Home
Users Manual - JPC Lighting
Contents
1. Light 1 6 e Push Hold for 3 seconds to save the Look all 6 lights LED blinks one time lt Save Recall gt e Push Hold for 5 seconds to recall the Look all 6 lights LED blinks two times Note Unlike a Hot Cue All six lights are affected whether they were ON or OFF Buttons that recall a Hot Cue or turn ON and OFF a Show for playback e If the Show has only one saved Chase or Step the show Button becomes a Hot Cue instead e LED ON The show is active and chases are triggered accordingly only to lights that are OFF Show 1 9 e LED OFF The show is inactive lt ON OFF gt Note These buttons are inclusive Pressing one then another recalls both shows at the same time lower number takes precedence on a light if those lights belong to multiple shows To deselect a show press it again and make sure the LED indicator is off Shows only take control of lights that are not ON Buttons to quickly add new Chases Looks to the Show and to enter into the Show Edit programming modes Show 1 9 P e Push Hold for 3 seconds to save current Look as a new Chase in the Show LED blinks one time ii a e Push Hold for 5 seconds to enter Show Edit programming mode LED blinks two times Note To exit the menus out of Programming mode Push Hold lt Aux Exit gt for 5 seconds Toggle button that stops all DMX transmission Makes the lights go black lt Blackout gt e LED ON Blackout mode is active acting as
2. Enter Programming Lights Mode by pressing and holding lt Setup gt for 3 seconds on the Light to be Programmed Assign the proper Library to the light previously defined Set a matching DMX address on both the Light Product and the Controller Chose the Mounting Scheme for the light hung or over a truss Set the Z Height parameter to 10 0 Set the Relative X parameter to 0 0 Set the Relative Y parameter to 0 0 Set the Tilt Offset parameter to 0 The light should be aiming in the Y direction i e in the forward direction at a 45 degree angle x 0 y 10 0 z 10 0 If the light is not aiming straight forward change the Pan Offset parameter until it does before moving to the next step Move the light slightly forward by pushing on the Joystick lt Y gt If the light moves opposite to the Joystick control then reverse the TILT parameter Move the light slightly to the right by pushing on the Joystick lt X gt If the light moves opposite to the Joystick control then reverse the PAN parameter Save changes and repeat for every light one at the time After finishing all the above steps and every light is under control enter their Relative X Relative Y and Absolute Z parameters so they all aim to the same spot Programming The provided GUI permits performing all the programming steps described above in a less Lights with convoluted and more user friendly way the GUI To ent
3. Warranty Moving Head Controller 2 0 Manual Rev1 16 0in 405mm No Mounting ears 18 0in 460mm With Mounting ears 6 5in 165mm 3 0in 75mm 4 85lbs 2 20 Kg No Mounting ears 5 85lbs 2 65 Kg With Mounting ears 9 VDC 500 mA 100 240 VAC 50 60 Hz Indoors use only 104 F 40 C 3 pin XLR 3 pin XLR Pin 1 Ground Pin 2 Pin 3 512 USB 2 0 Port Backlit 20 characters x 4 rows 2 Channel Analog Joystick 2 year limited warranty Page 19 of 20 8 CONTACT US WORLD HEADQUARTERS JPC Lighting CONTACT General Information Technical Support Address 3618 Ridge Glen Dr Word Wide Web JPClighting com Sachse TX 75048 Email tech JPClighting com Page 20 of 20 Moving Head Controller 2 0 Manual Rev1
4. a DMX pass through for signals in the DMX input e LED OFF Blackout mode is not active and the board is sending out its own DMX signals lt Aux Exit gt Auxiliary Button for aiding when in programming or editing modes lt Enter gt Auxiliary Button for aiding when in programming or editing modes Slide 1 Customizable channel faders that send DMX values to the products one channel per slider Used in lt Slide 1 gt conjunction with lt Slide12 gt i e Light 1 6 lt Select ON OFF gt Page 8 of 20 Moving Head Controller 2 0 Manual Rev1 Control Descriptions Button or Fader Description Customizable channel fader that sends DMX values to the products This slider should be dedicated lt Dimmer gt to the Dimmer channel whenever applicable Used in conjunction with e Light 1 6 lt Select ON OFF gt Specialty not customizable channel Fader that it is used in conjunction with e Light 1 6 lt Select ON OFF gt Note This Father is used whit lights that are set in Follow Spot mode It elevates the point where the beams meet above the floor adding an offset to facilitate illuminating tall subjects lt Azimuth gt Multipurpose Joystick that controls the PAN Tilt on Light Products the X Y coordinated for a Follow Spot application and navigates through and stepping through all the different menus to edit parameters save and recall programs etc lt Joystick gt e Run Mode If active Light
5. all steps navigate with the mouse and edit with the keyboard any applicable parameter refer to Editing Transition and Standby times between Chases in a Show with the Controller s Menus for more description and example values With the mouse left click on lt Exit and Save Step Times gt when finished To delete all Chases Steps from All Shows at once using the GUI navigate with the mouse to the main menu and select Edit gt Delete gt All Shows To delete all Chases Steps from a particular show only using the GUI navigate with the mouse to the GUI representation for the LED Button lt ON OFF Prog gt right click on it then select Delete All Steps Once a Show has been created one or more of its Chases Steps may need to be tweaked or deleted all together To enter the Show Editing Functions on the controller do the following 10 11 Turn the board ON Press and hold the LED Button lt ON OFF Prog gt for 7 seconds on the Show where the Chase Step to be edited is saved in The LED Button blinks twice a second when in programming mode The LCD displays Show x Maker EDIT on first row The LCD displays Step x Edit Times on second row This function was already covered before Push the Joystick lt Y gt lt Y gt to select the Step Number to be edited example 1 Push the Joystick lt X gt to go to the Recall Mode In this mode the user can recall the Look Chase by following these steps a Push a
6. is from 1 to 9 but only if that show doesn t already contain a saved Hot Cue or a Chase meaning the show must be empty To save a Hot Cue on a lt Show x gt LED Button Create the Look then save by Toggle the LED Button lt Pan Tilt X Y Z gt for the Light to be controlled 1 through 6 so the LED is ON Set the Light Products 1 through 6 to their desired mode lt Pan Tilt X Y Z gt Aim the lights to the desired spot or spots with the Joystick With the Slide Fathers apply any desired effects to the Look Then save the Look by simply pushing and holding the lt Show x gt button for 3 seconds Spel arate To check if a lt Show x gt button is free and ready for a Hot Cue push release it and observe the LED if the lt Show x gt button is free the LED will quickly blink ON OFF e A Hot Cue differs from a chase in that the Chase runs in the Background and a Hot Cue recalls a Look in Run mode that can be controlled live e Examples of Hot Cue usage are saving a Spot Lighting to the center of the floor the entry door a key spot on a stage a spot for a table cake candy bar picture etc Programming one light for auto chasing Playback it is used for saving and recalling a Show made up of 2 or more sequential Looks Chases or Steps and for when their Transition and Standby times are NOT to be synchronized with any other Light playing at the same time To save a one light for auto chasing Playback on a lt Show x gt LED Button Cre
7. menu Push the Joystick lt Y gt lt Y gt to edit the TILT positive direction revert if the light moves in the opposite Y direction when pushing the Joystick in Follow Spot mode Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to edit the PAN positive direction revert if the light moves in the opposite X direction when pushing the Joystick in Follow Spot mode Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to select a new Light Product Library for this light Push and hold lt ENTER gt for 3 seconds to save the new Parameters Note Push and hold lt Aux Exit gt for 3 seconds to exit Programming mode at any time Page 13 of 20 Moving Head Controller 2 0 Manual Rev1 T 15 16 17 18 When setting up a light for the first time or in a new location in order to minimize variables and avoid confusions it is recommended that the user follows the steps lined out below Place the light on its final position with enough room around it for the spot to aim to the floor not the walls Connect the Controller to the light and turn the power ON for both devices Turn the Lamp ON by pushing on lt Select ON OFF gt for the light being set Put the light on Follow Spot Mode by pushing on lt Pan Tilt X Y Z gt for the light being set Make sure the Spot X Y coordinates on the LCD display read X 0 0 Y 10 0
8. save the new Name when finished naming 10 Push the Joystick lt X gt to enter the number of DMX channels mode 11 Push the Joystick lt Y gt lt Y gt to select the number of DMX Channels 12 Below DMX channels will be mapped Use the value 0 for channel number when a function does not exists in the light or if it is not used Refer to Product s manual 13 Push the Joystick lt X gt to enter the DMX channel number for PAN 14 Push the Joystick lt Y gt lt Y gt to set the DMX channel number example 1 15 Push the Joystick lt X gt to enter the DMX channel number for PAN Fine 16 Push the Joystick lt Y gt lt Y gt to set the DMX channel number example 2 17 Push the Joystick lt X gt to enter the DMX channel number for TILT 18 Push the Joystick lt Y gt lt Y gt to set the DMX channel number example 3 19 Push the Joystick lt X gt to enter the DMX channel number for TILT Fine 20 Push the Joystick lt Y gt lt Y gt to set the DMX channel number example 4 21 Push the Joystick lt X gt to enter the DMX channel number for Shutter 22 Push the Joystick lt Y gt lt Y gt to set the DMX channel number example 5 23 Push the Joystick lt X gt to enter the DMX value for Shutter Closed lamp OFF 24 Push the Joystick lt Y gt lt Y gt to set the value for Shutter Closed example 0 25 Push the Joystick lt X gt to enter the DMX value for Shutter OPEN La
9. signals to D Fi compatible products eliminating the need for long DMX cables The moving Head Controller 2 0 board must be within 300 ft of the other D Fi products and where there are no significant obstructions such as concrete walls or large solid metal structures The moving Head Controller 2 0 uses DMX addressing and values to control products Looks are created by using the faders to send DMX values to the products The looks are saved into scenes and the scenes are saved as steps into chases The scenes and chases are played back as shows at different speeds and with different types of triggers e Looks are created whenever the user is manipulating products The products are selected with the lt Light x gt buttons The Joystick and faders are moved to control the products and create looks Then the looks are saved as scenes with the lt Show x gt buttons and the scenes are saved to steps in chases with additional scenes or looks on the same lt Show x gt button e The chases are played back in Show Playback mode Timing of playback is set with the Transition and Standby times Looks can be created in playback mode Page 6 of 20 Moving Head Controller 2 0 Manual Rev1 Panel Overviews Front Panel Controls The Moving Head Controller 2 0 is laid out with the LCD display to the top left the lt Light x gt buttons in the top center the DMX faders in the lower left the lt Show x gt buttons on the top right the Joysti
10. the steps described above in a less convoluted and Libraries with more user friendly way the GUI To enter Programming mode on the GUI do the following 1 Turn the board ON Connect the USB cable between the controller and the PC Run the GUI on the PC On the top Menu navigate to View gt Libraries On the Library Select popup window highlight the Library to be edited With the mouse left click on lt Select gt to edit the highlighted Library On the Library Editor Popup window navigate with the mouse and edit with the keyboard any applicable parameter refer to Programming Libraries with the Controller s Menus for more description and example values With the mouse left click on lt Save and Accept Changes gt when finished Programming Programming Lights is used to assign a Library to a Light Product to select a DMX address and Lights with the add its physical location orientation within the room for follow spotting functions Controller s Menus 13 14 15 16 17 18 19 20 21 22 23 24 25 To enter Programming mode on the controller do the following Turn the board ON Press and hold lt Setup gt for 3 seconds on the Light to be Programmed The LED Button blinks twice a second when in programming mode The LCD displays Light x gt and the Library Model Name on first row The LCD displays the parameter being edited on second row Push the Joystick lt Y gt lt Y gt to edit t
11. Ds indicate when a light ON OFF and when is selected e LED OFF light Lamp is OFF unless Shows take control If no show controls it then DMX in does e LED ON light Lamp is ON channel Faders and Joystick take control if active or same as active e LED Blinking light is selected or active the Faders and Joystick controls the light Note These buttons are inclusive Pressing one then another selects both lights To deselect a light press it again and make sure the LED indicator is off Light 1 6 lt Pan Tilt X Y Z gt Buttons that select the working mode for the lights to control with the Joystick either by direct control of the PAN and TILT movements or indirect control by means of a 3D mapping of the floor for Follow Spotting The corresponding LEDs indicate which mode the light is set to e LED ON Follow Spot the light will aim to the X Y coordinates on the floor e LED OFF PAN TILT The Joystick controls the PAN and TILT directly only on the active light Menu Buttons to enter into the Light Parameter and the Library Edit programming modes Light 1 6 e Push Hold for 3 seconds to enter Light Parameter programming mode LED blinks one time lt Setup gt e Push Hold for 5 seconds to enter Library Edit programming mode LED blinks Two times Note To exit the menus out of Programming mode Push Hold lt Aux Exit gt for 5 seconds Buttons that save a Look in permanent memory to be recalled at a later time
12. Moving Head Controller 2 0 User Manual JPC LIQhtinga Page 1 of 20 Moving Head Controller 2 0 Manual Rev1 Table of contents 1 Moving Head Controller 2 0 Manual Rev1 S amp S ND VW PF W N BEFORE YOU BEGIN INTRODUCTION SETUP RUNNING MODE PROGRAMMING PLAYBACK TECHNICAL INFORMATION CONTACT US 10 11 12 18 19 20 Page 2 of 20 1 BEFORE YOU BEGIN What Is Included Unpacking Instructions Claims Conventions Symbols Disclaimer 1x Moving Head Controller V2 0 1x External Power Supply 1x Hard Polymer traveling Case 2x Extra slider knobs 1x A B USB Cable 2x Mounting Brackets 9x 10 32 x 1 2in Screws Carefully unpack the Moving Head Controller 2 0 and check that all the parts are in the package and are in good condition If the box or any of the contents appear damaged from shipping save all the packaging and file a claim with the carrier immediately Failure to report damage to the carrier immediately or failure to save all the packaging can invalidate a claim For other issues such as missing components or parts damage not related to shipping or concealed damage file a claim with JPC Lighting within 7 days of delivery Convention Meaning 1 512 A range of values 50 to 60 A set of values 15 Information shown on the display Settings A menu option Menu gt Settings A sequence of menu options lt Enter gt A button Convention Meanin
13. Page 11 of 20 Moving Head Controller 2 0 Manual Rev1 5 PROGRAMMING Program Mode Programming Libraries with the Controller s Menus Program mode is used to program for live control and automatic playback There are three parts to programming for live control and automatic playback 1 Programming Libraries Adding and editing existing Product Lights Libraries 2 Programming lights Assigning Libraries and other parameters to the Lights 3 Programming Shows Create looks scenes and saving the scenes into Chases Steps Programming Libraries is for adding and or editing customized DMX mappings for the Light Product for within the controller It is used to map all the DMX channels into the controller and customize the Faders with names and values among some other parameters To enter Programming mode on the controller do the following 1 Turn the board ON 2 Press and hold lt Setup gt for 7 seconds any light 1 through 6 is the same 3 The LED Button blinks twice a second when in programming mode 4 The LCD displays Model Type Editing on first row 5 The LCD displays Light Type and Model Name on second row 6 Push the Joystick lt Y gt and lt Y gt to navigate and select the Library to edit 7 Push the Joystick lt X gt to enter Model Name Editing mode on selected Library 8 Push the Joystick lt Y gt then lt Y gt lt X gt to edit the Name 9 Push and hold lt ENTER gt for 3 seconds to
14. Show x gt button for 3 seconds Repeat steps 3 to 5 for every Look to be added to the Show If the user desires to create a static Show only one Look Chase or Step in order to avoid creating a Hot Cue by saving only the one Step two identical Steps can be saved back to back and the Show will look static for all intent and purposes Examples of multiple lights for auto chasing Playback Shows are cycling sequentially between different locations that require spotlighting sequential projection of multiple Gobo Monograms Logos or a combination of said effects Transition time is the programmable time in a Show to transition from one chase to the next Standby time is the programmable time in a Show to hold a Look before start transitioning to the next Look Both Transition and Standby times can be a small as 0 1 seconds or as big as 25 5 seconds or anything in between To Edit Transition and Standby times mode on the controller do the following 1 Turn the board ON 2 Press and hold the LED Button lt ON OFF Prog gt for 7 seconds on the Show where the Chase Step to be edited is saved in 3 The LED Button blinks twice a second when in programming mode 4 The LCD displays Show x Maker EDIT on first row 5 The LCD displays Step x Edit Times on second row Edit Times is the wanted function call 6 Push the Joystick lt gt lt Y gt to select the Step Number to be edited example 1 This is the Chase Number in the
15. ad Controller 2 0 uses DMX addressing The board controls lights with specific DMX addresses and the lights must be addressed correctly for the board to control them It is recommended that no more than one light have the same DMX address Fader customizations are very powerful tools but are not required The Moving Head Controller 2 0 can control a substantial lighting rig without any fader customization Fader customization is Fader assignment which changes the default DMX address of a channel fader Fader assignment changes the DMX address of a fader within a fixture button so that 2 lights assigned to different fixture buttons and with different DMX channel configurations can be controlled from a single channel fader Note Refer to the products User Manuals for information about their DMX channel configurations Page 10 of 20 Moving Head Controller 2 0 Manual Rev1 4 RUNNING MODE Live Control of Product Lights Using the LED Button lt Select ON OFF gt Pan Tilt Control Mode Follow Spot X Y Z Control Mode This is the main working mode for the Controller Board In this mode is where the user takes live control of the Product Lights and or prepare Looks to be saved as Chases or Steps bundled into Shows to be automatically played back at a later time There are 2 modes of controlling a Light Product 1 Pan Tilt Control Mode 2 Follow Spot X Y Z control Mode A Light Product Lamp can be turned ON OFF and
16. ame time the lower Show number takes precedence over that light e Ifa Light is controlled by a Show the user can take over control of the light in Run Mode by Turning ON the LED Button lt Select ON OFF gt on that light whenever the Light toggled OFF the Show takes it back Page 18 of 20 Moving Head Controller 2 0 Manual Rev1 7 TECHNICAL INFORMATION Maintenance TO maintain optimum performance and minimize wear The Moving Head Controller 2 0 should be cleaned frequently Usage and environment are contributing factors in determining frequency As a general rule The Moving Head Controller 2 0 should be cleaned at least twice a month Dust build up reduces the Faders performance and can cause failure This can also lead to reduced life and increased mechanical wear Be sure to power off fixture before conducting maintenance Technical Specifications 1 Unplug product from power 2 Use a vacuum or air compressor and a soft brush to remove dust collected on Faders 3 Clean LCD Screen with a mild solution of glass cleaner and a soft lint free cotton cloth 4 Apply solution to the cloth or tissue and drag dirt and grime to the outside of the lens WEIGHT amp DIMENSIONS Length Width Height Weight POWER Input Voltage External Power Supply General Rating Maximum Ambient Temperature Data Output Data Input Data Pin Configuration Total DMX control channels USB Port LCD Screen Joystick WARRANTY INFORMATION
17. ate the Looks then save sequentially for every Step as follows Turn lt Select ON OFF gt the one desired Light Products Set the Light Product to its desired mode lt Pan Tilt X Y Z gt Aim the light to the desired spot with the Joystick With the Slide Fathers apply any desired effects to the Look Then save the Look by simply pushing and holding the lt Show x gt button for 3 seconds Repeat steps 3 to 5 for every Look to be added to the Show ee Page 15 of 20 Moving Head Controller 2 0 Manual Rev1 Programming multiple lights for auto chasing Playback Editing Transition and Standby times between Chases in a Show with the Controller s Menus Programming multiple lights for auto chasing Playback it is used for saving and recalling a Show made up of 2 or more sequential Looks Chases or Steps and for when their Transition and Standby times are to be synchronized among said Lights To save multiple lights for auto chasing Playback on a lt Show x gt LED Button Create the Looks then save sequentially for every Step as follows De GP OO NO Toggle the LED Button lt Pan Tilt X Y Z gt for the Light to be controlled 1 through 6 so the LED is ON Set the Light Products 1 through 6 to their desired mode lt Pan Tilt X Y Z gt Aim the lights to the desired spot or spots with the Joystick With the Slide Fathers apply any desired effects to the Look Then save the Look by simply pushing and holding the lt
18. ck on the lower right and the lt control gt on the right The back panel of the board has the ports and the power connection For more information about the rear panel See the Back Panel View Front Panel View Select ON O FF ON OFF Save Recall Prog LCDDisplay ED Buttons pan Tit x y z __ LED Buttons Setup LED Buttons q Light Fixture Setti s Moving Head Coroller 2 0 y a fasl Ba p a iy Aux Exit y i enamn LED Button Blackout nies mes f ans f nmr f ane f nur f am awu f ars y LED Button evant totoot ATANN j 5 i 5 i 4 lt Enter J LED Button Joystick Channel Channel Dimmer Azimutht Naming pads Faders Fader Fader The front panel controls provide access to the Moving Head Controller 2 0 programming and playback operations The LCD display and the indicator LEDs provide information about the current operations programming and selections e The LCD display shows different types of information in Program mode and Playback mode e The fixture button LEDs indicate when certain functions programs and lights are selected e The Joystick allows for controlling the PAN TILT on products for aiming the beam Page 7 of 20 Moving Head Controller 2 0 Manual Rev1 Control Descriptions Button or Fader Description Light 1 6 lt Select ON OFF gt Buttons that select lights to control and set the default DMX addresses of the channel faders and Joystick The corresponding LE
19. er Programming mode on the GUI do the following Turn the board ON Connect the USB cable between the controller and the PC Run the GUI on the PC With the Mouse right click over the GUI representation for the LED Button lt Setup gt for the Light to be Programmed On the Light Parameters popup window navigate with the mouse and edit with the keyboard any applicable parameter refer to Programming Lights with the Controller s Menus for more description and example values With the mouse left click on lt Save and Accept Changes gt when finished Page 14 of 20 Moving Head Controller 2 0 Manual Rev1 Programming Shows Programming and Saving Hot Cues Programming one light for auto chasing Programing shows is used to program for automatic playback There are 3 parts to programming Shows 1 Programming Hot Cues 2 Programming one light for auto chasing 3 Programming multiple lights for auto chase e Lights can be controlled during playback and the looks can also be saved Hot cues are used to quickly recall a Look made from one or more Product Lights at the time and allows taking immediate control of it in running mode Hot cues will save the looks every single DMX channel of any and every one of the 6 Lights on the controller board that are turned ON at that moment in other words lights for what the LED Button lt Select ON OFF gt is ON or Blinking A Hot Cue can be saved on a lt Show x gt buttons x
20. g Critical information Ignoring it can cause malfunction damage the product or harm the operator OF Important information Ignoring it can cause the product to malfunction AAT Useful information The information and specifications contained in this User Manual are subject to change without notice JPC Lighting assumes no responsibility or liability for any errors or omissions and reserves the right to revise or recreate this manual at any time The latest version of this manual can be downloaded from http www JPClighting com Copyright 2014 JPC Lighting All rights reserved Page 3 of 20 Moving Head Controller 2 0 Manual Rev1 Product ata Glance Safety Notes M Use on Dimmer DMX In and Out Outdoor Use Auto Ranging Power Supply Sound Activated Firmware Upgradable User Serviceable USB connection OOOOO AINIVININ Replaceable Fuse Stackable Daisy chain These notes include important information about the mounting use and maintenance of this product Read these notes before using the product Always connect the product to a grounded circuit to avoid the risk of electrocution Make sure the power cord is not crimped or damaged Never disconnect the product from the power source by pulling or tugging on the cord If mounting the product overhead always secure it using a safety cable Make sure there are no flammable materials clo
21. he Z Height parameter example 10 0 This is the vertical distance from the floor to the pivoting bracket on the light Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to edit the Relative X parameter example 0 0 This is the horizontal distance on the X direction from the command center to the Light Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to edit the Relative Y parameter example 0 0 This is the horizontal distance on the Y direction from the command center to the Light Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to edit the Tilt Offset parameter This is the Tilt Angle in degrees for the light relative to the horizontal leveled plane whenever the light is not mounted straight leveled usually 0 0 Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to edit the Pan Offset parameter example 90 0 This is the Angle rotation in degrees for the light to correct the aim direction if the light is rotated Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to select the Light Mounting Scheme Hanging Over Push the Joystick lt X gt to move to the next menu Push the Joystick lt Y gt lt Y gt to Assign a DMX Channel to the Light example 1 Push the Joystick lt X gt to move to the next
22. is in Follow Spot mode it controls the X Y coordinates of the Spot If active Light is in PAN TILT mode it controls the Pan and Tilt angles of that Light e Programming Editing mode Navigates through Menus and changes parameters LCD Display that shows various types of information about current modes selections and whether LCD Display it isin Run Program or Playback mode among other relevant and useful data Naming Pads Convenient location to add customized naming to the Channel Faders for easy and quick access Back Panel DC Power In View DMX Power Switch DMX Out DMX In USB Port Back Panel Ports Port Function DC Power In External PSU port that connects to the power source Toggle switch that turns The Moving Head Controller 2 0 ON and OFF Power Switch Note The Moving Head Controller 2 0 use a negative pin 2 and positive pin 3 DMX Out 3 pin DMX port for connecting to the products 3 pin DMX port for connecting to other DMX Controllers that support up to 512 DMX ch DMX In Note The Moving Head Controller 2 0 use a negative pin 2 D and positive pin 3 D USB Port Port for connecting to a PC Page 9 of 20 Moving Head Controller 2 0 Manual Rev1 5 SETUP AC Power Mounting Setting Up The Board DMX Cabling DMX Cabling Diagram DMX Addressing Fader Customizations The Moving Head Controller 2 0 comes with an auto ranging exte
23. mp ON 26 Push the Joystick lt Y gt lt Y gt to set the value for Shutter OPEN example 255 27 Push the Joystick lt X gt to enter the DMX channel number for Dimmer 28 Push the Joystick lt gt lt Y gt to set the DMX channel number example 6 29 Push the Joystick lt X gt to enter the value in degrees for maximum Tilt Range 30 Push the Joystick lt Y gt lt Y gt to set the value for Tilt Range example 270 31 Push the Joystick lt X gt to enter the value in degrees for maximum Pan Range 32 Push the Joystick lt Y gt lt Y gt to set the value for Pan Range example 540 33 Push the Joystick lt X gt to enter the DMX channel number for Dimmer 34 The steps below describe how to customize the Faders Slides 35 Push the Joystick lt X gt to enter the DMX channel number for Slide x 1 to 13 36 Push the Joystick lt Y gt lt Y gt to set the DMX channel number 37 If the Father Slide name is to be edited a Press and hold lt Aux Exit gt for 3 seconds to enter Name Editing Mode b Then push the Joystick lt Y gt lt X gt to edit the Name c And finally push release lt ENTER gt before 3 seconds to save the new Name 38 Repeat steps 35 to 37 for the rest of the Faders Slides 39 To exit Program Mode and save parameters Push and hold lt ENTER gt for 3 seconds Page 12 of 20 Moving Head Controller 2 0 Manual Rev1 Programming The provided GUI permits performing all
24. n on DMX controllers that come with a Joystick In this Mode the Joystick moves the Spot s X Y coordinates on the floor relative to the command center or a master Light then the controller calculates the proper Pan and Tilt for each Light so they all aim to that Spot To set and Control a Product Light on Follow Spot X Y Z Mode do the following 1 Toggle the LED Button lt Pan Tilt X Y Z gt for the all the Lights to be controlled so their LEDs are ON 2 Toggle the LED Button lt Select ON OFF gt for the all the Lights to be controlled so their LEDs are ON 3 Aim the lights to the desired spot with the lt Joystick gt 4 Actuate the Customized Slide Fathers and apply any desired effects to the Look 5 A moving target can be followed by changing the X Y coordinated with the Joystick to match the target s location e Product Lights controlled on Follow Spot mode will aim to the same spot on the floor not a wall The controller assumes an infinite 2 dimensional floor and a wall is an obstacle e The beams of multiple lights can be made to meet higher than the floor by adding an offset with the lt Azimuth gt Slide Father The beams will cross above the floor and they d seem to diverge on the floor when this function is used e Slide Fathers will control all Light Products that use the same Library as the Active Light i e the light for which the LED Button lt Select ON OFFs is blinking or none if none is Blinking
25. nd hold on the LED Button lt ENTER gt for 3 seconds b The saved Look Chase gets recalled and goes live tweak the Look live as if the controller was in Run Mode c Once satisfied with the tweaks the updated Look Chase can be saved by pushing and holding on the LED Button lt ENTER gt for 3 seconds Push the Joystick lt X gt to go to the Delete Step Mode In this mode the chosen Look Chase or Step can be deleted by pushing and holding on the LED Button lt ENTER gt for 3 seconds Push the Joystick lt X gt to go to the Delete All Mode In this mode all the Looks Chases or Steps in the Show can be deleted at once by pushing and holding on the LED Button lt ENTER gt for 3 seconds Push the Joystick lt X gt to go to the Insert Mode In this mode the current Look that was present in Run Mode just before entering Programming mode will be inserted as a new Chase Step right after the current selected step and before the immediate Step if it did exists by pushing and holding on the LED Button lt ENTER gt for 3 seconds Push and hold lt Aux Exit gt for 3 seconds to exit the Programming Mode Page 17 of 20 Moving Head Controller 2 0 Manual Rev1 6 PLAYBACK Playback Mode Playback a Hot Cue Playback A Show Playback Mode is used to recall previously saved Looks as sequential Chases Steps in Shows or recalling Hot Cues There are 2 parts to playback 1 Playback a Hot Cue 2 Playback a Show Hot cues are used to
26. quickly recall a Look made from one or more Product Lights at the time and allows taking immediate control of it in running mode Hot cues will recall the looks every single DMX channel of any and every one of the 6 Lights on the controller board that were turned ON when saved in other words lights for what the LED Button lt Select ON OFF gt was ON or Blinking A Hot Cue can be recalled from a lt Show x gt buttons x is from 1 to 9 if it exists To Playback a Hot Cue on a lt Show x gt LED Button do the following 1 Push and release the LED Button lt Show x gt where the Hot Cue resides 2 The saved Look is immediately recalled in Run Mode allowing the user full control over it e When a Hot Cue is recalled the LED Button lt Show x gt blinks ON OFF e Only one Ho Cue can be recalled a second recall overwrites the first Shows are used for auto Playback 1 or more sequential Looks Chases or Steps The looks will play on the background and the Shows will only take control of lights that are not live at the moment To Playback a previously created Show do the following 1 Push and release the LED Button lt Show x gt where the Show resides 2 The Show starts playing immediately in the background taking control of lights that are not live at the moment i e lights that have their LED Button lt Select ON OFF gt OFF e Multiple shows can be played at the same time If a light is controlled by more than one Show playing at the s
27. rnal power supply that works with an input voltage range of 100 to 240 Vac 50 60 Hz The controller runs on 6 Vdc to 12 Vdc at 500 mA Before turning on the power make sure the line voltage is within the range of accepted voltages as listed on the label affixed to the product or as described in Technical Specifications in this document The listed rating indicates average current draw under normal conditions e Never connect the board to a rheostat or dimmer circuit The Moving Head Controller 2 0 may be mounted in any position make sure adequate ventilation is provided around the product In order to use The Moving Head Controller 2 0 it must be connected either to a wireless D Fi transmitter or connected to the products with DMX cables The products must also be configured for wireless D Fi use or connected with DMX cables The products must also be set to matching DMX addresses within the controller DMX cabling can be used along with D Fi transmission or instead of D Fi transmission for products that are not D Fi compatible To use DMX cabling connect the DMX cable from DMX Out of the board to DMX In of the first product in the rig Then connect another DMX cable from DMX Out of the first product in the rig to DMX In of the next product Continue connecting until all the products are connected DMX DMX DMX DMX DMX DMX Additional In Out In Out In Out Products 1st Product 2nd Product 3rd Product The Moving He
28. s total Accepts fader customizations Accepts light libraries customizations Plays back multiple chases in sequential order Plays back multiple shows simultaneously Controls lights on the fly in Playback mode Triggers chases and scenes with preset transition and standby times Accepts USB input to trigger scenes and chases Accepts USB input to store edit and upload parameters and functions through the provided GUI interface Accepts new firmware versions and is user upgradable The moving Head Controller 2 0 the board is a small powerful controller with a built in Joystick that enables it to simultaneously control multiple moving heads to be used in Follow Spotting applications It has several playback modes and can control up to 512 DMX channels which are accessed using the lt LIGHTS gt buttons Each one of the 6 lt LIGHTS gt button is linked to up to 20 predetermined DMX channels These 20 channels are broken down into different groups allowing 13 of the 14 physical faders alongside internal functions to control up to the 20 channels The moving Head Controller 2 0 comes with 2 accessories Mounting Ears for rack mounting into a standard 19 inch rack It also has rubber feet so it can sit on a table top Page 5 of 20 Moving Head Controller 2 0 Manual Rev1 Wireless D Fi Connectivity Programming Concepts The Moving Head Controller 2 0 can be connected to a wireless frequency to send DMX
29. se to the product when it is operating The product is for indoor use only Do not expose the product to rain or moisture Make sure the voltage of the power source used for the product is within the range stated on the label or on rear panel of the product Never connect the product to a dimmer or a rheostat Always install the product in a location with adequate ventilation Do not operate the product in an ambient temperature higher than 45 C Always carry the product by its mounting sides In the event of a serious operating problem stop using the product immediately Never try to repair the product Repairs carried out by untrained people can lead to damage or malfunction If repairs are required contact the nearest authorized technical assistance center Contact Us for more information Keep this User Manual for future reference If you sell the product to another user be sure to give this manual to the next owner Page 4 of 20 Moving Head Controller 2 0 Manual Rev1 2 INTRODUCTION Features Product Description Mounting Mounting Accessories DMX Output DMX Input USB Input JOYSTICK Controls up to 6 different types of lights with up to 20 channels each Controls multiple lights simultaneously Passes through up to 512 DMX channels from input to output Stores and plays back 160 chases in 60 banks of 255 scenes each Stores and plays back 9 shows of up to 160 chase
30. set as the Active Light the lights for which the Slide Fathers work by pressing the LED Button lt Select ON OFF gt as follows e Ifthe Light is OFF pressing lt Select ON OFF gt will turn it ON and set it as Active If the Light is ON and Active pressing lt Select ON OFF gt will turn it OFF e If the Light is ON but NOT Active pressing lt Select ON OFF gt will set it as Active and leave it ON Note If a light is ON but not Active it will take 2 pushes on the LED Button lt Select ON OFF gt to turn it OFF This Mode is used to control directly the Pan and Tilt functions on a Light Product with the Joystick This is a standard function on most DMX controllers that come with a Joystick To set and Control a Product Light on Pan Tilt mode do the following 1 Toggle the LED Button lt Pan Tilt X Y Z gt for the Light to be controlled so the LED is OFF 2 Toggle the LED Button lt Select ON OFF gt for the Light to be controlled so the LED is Blinking 3 Aim the light to the desired spot with the lt Joystick gt 4 Actuate the Customized Slide Fathers and apply any desired effects to the Look Only one Product in Pan Tilt mode can be controlled with the Joystick at the time the Light must be in the Active Mode the LED Button lt Select ON OFF gt must be blinking This mode is used to indirectly control the Pan and Tilt functions on 2 or more Light Products simultaneously with the Joystick This is NOT a standard functio
31. show where the Transition and Standby times will be edited 7 Push and hold lt ENTER gt for 3 seconds to enter the Times Editing Mode 8 The LCD displays Show x Step gt y on first row x is the show number 1 9 and y is the Step number 9 Push the Joystick lt X gt lt X gt to switch back and forth between the Transition Time and Standby Time parameters 10 Push the Joystick lt Y gt lt Y gt to set the Time parameter example 3 0 11 Push and hold lt ENTER gt for 3 seconds to exit the Times Editing Mode and save the new entries 12 Push and hold lt Aux Exit gt for 3 seconds to exit the Programming Mode Page 16 of 20 Moving Head Controller 2 0 Manual Rev1 Editing Transition and Standby times between Chases in a Show with the GUI Deleting Editing and Inserting Chases with the Controller s Menus The provided GUI permits performing all the programming steps described above in a less convoluted and more user friendly way To enter Programming mode on the GUI do the following Turn the board ON Connect the USB cable between the controller and the PC Run the GUI on the PC With the Mouse right click over the GUI s representation of the LED Button lt ON OFF Prog gt for the Show where the Chase Step to be edited is saved in With the Mouse right click on the Popup Menu Edit Steps On the Show Editor Popup window the Transition and Standby times are editable fields on
Download Pdf Manuals
Related Search
Related Contents
306627g , LANCE DE PULVERISATION HYDRA–SPRAY StarTech.com 20m USB 2.0 Active Extension Cable - M/F MANUAL DE SERVICIO - Electro-Frig janome electro press 製造販売届出番号:13B1X00201000060 2013年 2月26日作成(第1版 3M Graphic Film Controltac HP 881 Latex Ink 取扱説明書 - LED照明「Luci」 Copyright © All rights reserved.
Failed to retrieve file