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SB Pro PE 2.460 Version History and Release Notes

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1. ixed bug 1262 and automatically so 1260 and 1280 adjusted a ine of sight calculation glitch ismounted infantry will no longer pot through hills or fire ixed bug 1263 added an automatic djustment of the sound variations o the limit of channels that the ound hardware can play simultane usl y ixed bug 1264 and 1265 also 1093 the user interface and auto ated behavior now are more consis ent with respect to the mounting SeRBg0aer5 TM ONtTAMHNa AMtST oO MH SASH neto TOS Tsay smounting of troops While the ayer is in the vehicle com ander s position FZ the troops mount dismount only on direct command Shift U and U In the ex ternal observer s position F8 however the procedure will be auto mati zed to avoid unintentiona S a E e ai MN 3M TOM i a a a TT TO eparations of troops and their upporting transport vehicle ixed bug 1267 vehicles will try arder now to avoid collisions with ildi ngs ixed bug 1268 the CV90 40 Gunnery G will rash ixed bug 1269 assault bridges id by BiBeR or MT 55 will no nger show ip on the other party s p in network sessions ixed bug 1285 so that air defense rtillery units will be the primary eapon system to engage UAVs which ave very low priority for com ter controlled units while ther units will fire only smal nd medium caliber weapons ixed bug 1286 partially a tank ith incapacitated driver will now op moving until the driver
2. tion of the Traverse right voice command ee some pathfinding routines in the presence of point obsta cles For heterogeneous platoons the individual vehicle icons in the Fl view will now show the correct icon Updated 14 of Volcano s scenarios 5 single 9 multiplayer Added 25 of Volcano s new scenarios 3 single 22 multiplayer Eight scenarios added from Scenario Design Contest 1 Added seven new high detail textures mostly water Updated the 29 Palms map Added a 29 Palms theme with Wapis enabled Computer controlled crews are less reluctant to using CANISTER mu nitions now LEOPARD 2 o Further refinements of the RUCKSTEUERUNG parallax motion com pensation now enabl ed o ZU mode now enabled in BEOBACHTEN fire control mode o RUCKSTEVERUNG now fully implemented for all variants While on the move and shooting a stationary target dynamic lead not activated the LEOPARD 2 now adds or reduces the range to tar get for up to 170m fromthe point of last laser usage as wel as compensate for its own angular motion VERSCHLEPPUNGSKORREKTUR o Changed acceleration and top speed of the per cesim gt STEEL BEASTS Version History o If coax is selected the gun will now immediately leave the loading position and be ready to fire The loader will con tinue to load the main gun o TCs can no longer change the properties of the gunner s pri mary sight if the gunner is incapacitated e Changed the resource file
3. type the battlesight range will now update immediately o In case of stabilization damage now the ESTAB ON OFF button of the MCU will start blinking It is still possible to use powered turret traverse though o Manual range inputs below 100m or above 3000m will now acti vate the battlesi ght o Made sure that the Fin Cinta button is now synchronized be tween gunner s and commander s place in network sessions e Added prototype of NH 90 helicopter MRH 90 e Added a function to extract a theme file from any given scenario In the mission editor select the menu Map Extract theme Save it then start the map editor and open the theme in it edit it to your liking and save it Back in the mission editor you can now updated the scenario file This was necessary to allow you to adapt the mobilit of the terrain according to the activation of the b factor see below version 2 374 e Added heterogeneous platoons In order to mix different vehicle types in one platoon create platoon as normal split it into individual vehicles change ee type and then merge bien back into one platoon e Added artwork of the Kongsberg Protector remote weapon station e Added dry river beds Wadis In the map editor start the theme editor and designate a terrain as of Wadi type Then paint ap ply that terrain as you would with water The maximum depth of a Wadi is 15m below its surrounding surface it will get deeper the more Wadi te
4. Again only smoke objects will have repeating animations while other dust effects wil last longer but linger and drift e Improved the control loop for position measurement position con trol to improve the coincidence behavior for all vehicles e Response times for all time on target artillery calls have been reduced e UGVs are no longer a global option for all troops but must be activated on a per unit basis only the platoon leader vehicle will have one by default If all vehicles are to receive this equipment split the platoon into individual vehicles check the option then merge them back into one e The passwords dialog box has been moved fromthe Options menu to the File menu e Updated the LEOPARD AS1 3D model and armor file closed a ballistic hole in the hull front e Mission briefings o Much longer Summary texts are now all owed o Editing an existing text no longer deletes text at the end nor makes it other text show up e g the format tags e Set the default sky textures o Desert Day Hazy01l bmp o Winter Day Overcast03 bmp o Woodland Day Cloudy01 bmp e Reduced elevation and depression of many cal 50 mounts to more realistic levels of approximately 30 20 e A screenshot is now automatically generated when the Host Instructor Host clicks on the Go button in the network ses sion Assembly Hal e Time stamped text messages are now saved in the HTML reports e Modified the LOS calculations to avoid situations
5. History Sim gt STEEL BEASTS Added the MT LB FO a forward artillery observer vehicle based on the MT LB Added a TECHNICAL vehicle an SUV with a 106MM RECOILLESS RIFLE Added a TECHNICAL vehicle an SUV with a 14 5mm DSHK HMG Added the option of a dismounted artillery observer Added RBS70 dismounted air defense missile Added 2586 Tunguska air defense vehicle Added the CENTAURO 105mm gun system external view Added the LEOPARDO 2E crewabl e 0 O O O oo0oo00o000 0 Ooo e 3D driver s place navigation display remains non functional Gunner s day sight view has two magnification settings 12x like all Leo 2s and 3x Added eight tutorials gunnery so far Added a hotkey ZU HotKey default is Arrow down for the TIV target designator in the LeopaRDO 2E s vision block view F4 Added 13 more tutorials for the LEOPARDO 2E Added an option for the LEOPARDO 2E commander to manually type in the range while in KH MODE The LEOPARDO 2E commander can now change the properties of the gunner s primary sight as long as there is no human gunner present Loader s hatch now open by default ballistic shield doors now rotate inwards Changed a texture of the commander s monitor Commander s thermal monitor now limited to 12x zoom Added rear view mirrors if driver is unbuttoned Added frontal tow hooks More tolerance for the operation of the peri s ballistic shield flap Peri control panel now activated
6. has n treated by an ambulance unit g M113 Medic ed bug 1287 where missiles in g h tutorial no longer Doowv OD Dor om ht were not visible to client ines in a network session
7. he wing tip of a windmill it is ow the rotor head ixed a bug with the Leopard 2 it ill now correctly show F000x as he range if a target closer than 00m was lased ixed a bug where crashed min ers would continue to twitch whi ying on the ground ixed the ammunition assignment of he 1 2t TECHNICAL T HMG ixed the ammunition assignment of he BMD 2 ixed a bug with the Pizarro IFV s mmo count bug was fixed that caused troops o occasionally wander far away xed a bug where unbuttoned troops ere vulnerable to direct MG fire gainst IFV side hulls even if the ul strength was sufficient ixed a bug with the T 80 s APU ama ge xed a bug with the T 72 and T 80 arousel oader vulnerability ixed a bug so that disabled crew ositions remain locked during net ork sessions ixed a bug where computer genera d artillery missions were not be g deleted fromthe queue after eir execution 14 17 cesim gt oT omar Games oe Version History e Fixed a bug where some ammunition which would corrupt the mission types did not register as AAR file events e Fixed a crash bug that would occur e Fixed ab g where spawned units if line of si ght calculations were became Weohtroligele under certain confronted with lots of smoke ob circumstances ects e Fixed a bug where computer e Fixed a glitch with the LEOPARD 2 s controlled units would not fire on ballistic shield doors for the pri bunke
8. or human operators In network ses ons xed bug 684 winter trees no onger have their foliage in the hermal view ixed bug 688 Sound propagation now to Teed in the vertical is as we ed bug 698 all ground vehicles h SACLOS guided missiles will no ger erect their launchers if the tle position is tilted sideways i the tolerance limits for pe u TOO TnT O n Amam MWS _oOn ata missile gui dance This serve as a visual clue about itability of any given spot xed bug 704 invalid ixed bug 779 smoke and dust par cles now have a randomized life va o ixed bug 820 added the option of dismounted artillery observer ress the F2 button to access the bserver s sight view xed bug 925 ASLAV default ammo oad wit no HE rounds ixed bug 939 if the CO drops froma network session control of spawned units will be transferred Tno DL ntn MN THOTOT STOTT HTH ET xed bug 381 the Player if to the ae next in the command hierarchy Fixed bug 945 where a crew member could be duplicated if the turret crew were all dead the player would jump to the driver s place then back into the turret The ve icle could then be given drive ommands from any ee eee sen on see also bug 627 ixed bug 950 there was a size iscrepancy between the Ml s LOD3 nd LOD1 mode xed bug 964 units marked as nown to the other side will no onger disappear during the plan ng phase xed bug 966 HEAT roun
9. player e Fixed a bug that could cause a CTD manually lowered on a client ma when moving a selected route point chine was not being transmitted to of a unit close to the unit itself the host machine e Fixed bug in which Ctri S while in the planning phase was errantly trying to save the mission to file cesim gt STEEL BEASTS Professional PE Version History ixed bug 274 Suspension damage ill now reduce the top speed that vehicle can have ixed bug 349 using the laser nge finder on own platoon members a in erroneous range read ngs lt 5 unction now also hands over the wnership of organic infantry xed bug 384 by adjusting the ehavior of vehicles in the pres nce of water obstacles xed bug 469 the drop down menu players showed incorrect crew sition assignations xed bug 485 helicopters now no longer turn to 235 direction if arriving at a battle position In stead they will behave like normal vehicles facing forward Fixed bug 605 the stun time for the commander after pressing the T hotkey was increased from 25 Seconds to two minutes There wil be a reset when the player enters the gunner s position again or presses the key Fixed bug 627 so that Driver dam age will now result in a vehicle immobilization also see bug 1286 including direct driving commands from a human operator in the external observer s position ixed bug 639 spawned troops of PCs are now properly under contro
10. structure to facilitate smaller downloads for future patches and minor updates e Enabled simultaneous scene rendering the commander s place of the LEopARDO 2E now renders vision blocks map screen and the thermal imaging monitor simultaneously The driver s place shows the vision blocks as well as the rearward driving cam e Changed the method of camera positioning in internal 3D views e Added a rule to the are prioritization algorithm to reduce a target s threat level if immobilized and with no way to operate the turret e Improved the frame rate when there is lots of smoke and dust in the foreground most noticeably on slower computers e Added sound buffers to prevent small arms fire clipping effects e The BMP 1 now rea y fires the 73mm gun sound e Narrowed the coincidence window for the CV90 35 to prevent rounds falling short after changing the ammunition feed e Added and updated new ambient sounds e New M1Al external model and damage mode e New itemin the mission editor s Options menu to set a lower limit for the light level of a mission which would apply when the sun goes down This can prevent the screen from gol ng com pletely dark which would only frustrate the player e The light level will now affect the detection range and detection time of crew positions without thermal sights although a target that fires can still be seen in the dark up to the maxi mum visi bility range The visibility setting in the mission editor shou
11. where computer controlled units remain oblivious to enemy presence which is in ieee rom but where the LOS ray sample is accidentally being ocke e Disabled suspension damage when a vehicle is deeper than about half a meter in water e It is now possible to copy route chains and paste them to other units during the execution phase e AARS are now incrementally saved to disk every 30 seconds and purged from system M This eliminates the problem of long missions with huge maps crashing that are always close to the PA RAM limit for 32 bit applications New AAR files are incompatible with older SB Pro versions but old AAR files can still be read e AAR files sizes in the dialog box are now shown in MBytes not Bytes e Added color coding to the vehicle symbols in the F1 view the ve hicle icons at the bottom of the 3D view will show purple when there are troops loaded and gray otherwise The occupied vehicle will now be shown brighter than the others e Ground clutter is now not drawn around all buildings and bunkers out to about 3 meters e Troops will no longer seek cover unless given an SB battle posi tion with Hold Defend or Guard tactics As before o Hold and Defend will also cause the troops to go inside nearby buildings 11 17 esim gt STEFL BEASTS lt i Professional PE Games ss Version History o Guard will cause themto stay outside nearby buildings If there are no nearby buildings they will look for cover in n
12. 86 and newer 3 17 cesim gt Games STEEL BEASTS Professional PE Version History Fixed bug 1202 heterogeneous pla toons will now keep their am munition settings This will how ever only work with scenarios made fromscratch Old scenarios still might run into trouble vehicles ending up with no ammunition at all or firing the ammunition of a different weapon system Fixed bug 1216 where JAVELIN teams Seemed to blow themselves up upon missile launch Fixed bug 1222 where the icons in the lower right 3D view of the CEN TAURO and VEC were missing Fixed bug 1226 where TOW 2B mis siles were seemingly flying over the target without detonating Fixed bug 1229 partially where in network sessions computer con trolled PIZARRO crews seemed to shut down turret power occasionally thus rendering the thermal imager useless Fixed bug 1238 where PELE and CAN ISTER rounds were accidentally dis bled as selectable munitions for 20mm gun systems ixed bug 1240 vehicles with a emote weapon station had no ammo y default ixed bug 1251 ow allowed to he gun too ixed bug 1254 where popping tur ets would always begin their ight from a default orientation ith the hull not their actual po ition at the moment of detonation ixed bug 1261 vehicles with utomatic loaders should now cor ectly be registered as killed if heir crew is incapacitated the LEOPARD 2A4 is unload rounds from
13. Next unit Shift Fll next engaged unit Shift Fl2 screen capture Moving to and fromthe squad position unit that the player occupies vehicle or squad and the unit icon in the 3D view will reflect this However when the squad is mounted this unit switching is pretty transparent and it just appears as if the vehicle has another crew position called the squad position When the troops dismount the shortcuts to the vehicle crew positions are disabled on actually changes the t i p e FV PIZARRO The computer controlled commander of the IFV Pizarro will no longer be stuck in a loop to override the gunner on a target while in the process of clearing the Bushmaster gun s empty brass bag then overriding again to the bag clearing position In the case of ballistic computer damage the light Fallo on the gunner s manual range input control panel will now light up in red Buttons SEGUR and FUEGO now switch the weapon arming sta correctly Depending on system state it may not be possible operate them however If Secur is active and a computer controlled gunner spots a target and the human TC presses Space to order the gunner to ae he will now automatically activate Fuego then open ire te t 0 4 17 cesim gt whi Games Version History Adjusted the ammo count since the 30mm gun doesn t chamber rounds in advance Adjusted the ammo stowage limits to 118 134 and 80 70 Turret lo
14. PERI ON OFF switch Gunner s day sight magnification switch now clickable If the day sight is in 3X the laser range finder can now longer be fired even if the thermal sight is in 12x PELE and CANISTER rounds now available for LEOPARDO 2E With battlesight active the primary sight will now read F150x instead of F100x x for any ammo type code Adjusted letter assignments for primary sight display A for CL3143 and DM53 b for DM33 and DM33 PELE C for SLSGR95 also DM12A1 but with Stscr95 ballistic pa rameters d for coax MG as usual Vehicle speed shown in driver s place Finalized CV90 35DK prototype 0 O O ie Added the barrel camera and TIS views to the VIS screen Changed surround view cameras to black amp white Changed the hotkey for the VIS screen NuMPAD now toggles through the different views Changed the initial state of the fire control system to STA TIONARY GUNNERY MODE The troop leader can now direct the mounted combat by using the shoot here and related commands To access the squad peri and the VIS screen go to the mander s position F7 while the squad leader is mou the CV9035 you can also access some views of the CV90 fromthe F7 position F4 will take you to the CV9035 squad peri com ted 5 n in 3 tse Professional PE Version History cesim gt STEEL BEASTS e Alt Fl is the rear camera view Alt F2 is the left camera view e Alt F3 is the right camera v
15. Save as function Suspension damage will now only slow down helicopters rather than crashing them A position offset between CH 47 LODs has been corrected to improve collision detection The thermal view of many helicopter rotors have been corrected Fixed a bug where when deleting al subscores from the scoring formula of an existing mission the OK button was greyed out so a bogus c S e r e a A t Tromso mMoOMansws gt 3 nno zomromrmA Aan Ter So Se Sa RS an Set Oran ean et SS ot 0 NO Se E F core had to be added to close the ialog box ixed the flight ellfire missile ixed a problem with the ammo oad ut of all those vehicles that pre iously started with 0 rounds of a articular type In cases where a cenario made with previous ver ons shows a problem with an in orrect ammo type being loaded it hould now be opened in the mission trajectory for the ditor the ammunition settings be eset and then saved again to rem dy the situation ixed a problem with certain cases hen reloading ammo resulted in a rash ixed a bug with the Pe 2 fire ontrol system if we under 00m are lased th ire it ystem will now activate battle ght range ixed a bug with the Leopard 2 that ould induce the wrong range if a arget closer than 200m was lased xed a bug that would show the amage Unknown in the Damage if ial og box xed a bug where the fire location f a windmill would originate at
16. cesim gt STEEL BEASTS Version History 5B Pro PE 2 460 Version History and Release Notes Note You need an existing Pro PE license to try this This version will not run without it The installer will install this Upgrade 2 460 into the default direc tory so that the old beta 2 370 can be retained and run if necessary it is recommended however that all previous versions should be unin stalled Scenarios made with 2 460 are not compatible with previous versions The installer will overwrite the standard shortcut in the start menu so be prepared to create a new one if you want to run an older version The installer should detect 64 bit operating systems and install the corresponding CodeMeter runtime software If this fails the first re medial step is to uninstall the CodeMeter software and download and install the 64 bit version from http codemeter com us service downloads html f the problem persists please contact eSim support staff through the discussion board at www Steel Beasts com Professional PE Version History eSim gt STEEL BEASTS lt i Games Things that have changed since the previous beta 2 370 New features e Infantry will now find cover in any terrain depending on the Bumpiness value of the applied terrain theme for each given ter rain type With bumpiness 0 the default for old scenarios dismounted soldiers won t have cover At 100 bumpiness they wi eae The cont
17. ck lever now flips 180 not 90 WII only work in 12 and 9 o clock turret positions muy Ge firing prediction Track target for about 2 to 3 seconds Press laser keep it pressed this stores the average tracking rate in the ballistic computer s memory and whi the laser button is pressed the tracking rate does NOT get updated With the first laser shot the reticule gets displaced practically instantaneously The now displaced reticule must be centered on the target again Fire f the target changes direction the laser button must be released and a new tracking sequence must be starte The TC can no longer override the gunner while not seated Adjusted the procedure to empty the bag of spent cartridges and ammo chain links Procedure time reduced to three minutes d e Servo power will disconnect as soon as turret is at ap proximately 7 o clock position green servo light blinks on main control unit yellow ESTAB on oFF light remains on Added activity message to inform the user about the proce dure in progress Added a countdown in F8 view for the remaining cartridge Capacity of the spent brass bag Reload all command with a computer controlled gunner wil make him rotate the turret to 2 o clock Servo power will be disconnected see above Initial status when starting up the PIZARRO is now SEGUR active Gun not ready 7 62mm coax selected Battlesight 600m range activated Increa
18. ds will no onger be able to perforate multi e target vehicles even if their esidual energy is not used up ixed bug 978 now that Apply if rks properly the scaled scoring rks as intended too xed bug 983 where Apply if con tioned scoring feature did not ork properly xed bug 1023 occasionally im act events were recorded twice in he AAR and displayed as separate vents xed bug 1039 Coil and Herring one formations now work again xed bug 1042 computer con rolled units will now properly en age troops inside of buildings th HE or HEAT ammunition where his is available and useful xed bug 1063 invalid RTFM xed bug 1084 user names are now eing stored in the AAR files cor ectly Fixed bug 1137 reloading proc ess turrets are now being or ented forward if the loadi ng proc ess gets interrupted driving at speeds in excess of 6km h manually or on a route Fixed bug 1150 Improved the ammu nition selection for moving targets obscured by foliage The computer controlled vehicle commander wil now put preference on kinetic en ergy rounds 7O O onneton o TO MSseoMSs SM no TH TMS Z ananogven Tta Fixed bug 1151 The visibility checkmark for routes of computer controlled units will now updat immediately Fixed bug 1159 Selecting the mine roller equipment will now unselect the mine plow and vice versa Fixed bug 1161 the MICLIC didn t work properly in missions created from version 2 3
19. e reload command l CV90s no longer use the hull s roll cant in the stabiliza ion e Weapon coincidence model A decidedly non scientific stabiliza tion fudge factor is also in place with most Russian vehicles having worse stab systems than Western vehicles The sights wil be pretty stable but the guns will move around a bit if the hul is rocking and rolling e Reintroduced the option to split and merge platoons in the plan ning phase e The CV90s now have the variable coincidence window in place to disable firing when out of coincidence e A new suspension model is in place It will be related to the bumpiness factor that is set in the terrain theme that is cur rently loaded This means that you should critically review ex isting terrain themes High bumpiness should be reserved for ter rain with extreme roughness e g a boulder strewn mountain or desert terrain Bumpiness will now influence the top speed of vehicles MBTs are a bit more resilient against bumps since they have a high mass inertia and also because they re Knaeked but they wil suffer suspension damage if crashing at top speed into bumpy ter rain the computer controlled drivers are supposed to reduce speed then but can be overridden by a new acceleration command cesim gt STEEL BEASTS Professional PE Version History Bug fixes e Fixed a typo in an instrument of the FV PIZARRO e Fixed the naming of resource files to restore
20. earby woods o Having no tactic or Stay tactics will result in the troops not looking for any cover and so staying where they are Note that if you click on a unit icon at the bottom of the 3D view and order the troops to a new position the waypoint at the end of the new route will have no BP none tactics unless you use the assault to order So if you want the troops to move to a spot and go into a nearby building or find cover use assault to If you want the troops to NOT go in a building nor find cover use another movement order such as advance to or re treat to With unlimited ammo activated the Pizarro will now no longer stop A firing 130 round to clear the bag for scabbards and spent rass Helicopter door gunners MGs cyclic rate of fire is now re duced to a more realistic rate of about 1000 RPM Actual ammo designations i displayed instead of Spec A and other cryptic slot label Tweaked the stab system a bit to remove some jitter The soldiers attached guns were not being carried with them at times which caused themto be scattered about when they were killed in their vehicles The B team of dismounted infantry now carries an MG3 Adjusted the stabilization imperfection It is now restricted to the gun elevation but not the turret rotation The menu entry View Unity Sight has been removed from the LEOPARD AS1 CH146 CH47 M2 BRADLEY M3 BRADLEY STRV122 and TIGER which had the menu e
21. hese tandem warheads are now overpowered when confronting non reactive armor arrays and there fore should be replaced with their non tandem warhead counter parts to avoid absurd combat results Added the AGM 114K HELLFIRE missile and renamed the AGM 114A to the more appropriate designation AGM 114C The last vehicle in column formation will now cover the rear Updated texture files for IFV Pizarro radios and MBT LEOPARDO 2E radios and exterior desert and thermal Raised the road travel speed of computer controlled units from 7 km h to be proportional to the light leve Multispectral smoke now available for Russian vehicles too looks white in daylight unlike GALIX smoke grenades Changed the ammunition dialog box for squads There now a dis tinction between squad MG and rifles with 1250 Fouts default for the MG and 200 rounds per rifle The firing rates of small arms for squads have been reduced Multi scene rendering enabled for LEOPARD 2A5 DK too It will now render the surrounding terrain and the TIM view for the commander Updated the armor file for the LEOPARDO 2E Changed the properties of all medium caliber delayed fuse high explosive multi purpose rounds They re no longer on steroids now Slightly improved the contrast and brightness of illuminated in strument panels in the FV PIZARRO Pressing the ammo counter reset button in the I FV PIZARRO while re loading the ammunition will no longer result in eternal repeti
22. iew For the gunner and commander the VIS screen will display ei ther view the lower right button on the VIS screen will t gle between the three camera views As with the VCS screen press the magnification hot key when the mouse cursor is over the screen and the vi ewpo will move much closer to the screen Pressing N again w toggle the viewpoint back to normal As with other vehic pressing N when the mouse is not over anything special w move the viewpoint forward a bit and pressing N again w move it back The hot gee Alt F1 Alt F2 and A t F3 will show the camera views in the full window Now with hull sensor for roll movement and the fire control system compensates for it as well as for pitch other CV90 5 variants still won t have roll compensation Updated the multi function panel MFP display Disabled the rendering of troop sprites while the player is in the mounted troop leader s position Adjusted the size designator for teams to be NATO Stanag 2019 App 6 compliant Fixed a troop teamicon error which gave the fire teamicon to both parts of the squad Added umbrella position for commander s hatch Adjusted the position of the squad leader in the troop com partment Made the troop compartment s VIS screen accessible in the 3D view troop leader To accommodate the new position of the troop leader some hot keys needed to be changed F10 reserved for future use F11 squad position Alt F10
23. ifiers e g a mobility kill reduces the value of a vehicle by half 7 17 cesim gt STEEL BEASTS Version History Simplified user interface for CV90 35 and PIZARRO for non Danish and non Spanish versions respectively Reduced the excessive strength of HE grenades fired from various AFVs smoke discharger tubes In the assembly hall infantry units are now listed as teams and squads no longer as platoo Air strikes send an automatic End mission command to the queue once that they are executed now and can no longer be repeated Helicopters can now be resupplied from trucks Adjusted the performance parameters of a number of APFSDS rounds if fired fromthe L55 barrel of the LEOPARDO 2E Updated the armor files of O BRDM 2 AT BTR 80 CENTAURO CH 47 CHINOOK CH 146 GRIFFON LEOPARD 2A4 LEOPARDO 2E MIA1 HA this also addresses bug 743 where certain spots were particularly vulnerable to HESH ammunition Mi 24 HIND T 72M1 this also addresses bug 743 T 80U URAL truck Units with Guard tactics will no longer automatically unload troops For the dismounted artillery observer it is now possible to use the zoom hotkey N while accessing the observation device The Shoot here command will now work also with zoomed view The dismounting squad of the CV90 35 is now equipped with AT 4 launchers instead of RB57 For dismounted troops the hotkey F7 will now give the squad leader s point of view The BRDM 2 AT is now realis
24. ight of the center o The lowest line determines the color of the fogg ah to the scene so it should be a nearly neu ally Texture dimensions should be 2 1 e g 1024x512 O Added a function for suppressive fire In the 3D view select the current unit s context menus and select Shoot here then click on the target location in the 3D environment This corresponds with a new waypoint tactic called suppress which is simlar to stay except for shooting at the focus spot Essentially the shoot here command sets up the unit into a BP with suppress tactics similar to how the observe here tactic sets up a unit into a BP with guard IIRC tactics The shooting behavior is due for further refinement right now if there are enemy around then it is the same as stay tactics If there are no enemy de tected the unit will fire at a randomline between the left and right boundary of the battle positions focus area and between the ground and about 2 5 meters above the ground Currently the focus area can only be changed through the map screen Firing will start out rather rapid and then will become less frequent over time so as not to exhaust ammo To increase the intensity of suppressive fire the player needs to re issue the shoot here command Eventually the detection of an enemy will also restart the counter for rapid shooting ng that is ap ra i tral grey usu 2 17 cE Games Professional PE Version
25. ions faster now when coming under fire and be more reluctant to move out again Adjusted the treatment of HEAT warhead impacts which could occa sionally result in less or no damages depending on the frame rate Adjusted message transfer between Host and Client for infantry combat related events Adjusted the targeting behavior of computer controlled PIZARRO units Adjusted the behavior of computer controlled units in the pres ence of water obstacles They should avoid water more now but will enter it on routes with Breach tactics This should allow the fording of small streams at suitable spots while avoiding large losses to careless maneuver near rivers Adjustment of scoring control logic o To capture a region you must have three times the force strength of the enemy in the region Capturing implies that you initially don t control the region and should be used in that case o To hold a region you need only have at least a third the force strength of the enemy in the region Holding a region implies that you initially control the region and again that s when it should be used o The combat value of forces is being used to determine the force strength ratio With a single rifle soldier being 1 an FV being 10 and MBTs being worth 25 points each An addi tional bonus is given for unit coherence a platoon of MBTs is worth a lot more than four MBTs of the same type scattered al over the place Damages result in negative mod
26. ld be set for fog or dust or haze at full brightness not for reduc tion because of darkness Otherwise muzzle flashes and eventually headlights flares etc will not be seen e Low light levels will slow down the computer controlled drivers In near pitch blackness they go about 7 km h e Improved six existing sound effects and added eleven new ones e Thermal imaging systems are now degraded by thick dust e The dust splashes from artillery will now show up in the therma Sights with a similar heat level as the ground e Added airstrike sounds e Improved sound effects for cluster munitions e The woosh sound for incoming artillery fire has been reduced to about one second e The time between cluster munitions air burst dispersal and effect on the ground has been reduced to five seconds e Artillery map graphics will show up only 20 seconds after im pacts if it_was not called by the player otherwise it s shown as normal The Instructor Host can still see all impacts immedi ately e Reduced the density of the dust clouds while making thema bit bigger to preserve a high frame rate e Artillery animations and effects changed o HE barrage now comes without smoke but creates dark explosion clouds and dust clouds that will linger and drift but not with a cycling ani mation 10 17 cesim gt whi Games a Version History o It is now possible to call barrages with a 50 50 mix of HE and smoke similar to old HE barrages
27. ntry but no unity sight The menu entry View Peri has been removed fromthe CH47 FIST V HIND M113AS4 MRH90 and TIGER which had the menu entry but no commander s periscope The menu entry View GPSE has been removed from the BUSHMASTER truck CH146 CH47 M1025 HMMWV M113 ENGINEER M113 REPAIR M88 MRH9O and TIGER which had the menu entry but no sight extension The menu entry View GAS has been removed fromthe CH47 HIND and Tiger which had the menu entry but no auxiliary sight es new artillery tutorials and updated some Bradley tu torials A line of sight algorithm has been refined to allow computer controlled units more often to fire on detected enemy inside of buildings 7 62mm coax ammunition now comes in belt segments of 250 rounds for all vehicles Further refinements to the suspension and coincidence model In the ballistic model for the LEopARD 2 the GAS is now zeroed to 1500m and the coax to 500m The first event and condition of one side can now be referenced in the control logic of the other side Copy Route Chain now includes formation spacing Formation changes are executed faster now AARS now capture a few more details Railway lines now get bridged in the map editor s automatic bridging function Improved the path finding in urban environments cesim gt ee Version History e Reduced the amount of position adjustments to maintain formation while under fire e Added a platoon wid
28. rolling player of a dismounted squad wil still see them somewhat elevated to make it easier to see the lo cation of his own soldiers This also addresses bug 1289 Added an air strike option for 2x5001b bomb drops per strike Note that you have to set the proper checkmark in the support window in the mission editor first Added an H hour display to the map screen to facilitate artillery fire plan development training You set the H hour in the mission editor Options menu H hour can also be referenced in condition als like Mission time and Incremental time Added an option to the mission editor to define the Time of Day of a scenario This will adjust the lighting of the scenery still no shadows though or the rendering of a sun and update the brightness level and direction of the light source at run time To make it work properly it s important to select the cor rect local time offset from UTC based on the longitude of the map used Old scenarios will not automatically adopt the dynamic lighting it must be set and saved with this version or later Added new sky textures to the standard installation and a dialog box in the Mission Editor s Options menu to select a scenario specific sky texture In the mission editor A f S allows bringing up the file selection dialog box in the Fl view for a quicker preview Guidance for texture artists o The center of the texture orients south west is at the left quarter east is to the r
29. rrain tiles are adjacent to each other y properties umpiness Professional PE cesim gt STEEL BEASTS Games Version History Changed features amp minor additions Supports now MATROX TRIPLEHEAD2ZGO multi screen rendering by ex tending the field of the eye view depending on monitor screen as pect ratio Updated the electronic user manual PDF Adjusted the Stay position tactic so that units will not reposi tion to maintain the formation if a vehicle of the same platoon is being killed Adjusted the BUSHMASTER S ready ammo oadout Adjusted the gun sound of the 1 2t TECHNICAL T 106mm RR Animated the troop door of the BMD 2 now Adjusted the LEOPARD AS1 s ready ammo oadout to include one round of WP and HESH each Adjusted the strength of artillery barrage and air strikes In the AAR the status message Destroyed will no longer be shown red if the vehicle was dead already All troops unit descriptions in the lower left status bar of the map screen will now describe correctly whether they are a heavy weapons team of a general rifle squad Increased the sensing distance of units under indirect fire to 50m Infantry behaves now with more self preservation on Engage routes if under direct fire they go prone and attempt to fire back to suppress the attacker This also addresses bug 1129 Replaced the old September 2000 artwork of the BMD 2 Dismounted infantry on the move will assume prone posit
30. rs mary sight missing texture open e Fixed a bug where for some light ng angle vehicles the driver was seemingly e Fixed a bug that would show merged invulnerable Ane the AAR Se a as initi nishing a scenario wou no P ea Te CERES file at happen if the AAR was loaded from e Fixed several issues in the ballis Che MaN MENU tic model including a reduction of e TET rony issues with the HTML the DM12A1 dispersion from 30 to Peper 24 mil standard deviation 16mil e Fixed HIND s ammo count from 14 700 for 50 threshold Also a number to 1 470 of sources for small determinis e Fixed a problem with the option tic errors could be eliminated One print displayed map that caused a deterministic error of O03mil re black printout mains which will get bigger at very e Fixed a bug which made the map edi long engagement distances tor crash if the map data contained e Fixed a bug where in missions with a certain object type spawning units the AAR would show e A bug was fixed where the ground two vehicles overlapping each would show the skybox in certain other Situations amphibious landings e RBS70 SAM now correctly shows in gainst a steep shore the map as an air defense unit n right after being placed in the SLAV 25 5 reticule mission editor ixed a bug that allowed PELE a Fixed a number of issues with the A F e Fixed a bug where if BMP was the rounds on occasion to penetrate b F e selected file format the automatic eeper
31. sed the speed with which smoke and HE rounds for the grenade discharger are reloaded Added open protected and 170 states for turret hatches commander s hatch now open protected gunner s hatch now closed by default Added Lead prediction damage in the mission editor s context menu Disabled the lase to waypoint method for the TC while inside the turret Laser results that will be sr ped in the sights range from 0 2 0 to 9 9 9 9995m actually Ranges accepted for firing are from 100m to 3000m below 99m or above 3001m battlesight will be activated If a range beyond 3000m has been lased the range reading al four digits e g 3 4 L P will now blink Turret boot Sequence Commander removes turret and gun lock Commander pulls Big Red Button from MAIN CONTROL Unit MCU Commander activates Servos button Commander activates ESTAB ON OFF button which will blink for a few seconds while the gyros speed up Gunner switches on manual range control pane 5 17 cesim gt STEEL BEASTS Version History Day sight now shows 0 6 0 A MG with RAF6 selected Gunner activates battlesi ght Gunner turns laser key on Gunner switches on thermal sight cool down period 5min Gunner tests a manual range input enter random fi gure o Added a laser key in the 3D interior to see the laser status more easily o With battlesight selected and a change of the ammunition
32. some seemingly missing thermal textures e Fixed a bug where troops in the process of dismounting flickered between prone and standing position for clients in network sessions e Fixed a bug with the Leopardo 2E where the rol angle of the gun ner s daysight wasn t shown in the TIM e Fixed a bug with the reloading of CV90 40 ammunition magazines e Fixed a bug which prevented on re runs of the same scenario the transfer of network messages be tween host and client machines that infantry units were shooting e Fixed a bug with the procedure of emptying the spent brass bag of the FV Pizarro that occurred when a hu man player entered a previously computer controlled vehicle Fixed a bug that would crash SB Pro if a UAV accelerated to maximum peed at high altitude ixed a bug that would disable pow nM ered traverse if the damage Stabi ization was active at mission start Fixed a number of scaling issues with wide aspect ratio screens and unusually stretched windows Fixed the ammunition count for all 2A2 and M3A2 ODS BRADLEYS Fixed another bug with the ammuni tion reload command Fixed a bug that made the ASLAV CS disappear fromthe scenario editor Fixed a bug that ee the CH 47 with a model of the 24 The MT LB FO no bie dismount s troops Fixed a bug where a change of day light for old scenario files was not shown in the preview unless the Scenario was saved again with the File
33. than they were supposed to screenshot of the assembl y hall at efore fragment generation the start of a network session was xed a bug that generated one lase stored in JPG format but with BMP vent in the gunnery AAR for every suffix i camera movement of a UAV in TARGET e Found and ee a bug ya the am Lock mode Which were a ot munition selection ialog cx Fixed a bug where if the troops of E E ee e ake lead vehicle were killed the A ble ere B cou ead to rest of the platoon s vehicles pee ee would no longer mount or dismount e Fixed a CTD bug that could cause the vehicle any INSTANT ACTION scenario to crash e Fixed a bug where the icons of e Fixed a bug with the LVC Game gate tanks drowned in rivers would turn way purple or blink in grey and purple e Fixed a bug that may have caused a e Fixed a bug that erroneously lim massive number of air burst ani ma ited the maximum distance at which tions over HE barrage zones vehicle emplacements are rendered e Fixed a bug that caused vehicles in e Fixed a bug that set the same reverse to go forward lighting conditions in the map edi e Fixed a bug where the infantry of a tor as last used in the mission spawned FV would remain under com editor The map editor will now puter control once that the dis preview the terrain with ful mount command was given lighting again and maximum visi e Fixed bug in which the position of bility a tank plow that a human
34. tically limited to a 70 traverse of its missile launcher Changed the implementation of Shot result resolution in network Sessions Changed the implementation of the 35mm KETF round to be more re liable in the CV90 35 s Point Target mode Dismount team leaders are now selectable positions in the network session Assembly Hal o0000000 o0oo0o 0 The laser range finder will now work in the Leo 2A5 s thermal sight even if wide field of view has been selected The TC of the last vehicle in column formation will now focus his attention to the rear the vehicle turret will remain oriented forward or to the sides While loading and unloading troops the vehicle icon in the Fl view will now blink in magenta and grey Changed the screen rendering to maintain an aspect ratio for al Sights that will preserve essential elements e g the range reading of a primary sight which used to be clipped off for ex treme cases of wide aspect ratio screens Troops will now enter buildings only on Hold orders to allow better control about their autonomous positioning 8 17 Professional PE Version History esim gt STEEL BEASTS lt i Games Improved the stability of the UGV while driving it in network sessions Driving in reverse will no longer add fuel to a vehicle Adjusted the power of tandem HEAT warheads with a uniform addi tional value to retain the power of the main warhead after pass ing through ERA protected areas T

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