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NAGT Manual - CopperQuarter
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1. 1 This mod has EIGHT different cars with eight different meshes graphics and physics People who are running with slower machines MUST expect slowdowns and poor performance Obviously the less cars you run with the faster your machine will run 2 The original cars all have specific spec maps for each car If you want to create new personal cars and paintschemes you MUST use the lt carname gt _GENERIC folder for each make and use one of the cars in that folder as a starting point Using cars from any of the other team folders will cause your car to be given a spec map that was created for a specific paintscheme thus making your car look weird 3 This mod has been run in DX7 DX8 but extensive testing has not been done If you have problems with running cars in DX7 DX8 sorry We don t plan to fix it VEHICLE DYNAMICS NAGT has some of the most comprehensive physics found in any rFactor mod and because we have engineered realistic geometries and working suspensions this can be demonstrated with the use of the RealFeel plugin We won t show ALL of our cards but we have modeled all aspects of the GT cars from aero to even internal friction components 1 UNIQUE MENU SYSTEM NAGT comes with its own menu and spinner However it has been designed to not overwrite your current menu and spinner so if you decide to run another mod just select it and the next time you restart r
2. t s been such a long time the North American GT Championship by RaceSims Revolution and The Pits NAGT is for rFactor http www rfactor net and is a simulated touring car champion ship based on the SCCA Speed World Challenge GT series This has probably been one of the most notorious mods of all time it s been Rnown about for years feared dead for almost as long and resurrected time and time again with more fives than any cat There have been more people involved with this mod than could be imagined and sadly even some people who are no longer with us but joined the team way back in the day Had someone told us that it would be almost three years from conception to fruition we probably would have never even started it Both RSR and The Pits got the idea for a World Challenge GT mod at about the same time and after a little negotiation between the two groups it was decided to combine forces However it was not to be so smooth for the rest of the trip People on both teams were getting tired of modding plus some occasional friction and as well people just disappear ing caused the project to slow to a crawl Everything imaginable was thrown in the path of the mod How it ever got completely finished is due purely to the tenacity of the RSR and Pits teams that they decided that the mod would be completed no matter what And finally soon is HERE IMPORTANT NOTES
3. Factor you will be back to your original menu While each car is unique and has its own personality all 8 cars are consistent across in approach and realism Included with the menu is the fact that NAGT will store replays and screenshots separately from the rest of your files so you can select them easily We utilized as much data as we could get from real racing teams engineers and tire experts Please be aware that there were a few features that we could not incorporate since they are driver selectable functions for example the Mustang is allowed to use traction control and anti lock brakes these are not allowed on most servers and cannot be implemented on a per vehicle basis CUSTOM SOUNDTRACK Thanks to Dave Grunge Peterson Deathlok and inTransformation we have some great music for your NAGT experience If you like what they ve done please thank them and support them in their fu ture endeavors NORTH AMERICAN GT SERIES SNACI TIRES The spec tire of SCCA World Challenge GT is the Toyo RA1 It is a shaved treaded DOT tire in various sizes but in one compound only There is no Hard Medium or Soft and all teams are required to use the provided tire A Sticker brand new tire will have very good initial grip but if not properly heat cycled will then fade fast have poor grip and not last a 50 minute race A Heat Cycled tire is a tire that has been run hard
4. IGHT 3155 LBS DOUBLE A ARM HP 546 TORQUE F2 TOP SPEED 188 MPH F TOYO RAI 275 35 ZRIS R TOYO RAI 335 30 ZRI8 ENGINE 5IL VI2 REAR WHEEL DRIVE FRONT ENGINE The British Beast is an incredibly powerful and taxing ride sublime when you get it right dangerous when you get it wrong MAKE CADILLAC MODEL CTS V WEIGHT 3183 LBS HP 530 TORQUE 474 TOP SPEED 186 MPH ENGINE 6 0L V8 REAR WHEEL DRIVE FRONT ENGINE FRONT SUSPENSION DOUBLE A ARM REAR SUSPENSION DOUBLE A ARM FE TOYO RAI 275 35 ZRI8 R TOYO RAI 335 30 ZRI8 The Cadillac was so dominant the SCCA has mandated a very high minimum weight However the Pratt amp Miller chassis carries it well MAKE CHEVROLET FRONT SUSPENSION MODEL CORVETTE C6R DOUBLE A ARM REAR SUSPENSION WEIGHT SHO LBS DOUBLE A ARM HP 525 TORQUE 471 TOP SPEED 185 MPH F TOYO RAI 275 35 ZRIS R TOYO RAI 335 30 ZRI8 ENGINE 6 0L V8 REAR WHEEL DRIVE FRONT ENGINE The Corvette does everything well The popular American icon is average in weight has good power and handles well so it is a good choice anywhere MAKE DODGE FRONT SUSPENSION MODEL VIPER DOUBLE A ARM COMPETTTION COUPE REAR SUSPENSION DOUBLE A ARM WEIGHT 3188 LBS HP 550 TORQUE 529 F TOYO RAI 305 35 7RI8 TOP SPEED 190 MPH R TOYO RAI 335 30 ZRI8 ENGINE 8 3L VIO REAR WHEEL DRIVE FRONT ENGINE The true American monster a quintessential modern day muscle car A long car with
5. PHERSON STRUT REAR SUSPENSION WEIGHT 3040 LBS DOUBLE A ARM HP 487 TORQUE 371 TOP SPEED 181 MPH F TOYO RAI 305 35 7RI8 R TOYO RAI 305 35 ZRI8 ENGINE 2 6L INLINE 5 TURBO ALL WHEEL DRIVE FRONT ENGINE The All Wheel Drive Volvo is extremely easy to drive but the turbo 5 cylinder engine lacks torque and the extra transfer case differential up front makes it very front heavy An example RealFeel ini file is included in your rFactor root directory It is named NAGTreal feel ini so as to not overwrite any existing files Rename or copy paste as you see fit General RealFeellsOn True ConsoleEnabled False ConsoleRepeatDelay 0 10000 SpeechEnabled True KeyRepeatDelay 0 10000 SteerForcelnputMax 11500 0000 MinSpeed 10 0000 LogEnabled False DefaultMaxForceAtSteeringRack 3500 0000 DefaultSteeringDamper 9500 0000 DefaultSmoothingLevel O This dialog allows you to adjust different settings on your steering wheel Move your mouse cursor over a control to get information about what it does Pedals reported as Combined single axis used for most games Rotation Degrees of Rotation Force Feedback MV Enable Force Feedback Overall Effects Strength Spring Effect Strength Damper Effect Strength Centering Spring Enable Centering Spring in Force Feedback Games Centering Spring Strength 996 MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPerce
6. big power big speed and heavy weight Hang on z y A TIRES 20 MAKE FORD FRONT SUSPENSION MODEL MUSTANG COBRA MACPHERSON STRUT REAR SUSPENSION WEIGHT 3001 LBS 3 LINK TRAILING HP 502 LIVE AXLE TORQUE 441 TOP SPEED 184 MPH FE TOYO RAI 275 35 ZRI8 ENGINE 6 0L V8 R TOYO RAI 335 30 ZRI8 REAR WHEEL DRIVE FRONT ENGINE The famous Pony Car is on the lighter side and uses a Ford GT power plant The rear suspension can feel stiff and is not extremely adjustable but the car is versatile and fast MAKE PONTIAC FRONT SUSPENSION MODEL GTO DOUBLE A ARM REAR SUSPENSION WEIGHT 3018 LBS MULTI LINK HP PA TORQUE To TOP SPEED 182 MPH F TOYO RAI 275 35 ZRIS R TOYO RAI 335 30 ZRI8 ENGINE 6 0L V8 REAR WHEEL DRIVE FRONT ENGINE The fairly new Pontiac handles extremely well has good torque and is easy on tires The motor is still a little undeveloped but it s other qualities more than compensate TESTEM MAKE PORSCHE FRONT SUSPENSION MODEL 996 GI3 DOUBLE A ARM REAR SUSPENSION WEIGHT 2843 LBS DOUBLE A ARM HP 460 TORQUE 317 TOP SPEED 183 MPH FE TOYO RAI 245 35 ZRI8 R TOYO RAI 305 35 ZRI8 ENGINE 3 6L FLAT 6 REAR WHEEL DRIVE REAR ENGINE The benchmark of German GT racing sportscars worldwide its light weight and supe rior handling offset it s smaller engine and high rear weight bias MAKE VOLVO FRONT SUSPENSION MODEL S60 R MAC
7. dvantage of the Team Compensation System Refer to the SCCA Pro Racing Regulations for com plete details ENGINE BUILD World Challenge cars are built to produce maximum reliable horsepower within SCCA modification re strictions for a 50 minute race As we realize many people will want to use these very nice cars for en durance races we made sure to accommodate you The 6 Hour engine is lightly detuned to last an event with care at the cost of a little peak horsepower and torque The 12 Hour engine is further detuned but in turn even more reliable CLASS PACKAGE The Class Package option allows you to choose the class designation of the cars By default the cars are grouped into individual classes by model The Corvettes are in the C6 class the Aston Martins are in the DBRSO class and so on Optionally you can designate all cars to be grouped into a single NAGT class This grouping option al lows a league to create a race with all the NAGT cars running in a single class Note that AI opponent cars other than your car model will always be grouped in their individual model classes regardless of the class you choose for your car FORCE FEEDBACK STRENGTH Several steering wheel force feedback strength options are available including a suggested setting for RealFeel Please read the last page of this manual for specific RealFeel details HOT TIP Like most forms of real wor
8. ed over the wall plus strict limitations on the refueling rigs Add to that the fact that few teams have quick change lug nuts and related equipment and you ll see that a pit stop is a time intensive process But fear not Of course pit stops are still enabled should you damage the car overdrive it and use up the tires or are just using NAGT for endurance races But please plan accordingly this is not F1 or NASCAR HOT TIP Pitch All cars are positive pitched by default meaning the nose is lower than the rear We will leave it as an exercise to the reader to figure out why this is ideal HOT TIP Tire Pressures Ideally a tire s tread profile should be fairly flat when experiencing a high cornering load for maximum grip This may or may not coincide with long term average Inner Middle Outer temperatures HEARING TIRE SQUEAL One of our big simulation limitations is lack of physical motion for most of us so we need to compen sate via other sensory input By default rFactor has unusually low tire skid and scrub volume and there is no volume slider in the menu for it This leads to complaints of not being able to feel what cars are doing in rFactor it may not seem related but don t underestimate how humans subconsciously process audio cues To increase your enjoyment of NAGT please consider this Open this file in Notepad X rfactor UserData your user
9. for 2 4 laps and then has been left to cool This changes the properties of the tire such that it will not have the same high initial grip but will maintain its grip level and lifespan over a 50 minute race REWARDS WEIGHT AND TEAM COMPENSATION SYSTEM Rewarding of Equalizing Weight Assigned to Reduce Driver Sensitivity commonly referred to as REWARDS Weight is a weight equalization system used by the SCCA for the Speed World Challenge Championship The goal of the REWARDS System is to provide close on track competition between a diverse variety of cars The REWARDS weight system assigns added or removed weight based on finishing position according to the following schedule The weight cannot exceed 200 lbs or go below the Appendix A base weight ist 50 lbs 2nd 30 lbs 2rd 10 lbs Ath o lbs 5th 10 lbs 6th 30 7th 50 The Team Compensation System allows drivers finishing outside the top 50 of finishing positions to remove 50 lbs each time until a maximum of 100 lbs off Appendix A base weight is reached or the driver finishes within the top 50 of finishing positions When a driver finishes within the top 50 50 Ibs shall be added back on each time until the driver reaches the Appendix A base weight A driver is not eligible to remove weight or required to add it back on unless the driver is classified as a finisher Note Any driver that has been required to carry REWARDS weight during the season is not eligible to take a
10. ld racing racing in the SPEED World Challenge GT does not consist of being at the 100 limit what we simmers call hotlapping for 50 minutes A typical race begins by fighting for position at the start then settling into your race pace pushing for position or to make up time as necessary Real racers value their lives and the considerable expense of their equipment and have mechanical sympathy for the car and tires to make sure both will last the race As the race winds down the final push is on and most will put in their fastest race laps at this time as the fuel weight has burned off and hopefully the tires have plenty left Much effort has gone into simulating this Be smooth be consistent and use your head ASSORTED TECHNICAL RULES Gearsets Each car is only allowed one transmission gear set and 2 3 final drive ratio choices by the SCCA Pro Racing rules That is all every car must work with what is allowed Ride Heights SCCA mandates a no less than 3 inch minimum static ride height However just be cause you can set a front or rear height to 3 does not mean you should Bottoming any car is not ideal and running out of suspension bump travel is also not ideal PIT STOPS A pit stop is a rare event in a 50 minute SPEED World Challenge event only happening in the rare case of an emergency And if for some reason a stop is necessary there are limitations on how many crew are allow
11. name gt lt your user name gt PLR Under SOUND OPTIONS Find the line Vehicle Scrubbing VolMult 0000610352 Changeto Vehicle Scrubbing volMultz 000250 Find the line Vehicle skidding volMultz 0001220703 Changeto Vehicle skidding volmult 000350 Enjoy your new ability to know what s happening around you MIRROR ADJUSTMENT Most people are familiar with adjusting your seating position to change your eyepoint for personal pref erence What some may not realize is that you can change your mirror focus also Simply use the SHIFT key while pressing your seat adjustment keys and it will move your mirrors If for example you have the keys Q and W mapped to move the seat back and forward and A and Z to move the seat up and down use SHIFT Q SHIFT W SHIFT A and SHIFT Z to move the mirror focus to your liking AUTO BLIP amp LIFT AUTOCLUTCH AutoClutch can be turned on amp off in the rFactor Options but did you know you don t have to have a clutch pedal to turn off AutoClutch You can map the clutch function to a button Even if you wish to keep the AutoClutch aid turned on you can turn off Auto Blip and Auto Shift but you have to do it in your PLR We encourage you to learn how to do this for yourself for a richer and more realistic racing experience DRIVING AIDS Auto Bl1p 0 Auto Lift 0 MAKE ASTON MARTIN FRONT SUSPENSION MODEL DBRS9 DOUBLE A ARM REAR SUSPENSION WE
12. nt 100 000000 SmoothingLevel O C6 MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O CTS V MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O DBRS9 MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O GTO MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O Mustang MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O S60 R MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O Viper CC MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O NAGT MaxForceAtSteeringRack 3500 000000 SteeringDamper 9500 000000 FFBMixerRealFeelPercent 100 000000 SmoothingLevel O
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