Home
HANDLEIDING VOOR DE ANGEL
Contents
1. can be a SMPTE master You can also use the SMPTE generator the create time code and record this on a free channel from an audio recorder This gives you the opportunity to create an audio recorder with SMPTE master capabilities such a prepared recorder can control a Toddler SMPTE slave mode The SMPTE interface connector Connector type 4 pole miniature DIN connector Input symmetrical pin 1 LTC in pin 2 LTC in pin3 LTC out en pin4d common V symm must be minimal 0 1 V and can be maximal 5 V In case the incoming signal is asymmetric you must connect pin 2 with pin 4 in the connector of the cable In this case the SMPTE connection exists of a shielded audio cable with a single core of which the cable screen is connected with pin 2 amp 4 and the core is connected with pin 1 Output pin3 LTC out en pin4d common Analog signal O dB 1 Vt t Frame rate is 25 Hz The load must be a high impedance input Programming the Toddler for SMPTE control First you have to set SMPTE control ON under SETUP Then you have to S M PT F Q 0 0 1 A create the memories you want to fade in by a SMPTE time code After that UAS repeat pressing assign scene to till you see the adjacent menu Here you can at 0 0 0 0 0 0 0 0 attach a fade in from a memory with a particular incoming time code hours minutes seconds and frames per second You can define two hundred attachments so SMPTE Q may have the value 1 200 Pr
2. Lf 5NI User Manual Toddler 5 0 eae t e c Ne i s c For software version V1 3 s a i b Introduction h Definitions A scene is the on stage visible result of the level setting of 120 240 512 control channels A preset is a level setting of 120 240 512 control channels not visible on stage it become visible after a cross fade A memory is a scene or preset stored in a not volatile memory A loop is a repeating sequential automatic fade in from more than one memory ZEROS refers to a memory of which all levels are zero Notations Lecie refers to a button or fader lt gt refers to a led refers to some text shown by the display For example GO stop points to the GO button on the front lt live gt points to the led with the word live on the front The Toddler 5 is a digital lighting control desk with 120 240 or 512 control channels The number of scenes which can be stored in memory depends on the chosen channel number respectively 768 384 or 192 Beside a DMX output there is a DMX input The information from the DMX input can be merged with the control information of Toddler or it can be seen as a preset which can be faded in Toddler 5 has four independent fade engines Fade engine 1 is controllable by button GO stop Crossfader A amp B real time clock SMPTE MIDI and remote preset buttons Fade engine 2 3 4 are only controllable by remote preset buttons By pressing button assign you will
3. MPTE time code After that et ee repeat pressing assign scene to till you see the adjacent menu Here you can at 0 0 0 0 0 0 i 0 0 attach a fade in from a memory with a particular incoming time code hours minutes seconds and frames per second You can define a hundred attachments so SMPTE Q may has the value 1 200 Procedure select the attachment number move the cursor to select a memory move the cursor to the SMPTE code fields and select the desired values by pressing lt lt or gt gt Caution the maximum frame count depends of the frame rate of the SMPTE source This frame rate is in Europe mostly 25Hz so frame number is 0 1 24 You can also catch the time code connect a SMPTE master to the SMPTE input you will see the time code running in the display Move the cursor to At the moment the desired time code appear in the display you press on lt lt or gt gt This will frees catch the time code Now you can select the memory what has to be attach to this time code See also appendix 2 for more information about SMPTE and the Toddler Operations under MEMORY PLAY e Starting a memory fade in Press on MEMORY PLAY You will see the adjacent menu live means L j ve Z E R 0 S visible on stage live is followed by that which visible on stage It can be a memory or MIXED a canceled memory fade in or ZEROS all levels nex t A 0 1 zero o
4. Toddler reacts by canceling the going fade and fading in scene A03 Appendix 2 Toddler and SMPTE What is SMPTE SMPTE time code is an option on some recorders like video recorders CD recorders tape recorders It offers you the opportunity to locate the exact position of each recorded fragment A fragment can be a video fragment or a sound fragment The position is marked by a digital code that has an hour minutes seconds and frame indication A frame is a part of a second often 1 24 part on an audiotape and 1 30 on a videotape The SMPTE supported audio recorder records the SMPTE time code on a separate track A video recorder records the SMPTE time code together with each video fragment When you play back the recorded information the SMPTE time code signal is offered to a separate outlet There are different types of SMPTE signals The most used is the longitudinal time code LTC Toddler and SMPTE You can use SMPTE to control one device by another A video recorder can control the Toddler the incoming SMPTE data can start a fade in of a memory The Toddler needs an extra IC that transfers the SMPTE time code signal into a standard digital format Besides that the Toddler must have extra software routine to accomplish an assignment between the SMPTE time code and the scene that you want to fade in The software versions with the letter S at the end are able to work with SMPTE time code Toddler 5 can also generate a SMPTE signal so the Toddler
5. W low power lamps 600W 1kW and NONdim In the latter case the channel acts like a switch on off Procedure select a control channel number by pressing select digit lt lt or gt gt move the cursor the curve name and select by pressing lt lt or gt gt the desired curve The default curve is LINEAR e Setting the switch point for NON dim and resetting all curve settings NONdim ON gt 050 all Ch gt Linear Repeat pressing next menu or previous menu till you see the adjacent menu By pressing lt lt or gt gt you can set the level at which the value of the control channel will be transformed in full or off Example Channel 5 NON dim is set NON dim switch point is set on 20 Lets consider the cross fade from memory BO3 level channel 5 is 0 to BO4 level channel 5 is 100 The DMX output for this channel will be 0 as long as the internal fade algorithm output a value lower then 20 After that the DMX output value is 100 So if the fade time is 3 s the switch action is 0 6 s after the start of the cross fade The second line of the menu gives the possibility to set the same curve for all channels Move the cursor by pushing select item to the curve name right under Select by pushing lt lt or gt gt the desired curve and then press YES e Setting the DMX input mode and selecting the DMX data rate DMXin SCENEmode_ DMX rate hig
6. case of a scene name you can set direct the letter of that name With button select ZEROS DMX in you can in case of CHANNEL CONTROL or MEMORY PLAY directly select ZEROS or DMXin for live scene or next scene DMXin is a shortcut for the channel levels at the DMX input Note in the later case you have to set DMXin SCENE MODE under SETUP The scrolling speed will be ten times faster if you press lt lt while pressing gt gt fast up scrolling or if you press gt gt while pressing lt lt fast down scrolling BASIC OPERATIONS Operations under CHANNEL CONTROL e Creating amp Chancing a scene Press on CREATE SCENE so that the yellow led lt live gt goes on You will see 7 ve ZER 0 S the adjacent menu live means visible on stage live will be followed by ZEROS or a memory name for example A12 Ch001 means Channel 1 C h 0 0 1 eve 0 0 0 level is the corresponding level in percent of the maximal value With select item you can move the cursor between the channel number and the memory name With select digit lt lt and gt gt you can change these items You can only select the names from existing memories The level can be changed with the blue round knob On changing a level the text mod modified will be displayed With byte percent you can switch between levels in percent or in a byte value With full zero you can set the le
7. ce on stage is driven by this DMX channel Searching the channel number goes easily by scrolling the channel number with lt lt or gt gt while pressing YES and watching the device After you have found the DMX channel you make a patch to the desired control channel by moving the cursor to the second line and selecting that control channel and pressing YES You remove a patch by pressing NO e Soft patch menu 3 RESETING CLEARING and SHIFTING the patch table SoftPatch RESET CLEAR SHIFT 000 Repeat pressing next menu or previous menu till you see the adjacent menu Moving the cursor to RESET and pressing YES will create a patch from control channel N on DMX channel N with N 1 2 3 etc Moving the cursor to CLEAR and pressing YES will remove any patch Moving the cursor to SHIFT 000 and select a value other than 000 lets say 012 cause that the original patch from control channel X on DMX channel Y will be changed in a patch from control channel X on DMX channel Y 12 The default setting is SHIFT 000 e Setting a control CURVE Control Curve Ch001 gt Linear Repeat pressing next menu or previous menu till you see the adjacent menu Here you select a control curve for each control channel By choosing a curve you can correct a typical non linear response of a device what is controlled by that channel There are 5 possibilities Linear no correction 40
8. ck control time date mode under SETUP Repeat C oc k z Q 0 1 lt a t pressing assign scene to till you see the adjacent menu The cursor flashes at the number of the time day event 1 14 Select a number by pressing lt lt or 1 6 5 Q 1 3 1 2 0 6 gt gt By pressing select item you can move the cursor to the hour minute day month and year field With lt lt or gt gt you select a particular value e Starting a Fade in by MIDI First you have to set remote control MIDI under SETUP Then you have to 0 0 create the memories you want to fade in by MIDI After that repeat pressing assign scene to till you see the adjacent menu A fade in can be started with MIDI program change messages In this menu you had to attach the data byte of MIDI data fades in such a message and a memory what has to be faded in You can define a hundred attachments so MIDI data may has the value 0 1 99 So select a data byte value move the cursor to and select the memory Of course you must have control over the MIDI master key board PC etc to send program change messages with a particular data byte See also appendix 1 for more information about MIDI and the Toddler e Starting a Fade in by a SMPTE time code signal optional First you have to set SMPTE control ON under SETUP Then you have to S M p T FE _ Q 0 0 il gt create the memories you want to fade in by a S
9. digit lt lt and gt gt You do NOT have to confirm these time settings e Setting Auto follow and Linked fade Press on sequence autofollow You will see the adjacent menu In the left upper corner you can select an existing memory With YES or NO you can set auto E 3 0 aU to f 0 ow n follow on or off Auto follow means the fade in of the selected memory takes action Lin k e d F a d e automatic after the previous fade in is completed The auto follow of sequential memories in the scene list can be set on off on a quick way by pressing YES NO and gt gt simultaneously In the second line you can set a Linked Fade A linked fade is a independent fade in of a memory of which the fade in is couplet with the fade in of the primary memory E30 in this case A linked scene can be the start of a loop or auto sequence By pressing NO while the cursor points the linked fade setting this setting will be removed e Changing the sequence in the scene list E30 must be followed by END NOT have to confirm a replacement e Inserting a Memory E30 must be followed by A02 Press twice on sequence autofollow You will see the adjacent menu In the left upper corner you can select by pressing lt lt gt gt or select digit the memory you want to replace Move the cursor by pressing select item to the end of the second line Here you select the position memory name in the scene lis
10. e Now you can select the desired memory Examples of Toddler SMPTE applications e Toddler and DMX switchbox SwitchBOX8 and video tape recorder and remote preset controller You can start a specific program on the Toddler with the remote preset controller Part of this special program is the switching on of the video tape recorder by the SwitchBOX8 The recorder controls the Toddler by SMPTE With the last SMPTE command the Toddler returns control You can always interrupt this sequence with the remote preset controller and switch to another part of the program e Toddler and DMX switchbox SwitchBOX8 and video tape recorder and internal time clock The real time clock on the Toddler gives you extra opportunities Instead of using a remote preset controller you can set the internal time clock to determine the take off of a specific program on the Toddler You can use both the internal time clock as well as the remote preset controller to select a part of the Toddler s program 9 10
11. e are three items A 0 il t I N 0 0 3 0 memory name t_IN FADE in and delay DELAY in time With select item delay 000 0 sec you move the cursor to the item you want to change You can only select existing memories The FADE in time of a memory is the time it takes to complete the contribution of that memory to the scene on stage The DELAY in time is the time between the fade changing the levels initialization for example press on GO and the start of the fade in Default t_IN 003 0 s and delay 000 0 You can set these times from O s up till 999 9 s with the buttons select digit lt lt and gt gt You do NOT have to confirm these time settings e Setting the FADE out and DELAY out time Press on fade out time You will see the adjacent menu There are three items B 2 t 0 U T 0 il 2 0 memory name t_OUT FADE out and delay DELAY out time With select z item you move the cursor to the item you want to change You can only select dela y 002 0 sec existing memories The FADE out time of a memory is the period in which the contribution of the previous memory is completely removed from the scene on stage The DELAY out time is the time between the fade changing the levels initialization for example press on GO and the start of the fade out Default t_OUT 003 0 s and delay 000 0 You can set these times from O s up till 999 9 s with the buttons select
12. els and are stored with different names At the same time you create memories there will be created a scene sequence list This list keeps track of the sequence of appearance by sequential fade in s The scene list sequence is the same as the sequence in which the memories are created e Creating amp Chancing a MEMORY in the blind Create a preset as explained above Press on save scene as You will see the S ave as A 0 2 adjacent menu Further the same as Creating amp Changing a MEMORY live see above Source NEXTscene e Creating a MEMORY by recording the DMX input Connect the DMX input with another control desk Press on MEMORY PLAY S aye as A 0 2 After that you press on save scene as You will see the adjacent menu Further the same as Creating amp Changing a MEMORY live see above 9 gt 9 Source DMX in e Deleting one or all MEMORIE Press on delete scene You will see the adjacent menu At the end of the upper D E L scene A 0 2 line you can select with select digit lt lt and gt gt all the existing memories Press on YES to confirm your selecting Press on NO to cancel a deleting and d e e t e A L L 7 quit the menu You can delete all memories by moving the cursor to delete ALL with select item Press on YES to confirm this action e Setting the FADE in and DELAY in time Press on fade in time You will see the adjacent menu Ther
13. find a menu in which you can set the relation between a particular remote button fade engine and memory Only for fade engine 1 you can program a linked fade for a particular memory That means that by starting the fade in of a particular memory you can start the independent fade in of an other memory or auto sequence By pressing sequence autofollow you get a menu in which you can define such a links Linked fade are useful for example for moving light all non fade parameters you can change in the linked fade with fade time of O s and a well chosen delay in The front panel The controllers on the front panel are grouped in five blocks e SETUP With the buttons next menu amp previous menu you select following display menu s Soft and proportional patch on 512 DMX channels Control curve for each channel non dim linear en 3 S curve s DMxX in mode Merge of Scene DMX rate Channel coupling to get a 16 bits fade Clock control off time day time date Remote control off preset selector MIDI Time date adjust Create back up Restore back up Lock unlock interface with pin code Set SMPTE control off or on e SCENE ATTRIBUTES With de buttons in this block you can set all items related with a scene Save a scene in memory by giving it a name with the structure Yxx Y A B C xx 1 32 Delete a scene from memory Fade in out and Delay in out time Set auto follow or not Linking the fade in from two till four memorie
14. g next menu or previous menu till you see the adjacent menu A d j US iE W e d nes d a y By pressing select item you can move the cursor to the clock items hours minutes day of month month of year year and day of week By pressing lt lt or 1 3 1 2 0 0 9 J 0 6 gt gt you change the value of a selected item e Creating a BACKUP Repeat pressing next menu or previous menu till you see the adjacent menu C R F AT F memory You can create 4 different copies backups of the whole set up and all memories These backups will be stored in a not volatile memory Push on lt lt D ac k U p 1 or gt gt to select the backup number and confirm this choice by pushing YES During 5 s the word busy appears and then the word done lights up In case the word failed appears you must make a new attempt If this repeats itself a part of the memory is no longer useful you have to choose another backup number whereby another part of the memory is used e Restoring a backup Repeat pressing next menu or previous menu till you see the adjacent menu R E S T 0 R E memory With this menu you can restore a backup if exist from the internal flash memory By pressing lt lt or gt gt you select the backup number 1 2 3 4 Then f rom b ac k U p il press on YES to confirm your choice The display shows Memory will be overwrite Sure Press on YES to start t
15. h Repeat pressing next menu or previous menu till you see the adjacent menu Here you can choose by pressing lt lt or gt gt what the Toddler will do with the DMX input data Choosing SCENEmode the input data will be seen as a memory it can be selected for next under memory play and faded in by 5 pressing GO stop Choosing MERGEmode the DMX input data will be merged with the Toddler DMX data according highest takes precedence So the Toddler functions as a control desk and a merger at the same time On the second line you can select the DMX data rate times per second all channel data will be send out By pressing lt lt or gt gt you set high 44 1 s full speed DMX or slow 35 1 s This is meaningful for slow speed devices e Creating 16 bits fades Repeat pressing next menu or previous menu till you see the adjacent menu p A I R C h 0 0 1 R 0 0 2 The default minimal stepping size of a fade is 1 255 8 bits of the total change in value With this menu you can set a smaller stepping size for particular control for 16bit fade n channels by pairing them Move the cursor to PAIR CHxxx amp xxx and select by pressing lt lt or gt gt the desired channel pair Press on YES to confirm Each pair builds up one 16 bit control channel channel N is the high byte and channel N 1 the low byte This makes the minimal stepping size for a fade 1 65535 16 b
16. he operation After that the Toddler will make a restart Press on NO to cancel the restore operation e LOCKING the interface Repeat pressing next menu or previous menu till you see the adjacent menu S e t LO C K W i t h With this menu you can lock the interface of the Toddler In this condition you cannot change the settings and modify the memories You have to select a four P I N CO d e KKKK a digit PIN CODE select the digit by pressing select digit and select a value by pressing lt lt or gt gt After that you have to press YES The only things you can do now are playing memories or unlock the interface For the latter case you can press any button The display shows LOCKED PIN code Now you can fill in the PIN code and then press on YES PIN code forgotten If case the 6 Toddler is locked you can view the PIN code by removing mains power keep pressing button next menu SETUP while power on the Toddler Attention after showing the PIN code the display shows the total reset menu Press on NO bypasses this menu e Enabling the SMPTE interface optional This menu is optional the Toddler must be loaded with special software and 1 e hardware Repeat pressing next menu or previous menu till you see the S M P T E TN t er f ace adjacent menu You can select here Off Receiver Slave and 0 f f Generator Master by pressing lt lt or gt gt In case you want t
17. its of the total change in value The real stepping size of the corresponding byte values in the DMX signal depends on the DMX rate and the fade time Channel pairing is only useful if the DMX steered devices can handle this For example in case of moving lights channel pairing gives the opportunity of a 16 bits positioning With NO you can undo a previous pairing e Setting the internal clock control mode Repeat pressing next menu or previous menu till you see the adjacent menu Here you can enable the internal clock control and select a time format By C OC K con t ro pressing lt lt or gt gt you can select OFF time day mode or time date t j me d a y mo d e mode See also Starting a Fade in by the internal clock above e Setting the remote control type Repeat pressing next menu or previous menu till you see the adjacent menu R emo t e con t ro Here you can enable and selecting the remote control type By pressing lt lt or gt gt you can select OFF PRESET selector or MIDI Channelxx For both P R E S E J se ec t OY __ types of remote control you have to take account of the channel number So if you set PRESET selector you have aware of the channel number The channel number depends on the jumper setting on the remote controller The default channel number is 1 e Adjusting the internal real time clock Repeat pressin
18. o control the Toddler remotely by SMPTE you have to select Receiver Slave With the option Generator Master the Toddler can control other equipment with a SMPTE input By starting a fade or a sequence of fades the SMPTE output starts with a time code value 00 00 00 00 For more information about SMPTE see appendix 2 FINALLY e TOTAL RESET You can create a total reset by connecting the Toddler to mains power while RESET ALL with pressing next menu SETUP You will see the adjacent menu Here you can select if you wish another channel count 120 240 512 By pressing YES the 5 1 2 C h anne S display shows Memory will be overwrite Sure By pressing again on YES all settings will be set to default and the scene list will be cleared By pressing NO all actions will be cancelled followed by a normal power on Default settings are reset soft patch all channels 100 proportional patch Patch shift 000 all curves LINEAR NON dim on at 50 DMX in SCENE mode DMX rate high NO channel pair Clock control OFF Remote control PRESET selector en SMPTE control OFF e Remote GO button On the right side you will find a 5 pole DIN connector You can plug in an external GO button this must be a momentary make contact connected on pin 2 and 3 next menu SET UP softpatch a adjust real time clock back eae a previous menu 2nt
19. ocedure select the attachment number move the cursor to select a memory move the cursor to the SMPTE code fields and select the desired values by pressing lt lt or gt gt You can also catch the time code connect a SMPTE master to the SMPTE input you will see the time code running in the display Move the cursor to At the moment the desired time code appear in the display you press on lt lt or gt gt This will frees catch the time code Now you can select the memory what has to be attached to this time code See also appendix 2 for more information about SMPTE and the Toddler Two methods 1 You start to make a cue list of your video sound fragments You write down the SMPTE time codes according your cues You create the memories for your cue list Now you select the SMPTE assign menu on the Toddler To select your cues memories and SMPTE time code you use the buttons change item lt lt and gt gt 2 You have made a cue list of your video sound fragments You have already made memories according your cues You connect the Toddler to your video tape recorder Then you select the SMPTE assign menu on the Toddler You fill in the cue number and move the cursor to Now you play back the video audio tape you will see the time code running At the moment you see or hear your first cue you press on lt lt or gt gt This will freeze the time code in the menu catching the time cod
20. r DMXin the data on the DMX input On the second display line you see next meaning next will be faded in By pressing select digit lt lt and gt gt you can select all the existing memory or by pressing select ZEROS DMX in you can select ZEROS or DMXin For the latter case you have to set for DMX in mode SCENEmode under SETUP Next will be visible on stage by moving the CROSSFADER to the opposite position The CROSSFADER has two parts With the part of which the 9 F a d 0 U T XXX Z E R led is on you fade in the new scene With the other part you fade out the old scene The display shows the fade progress in percents Fade IN xxx A10 By pressing GO stop you start an automatic cross fade In case there is programmed a delay in and or delay out the display shows delayed IN and or delayed OUT A going fade can be 4 stopped by pressing GO stop again You can finish the fade manual by moving the cross faders or by pressing GO stop ones By pressing CANCEL the fade in progress will be canceled The display shows live MIXED because what is seen on stage is a mix of the in and out going memory You can also start a fade in remotely For this option you have to connect an external GO button on the 5 pole DIN connector at the right side of the Toddler Operations under SETUP There are 14 setup menus A setup menu is meant to con
21. rol curve Ive Al 4 Theater enable remote control 2 A N la etcetera next C23 i 3 W pf ff Be ih SES save delete scene as scene D fade au fade out A T byte percent CHANNEL CONTROL copy level Eg E T CROSSFADER MASTER S R f So ae l A full zero paste level sS i M assign ii scene to powerion E 1 DMX in cloc E remote button ol present SMPTE MIDI LOO m MEMORY PLAY m cancel Ge CREATE SCENE Appendix 1 The Toddler versus MIDI The Toddler can be a slave in a MIDI configuration The Toddler reacts on MIDI channel messages of type program change and control change You can use MIDI to remotely command the Toddler to fade in a particular memory or to change the MASTER fader More about MIDI connection A MIDI connection is a digital serial electronic connection type current loop Explanation b serial electronic a two wired connection across which digital data is send bit by bit e digital current loop the messages exist of current pulses Connecting MIDI to Toddler The Toddler can only accept MIDI messages For that purpose the Toddler has a MIDI input on the right side The connector used is a 5 pin DIN 180 degree male Pin4 MIDI pin5 MIDI Note that pin 1 2 and 3 are not used and should be left unconnected Only in case of a shielded cable pin 2 should be used to connect the shielding of the cable The maximum length of the MIDI cable i
22. s Changing the sequence in the scene list Rearranging the scene list in an alphanumeric way Creating scene loops Attaching a fade in to a special control like power on remote preset buttons internal real time clock MIDI and SMPTE e CHANNEL CONTROL CREATE SCENE By pressing button CREATE SCENE the controllers from block CHANNEL CONTROL became active With these controllers you can set the channel levels visible live or not visible next on stage e MEMORY PLAY By pressing button MEMORY PLAY you can select a memory and make it visible on stage fade in This can be done by pressing a GO button sliding a cross fader using the internal clock This can be done also remotely with an external GO button MIDI master remote preset controller or SMPTE master e DISPLAY amp Display buttons The display and the surrounding buttons play a general rule in the interface The cursor a flashing dash in the display denotes the item what can be changed with the buttons select digit lt lt gt gt YES of NO The cursor can be moved by select item In case of a question mark you have to press YES or NO Also you can change a y yes in an n no by pressing NO and visa versa by pressing YES With the button select digit you can speedup highly changing process of an item For example in case of setting a fade time you can change directly the hundred by moving the cursor with select digit to the hundred Or in
23. s 6 meters More about MIDI messages In a system where several devices are connected with each other by means of a MIDI connection one of the devices is the MASTER This MASTER controls the others SLAVES by means of messages These messages imply several commands In general not every message is meant for all connected slaves there are SLAVE specific messages Each SLAVE has a number between 1 up to 16 and SLAVE specific messages involve also a number between 1 up to 16 This number is called the MIDI CHANNEL number and in this sense a SLAVE is called a CHANNEL So it must be possible to set for a SLAVE a channel number A slave selective message is called CHANNEL MESSAGE this kind of messages involves always a channel number Channel message of type Program change There are several types of channel messages The Toddler acts on type Program and Control Change Case Program Change This message exists of two bytes and is used to start a fade in of a memory Byte 1 status byte specifies the message type and the channel number The value is Cn hex n channel number 1 16 Byte 2 data byte Bit 7 is always zero byte value 0 127 By pressing assign scene to you can set which memory has to be faded in for a particular byte value Case Control Change This message exists of three bytes and is used to change the master fader or to get a remote GO button Byte 1 status byte Specifies the message type and the channel number The
24. ssing NO After that the display shows First you have to set remote control PRESET selector under SETUP Repeat pressing assign scene to till you see the adjacent menu The cursor points to the button number By pressing lt lt or gt gt you can select a particular button Move the cursor to and select with lt lt or gt gt the memory of which the 3 fade in must be start by that button Move the cursor to the number of the fade engine You can set 1 2 3 or 4 Example Button 12 gt B05 On Fade Engine 2 means by pressing remote button 12 you will start the fade in of memory B05 on fade engine 2 All memories faded in on the other fade engines will still be present in the out going DMX signal A setting can be removed by pressing NO Than the display shows e Starting a Fade in by the internal clock time day mode Clock 001 at 16 59 Monday First you have to set Clock control time day mode under SETUP Repeat pressing assign scene to till you see the adjacent menu The cursor flashes at the number of the time day event 1 14 Select a number by pressing lt lt or gt gt By pressing select item you can move the cursor to the hour minute and day field With lt lt or gt gt you select a particular value For day you also select daily e Starting a Fade in by the internal clock time day mode First you have to set Clo
25. t for which you want to place the memory END means end of list You do Create the memory you want to insert For example E30 This will be placed at the end of the scene list Follow the instructions explained above e Rearranging the scene list on a alphanumeric way Rearrange scenes alphanumeric e Creating a LOOP AQ3 back to Loop count 2 254 INF INF means infinite e Automatic fade in at POWER ON Auto Fadeln At POWERon e REMOTE PRESET controller bUGbLONeUIs gt gas On Fade Engine 1l Press three times on sequence autofollow You will see the adjacent menu By pressing on YES the memories in the scene list will be replaced so that the names are ordered on an alphanumeric way This feature helps you to speed up the creation of the desired scene list First create the memories you want to fade in in a loop Second set for all these memories auto follow on yes Then press on define loop You will see the adjacent menu In the left upper corner you have to select the last memory of the loop Move the cursor with select item to Here you have to select the first memory in the loop At the end of the second line you can set the loop count 1 Press on assign scene to You will see the adjacent menu With lt lt or gt gt you can select the memory that must be fade in at power on A setting can be removed by pre
26. trol the operation of the Toddler in general You can select these menu s by pressing next menu or previous menu repeatedly under SETUP e Soft patch menu 1 Patching a CONTROL channel proportional on one or more DMX channels Ch001 patched on DMXchOOl y 100 Repeat pressing next menu or previous menu till you see the adjacent menu On the upper line you can select a control channel with the buttons select digit lt lt or gt gt The second line shows you the DMX channel s on which there is made a patch In case of more then one patch the numbers will be displayed in a continue chase In the right under corner you see which percentage of the control channel value will be send trough the displayed DMX channel This is called the proportionality of the patch You can remove a patch by pressing NO You can create a patch by moving the cursor to DMXch selecting the desired channel number and pressing YES If the display shows DMXch there is no patch at all for the selected control channel e Soft patch menu 2 Testing a DMX channel and creating a patch to a Control channel Test DMXch001 patch on ChOO0l y Repeat pressing next menu or previous menu till you see the adjacent menu On the upper line you can select a DMX channel with the buttons select digit lt lt or gt gt By pressing YES the data in that channel will be full So you can check which devi
27. value is Bn hex n channel number 1 16 Byte 2 data byte Bit 7 is always zero byte value 0 127 This byte value specifies a controller We use 96 GO button 97 master fader UP and 98 master fader DOWN Byte 3 data byte Bit 7 is always zero byte value does not matter for the Toddler Running status The MIDI handler of the Toddler knows RUNNING STATUS This means when a status byte is received and processed the MIDI handler remains in that status until a different status byte is received This means that during the time the status is not changed the midi master have to send only the data bytes of the succeeding messages Further the Toddler recognizes SYSTEM REAL TIME messages in that way that RUNNING STATUS remains maintained The relation table below is applicable in case of the Toddler MIDI message status byte n is the under SET UP chosen MIDI channel number h means hexadecimal Setting the Toddler for MIDI control e Define a channel number for Toddler set under SET UP Remote control MIDI channelXX Select in the same menu the desired channel number e Create the memories you need e Repeat pressing assign scene to till you get the menu for attaching data byte values with memories An example For example the Toddler is set on MIDI channel 4 and MIDI data 14 fades in A03 At the moment the MIDI master sends the bytes OC4 h and OE h E h 14 decimal the
28. vel at 100 or 0 With copy level you can temporary store the displayed level value with the intention to copy this value to the level of another channel by selecting that channel and than pressing paste level e Creating amp Chancing a preset Press on CREATE SCENE so that the green led lt next gt goes on You will see nex t D 2 3 the adjacent menu next means visible on stage after a fade in Further the s same as Creating amp Changing a scene see above ChOO1 level 25 Operations under SCENE ATTRIBUTES e Creating amp Chancing a MEMORY live Create a scene see above Press on save scene as You will see the adjacent S ave as A 0 2 menu Now you can choose a name for the scene record or MEMORY This name has the following structure Xxx with X A B C and xx 1 2 32 S ource L I V E SCENE With select digit lt lt and gt gt you can create the combination you wish On the second display line you can see what is stored in memory Press on YES to make the record or press on NO to cancel the save operation In case you start with a memory instead of ZEROS by creating the scene the display shows Modify If you press on YES the memory you start with will be modified You can also select a not yet used memory name By pressing save scene as without changing the channel levels you can create copies from a memory these copies have the same channel lev
Download Pdf Manuals
Related Search
Related Contents
総合カタログ SISTEMA DE CONTROL SUNTOUCH® PARA PISCINA Y 014030000 Rev. 0 - Centre Tank Services Mon cahier d`activité Doremi : Jardin & Potager 1 BVSTKT7002RD Mouse Collagen Type VI(Collagen VI) ELISA Kit Catalog No.: 96T User`s Guide for Version 6.0 Livret jeu Ver Ficha Técnica - Diversey M. DETOMA Copyright © All rights reserved.