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User Manual of "RM016/017 Basketball Machines"

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1. 1game off on Pricing 3coins 1game on off Acoins 1game off off Shooting Peng Peng ON Prompt 2 Point Shet off Voice 3 Point Snot Working Coin Operated ON Mode Free Game off Self check Keep pressing button S2 then turn on the power to go into self check To test the 10 digit LED display screen first display 0 1 2 3 4 5 6 7 8 9 0 to check if the digital tubes are all OK After that if the ticket dispenser installed it will dispense 5 tickets out to check if the dispenser works correctly Then goes to check he basket hoop and the baffle move for 3 seconds and stop for 2 seconds and repeat doing this for several times If hoop baffle doesn t move check the motor and wire connection Then goes to check the link button light and single button light switch on for 3 seconds and witch off for 2 seconds and repeat doing this for several times Then goes to check the I O devices and the diagnostic codes to be displayed on the digit LED display screens 0 OK 1 BAD Details as beiow 1 Upper Shooting Sensor Top Position on Scores Display Screen 2 Lower Shooting Sensor Mid Position ocn Scores Display Screen 3 Ball Baffle Plate Sensor Bottom Position on Scores Display Screen 4 Ball Reposition Sensor Top Position on Time Display Screen 5 Coin Acceptor BottomPosition on Time Display Screen 6 Single Play Button Top Po
2. 4 3 2 1 0 in seconds to start the game and_display on the time display screen at the same time Then go into the second stage s countdown time Inthe second stage game the basket wilitse swinging on the left and right the game will be more difficult When the scores reach to the passing score go into the next stage After passing the second stage wait for 5 seconds then go into the third stage It will display the third stage and count down 5 4 3 2 1 0 in seconds to start tne game and display on the time display screen at the same time Then go into the third stage s count down time In the third stage game the basket will be swinging on the left and right the game will be more difficult When the scores reach to the passing score go into the next stage After passing the third stage game over wait for 5 seconds then go into the fourth stage It will display the fourth stage and count down 5 4 3 2 1 0 in seconds to start the game and display on the time display screen at the same time Then go into the fourth stage s count down time In the second stage game the basket will be swinging on the left and right the game will be more difficult When the scores reach to the passing score go into the next stage If the scores surpass the former highest scores the highest scores will be renovated The four stages are the whole complete game of single play When the game is over if there is enough credit left the
3. Basketball Machine User Manual Functions and Features ON AU A 10 11 12 13 14 15 16 17 18 19 Support single play and Multi Link Play 2 16 sets machines can be linked at the same time No need to be simultaneous Can be divided in 4 groups and linked independently in different time It s the real linkable mainboard for basketball game on the market Prompted by real human voice and accompanied with basketball game music MP3 format which can be customized Record The highest Scores The Playing Time amp Passing Scores of each Stage are adjustable With function of Dispensing Tickets Adjustable Pricing for Each Play Intelligent Self Protection Against the Malfunction of Moving Motor The machine will stop working when thesmoving motor incurs a failure Digit Menu Thumbwheel Switch parameter setting Anti High Voltage Connection Cab es Assures the Stable Working Double Magic Eyes for ShootingAssures the Correct Record of Scores Shooting Sound is selectable among peng peng 2 Point Shot or 3 Point Shot and the factory default setting is peng peng Switchable between coin operated mode PLAY MODE and free play mode FREE PLAY Automatic ErrersDetecting and the Malfunction Position prompted by voice High power amplifier can drive big sound box When thegame over it calles the scores automatically and multi voice prompts during the whole game 8 St
4. K OK OK OK K OK K K K OK OK OK K K K OK OK OK OK OK OK OK K OVER KK OK OK OK OK K K K OK OK OK OK K K OK K K K OK OK OK OK OK OK OK K OK OK OK OK K OK K K K OK OK OK OK K K OK OK OK OK K OK OK K
5. age Software Tuning for volume of prompt voice and the music The information shown on Dot Matrix Display Board can be customized including your company name address and telephone number The score recording sensor can be set with single or double under Link play all the prompt voice and MP3 music are simultaneous How to Play Insert coins then choose to start the game in the countdown 10 seconds If no choice be made in the countdown the machine will start the game in single play mode automatically The credit equal to pricing will be deducted after the game start Single play mode Insert coins and the credit will be displayed on the 2 digit LED on the console There will be a voice prompt Please push the single play or the link play button to start the game in the countdown Choose the single play button on the left to start the game and the amount equal to pricing will be deducted at the same time When starting the single play game it will display the first stage at first It will count down 5 4 3 2 1 O in seconds to start the game and display on the time display screen at the same time Then it goes into the first stage s countdown In the first stage the basket will be stationary on the middle The scores reach to the passing score then go into next stage After passing the first stage wait for 5sseconds then go into the second stage It will display the second stage and count down 5
6. e it s 2 point shots If one player passes the stage the whole group will pass the stage The first stage passing score is 40 The second stage passing score is 150 The third stage passing score is 250 One link game can be linked by 16 players raachines on maximum It can be divided in 4 groups linking independently in different time 3 Prize forthe Special Scores When a whole game over you can play one more time for free if your scores are displayed as 333 444 555 665 777 888 Parameter Setting Keep pressing the setting switch S1 then turn on the power to go into the parameter setting At the moment repeatedly press S1 to choose the function 0 18 function code will display on the score screen Press test button S2 to enter the setting under each code and the parameter will display on the score screen After finish setting restart the machine and new settings will work The below diagram is 0 18 function code s parameter diagram Function code Code minimum default maximum parameter unit value value Reset to Default Setting 00 press the test button S2 to restore default setting The 1 Stage Passing Scores 01 20 40 100 Scores The 2 Stage Passing Scores 02 80 150 250 Scores The 3 Stage Passing Scores 03 150 250 400 Scores The 1 Stage Game Time 04 20 60 100 Seconds The 2 Stage Game Time 05 20 50 100 Seconds The 3 Stage Game Ti
7. machine will prompt to start a new round of play after a short waiting In new play the above steps will be repeated 2 1 Link Play 1 Mode Insert coins and the credit will be displayed on the 2 digit LED on the console There will be a voice prompt Please push the single play or the link play button to start the game in the countdown Choose the single play button on the left to start the game If linking successfully the machine will prompt You have joined in the link play wait a moment please And the countdown time will also be simultaneous with other linked machines The amount equal to pricing will be deducted immediately if linking successfully In the link game all of the countdown time will be simultaneous from the first stage to the 4 stage In every state if one of linked players passes the stage the whole group of linked players will pass the stage too The link play is nearly the same with the single play The only difference is that all of the linked machines game time will be simultaneous In the simultaneous time they play together to win the scores Pay Attention In the linking play In the link play the game time of all machines is stipulated and uniformed by the Link Control Board as that 60 seconds for the 1 stage 50 seconds for the 2 stage 40 seconds of the 3 sstage and 30 seconds for the 4 stage The passing scores are as perstne setting of each machine In the link game the Link Con
8. me 06 20 40 100 Seconds The 4 Stage Game Time 07 20 30 100 Seconds Scores Per Ticket 08 1 10 100 Scores Single Play Countdown Time 09 1 5 10 Seconds Link Play Countdown Time 10 8 10 30 Seconds Volume of Prompt Voice Vr 1 5 8 Stage Volume Of Game Music 12 1 5 8 Stage Single Double Shot Sensor 13 1 2 2 Unit Baffle Plate Self Check or Net 14 0 1 1 1 Yes 0 No Reserved Code 15 Preset The Highest Scores 16 300 300 700 Scores Coins Deposited Statistics 17 0 0 65535 Units Ticket Dispensed Siatistics 18 0 0 65535 Piece Spec ific ations 1 Volume Setting of Prompt Voice 1 lowest voice 8 loudest voice adjustable by 8 stages 2 Volume Setting of Game Music 1 lowest voice 8 loudest voice adjustable by 8 stages 3 Single Double Shot Sensor Settings means to choose one or two sensors to detect the shots choose one to use UPIR signal only and choose two to use the UPIR and DNIR together Thumbwheel Switch SW1 Setting Diagram functions Thumbwheel Switches SW1 Setting Diagram parameter SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 1 ON ON ON ON 2 off on on on 3 on off on on 4 off off on on 5 on on off on Mnane 6 off on off on of Linked nees 7 on off off on 8 off off off on 9 on on on off 10 off on on off 11 on off on off 12 off off on off 13 on on off off 14 off on off off 15 on off ofr off 16 off off Cot off 1coin 1game on on Game 2coins
9. siticn on the Highest Score Display Screen 7 Link Play Button Bottom Pasition on the Highest Score Display Screen 7 Then goes to check the Thumbwheel Switch SW1 Use your finger to turn on off the switches from 15 6 and the setting will be shown on the credit LED display on the console Instructions of Mothehboard s I O J11 24V 12V 5V Power nput J12 Music Amplifier Double 12V Transformer J19 Ball Baffie Plate DB MT Hoop Motor BSK MT J16 220V ACPower Input J12 J13 Linking Input Out J10 Ticket Dispenser J8 Link Play Button J9 Single Play Button J11 Coin Acceptor J3 4 Sensors I nput J7 Credit LED Display J4 7 Pin Socket for digital LED display J5 8 Pin Socket for digital LED display J6 6 Pin Socket for Dot Matrix Info Display Board J 18 Audio Output For Connection With External Amplifier Sound Box J20 For Connection With External Tuner J 15 For Connection With Speakers Pay Attention 1 Multi Link Play requires the extra link control board which is sold separately One link board could support 2 16 machines 2 Function of Dispensing Tickets requires the ticket dispenser which is also sold separately Score Display Mainboard Benny P T lt c Ae Sete Pe OTTE lt Se ne i es Geno Lae ee E r U Seo Wa i 6 miu 3 ae SV Link Control Board ys Optional KK OK OK OK K K K K K OK OK K K K K K OK OK OK OK OK OK OK K K OK O
10. trol Board and linked machines cannot be disconnected or turned off otherwise all the machines should be restarted to have the link play be simultaneous Please set the ID of each rnachine by the thumbwheel switch SW1 before you can go with linkplay Maximum 16 machines are allowed to be linked together so the machines ID should be ranged from NO 1 NO 16 The repeated ID is notvallowed otherwise all of the machines can t be linked Caution Tne toad voltage of the 12V Power Supply should be above 11 5V when the machine is under linking If the ultra low voltage may cause the linking failure and the load voltage can be fine tuned by potentiometer 4 Free play Mode FREE PLAY Put the 8 switch of DIP SW1 on mainboard to OFF position to go into the FREE PLAY mode Under free mode the time display screen will display OO and keep flashing and meanwhile the singe play and linking play button keep flashing also At the moment don t need to insert coins and just push the single or link button to start a game Rules of Getting Scores amp Prize 1 Single Play From the first stage to the fourth stage in the last 10 seconds it s 3 point shots and there before it s 2 point shots The first stage passing scores is 40 The second stage passing score is 150 The third stage passing score is 250 2 Link Play From the first stage to the fourth stage in the last 10 seconds it s 3 point shots and there befor

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