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1.       74   Compress          Trim   Progress                       Trimming a movie       1  Click on the movie file from the file list in the Capture Screen  this will    highlight the movie     2  Click the Trim button     trim    3  Inthe Source section it will display the file path of the selected movie file     4  Double click on the Set Destination button to bring up the save dialogue and  select the directory where you like the file to be saved and the filename     5  Select a suitable compression option     6  Move the slider to view the beginning point where you want to trim from  and    click In     7  Move the slider again to view the end point where you want to trim to  and press    Out        powered by siliconcoach    Page 40    Chapter 4     Video Capture       Note    You can use the mouse to slide the arrow on the bar or shift it  with the arrow keys on the keyboard to the point that you want  the movie to start or finish    The numbers under the slider are the frame numbers of the In  point  current point and Out point              8  Then Press Trim in the Compress section to Trim and or Recompress the movie  according to the settings you have made     9  After the compression finishes  a dialog will pop up and provide you with the  option to view the file in the Media Player  Click Yes to view it or click No to  exit        powered by siliconcoach Page 41    Chapter 5   Collecting Quality Video Footage    Overview       Introduction  If a picture is worth 
2.      The shutter speeds on a video camera can be manually controlled depending  on the activity being videotaped  On many cameras you select a picture that  represents a shutter speed  for example  an icon of a runner or a golfer  in  the case of Sony cameras      As the shutter speed increases  less light is allowed to reach the videotape   causing the image to become darker  Therefore  you need to ensure that you  have good lighting if you intend to video at high shutter speeds     Note    gt  These settings are required for digital video cameras as well        powered by siliconcoach Page 43    Chapter 5     Collecting Quality Video Footage    Filming checklist       Before filming  Check the following       From which angle will the event s of interest be best captured   Remember that the plane of movement will need to be perpendicular to  the camera if you intend to make measurements from the movie       Is the sun or light going to cast shadows on the event being  captured   Lighting should be from behind the camera side towards the event       Will the lighting cause reflections that will affect the image being  captured   This includes reflections off walls or water as well as off the  object person being videotaped       Is the camera positioned on a tripod to reduce vibrations       Will the whole event be captured without panning the camera   Panning introduces errors that will make any measurements of speed or  distance over a time period inaccurate       Is the c
3.    Digitiser    powered by siliconcoach    Table of Contents    Chapter 1   Introduction l  KEN e ea Gm e Gl E m ii 3  General nk DR DEAR YO A  AR EA MA   4  e noraa an ei aa AN EEEa a R ET NEEE EER 5  Software installation GAY mawenseate 6  Software De lst RR e RR AR Re PR lk as eae 7   Chapter 2   The Stick Figure Builder 9  e A A A Ne ree eee ee 9  Opening the Stick Figure Builder eee a  i di  eri lamas   s  nd  m kand   salla 10  Cr  ating Stick TIS UCC endeksli irienna area a aas aride raS 11  Selecting the number of marker points viececcsssceicsusnaiecatiadesussibeatuaninerasadeangelacmaanuns 12  Positioning marker points PE EEE A RA A 13  Makingconnectionsbetweenmarkerpoints                                      15  Naming The Marker ONS sand imi sl oka a   E Eaa ERRER KE 17  Printing stick figures eee   ileye ike Ayini laa alda dayad  m 18  Saving stick NR RR RR RENEE EY MR 19  Capture image of stick figures cinsssnccendasussnassncdensensdvcnabtacaausndeadsensanccaniianicusbianeuaniiecs 20   Chapter 3   Digitising Data 21  OVERVIEW E E e 21  Create an  w digitis  d data fil  ssirsisiosiissniiiisiessiiiasiii resia 22  Digitising 2 ER R E RE 23  On screen PT hh RK EM A AR ER ewe 24  COB AIS   o ordinat   ACA EA E   KA   SAN A E   23  Correctinggmistakesinadigitiseddatafile                                     26  b A PR RA ERa 27  S118 0 me Le ER ANE ER RK SR e e ee 28  Viewing the digitised data tables iciiiccssvisnccssssssacesasiaesesaisiccarsesnceensentdcseis soccrasen
4.    powered by siliconcoach Page 18    Chapter 2     The Stick Figure Builder    Saving stick figures       Introduction  Once you have made a stick figure you will want to save it into a location  on the hard drive where you can easily find it again  It is a good idea to  have one folder that contains all your stick figures located in the  siliconCOACH Digitiser folder     To save a stick figure  1    From the File menu select Save   2  Locate the folder in which you wish to store the stick figure   3  Enter the filename     4  Click Save     bi    Save    Note      gt  The stick figure will be lost if you do not save it to a file        powered by s  l  concoach Page 19    Chapter 2     The Stick Figure Builder    Capture image of stick figures       Introduction  Once you have created a stick figure you may wish to save an image of the  stick figure     Saving the stick figure image  1  Click on the Snapshot button   Snapshot    2  Enter the name of the image   3  Click Save   Note      gt  The default folder for the images is C  My Documents        powered by siliconcoach Page 20    Chapter 3   Digitising Data    Overview       Introduction    A digitised data file   ddf  is a file that contains co ordinate data about  points that you have digitised  The co ordinate data is measured in relation  to the bottom left corner of the screen which is point  0 0      Also contained within the file is the stick figure that was used as a basis for  the digitisation  the scale  if it
5.   biomechanical analysis        powered by siliconcoach Page 1    Other siliconcoach video analysis products include     siliconcoach Pro Premier video analysis software     siliconcoach Pro Server Server version of the premier video   analysis software  siliconcoach Pro     siliconcoach timeWARP Instant video feedback        siliconcoach Student Cost effective  video analysis software  for teaching environments     siliconcoach Central Web based database for centralization of  data and reports     Technique Wizards Electronic check list to guide and  standardize discrete movement analysis     For more details on these or other siliconcoach products  visit www siliconcoach com            powered by siliconcoach Page 2    Overview       Introduction  siliconCOACH     Digitiser provides you with the tools that let you retrieve  point co ordinate data from a windows movie file    AVI   This data can  then be used to help you analyse the skill of interest  siliconCOACH      Digitiser is also ideal for teaching students the principles of 2D analysis     How it works  First off  you ll capture some video footage of your subject using the built   in capture facility  Then  you define an appropriate stick figure  Next  you  digitise the co ordinate data  The resulting data can be exported in the file  format known as comma separated values   csv   You   ll find that  siliconCOACH Digitiser provides you with all the tools you need for  gathering accurate co ordinate data from the move
6.   name and auto   increment number    Directory and Allow you to manage your file and provide right   File lists click features                    powered by siliconcoach Page 35    Chapter 4     Video Capture    Setting up for video capture       Introduction  The Settings Screen provides you with instructions for setting up your video  capture and ensuring it is properly configured     The Settings Screen  To open the Settings Screen click on the Settings tab at the left of the Capture  Screen  The Settings Screen will appear as follows            Capture         B Desktop  H B My Documents  El 9 My Computer  Bg 3  Floppy  4    B   lt  Local Disk  C    BA i    Program Files     SCDigitiser6      Digitised Date                  G   cricket digitiser  avi  A golf digitiser avi    G   Serve avi                  Stick Figures                            w  Video Devices y Other   gt  7 e    ip     Video Frame rate T    Capture time limit  s  fs A   be  Microsoft DY Camera and YCR  WDM    Default Apply   B   nie  a  Size Sub type Analog Video Standard   rae ied  review starte  z  g  default x    default z      B    Audio Devices   Device Settings  0  Budo  w  ia AC S  Audio  WAVE  x  M Capture audio  Format   default x  IV Mute audio                continued on next page       powered by siliconcoach Page 36    Chapter 4     Video Capture    Configurations  The following configurations are on the Settings tab  in almost all cases sensible  defaults have been chosen for you and yo
7.  and unavailable depending on the type of video  card you have  In these cases the manufacturer or operating system will  automatically have selected a default setting which you have to use        powered by siliconcoach Page 37    Capturing    Chapter 4     Video Capture    videos       How to capture videos    l   2        Connect your camera to your PC and turn the camera on    Click on the Video Capture button in the Function Tab to open the Capture  Screen    In the File name section  type in a name for the movie clip that you are about  to capture  We provide three convenient ways to let you name your movies   these are by Date  Name and Auto increment numbers    Use the Directory and Folder list to specify the folder where you want to save  the file    If you want to create a new folder you can    m Right click the folder list    m Create a folder by selecting New Folder from the right click menu    a Name the folder    a Return to the Capture Screen    If you are using an analogue camera  start playing the tape and click on the  Start button to start the capture  If you are capturing via Firewire  IEEE  1394   clicking on the Start button will automatically play the camera    Click on the Stop button when you have captured the desired movie sequence     Capture       loj x         B Desktop   2  My Documents G   cricket digitiser avi  EB  My Computer G   golf digitiser avi  B    3  Floppy  4   G   Serve avi  E   lt  Local Disk  C    H  E Program Files  E gt  SCDigitis
8.  process is as follows and requires you to either be connected to   the internet or have internet access in order to send and receive your registration    1  When you first run the software you are presented with a registration  wizard     2  Select the Register option and click Next     3  Enter the serial number you received with your siliconCOACH CD and  click Next     4  Fill out the contact details and click Next     If you are connected to the internet then   a  Select the Web registration radio button  b  Click Next    c  siliconCOACH will attempt to connect to the registration server and  register the software immediately    d  Ifthe web fails then   i  Click on the Back button  ii  Select the Email registration radio button  ii  Click Next  iv  Click the Email Registration button    v  siliconCOACH will attempt to send an email to the  registration server and register the software    vi  If this process is successful then you will receive an email  reply  Go to step 7    6  Ifyou are not connected to the internet or Step 5 has failed then   a  Select the Email registration radio button   b  Click Next    c  Click the Save To File button  A Save File dialog box will open and  prompt you to save the registration file     d  Save the file and then copy it to another PC that can connect to the       powered by siliconcoach Page 7    e     Chapter 1     Introducing you to siliconCOACH    internet and send it to register siliconcoach com    If this process is successful th
9.  the number of marker points       Introduction    The first stage of creating a stick figure is to select the number of points that  you require     To select the number of points    Click on the Markers button     Th    Markers    A number of sequentially numbered blue points will appear on screen in the  top left of the stick figure layout panel  Numbers relating to the points will  appear in column one of the table at the bottom of the screen     Select Markers x     Please enter the number of markers to use           powered by siliconcoach Page 12    Chapter 2     The Stick Figure Builder    Positioning marker points       Select a model from the pictures on the right of the screen that most closely    resembles the stick figure you wish to create  To make your selection click  on the model     Clothed   Quadriped   Skeleton   Colour         This picture will be relocated to the marker layout area     Using the posing model as a reference  position the markers on the  anatomical points of interest     To position the markers    1  Click and hold the left mouse button down    1  Drag the marker to the desired position    2  Release the mouse button    By default the Stick Figure builder is in    Move    mode  If you have    preformed another task such as    Connecting    the markers and then want to  go back and move a marker you will have to click the    Move    button     Move       powered by siliconcoach Page 13    Chapter 2     The Stick Figure Builder       Note  F
10.  was calculated   the path to the movie that  was digitised and other relevant information     The path name of the movie is recorded in relation to its position to the  ddf  file  If the need arises to move the files both the  ddf file and the movie  files should be moved together     Gaining point co ordinate data from a movie is a relatively straight forward  process     Topics  This chapter contains the following sections                       Creating a new digitised data file 22  Digitising the data file 23  Obtaining co ordinate data 25  Printing digitised data 31  Saving digitised data 32  Opening an existing digitised data file 33                powered by siliconcoach Page 21    Chapter 3     Digitising Data    Create a new digitised data file       1     2     From the File menu select New     Locate the folder which contains the movie you want to digitise     avi      Select the movie and click Open     Locate the folder which contains the stick figure you want to use       sf      Select the stick figure file and click Open        powered by siliconcoach Page 22    Chapter 3     Digitising Data    Digitising the data file       Overview    Introduction    The process of using a stick figure as the basis for digitising a movie results  in the production of a digitised data file  This file contains the co ordinates  of the digitised points and how they relate to the stick figure     Topics  This section contains the following topics                    On screen inf
11. a thousand words how much is a video worth     If you are going to videotape an athlete so that you can help them improve    their performance it is important that you get the highest quality video  available     Topics    This chapter contains the following sections     Video Camera Features 43    Filming Checklist 44                      powered by siliconcoach Page 42    Chapter 5     Collecting Quality Video Footage    Video camera features       Overview    Introduction    You do not necessarily have to buy expensive equipment  but you need to  use what you have to your best advantage  To do this you need to have a  general idea about what features on your video camera are important  The  items listed in this section are the main features of a video camera  which  are of specific interest in video taping for Digitiser analysis     Focus controls    Most cameras have an auto focus capability  This means the camera will  automatically focus itself  In many sporting set ups it is recommended that  you use the manual focus because it prevents the camera focusing on an  unwanted object in the background or foreground as the subject moves  As  a rule of thumb  use the manual focus whenever possible     Shutter settings    The shutter controls the period of time that the videotape is exposed to the  image  If the image is moving at high speeds  then a low shutter speed   1 120  will result in a blurred image  whereas a high shutter speed  1 1000   will result in a clear picture
12. amera positioned at right angles to the plane in which the  event takes place   If not errors due to perspective will be created       Is the person being videotaped wearing clothing that will obscure  their actions or limb end point positions   This may be floppy tops  long baggy shorts  skirts or long hair which  could be plaited  tied up or taped down        powered by siliconcoach Page 44    Chapter 5     Collecting Quality Video Footage    During filming  Check the following       Using a Scale  either    gt  Put makers in the field of view that are a known distance apart  or     gt  Hold an object of known length at the position where the event will  occur  first horizontally then vertically for 20 seconds in each  position  This could be a 1 metre length of wood  It is on this linear  scale that all calculations of distance and speed are based  If you  use this method to record a scale and any adjustments are made to  the cameras field of view during videotaping the scaling rod must be  shown in the new field of view       As the people objects being videotaped change  a chalkboard or piece of  paper with the name of the new person object should be displayed in  front of the camera  This allows someone who is unfamiliar with the  people objects to identify them       If filming multiple trials of a subject  be sure to indicate the trial number  by showing numbered pieces of paper or having the subject hold up the  proper number of fingers       Complete a filming recor
13. d that includes all relevant information  This  information may include the persons    Name   Standing height   Reach height   Weight   Age   Skill level   Type of equipment used   Any other information that may be of use at a later date     VVVVVVVV       powered by siliconcoach Page 45    
14. dified the icons to prevent confusion     Added a second user configurable combo box for naming movie files   Added a CLOSE button to the form to simplify closing     Added a TRIM button to the form  This button is only enabled when  a movie file is selected in the FILE LIST     Improved the resolution of the video capture preview     The trimmed file can have the same name as the original  This will  overwrite the original file  Note that this action cannot be undone     The FORMAT setting of the DV video is now saved as a preference     Update the Stick Figure character models    New    show trace    feature allows users to see digitised stick figures  animated over time     All components feature a new refined user interface which groups  common tasks together and simplifies work flow     Interface design aligned with that used in siliconCOACH Pro 6     An error reporting tool has been added        powered by siliconcoach Page 5    Chapter 1     Introducing you to siliconCOACH    Software installation       Installing the Digitiser Software  The CD has an auto installer and should open automatically     If the auto installer does not open the program automatically  run    setup exe    from  the CD  at which point you will be prompted to continue     Installing DirectX  The SiliconCOACH installer provides a DirectX 8 1 installation option for your  version of the windows operating system  If you are running Windows XP  you DO  NOT need to install DirectX 8 1  Before install
15. e frame  in the movie where the mistake was made     2  Use the navigation buttons below the movie controller to go to the  point on the frame that is incorrect        3  Re digitise the incorrect point        powered by siliconcoach Page 26    Chapter 3     Digitising Data    Setting a scale       Introduction    siliconCOACH Digitiser allows you to calculate a scale for a movie so that  you can use it as a reference for subsequent calculations of distance  speed  etc     To set a scale  To do this you need to know the length of some object in the movie     1  Choose the units to use as a basis of the scale by selecting either  meters or feet from the Scale Units option on the Scale menu  The  default unit is meters      2  Select Set Scale from the Scale menu     3  Click on two points in the movie that are a known distance apart and  then enter that distance     After you have done this the scale will appear in the status bar at the bottom  of the screen        powered by siliconcoach Page 27    Setting point colours    Chapter 3     Digitising Data       Under the Preferences menu you have the option of changing the colours    that are used to display the points as you digitise the stick figure   There are three situations that you can set the point colour for     1     Firstly there is the default point colour  this colour is used to display  the points unless they are the currently selected point or a redigitised  point     Secondly there is the colour of the currently 
16. en you will receive an email reply  Go  to step 7     7  Theemail that you receive will include an attached text file you will need to     a     b   c   d    f     Double click the attachment file to open it   Choose SELECT ALL from the EDIT menu  Choose COPY from the EDIT menu to copy all of the text     Open siliconCOACH and select Manually Enter License Key and  then click Next    Right Click in the text box and choose paste  This will paste the  contents of the attachment into this screen     Click FINISH     8  Ifyou have any problems or issues please email support siliconcoach com          powered by siliconcoach Page 8    Chapter 2   The Stick Figure Builder    Overview       Introduction  In this section you will learn how to use the Stick Figure Builder to create   open  save and close stick figure files  Working with files in the Stick  Figure Builder is very similar to working with documents in a word  processor or spreadsheet application     What is a Stick Figure  A stick figure is a model of a body defined by lines between points placed  on significant body landmarks  The chosen figure defines the points you  need to digitise for the movie you are analysing  A stick figure can include  points for all the joints in the body or it can be just a limb or segment of  interest  The greater the number of points in your stick figure  the longer it  will take to digitise  In siliconCOACH Digitiser a stick figure can have a  maximum of 30 points     Topics  This chapter c
17. er       Digitised Date  13 Movies      Stick Figures                   Capture jy File name    4 23 04 2003        Capture     Camera Control             serve x       ole    IV Auto inc filename fo 2j  C  SCDigitiser6 Movies  2003 04 23 serve  avi                         powered by siliconcoach Page 38    Chapter 4     Video Capture    Movie size  As movies are large in size     about 1 5 to 4 0 MB per second  you should only  capture from a short time before the event of interest to just after the event of  interest  This will help conserve disk space     Exiting the Capture screen  To exit the Capture Screen click on the exit button at the bottom right of the screen   This will take you back to the Presentation Builder screen     ue       powered by siliconcoach Page 39    Trim and or recompress video    Chapter 4     Video Capture       Introduction    The Trimmer allows you to trim and or recompress the video that you have just  captured or existing movies  It also provides you some compression options     LE jj       ox     Ml   Source          Set Source      CnSCDigitiseriMovies iserve avi  720 x 576  50 Frames  25 00 FPS  dwsd Codec       772   Destination       Set Destination      C  8C Digitiser Movies serve avi       773   Compression options          WM Video Encoder DMO  MSScreen encoder DMO  WM Video Encoder DMO   MJPEG Compressor   DV Video Encoder   Indeo   video 5 04 Compression Filter            Microsoft Video 1            Trimmer                        
18. er of frames in the current movie        Frame  1 100    Size  720x576   cap Mode  Fields  Scale  not sek Movie  Serve  avi       powered by siliconcoach Page 24    Chapter 3     Digitising Data    Obtaining co ordinate data       1  From the Preferences menu make a selection from the Digitise Every  sub menu  The default is to digitise every frame     2  o Use the movie controller to locate the frame you wish to begin  digitising in     3  Locate the first point in the movie and click on it  You will notice the  name below the words Click on the change to the name of the second  point     4  Ifthe point is not within the field of view then click on the Point out  of frame button     5    Once you have clicked on all the points in this frame the movie will  advance the specified number of frames     6    Repeat the process until you have reached the end of the movie or  wish to stop     Note  You do not have to digitise all the frames in a movie      gt  Use the movie controller to advance to the frame you wish to begin  at      gt  You can make a selection from the    Digitise Every    menu under     Preferences    menu  This will advance the movie the required  number of frames as you finish digitising a frame        powered by siliconcoach Page 25    Chapter 3     Digitising Data    Correcting mistakes in a digitised data file       If you make a mistake while digitising a frame you can correct it by     1    Using the movie controller at the base of the movie to locate th
19. gitising Data    Opening an existing digitised data file       Introduction    You can open a digitised data file if you want to make corrections or  continue the digitising     To open an existing digitised data file    1     2     From the File menu  in the Digitiser Screen  select Open     Locate then open an existing digitised data file    ddf   The movie  that relates to the file will also open     Click on the open table icon and view the table to determine the last  frame that was digitised     Close the table        powered by siliconcoach Page 33    Chapter 4     Video Capture    Overview       Introduction    Each capture card comes with its own interface and the standard of these interfaces  varies in quality  siliconCOACH     Digitiser has a program to simplify the capture  process  This section describes the Video Capture process     Topics    This chapter contains the following sections                 Starting the Video Capture 35  Setting up for Video Capture 36  Capturing Videos 38  Trim Recompress the Movies 40                powered by siliconcoach Page 34    Chapter 4     Video Capture    Starting the video capture       Introduction  The Capture Screen is where movie files are captured and saved     Buttons  The following buttons on the Capture Screen                 Start button To Start capture    Stop button To Stop capture    Camera control Allow you to play  stop  forward and rewind in  the camera control    File name Let you name your file with date
20. ing SiliconCOACH  please make  sure you install the version of DirectX that is appropriate for your operating system     When you install DirectX using the supplied installer  the following file and  compression formats are installed by default  These formats will complement the  existing multimedia file support already installed on your PC     Default File Formats   Motion Picture Experts Group  MPEG   Audio Video Interleaved  AVI   QuickTime  version 2 and lower   WAV  AIFF  AU  SND  MIDI  Default Supported Compression formats   MPEG Audio Layer 3  MP3   decompression only   Digital Video  DV   MPEG 1  MJPEG  Indeo  Cinepak  Microsoft does not provide an MPEG 2 decoder  Several DirectShow compatible  hardware and software MPEG 2 decoders are available from third parties     For information on the availability of particular third party codecs for redistribution  with DirectShow applications  contact the codec manufacturer        powered by siliconcoach Page 6    Chapter 1     Introducing you to siliconCOACH    Software registration          Note    You cannot use the software until you have registered it    The license file only activates the software on the computer you  registered it for  If you change computers  reformat your hard  drive or change your processor you will have to re register  No  personal information  other than hardware specifics of your  computer and the contact details you enter  is transmitted to us              Registration Process    The registration
21. ment sequence     Topics  This chapter contains the following sections     General information  What   s new    Software installation             al HD  BY  A             Software registration          powered by siliconcoach Page 3    Chapter 1     Introducing you to siliconCOACH    General information       Licensing  Unless you have a current site license  siliconCOACH   Digitiser can only be  installed on a single machine  If you are unsure about your license arrangement   contact your local agent or siliconCOACH Ltd    Support    Support is provided via fax  internet and email  Up to date contact information is  available on the siliconCOACH website  www siliconcoach com     How to Use this Manual  This manual is designed to give readers a quick understanding of how  siliconCOACH   Digitiser is used and provide working examples to illustrate the  many functions of the program  We recommend new users work through the  examples in this manual prior to performing any analysis        powered by siliconcoach Page 4    Chapter 1     Introducing you to siliconCOACH    What   s new       Registration    A web based registration system has been added  If direct access to the web  is not available emailed registrations are now handled by an automated  system     Integrated video capture    Trimmer    General    Added a TRIM AFTER CAPTURE preference that when activated   will always load the captured movie into the TRIMMER    Changed the layout of the CAMERA CONTROL buttons and  mo
22. oduction    Once you have digitised a stick figure the data is stored in a table within  siliconCOACH Digitiser  You can print the data in one of the following  ways     Printing digitised data from the table    1  From the File menu select Print     2  Click Ok     Printing a digitised data file    Ddf     To allow you to import a digitised data file into another application and  print from within that application     1  Save the digitised data to a file     2  Import the digitised data file into a word processor or spreadsheet  application   3  Print from within the application   Note    gt  When importing a digitised data file into another application you    should choose the appropriate settings for importing a comma  separated values  CSV  file        powered by siliconcoach Page 31    Chapter 3     Digitising Data    Saving digitised data       Introduction    Once you have digitised a stick figure the data is stored in a table within  siliconCOACH Digitiser  You will want to save it into a location on the  hard drive where you can easily find it again  It is a good idea to have one  folder that contains all your data files located in the siliconCOACH  Digitiser folder     To save a digitised file    1    From the File menu select Save   2  Locate the folder in which you wish to store the data file   3  Enter the filename     4  Click Save   Save    Note    gt  The data will be lost if you do not save it to file        powered by siliconcoach Page 32    Chapter 3     Di
23. ontains the following sections                    Opening the Stick Figure Builder 10  Creating Stick Figures 11  Printing Stick Figures 18  Saving Stick Figures 19  Capturing Image of Stick Figure 20                powered by siliconcoach Page 9    Chapter 2     The Stick Figure Builder    Opening the Stick Figure Builder       Overview    Introduction  The Stick Figure Builder screen provides you with the necessary  capabilities to create the stick figure that you require     Opening the stick figure  Complete the following steps to open the stick figure builder screen     1  Open the siliconCOACH Digitiser software     2  From the Tools menu select Stick Figure Builder  A new screen will  appear             Stick Figure Builder   E   x   File Help    Clothed   Quadriped   Skeleton   Colour      Markers            Connect    Ll    Line Colour    Snapshot           Move Mode       powered by siliconcoach Page 10    Chapter 2     The Stick Figure Builder    Creating stick figures       Overview    Introduction  A stick figure is used as the basis for the creation of a digitised data file  It  can be as simple or complex as you require to gain the desired information   Topics  This section contains the following topics              Selecting the number of marker points 12  Positioning marker points 13  Making connections between marker points 15  Naming the marker points 17                   powered by siliconcoach Page 11    Chapter 2     The Stick Figure Builder    Selecting
24. ora cricket bowler  marker 1 may represent the ball and points 2      8 may represent anatomical landmarks        powered by siliconcoach Page 14    Chapter 2     The Stick Figure Builder    Making connections between marker points       Once all the markers have been positioned you make the connections  between them by     1  Selecting the colour of the line that will connect the markers   2  Connect the markers by drawing lines between them   To select the colour of the line     1  Select a colour from the colour palette     LE  m    To connect two points     1  Click on the Connect markers button     as    Connect    2  Place the cursor on the first marker    3  Click and drag until the cursor is positioned over the second marker   4  Release the mouse    A line will be drawn between the two markers in the selected colour  The    connection and colour of the line will be recorded in the table at the bottom  of the screen        powered by siliconcoach Page 15    Chapter 2     The Stick Figure Builder       Notes      gt  A marker can accept multiple connections but can only generate  TWO connections     When you digitise the point co ordinate data a marker that does not accept  or generate any connections will be drawn as a red square  You will  generally use this sort of marker for a ball or other object that is separated  from the body        powered by siliconcoach Page 16    Chapter 2     The Stick Figure Builder    Naming the marker points       When you have joined u
25. ormation 24  Obtaining co ordinate data 25  Correcting mistakes in a digitised data file 26  Setting a scale 27  Setting point colours 28  Viewing the digitised data table 29  Capture image of digitiser screen 30                   powered by siliconcoach Page 23    Chapter 3     Digitising Data    On screen information       Once you have opened a digitised data file  the movie and the following  information will be visible on the screen     The movie controller  Used to navigate through the movie     geseneessesarssssssss00s300120000000000020000000000000910901000000080000005    Point out of bounds  frame   Click in this region if the specified point is  not Within the movie window  Out of bounds points are recorded as having  co ordinates of   1   1  in the Digitised Data File     Point out of Bounds     Click on the  Point name   Tells you the name of the point you should  click on next  based on the stick figure that you are using     Click on the   Racket Head    Two buttons for manual navigation through the points  The button on  the left takes you back one point and the button on the right takes you  forward one point  If you make a mistake you can use these buttons to move  back or forward to the point you want to redo  If you go forward past the  last point on the current frame of the movie you will be taken to the first  point in the next frame        Current frame No  The frame number of the movies frame you are  currently viewing     Total No frames  The total numb
26. p all the markers for the stick figure you should  type in a name for each of the numbered markers  This is not mandatory  but will make it easier when you begin digitising the stick figure  It is easier  to find the left knee than remember what marker 11 is supposed to be         Point    Connection 1 o  Connection2   Colori  Colr2     1 ball Fuchsia   2   t hand 3 Red   3   t elbow 4 Red   4   t shoulder 5 7 Agua Yellow   5 cni 6 7 Agua Agua   6 apex   7 It shoulder 8 10 Lime Blue   8 It elbow 9 Lime   9 It hand   10 It hip 15 Yellow   11 It knee 10 12 Agua Agua   12 It ankle 13 Red   13 It heel 14 Red   14 It toe 12 Red zl       powered by s  l  concoach Page 17    Chapter 2     The Stick Figure Builder    Printing stick figures       Introduction  Once you have made stick figures they are stored in a table within  siliconCOACH Digitiser  You can print a stick figure in one of the  following ways     Printing a stick figure from the table    1  From the file menu select Print     2  Click Ok   To print a stick figure file    Sff      To allow you to import a stick figure file into another application and print  from within that application     1  Save the stick figure to a file     2  Import the stick figure file into a word processor or spreadsheet  application   3  Print from within the application   Note    gt  When importing a stick figure file into another application you    should choose the appropriate settings for importing a comma  separated values  CSV  file     
27. sacsaznnees 29  Capture an image from the digitiser SESS My spazm bisi ikea kay nadasa yol 30  P  inti  ng AIST e A A PA A N 31  Saving digitised A A 32  Opening an existing digitised data H  R la amenna so  umas   sin olsa s  semudkss 33   Chapter 4     Video Capture 34  ONCE TG A A A A O A A AE   N MM 34  Sta  rtin   the video 6 e ER RE      E EER RERA 35  Setting up for video Ca RE seasengaceannvencuseanseesnaamnseasensvagonants 36  APU AS OS Fis cess E A E ONES 38  Trim and or recompress video adic cicdccasscivsccsnivedsrebandeusdinouieeaisecasetadccdnaiandcansanmcsoaisace 40   Chapter 5   Collecting Quality Video Footage 42  CVV GE VIC ER EE  42  e camera PEALE CS RE YA ER 43  Pilming CHC 1161 semada akli alalim R E ii doadiiilaldiie 44       powered by s  l  concoach Page         Chapter 1   Introduction    O s  l  concoach    video analysis solutions    siliconcoach Digitiser is an interactive  movement analysis tool  Digitiser is designed for analysing  the fundamentals of rigid body segment models  biomechanics  and 2D geometry at a higher level        el censed fox Stan wlconc0AG    File Tools Scale Preferences Help  Main j    Digitiser Screen            Click on the   club head    Size  720 x 576  Cap Mode  Fields o Scale  not set Movie     movies golf digitiser avi          siliconcoach Digitiser is just one of the software products in the siliconcoach range that provides  video based  motion analysis specifically designed for use in sports training  coaching  and
28. selected point  This is  only visible when you are navigating through points that have already  been digitised     Thirdly there is the colour used to display points that have been  redigitised     You can choose to use these colours only on your current file or on all  subsequent files           Select the colour for the o Yellow        digitised points     Select the colour for the E Aqua X      selected digitised point   Select the colour for the  Em Red      re digitised points         Use these settings for all files                   Only use with current file     X Cancel            powered by siliconcoach    Page 28    Chapter 3     Digitising Data    Viewing the digitised data table       Click on the Show Data icon  The table will open and will fill the screen   The table contains information about the stick figure and movie that you are  using along with the x y coordinates of the points that you have digitised     Li    Show Data       powered by siliconcoach Page 29    Chapter 3     Digitising Data    Capture an image from the digitiser screen       When you are digitising the point co ordinate data you may wish to save an  image from the digitiser screen     Saving an image from the digitiser screen    1  Oo Click on the Save image button   2  Enter the name of the image   3  Click Save     Note    gt  The default folder for the images is C  My Documents        powered by siliconcoach Page 30    Chapter 3     Digitising Data    Printing digitised data       Intr
29. u do not need to make any changes     Video Automatically detect the video camera source that  you are using                                Size Set the Size of the video  Note  for some video  sources  you cannot specify the size    Sub Type Sub type of the Video device  Note  for some video  sources  you cannot specify the subtype    Frame rate The frame rate would set on default  Note  for some  video sources  you cannot specify the frame rate    Apply Apply the changes to the frame rate    Analogue Select the correct standard for your video source   Video from the drop down menu  It s only available when   Standard you use analog video camera    Audio Select the audio device  You may set the audio   Format format to default or you can choose the format in  the drop down list    Capture Select the tick box to capture the audio    Audio   Mute Select the Mute tick box to mute audio while you  are working on the Capture screen    Device Provides access to manufacturer specific   Settings configuration dialogs                Note  The settings made available to you are dependent on the type of card you have   Each manufacturer provides a settings dialog with their own layout and features   but we will only deal with those settings that are necessary for setting up your  card for basic capture  Please refer to the documentation that comes with your  card for further information about the settings and dialogs provided by your  cards manufacturer   Some options may be greyed out
    
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