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1. Stage A Copy Delete M7 Ms Mo Mio Loot tt it 18 19 20 21 22 Wwwww 30 31 32 33 34 WWW w w 42 Vf 43 f 44 fas fas Wwwww p11 12 aw 231124 a 35 36 aw 47 Vf 48 ww Figure 35 Chase Record Screen 7 3 Chase Playback If chases are associated with a Cue or Submaster they will automatically start when the cue or Submaster is used Fading out the cue or bringing down the Submaster fader will stop the chase Chases can also be run from the front panel The Chase fader tap button and pattern button are used to control any of the chase patterns Pressing Pattern will bring up a screen for picking a specific chase Page 57 LPC 48 96 Users Manual Bringing up the Chase fader will fade up that selected chase The Tap button is used to set the rate for an active chase 7 4 Chase Override The Chase Rate can be changed while in Run Mode Select Set Chase and the Chase Pattern s rate can be edited See Figure 36 leprecon irc sv Ny S 0 00 X Y Y rn Set Active Chase Chase Rate 9 Pro pa 2 W www 21122 23 24 U Y W 33 134 35 36 W www Figure 36 Chase Rate Override Screen 7 5 Chase Preview In Preview a recorded chase pattern can be checked and each step edited The screen s background color changes to show that the channel display no longer shows Stage view See Figure 37 1 From the Chase
2. Patch Settings Defaults Clear ri Show Updates B 200 0 B 201 25 Figure 14 Park Screen If any channels or dimmers are Parked a red indicator with the letter P is shown on the title bar at the top of the screen Page 29 LPC 48 96 Users Manual 3 18Show Backing up and restoring show data can be achieved using an external flash device seen in figure 15 The access to this function is in the Show screen See Figure 16 Figure 15 Front USB Location Shows can be Loaded and Saved in the following example 1 Inthe Setup section select Show Insert the USB storage devise Select Load Show and the window will open with the information from your USB storage devise 4 Select the desired show and select Open The show will take a moment to load 5 The show name can be entered or edited with the On Screen keyboard Save Show works in a similar way as loading a show Page 30 LPC 48 96 Users Manual In the Setup section select Show Insert USB storage devise Select Save Show and the Save Show window will open Select the desired file location for the Show Using the On Screen Keyboard name the show cr fe YS Select Save Settings Defaults Clear r Show Updates SAND oo allelic Save Show Clear Show E LPC_1 0x 13 tar gz ries octpe pams OOOO Figure 16 Load Show Screen Page 31 LPC 48 96 Users Manual 3 19Updates
3. ooooononoconnncnonononononononononononononononnonononononnonononenononanononenon 9 3 INTELLIGENT FIXTURE PROGRAMMING seseseceeeseseeeeeseeseseseseeeseeseesesesesseseseseseeeseeeseeeseeeceeeeseseseseneeeeeeeerns 9 3 1 B forestarting nese rie 10 BUILDING SCENES sccccicccccccccsecccocccoccccoadscsetaccenciceschevdcesiscnscevdseesevciseeshevcceucecscesesadsencidesshesdcesvectece 82 Page 4 LPC 48 96 Users Manual 10 1 CHOOSE SUBMASTER OR CUE RECORD MODE ccccccccnnnccnnnnnnonononnnnnnnnnnnnnnnonononononononononnnnnnnononononnnnnonanonononons 83 10 2 SELECT FIXTURES SET INTENSITY LEVELS ii A asta 84 10 3 SET PROPERTIES niae aene aa italian daran nace 85 DOT SetColor ii AAA ea 86 10 3 2 gt Creating new labels iii iii 87 10 3 3 Using the Color MIKO eerten a reaa anea EAEE EEEa O Epa sun i EE aE nr Eaa aE Choven eatenieess 89 10 3 4 Set Beam 10 3 5 Set Position 11 WORKING WITH EFFECTS 11 1 COLOR EFFECTS 11 1 1 To create a new Label Chase occconcocoooonnconnnononanonncnnnonennnnnncnnnnanonononnononnnnnnnn non a iaa 101 11 1 2 To set the chase rate click on the parameters tOb oooooooocnccccnnoonanannnnnnononannnnocnnnnnnannnnnnos 103 E Ss A A eevee Eea EAEN beacause ANELEE Ei EE Ei AEAEE Ea de tecdevelsstubers 104 11 2 BEAMIEFFECTS coa aia 108 11 3 POSITION EFFECTS a Aaa Aa 109 113 11 lt To create ainew POSItION Effett merai eied a dd iaa ad dianas 110 12 WIRELESS DMX OPTION gt i 0 ccessisec
4. saved Page 94 LPC 48 96 Users Manual 10 4 Save Submaster or Cue e Set Color Beam and Position as previously described For submaster recording press the Shamrock key to return from Details back to the main record screen The submaster page and sub to be recorded are displayed at the top of the screen leprecon LPC 48V Ny ae 00 00 K Delete Release Clear All e lf the destination is correct press the Save or enter key to record the new submaster Page 95 LPC 48 96 Users Manual Page 96 LPC 48 96 Users Manual About Cue Timing Each property Color Beam Position can have independent fade times set The specific property fade times are in the Details screen in the appropriate tab Defaults gobo 2 3 No Change gobo 2 4 gobo 2 5 Manage Labels gobo 2 6 gobo 2 1 gobo 2 7 Save as Label gobo 2 2 gobo 2 8 Edit Values Clear Attributes Shutter Gobo wheell Gobo Rotate Gobo wheel 2 i Effects 1 Speed Speed 2 20 MIX o Poo Poo o 0 The Main record screen has the field for intensity fade times and times that apply to all properties such as Wait time 00 00 Page 97 LPC 48 96 Users Manual 11 Working with Effects Since intelligent fixture programming can be time consuming LPC contains pre programmed effects that create movement and animation without
5. 57 ss ICs 60 Clicking on a label will transfer the pan and tilt values for the label into the Min or Max data box 7 Movement speed for the ballyhoo or other position effects is set in the Speed data box Values from 1 to 100 are accepted 8 Setting a value in Loops data box will stop the effect after a determined number of cycles A value of zero will run the effect until the associated submaster or stack cue is faded out Page 112 LPC 48 96 Users Manual 9 Once the effect is running correctly name and save the effect Name Ballyhoo 1 Save Remove Selected Fixtures Page 113 LPC 48 96 Users Manual 12Wireless DMX option 12 1 Wireless DMX Properties LPC models are available with optional wireless DMX capability using W DMX compatible format The LPC supports 2 DMX universes however only Universe A will be transmitted via Wireless DMX The wireless transmitter has a simple interface with one LED and one momentary function switch See Figure 37 The LED shows the current state of the wireless DMX link ON Normal DMX link operation Fast blink Linking all available receivers Slow blink Unlinking all receivers To set up a Wireless DMX System 1 Power on only the receiver units to be used with the LPC DMX universe ensure that they are not linked with any other transmitter Receiver LINK indicators should be OFF 2 On the transmitter uni
6. Software updates are installed in LPC in the Updates screen See figure 17 Files are loaded from flash memory to LPC program storage Updates may contain new features and performance enhancements Future software updates may be obtained from the Leprecon website or e mailed directly Record Setup Settings Defaults Clear Install Update Figure 17 Software Update Screen Page 32 LPC 48 96 Users Manual 4 Stage View Manual Channels The LPC allows manual channel control using front panel faders Channels beyond the fader range are set using the video interface or keypad and are referred to as Virtual Channels The Manual Fader on the left side of the fader banks controls the output of the desk channel faders Getting output from the manual scene requires the Grand Master and the Manual fader to be up LPC must be in Run Mode to see Stage view Submaster Run and Cue Run controls and features are similar 4 1 Using Channel Faders Operation of the desk channel faders are chosen in the Settings screen see section 3 3 1 The desired use of the desk faders is selected by either Wide Mode or Two Scene Preset Mode The Fader Mode key located above the manual fader is a secondary control of the operation See Figure 18 The two banks of faders can be used in the following ways Wide Mode Fader Mode Manual all desk channel faders are used as a single scene The manual fader has control over the desk and v
7. d Follow Time own Fade 0 01 Wait Time llow Time 0 03 Sat M 2 WaitTime 0 00 Figure 4 Keypad icon Figure 5 Opened Keypad Example of use If the user wants to set the Cue Stack fade up time value Select the Keypad icon Select numeric value Close keypad select the X located at the lower right corner The Backspace button will erase the entered numeric values 3 3 Patch Patch is a way to reassign the order of desk channels to DMX dimmer channels The default patch is set 1 to 1 which is to say desk channels 1 through 512 are assigned to DMX dimmer channels 1 through 512 Dimmer to board channel assignments are set in the patch screen The LPC is set up to store numerous custom patches Each patch will have a unique name that is given by you or the patch will be assigned an ID default number All patches will be listed in the patch screen See Figure 6 Only one patch can be used ata time Applying a patch makes it active and the dimmer to channel assignment changes at the time it is applied Patches can be viewed by desk Channel or by DMX Dimmer System default patch cannot be modified but it can be copied to a new patch Page 14 LPC 48 96 Users Manual 3 4 Creating a Custom Patch 1 2 Select the Set up tab select the Patch tab The patch list window will open and Default System Active is highlighted in green Select the New tab in the left column A window will open
8. x o gB je GB gp os N N o N w N ka A a ia ky aN 195 N y N gp ejg gB gD E En a 25 US Preview Channel Thru Release Clear All Page Down Figure 31 Cue Run Screen 6 6 Manual Crossfade When the Cue Stack is first turned on the Cue list will be in a blackout state Moving the manual crossfader will transition from blackout to the first cue The fade status will be shown on the bar graph displays at the top of the screen When the cue is complete moving the manual fader back to its original position will crossfade between the next two cues An image of the LPC s Cue control section is figure 32 Page 51 LPC 48 96 Users Manual 6 7 Cue Properties Cue fades are handled with three front panel buttons Go Starts the fade to the next cue Hold Stops the fade Press Go to resume Back Reverses a fade that is in progress For automatically timed cross fades press the Go button The cues will fade up and down according to the fade times associated with the cue 6 8 Taking Control with the Manual Crossfader After cues have been played back with the Go button the manual fader can be used to advance the cue stack This requires pressing the Hold key to stop further timed fades 1 Press Hold An indicator will appear on screen that cue playback is on Hold 2 Move the Manual Crossfader to the bottom position then to the top to match the level of the completed fade The Hold indicator will
9. 49 Mac 500 1 49 Mac 500 1 O Mac 500 2 Add gt gt 50 Mac 500 2 o o o 4 Apply Sequenced Wait Times e Enter the Wait time for the first fixture and the time between fixtures e Click on Apply Sequenced Wait Times When the effect is started the fixtures will start the effect one at a time based on the applied wait times e When finished name the effect Referencing the fixtures in the effect is a good idea making it easier to choose it later from a list e Save the effect Name 550 Blue Choe D CIES Remove Selected Fixtures Page 105 LPC 48 96 Users Manual Current Stage Effects M500 Blue Chase Remove All Color Position Saved Effects Create New Effect M500 Blue Chase Add To Scene Label List Wheel Order Remove From Scene Edit Effect Delete Effect Fixtures in Selected Effect Now the new effect is in the list of Saved Effects and is still currently running on stage Returning to the Run screen will show an animated icon to remind you that an effect is running leprecon LPC 48V 1 01 empty 1 02 empty 1 05 empty 1 06 empty 1 09 empty 1 10 empty Page 106 LPC 48 96 Users Manual Recording submasters or cues with an Effect running and fixture intensity up will add the effect to the new scene Page 107 LPC 48 96 Users Manual 11 2 Beam Effects LPC has two kinds of Beam propert
10. Ballyhoo is a random movement of lights similar to random followspot movement e Circle Ellipse Rectangle Triangle and Polygon are simple geometric shapes Page 109 LPC 48 96 Users Manual e Sweep is a movement from a start position to an end position with an option of repeating back to start e Label Chase is a position chase using defined position labels See the section regarding Color Effects to understand how this works 11 3 1 Tocreate a new Position Effect 1 Click on the Effect button from any screen 2 Click on the Position tab 3 Select the type of effect This example will use the ballyhoo Position Ballyhoo Name Ballyhoo 1 at Remove Selected Fixtures Please select one or more fixtures Page 110 LPC 48 96 Users Manual 4 Select fixtures to include in the effect The intensity will set to 100 for these fixtures automatically 55 56 57 58 59 60 5 The fixtures will now be moving using the default parameters The Ballyhoo effect has minimum and maximum values for pan and tilt which set the area covered by the ballyhoo Page 111 LPC 48 96 Users Manual 6 A simple way to set min and max values for the ballyhoo is to use focus labels as the boundaries Clicking on any of the Min and Max data fields will open a window allowing focus labels to be picked Position Ballyhoo Name Ballyhoo1 Lss 56
11. Precedence over earlier events No Change cues LPC controls intelligent fixtures by setting each property Dimmer Color Beam and Position A cue usually contains a definite setting for each of these properties a certain color gobo pattern and position on stage However LPC allows cues to be built that do not set all of the properties Cues or submasters like this contain a No Change value for some properties LPC cues can be recorded that will only change the color of a set of fixtures and the gobo will remain unchanged Other cues or submasters can affect only the position and leave color and beam in their last setting Beam Timing Defaults gobo 2 3 gobo 2 9 Wait 00 00 Manage Labels gobo 2 gobo 2 6 gobo 5 gobo 2 1 gobo 2 7 Save as Label gobo 2 2 gobo 2 8 Delete Label Attributes Clear Attributes Shutter Gobo wheel1 Gobo Rotate Gobo wheel 2 Iris Effects 1 Speed Speed 2 Nel N Cl N C nze Nze Nze Nze Nze Page 79 LPC 48 96 Users Manual These cues can be very powerful to use but the results can be confusing A cue with No Change properties can look different each time it is used depending on the state of the fixtures when the cue is played back Make sure to use No Change properties properly If a cue or submaster does not look the way it did when it was recorded probably one or more properties are setto No Change Labels The LPC software contains d
12. automatically to a board control channel This lets the user bring up LED and intelligent fixtures using the front panel faders and channel keys This may be the easiest way for new users to get quick results with LPC Add Fixture Mac 500 Name Mac 500 1 Int Channel 25 tan Dmx Line A v Start Dmx Length 16 In the case above the MAC 500 intensity channels would be assigned starting at board channel 25 This in no way affects the DMX start address of the fixture which will be DMX address 100 Control buttons on this dialog allow the user to invert pan and tilt for each fixture The number of fixtures to be added is shown in the box labeled copies Page 62 LPC 48 96 Users Manual 8 1 1 List View The DMX assignment screen has tabs for each DMX universe A third tab shows a list of all fixtures in the system Clicking on the List View tab shows something like the following List View Edit Fixture Types Start Address Name Type Int Channel Generic Dimmer 1 Generic Dimmer Generic Dimmer 2 Generic Dimmer Mac 500 1 Mac 500 Mac 500 2 Mac 500 Mac 500 3 Mac 500 aaa AA ran na AA ran ra The scroll bar is used to move the list up or down in the display window Selecting an item in the List View gives the user the option of changing properties for the selected fixture Page 63 LPC 48 96 Users Manual lineA List
13. empty show in an LPC contains 48 channels reserved for dimmers This is shown as two 24 channel generic dimmers as shown above More dimmers can be added to the system by clicking on the Add New box on the right side of the screen and choosing conventional dimmers Add New Conventional Dimmers X Line A Line B List View 06 Channel Dimmer 12 Channel Dimmer 24 Channel Dimmmer 48 Channel Dimmer 96 Channel Dimmer Once the dimmer type is selected drag or simply click on the destination DMX address Once the fixture is placed a dialog will be displayed allowing a name to be entered and changes made if needed to the start address or DMX length before the data is finally saved Add Fixture 12 Channel Dimmer Dmx Line A y Start 5 Dmx Length Auto Patch Start Channel 1 1 patch Copies Page 20 LPC 48 96 Users Manual The auto patch feature can be used to assign the new dimmer to board channels without going into the Patch screen Enter a value in the Start Channel field and all channels in the newly assigned dimmer will be patched to consecutive board channels 3 7 2 Modifying existing assignments Dimmers already placed in the DMX Assignment can be moved or re named later Simply click on the displayed dimmer when it has been selected it will turn magenta Cancel Delete mee pee e fom eam ec ot ano on aa as ase P Ss Pea ep ea e a The
14. groups see Groups in section 4 6 Click or touch on the group name to select then click or touch OK to return to the record screen Page 41 LPC 48 96 Users Manual leprecon LPC 48V xX ee Copy Delete 2 2 2 GG 2 52 Jl s Jl ss Jl sz Jl es Jl s2 Js 18 1119 20 21 22 23 24 Ls Bes A is Bt es Bh ic 30 31 32 33 34 35 36 oeU 42 J 43 M44 I 4s 4e Uf 47 Jf 48 U UUU a 23 35 e Figure 23 Submaster Record Screen Page 42 LPC 48 96 Users Manual 5 5 Submaster Playback The Submaster Run screen shows the status of all LPC Submasters The display at the top includes Submaster name current level and page status Stage view channel levels are shown below the Submaster status display Next and Previous scroll controls allow viewing the complete set of 24 Submasters The active Submaster page can be changed from the Run screen Submaster Run screen allows access to manual channels as well Use the bottom bank of faders on the LPC to control the corresponding Submaster playbacks leprecon trc 48v Ny ae X Run Page O Qui e t i 03 DRUM SOLO Ed Ed EJ 07 empty EJ 0 3 pos lt w a a N OLN w a W amp a a N a amp a o a an N wm a an N Figure 27 Submaster Run Screen 5 6 Submaster Preview LPC uses a Preview function to check and change subs that have alre
15. on the side of the list box This sets the order of the label in the chase Page 102 LPC 48 96 Users Manual 11 1 2 To set the chase rate click on the parameters tab Color Label List Name Color List 1 e Fade Time controls the transition from one label to another A fade time of zero will snap from color to color e Rate refers to the time between steps of the sequence e Loops sets the number of times the effect will execute A blank value will repeat until the cue containing the effect is faded out e Wait Time sets a time before the effect begins Each fixture can have independent Wait time This can be used to create a chrous line where one fixture will start an effect then another then another The wait time can be set manually for each fixture but there is an easier way using Sequencing Page 103 LPC 48 96 Users Manual 11 13 Sequencing Click on the Sequence tab to get access to the sequencing controls Soler labellis Name Corin E EE Remove Selected Fixtures Add gt gt lt lt Remove Apply Sequenced Wait Times Sequencing fixtures will apply staggered wait times to each fixture To sequence the fixtures e Select fixture names from the effect Click Add to create the sequence e Arrange the correct order using up and down arrows next to the Sequence list Page 104 LPC 48 96 Users Manual
16. with the message Enter name for the new patch The icon to the right of the dialog box is an onscreen keyboard which can be used to name the patch If aname is not given Patch 01 is the default Select Save and the new patch will appear in the Patch List window See Figure 6 Select the Newly named patch from the list it should now be highlighted in green To make the patch Active select the Apply tab located on the left column Active will appear next to the name in the Patch list Page 15 LPC 48 96 Users Manual leprecon trc 4av DY ES 0 00 NR f un c 3 CO CO EA ae shom J Updates Patch Default System Concert Active Saturday Lecture Spring Play Copy Figure 6 Patch List Screen 3 5 Edit the Custom Patch The Patch can now be edited in two ways by Dimmer or by Channel The choice can be made by selecting the tabs located on the left column See Figure 7 In this example we will create a patch by using the channel method Select the Edit tab on the left column Select the Add tab on the left column and the control window opens By Channel default select desired Console channel the dialog box Enter desired light Level default is 100 Choose DMX Line output A or B on SS SS Enter desired dimmer DMX channel number s by selecting the Dim Window which will highlight in yellow 7 Use the command keys on console Dim Thru Except And to enter a patch string Use the
17. 9 O NN 50 OS CUEPLAYBACK tatiana calla laa liada 50 6 6 MANUAL CROSSFADE nreno eiea e a cdeateupovaseavoeedcdedeaes survives a AE ia io aa 51 6 77 CCUEPROPER I ce A IA E EEE EEE EATE E 52 6 8 TAKING CONTROL WITH THE MANUAL CROSSFADER oooocccccncnccononononcnnnnnnononarononnnnnnnonnrnnnnnononaronnnnnnnannnnarnnnnns 52 6 9 CUE OVERRIDE dista e a Goats aa a a Tach wes dant a aaa ae AMS 54 6 10 CUE PREVIEW TE AEE ada did AT 54 7 A NS 56 7 1 CHASE PROPERTIES sssseeeeesesessssssseeeseresenenens 7 2 RECORDING CHASES Teds CHASE PLAY BACK eric tiaaacts cans cccosiad ole viiesteana la a a FA CHASE OVERRIDE ossetere e add AA E a A Edda devastate TAD CHASE PREVIEW a A O E la 8 INTELLIGENT FIXTURE PROGRAMMING ssccsscccsseccssccnscccssccssccsscccscccascccnsccscccesecescccesccosccoens 60 3 1 DMX LINE ASSIGNMENT deshccss ieee terraria stidecsvubacccutesdusiusensdedeecstivedseveuherd eos 61 8 1 1 LISEVICW A A A RRs 63 8 1 2 Editing Fixture TYDES eiii a A AREA AAA AA E eE EE 64 8 1 3 Creating New Fixture tyP S ccccccccccccccccccccscsececeseseseeeseseseseseseseeesesesssssseeeesesesssssssecssesesesesesees 66 9 CONTROLLING LED AND INTELLIGENT FIXTURES ccccsssccccsssscccsssscccesssccccseccceesseccueceeeceeseeeeues 69 9 1 SETTING INTENSITY FOR INTELLIGENT FIXTURES 9 1 1 Setting intensity step by step 9 2 SETTING PROPERTIES FOR INTELLIGENT FIXTURES 9 2 1 More about the Details SCreen
18. Channel Count field is filled in the software will generate a blank profile for the fixture Fixture Type Edit lt create New gt y Name Brand New LED fixture z Save Changes Manfacturer Gold Star Lucky Brand Channel Count 5 Ham Delete Fixture Attributes Dmx Type limited to channel count lt Placeholder click to create lt Placeholder click to create gt Default lt Placeholder click to create _ Use virtual intensity lt Placeholder click to create gt Delete Attribute Create New Attribute Each attribute is defined in DMX channel order The controls at the right side of the screen are used to set the properties for the highlighted attribute Common choices for Type are Color Beam Position and Intensity The edge type is used for the focus attribute on fixtures that support an adjustable edge focus If the attribute is set to the edge type it can be adjusted while programming from both the position and beam control tabs The Default value for each attribute is important This is the DMX value that is sent to the fixture when it is first selected for programming Values should be chosen that will produce white for the Color property open for the Beam property shutter open iris open gobo open and Position set for mid range 128 Page 67 LPC 48 96 Users Manual The 16 bit lo
19. Click save as label to save off the new settings as a named label Save As Label Save for All Mac 500 Save for each Mac 00 1 Mac 00 2 Mac 00 3 Mac 500 4 Mac 500 5 Mac 00 5 49 69 51 Ea 5 52 Cancel e Choose a new name and enter it into the highlighted text box The on screen keyboard can be turned on by clicking on the icon to the right of the label field Page 88 LPC 48 96 Users Manual 10 3 3 Using the Color Mixer Fixtures that use color mixing CYM filters or LED fixtures Red Green Blue can use the LPC color Mixer to create new labels Click the Color Mixer tab to enable the color control Color Timing do 13 Red 255 Wait 00 00 Saturation 100 Green 55 Fade 00 00 Brightness 100 Blue 0 ae E Manage Labels Save as Label Delete Label Attributes Clear Attributes Cyan Magenta Yellow Color wheel 1 Lo Cod ej Ca The Color mixer allows a range of color saturation and brightness values for new labels e Click on the outer color ring to set the color e Click on the internal triangle to set brightness and saturation e When finished click Save as Label to keep the result as a new label Note When returning to the Details screen from Color Mixer a message will be displayed indicating that values have been edited Page 89 LPC 48 96 Users Manual 10 3 4 Set Beam The Beam properties include gob
20. Fade Up 0 30 a x lt Down 0 30 Figure 33 Cue Override Screen 6 10Cue Preview LPC uses a Preview function to check and change Cues that have already been recorded When entering Preview the background color will change to show that the channel display no longer shows Stage view Preview also allows blind changes to Cues Previewing and changing an active Cue will show the changes in the board output Changing a Cue that is down will be done blind with no changes seen on the stage Page 54 LPC 48 96 Users Manual 1 From Cue Run click or touch the Preview control at the bottom of the screen 2 All properties of the selected cue will be shown 3 Channel levels can be adjusted using the same techniques that are used to create the Cues faders channel controls or touching a channel See Figure 34 4 Selecting Save will update the cue Previous and Next can be used to preview other cues in the show o Pc 48v Ny ES 0 00 x Iara ces Copy Cue List Exit w md a a N N a a N a o N Ie A o 3 nie w a v ous a Ni o a o iw w a Q a N 3 as 28 E U Release Clear All Groups Figure 34 Cue Preview Screen Page 55 LPC 48 96 Users Manual 7 Chase LPC uses Chase patterns to run sequences Chases can be linked to Cues or Submasters or selected and controlled from a front panel fader The first four chases are permanent system chases and canno
21. LPC Users Manual r Z en 2 3 4 5 Z Wo in 12 DODOO 20 a ES ra 13 Jf 14 15 a6 Jf 17 Wf te 19 20 121 1 2123 24 nj es ss ss Pas Jas Ja 25 27 28 29 J 30 31 32 33 34 36 0000 m In flor a 39 40 41 42 43 44 45 47 48 n oe 5000000 so honei Tru Releore Choor Al toge Gown EEEN ll ge p a ie leprecon Lighting for Professionals www leprecon com LPC 48 96 Users Manual Publication 28 0721 Document Revision C 17 Jan 2011 For LPC software versions 2 1 10 and above Copyright 2010 2011 by Leprecon L L C This document contains proprietary information No part of this work may be reproduced or transmitted in any form or by any means electronic or mechanical including photocopying and recording or by any information storage or retrieval system without the prior written permission of Leprecon Lighting L L C unless such copying is expressly permitted by federal copyright law Page 2 LPC 48 96 Users Manual Contents INTRODUCTION AAPAPAUNONO00 PO NO 6 LPC CONSOLE LAY OUT iicciononicanidanicinonanidana caida ninia EEEE AAA dina 7 VIDEO INTERFACE LAYO UT a ea iia 8 ZT SPECIFICATIONS A AN 9 11 CHANNEL CAPACI Votadas 9 12 DMX DIVIMER Sort A acia 9 A ued staves sus sch caduesandueesudpaineaiaacendssdacchiadancavayaiaus seseondeaas tassteaasyas snes accu eeanaaea 9 1 4 PERIPHERALS vsccissscsouceuncecessaicenncadeegesasa
22. NES 311 DMX MODE sitata iiaa il eaa naar aae ai aa ia aoia ea o inaia 3 12 ITILEUTES INTENSITY dsssscesesensdssitscscsteveancusascasctaazdpecacehaiacsicaaiacaveaccbdsasagendeasansasdadedeachaasasguaaesasearesateases 3 13 BLACKOUT ENABLE DISABLE oios ineei n a a n a e a A A AE AEAEE 3 14 LITTLITE INTENSITY SHORTCUT 3 15 3 16 3 17 3 18 3 19 LPC 48 96 Users Manual 4 4 1 4 2 4 3 4 4 SETTING CHANNELS WITH VIDEO INTERFACE 4 5 INCREMENTAL LEVELS cceseceeeeeeeeeeeseeseeeees 4 6 GROUPS a A DA ta E a dao 5 SUBMAS TERS eevcsescescoccscesicctevececs cies ccctsesedecactescencavesteceaceacesacsevancsscvecavssbeadecgsosacceceveescueateoceccacesnesacee 40 BL SUBMASTER PROPERTIES ita a re lisa 40 532 MOVING ABOUT THE SCREEN Sci all dedito ted 40 53 RECORDING SUBMASTERS ius cai fin coves an iii AS A a a ibas 40 54 gt SAVING SUBMASTERS 2 iS A A dia 41 5 SSUBMASTER PLAYBACK wisi sek svete deedss cuak sca deeaass iach iseceeeadsschelaces ver sucasa cvbabesacceuaidecendersutti dh iubabe sat iets uriiuaesed 43 5 6 SUBMASTER PREVIEW csa roess cast dienei cet vev suv sdue a dadas Ras 43 Bi FP QUICK LOOKS sick Sse A Dee A A Sat he 45 5 8 COPY SCENE 6 A Destuadattevactelecteut saccuuvatechustscecencbatuctencetevawatalscctustebeccenesteccustesacousestestveteeee 48 6 4 CUEPROPERTIES ANE E EEO E EE E E SE EE acia savannas 48 6 26 21 1E PINTER EREA ET E E E li 48 63 SAVING CUE A A da lah e a LE e AO nt 4
23. Run screen click or touch the Preview control in the lower corner of the screen 2 In Preview mode all the channel selection methods faders touch screen Page 58 LPC 48 96 Users Manual channel dialog can be used to change step channel levels 3 The Blend of a chase can be changed and will affect the current output Clicking Save will update the pattern step values 6 Previous and Next controls will allow more steps to be previewed 7 Click or touch Exit to leave the preview mode and return to Chase Run leprecon irc sv Ny ES 0 00 X ee Previous Ea Ms J g 17 Pis a 29 30 aw 41 Pf 42 UE a _ _ 2 M3 ww ww 14 a ma we Ls 26 27 31 aS a ad 38 ff 39 43 aD e N Release Clear All v Q a o o Q a Figure 37 Chase Preview Screen Page 59 LPC 48 96 Users Manual 8 Intelligent Fixture Programming LPC can be used with conventional dimmers and also with almost any DMX controlled LED fixture or intelligent fixture Programming editing and playing back cues with intelligent fixtures is more complex than conventional programming but the techniques used in LPC are very similar In the following sections it s assumed that the user has a basic understanding of how to use the LPC for programming conventional dimmers and fixtures Page 60 LPC 48 96 Users Manual 8 1 DMX Line Assignment The first step in controlling an intelligent fixtu
24. View Edit Fixture Types D j Start Address lt Name Type Int Channel a v A001 Generic Dimmer 1 Generic Dimmer A025 Generic Dimmer 2 Generic Dimmer Normal Mac 500 2 Mac 500 Normal Mac 500 3 Mac 500 Cancel Mac 500 4 Mac 500 Mac 500 5 Mac 500 Delete Mac 500 6 Mac 500 MAC 600 1 MAC 600 MAC 600 2 MAC 600 MAC 600 3 MAC 600 Just as when the fixture was first placed in the DMX assignment options are shown for start address fixture name and other attributes 8 1 2 Editing Fixture Types Changes can be made to the fixtures that are currently in the show This can be used to fix errors in the factory library or create a new type of fixture that is not supported in the current library Clicking Edit Fixture Type brings up the following dialog Page 64 LPC 48 96 Users Manual Fixture Type Edit Macs v Name Mac 500 Notes Downloaded version 3 from n Martin web site Specified for Manfacturer Martin MAC 500 software version 1 1 Channel Count 16 Delete Fixture Attributes Save Changes Dmx Type 1 Beam Shutter Dimmer Dimmer Color Color wheel 1 Color Color wheel 2 Beam Gobo wheel 1 Beam Gobo Rotate Beam Gobo wheel 2 Position Focus Beam Iris Beam Effects 1 Create New Attribute Any changes made to a fixture definiti
25. ady been Page 43 LPC 48 96 Users Manual recorded The background color changes to show that the channel display no longer shows Stage view Preview also allows blind changes to Submasters Previewing and changing an active Submaster will show the changes in the board output Changing a Submaster that is down will be done blind with no changes seen on the stage From the Submaster Run screen click or touch the Preview control in the lower corner of the screen The background changes color and the channel levels shown are the values of the Submaster not stage levels In Preview mode all the channel selection methods faders touch screen channel dialog can be used to change Submaster channel levels Change the channels individually or use the incremental level buttons Clicking Save will update the Submaster channel values Another Submaster can be previewed or click Exit to return to Submaster Run screen leprecon Pc 48v Ny EG 0 00 X Y Y ro Y DRUM SOLO Previous Next SE 00000 30 31 32 33 34 UY YU U 42 ff as fas fas Mas E U UU UUU 23 124 35 136 uu 47 Mas y Figure 28 Submaster Preview Screen Page 44 LPC 48 96 Users Manual 5 7 Quick Looks Six special scenes called Quick Looks give fast access to specific scenes Quick Looks are special Submasters with no page location See Figure 24 Quick Looks are always available and are ideal for giving light
26. al 11 1 Color effects Color chases are easy to create with LPC Effects From the Effects screen click Current Stage Effects None the Color tab So far there are no current stage effects and no saved effects There are two types of Color effects Label chases and Wheel order chases e Label chases are sequences built with pre defined color labels e Wheel order chases are designed for fixtures with one color wheel and will sequence from one color to the next color on the wheel This produces a smooth chase without intermediate flashes of color Page 100 LPC 48 96 Users Manual 11 1 1 To create a new Label Chase e Pick label list from the list of new effects The screen will change dramatically Color Label List Remove Selected Fixtures Please select one or more fixtures Remove e Select fixtures for the effect Selecting them will set their intensity to 100 This can be changed later if needed Page 101 LPC 48 96 Users Manual Color Label List Color List 1 aH ED Remove Selected Fixtures red 308 yellow 603 Remove e Pick color labels from the list of available labels Clicking on them will move them to the list box Labels can be taken back out of the effect by clicking on remove e The effect should now be visible on stage Add and remove labels as needed e Labels can be re arranged by using the up and dn arrows
27. alues Edit Values Clear Attributes Pan Pan fine Tilt Tilt fine 128 128 128 128 3 Click on the Position Grid and click on the target area to set position Pan amp Tilt Pan Only Tilt Only Manage Labels Save as Label Delete Label Edit Values Clear Attributes Pan Pan fine Tilt Tilt fine Lis Liz Ca Cal e When finished deselect the first fixture and select the next fixture e Position the next fixture Continue to select position and deselect fixtures e When all fixtures are set to the first position Save the results as a label e When there are enough focus labels created to start programming choose the fixture and position from the label list Page 93 TI POSITION LPC 48 96 Users Manual 4 Change fixture selection At any point during programming fixture selection can be changed without losing data Note the values for Color Beam and Position that have been set in the Details grid this is the current state of the selected fixtures 0 0 0 0 0 0 COLOR blue blue blue cyan cyan cyan LEVEL Gobo 1 BEAM Gobo 1 Gobo 1 gobo2 gobo 2 gobo 2 Position 06 Position 06 Position 06 Position 06 Position 06 Position 06 Select All Release All Clear Selected Apply Defaults Any area in the grid with No Change data has not been set and will not be
28. ases 41 Naming 41 Page 41 Playback 44 Preview 44 Recording 41 Run 44 Saving 41 System Connections LPC 48 96 Users Manual DMX cable 12 Keyboard 12 Monitor 12 Mouse 12 Power cord 12 System settings 14 Touchscreen Setting channels 37 Turn off power 13 Turn on power 12 Unlinking Wireless DMX 116 Wireless DMX 115 Connecting 115 disconnecting 116 LED signal status 115 Set up 115 Unlinking 116 Worklights Type 11
29. available for use Fixtures can be controlled in Run mode without saving cues or in Record mode if submaster or stack cues will be saved The way the fixtures operate in run and Record modes is quite different e When selected in Run mode fixtures remain in their current settings so that small changes can be made live with a minimum of disruption e In Record mode selected fixture will have their default values for Color Beam and Position properties loaded After adding fixtures the LPC Stage view looks like this ES 00 00 x leprecon LPC 48Y Effects gi w E E ES pa _ co A d i Thru Release Clear All Groups Page 69 LPC 48 96 Users Manual In the display above the 48 conventional channels are shown and two types of intelligent fixtures The LPC display is dynamic fixture types can be minimized if they are not being used by clicking on the minus sign next to the fixture type name When the fixture types are minimized they are displayed at the top of the screen as a minimized fixture The illustration below shows the Stage view with both fixture types minimized FEA wg us 26 38 _ A N A E N A 13 a 25 Clicking on the sign will restore the fixture list to the display screen Page 70 LPC 48 96 Users Manual 9 1 Setting Intensity for Intelligent fixtures If intelligent fixtures have Intensi
30. cessive current draw when using Lamp On for a large number of fixtures Page 23 LPC 48 96 Users Manual 3 9 Settings The Settings screen is where one can change the application of the console The manual fader operation DMX output Littlite intensity and Blackout enable can be set in this screen See Figure 9 3 10Manual Mode This selects 2 scene preset or wide mode for the manual faders See Figure 9 Wide Mode allows the upper and lower bank faders to be a single scene Two Scene Preset Mode mixes between the upper and lower bank of faders channels using the manual fader as control Note This change can disrupt stage output so is set as a configuration item 3 11 DMX Mode The DMX Mode allows the user to have a choice in how the DMX channels are output The console has the capability to output a total of 1024 channels on DMX line A and line B An alternative choice would be to send a total of 512 DMX channels on 2 separate outputs DMX line A will mirror line B The DMX Mode has two settings Normal A amp B lines This mode allows the user to control a total of 1024 DMX channels on two lines Mirrored A mirrored to B This mode allows the user to control 512 DMX channels Line B will mirror the output of Line A 3 12Littlelite Intensity This control sets the light level of the gooseneck work lamps Use the on screen keypad to set the level See Figure 9 Pag
31. e it will fade up and down using Submaster fade times 4 3 Using the Keypad LPC includes a numeric keypad and function keys to set channel levels Pressing the Channel key brings up the dialog for selecting and setting channel levels Example Channel xx Thru xx at Level xx Enter With channels selected use the level slider to tweak levels Repeating the channel selection process allows a new group of channels to be selected See Figure 19 Figure 19 Keypad Page 35 LPC 48 96 Users Manual 4 4 Setting Channels with Video Interface If a touch screen is connected touch a channel selection to capture it The channel number and level field will turn green Use the Level slider located left of the channel markers to set the channel levels see figure 20 Touching or clicking channels will select and de select them If there is not a touch screen installed selecting elements with the mouse has the same effect The commands at the bottom of the screen are used to control channel operation See Figure 20 Touching the Channel command opens a dialog box where the user can select channels and levels using the keypad A group of channels can be set by touching the first channel number select the Thru command at the bottom of the screen and the last channel number A string of channel numbers should turn green Touch the Level Slider and move to set levels The Release command deselects chann
32. e 24 LPC 48 96 Users Manual 3 13Blackout Enable Disable When Blackout Enabled option is selected the Black Out button on the console which is located above the Grandmaster fader will set all desk channels to Zero when pushed Alternatively when the Black Out is Disabled option is set the Black Out button will not activate when pushed See Figure 9 leprRecon trc 4av Ny ES 00 00 xX Effects CD CAI CIA E A ae E J updates Defaults Stack Up Fade 00 02 suns Color Wait 00 00 Stack Down Fade 00 02 Color Fade 00 00 Stack Follow Time Inf Beam Wait 00 00 Stack Wait Time 00 00 Beam Fade 00 00 Submaster Quick Look Up Fade 00 01 Position Wait 00 00 Submaster Quick Look Down Fade 00 01 Position Fade 00 00 Chase Rate 120 BPM Chase Blend Y o O 1020 30 40 50 60 70 80 90100 Figure 9 Settings Screen 3 14Littlite6 Intensity Shortcut The Littlite intensity setting shortcut is located on the LPC title bar at the top of every screen and is represented by the icon in Figure 10 When the screen is open the user can move the slider to the desired light level See Figure 11 Page 25 LPC 48 96 Users Manual r a Set Littlite Intensity d Figure 10 Littlite Icon Figure 11 Intensity Setting Levas Close Page 26 LPC 48 96 Users Manual 3 15Defaults The Defaults area is used to set standard operating times for the LPC This includes default times for Cue stacks Subma
33. efined colors and beam properties for each fixture based on the factory fixture library LPC uses pre defined labels to set fixture channels to the correct value For example the standard library for LPC contains the Martin Mac 500 Pre defined color labels for that fixture are shown below Color Color Timing Wait 00 00 No Change CIC 55 29 light blue Fade 00 00 cyan pink CTC 32 41 green 206 red 308 Delete Label Attributes Clear Attributes Colorwheel1 Colorwheel2 181 169 The selected Blue 104 label was created from the values for the two color wheels shown in the Attribute section It s much easier to build cues by choosing Blue 104 than to create the attribute values of 181 for Color wheel 1 and 169 for color Page 80 LPC 48 96 Users Manual wheel 2 each time There are two huge advantages to using labels e A number of complex attribute values can be set quickly with a single label e Any number of cues can be updated by editing the labels used to build the cues New labels are easy to create and speed the programming process It s much more productive to create labels than to program by setting individual attributes For more information about using creating and modifying label see chapter 10 Page 81 LPC 48 96 Users Manual 10Building Scenes The information in Chapter 9 presents some background on the LPC features and control screens Chap
34. els and the green highlight disappears New channels can now be selected Pressing the Clear All command sets all channels to zero Page 36 LPC 48 96 Users Manual leprecon tirc 4sv w ES 0 00 x N Mm ae Cd E N N N uu 29 130 AY 42 ou 53 154 amp 65 66 ww 20 311132 43 J44 E 55 56 Ga es EM 33 45 G o N N Q Es re 3 5 o Thru Release Clear All Groups Page Down Figure 20 Stage Run Screen 4 5 Incremental Levels The 6 Incremental selectors are located to the right of the level selector and are represented by the icons in figure 21 The purpose of the Increment icons is a time saving way to change the overall light level of a look while keeping the individual channel levels in proportion So instead of changing the level of individual channels the user can select one of the Incremental icons which will affect the scene Page 37 LPC 48 96 Users Manual Increase by 10 Increase by 5 Increase by 1 Decrease by 1 Decrease by 5 Decrease by 10 Figure 21 Incremental Levels 4 6 Groups Any set of selected channels can be saved as a group This provides a shortcut for using the same channels again later for Cue or Submaster recording See Figure 22 Channels can be selected and de selected from the group screen as well 1 In any Run or Record screen press the Group key located on the fron
35. f channels will be entered 8 Select Save and Exit lemRecon Pc 48v Ny ES 0 00 X Stage Cue Submaster Chase Run Record Setup Patch Settings Defaults Clear rl Show Updates CHANNEL DIMMER Use this screen to create a new 1 to 1 mapping between channels and DMX addresses By Dimmer Start at Channel 1 Starting DMX Line A_ v Starting DMX Address New Mapping Number of Channels to Map Figure 8 Patch Mapping Screen Note A Warning message will appear if the patched channels are outside the range Page 18 LPC 48 96 Users Manual 3 7 DMX Assignment The LPC can be configured to control many different types of DMX fixtures The DMX Assignment controls are used to set up the LPC for the specific fixtures in the lighting system Conventional dimmers intensity control only as well as intelligent fixtures are all added to the system in DMX Assignment Stage Cue Submaster Chase Run Record Patch Dmx Assignment Control Features Settings Clear r Show Updates setifis y i Edit fixture Types Page 001 204 597 a 85 Tabbed folders Line A and Line B are used to show the state of the two DMX universes and add or remove DMX devices The List View tab summarizes all DMX devices in a single table 3 7 1 Adding conventional dimmers Page 19 LPC 48 96 Users Manual The default
36. faults Select All CIC 32 56 lavender CIC 55 29 light blue CIC 55 42 magenta cyan green e green 206 red 308 Clear Attributes Page 86 Defaults Defaults Defaults Release All white yellow yellow 603 Defaults Defaults Defaults Defaults Defaults Defaults Clear Selected Apply Defaults Manage Labels Save as Label Delete Label LPC 48 96 Users Manual 10 3 2 Creating new labels If a label does not exist for the color desired it s a simple matter to create a new label e First click on default to set the color to white and all attributes to their default values e Click on the button labeled Edit Values at the bottom of the screen Color Timing No Change CIC 55 29 light blue Fade 00 00 Max TC 55 42 yellow 603 Manage Labels r i r red 308 Delete Label Color Clear Attributes Colorwheel 1 Colorwheel 2 Li e Use the on screen sliders to adjust the color attributes to create new color labels Clicking or moving the sliders close to the center will increment or decrement the settings by one DMX value Clicking farther from the middle or moving the slider further will change the value by 2 5 or 10 Values can be entered directly into the attribute boxes using the numeric keypad The Up and Down arrows can be used to nudge the values shown in the boxes Page 87 LPC 48 96 Users Manual e
37. field and this name will appear in the Cue Run screen The Link field can be used to set out of sequence playback 6 2 6 2 Recording cues LPC can save and playback up to 999 cues Point Cues can be inserted in between two Cues This is good for editing a show after the Cue stack has been recorded Example Cue 3 3 5 4 Each cue has independent up and down fade times If desired each cue can have associated delay and follow times The entire Cue Stack can be turned off if LPC is used only for manual and Submaster control Page 48 LPC 48 96 Users Manual 6 3 Saving Cues 1 2 3 4 5 6 Press the Stack On key Set channel levels for a cue using manual faders video interface or channel selection keys The stage output will show levels set for the cue The up and down arrows can be used to increment and decrement time values within the fields The left and right arrow keys can be used to move from field to field on the record screen similar to the tab function on a computer Pressing the Enter key or select Save will store the Cue A message will be displayed confirming that the Cue was saved The Cue number will automatically advance to set up the next step le rRecon trc 48v w ES 0 00 oa oa o 1 M2 Ms naa J gJ o 25 126 127 o U O C es GB GD GD ED GS G5 G5 Ub G5 GP cb cs ED GHEDI AD G5 Gb GD OD 9 O n N 2 8 8 13013 Figure 29 Cue Reco
38. format example Dim 1 Thru 12 And 22 Enter 8 Select Save and Exit to go back to the patch list screen Page 16 LPC 48 96 Users Manual leprecon Pc 48v Ny ES 0 00 x ETRA Ca Stage Cue Submaster Chase coco Eaton CHANNEL DIMMER JE Use the keypad to enter a patch string Add gt TS Use the format Dim Thru Except And 3 A 003 Channel 1 Level 100 4 A 004 O Line A neo i A006 8 A 008 New Mapping 9 A009 10 A010 11 A011 12 A012 13 A013 14 A014 15 A015 16 A016 17 A017 19 A019 Figure 7 Patch Edit Screen Note Multiple dimmer channels can be patched to a single desk channel but multiple desk channels cannot be patched to a single dimmer channel 3 6 Patch by Mapping Channels New mapping is a time saving way to patch a chain of DMX or dimmer channels to desk channels 1 to 1 but starting the patch at a desired channel and given a range See Figure 8 1 Inthe Patch screen select the Edit tab in the left column 2 Select the New Mapping tab in the left column 3 The mapping window will appear where the patch information is entered 4 The Start at Channel dialog box is where the starting desk channel is entered 5 Starting DMX line is where line A or B is entered 6 Starting DMX Channel dialog box is where the dimmer DMX channel Page 17 LPC 48 96 Users Manual number will start 7 The Number of Channels to Map dialog box is where the range o
39. ick on the X in the upper right corner of the screen A dialog box appears asking are you sure 2 Confirm the shutdown dialog box by clicking or touching Yes 3 Wait for the applications to shut down and then turn off the power switch Page 12 LPC 48 96 Users Manual 3 Setup The main setup screen shows the current software versions and contains submenus for all setup functions See Figure 3 Three software components comprise the LPC system and the revision level and release date for each of the components is shown in the main Setup screen 3 1 Real Time Clock The Real Time Clock is a way of visually checking fade cues in real time This feature is located at the top of each screen in the LPC title bar Clicking on the clock face will start pause or reset the elapsed time display leprecon LPC 48Y Ny ae 00 00 NX Effects Stage Cue Submaster Run Record Chase Patch Dmx Assignment Control Features Settings Clear fi Show Updates Figure 3 Setup Screen 3 2 On screen Keypad The On screen Keypad allows quick access for entering numeric values in any given field It is an alternative to using the keypad on the console See Figures 4 and 5 The on screen keypad can be found next to any dialog box This icon Page 13 LPC 48 96 Users Manual follows the action when a dialog box is selected and highlighted in yellow Up Fade 0 02 Link Up Fade 0 02 nan Lin Down Fade
40. ield Adjust the levels within a field with up and down arrows or use the keypad to enter a new value 5 3 Recording Submasters Selecting the Record and Submaster tabs bring up the Submaster Record screen The screen shows Submaster properties at the top of the screen and channel levels at the bottom See Figure 23 Channel levels shown are the actual LPC output so previously recorded Page 40 LPC 48 96 Users Manual Submasters can be used to build new looks 5 4 Saving Submasters 1 Set channel levels for Submasters using manual faders video interface or channel selection keys 2 The stage output will show levels set for Submaster recording Use the incremental levels to fine tune the look 3 Pressing the Enter key on keypad or select Save tab will store the Submaster data A message will be displayed Scene Saved Page Sub which confirms the Submaster was saved e The Submaster number will automatically advance so that a sequence of subs can be recorded e f a Submaster already contains data LPC offers the options of replacing the current data inserting a new Submaster or canceling the operation e Inserting a new Submaster will shuffle all higher numbered Submasters up to make room for the inserted cue If there is data on Submaster 24 that scene will be lost Predefined groups can be used also to select channels for recording Press the Group key on the front panel to show previously created
41. ill adjust the intensity level of the intelligent fixture or LED All other fixture parameters such as color position and beam will be unchanged from their current position Page 72 LPC 48 96 Users Manual 9 1 1 Setting intensity step by step 1 Make sure Master and Manual faders are up 2 Click on fixture selection on screen which will highlight it in green 3 Use the on screen fader to set level 9 2 Setting properties for Intelligent fixtures With the intensity on more properties of the fixtures can be set From the main screen click on the Details button Moc 50011 Mac 00 1 Mac 500 2 Mac 00 3 Mac 500 4 Mac 500 5 Mac 00 6 The small shamrock in the button indicates that the shamrock key on the LPC front panel can be used for the same function The shamrock key is a quick way to toggle between the main display or record screen and the details window Page 73 LPC 48 96 Users Manual The details screen will open showing the programming interface for all other properties of the fixtures in the system Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults POSITION Defaults Defaults Defaults Defaults Defaults Defaults Select All Release All Clear Selected Apply Defaults No Change CTC 55 29 light blue Manage Labels CIC 32 41 red 308 Delete Label Edit Values Clear Attributes Colorwheel1 Color
42. ing control for specific scenes to untrained operators Selecting Quick Looks gives access to the six memories To record Quick Looks 1 Inthe Submaster Record screen click the Page drop down menu Above Page 1 are Quick Looks 2 Select desired Quick Look location 1 6 3 Set channel data and fade times 4 Select Save To playback a Quick Look simply press one of the pre recorded buttons Pressing it again will turn it off Figure 24 Quick Looks Buttons Quick Look channels ARE NOT included when subs cues or chases are recorded Also Quick Looks are independent of the Master level but are controlled by the Blackout switch Page 45 LPC 48 96 Users Manual 5 8 Copy Scene Copy Scene is a way to move a recorded scene to a different location The LPC can change the order of a list or move a recorded scene to a different operation mode such as Cue Submaster or Chase The scene can be copied in Record or in Preview mode The user can copy the scene with its fade time intact or copy a scene with only the light levels this will set the fade times to default Copy Scene Icon can be found at the top right of the Record and Preview screens See Figure 25 1 Inthe Record or Preview screen select Copy 2 A window will open and a question will ask Where do you want to paste this scene See figure 26 3 Select the lower window to open the menu Cue Submaster Quicklook or Chase 4 If Cue is se
43. irtual channel output Fader Mode Subs the lower bank faders are Submasters only and the manual fader does not affect their output The upper bank and virtual channel outputs are controlled by the manual fader Two Scene Preset Mode Fader Mode Manual upper and lower bank of desk channel faders are set as two separate scenes The manual fader is used to crossfade between the two scenes and the virtual channels are not affected Page 33 LPC 48 96 Users Manual Fader Mode Subs the bottom faders are Submasters only and the manual fader does not affect their output The manual fader has control over the virtual channels Stack On Fader Mode Manual Subs Figure 18 Fader Mode 4 2 Bump buttons LPC bump buttons are used to flash a channel or Submaster to full level The bump buttons are under their associated fader channel The four modes of bump operation are chosen with the Bump key which is located above the blackout key See Figure 19 Off bumps are disabled Add pressing a bump button brings up a channel or Submaster without affecting other channels Solo pressing a bump button brings up a single channel or sub and blacks Page 34 LPC 48 96 Users Manual out all other channels Latch pressing and releasing a bump turns on a channel or sub Pressing the bump a second time turns off the channel or sub When a Submaster is turned on with Latch mod
44. kes creating cues very different from creating conventional intensity cues There is so much to know about programming intelligent fixtures that books have been written on the subject If one is new to this type of lighting purchasing a book or researching the subject on line would be time well spent LTP A basic concept of programming intelligent fixtures is the idea of LTP Last Takes Precedence The name sounds confusing but the basic facts are simple Conventional fixtures are on or off The conventional fixture is dark when it is not used in a cue Intelligent fixtures have a larger number of properties including color gobo patterns in the beam and the position of the fixture The intelligent fixture may be dark but all of the other properties remain in their last used state The intensity of a conventional fixture can respond to two submasters that are up at the same time The fixture will take its intensity from the highest value of the two submasters This is called Highest Takes Precedence Page 78 LPC 48 96 Users Manual The mechanics of an intelligent fixture can only be in one position at a time If Submaster 1 calls for Gobo1 and Submaster 2 calls for Gobo 2 the fixture cannot do both at the same time The LPC like any other controller has to choose between these two contradictory commands lt does so by taking the last scene or submaster activated as the final position The Last event Takes
45. l Thru Release Clear AIl Groups Page 84 LPC 48 96 Users Manual 10 3 Set Properties e After selecting fixtures and setting level click the Details button or press the Shamrock key to switch into Detail view All fixtures are still selected and hightlighted in green All properties are set to Default values meaning that the fixtures should be white open beam and middle position 100 Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults Defaults POSITION Defaults Defaults Defaults Defaults Defaults Defaults Select All Release All Clear Selected Apply Defaults CIC 32 56 lavender white 00 00 No Change CIC 55 29 light blue yellow 00 00 blue CIC 55 42 magenta yellow 603 Manage Labels blue 104 cyan blue 108 green Save as Label CIC 32 41 green 206 red 308 Delete Label Edit Values Clear Attributes Colorwheel1 Colorwheel 2 183 183 Page 85 10 3 1 Set Color LPC 48 96 Users Manual Choose the color tab Labels available for the selected fixtures are shown on screen click on any label to set the fixtures to that color If the color labels are sufficient go on to programming beam attributes 100 Defaults Defaults POSITION Defaults No Change blue 104 blue 108 CIC 32 41 Edit Values Colorwheel1 Colorwheel 2 183 183 Defaults Defaults Defaults Defaults Defaults De
46. lected e Enter the desired Cue Number in the window e Save Copy 5 If Submaster Quicklook is selected e Enter the desired number in the Page and Submaster window e Save Copy 6 Tocopy Scene to a Quicklook e Select the page window and select the drop down menu The Quicklook tab will be at the top of the menu e Save Copy 7 If Chase is selected e Enter the desired number in the Pattern window enter desired number in the Step window e Save Copy Page 46 LPC 48 96 Users Manual N Copy Scene Where do you want to paste this scene Submaster Quick Look w Cue List C Copy Levels O exe Figure 25 Copy Scene Figure 26 Copy Scene Menu Page 47 LPC 48 96 Users Manual 6 Cues 6 1 Cue Properties In the Cue Record screen properties for the cues to be recorded are shown at the top of the screen Stage view below shows channel status which is the data for cue recording Each cue has these timing properties Wait time Time that can be set to delay the start of the fade after pressing GO Follow time Setting Hold Time will start a cue automatically after the previous cue without another Go press Up Fade Time for the new cue to reach 100 Down Fade Time needed for the previous cue to completely fade out In addition each cue can have a Chase associated with a specific rate When the cue starts to fade in the chase will also start Cues can be named using the Title
47. lor and Beam lables in two important ways 1 To illuminate the same spot on stage the Pan and Tilt values are different for each fixture The user must create focus positions for each fixture before programming 2 For this reason there are no pre defined Position labels in the LPC software Page 91 LPC 48 96 Users Manual To create Position Labels e Click on the Position tab The screen below will be shown Position Timing Defaults Wait 00 00 Fade 00 00 Manage Labels Save as Label Delete Label Attributes Edit Values Clear Attributes Focus Pan Pan fine Tilt Tilt fine N C N C Nc nze nye L In a new show there are no position labels The procedure to create them is this e Deselect all fixtures then select only one fixture to position e Set the first position of the first instrument There are three methods for this 1 Click on Edit Values and use the on screen encoders Position Timing E Position Fade 00 00 hd AB Manage Labels Defoult Default Default z Min E 3 z Save as Label Delete Label Focus Pan Pan fine Tilt Tilt fine N C Ne N C N C N C Page 92 LPC 48 96 Users Manual 2 Click in the Pan and Tilt data box and use the numeric keypad and the up and down arrows to enter v
48. necacwacdessveeee ai 9 125 SHOW STORAGE Sir e aaa AA lcd 9 1 6 WORK LIGHTS cuca aan aaa Ea ada ciedad diana 10 1 7 ACCESSORIES easier r seen ian doacecadessxcaucoasy suassedest avabebeaaavcuucuadesaueaddectaeesassevashacdas EEEN REES 10 2 A soaa raoa aoaaa a a aa Oaa Eaa aE aai 11 2 1 CONNECTING TO YOURS STEMisiicinnci n diodo cando cti a as a iiia asda en 11 2 2 BACKPANEL CONNECTION Sivad loaded 11 2 3 BOOT SEQUENCE Sia aa ii ii 12 2A POWER OP carens arena aar a ea a a o a Na iaa E EEEO A OEN aea easa 12 3 ASA E E A E A A S E E E E 13 Bid REALTIMECLO Kiss Ea 3 2 ON SCREEN KEYPAD isicss swdceiuicasscsgasansetncenddasnadgacecas caasseadnoaasevadeustacdeSassnatascedancaasnaaats aai aaas NE at Bd PATCH AE I SE T PA AE N PE S S EEE E NEA E ges A EE E S 34 GREATING A CUSTOM PATCH icesssiscnce tines aves idan ansdeeseangasanie E Aa E E ES a AEEA 3 5 EDIT THE CUSTOM PATCH ica cit za 3 6 PATCH BY MAPPING CHANNELS 3 7 DMX ASSIGNMENT onosto isara scacosdascncivnec cues aupnceccoaduapatnceseacuncebsacs EA AOE A NE S Oaai 3 7 1 Adding conventional diMmMEXS ccccconccooooonnncnonononnnononnnonanencnnnnnnnnanonnnnonncnnnnnnnnn anno ai aiaia 19 3 7 2 Modifying existing assignments cccceeesscccccccssesssscesecesesenssecsccesseesasessceeceeseeenaseseseeseenea 21 3 9 CONTROLFEATURES sererai ee e aa dais dei a a R e Aa io da dd 3 9 SETTINGS sciane eE E EE ESEE EEE E Eaa EAA EA 3 10 MANUAL MODE scsi na a susp EAA R A E OT
49. nected to a dimmer Patch Patching is a component of most computer memory consoles that allows dimmers to be patched electronically to control channels within the system Generally multiple dimmers can be patched to single control channels but a dimmer cannot be patched to more than one control channel The term patching takes place at several key points in a lighting system at a patch panel at a pin patch or in a soft patch Phase Control A dimming method normally used to control the power to the light Preset or Submaster A lighting term for a scene stored in the console s memory that contains levels for each board channel for later use during a performance Programming The process of recording cue values into a console s memory Volt It describes the amount of electrical potential available from the power source to a load Watt The most commonly used term to describe electrical power It is the product of Voltage multiplied by Current Volts X Amps Watts Page 119 15Index Back Cue stack 53 Blend 57 Booting up 13 Bump buttons Add 35 Solo 35 Toggle 35 Channel Capacity 10 Chase 57 Blend 57 Edit 59 Loop count 57 Override 58 Pattern 57 Playback 58 Preview 59 Rate 57 Run 58 Step 57 Clear 29 Cues 29 Groups 29 Patch 29 Quicklooks 29 Shows 29 Stack 29 LPC 48 96 Users Manual Page 120 Submaster 29 Clearing settings 29 Console Options 115 Cons
50. ng states normally have fade times allocated to them D C Direct Current does not change polarity and is usually associated with batteries DMX DMX 512 is a standard dimmer control protocol implemented by U S I T T to provide a means for interfacing dimming and control equipment from different manufacturers A single DMX control cable carries dimmer intensity information for 512 dimmers serially down 2 wires Dimmer A device which causes connected lamps to decrease in intensity Most dimmers for entertainment lighting use are some variation of an SCR Individual dimmers are traditionally arranged in modules of two dimmers with modules combined into dimmer racks Solid state electronic device used to vary the intensity of the lights It provides the electrical muscle for the console Fader A potentiometer used to set the level of a board channel Group A group is a convenient way to combine multiple lights and select them at once Incandescent Light Most standard household light bulbs as well as tungsten halogen lamps are incandescent The color temperature of most incandescent lamps ranges from 1800 to about 3800 Kelvin Page 118 LPC 48 96 Users Manual Intensity The brightness of a light usually and is controlled by a dimmer Load The amount of power required for a lighting element Non Dim A term used to describe a circuit that does not pass through a dimmer or a load that is not intended to be con
51. ole worklights 11 Copy Scene Chase 47 Cues 47 Quicklooks 47 Submaster 47 Cue Crossfader 52 Edit 55 Fade times 53 Linking chase 49 Override 55 Playback 51 Preview 55 Recording 49 Run 51 Skip cues 55 Timing 49 Cue List 51 Default Fade times 28 Setting default times 28 DMX Channels 10 Edit Chase 59 Fade times Cue 53 Fader Manual plus subs 34 Single scene 34 Two scene 34 Go 53 Hold 53 Linking Wireless DMX 115 List Cue 51 Littlelite Shortcut 26 Littlelites 11 Loop count 57 Manual Crossfade 52 Manual Crossfader Control 53 Manual fader 34 Manual modes 34 Monitor Requirements 10 Resolution 10 Touchscreen 10 New software 33 Number of Desk Channels 10 On Screen Keypad 14 Override Chase 59 Panel Connections 12 LPC 48 96 Users Manual Page 121 Parking Channels 29 Patch Creating 15 Custom 15 Editing 15 Mapping 18 Pattern 57 Playback Cue 51 Power Line cord type 10 Voltage Requirements 10 Power down 13 Power On 12 Preview Cue 55 Submaster 44 Quicklook Recording 46 Rate 57 Record Quicklooks 46 Submaster 41 Record Cue Cue 49 Release 37 Settings Blackout 25 DMX Mode 25 Manual Mode 20 23 25 Worklight Intensity 25 Show New show 31 Storage 31 USB location 31 Software Updating 33 Step 57 Stopwatch Resetting 14 Setting 14 Submaster Fade timing 41 Linking ch
52. on will apply only to fixtures in the current show If a new show is created and the fixture loaded from the library it will revert to the original definition All elements of the fixture definition can be modified such as name channel count and individual attributes Deleting the fixture from this screen will not delete it from the library but will delete the fixture and all associated data from the show Page 65 LPC 48 96 Users Manual 8 1 3 Creating New Fixture types New fixture types can be created on the LPC New fixtures are can only be used in the current show are not added to the fixture library To properly define a new fixture it s necessary to have complete DMX data taken from the fixture manual To define a new fixture click on Setup then Dmx Assignment Edit Fixture Click the Fixture Type drop down box and select lt create new gt This dialog will be shown Fixture Type Edit lt Create New gt Name Brand New LED fixture Notes Save Changes Mantfacturer Gold Star Lucky Brand Channel Count 5 Haat Delete Fixture Attributes Before defining attributes please specify a Channel Count above The Name and Manufacturer fields are text labels that will be used when you add the fixture to DMX line assigment Channel count is important that is the total Page 66 LPC 48 96 Users Manual number of DMX channels required for the new fixture Once the
53. os prisms shutters and any other fixture attributes that affect the shape or pattern of the light Gobo rotation and other modifiers are also set in the Beam properties Clicking on the Beam tab will display the controls for the selected fixtures In the illustration the fixture selection will be the same as used for Color Fixture selection can be changed at any time The Beam details are shown below Selected fixtures are shown at the top labels available for the fixtures in the middle and individual attributes at the bottom LEVEL 100 COLOR BEAM Gobo 1 POSITION Select All Release All Clear Selected Apply Defaults Defaults gobo 2 3 gobo 2 9 ay 00 00 No Change gobo 2 4 00 00 Manage Labels gobo 2 1 gobo 2 7 Save as Label gobo 2 2 gobo 2 8 Delete Label Hril Edit Values Clear Attributes Shutter Gobo wheel1 Gobo Rotate Gobo wheel 2 Iris Effects 1 Speed Speed 2 20 56 0 0 0 0 0 0 Page 90 LPC 48 96 Users Manual e Select a label to set all selected fixtures to a new value If new labels are needed use available attributes to create a new label See the section 10 3 2 regarding label creation 10 3 5 Set Position Moving mirror and moving head fixtures can be programmed to light specific areas The Position tab in LPC Details is used to set all attributes related to positioning a fixture Position labels are different from Co
54. rd Screen Page 49 LPC 48 96 Users Manual 6 4 Cue List From the Cue Record screen clicking or touching the Cue List control will open the Cue List screen This screen shows a summary of current cue timing parameters and the cue order The graphic at the bottom of the screen represents scene timing values Future releases will enable timing to be changed by dragging the timelines Cue Order can be changed by selecting a cue Using the up and down arrows on the left side of the screen will move a cue up or down the list See figure 30 419200 9 A Stage Cue Title _ Follow Wait Up Fade Down Fade 0 2 00 0 15 1 00 1 00 cue2 Channel Thru Release Clear All Page Page Down Figure 30 Cue List Screen 6 5 Cue Playback Opening the Cue Run screen shows Cue status with graphic displays for active fades The top part of the screen shows current Cue information and the bottom Page 50 LPC 48 96 Users Manual of the screen shows Stage levels The two vertical bar graphs show the fade progress of an active fade See Figure 31 If there are wait times or follow times that are elapsing that are also shown with a progress bar Information about the next cue in the list is shown to the right of the fade display The cue number and name is show as well as the fade times e Recon LPC 48V ES 0 00 A a N N N N w A a Oo NY o N w w gt 3 8 2 8 gp go Os N o N BB GB GB dN N N o
55. re is to add it to the DMX Assignment This is very similar to the process used to add dimmers to the DMX Assignment covered in section 3 7 leprRecon trc 4av Ny ES 00 00 Xx Effects Stage Cue Submaster Chase MIO Add New Martin X Edit Fixture Types F Add Fixture Mac 500 SS es Mac 250 Plus Name Mac 500 1 SA IMAC 250 Wash Int Channel 001 204 i Dmx Line A Mac 250 Wash 16 bit i i 205 408 Mac 2K Perform Lite Start 100 IMac 300 ma Dmx Length 16 k 409 512 Mac 300 M2 pon AE Mac 500 M2 MAC 550 Copies 1 ie 3 137 138 139 140 144 145 146 147 154 155 156 187 158 159 160 161 1162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 190 181 182 183 184 185 184 187 188 189 190 1191 192 193 194 195 196 197 198 199 200 201 202 203 204 From the Setup Menu choose DMX Assignment Click the drop down box to show the list of available manufacturers and pick the specific fixture from the manufacturer list Note that some fixtures have more than one DMX personality It s important that the DMX mode set in the fixture match the DMX personality selected from the fixture library Page 61 LPC 48 96 Users Manual LPC has a unique feature that allows the Intensity channel for an intelligent fixture or LED fixture to be patched
56. represented by a number which is assigned by the system to control any number of physical dimmers color scrollers or other devices Generally a control channel represents the smallest easily divisible set of controls a designer has over groups of lighting instruments A soft patch or pin patch is used to assign dimmers or groups of dimmers to individual control channels Bump Button A switch used to quickly bring a board channel to full intensity Pressing a bump button is an alternative to using a fader Bump buttons allow rapid manual control over lighting control channels On some consoles bump buttons can be put into solo mode where all channels except those controlled by the bump button go out Chase A lighting design term referring to a group of lights which are turned on and off in a sequence A chase can be a complex multi part cue affecting large groups of lighting instruments and can be manipulated by rate intensity and fadetime Page 117 LPC 48 96 Users Manual Crossfade A lighting term that refers to a cue which one set of lights increases in intensity while another set simultaneously decreases in intensity A crossfade is one common way in which a change of scene can be indicated in a theatrical production Cue Theatrical way of recording and playback looks A Section of a lighting desk which allows a list of pre plotted lighting states to be played back on the push of a button These lighti
57. rty has it s own tab and controls Not all fixtures will have all properties available LED fixtures may have only Color properties and not all fixtures will support color mixing Color Timing No Change CIC 55 29 light blue Fade 00 00 CIC 55 42 yellow 603 A Manage Labels blue 104 cyan pink blue 108 Save as Label CTC 32 41 green 206 red 308 Delete Label Attributes Edit Values Clear Attributes Colorwheel 1 Colorwheel 2 17 1 Properties and Attributes LPC controls intelligent fixtures by setting four basic properties Color Beam Position and Dimmer Each of these properties consists of one or more Attributes which are related to the basic functions designed into the fixture In the illustration above the tab for Color is selected showing the pre defined colors labels available for the fixtures At the bottom of the screen are the two Page 76 LPC 48 96 Users Manual attributes color wheel 1 and color wheel 2 that make up the Color property on this fixture Page 77 LPC 48 96 Users Manual 9 3 Intelligent fixture Programming The previous sections gave an overview of the LPC control software for intelligent fixtures Programming submasters or stack cues with LPC uses these controls to build a look on stage then save the results 9 3 1 Before starting There are a few things about controlling a system of intelligent fixtures that ma
58. s The LPC has provisions for two 12 VDC work lights Littlites The 4 pin XLR connectors are located on the far left and right of the console s back panel The internal work lamp dimmer supports lamps with incandescent or LED light Sources 1 7 Accessories An optional road case and dust cover can be ordered Page 10 LPC 48 96 Users Manual 2 Startup 2 1 Connecting to your system 1 Connect the monitor to the Video port The LPC requires a minimum monitor resolution of 1024 x 768 Standard VGA Connect a USB mouse and keyboard if needed 3 If an ELO touch screen is being used connect the USB from touch screen monitor Connect 5 pin DMX data cable s to DMX A or B connector s 5 Connect the AC power cord Turn on the Power switch If using the optional wireless DMX transmitter see section 12 2 2 Back Panel Connections Figure 1 Back Panel Connections AC Power and Switch DMX Outputs line A B Page 11 LPC 48 96 Users Manual Littlite USB Connections Touchscreen Connection Touchscreen Connection Keyboard Mouse Ethernet Video Monitor Connections Connection for future use 2 3 Boot sequence On V1 consoles a Linux boot screen appears and text displays that shows the boot progress This is normal operation LPC V2 software will display a blank screen then a Leprecon logo LPC V2 fully boots in about 45 seconds 2 4 Power off To turn off the LPC 1 Cl
59. selected dimmer can be dragged to a new start address or the text boxes on the right side of the screen can be used to change the address Click Save to update the assignment with the new data Page 21 LPC 48 96 Users Manual 3 8 Control Features Control features are used to send special commanas to intelligent fixtures These commands are used to turn on and off the lamps in the fixture and to reset home the fixture Not all fixture type support control features and in some cases it s possible to disable control features at the fixture itself From the Setup screen click on Control Features Selecting a fixture type from the list of fixtures in your show will display the control features available for that fixture type leprecon LPC 48V NY as 00 00 K Stage Cue Submaster Chase Run Patch Dmx Assignment Control Features Settings Clear r Show Updates Select the control feature and LPC will show a list of individual fixtures Page 22 LPC 48 96 Users Manual Patch Dmx Assignment Control Features Settings Clear Mac 500 Home Lamp Off Activate For All 55 56 s7 58 f 59 jf so The image above shows Lamp ON selected Click on individual fixtures to send Lamp On commands to those fixtures or click Activate For All to send Lamp On commands to all of the MAC600 fixtures Note Control Features are applied one at a time to the selected fixture This prevents ex
60. setting each specific step There are effects available for Color Beam and Position Position effects are the most commonly used LPC has pre programmed data for circles rectangles random moves ballyhoo and other movement sequences Key Facts about Effects 1 New Effects are created with specific instruments 2 The combination of fixtures movement and timing parameters is saved as a unique effect It s best to create a descriptive name for the effect 3 Any saved effect can be used later when building cues Effects ONLY contain fixture selection and movement information effects DO NOT automatically set intensity for fixtures When saving a cue with an effect the user must set the level of the fixtures as well as adding the effect To work with Effects click the Effects button on the LPC main screen leprecon LPC 48V Ny Effects Override ESE NextStep _ Up Fade i 00 00 Down Fade 00 00 Upcoming Page 98 LPC 48 96 Users Manual The main screen for effects looks like this Current Stage Effects None I Note the top line of the screen Current Stage Effects This shows all currently running effects If an Effect name is shown here it will be included in any submaster or cue that is recorded To clear effects click on Remove All This will stop effects that are running and scenes saved will not include any effect Page 99 LPC 48 96 Users Manu
61. sscsicossecscsnssonsdnedseneasessecssectconsscecenesivccsersinessvetienteeteonessvasierstecss 114 121 WIRELESS DMX PROPERTIES 00 oociccit sversveevennteavesdotiecev vachbevateddontibuntetoecevem eben R 114 13 SUPPORT AND CONTACT INFORMATION cccsscccssssscccsssscccssssccccssscccnsssccccssseccacsscssasssessassessoes 116 14 GLOSSARY OF CONSOLE RELATED TERMS cscccssssscccsssccccsssscccesssccccsssccscssseccnsssessacssessasssessoes 117 A INDEX AA O 120 Page 5 LPC 48 96 Users Manual Introduction The LPC console is perfect for users who desire a simple approach to lighting but require the feature set that will grow along with their needs Theatres Houses of Worship Schools Production and Rental Houses can use this console and keep it up to date with new expanding lighting technology With the release of Version 2 software the LPC has a substantially new set of features for controlling LED and intelligent fixtures Sections have been added to the manual to address these new Version 2 features Additional copies of this LPC manual can be downloaded from the Leprecon website at www leprecon com Page 6 LPC 48 96 Users Manual LPC Console Layout LPC Console Layout Main Controls Quick Looks Chase Keypad Fader ass yp Control Master mpe Cue Fader Section oa Section Banks Page 7 LPC 48 96 Users Manual Video Interface Layout Main Littlite Screen Real Time Controls intensi
62. sters Quicklooks and Chase properties These defaults are applied to newly created items See Figure 12 Figure 12 Default Settings Page 27 LPC 48 96 Users Manual 3 16 Clear Clear functions are used to erase selected areas or the entire board memory See Figure 13 Record Setup Settings Defaults Clear Chase Quick Looks Submasters Patch Stack Park Groups Entire Show Figure 13 Clear Settings 3 17 Park Board channels or specific DMX dimmer circuits can be set to a specific value for the duration of a show or programming session This is called Parking This can be useful to turn on work lights or turn off an improperly focused fixture Page 28 LPC 48 96 Users Manual Parked channels levels are not included in Cues or Submasters that are recorded while the channels are on The interface for Park is shown in figure 14 Select the Park tab and the Park screen will appear e To park a desk channel use the left dialog box e To park a DMX or dimmer channel use the right dialog box Select the desired dialog box and the on screen keypad will appear mb Enter the Channel number and Level N The parked channel number and level will appear in a list to the right of 0 the dialog box 4 To Un Park a channel highlight a desk channel or dimmer channel from the list and select Delete PPRECON LPC 48V ES 0 00 xX Stage Cue Submaster Chase Run Record Setup
63. t panel or click on the word Group located at the bottom of the screen 2 Once channels are selected touch Save As to create the new group 3 Give the group a convenient name and it can be re used for future recording If there are channels selected when the Group button is pressed that selection will be carried into the Group creation screen Page 38 LPC 48 96 Users Manual leprecon Pc 48v w ES 0 00 Groups GET Enter a name for the new group Preview Channel Thru Release Clear All Groups Page Down Figure 22 Group Screen Page 39 LPC 48 96 Users Manual 5 Submasters 5 1 Submaster Properties The Submaster record screen is used to record channel levels as well as all other properties Page selects the current Submaster page The current page can also be set at any time using the front panel Page key Sub this control selects the Submaster to be recorded Title a name can be set for the Submaster This title will be shown in the Submaster Run screen Upfade and Downfade sets up and down fade time for a Submaster Fade times only apply to bump toggle mode Linked Chase each Submaster can have a chase linked to it Bringing up a Submaster will then start the selected chase Chase Rate sets the speed of the linked chase 5 2 Moving about the screen Left and right arrow keys are used to tab from field to f
64. t press and release the FUNCTION switch The transmitter will scan for all unlinked receivers for a period of ten seconds The LINK indicator will flash rapidly If successful each receiver s LINK indicator will go ON If any fail check that the receiver is in range and repeat procedure Page 114 LPC 48 96 Users Manual To unlink all receivers from a DMX universe On the LPC back panel press and hold the Function button until the Link LED begins flashing See Figure 38 All receivers linked to that DMX universe will be unlinked Link Indicator Function Switch Figure 38 Wireless DMX Page 115 LPC 48 96 Users Manual 13Support and Contact Information The latest product information is available from our website www Leprecon com We can also be reached at our physical address Leprecon LLC 10087 Industrial Drive PO Box 218 Hamburg MI 48139 810 852 4300 Page 116 LPC 48 96 Users Manual 14Glossary of Console Related Terms A C In Alternating Current it is the flow of electricity that reverses polarity a number of times per second Amp The measurement used to describe the amount of electrical current flowing in a wire or circuit Blackout A switch that when pressed will blackout the entire show It is very useful when the operator wants to show external effects like pyrotechnics video or spotlights Board Channel On a console a channel may only be
65. t be altered There are a total of sixteen programmable chase patterns available 7 1 Chase properties Each LPC chase has the following properties Pattern specified which chase is being recorded Step shows the last step saved Rate the speed of the chase shown in Beats Per Minute BPM Loop Count Setting a value for Loop Count will stop the chase after a specific number of cycles Blend Chases can be set to snap from step to step or fade from one step to the next Setting blend to zero sets the chase to snap and a blend value of 100 will produce a fluid chase that is constantly fading from one step to the next Title A name given to a specific Chase pattern 7 2 Recording Chases Select Record Chase to see the options for building a new chase Data relating to the specific chase is shown at the top of the screen and channel data is shown below See Figure 35 Patterns 1 4 are permanent and the steps cannot be changed 1 In Record mode select the Pattern number from the menu Page 56 LPC 48 96 Users Manual Select the Step the dialog box should state New Step Set desired channel Level Rate and Blend Add a Title using the on screen keyboard if desired a e a iN Select Save the message Chase Step saved Pattern 4 and Step will display for 5 seconds The Delete control is used to remove steps from a chase pattern leprecon LPC 48V NY ae 0 00 Xx
66. ter 10 will describe the procedure more completely The basic steps for recording cues are straightforward 1 Choose Submaster or Cue Record mode 2 3 4 5 6 Select fixtures set intensity levels Switch to Details screen Set properties Color Beam and Position Change fixture selection as needed YS Sr Save Submaster or Cue Page 82 LPC 48 96 Users Manual 10 1 Choose Submaster or Cue Record mode Being familiar with recording conventional fixtures to submasters and cues is the best starting point for recording cues with intelligent fixtures Refer to Chapters 5 and 6 for more information on saving cues with LPC An example of submaster recording will be used to illustrate the steps for intelligent fixture programming e Click on the Record tab then Submaster tab or use the buttons on the LPC front panel lempRecon rc ev ES 00 00 X Delete Thru Clear All Page 83 LPC 48 96 Users Manual 10 2 Select fixtures set intensity levels e Set levels for conventional fixtures using faders channel keys or on screen controls Use the Release feature to change selections Clear All to wipe out previous levels e Select intelligent fixtures set intensity levels as was done for the conventionals Minimize and maximize fixture groups if necessary leprecon LPC 48V ES 00 00 x i Effects w _ E iw 2 2 8 as 4 aS 5 pa J t _ N Channe
67. turn off and the word Manual at the top of the Cue Run screen will change to a bold font 3 Move the Manual Crossfader from the top position to the bottom position to change to the next cue Page 52 LPC 48 96 Users Manual If the Hold button is pressed in the middle of a timed fade the manual crossfader can be used to resume the fade The procedure is similar 1 Move the Manual Crossfader to the bottom position 2 Move the Manual Crossfader up from the bottom position until it matches the current fade position The Hold indicator will turn off and the word Manual at the top of the Cue Run screen will change to a bold font 3 Once the level is matched the manual fader will have control Move the Manual Crossfader to the top position to complete the fade Cue Figure 32 Cue Control Section Page 53 LPC 48 96 Users Manual 6 9 Cue Override To jump out of sequence to a different cue use the Override controls See Figure 33 1 Press the front panel Cue button this will move the cursor to the Next Step field 2 Enter a new cue number and set timing if it is to be different than the saved time 3 Pressing Apply or Enter loads this new cue as the next cue to be played back when the Go button is pressed 4 Verify the selected cue is in the Upcoming box Override Upcoming 2 0 cue2 z 1 0 cuel Next Step U i Follow 2 00 Up Fade j Wait 0 00 Down
68. ty Views Cloek Beee os gous peeee geese Besseeeseess S Beueseseusue FREE AAA ie cevel Channel Channel sider Commands Levels incremental Group Page Levels selection Selection Page 8 LPC 48 96 Users Manual 1 Specifications The following specifications may be changed at any time without notice Future software upgrades may affect these system specs 1 1 Channel capacity The LPC 48V and LPC 96V manages up to 512 control channels 1 2 DMX dimmers Controls 2 Universes of 512 DMX channels for a total of 1024 DMX channels Industry standard 5 pin XLR connectors are used W dmx Wireless link is available as an option for the first Universe 512 channels only 1 3 Power Supply LPC uses an internal power supply operating over a voltage range of 85 to 260 VAC No separate power adapter is used Line cord connection is IEC C12 1 4 Peripherals LPC can be used with a standard USB mouse and keyboard A standard VGA monitor and USB mouse are needed for operation Minimum monitor resolution is 1024 x 768 LPC will auto detect monitor resolutions up to 1440 x 900 ELO touch screen monitors are supported by LPC allowing easy touch control instead of using a mouse Contact Leprecon for order number and availability information 1 5 Show Storage Page 9 LPC 48 96 Users Manual All show data is stored on internal flash Internal show can be backed up to USB flash memory 1 6 Work Light
69. ty assigned to board channels you can use faders or the Channel key to select and set level for them See section 8 1 DMX Assignment for more information about this option Moe 800 r Mac 00 1 Mac 00 2 Mac 00 3 Mac 500 4 Mac 500 5 Mac 500 4 a a 51 a a s MAC 6001 MAC 600 F MAC 00 HMAC 600 HE MAC 600 FH MACS 600 HMAC 600 He 2959 9S The fixtures in the illustration above were assigned with Intensity channels mapped to board channels In the case shown board channels 49 through 60 are used to control the intensity of the intelligent fixtures If board channels were NOT assigned to the fixture intensity control the Stage screen will look like this Notice that the fixtures are still shown on screen but have no channel numbers associated with them Page 71 Mac 500 2 Details Details Mac 00 1 Mac 00 2 Mac 500 3 Mac 00 4 Mac 00 5 Mac 00 4 48 96 Users Manual cansas MAC soo H MAC 00 MAC 00 E MAC 00 R MAC 00 P MAC 00 R MAC 00 fe casas In either case clicking on the fixture will select it shown by the fixture display turning green Conventionas Ap s3s9999299998 0009000032388 eS 22222222838 poscssscacan Moc 500 H Mac 00 1 Mac 00 2 Mac 00 5 Mac 00 4 Mac 00 5 Mac S00 4 MAC 600 E MAS 00 MAC 00 TE MACS 00 HK MAC 00 MAC 00 HMAC 600 HK JJJ Clicking on the on screen level controls or using the level key w
70. w type is used to build two channel attributes such as Pan and Tilt Fixtures that support two byte control for movement or other attributes will use full 16 bit processing for timed fades or fixture moves To create a 16 bit attribute first create all of the high byte attributes In the case of position create Pan and Tilt before creating Pan Fine and Tilt Fine Fixture Type Edit Brand New LED fixture Name Brand New LED fixture Mantfacturer Gold Star Lucky Brand Channel Count 5 Delete Fixture Attributes Save Changes Dmx Type Type 16bitlow v Color Name Pan Fine Position Parent Attribute Pan 4 3 limited to channel count o Position Tilt a 255 Default 0 16bit low Tilt Fine Delete Attribute Create New Attribute To create the lower resolution attributes such as Pan Fine select 16 bit low from the Type list The software will prompt you to choose the Parent attribute from the list of existing attributes Once the Parent is selected LPC will treat the pair of channels as a single 16 bit attribute during cue playback 16 bit attributes can be used for all functions including Intensity Page 68 LPC 48 96 Users Manual 9 Controlling LED and Intelligent fixtures Once the LPC is set up with fixtures in the DMX Assignment screen those fixtures are
71. wheel 2 183 183 To close the Details screen and return to the main display screen click on the Close button in the upper right corner or press the shamrock key again The close button also has a shamrock icon as a reminder that you can use the front panel key Page 74 LPC 48 96 Users Manual 9 2 1 More about the Details screen Lots of information about the intelligent fixtures in the system is displayed in the Details screen The LPC software uses tabs to organize the features of the system Fixture Tabs e macaan LEVEL 100 100 100 100 100 100 COLOR BEAM POSITION Select All Release All Clear Selected Apply Defaults There is a tab at the top of the Details screen for each type of fixture in the system Clicking on one of the tabs will show the fixtures of that type Inside each tab fixtures can be selected and deselected without returning to the main screen Intensity can be adjusted for selected fixtures as well Shortcut buttons at the bottom of the fixture tabs can be used to select and deselect all the fixtures at one time clear all data from selected fixtures or set selected fixtures to default values for all properties Color Beam and Position Page 75 LPC 48 96 Users Manual Properties Tab At the bottom of the Details screen are the tabs and controls for setting Color Beam and Position for intelligent fixtures Each prope
72. y effects Iris Flick and Label Chase For information on the Label chase see the previous section regarding Color label chase The concepts and procedures are the same Iris Flick is an effect that opens and closes the iris of an iris equipped fixture Clicking on Effects selecting the Beam tab and then Iris Flick will display the control screen Beam Iris Flick Name Iris Flick 1 Parameters Sequence OpenFade 00 01 iras Open Follow 00 01 Close Fade 00 01 Close Follow 00 01 Loops Wait Time Mac 500 Mac 00 1 Mac 00 2 Mac 500 3 Mac 00 4 Mac 00 FS Mac S00 4 49 50 51 52 53 54 MAC 600 MAC 600 MAC 600 MAC 600 FE MAC 00 HF MAC 00 R MAC 600 He 55 56 57 58 59 60 The properties for Iris Flick are simple related to the time to open and close the iris and the time between opening and closing the effect Page 108 LPC 48 96 Users Manual 11 3 Position Effects Movements such as circles rectangles and random moves are created with LPC Position effects Parameter settings control the size position and speed of these movement effects Click on the Effects button on the main screen Click on the Position tab and this screen will open Current Stage Effects None Remove All In a new show the list of Saved effects will be empty The choices for new effects are shown on the right in the Create New Effect list e
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