject to change without notice Copyright 2003 2010 Interactive Technologies Inc All rights reserved worldwide Printed in the United States of America Revised 2 18 2010 Table of Contents Introduction sient t25 tet teat ee ehe ee eee Pree ina eed dete 1 A Tour of CueServer s Main Components o 2 WED SOMVOM sia scares ima id tata la sl 2
77. Group 4 At Cue 1 Selects the channels in group 4 and assigns them to the same channel numbers values as recorded in cue 1 Button 1 At Cue 2 Selects button 1 and assigns it to the value of channel 1 as recorded in cue 2 Output 1 At Cue 2 Selects output 1 and assigns it to the value of channel 1 as recorded in cue 2 Group 2 At Cue 1 50 Selects the channels in group 2 and assigns them to values 50 of the original brightness as recorded in cue 1 C1 Q1 Abbreviation for Channel 1 At Cue 1 F1 gt 5A01 Abbreviation for Fixture 1 gt 5 At Cue 1 80 CueScript Command Language CueServer Users Manual At Input Syntax At Input Abbreviation AIN or IN Description Similar to the normal form of the At command but recalls channel levels that are currently present on the DMX Input jack Use the At Input command to grab or take a snapshot of the DMX Input and store those values into the currently selected playback fader The At Input command is useful for capturing the current look or part of the current look from the DMX Input port For example if Playback 1 is in override mode or the DMX Input port is disabled see the Input Disable command then the DMX Input would not be visible at the CueServer s output Then if the command Channel At Input is issued then CueServer would select all channels of Playback 1 and set their levels to the levels currently present at the DMX Input port This would produce a snap
78. MX Input channel 1 and when it rises to between 128 and 255 in decimal it will run Cue 101 on Playback 1 When channel 1 falls to below 128 it will clear Playback 1 Each of the DMX Input Trigger s fields are described below Event Name The is the name of the timer event for your own descriptive use Channel This is the DMX Input channel that the trigger will watch Function This pop up menu chooses the trigger type In this case it is Event Range Value Range This is the range of values that the trigger will be watching for Values are expressed in decimal numbers from O to 255 Enter Range Command This field holds the CueScript commands that will be executed when the DMX Input on the specified channel enters the specified range of values Command String This field holds the CueScript commands that will be executed when the DMX Input on the specified channel exits the specified range of values CueServer User s Manual Triggers 67 Submaster Control When a DMX Input trigger is set to control the submaster level of a playback fader the trigger s page appears like this DMX Input Trigger Details Event Name Submaster Patch Channel 500 Function Playback Submaster Control i Playback Fader 1 Save Delete Cancel In this example the DMX Input trigger has been configured to take the input level of Channel 500 and use it to automatically adjust the submaster level of Playback 1 E
79. P3Z Abbreviation for Playback 3 Release CueServer User s Manual CueScript Command Language 109 Previous Syntax Abbreviation Description Examples Reboot Syntax Abbreviation Description Examples Previous PREV or Shifts the current selection to the previous object s The Previous command operates on Channels Fixtures Buttons Contacts and Outputs For example if Button 4 is currently selected choosing Previous will decre ment to Button 3 If multiple objects are selected they are all decremented For example If Channels 2 5 8 are selected after a Previous Channels 1 4 7 will be selected Blocks of objects are treated as a single entity that are moved back wards For example if Fixtures 6 gt 10 are selected then after a Previous Fixtures 1 gt 5 will be selected Also see the Next command Channel 5 At 10 Previous At 20 Previous At 30 Selects channel 5 and sets it to 10 then selects channel 4 and sets it to 20 then selects channel 3 and sets it to 30 Fixture 7 At FL Previous At 75 Previous At 50 Selects the channels of Fixture 7 and sets them to 100 then selects the channels of Fixture 6 and sets them to 75 then selects the channels of Fixture 5 and sets them to 50 Button 5 gt 8 On Previous Off Selects Buttons 5 through 8 and sets their indicator LEDs on then selects Buttons 1 through 4 and sets their indicator LEDs off Reboot none Reboots the CueServer All running shows w
80. Send Apples 1 00 each to the UDP multicast adaress SSHESTOSE IMG SOO s Send the hexadecimal data OxEE followed by ASCII Testing followed by Ox00 to the UDP multicast address The default IP Address and port number used to broadcast UDP messages can be changed by setting the values of the udpip and udpport system variables See the System Variables section for details 154 Ethernet CueServer User s Manual MIDI CueServer provides standard MIDI ports Input Output and Thru for connection to external devices such as timecode synchronizers show control devices personal computers musical Sequencers musical instruments and even possibly other CueServer devices The MIDI ports on CueServer are designed to make it easy to use timecode to trigger events in CueServer and also provide a means of controlling CueServer from another MIDI device or allowing CueServer to send control commands to other MIDI devices CueServer can also act as a MIDI to DMX converter MIDI Input CueServer will respond to a variety of MIDI commands including MIDI Timecode and related mes sages Note On and Off MIDI Reset and some special System Exclusive messages Each of these types of MIDI Input commands are described in the following sections MIDI Timecode CueServer can synchronize show playback with a MIDI Timecode MTC stream When CueServer begins receiving MTC it decodes the timecode data and uses it s Timecode Event List to execute Cu
81. Server User s Manual DMX 512 137 138 DMX 512 CueServer User s Manual Contact Closure Inputs CueServer provides eight contact closure inputs that are designed to be connected to external switches buttons relays or other devices that close a circuit when they activate These contact clo sures are detected by CueServer and can be used to trigger the execution of CueScript statements These statements can execute cues bring up lighting levels illuminate the function button LED indicators change the LCD display send serial strings and much more In typical applications the contact closure inputs are connected to external buttons or switches that run cues A simple button station can be attached that gives the end user the ability to recall lighting cues from CueServer without needing to go to the CueServer itself Sometimes it is desirable to use the contact closure inputs in conjunction with the low voltage outputs in order to provide LED feedback on each of the buttons of a simple button station The following list shows some of the possible devices that can be attached to CueServer s contact closure port e Switches e Foot Petals e Motion Detectors e Buttons e Keyswitches e Floor Switches e Relay Outputs e Limit Switches e Photocells Contact Closure Connections Up to eight external switches can be attached to CueServer s contact closure port Refer to the fol lowing example for the proper way to connect sw
82. ach of the DMX Input Trigger s fields are described below Event Name The is the name of the timer event for your own descriptive use Channel This is the DMX Input channel that the trigger will watch Function This pop up menu chooses the trigger type In this case it is Playback Submaster Control Playback Fader This pop up menu selects which playback fader is being controlled by this trigger event 68 Triggers CueServer User s Manual System Event Triggers CueServer has several system events that can be used to trigger various actions These events include e System Startup e DMX Input Restore e DMX Input Loss To display the list of System Event Triggers defined for the current show view the System Events page in the Triggers page A page similar to the following will appear this example includes already defined event actions Startup Action Macro 1 Cue 101 Go Startup Command Macro 1 Cue 101 Go DMX Input Actions Channel Disable DMX Input Restore Command Channel Disable Channel Enable DMX Input Loss Command Channel Enable Save Cancel In this example the CueServer has been configured to execute Macro 1 and to begin running Cue 101 when the CueServer is turned on Also if a DMX Input source is attached to CueServer it will disable the influence of all channels on the output which will allow the DMX Input to pass through to the DMX Output unchanged Likewise
83. ale Self On Self At 4 Self Disable Reset Start Stop Clear VOL 23 AD 0 A E A Start Playback 4 Start Station 1 Join 2 Station 1 gt 10 Join 15 Appendix A CueScript Command Summary 167 Command Stop STO T Toggle level TOG Unjoin station number Update Cue option cue number UP Wait time W except Description Suspends the timing operation of the current playback fader Any crossfades streming cues or auto follow timers are paused This function is useful for loading cues that are part of chases for editing Specifies the crossfade time of any channel values that are set with the At command The Time command does not affect cue playback Any time from O through 6500 may be specified in 0 1 second increments A time of O zero indicates that values snap immediately to their desired levels Toggles the level or value of the selected object s between O zero and the speci fied level Removes the logical connection between stations as created by the Join command Unparks the currently selected DMX chan nels See the Park command for more details Updates the DMX levels in a cue Similar to recording a cue but does not affect the cue name timing parameters link or command string To update using only selected channels use the option To update with no channels use the option To merge only selected channels use the optio
84. allow CueServer to coordinate the operation of these devices with a show running in CueServer 6 Introduction CueServer User s Manual CueServer on Mobile Web Browsers iPhone and iPode Touch An exciting feature of CueServer is that it is fully operational from advanced wireless web brows ing devices such as the Apple iPhone and the Applee iPod Touche Because of CueServer s strong roots with open standards and web based architecture most any mobile device that contains a real web browser can effortlessly connect to CueServer and view its user interface as if it were a world class application running natively on that platform Use CueServer as the engine that can provide advanced lighting control to your iPhone or touch screen iPod These handheld devices can be used for wireless remote focus macro triggering DMX troubleshooting and virtually any other lighting control task CueServer acts as a complete web based lighting console and now you can bring all of these features to your favorite handheld device CueServer User s Manual Introduction 7 8 Introduction CueServer User s Manual Cues Central to CueServer s design is the Cue A cue is an object that may contain lighting levels timing information and or automation tasks When a cue is executed or run CueServer outputs the light ing levels stored in the cue and performs any additional automation actions that the cue may specify When pro
85. ayback command to grab or take a snapshot of one of the playback faders and store those values into the currently selected playback fader The At Playback command is useful for capturing the current look or part of the current look from one of the playback faders For example if Playback 1 contains lighting levels and you want to copy them to Playback 4 the command Playback 4 Channel 1 gt 20 At Playback 1 can be executed Examples Channel 1 gt 512 At Playback 3 Selects all channels of the current playback fader and sets their levels to the levels currently in Playback 3 Time 5 Channel At Playback 2 Sets the fade time to 5 seconds selects all channels in the current playback fader and then fades to the levels currently in Playback 2 Playback 2 Channel 24 At Playback 1 Sets channel 24 of the Playback 2 to the current input level of channel 24 in Playback 1 Fixture 5 At Playback 4 Selects the channels in Fixture 5 and sets them to the levels of Fixture 5 in Playback 4 U9AP1 Abbreviation for Group 9 At Playback 1 82 CueScript Command Language CueServer Users Manual Break Syntax Abbreviation Description Examples CueServer User s Manual Break BR Stops executing the current command string Any commands that appear after the Break command will not be executed The Break command is useful for dynamically inserting into a command with a variable For example a Timer Event s action may be specified a
86. be changed Cue Name Fade Time Follow Time Link Cue The cue s name fade time follow time and link may all be changed CueServer User s Manual Cues 31 Channel Levels Click on the View Levels buttons to view the channel levels recorded in this cue Command String The cue s CueScript action may be changed After a cue s details have been modified click on the Save button to record the changes Or to delete the cue from the Cue List click on the Delete button Creating Loops and Chases To create a sequence of cues that loop or repeat indefinitely until another event causes a different cue to play use the Link Cue feature to set the last cue of the sequence to then link back to the first cue of the sequence Links can be used anywhere you want to override the normal numerical order playback of cues We ll create a four step loop in the following example The first step is to create four cues see the section on recording cues een Name Cue Timing Link Cue Command 10 First Fade 1 0 sec Follow next at Second Fade 1 0 sec Follow next 12 Third Fade 1 0 sec Follow next 13 Fourth Fade 1 0 sec Follow none Add New Cue Each of these cues was assigned a name and a 1 second fade time If you start playing back these cues with a Cue 10 Go command Cue 10 will run With each subsequent Go Cue 11 then Cue 12 then Cue 13 will run Issuin
87. be selected Works with Buttons Channels Contacts Devices Fixtures Outputs and Stations Button At 1 Selects ALL buttons and turns their LED indicators on Channel At FL Selects ALL channels and sets their levels to 100 Full Contact Enable Selects ALL contacts and enables their actions Device Selects ALL devices for operation on subsequent commands Fixture At 50 Selects ALL fixtures and sets their levels to 50 Output At 0 Selects ALL outputs and turns them off Button 3 At O Selects ALL buttons except for Button 3 and turns their LED indicators off Channel 10 gt 20 At 33 Selects ALL channels except for channels 10 through 20 and sets their DMX levels to 33 CueScript Command Language 127 command broadcast Syntax string Description The string asterisk command is used to broadcast a command string to all CueServers on the local Ethernet network including the CueServer that the command was executed from Use this command to make all CueServers in a networked environment perform the same action at the same time Use the command broadcast feature in conjunction with the Device command to sent commands to specific CueServers and or groups of CueServers Note Strings can either be enclosed in double quotes or in single quotes Examples Cue Gor e Sends the command Cue 1 Go to all CueServers on the network All CueServers will begin execut
88. breviation for Delete Cue 1 DELU2 Abbreviation for Delete Group 2 CueServer User s Manual CueScript Command Language 89 Device Syntax Abbreviation Description Examples Examples Device range DEV or Filters subsequent commands for execution based on the CueServer s assigned Device ID Use the Device command to specify which CueServer s on a network should be processing certain commands or to make the same configuration operate differently on different CueServers Each CueServer can be assigned a Device ID in the Hardware Setup gt Network Settings page While a command is executing the Device command instructs CueServer if the following commands should be executed based on the unit s assigned Device ID Device 1 Cue 1 Go When this string of commands is executed the Device 1 part indicates that the following commands should only be executed if the CueServer s Device ID is set to 1 In this example Cue 1 Go will only be executed if the CueServer is Device 1 Device 1 gt 5 10 gt 15 Cue 1 Go This command enables the following commands if the CueServer has a Device ID from 1 through 5 or 10 through 15 Device Cue 1 Go This command enables ALL device IDs then executes Cue 1 Go Device 1 Button 1 At FL Device 2 3 Button 2 At FL If this unit s Device ID is 1 Button 1 will illuminate If this unit s Device ID is 2 or 3 Button 2 will illuminate By using the Devi
89. ce command in conjunction with the command broadcast feature using the command specific CueServers may be addressed by command strings broadcast across the network Cue 1 Go All CueServers on the network will receive the command Cue 1 Go Each of these units will execute Cue 7 simultaneously Device 7 Cue 1 Go All CueServers on the network will receive the command Device 7 Cue 1 Go Only CueServers with their Device ID set to 7 will perform the Cue 1 Go part of the command In effect this command instructed CueServer 7 to execute Cue 7 Dev 1 Out 1 FL Dev 2 Out 2 FL Dev Out 3 FL This command would make CueServer 1 turn on it s Output 1 and CueServer 2 turn on it s Output 2 and all CueServers on the network turn on their Output 3 90 CueScript Command Language CueServer Users Manual Disable Syntax Disable Abbreviation DIS Description Disables the currently selected Channels Buttons or Contacts Use the Disable command to temporarily disable the contribution of a fader channel or the action associated with the pressing of a button or closing of a contact This feature can be used to suspend the output of channels in a playback fader or to lock out certain actions or events from occurring at specific times in a show Disabling Channels If a channel or group of channels in a playback fader are disabled they no longer affect the output even though they co
90. ck fader may be in one of Merge Override or Scale modes All playback faders default to Merge mode on power up For example if Playback 3 is in Merge mode then any channel levels that are brought up in Playback 3 will be combined with any values coming from the DMX input or Playback 1 or 2 The result of a Merge between playback faders is that the highest level takes precedence To cancel the effects of a channel use the Release command By default all playback faders are in Merge mode If a channel in Playback 1 has a level of 33 and the same channel in Playback 2 has a level of 75 and Playback 3 has a level of 50 and Playback 4 has a level of 66 then the resulting output on that channel would be 75 which is the highest level of each of the playback faders Note that the Merge command is the same as the HTP command which was present in earlier versions of CueServer software For best compatibility in the future use Merge instead of HTP See the chapter about DMX Output for additional information about the Merge Override and Scale modes Examples Merge Changes the currently selected playback fader to Merge Mode Playback 1 Merge Selects Playback 1 and changes it to Merge Mode P4ME Abbreviation for Playback 4 Merge CueServer User s Manual CueScript Command Language 103 Next Syntax Abbreviation Description Examples Next Shifts the current selection to the next object s The Next command operates
91. e for playback later Streaming DMX levels can be recorded into a Streaming Cue for precise show playback recorded from another console CueServer can dynamically act as a console backup by choosing when to override some or all DMX levels CueServer can insert emergency lighting cues in line with an external DMX stream CueServer User s Manual DMX 512 135 In normal operation CueServer passes the DMX Input through to the DMX Output port Once channel levels are set or cues are played back CueServer begins to override the lighting levels that are present on the DMX Input port The method of overriding channel levels can be set to either Highest Level Takes Priority HTP or by Latest Level Takes Priority LTP mode CueServer can also select channels to return to pass through operation Example To override a channel or group of channels execute a command such as Channel 1 gt 10 At 50 Or to override channels with a scene execute a cue by issuing a command like Cue 2 Go To return overridden channels to their original pass through state execute the Release command The Release command works on the selected channels See the description of Release for more details The DMX Input port is also used when the user wishes to record a snapshot of the incoming DMX levels into a cue in CueServer When recording a cue whatever levels that are present at the CueServer s DMX Output port when the cue is recorded are captured
92. e status of the chosen trigger channel Recording Status This field shows the current status of recording It may indicate that CueServer is ready to record or currently recording or waiting for DMX input or waiting for the trigger channel to become active etc Start Recording The Start Recording button is used to begin the recording process If a trigger channel is specified CueServer will wait for that channel to rise above O zero before beginning to capture data If no DMX Input is present CueServer will wait for DMX input to start before beginning to capture data Finally if DMX input is available and there is no trigger channel specified CueServer will begin capturing data as soon as the Start Recording button is pressed Note that when CueServer is recording a stream or waiting to record a stream the Start Recording button changes to Stop Recording The Erase Stream button becomes enabled after a stream has been recorded This button lets you erase the current stream and record the stream again You must erase an existing stream before CueServer will allow you to re record a new stream into the cue When satisfied with the stream recorded in the cue exit back to the cue details page by pressing the Return to Cue button Return to Cue 26 Cues CueServer User s Manual Playing Cues There are several ways to play back cues Cues can be executed manually via CueServer s built in web pages or they can be remotely t
93. e time follow time from the cue into the playback fader Use the Cue command to prepare to execute a specific cue with the Go command Specify any cue number from 0 1 through 4999 9 When using the Cue command with the Go command keep in mind that the Cue command queues the next cue along with its timing parameters and then the Go command executes the next cue with the playback s settings This allows you to load a cue and then change some of its parameters before executing it For example Cue 1 Fade 5 Go would run Cue 1 with a fade time of 5 seconds regardless of what fade time was recorded in the cue Cue 1 Selects Cue 1 to be the next cue executed when a Go command is issued Cue 2 Go Selects Cue 2 as the next cue and runs it Cue 9 5 Go Selects Cue 9 5 as the next cue and runs it Cue 10 Fade 12 5 Go Runs Cue 10 with a fade time of 12 5 Cue 101 2 Fade 5 Follow 12 Link 100 Go Runs Cue 101 2 with a fade time of 5 seconds a follow time of 12 seconds and a link back to Cue 100 Cue 0 Clears the next cue from the playback fader 016 Abbreviation for Cue 1 Go 88 CueScript Command Language CueServer Users Manual Delete Syntax Delete object Abbreviation DEL Description Deletes a cue or a group Use the delete command to remove a cue or group from the current show Examples Delete Cue 1 Deletes Cue 1 from the Cue List Delete Group 2 Deletes Group 2 from the Group List DELO1 Ab
94. eScript commands at specific times during the playback of an external show Using this technique CueServer can be synchronized with a Video playback device an Audio track or any other show system that may produce MTC signals Since any arbitrary CueScript com mands can be executed at any timecode event CueServer can play cues set lighting levels change outputs send serial strings and anything else CueServer can do as a result of encountering specific times in the input timecode CueServer can also be synchronized to SMPTE timecode by using a SMPTE to MIDI converter such as the JL Cooper PPS 2 Devices such as these take a SMPTE signal and translate it into MTC which can be fed into CueServer l Note The current timecode can be displayed on CueServer s front LCD display See the section on customizing the LCD for details CueServer User s Manual MIDI 155 Programming Timecode Events To set up a list of timecode based events go to the following page within CueServer e Main gt Triggers gt Timecode Events A page similar to this one will appear 00 00 02 00 Reset Show Release 00 01 01 00 Start Show Cue 1 Go 00 01 16 21 Sunrise Cue 21 Go 00 01 49 10 Bird Flyby Playback 2 Cue 101 Go 00 02 21 08 Rain Shower Output 6 FL 00 03 04 29 Sunset Output 6 0 Cue 301 Go 00 03 30 00 End Cue 320 Go Add New Timecode Event The Timecode Event List allows the programmer to specify exact times Hours Minutes Seconds F
95. ear quickly while the old scene fades out more slowly 38 Playback Faders CueServer User s Manual To specify a split fade time use the slash character to separate two different times the first for channels fading up and the second for channels fading down Time 1 5 3 Channel 1 gt 10 At 50 In the above example channels 1 through 10 will fade to 50 Depending on the previous values of each of these ten channels if a channel was previously lower than 50 meaning that it will have to fade up to reach 50 it will do so in 1 5 seconds If a channel was previously higher than 50 meaning that it will have to fade down to reach 50 it will do so in 3 seconds Cues may be recorded with split fade times or they can be used manually with CueScript commands like the example above Disabling Timing Timing may be temporarily disabled for a playback fader When timing is disabled fades no longer occur auto follow timers do not run and stream playback is frozen This function can be useful during programming when one wants to recall a cue that has a long fade time or an auto follow timer that would otherwise automatically advance to the next cue To disable the timing of a playback fader use the Stop command To re enable the timing use the Start command For example Playback 1 Stop P1STO or Playback 2 Start P2STA When a playback fader s timing is disabled stopped it displays this state in the Console page
96. ed to record the stream Continue to Next Step 24 Cues CueServer User s Manual Next CueServer will display the Record Streaming Cue page CueServer Main Console Cue List Groups Stage Keypad Triggers Record DMX Input Stream This page will perform a real time recording of the DMX Input supplied to CueServer During the recording process only the DMX Input will be recorded CueServer s playback faders will be disabled Cue Number 102 Trigger Channel optional input channel that will automatically start stop the 512 recording process Stream Duration optional recording duration in seconds Recording Controls DMX Recorded 00 00 00 0 Memory Available 99 7 Trigger Channel Status No DMX Input Recording Status Ready to Record will wait for DMX Input Start 3 Return to Cue From this page you can Start and Stop recording manually specify an optional Trigger Channel for automatic recording specify an optional recording duration or re record a stream of DMX data The function of the fields and buttons on this page are described below Cue Number This is the number of the cue being recorded Trigger Channel This field activates a function to automatically trigger the starting and stopping of the recording process by monitoring one of the DMX input channels being supplied by the external console or controller Specifying a channel number here will cause CueServer to wait f
97. eee 51 BUTTORMINGO SIS exis tat tied ae A A ee hd ee bee Pe 52 CueSChPLFUNCUON saca Gab rbd alae ods Adobe Whe ba Mima eh aed does 55 CueScript State Driven Function 0 0 0006s 56 Toggle Channel Function ssassn asasan aeaea 57 Toggle Preset FUNCION act Gagne pratt ale a a an ala ak die a ah a iA 59 Contact Closure TGgErS veea AA A eee EY REE Ss 61 Mimer Event riggen riesta r ee Eta dai Ae heed aha taa hes 62 Timecode IMNggES eiii A AA oa ee Pe AAA A es 64 Timecode Playback a de Rhea Y raa e See 65 Internal Timecode Generation 0 cee eee eens 65 DMXinput Traders dees ahem a A oak eee eed ha Das Pane ine Bat 66 Event Ranges i stow A ene aed ae SAS Mae a ee a et 67 oubmaster CONTO siii Ree Eee VAN ae ie AA wea eA eee 68 System Event TriggerS a siieu a e a A a eee eens 69 CueScript Command Language 000ee eee e eee e eens 71 WSINGI GUC SCM cee thnks crit hy ha ie tk a o a o a cele tes merce dt tte aaah aes Aa Ge haa 71 Executing COMMANAS zrs reanna al tu ney ie oak a a 71 Automation with Events and ACtIONS ooooooocoooooo ttt eee 71 CUescript Basics y parti a alce tw eb dee heed A Ada 72 Command SM a A A A he eo eed AAA ee eed 72 ii Table of Contents CueServer User s Manual MOVES Ss a5 45 kag Grete telecast Raab Aa ack ale eat 73 PEICOMTAGE n saone inas IG Ad AAA OT A ae eS 73 Decimal arras a 73 Hexadecimal ta A A A AE ON Ed 74 BNO VO 28 toe e tS ee e ai o a r A colt kt 74 MAN
98. em off C1AFL Abbreviation for Channel 1 At FL C1 50 Abbreviation for Channel 1 At 50 CueServer User s Manual CueScript Command Language 77 At with array value Syntax At array Abbreviation A or Description Like the normal form of the At command but an uses an array of values instead of a single value Each value in the array is used to set the value of sequential objects If more objects are selected than values are listed in the array then the array values repeat Examples Channel 1 gt 3 At 125 50 15 Selects channels 1 through 3 and sets them to 25 50 and 75 respectively Fixture 1 At 33 50 66 Selects the channels of Fixture 1 and sets them to 33 50 and 66 respectively Channel 1 gt 10 At 0 100 Selects channels 1 through 10 and sets them to O 100 O 100 O 100 O 100 O and 100 respectively Channel 1 2 At 1 2 3 4 5 Selects channels 1 and 2 and sets them to 1 and 2 respectively Channel 1 gt 5 At 80 255 Selects channels 1 through 5 and sets them to hexadecimal 80 and decimal 255 repeating respectively Button 1 gt 8 At 0 1 Selects buttons 1 through 8 and sets the odd buttons off and the even buttons on F1 100 50 0 Abbreviation for Fixture 1 at 100 50 O 78 CueScript Command Language CueServer Users Manual At with relative value Syntax At level Abbreviation A or Description Similar to the normal form of the At command b
99. en 60 seconds later the playback fader is released Wait Clear Removes all currently waiting commands from the Wait Queue C1AFLW1A0 Abbreviation for Channel 1 At 100 Wait 1 At O CueServer s Wait Queue for delayed commands may contain up to eight 8 simultaneously Suspended commands This means that only 8 command delay timers may be active at atime If this limit is exceeded CueServer will post a system log message indicating the limitation has been met In the above examples only 3 of the 8 queue entries are used with 10 2 5 and 60 second timers respectively if all three example commands are executed at the same time The second 2 5 second timer does not become active until the first 2 5 second timer expires so it does not require additional queue resources until the first 2 5 second timer is no longer in use CueServer User s Manual CueScript Command Language 125 and Syntax Abbreviation Description Examples except Syntax Abbreviation Description Examples 126 CueScript Command Language range none Used to extend the current selection Use the command to add additional objects to the selection while specifying a range of objects The add command can be used in line with other ranges or completely by itself in order to add additional objects to the current selection Channel 1 5 Selects channels 1 and 5 Button 1 gt 3 6 gt 8 Selects buttons 1 through 3 and 6 thr
100. en it scales the DMX input by the percentage of each level in Playback 1 If Playback 2 is in Scale mode then it scales the result of the DMX input and Playback 1 If Playback 4 is in Scale mode then it scales the result of the DMX input and Playback 1 through 3 To cancel the effects of a channel use the Release command If Channel 1 of Playback 4 is set to 50 and Playback 4 is set to Scale mode then it will scale the levels of the output stages that come before Playback 4 the DMX input and Playbacks 1 through 3 If the output of CueServer through Playback 3 was 60 then Playback 4 would scale it by 50 resulting in an output from Playback 4 of 30 See the chapter about DMX Output for additional information about the Merge Override and Scale modes Examples Scale Changes the currently selected playback fader to Scale Mode Playback 3 Scale Selects Playback 3 and changes it to Scale Mode P4SC Abbreviation for Playback 4 Scale 116 CueScript Command Language CueServer Users Manual Self Syntax Self Abbreviation SE Description Refers to the Button or Contact object that executed the current command Use Self to operate on the current object without knowing which object initiated the command Sel f is useful for setting LED indicators or enabling and disabling the object The Self command works within Macros and other subroutines When used outside of the context of a button or contact Self has no value and performs
101. en this preset is activated the channel levels in the specified cue will be recalled Zone Group This is the number of the Group that specifies which channels are included in this preset When this preset is activated only the channels in this group will be affected Specify O zero to have the preset recall all channels from the preset cue Fade Time This is the fade time or split fade time used to fade up or down the preset when it is being turned on or off Hold to Record This check box enables the press hold record feature If enabled when the user presses and holds the button for 5 seconds the preset will be re recorded using the current levels of all of the channels in the preset CueServer User s Manual Triggers 59 Indicator Function This pop up menu selects what automatic function the button s LED indicator will have Available options include turning the indicator on when the preset is active or not active Indicator On Color This check box and field allows this button to have a different on color than the default on color Enable the check box to override the default and enter the number of the color flash pattern for the indicator to use in it s on state Indicator Off Color This check box and field allows this button to have a different off color than the default off color Enable the check box to override the default and enter the number of the color flash pattern for the indicator to use in it
102. ent the button is pressed by the user One command is executed when the button s indicator is off and another command is executed when the indicator is on It is up to the programmer to turn on and off the indicator by using the appropriate commands as part of the event actions Use this mode to implement toggle buttons radio style buttons and other similar schemes Toggle Channel When this option is selected the button will be set up to automatically toggle a channel on and off to a memorized preset level Options are available for fade times indicator behavior and a press hold cycle feature Use this mode in a traditional architectural setting to control a load Toggle Preset When this option is selected the button will be set up to automatically toggle a preset on and off A preset is specified by both a group of channels and a cue number to hold the preset levels Options are available for fade times indicator behavior and a press hold record feature Use this mode in a traditional architectural setting to control a preset Depending on the Button Function chosen the properties of the button will be different The follow ing sections describe the available properties of each button function 54 Triggers CueServer User s Manual CueScript Function When a button is in CueScript mode it is capable of executing one CueScript statement when the button is pressed and another CueScript statement when the b
103. er Automation Details Command String Record Cue Cancel When finished click on the Record Cue button CueServer will return to the Cue List page display ing the two recorded cues e Name Cue Timing Link Cue Command 2 My First Cue Fade 5 0 sec Follow next 3 My Second Cue Fade 10 0 sec Follow none Add New Cue 12 Cues CueServer User s Manual Playing Back Basic Cues Now that we have two cues recorded we can play them back and watch the result First change to the Stage View Stage View 1 100 101 200 201 300 301 400 401 500 501 512 1 2 7 8 9 10 11 22 13 14 a5 16 17 18 19 20 50 50 50 50 gt Clear all current outputs by entering the following command Channel 1 gt 8 Release Stage View 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 27 18 19 20 To execute Cue 1 enter the following command Cue 1 Go After entering this command Cue 1 will begin playing back Since it has a 5 second fade associated with it the channel levels will gradually fade up to the scene recorded into Cue 1 Stage View 1 100 101 200 201 300 301 400 401 500 501 512 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Next to execute Cue
104. erfaces CueServer has a wide complement of interfaces that connect CueServer to the outside world These include an LCD Display Function Buttons Ethernet DMX Serial MIDI Contact Closure Inputs and Digital Outputs Depending on the model of CueServer you have some of the following features may not be present LCD Display The rack mounted CueServer Pro CS 800 has a large 80 character LCD display that serves two primary functions This display provides status information about the current operation of CueServer and it is part of a Menu system that allows the user to make adjustments to several of CueServer s parameters In it s normal mode the LCD Display is showing the current running status of CueServer It typically shows the unit s name the current date and time and the unit s IP Address Which status information is displayed and where is completely configurable Also through the use of CueScript commands CueServer can write custom messages and labels to the LCD display allowing the system programmer to customize the display for specific applications and make CueServer easier to use for the end user 4 Introduction CueServer User s Manual In the Menu mode accessible from CueServer s front panel menu buttons the LCD Display is used to allow the end user to modify several of CueServer s parameters including the Date Time Network settings and more Function Buttons On the front panel of the rack mounted C
105. ernal device to be used to compose a complex light show and then capture it into CueServer When a streaming cue is executed CueServer will replay the captured light show segment This segment can be as simple as a slow rainbow effect for multiple fixtures or as complex as a moving light rock and roll show Streaming cues and normal cues may be combined in the same Cue List to produce a complete show CueServer has four separate playback faders that coordinate the execution of cues from a central Cue List database This allows for as many a four separate time lines playing at once either affecting the same lights and I O devices or affecting separate groups of lights and devices CueScript The most central part of CueServer is it s CueScript command language All of CueServer s auto mation capabilities come from the application of CueScript commands to a wide range of available events in the CueServer system Simple light show setups need very little CueScript coding if at all to make CueServer perform its tasks As the need for automation and or integration into other systems expands CueScript is the language that ties together all of CueServer s hardware modules and events In brief CueScript commands are very similar to those found on many lighting consoles For example Channel 1 At 50 Cue 7 Go Button 3 Enable Group 2 Release etc CueServer makes many extensions to this familiar lighting control la
106. erver User s Manual LTP none In previous versions of CueServer software this command set a playback fader into a mode that performed the same function of the Override command For best compatibility in the future use the Override command instead CueScript Command Language 101 Macro Syntax Macro macro number Abbreviation M Description Executes the specified macro Use the Macro command to temporarily suspend the current command string while CueServer executes the commands contained in the specified macro When the macro s commands are completed command execution resumes with the original command Examples Macro 7 Executes Macro 7 Assuming that Macro 7 contained the commands Playback 3 Cue 7 Go then by execut ing Macro 7 cue number 7 would begin executing in playback fader number 3 Macro 2 At FL Assuming Macro 2 contains the commands Button 2 4 6 8 this command selects the even numbered front panel buttons and turns their LED indicators On M100 Abbreviation for Macro 100 M2 FL Abbreviation for same example 2 above 102 CueScript Command Language CueServer Users Manual Merge Syntax Merge Abbreviation ME Description Changes the selected playback fader to Merge Mode When a playback fader is in Merge mode each of its active channel values are combined with the channel values of the output stages that come before it using a Highest Takes Precedence HTP strategy Each playba
107. etails about its advanced options Removes the influence of the currently selected DMX channels from the currently selected playback fader If no channels are selected the Release command releases all channels in the playback fader Resets all four playback faders and the CueScript command interpreter to power on values Also resets Timecode and the command queue Changes the currently selected playback fader s DMX combine mode to scale When a fader is in scale mode any active channels in the fader are used as a pro portional scaling factor for values coming from the previous fader Use scale mode to create grand masters or submasters Refers to the Button or Contact that resulted in the execution of the command Manages the internal generation of time code Allows the timecode generator to be reset to zero started stopped cleared or sets the timecode to a user specified value Resumes normal timing operation of the current playback fader Start resumes any crossfades streaming cues or auto follow timers that have been paused by the Stop command Selects one or more stations for joining or unjoining with other stations Examples Record Group 1 Channel 1 3 5 7 Record Group 2 Record Stop Record Stream 101 Y triggerchannel 512 Y streamlength 20 5 Record Stream 102 Release Channel 1 gt 10 Release Playback 2 Group 3 Release Scale Playback 4 Sc
108. ets their levels to 75 Group 6 At 0 FL Recalls the selected channels in Group 6 and sets every other level to O and 100 respectively Group 7 Release Recalls the selected channels in Group 7 and releases control of those channels Record Group 8 Records the currently selected channels into Group 8 U4 Abbreviation for Group 4 U5 33 Abbreviation for Group 5 at 33 HTP depreciated Syntax HTP Abbreviation none Description In previous versions of CueServer software this command set a playback fader into a mode that performed the same function of the Merge command For best com patibility in the future use the Merge command instead CueServer User s Manual CueScript Command Language 97 IF THEN ELSE ENDIF Syntax IF boolean THEN statements ENDIF IF boolean THEN statements ELSE statements ENDIF Abbreviation none Description Allows for the conditional execution of CueScript statements based on the value of a boolean value The boolean value can be a variable that contains a simple value that is either true or false Any value or variable that is empty or o zero is considered false all other values are considered true If the boolean value is true then the statements following THEN and before ELSE or ENDIF are executed The IF THEN block may optionally contain an ELSE statement If the boolean value is false then the statements following ELSE and before ENDIF are execu
109. fade to 50 over 10 seconds Time 1 5 3 Sets the live fade time for rising channels to 1 5 seconds and falling channels to 3 seconas TS Abbreviation for Time 5 CueScript Command Language 121 Toggle Syntax Toggle level Abbreviation TOG Description Toggles the level of a channel fixture group button output or submaster between O zero and the specified level If the level of the selected object is equal to the specified level it is set to O zero otherwise it is set to the specified level For example to toggle a channel on and off then perform a Channel 1 Toggle FL Or to toggle a channel between zero and 50 perform a Channel 1 Toggle 50 Examples Channel 1 Toggle FL Toggles channel 1 between 0 zero and FL full Group 1 Toggle 33 Toggles the channels in group 1 between 0 zero and 33 Button 1 Toggle 1 Toggles the LED indicator on button 1 between 0 zero off and 1 on Playback 1 Toggle FL Toggles the output of playback 1 between O zero and FL full O1TOGFL Abbreviation for Output 1 Toggle FL 122 CueScript Command Language CueServer User s Manual Unjoin Syntax Abbreviation Description Examples Unpark Syntax Abbreviation Description Examples CueServer User s Manual Unjoin station number none Removes the connection between the selected stations and the specified stations Use the Unjoin command to reverse the effect of a pre
110. g additional Go commands after Cue 13 runs will have no effect as the end of the Cue List was reached 32 Cues CueServer User s Manual To create the loop edit Cue 13 and set it s Link Cue to point back to Cue 10 The Cue List will now look like this A Name Cue Timing Link Cue Command 10 First Fade 1 0 sec Follow next 11 Second Fade 1 0 sec Follow next 12 Third Fade 1 0 sec Follow next 13 Fourth Fade 1 0 sec Follow 10 Add New Cue Now when starting with Cue 10 each subsequent Go will cause the cues to play back in the follow ing order 10 11 12 13 10 11 12 18 10 11 12 13 Cues may also have an Auto Follow Time set in them In this case when a cue is run with a Go command the playback fader starts its auto follow timer When the timer expires the playback fader issues it own Go so that the next cue in sequence will run automatically Use auto follow times to create a sequence of cues that automatically step from one to another when the first cue is run it begins a process where subsequent cues automatically follow after a specified amount of time In the following example we ll add a follow time of 2 seconds to each of the cues of a loop by editing each cue and entering 2 seconds in the cue s Follow Time field a Name Cue Timing Link Cue Command 10 First Fade 1 0 sec Follow 2 0 sec next UE Second Fade 1 0 sec Follow 2 0 sec next 12
111. gramming CueServer one can think of running a cue when something needs to change For instance a cue might turn on the lights on a stage or studio or a cue might begin to slowly change the color of the front of a building to a combination of Red and Orange or a cue might play back a sequence of complex moving light operations or a cue might close the curtains in a board room and turn on a projector If a cue contains DMX lighting levels those levels will be sent to the lighting fixtures and if a cue contains CueScript actions for other automation tasks those actions will be taken Cues are assigned Cue Numbers and are always referenced by their cue number when playing cues looping to other cues recording cues or editing cues Cues may be assigned any number from 0 1 to 6499 9 Cues are divided into two main types CueServer handles Normal cues and Streaming cues Both cue types contain timing information and automation tasks but they differ in the type of DMX lighting levels they contain CueServer has up to four separate Playback Faders depending on model that coordinate the execution of cues from a central Cue List database This allows for as many a four separate time lines playing at once either affecting the same lights and I O devices or affecting separate groups of lights and devices The database of cues in a show can be viewed and edited via the Cue List web page The state and operation of the playback faders can be viewed using
112. havior See the section on CueScript Variables for a complete description of how both user defined and system variables are used in the CueScript language In general the following variables can be set using the following syntax backlight 50 This example shows the variable backlight set to the value 50 which will set the LCD backlight on the CueServer Pro to 50 brightness The following is a listing of system variables _backlight This is the intensity of the LCD display backlight on CueServer Pro only Possible values are from O to 100 FL Keep in mind that CueServer Pro uses white LED backlighting for the LCD Display which has a considerably longer life then EL backlighting _dmxinport This system variable affects the DMX Input port hardware When set to 1 default the port behaves normally allowing a standard DMX 512 signal to be received When set to O the port s circuitry is shut down causing no signal to be received _dmxoutport This system variable affects the DMX Output port hardware When set to 1 default the port behaves normally outputting a standard DMX 512 signal When set to O the port stops transmitting DMX causing any connected fixtures to assume that the DMX cable has been disconnected When set to 2 the port s internal fail safe relay de energizes causing the DMX Input port to become electrically connected to the DMX Output port while disconnect ing CueServer s internal circuitry
113. he user to specify additional automation actions to take when the cue executes The action field can contain any valid CueScript commands Use the action field to turn on digital outputs or flash one of the button LEDs or to display a prompt on the LCD display or write a string out the serial port or to begin executing other cues on a different playback fader and more CueServer User s Manual Cues 15 Streaming Cues Streaming cues differ from normal cues in the way that the DMX lighting data is stored and played back Streaming cues contain a streamed recording of the lighting data from another console or controller For this type of cue CueServer stores every piece of incoming data from a console for playback later allowing an external device to be used to compose a complex light show and then capture it into CueServer When a streaming cue is executed CueServer will replay the captured light show segment This segment can be as simple as a slow rainbow effect for multiple fixtures or as complex as a moving light rock and roll show Streaming cues and normal cues may be combined in the same Cue List to create a sophisticated playback of a combination of cue types Streaming cues do not have a user defined auto follow time Streaming cues automatically perform an action such as following to the next cue or looping or stopping when the end of the data stream has been reached Streaming cues also do not have a fade time as
114. his column shows if the button is currently enabled or disabled using the Enable or Disable commands Function This column shows the button s function mode Action This column shows a summary of the button s properties To edit a button trigger click on the number of the button you want to edit To add a new button trigger click on the Add New Button button 52 Triggers CueServer User s Manual When adding or editing a button a page similar to the following will appear New Button Number Button Name Actions Function CueScript Y Press Button Action Release Button Action save Delete Cancel Each button s setup page contains fields for setting the button s number name function and other parameters Depending on the chosen function the button parameters will include different choices All button definitions have a button number name and function Button Number Every button definition must have a unique number There are two ways for button numbers to be specified Buttons can be numbered from 1 through 512 or buttons can be numbered by a combination of a station number and button number Separated by a decimal point When using the station button method each station has 8 logical buttons assigned to it so the first 8 buttons would be referred to as Button 1 1 through 1 8 and then Buttons 9 through 16 would be equivalent to 2 1 through 2 8 Bu
115. ich may contain ASCII and or hexadecimal values Then the Store operator is included in the command followed by the destination of the store For sending serial strings the destination is 4 For example to send the message Testing use the command Testing 4 When sending serial strings the strings are interpreted as ASCII text by default In order to send hexadecimal data insert a dollar sign in the string Each dollar sign in the string toggles the mode between ASCII and hexadecimal To send a dollar sign in the ASCII string include the dollar sign twice i Example Here are a few examples of serial strings being sent via CueScript ale Ilo a Send Hello to the serial port SC 320 ed Send the hexadecimal data OxC31F20 to the serial port Price 582 994 Send Price 2 99 to the serial port A531 Serial DataSFF 4 Send the hexadecimal data OxA531 followed by ASCII Serial Data followed by OxFF to the serial port 152 Serial Port CueServer User s Manual Ethernet CueServer is based largely on it s Ethernet port The majority of system programming monitoring and operation occurs through CueServer s built in web server CueServer s Ethernet port can also be used to send generic UDP messages to other devices on the network and can receive CueScript packets from other devices This allows other devices in a system to remotely control CueServer and or have CueServer remotely co
116. iding the higher levels of 75 in Playback 1 42 Playback Faders CueServer User s Manual Scale Mode When a playback fader is in Scale mode then each channel in the fader is used to proportionally scale the output levels given to it by the previous lower numbered playback faders A playback fader in Scale mode works to inhibit or reduce channel levels by a percentage a feature that can be used to create inhibitive submasters or a grandmaster for CueServer concepts used by entertain ment lighting controllers or can be used to control the relative intensity of a preset group zone or room concepts used by architectural lighting A playback fader is placed in Scale mode by executing the Scale command For example Playback 4 Scale P4SC For example if the output from CueServer initially looks like this the result of following the last example DMX Output Levels View Input P1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 33 33 75 75 50 50 50 50 33 33 Then Playback 4 is placed in Scale mode and Channels 1 through 6 are set to 50 Playback 4 Scale P4SC Channel 1 gt 6 At 50 C1 gt 6A50 When viewing the levels in Playback 4 the stage page will reveal that the fader is in scale mode and each of its channels are set to 50 Playback
117. ies together all of the functional units of the CueServer hardware web server cue database and event model Using the highly flexible model of Events and Actions CueServer may be configured in nearly limit less ways allowing the programmer to fully customize the function of CueServer and it s various I O modules For example make buttons recall lighting sequences have the LCD display the system s status integrate with RS 232 controlled devices synchronize timecode and other sequencers via MIDI allow external PCs to trigger events via web pages provide emergency backup lighting logic have shows start at sunset perform different tasks on different days do as much or as little as a project requires CueServer System Architecture Hardware Event Model Web Server Ethernet Cue Events T 1 0 Events Serial RS 232 Real Time Events CueScript Processing Engine MIDI Astronomical Events Digital I O Timecode Events LCD Display User Events Function Buttons System Events Cue Database CueServer User s Manual Introduction 1 A Tour of CueServer s Main Components Web Server CueServer incorporates an embedded web server This means that nearly any Windows PC or Mac OS computer with a web browser and even iPhones touchscreen iPods some PDAs and cell phones can connect to CueServer and view it s internally generated web pages CueServer uses it s web pages to perform
118. ill immediately be stopped and the CueServer will reboot as if it had been turned off and back on Reboot Immediately reboots the CueServer 110 CueScript Command Language CueServer User s Manual Record Cue Syntax Abbreviation Description Examples CueServer User s Manual Record Cue modifier cue number RO Records a standard static cue into memory with the given cue number Any cue number from 0 1 through 4999 9 may be used When the Record Cue command is executed a cue is stored with the current channel values being output from CueServer with the current Fade Time Follow Time and Link Cue By default all 512 channels being output from CueServer are recorded into the new cue To record only a selected subset of channels the dollar sign may be used as a modifier before the cue number to indicate that only the currently selected channel values be recorded into the cue Additionally to record a cue with no channel values the pound sign may be used as a modifier before the cue number to indicate that no DMX channel values should be recorded into the cue Record Cue 1 Records the current DMX channel levels and timing parameters into Cue 1 Fade 10 Follow 20 Record Cue 1 5 Records the current DMX channel levels into Cue 1 5 with a Fade Time of 10s and a Follow Time of 20s Channel 1 gt 10 Record Cue 2 Selects channels 1 through 10 and then records Cue 2 with only channels 1 through 10 included
119. ilters on each channel that can restrict its level from appear ing at the combine stage for each fader Each channel in each fader may be independently parked which causes incoming commands or cues that would affect parked channels to be discarded causing those channel levels to become locked at their current value until those channels are unparked All of these components of CueServer s playback engine are described in further detail in the follow ing sections Combine Modes Each of CueServer s four playback faders can be assigned to operate in one of three combine modes Merge Override or Scale The combine mode affects how the channels in one playback fader are combined with the flow of DMX levels from one playback to the next and finally to the overall output of the device Merge Mode When a playback fader is in Merge mode the default mode then as channel levels flow from one playback fader to the next each fader s channels are contributed to the output only if the new level is higher than the previous level This is very similar to how the Highest Takes Precedence HTP mode works on many entertainment class lighting controllers A playback fader is placed in Merge mode by executing the Merge command For example Playback 1 Merge P1ME For instance if the following commands are issued to set levels in the first three playback faders then each fader would contribute its levels to the output when its channels co
120. in the cue Group 1 Record Cue 7 5 Selects channels in Group 1 and then records Cue 7 5 with only Group 1 s channels included in the cue Record Cue 3 Records Cue 3 without any DMX channels included in it RQ1 Abbreviation for Record Cue 1 CueScript Command Language 111 Record Group Syntax Record Group group number Abbreviation RU Description Records a channel group into memory with the given group number When a group is recorded the currently selected set of channels is stored in the group Any group number from 1 to 999 may be used A group contains a collection of channels You can use a group any time you want to recall a specific set of channels See the Group command to recall and use the channels stored in a group Examples Record Group 1 Records the currently selected channels into Group 1 Channel 1 3 5 7 Record Group 2 Selects channels 1 3 5 and 7 and records Group 2 containing those channels Fixture 1 gt 3 Record Group 3 Selects Fixtures 1 through 3 and then records Group 3 containing those channels RU1 Abbreviation for Record Group 1 Record Stop Syntax Record Stop Abbreviation RSTO Description Stops any stream that is currently being recorded See the Record Stream command for additional details about stream recording Examples Record Stop Stops any stream that is currently being recorded RSTO Abbreviation for Record Stop 112 CueScript Command Language CueServer User s
121. in the cue Example To record a scene from a console into CueServer attach the console s DMX Output to CueServer s DMX Input Then bring up the scene on the console The levels will pass through CueServer to the lighting fixtures Then record the cue in CueServer CueServer is also capable of recording streaming DMX input from a console When a Streaming Cue is recorded every piece of DMX data on the DMX Input port is saved in CueServer s flash memory for exact playback later Example To record a Streaming Cue from another console attach the console s DMX Output to CueServer s DMX Input Then from the Cue List page click on Add New Cue Then select the Streaming Cue type from the New Cue page before proceeding 136 DMX 512 CueServer User s Manual For performing backup or emergency lighting looks any number of CueServer s triggers can be programmed to execute a cue or bring up channel levels for a variety of events Then other triggers can be used to Release the levels to return operation back to it s pass through operation Example Contact 1 can be programmed with Cue 1 Go as the contact closed event and Release as the contact opened event Then a latching button or keylock switch can be attached to Contact 1 s terminal block connections to implement a simple lighting override system Attach the contact to a security system output or power loss monitor to make the operation fully automatic Cue
122. ing cues that have fade and or follow times that would otherwise make it difficult to edit the cue s levels Stop Halts any fades and or follow times currently executing on the selected playback fader and causes the playback fader to operate without any timing functions until a subsequent Start command resumes normal operation STO Abbreviation for Stop 120 CueScript Command Language CueServer Users Manual Time Syntax Abbreviation Description Examples CueServer User s Manual Time time or split time T Specifies the time in which DMX channels move towards their destination values when set with the At command A fade time of 0 zero indicates that all channels will immediately snap to their specified values See also the Fade command Times from O to 6500 seconds about 1 8 hours may be specified in 0 1 second increments Times may optionally contain a decimal digit A single time or split time may be used to specify the fade time Split times are two time values separated by a for example 1 5 3 In this example channels fading up will fade in 1 5 seconds and channels fading down will fade in 3 seconds If only a single time is specified both the up and down fading channels will fade in the same time Time 5 Sets the live fade time to 5 seconds Time 70 5 Sets the live fade time to 1 minute 10 5 seconds Time 10 Channel 1 At 50 Sets the live fade time to 10 seconds then causes DMX channel 1 to
123. ing Cue 1 at the same time Device 3 Cue 1 Go Sends the command string Device 3 Cue 1 Go to all CueServers on the network Although all CueServers will receive the command string Device 3 will cause the remainder of the string to only be performed by any CueServer with a Device ID of 3 In effect this command is telling CueServer 3 to execute Cue 7 Device 1 gt 6 Output 1 At 0 Sends the command string Device 1 gt 6 Output 7 At 0 to all CueServers on the network Only CueServers with Device IDs of 1 through 6 will set their Output 1 off 128 CueScript Command Language CueServer Users Manual 2 string store Syntax Description CueServer User s Manual string location The string tilde command is used to write a character string into an I O location in CueServer Store strings to make changes to the LCD display send strings to the serial or MIDI ports and even send messages via UDP packets Depending on the value of the location parameter you can store strings into one of several special CueServer locations The following list describes the available string locations Note Strings can either be enclosed in double quotes or in single quotes Location 0 LCD User String Writes the string to the User String location for display on the LCD The User String can be positioned in any of the four quadrants of the LCD display see the LCD Setup section
124. ion Examples Contact Syntax Abbreviation Description Examples CueServer User s Manual Clear CL Clears the selected playback fader All of the fader s channels are released except for parked channels and the fade time follow time link cue and next cue are all cleared See also the Release command to selectively release only specific channels and see also the Reset command which entirely resets all playback faders and the command interpreter Clear Clears the currently selected playback fader Playback 2 Clear Selects Playback Fader 2 and clears it P3CL Abbreviation for Playback 3 Clear Contact range Co Selects one or more of the contact closure inputs Use the Contact command to select which contacts will be enabled or disabled See the Enable and Disable commands for additional information Con Selects con Con Selects con Con Selects con Con Selects ALL contacts and enables their actions COLENA tac tac tac tac 1 tact 1 2 Enable tact 2 and enables ts action 3 4 Disable tacts 3 and 44 and disables their actions Enable Abbreviation for Contact 1 Enable CueScript Command Language 87 Cue Syntax Abbreviation Description Examples Cue cue number CU or Q Selects the specified cue number as the next cue in the selected playback fader s cue stack and loads the timing parameters fad
125. is merged with Playback 3 etc If the CueServer show wants to obscure any input coming from the DMX Input port it has only two options The first is to set Playback 1 into Override mode which will cause all of the channels in Playback 1 to override the levels coming in from the DMX Input port However in cases where those channels need to be released or Playback 1 needs to be in Scale more this option may not accom plish the desired function CueServer User s Manual Playback Faders 49 The second solution is to disable the influence of the DMX Input on the playback faders A special command is available to do this Input Disable INDIS When the DMX Input port is disabled it continues to receive DMX Input but none of these levels are passed along the chain of playback faders and they do not reach the output However when DMX Input is disabled the levels can still be viewed from the Input tab in the Stage view they will appear on the LCD Display when viewing DMX Input they will still be recorded when Stream Recording is activated they still activate DMX Input triggers and the At Input command will still grab DMX Input levels To re enable the DMX Input influence on the playback faders execute the Input Enable command Input Enable INENA 50 Playback Faders CueServer Users Manual Triggers Central to CueServer s automation capabilities is the concept of a Trigger A trigger is an object that is created in
126. it fade time specified as 1 5 3 indicates that rising channels will fade in 1 5 seconds and falling channels will fade in 3 seconds In anormal cue any combination of the 512 DMX output channels may be recorded into the cue This allows all channels or only some channels or even no channels to be affected by the cue s playback Using this feature a normal cue may affect all lighting output simultaneously or it may only affect certain channels Such as a particular fixture or a particular fixture s color for instance Normal cues may not have any lighting channels recorded in it at all allowing the cue to be used solely as a cue for executing other automation tasks Each normal cue has an auto follow time which allows the execution of the cue to automatically trigger the execution of the next cue in the cue list after a specified amount of time For example if a cue has a follow time of 5 seconds then CueServer will automatically advance to the next cue in the cue list 5 seconds after the cue is executed Both normal and streaming cues have an optional link cue field which allows the user to specify the cue number of the cue that should be executed after the current cue By default cues always execute in numerical order This order can be changed by linking a cue to another cue For example to create a four step chase cue 4 can be linked back to cue 1 Both normal and streaming cues have a CueScript action field which allows t
127. itch type devices to CueServer Example To connect switches or other contact devices to CueServer s contact closure inputs connect one side of the switch to the desired contact input 1 8 and the other side of the switch to one of CueServer s ground pins GND Switch 2 Switch 1 CueServer User s Manual Contact Closure Inputs 139 Contact Closure Events CueServer can execute CueScript commands with either a contact closure input is closed or opened Since CueScript commands can effect nearly any aspect of CueServer the ability to execute arbitrary commands for contact closed and contact opened events provides for a high degree of flexibility for the system installer To program the events for a particular contact closure input go to the following page within CueServer e Main gt Triggers gt Contact Closures See the section on Contact Closure Triggers for detailed explanation of the various programming features available to each contact closure input 140 Contact Closure Inputs CueServer Users Manual Binary Cue Select Feature An advanced feature of the contact closure port is to allow an external device such as a Programmable Logic Controller PLC to be able to use a binary input to CueServer
128. k 1 Levels Merge Mode ew Input PA 3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 AAA E Notice that even though a command was executed that attempted to set all channels from 1 through 10 to Full the parked channels remained at their parked levels It should be noted that any attempt to change channels 4 through 7 including setting a group running a static or streaming cue or releas ing the channels will also have had no effect on their values Next Unpark these channels using the Unpark command Channel 4 gt 7 Unpark C4 gt 7UNPARK Playback 1 Levels Merge Mode Input 3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 AAA E Note that channels 4 through 7 remain at their previously parked 10 level Unparking channels does not immediately effect any channel levels it just allows subsequent commands that would effect the channels to be able to do so 48 Playback Faders CueServer User s Manual Finally set some new levels for all of the channels to demonstrate that they re unparked Channel 1 gt 10 66 C1 gt 10A66 Playback 1 Levels Merge Mode View Input aa P2 P3 Output Channels 1 100 101 200 l 201 300 I 301 400 Jj 401 500 i 501 512 Uses for Cha
129. lay and more The ability to assign any arbitrary action to a wide variety of system defined events makes CueServer extremely powerful and flexible CueServer can execute very simple shows without much automa tion but it s the event action model that allows the system programmer to fully customize CueServer for a particular application as simple or complex as necessary CueServer User s Manual CueScript Command Language 71 CueScript Basics CueScript is a language that is designed to be easy to understand and efficient for soeedy typing and or transmission A system programmer will typically use CueScript while interacting with CueServer and will write CueScript statements to provide automation actions for special CueServer events Command Syntax To make it easy to understand CueScript uses simple human readable nouns verbs and objects These pieces are put together into commands such as Time 5 which sets the current fade time to 5 seconds Multiple commands can be strung together to make more complex requests For example to change the fade time and set a DMX channel to 50 at the same time the command Time 5 Channel 3 at 50 is used Note that a semicolon was used to separate the two commands Using semicolons are recommended to make multi command CueScript statements more readable but they are entirely optional White spaces in a command spaces tabs etc are ignored by CueServer and are used to simply
130. lly and how they contribute their parts to the overall DMX output of the CueServer DMX I t MOTO Cue Database Playback 1 AH Parked Ch channel Cie Jo 4 5 6 froprp Playback Timing Enable Preparis Linked Cue Follow Time Auto Follow Timer Combine Mode Crossfade Engine Channel Enable Playback 2 Parked Ch l Channel e O T2 3 4 5 6 Eon Playback Timing Enable Propenies Linked Cue Follow Time Auto Follow Timer Combine Mode Crossfade Engine Channel Enable Playback 3 Parked Ch Channel Qe 7 T2T3 4 s 6 fropnp Playback Timing Enable Propane Linked Cue Follow Time Auto Follow Timer Combine Mode on Ss c le E e 3 on O 3 S Crossfade Engine Channel Enable Playback 4 Parked Channel BREE a Playback Timing Enable Combine Mode sana CueScript Commands m DMX Channel Levels Properties Linked Cue Follow Time Auto Follow Timer Crossfade Engine Channel Enable 40 Playback Faders CueServer User s Manual Note that in CueServer DMX channel levels flow from CueServer s DMX Input port through each of the four playback faders in succession and then finally to the DMX Output port The specific combine mode of each playback fader changes the way that each playback contributes its channel levels to the next playback fader or the overall output of the device There are independent channel enabling f
131. lly maintain the state of the but ton s LED This means that when your user presses the button you should turn on the button s LED so that the next time the user presses the button the other button action will be taken Use the Button command to turn on or off the button s LED The screen similar to the following appears while editing a State Driven CueScript button Edit Button 5 Station 1 Button 5 Button Name Timer Enable Actions Function CueScript State Driven 8 TimerEnable 1 Button 5 On e Indicator Off Action TimerEnable 1 Button 5 On TimerEnable 0 Button 5 Off e F Indicator On Action TimerEnable 0 Button 5 Off Save Delete Cancel Indicator Off Action This field allows you to enter the CueScript statement that should be executed when the user presses the button while the button s LED is off Indicator On Action This field allows you to enter the CueScript statement that should be executed when the user releases the button while the button s LED is on 56 Triggers CueServer User s Manual Toggle Channel Function When a button is in Toggle Channel mode it is programmed to toggle a single channel on and off to a memorized brightness level Options are available for fade times press hold cycle saving the new level and indicator behavior This button function is designed for use in traditional architectural control applicati
132. mecode CueServer responds to many of the standard MIDI messages allowing external devices to easily control many aspects of CueServer Also external devices may send special System Exclusive mes sages to CueServer that contain CueScript commands allowing external devices to exert full remote control of CueServer CueServer can send nearly any MIDI command out to external MIDI devices in response to any internal event action allowing very flexible control of external devices Timecode can be received into CueServer by way of MIDI Timecode MTC to allow CueServer playback to be perfectly synchronized with an external video or audio program SMPTE Timecode may be connected to CueServer by using a third party SMPTE to MTC converter Such as the J L Cooper PPS 2 Contact Closure Inputs All CueServer models provide 8 separate contact closure inputs which can trigger CueScript events These inputs allow a wide array of external switch type devices to be connected to CueServer and which can trigger all types of events Button stations motion detectors keyswitches floor sensors photocells and much more can be attached to CueServer allowing these devices to control or modify the behavior of CueServer Digital Outputs All CueServer models provide 8 separate low voltage digital outputs which can be completely con trolled by CueScript commands Relays LEDs sounders and more can be directly connected to CueServer s digital outputs to
133. mergency lighting and more Playback Fader Basics In the simple case when cues are played back this occurs in one of the four playback faders Each fader keeps track of which cue was most recently played and which cue will be next Each time a Go command is issued for a playback fader it advances to the next cue This is very similar to how an entertainment based lighting console operates Because CueServer has four playback faders this allows the user to have as many as four indepen dent cues running at the same time Cue Playback To run multiple cues at once you can issue commands to each playback fader Playback 1 Cue 101 Go layback 2 Cue 201 Go FU These commands would tell Playback 1 to load Cue 101 and execute it then tell Playback 2 to load Cue 201 and execute it Later if you execute a Go command for either of the playbacks they will advance to the next cue in the cue list FU layback 1 Go layback 2 Go Eo These commands would advance Playback 1 to Cue 102 and Playback 2 to Cue 202 Each time a cue is executed with the Go command the associated playback fader loads the cue s channel levels and begins crossfading to the new scene over the specified fade time CueServer User s Manual Playback Faders 35 CueServer s Console web page displays the current status of each of the four playback faders Playback 1 Go Select
134. mp the submaster level up or down over a period of time The Console page shows the current level of the submaster of each playback fader labelled Output Playback 1 Go Select Clear View Current Cue 101 Fade Time Immediate Link Cue Output 33 Next Cue 102 Follow 60 0 sec Follow Mode Merge Time Timer In this example above the submaster of Playback 1 is set to 33 Channel Enable Filters The contribution of each channel in each playback fader may be independently enabled or disabled When a channel is disabled the playback fader still maintains its level and continues to perform crossfades and other operations on the channel but the channel does not affect the output of the playback fader and subsequently it doesn t appear at CueServer s output To enable or disable one or more channels in a playback fader use the Enable and Disable commands Channel 1 Disable C1DIS Channel 10 gt 20 Enable C10 gt 20ENA An Example The following example will help illustrate how channel disabling works Start will all playback faders empty Then set a few levels Playback 1 Channel 1 gt 10 At 50 P1C1 gt 10A50 Playback 2 Channel 3 gt 8 At 75 P2C3 gt 8A75 The combined output of CueServer should look like 44 Playback Faders CueServer User s Manual DMX Output Levels View Input P1 P2 P3 P4 Output Channels
135. mplied warranty lasts so the above limitation may not apply to You This warranty gives You specific legal rights and You may also have other rights which vary by jurisdiction This warranty does not apply if the Product a has been altered except by Interactive b has not been installed operated repaired or maintained in accordance with instructions supplied by Interactive or c has been subjected to abnormal physical or electrical stress misuse negligence or accident In addition due to the continual development of new techniques for intruding upon and attacking networks Interactive does not warrant that the Product will be free of vulnerability to intru sion or attack TO THE EXTENT NOT PROHIBITED BY LAW IN NO EVENT WILL INTERACTIVE BE LIABLE FOR ANY LOST DATA REVENUE OR PROFIT OR FOR SPECIAL INDIRECT CONSEQUENTIAL INCIDENTAL OR PUNITIVE DAMAGES REGARDLESS OF THE THEORY OF LIABILITY INCLUDING NEGLIGENCE ARISING OUT OF OR RELATED TO THE USE OF OR INABILITY TO USE THE PRODUCT INCLUDING ANY SOFTWARE EVEN IF INTERACTIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES IN NO EVENT WILL INTERACTIVE S LIABILITY EXCEED THE AMOUNT PAID BY YOU FOR THE PRODUCT The foregoing limitations will apply even if any war ranty or remedy provided under this Agreement fails of its essential purpose Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages so the above limitation or exclusion
136. n Inserts a delay into command execution Any commands that appear after the Wait command will be placed in a special Wait Queue for execution in the future Clears all currently waiting commands in the Wait Queue Used to extend the current selection Used to remove objects from the current selection 168 Appendix A CueScript Command Summary Examples Stop Playback 3 Stop Time 5 Time 10 Channel 1 gt 10 At FL Time 1 5 Fixture 3 At 50 Channel 1 Toggle FL Group 1 Toggle 33 Button 1 Toggle 1 Playback 1 Toggle 100 Station Station 1 Unjoin 2 1 gt 10 Unjoin 15 Channel 1 Unpark Channel 101 gt 200 Unpark Fixture 3 Unpark Group 7 Unpark Update Cue 1 Channel At FL Update Cue 2 Channel 5 Update Cue 3 Update Cue 4 Group 1 Update Cue 5 Wait 30 Cue 1 Go Button 1 On Wait 5 Off Cue 1 Go Wait 1 Go Wait 1 Go Wait Clear 10 Channel 1 3 Button 1 gt 4 8 5 Channel 1 gt 10 4 Button 1 gt 4 2 CueServer User s Manual Command gt through wildcard command string string string location variable value variable gt CueServer User s Manual Description Used to specify a range of objects Used to select all objects of a given type Used to broadcast CueScript commands to other CueServers on the local network Stores a given string into a special loca tion Used to write to the LCD Display
137. nd is executed Nearly any external device capable of sending serial data can send CueScript commands to CueServer To send CueScript statements to CueServer the command must be transmitted in ASCII text and enclosed in square brackets and CueServer ignores all incoming serial data until it receives an open bracket Once the open bracket is received it accumulates the ASCII bytes it receives until it encounters a close bracket Once the close bracket arrives then the entire CueScript statement received is executed Example The following examples show a few valid CueScript commands that may be sent to CueServer s serial port Cue 7 Go Loads Cue 7 into the playback fader and executes it Playback 3 Release Channel 1 50 Releases any currently live channels and then sets channel 1 to 50 of Playback 3 Button 124 ac Op Burton 3 ele Fil Turns off the LED indicator on buttons 1 through 4 and then immediately turns on the LED indicator on button 3 CueServer User s Manual Serial Port 151 Sending Serial Strings CueServer can send serial strings to devices attached to CueServer via the serial port Serial strings are sent as part of CueServer s CueScript command language which allows strings to be sent as a result of a cue executing a button being pressed a timer event occurring and much more To send a serial string use the Store command in a CueScript statement First a string is speci fied wh
138. nds and Frames Event Name The is the name of the timer event for your own descriptive use Command String This field holds the CueScript commands that will be executed when the timecode event is triggered Timecode Playback When CueServer begins receiving timecode from an external source SMPTE or MTC CueServer will automatically trigger events that appear in the Timecode Triggers list No additional work or configu ration is necessary Internal Timecode Generation CueServer can generate it s own timecode clock by using the SMPTE CueScript commands Using this set of commands the timecode clock can be reset started stopped cleared and set to an arbitrary time position See the SMPTE command in the CueScript Commands chapter for details CueServer User s Manual Triggers 65 DMX Input Triggers CueServer can trigger events or perform actions based on DMX Input channels One of two types of DMX Input triggering can be chosen for each channel e Event Range CueScript commands can be triggered when any DMX input channel either enters or exits a range of input values Multiple event ranges can be set for each channel e Submaster Control A DMX Input channel can be assigned to directly control the submaster level of a playback fader To view the list of DMX Input Trigger that are programmed into CueServer view the DMX Input Triggers in the Triggers page A page similar to the following will appear this example includes
139. nguage to be able to handle some more advanced system automation tasks CueScript is used in two distinct ways while programming and operating CueServer either as live commands or as event actions When CueScript is being used live the operator is typing commands into the CueServer command line and hitting Enter For instance if the operator wants to run a cue they might type Cue 34 Go on the command line These commands are typically entered on the command line field of many of CueServer User s Manual Introduction 3 CueServer s web pages but they may also be sent to CueServer through CueServer s serial port Ethernet port or MIDI port Since CueServer is always listening for CueScript commands on all of it s external I O ports it s easy to allow other external devices to remotely control CueServer When CueScript is being used as an event action this means that the system programmer has provided a series of CueScript commands that CueServer should execute when a specific event occurs in the system Many user definable events exist in CueServer such as when a cue executes or when a button is pressed or a contact closed or the unit is powered on or a specific time of the day occurs etc For instance the programmer might choose to instruct CueServer to start running a show starting with Cue 100 when CueServer turns on The programmer would enter Cue 100 Go in the field for the System Startup Event Hardware Int
140. nnel Parking The following is an example of how channel parking can be used Locking Out Parts Of A Show A project uses CueServer to control both the water jets and underwater lighting fixtures of a water fountain In certain circumstances the wind speed is too high to allow the water jets to function but the light show should continue as normal To accomplish this a contact closure is connected to CueServer that indicates from the wind speed meter that the wind speed is too high In the contact closure s settings the contact is programmed to execute the command Group 10 Release Park These commands first select all channels stored in Group 10 which are the channels that control the water jets then those channels are released and then they are parked in their released state As shows are run throughout the day all of the unparked channels continue to follow the cues that are executing without the water jets firing When the wind speed drops to an acceptable level the contact opens The contact is programmed to execute the command Group 10 Unpark when the contact opens This command unparks the channels in Group 10 allowing those channels become part of the show again Input Disabling By default the DMX Input port receives any DMX levels coming into CueServer and passes them through to the stack of playback faders the DMX Input is merged with Playback 1 then this result is merged with Playback 2 then this result
141. non zero at the memorized level at 100 and more Indicator On Color This check box and field allows this button to have a different on color than the default on color Enable the check box to override the default and enter the number of the color flash pattern for the indicator to use in it s on state Indicator Off Color This check box and field allows this button to have a different off color than the default off color Enable the check box to override the default and enter the number of the color flash pattern for the indicator to use in it s off state 58 Triggers CueServer User s Manual Toggle Preset Function When a button is in Toggle Preset mode it is programmed to toggle a group of channels on and off to a preset lighting look Options are available for fade times press hold record and indicator behavior This button function is designed for use in traditional architectural control applications where a button may be set up to turn on and off a preset The screen similar to the following appears while editing a Toggle Preset button Edit Button 9 Station 2 Button 1 Button Name Test Actions Function Toggle Preset i Preset Cue 1 Zone Group 1 Fade Time 3 0 Hold to Record mM Indicator Function Preset Active On Color U Off Color Save Delete Cancel Preset Cue This is the number of the Cue that will hold the preset s channel levels Wh
142. ntain the highest level of the other playback faders Playback 1 Channel 3 gt 6 At 75 P1C3 gt 6 75 Playback 2 Channel 1 gt 10 At 33 P2C1 gt 10 33 Playback 3 Channel 5 gt 8 At 50 P3C5 gt 8 50 Each of these three playback faders would contain the following channels Playback 1 Levels Merge Mode View Input Pa P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 E 75 75 75 75 o CueServer User s Manual Playback Faders 41 Playback 2 Levels Merge Mode View Input P1 P2 P3 P4 Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 a 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 33 33 33 33 33 33 33 33 33 33 Playback 3 Levels Merge Mode View Input P1 P2 P3 pa Output Channels 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 7 8 9 10 11 12 13 234 35 16 17 18 19 20 50 50 50 50 And the combined output of CueServer would look like DMX Output Levels View Input P1 P2 P3 pa Output Channels 1 100 101 200 201 300 301 400 401 500 501 512
143. ntext 72 CueScript Command Language CueServer User s Manual lf the user then enters the command At 75 CueServer still has DMX channel 1 selected so channel 1 will be set to 75 The command context stores the selected objects channels buttons outputs etc which playback fader is chosen timing parameters such as fade and follow times and more The command contexts for the interactive web pages the execution of event actions and the execu tion of CueScript commands coming in from the serial port Ethernet and MIDI are all kept separate allowing several concurrent actions to be running at the same time without interfering with each other Levels The AT command and several other objects like arrays set levels Levels are an expression of a quantity from lowest possible value zero to highest possible value full CueServer allows levels to be expressed in three primary ways by percentage the default or by decimal or hexadecimal notation Percentage By default when setting DMX channel values levels are specified by percentage numbers 0 1 2 98 99 100 For example to turn a channel completely off the command Channel 1 At 0 may be used To turn a channel completely on the command Channel 1 At 100 may be used Any percentage number in between O and 100 can set a channel to the corresponding level For convenience a percent sign 3 may be added to the number for clarity For example
144. ntinue to store their value perform crossfades and are affected by commands and cues Disable channels in a playback fader to temporarily Suspend its contribution to CueServer s output To resume inclusion of a channel in CueServer s output use the Enable command Disabling Buttons and Contacts If a button or contact input is disabled it no longer responds to being pressed or being closed Disable buttons or contacts to temporarily prevent additional button presses or contact closures from executing their assigned commands To resume normal operation of a button or contact use the Enable command Examples Channel 1 Disable Selects channel 1 of the current playback fader and disables it Channel 10 gt 30 Disable Selects channels 10 through 30 of the current playback fader and disables them Playback 3 Channel Disable Selects Playback 3 then selects all channels in Playback 3 and disables them Button 1 Disable Selects button 1 and disables its action Contact 1 gt 8 Disable Selects contacts 1 through 8 and disables their actions P4C DIS Abbreviation for Playback 4 Channel Disable B1DIS Abbreviation for Button 1 Disable CueServer User s Manual CueScript Command Language 91 Enable Syntax Abbreviation Description Examples Enable ENA Enables the currently selected Channels Buttons or Contacts Use the Enable command to re enable channels in a playback fader or the action associated wi
145. ntrol other devices CueServer can be involved in a coordinated and or synchronized show system all via Ethernet Receiving Messages via UDP Packets CueServer listens for incoming UDP packets on port 52737 OxCE01 When received CueServer interprets the data in the packet as a CueScript command in simple ASCII text format The command is executed by CueServer as soon as it is received The incoming command can be any valid CueScript statements Virtually any Ethernet enabled device could generate CueScript commands and send them to CueServer via UDP packets For instance a PC can remotely control CueServer via it s Ethernet connection A PLC Programmable Logic Controller can send messages to CueServer A custom application on a tablet PC or PDA could wirelessly send commands to CueServer via wireless Ethernet The possibilities are nearly endless To send a UDP packet to CueServer use the operating system of the sending device to send a UDP type message to the IP Address of the CueServer on port 52737 OxCE01 Example Here are a few examples of valid CueScript commands that could be sent to CueServer via UDP packets Cue 1 Go Loads Cue 1 into the playback fader and executes it Time 5 Channel 1 gt 10 FL Fade channels 1 through 10 to Full in 5 seconds Output 7 At 0 Output 8 At 1 Turn output 7 off turn output 8 on CueServer User s Manual Ethernet 153 Sending Messages via UDP Packets CueServer can genera
146. ommand 2 Museum Open MTWT 10 00 AM Macro 1 2 Museum Open Weekends PFS 9 00 AM Macro 1 3 Exterior Attract Show MTWTFS Sunset 15 Min Macro 2 4 Light Show 1 MTWTFS 7 00 PM lt ShowEnable gt Macro 3 5 Light Show 2 FS 8 00 PM lt ShowEnable gt Macro 3 6 Soft Close MTWTFS 10 00 PM lt AutoClose gt Macro 8 7 Close MTWTFS 10 45 PM lt AutoClose gt Macro 9 Playback 1 Clear 8 Sunrise Reset Every Day Sunrise 30 Min Playback 2 Clear Add New Timer Event Playback 3 Clear In this example several timers have already been set up with names days of the week times and CueScript actions To add a new Timer Event click on the Add New Timer Event button Add New Timer Event To edit an existing Timer Event click on the number of the timer event In both cases a page similar to the following will appear 62 Triggers CueServer User s Manual Timer Details Automation Details Timer Name Museum Open Days of the Week O En This timer will only operate on selected weekdays Sun Y Mon M Tue M Wed M Thu C Fri C Sat Specific Days This timer will only operate on the chosen day or range of January E 1 through january HJ 1 days if checked Specific Time 10 0 AMO PM Relative Time Sunrise i 0 Minutes Macro 1 Command String Macro 1 Sor paa Canal In this example the timer has already been configured to operate on weekdays from Monday through
147. ommand is useful for implementing room partitioning conditional overrides or other zoning features Channel parking occurs only within the currently selected playback fader Use the Unpark command to reverse the effects of parking a channel Channel 1 Park Selects channel 1 and parks it Channel 1 gt 10 Park Selects channels 1 through 10 and parks them Group 3 Park Selects the channels included in Group 3 and parks them 108 CueScript Command Language CueServer Users Manual Playback Syntax Playback playback number Abbreviation P Description Selects one of the four playback faders as the target for all subsequent commands Use the Playback command to change which of the playback faders is currently selected Playback fader numbers from 1 to 4 may be used Use the Playback command with the At command to set the submaster level for a playback fader For example Playback 1 At 50 sets the submaster of playback 1 to 50 When changing submaster levels CueServer uses the current Fade Time to ramp the submaster level up or down Examples Playback 1 Selects playback fader number 1 Playback 2 Channel 1 FL Selects playback 2 then sets DMX channel 1 to 100 in playback fader 2 Playback 3 Release Playback 4 Go Releases the selected channels in playback 3 then executes the next cue in playback 4 Playback 4 At 33 Sets the submaster level of Playback 4 to 33 using the current fade time if any
148. ond increments Split fade times may be specified as well Split fade times are two times separated by a slash for example 1 5 3 The time before the slash specifies the fade time for channels that are fading up and the time after the slash specifies the fade time for channels that are fading down Follow Time If a cue is given a Follow Time it will automatically execute the next cue in sequence after the specified time A follow time of O zero means no auto follow Use this function to create sequences of cues that automatically step from one to another Link Cue By default cues always execute in numerical order 1 followed by 2 followed by 3 etc If a cue has a Link Cue then the playback order of which cue comes next is overridden by this field Use this feature to create loops or other jumps in cue playback order Record Channels This pop up menu specifies which channels will be recorded in the newly created cue The following options are available e All Channels All 512 channels are recorded into this cue e Selected Channels Only the currently selected channels are recorded into this cue e None No channels are recorded into this cue The cue will be empty Cue Action This is the optional CueScript action that CueServer will execute when this cue executes Any string of valid CueScript commands can be placed in this field Use this field to have the cue run commands that can perform nearly any automation ta
149. ons where a button may be set up to turn on and off a load The screen similar to the following appears while editing a Toggle Channel button Edit Button 6 Station 1 Button 6 Button Name Work Lights Actions Function Toggle Channel Channel 501 Level 100 Fade Time 1 0 Hold to Cycle Save Level Indicator Function None B On Color Off Color L Save Delete Cancel Channel This is the channel number of the channel that should be controlled by this button Level This is the brightness level that the channel should be set to when the button turns on the load Fade Time This is the fade time or split fade time used to fade up or down the channel when it is being turned on or off Hold to Cycle This check box enables the press hold cycle feature If enabled when the user presses and holds the button the channel will slowly ramp up or down allowing the user to release the button when the desired light level is reached CueServer User s Manual Triggers 57 Save Level This check box enables the save level feature If enabled when the user adjusts the light level using the press hold cycle feature above the new light level will be saved memorized for toggling the channel on and off Indicator Function This pop up menu selects what automatic function the button s LED indicator will have Available options include turning the indicator on when the channel load is
150. or that channel to rise above O zero to automatically start recording and then automatically stop recording as soon as the channel returns to O zero This feature is very useful for programming the external show to automatically mark it s own start and stop times or in point and out point To disable this feature and record a stream manually enter a trigger channel of O zero Stream Duration This field specifies the duration of a stream to be recorded Supply a number of seconds accurate to 0 1s of the desired recording length CueServer will stop recording when this time limit is reached If not specified stream recording continues until manually stopped by clicking the Stop button or automatically stopped when the trigger channel returns to zero or when available memory is exhausted DMX Recorded This field displays the duration of the current recording in Hours Minutes Seconds and Tenths While recording is in process this number updates live CueServer User s Manual Cues 25 Memory Available This is the approximate amount of memory available to record the streaming cue into Depending on the update rate of the source and the complexity of the show being captured this number will decrease at varying rates while recording is in process If the source signal is being recorded but none of the DMX input levels are changing this number will decrease very slowly for example Trigger Channel Status This field displays the liv
151. ough 8 Output 1 3 5 7 Selects the odd numbered outputs 200 Adds object 200 to the previously selected group of objects range none Used to remove objects from the current selection Use the command to exclude objects from the selection while specifying a range of objects The except command can be used in line with other ranges or completely by itself in order to remove objects from the current selection Channel 1 gt 10 5 Selects channels 1 through 4 and 6 through 10 Button 1 gt 8 3 gt 5 Selects buttons 1 through 2 and 6 through 8 Output 1 gt 8 2 4 6 8 Selects the odd numbered outputs 33 Subtracts object 33 from the previously selected group of objects CueServer User s Manual gt through Syntax Abbreviation Description Examples wildcard Syntax Abbreviation Description Examples CueServer User s Manual gt number none Used to specify a range of objects Use the gt command to indicate mul tiple sequential objects at once The through command can be mixed with and commands Channel 33 gt 96 Selects channels 33 through 96 Button 1 gt 8 at O Selects buttons 1 through 8 and turns their LEDs off Output 1 gt 3 6 gt 8 E EL Selects outputs 1 through 3 and 6 through 8 and turns them on object none Used to select all objects of a given type Use the character to specify that all objects of the chosen type should
152. ple SMPTE to MTC con verter such as the JL Cooper PPS 2 To view the list of Timecode Events that are programmed into CueServer view the Timecode Event List in the Triggers page A page similar to the following will appear this example includes already defined timecode events O Name Command 00 01 00 00 Tape Start 00 01 04 12 Opening Scene Cue 101 Go 00 01 47 03 Sunburst Cue 102 Go 00 01 53 23 Meteor Shower R Sey pay 00 01 56 13 Meteor 2 pantie ae Go 00 02 01 17 Meteor 3 Output 1 2 Off Output 3 On 00 02 13 09 Expanse of Space Scat son 00 03 10 22 Closing Cue 105 Go 00 03 44 02 Reset Playback 1 Clear Add New Timecode Event To add a new Timecode Event click on the Add New Timer Event button Add New Timecode Event To edit an existing Timecode Event click on the number of the timecode event In both cases a page similar to the following will appear Timecode Event Details Timecode Event Name Command String Meteor Shower Q102 1G O10N Cue 102 1 Go Output 1 On See Bae eave In this example the timecode event has already been configured to trigger at time 00 01 53 23 and it will run Cue 102 1 and also turn on digital output 1 64 Triggers CueServer User s Manual Each of the Timecode Event s fields are described below Timecode This is the timecode at which the event will trigger The time is expressed in Hours Minutes Seco
153. pt Command Summary Examples Channel 1 gt 512 At Playback 4 Group 3 At Playback 2 MyEnable Cue 101 Go The MyEnable variable may be empty or contain the Break command Button 1 At FL Button 5 gt 8 On Button 3 4 At 235 Button 1 3 5 Enable Channel 1 At 50 Channel 10 gt 25 At 75 Channel 10 20 30 Releas Channel Disable Channel 1 gt 4 21 gt 24 Park Playback 3 Clear Contact 1 Disable Contact 2 5 Enable Cue 1 Cue 2 Go Cue 10 5 Fade 7 Go Delete Cue 1 Delete Group 2 Device 7 Cue 1 Go Device 5 gt 8 Output 1 On Channel 1 gt 10 Disable Button 4 Disable Contact Disable Channel 1 gt 10 Enable Button 4 Enable Contact Enable Fade 5 Cue 1 Fade 10 Go Cue 5 Fade 2 5 5 Go CueServer User s Manual Command Fixture range F Follow time FO Follow Clear FOCL Group group number GR or U Input enable state IN Input Update INUP Join station number Link cue number L Log string Macro macro number M CueServer User s Manual Description Selects one or more fixture s channels The Fixture command works similarly to the Channel command but it selects all channels of a fixture at a time Changes the currently selected playback fader s cue auto follow time Times from O to 6500 seconds may be specified in 0 1 second increments Clears the follow timer from the current
154. ption Examples Station Syntax Abbreviation Description Examples CueServer User s Manual Start STA Resumes normal timing operation of the currently selected playback fader Use the Start command to reverse the operation of the Stop command Start resumes any fades that are paused and resumes any follow timers are were Suspended See the Stop command for additional details Start Resumes any halted fades and or follow timers for the currently selected playback fader STA Abbreviation for Start Station range STAT Selects a station for use with the Join and Unjoin commands Can be used with the and gt operators to extend the selection Station Join 2 Selects Station 1 and then Joins it with Station 2 Station 1 gt 10 20 Join 30 Selects Stations 1 through 10 and 20 and then Joins them with Station 30 CueScript Command Language 119 Stop Syntax Abbreviation Description Examples Stop STO Suspends timing operation of the selected playback fader If a cue was in the process of fading the fade is immediately halted and if a follow timer was running it is halted The Start command can be used to resume the fade and follow If a new cue is executed using the Go command while the playback fader is stopped the cue s levels appear on stage immediately without observing any fade time and the follow timer is disabled This feature is useful for loading and edit
155. put For example if Playback 4 is in Override mode then the rest of the playback faders can be used to control a show Then in the case where emergency lighting is needed a cue can be played in Playback 4 which will entirely override the levels coming from earlier output stages When the show needs to be resumed Playback 4 can be released with the Release command which would remove Playback 4 s influence on the output Note that the Override command is the same as the LTP command which was present in earlier versions of CueServer software For best compatibility in the future use Override instead of LTP See the chapter about DMX Output for additional information about the Merge Override and Scale modes Examples Override Changes the currently selected playback fader to Override Mode Playback 2 Override Selects Playback 2 and changes it to Override Mode P1OV Abbreviation for Playback 1 Override CueServer User s Manual CueScript Command Language 107 Park Syntax Abbreviation Description Examples Park none Parks the currently selected DMX channels in the currently selected playback fader When a channel is parked it is no longer affected by commands or any type of cue playback For example when one or more channels are parked their output levels become frozen and do not change when a cue is executed or commands like Channel At or Release are used or when a streaming DMX cue is playing The Park c
156. rames that a specific event should occur When CueServer detects that a timecode event should execute it performs the specified CueScript commands for that event 156 MIDI CueServer User s Manual To add a new timecode event click on the Add New Timecode Event button A timecode event editor page will appear Timecode Event Details Timecode OO 2 01 01 00 Event Name Start Show Cue 1 Go Command String Cue 1 Go Timecode Specify the absolute time this timecode event should occur Timecodes are specified in Hours 0 24 Minutes 0 59 Seconds 0 59 and Frames 0 30 Event Name The event name is for the programmer s convenience It is used to give a descriptive name of the event to make it easier to identify the intended purpose of the event Command String Specify the CueScript statements that should be executed by CueServer when this time Occurs CueServer will also respond to MIDI Full Frame messages which set the current timecode to any spe cific point in time Some devices send these messages when the Audio or Video program is being cued or shuttled CueServer will update it s internal timecode clock when receiving these messages but no events will be executed from the Timecode Event List Note CueServer works internally with 30fps timecode If CueServer is receiving 24fps 25fps or 30 drop timecode and an event in it s list has a time specified with a frame time larger than the current format CueSe
157. riggered or they can be run as the result of an event based object such as a front panel button timer contact closure or other CueServer trigger The following sections describe in detail the various ways that cues can be played back Manual Cue Playback From any of CueServer s web pages with a live command line cues can be played back using CueScript commands Use the command string Cue cue number Go to run a cue For example Cue 30 Go When this command is entered the current playback fader by default Playback 1 will begin running Cue 30 Each time a cue runs the playback fader keeps track of which cue is the next cue To play the next cue in sequence simply use the command Go Using the Go command without first specifying a cue causes the next cue in sequence to run In this example Cue 31 would play next On the next Go Cue 32 would play etc CueServer User s Manual Cues 27 Automated Cue Playback Buttons timers contact closures DMX input timecode events system events and more can be pro grammed to run cues when they are activated Each of these objects generate events in CueServer and each of these events can execute CueScript commands For example to program a button or any of the other event based objects to run a cue when acti vated use CueServer s Triggers web pages to program the object to run the desired cue For example enter the Function Buttons page of the Triggers area and add
158. rver will execute that event the moment that the input timecode wraps around to the next whole second time CueServer User s Manual MIDI 157 MIDI Reset Messages CueServer responds to MIDI Reset messages by resetting it s timecode registers The current time code counter will be set to no time The MIDI Reset message has the following format FF FF This 1 byte MIDI Status message instructs all connected MIDI devices to perform a Reset CueServer System Exclusive Messages CueServer will respond to a special System Exclusive message designed to make it possible for an external MIDI device to send any arbitrary CueScript commands to CueServer This makes it possi ble for an external show control device sequencer PC or musical instrument to run cues set lighting levels and much more via MIDI commands CueServer System Exclusive messages have the following format FO 00 43 59 channel cueserver command_string 00 F7 FO 00 43 59 This is the 4 byte header of the CueServer message It is a MIDI System Exclusive message that identifies the data as being CueScript commands channel This byte is the MIDI channel It must match the channel number set up in the CueServer MIDI configuration This byte s value is one less than the MIDI channel OO Channel 1 01 Channel 2 OF Channel 16 etc cueserver_command_string This field contains a variable length number of ASCII bytes that represent a C
159. s MyEnable Cue 1 Go If the variable MyEnable is empty when the timer is triggered then Cue 1 will begin running If the variable is assigned the value Break then when the timer is triggered the cue will not run Output 1 On Break Output 2 On Turns on Output 1 the rest of the command line is not executed MyEnable Macro 1 Will run Macro 1 if MyEnable variable is empty will not run Macro 1 if MyEnable variable contains Break Channel 1 At FL DoLED Button 1 On Sets Channel 1 to Full also illuminates Button 1 s indicator LED if the DoLED variable is empty doesn t turn on the LED if the DoLED variable contains Break CueScript Command Language 83 Button Syntax Button range Abbreviation B Description Selects one or more function buttons the pushbuttons on the front of the CS 800 or connected CueStation buttons Use the Button command to select which buttons will have their LED indicator level set or change enable states etc When specifying button numbers one of two different methods can be used Buttons are naturally numbered from 1 to 512 Alternatively buttons can be referred to by a combination of station number and button number In the latter method the station and button numbers are separated by a decimal point Each station is assumed to have 8 buttons so Buttons 1 to 8 can be specified as 1 1 to 1 8 Buttons 9 to 16 are equivalent to 2 1 to 2 8 Buttons 17 to 24 are eq
160. s describe each of CueServer s trigger mechanisms in detail CueServer User s Manual Triggers 51 Button Triggers On CueServer models with programmable pushbuttons and or when using external buttons Such as those connected to a CueStation Network triggers may be assigned to each button to perform various actions when the button is pressed released and or held down Buttons can execute CueScript commands or be programmed to directly control a DMX channel or lighting preset and other functions as well To set up button triggers go to the Triggers gt Function Buttons page This example shows several buttons that have been configured with names functions and actions I Function Buttons Start Show CueScript Press Cue 1 Go 2 Stop Show Yes CueScript Press Clear 3 Off TimerEnable 1 Button 5 On 2 Timer Enable g ene On TimerEnable 0 Button 5 Off 6 Work Lights Yes Toggle Channel Channel 501 Fade 1 0 sec Level 100 27 Maintenance Mode Yes CueScript Off Macro 201 Button 7 On On Macro 202 Button 7 Off Emergency Override Yes CueScript Press Macro 999 Add New Button The following columns are shown in the Function Button list Button This is the button number of each button Button numbers correspond to which physical button will activate the events for that button Name This is the user defined name of the button This field is for your own descriptive use Enabled T
161. sent Streaming cue recording will stop when the trigger channel falls back to zero if specified or when the stream duration is reached if specified or if the DMX Input is removed or if the Record Stop command is received or if available memory is exhausted Record Stream 1 Begins recording Streaming Cue 1 with the current system parameters triggerchannel 5312 t stecomibength 15 0 Record Stream 2 Sets the trigger channel to channel 512 then sets the maximum stream length to 15 5 seconds then begins recording streaming cue 2 RSTR1 Abbreviation for Record Stream 1 CueScript Command Language 113 Release Syntax Abbreviation Description Examples Release REL or Z If DMX channels are selected releases the selected channels in the current play back fader and then clears the selection If no DMX channels are selected releases all channels in the current playback fader If a streaming cue is playing back aborts the playback When channels are released they no longer contribute to the DMX output of the playback fader in any way Parked channels are not affected by the Release command See also the C1ear command which unconditionally releases all channels in a playback fader and clears the playback s parameters Also see the Reset command which reinitializes all playbacks and the command interpreter Release Releases the selected channels in the current playback fader or all channels if no
162. shot of the scene being inputted by the external controller Additionally a fade time could be set which would perform the same function but slowly fade to the snapshot scene Another example of the At Input command would be to place a command like Playback 1 Channel 1 gt 512 At Input in the DMX Input Loss event In this case whenever the CueServer stops receiving DMX it will copy the last seen DMX Input levels into Playback 1 which will have the effect of holding the last scene sent by the external console Examples Channel 1 gt 512 At Input Selects all channels of the current playback fader and sets their levels to the current levels at the DMX Input port Time 5 Channel At Input Sets the fade time to 5 seconds selects all channels in the current playback fader and then fades to the levels currently available at the DMX Input port Playback 2 Channel 24 At Input Sets channel 24 of the Playback 2 to the current input level of channel 24 on the DMX Input port Group 3 At Input Selects the channels in Group 3 and sets them to the levels currently available at the DMX Input port F7AIN Abbreviation for Fixture 7 At Inout CueServer User s Manual CueScript Command Language 81 At Playback Syntax At Playback playback number Abbreviation AP or P Description Similar to the normal form of the At command but recalls channel levels that are currently present in one of the four playback faders Use the At Pl
163. sitions or effects can be accurately captured and played back using CueServer s streaming cues Cues support crossfading split fade times auto follow times linking for loops and more which are all described in the following sections Another important feature of cues is that each time a cue begins playing back the cue can execute optional CueScript statements which can be used to automate some other CueServer task For example a cue might be scripted with CueScript commands to display a prompt on the LCD Display or to begin flashing an LED on one of the front panel buttons or to toggle a digital output or send a serial string out the serial port or to begin a different set of cues on another playback fader The flexibility of this system provides nearly endless possibilities for customizing how CueServer controls its various resources during show playback It should also be noted that cues do not necessarily need to have DMX channel information recorded into them Cues can be created that don t adjust the lighting output at all Instead these cues can be used solely for their ability to execute CueScript commands In this case a cue could be created that changes the LCD Display and sends a serial port string that causes a projection screen to lower for example Finally cues can be executed or run or played back in a number of different ways They can be executed manually by entering a CueScript command such as Cue 1 Go or
164. sk such as illuminating button LEDs toggle digital outputs output serial strings display prompts on the LCD run cues in the other playback faders and more Unless otherwise specified the same playback fader that was used to run the cue will be the default playback for CueScript commands After the parameters for the new cue have been entered click the Record Cue button CueServer User s Manual Cues 19 When the cue is recorded the current DMX levels being output by CueServer will be recorded into the cue This can be the channel levels being output directly by CueServer or may be the DMX data being input into CueServer from an external console and being passed through to CueServer s DMX output or it may be a combination of both Adding Cues Using CueScript Another way to record a cue is to enter a command using the CueScript language From any active command line within CueServer enter a command such as Record Cue 1 Stage View 1 100 101 200 201 300 301 400 401 500 501 512 1 2 3 4 5 6 FA 8 9 10 11 12 13 14 15 16 17 18 19 20 FL FL FL FL FL FL FL FL FL FL 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 47 49 56 57 58 59 60 33 33 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 Command Line Record
165. t s to an array of values Similar to the regular At command but multiple values are given in an array which are assigned to each selected Channel Button or Output in a sequential pattern Sets the values of selected object s to an offset from their current values Similar to the regular At command but values are assigned as a relative offset from the current value s All values are pinned to O and 100 i e the values do not wrap around Sets the values of selected object s to data stored in a cue Useful for recalling only parts of a cue into the current play back An optional level may be specified that scales the recalled levels from the cue Sets the values of selected object s to the current levels available on the DMX Input port Useful for taking a snapshot of the DMX Input Examples Channel 1 At 50 Fixture 5 gt 8 At 75 Group 3 At FL Button 4 At 255 Output 5 At SFF Time 5 Channel 1 gt 10 At 33 Channel 1 gt 3 At 10 20 30 Fixture 4 At 0 50 FL Group 10 At 255 0 80 Channel 1 At 5 Channel 5 gt 8 At 10 Group 3 At 25 Fixture 4 At 50 Channel 1 At 10 Channel 2 At SOC Channel 1 gt 10 At Cue 7 Fixture 3 At Cue 101 Group 4 Time 10 At Cue 99 Button 1 At Cue 1 Group 2 At Cue 1 50 Channel 1 gt 512 At Input Fixture 1 3 5 At Input Output 1 At Input Appendix A CueScript Command Summary 163 Command At Playback number Button range B Channel range
166. tatus message The x in the byte indicates which MIDI Channel the message is being sent 80 Channel 1 81 Channel 2 8F Channel 16 etc CueServer s MIDI Channel is set up in the Port Settings page of the Hardware Setup page channel This value is typically the note number for the Note Off command CueServer interprets this value as the DMX channel number to release Legal values are from O to 127 which corre spond to DMX channels 1 to 128 velocity This value is typically the velocity for the Note Off command CueServer ignores this value Releasing a channel has no corresponding velocity or time CueServer User s Manual MIDI 159 MIDI Output CueServer can send nearly any type of MIDI command to other external MIDI devices through it s MIDI Output port Commands may be sent to other devices such as show control processors time synchronizers sequencers musical instruments PCs and even other CueServer devices Since MIDI commands are sent to the MIDI Output port via CueScript commands any action or event within CueServer can produce one or more MIDI messages to send to other devices provid ing a very flexible and powerful means to coordinate external MIDI devices with a show running in CueServer Sending MIDI Commands CueServer can send any arbitrary byte string to the MIDI Output port allowing the programmer to send nearly any MIDI Command as necessary MIDI uses hexadecimal byte values from 00 to FF
167. te messages and send them via UDP packets to other Ethernet enabled devices as part of CueServer s CueScript command language which allows packets to be sent as a result of a cue executing a button being pressed a timer event occurring and much more To send a message via UDP use the Store command in a CueScript statement First a string is specified which may contain ASCII and or hexadecimal values Then the Store operator is included in the command followed by the destination of the store For sending UDP messages the destination is 3 For example to send the message Hello use the command Hello 3 By default CueServer sends all outbound UDP packets to port 52737 OxCE01 at IP Address 239 255 204 2 which is a multicast address Any device on the local network can subscribe to this address and receive CueServer generated messages When sending strings via UDP the strings are interpreted as ASCII text by default In order to send hexadecimal data insert a dollar sign in the string Each dollar sign in the string toggles the mode between ASCII and hexadecimal To send a dollar sign in the ASCII string include the dollar sign twice Example Here are a few examples of UDP messages being sent to external devices via CueScript statements NIRS IL ILO 3 Send Hello to the UDP multicast address NS AOS Send the hexadecimal data OxF100C20E to the UDP multicast address Apples 1 00 each 3
168. ted Any additional CueScript statements that occur after the ENDIF are executed nor mally Examples IF enabled THEN Cue 1 Go ENDIF Executes Cue 1 Go only if enabled is true not empty or zero IF showMode THEN Macro 1 ELSE Macro 2 ENDIF Executes Macro 1 if showMode is true and Macro 2 if showMode is false IF test THEN Macro 99 ENDIF Cue 1 Go Executes Macro 99 if test is true and then always executes Cue 1 Go regardless of the value of test 98 CueScript Command Language CueServer Users Manual Input Enable Disable Syntax Abbreviation Description Examples Input Enable Disable IN ENA DIS Controls the influence of the DMX Input port on the playback faders By executing Input Disable the influence of the DMX Input on the playback faders can be disabled This influence can be re enabled by executing Input Enable When the DMX Input port is disabled it continues to receive DMX values but those values do not enter the stack of playback faders The DMX Input continues to be visible in the Input tab of the Stage view operate DMX Input Triggers available to the At Input command and others Input Disable Disables the influence of the DMX Input on the playback faders Input Enable Enables the influence of the DMX Input on the playback faders INDIS Abbreviation for Input Disable INENA Abbreviation for Inp
169. th the pressing of a button or closing of a contact This feature can be used to reverse the effects of the Disable command Channel Enable Selects channel 1 of the current playback fader and enables it Channel 10 gt 30 Enable Selects channels 10 through 30 of the current playback fader and enables them Playback 3 Channel Enable Selects Playback 3 then selects all channels in Playback 3 and enables them Button 1 Enable Selects button 1 and enables its action Contact 1 gt 8 Enable Selects contacts 1 through 8 and enables their actions P4C ENA Abbreviation for Playback 4 Channel Enable B1ENA Abbreviation for Button 1 Enable 92 CueScript Command Language CueServer User s Manual Fade Syntax Abbreviation Description Examples CueServer User s Manual Fade time or split time FA Changes the currently selected playback fader s cue crossfade time Use the Fade command to modify the fade time that the next cue on the playback fader s stack will use when the next Go command is issued Also the Fade time is used as the default fade time recorded into a cue when a command such as Record Cue 1 is used Times from O to 6500 seconds about 1 8 hours may be specified in 0 1 second increments Times may optionally contain a decimal digit A single time or split time may be used to specify the fade time Split times are two time values separated by a for example 1 5 3
170. the Console web page For additional features and description of Playback Faders see the Playback Faders chapter Cues can be executed manually by entering a CueScript command on many of CueServer s web pages such as Cue 1 Go CueServer can also execute cues when any of CueServer s event based objects buttons timers contact closures other cues etc are activated after they have been programmed with a CueScript action such as Cue 1 Go Also cues may be executed automati cally by the auto follow and linking mechanisms in the Cue List Cues may be recorded in many ways including the built in web interface or by CueScript com mands by manually entering DMX levels by taking a snapshot of the DMX input or by recording an entire stream of changing DMX input levels All of these features and concepts are described in greater detail in the following sections CueServer User s Manual Cues 9 An Overview of Cues This section will provide a quick introduction to using cues in CueServer We will build a couple of cues and play them back The sections that follow this brief introduction will describe all of the details of using cues in greater detail Recording Basic Cues Start by viewing the Stage View web page the view of CueServer s lighting output channels by click ing on the Stage button in the navigation bar Stage View 1 100 101 200 201 300 301 400 401 500 501 512
171. the fail safe relay function is only available on the CS 800 model While the DMX Output port is disabled in either mode O or 2 CueServer continues to internally run its shows and perform all other operations _fixturesize This is the default number of channels in a fixture as used by the Fixture command This variable is normally set to 3 to accommodate RGB type fixtures however any value from 1 to 255 may be specified _streamlength This is the default recording duration of a stream in seconds accurate to 0 1s By default this value is O meaning that the default is unlimited recording time This variable can be useful when attempting to automate the stream recording process via CueScript commands CueServer User s Manual Appendix B System Variables 171 _triggerchannel This is the default DMX Input channel used to trigger the automatic start and stop of stream recording If set to any channel from 1 through 512 then when stream recording is armed CueServer will wait until the specified channel rises above O to automatically start recording Then when the specified channel falls back to O stream recording is automatically stopped If the trigger channel is set to zero then this feature is disabled _udpip This system variable holds the IP Address that will be used to broadcast packets when the 3 store command is used See the Store command for additional information _udpport This system variable holds the Port Number that
172. through 5 and turns them on t 2 At 4 Selects output 2 and sets it value to a fast flashing pattern O EA O Output At FL Selects ALL outouts and turns them on O1 FL Abbreviation for Output 1 At Full OLENA Abbreviation for Output 1 Enable Each digital output can be set to any value from O to 100 Several special values cause the outputs to flash in different patterns The following table shows which special values produce certain flashing patterns e Value O OFF e Value 5 Fast Flash Reverse e Value 1 ON e Value 6 Wink e Value 2 Slow Flash e Value 7 Wink Reverse e Value 3 Slow Flash Reverse e Value 8 through 100 ON e Value 4 Fast Flash 106 CueScript Command Language CueServer Users Manual Override Syntax Override Abbreviation OV Description Changes the selected playback fader to Override Mode When a playback fader is in Override mode each of its active channel values take precedence over the channel values of the output stages that come before it Each playback fader may be in one of Merge Override or Scale modes For example if Playback 2 is in Override mode then any channel levels that are brought up in Playback 2 will take precedence over any values coming from the DMX input or Playback 1 To cancel the effects of a channel use the Release command A useful function of playback faders in Override mode is to allow for temporary overrides of CueServer s out
173. tions U3TO FLT5 0 Same as the previous example but without the semicolon separators although this example works without the optional semicolons it is more difficult to read is is only recommended if commana length needs to be kept to an absolute minimum CueScript Command Language 133 134 CueScript Command Language CueServer Users Manual DMX 512 CueServer includes two DMX 512 ports one for DMX input and one for DMX output DMX Output The DMX Output port is a standard 5 pin Female XLR jack This port provides DMX output from the CueServer and is intended to be connected to lighting instruments that operate from a DMX signal When channel values are set cues are played or DMX input is passing through CueServer the result ing lighting levels are transmitted from the DMX Output port In typical installations the DMX Output from the CueServer will be connected to one or more DMX controlled lighting fixtures or possibly to the input of a DMX splitter or opto isolator for further distri bution around a facility DMX Input The DMX Input port is a standard 5 pin Male XLR jack This port provides a way to send DMX light ing levels into the CueServer CueServer can use DMX Input for a variety of purposes DMX levels can be passed through directly from a console to the fixtures DMX levels can be modified while being passed through from a console to the fixtures DMX levels can be captured and stored in a static scen
174. tocol used for professional stage studio and entertainment lighting fixtures CueServer has extensive roots in it s ability to send and receive DMX signals CueServer supports static fading and streaming cues that can control nearly any DMX based lighting fixture available CueServer s DMX input port can pass data through to it s output capture looks or stream ing data and automatically provide backup scenarios all completely controlled by CueScript events and actions CueServer User s Manual Introduction 5 Serial CueServer provides a standard RS 232 port for communicating with external devices such as video playback systems home automation systems security panels HVAC controls building automation packages and much more Some CueServer models have two serial ports External devices may send CueScript commands to CueServer and CueServer can send any arbitrary data out to control external devices Using the serial port CueServer can be used as an intelligent bridge between a home automation system and DMX compatible lighting fixtures such as color changing LED lamps or CueServer may take it s commands from a show control system or security panel CueServer s simple to understand commands make it easy to integrate with a wide variety of other devices with serial ports MIDI The rack mounted CueServer Pro CS 800 has three MIDI ports input output and through for interfacing with MIDI equipment and or for receiving Ti
175. ttons 17 through 24 equivalent to 3 1 through 3 8 and so on Any place that a button number is required on the web page or in a CueScript command either the simple button number 1 to 512 or the station button number 1 1 to 64 8 can be used On CueServer models with front panel buttons such as the CS 800 those buttons activate button events 1 through 8 To create an action for Button 1 on the front panel create a button definition with the number 1 or 1 1 When using external buttons such as CueStations the dip switches on the back of each station assigns the station a station number To make the buttons on a station report to CueServer as Station 3 set the dip switches accordingly Then in CueServer create button definition for buttons 17 through 24 or more simply 3 1 through 3 8 Button Name The is the name of the button for your own descriptive use CueServer User s Manual Triggers 53 Button Function This is the function of the button The following choices are available for button functions CueScript When this option is selected the button will execute CueScript commands when the button is pressed and or released Use this mode to specify commands such as Cue 1 Go to be executed when a button is pressed CueScript State Driven When this option is selected the button will execute one of two different CueScript com mands depending on the state of the button s LED indicator at the mom
176. ueScript Command Language CueServer Users Manual Syntax Description Examples CueServer User s Manual variable assignment variable name value The string equals command is used to store the value of either a user defined or system defined variable Variables are holding places for information numerical values strings commands etc After a variable has been assigned a value it may be used in CueScript commands to automatically substitute the current value of the variable See also the Variable Substitution command below Note Strings can either be enclosed in double quotes or in single quotes Mise 2 3 Assigns variable x the value 3 TimerCommand Cue 1 Go Assigns variable TimerCommand the value Cue 1 Go backlight 25 Assigns the system defined variable _backlight the value 25 which sets the LCD backlight to 25 brightness CueScript Command Language 131 variable substitution Syntax variable name Description The variable substitution command is used to recall the value of a previously stored user defined or system defined variable When a variable name enclosed in angle brackets greater than and less than symbols is encountered in a CueScript command CueServer substitutes the variable s current value before executing the command See also the Variable Assignment command above Examples Cue CueNumber
177. ueScript state ment For example Cue 1 Go 00 F7 This is the 2 byte ending of the CueServer System Exclusive message 158 MIDI CueServer User s Manual Note On Messages External MIDI devices can directly set DMX output levels of CueServer by sending Note On messages A Note On message has the following format 9x channel value 9x This is the 1 byte Note On MIDI status message The x in the byte indicates which MIDI Channel the message is being sent 90 Channel 1 91 Channel 2 9F Channel 16 etc CueServer s MIDI Channel is set up in the Port Settings page of the Hardware Setup page channel This value is typically the note number for the Note On command CueServer interprets this value as the DMX channel number to set Legal values are from O to 127 which correspond to DMX channels 1 to 128 value This value is typically the velocity for the Note On command CueServer interprets this value as the lighting intensity of the channel Legal values are from O to 127 which correspond to intensities from OFF to FULL Note Off Messages External MIDI devices can directly release DMX output levels of CueServer by sending Note Off mes sages Releasing a channel is different than setting it s level to zero Releasing a channel removes it s influence from the output lighting levels A Note Off message has the following format 8x channel velocity 8x This is the 1 byte Note Off MIDI s
178. ueServer Pro are 8 user definable function buttons each with its own LED indicator Each of these buttons may be configured with its own CueScript action or other pre defined behavior allowing the buttons to perform nearly any action possible on CueServer The buttons may start shows run cues send commands to external devices modify the LCD Display toggle loads or presets and more The indicator LEDs can be configured as well allow ing very flexible feedback options for each button Additional buttons up to 512 in total can be added to CueServer via the CueStation Network Hub which can be attached to CueServer by either it s Ethernet or Serial port Ethernet The Ethernet port on all CueServers are used for several important tasks Most importantly the primary way of communicating with CueServer is via its built in web server Use a computer with a web browser to connect to CueServer and view the dynamic web pages used to control program and monitor all of CueServer s operations The Ethernet port can also be used in a network environment to allow external devices to send CueScript commands to CueServer and CueServer can send arbitrary messages to other external network devices allowing for complete Ethernet based integration of CueServer with other systems CueServer responds to HTTP TCP UDP XML Telnet and several other protocols for a wide variety of system integration options DMX 512 DMX 512 is a lighting control pro
179. uivalent to 3 1 to 3 8 and so on When working with many external button stations this numbering scheme may be easier to work with Examples Button 1 Selects button 1 Button 1 At FL Selects button 1 and turns its LED indicator on Button 1 gt 5 On Selects buttons 1 through 5 and turns their LED indicators on Button At 0 Selects all buttons and turns their LED indicators off Button 3 4 Off Selects button 20 the 4th button on station 3 and turns its LED indicator off Button 2 8 At 235 Selects button 16 the 8th button on station 2 and sets its LED indicator value to decimal value 235 which on button station hardware that supports RGB indictors displays as a Fast Flashing Magenta Button 2 Enable Selects button 2 and enables its action Button 3 4 Disable Selects buttons 3 and 4 and disables their actions B1 1 Abbreviation for Button 1 At 1 B2ENA Abbreviation for Button 2 Enable 84 CueScript Command Language CueServer User s Manual Note The LED indicators on buttons can be set to any value from O to 100 or O to 255 in decimal Several special values cause the LEDs to blink in different patterns and on hardware that supports RGB indicators the values between O and 255 select different combinations of color intensity and flashing pattern The following table shows the basic values used for selecting flash patterns on single color LED indicators e Value
180. umber from 0 1 through 6499 9 may be used By default all 512 channels are recorded into the cue To record only selected channels use the option To record no channels use the 4 option 166 Appendix A CueScript Command Summary Playback Playback Examples Merge Playback 3 Merge Next At Channel Fixture Next Next Channel 1 Off tput 2 4 Off tton 1 gt 5 Off Channel 1 On tput 2 4 On tton 1 gt 5 On tput 1 At FL tput 2 4 6 At 0 tput 1 gt 8 Off Override Playback 2 Override Channel 1 Park Channel 101 gt 200 Park Fixture 3 Park Group 7 Park Playback Playback Override Cue 1 Go Clear Playback At 50 Previous At 0 Channel 2 At 20 Previous At 10 Fixture 2 At 50 Previous At FL Record Cue 1 Record Cue 101 5 Channel 1 gt 10 Record Cue 5 Record Cue 7 CueServer User s Manual Command Record Group group number RU Record Stop RSTO Record Stream cue number RSTR Release REL or Z Reset Start Stop Clear AA ew Station range CueServer User s Manual hh mm ss ff Description Records a group into memory with the currently selected channels included in the group Stops any streaming cue that is currently being recorded Begins recording a streaming DMX cue into memory with the given cue number Any cue number from 0 1 through 4999 9 may be used See the detailed description Of Record Stream for d
181. ut Enable Input Update Syntax Abbreviation Description Examples CueServer User s Manual Input Update INUP Forces all DMX Input Triggers to execute their appropriate action commands when CueServer receives the next DMX packet from an external source Use Input Update to make sure all DMX Input triggers are up to date when switching modes changing overrides or in other situations where the normal auto matic triggering of DMX Input Triggers is not sufficient Input Update Execute the actions of all DMX Input Triggers INUP Abbreviation for Input Update CueScript Command Language 99 Join Syntax Abbreviation Description Examples Link Syntax Abbreviation Description Examples Join station number none Joins the selected stations with the specified stations Use the Join command to logically connect stations together so that a button press on one station activates the same button one or more other stations Use with the Station and Unjoin commands Note that joined stations cascade meaning that if Station 1 is joined with Station 3 and Station 3 is Joined with Stations 5 and 7 then a press on any of these stations will activate the button on all four stations Station 1 Join 2 Joins actions on Station 2 with Station 1 Station 1 3 5 Join 10 Joins actions on Station 10 with those on Stations 1 3 and 5 Link cue number L Sets the cue number
182. ut uses a relative offset value instead of an absolute value to set a DMX channel to Use the At command to increase or decrease the level of a DMX channel in increments Although the At command defaults to using percentage values either decimal or hexadeci mal values may also be used with and operators Note that when adding or subtracting an offset to selected DMX channels values do not wrap from Full to Zero or vice versa For example if a channel was at 95 and the command At 10 was given the new value would be pinned to 100 Full Also note that relative offsets work with the current fade time For example when adding 10 to a selected channel the new value would normally appear imme diately unless the fade time was set to a longer duration In this case the result would be a fade to the new offset value Examples Channel 1 At 10 Selects DMX channel 1 and sets its level to 10 higher than it was previously Channel 10 gt 20 At 10 Selects channels 10 through 20 and sets their levels to 10 lower than they were previously Channel 1 At 10 Selects channel 1 and sets its level to decimal 1 higher than it was previously Channel 1 At SIA Selects channel 1 and sets its level to hexadecimal 1A lower than it was previously Time 5 Channel 1 At 10 Sets the fade time to 5 seconds then selects channel 1 and begins a fade to a value 10 higher than it was previously At 5
183. utton is released This button function is best suited for general purpose programming of buttons A button can be instructed to perform any action or combination of actions that CueServer can perform by using CueScript statements The screen similar to the following appears while editing a CueScript button Edit Button 1 Station 1 Button 1 Button Name Start Show Actions Function CueScript Cue 1 Go Press Button Action Cue 1 Go e e El Release Button Action Save Delete Cancel Press Button Action This field allows you to enter the CueScript statement that should be executed when the user presses the button Release Button Action This field allows you to enter the CueScript statement that should be executed when the user releases the button CueServer User s Manual Triggers 55 CueScript State Driven Function When a button is in CueScript State Driven mode it is capable of executing one CueScript state ment when the button is pressed while the button s LED indicator is off and another CueScript statement when the button is pressed while the button s LED indicator is on This button function is best suited for situations where the state of the button s LED should dictate what action the button should take This mode makes it easy to implement toggle buttons and radio style groups of buttons It is important to note that when using this mode you must manua
184. vious Join between sta tions Use with the Station and Join commands Station 1 Unjoin 2 Removes the connection between Station 2 and Station 1 Station 1 3 5 Unjoin 10 Removes the connections between Station 10 with those on Stations 1 3 and 5 Unpark none Unparks the currently selected DMX channels in the currently selected playback fader Unparking one or more channels reverses the effect of parking a channel See the Park command for additional information Channel 1 Unpark Selects channel 1 and unparks it Channel 1 gt 10 Unpark Selects channels 1 through 10 and unparks them Group 3 Unpark Selects the channels included in Group 3 and unparks them CueScript Command Language 123 Update Cue Syntax Update Cue option cue number Abbreviation UQ Description Updates the specified cue Use the Update command to update the DMX channel levels of a cue without affecting any of the other parameters of the cue such as the cue s name fade time follow time link action etc The dollar sign option may be used before the cue number to indicate that only the selected channel values be re recorded into the cue In this mode non selected channels will be removed from the cue The tilde option may be used before the cue number to indicate that the cur rently selected channels should be updated in the cue without updating any other channels that may have already existed in the cue
185. wever cues may be recorded without any channel level information at all This type of cue does not affect the DMX output when played it is more like a placeholder Empty cues still have a follow time and can link to other cues which preserves its ability to be mixed in with other cues in the Cue List Empty cues also can execute CueScript actions which allows an empty cue one that does not directly affect the DMX output to automate other tasks via CueScript commands This would be useful to display prompts on the LCD Display or illuminate LEDs on the front panel buttons or output serial strings begin running cues on other playback faders and much more A cue of this type might send the appropriate commands to lower a projection screen for example When recording a cue using a CueScript command the character is added before the cue number to specify that no DMX channels should be recorded into the cue For example Record Cue 8 This command creates a new Cue 8 that does not contain any DMX channel information 22 Cues CueServer User s Manual Recording a Streaming Cue CueServer can record a special type of cue called a Streaming cue This type of cue captures the lighting show playing at CueServer s DMX input port from an external lighting console or controller While a Streaming cue is being recorded CueServer stores every DMX update being sent from the external device similarly to how a tape recorder might capture
186. will be used to broadcast packets when the 3 store command is used See the Store command for additional information 172 Appendix B System Variables CueServer Users Manual Appendix C System Functions There are several functions that return values that can be used in CueScript statements See the section on CueScript Variables for a complete description of how both user defined and system variables are used in the CueScript language In general the following functions can be used using the following syntax _ rand 1 10 This example shows the function _ rand used to randomly pick a number from 1 to 10 and substi tute it into the CueScript statement This syntax is typically used as part of a more complex statement such as Cue _rand 1 10 Go This example uses the _ rana function to randomly pick a cue number from 1 to 10 and execute it The following is a listing of system functions _button x Returns the current value of Button x This is the value of the LED indicator as set by using the Button CueScript command _dmxout x Returns the current value of the DMX output channel x _output x Returns the current value of Output x This is the value of the Output port as set by using the Output CueScript command _rand x y This system function randomly picks a number from x through y CueServer User s Manual Appendix C System Functions 173 174 Appendix C System Functions CueServer
187. you can assign the same CueScript commands to any of CueServer s event based objects which allows cues to be executed in response to a button press timer contact closure system event other cue or many other triggers All of the features necessary to use cues to their full potential are described in the following sections 14 Cues CueServer User s Manual Cue Types CueServer works with two main types of cues called Normal and Streaming cues Although they are similar in many ways and can be mixed together in the same cue list they have specific differences in the way that the DMX levels are stored in them and how they play back Normal Cues Normal cues contain a static snapshot of a lighting look that is to be applied to the lighting output of CueServer combined with optional fade and follow times When a normal cue is executed the light ing output transitions to the recorded look If no fade time is specified the DMX levels in the cue appear immediately at the DMX output If a fade time has been assigned to the cue then when the cue is executed the DMX output of CueServer begins a crossfade to the new look Fade times are specified in seconds in 0 1 second increments Normally all DMX channels in the cue fade to their new output levels at the same time but a split fade time may be specified that has different fade times for channels that will be rising and channels that will be falling For example a spl

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