Home
        Zoombinis Logical Journey™ - GSP
         Contents
1.       Troubleshooting    7  The program window seems small    The program window may not fill the entire screen       For maximum window size  make sure the display mode is set to 640 x 480 in the Monitors con   trol panel     8  Nothing prints    e Make sure the printer is plugged in and switched on    e Check the indicator light on the printer to be sure the printer is    online    or    selected       e Make sure the printer cables are connected tightly      Make sure you have selected at least one print item from the Printing area  Where applicable   make sure you have selected either Colored In or Outlined     9  When you print  pictures or text look faint  blurred  or streaky   e Check your print quality settings   See your printer documentation      Replace your printer s ink cartridge     10  The printer displays an    out of memory    message     Make sure your printer has at least 1 MB of memory     11  You are not able to connect to our online Web sites    This feature requires an Internet browser    e Make sure that you have a browser properly installed   See your browser and Macintosh docu   mentation for more information      Zoombinis Logical Journey          Credits    Version 1 0 Effects Animator  John Crowell  Product Concept Michelle Graham Rodrigo Silveira  and Design  Warren Yamashita  Chris Hancock Background Painter   Scot Osterweil Kim Farrah Quality Assurance  Key Testers   Additional Design  Animation Clean up  Lisa Irwin  Michelle Bushneff Michelle 
2.    Click the GO button and the Zoombinis who entered the caves will continue on their way        If Crystal  on the left  won   t let a Zoombini pass  perhaps Igno on the right will     Zoombinis Logical Journey          Pizza Pass    As the Zoombinis proceed through these hot and dusty badlands  they begin to hear the  sounds of someone  er       something singing        Pizza for breakfast  pizza with tea  pizza for lunch  and snack  and dinner  and dessert  would satisfy me        Here in a small clearing  the Zoombinis come face to face with Arno the Almost Omnivorous   one very hungry and very demanding Pizza Eating Tree Troll  Arno lives for the thrill of eating  pizza  He would eat it for every meal if he could only learn how to work that pesky Pizza  Machine  But  as you ll soon find out  Arno is very picky about his pizza toppings  Trees  know what nutrients they need too  you know     TO PLAY   Click the Pizza Topping buttons on the Pizza Machine until you ve chosen the toppings you  think the Tree Troll will like  Then click the picture of the completed pizza above the buttons  to start the Pizza Machine  If the pizza has a topping that the troll does not like  he ll throw it  into the pit in front of him  If a pizza has only toppings that he likes  he ll throw it on the  rock behind him     When Arno is munching happily on the perfect pizza  click the GO button to let the  Zoombinis pass by     At the upper levels  news spreads of the superb pizza making skills of
3.    ENCOURAGING YOUR CHILD   S PROGRESS   Your child s mastery of successive levels of the game is one clear indication of progress  But  the child who can mowe a lot of Zoombinis through the game  even without advancing to new  levels  is also mastering the mathematical content and applying thinking skills  Perhaps your  child was only able to move three Zoombinis through a puzzle at the Not So Fasy level  but  now succeeds at getting six through  Your child has begun to understand the rules of the puz   zle and is applying thinking strategies to arrive at a solution     Listen to your children talk about the game  Are they involved and engaged in the game  How  do they explain the behavior of the program  How well do they explain their own strategies   Do they see interesting connections between the game and the problem solving they do in  school or elsewhere in their lives  These conversations help reveal that your child is learning  and applying the skills they have practiced in the game     Remember that your child s problem solving skills are constantly developing and growing   Certain ideas may take root gradually  and improvement may appear to occur in little bursts   As your child is intrigued and challenged by the puzzles  progress is being made regardless of  the specific success level with the puzzle  The fact that your child is excited about thinking  about the puzzle  and actively experimenting with strategies  demonstrates that he or she is  using logical thinki
4.    USER   S GUIDE    He The   arm ne Company Ga  E TEAC    Zoombinis Logical Journey          OUR LEARNING GUARANTEE  WE PUT MORE IN  KIDS GET MORE OUT     Since 1980  The Learning Company has consistently produced the highest quality education   al software available  Our award winning products help develop your child   s underlying  thinking skills and creativity  while reinforcing important areas of the basic curriculum  such  as reading  writing  and mathematics  Each product features a precise balance of educational  content and entertainment value  so your child has fun while learning     How do we do it  Enchanting characters  Challenging situations  Rich game environments   State of the art graphics and sound  Progressive skill levels and game segments that can be  customized to meet your child   s individual needs  As parents and educators  we recognize  that education is a continuous process  So we developed a complete system of age appropri   ate programs  Carefully sequenced by age groups  this system makes it easy for you to confi   dently choose the right products for your children at each stage of their educational develop   ment  As an integral part of The Learning Company s system  each of our products addresses  a specific age group and subject area with appropriate themes to heighten your child   s inter   est in learning       2001 TLC Education Properties LLC  and its licensors  All rights reserved  Uses Miles Sound System  Copyright     1991 2001 by RAD 
5.   Help Button  This button is located in the lower right corner of each screen        Click this button to receive help on playing and solving the puzzles  Use the Next  fe    and Previous buttons to move back and forth through the pages  Click the OK but   ton when you are ready to continue the game  Each page of help text is read aloud   You can click the mouse or the spacebar at any time to interrupt the voice  You may  also turn off the Help audio in the Options menu           The Map  This button appears in each puzzle and at Zoombini Isle  the Shelter  Rock and Shade Tree Base Camps  and Zoombiniville  The Map shows you the  progress of the Zoombinis throughout the game  It also provides the player with  the Options Screen        GO Button  This green arrow is located in the lower right corner of each screen  Jt   and takes you to the next place along the journey     Zoombinis Logical Journey          Getting Started    PRINTABLE GAMES AND ACTIVMIES    This upgrade of Zoombinis Logical Journey    includes printable activity sheets  These are  accessed at the Launcher screen  by clicking on the Printable Games button  The activity  sheets are a great way for children to extend the learning that takes place in the program   Parents and teachers may want to take advantage of these resources to provide their children  with fun activities featuring the familiar Zoombinis and their attributes     Most of the printable sheets are organized by levels in the same way as Zoombini
6.   This feature requires an Internet browser      Make sure that you have a browser properly installed   See your browser and Windows doc   umentation for more information     e Make sure that the files with an HTM extension  for example     bookmark htm     are associ   ated with the browser of your choice    To check this  double click on any  HTM file  If the browser does not launch  create an associ   ation from the File Manager   See your Windows documentation for more information     Zoombinis Logical Journey             Troubleshooting       MACINTOSH      1  You do not see the Zoombinis  Logical Journey    program icon   e Make sure the program CD is inserted in the CD tray  printed side up      Try restarting your computer and or rebuilding your desktop    e Make sure that the CD ROM drivers are correctly installed     2  You see a message that there is not enough space on the hard disk     Zoombinis  Logical Journey requires 40 MB of hard disk space for program data files    Additional hard disk space will be required to save player information for more than five players    e Create some free hard disk space by removing some files after backing them up    e Adjust the Virtual Memory setting to take less hard disk space     See your Macintosh documentation for more information      3  You see a message telling you that there is not enough memory to run the program    Zoombinis  Logical Journey    requires at least 32 MB of installed memory  RAM  to run  Try to  increa
7.   You will automatically move to the next level when you get 3 full bands of 16 Zoombinis  through each of the three puzzles in a particular leg of the journey  For example  the game  starts on the Not So Easy level of play on The Big  the Bad  and the Hungry Trail  You must  lead 3 different bands of all 16 Zoombinis through all three puzzles on this trail to progress to  the next level  Oh So Hard level  of play The game screen may not always appear to  change  but the puzzles will grow more challenging with each level increase     The transition screens between the puzzles will show a different colored trail depending on the  level of play  Not So Easy terrain shows a green trail  when the going is Oh So Hard  the  map shows a yellow trail  an orange trail tells you the going is Very Hard  and a red trail  means you re within the Very  Very Hard level  You can also see which level of play you are in  by looking at the Terrain Key located on the Map     Once you complete a level successfully  you may not return to a puzzle at that level unless you  are in Practice Mode     GAME OPTIONS To access game options  press the   key on your keyboard or  click the Map icon at Zoombini Isle  Shelter Rock  Shade Tree  or Zoombiniville or at the start  of a puzzle  At the Map  click the small gray button located at the top right side of the screen   This is the Options menu        Zoombinis Logical Journey          Zoombinis  Logical Journey    contains various options to help you navi
8.   better hurry and get into a room because she   s about to close the hotel and begin her nightly  rehearsals     TO PLAY   Each Zoombini needs to find a room for the night before it gets too dark  Some Zoombinis  may share a room  while others may stay on their own  Click a Zoombini and place it on the  ledge outside a hotel room  If the outside ledge withdraws and the Zoombini drops  it needs  to try another room  The Zoombinis who find their rooms will pass a restful night at the  hotel serenaded by Ulla   s jazz band  However  each wrong try makes the time on the clock  move forward  and as night begins to fall  When night finally closes in  Ulla comes in and  closes her hotel     At the Very Hard level  some of the rooms are boarded up  At the Very  Very Hard level   there are many more rooms to consider        Zoombinis need to find a room at the Hotel Dimensia     Zoombinis Logical Journey          Mudball Wall       Strike the targets one and all  and watch for patterns on Madball Wall        After getting their first restful night in weeks  the energized Zoombinis are certainly eager to  get moving  A few days later they notice they are almost out of the woods as they come to a   clearing inconveniently blocked by a tall stone wall  Fortunately  the oddly shaped machine   nearby will help solve the problem of getting up and over the wall     TO PLAY   The machine creates mudballs that can be colored and stamped with a shape  If the mudballs  hit a target on the wall 
9.   t have a Zoombini with a red nose and a green nose   Because of  this difference  the Pizza Pass puzzle requires different reasoning than the two preceding puz   zles  In this case  there is only one combination of    features     toppings  that will yield a solu   tion     This puzzle also requires a strategy for collecting evidence  Simply    going for the answer    is  not always effective  the player must be careful to make pizzas that will yield good information  even if they are not the final answer  Strategizing for evidence is an important problem solving  skill  and thinking about the information value of    wrong    answers will be very useful in form   ing a theory about which pizza the Tree Troll wants     At the higher levels  there are more Tree Trolls to feed and the player must also make sundaes     Players must deduce which food item the trolls are responding to when they reject an offering   Paying close attention to what one troll dislikes can help reveal what another troll likes     Zoombinis Logical Journey          Parents    Corner    Who   s Bayou      the Northem Trek  The puzzles on this trail have to do with arranging objects by similar features  Players are  challenged to recognize similarities that can develop or reveal patterns     CAPTAIN CAJ UN   S FERRYBOAT      arranging by attributes   e logical reasoning     comparing     observation  Comparing     looking for similarities between Zoombinis     is the basic skill involved in  this puzzle 
10.   the chances of getting everyone across  unless you find out just what it is about certain  Zoombinis that make these cliffs sneeze     When the Zoombinis are across  click the GO button to continue the journey        Zoombinis must get across one of the bridges     Zoombinis Logical Journey          Stone Cold Caves       These rocks have their rules  so proceed with skill   Zoombinis one guard won   t allow   the other guard surely will         Once safely beyond the dangers of the cliffs  the Zoombinis journey many days and nights  through dry and desolate terrain  One day they come to a rocky wall containing four caves   each fiercely defended by snobbish stone guards  Onyx and Ferrous  Crystal and Ignorameous  take their jobs of guarding the precious jewels in the caves quite seriously  Of course  they re  kind enough to let Zoombinis pass through  but they have strict rules for who may enter  through a particular path  Never ones to be predictable  they often change their secret codes  after each Zoombini band passes through     TO PLAY   Zoombinis must enter one of the four caves  Click a Zoombini and bring it to the highlighted  spot marking the beginning of a path  Up it goes along the path unless one of the stone guards  decides to interfere  The Zoombinis have only so many chances to find the right entrance  before an avalanche of rocks tumbles down from above and seals the paths  The paths will  have cleared the next time you usher another Zoombini band through  
11.  ASAS 22  SONE RISE wick a a ee a A A E E 23  The Deep  Dark Forest     The Southern Trek    naaa 24  FI BONG oo os eae EE eed cane at aie te sie aa ET EE 25  Hotel Dimensia 33    0d cco te denen pe saan Gand cane aot 26  Mudhal 1 apa ee cans enc rt ee 27  Shade Tree Base  Camperin aaa a aE Pas hae ae eas 28  The Mountains of Despair     The Subterranean Journey              00e00  29  The  lion s Palen t itd dete ba de sitter dee ma dod Seated ied due lik 30  Mirror Machine soso  T aad seeks cesar wt aiagn seemed see ess 31  Bubblewonder Abyss    n  da se   it ieee theta ede ke pes his 32  ZooM DIMME geese spc en auc oe cin e Wonca Meese E O OE 33  Parents  Comers  ss asc tel ale aed aes A A ant bas eee eens 34  The Mathematics of Zoombinis             ccc cece cece eee eens 34  Educational Benefits  amp  Puzzle Solving Strategies            0 000000 36  Enrich Your Child   s Learning Experience             00eeeeeeeees 43  FduCanotial Resources cts sisiess ate a bien ine Mace hdc Stas ied aden 45  PROUMMIESHOOUNG Cy cen Pieced a lon satel E E a tated nde ey 48  CREO hes  taent pi Soa rae ok eva ot ed win ae clams sto Saket eink ecto 52  About the Designers  see an ata a aa a a E ea Negcana tees 54    Zoombinis Logical Journey           History of the Zoombinis    Not too long ago  Zoombinis enjoyed the good life  Though they all looked slightly different      different eyes  noses  hair  feet    such differences meant nothing to the Zoombinis     And so they lived happily o
12.  Children understand that Zoombinis can be similar in several ways  hair  eyes   nose  or feet   and use this information to organize the Zoombinis in the boat     Random trial and error may work at the Not So Easy level  but as the player moves up  through the levels  an arrangement that fits all Zoombinis on the boat becomes more difficult  to find  It becomes increasingly important to be systematic  making the most of every bit of  evidence   in order to find a solution  Not every mathematical problem has a straightforward  computational solution  and systematic trial and error steps are essential thinking tools used  by mathematicians and scientists     In addition  paying attention to common and uncommon features in a band of Zoombinis is  a good example of the statistical thinking that is useful in many of the puzzles  Look for a few  very common features among your group of Zoombinis and cluster the Zoombinis in the  boat according to these features  Then  use other kinds of similarities along the borders of  the clusters     TITANIC TATTOOED TOADS      observation     comparing     finding and creating patterns     predicting  In this puzzle  the similarities are between lily pads  not Zoombinis  As children look for  paths through the field of lily pads  they selectively pay attention to only one attribute at a  time     a good introduction to pattern recognition  Careful scrutiny will reveal several differ   ent patterns based either on shape or color     In levels 
13.  a Zoombini  or two or three  will be catapulted to safety above the  wall     To activate the machine  click the bottom row of buttons to select a mudball color and click  on a shape from the top row of buttons  After selecting a color and shape for your mudball   click the highlighted arrow to the right of the buttons  and watch that mudball fly     At the Oh So Hard level  the pattern that the mudballs make is more complex  At the Very  Hard and Very  Very Hard levels  another row of buttons is activated and colors the shape in  the center of the mudball     When the Zoombinis have landed safely over Mudball Wall  click the GO button to continue  the journey        Zoombinis Logical Journey          Shade Tree Base Camp    Amazing  indeed  Another relaxing campsite ready and waiting for Zoombinis  And they ll  need their rest  for the most dangerous part of the journey is yet to come     TO CONTINUE THE J OURNEY    If you have 16 Zoombinis in the Shade Tree area  line them up on the stones along  the path and click the GO button to continue the journey  They re almost to the new  homeland     If you don   t have 16 Zoombinis at Shade Tree   1  Click the Map icon located on the right side of the screen next to the GO button     2  When the Map appears  click Zoombini Isle or Shelter Rock     3  Recruit another 16 Zoombinis and proceed through the journey as before     When you have 16 Zoombinis lined up at Shade Tree and ready to go  click the GO button to  resume the journ
14.  a new  game file name     Located below the Game legend in the upper level of the Map are the Practice Mode and  Continue Journey buttons  Practice Mode allows you to play any puzzle at any level  If you  select Continue Journey  select Zoombini Isle or one of the base camps to continue your game     OPTIONS MENU   Click the small  gray icon on the top right corner of the Map screen to access the Options  menu  or use the   key on your keyboard  For a complete description of the Options menu  see Game Options     Zoombinis Logical Journey          Allergic Cliffs       When it comes to Zoombini creatures  the cliffs are allergic to one or more of  their features        Huffing and puffing like a row of small blue chimneys  the Zoombinis climb higher and high   er on a trail leading from the beach to the top of the towering  rugged cliffs  Exhausted they  may be  but the Zoombinis must now face their first challenge     TO PLAY   The Zoombinis need to cross the bridges stretching to the Allergic Cliffs  Click a Zoombini  and bring it to the left entrance of one of the bridges  Release it on or near the highlighted  spot that appears  You can have a few Zoombinis crossing either bridge at the same time     Of course  these cliffs are known to have bad allergies to certain Zoombini features and one  powerful sneeze will send a Zoombini bouncing back across the bridge  Each time this hap   pens  a peg holding the bridges in place springs loose and drops down the cliff  narrowing
15.  arrow highlights as the Zoombini approach   es  The Zoombini will be gently engulfed in a bubbleship that will carry it through twists and  turns across the Abyss  If the right Zoombini is launched from the platform at the right time   it will enjoy a peaceful trip to the other side of the chasm  Plan carefully before sending  Zoombinis across     Be careful of the new symbols that appear that can trap Zoombinis or send them back to  Shade Tree Base Camp  Also  at the Very  Very Hard level  notice the other Bubblemaker on  one of the ledges  Zoombinis can travel part of the way  and use the other Bubblemaker to  continue across the abyss     When the Zoombinis have traveled to the other side of Bubblewonder Abyss  press the GO  button to lead the Zoombinis out of the Mountains of Despair        a a a  Mysterious objects help or hinder Zoombinis as they cross Bubblewonder Abyss     Zoombinis Logical Journey          Zoombiniville    Is this it  Could this be the place they d been seeking for so long  A place of hope and pros   perity  ZOOMBINIVILLE       Yes  thanks to you  trusted guide  the Zoombinis have found the perfect spot to build a new  community  They ll build their new homes  new parks  new institutions of higher learning      and swimming pools     This green and fertile region is the destination of every Zoombini  With the arrival of more and  more Zoombinis  it gradually becomes a small but prosperous metropolis and you ll start to  see many houses appearing on 
16.  comes crashing down     At the Very Hard level  there are 2 sets of symbols on the wall to consider  At the Very  Very  Hard level  all of the clues on the wall have disappeared     When you re ready to move on  press the GO button        Zoombinis find their places on the path through the Lion   s Lair     Zoombinis Logical Journey          Mirror Machine       All Zoombinis are created equal  and so they appear with the right crystal        Deeper and deeper into the mountains the Zoombinis go  inching across narrow ledges  fight   ing their fears and the occasional family of bats  Eventually they come to an enchanted cavern  containing a mysterious machine  Perhaps this amazing machine was an ingenious trap to  keep unscrupulous miners from harvesting the precious crystals  Well  all the Zoombinis know  is that they d like to get out of here  and fast     TO PLAY   The Zoombinis must proceed down the winding rail path past the large central crystal mirror   Place a Zoombini on the mining cart located beneath the rocky ledges  Choose a crystal plate  Zoombini image from the right side of the cavern and place it into the crystal to the far right of  the screen  Then pull the lever located under the Zoombini on the mining cart  If both the  Zoombini and a crystal image plate are placed correctly so that they are identical in the central  mirror  the Zoombini on the cart is whisked away safely across the rail  Click the lever to contin   ue     When the journey is Oh So Hard 
17.  crystal plates containing certain Zoombini features appear on  the machine  They transform the Zoombini image projected to the central mirror  Place a Zoombini  on the mining cart and the correct Zoombini image on the opposite end  When you reach the Very  Hard and Very  Very Hard levels  click the crystal plates and place them onto the machine to the  right and the left of the central mirror  so that the images will be identical  The Zoombini  features on some of the crystal plates will alternate among the five different variations of that fea   ture in a fixed pattern     When the Zoombinis have safely passed under the crystal  click the GO button to continue  through the mountain caves        When the going is Oh So Hard  the machine transforms Zoombini features     Zoombinis Logical Journey          Bubblewonder Abyss       Sarch first for traps so easy to miss  to get Zoombinis safely across  Bubblewonder Abyss        After a brief but thrilling ride down the mining car chute  the Zoombinis begin to wonder if  they will indeed ever find a way out of these damp  gloomy mountains  After what seems like  an eternity the Zoombinis come to the eeriest  and possibly most dangerous part of the entire  journey  They teeter on the narrow ledges of a forbidding chasm  who knows how deep  with  no clear way to get to the other side     TO PLAY   To send them across the Bubblewonder Abyss  click a Zoombini and place it on one of the  small arrows at the edge of the stone ledge  The
18.  the Zoombinis  Arno is  joined by his pals Willamaen and Shyler  who have their own particular topping favorites   This time the trolls also want a sundae for dessert  Select sundae toppings by clicking the  Sundae icon buttons on the right side of the machine  Make the perfect pizza and sundae for  each troll  and the Zoombinis will be able to continue their journey       pen        igk  T es    i    Zoombinis must deliver the perfect pizza     Zoombinis Logical Journey           Shelter Rock Base Camp    Hold on  What   s this  A campsite with hot soup all ready to eat  It looks like a fine place for  Zoombinis to rest  At last  the Zoombinis come to a place where they can relax  wait for others  and catch up on gossip  A quiet rest stop along the journey  Shelter Rock is a place to explore  and reserve Zoombinis for forming bands to continue along later legs of the trip  The Shelter  itself can be used to house Zoombinis while they await you to choose them to continue the  journey  Click on the thin bars to the left and right to scroll through the Shelter  It grows to fit  as many Zoombinis as you bring to camp     TO CONTINUE THE J OURNEY   You need to have 16 Zoombinis placed on the stones lining the path before the  entire group can continue  If you don   t have 16 Zoombinis at Shelter Rock  you ll need to  bring more through The Big  the Bad  and the Hungry Trail from Zoombini Isle     1  Click the Map icon located on the right side of the screen between the green arr
19.  them into focus  and articulate his or her understanding and mathematical thinking  In addi   tion  watching you play  and listening to you think aloud about the puzzles  will help your child  learn strategies and develop logical approaches to finding solutions     Neither you nor your child should expect to know the answers right away  Players will learn a  lot by following wrong paths and making errors  The key to solving the puzzles is how you  evaluate the evidence revealed by incorrect attempts  Much of the excitement in the game is in  developing a strategy that consistently lets you succeed at a puzzle  Even after you have such a  strategy  solving the puzzle each time will bring new ideas and understandings     WHEN THE GOING GETS TOUGH    Zoombinis  Logical Journey    doesn t reveal answers to the children     it gives them the  freedom to figure out the problems and invent solutions  This helps stimulate children s  curiosity and enhances their enjoyment of the game  However  sometimes a puzzle or a new  difficulty level can seem especially challenging  and your child may want your help     You can reassure your child that perplexity can be a normal part of the game  and offer  encouragement to keep trying  Being challenged is an essential part of the learning that takes  place in the game  It is this difficulty that stimulates the logical thinking and problem solving  process     At an easier level of play  your child may have become accustomed to  beating  puzzle
20.  with a Swapping Stick  The stick is designed especially for swapping one lily pad  with another in order to complete a path for a toad  Click the Swapping Stick  click a lily pad  you want to change  then click the lily pad you want to put in the other lily pad   s place  The  two lily pads will switch positions  Also  at the upper levels  lily pad crabs begin hopping  across the pond and can block the progress of the toads     Click the GO button when the Zoombini band has made it across the marsh           Zoombinis Logical Journey       Stone Rise       Zoombinis will get a rise out of these stone if they can make the  right connections        And so the Zoombinis continue on through this damp and inhospitable region  heroic in the  face of high humidity and undaunted by mettlesome marsh mosquitoes  The Zoombinis realize  that for some days they have been following what might have been an ancient river bed  The  trail leads to a strange area where flat  stone slabs are laid out on the ground next to a steep  embankment  The only way to pick up the trail again is to somehow get over the embankment     TO PLAY   Zoombinis must be arranged in a certain way to activate the stones and get out of the river  bed  Place the Zoombinis on the stones paying close attention to the small pictures carved  between the stones  When two Zoombinis have been placed correctly  the stones will turn red  as power surges through the connections     At the upper levels  the connections become mo
21. D ROM drive    2  Double click on Zoombinis    3  Click on the Install button    4  Follow the onscreen instructions to complete the setup process     To start the program   1  Insert the program CD into your CD ROM drive   2  Open the Zoombinis  Logical Journey    icon in the open window        Zoombinis Logical Journey       Getting Started    BUTTONS YOU SHOULD KNOW   If the version of any of these extensions is earlier than required  we suggest you upgrade to the  more recent version included on the Zoombinis  Logical Journey    CD ROM  Ifyou need  to update these extensions  double click the hard drive icon on your desktop  In the hard  drive window  double click the System folder icon  When the System folder window opens   pull down the File menu and select New Folder  Name the new folder Extensions Old  Versions   Double click the Extensions folder to open it  Drag the older version of the  extension you need to update from the Extensions folder onto the icon for the  Extensions Old Versions  folder  Repeat the last step as needed to move any other exten   sions you may need to update     Next  double click the Zoombinis icon  In the window which appears  double click the fold   er titled Required Mac Extensions  Drag the required extension s  from the folder on the   CD into the Extensions folder  After the system indicates the extensions have been moved to   the Extensions folder  restart your Macintosh by pulling down the Special menu and select    ing Restart     s
22. Director of Creative  Development  Drayson Nolan  Production Engineer  Greg Kitamura    V P  Research and  Development  Derek Miyahara    Senior V P   General    Manager  Eric Stone    Zoombinis Logical Journey          Credits       TERC is an education research and development organization committed to improving mathe   matics and science learning and teaching  The strands of its work include creating innovative  curriculum  fostering teacher development  conducting research on teaching and learning  and  developing technology tools  Founded in 1965  TERC is a private  nonprofit enterprise  It is  located in Cambridge  Massachusetts     Scot Osterweil is a software designer at TERC  He has a background in  computer animation  public television  and theater  He is the father of    two sons and the author of two children   s books     Chris Hancock researches how computers can support mathematics  learning  He is the creator and producer of Tabletop and Tabletop Jr    computer based data tools for kids  He has taught computer science at  Harvard University Extension  and holds New England Masters records  for the 100m and 200m freestyle swimming        Zoombinis Logical Journey       
23. Game Tools  Inc  Uses Bink Video Technology  Copyright    1997 2001 by RAD Game  Tools  Inc  Adobe      2001 Adobe Systems Incorporated  The Learning Company and Logical Journey of the  Zoombinis are registered trademarks and Zoombinis Logical Journey is a trademark of TLC Education Properties  LLC  Windows and Win are either registered trademarks or trademarks of Microsoft Corporation in the United  States and or other countries  Macinosh and Mac are registered trademarks of Apple Computer  Inc  Adobe and  Acrobat are trademarks of Adobe Systems Incorporated  Immersion is a registered trademark and TouchSense is  a trademark of Immersion Corporation  All other trademarks are the property of their respective owners     Zoombinis Logical Journey          Table of Contents    History of the Zoombinis        unauna 4  Geting Started esan e aa a AS A N NS 5  Buttons You Should Know        usa usa aaaea 7  Printable Games and Activities 3c  o dct oa hehe hd ae aihas ne kc 8  71112940 018  0  1s aan eg E E 9  The Big  the Bad  and the Hungry Trail   6 00    0c cece cece eee ene eens 12  TNE Map cats see terns aes i le at hie Bide ce nits beak eit vate Sete 13  Merge CMS  58 03  sanes dictating ser tah emaesnehtioe A E duck had 16  Stone  Cold CAVES   ai aa a A a EAE 17  Pizza PASS  a 2 hated E A E R A A 18  Shelter Rock Base  Campi  iraan e a a a aA 19  Who s Bayou      The Trek North sci nnana 20  Captain Cajun   s Ferryboat  oo  nuana 21  Titanic Tat  oed  Toads is yan lacie aa A
24. Oh So Hard through Very  Very Hard  the player can make paths by swapping lily  pads  But how can you make new paths without destroying old ones  How can you make  paths efficiently to avoid running out of swaps  What kinds of paths can cross and what kinds  can   t  These problems intensify at higher levels  and logical thinking and theory testing are  needed to solve them        Zoombinis Logical Journey       Parents    Corner    STONE RISE      observation     sorting by attribute     comparing     creating networks or logical groups  In order to get past this obstacle  the Zoombinis must link up in ways that complete    electri   cal    circuits  As in the Ferryboat puzzle  the Stone Rise puzzle involves looking for similarities  between Zoombinis  But where the Ferryboat puzzle can be solved using any similarities  the  Stone Rise puzzle requires that specific similarities be met in specific places  The Not So Easy  level can often be completed using simple trial and error  but the higher levels are more easily  solved if the player plans ahead and groups Zoombinis by common traits before beginning the  puzzle  A typical strategic question for the player might be whether to first link Zoombinis with  the most common traits or those with uncommon traits     In addition  the Very Hard and Very  Very Hard levels introduce the concept of network con   nections  While two Zoombinis may match according to the attribute shown on a stone pad   they must be linked to others alon
25. Shefler John Hamele  Daniel Goodwin Monica Dacanay Joy Southern  Jonelle Adkisson Nick Huard  Dennis Leahy Graphics Technician  Dave Simon   amp  the Zoombini team Suzanne Runo Narrator   Programmers  Mark Petrakis  Art Director  Michael G  Rivard Character Voices   Michelle Bushneff Mark Hanson Randall Nazarian  Rod Nelsen Max Trax  Programming Lead  Lorrin Jones  Michael G  Rivard Programming Racer Stevens  Project Lead  Deborah Sale  Sound Director  Lance Groody Randy Williams  Jonelle Adkisson Zoombini Voices   Music  Jonelle Adkisson  Prototyper  Jonelle Adkisson Michelle Graham  Daniel Goodwin Tom Rettig  Sound Effects  Norm MacQueen  Executive Publisher  Chris Clanin Haroon Tahir  Laurie Strand Gary Schwantes Dialog Writers   Karen Boylan  Product Manager  Flute and Saxophone  Dennis Leahy  Dennis Leahy Gary Schwantes Jonelle Adkisson  Amanda Silber  Assistant Product Manager  Dialog Editing  Scott Jones  Karen Boylan Phil Royer Matt O   Hara  Lead Animator  Chris Clanin Scot Osterweil  Bob King Chris Hancock  Recording Engineer   Layout Artists  Chris Clanin  Jason Sadler    Kim Farrah Marketing   Character Animators  Linda Dalton  Bob King Aline Yu  Te a a y Quality Assurance Manager   Combinatorial Animators  el  Michelle Graham Quality Assurance Leads     Daniel Goodwin    Zoombinis Logical Journey           Legal Counsel   Brett Robertson  Preliminary  Programming   ImageBuilder    Package Design   Willardson  amp  Associates    Manual Design   Marcus Badgley   Ka
26. VES    observation e forming and testing theories    forming sets   using evidence    e logical reasoning    This puzzle is similar to Allergic Cliffs  but an extra twist is introduced  Now there are two  pairs of characters  the bigger rocks in the center and the smaller rocks on either side   each  with its own independent way of sorting the Zoombinis     In this puzzle  a particular feature is important to the big rocks and a different feature is  important to the small rocks  In addition  each member of a pair of rocks will reject a feature  that the other likes  To master the Not So Easy level  simply learning good trial and error  skills  making sure that a Zoombini doesn   t get rejected twice by the same rock  is a major  first step  Eventually  players learn how to use the rejection clues to sort out the separate  groupings being applied by the big rocks and the small rocks  As in other puzzles  recognizing  what one character rejects can help reveal what the opposite character will accept     At the higher levels  players must consider a greater number of features used by the guardians  to sort the Zoombinis  This requires that a player carefully examine Zoombinis that have suc   cessfully passed to determine the guardians    sorting rules     PIZZA PASS    observation    logical reasoning    collecting evidence    forming and testing theories    Pizza toppings represent yes no choices which can exist in any combination  unlike the fea   tures of Zoombinis  you can 
27. and resourceful  and manage to make their way back to the last Base Camp they visited  If you come to a Base  Camp  or even Zoombini Isle  and see a few familiar faces already there  these are the wandering  Zoombinis rejoining the group and ready to tackle another obstacle     Zoombinis Logical Journey          The Big  the Bad  and the Hungry Trail    TO START THE ADVENTURE   1  Zoombini Isle is the place where you recruit each band of escaping Zoombinis  Select a  Zoombini by clicking the different features in the lower left box until it has the features  you want  Each Zoombini must have eyes  a nose  feet  and a hair style  To choose a ran   dom recruit  click the Dice icon underneath the Zoombini     2  Click on the highlighted green arrow above the Zoombini and it will emerge from its  hiding place in the cave     3  When you ve recruited 16 Zoombinis  another green arrow on the bottom right of the  screen will highlight  This is the GO button  Click this arrow to begin the adventure     16 Zoombinis are needed to start each trip  Only two Zoombinis with exactly the same  features can be recruited throughout the entire game     RECRUITING ZOOMBINIS AUTOMATICALLY   There are so many Zoombinis eager to escape from Zoombini Isle that sometimes you may  want to free an entire group at a time  To quickly and automatically recruit a band of 16  Zoombinis  or to complete a band of 16  hold down the Shift key and click the Dice icon   The Zoombinis will automatically appear fr
28. appear  Select New Game  Ctrl N  to start a new game  To load a previous   ly saved game  click on the appropriate name  and then click on Load Game    CTRL L     DIALOG  amp  SOUND EFFECTS  CTRL D     Refers to the dialog of characters  sound effects within puzzzles  and Zoombini voices     BACKGROUND MUSIC  CTRL B     Background music in all the puzzles can be left on or turned off     STICKY MOUSE  CTRL 4      After you select a Zoombini  you can move the Zoombini around the screen without having to  hold down the mouse button  Click this keyboard combination to turn this option off     TRANSITIONS  CTRL T   Turning this option off will enable you to go directly from puzzle to puzzle without any Map tran     sitions     IMMERSION TOUCHSENSE  CTRL X   If you have an Immersion TouchSense     compatible mouse connected to the computer  use this  option to turn it on or off     HELP  AUDIO    Use this option to turn the help voice on or off   There is one option that does not appear on the Options screen  CTRL G increases game per     Zoombinis Logical Journey          formance by turning on off background animations  Some background objects will disappear as  well  such as the cargo in the Ferry Boat     IMMERSION TOUCHSENSE       TECHNOLOGY    Immersion TouchSense    technology brings a whole new dimension of realism to games and chil   dren   s software by unlocking the sense of touch and allowing you to feel what you see and do on  the computer screen  By unifying touch wi
29. are their revelations about the puzzles  and  help a partner discover the hidden rules     If your child is still feeling uncertain  or feels frustrated about a specific puzzle  there are a couple  of things your child could do       Take a break from that puzzle by taking Zoombinis along other paths  Playing another activity  may even yield insights that can be applied when your child decides to try the puzzle again       Play quickly  enjoy the game  and don t worry about solving the entire puzzle  Even when a puz   zle seems very difficult  you can often get at least a few Zoombinis through to the next scene        If ata higher level  return to a lower level  by signing in under another name or by using  Practice Mode   and play the puzzle again to experience success and re build confidence  Then  try the harder level again  and apply strategies used while solving the lower level     MAKING CONNECTIONS BEYONDTHE GAME   As in the puzzles in Zoombinis  Logical Journey    many things in our everyday lives require  logical thinking and problem solving skills  Encourage your child to think of ways that the tasks  faced by the Zoombinis mirror everyday issues  A quarterback in a football game must observe the  surroundings  consider the actions of the defense  and decide which action will gain the most  yards  The meteorologist on the local news makes educated predictions about future weather by  gathering information to form a hypothesis  In science class  students experiment 
30. ding patterns    To get the Zoombinis over the wall the player must select the mudballs that will splat against  the correct targets  At the Not So Easy level the puzzle offers a variation on the dimensional  mapping present in the Hotel Dimensia puzzle  But beginning with the next level  permutations  are also introduced  Permutations are consistent patterns of transformation which will become  apparent as you watch mudballs strike the wall  In this puzzle they are visual representations  of sophisticated algebraic concepts  Also  at the Very Hard and Very Very Hard levels  the  player must now consider three variables that will determine where a mudball will strike     The Mountains of Despair     the Subterranean  J oumey    The puzzles along this path involve sorting  organizing  and algebraic thinking  The player will  not only consider appropriate arrangements of Zoombinis by attributes but also the way in  which new variables can change or affect them     THE LION   S LAIR      observation     sorting and ordering     organizing data     forming and testing theories  The Zoombinis must line up on the path according to a sort order that is represented by clues  on the wall of the cavern  Sorting is important for understanding concepts like alphabetical  order  or the arrangement of data in a database  In order to deduce the sort order  the player  must look at the distribution of the Zoombinis    traits  and form theories that can then be test   ed  Thinking strategical
31. e distribution of features in one   s band of Zoombinis and  relating this to the distribution of Fleen features can yield valuable information     HOTEL DIMENSIA      observation     grouping and organizing     considering multidimensional arrangements of data    mapping     forming and testing theories    The Zoombinis need to stay in the hotel for the night  but only certain ones can stay in particular  rooms  The hotel introduces mapping or arranging data dimensionally  Certain features can be  arranged along a dimension  all ponytails on the first floor  or all sunglasses in the left most col   umn  for instance  At the Not So Easy level there is only one dimension  Oh So Hard and Very  Hard involve two dimensions  and the Very  Very Hard level introduces a system for mapping  three dimensions on a two dimensional screen     In order to successfully complete the puzzle  the player must also have a strategy for testing theo   ries  For example  players may consider which Zoombinis they will place in order to test whether  or not a certain feature is arrayed on the horizontal dimension  In addition  the closed rooms in  the Very Hard level require the player to consider the distribution of features in the current  band of Zoombinis before testing any theories        Zoombinis Logical Journey       Parents    Corner    MUDBALL WALL    observation    functions and mapping    considering multidimensional   graphing  arrangements of data   forming and testing theories      fin
32. e plotting to ambush unsuspecting  Zoombinis  The Zoombinis know better than to put anything past the vengeful Fleens and they  must proceed with extreme caution     TO PLAY   The Zoombinis must lure the three Heens off of the beehive branch  This will disturb the bees   and they will chase the Fleens away  Each Fleen has features that are in some way related to the  features of each Zoombini  To lure the Heens off of the branch  click the Zoombinis from your  band and bring them along the path until you see a highlighted spot  Release the Zoombinis  here  From this point on  they re on their own     When it is safe to proceed  click the GO button to let the Zoombinis continue along the trail        How will the Zoombinis get past the Heens     Zoombinis Logical Journey          Hotel Dimensia       Zoombinis of a feature flock to a floor  another feature links neighbors above and  below when the going is Oh So Hard        Having finally foiled the Fleens  the Zoombinis journey on for a few days through the woods  trying hard to ignore the strange and fearful sounds of hidden forest creatures and dreading  the thought of another night spent sleeping on prickly pine cones  Off in the distance they  see a wall of trees  broken only by a single wooden building of sorts containing small rooms     As they come closer  Ulla Instantaneous  the forest   s most illustrious  and perhaps only  big  band leader offers a cheerful greeting to the Zoombinis at the Hotel Dimensia  But they d
33. ed around and placed  in many different arrangements  should the Captain protest your choice of seating  Try to figure  out the Captain s special rule for how the Zoombinis should be seated     When all the Zoombinis are seated  press the GO button to continue        Captain Cajun   s quite fussy about seating arrangements    Zoombinis Logical Journey             Titanic Tattooed Toads       Flower color  flower shape  or lily pad shape too  may be the keys that get  Zoombinis through        The Zoombinis travel on and on through this swampy wilderness and eventually find them   selves at the edge of a wide marsh scattered with colorful lily pads  The aerial view makes  the Zoombinis appear tiny as they enter at the upper left corner of the screen  Their only  hope of making it across is to hitch a ride with the local residents of this part of the bayou    the Titanic Tattooed Toads     TO PLAY   Click a toad and place it on an appropriate lily pad in the left most row of lily pads  A  Zoombini will run down the bank and hop onto the toad   s back  If the toad is placed on its  correct lily pad path  it will hop across to the far bank of the marsh  drop off the Zoombini  and swim back for one more trip  If it is placed on an incorrect path  the toad will get stuck  in the marsh and so will the Zoombini  Search the lily pads carefully for patterns that the  toads can follow     At the upper levels  that wonder of the wetlands  Bruno the Marsh Fairy  appears and pre   sents you
34. ed with the most success     MATHEMATICAL CONTENT    The mathematical content of Zoombinis  Logical Journey    includes logical thinking  com   paring  grouping  graphing  sorting  and algebraic thinking  These ideas range from the most  basic principles of logical thinking  cause and effect  order and sequence  to concepts that are  studied formally in college     Much of the mathematical content of the program is based on the Zoombini characters     attributes or features  variations in hair  eyes  nose  and feet   as well as attributes of other  characters and props in the program  When your child works with attributes  he or she is work   ing with variables or quantities of data    the building blocks of mathematical equations   Knowing how to solve for variables and combine them to form equations are crucial skills in  mathematics  The Zoombinis  Logical Journey    gameplay provides an innovative way of  gaining experience with attributes in the problem solving process        The puzzles in Zoombinis  Logical Journey    are organized along four paths  Each path con   tains puzzles that develop related mathematical ideas     Trail Name Mathematical Focus       The Big  the Bad  and the Hungry Trail Theory testing  sorting  grouping  and    comparing information   e Who   s Bayou  Logical relationships  ordering  linking  information  and finding patterns    The Deep  Dark Forest Trail Organization  graphing and mapping  information in a variety of ways     The Mountains o
35. erkeley  CA 94720   Equals program   510  642 1823   MEP program   510  642 3167  Internet  www  lhs  berkeley edu equals equals  html       Zoombinis Logical Journey       Parents    Corner    MARILYN BURNS EDUCATION ASSOCIATES   415  332 4181   Fax   415  331 1931  Email address  mbea  mathsolutions com  Internet  www mathsolutions com    TEACHERS INVOLVE PARENTS IN SCHOOLWORK   TIPS   Center for the Social Organization of Schools   Johns Hopkins University   3401 N  Charles St   Baltimore  MD 21218   Internet  www csos jhu edu p2000 tips tipsmain htm    FOR PARENTS WITH SPECIAL NEEDS  Both Microsoft  Inc  and Apple Computer  Inc  offer solutions for making their computer tech   noology more accessible to individiuals with disabilities     Microsoft highlights a variety of resources and offers assistive technology to provide people  with disabilities better access to computers running versions of Microsoft Windows     For more information  visit www microsoft com enable     Macintosh computers also contain certain built in access features  For more information  con   tact Apple Computer   s Disability Solutions at  800  767 2775  or visit www apple com dis   ability     The Alliance for Technology Access  ATA  tests software programs for accessibility and useful     ness with the most popular adaptive access devices for computers  For more information  about the Alliance  its programs  and its affiliated centers  call  415  455 4575     Zoombinis Logical Journey          Tr
36. ey        Zoombinis await their friends at Shade Tree     Zoombinis Logical Journey          The Mountains of Despair  the Subterranean Journey    THE SUBTERRANEAN J OURNEY   The Zoombinis have entered the last leg of the journey and must pass through the dark tunnels  and caves that wind through the dreaded Mountains of Despair  A wrong move could send  them plummeting down mine shafts  or worse  trapped inside the mountains doomed to wan   der the tunnels for all eternity     No  not that long  The Zoombinis always land on their feet  as it were  even in their next chal   lenge  the Lion   s Lair     io i   PEHA ol a  E  e                  Zoombinis Logical Journey             The Lion   s Lair          Observe the carvings on the wall to surely raise the lion   s paw        The Zoombinis creep carefully along the path winding through the damp and spooky moun   tain caves  Symbols line the wall throughout the long tunnels  After a while the Zoombinis  come to a lighted cavern where the only way out is guarded by an imposing stone lion     TO PLAY   The Zoombinis need to find their correct places along the winding path  The symbols on the  wall provide clues  Click a Zoombini and place it on one of the stones along the path  If the  Zoombini is placed correctly it will remain calmly on the stone  otherwise it will be flipped  through a secret tunnel under the path and pop up again in a correct place  The Zoombinis  have only so many chances at finding a place before the gate
37. f Despair Sorting  organizing  and algebraic  thinking    Zoombinis Logical Journey          Parents    Corner    EDUCATIONAL BENEFITS  amp  PUZZLE SOLVING  STRATEGIES    ZOOMBINI ISLE   Zoombini Isle is the place where the player selects the attributes for each Zoombini before  beginning the journey  By constructing Zoombinis  children become acquainted with features  or attributes  The 20 features charted at the bottom left of the computer screen on the  Zoombini Picker are grouped into four attributes  hair  eyes  nose color  and feet  Each  Zoombini has exactly one feature from each attribute  This structure forms the basis for most  of the puzzles in the game     Children can experiment by making Zoombinis with different features  For instance  groups can  be made in which the features are very evenly distributed  or with one or two common fea   tures  or groups can include one or two pairs of identical or very similar Zoombinis   Sometimes having similar groups makes it a bit easier to navigate the puzzles  while more varia   tion increases the challenge     THE BIG  THE BAD  ANDTHE HUNGRY TRAIL   The three puzzles that make up this trail are all    guess my rule    games  The Allergic Cliffs  the  Cave Guards  and the Pizza Trolls each have a hidden requirement that the player must deduce   Many players tackle the puzzles intuitively at first  and gradually develop theories to explain and  describe their strategy  As they learn to solve these puzzles  children deepen t
38. g a path of stones and connect to the power source  In addi   tion  Zoombinis that aren   t adjacent might nevertheless be connected  What matters is not the  physical distance between two Zoombinis  but rather the shortest number of connections  required to link them up  This concept is important in everything from the design of computer  networks to the scheduling of airline flights        Zoombinis Logical Journey       Parents    Corner    The Deep  Dark Forest Trail     the Southem Trek    Each attribute of the Zoombinis  hair  eyes  nose color  and feet  is a mathematical dimension   The puzzles on this path are dimensional arrangement puzzles where an attribute of the  Zoombinis is mapped onto a spatial dimension  These kinds of arrangements are a foundation of  graphing and other forms of data representations     FLEENS       observation   e functions and mapping     collecting evidence   e forming and testing theories    To lure the Heens off the tree branch  the player must figure out the relationships between  Zoombini features and Heen features  This process of finding relationships or corresponding  aspects of one group  Zoombinis  to another  Fleens  is also called a function or mapping   Functions and mappings are important ideas in algebra     At higher levels  the relationships become more complex  For example  instead of Zoombinis     noses being directly related to Fleen noses  now the relationship may be between Zoombini  noses and Heen feet  Looking at th
39. gate the program  or access game features  Select these options from the Options menu at the Map or by using  the key commands  On a Macintosh you can use either the Control or the   Command      key to access the following options     SAVE GAME  CTRL S    To save your game  press Ctrl S on your keyboard at any time  This will bring up the Save  Game screen  Type in a name for your game and press the Save button  You ll see your game s  name in the legend at the top left corner of the Map screen  The Save Game screen can also be  accessed from the Options menu     When you play Zoombinis  Logical Journey    for the first time  a folder entitled Zoombini  is saved to your computer s hard drive  The folder will contain files storing information from  your game  Each time a new game is saved  an additional file is saved to the folder     QUIT  CTRL Q    To quit your game  press Ctrl Q at any time or press the Quit button on the Options menu   Unless you saved your game immediately before going to quit  you will now be asked if you would  like to save your game  If you choose to save your game  click the appropriate button and the  Save Game screen will appear  Type in the name for your game and press the Save button  You  cannot save your game directly from Practice Mode  Please see the following description of  Practice Mode under Hidden Options     OPENING GAMES    The program will always start at Zoombini Isle  After you ve saved at least one game  the Load  Game screen will 
40. hat long  long ago  Heemburt  the wise and    famous Zoombini explorer  ventured through these regions and discovered many of  their secrets  Her words of advice can be found on these pages as the journey unfolds     Zoombinis Logical Journey          Getting Started    Installation Instructions for Windows and  Macintosh    WINDOWS    VERSION   MACINTOSH    VERSION  Runs on  IBM   PC and compatibles    Pentium   Runs on  Power PC   Macintosh computers   166 MHz or faster     180 MHz or faster  With  With    32 MB of memory  RAM     32 MB of memory  RAM     Hard disk with 40 MB of free   Hard disk with 40 MB free disk space   disk space      8x or faster CD ROM drive    8x or faster CD ROM drive   Thousands color display  13    or larger     16 bit color monitor capable of 640 x 480 reso    System 8 6 to System OS X  lution  640 x 480 resolution monitor    Windows 95  98  Me  2000    Mouse  and XP To print games  a color printer  e Windows compatible sound card  e Windows compatible mouse Recommended    To print games  a color printer   Browser  such as Netscape   Navigator    4 0 or Microsoft   Internet Explorer 4 0 or  Recommended  higher    Browser  such as Netscape   Navigator   4 0 or 28 8 Kbps or faster modem  Microsoft   Internet Explorer 5 0 or higher  28 8 Kbps or faster modem    Optional    Immersion TouchSense     compatible mouse to expe    rience touch sensation  available only on Windows   98 Me 2000     An additional 7 MB of disk space may be required to instal
41. heir understand   ing of the relationships among attributes  features  and sets     THE ALLERGIC CLIFFS    observation   forming and testing theories    forming sets   using evidence    e logical reasoning  When your child figures out that    only the red nosed ones can go over this bridge     she or he  is using the fundamental logical principle that a group of objects can be defined by a common  feature  such as red noses   When your child adds that    only the ones that don   t have red  noses can go over this bridge     he or she is describing a more complicated kind of set  defined  by not having certain features  Defining sets by what can or cannot be included is an important  foundational principle in mathematics     In addition to the mathematical content of sets and grouping  this puzzle emphasizes the math   ematical process of forming theories   guesses based on evidence  predictions  and comparing  them carefully to the evidence  For example  in this particular puzzle there are many possible  explanations for the cliffs    behavior  as the game progresses the player can rule out more and  more possibilities     Levels Very Hard and Very  Very Hard of this puzzle have more complicated kinds of rules   and challenge the player to consider a greater number of features  Because there is less room  for error  they also demand careful reasoning in order to make the most of every bit of evi   dence     Zoombinis Logical Journey          Parents    Corner    STONE COLD CA
42. ience     The Parents    Corner was written by the designers of Zoombinis  Logical Journey       Chris Hancock and Scot Osterweil of TERC    an education research and development center   located in Cambridge  MA  TERC is an organization which focuses on the research and devel   opment of innovative ideas and materials for science and mathematics education  often  including creative uses of technology     Zoombinis  Logical Journey    is an engaging game  but itis also a mathematical learn   ing environment  As you and your child explore the program  you will discover that it is  much more than a collection of activities  Its 12 puzzles  each with four levels  work together  to introduce important mathematical skills and concepts  The following sections describe the  mathematics of Zoombinis  Logical Journey    and provide you with suggestions for  enriching and extending what your child learns at the computer     MATHEMATICS OF ZOOMBINIS    The mathematics of Zoombinis  Logical Journey    is the math of the information age  It  is the math our children will use in writing computer programs  solving complex problems   organizing data in spreadsheets and searching for information on computer networks   Zoombinis  Logical Journey    offers your child an opportunity to learn mathematical  thinking skills  as well as mathematical content     MATHEMATICAL THINKING   Helping children develop mathematical thinking skills is the primary focus of Zoombinis   Logical Journey      The p
43. inis    features represent the important algebraic idea of a transformation  where  functions of new variables replace the original variables     At these levels  the puzzle is arranged in a kind of    Zoombini equation     The central mirror  is like an equals sign  the transformer crystals are like functions  and the slots for Zoombinis  are like x and y variables  In this way  the player s challenge is to balance both sides of the  equation so they are equal     BUBBLEWONDER ABYSS      observation     sequencing     predicting     organizing information  For their final challenge the Zoombinis must cross the abyss by moving across a grid  Along  the way  they must pass through a series of devices shown as symbols on the grid which will  either trap them or continue them on their way  In order to successfully navigate the Abyss   the player must learn to recognize certain symbols in the puzzle and predict their behavior  It  is particularly important to understand the way different symbols interact when encountered  in different sequences  Singly or in sequence  these devices are similar to the algorithms a  computer programmer uses in constructing software  In learning to think systematically  about these interactions  the player is engaged in the same process of logical reasoning as a  software engineer     As the difficulty level increases  so does the complexity and number of these algorithms  but  even the most complicated Very  Very Hard level puzzle behaves in consis
44. l Adobe   Acrobat   Reader     In the interest of product improvement  information and specifications represented here are  subject to change without notice     Zoombinis Logical Journey          Getting Started    Setting up and starting the program  Zoombinis  Logical Journey    runs from your CD ROM drive  However  you need 40  MB of free hard disk space to store some program files     Windows     These instructions assume that the AutoPlay feature of Windows is turned on   AutoPlay is  usually enabled when you install Windows on your computer  See your Windows documenta   tion for more information      To set up the program    1  Insert the program CD into your CD ROM drive    2  Click on Yes at the install prompt to begin the setup process    3  Follow the onscreen instructions to complete the setup process     Once you ve completed the setup  the program will run automatically any time you insert the  program CD into the CD ROM drive     To start the program    1  Insert the program CD into your CD ROM drive    2  Click on Play    Whenever you exit the program  you return to the desktop  You can restart the program  directly from the desktop as long as the CD is still in the CD ROM drive   These instructions  also apply if AutoPlay is turned off      To start the program from the Start menu   Click on the Start button  Then choose Programs  The Learning Company  Zoombinis   Logical Journey     Macintosh      To set up the program     1  Insert the program CD into your C
45. ly about the similarities between the Zoombinis will help the player  avoid too many wrong guesses     Although numbers never figure explicitly into Zoombinis  Logical Journey   this is an  example of a puzzle in which numerical reasoning is useful  For instance  the player can some   times find the solution by counting the number of empty stones on a section of the path  and  relating that to the number of Zoombinis present with a certain trait     Beginning with the Oh So Hard level  there are fewer clues shown on the wall  challenging  the player to deduce the order through observation and testing  At the Very Hard and Very   Very Hard levels  the concept of primary and secondary sorting is introduced as players need  to group Zoombinis according to two traits within these groups  Once Zoombinis are grouped  by their primary attribute  they are further ordered according to the secondary attribute     Zoombinis Logical Journey          Parents    Corner    MIRROR MACHINE     observation     matching     organizing data   e algebraic thinking  At the Not So Easy level this puzzle is a simple matching task  Players will find that they can  make the task easier by arranging their Zoombinis in an organized way  for example  by  placing all of the Zoombinis with orange noses in the same area    At the upper levels  the puzzle becomes a challenge in algebraic thinking  Algebra is more  than just solving for x and y  In this puzzle  the crystal filter plates that change the  Zoomb
46. n Zoombini Isle making small  useful products which were  prized the world over  The Zoombinis had a sense of fulfillment and inner peace     not  to mention healthy bank accounts     Then one day  who should show up but the Bloats  The Bloats offered to help the  Zoombinis grow their businesses  expand their trade routes  and improve their quality  of life  Being trusting sorts  the Zoombinis agreed  But before long the Bloats had taken  over everything and were stealing profits  canceling holidays  and piling on homework   You might say the Zoombinis were getting pretty stressed out     Well  you can push Zoombinis only so far before they take matters into their own hands   so to speak  So they decided to escape and build a new home in a distant land     Now perhaps you re wondering what all this has to do with you  Don   t you see  YOU are  the only one who can help them escape  The Zoombinis need you to guide them along  the journey from Zoombini Isle to a far away land where they ll build a new home   They ll travel through strange regions  No doubt  some will be inhabited with Titanic  Tattooed Toads  a giddy ferryboat Captain and ravenous Pizza Eating Tree Trolls  They ll  journey through Fleen infested forests and mysterious caverns deep within the gloomy  Mountains of Despair  Almost every area they come to will pose a challenging puzzle to  solve  So get to it  Hundreds of Zoombinis are waiting for your help on Zoombini Isle     And should you ever get stuck  know t
47. ng skills     EDUCATIONAL RESOURCES    FOR CHILDREN  Anderson  Karen  ed  GAMES Magazine Junior Kids Big Book of Games  1990  A collection of  creative verbal  visual  and logic puzzles  Includes mazes  riddles  and teasers     Anno  Mitsumasa  Anno   s Math Games III  New York  Putnam  1999  Contains a variety of puz   zles for younger children involving classification  sequencing  measuring and more     Tang  Greg  The Grapes of Math  Scholastic Press  2001  Math riddles that encourage children  to engage in problem solving  grouping  and critical thinking     Burns  Marilyn  The Book of Think  Little Brown and Company  1976  A collection of puzzles  and thinking activities that challenge children to use problem solving skills     FOR PARENTS   Burns  Marilyn  Math for Smarty Pants  Boston  MA  Little  Brown and Company  1982   Explores various aspects of mathematics and shows that different people are good at different  things     National Council of Teachers of Mathematics  Curriculum and Evaluation Standards for  School Mathematics  Reston  VA  NCTM  2000  Developed over several years with input from  parents  teachers  mathematics education researchers  and mathematicians  this NCTM docu   ment summarizes goals for mathematics taught in kindergarten through grade 12    Visit  http   standards nctm org    Zoombinis Logical Journey          Parents    Corner    Papert  Seymour  The Children   s Machine  Rethinking School in the Age of the Computer   BasicBooks  1993  Offe
48. o card   See your Windows documentation for more information     e Make sure you have the latest Windows video drivers installed   Contact your video card  manufacturer for more information      7  Colors don   t look right       Adjust your monitor   s color and brightness       Make sure your color display is set to 16 bit       Turn off your screensaver    e Close any other applications that are running      Make sure you have the latest graphics drivers installed   Contact  your video card manufacturer for more information      8  The program window seems small    The program window may not fill the entire screen       For maximum window size  make sure the display mode is set to  640 x 480   See your Windows documentation      9  Nothing prints    e Make sure the printer is plugged in and switched on    e Check the indicator light on the printer to be sure the printer is    online    or    selected       e Make sure the printer cables are connected tightly      Make sure you have selected at least one print item from the Printing area  Where applica   ble  make sure you have selected either Colored In or Outlined     10  When you print  pictures or text look faint  blurred  or streaky   e Check your print quality settings   See your printer documentation       Replace your printer s ink cartridge     11  The printer displays an    out of memory    message      Make sure your printer has at least 1 MB of memory     12  You are not able to connect to our online Web sites  
49. om the cave  A Zoombini can also be placed back  in the cave if you decide to choose a Zoombini with different features  Click the GO button in  the bottom right of the screen to continue the game        On Zoombini Isle  recruit a band of 16 Zoombinis     Zoombinis Logical Journey          WiETe    The Zoombinis begin on The Big  the Bad  and the Hungry Trail  the first leg of the jour   ney  Along the way  they will encounter many challenges  Lead the brave Zoombinis along the  trail to their first obstacle   the Allergic Cliffs        Zoombinis Logical Journey          WET e    The sky was dark and the waves were wild as the Zoombinis started on their desperate  escape from Zoombini Isle  After days tossed about by a stormy sea  the Zoombinis are glad  to finally set foot  or other transportation device  on solid ground     though a peculiar and  treacherous land it is     Fortunately for you  trusted guide  there does exist an old Map of the entire region  From this  Map you can chart the Zoombinis    progress throughout the journey  After the Zoombinis  leave a region  that area of the Map highlights in a color corresponding to the game level   see Game Levels on page 11   You can see where Zoombinis have been  but not where  they have yet to go     The Map icon appears alongside the GO button at the beginning of each puzzle  If you  decide not to play a puzzle  you can click the Map icon to exit  However  if you choose to go  to the Map  you will not be able to go direc
50. oubleshooting    TROUBLESHOOTING    Try this first  If you have problems running the program  try cleaning the CD  Gently remove any fin   gerprints and dust using a clean  soft  lint free cloth dampened with water or a CD cleaning solution   Avoid using materials such as tissue  which may scratch the CD  If you have additional questions   please visit The Learning Company Web site at http   support learningco com     WINDOWS       1  You see a message telling you that there is not enough available space on the hard disk   Zoombinis  Logical Journey    requires 40 MB of hard disk space for the program   s data and  executable files   Additional hard disk space will be required to save player information for more  than five players     e Create some free hard disk space by removing some files after backing them up     2  You see a message telling you that there is not enough memory to run the program   Zoombinis  Logical Journey    needs at least 32 MB of installed memory  RAM  to run  Your  computer   s memory may be filled with other programs that are running in the background      Close any other applications that are running  and restart the program     3  The mouse doesn   t seem to work    There are times in the program when the animation or sound cannot be interrupted  You will see the  hourglass cursor on the screen  and any key presses or mouse clicks will be ignored    e Wait until the animation or sound stops and your normal cursor returns  Then try pressing the key
51. ow  keys    2  When the Map appears  click Zoombini Isle    3  Recruit another 16 Zoombinis and proceed through the journey as before     When you reach Shelter Rock again you ll see the other Zoombinis are still there waiting  You  can choose from these Zoombinis and or the ones you recently brought to the camp  When 16  Zoombinis are lined up along the trail  click either GO button to begin the next part of the  journey           Zoombinis wait to continue the journey     Zoombinis Logical Journey          Who s Bayou   the Trek North    THE TREK NORTH    The Zoombinis that continue along the upper trail from Shelter Rock find themselves enter   ing a lush  green  wetlands region laced with gurgling streams  vast marshes and even an  ancient river bed  After a few days hopping across bubbling brooks and fording small  swampy ponds  they come to a wide river where there   s but one way across     Captain  Cajun   s Ferryboat           Zoombinis Logical Journey       Captain Cajun   s Ferryboat       To find a seat on this ferry  a Zoombini needs something in common with  its neighbor        Don   t mind curmudgeonly Captain Cajun  He s ready and waiting to take the Zoombinis across  the river  but he is mighty particular about who sits next to whom and he lets you know in his  not so subtle way     TO PLAY   To get across this river  the Zoombinis need to find a seat on the ferry  Place each Zoombini on  one of the wooden seats  Being very mobile individuals  they can be mov
52. ra Adanalian  Design Coordinator   Scott Silverman   Joyce Anderson  Manual Writer   Karen Boylan    Parents    Corner    Chris Hancock   Scot Osterweil   Special Thanks to   Zoombini Team Families  Harry Wilker   Jan Gullett   John Baker   Mickey Mantle   Tom Marcus   Barbara Sampson of TERC  Broderbund QA Dept   Broderbund Systems Group  Tomoko Harada  Broderbund Education  Sales and Marketing  Rebecca Penso   Kentfield Middle School  CA  Bacich Elementary  CA  Madera Elementary  CA  Apple Blossom   Elementary  CA   The Hetcher School   Cambridge  MA   The Lincoln School   Brookline  MA   Angie Smas    Kathleen McKinley  Dabney Standley  Seth Jacobson   Doug Van Ommeran  Gini Moor    Version 2 0  Senior Software Engineer  Kari Ann Imamura  Associate Software  Engineer   William Gayer  Principal Software  Engineers   Cuong Nguyen  Darrell Fetzer   VP  Engineering  Hugo Paz   QA Supervisor  Carlos Molina  Educational Designer  Alexander Watson  QA Lead   Tracy Gibson   QA Testers   Ericka West   Dean Coronado    Brand Producer  Elizabeth Perrault   Senior Brand Producer  Maryann Duringer   Brand Producer  Elizabeth Perrrault   Artist   Gerald Broas    Development Producer  Susan Nachand Prestidge  Senior Brand Manager  Sarah Horton   Associate Brand Manager  Kathy Degan   Design Services Manager  Sally Mark    Editorial Manager  Gabriele Rennie   Sound Design   Jamie Hert   Lead Sound Designer  amp   Composer   Andrew Kawamura   Voice Talent   Sara Rene Martin   Jenny Rae    
53. re intricate and individual Zoombinis may have  to match with more than one partner  Even when you have a correct match  make sure all  Zoombinis are connected to the power source     When the Zoombinis have made all the right connections and are connected to the power  source  click the GO button to continue        To get these stones to rise  Zoombinis must complete an electrical connection     Zoombinis Logical Journey          The Deep  Dark Forest  the Southern Trek    THE SOUTHERN TREK    The Zoombinis who travel the southern trail from Shelter Rock soon find themselves beneath  a dark and sinister canopy of twisting trees  Here  deep within the woods  menacing foes  lurk  The Zoombinis move cautiously through a forest filled with hidden dangers only to find  themselves stonewalled as they emerge  They will soon encounter the mean Fleens        Zoombinis Logical Journey       Fleens       An eye for an eye  a nose for a nose  Zoombinis and Heens are related  or so  legend goes  Now  no sense leaving it up to chance  lure those Heens off the  tree branch        As they travel carefully through these woods  the Zoombinis come to a small meadow where  who do they meet but their mutant cousins the Heens  The mean Fleens once closely resem   bled Zoombinis  but that was before their genetic makeup was altered by a bad batch of hair  mousse  Have they been hiding here ever since they were kicked off Zoombini Isle long ago  for their lazy and shiftless ways  Could it be they r
54. rogram doesn   t tell children what to do    it gives them the free   dom to figure out each problem or puzzle and invent a solution  This process of solving the  puzzles is the process of mathematical thinking  organizing information in relevant ways  rea   soning about evidence  and testing in a systematic manner     Organizing Information   In gameplay  this includes noting what the goal is  how many Zoombinis are present  and  how each individual Zoombini might figure into the solution  Arranging Zoombinis by com   mon traits or combinations of traits are two examples of how organization can help in the  process of solving the puzzles     Reasoning About Evidence   This is an essential part of gameplay  In most of the puzzles  the player will make a number  of unsuccessful attempts  however  these failed attempts provide the very evidence needed to  solve the puzzle  new insights are gained  options can be eliminated and others identified as  still possible  In gameplay  as in life  as in formal  mathematical problem solving  valuable  information can be obtained from all efforts  whether or not the efforts result in immediate  SUCCESS     Zoombinis Logical Journey       Parents    Corner    Systematic Testing   Developing smart trial and error skills is often essential in gameplay  In some of the puzzles there  are a limited number of tries  Those players who are efficient in developing theories  or hunch   es  and testing these theories in an efficient manner are reward
55. rs a thoughtful perspective on the educational value of computers     Seymour  Dale  Critical Thinking Activities in Patterns  Imagery  and Logic  Dale Seymour  Publications  1988  Offers a variety of worksheets with engaging problem solving and think   ing activities     Stenmark  Jean Kerr  Virginia Thompson  and Ruth Cossey  Family Math  Berkeley  CA   Lawrence Hall of Science  1986  An excellent collection of math activities emphasizing the  development of problem    solving skills and the use of hands on materials to gain mathematical understanding     Zawojewski  Judith S  Dealing With Data and Chance  NCTM publication  1991  Considers  children   s natural understanding and daily use of data and chance and then addresses how to  build on these natural abilities  Contains activities designed for classroom or home schooling  environments illustrating the themes of data gathering  communication  problem solving  and  logical reasoning     www nctm org publications  Provides an exstensive list of journals and books about mathematics in education     MATH RELATED ORGANIZATIONS    Contact these organizations to receive more information that will support your involvement in  your child   s math education     NATIONAL COUNCIL OF TEACHERS OF MATHEMATICS  Membership Services and Information   1906 Association Drive   Reston  VA 22091   www nctm org   Email address  nctmath  tmn com    EQUALS      FAMILY MATH       Lawrence Hall of Science   University of California  Berkeley   B
56. s  or clicking the mouse again     4  Program speed is very slow    Zoombinis  Logical Journey    needs at least a Pentium 166 MHz computer with a 8x CD ROM  drive for basic performance    e Close any other applications that are running      Make sure that you have the latest Windows video drivers for your graphics card   Contact the  video card manufacturer for the latest drivers      5  You do not hear music  sound  or speech    e Check that the speakers are properly connected to your computer  Make sure that they are getting  power and are turned on  and that the volume is turned up    e Make sure that your sound card is Windows compatible and is properly installed for Windows  Be  sure that the sound card is specifically designed to work with the version of Windows that   you are using  Also check that the volume is properly set  See the manufacturer s documentation for  information relating to your sound card    e Make sure the mixer level setting is correct    Click on the Start button  Choose Programs from the Start menu    Next choose Accessories  Then choose Multimedia  Windows 95  or Entertainment  Windows 98   Me  XP   and choose Volume Control    Make sure that the sliders on the mixer control panel are all the way   up and that no mute buttons are selected        Zoombinis Logical Journey       Troubleshooting    6  Strange graphics appear  the game action stops unexpectedly      Try using the 640 x 480  16 bit color display mode driver that came   with your vide
57. s Logical  Journey     Not So Easy  Oh So Hard  Very Hard  and Very  Very Hard  There are mazes  puz   zles  and other worksheets that challenge the child to consider the Zoombini attributes and  use problem solving skills  When selected  each activity shows a preview picture on the right  side of the screen  In addition  accompanying each level of activities is a    Hints and  Answers    section  These can also be printed out  but the preview picture hides the text so  that it doesn   t give away the answers     In addition  there are several printable games that allow multiple players to participate   including a 20 questions activity and special Zoombini versions of dominos and bingo  The  Zoombinis themselves are the stars of these interactive thinking games  Each multi player  game has two items displayed on the list  one that gives instructions  and another that pro   vides the game pieces     When you are ready to print an activity  click on it and then press the PRINT button  This  will take you to your printer s dialog box  Choose EXIT when you are ready to return to the  Launcher screen     Note  Because some of the worksheets require that the player consider the nose color of the  Zoombinis  a color printer is necessary to take full advantage of the printable activities        Zoombinis Logical Journey       Game Options    GAME LEVELS   There are four levels of difficulty in the program  They are     Not So Easy      Very Hard     Oh So Hard      Very  Very Hard  
58. s by get   ting all the Zoombinis though  When he or she moves up a level and faces a harder challenge  with increased variables  trying to quickly    beat    the puzzles may not be a practical goal right  away  Instead  it is time to take risks and experiment in order to collect clues  Part of the  challenge of a higher level is having the patience to practice more trial and error  and use  more attempts  on the path to success  Every unsuccessful attempt adds to your child   s base of  information about the way the puzzle functions     Sit with your children as they play  and listen as they explain the problem  Ask them about  areas of the puzzle they have figured out so far  and about the parts they haven t  As they make  an attempt  ask them what they notice about the feedback they received from the program   You may want to help them further  by asking questions that might draw their attention to use     Zoombinis Logical Journey          Parents    Corner    ful clues in the scene  or by innocently suggesting a few moves  Without actually revealing the  answer  you can help guide your child toward recognizing a successful path     Encourage your child to play with a friend  sibling  or adult family member  The game is designed  to accommodate multiple players and cooperative turn taking  and the conversation that naturally  occurs between players will help develop their own understanding  The game can become natu   rally more exciting as players have opportunities to sh
59. se available memory and then start the program again   Depending on which Internet browser  you use  you may not be able to run both your browser and the program with only 32 MB of RAM       Quit any programs that you may be running       Turn off or remove from the System Folder non Apple   control panels       Reduce the size of the disk cache in the Memory control panel     See your Macintosh documentation for more information        Turn off AppleTalk         4  The mouse doesn   t seem to work    There are times in the program when the animation or sound cannot be interrupted  You will see the  watch cursor on the screen  and any key presses or mouse clicks will be ignored    e Wait until the animation or sound stops and your normal cursor returns  Then try pressing the keys  or clicking the mouse again     5  The music and voice in the game are too loud or too soft   e Choose Volumes from Control Panels  Adjust your system   s speaker volume as needed by selecting  the Volume setting     6  You do not hear music  sound  or speech       Make sure that the Volumes setting in the Sound control panel in Control Panels is not set to zero      If you have external speakers  make sure they are turned on and   getting power and that they are properly connected to your computer  Also check the speaker vol   ume       Turn off or remove from the System Folder non Apple control panels and extensions   Leave the  CD ROM drivers   Restart your computer     Zoombinis Logical Journey 
60. tent and pre   dictable ways that players can learn to deduce  As in many other puzzles in this game  suc   cess also requires that the player learns to look analytically at the distribution of traits  present in every band of Zoombinis  Relating this to the layout of devices on the grid helps  the player plan the correct sequence to get all of the Zoombinis across     Zoombinis Logical Journey          Picture Shapes    Enriching Your Child   s Leaming Experience   Having an active interest in your children   s learning activities often reinforces their own enjoy   ment and skill development  For example  it has long been known that children whose par   ents regularly read to them become better readers  Something similar can apply to the playing  of this game and the learning that takes place  Being an enthusiastic and interested participant  in the game will help inspire your young learner  The more active your interest  the more  effective the game will be as a learning environment     GETTING INVOLVED   Try playing the game yourself  Attempting to solve the puzzles will help you understand and  appreciate the kinds of thinking that your child is doing  You will likely start enjoying it  and  become engaged in the challenges as well  Don t be surprised if the puzzles are difficult at  first for you as well  There is actually a great opportunity here  your child can learn a tremen   dous amount by teaching you  The process of discussing these ideas may help the child bring 
61. th sight and sound for a complete sensory experience   an Immersion TouchSense enabled mouse adds realistic tactile feedback that corresponds to  events and environments within the computer world  If you have a tactile mouse  you can turn  Immersion TouchSense   on or off in the Options menu     Note  If you are using a Logitech   mouse  pressing the web wheel will take you to the Logitech  web site  To disable this feature  Click on the Start menu and Select Programs  then Logitech  MouseWare  then Mouse Properties OR rightclick on the mouse icon on the lower right of the  Windows task bar  Then follow these steps     Click on the Buttons menu  Look at the diagram and find the number assigned to the web wheel  Click on the pop up list for that number and assign it to    unassigned       PRACTICE MODE   You can practice any puzzle at any level with a random band of 16 Zoombinis by selecting the  Practice Mode button on the Map  The button is located on the left side of the screen  After  Practice Mode is selected  you can choose the level of play and the specific puzzle to solve  The  levels may be selected from the terrain key in the lower right side of the map screen  To continue  with your game  select the Continue Journey button and click Zoombini Isle or a Base Camp        LOSING ZOOMBINIS   There will be times when some of your Zoombinis don   t manage to make it through a puzzle  and  they will be temporarily lost in the wilderness  But  fear not  Zoombinis are clever 
62. the horizon  Click to the left and right of the screen to see  more of this bountiful region     REWARDS FOR YOUR HEROIC EFFORTS   If you successfully bring a full band of 16 Zoombinis through one entire leg of the   journey  a special building for the community will be constructed to commemorate the perse   verance and fortitude of the Zoombini group during that part of the journey  Click the small  plaque located on each community building to read of the Zoombinis brave adventures     WHAT TO DO NOW    Why  go back and free more Zoombinis of course  No Zoombini is an island and it takes many  Zoombinis to create a successful  bustling town  Hundreds of Zoombinis await freedom at  Zoombini Isle and you can   t let them down  Click the Map icon to get back to Zoombini Isle  or the Base Camps to bring more Zoombinis along the journey to Zoombiniville  and to free   dom  Can you free them all  Will you win all 16 reward buildings  The Zoombinis are counting  on you        Zoombinis Logical Journey             Parents    Corner    The Parents    Corner is a special section of this User s Manual where parents can find tools  to help children integrate what they learn at the computer into their daily lives  Written with  the help of educators and parents  the Parents    Corner describes the skills each activity  encourages your child to develop  suggests skill building activities which you and your child  can share  and identifies educational resources to further a child   s exper
63. tly back to that puzzle  At that point  your only  option will be to go to Zoombini Isle  a Base Camp  or Zoombiniville  Your Zoombinis will  temporarily be lost but will meet you back at Shelter Rock  Shade Tree  or Zoombini Isle   Unless you are in Practice Mode  the only places accessible from the Map are Zoombini Isle   the Base Camps  and Zoombiniville  If you want to access the Options menu while playing a  puzzle  use the   key on your keyboard           The entire journey at a glance        Zoombinis Logical Journey       WiETe     THE TRAILS   Zoombinis will proceed along four trails  each containing three challenges for the Zoombinis  to solve  The trails are labeled on the Map as The Big  the Bad  and the Hungry Trail   Who   s Bayou   The Deep  Dark Forest  and the dreaded Mountains of Despair     TERRAIN KEY  In the lower right of the Map screen you ll see the Terrain Key  The Terrain Key displays all  game levels     GAME LEGEND    Located in the upper left of the Map screen is the game legend  It   s a long journey and there  are many Zoombinis to free but it s easy to keep track of where they are throughout the jour   ney by checking the legend  The number to the right of the area name is the number of  Zoombinis in that region  The game legend is titled with the name of the current game file  You  can change your game file name from the default name of Your New Game by going to the  Options menu and choosing Save Game  The following screen will prompt you for
64. with combina   tions of liquids to see how they interact and change     Like the Zoombinis  many things in our everyday lives have several independently varied attributes  in different combinations  For example  the people in your address book can be grouped in sever   al ways  by where they live  by their ages  or by their relationship to you  A child s baseball card  collection can be grouped by teams  by playing position  by batting averages  etc  It can be fun for  you and your child to simply look for such objects around the house and discuss what they have in  common with Zoombinis and how they can be arranged  grouped  and organized  You can even  encourage your child to consider attributes that he or she shares with friends and family members     You can also create games using varied objects  In a quess my rule game  your child can group  items in left and right hands and then ask you to explain what the objects in each hand have in  common  Or organize a collection of objects on graph paper to create a dimensional map similar  to Hotel Dimesia and Mudball Wall     Your child may make other connections to the game   s characters or story which do not appear to  be mathematical but which nevertheless are important to them  Any fantasy play or storytelling  about the game should be encouraged  as it reinforces imagination and engagement in the game  which ultimately helps your child master the mathematical ideas     Zoombinis Logical Journey          Parents    Corner 
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
HQ HQHG4CAPS001 halogen lamp  Mercedes-Benz 2004 M-Class Automobile User Manual  Betriebsanleitung_BEATZ4two_D  Super DLTtapeⅡデータカートリッジ取扱説明書ダウンロード  AMD LE-363 User's Manual  Samsung C5212 Bruksanvisning  PDF形式 (857KB  Sweep Oscillator 8350B Local Operation  RC-17  Digital altimeter ALT57 ® - Flybox Innovative Avionics    Copyright © All rights reserved. 
   Failed to retrieve file