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English - Chess King Gold (new for 2015) DVD
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1. 0 50 d 11 8 A c6 9 f3 Ad 5 5 Psakhis Lev 2560 Negulescu Adrian 2430 A 0 1 Peng Xiaomin 2530 Hsu Li Yang 2441 199 0 41 d 10 amp hee 9 oes 0 1 Fogarasi Tibor 2400 Dreev Alexey 2570 1 0 49 d 9 8 2 c6 9 f3 xd 1 0 Mortensen Erling 2455 Danielsen Henrik 25 0 45 d 8 8 c6 9 f3 Ped 1 0 ae 1 0 5 5 Evaluate variations Properties Annotation editor White and variations Black on New table to classifier different When you are in the Opening Table mode you can see its toolbar over the Path window It contains the buttons that allow you to execute the most frequently called operations in this mode New table clicking on this button instantly updates the content of the opening table Drop the mouse pointer in the Path window When you navigate along the path variation you can click the New table button at anytime It is an especially useful function it may happen that the Table window contains too much 65 information for a single working session In this case you may choose to move forward along the path line until you find a simpler position with fewer variations Then click this button and the opening table will be re constructed Back this button allows you to return to a previous position for which the opening table has been built If you have moved to and fro along the path variations and have built tables for several positions this
2. Sy Against El Hanging pawns El Mobile pawn center E Karlsbad E Hedgehog A Opening What are the main advantages of the user classifier system over the classes Information on user classifiers is stored in the database files so classifiers can be saved when you update your database Classifiers look like a tree which gives you maximum flexibility Number of nested folders is unlimited And perhaps the most important thing is despite the fact that some classifier is attached to some database at the same time it is an independent object thus it can be saved as a template for future use and attached to any other database later on Every folder inside the classifier that is a node inside the classifier can keep the following information l The standard classes names are stored in the CLASSESS8 INI file It is a text file which can be edited manually with a text processor Thus you can change them however that is not recommended unless you are an advanced user 51 Icon Text Position Any search criteria which allows games to be automatically classified with just a mouse click List a set of games The games may be included in the list either manually or according to any search criteria and the program may differentiate between manually and automatically included games Chess tree Another classifier gt o Multime
3. 2 min 16 min 1 hour 1 3 hours Time 4 12 hours 6 10 25 80 768 tf 100 150 200 300 500 Engine Tiger 15 0 Cancel All you have to do is to set time restrictions in the Time panel and the program will offer you a set of analysis methods in the right panel In the Time panel you can increase the selected time The more time you allot to the program the more methods it will use and therefore the better results you will get Please note that the time spent may exceed the time allotted The reason is that the engines may increase the analysis time if they consider that the game is complicated They can also decrease the analysis time if they consider that the game is simple but this happens rarely If you are an experienced user click on Select method using levels This method allows for more flexible adjusting allowing you to choose from seven levels of verification The first level corresponds to the quickest analysis method blunder checking of course one should not expect high quality results here The seventh 44 level is the most time consuming it combines all the methods mentioned above You can set different levels in the opening middlegame and endgame The program allows for very subtle tuning with the help of the Advanced button In the middlegame you can optionally skip positions available in CAP in the endgame it makes sense to use the tablebases if you ordered the program to use
4. N key combination or click on the icon so that the New game window appear 6 1 ENTERING A GAME HEADER Place the cursor on the White field A gray button with dots on it is to the right part on the field It means that possible values of this field are stored in the library Click on the gray button and the Select from Players library of base window will appear Library 1 _ 2 Aaberg Mikael 3 Aagaard Jacob DEN 4 Aagaard Michael 5 Aage Bjarke DEN 6 Aahlen Inge F Aakel Said MAR 8 Aakio Seppo 9 Aalbers T 2374 2063 Name ELO Chess Title Birthday Sex FIDE ID a oK Aaberg Anton SWE 2300 x Cancel Help IV Huge base gt Name 24599 Cifuentes Parada Robert 24600 Cigales Jirout 24601 Cigales Jirout Juan Carlo 24602 Cigales Juan Carlos 24603 Cigan K 24604 Cigan Karel 24605 Cigan Stefan SLO 24606 Ciganik Martin ELO Chess Title Birthday Sex FIDE ID 2347 Undefined Add Whether a newly created base s library is empty or not depends on the options you selected while creating the base see Section 11 1 Creating a New Base for 46 more information If the library is empty or doesn t contain the white player s name click on Add so that the Add to library window appears Type in a player s Name ELO Chess title Birthday Sex and FIDE ID Press Add or OK and the en
5. Save as new base or press Ctrl B this will produce a Select new base name dialog box Choose a folder for the new base in the Look in text line and type in the new Base name Press the Select button and the Create new base window will appear Optionally you can e Type in your comment for this base e Copy libraries see Section 3 1 Header Search for explanation of the libraries e Resort bases with the Define the sort order button see Section 11 2 Copying a Base for description of this procedure Press Finish when the options have all been set 54 10 THE OPENING TABLE MODE The Opening Table mode in Chess Assistant presents many useful features of other modes brought together to facilitate the study of opening theory Toolbar Chess Assistant Base Edit Datase o Of e i amp S amp a b c de f g h 1 64 e s Internal Help LA IGS NY GN B 8 8 AA A DIAA E ey 9 T a 0s al ee 2 4 a xa7 Bos f xn7 lexa o2 abce ita amp a7 Mus axes s mio foo fleas fls flore Hs f amp gs Br amp n4 ine Bxe7 Hu7 5 5a Flexd4 E amp xo7 Hos H k Serzy G soo o f rs fhg as Ai fia F Ens flats fhs fhe f Er4 4g 1 pE flates E amp xg7 flos Ef xn7 Flom a a 3 MES Glas fleas f ns fE A ee os ais aie ate ss fae fla fjas as amp a2 abs 2 lte flea f amp 7
6. All D CA 7 Ba Success Statistics OldCAP D CA cay Evaluation oz t bebiet v soe ae ii ai eee s Move column style Move column mag ia Percentage column style M y percent Special columns Tree styles men ee The Opening book window displays the following columns from left to right e Eval Evaluations from the Database with Master Evaluations We believe that they are more reliable than other sources therefore their weight is higher e CAP Evaluations from the CAP Data e Huge The number of games with the current move from the DIRECT TREE for the HUGEBASE e Huge Percentage of success for a current move from the DIRECT TREE for the HUGEBASE The same DIRECT TREE is displayed in two columns in order to give you more flexibility while adjusting Though the default weight of both of columns is not high they have a great effect on choosing a move in the very early stage of the game when the number of games is large e Signs User text comments They are supplied by annotations The program sums up the values set in all these columns for all the moves andbased on the obtained probability values randomly selects a move Advanced users who are interested in how the program calculates probability 86 values can press the Ctrl and CA will call up INTERNET EXPLORER displaying a table with details of calculations in the HTML format To modify the settings click on the Ml i
7. All the database files can be packed into a single file so they can be easily transferred from one computer to another Multi volume archives are available You can pack the database by calling the Base Pack item in the main menu Define the source database name in the Base line of the Pack base window and the archive file name in the Archive name line The Compress section allows you to select Multimedia files Folders and Tree for a selected database to be compressed The Block size line allows you to split the archive file into several files of a selected size This might beuseful when transferring files by e mail The packing operation results in the creation of a file with the zip extension You may unpack such a file by calling the Base Unpack command in the main menu The standard Windows Open dialog box will appear where you should choose the archive file name After selecting the archive the Decompress base window will appear Choose a catalog that will contain the unpacked database and indicate it in the Save to line Sending a base via E mail Chess Assistant allows you to send or receive a base via e mail using no special mailing software In order to tune these modes a user has to call the Base E mail Options command in the main menu and fill the fields in the opening window according to preferences of his her mailing program The base is sent via E mail on calling the Base E mail Send command in the main
8. Search for blunders This method is described in Section 5 5 3 e Quick analysis The program analyzes the game superficially spending approximately one second for each move The main intention here is to get information on how the game developed This is done in order to skip the final stage in which the game result was already clear in the future deeper analysis e Main analysis This is a rather time consuming step intended to find disguised subtleties 43 e Checking When the program checks all improvements it has found on the previous steps it may change its mind and reject alternative moves suggested earlier e Prolong lines autoplay The program analyzes all variations deeper the depth is set by the user This step can take time therefore you are given an option to restrict the number of analyzed positions e Alternative moves In order to prove that the improvements found are the only ones the program generates some alternatives and tests them Menu commands Despite a large number of analysis methods available making a choice between them is easy Select Engines Game analysis in the main menu and you will get four options e Ifyou are a beginner click on Select method using time Opening Search for novellty Annotate opening Insert reference games Middiegame Quick analysis 2 Main analysis 30 Checking 60 3 Smin Prolong Hines 60 Ending 6 15 min Quick analysis 1 Main analysis 10 lt 1 min
9. ext F gxt 2 2 iE ffas Elaz E amp a7ffla4 a es oe as ae m pe al 7 Facs o2 a f2 f amp a7 o 0 flea ff as fhe ffans fF Jo 0 0 E Ffb6 fjas f xas xa o 0 a i ooe o H fjas f f amp bs f amp a7 a3 tes fjo o fhs f Ee1 o o D flas pce fan f a2 amp a7 a i m go pa 48 E cs fhs fg p f lexda floxd4 fas f amp s f bs H 7 Was 45 7 O Hes faice T 2 A ee os 7 47 ts 93 22 A E Fle fas fasz Bews y eT ar jja fara C M 7 amp 07 j 64 ZA 75 EZ Tree window Games from f 7 Mo7 8 3 b6 9 amp b5 amp d7 10 bc6 11 0 0 h6 1 Bei 0 0 13 214 g6 14 293 cxd4 15 0xd4 E 7 o7 8 03 ba 9 Bbs5 amp d3 bcs 11 0 q 12He1 0 0 13 a3 Wad 14 dxc5 bxc5 15 4d2 Sxad 16 7 b6 8 2b5 2d7 9 2d3 Abe HS C7 11 0 0 h6 e1 0 0 13 214 Ag 14 293 cxd4 15 ixd4 f 7 b6 N gt ET Ss Base C ca8 03 09 B ases Hugebase 31 2 MB stan sag E Chess Assistant EN I4OSGESe 1323 Annotation window Variation window Table window You can find here all the attractive features of the encyclopedic opening table together with options of replaying the table variations analyzing them setting marks for interesting positions that you may find in variations and annotating them with the aid of Chess Assistant s friendly user oriented interface Many of the necessary operations such as positional search are performed with a single mouse click Fu
10. the Start position check box determines whether to print the diagram with the starting position or not The Diagrams in notations check box allows you to print diagrams inserted in the notation and finally you can also decide if you want the program to Show coordinates in diagrams 93 Text comments If Enabled is On then the text annotations will be printed The Print on a new line check box separates each text annotation by a carriage return the equivalent of pressing the Return or Enter key after each text annotation Notation options from the Tools Options Fonts and colors menu are used when printing and exporting a game i e they are the same options as in View mode You can use different fonts set a certain font for the piece and a different one for the coordinates To set a piece font click on Game notation in the Element list and select the desired font To select another font for the coordinates click on main body I st level variation etc and select the font These adjustments are valid for View Print and Export to RTF and HTML modes To set printing options for diagrams open the Print Print Options Diagrams dialog 17 4 PRINT PREVIEW To see how the games will look in print call Print Print preview and the CA Print Preview window will appear In the Zoom box you can enlarge or reduce a picture on the screen this does not affect the printing To print all the pages click on Print All or to print the curr
11. Elementary Combinations 2 CT ART II Combinations for Club players 3 How to Win Miniatures at Chess 4 Attack on the King I Mating in 2 Moves 5 Attack on the King II Mating in 3 or 4 Moves 6 Opening Lab 7 Total Chess Tactics www ChessOK com
12. Exporting to HTML You can choose export to a static HTML or export to the Java controlled page that allows you to play games on a client side Export to static HTML To export games to static HTML disable the Dynamic HTML check box in the Print Print Options dialog with the activated Web export tab To display GIF images instead of chess symbols enable Use GIFs instead of CA Chess font check box Export to Java controlled page To export games to the Java controlled page enable the Dynamic HTML check box As a rule the dynamic mode is used when exporting sets of games A special folder structure was created for this purpose In addition to HTML files with games in them two extra files are generated in the same folder GAMESTOC HTM with contents and a frame file CHESS HTM After calling the Print Export HTML command the Save as window appears Select or create the output folder Let us name it SETI Dataset file names include a user defined name plus an ordinal game number For example 1f the user defined file name for a set of four games is new then the following files will be created NEW1 HTM NEW2 HTM NEW3 HTM NEW4 HTM 18 THE INTERNET PLAYING ZONE CHESSOK CA allows you to play chess live over the Internet through Playing zone ChessOK The interface was designed to help novices play with no knowledge of server commands and yet enjoy all the same privileges as experienced users New Training Programs 1 CT ART II
13. at a fixed time limit Naturally while searching the program will skip the moves available in the opening library Evaluation delta in hundredths of a pawn determines the minimum allowed difference between the game move evaluation and the evaluation of the move suggested by the engine Evaluation delta may be set in hundredths of a pawn in the Centipawns box or as a difference between the chess evaluations in the Symbols box Chess evaluations are as follows F F F F F H H t Evaluation delta between two neighboring evaluations is 1 Evaluation delta between and is 2 etc If the difference in evaluations is greater or equal to the value set in both boxes of the Evaluation delta section the move will be considered a blunder For example let s set Evaluation delta as follows Centipawns 100 and Symbols 2 In this case the move that blunders 150 hundredths of a pawn but does not change the position evaluation will not be considered a blunder In other words a weak move in a won position which does not miss the decisive advantage will not be considered a blunder the same refers to a weak move in a hopeless position If the Set blunders class option is enabled all the blunders discovered will be included into the standard Blunders class see Standard Classes for details 42 5 5 4 GAME ANALYSIS Tip If you don t want any explanations but just wish to make the comp
14. base is small in the Confirm window the program will ask you Do you really want to rebuild tree Click on Yes and the CA Tree will be rebuilt If the base is large the Tree builder buffer settings window will appear Adjust the options and click OK To construct the Direct Tree call Base Operations Build Direct Tree and the Direct Tree builder settings window will appear Adjust the options and click OK Please note that constructing direct trees demands a lot of computer resources However there is no need to construct the DIRECT TREE for the HUGEBASE because it is already available on hard disk if you have installed it see Section 1 3 Installation for details or on the DVD if you haven t e To construct the Professional Tree call Base Operations Build tree and mark the corresponding check box with a tick 13 8 OPENING BOOK Similar to a human chessplayer a playing engine may have its own opening repertoire It is stored in the opening book which allows the engine to recall instantly all the moves it will play in the opening phase of the game Available opening books Some engines are supplied with opening books some are not CA comes with two opening books MAINBOOK and GURU it also includes tools for editing them and allows you to create additional opening books The built in playing engines 84 can use either one of the two existing or any of your custom opening books they can also use their own opening books if a
15. box will appear Resort the base according to the procedure described in Section 11 2 Copying a Base 11 8 SEARCHING FOR DUPLICATES This mode allows one to find and eliminate duplicate games either inside a single database or by comparing two bases The program produces two files one of which contains a set of games it proposes to keep based on settings the user will have chosen beforehand and the other contains a set it proposes to delete You can simply accept this by selecting all or some of the games mark them for deletion and then compress the base see Section 11 6 Compressing a Base and Chapter Deleting Games for details You can search in up to two bases at a time and all the games in both bases will be treated as a single base for duplicate searching purposes Comparisons can be made for both game headers on any of the header fields and game moves for any range of moves You can specify whether one game is included in another denote games that differ only in their comments and whether text is to be used or not when deciding if games match You can choose how the program will present the results of a search by specifying three different preferences and their order To do this activate the necessary database then select Base Operations Search for duplicates in the main menu and the Find Duplicates dialog box will appear It contains three sections Bases Criteria and Results For a detailed explanation of this mode please
16. chess positions Meanwhile the Opening Table mode is directly linked to the CHESS OPENINGS ENCYCLOPEDIA 2014 database s classifier It allows instant browsing of the content of this classifier You can launch the Opening Table mode immediately from this classifier s window by clicking the Tree button s drop down list in Chess Assistant s main toolbar and then selecting the Tree Tables menu item Using the Opening table mode you can instantly add a variation to the classifier thus enriching its content As you can see in Figure 1 the main working area of Chess Assistant s window in the Opening Table mode includes several components We will briefly describe them here together with their functionality Path window You can launch the Opening Table mode from any of Chess Assistant s window where the chessboard presents itself for example the View Mode When you are examining a game make some moves from the game notation to proceed to a position and select the Advanced Opening tables menu item in the main menu Ad A special button is also added to Chess Assistant s main toolbar when you move the mouse pointer to it a pop up label Create Opening Table appears This button can also be used to launch the Opening Table mode These are two ways of launching the Opening table mode When you do so the Opening table mode is launched and the initial moves of the game leading to the selected position are displayed in the Path wi
17. does not appear enable the check box Open list when opening a base in the Tools Options General menu Select base to open ki x Look ir Bss amp f S ci Hugeb ase Base type Jal bases Cancel Open as read only C Program Files Chess Assistant S Bases E lite properties Type Chess Assistant for Windows Length 5037 games Look at the object bar The word Elite 5031 appears showing the base is open and another line List 5031 is now hanging from it indicating that a list window is open All the open windows are displayed on the object bar next to the corresponding bases so you can easily understand which base the window refers to The red letters RO to the left of Elite indicate that this base is Read only and cannot be altered The Read only check box can also be found in the local menu which can be accessed in two ways 1 By right clicking on the database name in the toolbar 2 By clicking on the icon a Tip Right clicking clicking with the right mouse button on an object produces a menu of operations specific to this object This is known as the local menu Most commands are available from the local menus The program remembers all the bases and windows open from the moment you exit and restores them when you start the program again However if you want to close the base select the Base Close command or access the local menu 2 2 LIST MODE You can open a list of the current s
18. each move Calculated as of won games of draws divided in 2 e The following column displays the CAP e The BGA column displays the background analysis results 71 e The Engine s column shows evaluations obtained with the help of computer analysis within CHESS ASSISTANT They are stored in the ANALYZED ELM and ANALYZED HSH files in the BASES TEMPORARY folder e The Annotations column shows the user s comments taken from the USERBOOK e Below the list you can see how many games with the current move were won by White won by Black or drawn as numbers and as a percentage the red bar stands for won games yellow for draws green for losses and the blue bar for games with an undefined result When you are inside the tree of any database below the words Other moves you can see all the moves available in the other trees which weren t played in a game of the current database Variations if any are displayed in the lower right corner Any of the columns listed above may either be shown or hidden Coexistence of modes The Tree gives you access to many operations possible in the View mode and you can easily switch over from one mode to another You can comment games and analyze and the program will open a new window for every new mode The old windows will remain open as well as all the windows that are displayed on the object bar hence activating windows can be done by clicking on the corresponding line on the obje
19. independently of who played as White or Black If the Ignore colors check box is Off the only games found will be those in which the player set in the White field played as White and the player set in the Black field played as Black If you want to find all the games played by a certain player as White enter their name to the White field and leave the Black field undefined If you are searching for all the games of a certain player with either _ black or white pieces then enter their name in either the White or the Black field leave the other fields undefined and mark the Ignore colors check box with a tick Result Possible values are 0 0 1 1 2 1 2 or an evaluation stands for an unknown result 16 To choose an evaluation instead of a result choose the necessary evaluation as represented by the Chess Informant symbols in the Evaluations section ECO Opening index according to the Chess Informant classification Select the way of setting it in the Enter new value text box as a single value type on the keyboard in the Index text line as a range indicate the first and last value of a range by name select from the drop down list Site The city where a tournament took place Date The year and month optionally when a tournament was held This criterion can be set as a single year a range of years a single date or a range of dates The number of months is shown in the Details column Event The type of c
20. into the game and another one exits the analysis iE The 64 first button instantly adds the engine s variation into the Variations window the second stops the analysis Both tabs of this window are shown in the picture below Games from statistics Engine Sr g Games from statistics Engine Emms John M 2530 Summerscale Aaron 24 Chekhov Valery A 2475 Yorotnikoy Vladisla Horvath Tamas 2252 Glek laor 2670 1 2 0 39 d 7 8 FACE 9 3 xd aaan Mann en Fogl Both these tabs have their own local menus While the local menu for the Games from statistics tab is the same as the local menu for the Table window the local menu for the Engine tab includes two commands Exit analysis and Add variation to my variations These commands are equivalent to pressing the corresponding buttons of the Engine tab the first one interrupts the analysis and the second one inserts the most recent engine variation into the Variations window Toolbar 1 0 Degraeve Jean Marc 2566 Reinderman Dirr 5 5 Reinderman Dimitri 2455 Piket Jeroen 2625 Shredders 0 00 17 1 0 Glek Igor 2536 Reinderman Dimitri 2525 5 5 Unzicker Wolfgang 2525 Keene Raymond 0 55 d 13 8 A c6 9 f2 1 0 Rytshagov Mikhail 2529 Meijers Viesturs 24 es m 1 0 Groszpeter Attila 2520 Varga Zoltan 2480 0 46 d 12 8 2c6 9 13 dhe 1 0 Fressinet Laurent 2440 Flear Glenn C 2555
21. last for any number of moves Search for bishops of opposite colors This type of search may turn out very useful in some middlegames and especially in the endgames Bishops of opposite colors can be specified in the Search dialog window which appears after selecting the Search Material command in the main menu Select Of opposite colors in the Bishops drop down list and the number of bishops will automatically be set to 7 for both Black and White Search for games with bishops of opposite colors in the ELITE database will produce a list of 1126 games 3 4 ADVANCED SEARCH The Advanced search is a material search in which the material restrictions are set independently for two different groups of squares Call the Search Advanced command in the main menu There are two markers red and blue The current color is indicated below the chessboard To define the first area click on all the squares you want to include then set the material restrictions for the selected area as described above To set the material restrictions for another group of squares click on the Blue marker tab Like wise define another area and set the corresponding material restrictions An example of this kind of search is given in Section 3 7 Combining Searches Tip Position Material and Advanced searches can also be performed in variations by enabling Search in variations in the Search dialog box 3 5 SEARCH FOR COMMENTS You can search for commented ga
22. or Less details The third approach allows you to analyze a game based on information stored in the chess trees Call Engines Game analysis Comment game using tree in the main menu and the Adjust commenting window displayed above will appear Select a tree with the help of the Browse button set other options and press OK 45 6 ENTERING NEW GAMES You can enter a new game to either a new database or an existing one Entering to a new base When you create a new base see Section 11 1 Creating a New Base the New game window appears ready for entering the game If this window has not appeared check the Open view to new base box in the Tools Options General window Enter the game header as described in Section 6 1 Entering a Game Header Enter the moves as described in Section 6 2 Entering Notation To save the game call the Edit Save game command or click on the icon or press Ctrl S Entering to an existing base To enter anew game to an existing base make sure that this base is open and not Read only Further there can be two possible scenarios First the base has just been created and therefore doesn t contain any games Second if the base already contains a number of games switch to the View mode those who prefer to edit games in the List mode please read Section 6 3 Editing Headers in the List Mode In both cases call the Edit Add new game Standard command in the main menu or press the Ctrl
23. positional judgments while working with the opening tables 63 Right clicking in the Tree window calls the local menu shown in the figure below The following operations are available in this menu New table this command builds the opening table for the position that occurs after the move selected in the Tree window Add move to variations adds the move from the Tree window to the Variation window Note that later you may wish to add this move to the opening table as a line then add this new line as a sub folder to the classifier or add this variation to the report Annotate move Annotate position both these commands call the Position move comment dialog box that allows you to add annotation to the selected move or to the position that occurs after this move Evaluate move calls the Evaluation editor dialog see above Priority Using this command you can change the status of the selected move setting it to Important Not important or to None Open game Open list both these commands automatically create a sub set of games in which the selected move happened and then display either the list of games in this sub set or the View window for the first game in this sub set These are equivalent to the corresponding buttons in Chess Assistant s main toolbar Analyze Launches the analytical program for the position after the selected move from the tree This window properties equivalent to pressing the
24. stored in the library don t have any gray button on the right Just type in the values for these fields Result ECO Date Round Remark White ELO and Black ELO or choose them from the drop down list Any entered value can be deleted with the help of the local menu When entering the header you may use the HUGEBASE library without attaching it to the current database Press in the White field of the game header and the Select from library Players of base window will appear Enable the Huge base Guru option and the window will split into two parts The upper part will display the HUGEBASE Guru library and the lower one the library of the current base You can choose players from the upper part and their names will be automatically entered into the game header and correspondingly into the current base s library To use only the current base s library disable the Huge base Guru option 47 When entering the date you can select from various formats Click inside the Date line so that the Select date window appears Choose DMY MY or Y format To change the year or the month click on the year label JAN 2006 and then adjust the date using the arrows on the sides of it 6 2 ENTERING NOTATION To enter the notation just play out the moves on the chessboard as described in Section 4 1 Annotating Moves To save the game call the Edit Save game command or click on the icon or press Ctrl S Yo
25. the Joining other bases to dialog box will appear again in which the Copy libraries option has the same meaning as above Press Join when the options have all been set You can also join bases with the Base Convert bases command see Section 11 5 Converting Bases from Other Formats 71 11 4 DELETING A BASE To delete a base call Base Delete The Select base to remove a dialog box will appear Select the base to be deleted in the Look in text line and press the Select button The Confirm dialog box will appear asking Do you really want to delete the base Answer Yes and the selected base will be deleted 11 5 CONVERTING BASES FROM OTHER FORMATS CHESS ASSISTANT is capable of reading databases in the following formats DVDp CHESS ASSISTANT for WINDOWS BFI CHESS ASSISTANT for DOS Read only CBF CHESSBASE for DOS Read only CBH CHESSBASE for WINDOWS Read only PGN Portable Game Notation ZIP ZIP compressed files EPD EPD files However if you want to increase the speed of operations and fully access the data you should convert bases from other formats to the CHESS ASSISTANT format To do this select the Base Convert bases command this command also allows you to join several bases of any format into a single base in CA format and the Converting databases dialog box will appear Enter the list of bases to be converted in the Bases window press the Add button and the Select base to convert dial
26. the aid of the local menus Show games this button toggles to and from the display of games in the List window Games from statistics If you work with a large database it may take some time to find and display games on a slow computer Annotation editor clicking this button displays the annotation editor window This button also has its own menu you can annotate a position or annotate a move you can also delete annotations you have made Add variations to classifier this button realizes a function that connects the opening table and the classifier of the OPENING ENCYCLOPEDIA 2014 Anytime you can add the variation from the table into the classifier by clicking this button A corresponding folder appears in the classifier and all the necessary operations finding the games and linking them to the folder are performed automatically If the button is inactive colored grey then this means that the variation is already presented in the classifier Otherwise you can use the button to add any variations that you are currently studying Evaluate variations this command opens the evaluation editor dialog You can add your evaluation to some variation in which case the evaluation you have entered is shifted towards the beginning of the variation in contrast to the 67 evaluation you have added to some move Your evaluations are stored in the Userbook together with your comments White and Black on different lines this button t
27. the main menu or click on the small arrow to the right of the icon in the toolbar and select Infinite analysis from the drop down menu or press Ctrl Spacebar and the Start analysis window will appear GA Start analysis a Scheme Chronological 1 engine Type of analysis Parameter Chronological l Multivariation 1 panel Engine CAEngineS11 Multivariation 2 panels C Several engines Select moves to analyze Ignore moves f Consider all moves f Ignore moves in tee panel Consider moves only in tree panel Panel 1 Opponent s moves Type of analyst Parameter f Chronological Multivariation Engine Crafty Ignore moves Select moves to analyze f Consider all moves i C Ignore moves in tree panel Consider moves only in tree panel Opponent s moves I Show arrows Show TreeOpenings book at Both panels me The program offers you to choose Scheme from the drop down box By default it is set as Chronological 1 engine If you leave it unchanged you will launch Infinite analysis as it was described above i e with one engine on one panel Other schemes allow you to turn on a 2 panel and to use two or even more engines Instead of selecting a scheme from the drop down list you can simply adjust analysis settings in the Panel I and Panel 2 sections They are as follows e Chronological Variations will be displayed one by one as they were found by the engine with the bes
28. the tablebases but they have not been linked the endgame will be skipped When the analysis is finished the program annotates the game If you wish to adjust the way it puts marks 7 press the Commenting options button and modify the default parameters set in the Adjust commenting window Adjust commenting p x Evaluate game moves as gt lt Main branch Variations Strong move 1 0 3 E Satisfactory but probably not best 0 0 3 V Dubious 7 0 3 0 8 I 1 V Blunder 3 0 8 1 5 IY Decisive blunder 1 5 320 Commenting type Middle Abort commenting value 275 centipawns Tree Bases Temporary Analyzed Browse Default parameters l Cancel Depending on the difference in evaluations the program divides moves into five types If the difference in evaluations is negative then the alternative move found by the engine is weaker than the game move and the latter is supplied with an exclamation mark If the difference in evaluations is positive then the alternative move found by the engine is stronger than the game move and the latter is considered a mistake By default it is not supplied by any mark if the difference in evaluations is less than 0 3 otherwise the program adds to the game move one of the following marks dubious blunder or decisive blunder You can also choose Commenting type in the drop down box More details Middle
29. to prepare for your tournament games very quickly 14 1 OPENING REPORT You can obtain a detailed report on any opening position with full statistics evaluations and the previously played lines There are two ways of creating an opening report One of them is realized in the Opening Table mode Section 10 Another one is simpler the opening report can be accessed in the View and Tree fe modes Click on the a icon Report for the current position in the Position section on the toolbar 87 14 2 SEARCH FOR NOVELTIES CHESS ASSISTANT can find a novelty in any game and insert references to the game s predecessors This feature is especially useful while browsing new games To do this you have to open two databases one containing the investigated game and the other for comparison The program will search for the move in which the investigated game diverged from the games available in the second base CA Tree must be built for the second database beforehand Naturally it makes sense to compare it with the HUGEBASE Open the HUGEBASE and the base with the investigated game then switch to the View mode of this game To use the Find novelty function select the Advanced Find novelty using database command in the main menu or click on the icon in the Games section on the toolbar If several bases are open you will be asked to choose one to search If the program finds a novelty it puts a N mark to a new move and supplies it wit
30. z Properties button on the Opening Table toolbar see below List Games from statistics window Analysis Engine window Below the Tree window you can find the List window Games from statistics The Opening Table mode is actually an advanced means of access to information stored in databases it is a powerful extension of the Tree mode When you replay the lines of the Table you can see that the list of games from the opened database automatically appears in this window If necessary click the Show games button on the Opening Table toolbar to display the list Here we find an example of the most important function of the chess tree realized the accelerated access to databases If you double click any item in this list this will open the View mode for the selected game Use this option to observe how the game may evolve in a selected variation The Games from the statistics window also have their local menu similar to the Table window local menu The Games from the statistics window is actually a docked window with several tabs one of them is entitled Games from the statistics Another tab appears when you click the button with the eye icon on Chess Assistant s toolbar or hit spacebar on your keyboard This tab is called Engine it is used to display the variations that the default analytical engine calculates for the position from the Table There are two buttons in this tab one of them allows you to insert the engine variation
31. 00 09 0 40 d 11 8 amp 03 9 bc WAS 10 816 Bes 11 Dd2 gf 12 cd cd 13 igs hg 0 30 d 11 8 26 3 9 be 0 00 06 0 05 d 10 8 amp c3 9 bc Wad 10 876 E3 11 Dd2 gf 12 cd cd 13 94 Sh7 0 13 d 9 8 Be2 d3 De3 12 3 cd 13 cd ed 14 fa5 10 11 d2 gf 12 4894 Sh7 0 00 00 0 01 d 12 8 amp c3 9 bc Wad 10 216 3 11 42 gf 12 cd cd a 00 2 801 3 0 00 00 zj gt In the panel below the notation the program displays the lines it considers the best with the evaluations and calculation depth in half moves to the left The 36 time spent by both players is shown above Two button bars below the chessboard were described in the Section 2 4 View Mode Use the buttons below the chessboard toolbar icons and hot keys e To a up a position to play click on the small arrow to the right of the icon on the toolbar and select the desired command from the drop down menu e To set time control click on the D icon on the toolbar To stop the clock for a while no matter who is to move click on the icon and to resume the game click on it again e You can save the game in the ENGINEGAMES base and optionally fill in the game header fields If the game is not finished yet and you don t want to continue it press Esc and the program will offer you to Assign game result Press one of the four radio buttons 1 0 2 0 1 or None click on OK and the Stop game window will appear Select the desired acti
32. Contents 1 Introduction 1 1 System Requirements 1 2 Technical Support 1 3 Installation 1 4 Copy Protection 1 5 Chess Assistant What s new 2 First Steps 2 1 Opening a Database 2 2 List Mode 2 3 Split Mode 2 4 View Mode 2 5 Test Mode 2 6 Demonstration Mode 2 7 Active Window Current Dataset 3 Search 3 1 Header Search 3 2 Position Search 3 3 Material Search 3 4 Advanced Search 3 5 Search for Comments 3 6 Search for Maneuvers 3 7 Combining Searches 3 8 Composite Search 4 Commenting 4 1 Annotating Moves 4 2 Adding Variations 4 3 Entering Moves 4 4 Working with the Clipboard 4 5 Saving a Game 4 6 Inserting Games 4 7 Multimedia Support 5 Playing Engines and Analysis 5 1 Playing Engines 5 2 Linking Playing Engines 5 3 Adjusting Playing Engines 5 4 Playing Against an Engine 5 5 Analyzing with Engines 5 5 1 Analyzing in Infinite Mode 5 5 2 Analyzing a Set of Positions in the Background 5 5 3 Searching for Blunders 5 5 4 Game Analysis 6 Entering New Games 6 1 Entering a Game Header 6 2 Entering Notation 6 3 Editing Headers in the List Mode 7 Deleting Games 8 Editing Games ono AN WW W 9 Sets of Games 9 1 Selecting Games 9 2 Classifying Games and Positions 9 2 1 Standard Classes 9 2 2 Windows Explorer Style Classifier 9 3 Operations with Datasets 10 The Opening table Mode 11 Operations with Databases 11 1 Creating a New B
33. Engine window to the left of the Variation window Tree window The Tree window is already familiar to us from the other Chess Assistant modes It displays complete tree information concerning the position on the chessboard the moves played in this position the quantity of games and where they occurred percentage and success diagram and evaluations from the various trees There is nothing special to be said about the Tree window except that it really is the main component of the Opening Table mode You can think of the entire mode as an advanced viewer editor for the tree The information that is stored in the tree in compact quantitative form can be explicitly displayed in the Opening New table Add move to variantion Annotate move Annotate position Evaluate move Important Not important None This window s properties 7 Ames Table mode Here you can find a detailed grounded explanation of the tree evaluations together with variations and plans of play involved The quantitative evaluations of the tree is replaced with symbolical chess evaluations and variations in the Opening Tree mode at the same time any of your comments annotations and evaluations that you make while working in the Opening Tree mode are stored in global trees USERBOOK etc The Tree window displays all the possible continuations in any position together with an evaluation and success bar Use it to rectify your
34. N Copy to position criteria Copy from position criteria M Criteria included Search in Put results in 7 P Header Material I Comments C Set 19 games New set Position P Advanced M Maneuvers Whole base Old set Select bases to search in Elite Chess Assistant for Windows 5031 games Clear all criteria Reload criteria Load Save Search Cancel Help 22 Mark the Undefined source square with a tick You can also select Captured pieces Promotion pieces Set delay between previous and current maneuver in half moves and Undefined destination square For the purpose of our example these options are not needed so press OK The screen should appear Press Search to start searching 22 games will be found You can save the current position as a criterion for position search with the Copy to position criteria button and conversely you can import a position from the Search Position window to the Search Maneuver window with the Copy from position criteria button Naturally this feature is important if both the Position and Maneuvers check boxes in the Criteria included section are enabled 3 7 COMBINING SEARCHES CHESS ASSISTANT is capable of combining different types of search Select them in the Criteria included section of the Search dialog box and then set the criteria for each one Example Material Position Find all the typical Sicilian endgames in the ELITE databa
35. YSIS PROJECT see Section 13 4 CAP Data for details To go to the next game press F8 or click on the gt icon on the toolbar To return to the previous game press F7 or click on the q icon You can also jump to the first or to the last game of the current set by clicking on the kl or bi icon correspondingly 10 2 5 TEST MODE When viewing notation of the game Test mode is available Click Test tab on the toolbar Comments Position Games Engines Wien Book Test As you can see this tab contains only two buttons Test mode J and Demonstration mode Click Test mode button Demonstration mode is described in the next section this will display Test mode dialog box Another way to activate this mode is selecting the Test mode item in the notation local menu or press the Ctrl Enter key combination plaz o na ANac ana n O 10 0 0 h 11 4 Game a e6 15 a3 d5 16 8 Edit e5 Was 20 42 a Go to a6 22 eaa F H Wes 23 4 16 Mite 227 Hab1 Hai Demonstration mode Test mode Ctri Enter View as ECO table s e Before you start testing you must adjust the parameters of this mode in the Test mode dialog box 24 Test mode Side for test mod Insert i T i en En Analysis Preferences Modes Save layout d ME s ei This window s properties VL O 999 Fl White to move M E Advanced Advanced Use regul
36. ame Service for two year for Professional pack 3000 games free available every week via the Internet 2 FIRST STEPS Start CHESS ASSISTANT A light narrow bar can be seen on the left This is the object bar It displays all the open objects chess game bases and windows At the moment the object bar contains a line with the program name It will also contain a GURU line Starter pack or a HugeBase line if you installed the HUGEBASE Professional pack You can hide the object bar by clicking on the E icon or pressing the Ctrl C key combination To make the object bar visible once more just click on this icon or press Ctrl C again 2 1 OPENING A DATABASE Select Base Open in the main menu or click on the icon or press the Ctrl O key combination The Select base to open dialog box will appear Select the folder with the necessary base in the Look in text box To select ELITE choose the C CHESS ASSISTANT BASES folder The name of the selected base is displayed in the window below You may wish to see the bases of a certain format only To do this choose the data format in the drop down list in the Base type text box To display the bases in all formats select All bases Click on Elite and it will appear in the Base name text line with a short commentary at the bottom Press Select or double click on the base icon when the options have all been set A window with the contents of ELITE will appear If this list window
37. ar Use regular Expressions Expressions Black to move Specific players Show hin Never Maxirum variant depth fa On mistake Time O tices Use timer Initial value fzo seconds canal 11 This feature allows setting up and modifying the parameters of the tests to be automatically presented as you go from game to game in a database There are a large number of criteria that can be selected for determining which moves constitute a solution to a test This timesaving approach means that the user does not have to construct each test by hand In the Test conditions section of this dialog you can select which good and or bad moves will constitute a solution You will have to make the moves that match the criteria selected in the Prefer move section and not to make the moves that match the criteria selected in the Avoid move section The two lower check boxes offer you the most often used cases Q and correspondingly If you wish to find evaluations annotations or particular combinations of marks press the Advanced button The Use regular expressions check box lets advanced users set more complicated criteria The Side for test mode pane allows choosing the side or a group of players you will play The upper button turns the Test mode Off The Show hint pane defines a way in which the program will give you various hints If you start with a wrong move the prog
38. arkers during a single working session with the opening table to identify the positions that need your special attention I red a i 297 F weed oor In the picture above you can see a fragment of the opening table with the moves 69 placed in different lines There are marks rectangles to the left of the moves notation clicking them results in the color markers appearing Show games from the Hugebase this button forces the games from the HUGEBASE to be displayed in the list window below the tree By default the games are automatically displayed in the Games from statistics window However you may wish to alter this by un pressing the button and sometimes you may need to press it again to display the list of games there 11 OPERATIONS WITH DATABASES Base properties To obtain more information about the current base call Base Properties This will produce the Base properties dialog box that displays the base Type its full name Path Length number of games and Comment Mark the Read only check box with a tick if you wish to prevent changes being made to the base You can also specify whether to show deleted games in the list One base or more Which is preferable To store chess data in a single large base or in several smaller ones There is no universal answer The huge database allows access to all the games On the other hand tasks done on several smaller bases are quicker if you don t need to work with t
39. ase 11 2 Copying a Base 11 3 Joining Several Bases 11 4 Deleting a Base 11 5 Converting Bases from Other Formats 11 6 Compressing a Base 11 7 Resorting a Base 11 8 Searching for Duplicates 11 9 Updating from the Internet 11 10 Repairing a Base 11 11 Packing and E mailing a Base 12 Libraries 13 Chess Trees 13 1 Operating a Tree 13 2 Database with Master Evaluations 13 3 UserBook 13 4 CAP Data 13 5 Different Types of Trees 13 6 Adjusting the Trees 13 7 Constructing the Trees 13 8 Opening Book 14 Opening Preparation 14 1 Opening Report 14 2 Search for Novelties 14 3 Automatic Opening Commenting 14 4 Automatic Preparation for Your Games 15 Gathering Statistics 16 Players Encyclopedia 17 Printing 17 1 What can be printed 17 2 Page setup 17 3 Print options 17 4 Print Preview 17 5 Exporting 18 The Playing zone chessOK with Rybka 1 INTRODUCTION This manual uses the following conventions Menu commands are written as follows Base Open the command Open from the Base menu Screen messages are written in talics Keys are shown as for example Alt Clicking with the left button of the mouse is referred to as clicking and clicking with the right button of the mouse as right clicking You can also use the CHESS ASSISTANT help file at any time Press F1 to open the help file 1 1 SYSTEM REQUIREMENTS To use CHESS ASSISTANT you will need the following Essential IBM c
40. ase of EVAL as it is To correct an available master evaluation or to add your own one click on the icon in the Book section on the toolbar and the Evaluation editor will appear Evaluations editor E4 Select evaluation for current move ier E ee fii t gt f gt i ca ef _ Eo g I J I So I Success 2 O n 100 E valuation 300 00 pee ee AAD iy 300 00 Cancel Help Select the necessary evaluation click on OK to add it to the USERBOOK 13 4 CAPDATA Since the beginning of 1999 CHEss ASSISTANT has been involved with CAP the CHESS ANALYSIS PROJECT uniting a number of enthusiasts from different countries whose intention is to analyze as many positions as possible The project includes many branches and mainly evolves in two directions from the game beginning to its end and from the game end to its beginning We plan to keep on including new CAP data in our future software releases CHESS ASSISTANT presents CAP data in the form of a Direct Tree stored in the CAP HSH and CAP ELM files Simultaneous display of CAP and tree data sometimes reveals unpublished tactical refutations of an opening move that scores well in practice As for the endgame an example of how useful CAP endgame data can be was shown in Section 2 4 View Mode 13 5 DIFFERENT TYPES OF TREES Two approaches with their pros and cons exist for creating trees First approach is to keep a game based tree CA Tree To mo
41. aset The resulting dataset will contain those games only which are not present in the Selected operand Load Choose Selected operand will be loaded copied into the current dataset You can also call the Dataset Disk operations Load from disk command in the main menu This command joins the Selected operand with the Current dataset If you want to copy the operand to a new window click on the base name on the object bar Save To save the current dataset as a file choose Current dataset will be saved to disk and press the Proceed button You can also call the Dataset Disk operations Save to disk command in the main menu The Enter new dataset name a dialog box will appear Type in the Dataset name press OK and the new dataset will appear at the end of the Operands list In the Dataset operations window you can also rename and delete datasets To rename a dataset in the Operands panel highlight the dataset you want to rename and click on the oe button on the left part of the window Edit the name and click on Proceed when done To delete a dataset highlight it in the Operands pane and click on the x button Copying several games from one dataset to another Select the games to be copied in the first list window Place the mouse pointer on any of the selected games press the left button and drag the mouse either to the second list window or to the second dataset icon on the object bar Saving dataset as a base Call Dataset
42. ation Make the variation a table line inserts the selected variation into the table Change evaluation for table line when you have selected some variation to be transferred into the table you can set an evaluation for it using this command The familiar dialog of the Evaluation editor opens Open list Open game these commands are used to transpose to other modes of Chess Assistant If you right click anywhere in the table and select the Open list command the List mode is started and a window with the list of games is displayed where the current position occurred The Open game command launches the View mode opening a window with the first game from that subset 62 list Note that you can also click the Open list EA and View game i buttons in Chess Assistant s main toolbar which will start either the List mode or the View mode This option is available when you position the mouse pointer in any place of the Opening Table window where the chess notation is present such as in the Path window Table window and Variation window Chess Assistant will automatically perform the positional search operation and present the results of it in a separate window The position used as a criterion in this operation is indicated by the mouse pointer in the Opening Table mode or it is the last position in your current working session in this mode Analyze this command starts the analytical program the engine variations are displayed in the
43. aunches the View mode for the first game in this subset Open list this command is similar to the previous one but instead it opens the list of a new subset not the View When you practice a little with the Opening Table mode you will appreciate its facility to improve the access to the large databases Analyze starts the analytical engine for the current position The analysis is displayed in the Engine tab below the Tree window Chessboard The chessboard is simply a visual representation of the chess notation in the Path window and the Table window At the same time as you move forward or back in the Path line or in the Table with the arrow keys the position on the chessboard changes When the blinking cursor is placed inside the Path window and you make a a7 move on the board then the path line is continued or a sub variation is added to it However making moves on the board in this mode does not achieve anything meaningful use it when you need to create a new opening table You can also make moves with the mouse on the board when the blinking cursor is inside the Variation window in this case a move that you make is added as a new variation The chessboard also has its local menu but that menu contains specific commands referring to the chessboard settings we won t dwell on them here Table window This is the main component of the new mode Here you can find all the relevant information concerning the selected pos
44. board 24 e Queen here you can set the search conditions to search for the queen s position and circumstances queen on a central square queen attacked by an enemy piece a pinned queen mobile or not mobile queen etc e Rooks this group of conditions refers to the number and positions of the rooks Note that when selecting any criteria from this group you can define the number of rooks with the Quantity spinner boxes The position of the rook s relatively to open files possibility of their maneuver along the rank mobility of the rook s etc are included e Bishops along with criteria common to any piece the mobility the condition of being pinned or attacked etc we can find here the conditions specific for the bishop the presence of bishops of opposite color on the board two bishops on the board the color of bishop same or different from the color of a particular corner square etc e Knights this group includes some knight specific criteria like the knight s position within the extended center c3 f3 f6 c6 on the rim of the board being restricted in its mobility or positioned on the enemy s third rank e Pawn structure various pawn structures can also have specific positional criteria Here we find passed pawn s isolated pawn s the mobile pawn center backward pawn s or doubled pawn s etc e Control over lines this group includes criteria specific to the rook and queen play on th
45. box will appear Game dragtdrop options E4 Number of half roves in game to be joined T Join only if curent game position exists in game to be joined Start from last equal position Proceed Cancel Specify how many half moves must be joined and how they must be inserted This depends on the check boxes Join only if current game position exists in game to be joined and Start from last equal position If the second check box is On then the dragged game will be inserted into the motionless in any case rewrite If the program fails to find common positions it will insert the dragged game into the motionless as a variation to the first move Inserting several games Two objects are displayed on the screen a notation and a list You want to insert several games from the list into the notation Highlight the required games and select them in the list see Section 9 1 Selecting Games for detailed description of this procedure Drag them from the list to the notation This will bring up the Game drag amp drop options dialog box Proceed as described above 4 7 MULTIMEDIA SUPPORT When annotating games in View mode you can add the multimedia annotations images video and audio to the moves See description of this mode in manual document on DVD 31 5 PLAYING ENGINES AND ANALYSIS 5 1 PLAYING ENGINES CHESS ASSISTANT provides complete program playing facilities with the built in playing engines Apart from them many othe
46. button helps you to navigate between these positions Forward use this button to transpose to the next opening table by default it is inactive but becomes activated when you have built several opening tables and are currently watching the first one of them Export current table clicking this button allows you to export the table to a PDF BMP or JPG file The Save dialog box appears indicate the export file name there and click the OK button to start exporting You can use the export files for preparing publications History usually this button is used together with the Back button to navigate between several positions It has a dark triangle to the right of it clicking here opens the local menu for this button F rom initial position IV White and black on different lines Ful 08 09 2004 13 04 54 66 This dialog box presents you with several fragments from the opening tables you have built together with the control elements that help you to navigate between the positions It is an extremely useful feature of the Opening table mode If you make a few moves from some interesting opening and then build the opening table it will contain an overwhelming number of variations and you may find yourself lost facing that bulk of information It makes sense to make a few moves more along some particular line and update the opening table from that position then you can more easily understand the developme
47. c Absolute number Evaluation will be shown as positive if White has the advantage and negative if the advantage is Black s For instance 0 48 if White is slightly better and 4 67 if Black has a decisive advantage 1 00 stands for pawn value Relative number Evaluation will be shown as positive if the side to move has the advantage or negative if the side to move is at a disadvantage Both Evaluation will be shown as for example 1 22 1 22 etc Sensitivity The better the sensitivity the more time CHESS ASSISTANT takes for its own GUI and the slower the engine operates When the sensitivity is decreased CHESS ASSISTANT takes less time for its own GUI and therefore the engine begins to operate quicker You can select Low Normal High or Maximum in the drop down list Play options Display analysis In this drop down box you have the following options Engine s side while the engine is calculating its move you will see the lines which it considers the best Both sides no matter whose move it is you will see the lines it considers best This option works only when the Permanent brain check box in the Startup window is enabled see Section 5 4 Playing Against an Engine otherwise this option will be treated as Engine s side At status panel engine s move and its evaluation will be displayed in the bottom left hand corner Evaluation only you won t see the engine s calculat
48. column thus allowing you to save screen space Add move into userbook Add variation into userbook Add position into userbook Background analysis Annotate move Ctrl 4 Evaluate move Ctrl Delete List games Fa Build ECO table from current dataset Shift Ctrl F9 Reset tree Ctrl T This window s properties This is the Path local menu the three upper commands refer to the USERBOOK described in Section 13 3 Invert board Shrink board Enlarge board Coordinates Load position Ctrl L Save position Chrl 5 Clipboard d Listor games Select opening This window s properties The chessboard menu allows you to load one of the previously saved positions from an EPD file or to save the current position to an EPD file Jumping to a distant position If you have a slow computer and want to get to a position many moves away making move after move in the Huge base tree may take some time A quicker way is to jump to the necessary position and to then return to the Huge base tree You can choose one of the following methods to accomplish this 1 Select the Direct tree in the drop down list and move along it until you reach the necessary position then switch over to the Huge base tree 2 Load the necessary position from the EPD file right click on the chessboard and select the Load position command from the local menu 80 3 Call the Huge base tree from the necessary position in View mode sele
49. commands in the main menu Dataset Create dataset from Create dataset from highlighted games or Dataset Create dataset from Create dataset from colored games You can also call 49 these commands from the local menu or by hitting F9 Note that the new set will be displayed in the same window while the original set is erased How can I quickly select succession of games First you have to highlight a number of games To do this click on the first game and then pressing the Shift key click on the last game of the succession To highlight the entire list click on the cell above the game numbers on the title bar Press Insert when the necessary games have been highlighted If there are both selected and non selected games among the highlighted ones you will be asked to choose Selection type Selection type C Unmark all C Invert election cred e If the colored games have been highlighted pressing Insert will cancel the selection To cancel the whole selection call the Edit Clear selection command 9 2 CLASSIFYING GAMES AND POSITIONS Every year enormous numbers of strong tournaments take place and countless games of valuable theoretical relevance are played Even if your own opening repertoire is very narrow it is quite difficult to set up your sail to every wind Although you may find it easier at first you should not keep all your games and analysis in one database It makes good sense to carefully selec
50. con in the Opening book window The Properties of Tree window will appear see previous page Move probabilities are adjusted with the help of Weight and Reliability e Weight This parameter is simply a multiplier for the values set in the corresponding columns therefore by increasing or decreasing the column s Weight you can increase or decrease its significance Tip If you adjust your engine s opening book to play against a human opponent it is recommended that you should increase the weight of Eval If you adjust it to play against a computer program it is recommended increasing the weight of CAP e Reliability This is a confidence coefficient intended to exclude moves from consideration Creating custom opening books CHESS ASSISTANT allows you to create your own opening book from a set of games This feature is useful if you want to prepare against a certain player and to practice playing his her favorite opening lines See example of creating a custom opening book to have the engine play with the same opening repertoire as Vladimir Kramnik in the manual document on your DVD 14 OPENING PREPARATION CHESS ASSISTANT 14 is a powerful tool for learning openings Not only does it come with an opening encyclopedia it can also perform the following tasks e give you a detailed report on any opening position e find a novelty in any game e automatically annotate the opening stage of any game e help you
51. ct Advanced Tree in the main menu or click on the E icon 4 Right click on the Moves panel and use the Navigation menu described above 13 2 DATABASE WITH MASTER EVALUATIONS CHESS ASSISTANT incorporates a database with opening evaluations About 600 000 opening positions and more than 8000 text annotations by our opening expert GM A Kalinin In fact the database with the master evaluations is a Direct Tree that is stored in the EVAL HSH and EVAL ELM files These evaluations are accessible from any database and are shown next to the moves in the Move column in any mode that displays the Tree panel If they disturb you just turn them off as described in Section 13 6 Adjusting the Trees Future CHESS ASSISTANT releases will include updates to the database with the master evaluations 13 3 USERBOOK If you don t agree with a master evaluation you can correct it or add new evaluations and even variations of your own These corrections and add ons are a Direct Tree which is stored in the USERBOOK HSH and USERBOOK ELM files These files appear as soon as you input your first addition or correction to the expert database Evaluations from the USERBOOK will have higher priority than those from the EVAL database so that even after you have installed a new release of the database with the master evaluations you can still see your corrections from the USERBOOK Of course you may also temporarily turn off your corrections and see the new rele
52. ct bar e To switch from the Tree to the List containing the games with the current position click on the icon on the toolbar or press F5 e To switch to the View mode of the first game in which the current position occurred click on the 4 icon on the toolbar or press F2 e To start analyzing the current position in Monitor mode click on the icon in the Engines section on the toolbar or press the Spacebar e To start anew game from the current position click on the 7y icon in the Engines section on the toolbar and then select Play from current position from the drop down list or press Shift F11 r e To get a report on the current position click on the icon in the Position section on the toolbar Annotating in the tree You can edit the existing expert evaluations enter your own evaluations annotate moves and positions in the tree To annotate moves and positions click on the icon in the Book section on the toolbar then select the corresponding command in the drop down box the Position Move 78 comment window will appear Type a text commentary using the chosen chess symbols click on OK your commentary will appear in the Annotations column If you have annotated a move it will be marked with a small sign next to its number in the Move list Local menus Right clicking on the Moves panel or on the Path or on the chessboard will bring up the corresponding local menu These three menus
53. dia information images audio and video Of course you can easily rearrange your classifiers and change the order of the folders with the hot keys toolbar and local menus or with the help of the drag and drop technique To make the layout to your liking you can change fonts colors backgrounds etc There is no limit to the number of ways you can use the classifier system Before we go further just one more idea maintaining your own opening repertoire database Classify it and save the classifier as a template Having downloaded some new games attach this template as a classifier for the new games From a huge number of the new games the program will select the games that are relevant to your opening repertoire and will offer you a suggestion for updating your repertoire database To conclude this long introduction we would like to emphasize the importance of the classifier system explained by the very wide scope of its eventual usage It is obviously clear that we could not foresee every possible situation therefore we did our best to make this new tool as flexible as we could Now we hope the general ideas are clear so let s proceed to such routine things as dialog boxes menus commands etc To create a new classifier for a current database select Base Classifier New in the main menu or click on the fen icon in the toolbar and then click on New in the Classifier operations window The New folder options window will app
54. drag and drop folders in the Classifier window attaching folders to a node of a higher level or simply transferring the folder to another node Right clicking on the Classifier window produces the local menu which allows the performing of various operations with the selected folder s You can find out more about working with references and other advanced possibilities in Chess Assistant documentation on DVD 9 3 OPERATIONS WITH DATASETS Select Dataset Disk operations Other The operations used most often Save to disk and Load from disk are put as separate items though they can be reached by selecting Other too The Dataset operations dialog box will appear shown in the following figure It displays the Current dataset above Operation on the drop down list second operand in the Selected line and the resulting set The following current database objects are included into the Operands list e All the open windows e All the existing classes e All previously saved datasets 53 In the Operation drop down list you can select the following logical operations with datasets Join Select Current dataset will be joined with the selected operand Intersect Select Current dataset will be intersected with the selected operand The resulting dataset will contain only those games which are present in both the Current dataset and the Selected operand Subtract Choose Selected operand will be subtracted from the current dat
55. e I Show games from Hugebase T able font Example Annotated moves color Advanced Cancel In the upper part of the Displaying tab Properties dialog you can find three option check boxes White and black on different lines this option toggles the way the variations are displayed in the table You can set White s and Black s moves in the same variation to be displayed either on a single line of text or on two different lines Black s move under White s Clicking the Table font button allows you to define the attributes of the font used for displaying variations in the table With the standard Windows Font dialog box you can select the size and other properties of the font There is a label to the right of the button it is used for displaying a text fragment with the font you have selected you do not have to apply your changes to see the result You can also modify the color used to mark out the annotated move Clicking the Annotated moves color button displays the palette drop down list where you can select a color for the highlight Clicking the Other button there displays yet another dialog box the standard Windows Color dialog Show marks rectangle this option toggles the display on and off of the special rectangular field to the left of a move where your marks are displayed as color markers You can set or remove the mark by clicking with the mouse directly inside these rectangles Use these m
56. e Insert DVD into your DVD ROM drive e The installation will start automatically Gf you have not enabled the Autorun option Select Run from the Start menu Select Browse and select the DVD ROM drive Double click on SETUP EXE The SETUP program will start e Read the License Agreement e Type in your Name and Company optionally e Type in your Product serial number that is given on the front page of you user manual e Select Installation Directory CHESS ASSISTANT is installed in the C CHESS ASSISTANT directory by default However before the files are copied you have the option to change the path Chess Assistant comes in three packages that differ in their volume and possibilities they offer to user Starter pack or Professional pack or Mega pack All the options of the Starter pack are enabled by default If you wish you may either remove some of the options or add extra features from the Professional pack or Mega pack Starter pack offers you DVD Chess Assistant Chess Assistant database with about 6 000 000 games Houdini 4 UCI Program files and folders 100 Mb GURU database with 1 050 000 games with pre built tree 290 Mb Opening Encyclopedia 50 Mb Direct tree 300 Mb Demo versions and folders Professional pack offers you Chess Assistant Starter pack HUGEBASE with pre built tree 770 Mb Houdini 4 PRO UCI Players encyclopedia and photographs over 350 Mb Direct tree 700 Mb MegaCAP da
57. e between them and you even have the option to Draw a line between the columns To adjust Page header or Page footer press the corresponding small button with dots This will bring up the Edit pattern window in which you can type your text and Select font To insert specific fields such as Page number Page count Year or Time to the page header or footer right click on the Pattern line and select the necessary item in the local menu The three lower commands at the bottom of this menu Tab Print if the previous field is not empty and Print if the next field is not empty let you adjust the layout of these fields The Tab item in this local menu does the following the text entered before the first Tab will be aligned to the left the text entered between the two Tabs will be centered and the text entered after the second Tab will be aligned to the right In the Print options window you can watch the changes in the page header and footer in the upper and lower Pattern lines correspondingly To insert an Empty line after the page header or an Empty line before the page footer mark the corresponding check box with a tick You can watch the page setup changes in the Page preview panel 17 3 PRINT OPTIONS The Print Print options command brings up the Print options dialog box intended to define how a set of games will look in print The Page setup tab was described in Section 17 2 Page Setup The RTF setup and Web export tabs will be exp
58. e opened and semi opened files the possibility of invading the enemy camp with the major pieces full or partial control over the seventh rank etc Control of the major diagonals with a bishop is also included e Controlling the center and periphery this group includes the complex positional criteria referring to the alignment of forces on a specified region of the board as well as the balance of attack defense on a particular square Clicking the icon with the cross plus sign unfolds the group and displays its content At any time you can view the complete list of the search conditions by unfolding the group Actually these complex conditions represent some predefined templates for the search which will assist you in forming your search request This makes the Composite search a powerful tool for finding a variety of complex positional factors which define the course of the struggle on the board You can find examples of the Composite search in manual document on your DVD 25 4 COMMENTING You can annotate games in any mode that displays notation View Split and Tree To comment a game in View mode just click on the Comments tab in the left part of the toolbar and the Comments toolbar will appear Comments Fosition Games Engines WEW Book 1 6465 g mi xe aa 4 1 ANNOTATING MOVES To annotate a move click on the ab icon A small drop down menu will appear Select Annotate move and you will get the Annotations
59. ear allowing you to select a new classifier s Type and to enter its Name You can also set various options for the new classifier For example pressing the Image button calls the Select Image dialog Associate any of the proposed images with the new classifier and the corresponding image will be displayed in the Classifier window When the options have all been set press OK and a new classifier s window will appear Building and editing tools 52 Classifier to X amp 27 M m E air ER f Adds a folder of the same level to the current folder This command can be executed for all the levels except the root folder Adds a nested folder to the current folder K Deletes the current folder This command can be executed for all levels except the root folder Moves the current folder up one position d Moves the current folder down one position you can also drag and drop the folder to its new position all Allows the editing of text or a diagram attached to the current folder AF a Allows the adjusting of various folder attributes such as an icon background and font E Allows the attaching of images video and audio files to the current folder Ha Calls the drop down menu that gives you three options to save the current classifier to reload the classifier or to reload its contents You can select one or several folders in the Classifier window to perform some operations with them You can also
60. editor dialog box Annotations editor Attenword E valuation Standard Classes User Folders Short Before Short After Long Before Long After Introduction o The Informant style symbols may be used in short comments Highlight Short Before if you want to insert a symbol before the current move or Short After to insert one after then click on the appropriate symbol You can also press the Evaluation tab and select the necessary evaluation For explanations of the Standard Classes and User Folders tabs see Section 9 2 Classifying Games and Positions You may also insert any text in the notation To do this click on Long Before or Long After and type the text commentary in the text window Use the ntroduction and Afterword tabs to insert annotations before the first and after the last move of the game To delete annotations click on the abi icon and select Delete annotations in the small drop down menu Press the Delete key if you want to delete the current commentary directly in the notation To insert a diagram click on the ae 7 icon and to delete a diagram click on it again 4 2 ADDING VARIATIONS To comment a move with a variation place the cursor before the move in the notation window and just play out the variation on the chessboard 26 4 3 ENTERING MOVES Entering moves All moves are entered with the mouse In order to make a move move the cursor to a piece press and hold down the mouse button d
61. elds Site Event Annotator and Source Every base has its own library This concept of libraries greatly increases search speed and allows one to avoid mistakes in names with difficult spellings 17 If you don t remember a spelling press the Mark button enter a fragment of the name in the Value Pattern text box and select Substring in the Type window If you are sure that the entered fragment is the name s beginning then set the Prefix type If you have entered the complete name select Exact and then press the Search button This button refers to the search through the library list so don t confuse it with the search in a set of games The elements found will be marked in the list To see them all select Show marked Press this button which is now called Show all to return to the library list To delete all the entered criteria press the Clear markers button To remove a criterion press Unmark A dialog box similar to the one produced by the Mark button will appear Enter the criterion or its fragment that is to be removed press Search and the chosen elements of the library list become unmarked Searching through an entire database or a set of games You can start searching in any mode List Split or View The Search dialog box will give you the choice of either searching through an entire database or through the current dataset Choose between Set and Whole base in the Search in section To select an entire databa
62. ent page click on Current The left box in the Page section shows the current page number while the right window displays the total number of pages You can turn pages over by clicking on the lt and gt buttons You can also type a page number in the left box and press Enter The lt lt and gt gt buttons jump to the first and last pages correspondingly To close the CA Print Preview window press Close or hit Escape 17 5 EXPORTING Export to RTF To set export to RTF options use the Print Print Options dialog box RTF setup tab Marking the Bitmaps for diagrams check box allows you to use diagram images when exporting to RTF or HTML instead of diagram fonts Thus a chessboard appearance in RTF file will be the same as in View mode size coordinates markers text on the board etc In the Print options dialog box Diagram tab you can adjust both size and type of the diagrams To display the game headers as a formatted table enable the Header as table check box To print diagrams with the coordinates enable the Show coordinates in diagrams check box When you mark the Show triangle in diagrams check box a colored triangle is printed next to diagrams indicating which side is to move To export fragments of games starting from a non initial position mark the Start position check box To export a single game use View mode and to export a list of games open the list and select Print Export Rich text format 94
63. ering Notation 7 DELETING GAMES To delete the current game from the list place the cursor on it in the list window and select the Edit Delete undelete game command You can also call this command from the local menu or simply hit the Delete key The deleted game will appear in a different color which can be set in the Tools Options Fonts and colors window If you don t want to see deleted games in the list disable the Show deleted games option in the Base Properties window To recover a deleted game enable the Show deleted games option in the Base Properties window place the cursor on this game in the list window and select the 48 Edit Delete undelete game command You can also call this command from the local menu or hit the Delete key The game marked as deleted will be unmarked The games marked as deleted can be physically removed from the disk To do this select the Base Operations Remove deleted games command see also Section 11 6 Compressing a Base After executing this command you will not be able to recover the games that have earlier been marked as deleted Note When using the Base save as command all the games marked as deleted in the Base will automatically be deleted 8 EDITING GAMES If you want to edit game notation just enter new moves see Section 4 1 Annotating Moves for details and if you want to edit a game header in View mode simply enter new values see Section 6 1 Entering a Ga
64. es and variations in the Opening table You can open it either by calling a corresponding command from the local menu or by clicking the annotation editor button on the toolbar This operation calls the annotation editor dialog here you enter the desired commentary Annotate move Annotate position Delete move annotation Delete position annotation As you can see it is possible to either set or delete an annotation to a move or a position When you select annotate move the Position nove comment dialog opens 60 Positionimove comment x oe se Enter your comment in the text line as it is shown in the picture You can also enter chess symbols by clicking on their icons above Here below you can see an example of annotations to a move and to a position displayed in the annotation window ENN Move 4 dxe5 E As you can see annotations to a move and to a position are displayed on different lines of the Annotation window The move to which the annotation is given is also automatically inserted there Note since you print in grey scale you may not notice the color blue but rather note that it is blue in the application Use this option to supply some short comments to the chosen moves and positions when working with an opening variation you can easily remove them later by right clicking in the Annotation window Variation window Here the variations to the moves from the Table are displayed When you move in the Table t
65. ese lines to the left The upper variation is bold faced it is the main one because it is the deepest and after the analysis is finished it will be inserted into the notation as a comment The title bar of the analysis window displays the engine being used the time spent the number of the currently calculated move in the list of all the legal moves the number of legal moves the currently calculated move the number of the calculated positions the number of positions calculated per second the number of hits to the tablebases the number of variations in multivariation mode and optionally T Gf Consider moves only in tree panel is On or T if Ignore moves in tree panel is On see below for an explanation of these options 38 To quickly switch between positions in the analysis lines use the arrow keys or just click on any move in any line in the analysis window and the position after this move will appear on the chessboard Make your move from this position on the board and the engine will immediately start to analyze it To control the analysis use the buttons below the chessboard toolbar icons and hot keys e To exit analysis without saving the results click on the E button or press Esc e To exit analysis and insert the main line in the notation click on the eal button or press the Spacebar e If you wish to insert the main line of analysis to the game but don t want to stop analysis and close the analysis windo
66. et of games in three different ways e With the Dataset List command from the main menu e By pressing F5 e By selecting the Open list command in the local menu _ List 5031 games White p CituentesP Brenninkmeijer J 0 Amsterdam Ch Netherlands FF Nijboer F Piket J 0 1 B31 Amsterdam 1995 ChNetherlands 1 e4c5 24 FF Sokolov Yan Der Viel J 1 0 E32 Amsterdam 1995 Ch Netherlands 1 d4 e6 2 HH Sosonko G R2inderman D eh E97 Amsterdam 1995 ChNetherlands 1 44 6 2 FF Van Der Sterren P Remersma L HR A59 Amsterdam 1995 Ch Netherlands 1 44 6 2 F Wiersma E Van Wely L 01 B81 Amsterdam 1995 ChNetherlands 1 e4c5 24 F Brenninkmeijer J Van Der Sterren P 4 E28 Amsterdam 1995 Ch Netherlands 1 4446 2 maj Piket J C fuentes P 1 0 D34 Amsterdam 1995 Ch Netherlands 1 44452 FH Reinderman D Sokolov 0 1 C47 Amsterdam 1995 ChNetherlands 1 e4e5 24 FF Van Der Wiel J Njboer F 1 0 BO Amsterdam 1995 ChNetherlands 1 e4d6 2 Van Wely L Remersma L 1 0 A57 Amsterdam 1995 ChNetherlands 1 4446 2 FF Wiersma E Sosonko G BBS Amsterdam 1995 ChNetherlands 1 e4c5 24 FF Cifuentes P van Der Wiel J eh E63 Amsterdam 1995 ChNetherlands 143 6 FF Nijboer F Rainderman D 0 1 B33 Amsterdam 1995 Ch Netherlands 1 e4 Som AZ The lines in this list are the game headers and the current game is highlighted with a blue frame Use the arrow keys the green arrows on the toolbar or the
67. f Tree and the Game progress diagram You can modify the window just as in the List mode selecting This window s properties in the local menu 5 Elite 274 E32 Azmaiparashvili Z Korchnoi 1 2 1 2 Moscow Russia 1995 41 exd4 ixd4 42 Sc4 Pic 43 43 e4 44 fxed fxe4 45 He5 f5 46 Sb3 Het 47 93 23 48 Aic4 Axh2 49 e3 h5 50 a4 Fig4 51 45 e3 52 2c3 Sb6 53 Ad4 a5 54 4b3 He5 55 4a3 Fic4 56 4b3 Hed 57 a3 Fic4 58 4b3 Ae5 59 47ic2 e2 60 Sc3 3 61 2b3 e162 Axe1 Oxet 63 8c4 3 64 423 h4 65 94 Ae5 66 e4 Dxg4 67 Sfdfh3 68 493 h2 69 492 Sxa4 70 Hh1 lt K o A A wN G Other mowes s7 Des M ae Total 0 0 Game header Azmaiparashyili Zurab GE Korchnoi Viktor SUI Result 14 14 x Game progress FE 1 i oo oe l To replay moves and annotations use the arrow keys or two button bars below the chessboard The buttons are similar to videocassette recorder controls In the upper row from left to right In the lower row from left to right Iq Jumps to the starting position fs Jumps into the variation rt 4 Steps back a half move Goes to the upper level mi 4 Deletes the latest half move Gl Goes to the next variation gt Steps forward a half move Shows the list of games from huge base gt i Jumps to the end position The View section in the toolbar includes three buttons from left to righ
68. g diagram in the middle part of window Cheas Assistant Gusu Folder Players E kee Edt Daat me Engne Seach jniemet Pant Took window Hep lex oga a bry e Eh BE Bee tee ar amio i die Ba Q Below visdimir RUS A O Years and pumaments Q Bokewoy Andrei RUS Q Beltran Ruwa Sartago ESP Q Bolunek Viedimnir CZE A Botykh Dmitry RUS Q Botytsity Aloandr RUS Oo Bonnen Gerald H ENG Q Bonmen Eric DEN Q Bercase Csaba HUN Q Bece Dawid HUN Here you can find data of the selected player s performance organized by year and displayed in form of the bar diagram according the player s Elo rating Moreover another folder of the lowest level in this classifier Years and tournaments contains list of tournaments in which the player participated The list contains complete information on a tournament including year place an official title of the event and number of the player s games there Now the middle part of the window contains a toolbar over the list of tournaments 90 1968 Moscow Russia 1 games 1992 Karmina Czech Republic tt open 6 games 199 Moscow Russia 1 games 1992 Moscow Russia Match VV 4 games 1992 Smolensk Russia Memorial 4 4lekhine b Je 9 1993 Podolek Russia Ch Russia club IV 8 games The toolbar has two spinner boxes From and To which allow you to set the time interval There are two buttons the upper one Show l
69. ge the order of criteria in the Statistics options and Custom statistics order panels see manual document on DVD 16 PLAYERS ENCYCLOPEDIA Yet another new mode in CHESS ASSISTANT 14 is Players encyclopedia The Players encyclopedia contains about 900 photographs of rated players together with information about their performance organized by year and tournament This mode starts when you open Guru database or if you have installed the Guru database during the Chess Assistant installation then it opens automatically with each start of the program The Guru database is represented in the Object browser bar with its list icon and its classifier When you click the classifier icon there the classifier opens Its folders are organized in alphabetical order and they contain a list of players Each subfolder represents a single player 5 Chess Assistant Guru Folder Players p x Base Edit Dataset Tree Engines Search Internet Print Tools Window Help xj 5 OGE Jy Dy O Classifier E el A amp 2 2 0 t Xett Dr x oi v Ely Ye 94 Abramchuk Klavdia UKR 2156 a 7 Abramov Alexander RUS 2305 Qf Abramov Anatoli P RUS 2210 98 Abramov Anatoli RUS 2176 7 Abramov Boris RUS 2313 EL Abramov Lev RUS AR Abramov Valentin RUS 2263 ELR Abramova Oksana RUS 207 L 7 Abramovic Bosko SCG 2478 DIR Abramovich Antuan RUS 2055 3E Abramson Horacio ARG 2221 984 Abrashkin Bori
70. ginal set and NZ for the current game number in this set 3 SEARCH There are seven types of search in CHESS ASSISTANT Header Position Material Advanced For Comments For Maneuvers and the Composite search all these types of search may be combined 3 1 HEADER SEARCH This type of search is based on header information such as the players names result year place opening name ECO index etc Let s find for example all the non drawn games played between Karpov and Kasparov Open the ELITE database Select Search Header in the main menu You can also click on the small down arrow next to the R icon on the toolbar and select Header search in the drop down list The Search dialog box appears with the header fields listed on the left The Criteria and Details columns are empty The White field is highlighted To avoid spelling mistakes use the list in the upper right hand corner of the window Begin with typing the name When you type the letter the list automatically scrolls to this letter Type two more letters A and R and Karpov Anatoly RUS will be highlighted in the list Click on this item or hit the Insert key and it will appear in the White field If you have made a mistake press the Clear markers button Go to the Black field and repeat the procedure with Kasparov s name In this example it doesn t matter which of the two champions played with the white pieces so mark the Ignore colors check box w
71. h a game with annotations if any for each move played before You can find novelty using direct tree Advanced Find novelty using direct tree 14 3 AUTOMATIC OPENING COMMENTING CHESS ASSISTANT can automatically annotate the openings of a set of games with the help of its opening library These opening annotations are based on master evaluations and a user s corrections if any The program itself puts marks and suggests stronger lines where weaker opening moves were played To start the automatic opening annotating of a single game or of a set of games activate this game or dataset Call the Advanced Annotate opening command in the main menu 14 4 AUTOMATIC PREPARATION FOR YOUR GAMES This mode has a graphic interface based upon a folder system see Section 9 2 2 Windows Explorer Style Classifier for more information This mode is called by selecting Advanced Prepare for your opponent item in the main menu An example of preparation is given in manual document on DVD 15 GATHERING STATISTICS CHESS ASSISTANT is capable of producing different statistical information results of competitions opening statistics players years tournaments etc Call Advanced Statistics in the main menu and the Select statistics order for base dialog box will appear If Choose from a predefined order is On then select from the most commonly used statistical criteria in the built in list 88 If Customize the order is On you can arran
72. he entire huge base and have separated what is needed You should also note that a huge database consumes a lot of disk space 11 1 CREATING A NEW BASE Call the Base New command in the main menu or press Alt F5 and the Select new base name dialog box will appear It looks like the Select base to open dialog box see Section 2 1 Opening a Database Select a folder in the Look in text box choose the Base type from the drop down list and enter the Base name Press the Select button and the Create new base dialog box will appear Select the library By default the program takes the library from the last base you worked with To copy a library from another base click on Browse and choose the base in the Select base dialog box To clear the choice and create a new library select Clear When done press the Finish button and the new base name will appear on the object bar 11 2 COPYING A BASE To make a copy of the current base any format select the Base Save as command The Select new base name dialog box will appear Select a folder in the Look in text box choose the Base type from the drop down list and enter the Base name Now press the Select button and the Create new base dialog box will appear It is similar to the one shown in the figure above The only difference is that you cannot select the library as it is taken from the base being copied If the Copy libraries check box is On that means the entire library is copied Other
73. here to enter another move and some additional information is given which may facilitate finding the solution A Text comments Please enter a move or press Enter or Ak Aight to mowe further the piece to move and evaluation of the correct move Side to move is marked by a colored triangle in the upper right part of this window Black in the given case This message will reappear after each unsuccessful try until you find the solution which displays the hidden part of notation There can be several tests in one selected game You can switch off the hint information in the Test mode dialog box Quite a different situation arises when you have set the Maximum variant depth parameter other than 0 and entered a move from an embedded variation In this case program replays this variation automatically and displays the following message ee ee a muog Fress Enter to go turther Fress Esc to stop playing Pressing the Further button causes the program to exit the variation returning to the main line and to continue in Test mode until the next text occurs within the same game Task solved Task solved Press Enter to go further Fress Escto stop playing Stop 13 A similar situation arises when you have successfully finished the test By pressing the Stop button you quit the Test mode To resume testing you must click the Test button on the toolbar again After you have completed with a single game you may
74. hess Assistant When you right click anywhere in the table and select the Open list command the List mode is started and a window is displayed with the list of games where the current position occurred The Open game command launches the View mode opening a window with the first game from that subset list Note that you can also click the Open list EA and View game za buttons in Chess Assistant s main toolbar which will start either the List mode or the View mode This option is available when you position the mouse pointer in any place of the Opening Table window where the chess notation is presented such as in the Path window Table window and Variation window Chess Assistant will automatically perform the positional search operation and present the results in a separate window The position used for this operation is indicated by the mouse pointer in the Opening Table mode or it is the last position in your current working session in this mode Analyze use this command to call the analytical program After you have chosen it the infinite mode of analysis is started and variations suggested by the engine are displayed in the Analysis window together with evaluations the depth of calculation and time spent by the engine This window properties selecting this command is equivalent to clicking the m Properties button on the toolbar see below Annotation window This window displays the text and symbolical annotations to the mov
75. in the next figure can be called up in five ways e gt By selecting Engines Engines setup e By selecting Tools Options Engines e By selecting Tools Chess engines setup e By clicking on the small arrow to the right of the icon in the toolbar and selecting Chess engines setup from the drop down menu e By pressing Alt F11 32 Dee x General Notation Fonts and colors Engines Classes List View Test mode Tree Classifier Mail Op 4 gt General analysis options Play options er Hint with arrows V Beep ki eo None M Online comment Show score Announce moves Depth I Time Never Both x m E A ER s Endgame tablebases path Sensitivity Excellent Both sides z Owca7 z 08 E Engines Name Type Cs Path Parameters _ Shredder 9 11 Shredder D caS CAE ngine91 1 dll Crafty WinBoard D caS werafty1 9 exe Hash size 8 Dragon Crafty Hash size 8 Delfi Dragon Hash size 8 Ruffian T0302 D caS ruffian Ruffian exe Hash size 8 Rybka T0302 D Program Files Chess 4s Hash size 64 EndGameTB Delfi D ICA 1NDB Hash size 32 4 ata Load Personalities Search Add Remove Edit Restore built in defaults Default engines settings Cancel Help In the lower pane there is a list of the linked Engines with their Name Type Path and Parameters and built in engines are already present in the list To link o
76. ions but you will see how it evaluates the current position None you will see neither the engine s calculations nor its evaluations Beep If this option is On the program will beep upon playing a move Online comment If On you will receive the engine s commentary after a game Pronounce moves If On the program will pronounce a move upon playing it Insert evaluation If On the engine will insert the evaluation of a position after every move Its appearance as Symbol or as Absolute number can be adjusted in the Evaluations and Statistics drop down box in the Tools Options View window Insert depth If On the engine inserts the number of half moves of the shortest variation it calculated after every move In other words the number of half moves shows the minimum depth all the legally possible moves were calculated 35 e Endgame tablebases path This box is intended for specifying a path to the folder where the endgame tablebases are stored They may be used by CHESS ASSISTANT in different analysis modes as well as as a standalone engine 5 4 PLAYING AGAINST AN ENGINE The most obvious use for an engine apart from aiding you to understand the intricacies of a position is as a training partner You can play a game against any of the linked internal engines To start a new game from the starting position select Engine Play against an Engine Play from starting position in the main menu or click on the icon o
77. ions to be analyzed are arranged in PROJECTs For each PROJECT you have to specify an engine the analysis time and priority Positions from PROJECTs with higher priorities are analyzed earlier To create a new project select Tools Background analysis manager in the main menu right click on Project and select New Project in the local menu Other details on implementing various methods of the background analysis are presented in the manual documentation on DVD and also in BGA HTM flash animation 5 5 3 SEARCHING FOR BLUNDERS You can very quickly locate blunders with the help of the internal engines Create a dataset with the games you want to check see Selecting Games for details then while in List mode call the Engines Search for blunders command in the main menu and the Set analysis properties window will appear see the picture below Select an Engine from the drop down list and set the other options 4 Set analysis properties x Searching tor blunders Passes h E E valuation Delt Depth amp Time Pass 1 depth v Centipawns Mi R Pass 2 depth pa W Symbols Pass 3 seconds Engine Tiger 15 0 W Set blunders class Save options Cancel You can set up to three levels of verification so that after a first analysis of all the moves at a depth you specify the moves that were identified as blunders are analyzed a second time at a greater depth and after that even a third time
78. is is done click on the arrow on the palette 18 Besides the chess pieces there are some other symbols on the palette You can put them on the board too Their meaning is as follows acs Any white piece e a SSS i Any black piece 3 A ac o E MN Any piece of any color or an empty square Empty square Sign of negation Negation of a piece means that this piece cannot stand on this square Negation of an empty square means that any piece may stand on this square but it can t be empty Negation of the white question mark means any black piece or an empty square Negation of the black question mark means any white piece or an empty square Negation of the doubled question mark stands for negation of pawns of any color You can search for several pieces on the same square To do this put the first piece on the necessary square Then choose another piece from the palette press the Ctrl key and while holding it down drop the new piece onto the same square Any number of pieces may be put on one square though only three of them will be displayed To see them all click on the arrow on the palette and then on the square LS Tip CHESS ASSISTANT allows you to perform every type of search except the header search in several bases simultaneously To do this make sure the required bases are open then while in the Search dialog box click on the small button with 3 dots above the Help butt
79. ist of tournaments and the lower one al Open list Open list button is de activated by default to activate it you must first select a tournament from the list by clicking it After clicking this button Chess Assistant will perform a Header search operation and display its result as a list of games in the window below Click the Show list button to switch to the list of tournaments again You may find it useful to select some prominent player and watch out how he she interpreted a favorite opening in various competitions year after year 17 PRINTING 17 1 WHAT CAN BE PRINTED CHESS ASSISTANT is capable of printing notations lists of games and encyclopedic tables Print preview k Pririt Ctrl P Print curent dataset Bich text lomat HTML Fage setup Print and esport options In View mode the Print Print command prints the header and notation of the current game In List mode the Print Print command prints the game headers and notations of all the listed games To print a current set of games use the Print Print current dataset command 17 2 PAGE SETUP To adjust a page setup select Print Page setup This will bring up the Print options window with the activated Page setup tab 91 Select a printer from the Printer name drop down list To adjust the printer press the Setup button You can set the Left Right Top and Bottom Margins in centimeters as well as the Number of Columns and Spac
80. ith a tick 15 Search Elite X Header wne ip Mio Tk WO T Reccceed m Evaluations Es EES E ie i T T J oo E it co J gt M Ignore colors Criteria included Searchin Put results in vV Header T Material T Comments C Set 5031 games Newset J Position Advanced Maneuvers Q Whole base Clear all criteria Reload criteria Load Save __Seach_ Cancel Help Go to the Result field and mark both 7 0 and 0 1 The selected values will appear in the Result field while the number of chosen items 2 in our example is displayed in the Details column Leave the other header fields undefined If you want to have the current dataset list replaced with the results of the search select the Old set option in the Put results in section To preserve the window with the current dataset and put the search results into a new list select New set For the purpose of our example please mark the New set section The options have all been set now and the screen will appear as it is shown in the picture above Press the Search button and you will get the game Kasparov Karpov 1 0 Las Palmas 1996 Description of the header fields White A player with the white pieces Black A player with the black pieces If the Ignore colors check box is marked with a tick the program will find all the games played between the players
81. ition displayed in a form of an encyclopedic opening table Generally this is a set of variations supplied with the final evaluations At the same time the Table window combines the advantages of the encyclopedic opening table and those of Chess Assistant s View mode Leg P MOM pexas pjat jja Guay llag Cling ite New table Add to classifier Add to report Cirl 4 Set evaluation for the line Ctrl E Mark as key position for white Mark as key position for black Priority Open game Open list Analyze This window s properties ry Lada bt ne F1 You can replay the lines and move between them either by pressing the arrow keys on your keyboard or by clicking with the mouse directly in the table Some moves in the table are displayed in bold typeface When you move the mouse pointer to a move marked with the bold font the floating pop up label appears with the text Highlight comment move has variations These are the sideline variations not presented in the table you can also find them displayed in the Variations window They represent the continuations considered worse than the ones given in the table The green triangle marker at the end of the main lines represents the end of each variation The last move of the variation is available for display in the table when you click it or transpose to it with the arrow keys 58 you will find yourself actually in the position immediately before the last move To
82. lained in Section 17 5 Exporting This section is devoted to the Game header Game notation and Diagrams tabs To adjust the appearance of game headers click on the Game header tab and the program will suggest six standard headers To use one press the Use a predefined layout radio button and select the necessary header in the drop down list in the upper right hand corner of the window To set your own header press the Customize patterns radio button and define the header layout in the 7 2 and 3 pattern line To access any of these three lines press the corresponding small button with dots This will bring up the Edit pattern dialog box similar to the one described in the previous section You can specify the Line spacing in half lines as well as whether you want the Name format to be Full or Partial by pressing one of the two radio buttons The contents of the Empty player string will be printed instead of an undefined player name while the contents of the Empty field string will be printed in the other undefined fields If the Empty field string is empty will be printed in undefined fields 92 To adjust the appearance of game notations click on the Game notation tab Print options X What to print before and after the game body T Introduction Afterword Pattem after last move i 0 B First move and number of moves Location Number of moves to print 399 C Auto Fixed fi of White Variatio
83. lbar Anytime you can leave the Demo mode either by un pressing the Demo button or by selecting the Demonstration mode item in the notation s local menu The Demo mode may be used for memorizing particular variations and sub variations See more detailed description of Demo mode in the Word document on your DVD 14 2 7 ACTIVE WINDOW CURRENT DATASET At any time you can open several bases and several windows with different sets in different modes To make a window active click anywhere on it or click on its icon on the object bar If a window is hidden under the other windows use the icon in the object bar on the left The current active window will be highlighted on the object bar You can also select Windows in the main menu and mark the line with the necessary window with a tick Like many other Windows based programs Chess Assistant allows you to switch between windows within the program with the Ctrl F6 key combination Many operations in Chess Assistant use the notion of current set If an active window contains a list with a set of games this set is the current set If a base s name is highlighted on the object bar then the entire base is in fact the current set In View mode the current set is the one from which the View mode has been called The program always remembers where a game is called from This information is displayed on the object bar as NI N2 with N2 standing for the amount of games in the ori
84. lete all the moves from the current one until the game end press the Shift Ctrl Backspace key combination Clicking on the aX icon will bring up the Deleting moves dialog box Deleting moves Delete option Ok f Delete previous moves New start move number 4g Cancel C Delete following moves Wild C Delete whole game C Delete all comments T Insert deleted moves to clipboard Move text comment from last move Select the necessary options according to what you want to delete and then press OK Setting markers Clicking on the icon opens the Color markers setup dialog 28 Color markers setup x cO ct X gt This window contains 5 tabs Markers Lines Blocks Chars and Text these allow you to control the placing of various groups of objects on the chessboard squares To set a marker click on the color box and select the marker Then clicking on the board square sets the marker there To set a line click on the Line tab then on the color box and select the line Click on the source and destination squares on the board Every successive click continues the line to stop it double click on the last square To place the text on the board click the Text tab and press the Add button Select the area on the chessboard click the first square of the area then drag the mouse to the last square of the area Enter the text in the Input text marker window Choose the desired color in the Col
85. lue for a header field to all the current dataset games To do this mark this column by clicking on the column header select Tools Fill in the local menu and the Fill pattern window will appear Click on the Source line then on the button with 3 dots on the right and the Select from library of base window will appear Select the necessary value that will be copied into the Fill pattern window and press OK To resort a dataset list select the Tools Sort command in the local menu and the Select the sort order for window will appear Resort the dataset according to the procedure described in Section 11 2 Copying a Base 2 3 SPLIT MODE You can move along the list and at the same time replay games and annotations on the chessboard To do this select the Mode Split command in the local menu or press the Shift F5 key combination This will divide the list window into two parts 2 4 VIEW MODE To access a single game use the View mode There are two ways of switching from the list to the View mode 1 Click on the icon or press F4 key Click on it again if you want to return to the list 2 Opening a new window for the View mode There are five ways to accomplish this e By selecting the Dataset View command in the main menu Clicking on the mI icon Double clicking on the required game in the list Pressing Enter Pressing F2 The View mode presents a chessboard game header the notation a fragment o
86. me Header To edit the game header in the list mode call the Edit Edit cell command or to cancel the results of editing select Edit Restore game HE or click on the icon before you leave the row with the game being edited 9 SETS OF GAMES It is usually more convenient to work with a set of games instead of the whole base The expression set of games or dataset has been used many times in the previous sections For instance every search produces a set You can also create a set by selecting desired games in the List mode 9 1 SELECTING GAMES First you have to mark the games you want to select You can mark games in the list in two ways 1 By highlighting 2 By coloring What s the difference between highlighted and colored The highlighted games are marked only until the next operation is executed The games selected and colored will remain colored in the dataset in which you marked them for as long as the dataset is open Please note that they will not stay colored in the database list If you want to mark a game in the database you should include this game into a class To highlight a game click on a cell with a game number To select a game by coloring it click on this game in the list and press the Insert key If several games are highlighted pressing Insert will color them all When the required games have been marked in some way highlighted or colored choose one of the following
87. menu To receive the base via E mail select the Base E mail Retrieve base command 12 LIBRARIES CHESS ASSISTANT keeps libraries of the players places events and sources instead of coding them into each game score The concept of libraries was described in Section 3 1 Header Search Editing a library To open a window with the current base s library list select the Base Library Open command in the main menu The Open library window will appear allowing you to select 75 which library you re going to edit Players Places Events or Sources Click on the necessary item and the corresponding list window will appear You can treat the library list like a list of games search for items in it add and delete items drag items from one list to another and so on as described in Section 6 1 Entering a Game Header There is also a flexible utility for editing libraries If you have any experience operating different chess databases you are no doubt familiar with the following annoying situation instead of one player you find you have three four or perhaps even more For instance along with Vladimir Kramnik RUS you have Kramnik V Kramnik Vladimir Kramnik etc How can one correct this The Multichange utility allows one to standardize game headers automatically by replacing several records with one You can select any number of different name entries in any of the four different libraries and the program will merge them in
88. mes by selecting the Search Comments command in the main menu and then specifying the type of comments in the Search dialog box You can search for any textual fragments of game annotations naturally as with all other searches in several bases simultaneously To do this select the Search Comments command in the main menu enable the Annotation criteria option in the Search dialog click on the Set annotations button and then specify the necessary text annotations in the Set search parameters window You can even search for several text fragments at once just type them in different lines of the Set search parameters window In this case the program 21 will search for any of them thus the resulting list will include all the games with annotations containing at least one of the fragments you have searched for You may also use this type of search to pick out instructive examples for your training databases search for to find excellent moves to collect blunders search for 3 6 SEARCH FOR MANEUVERS Using this tool you can search for common piece maneuvers For example let s find all the games with the Greek gift in the Elite database Open the ELITE database and select Search Maneuvers in the main menu The Search dialog box appears with the Maneuvers pane on the right Click on the small button with 3 dots above the Help button and make sure that ELITE is selected in the Select bases to search in window To fill the b
89. mouse to move along the list You can also jump to the desired game by entering its number on the keyboard Sometimes you can see small letters next to the numbers a stands for games supplied with at least one annotation or diagram v stands for games supplied with at least one variation c stands for commented games with both text annotations and or diagrams and variations p stands for games started from a specific position Look at the Order of fields in list section The Selected window shows the displayed columns If there is a column you don t want to see move it to the Not selected window In order to do this click on the unnecessary item in the Selected window and press the gt button If you would like to hide all the items press the gt button The and buttons will do the opposite To change the order of columns click on one or several items and move them with the 4 and buttons In the General Chessboard settings Field options Chess notation and Start notation from sections you can set many different options to modify the list accordingly In the Background type drop down list you can choose between Black and white Color Wood and Marble and From File When you open a new list its appearance will depend on the options set in the Tools Options List window To copy the options you have set for the active window to the other lists press the Copy to global options button You can quickly enter some va
90. mposite search item from the main menu 2 King s position 3 Queen 4 Rooks 5 Bishops 6 Knights 7 Pawn structure 8 Control over main lines 9 Controlling center and periphery Fe E E E Quantity from 40 wi to 40 Characteristic en oo oO Cancel In this dialog box you can see the chessboard in the right hand part of it which is used to schematically display the selected search conditions The Side drop down list allows you to define which side the selected condition refers to The Quantity spinner boxes From and To allow you to set the number of pieces you can use them when selecting some kind of material condition The Characteristic text line below displays the description of the selected criteria of search As you may see the conditions of search are displayed as a hierarchical structure in the left window of this dialog They are grouped into nine sections e Material this group of conditions include criteria referring to various alignments of forces like an extra exchange or a piece two bishops against bishop and knight etc e King s position the king s position can certainly be a decisive factor in any stage of the chess game Using this choice you can easily find games based on the positioning of the king like the castled king or the king in the center or the king on a corner square of the
91. n arrows Enter 2 over the question mark to the right of the white pawn icon Enter From 0 To 0 for the white knights and queens and From 1 To I for the white bishops and rooks The line with the large white question mark instead of a piece is to set a range for the total number of White s pieces on the board In this example it doesn t matter so leave on both the left and right e Set the limits for Black using the same procedure as above Enable the Ignore colors option and set Side to move Either Make sure that Whole base is selected in the Search in section Search for positions with a certain material advantage This type of search allows you to find games in which one of the opponents had an extra pawn piece exchange etc While in the Search Position and material window set the difference in number of pawns knights bishops rooks and queens in the Imbalance box on the right The line with the large white question mark instead of a piece is to set a range for the total amount of White s extra material on the board It is calculated on the assumption that the value of the pieces is as follows Queen 9 points Rook 5 points Bishop 3 points Knight 3 points Pawn point 20 You can also set the limits for Total number of pieces and indicate for how long this material imbalance continued in the Imbalance time moves box If the Imbalance time is indicated as 0 then the material imbalance set above may
92. n the toolbar or press F11 To start a new game from the current position in View or Tree mode select Engine Play against an Engine Play from current position in the main menu or press Shift F11 In View or Tree mode you can Een also click on the Ps icon in the Engines section on the toolbar and then select Play from current position or Play a new game from the drop down list In all cases the Startup window will appear allowing you to select an engine set time control and adjust some other options Select an engine from the drop down list adjust other settings and press Start The program will open the base ENGINEGAMES if it was not already open and the window for the new game To play as White if you selected Human Computer simply make your first move as described in the Section 4 3 Entering Moves and to play with the black pieces press the Spacebar or select Computer Human beforehand T Chess Assistant Player CAEngine911 5 min game 18 xi G Bese Edt Dataset Tree Engnes Search Prik Took Window Heip alaj x oO GB 4 D H o mm bom E aea ro o wm H mr Player CAEngine911 0 04 40 0 04 21 0 01 d 12 RMc3 bc Was Aro Wo3 Du gf cd cd Bod Sh Ws Wi ed ed amp o C ZY LU x ZS ty C 4__ 4 _y a iy m WA amp ia S BA gt Engne Tres Zi 7 gt gt i 01 33 Bc3 2381 kn 257 kn s 0TBH s fos es pes om 0 15 d 12 amp 8 3 9 be 0
93. ndow We interpret this line as a path that connects the initial position and the selected position 56 it Z L 2 dagl hS amp id7 A d4 Hew table History kep positions Open game 7 Open list Analyze ih Here in the figure above a screenshot fragment is given with the Path window s local menu Using this menu you can perform the following operations New table this command allows you to build the opening table for any position that occurred in the path variation You can move forward or backward along the path variation and construct several opening tables This is a very useful function implement it to select an opening table with an optimal number of variations that you can easily perceive and or memorize History this command is equivalent to pressing the History button on the toolbar see description below It allows you to browse the positions from which you created the opening tables Key positions using this option you can browse through positions that you marked as the key positions When you click the dark triangle to the right of the History button its local menu opens allowing you to browse either all of the opening tables or just the key positions Open game this command automatically creates a subset of games from the HUGEBASE Guru which has in common the current position on the path line or the point from which you call this command Then it l
94. ns M Enabled M Print on a new line IV Print brackets for top level variations Embedded variations will be printed up to this level fi 0 MV Use extended formatting for complex variations Text comments M Enabled Print on a new line Cancel Help What to print before and after a game body Introduction Afterword If On then the annotations before the first and or after the last move will be printed Pattern after last move This text line will be printed after the notation Click on the small button with dots on it to open the Edit pattern dialog box similar to the one described in Section 17 2 Page Setup The text can be either typed in or entered with the help of the local menu First move and number of moves Press the Fixed radio button type a move number and set the side to move White or Black You can also select Auto in which case the notation will be printed according to the last search criterion Choose Number of moves to print the default setting is 999 Variations If Enabled is On the variations will be printed You can also define the depth of the variations whether to print brackets or not and whether to separate them by a carriage return a Return or Enter keystroke Diagrams If Enabled is On the diagrams will be printed The Last search position check box determines if the diagram is printed according to the last search criterion and if a game was not entered from the beginning
95. nt of the game in a fewer number of variations Any time you want you can return to the previous position using the Show history option and this dialog box Repeating this procedure several times greatly promotes the process of learning an opening that is unfamiliar to you and enhancing your understanding of its strategic patterns The upper drop down list in this dialog contains options that help you to filter the history of the positions You can choose between the various tables built From the tables start position From current position and From initial position The last option indicates the widest possible choice since all the tables or rather the paths may be prolonged backwards to the initial position The lower drop down box contains options that allow filtering the tables by the time they have been built Session Today Three days Week Month and Full In this case too the last option refers to the entire set of tables Select the necessary option and click Go to position button If you have marked some positions in the opening tables as the key positions then you may choose the Show key position option This action opens the key positions dialog box that is similar to the one described above The difference is that the key positions are more time persistent they are stored for a longer period of time than all the opening tables that you build You can mark position as a key position for White or a key position for Black with
96. o the highlighted move the variations appear in this window These are continuations considered inferior to the Table move another type of variation is the lines continuing after the last move of the variation in the table 61 al o o Jaz J Firda t4 IET Hew table Set evaluation to variation Ctrl E Delete variation Make the variation a table line Change evaluation for table line Priority d Open game Open list a Analize b5 The image above represents a screenshot fragment with the Variation window s local menu Using this menu you can perform the following operations New table when you click with the mouse inside the Variation window containing some variation the blinking cursor appears here indicating the current position This position immediately is displayed on the chessboard Suppose that this position interests you in some way in which case you can quickly create a new opening table for it using this command Set evaluation to variation this opens the Evaluation editor window see above that allows you to set the desired evaluation In this case the evaluation refers to the entire variation rather than to some particular move The evaluations are displayed highlighted with blue to the left of the variation in the Variation window as is shown in the figure below j 5 04 Bg 6 403 4ich 7 Bes Yige 8e 0 0 9 0 0 f5 10 4ixc bre 5g3 Delete variation removes the selected vari
97. oard with doubled question marks press Ctrl Q Put the white bishop on b1 the black king on g8 and the black pawn on h7 with the help of the piece palette When this is done click on the arrow on the palette Then drag the white bishop from b1 to h7 and the yellow string b h7 4 will appear in the Maneuvers list Drag the black king from g8 to h7 and the second yellow string will appear 8 h7 amp If you made a mistake and need to remove a maneuver from the Maneuvers list just highlight it and press the Delete button below the list Should you wish to remove all the maneuvers click on Clear list Now when both moves are present in the Maneuvers list look at the first string It says that before the sacrifice the white bishop stood on b1 though it could be on any other square along the bl h7 diagonal as well To correct this highlight the first line then click on the Change button and adjust the Derails in the window that will appear Search Elite X Maneuvers Maneuvers Maneuvers J Kk Gene OE eae Ca BEDE Sgh A I m Dm Dm ae wae BI ALe 22 Niet at DIA VIP ID Dm 20 2 Om Om Oe BG a Om 40 07 5 yt py AA fo Z wid 0 8 O B 70 87 0 B 70 87 O m 70 87 Om D Dm Dm 4 BrE wt E A AIR A 7 Om 70 04 Om 20 87 Om ZO de eae 3 UE PRG O D iene O a ea Ga 2 2222 YP Mt Bt AELA os 20 me os gs me Om 70 07 1 ne A eae Oa aces Oa aces Oa A Delete Clear list Details g h aA AT uW e7
98. og box will appear Select the required base let s call it Oldbase The program prompts you to enter a Full base name in the New base properties section Let s call this base Newbase Now you would like to convert Oldbase to Newbase If you want to give Newbase a new name press the Browse button and the Select new base name dialog box will appear Select a folder in the Look in text box choose Chess Assistant for Windows DVDp in the Base type drop down list and enter the new Base name Press the Select button and the Converting databases dialog box will appear again To select Newbase from existing bases press Browse highlight the necessary base in the Select new base name dialog box press Select and the Converting databases dialog box will appear again In this case either Oldbase will be added to Newbase or Oldbase will replace Newbase Chess Assistant allows you to convert the contents of one particular field into another one inside a single base Use Base Operations Convert Fields command in the main menu 12 11 6 COMPRESSING A BASE The Base Operations Remove deleted games command is intended to physically delete the games marked as deleted from the disk See Chapter 8 Deleting Games for details 11 7 RESORTING A BASE You can resort bases according to your choice To do this make sure that the base is not Read only then call the Base Operations Reorganize command and the Select the sort order for dialog
99. oggles the way the opening table is presented By default all the variations are given in one line Black s moves follow White s You may wish to change this Click on this button and Black s move will be displayed below White s Properties clicking this button displays the Properties dialog box There also is Opening Table tab in the Options dialog box that may be called with Tools Options item of the main menu This dialog box has two tabs General and Displaying General Displaying Maximum of lines Maxinium of depth Main tree Cancel The General tab of the Properties dialog box lets you define the general parameters of the opening table such as the maximum number of lines and the maximum depth of the variations displayed there The default values are given in the figure above you may try several values to select the appearance of the opening table that suits you the best Note the Main tree text line is left empty by default This indicates that the evaluations to the moves and variations that you see in the opening table are taken from the Eval tree If you change this parameter by clicking the button with the ellipsis to the right of it then the evaluations may become unavailable to you you must be an advanced user to indicate some other tree as a source of evaluation We recommend leaving it as it is 68 General Displaying IY White and black on different lines I Show marks rectangl
100. ompatible PC 128 MB memory RAM Hard Disk 1 GB of free disk space VGA graphics Windows 2000 NT XP Vista 7 8 DVD ROM drive Microsoft compatible mouse Recommended IBM compatible PC 512 MB or more RAM 10 GB of free disk space for the databases and trees Super VGA graphics with 16 bit colors and 1024x768 screen mode DVD drive 1 2 TECHNICAL SUPPORT Please refer to the CHESS ASSISTANT documentation and help system before contacting technical support Chess Assistant users can obtain on line support via the Internet To use this feature select Help Online command in Chess Assistant s main menu You can also register over the Internet filling the registration form during installation of the program Otherwise you should mail your registration data to the addresses given below CONVEKTA technical support is available as follows info chessok com SKYPE ICQ YAHOO MESSENGER CONTACTS PLEASE SEE ON WWW CHESSOK COM CONVEKTA provides unlimited technical support Technical support is available only to registered users CONVEKTA technical support policies are subject to change without notice 1 3 INSTALLATION CHESS ASSISTANT program files must be installed onto the hard disk The program cannot be started from the DVD Follow this procedure to install CHESS ASSISTANT on a standalone computer e If you have an earlier version of CHESS ASSISTANT installed make sure that it is not running Close all the other WINDOWS applications
101. ompetition match interzonal championship etc Round The number of a round Annotator The author of the game annotations Remark There are three ways to set this criterion a whole remark Exact a part of a remark Substring or its beginning Prefix Select the setting in the Type text box and type the criterion on the keyboard in the Value Pattern window Source The source of the game record White ELO Black ELO Ratings of players Moves Number of moves in the game Possible values for the White Black Site Event Annotator and Source fields are stored in the library You can type them in the Find text box Setting criteria for the ECO Date Round and Moves fields 1 Specify the range in the Enter new value section Enter the first value in the From text box and the last value in the Up to text box If several intersecting ranges are selected they will automatically be joined 2 Press Add All the chosen values can be seen in the Values window The first of them is shown in the Criteria column and the number of chosen values is displayed in the Details column To exclude a value from the Values section highlight it and press Delete Setting criteria for the values stored in the library Games are stored as game headers consisting of several fields and notations _ Names of players are stored in a special file called a library Besides the players names the library stores possible values for some other header fi
102. on The Select bases to search in window will appear Select the bases you want to search through and perform the search The results will be given for each base in separate windows Another way of entering a position Imagine that while replaying a game in the View mode you see an interesting position and want to find other games in which this position occurred How can this be done quickly Right click on the notation and select Search for current position in the local menu The Search window will appear with the current position Naturally the 19 search will be executed through the current dataset so if you want to search for this position in another set you will have to save it in a special file Search for horizontally and or vertically symmetrical positions This type of search is examined in detail in the manual document on your DVD 3 3 MATERIAL SEARCH The material search function looks for games within certain material restrictions Example Find all the endgames with rook bishop and two pawns or less vs rook knight and two pawns or less in the ELITE database e Load the ELITE database Select Search Material There are two boxes on the right Black and White Set the limits for White Enter 0 over the question mark to the left of the white pawn icon To do this click on the rectangle to the left of the white pawn icon and either type 0 on the keyboard or select it by clicking on the small up and dow
103. on and press OK e To adjourn the game just save it in the ENGINEGAMES base as described above To resume it open the desired game in View mode and select Engines Play against an engine Resume in the main menu or press Shift Ctrl F11 e While playing blitz games you may consider the option to promote a pawn to a queen by default To enable it select Always Queen in the local menu of the chessboard e To receive the engine s commentary after a game enable the Online comment check box in the Play options pane in the Tools Chess engines setup window The program puts marks to your moves which it considers weak and suggests stronger lines 5 5 ANALYZING WITH ENGINES CHESS ASSISTANT includes a host of different analysis modes including e Analysis in Infinite mode e Analysis of a set of positions with markers e Analysis of a set of positions in the background e Interactive analysis e Search for blunders e Opening analysis e Endgame tablebases analysis e Game analysis JI The first four may be referred to as manual analysis the last four may be called automated Of course this classification 1s very conditional because in all these modes it is the computer that calculates variations In manual analysis however it is you who play the leading role by selecting positions suggesting moves adding and deleting lines etc while the computer is only a tool in your hands Automated anal
104. onfigurations window will appear The Configurations panel displays all the available tree types If you wish to add a new one click on Add The Field column lists the possible columns in the Tree window and the Tree column indicates the files that store the corresponding data The Options column shows what tree elements will be displayed for the corresponding tree types with M standing for Moves V for Variations and H for hide To select other files click on Browse and the Open window will appear In the Files of type drop down box choose Direct tree files hsh or CA tree files td0 The Set current tree button connects the current base tree and the Set huge tree button connects the Huge base tree while the path to it is set in the Tree paths section of the Tools Options General dialog To change the settings for any trees highlight the desired type in the Configurations list and then highlight the Field that you want to adjust Click on the Change options button and the small Set options window will appear 83 Set options Show moves show vanations Cancel By default all trees are set to display maximum information however you can try different settings to adjust the trees according to your taste To disable the option mark the Hide column check box with a tick and press OK 13 7 CONSTRUCTING THE TREES e To construct the CA Tree call the Base Operations Build tree command in the main menu If the
105. or drop down list and the font size in the Size box and then press OK 4 4 WORKING WITH THE CLIPBOARD Chess Assistant has its own internal clipboard different from the standard Windows clipboard and intended only for game notations You can now also use the standard Windows clipboard Using the WINDOWS clipboard Operations with the WINDOWS clipboard allow you to copy games and analysis from the INTERNET and other sources and to paste them to a CHESS ASSISTANT database With its help you can also export data from CHESS ASSISTANT to other programs and last but not least it lets you share data inside Chess ASSISTANT Most chess programs have their own format for storing chess data 1 e games and positions If programs only supported their proprietary format sharing information among them would be exceedingly difficult which is why the PGN and EPD formats were created They are the de facto standard for sharing information between different chess programs They are also the standard 29 formats for posting games and analysis on the Internet The PGN and EPD files are text files which can be edited manually with a text processor They can also be produced by chess programs which support these formats Chess Assistant documentation on DVD includes the detailed description of the following clipboard operations importing game s from PGN format to CHESS ASSISTANT exporting a game from CHESS ASSISTANT to PGN format expor
106. ort moreover you can create several Opening reports Remember that you will have to save the report game after you have finished your work This is yet another way of obtaining some stable results of your work in the Opening table mode which can later be reproduced and used in your other activities such as annotating your games etc Set evaluation to variation this opens the Evaluation editor window that allows you to set the desired evaluation Another way to call the Evaluation editor is to press the shortcut keys Ctrl E on your keyboard Evaluations editor Select evaluation for current move j C tft f F CF Success 72 j i IEA 100 Evaluation 300 00 roa aaaa aaa OOO csi 300 00 Delete Cancel Help Various levels of the evaluation can be set with the option buttons You may also 59 wish to use the slider bar in this window to set a quantitative evaluation Mark as key position for White Mark as key position for Black these commands are used to change the position s status The key positions are also stored by Chess Assistant and you can navigate between them with the aid of the History button on the toolbar see the description below This option is very useful when managing a large number of opening variations you can mark some positions that you want to memorize as key positions and later return to them Open list Open game these commands are used to transpose to other modes of C
107. presented 82 13 6 ADJUSTING THE TREES To adjust the trees select Tools Options Tree or select Tools Tree options or press Alt F7 The Overwrite moves in notation option defines how the program will treat the new lines that you add to the tree If it is enabled then these new lines will appear in the main panel of the Tree window otherwise they will be included as variations in the lower right hand corner The Sort Moves from by option allows you to choose the criteria according to which the moves will be sorted by Quantity or by Successfulness The Symbol and Absolute number options in the Show score drop down list define how the evaluations will be shown in the CAP and Engine s columns If the Show best lines option is enabled the Best lines panel appears in the Tree window showing the most popular paths leading from the current position If you wish you can move along these lines instead of moving along the entire tree If you enable Show best lines in CA Tree you get access to the Cut off coefficients panel on which you can set how many least popular lines and moves you don t want to see in the Best lines panel Five radio buttons Current base tree Huge base tree Direct tree Evaluations and Indexer correspond to all possible tree types and the pressed button defines which is the default tree when you open the Tree window To adjust all these trees click on Edit configurations and the Edit tree c
108. proceed to the position after the last move in the variation click the green triangle symbol or press the right arrow key Clicking with the right mouse button in the Table window calls up the opening table s local menu which contains its specific commands The picture above represents a screenshot fragment of this local menu New table this command rebuilds the opening table You can navigate to some position in the opening table and then choose this option to examine the arising position in detail It is also possible to use the keyboard shortcut Ctrl U to construct the new table All the tables that you have built are stored and you may later return to some previously built table using the toolbar see description below Add to classifier this is a core function of the new mode You can also call it by clicking the button on the toolbar This operation can insert a folder corresponding to the selected variation into the CHESS OPENINGS ENCYCLOPEDIA 2014 database s classifier Note that this feature can be used to develop the structure of the classifier by adding new sub folders to it Add to report this function automatically creates a new game an entry into the REPORTS database that is stored in BASES TEMPORARY subfolder This game contains a variation from the opening table which you chose to be placed into the report When working in the Opening table mode you can select several variations and transfer them into the rep
109. provide convenient access to many of the functions intended for operating the tree Annotate d Delete d Markers Navigation d Reset Tree Chrl T Build ECO table Shift Ctrl F S Import position from tree Show success bar Tree configuration properties Shift Ctrl F 7 This window s properties The Markers menu lets you set markers and analyze the marked positions Also you can Export marked positions to EPD Import EPD analysis or Analyze EPD The Navigation menu gives you access to the following commands Markers If you have some marked positions you can choose between Go to next position Go to previous position or Select position The latter command will bring up the Position browser window in which you can select the desired marked position Analyzed If you have some analyzed positions you can choose between Go to next position Go to previous position or Select position The latter command will bring up the Position browser window in which you can select the desired analyzed position Select opening This command calls up the Opening navigator window in which you can select a position from the file containing different Openings and opening systems Import positions from tree The Reset Tree command allows you to jump to the starting position of the game The Build ECO table command constructs an encyclopedic table from the current position 79 The Show success bar command displays hides the small bars in the
110. puter s RAM divided in 2 To edit an item in the Engines list click on Edit and the Edit chess program parameters window will appear Enter your modifications and press OK To delete an engine from the list press the Remove button except for RYBKA thatcannot be removed Linking the NALIMOV tablebases To link the NALIMOV tablebases to CHESS ASSISTANT open the Tools Engines Link tablebases window and specify the path to the folder where they are stored in the Endgame tablebases path box A new line Endgame TB will appear in the Engines list 5 3 ADJUSTING PLAYING ENGINES After you have linked the desired engines to CHESS ASSISTANT you can adjust them Options which are common for all the linked engines are adjusted in the General analysis options and Play Options screens Specific options for individual programs are adjusted with the help of the Personalities button General analysis options e Hints with arrows If you enable this check box then you will see on the chessboard the moves which it considers the best whilst the engine is calculating its move The blue arrow gives a hint for the side to move and the green arrow shows the reply move These hints are visible in Infinite mode and while playing on the ICC under a computer or guest account e Show score In the drop down list you can define the way the evaluation is 34 shown when playing against an engine Symbol Evaluation will be shown as for example et
111. r chess engines 1 e programs that play chess can be linked up to CHESS ASSISTANT This permits you to play against a computer analyze with different engines and watch them playing against each other CHESS ASSISTANT brings with it a few of the very best engines available and the possibility to connect countless more Your DVD includes e HOUDINI 3 STANDART for starter package or HOUDINI 3 PRO for Professional package This program is the strongest in the world e RUFFIAN This recently appeared program by Perola Valfridsson is the strongest among the freeware engines e DELFI This recently emerged strong playing program was developed by Fabio Cavicchio The latest version of CRAFTY RUSSIAN DRAGON This engine is obviously weaker than the programs listed above CHESS ASSISTANT has its own GUI graphical user interface for playing and analyzing From this viewpoint all playing programs can be divided into internal and external You invoke both of them from within CHESS ASSISTANT but the external tools operate in their own GUI while the internal ones use CHESS ASSISTANT S interface 5 2 LINKING PLAYING ENGINES HOUDINI 3 OR HOUDINI 3 PRO RUFFIAN DELFI CRAFTY and DRAGON are built in and do not require linking All other programs you plan on using must be linked to CHESS ASSISTANT according to the following procedure Naturally the program you re linking to CA must already be installed on your computer The window shown
112. rag the cursor to the destination square and then release the mouse button To speed up the entering of moves the program suggests a destination square when you choose a piece If you agree with this suggestion just release the mouse button If not drag the cursor to the necessary destination square and release the button If you first click on an empty square or an opponent s piece the program will suggest a piece to move there and highlight it If the wrong piece is highlighted just drag the cursor to the right piece and release the button Please note that illegal moves cannot be entered If you touched a piece but then decided to move with another one drag the cursor off the board area and release the mouse button The entered move immediately appears in notation in square brackets As you continue entering new moves they are inserted into the notation You may comment on the same move with several variations each time returning to the branching point to enter a new one oF As soon as you start a new variation for a move the icon will become highlighted Clicking on it will return you to the main body of the game Definitions of other icons are given in Section 2 4 View Mode Commenting the last move in the game If you place the cursor after the last move and enter a new one it will be added to the main body of the game To avoid this press Ctrl and only then enter your variations to the last move There is al
113. ram displays all comments to the quiz move If your second suggestion is wrong it shows a piece that is to move The time given for one exercise is set on the Timer pane The Maximum variant depth box enables you to define whether the test will include the variations to the game or not The default value given is 0 which means that only the moves from the game s main text will be taken into account for the test Setting this value to 1 includes the variation of 1 level 2 includes the sub variation of the 2 level etc If you have chosen Any color in the Side for test mode section all moves become invisible Try to guess the moves by yourself making them with the mouse If you have guessed right the program makes this move on the board otherwise it opens the New move message window offering you to select one of the three options Keep on guessing Make the game move or Insert suggestion as a variation After you have set all the parameters of the test and pressed OK button the test starts The program displays several moves from the game automatically then stops and hides the remaining part of notation The test procedure itself assumes entering the moves on the chessboard A correct continuation entered discloses the remaining part of notation up to the next test in the selected game if any while a wrong continuation produces the following message window below the chessboard 12 As we can see the user is prompted
114. ree D ca 4 Basestd20000000 aola Direct tree a Comment m 1 6465 2 453 Gic6 3 8b5 ab 4 Sad f6 5 0 0 Be7 6 8e1 bd 7 b3 d6 8 c3 0 0 9 h3 To enter the Tree mode select the Search Tree command in the main menu or click on the pid icon and the Tree window will appear There are several types of trees but functionally they are nearly identical from the user s point of view for an explanation of them see Section 13 5 Different Types of Trees In the drop down box you can select one of them Current base tree Huge base tree Direct tree Evaluations or Indexer The diagram displays the current position with buttons below the chessboard similar to those in View mode The path leading to the current position is shown in the lower panel and the statistics of the current position are present in the lower left hand corner You can move along the tree either by replaying moves on the chessboard or with the arrow keys or by double clicking on the necessary move the tree will automatically update the information The Move column displays a list of moves from this position some of which are evaluated Basically these evaluations are those of chess experts but they also take into account a user s corrections Detailed statistics for the current move are shown to the right and below the list e The Q ty column displays the number of games in which a move occurred e The column shows the percentage of success for
115. refer to the full documentation available in the Manual folder on your DVD 11 9 UPDATING FROM THE INTERNET With the new Update functions you can download new games as well as 1 Upgrade the main executable file of your program 2 Upgrade the auxiliary files 3 Execute upgrading automatically at scheduled time intervals 4 Using the script system define what to do with downloaded files You may either save the obtained game databases unchanged or attach them to Hugebase or some other game database The scripts offered are the sequences of 73 commands performed on the game databases of Chess Assistant You can view assign scripts using the main menu item Tree Scripts Manager Chess Assistant automatic update Chess Assistant allows automatic download of new games 2500 weekly and program Updates Would you like to enable automatic download of new games and updates IF you answer Ho you still have the possibility to download subscription manually using Help Update wizard Automatic update function To enable automatic Update later use Help Update wizard Automatic update properties At your request checking out and downloading the subscription s may be performed automatically at scheduled time intervals By default Chess Assistant retrieves the subscription once a week When obtaining the new subscription you will see Chess Assistant Automatic update dialogue see previous page After selecting the Ye
116. rther than that you can navigate between several positions while continuing your work in this mode At any time you can start the analytical engine When moving along a Path line or inside the opening table the New table function allows you to reconstruct the opening table The positions for which you have created the opening tables are stored in global trees and you can easily navigate between them This is an especially useful feature of the Opening table mode 55 since it helps you to examine different opening variations positions and plans of play by examining master s evaluations and or supplying the evaluations of your own A very important feature of the Opening Table mode is its link to classifiers Chess Assistant s classifiers are a powerful means of working with the chess databases they help you to maintain the structure of large arrays of games positions and other chess data Classifiers will save you time and effort being a tool that facilitates access to the games within the database since the folders of the classifiers contain the results of previously performed searches sometimes very complicated ones You can export a classifier from one database and import it to another which makes it easier for you to manage the databases content At the same time the classifiers are rather abstract sets of classes and when working with classifiers you have to undertake several additional steps to get directly to the chess games and
117. s button the program allows you to adjust the settings defining the time intervals for the subscription downloads When you select No button you still have an opportunity to check the availability of new updates manually Downloading the subscription s manually Regardless of setting the automatic downloading on or off you may check the availability of new games and updates manually To do so select the main menu item Help Update wizard Automatic update Selecting this item calls for a sequence of dialogues which allows you to define the process of updating your game databases and the program see detailed description of the manual download method in Word document on DVD 11 10 REPAIRING A BASE In order to test the database of the CA Win type call the Tools Test base item in the main menu The window Scan database for possible errors and recoverable data will open The database recovery operation is analogous to the test operation but in the former case the recovered database is saved as a new one and the test protocol is not created Recovering the database is conducted by selecting the Tools Repair base item in the main menu 74 See Chess Assistant manual document on DVD for detailed description of the test and recovery operations options 11 11 PACKING AND E MAILING A BASE Packing a base Within CA you can pack a database into one file for transferring it to another computer or sending via e mail
118. s RUS 2388 3R Abravanel Chely FRA 2334 984 Abreu Aryam CUB 2436 Abreu Cordero Jose Leonardo CAN 2119 H Abril Avellanas Eduardo ESP 2145 984 Abromaitis Marius LTU 2059 ELR Abrosimov Alexandre RUS 2310 7 Abrosimov Vladimir RUS 2242 e Absava Giorgi GEO 2297 7 Abu Sufian Sakil BAN 2270 E Abubekerov Oleg RUS 2271 County RUS AR Abzalov Ivan RUS 2171 Title FI A Abzhirko Nikolay RUS 2057 of Base D Program Files Chess Assistant 8 1 Bases Guru 41 9 MB Clicking the subfolder with player s name displays the player s image in the middle part of the screen You can find the player s data displayed below the snapshot player s nationality title dates of birth and death There also is a text box with the Search button below it you may use it to find a player by his name Enter the name and click the Search button You will quickly find out that working in this mode is not just having fun when 89 watching some new faces of the rated players Let us explore the structure of the classifier folders deeper Dgr Abramow Lew RUS As you may see in the picture above the two folders of the upper level represent the initial letters of player s name They just help you to navigate inside the classifier The folder with a full player s name and country of birth contains two sub folders Elo and Years and tournaments Clicking the Elo folder displays the followin
119. se e Call Search Material e Set the material restrictions There mustn t be any queens on the board Both Black and White have two rooks and seven pawns while the number of minor pieces is unimportant Set Ignore colors to Off and Side to move Either e Mark the Position check box in the Criteria included section with a tick then fill the chessboard with doubled question marks press Ctrl Q e Set up the typical Sicilian pawn structure The screen should appear as follows Search Elite X Position and material Search position M Material restrictions Imbalance Total number of pieces E T MV Ignore colors Imbalance time half moves fo B M Position search options Side to move Either x J Ignore colors I Search in variations a Bishops fary z Mirror flanks g Criteria included Search in M Put results in J Header M Material T Comments C Set 75 games oa M Position T Advanced Maneuvers Whole base Select bases to search in Elite Chess Assistant for Windows 5031 games Clear all criteria Reload criteria Load Save seach _ Cancel a f 23 e Press the Search button 3 8 COMPOSITE SEARCH The Composite type of search is based on several chess criteria You can find the complete list of these criteria or conditions in the Condition dialog box that appears after you have selected the Search Co
120. se to be used as the dataset in this operation select Dataset Reset or press F6 The old set will be erased and a base list will appear in the window Before you start searching make sure the current set is the right one 3 2 POSITION SEARCH The positional search function looks for a specific position a partial position or a structure Select the Search Position command in the main menu You can also click on the small down arrow next to the a icon on the toolbar and select Position search in the drop down list In the Search dialog box there is a chessboard with the starting position where you can set up the position you want to search for Suppose you are interested in the Alekhine Defense Drag the white pawn to e4 and the black knight to f6 then indicate whose move it is in the Position search options section Partially defined positions You can search for a fragment of a position or for a pawn structure To set a partial position use the piece palette just below the chessboard Clear the board with the Ctrl C key combination Take the pieces from the palette and set up a position on the chessboard To set a piece on the board first click on the piece icon on the palette The mouse pointer will turn into the piece icon Now click on the square or squares on the board where you want to put the piece and return to the palette and repeat this procedure with the other pieces until the necessary position is set up When th
121. so another method Press the Ctrl Shift z key combination and an empty move will be added to the notation Then put the cursor before the empty move and begin entering the variation Replacing the entered move Press the Ctrl key while entering a new variation The Changing move dialog box will appear Existing variations are displayed on the left Use the buttons on the right to control them The New variation button inserts the entered move as a new variation If you select Insert and check moves the new move will replace the old one with all the next moves being checked and the illegal ones being deleted For example if you had been entering a game and accidentally moved the wrong rook to a square i e Had1 as opposed to fd1 this would overwrite the old move with the correction and verify that the moves after it were still possible The Replace button will overwrite the old move with the new one and delete all the following moves 27 Changing the order of variations Clicking on the ss icon will bring up the Variations control dialog box Variations control Ea A 12 0 0 a6 13 03 h6 14 2h4 d5 By 12 Wa h6 13 2h4 246 14 Het cd O 12 Mib3 h6 13 2h4 cd 14 ed d5 Cancel Help To change the order of variations in the window drag and drop them or click on the up and down arrows Deleting a fragment of notation Pressing the Backspace key deletes the last entered move If you want to de
122. switch immediately to the next game in a given sub set by clicking button or by pressing F8 key click 4 button or press F7 key to switch to the previous game Thus you can undergo a series of tests while not leaving the Test mode To quit the Test mode click Test button on the toolbar Note that selecting the Test mode item in the notation local menu or pressing Ctrl Enter key shortcut does not stop the Test mode but displays the Test mode dialog box instead 2 6 DEMONSTRATION MODE The Demonstration mode or simply Demo mode resembles the Test mode with only one slight difference Open a game from a list and press Demo button on the toolbar This operation hides the part of notation immediately after the cursor similarly to the Test mode Thus the user is prompted to enter a move on the chessboard However in contrast to the Test mode entering a wrong move the one that did not happened either in the game or in some variation to this game calls the New move dialog box New move is entered BES Make the game move E Insert suggestion as a variation Here you can select one of the three proposed actions Keep on guessing Make the game move and Insert suggestion as a variation We recommend you to select Keep on guessing for a while Similarly to the Test mode you can navigate in the list of a subset of games selected for the Demo mode by pressing F7 and F8 keys or by pressing and buttons on the too
123. t Begins replaying the game Dl Starts next games automatically ET Speed le moves mir 40 Adjusts the replaying speed cJ Press this button if you want to stop auto replaying When you replay a game the linked Tree can be seen below the game notation showing you a detailed report on the current position with full statistics evaluations previously analyzed lines and annotations See Chapter 13 Chess Trees for details Clicking on the tree window with the right mouse button produces the following local menu Annotate move Annotate position Evaluate move Annotation E valuation Markers F Move from user book W Show diagram of success This window s properties All these operations refer to the tree and will not affect the game See Section 13 2 Database with Master Evaluations for more information You can move along the tree double clicking on moves in it or pressing the key If you double click on a move which differs from the move played in the investigated game the position on the chessboard will remain the same If this additional information is unnecessary and you don t want to see the moves from the Tree just disable the Show moves from tree option in the local menu or press the Shift Ctrl C key combination The Game progress section in the bottom part of the window presents a graph that shows the changing evaluation allowing one to easily locate blunders This data was produced by the CHESS ANAL
124. t and annotate games into a few small self made bases However before you say Jack Robinson you will find that your small base turns into a rather large one To try and find several needed games relying on your own memory is to search for a needle in a haystack To speed up your access to the material in your database your chess database management system should have convenient tools for classifying games and positions and CHESS ASSISTANT offers you two such tools standard classes and the WINDOWS EXPLORER style classifier with the user folders 9 2 1 STANDARD CLASSES CHESS ASSISTANT offers you 30 standard classes You can assign any of them to a selected game by calling Tools Options Classes command See detailed description of standard classes in the manual document on your DVD 3 50 9 2 2 WINDOWS EXPLORER STYLE CLASSIFIER 30 standard classes is quite enough nevertheless one cannot foresee all the possible situations As tastes differ each user may wish to create his her own classifiers PP Elite Folder Typical pawn structures ra Fl A Tactics A Blunders N Endgames J A Attack A Defense ipet pede pede Hr Typical pawn structures EE isolated queen s pawn E e For 8 2 d4 d5 breakthrough 8 The d pawn advance fixing the e pawn 2 2 Attack on the K side gl Piece attack Attack with the f pawn se Play along the c file
125. t variation bold faced in the upper line 40 e Multivariation In the upper line the program will show the best variation with alternatives below e Consider all moves All the legally possible moves will be calculated e Ignore moves in tree panel While analyzing engines will skip the moves available in the tree panel It is important to note that the tree panel includes moves from the analyzed game even if they are absent in the linked tree e Consider moves only in tree panel While analyzing engines will analyze only the moves available in the tree panel e Opponent s move Engines will start to compute from the current position but with the opponent s turn to move That is if it is White to move engines will analyze the current position with Black s turn to move and vice versa Use this command to foresee opponent s threats e Adjourned multivariation As a rule engines rarely change their variations when they reach a greater depth This option allows the quality of the analysis to increase by switching the engine to multivariation mode after it reaches a specified Depth When the options have all been set in the Start analysis dialog box press OK and in a few seconds the analysis window will appear 5 5 2 ANALYZING A SET OF POSITIONS IN THE BACKGROUND You can set the program analyzing several positions in one or in several different games at the same time thanks to the background analysis mode BGA Posit
126. ta 223 Mb A correspondence games database with pre built tree 100 Mb A correspondence games database in PGN format 223 Mb Video Help 99 Mb Commented Game Service 3000 new games weekly of free Mega pack offers you gt Chess Assistant Professional pack gt DVD with Nalimov Endgame Tablebases all 3 4 5 pieces gt 11 DVDs with Nalimov Endgame Tablebases 6 pieces select gt Commented Game Service 3000 new games weekly of free Although the Nalimov DVD is included into the Mega pack it is installed independently of Chess Assistant using its own installation program After successful installation you will be prompted to run CHESS ASSISTANT VVVVVVV VVVVVV VV 1 4 COPY PROTECTION The number of times CHESS ASSISTANT can be installed from the original DVD is unlimited You can back up all the CHESS ASSISTANT files onto any hard disk of your computer pack unpack files etc However you cannot transfer these files to another computer If you upgrade your computer and change its configuration you will get an error message Error 501 In this case you will have to reinstall the program from the DVD Therefore keep the original DVD available 1 5 CHESS ASSISTANT WHAT S NEW CHESS ASSISTANT incorporates all the features of its predecessor CHESS ASSISTANT and more including e Newreleases of built in playing programs Houdini 3 e New huge database e New version of the Playing zone ChessOK with Houdini 3 e G
127. tered player will appear in the Select from Players library of base window If you don t want to define the current header field press the Undefined button All of the header fields are optional so you can leave all of them undefined If you want to correct a name in the list press the Edit button and the Edit record window very similar to the Add to library one described above will appear Edit the required fields press OK and the corrected information on the player will appear in the Select from library Players of base window You can also attach the HugeBase or Guru library by setting the corresponding flag in the Select from library Players of base window and take the players names from the HugeBase Guru Please do not forget to indicate the path to Hugebase Guru in Tools options general Important When you are editing a library item you are editing it in all the games of the base When the required player is present in the library list click on his her name and press OK The Select from Players library of base window will be closed and the white player s name will appear in the New game window corresponding field of the Game header panel The values of the other fields stored in the library i e Site Event Annotator and Source can be filled in the same way Place the cursor on the field click on the gray button with dots and select the library list The header fields which values are not
128. the CHESS ASSISTANT clipboard click on the 7 and select Clear clipboard from the drop down list 4 5 SAVING A GAME To save changes in a game select Edit Save game in the main menu or click on the icon or press the Ctrl S key combination This command is accessible when the current base is not Read only otherwise you can save changes to the clipboard When you close the View game window or switch to another game the Confirm window will appear asking you Game is modified Save changes to clipboard If the current base is not Read only then the game will be saved to disk Note that if the ELITE base was not Read only and you have changed and saved a game then you would have to restore ELITE from your DVD Don t be afraid if you 30 accidentally damage the database If the game has been changed then the program will warn you and ask your confirmation to save changes To restore a l Pel game select Edit Restore game in the main menu or click on the icon 4 6 INSERTING GAMES You can insert other games as new lines with the help of the drag and drop technique The program itself determines where these games must be inserted Inserting one game Open two different windows with two different games Take one of these games move the mouse pointer to its notation panel and press the left button and drag to another move the mouse to another notation and release the button The Game drag amp drop options dialog
129. ther programs as example RYBKA click on Add and the Edit chess program parameters window will appear Edit chess program parameters ed Hame Po Path FO E Allow CA to use EndGame TB Opening book Advanced Parameters Hash tables size MB E Write log file a Choose engine s Type from the drop down list specify the Path with the help of the button with three dots and enter the program name in the Name text box 33 If you mark the Allow CA to use Endgame TB check box then as soon as a position available in the tablebases arises on the board CHESS ASSISTANT will use variations and evaluations from the tablebases instead of the moves suggested by the playing engine Choose the Opening book from the drop down list and adjust it in the Setting books against opponents window which appears after pressing the Advanced button The Parameters pane allows you to adjust some settings of the linked engines therefore it looks different depending on the selected Type In any case the Hash tables size is the most important parameter In order to have CHESS ASSISTANT operate at maximum speed the default value is 8 MB but it makes good sense to increase this setting S Tip The hash tables play a very important role in analysis To achieve analysis of the highest quality we recommend that you analyze with one engine at a time and set its Hash tables size calculated as the total amount of your com
130. ting multiple games from CHESS ASSISTANT to PGN format importing board position s in EPD format to CHESS ASSISTANT exporting a board position from CHESS ASSISTANT to EPD format copying multiple games from one CHESS ASSISTANT database to another Using the internal Chess Assistant clipboard Open the window with the game you want to copy and place the cursor before the half move starting from which the notation must be copied Click on the 7 icon in the Games section on the toolbar and then select Copy to clipboard in the drop down list The number will appear next to that icon This indicates that the clipboard contains one notation Repeat this procedure with the other games you want to copy The digit to the left of the 7 icon shows the number of games contained in the CHESS ASSISTANT clipboard Switch to the window where you wish to copy a notation from the clipboard and click on the icon The Insert game or variation from the clipboard dialog box will appear In the List of variations in clipboard panel you can see the contents of the clipboard Choose the necessary game notation If you now press the Overwrite button the notation from the clipboard will replace the current notation If you select Join the program will search through the current notation for the first clipboard position If the search is a success the clipboard notation will be inserted into the current notation as a variation If you want to clear
131. to a single spelling You can search for all these spellings using substrings The first name you select is taken as the correct spelling and all the other selected entries are replaced by this one You can Save every process in case you want to do the same multichange again with the other libraries 13 CHESS TREES A chess game may be considered as a set of positions connected by moves and a sequence of moves that leads from one position to another Let s call this sequence of moves a path Thus every game may be considered as a path that begins with the starting position and ends at the final one The same approach may be used for a set of games and even for an entire database because every database is a set of games As far as we know each game is a set of positions connected by paths consequently a database may be considered as a set of positions connected by different paths If one approaches a database from this point of view it s quite possible that the Same position may occur in several different games but paths leading to this position are different Likewise there might be several paths from any position or in other words several moves have been played Therefore there are two possible approaches every database may be considered either as a set of games or as a tree 1 e a Set of positions connected by different paths CHESS ASSISTANT offers you good tools for operating these chess trees 76 13 1 OPERATING A TREE E T
132. u can enter a game starting from any position Clicking on the B3 icon or pressing Shift Ctrl S on the Position toolbar opens the Position operations dialog box as described in Section 3 2 Position Search Set up a position on the chessboard using the mouse and piece palette Right click on the chessboard to call the local menu and to get quick access to the list of available hot keys Specify the possibility of castling who is to move and the next move number With the help of the Save file as button you can save the position for future use To load one of the previously saved positions from the EPD or BRW files press the Open file button select the necessary position and press lt Copy see Section 3 2 Position Search for details Click on OK then proceed to enter notation as usual 6 3 EDITING HEADERS IN THE LIST MODE You can edit game headers in the list window Place the cursor on the header field that you re going to edit for example on White To access this field select Edit Edit cell in main menu or press Alt F2 or click on the gray button with dots on the right part of the field if available Then enter the white player s name as described above see Section 6 1 Entering a Game Header To enter values for the other header fields place the cursor on the corresponding field then press Alt F2 etc When the game header has been edited switch to View mode and edit notation as described in Section 6 2 Ent
133. uter annotate entire games allocating a certain amount of time per game see Menu commands below Game analysis lets you combine almost all the analysis methods available in CHESS ASSISTANT moreover the program analyzes and annotates game s automatically In CA 7 1 this mode was rewritten from scratch new algorithms make the program analysis much more human like and intellectual CHESS ASSISTANT uses the same approach as a human chessplayer in a practical game For each one of the three stages opening middlegame and endgame you can apply different analysis methods you can also set up commenting options based on whether the program will put exclamation and question marks to good and bad moves Analysis methods Depending on your settings the program may use more or less detailed methods The more methods you use the deeper it will analyze and the lower the method is placed in the list the better analysis quality it gives you The following three methods can be applied only for the opening stage e Search for novelty The program will find a novelty and insert references to the game s predecessors e Annotate opening The program will annotate the opening basing on the master evaluations see Database with Master Evaluations and CAP see CAP Data e Insert reference games The program will insert valuable games as comments A further six methods can be applied for all stages opening middlegame and endgame e
134. vailable Unlike the majority of playing programs which store every opening book in a separate database CHESS ASSISTANT uses text files with settings based on which the program picks out moves from the sources listed below Settings which are common for all the opening books available are stored in the CAOBOOK INI file in the CHESS ASSISTANT folder Specific settings of individual opening books are stored in the CHESS ASSISTANT BOOK folder MAINBOOK is based on four sources e Evaluations from the Database with Master Evaluations over 600 000 positions e Evaluations from the CAP Data over 18 million positions e Statistics from the DirectTree opening positions from more than 5 million games e User corrections and add ons GURU book apart from these sources first and foremost uses statistics from the GURU database available on your DVD This database includes selected games played by the best players of the past as well as modern games in which at least one of the opponents was rated above 2400 over 600 000 games in total Linking opening books to playing engines You can supply different playing engines with different opening books you can also play against different opponents using different opening books To adjust these options call up the Setting books against opponents window as explained in Section 5 2 Linking Playing Engines Press the Add button select Opponent and Book an opponent s name may be typed in manuall
135. ve from one position to another the program has to perform a search The game based tree is comparatively slow though on the other hand it is a small size The second approach is to keep a position database a Direct Tree A move in this tree is made instantly but you have to pay for it with a large tree size Detailed comparison of CA Tree and Direct Tree is given in the manual document on DVD A CA Tree is stored in four files with TDO TIO UHO and UEO extensions Direct Tree is stored in two files with HSH and ELM extensions All this means that you can decide which type of tree to use in your particular situation depending on your computer resources and the task you re solving Below there is an explanation of other items from the drop down box in the Tree window e Current base tree This can be either CA Tree for the current base the default setting or Direct Tree for the current base e Huge base tree CA Tree for the HUGEBASE this setting cannot be changed e Direct tree By default this is the DIRECT TREE for the HUGEBASE though you can link any other Direct Tree e Evaluations These are taken from three sources EVAL USERBOOK and CAP see Sections 13 2 13 3 and 13 4 for details e Indexer This tree contains positions that correspond to 500 ECO indices stored in the INDEX4 ELM and INDEX4 HSH files For all these types of trees you can adjust what you can see or not in the Tree window and how it will be
136. w press Shift Spacebar e To insert a side line of analysis to the game and keep on analyzing click on this line and then press Shift Spacebar e To insert the beginning of a side line of analysis to the game and keep on analyzing click on this line place the cursor after the last move you wish to insert and then press Shift Ctrl Spacebar e If you wish to switch to the tree but don t want to stop analysis and close the analysis window click on the E icon e If you wish to view and comment other positions in the game but don t want to stop analysis of the current position and lose its results click on the icon While you view other positions the program will keep on analyzing To return to the frozen position or to start analyzing a new position click on the small arrow to the right of the icon and select the desired action from the drop down menu e If you wish to change the engine that is analyzing select a different engine in the drop down list to the right of the analysis panel Tip The Infinite mode has a very useful feature if you have not closed the analysis window the engine can learn from its mistakes accumulating its knowledge in the hash tables 39 Multivariation Infinite analysis with several different engines simultaneousl Now let s discuss the second method to launch nfinite analysis which gives you more possibilities Select Engines Infinite analysis command in
137. wise the only library items copied are those in use in the base being copied 70 Select the sort order for Elite Ea OF Sort on Not selected Cancel it Site Help i Date i Event t Round i Annotator it Remark t Source t White ELO d 4 Black ELO it Classes T i Gamel t User Folders f Ascending O Descending You can sort the new base according to your choice Enable the Resort base option click on the Define the sort order button and the Select the sort order for dialog box will appear To add a criterion for resorting move it to the Sort on panel In order to do this click on the desired criterion in the Not selected panel and press the button Should you wish to use all the criteria press the button The and gt buttons will do the opposite To change the order of criteria click on one or several items and move them with the and buttons Press OK when the Sort order has been set 11 3 JOINING SEVERAL BASES If you call the Base Save as command and select a name of an existing but closed base instead of a new name the program will give you a Warning window with a choice between Append and Overwrite To add other bases to the current one make sure it is not Read Only and call the Base Join command The Joining other bases to dialog box will appear Press the Add button and select the bases to be joined in the Open base to join dialog box Press the Select button and
138. y To change these settings later use the Edit button Viewing book moves You can see when the program is still in book or already out of book by checking whether it is displaying the book moves To activate the Opening book panel in View or in Play mode press Shift F9 Modifying opening books CHESS ASSISTANT allows you to modify both the moves played and the frequency with which they occur To get access to the opening books click on the small arrow to the right of the icon in the toolbar and select Opening book from You can use them within CHESS ASSISTANT but you are unable to modify them 89 the drop down menu The Opening book window will appear with the drop down list of available opening books To add a new move simply make it on the chessboard and to modify its settings click on the move and press Ctrl V To add a branch place the cursor before the branching point in the notation right click and select Add moves from cursor in the local menu Properties of Tree i x eescecccecesecoseesseceecssseceocesog Configurations Columns Options Trees Width Column nam Path Tree type Tables Style Weight l D CA ev Evaluation Eval 8 rug vty CAP D CA 7 caj Evaluation CAP upd 22 Hg D C4 7 d21 Success Statistics 2 Hg D CA 7 d2 Statistics Statistics 3 zRo D CA 7 Ba Success Statistics Tg All 6 Signs D C4 7 Bo Comment signs Caution 5 2 0
139. ysis implies a deeper man machine partnership in the analysis process all you have to do is to adjust the analysis settings and some time later you will receive an analyzed game or a set of games CHESS ASSISTANT includes new algorithms which makes program analysis much more intellectual these new approaches are explained in Section 5 5 4 Game Analysis 5 5 1 ANALYZING IN INFINITE MODE Infinite analysis can be called for either in View mode or in Tree mode Place the cursor at the position you wish to analyze you have two options further 1 If you select the Engines Infinite analysis command in the main menu or click on the icon in the Engines section on the toolbar or press the Spacebar the program will run the engine that was used the last time 2 If you select the Engines Infinite analysis command in the main menu or click on the small arrow to the right of the icon in the toolbar and select Infinite analysis from the drop down menu or press Ctrl Spacebar you will get the Start analysis dialog box with a lot of different settings Its detailed description is given at the end of this section Let s start with the first method the simplest type of Infinite analysis which does not require any adjustment In a few seconds after you pressed the Spacebar a window with results of the analysis will appear The program shows the lines it considers the best with evaluations and depths of th
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