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1.           Currently  the audio is sent to everyone  regardless of what was selected in the          Send To    menu        The audio is played on the recipient   s speakers  or headphones   A player can  choose to mute their audio output  useful for when they don   t want to disturb  someone else in the room      There are two sound channels in BRPG  One is reserved for looping audio  and  the other for non looping sound effects  This means you can play a non looping  sound effect  e g   a sword clash  even while a looping sound effect  e g    background music  is playing     To stop a looping sound from playing  open the Send Audio panel and press the  Cancel button  Loading a new Encounter will also stop any audio that is currently    playing     Consulting Charts  amp  Tables   If you have access to a scanner  you can scan in reference material from your  RPG game books  such as charts  tables  lists  and character sheets   Due to  copyright restrictions  we cannot provide these for you     These reference material scans can be accessed by you in BRPG simply by placing  them in the    Charts  amp  Tables    folder at the system level  You can even organize  these reference materials by putting them into subfolders  only one level deep  or  BRPG won t have access to them   Be sure to save your scans in JPG or BMP  format           In a future version  BRPG will also support RTF and PDF format        Nothing in the    Charts  amp  Tables    folder is transmitted to anyone  s
2.      Clicking on the    About    window closes it  exception  clicking on the URL launches  your default web browser and takes you to the Battlegrounds Games web site      Y    Hotkeys   Since BRPG   s interface is designed to remain hidden and out of the way  to avoid  distractions and to promote roleplaying   much of the program   s functionality is  controlled by Hotkeys     Hotkeys are simple keyboard shortcuts for activating a command or changing a  game setting  There is no need to hold down the  SHIFT  key or any other  modifier key when pressing a Hotkey     The following is a list of all the Hotkeys in BRPG     GM and Player   Arrow Keys   Scroll Map   1 4  6 9   Move Selection  on square grid    1  3  4  6  7  9   Move Selection  on hex grid       Rotate Selection Clockwise      minus sign    Rotate Selection Counter clockwise  TAB   Toggles the Chat window   R   Roll Dice   C   Consult Charts  amp  Tables   G   Toggle Grid On Off   L   Login Screen  also use to log off    N   Notepad       Help Screen   P   Preferences Screen   Q   Quit BRPG  confirmation required     GM Only    DELETE BACKSPACE   Delete Selection  confirmation required   M   Change Map   S   Save Encounter   F   Fog of War Screen   E   Load Encounter   T   Turn Sequencer   U   Unit Manager   H   Hide Selected Unit  toggle   V   Send Visual Aid   A   Send Audio   X   Toggle Snap to Grid On Off    The Battlegrounds Button  To make BRPG even easier to use  you can select most of the Hotkey commands  
3.      Map   Maps in BRPG can measure up to 2440 pixels wide by 2440 pixels high  Each cell  on the map is 61 pixels across  so if you are using a square grid  it can be up to  40 x 40 squares  and the hex grid up to 40 x 46 hexes     If you need a larger playing area  you can create a second Encounter with  another map and switch back and forth between them as needed     Map Settings  The GM  only  can select    Map Settings    from the BG button to access this panel     Map Settings  Grid Cells Wide  20   gt              Fractional Cells Wide  0    Pe    Grid Cells High  40             A    Fractional Cells High  82 0  3    AM            Cancel     OK      Controls on this panel allow the GM to specify the map   s exact dimensions so that  it matches the grid  This is particularly useful when using a map with a grid  already on it    The grid overlay  see below  is automatically cropped to the map   s dimensions     Scale settings for a given map are saved in each Encounter file     wy       Grid Overlay   A square grid or hex grid is overlaid on top of the map  The grid overlay will be  automatically cropped to fit the size of your current map  Anything placed on the  map goes on top of the grid overlay  except for figure bases  tile objects  and  Area of Effect overlays     The grid may be shown or hidden at any time with the press of a Hotkey  G      From the Preferences screen  the GM can decide what type of grid to use  square  or hex   the color of the grid overlay  bla
4.    Delete Selection     from the Battlegrounds button        Turning the Grid On or Off   Press  G  to toggle the grid overlay on or off  Some people may prefer the added  visual realism achieved by keeping the grid hidden during play  at least until the  need arises to count the range to a target   Grid visibility has no effect on the  Snap to Grid feature  which is independent     Grid visibility is a local option  so  for example  the GM may chose to show the  grid on his screen  while a player chooses to have it hidden on his     Login Panel  Press  L  to open the Login panel  If you wish to join a game  click on the Log In  button     Please log in E  4 Please log in    Username   Username     James Wiliam Tell     s IP Ai i  ERRE Host s IP Address     192 168 1 100 192 168 1 100    Password  iF any   Password  if any         Port to Use  Port to Use     1626 1626                Check if Host _ Check if Host          Connect Cancel   Cancel     Connect         If you are the GM Host    Type in your username  a password  if you wish to require one to keep your  game private   and make sure the    Check if Host    checkbox is checked  For port  number  use 1626  unless you or your players    firewalls and or routers require  you to use a different port to connect     Once a host attempt succeeds  close the Login panel  The chat window will  automatically open  It will tell the GM his internal IP address  which  if not behind  a router  is also the external IP address  If b
5.    Table of Contents    Overview of Battlegrounds  RPG Edition  sstasssosscasesdeslecasnepieenroniiacasarmdacaianaiecas 4  What TE IS sireiiiatiirirerinarina nonnina inn r a raa aaa 4  What IE ISD Caisse aia 4  Omer Pateni USOS naana a IE ENEI en ence eee 4  Avand gO Sers ee T E E N e 5  What You Nec orriari aTa EA saint 5  How IE WOKS sirap ara EAA E AEAN AAAA 6   Learning to Use this SOWarE eee eee ne een ree pte a aaa niia 7  Learning ModE agiria a a aa aaa a aoada ai 7   Terms and Abbreviations Used in this Manual       sssssssssssessrrnsnnrrnnnnnnrnnnnennnnrnnnnnn 8   Sytem REQ SEG sassen r a O E E 9  a A A shaaansenoaneeanseines 9  Recommend T cine 9   EEI E E AA E A E A E A O A A E E E 9   Launching BREG pacinan E 9   TU 1  A E A A E T nies 10  GM and Playe esirin E EE 10  EE A EA A A T A E A E eR 10   The Battlegrounds Button          ssssssssessssernosnsnosnnrsensnnennonannnsnsnnennensnnonnnnesnnrnenne 11   Playing Sura CE sipaan E 12   MaDe nina iaatnucs ne nda ihareinindantaieeereaidadnleeaeiiuaaaaT id 12   Map Sere ve acaiacnscqanaensaaniasasaanceaoinsniaansacaiannsicaia aniseed nsaanisniaaiiareintanquninaaind 12   Grid Bc 9    amen en ener ee tes Serer Oe ene r eer te 13   Snap tO GNOE E E EE E EE 13   Scrolling the Mapecsasceneiia a aE 13   Unit Types  Figures and ODJEC  S x csckinscinniconidvadavaideraapbbieedinciienianndvadennideniancied 14  FIGUES siisii Ena AEA ANE EEE EREDA aG 14   e T E A E E E T 14  EE A A A E E E A E E E E E E A E A AET  14  oj A E E T E
6.    This is an overlay that gives some basic operating instructions and provides a  handy reference of all the hotkeys used in both the GM Client and the Player  Client  If you need additional help  consult this User Manual or the BRPG forums     Click anywhere on the Help screen to make it go away  or press the     hotkey  again     Sending Visual Aids  GM only    In multiplayer games  you can send your players visual aids  Visual aids are  anything that can be shown in a picture or diagram  a campaign scale map or  area map  a picture of a character  item  or room  etc     Open the Send Visual Aid panel by pressing a hotkey  V   Only the GM may send  visual aids     Category   SEN Category     Illustrations Illustrations H  Selection        Selection   Mountainpeak Mountainpeak J             Seale Send To   EVERYONE  v GM    C Canes   Send           Use the controls on the panel to select the image that you would like to send  In  multiplayer games  you can use the    Send To    popup menu to select who should  receive the visual aid  You can choose to send it to everyone  to a single player   or to a group of players  When you ve made your selection  press the Send  button           Currently  all visual aids are sent to everyone  regardless of what was selected in  the    Send To    menu        When the file is done transferring to the specified clients  the visual aid will  appear on the recipient   s screen  atop the map and units  It can be dragged with  the mouse to re
7.  12 units  when saving or loading Encounters  Aside from those limitations  the free Demo is  just as full featured as a licensed client     Purchasing and installing a client license unlocks the software and removes these  limitations     Another way to avoid the timeout limit if you are using just the free Demo is to  log into a game that is hosted by a GM with one or more Floating Licenses  available     Important Note  If you are running BRPG on a Windows PC  make sure that you  have installed it to the hard drive and partition where it will reside permanently   before proceeding  Moving a licensed BRPG installation to another hard drive or  partition may disable your license     If you have purchased a license for BRPG  open the License panel by clicking on  the red Battlegrounds button and selecting    License    from the pulldown menu  that appears     License    Challenge Code   XBO320DAJNX    Response Code        License Type   GM Client       Unlock    Current License Type     UNLICENSED       If you are running BRPG on a Windows PC  the Challenge Code field will be pre   filled for you  E mail your Challenge Code to activation battlegroundsgames com     Y    We will e mail you back with a Response Code that will allow you to install your  BRPG license s on that computer     If you are running BRPG on a Mac  you must follow a few steps to determine your  Challenge Code  Select the Apple menu from the menubar at the top of the  screen and select    About This Mac    
8.  E E PONE E T E E T N 15   Controlling UNITS mmcss eaaa aa aaa aea 16  Pladnga Figure OF the MaD sini 16  Pacing an ODjecton Me Ma ciwsriririn kinnin aen in E Re Ee ET TEE 18  Selecting and Deselecung a UMIE aniwusiiiuuniusianuiiiaiuciniucnmiuaniuunwn 20  Moving  a UME ssania EEEE ENEE 20  ROTATING TUME sinsin ana aipa edna ana naa aaia ia a easda anana 21  Adosung a Umes 16S wirnceisicinent deinen een ema 2i  DOG EINE E T E A E T A O 21   Contextual Popup MenUS       s ssssssssssssnsrrsnsrrssrrrnsrrrnsrninannnnnntnnnnnnnnnnnnnnnnnnnnnnnnne 22  EONO Saan e RE E E E ameeeceES 23  Attack  avilable for figures OMY  arriverai nrinn inii i 24  Target  avaiable Tor Ngure S OF  aunennundnunddnnnmudiaduunuuaannunen 24  Health Status  available for figures Orly  civics ciicsincsaniscrcciacsisasevenseciiersienaannnererier 25  Label  available for figures only  sinirini a aa da aaae 26  Base Type  availabi   for figures OMIY  sarr irsri tsrs nki stnrns ki Tanara Tr Enaka PENNA ANERER TRANEN 27  Stealth Invisible  available for figures  only  aissis 28  Sideboard  available to GM only  for both figures and ODjECtS       1 ccscceseeeeeeeeneeenes 28    Hide  available to GM only  for both figures and objects      cescceescenscensecsassenesnnenens 28    Light Source  available for both figures and ODJECES    1  ccsssvseceasssnscensessensenesnnenees 28  Enhanced Night Vision  available for figures ONY  scsccesccssssserscessnsssssnssensscsnsenssees 29  Area of Effect  available for both figur
9.  On the screen that opens  click on the    More  Info       button  This will launch Apple   s System Profiler application     By default  you should be seeing a screen labeled    Hardware Overview     On that  screen you will find a serial number listed  See red highlight below            System Profiler File Edit View Window Help                e008 Power Mac G4  Power Mac G4 6 3 06 8 16 AM  Contents Hardware Overview   ATA Machine Name  Power Mac G4  j   Machine Model  PowerMac3 3  Audio  Built In  CPU Type  PowerPC G4  2 9   Bluetooth Number Of CPUs  2  Diagnostics CPU Speed  500 MHz  Disc Burning on ae  ane Bus Speed  100 MHz  FireWire Boot ROM Version  _4 2 8f1  Graphics  Displays Serial Number  XBO320DAJNX  Memory ales Order   O100258788XB0320DA1234123412341234  PC Cards a  PCI Cards  Parallel SCSI  Power  Printers  Serial ATA  USB  Y Network  AirPort Card  Firewall  Locations A  Modems       DB be ee       In rare cases  no serial number is shown on this screen  Should this occur  use the  serial number printed on the computer case  instead     Copy this number down  then quit System Profiler  E mail your Challenge Code to    activation battlegroundsgames com  We will e mail you back with a Response  Code that will allow you to install your BRPG license s on that computer     Once you ve received your Response Code via e mail  launch BRPG  open the  License panel  and paste your Response Code into the Response Code field in  BRPG  Mac users should also fill in their C
10.  a unit to move it   Scrolling the map with the mouse cursor is disabled while certain panels are open     wy    It is strongly advised that you run BRPG in the highest screen resolution you are  comfortable with  so that you can see more of the map at one time  and therefore  don   t need to scroll around as much           A future version of BRPG will support zooming in and out  and will have a  minimap that will provide an overview of the entire map and allow for faster map  navigation        Unit Types  Figures and Objects   There are two main categories of things that can be deployed on the map  figures  and objects  These are collectively known as    units     Only the GM may place units  on the map  and only the GM may delete them     Figures   Figures are used to represent the PCs  NPCs  animals  and monsters on the map   basically anything that can move  attack  and be killed  including magically   animated items   Figures differ from Objects because all figures have a base  and  a color coded Health Status halo  unless these features have been manually  turned off   Figures also have a contextual popup menu  accessed by right   clicking on a Figure  that offers many more options than the contextual popup  menu does for Objects     Bases   You may specify a color or a texture to use for each figure   s base  You may also  select the size of the base to use for each Figure  The shape of a figure   s base   square or hexagonal  will automatically match the current grid
11.  and down arrow buttons to move those items higher or lower on the map  You  may also make non contiguous selections for adjusting Sideboard and Hidden  status  Hold down the Shift key while clicking to make contiguous selections  and  hold down the Command key  on Mac  or the Control key  on Windows  while  clicking to make non contiguous selections     Help Screen  Press the     key to bring up the Help screen     HOTKEY GUIDE    GM  amp  Players  GM Only     Arrow Keys   Scroll Ma H   Hide Selection  toggle   1  2  3     6  7  8  9   Move Selection baere Grid  M  Change Map  1 3  4  6  7  9   Move Selection  Hex Grid  S   Save Encounter  5  End Move E   Load Encounter  O   Cancel Move T   Turn Sequencer     Rotate Selection Clockwise U   Unit Manager      Rotate Selection Counter clockwise V   Send Visual Aid  R   Roll Dice A   Send Audio  N   Notepad F  Fog of War  C  Consult Charts  amp  Tables xs Toggle Snap to Grid On Off  G   Grid Overla  toggle on off  Backspace  Windows    Delete Selection  L   Login window  also use to logo   Delete  Mac    Delete Selection  TAB   Toggles the Chat window  must be logged Ta   2s Help  shows hides this screen   P   Prererences  Q  Quit the program    Basic Instructions     Right click on a map cell to deploy a figure or object  GM only    Right click ona figure or object to access a tee fossi menu  GM or igure Owner only    Place th   cursor over a figure or object to read its notes   To use a hotkey  first close the chat window     
12.  button  short for    Step the Sequence     at the bottom of the  panel  the GM advances to the next figure on the list  making it their turn to act   This is indicated by a blue halo around their figure  and by a message in the chat  window     After the last figure on the list has taken their turn  the Turn Counter at the top of  the panel increments by one  and the process begins all over again  until the  combat or encounter is resolved     The Turn Counter at the top is editable by the GM  Click on it  hold down the  mouse button  type in the desired turn number  then release the mouse button     Unit Manager  GM only   Press the  U  key to bring up the Unit Manager  Only the GM may access the Unit  Manager     Unit Manager Unit Manager    Jant Spidi  Archer  Table    IDeaaq ugni 2    o  Toggle Sideboard status       White Horse                      This panel is used for controlling which units are visible  hidden  locked or tiled   which are on the Sideboard  and what the stacking order of the units should be   this is useful because  for example  you may want a unit to stand over a dead    w    body  but under a tree   Your chosen settings will be updated in real time on the  map     Units at the top of the Unit Manager list will be drawn on the map above lower   listed units  Tile objects are an exception to this rule  but are best placed low on  the list to keep things organized     If you select a single item  or a contiguous selection of items  you can use the up 
13.  can be added to the  game in the same manner     A wealth of free  quality artwork is available on the internet  see the Links  amp   Resources page on the Battlegrounds Games web site   and more is posted every  day  Of course  the graphically inclined can make their own custom artwork using  any graphics application     Adding Custom Artwork  Sound Effects  Reference Material  and Grids to BRPG  Users wishing to add their own artwork or sound effects into the program may do  so by simply placing the asset file in its corresponding folder at the system level      Maps        Figures        Objects        Audio        Visual Aids        Charts  amp  Tables     or    Grids         The    Figures    folder and    Objects    folder accept graphics in JPG  BMP  and PNG  format    The    Maps    folder accept graphics in JPG format only    The    Visual Aids    folder and the    Charts  amp  Tables    folder accept graphics in JPG   BMP  and PNG format only    The    Audio    folder accepts sound files in WAV  MP3  SWA  AU  and AIFF format   The    Grid    folder accepts graphics in PNG format only     For graphics without a transparency layer  alpha channel   JPG is the  recommended format  in order to keep file sizes down and hence speed up  transmission times in multiplayer games  For graphics with a transparency layer   use PNG format     For audio files  MP3 or compressed AIFF format is preferred  in order to keep file  sizes down and hence speed up transmission times in mul
14.  has a static IP address           Changing the Map  GM only   Press  M  to open the map browser  Only the GM may change the current map     Category   oy Category     Fantasy  Interior Fantasy  Interior       Selection     Selection     bludragn_inn f bludragn_inn                     Cancel     Select      Select the map you want to swap in  then click on the Select button     In multiplayer games  if the GM has selected a map that has been used before on  the connected clients  the map switch will be instantaneous on the players     screens  Otherwise  the connected clients will automatically request the map from  the GM s client  While the map is being transferred  the players will see a  placeholder graphic in place of the map     Map transfer times vary  and depend on the size of the map in question  the  host   s upload speed  the connected clients    download speed  and whether or not  bandwidth is being utilized by other applications  such as a voice chat program  It  is not unusual for a very large map to take several minutes to transfer  even over  broadband     Note that when swapping in a new map  units retain their relative positions  In  most cases  the units must be repositioned on the new map     If Fog of War is in use  Blackout mode will be automatically engaged  to allow the  GM to reposition all the figures  thus avoiding any premature map reveals on his  players    screens  If you are a player and your map window suddenly goes black  it  is because the GM
15.  is changing the map  Give him time to finish his preparations     Y          There is currently a 2MB limit on file size for online transfers  Sending a larger file  will fail  If necessary  apply enough JPG compression to your maps to get them  under 2MBs     In a future version  maps will be transferred in sections and reassembled on the  client   s end  thus bypassing the 2MB transfer limit     It will also be possible to send maps  audio files  visual aids  and other large  transfers long before they are needed in the game  Such assets will not be  revealed to the players until the GM calls for them  at which point they will be  presented immediately           Rolling Dice  Press the  R  key to open the Dice Roller panel     T f Dice    EES Type of Dice     d   d100       Number of Dice  Modifier   SEURE Bebe Number of Dice  Modifier     M E         Send To  Send To     GM    GM B              Modifier applies to each die Modifier applies to each die    Min  of 1 _ Fudge Roll                            Min  of 1 Fudge Roll          SA  amp S       Total  6 Total  35    Done  Done     Roll         Set your die rolling options as desired  then click on the Roll button  or simply  press the  RETURN  or  ENTER  key  this is a handy way to keep rolling the same  roll over and over      Up to 9 dice may be rolled at once  exception  only 3 percentile rolls at once    The die types included in BRPG are d2  d3  d4  d6  d8  d10  d12  d20  and d100   percentile            In a fut
16.  out  and clearly  labeled  If you know how to push a button  use a popup menu and press a  hotkey  you know how to use this program  You can literally be playing within  minutes of installing the application  If you ve ever bought roleplaying software  aids that were so hard to use that you never did use them  you ll realize just how  important this is     Some users may prefer to dive right in and start experimenting  that   s OK  you  won t break anything   Others might prefer to give this manual a quick read first   in order to become familiar with the software     We recommend a mix  Print out this manual for easy reference and use it as a  guided walk through of the software  reading each section as you follow along on  your computer     Learning Mode  BRPG has a feature that lets users learn the software more easily  by keeping  advanced features hidden until the user feels ready for them     By default  BRPG has Learning Mode turned on  It can be turned off  or back on   from the Preferences panel     With Learning Mode enabled  the Movement Guide shows more hotkeys when a  unit is selected  and the Dice Roller panel is presented with a more basic  but  more consistent  interface           This is a relatively new feature  and is not fully developed yet  More adjustments  will be made to it in future versions of BRPG  such as adding a    Teach Me        command to the BG button that will walk through and explain whatever feature  the user is interested in learning abo
17.  settings  click the OK button   You will notice that the figure on the map is now transparent  This is because it is    automatically hidden from the players by default  This allows you to further tweak  the figure  such as adjust which way it is facing  or perhaps attach a text label or    wy    notes to it  When you re ready  you can choose to reveal the figure to the players  by pressing a hotkey  H      All figures are placed on the map with a default orientation  facing to the right    but once on the map you can rotate them as needed     Placing an Object on the Map  The procedure for placing an object on the map is the same as for placing a  figure  Only the GM may place an object     Move your mouse cursor on the map to the cell where you want the object  placed  then right click to get a contextual popup menu  Select Place Object        cy  Cats  I  a4    Place Figure if  Place Object  amp           W       es Ea mya  Z e  fe sihe    An object browser panel appears  allowing you to choose a suitable illustration to  depict the object on the game map     Category  Category   vegetation    Bodies   Selection  Selection   oak    Dead Knight                   peon  Cancel    Select         Once you ve selected suitable artwork  click on the Select button  The object  appears on the map in the cell you specified     Unit Settings Unit Settings  Object Name  Object Name     Tree  Table       Scale Adjustment     Sorter Scale Adjustment  75     t Ce A    Rotation Adjustmen
18.  type     There are also two base types available that can be used to indicate the  demeanor of NPCs towards the PCs  Friendly  a green tinted clear base  and  Hostile  a red tinted clear base   Neutral NPCs can use the untinted clear base     Bases are drawn underneath the map grid  so that large  opaque bases will not  obscure the grid     Halos   Glowing halos around each figure can be used to denote the approximate Health  Level of the figure  The halos are color coded green for Good  yellow for Fair  and  red for Critical  The actual implementation of what constitutes Good  Fair or  Critical is up to the GM  of course  but a recommended guideline is to use Good if  the figure is at over 50  of its Hit Points  Fair if the figure is between 50  and  26  of its Hit Points  and Critical for 25  or less     Health Status halos may be globally disabled from the Preferences screen  or  individually disabled for specific figures by selecting    Unspecified    from the    9       contextual menu instead of a health level  for example  when the GM does not  wish the players to know how close a creature is to dying      By default  health status halos are enabled but set to    Unspecified    when a figure  is first deployed           In a future version  the GM will be able to set the health status halos to be visible  only to him her        In addition to the colored halos  the figure whose turn it is to act  according to  the Turn Sequencer  is highlighted with a blue halo  This 
19. a slain in a fierce battle  His body is  tried to pry it open recently       were dragged away by someone             Cancel    You may enter in any sort of notes that you want  The most common use of this  feature is for displaying a brief description of the unit in question  or for  displaying statistics about the unit  e g   for a torch object  how long it burns for   how long it   s already been burning  and perhaps how much damage it does if  used as a weapon      The program will automatically size the displayed note as needed  depending on  the amount of information entered  ToolTip notes have a maximum width of 3  cells  to avoid screen clutter     Clicking on a ToolTip note will make it go away  until the next time the mouse  moves over the unit   s graphic     If you edit a unit   s notes and clear the text entry field completely  no ToolTip will  be shown for that unit           In the current version  ToolTip notes do not appear when Fog of War is on        9       Attack  available for figures only  and only if it is that figure   s turn to act   Selecting this command designates the figure as the attacker  A red    Attacking     text label is superimposed on the figure  If a user changes his mind and wishes to  cancel the attack altogether  he or she can simply select this command again   which will now read    Cancel Attack         The purpose of this command  when used in conjunction with the    Target     command  see below   is to make it clear to everyone i
20. ber of cells across that it should  be  then multiply that number by 61  That   s how many pixels wide your map  needs to be for use in BRPG  If your graphics software allows you to maintain the  aspect ratio  you don   t need to calculate the map height separately     Here is a handy chart for figuring out what your map   s dimensions need to be                                                           Squares Across Width in Pixels Squares Across Width in Pixels  5 306 23 1403  6 366 24 1464  7 427 25 1525  8 488 26 1586  9 549 27 1647  10 610 28 1708  11 671 29 1769  12 732 30 1830  13 793 31 1891  14 854 32 1952  15 915 33 2013  16 976 34 2074  17 1037 35 2135  18 1098 36 2196  19 1159 37 2257  20 1220 38 2318  21 1281 39 2379  22 1342 40 2440                         Maps made with Dundjinni  map creation software  are perfectly compatible with  BRPG  although you must still resize them  If you are making a Dundjinni map  exclusively for use in BRPG  it is recommended that you output the map as a  BMP at 61 pixels per inch  and then convert it to JPG format     S4    When creating your maps  be sure to leave off any wildlife  doors  or any objects  that you want to be moveable  and just insert them later in BRPG  You should  also export your map without a grid  since BRPG gives you the option of showing  or hiding the grid as needed     Maps larger than 40 cells in either direction will need to be broken up into  several pieces and presented in separate Encounters     Qui
21. by clicking on the Battlegrounds button     Delete Selection  BACKSPACE   Hide Selection  H     Toggle Grid  G     Map Settings    Login Panel  L   Show Chat Windi    Dice Roller  R    Turn Sequencer  T    Unit Manager  U    Change Map  M    Fog of War Panel  F    Send Visual Aid  V    Send Audio  A    Consult Charts  amp  Tables  C   Notepad  N     Save Encounter  S   Load Encounter  E     Preferences  P     Help      License  About    Quit  Q        A popup menu will list all of the commands available  including the Hotkey that  will trigger each of the commands  Simply select a menu item to trigger that  command     The available commands in the popup menu will vary  depending on whether you  are the GM or a player  If a particular command is dimmed  disabled   it is  probably because you must first select a unit on the map to apply that command  to     Note that    License    and    About    are the only commands in this popup menu that    are only accessible from the Battlegrounds Button  and that they are the only  ones that don   t have a Hotkey equivalent assigned to them     Playing Surface   Beneath the map is a picture of a playing surface  i e   a tabletop   You can set  any of three different surfaces from the Preferences screen  Wooden Table   Mahogany Table  or Flat Black           In the future  it may be possible for users to add custom background pictures   Users may want to use a genre specific illustration  not unlike what you might  find on a GM screen   
22. ck  white  grey  yellow  red  blue  green   or brown   and the opacity of the grid overlay  10 100   in 10  increments      Users may also add their own custom grid overlays  in case they wish to add  more grid colors  or even additional grid information  such as centerpoints  for  Line of Sight calculations  or a grid numbering system  see Expanding BRPG   below      Snap to Grid   Snap to Grid is on by default  As you roll your mouse cursor across the map  a  cell highlight graphic    snaps    from cell to cell as you roll over each one  This  happens even if the grid overlay is hidden     If Snap to Grid is disabled  from the BG button  or with the  X  hotkey   the cell  highlight graphic does not appear  and units may be dragged around freely on the  map  without snapping to the center of each cell     If Snap to Grid is enabled  units will snap to the center of each cell even if the  overlay grid is hidden     Scrolling the Map   Use the arrow keys to scroll the map by pressing the arrow key indicating the  direction that you would like to reveal  Each press of an arrow key scrolls the map  by one cell  When the edge of the playing surface is reached  the map will not  scroll any further  and you will hear a    table bump    sound effect     Note that in multiplayer games  the arrow keys only work when the Chat Window  is closed     You can also scroll the map by moving the mouse cursor to an edge of the map    window  This even works if you are in the middle of dragging
23. culate what a character can see     Note that this command is available to objects as well as figures  so that  for  example  you can put a torch in a wall sconce and have it light a room or hallway   or have a campfire illuminate the surrounding campground     Enhanced Night Vision  available for figures only    Selecting    Enhanced Night Vision    from the contextual popup menu produces a  submenu  from which you can chose the exact type of enhanced night vision that  the figure possesses  None  Dark Vision  Low Light Vision  or some other vision  option that the GM wishes to make available in the game  such as NVGs in a  Modern  Sci Fi  or Time Travel game      Edit Notes  Health Status  Label   Base    Stealth Invisible  Sideboard    Hide  H    Light Source   Enhanced Night Vision ce  Area of Effect Low Light Vision  Owner Dark Vision  Delete  BACKSPACE        The exact contents of this submenu  and the effects of each setting  can be  customized by the GM  see Customizing BRPG  below      A unit   s Enhanced Night Vision setting is one of several factors used by the  program   s dynamic Fog of War feature to calculate what a character can see           Area of        available for both figures and cts   AoE Overlays can be used to show the area of the map affected by a spell  blast  radius  etc  Only the GM  or the owner of a figure  may place an AoE Overlay     There are three main types of AoE overlays  cone  circle and beam   Selecting    Area of Effect    from the c
24. e  Sideboard   Hide  H    Light Source  Enhanced Night Vision  Area of Effect   Owner   Delete  BACKSPACE     Label  available for figures only   Text labels can be assigned to any figure  to help the GM and players remember  important facts  such as postures  or whether a figure is surprised  stunned  etc     BRPG comes with a number of pre defined text labels  but you can also define  your own  see Customizing BRPG  below      Selecting    Label    from the contextual popup menu produces a submenu  from  which you can chose the exact label you want  or select    None     to remove all  labels   You can also chose to have a label that shows the character   s name     y None    Character Name  Free   ext  Flat footed  Surprised  Stunned   Prone    Edit Notes  Health Status    Stealth Invisible  Sideboard   Hide  H    Light Source    Enhanced Night Vision  Area of Effect   Owner   Delete  BACKSPACE           Kneeling  Crouching  Crawling  Riding  Sneaking  Hiding  Climbing  Flying  Swimming  Unconscious  Drunk  Asleep  Poisoned  Paralyzed  Petrified  Dazed  Confused  Sick  Frightened  Charmed  Cursed  Blessed  Held  Grappled  Berserk          In a future version  a    Free Text    label option will be added  for defining custom  labels on the spot           Base Type  available for figures only    Figures can have a base displayed underneath them  not unlike traditional  tabletop miniatures   The shape of the base  square or hexagonal  is dictated by  the map grid type  A vari
25. e objects  are drawn under the grid overlay  and under figure bases     Tiles are useful when constructing a map out of component parts  like rooms and  hallways  They are also useful for concealing the existence of secret areas of a  map  For example  a tile showing the area beyond a secret door can be kept  hidden by the GM until the secret door is discovered by the PCs     Other than affecting how objects are drawn on screen  this setting has no effect  on players  since players can   t select or move objects  anyway     w    Owner  available to GM only  for figures only    Selecting    Owner    from the contextual popup menu produces a submenu  listing  the GM and all the players logged into the game  The GM can designate anyone  on this list to be the owner of the figure     A figure cannot be selected  nor can its contextual menu be accessed  unless you  are the GM or the figure   s owner  and even if you are the figure   s owner  you can  only do so when it is the active figure  unless you are the GM      Edit Notes  Health Status  Label   Base  Stealth Invisible    Sideboard   Hide  H    Light Source  Enhanced Night Vision  Area of Effect   Owner    Delete  BACKSPACE  v Mary R     Delete  available to GM only  for both figures and objects    Selecting this command deletes the unit  This is an alternate method of deleting a  unit  particularly useful for Tablet PC users   The other methods are pressing the  Backspace key  Windows  or the Delete key  Mac   or selecting 
26. ehind a router  the GM can press the  IP button on the chat window  and his external IP address will be shown in the  chat output window a few moments later     9    GMs should inform their players of their IP address and port number via e mail  a  third party chat client  by voice chat  or  where possible  by telephone     If you are a Player    Type in your username  the IP address of the game   s host  and a password  if  one is required   Make sure the    Check if Host    checkbox is not checked  and that  you use the port number given to you by your GM  usually 1626      Every player must have a unique username  If a player logs in with a username  that is already in use by another player  he or she will be automatically booted  from the game     A player will also be automatically booted if they log in using a different version of  BRPG than the host is using  Version parity is required for multiplayer games     If you are already logged into a game and wish to disconnect  open the Login  panel and press the Log Out button  Logging out will automatically close the chat  window  if it is open        In the current version  the password field is ignored  anyone can join              In a future update  the program will remember your login settings whenever you  successfully log in to a game  and these fields will be pre filled in for you the next  time you try to log in  Note  however  that the host   s IP address may have  changed since your last session  unless the host
27. es and ODjJ CtS     cscscccsssosssssessnesscssenesssensees 30  Lock  available to GM only  for objects Only  ssciaciincsensdcetsiciintecesdansrieadiesetendee tiene 31  Tile  available to GM only  for objects OMY isisisinssicciisssiserinesinesiseteiasincssiasinanceanens 31  Owner  available to GM only  for figures OFY  wcccesscsssssesseesscessssnssenssensnsonsecsssensens 32  Delete  available to GM only  for both figures and objects     32  Turna tne Gnid OND Oy Ofise Na 33  Login Pane lenean E S 33  JF you are Me OS orie Erare Ee Er EEE E E EEANN EE EErEE EENEN 33  DE OEE A E E aid T E T E E E A 34  Changing the Map  GM ONIY   lt b ivcctissicsticwenavaicwcsagpic iaia 35  Roling DICE csniyrirnuprieniveynatni nna e a nN aan N OR 37  T  rn Sequencer  GM ONIY  rs pee es cee seen adian eee naten 40  Unit Manager  GM OMY  eee ee nelees a nee treme ae eer lene eel ie eran oae weet eeaee merle eer 41  De a eget eee eee tee eae 43  Sending Visual Aids  GM only  ascssscnsacdiacasasdiararaddeasasacdeacesacdiaeasaitiesasadargiasacaias 44  sending Audio  I OUI  isasssrssiiaaa n on 45  Cons    lting Charts  amp  Tables ccc acsequnsadorqnacdniasesananasancnaeasecaceusmeannieseimmesasesecaiee 47  Fog of War  GM OMIY eis octets acted eG cee aa n r 48  Saving am Encounter  GM ONIY errs aaa 50  L    ding an Encounter  GM Only Jas a choi conchae taorch Sind ann na 50  PreferenCES aiicseiccosiandiassdeeniaautagehaeedactatealapscinedapaidassapiadeoddgiatesiacninnlamsidautaunida 51  Licensing LY Ci
28. ety of base colors and textures are available to choose  from  including    Friendly    and    Hostile     which are tinted versions of the Clear  base  intended to denote the figure   s demeanor towards the PCs     The default base type is    Clear     which lets you see the underlying terrain that the  figure is standing on  but you can change that default from the second  Preferences screen     Hint  Users who prefer the most realism can opt to hide unit bases altogether   select    None      and turn off the map grid and the Health Status halos     Dark Grey  Light Grey  i i Dark Blue  Edit Notes   LightBlue    Health Status Green  Label Maroon    Brown  Stealth Invisible  Sideboard  Hide  H   Light Source  Enhanced Night Vision  Area of Effect    Owner Friendly  Delete  BACKSPACE  Hostile    Grass  Stone  Cavern  Earth  Sand       Stealth Invisible  available for figures only    Selecting this command turns a figure semi transparent  to visually indicate that  the character is either invisible or is trying to be stealthy  e g   hiding in  shadows   This should not be confused with the GM   s Hide command  which  completely removes a unit from the map on everyone s screen except for the  GM s  A stealthy or invisible figure is still drawn on the map for all to see  it   s  merely a visual indicator of the figure   s state     Select this command again to return the figure to normal     Sideboard  available to GM only  for both figures and objects   Select this command to 
29. from playing games online  BRPG can be used offline  too  The GM at a  face to face game session might run it on a desktop computer or laptop  connected to a large display or multimedia projector which the players can see   Or it can be played over a local area network  LAN   with each player sitting in    front of his her own computer     While BRPG is primarily intended for use with pen and paper RPGs  with a little  imagination it could also be used for other types of online collaboration  You could  even use it to play some wargames  although our next product in development   Battlegrounds  Wargame Edition  will be specifically tailored for use with  wargames      Advantages   While online roleplaying is not a replacement for playing in person with your  friends  using BRPG in your game sessions does offer some significant advantages  over the traditional style of playing RPGs     For starters  the visuals are greatly enhanced  Not only do maps look better  but  so do the miniatures  or tokens  used to represent the characters  NPCs  and  monsters that populate your world  Audio clips  both music and special effects   can also be used to set the tone  enhance the mood  or even provide the players  subtle clues     Private messaging using the Chat window is certainly an improvement over  whispering or passing a player a hurriedly scribbled note  which can cause  distraction and perhaps even alarm in a real life game session  The same goes for  die rolls  which BRPG allows 
30. hallenge Code   Select the License Type  from the pulldown menu  either GM Client or Player Client  and click the    Unlock     button     Your BRPG software is now licensed  This means that there is no more timeout  limit  If you have a GM client  it also means you can load  amp  save Encounters  without the 12 unit restriction     If you have a GM Client and have purchased one or more Floating Licenses  you  will also have received your Floating License Response Code keys  The procedure  for installing a Floating License is the same as described above  except that you  must select Floating License from the License Type pulldown menu     Customizing BRPG  You can also customize BRPG by editing any of the plain text files stored in the  Preferences folder     Enhanced Night Vision Labels Menu txt Light Sources Menu txt  Menu txt       The information in these files allows you to define the various light sources  night  vision types  and pre defined text labels that you want to use in your games   Complete instructions for editing the contents of the files can be found in the files  themselves     In a multiplayer game  the light source information is always pulled from the GM  Client  and settings in the players    local file are ignored     Expanding BRPG   Adding new maps  digital minis  and props to BRPG is very easy  Just drag a JPG  or PNG graphic into the appropriate folder  This can even be done in the middle  of a game  without re launching the application  New sounds
31. ight be a good  idea to make an Encounter that just has the PCs deployed in their standard  marching order  This Encounter can serve as a starting point for improvised  Encounters     Loading an Encounter  GM only   Load an Encounter by pressing a hotkey  E   Only the GM may load an encounter     A dialog box opens  prompting you to select the encounter you wish to load  You  may only select a file ending with     bge     Select one  then click the Open button   or simply press the Enter or Return key     In a multiplayer game  a lot happens when you load an Encounter  The map and  all unit graphics  including Sideboarded units  are sent to all the players that don   t  have those assets preloaded  Until those graphics are received  the map and units  are displayed on the client screens using a placeholder graphic s  GMs should wait  until all the players report that they   ve received everything  when there are no  more placeholder graphics visible  before proceeding with the game session     wy    Preferences  BRPG s Preferences screen lets you tailor the program   s functions and interface to  better suit your particular needs     Open the Preferences panel by pressing a hotkey  P      Preferences Preferences    Grid Type   Dds Grid Type     Square Square sy  Grid Color  Grid Color   Black          Grid Opacity  Grid Opacity        HSE CAEL eela Movement Guide Color     white None       Dice Roll Sound Effect  Dice Roll Sound Effect     Long Short By                Use ico
32. ilding   s interior              Saving an Encounter  GM only   Save an Encounter by pressing a hotkey  S   Only the GM may save an encounter     A dialog box opens  prompting you for a file name and destination  If an  Encounter already has a name  it will be pre filled in for you  so you can just  press the Save button file  or press the Enter or Return key  to overwrite the  prior encounter file  If it is a new encounter  or if you wish to do a    Save As         provide a unique name for the encounter first     Unless you specified a different location  encounters are saved  logically enough   in BRPG   s    Encounters    folder  A     bge    extension  short for    Battlegrounds  Encounter     will be automatically appended to your file name     Encounters may be saved by the GM prior to a game session  as part of the GM s  preparation  They may also be saved during play  as a backup in case of a  computer crash or ISP disconnect     When the GM is offline  preparing a set of Encounters for the next game session   he or she will need to make several Encounters  The easiest way to create a new  Encounter is to first load an Encounter that has the PCs pre deployed on it  and  do a    Save As        giving your new Encounter a different name  Change the map   delete any unneeded units  rearrange the remaining units  deploy any new units  necessary  and Save again  this time overwriting your new Encounter     In theory  you should only ever need to deploy your PCs once  It m
33. ing    Open With        from the contextual popup menu     e On Mac OS X  right clicking does not work with certain models or brands of  Bluetooth mouse  Use control click instead     e On Mac OS X  Unsanity   s Application Enhancer  APE  and or WindowShade X  may be incompatible with BRPG  If you experience problems  disable these    programs and try again        Credits    Lead Developer  amp  Programmer     Graphics Support     Feedback  amp  Consulting     Webhosting  amp  Server Support     User Manual  amp  Website   Proofreading     Playtesters     Sample mini adventure     Hernan Ruiz Camauer  aka Heruca     Mark Manders  aka Kepli    Dice scans  Eric Williamson  aka Erian_7      AoE overlays    Roger Rutherford  aka Halebop     Cecil Solomon  James Miller  aka Metajock     Hernan Ruiz Camauer  aka Heruca   Eric Williamson  aka Erian_7     Roger Rutherford  aka Halebop   Mark Manders  aka Kepli     Roger Rutherford  aka Halebop     Thanks to everyone who provided feedback on the BRPG forums  for helping to  improve BRPG  and to everyone who pre ordered BRPG     Thanks also to my wife  Cecilia  for putting up with my ungodly work hours for so  many months  and for supporting my crazy dream  even in the midst of a  financial crisis and prolonged unemployment     Y    
34. kout Client Screens button  Turning this on will  cover the entire map with darkness  regardless of light sources  dark vision  or  anything else  This feature is included so that the GM can prevent the players  from seeing the map  It is automatically enabled any time the GM changes the  map  This is to allow the GM to properly reposition the PCs on the new map  without the dynamic FoW reveals giving anything away ahead of time  It can also  be used when the GM finds him herself having to improvise a quick encounter for  which the GM was not prepared  and needs a little privacy to perform the  encounter setup     A checkbox allows for a    Shared Party View     This is commonly used in face to   face game sessions  where a single large display or projector is used for    Y    displaying the map to the entire adventuring party  Turning on    Shared Party  View    effectively merges all the PC   s views into a single composite image     Another checkbox control allows the GM to specify whether moonlight  or any  ambient light equivalent to moonlight  is present  This can be important if any  figure possesses Low Night Vision  When checked  a player controlling such a  figure will have the entire FoW layer made semi transparent  similar to the GM   s  FoW view  Just how transparent depends on the setting of the FoW Layer  Opacity pulldown menu           A    Refresh    button is currently provided in the event that the FoW fails to update  properly  but this button will be remo
35. lect objects     Moving a Unit   Select a unit  then press one of the movement keys  preferably on the keypad  to  move the selected unit in the direction specified by the movement template   Diagonal movement is possible  if your game rules allow it     If you are in the middle of moving and need to scroll the map to see further in  that direction  you can do so with the arrow keys or with the mouse without  interrupting the movement     A unit can only move as far as the edges of the virtual table  If using a map that  is smaller than the table  this means that you can move units off the map and  onto the table  This should probably only be done with units that the GM wants to  be temporarily out of play     Note that in a multiplayer game  the movement keys only function if the Chat  Window is closed  If the keypad numbers are not moving units as expected   activate the Num Lock function on your keyboard and try again     Another way of moving units is to drag them with the mouse to where you want  them  If Snap to Grid is on  the unit will snap to each cell   s centerpoint as the  mouse is dragged  Releasing the mouse will send the new position to connected  clients  and update the Fog of War  if it is in use  based on the new unit   s  location     Note that a player may only move figures he she controls           In a post release update  the movement system will be changed significantly  to  use an    approved movement    method  This will allow players to indicate whe
36. lso dictate how BRPG  should use the selected artwork by defining scale  rotation  and offset values  for  changing the centerpoint of the graphic      Unit Settings Unit Settings  Character Name  Character Name        Ghoull n aa    Owner     GM GM HJ    Base Type   dy Base Type     Clear Cavern      Base Size     Owner           Base Size   5x5 15 x 15  B     Scale Adjustment        Scale Adjustment  55  3    Rotation Adjustment        Rotation Adjustment  89        2    Horizontal Offset  Horizontal Offset     Vertical Offset  Vertical Offset         Portrait style token    Portrait style token     Figure shown from front    Figure shown from front        Figure shown from above      Figure shown from above    Cancel   Cancel     OK            A real time preview of your chosen settings is shown on the map  In order to  match the orientation of a figure   s graphic to the facing indicator on the figure   s  base  you should use the rotation slider on this screen to make the figure face  due right     Specify whether your selected artwork displays the figure from above  default    from the front  or whether it is portrait style artwork  If you select Portrait  the  artwork will not be rotated to match the figure   s facing on the map  If you select  Front  the figure will be vertically offset for you to properly align it in a cell   although you may further tweak the vertical and horizontal offsets to get the  exact placement you want     When you are finished adjusting the
37. n the game who is  attacking what  without having to type detailed explanations in the chat window     This command is intended to be used just prior to designating the target of the  attack and rolling to hit     Stepping the Turn Sequence will automatically remove the attacking status of a  figure        Target  available for figures only  and only if it is not that figure   s turn to act   Selecting this command designates the figure as the target of an attack  A blue     Target    text label is superimposed on the figure  If the attack is canceled for  some reason  the Target label automatically disappears     The purpose of this command  when used in conjunction with the    Attack     command  is to make it clear to everyone in the game who is attacking what   without having to type detailed explanations in the chat window  e g      I attack  the third orc from the left  the wounded one holding an axe         This command is intended to be used just prior to the attacker rolling to hit     Stepping the Turn Sequence will automatically remove the target status of a  figure     Health Status  available for figures only   Figures can have a color coded Health Status halo displayed  to help the GM and  players remember who is wounded and who isn   t  Selecting    Unspecified    hides    the halo for that figure     7     4     f         fy Lava Fro    Z     eee       7    A  Edit Notes  Attack  Health Status  gt  v Unspecified  Good  Fair  Critical    Base   Stealth Invisibl
38. ns in Dice Roller M   Use icons in Dice Roller             More Preferences   More Preferences    _ Cancel    OK                  The settings that can be controlled from this panel include  turning features like  Snap to Grid  Tooltips  and facing indicators on or off  choosing your grid type   hexes or squares   grid color  and grid opacity  changing the sound effects used  for die rolls  or turning them off completely  creating your own custom Chat  Macros  and much more     You will be able to preview your grid settings as you select them  If you change  your mind and press the Cancel button  everything will revert to your prior  settings     Your settings are saved when you click the OK button or on the More    Preferences button  and are automatically reloaded the next time you launch  the program     w    Preferences Preferences    Default Figure Base     surety Seda Default Figure Base     Clear iz        Preferred Panel Location  r  AR Preferred Panel Location     Right Center E        Background Image  Background Image     Mahogany Table Mahogany Table HJ        caei  _Cancel_  C o _        Some options  like grid type and the use of facing indicators  can only be set by  the GM  and affect everyone connected to that host  Other options can be set  locally by each player without affecting anyone else     Licensing BRPG   The free Demo of BRPG has two important limitations  The first is a 45 minute  timeout period  The second is that the GM is limited to a maximum of
39. o face to the  right until the mouse is released     Deleting a Unit   Select a unit  then press the  Backspace  key  Windows  or the  Delete  key   Mac   Only the GM may delete units  If deleting a figure  you will be asked for  confirmation  to avoid accidental deletion      Units may also be deleted by selecting the    Delete    command from their  contextual menu  or by first selecting a unit and then selecting the    Delete     command from the Battlegrounds button        Contextual Popup Menus    If you are the GM  or the owner of the active figure  right clicking on a figure  pulls up a contextual menu with a number of commands and options to chose    from  These are described below        Health Status  Label  Base    Stealth Invisible  Sideboard   Hide  H    Light Source  Enhanced Night Vision  Area of Effect   Owner   Delete  BACKSPACE     Right clicking on an object also pulls up a contextual menu  but with less options    than are available for figures        Edit Notes  Sideboard    Hide  H    Light Source   Area of Effect   Lock   Tile   Delete  BACKSPACE     The number of commands listed in the contextual menus can vary  depending on  who s turn it is to act  and whether you are a player or the GM     Edit Notes  Any unit may be assigned notes  either by the GM or by a figure   s owner  that will  appear in a ToolTip when a user places the mouse cursor over that unit     Unit Notes Unit Notes    The chest looks like someone has The knight appears to have been  
40. o you needn t  worry about breaking copyright laws  as this is considered personal use and is  therefore perfectly legal  Just don   t share such scans with others     Open the Consult Charts  amp  Tables panel by pressing a hotkey  C      Category   eh Category     Unfiled Unfiled      Selection        Selection   Missile Weapons Table Missile Weapons Table H                         ee s   Cancel     Select  gt      Once you ve selected the reference material you want to consult  click on the  Select button     The selected item will open in a new  borderless  window atop the map screen   When you are done consulting it  double click anywhere on it to make it go away     Y       Fog of War  GM only   Open the Fog of War  FoW  panel by pressing a hotkey  F   Only the GM may  access the FoW panel     Fog of War          Enable Fog of War       Blackout Client Screens    __  Use Shared Party View  a Moonlight  or equivalent  present    FoW Layer Opacity   100 gB         Refresh             Cancel XJ       OK   J       Click on the Enable Fog of War button to turn on the FoW feature  This will  reveal the FoW layer  which masks off any portion of the map not currently  covered by a light source  covering it in darkness  For the GM  the FoW layer is  only drawn at 70  opacity  allowing the GM to see and control units that would  otherwise be completely obscured     If Fog of War is not enabled  all the other controls on this panel will be disabled     Also on this panel is a Blac
41. ontextual popup menu produces a submenu     listing AoEs in both light and dark variants  as well as geometric or gridded  variants      gt  yvCenter j  Top Right  Bottom Right   Circle  Dark Bottom Left  Cone  Dark Top Left  Edit Notes Beam  Dark Remove    Health Status  Label Circle  Light    Base Cone  Light  Stealth Invisible Beam  Light    Sideboard Gridded Circle  Dark  gt   Hide  H     Gridded Cone  Dark    None    Light Source   Gridded Beam  Dark  Enhanced Night Vision    Area of Effect Gridded Circle  Light  Owner Gridded Cone  Light  Delete  BACKSPACE  Gridded Beam  Light       AoE Overlays by default will orient themselves with the unit s facing  Select the  same AoE again from the contextual menu to see options for changing the  orientation of the AoE  or  in the case of circle AoEs  for changing its centerpoint      Selecting    None    from the first submenu will clear all AOEs for that unit  Selecting     Remove    from the third submenu will remove just the chosen AoE     Lock  available to GM only  for objects only   Objects may be locked down so that the GM does not accidentally select or move  them during play  A locked object is drawn above the grid overlay     This setting has no effect on players  since players can   t select or move objects   anyway     Tile  available to GM only  for objects only    Objects may be declared tiles  so that the GM does not accidentally select or  move them during play  Tiles are similar to locked objects  except that til
42. own the Control key while  clicking   BRPG makes extensive use of right clicking  so a multi button mouse is  recommended    Unit  a generic term used to refer to any figure or object     o    System Requirements    Minimum  Windows 98 ME 2000 XP NT   e Pentium III or equivalent    Macintosh OS X   e Power Macintosh G3 running OS 10 1 5 or better    All Platforms    RAM  256 MB   Hard drive space  100 MB  Display  16 bit color  Resolution  1024 x 768    Recommended   Processor  500 MHz or higher  1GHz or better recommended if using the Fog of  War feature    RAM  512 MB or better   Display  24 bit color   Hard drive space  300 MB    Note  The higher the display resolution  the better the graphics look  and the  more map you can see at any one time  Higher resolutions greatly reduce the  amount of scrolling required in a typical game     You should set your display   s resolution prior to launching BRPG  but if you do  change it while BRPG is running  you can manually resize the window to better  accommodate the new settings     Note that BRPG does not specifically support multiple monitors at this time     Installation  Double click the zip file    BRPG   to expand it  The software is now ready to use   There is no installation procedure     Launching BRPG   Double click the appropriate BRPG application for your platform  Mac or  Windows   The    About    window opens while the program initializes  then the  default map  open grassland  is displayed  BRPG is now ready for use
43. place a unit in the Sideboard  which is an off map virtual  holding area     To remove a unit from the Sideboard  thus placing it back on the map at it   s prior  location   use the Unit Manager  Units that come off the Sideboard are  automatically hidden  to allow the GM to make any last minute adjustments  before revealing the unit to the players     Hide  available to GM only  for both figures and objects    Select this command to hide a unit on the map  It will disappear from the players     screens  and show as transparent on the GM s screen  exception  if a player owns  the figure in question  it shows up transparent on his her screen      Select this command again to Show the figure     Light Source  available for both figures and objects    Selecting    Light Source    from the contextual popup menu produces a submenu   from which you can chose the exact light source that you want to assign the  figure  or select    None         Edit Notes   Health Status   Label   Base   Stealth Invisible Lamp  Common  Sideboard Lantern  Bulleseye  Hide  H  Lantern  Hooded  Light Source Sunrod   Enhanced Night Vision Continual Flame Spell  Area of Effect Dancing Lights Spell    Owner Daylight Spell  Delete  BACKSPACE  Light Spell       The exact contents of this submenu  and how they affect visibility  can be  customized by the GM  see Customizing BRPG  below      w    A unit   s light source setting is one of several factors used by the program   s  dynamic Fog of War feature to cal
44. position it  if necessary     When a player is done looking at the visual aid  he she can double click anywhere    on the picture to make it go away        Sending Audio  GM only    In multiplayer games  you can send your players audio files  Audio files can be  music clips  voice recordings  or sound effects  They can be set to play once or to  loop continuously  useful for mood music or ambient sounds  like rain  wind  a  thunderstorm  a babbling brook  etc       Open the Send Audio panel by pressing a hotkey  A   Only the GM may send  audio     Category   ao Category     Combat Ambient Sound Loops FA  Selection        Selection   Sword Drawn Crackling Campfire B    volume        Volume     Loop Continuously M Loop Continuously                Auto Preview __ Auto Preview    LE  Le              Click to preview Click to preview    SLANG Send To     ov 3  Cancel  Cancel    C Send              Use the tools on the panel to select the audio clip that you would like to send   You can either listen to each file you select by clicking on the Preview icon  or set  sounds to auto preview using the checkbox provided  You can also choose at  what volume the sound should be played  relative to the recipient   s system wide  volume setting      In multiplayer games  you can use the    Send To    popup menu to select who  should receive the audio  You can choose to send it to everyone  to a single  player  or to a group of players  When you ve made your selection  press the  Send button 
45. re  they would like to move by sequentially clicking the cells to their intended  destination  The GM will then have the option of approving all or just part of that  move        wy       Rotating a Unit   Select a unit  then press the      plus key  to rotate the selection 90 degrees  clockwise  or the      minus key  to rotate the selection 90 degrees counter   clockwise  If you are using a hex grid instead of a square grid  the selection is  rotated only 60 degrees     Holding down the  SHIFT  key while pressing a rotation key rotates a selected  object by only 30 degrees  Figures may not be rotated in 30 degree increments     If your RPG game system does not require unit facings to be specified  you can  turn off the figure facing indicators from the Preferences screen           In the current version  the facing indicator cannot be turned off        Adjusting a Unit   s Offsets   Sometimes you don   t want units to be perfectly centered in a cell  An example of  this is a figure using a long pole weapon  You would want the body of the figure  centered in the cell  allowing the polearm to protrude into an adjacent cell s     You can use the controls on the Unit Settings panel to adjust the centerpoint  offsets  but this alternate method allows this to be done directly on the map to a  unit that has already been deployed     Select a unit on the map  then hold down the  SHIFT  key as you click and drag  it  If the selected unit is a figure  it will be temporarily be made t
46. rs get bored waiting for their turn to come around  again     Once everyone is logged in  the players and the GM communicate with each other  via text chat  which is built into the application  Optionally  they can also  communicate via a voice chat application running in the background  see the  Links  amp  Resources page on the Battlegrounds Games web site for various third   party software options   Some groups prefer a mix of the two  such as voice chat  for player dialogue  and text chat for  in character  dialogue     BRPG will soon allow a log of the entire text chat to be saved  for those who like  to keep a record of what happens in a campaign    The GM moderates the game session just as he would in a face to face game   Based on the GM s narration  the players  each playing the role of a character   decide what they want to do  The participants move their virtual miniature figures  around on the game map  in accordance with the RPG game system s rules  to  indicate where they are in relation to one another and to the game map s terrain    features  The GM may move any item in the game  but each player may only  move his or her own character s     Learning to Use this Software   Battlegrounds  RPG Edition is designed to be easy to use  and equally easy to  learn to use  There s no steep learning curve  as you might find in some  competing products  There are no arcane  indecipherable icons in the user  interface  All controls are intuitive  consistent  logically laid
47. ssion  a  battlemap     with an optional hexagonal or square grid     on which to place and  move your digital miniatures and props  a virtual dice roller with both standard  and polyhedral dice  chat functions  and a Fog of War feature that lets you  gradually reveal the game map as the players explore     BRPG provides the game engine  and you provide the game rules  maps and  digital minis  see the Links  amp  Resources page on the Battlegrounds Games  website for information on where you can download free  high quality maps and  digital minis      Because it   s generic  BRPG supports roleplaying in any genre  using any RPG  system or ruleset  including house rules  Use BRPG to play fantasy  modern day   sci fi  wild west  horror   whatever you want     We think you ll find that this is a tool that can bring your games     both online and  offline     to new heights of excitement and realism     What It Isn t   BRPG is not a game itself  but rather a tool for playing a game that you already  own  It doesn t have any game system specific artificial intelligence to implement  your game s rules  and it doesn t come with character  spell and monster stats for  your specific RPG system  In fact  one of BRPG s greatest advantages is that it  isn t game system specific  It s generic enough to use with any RPG rules system   so you can get a lot more use out of it than you can out of similar competing  products that are tied to a specific ruleset     Other Potential Uses   Aside 
48. t  A 5  i Rotation Adjustment  46          i i    Horizontal Offset     a asl Horizontal Offset  0    Vertical Offset  Vertical Offset  0       Cancel       You are automatically taken to a second screen  where you can specify the  object   s name  every figure and object must have a unique name  and define how  BRPG should use the artwork by defining scale  rotation  and alignment values  A  real time preview of your chosen settings is shown on the map  When you are  finished adjusting the settings  click the OK button     You will notice that the object is now transparent  This is because it is  automatically hidden from the players by default  This allows you to further tweak  the object  such as rotating it  or perhaps attaching descriptive notes to it  When  you re ready  you can reveal the object to the players by pressing a hotkey  H      All objects are placed on the map with a default orientation  but once on the map  you can rotate them as needed     Selecting and Deselecting a Unit   Simply click on a unit to select it  A movement template is superimposed on the  selection  unless the movement template feature has been disabled  under  Preferences   If the unit is a figure  it will also be highlighted with a white halo     To deselect a unit  simply click on any empty spot on the map  or on the playing  surface  the tabletop      The GM may select any unit on the map  but players may only select a figure that  has been assigned to them by the GM  Players may not se
49. the current game turn  often called a Round    and lists all the figures on the map  including invisible ones and hidden ones  but  not including figures on the Sideboard   Note that hidden figures only appear in  the GM   s Turn Sequencer  not the players              In a future version  players may have access to a pared down version of the Turn  Sequencer  They will not be able to alter the sequence list  nor see as much  information as the GM sees on his her Turn Sequencer        The GM can use the Turn Sequencer to arrange the listed figures in the order in  which they can act each game turn  To arrange the order in which figures are  listed  single click on a figure  it will be marked in bold text   then use the up and  down arrow buttons on the right side of the panel to adjust that figure   s order in  the list     Most RPG systems use some form of initiative based sequencing  use the Dice  Roller for rolling initiative   but some systems base acting order on character   attributes  like a Move or Speed score  BRPG lets the GM arrange the figures in  whatever order he she desires  or even to change that order in the middle of a    Round        A green highlight on the Turn Sequencer indicates which figure   s turn it is to act   Double clicking on a figure   s name will make it the active figure  On the map  the  active figure is highlighted with a blue halo  The blue halo overrides the Health  Status halo  if one is being used for the figure     By pressing the Step
50. tiplayer games     Custom grid graphics should be named according to what color they are  since  the file name is what appears in the Preferences screen when you access the     Color    pulldown menu     Other than free space on your hard drive  there is no limit to the number of  custom assets that can be added to BRPG     You can organize your media assets by placing them in folders  but do not use  nested folders  folders within folders   or BRPG will not be able to access them   Frequently accessed materials can be placed at the root level  as this will allow  you quicker access to them within the program           In the future  BRPG will support more media formats  and may allow for nested       folders        Using Third Party Maps with BRPG   BRPG will accept maps from any source that can create JPG output  whether  you ve created them yourself from scratch in a graphics application  or made  them using any third party mapping program     Using the Map Settings panel  you can resize those maps within BRPG so that it is  scaled and aligned properly with BRPG   s grid     But if you follow these instructions and size your map properly using a graphics  editing program beforehand  you won t need to do any tweaking in BRPG at all     If you don   t already own a graphics editing program  there are many free  applications  for both Macs and Windows PCs  available for download on the  internet that will allow you to do this     To get your maps properly sized  count the num
51. tting the Program   You may exit the application at any time by pressing the  Q  hotkey  or by  pressing Command Q  on the Mac  or ALT F4  on Windows   You will be asked  for confirmation  to prevent quitting accidentally and losing an unsaved  Encounter     Updates   Updates to this User Manual and the BRPG software will be periodically posted  on the Battlegrounds Games website  where you ll be able to download them for  free  If you are registered on the forums  you will receive e mail notification  every time a new version of BRPG becomes available     Support  For technical support and customer service  please use the forums on the  Battlegrounds Games website  at www battleqroundsgames com     Potential Conflicts with Third Party Software   e On some Windows systems  ZoneAlarm  from Zone Labs  can cause BRPG to  crash or fail to connect when hosting or joining an online game  If this happens   ZoneAlarm should be turned off for the duration of the game session     e Window   s Software Firewall may block access when hosting or joining an online  game  if not properly configured  On some systems  it may even have to be  disabled for the duration of the game session     e On Mac OS X  Smith Micro   s StuffIt version 9 or less does not extract the BRPG  zip file properly  although it may  ook like it did   Upgrade to StuffIt v10 0 or  better  or use Mac OS X   s default unzipping tool  BOMArchiveHelper  which is  accessed by control clicking on the BRPG zip file and select
52. uc jcnicigoiennaseiiniaanbinasletinisinienunsierianid A Eoia 53  Customizing BRPG siasiisnsprisnasriina aa aaan aa 55  Expanding BRP G zesse a ee nome en re a nae Ser renner 56  Adding Custom Artwork  Sound Effects  Reference Material  and Grid to BRPG        56  ising Tiira  Parry Mais WI  BRP Gi reirs tirit Esiet atian ir EE aA EENAA EET 57  Q  ming the Progra  aisanana aan daii 58  Updates cagiiandqresain tens i a AEEA 58  SUPPOR eec e E rarer yoy teeny oe Pree erates ert ere yer 58  Potential Conflicts with  Third Party SOMWarG i siscccsceccscccteccscdecccsnctscsssscdsiasssceeden 58  CdS eee ee ene ee ee ane re ere eon ee ore ce ee eee eae ete seer eee eee sere 59          Notes in red  like this one  are used on occasion to clarify plans for future versions  of the software           Overview of Battlegrounds  RPG Edition    What It Is   Battlegrounds  RPG Edition  or BRPG  for short  is an online virtual tabletop for  use with any  pen and paper  roleplaying game system  It s a cross platform  software tool that breaks down geographical barriers by letting you play your  favorite RPG with friends who live far away     BRPG also enables you to play more games than you might otherwise be able to   For example  if your  oca  friends aren t interested in a particular game you want  to play  BRPG enables you to play that game with an online buddy  even if that  person lives halfway around the world     BRPG provides you with all the tools you need to conduct a roleplaying se
53. ure version  it will be possible to roll dice directly from the chat window  or  by activating a dice macro        The program remembers the last die type and number of dice rolled  so if you  close the Dice Roller panel and come back to it later  you can reroll with all your  preview settings by just hitting the  RETURN  or  ENTER  key     You can click on any of the rolled die graphics to remove that die from the result   This is useful for things like rolling 4d6 and ignoring the lowest die           In the current version  removal of dice from the results is not transmitted to other       connected clients           The GM can also    fudge    die rolls by fixing each die   s result before the dice are  rolled  To the players  a fudged die roll looks identical to a normal roll     In multiplayer games  you can use the    Send To    popup menu to select who  should receive the die roll  You can choose to send it to everyone  to just the GM   to a single player  or to a group of players  If you are the GM and wish to make a  die roll without your players seeing it  just send the die roll to yourself    The Dice Roller uses an interface similar to the rest of the control panels in BRPG   This was done to make the program easy to learn and use by having a consistent  interface     However  a better suited    advanced     icon based interface is available for those  who wish to use it  It can be enabled from the Preferences screen by turning off  Learning Mode  Instead of the 
54. usual popup menus  it offers dice icons for  selecting the die type and the number of dice  Clicking on a die icon at the top of  the screen will pull up a menu from which you can choose how many dice to roll   Your selection is marked in red text     Type  amp  Number of Dice     Mu elie eiias Type  amp  Number of Dice       H4ea06 ansan               9 9       Modifier  Send To  Modifier  l Send To   S    0 v  EVERYONE  v 1 ry GM          Modifier applies to each die M Modifier applies to each die  Min  of 1 Fudge Roll      Min  of 1   Fudge Roll                                   AN        CEN  TEDI 18 y    SL   Ss VA    Total  15 Total  21    Done ae Roll            In multiplayer games  the results are reported in the chat output window  which  keeps a log of all die rolls for future reference  If another player or the GM rolls  the dice  a Die Roll Results panel will open on your screen  but not if you are  currently using another panel     Be sure to space out your die rolls  to give everyone a chance to see what you  rolled before rolling again           In a future version  die roll results will appear directly on the map window  along  the top  instead of in a floating window           Turn Sequencer  GM only   Press the  T  key to open the Turn Sequence panel  Only the GM may access the  Turn Sequencer     Damien of Melkor  Murdock Assassin 1   Ghoul 1  White Horse ssassin 2  Ghoul 2                      Close     StepSequence      The Turn Sequencer keeps track of 
55. ut              A sample mini adventure will be included with v1 0  featuring various Encounters  that gradually build in complexity  and highlight BRPG   s feature set  It is intended  to be a good way for GMs to learn the software along with their players              Uhh ey      fon  FRAT     I  End Mov    O2 Cancel Move       Terms and Abbreviations Used in this Manual   AoE  Area of Effect    BRPG  Battlegrounds  RPG Edition    Cell  a generic term used to define a single grid square or hex on the map    Figure  a    digital mini     or token  used to represent a PC  NPC  animal  or  monster    FoW  Fog of War  a system of gradually revealing the map to the players as they  explore it    GM  Gamemaster  the person hosting and moderating a BRPG game    Hotkey  A keyboard activated shortcut  Hotkeys only work in BRPG if the Chat  Window is closed    Modifier key  A key that must be held down while performing another action   Modifier keys include  SHIFT    CONTROL    OPTION   Mac only    ALT    Windows only   and  COMMAND   Mac only     NPC  Non player character  a figure in the game that is controlled by the GM    Object  Any prop  a tree  a piece of furniture  a campfire  a dropped weapon   etc   used to customize a map and or to show the location of important items or  equipment    PC  Player character  a figure in the game controlled by a player    Right clicking  Pressing the right mouse button  On a Mac with a one button  mouse  you must Control click instead  hold d
56. ved from future versions if it proves to not  be necessary        Note that the fog of war layer can take a long time to render  particularly on  slower computers  and more so if there are many light sources on the map   particularly light sources that cover a very large area  like a Daylight spell      Also keep in mind that the FoW feature is not intended to be used on every map   Generally  it should only be used in interior maps  like caverns and dungeons   where keeping map information from the players until they have explored the  area is important  It can also be used on exterior maps in nighttime encounters   where the lack of light and or the use of stealth can be tactically important           In a future version  BRPG will also allow the GM to manually mask or unmask  specific areas of the map  by using drawing tools that will be provided on the FoW  panel  This will be useful for things like keeping the interior of a room secret until  the door is opened  or not being able to see what lies down an angled corridor  until the party has turned the corner     Until this feature is in place  it is recommended that GMs use    cover objects    to  conceal such areas  These are black masking graphics placed as objects on the  map  When the area needs to be revealed  the cover object is placed on the  Sideboard  or simply deleted     Such object masks needn t be just black shapes  either  A roof graphic on a  building would be a perfectly natural means of concealing the bu
57. visual cue is useful for  players to know when they are expected to act  The currently selected figure is  highlighted with a white halo  The white selection halo supercedes the blue     active figure    halo as well as all the health status halos     Objects   Objects represent everything else  such as dropped weapons  treasure  furniture   trees  or moveable terrain features  like doors  Objects do not have a base or a  halo associated with them        Controlling Units    Placing a Figure on the Map   Move your mouse cursor on the map to the cell where you want the figure  placed  then right click to get a contextual popup menu  Select Place Figure      Only the GM may place a figure        Place Figure  Place Object       A figure browser panel appears  allowing you to choose an illustration to depict  the character  animal  or monster on the game map        Category  Category     Player Tokens _ Humanoid  Top Down Vi Fe    Selection        Selection       Ranger07_SR ey       justicept             eB                L  e a    Cancel     Select         Once you ve selected suitable artwork  click on the Select button  The figure  appears on the map in the cell you specified     You are automatically taken to a second screen  where you can specify the  figure   s name  every figure and object must have a unique name   its owner  one  of the players  in the case of a PC  which allows that player to move and control  his own figure   and its base type and base size  You can a
58. you to keep private  if desired  or to fudge  if you re  the GM      One of the biggest advantages provided by this software is the Fog of War  feature  which prevents players from seeing parts of the map that they have not  explored yet  This is difficult and time consuming to achieve in face to face  games     What You Need   Just as with a traditional pen and paper RPG  you need a Game Master  or GM for  short  some systems use the term Dungeon Master  or Referee  and one or more  players  You also need your RPG system s rulebooks and character sheets  just as  you would in a face to face game session     The more familiar you are with your game s rules  the better  but if needed  BRPG  can provide you instant access to important reference materials  like charts and  tables  due to copyright limitations  you must scan these in yourself      If playing online  all participants also need an internet connection  broadband is  highly recommended  but not required      o    How It Works   Whether playing on the internet or on a LAN  the process is the same  The GM   who must be running a GM Client  hosts a game  BRPG s peer to peer  networking system effectively turns the GM   s computer into a game server  The  players then join by logging into the GM s game  using either a Player Client or a  GM Client   The software imposes no limit on the number of clients that can  connect at one time  However  note that large groups  over 8 10 players  can  easily become unwieldy if playe
    
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