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CSCI321 – AlphaLogic – Project Plan Session 1
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1. Week Date Tasks Adam Jordan Ryan Vince Organise and structure project plan v 1 25 7 1 8 Time spent in hours 0 1 0 0 Continue to work on fighting engine v v v 2 1 8 8 8 Evaluate progress and project to date v v v y Time spent in hours 1 2 6 6 Continue to test and develop the fighting engine round states win Round ae i Event manager af conditions simple event managing General conditions and players gameplay 3 8 8 15 8 Updating user interfaces making them look as designed Coding Art Character Modeller ready to use v Time spent in hours 3 10 5 2 Integrate dummy model from modeller into game begin fusing esau Ge Coding animation code into player code Implementing screen functionality e g credits actually shows credits Coding and Gaiaa Ganaa intro splashscreens options actually sets variables etc testing Character modeller advanced features sprite swapping animation Psponed chaining and previews oc Technical Documentation Fighting UI screens General Test cases engine event state diagrams manager User Manual update to reflect changes if necessary v v v v Experiment with some simple music and sound effects v Time spent in hours 3 6 6 5 Integrate moves and engine mechanics into the game with event manager Damage moves collisions physics and win conditions Coda daw should be implemented In other words a complete round can be 8 played Use simply dummy moves for n
2. hours 4 15 11 10 External Testing 2 POSTPONED Revise both the game documentation and project deliverables such as the website to ensure that everything is complete to an acceptable vee 22 a7 ved submittable standard If they are begin to work on some wishlist ideas Test and play our game a lot to ensure that it is fun and would look fun P a and impressive to anyone we were showing pe EN Prepare deliverables print manuals if necessary decide on method of presentation prepare for presentation make pre made Als to show v v v y etc Time spent in hours 4 4 Project Diary Final Product Code User Manual Technical Manual and Presentation and Final Website DUE Nothing planned let s hope it stays that way v v v v 13 24 10 31 10 2 ee y Tradeshow
3. CSCI321 AlphaLogic Project Plan Session This document starts from Week 7 as this is where the tasks have started to diverge from group work into separate individual tasks considerably Week Date Tasks Adam Jordan Ryan Vince Technical manual information sections about the project about our Sections 1 2 Sections 2 1 Section 1 4 Sections 1 3 framework and operating environment information we can easily fill out 3 1 and 12 2 2 2 2 3 and Project Aim and 5 1 now 4 4 Design and document the relationships roles and data flow between the Creating the f 18 4 25 4 project s main subsystems This information will be used to create the v v diagram in v context diagram Visio Implement the base animation engine into the character editor program v Time spent in hours 4 6 4 4 Get familiar with JXgE Jordan s XNA game Engine v n a v v Move down into the modules of each subsystem and formalise their AI engine and Fighting Fighting design completing the technical designs within the technical manual game engine engine engine This includes the AI systems overview amp fighting amp event system moves 8 25 4 2 5 l a as Formalise the user interface designs screens with diagrams labels and Menu amp Options screen Battle screen descriptions Use multiple screens to show different scenarios if Cha
4. ame content for character bio screens user interfaces General Ariens backgrounds etc They need not be finals Content 7 5 9 12 9 Polish existing placeholder game content for a nicer demonstration UI 7 characters if applicable etc Improve and add to the AI subsystem focusing on pattern recognition v Update both manuals to reflect progress and changes Technical User Time spent in hours 7 18 10 8 Aim to complete all High priority functional requirements except those of y P y which require the project to be complete Fix any minor bugs or any undesirable features before demonstration v v v 4 Continue to create game content any necessary UI character sprites of 8 12 9 19 9 backgrounds etc Also work on music SFX for demonstration Complete basic moves and anything else necessary to demonstrate Honi tadis Wie Dim matches Time spent in hours 6 10 12 8 Prototype Demonstration DUE Week Date Tasks Adam Jordan Ryan Vince Aim to complete some Ideal requirements consider Med requirements i v y 4 Test the game from a player s point of view and make any changes necessary to keep the experience simple consistent elegant and v x versatile Work off any suggestions or criticisms presented during the prototype 9 19 9 26 9 demonstration and update any wishlists etc for any ideas that may y v v y improve our game Continue to develop both COM and AI algorithms 4 Ti
5. me spent in hours 6 20 14 10 External Testing Have a break Have a Kit Kat Also update the website based on Fating that suggestions and changes Kit Kat Revise user manual if necessary General UI General Moves msr 26 9 3 10 Revise technical manual if necessary v v Work on final necessary game art final characters UI backgrounds 7 Z etc Work on final character models Time spent in hours 1 12 9 T Continue testing the AI and COM players to ensure the algorithms 7 if 7 work as expected Debug any problems encountered Continue to work on the game Story mode polishing game mechanics p V P testing bugfixing and any minor improvements Finalise the user interface code so that it is tight accessible D Pad should work anywhere thumbstick would etc consistent practical v v v within title safe area etc and flashy See Non Func Req for theme 10 3 10 10 10 Voice acting sound effects for characters v Music and sound Time spent in hours 3 14 9 6 Art content advanced code Finalise the user interface art make it flashy Godine sanal Work on shaders and special effects for the game Art content Effect design pixel shaders and coding Htio dosian RE TONES RIN Polish and finish Modeller for demonstration if necessary v While nothing is officially planned there will be something you can do J y fe to make the game and or project better Do it Time spent in
6. ow Tidy up any necessary code to keep it robust v v v v 5 22 8 29 8 Tie up any loose ends between Sensei amp Modeller v v While still completing functional requirements begin work on Non Functional Requirements appropriate colour schemes character bios v v v y proper control scheme implementation Basic COM player implementation v Time spent in hours 5 7 10 8 Continue COM implementation to an acceptable need not be complete standard In other words it does pretty much everything it v needs to functionality wise and can be demonstrated Continue AI implementation learning algorithms and fundamental y building blocks memory handling decision systems etc Work on a semi final user interface It should look fairly close to the final one except maybe without fancy animations or that final touch They should work as expected and there should not be any missing v v 6 29 8 5 9 screens but they may not work fully if what they change is not implemented e g AI save files Aim to complete some High priority functional requirements wee Gaiei Fighting Fight Genrl e g Engine pause game Give each character its own character model with placeholder graphics Coding ee eae General and animations Some move animations too Modelling Time spent in hours 8 20 10 7 Project Diary Evaluation DUE Complete most remaining High priority functional requirements v v v v Begin to design and create move sets for the characters v 4 Create g
7. racter necessary Select screens Complete the animation engine in the character editor program v Time spent in hours 3 sick 6 7 6 Begin to implement a prototype of our class structures as working stubs All user Bone Fighting Fighting based on the designs Any issues relating to modifications or additions to interface Animation amp engine base engine base the design need to be raised and documented screens AI engine and events and moves Test and resolve any dependencies that haven t been implemented Ensure Screens AI Fighting Fighting Fighting that the project builds and mirrors the links described in the design Engine Engine Engine 9 2 5 9 5 documentation Characters Moves Fill out sections of Data Structures in Tech Doc Character amp AI Brain Fighting Event System Fighting IController Engine amp amp Move Engine Interface Event System Time spent in hours 5 sick 16 8 8 Extend and complete sections of the technical documentation Screen Character Above cont Above cont connectivity Modeller and Data Flow Prototype and begin to implement basic screens with basic functionality User interface Engine User interface User interface connectivity mechanics menus menus 10 9 5 16 5 Revise and update the tech manual based on modifications made to the As above As above As above As above design during prototype above Evaluate and proofread both items of documentation v v v v Create placeholder graphics for
8. the project in order to take screenshots for v Prepare user the user manual due next week and prepare the user manual for marking manual Time spent in hours 10 14 12 10 Unless already done evaluate and proofread documentation polishing v v v v where necessary Complete the website front page finalise content evaluate v v v v me aR 22 pent out documentation items to hand in v v v v Time spent in hours 8 8 8 8 Preliminary Project Documentation Technical Manual and User Manual DUE Begin to implement user interfaces fully Placeholder graphics will do v v v Begin to implement a basic fighting engine as much as is possible v v Continue work on the Character Modeller spritesheet implementation v 12 23 5 30 5 Draw concept art fighters v Make sure project diaries are up to date for evaluation v v v Time spent in hours 2 2 3 3 Project Diary Evaluation DUE Co ordinate work streams for each member and for the free weeks ahead v v v v 13 30 5 6 6 Time spent in hours 0 1 0 0 Project Website DUE el 6 6 13 6 Exam week 1 e2 13 6 20 6 Exam week 2 e3 20 6 27 6 Exam week 3 Mid session recess came and went We did little apart from discussing what to do next This was in some cases laziness and in some cases a lack of time due to other commitments In any case we needed the break after exams Session ss
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