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MacTrek User Manual
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1. adrian Ra guest o Taui Eridan agromeda Praxis King us ng o Lyrae Ges V Mira an E Organia INath Gassiopia gel Canopus agpi Ceti Alpha Procyon Altair Alpha Centauri Polaris ERO Beta Crucis Orion o Antares R4 Deneb Arcturus Vega Herculls Ursae Major The game in full action Game view The first thing that springs into view is called the game view It is your main view on the action Depicting yourself in the center of the view at all times It will show the ships weapons when fired and the planets Each planet has a long name which appears on the local window and a three letter abbreviation which appears on the map The color of the planet indicates its owner which can be one of four team colors or gray for neutral Some planets will also have symbols near them A person symbol means there are more than 4 armies on that planet and hence it can be bombed if it s an enemy planet or beamed up from if its a friendly planet A wrench symbol means that the planet is a repair planet while in orbit around this planet you will repair damage much faster that usual A gas can looks like a sort of little box means that the planet in question is a fuel planet and you can refuel on that planet This is important because although you regenerate fuel automatically if you are not constantly using it a fuel planet will fill you up much faster MacTrek Galactic map The galactic
2. Then you need to get some kills you can only carry armies if you have killed with your current ship and beam up some armies from one of their own planets you can only beam up armies if the planet has more than four armies so you have to keep your enemies from bombing your planets Once you have armies orbit the enemies planet and beam them down Each of your armies destroys one of the enemies armies so you will need more armies to capture a planet MacTrek than the planet currently has Usually as a rule of thumb it takes 5 armies to capture a planet unless of course it has fewer armies than that on it Some planets are more important to capture too Fuel planets are good planets to capture because capturing them prevents the enemy from refueling on them Similarly repair planets look for the little wrench symbol on the planet repair ships orbiting them much faster than normal Agricultural planets are most valuable because they generate ar mies quickly Game Pattern The game starts The teams have all their planets and usually about 30 armies per planet So the object in this stage is to bomb out as many of the enemies armies as possible while preventing them from bombing out your own The planet capturing stage Most of the armies are bombed away so the players concentrate on capturing the enemy planets Its kind of pointless to try to capture enemy planets while they still have a lot of armies so this is why play
3. Thus pressing stop can never hurt Once the server is started the client will try to make a connection you can also try it manually since the server local host will be put on the top of the list of selectable servers MacTrek Controlling robots If you do not like to play alone and believe me you do not you can create some robots to play with Up to 15 robots can join you in automatically balanced teams Once you meet the tournament requirements 4 to 4 the game will automatically begin Observing loggings Once started the output of the server will be visible in the log window This is mainly interesting for debugging pur poses but it may give you a clue when you run into some installation problems MacTrek Selecting a server Selected Server netrek pulsar zone net Server Status Players Game 192 168 1 6 DEFAULT 0 Bronco continuum us netrek org Nobody 0 Bronco pickled psychosis net Nobody 0 Bronco pulsar zone net Nobod eo Bronco Refresh Selecting a server Available servers The select a server screen will automatically present you with a list of servers it has found at the internet with running games The number of players field is not updated very frequently so you may need to try around a bit If you have started a local server you will find it at the top of the list Login permission If MacTrek cannot connect to a server it will say so in the selected server field on the top o
4. as to the experienced ones So here s a few expressions used by players and what they mean Spacecontrol This term is often used when assistance is needed near a planet either because the enemy is preparing an assault or that your team needs help clearing the enemy planet from enemy ships Twink Often used by experienced players to name newbie players I try not to use it myself we were all there once LPS Last Planet Stand The enemies last planet which should be the worst possible one defending Far away from the enemy homeworld and preferably not an AGRI or FUEL planet Scummer A person that are mainly playing to get high stats and doesnt really care about his own team This type of player is also known as DI scummer d This a very cryptic but useful way to describe that an enemy player is carrying armies This particilour case d would mean that the enemy ship with the letter d has picked up 2 armies A indicates an army b would mean that b has picked up 4 armies This is also used when planets pop TAU means that there is excess armies at TAU Pop This is a expression used when planets create new armies This is often used to alert your teammates that one of the enemy or friendly planets has armies that should be taken care of This might mean bombing or picking up Ex tau popped The sign is used instead of at because its shorter to type tau 5 is one way to indicate that there is excess
5. can get someone to chase you waste them Learn who your enemies are If you shoot at friendly ships not only do you waste fuel but you show everyone that you are a beginner And many players will specifically go for beginners just for the easy kill Change speeds a lot It is often useful to use high speed to get into the action quickly But at high speeds you will have a hard time dodging enemy torpedoes If you are not in combat fly around with your shields down This enables you to repair a little damage and you use less fuel that way But beware you are very vulnerable if you are surprised Each additional warp halves your turning speed Slow down to turn Watch your galactic map to get the big picture Pay attention to cloaked ships Enemy ships near you will cause you to go to yellow or red alert This can be used to tell if a cloaked ship nearby you is an enemy or not Torpedoes you detonate wont hurt your teammates Bomb enemy planets with armies on them How to Conquer Planets You conquer planets by first bombing the armies on enemy planets down to less than four Below 4 you cannot bomb them Neither can the other team pick up from them however Here is one time where the AS is useful the AS always bombs at least two so if the planet is at 5 and you bomb it with an AS it will always go to three or less If the planet is at 6 however you should first bomb it down to 5 with a normal ship and then have the AS bomb
6. corners in the drawing to dramatically increase performance As a side effect some artifacts can occur under rare conditions MacTrek supports currently 3 themes The themes are composed of graphic and sound effects The latest ne trek graphics are available as well as a MacTrek only graphics theme The Tactical theme is a very clean theme used for debugging and provides a more tactical picture than a feast for the eye MacTrek Starting a server Installing a server Before the Start Server button will be enabled a server needs to be installed on your local system Your MacTrek in stallation came with two separate server packages One for PPC and one for Intel Due to the nature of the build proc ess we have been unable to come up with universal binary for the server so you must select manually for which proc essor you want to install The installation will install the server somewhere in usr local games on your harddisk but there is no need for you to go into that As soon as a server is present MacTrek will detect it and the Start Server button will be enabled Start Local Server The server menu Controlling a server process You can start or stop a server simply by pressing the appropriate buttons By default MacTrek will clean up any servers you may have started If MacTrek is closed in a non normal fashion e g by a crash it is quite possible that a server process will remain active
7. fuel at a target he believes is orbiting the planet When his torps has passed move in and take the planet If I see a torpstream coming right at me while I m beaming down I quickly raise my shield det them and continue beaming down this might give me that extra second I need to finish the planettake instead of getting blasted right away There is a neat trick that might work from time to time If I m moving in towards a planet cloaked and the defender starts to fire torps at the planet hoping for the lucky shot I det the single torp and he usually thinks that was a hit on me and fires all hes got at that spot then move in and get the planet before he understands that he s been had I mentioned earlier that speed is important always make sure that you know where you are going even BEFORE you have picked up armies When I m moving back to pick up armies at our rear planets I check the enemy planets to see how many armies they have defending This really saves a lot of time when you know where you are going at same moment as when you have picked up When the enemies are getting down to less than 6 planets and you see that your team has a advantage its time to choose the enemies LPS This can of course be determined earlier but its hard sometimes to take exactly those planets that you want The LPS should not be the enemy homeworld or a fuel planet if it can be avoided the further away from the homeworld the better Why you might ask F
8. of the way enemy planets Since the scout can only hold 2 armies it wasn t very suitable for taking over enemy planets Destroyer DD A fast ship strong enough and agile enough to make it a popular dogfighter but not as fast as a scout The Destroyer can carry up to 5 armies which is the largest number which would be needed to capture a bombed planet Most top players feel the Destroyer is too weak to be of much use in normal game situations Assault Ship AS The assault ship is a dedicated army carrier It can hold a lot more than a Destroyer and is a great deal stronger but is poorly equipped for dogfighting The Assault Ship is the ship of choice for capturing well defended planets how ever due to its toughness Also every other ship in the game can carry 2 armies per kill while the assault ship can carry 3 armies per kill MacTrek Cruiser CS A good front line ship stronger but slower than a destroyer but still with enough maneuverability to dodge a lot of torpedoes The cruiser is generally the most popular ship for both dogfighting and capturing planets It is also the default ship Battleship BB More powerful than a cruiser but slow and sluggish The battleship s speed makes it unsuitable for the defense of a wide zone but it is quite good at defending a single point like an important frontline planet or the team s starbase Starbase SB Vastly more powerful than a battleship and even slower to move
9. professional network games developers Basics The graphics of Netrek are simple top down format You have an external view of your ship from above and the game map is laid out on a 2 D plane Two teams face off each controlling an equal number of planets Planets slowly generate armies which may be picked up by players Enemy planets may be taken over or retaken by dropping enough armies on them Armies annihilate each other on a 1 to 1 basis so to take over a planet with 4 armies you need to drop at least 5 A planet with 0 armies is considered to be neutral and does nothing until someone puts an army on it to claim it Planets can be bombed to kill off armies but cannot be bombed if the army count is 4 or less Also you can only pick up excess armies from your team s planets where excess is defined as over 4 Some ships have the ability to randomly bomb 2 armies at a time instead of 1 so it would be possible to bomb an army down to a population of 3 but never less than that Before you can pick up armies however you need a kill You can obtain kills either by killing an enemy ship or by bombing enemy armies Your kill count resets back to 0 every time you die Consequently people with 2 or more kills are generally targeted for ogging just to remove the threat of them carrying armies around Players control various classes of ships Scout SC The scout is the fastest ship in the game which makes it good for bombing out
10. progress bar is completely filled you can click the screen to progress to the next or wait a while and watch the comet fly Once completely launched you are in the game menu from here you can select a number of options depending on the state of the game connected logged in or playing and the availability of a local netrek server Em Launching the client The splash screen The fully loaded game MacTrek Settings Features Control Toggle cloak Detonate enemy topedos Detonate own topedos Fire plasma torpedo Fire photon torpedo Fire phaser Toggle shields Toggle tractor beam Toggle pressor beam Set speed to warp 0 stop Set speed to warp 1 Set speed to warp 2 Set speed to warp 3 Set speed to warp 4 Set speed to warp 5 Set speed to warp 6 Set speed to warp 7 Set speed to warp 8 Set speed to warp 9 2 Effects Voice over Accelerate Graphics lacie OMBNDAUNAWNHYOCX YOT MOANA The settings menu Keymaps In order to control your vessels in MacTrek You will need to define the keys you are going to use Defaults Mouse Buttons these cannot be changed BUTTON EFFECT Middle Fire Phaser toward Mouse Cursor MacTrek Default keys these can be changed by clicking in the table KEY EFFECT CT O O C Lock on object Sets your course to that object If it is a planet or a starbase you automatically dock there once you arrive Detonate your own torpedo s c
11. rush at maxwarp to the front and then start to think about what to do Check if there is anything important that you could do to help your team right away as you appear at the homeworld Helping a friendly carrier thats in trouble in your own core This could mean checking the enemy SC bomber to help save a pop or to simply kill him off before he can hurt your carrier Check if there is a friendly ship thats leaving the front to move back to pickup Move in his direction to be able to help him if he s beeing ogged if there is a ogger you might be able to pick up an easy kill Anyway since he s leaving the front your presence there will probably be needed controlling etc Dogfighting Maneuvering When dogfighting you need to keep changing your speed this will make it much harder for enemy ships to calculate where to aim at Most of the time I fly at warp 2 dodging and turning all the time this combined with sudden rushes and speed changes works really well for me Remember to det torps that you cant dodge better to det them than letting your shield hull take a real beating I also use det to create holes in torpedostreams which I can dodge through Fire I Never fire 8 torps salvoes unless I m 100 sure to hit something it costs a lot of fuel and you cant afford running out of fuel when that enemy ogger might be coming at you with warp 9 I fire 3 5 torps at the time carefully aimed use your phasor when you get within t
12. to death in enemy space after his defenders got blown away Ie know your limits Help damaged teammates by tractoring them out of danger and by letting them repair at you Dont do this unless you re sure that you wont get him blown up all over you Don t steal kills from the other players of your team you can t do anything with your kills so let the other players get the kill instead General questions Q When playing a LPS game Why shouldn t I bomb AGRI planets close to my own LPS homeworld this is within reason if the planet has 8 armies bomb it down to somewhere around 5 7 armies A Because when your last planet pops you will get 1 3 armies then you should bomb the closest planets with a as saultship AS and try to get them down to 1 3 armies defending then you can take the planet even tho you had so few armies If you bomb continously the AGRI planets will pop back up to 4 armies in no time Note This goes for the offensive side as well pick up armies of the planets closest to your enemies this to prevent them from bombing the planet to less that 4 armies In this case it doesnt matter if you get killed while carrying Q How do I know if a player with kills have picked up armies or not A First if you look at the strategic map and see a player with kills orbiting one of his own planets with armies its a pretty sure sign that he has picked up armies The best way tho is to keep track of those players that has kills and che
13. M A C T R E K A space legend comes to Cocoa USER MANUAL SHIELD UP PHOTON TORPEDO S ARMED PHASERS STANDING BY Chris Lukassen 2006 Revision 1 0 0 http sourceforge org projects mactrek e email info luky nl M A C T R E K A space legend comes to Cocoa Revision Control REVISION DESCRIPTION RESPONSIBLE Initial Release C N Lukassen 1 0 1 Bug Fix C N Lukassen FrameWorks are now also Universal Fixed echo in SoundEffect Quicktime Framework properly referenced Released as non debug Credits MacTrek was made by e Chris Lukassen design coding etc e Judith Lukassen HMI graphics e Noa Lukassen sleepless nights MacTrek is based roughly on the design of JTrek Which on it s turn is based on one of the older versions of COW It is hard to be complete but never the less an attempt is made Robert Temple Chris Guthrie Ed James Scott Silvey and Kevin Smith Tedd Hadley Andy McFadden Eric Mehlhaff J Mark Noworolski Nick Trown Lars Bernhardsson Sam Shen Rick Weinstein Jeff Nelson Jeff Waller Robert Ken ney Steve Sheldon Jonathan Shekter Dave Gosselin Heiko Wengler Neil Cook Kurt Siegl Larry Denys Kurt Olsen Brandon Gillespie and many others Licence MacTrek Copyright c 2006 Chris Lukassen Preamble The intent of this document is to state the conditions under which a Package may be copied such that the Copyright Holder maintains some semblance of artistic control ov
14. ar mies at the planet tau DI Means Damage Inflicted Ogg ing When you OGG someone it means that you try to kill a certain player by all means without caring about your own ship it s more or less a suicide attack This attackform is mainly used against other players that carry armies or that are potential carriers see Ogging further down for more info Plock A shorter word for Phasor Lock Core The 4 planets closest to the homeworld and of course the homeworld itself Potential Carrier A enemy player that has kills Make sure to track this player to see if he picks up and then announce it to the rest of your team se above The way to become a clued player First there are no shortcuts You have to play alot and get experience but here is a few hints that will help you on the way Look at the strategic map more than 50 this is really important and you have to look at it even when dogfighting escorting and or taking planets MacTrek Look at the playerlist every now and then this to see which of the enemy players that are potential carri ers Keep an eye at those players with kills and keep track on them if they pick up armies dont forget to alert your teammates You have to keep an eye at the message window as well this to see if any of your teammates has spotted a enemy carrier or if your team needs help escorting etc When you died and your ship res in at the homeworld don t just
15. ar rying Oggers As soon as you have 2 kills you are a hot target for enemy oggers and they ll be coming at you until you re dead This is when the strategic map comes in real handy keep an eye at cloakers coming your way and as always alert your teammates that you are carrying and might need help If there is only 1 cloaker coming at you at the time you will probably manage all by your self the trick is to NEVER run out of fuel Basically I keep to 2 simple strategies 1 As I see the cloaker coming my way I remain at speed 3 4 moving slowly away from him when he gets real close just about to uncloak I press maxwarp turn at a 90 degree angle from him and use pressorbeam at him if he has uncloaked and buttorp him Try to cripple him instead of just killing him if you cripple him he will sit dam aged in your core and just watch you go for the take without beeing able to do anything Remember to det his torps if it looks as if they re going to hit 2 Just cloak and run at a 90 degree angle away from him The best thing is if you can sneak by him and charge against a planet and take it before he gets there Hints Remember to cloak when you go in to take the planet if you re not enemy pressors and tractors will pull you out of orbit and they ll shoot you and your valuable armies into atoms If you are moving in towards an enemy planet and an enemy comes acing towards you firing all that hes got slow down let him waste all his
16. around the Starbase can be the basis for the front line Your team can only have one and if it s destroyed your team must wait 30 minutes before another can be used Proper starbase piloting is generally considered to be an entirely separate skill from dogfighting Starbases are also the primary targets of ogging since attempting to dogfight a starbase generally results in death A well executed ogg against an unprepared enemy team s starbase can put it out of the game quickly Up to 16 players often widely separated geographically connect to a central server running at some site There are about 30 public servers in the world and of these maybe 10 are well known and popular The individual players uses a client program e g MacTrek to connect to the server of their choice Once in the game the server receives commands from the client and hence the player and sends the positions and status of the other ships planets etc to all players several times per second The net effect of all this is to create a virtual galaxy where everyone can see each other and interact or to put it less academically everyone plays in the same galaxy to try to take it over The original COW client The JAVA Client The new MacTrek client How to read this manual You have already worked your way through the introduction Next are the game concepts and if you want to become a really good player you should read Appendix A The rest of us jumps on the th
17. ause less damage then a full hit but more damage then a miss Detonate all enemy torpedo s in a fixed range around your ship All torpedo s add some damage to you but less depending on distance Set course based on current mouse position Send in practice robot or transwarp to starbase when locked onto one i Get information on the player or planet nearest your mouse cursor MacTrek N EFFECT Toggle docking permissions when in starbase e e S Sending Messages There are several ways to select a destination for the message you wish to send You can e Select a message in the message list you wish to reply to e Select a player in the player list you wish to send a message e Enter a special key combination this is the key m followed by DESTINATION Message is sent to the player with that number if the player exists Send a message to the Klingon players Send a message to the Orion players Other settings The other settings have impact on how the game is presented and not on how it is controlled You can use these set tings to fine tune the look and feel of MacTrek SETTING EFFECT FX Volume Controls the volume of explosions and other sound effects Voice over Have the computer read out incoming status messages to you so you have your eyes on the game view MacTrek SETTING EFFECT Accelerate On some slower computers it might be beneficial to cut some
18. can help my team with refueling refitting and spacecontrol Plinkage This can be really annoying for a base this is when your defender s are really useful Use your tractor and pressor beam on your defending ships of course you can use enemy ships as well this combined with your warp 2 will really help you in dodging those torps If you are under heavy plinkage 2 or more ships it hurts to be detting all the incoming torps sometimes it might be better to suck a few torps rather than to det them all Try to det the first torps at maximum range this might open up a hole in the torpstream and then dodge through all this depends on the situation Don t get too engrossed in dodging plinkers so that you miss the 4 cloaked oggers coming in at you keep a good look at the strategic map Oggers When playing starbase you have to keep a good look at the other team to see if they are preparing for a baseogg and if so call upon your defenders before its too late There are some signs that might help you in predicting when a baseogg is imminent If the enemy team are killflat or almost You notice that the enemy SC has stopped bombing and are sorta waiting instead of bombing There are enemy ships spread out in a nice semi circle around you When a large part of the enemy team are cloaking at the same time near you at this time its probably too late First when you are under heavy ogging the most important thing
19. ck the armies at planet he s moving to with i then you see if he s picking up or not Ships that pickup armies also tend to blink at the galactic when they pickup Note Set your galactic and tactical map to show resources Q how do I get phasor lock on cloaked players A The key is the strategic map set the galatic updates to frequently then when you get the update the ships move on the galactic you phasor at the cloaker I used to phasor at the galactic screen but I had trouble moving the cursor back to the tactical screen and maintain the lock So now I watch the galactic for the update and phasor at the tactical and that seem to work really well now Q Why should i help anyone else in my team it doesnt give me any DI A The team that plays together and help eachother will win in the end If you help other players you will soon find that they will come to your aid when you need it DI scummers will get less and less help and in the end he wont get any help at all Note I have seen teams with several high ranked players play as individuals and lose BIG Keep your team together and use the team message line to communicate and you will win Summary Well I hope this has helped you in some way to improve your netrek playing It s not sure that all this will work for you but I think what I have mentioned in this document covers the basics and holds some advanced hints help as well KIA jsf solace mh se Don t argue
20. coming torps this will get you the last inch all the way in on him this to get him in your explosion if you havent got him already If he sees me while I m moving in and he starts moving away I slow to warp 4 5 this to make me able to dodge his torps I then chase him down while switching between maxwarp and warp 4 5 Keep a good look at your fuel you have to have about 2000 left to be able to finish the ogg Conducting with SC The SC ogger has to be more patient the best time to ogg in a SC is when the taker is just about to start orbiting Hang around the planet he s about to take Stay cloaked and circle at low medium speed and when he moves in to take your rush in and kill him If you re a bit lucky the escorts will blow you up on him as well Another good opportunity to SC ogg a taker is when your defenders have scared him off from a take and are chasing him back towards his core your approach him from the opposite direction as his persuers and you will be able to catch him a bit off guard or without fuel Hints Sometimes I chose just to neutralize a player that I know is carrying by just keeping track of him and whenever he moves to the left to find a way through I move to the left flank cutting him off etc etc Sooner or later he gets careless and might gamble and go for a planet anyway and then he s all yours Baseogging When ogging a starbase you will probably need the whole team or a large part of it The key to a successfu
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23. e installation and configuration section If you get lost in the menus you can find the relevant section in a logical order in the remainder of this document MacTrek N Game Concepts Tournament Mode Tournament mode starts you when have 4 vs 4 and the teams are not diagonally opposite e g Fed vs Kli is no good You can get DI damage inflicted only during tournament mode and more DI leads to promotions DI is a composite score based on total planets taken armies bombed and ships killed During Tournament mode you receive no DI for attacking non warring races i e those races not represented by a team of 4 or more Ratings Your rating will be updated only during tournament mode Ratings are derived from your planet bombing killing offense and getting killed defense rates normalized with respect to the average of all players That is a rating of 1 00 means you have exactly the average of all the current players Plasmas To get plasma torpedoes get 2 kills and refit to DD CA BB These home in on a target but can be shot down with phasers Hints Watch your fuel When you run out your weapons wont fire you cant go very fast to run away and you ll be help less If you run out of fuel go orbit a friendly or neutral fuel planet Avoid chasing ships unless you know they are badly damaged or out of fuel Its very hard for you to dodge their fire and very easy for them to dodge yours On the other hand if you
24. e view Galactic map Status dashboard Computer dialog Message List Message dialog Charity Why sponsor MacTrek Who will benefit How to sponsor MacTrek 10 10 11 11 12 12 12 12 13 13 13 13 14 14 15 15 15 16 16 17 17 17 17 Appendix A Kia s Clue Guide Vocabulary The way to become a clued player Dogfighting Escorting Planetdefence Planettaking Ogging Baseogging Basedefense Bombing Basing General questions Summary MacTrek 18 18 18 19 19 20 20 21 22 23 23 24 25 25 iii Introduction What is Netrek Netrek is a free to play open source software cross platform multiplayer hybrid multi directional shooter and real time strategy game for up to 16 players The goal of the game is to capture all the opposing team s planets It combines twitch style reflexive dogfighting with extensive team play and strategy History Netrek has a development history beginning as far back as 1972 Alto Trek It was also heavily influenced by the PLATO game Empire written in 1978 It substantially reached its current form and its peak player base in the early 1990s as a contemporary of XPilot but has dwindled steadily since then as more newbie friendly games became avail able It is no longer under active development but its client and server code still contain many design features that would be of interest to amateur or
25. er the development of the package while giving the users of the package the right to use and distribute the Package in a more or less customary fashion plus the right to make reason able modifications Definitions Package refers to the collection of files distributed by the Copyright Holder and derivatives of that collection of files created through textual modification Standard Version refers to such a Package if it has not been modified or has been modified in accordance with the wishes of the Copyright Holder as specified below Copyright Holder is whoever is named in the copyright or copyrights for the package You is you if you re thinking about copying or distributing this Package Distribution fee is a fee you charge for providing a copy of this Package to another party http sourceforge org projects mactrek e email info luky nl Freely Available means that no fee is charged for the right to use the item though there may be fees involved in han dling the item It also means that recipients of the item may redistribute it under the same conditions they received it 1 You may make and give away verbatim copies of the source form of the Standard Version of this Package without restriction provided that you duplicate all of the original copyright notices and associated disclaimers 2 You may apply bug fixes portability fixes and other modifications derived from the Public Domain or those made Freely Ava
26. ers don t try to capture planets until this stage If the enemy has lots of armies it is very easy for them to simply recapture their planets The Desperate wait for armies The players have used up most of their armies trying to take planets so they are waiting for more to grow on their own planets so they can take the enemies What few they do get often end up dying as the ship that was carrying them is hunted down by hordes of enemy ships The Last Planet Defense One of the teams has lost several of its planets It only has a few of the ones near its home world They don t have many armies to recapture their worlds because they don t have many worlds to grow them But their worlds are well defended because they come back real close to them when they die This stage can last for hours if the winning team isn t aggressive or well enough organized to take those last few worlds MacTrek Getting started Installing You can install MacTrek by double clicking the required installation packages You will need to install at least the Mac Trek Client package and optionally a MacTrek Server package intel and PPC versions are packaged seperately MacTrek 0 1 Click to install a package Launching You launch MacTrek by double clicking the icon The server when installed can be launched from within the MacTrek client program The program will show a splash screen while loading all sounds and graphics When the
27. f the page It can take a while to negotiate with the server If you are permitted to login the login button will be enabled MacTrek Entering a game Logging in Logging in is exactly what it sounds like Each server records the statistics for every player This allows you to earn promotions if you perform better than the average player and log enough hours of netrek e g for Lieutenant 2 hours and a rating of 1 DI of 2 Selecting a team Players can belong to one of four teams The Federation Romulans Klingons and Orions Each team flies in different ships but their characteristics are the same The Federation occupies the lower left corner the Romulans the upper left Klingons are upper right and the Orions in the lower right If you cannot select a team at all either the server has reset on the end of the game or you connected to a RSA enabled server that does not have your key Logging in Selecting a team and ship Game entered Selecting a ship Selecting the right ship for you depends mostly how you play and what role you play See the introduction chapter for more details Then click play to enter the arena MacTrek Playing a game Computer s scout d idestroyer C tnlser B ship a assault Speed 4 8 Torpedos HENNA Shield 130 130 Engine Temp 0 100 Hull EL BEL Weapon Temp 10 100 Fuel 5315 14000 Armies IEP Planet Romulus A P Active a Other Player Mes sage List
28. fender you have to be real observant for cloaked enemy ships and be quite handy with the phasor and you have to be willing to sacrifice yourself for the base Positioning I want my defender to be at my side or at one of the sides just infront of me This will enable me to use the pressor tractor on him so I can dodge torps and he can help me det a few torps now and then The worst thing is people hiding behind the base thinking its some kind of undestructable fortress Ships When playing as a basedefender you have to be careful with your fuel consumption I try to fly the cruiser CA or destroyer DD because they have a better fuel recoverance rating than a battleship BB Hints If the base is really hurt you can help him by towing him towards a homeplanet so he can repair If you stay real close to the base you can help him det enemy torps when he s getting ogged the hard thing with this is to avoid blowing up on your base As soon as you get the chance refuel at the base if you need it and always try to have full fueltanks before each new oggwave Try to have a few players breaking up the wave a bit ahead of the base instead of just sitting at the base and wait for them a combination of both seem to work best Bombing Tactics I prefer to look at bombing as initial and non initial The initial bombing is the first stage in a new game when your side has to bomb all the enemy planets the planets will then con
29. he 15 20 pts range Remember to use pressor if you get too close to him explosions hurt Damage Control This is something that s very hard to do especially if you re a new player Since a ship repairs BOTH its hull and shield at the same time it s really beneficial to be able to take some damage in the hull and the rests on the shield The really hard thing is to figure out HOW much damage you can allow on the hull since damage to your hull lowers your maxwarp as well Of course damage control in the smaller ships DD SC is questionable I ve never done it in any other ships than the CA BB and SB Hints Remember to count the hits inflicted on the opponent Lets say I fly a cruiser CA and I dogfight an enemy cruiser I hit him with 3 torps each makes 40 points of damage a 20 points phasor I know that he s almost done for 140 points of damage from his total of 200 another 60 points and he buys the farm At all times remember to conserve fuel fuel is more vital that most people realize A ship without fuel is a sitting duck more or less Remember to keep your shields down as much as you can it saves alot of fuel The most important thing tho is keeping one eye at the strategic map this to avoid enemy oggers and most important to spot cloaked enemy planettakers coming your way Escorting Position This is a little different from case to case If your team is about to take a frontline planet then try to clear that planet f
30. he name of the Copyright Holder may not be used to endorse or promote products derived from this software without specific prior written permission 10 THIS PACKAGE IS PROVIDED AS IS AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE Derived Licences JTrek Copyright c 1997 Robert Temple Permission to use copy modify and distribute this software and its documentation for any purpose and without fee is hereby granted provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation No representations are made about the suitability of this software for any purpose It is provided as is without express or implied warranty Xtrek Copyright c 1986 Chris Guthrie Permission to use copy modify and distribute this software and its documentation for any purpose and without fee is hereby granted provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation No representations are made about the suitability of this software for any purpose It is provided as is without express or implied warranty Netrek Xtrek II Copyright 1989 Kevin P Smith Permission to use copy modify and distribute this software and its documentation for any
31. ilable or from the Copyright Holder A Package modified in such a way shall still be considered the Standard Version 3 You may otherwise modify your copy of this Package in any way provided that you insert a prominent notice in each changed file stating how and when you changed that file and provided that you do at least ONE of the following 1 place your modifications in the Public Domain or otherwise make them Freely Available such as by post ing said modifications to Usenet or an equivalent medium or placing the modifications on a major network archive site allowing unrestricted access to them or by allowing the Copyright Holder to include your modifications in the Stan dard Version of the Package 2 use the modified Package only within your corporation or organization 3 rename any non standard executables so the names do not conflict with standard executables which must also be provided and provide a separate manual page for each non standard executable that clearly documents how it differs from the Standard Version 4 make other distribution arrangements with the Copyright Holder 5 permit and encourge anyone who receives a copy of the modified Package permission to make your modifications Freely Available in some specific way 4 You may distribute the programs of this Package in object code or executable form provided that you do at least ONE of the following 1 distribute a Standard Version of the executables an
32. irst all killed enemy ships start close to the homeworld which makes it very hard to get second dont leave them a fuel planet where they can refuel their empty tanks When an enemy carrier has taken a planet and you arrive 2 seconds too late to do anything about it and you re carry ing yourself there is a trick that might work Fly at maxwarp against the enemy planettaker as if you are about to ogg him cloak when you get into the same screen as him This might scare him away from the planet and then you quickly reduce your speed move in and take the planet before he knows that he s been cheated Ogging MacTrek Ship Chosing the ship is a little depending on the target I mostly use the cruiser CA because it s torps and phasor are more powerful than the destroyer DD SCs are really neat to ogg with too but then you have to use a little different tactic Timing Picking the time and opportunity is 50 of the ogg Usually the best time is when the person has his mind at other things like dogfighting or picking up armies Conducting with CA If there is no real hurry I pick my target and move to a spot that isn t too far away from him then I wait for the right time to move in Then I cloak and move in at him at maxwarp if I see that he hasn t spotted me he s not fleeing I keep at maxwarp just until before I uncloak Then when uncloaking I get him with my tractorbeam and hit him with the phasor and torps Remember to det his in
33. is to NEVER get wtemped if you do get wtemp you have probably used the phasor and plasma too freqvently I try not to fire the phasor unless I m pretty sure that I ll hit something I try to keep a neverending stream of torps in the air all the time this to help my defenders to find the cloaked vessel before he gets too close This combined with a few plasmas is usually enough to get 2 3 of the oggers out of business Then when the first enemy ship uncloaks I hit him with the pressor this will give me higher speed and make it harder for the others to hit me with their torps and of course I don t want his explosion all over me Now the hard part begins try not to panic and phasor at the closest enemy and detting all that is fired at you keep firing at the other nearby cloaks while dodging or detting the pressored enemy torps I never said basing was easy All of the above depends on how syncronized the oggers are if they are really synced you will take a serious beating no matter how good you are The important thing is to survive the first wave so that you can get more defenders there to defend you Remember to send distress to your team so that they can see your status if you re hurt MacTrek 24 Hints Even tho the starbase is the most powerful ship and can take a real beating be cautious and dont go too deep into enemy space unless you have defenders at your side It s been so many times that I ve seen a good base get plinked
34. l baseogg is coordination and determination Coordination The best thing is to use the message line and call for a baseogg like get in position for a baseogg sync with Rf Then its the player Rf that calls the ogg when he cloakes and moves in so does does all the others It s really important that the player that is leading the ogg waits for all to get in position if the timing is really good and enough oggers get through the base will probably be at warp 1 or maybe even dead Conducting I use 2 different tactics when ogging a base either I conduct a ordinary ogg uncloak tractor phasor and torps or I try to get all the way into the base ontop of him and then uncloak By doing the latter you will surely get him in your full explosion 100 pts of damage plus any torps phasors you can fire before you die Repeat the coordination and conducting phases until the base is dead If the defence around the base gets too thick there might be a good idea to abort the ogg there is no point in giving away kills unless you can get through to the base Hints There is always a good idea if your team combine the ogg with 1 or 2 plinkers this to keep the base attention on other things than the strategic map Do not lock on to the base when you re about to ogg your ship will automagically slow down as to dock even tho it s an enemy ship and you might not get all the way into the base because of that MacTrek Basedefense As a basede
35. layer list shows who is logged in and playing The name is preceded by the rank of the player which gives you a reasonable if the player is a newbie or has logged 400 hours on this server The little marker in front of the rank means that the player has one or more kills and thus is able to carry troops MacTrek Message List The message list shows as you might have guessed messages to everybody messages to just your team and messages to just you in them Read messages This is important Netrek is a team game messages to you or your team allow you to interact and plot the downfall of an entire galaxy Message dialog This is where you type your message to be sent to another player or a team of players See the chapter on Settings how to select a destination for your message Then click in the message field and hammer away Enter will send your message but the window remains focused requiring you to click in another window to return key control to the game MacTrek Charity Why sponsor MacTrek MacTrek is open source This means that it comes for free but if you really like it and wish to show your appreciation for a fine piece of software and a zillion hours of coding please read on you can make a difference to a lot of people by even the smallest form of appreciation Who will benefit Chris and Judith Lukassen run a number of small projects in Ghana West Africa to help the local population to hel
36. map is a small version of the game view It will show all players everywhere You can use this window to show the entire galaxy but you can also pan by clicking at the requested center position and zoom mouse wheel to zoom in on an area of interest Status dashboard 130 130 Engine Temp 130 130 Weapon Temp 14000 14000 Armies The status dashboard shows you the current levels of primary systems e g e Speed in warp e Shield strength e Hull strength e Full If these drop below 60 they will color Yellow when they drop below 30 they will turn Red Speed works the other way around high warp is red The second part shows your secondary systems e Torpedos left based on flying torpedos and fuel level e Phaser strength based of fuel reserve e Engine temperature e Weapon temperature e Armies on board Armies on board can be e Gray your ship has capacity but you do not have enough kills to fill this slot e White empty marine landing bay waiting for armies to be beamed into e Green a landing bay filled with marines eager to be dropped off Computer dialog From time to time the computer will need to pass some information to you usually it is about it s inability to control more that 8 photon torpedo s at the time but there are also more use full remarks If voice over is enabled you will not need to look at this dialog since the computer will read it out to you Player List The p
37. mates use team message line and move to the planet fast If the enemy planettaker has escortships with him you have be very good at delaying them so your teammates can get there in time I prefer to ignore the escort if I have 1 2 in odds and just cloak and go for the carrier I have found that this slows the planettaker more than if I would have stayed at the planet and tried to dogfight his escort s If alone at a planet thats under assault by multiple enemies DISTRESS and then DELAY the take Stay alive lob torps phasor look threathening the important thing is to get more defenders there in time to stop the take its unessential who gets the carrier in the end as long as you stop their take Hints When I notice a lonely cloak coming my way I wait with firing at him I wait for him to make his move towards the planet remember he s the one running out of fuel and then I blast him into pieces with phaser and torps If you fire like a madman at him wasting all your fuel he will dodge and when he sees that you re out of fuel he goes in and takes bombs the planet and you cant do shit about it Remember to keep a cool head with this tactic I have nailed lots and lots of carriers Another thing when you have fired your torps at the cloaked carrier or over the planet and you score no hits det your own torps and fire again Don t let him get that second or two until you can fire again this might be the thing that saves your planet
38. or not Planettaking Planets When taking planets you have to choose the most strategic planet to take for your team The enemy AGRI planets are prime targets since they can produce more armies than an ordinary planet Other important planets are of course fuel and repair planets in the frontline Be flexible if you see that the planet of your choice is too heavily guarded switch to an easier target and get it before they knew what happened Ships Depending a little on what kind of planet you about to take you should chose the ship thats most qualified for the mission I tend to use the CA when taking frontline planets and the 3rd space planets When going into their core I usually use the DD bacause its good maneuvrability and feint and dodge my way though while remaining cloaked For LPS situations the AS ship is probably the best choice Because of its extra hull you will get that extra half a second to beam down that extra army and that really counts The AS also has a great cloaking ability Scouts are perfect in the engame as well use the SC to sneak in and drop armies on whatever planets the enemy has left That will weaken their defenses and give them less armies to use for retaking planets MacTrek When carrying in the CA I help my escorts clear the planet instead of just cloaking this really speeds up the take and you will be able to take the planet before more defenders can arrive Learn to dogfight well and use it while you re c
39. p themselves All projects cost money and various sources are applied a hand full of dollars or euro s will pay for those schoolbooks that leaky roof that needed to be fixed the power regulator that will spare the classroom of computers that are breaking down etc etc Since 2002 we have run participated in programs in e Yendi building of a primary school e Yendi building of additional classrooms e Kadjebi training of computer maintenance staff power regulation e Jassikan Palm Oil production training e Techimann Women Organization training e Laptop project Volta Region e Tamale Widows and Orphans project The unique connection with local organizations and friends makes it possible to cut away the middle layer that con tains the usual corruption and makes that the money is spent there where it is needed most s ae x4 UNM se Setting up computer training Palm Oil Production Training Women Organization Meeting How to sponsor You can use PayPal to send your donation to us We will keep you posted as to what we have done with your money So you can also see it is well spent Contact us through info luky nl for details MacTrek 17 Appendix A Kia s Clue Guide Valuable advise from Jan Sandorf one of Europe s best players A good read for the novice player covering all basic situations in Netrek Vocabulary This might seem uneccessary but I m writing this for the novice player s
40. purpose and without fee is hereby granted provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation No representations are made about the suitability of this software for any purpose It is provided as is without express or implied warranty COW BRM authors including but not limitted to Kevin Powell Nick Trown Jeff Nelson Kurt Siegl Permission to use copy modify and distribute this software and its documentation or any derivative works thereof for any NON COMMERCIAL purpose and without fee is hereby granted provided that this copyright notice appear in all copies No representations are made about the suitability of this software for any purpose This software is pro vided as is without express or implied warranty Organization Name Proposal Title Organization Name Proposal Title Table of Contents Introduction What is Netrek History Basics How to read this manual Game Concepts Tournament Mode Ratings Plasmas Hints How to Conquer Planets Game Pattern Getting started Installing Launching Settings Keymaps Defaults Sending Messages MacTrek Other settings Starting a server Installing a server Controlling robots Observing loggings Selecting a server Available servers Login permission RSA enabled servers Entering a game Logging in Selecting a team Selecting a ship Playing a game Gam
41. rom enemies If there are no enemies around move up a bit and stay between the closest enemy and the planet Then you have ground to fall back on and buttorp any onrushing defenders MacTrek Core takes is a little different tho then you should wait for your taker to get ready and together with him and the other escorts move in and push them off the planet Never rush off to the planet ahead of all the others that will only alert enemy defenders and you will find your self outnumbered and killed to no use Stay between the enemy and your planettaker and remember to det torpedoes heading towards him Of course all the above is depending on the situation When escorting a taker be agressive No don t run at warp 9 towards the enemys buttorps put preassure on the de fenders by shooting torps and phasors If you re outnumbering the defenders mutualing with them is a good option but remember the longer it takes to clear a planet the more defenders will arrive Hints After your team has taken the planet it will be very wounerable so you and your team has to defend it right after the take This applies especially to AGRI planets wich will pop very fast stay close and protect the planet it pays off Planetdefence Position When defending planets the most important thing is to keep track of the enemy planettakers use the strategic map to keep an eye at cloakers When you notice an assault against a planet in your sector alert your team
42. tain around 30 enemy armies or so this might vary from server to server The non initial bombing is the continous bombing that occurs during a game where the purpose is to keep the enemy planets clean from armies Ship This is the part when it comes to personal preferences and of course the time in the game In the initial phase of the game I play the assaultship AS mostly because of its excellent bombing capability but also because when the en emy planets have close to 30 armies it hurts to be orbiting After all the enemy planets have been bombed its time to switch to the non initial bombing tactic this is when your team has 1 person dedicated as a lone bomber keeping the enemy short of armies At this stage I fly the scoutship SC its great speed makes it perfect for the job When playing the SC bomber role try to keep away from the enemy ships your role is to bomb NOT to give away kills to the other team Hints When moving in to bomb a planet cloak the reason for this is the same as when taking planets you don t want enemy ships to pull you out of orbit when you are bombing When playing the scout bomber be smart and use the scouts great speed and maneuvrability to feint your opponents Pretend to be heading for one planet you are cloaked of course and then when the defenders come racing switch di rection and move to the alternative target and bomb it Then when they come at you again you do the same thing again staying o
43. ut of the enemies tractor range is critical The same sneak tactics apply to bombing as those to planettaking cloak and feint your opponents Be smart don t give away kills just to bomb that extra army unless the other team is real short of armies If they have no armies they can have all the kills in the world Note When defending armies at your own rear planets you have to take care of that enemy scout either by just con troling the space and not letting him bomb or by ogging him The ogging part is pretty easy the key is to get him in MacTrek your tractor beam As soon you get him in the tractor start phasoring him to death don t waste fuel on torps because they will surely miss Remember to det his torps when you are ogging him Basing When playing a starbase you can be a asset to your team or a pain in the ass The worst thing is a base that needs 3 permanent defenders all the time and still needs to go and repair every now and then all you do then is occupy a slot in your team and are more a burden to the team than an asset A good baseplayer should be able to manage with 1 de fender unless he s beeing heavily ogged Positioning I have seen everything from bases idling in the core to real frontline bases what is best can probably be debated for years I think the base helps the team better if he plays an aggressive role I try to place myself at the mid dle planet of our frontline together with 1 defender There I
44. with a fool because he might be doing the same thing MacTrek
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