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TREK-80 USER`S MANUAL
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1. A M radio Prior to your entry to outer space a few practical details are important Please read each entry below before proceeding MEMORY 8K of random access memory addressed contiguously from 0 to 1FFFH is necessary ENTRY To load TREK 80 into memory from diskette and begin the game simply present the file name TREK80 to the Command Interpreter of PTDOS from the console keyboard or from another file RADIO A standard A M radio should be placed in close proximity to the computer It should be tuned for maximum audio quality when firing the phasers The phasers produce a clear ringing sound when fired If you are a Sol system owner further details are unimportant proceed to Starfleet School VDM 1 A Processor Technology VDM 1 is required for display of the action It should be addressed to P T standards with Memory at CCOO Hex and Status Control at Port C8 Hex TREK 80 s Ale STARFLEET COMMAND SCHOOL Welcome Cadet to Starfleet Command School As a Cadet you will learn to pilot your ship to the furthest bounds of our universe Many dangers lie within the one hundred quadrants of this universe not the least of which are the dreaded Klingons At this school you will first learn the charts of the universe and the hard to perceive edge flex Also the controls of your future ship and its host of powerful weapons will become familiar to you When you leave as captain the pages here will serve as
2. The first digit 2 in this example indicates the number of KLINGONS located within this quadrant The middle digit 0 in this example indicates the number of starbases within this quadrant The last digit 6 in this example indicates the number of stars within this quadrant L R SENSOR MINE 5 R SENSOR t USS ENTERPRISE AAS Raz AL ENTPR OF soe R24 BASE 7 Hb 484 400 oe PWR DIST oe Bs E POWER AVAIE 9 NARP amp IMP l E KLINGONS LEEF 06 LR SENSOR T ANTIMATTER PODS GF ER SENSOR 2 DEFLECTORS 14 PHASERS 09 LOL 45 6 7 891 TORPEDOES 14 NEEP H IMP I PHR P PTP F PHRDST D SELFD S EXPRAY E POD A POD X From this center position you can ascertain for the most part what objects are in the surrounding quadrants The numbers of Klingons Starbases and Stars within each of the quadrants are represented as numbers on the display as described above The edge flex caused by perceiving an inward turned universe in a flat manner sometimes confuses the display Be prepared TREK 80 6 STATUS DISPLAY The status of conditions important to decisions you must make is constantly displayed to the right of the short range scan Under the heading USS ENTERPRISE you will find the following information STARDATE The stardate indicates the current year and time in accord with universe standards A certain measure of your skill should you manage to destroy all Klingons is how rapidly you wer
3. a reference however slower practice speeds are available until fast reflexive action guarantees your survival Good luck Cadet for you are about to embark upon a journey into SPACE THE FINAL FRONTIER TREK 80 SU 2S Your ship the Enterprise is able to move through the 100 quadrants of the universe The speed and direction of this movement are controlled by you the captain Because this spacious universe is folded over in a quadural manner the long range scan always presents your position as being in the center From this center position you can choose to move in eight directions These directions are easily visualized when presented as a flat plane with direction zero at the top Directions can best be remembered by an EVEN number as being straight up down left and right of your current position ODD numbers are then angles between the even TREK 80 32S The universe can be pictured as a flat plane with the Enterprise moving through it This plane would have 100 quadrants numbered as an array 0 0 0 1 0 2 0 3 0 9 OAA 12 48 1 9 2 0 2 1 2223 2 9 3 0 3 1 3 2 3 3 3 9 9 0 9 1 9 2 9 3 9 9 As you move through the plane the quadrant you currently occupy is displayed on the screen at the far right QUADRANT 1 3 If the display indicates 1 3 you will be in the quadrant two places from the top and four places from the left in the entire plane Movement in direction 4 would then move you to quadrant 2 3 The term
4. amount available or the reactors will go Critical The amount of available power is always displayed to the right of the quadrant map under the title POWER AVAIL To the left of the map the distribution is indicated for each of the resources requiring power The numbers shown represent the percentage of power allocated to each of the resources When under attack the weapon strikes of the enemy decrease the shields and total power Other factors are sometimes also affected when more than one enemy or a Klingon Battle Cruisor is in the quadrant AS CAPTAIN YOU MUST WATCH YOUR POWER CAREFULLY AND DISTRIBUTS IT ACCORDING TO THE REQUIREMENTS OF CONDITIONS AT THE TIME To further impress the importance of this if you have full power available and if it is properly distributed and if you enter a quadrant containing four Klingons you will probably have less than 60 seconds in a full scale war to destroy as many of them as possible before you must leave and refuel The deflector power must be as high as possible whenever you are under attack If this power falls below about 10 damage from each hit increases at an alarming rate If the deflector power falls too low the shields fall apart and are totally inoperative As was mentioned each hit takes power from the ship If this power falls below the amount that you have distributed the reactor will go critical When in this condition it is imperative that you redistribute power
5. edge flex refers to movement off the edge of the plane It exists because the universe is not exactly represented by the flat presentation Thus you are not where you think you are and you therefore end up someplace else where you might actually have been MONITORS As you look at the monitor there are two displays indicating your present position and the objects surrounding you The SHORT RANGE SCANNER presents a detailed picture of the quadrant you are in The LONG RANGE SCANNER indicates in a general manner what you will probably find in the quadrants lying in each direction from your present quadrant TREK 80 4 SHORT RANGE SCAN The short range scan is the large map directly in the center of the display This is a display of all objects within the quadrant you presently occupy To the left of this display is a chart for your ready reference when identifying the characters of the display IT IS NECESSARY FOR YOU TO IDENTIFY EACH OBJECT ON SIGHT Practicing at the slower speeds will help you attain this goal while minimizing your familiarity with destruction The short range scan is received by Warp Link over the hydraband from Starbase For this reason your ship is displayed at its actual position in the quadrant The symbol is your ship You can monitor and control its movements through the quadrant SYMBOLS DISPLAYED Unknown Object These objects are not identified and have not as yet been known to attack however
6. supply will be replenished The count of those available is displayed on the screen to the right of the quadrant map under the title PHOTON TORPS EXPERIMENTAL RAY This weapon is under test and you are expected to take part Duly note each affect in your log and maybe one day we will know whether to retain the ray or not We assume of course that your log will survive Anti Matter Pods As far as is known this is the only weapon that will destroy the Klingon Battle Cruisor Destroy isn t quite the right word since these pods turn everything within nine sectors into something less than nothing Even space within these points is not there so don t dare to venture into something that isn t TREK 80 Si Qi Self Destruct There are those who consider self destruction to be a weapon After all the explosion of the Enterprise might just destroy any nearby Klingons Perhaps as we analyze your debris it will be intermixed with one or two of the Klingon Tarts Such glory MOVEMENT Your ship has two means of drive available IMPULSE and WARP Impulse drive is slower than the speed of light while warp doesn t really have a speed Warp just sort of happens and is used for travel from quadrant to quadrant When moving within a quadrant the slower impulse drive is used COMMANDS You command the Enterprise from the console keyboard while monitoring action on the display The commands are input one character at a time and take a
7. Failure to use haste at this point leads to your predictable demise TREK 80 8S WEAPONS The Enterprise has a formidable array of weaponry available Each weapon has advantages as well as the inevitable disadvantages associated with its use You as Captain will make judgments in pursuing the destiny of war Phasers Phasers are a rapid fire means of destroying objects They are capable in one shot of relieving many delicate situations On the other hand there are occasions when two three four or maybe more hits are required to accomplish the job While the result is not guaranteed phasers use none of the ship s power and are available as long as the firing mechanism has adequate power distribution Photon Torpedoes The Photon Torpedoes destroy anything in their path except stars and the ever powerful Klingon Battle Cruisers They travel slowly sometimes arriving after the target has moved As you become more familiar with war you will learn that survival is more important than watching the torpedo in flight In this case you will be thinking of your next command just after the torpedo is on the way Sometimes though a Triton Mine is on the other side of your target and in case the target moves it will be wise for you to blow up the torpedo by pressing the escape key before it makes contact with the mine The Enterprise is only capable of carrying nine of these big things at a time Each time you dock with a Starbase your
8. Once launched the pod will travel around the quadrant you are in until you give the Xplode command Xn EXPLODE ANTIMATTER POD The X command causes the Antimatter Pod number n to explode As was mentioned all objects within nine sectors of the current location of the pod will then no longer have been Be sure that Triton Mines as well as yourself are not among these TREK 80 AD You have now learned many of the details required to pilot through space and engage in activity with the ever friendly Klingons You have also learned that even more friendly starships are present which you should find throughout your travels When you find one be sure to note the quadrant it is in When power runs low or you are out of torpedoes you can dock with the Starbase to replenish your resources To dock with the Starbase you must impulse up to it as though you were going to occupy the same sector that the Starbase is in When docking occurs you will enter the docked condition and your resources will be replenished This completes your Star Command training You may now proceed to outer space but please for our sake use the slower speeds until you are ready for full trial Should you be destroyed the universe will regenerate after a few moments Human intervention to restart your machine will be necessary only if you go where there isn t any place to go TREK 80
9. STRUCTION Receipt of this command begins a 15 second countdown prior to the destruction of the quadrant The command may be aborted by pressing the ESC key prior to the end of the count sequence With Sol systems the Klingons within the quadrant have been known to surrender when threatened with this manner of destruction E FIRE EXPERIMENTAL RAY This command fires the untested weapon just developed at Science Center RT One of the recorded side effects of using this weapon is the destruction of a major portion of ship s computer In this case we have provided secondary impulse recognition so you can make it to a starbase for the required repairs L LEAVE TREK 80 The L command returns control to PTDOS D W L S D P T n The D command is used to allocate a portion of the available power to the various resources of the Enterprise If you allocate too little power the resource will no longer function correctly and conversely if too much power is allocated your available power will be taxed unduly To distribute power give the D command followed by a letter to select the desired resource and a number between 0 and 99 representing the amount of power to allocate And s LAUNCH ANTIMATTER POD The Launch command must be followed by two numbers n and d to indicate which pod to launch and the direction in which it should be launched A third number s can also be given to select the speed at which the pod will travel
10. TREK 80 USER S MANUAL CONTENTS Introduction RR LCs eater atelt al teat tee tlc ataetareltt cs Welcoming Address to Starfleet Command School 06 Display Orientation lt nidecereetd asec exerts iets eerste eee ane MORNOIS 8 teu tae nw aoa eas Short Range Scan seh ae ee i te aie ee et Symbols Displayed 5 saitesteeciiessenticectioctcessenesinescce orteniitenteacetectecs Long Range Scan snstv Getta atta cette ate att ce Status Display and Definitions ee cceeeeeeeeeeeeeeeeeeeeeeeeeteeeeenaeees Other Information Displayed ccceceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeneees POWEMDISIIDULIOM 9 sidesncsedetniccindevenceied caeetodcrencodevehuubdctencvpdcneneese Weapons and Their Features ccceceeceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeennees Movement epee reba eth Ueki ite vette bebeet vents CGommandS arte Re rate As ie cere Ate tees teeta Mee eee Farewell Address including Instructions on Starbases and Docking with Them _ eseeeeeeeeeeeeeeees INTRODUCTION TREK 80 is alive action game that was designed for Sol systems or an 8080 computer equipped with the Processor Technology VDM 1 Video Display Module All action as it occurs is displayed on the monitor screen in a real time manner That is you watch as the phasers move through space and strike their target For further realism an audio program has also been incorporated to provide sound effects on any nearby
11. e able to do so CONDITION The computer of the Enterprise keeps track of your current situation and reports with five different rent messages STDBY standby GREEN All Clear RED Klingons present CRTCL Critical power distribution excessive DOCK Docked with starbase Under RED and CRTCL conditions an audible alarm is also given QUADRANT This display gives two numbers indicating the quadrant you are in within the universe Be sure to note which quadrants have starbases so you can return to them when you need to dock SECTOR The two numbers displayed indicate which sector you occupy within the present quadrant PHOTON TORPS A count of the number of Photon Torpedoes available is displayed at all times POWER AVAILABLE The amount of power available for distribution TREK 80 a a KLINGONS LEFT The number of beasties that still need the phaser treatment ANTIMATTER PODS The number of pods left to launch POWER DISTRIBUTION When first starting or after docking with a Starbase the Enterprise has 100 power available Some of this power 1 is required for the computer and internal communications of the ship The remaining 99 is available for use by the scanners drives weapons and deflectors Each of these requires a certain minimum power to operate and you as Captain must distribute the available power according to conditions at the time However the distributed power must never exceed the total
12. ffect after you press the carriage return key As each character is entered it is displayed in sequence in the COMMAND FIELD of the screen If you enter an erroneous command the DEL key will erase the current line and allow for the correct input The commands are identified by a letter normally followed by a number s to indicate direction or speed No spaces are required as the command scanner must operate at full speed to protect you during fast ACTION The commands available are WIPTAXDSEL When describing these commands capital letters will represent a letter that is a direct part of the command Lower case letters indicate a number enclose optional characters while enclose a list of characters one of which is required Wd WARP DIRECTION d Id s IMPULSE DIRECTION d USING SPEED s If no speed is given use the last selected speed Pd FIRE PHASORS DIRECTION d Td FIRE PHOTON TORPEDO DIRECTION d And s LAUNCH ANTIMATTER POD NUMBER n DIRECTION d AT SPEED s Xn EXPLODE ANTIMATTER POD NUMBER n TREK 80 1 0 e D W L S D P T n DISTRIBUTE POWER TO THE SELECTED DEVICE IN AMOUNT n WHERE W WARP DRIVE L LONG RANGE SCANNER S SHORT RANGE SCANNER D DEFLECTORS P PHASER TUBES T PHOTON TORPEDO TUBES INITIATE SELF DESTRUCT SEQUENCE FIRE EXPERIMENTAL RAY LEAVE TREK 80 Cmo Wd WARP DRIVE The Warp Drive is initiated upon receiving the W command followed by a number selectin
13. g the direction The Enterprise then moves from quadrant to quadrant in the selected direction The ESC key is pressed to stop movement and a different direction may be given at any time while movement is taking place All screen displays are updated as movement occurs so you can stop at any desirable location Id s IMPULSE DRIVE The Impulse drive is used to move within the present quadrant The direction of movement is selected by the numeral d following the I command An additional number s can follow the direction to select the speed with which movement occurs A nine will select a fast speed just below the speed of light while zero is a more controllable rate Any numbers between these values will select a correspondingly different rate The ESC key is pressed to stop movement and as with warp drive a new direction may be selected any time during movement Pd PHASER FIRE The P command fires the phaser in the direction selected by the number d following the P The Phaser can be fired in a rapid sequence allowing fast destruction of a primary target The target must of course lie in the direction of fire Td TORPEDO FIRE T followed by a number d will fire a Photon Torpedo in the selected direction If the target moves while the torpedo is in flight it may be exploded manually by pressing the ESC key This is especially important if a Triton Mine is about to be hit TREK 80 flail S SELF DE
14. when shot at unpredictable results have been reported Stars Stars are hot Glide past not through them Starbase A welcome sight Refuel and get your weapons refurbished Triton Mine DO NOT FOLD BEND MUTILATE or SPINDLE These things wipe out the entire quadrant and all the occupants therein Klingon Mini Tart A fine ship with rather adequate weapons The captains of these ships are known to be intelligent but very rude DESTROY ON SIGHT Klingon Battle A deadly ship and hard to destroy Count Cruisor how many times you run away O D ox M The display of each quadrant is resolved to 100 sectors Each sector within the quadrant is displayed as a dot if unoccupied or by the occupant at that point Your exact position is always noted to the right of the display with the title SECTOR and in the example the position 6 8 indicates that the Enterprise is located at column 6 row 8 of the display quadrant LONG RANGE SCAN The long range scan is displayed in the upper left of the screen The scan indicates the objects picked up and recognized by the Arnstein Fingers mounted on the most protected areas of the Enterprise Because the scan is generated locally the present quadrant is always in the center of the display TREK 80 i The long range scan for each quadrant is displayed as a three digit number such as 200 in the picture below but each digit must be interpreted individually
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