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Getting Started with Modern Campaigns: Danube Front `85
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1. This scenario starts with the Warsaw Pact moving first As there are no NATO units visible you will need to recon the enemy lines to determine where and how to advance and attack There are three unit types available in this scenario for doing this ground helicopter and air First let s try to use air recon to spot the area around the nearest objective Click on the 50 point objective hex to make it the active selected hex that hex will be the point that your actions are applied to Call Air Mission Then click the Call Air Mission Button on the Toolbar Air Mission Dialog Available Air Support SE 1 47 Recce Cz 4 HiG 21R 070712 RECOH 47th Recce Group 10th Bomb Wing Cz Cz t 28th F B Sqdn Cz 20 HiG 21H 779718 1st Fighter Bomber Group 10th Bomb Wing Cz T 13th F B Sqdn Cz 20 Su 20 Fitter 14 18 10 1st Fighter Bomber Group 10th Bomb Wing Cancel Help The Air Mission dialog will open showing air units available There should be a recon unit available as shown here by the air unit with RECON after the 0 0 12 with other air units grayed out as they cannot attack the selected hex without having spotted units in it Unknown xX Yehicles Morale Movement Fatigue Forest 307 Elevation 475m Visibility 3mi Supply 77770 Click the recon unit s line and then the OK button An air recon mission will be conducted against the selected hex Tip
2. Enemy unit information with fog of war active will be hidden from you and summarized as X less than 10 men vehicles XX 10 to 99 men vehicles and XXX 100 to 999 men vehicles Clear ale Elevation Visibility Supply Prr Each enemy unit within visibility range is spotted randomly so your results may vary from this one If successful enemy units may be revealed in varying detail Visibility may change from turn to turn To find a turn s visibility range look at the Terrain box in the Hex Info Area Now let s prepare to move the first ground unit the Lt Recon Co Click on the unit indicated Its information is now displayed in its Unit Box in the Hex Info Area ER Dt 1 Hard di lt Recon Co Soft dy EETAS Fesaut 4 tnd Recon Brn fy a 2nd wot Diw Cz Defense 11 gt th CSLA Amy Hard Target Speed 18 Czechoslovak Ammy Amphi Recon Westem Tv Amored Car To check any units statistics chain of command and special unit abilities right click the Hex Info Area while the desired hex with the unit s is selected Right click in the Hex Info Area now to review the selected unit stats You will see the chain of command for the unit on the left on the right appear its various combat factors speed and abilities which include amph or amphibious and recon Lt Recon Co 6 Vehicles 7002 Morale Movement 1081 Fatigue i Double click to select unit on the map or click its Unit Box so that the Uni
3. SELECTION File Selection Dialog Status Mode f Mew by Name f formal HOI Started scr C New by Length O Direct Flay Host eee Old by Name Direct Play Caller a ata a jy C Did by Date C Play By E Mail HE50610_02s_Danube_Frontscn 5061006 Bad Kissingen ecn f Two Player Hot Seat 50610 Oba Bad _Fissingen scn Tun 4 650610 06a Bad FissingenHTH scn Title Getting Started The Advance to Cham Designer Saunders amp Blackie Description Southern Germany June 10th 1985 Shots rang out all along the frontier as units of the Warsaw Pact began crossing into West Germany A portion of the Czechoslovakian 2nd Motorized Aite Div is pushing to cross the Regen river at Cham on their way to a planned quick crossing of the Danube to the east Size small Designer Note This scenario it designed for playing as Warsaw Pact Human vs Al Refer to the Started HLP file for a quick start to this game and cenario Cancel Help Insert the Danube Front CD if you haven t already and after the introductory cinematic you will be taken to the File Selection Dialog Click the scenario 00_Started and then OK Afl Selection Dialog HATO Al Warsaw Pact l C Manual e Manual C Automatic C Automatic C Automatic with FO Warsaw Pact 100 0 100 Rules Help This takes you to the Al Selection Dialog where you choose the side you wish to play For the purposes of this tutorial select Warsaw Pact Al Manual for yourself an
4. for the Warsaw Pact and it can target one NATO unit as shown To fire on the spotted target in range move the mouse cursor which shows a crosshairs over the enemy unit and right click on it Fire this unit twice at the enemy Tip Units normally have enough MPs to fire two or three times per turn This artillery unit can fire twice at the Hungarians in the hex adjacent to the Russian infantry unit Next move the 2 infantry units stacked together using reachable hexes on to the locations shown here avoiding the minefield Now select the Engineer unit shown here Engineer Hard 41 ind Engineer Bn eau 10 Fesaukt 12 znd Wiot Diw lz fu aj gt 4th CSLA Anny Defense 16 Speed 12 Mine Bdge hdotonzed Czechoslovak Ammy Westem Thi Right click on the engineer unit box to see its abilities and you will see that this unit shows mine bridge in the second to last line This indicates the unit can remove mines so it can be put to use on the minefield that has been found on the main road through the nearby objective F j ji k Clearing Hines F Pa a 2nd Engineer Bri 250 Men 100s Morale C Fatigue i Click and drag this unit into the minefield which unlike other units it can enter without being attacked As it moves into the minefield it will show Clearing Mines but it won t do that in travel mode Click on the Travel Mode button to deploy the engineers and start clearing the minefield If
5. the engineer does not get disrupted during the enemy turn the minefield will be reduced by one level at the start of the next Warsaw Pact turn in this case removing the level 1 minefield There are two more ground units plus a divisional HQ and an HQ for the helo unit that have not yet moved Move them to match the positions shown here The Divisional HQ will need to go into travel mode and then deploy back to reach the position indicated While you cannot predict what the enemy will do in their phase of the turn your forces have the initiative and must continue to advance if you are going to win To achieve a victory the Warsaw Pact forces will have to drive west on the second objective hex plus hold the objective that should have been captured this turn This requires pushing back the defenders through fire and assault following the arrows on the map Fire is used to weaken and disrupt the defenders while assaults are used to push them out of a hex This attack will require a push across the river and into the objective When you ve finished moving all your units click the Next Turn Button on the Toolbar and click OK if prompted The enemy will move and fire its forces Your units may fire automatically in reply using Opportunity Fire Some enemy movement may be spotted Your next turn will be announced once the Russian Command Report appears TURN 2 Warsaw Pact Command Report ee Air units are available Chemica
6. Getting Started with Modern Campaigns Danube Front 85 Getting Started The Advance to Cham 2 fe lts Command Engreer Assaut Urts Info Vew A Mode Settings Heb SOS oO Sorts S48 BeOS oR eee aoe L Nesas Ca f ANA Si 4 gt 5 aT Q uit Z r m fi i t ii 6 Vehicles 1007 Moale C r 4 eu 2 ee at a ac s Toolbar va pa A lt lt l Z i y gt 4 SS 4 Movement 1087 Fategue 0 Towns 303 Elevation 425e Viesbelity Ire Local Stapepehy 70 Menu Bar Unit Window Terrain info Status Bar 0600 0 June 1965 Warsem Pact Tum Turn Lof 4 Normal Cordons Day The Warsaw Pact forces have surged across the West German border This game the third in Germany and fifth of the Modern Campaigns series represents the fighting in southern Germany as the Warsaw Pact attacks from Czechoslovakia and southern East Germany The massive forces made up of Soviet and Czech armies are pushing hard to cross the Danube River and reach the Rhine clearing all of southern West Germany Welcome to Modern Campaigns Danube Front 85 The image above shows the map with parts of the screen indentified so you will know where to look when this document refers to the Terrain Info for example For those who have played other games in the series there are training scenarios for bridges due to the full hex river bridges across the Danube Be sure to give them a look if you are unfamiliar with them SCENARIO
7. ar the objective as shown in the image Release the mouse button over that hex and the unit will move toward that hex There the unit will run into a previously unspotted enemy unit as shown and again possibly draw fire Note if you do NOT have Reachable Hexes On the unit may go to a different hex Next select the helicopter unit as shown in this picture It is the 1st Attack Helo Sqdn i Hard 202 lat Attack Helo Sogdni sott Pasau Sst Attack Helo Agt AR h CSLA Any Troops Defense 14 Ah ESLA Ammy Peed 20 Guided Czechoslovak Ammy Helicopter Westem TO Right click on the unit box to display information about this unit As you get more familiar with unit ratings you will be able to tell more about this unit but it has a relatively high hard attack strength and the Guided in the second to the last line shows that it can fire guided ATGMs which means there is no drop off in attack factors at more than one hex unlike with normal direct fire Select this unit and drag it to the hex shown But first to move it must be put into travel mode so click on the Travel Mode button This essentially put the helicopter in flight mode where it can move over the terrain and obstacles Now it is time to fire upon the NATO force With the helicopter unit still selected it should still show green for movement meaning it has more than two thirds of its movement left In general units can fire three times if they don t move
8. at this point so it cannot move any further This deployment may not be possible if the unit disrupted from either the minefield attack or enemy fire Tip Some units such as Artillery and Anti tank Guns cannot move unless they are in T mode if you try and move such a unit while deployed the status bar will give you the reason in this case it will likely say Unit must be in Travel Mode to move Now select another unit the recon unit just below of the starting position of the unit that just moved This unit has the white bar across the bottom indicating that it is already in Travel Mode Let s move it several hexes at once toward the front lines To do so left click and hold the left mouse button down and drag it to the destination 5 hexes west as indicated by the arrow then release the button The system will determine the path it follows so it s wise to drag smallish distances to keep control since when fog of war FOW is selected movement cannot be undone Reachable Hexes W Clicking the Reachable Hexes Button on the Toolbar will highlight where a unit may still potentially move in a turn Notice there is still movement remaining but there are a number of hexes that the unit cannot enter due to the enemy unit if spotted its zone of control and the terrain Now with Reachable Hexes still on click on the recon unit just moved and hold the left mouse button down then drag the unit a destination hex ne
9. d Automatic With FOW Fog of War for NATO Click OK to get the game underway you are now the Warsaw Pact commander The Rules button can be used to choose optional rules or reset the optional rule selections to the default state but for now leave the rules set to the default set Warsaw Pact Command Report Ar units are available Chemical ammunition available 2 Artillery mine ammunition avaiable 2 T out of 2 HO out of command Select a report to scroll to the given location Your first Command Report will appear with information relevant to the first turn Note its contents and click OK to close it The command report will vary with each start depending on the results of the various checks However the report should indicate air units being available You can view the report again by choosing Info from the Menu Bar then Last Command Report OBJECTIVE OF THE GAME Victory Dialog First Side Warsaw Pact HATO Losses 0 Objectve Points 0 n Vehicle Losses og naa Men Losses Gun Losses Naval Losses Air Losses Warsaw Pact Losses Men Losses p o Vehicle Losses og o 0 Gun Losses Haval Losses Air Losses Victor Values 100 150 Major Defeat Minor Wictor 0 pees Vehicle Point Loss D D Men Point Loss Gun Point Loss Naval Point Loss Air Point Loss f o Vehicle Point Loss o 0 Men Point Loss lun Point Loss Naval Poi
10. g a NATO unit occupied the objective during their turn Go ahead and fire the helo unit on the adjacent defender Also move the infantry units nearby into the town adjacent to the objective hex Deploy from travel mode and fire them at the defender in the objective This may disrupt the enemy unit as shown here or at the least cause heavy losses to this target omr T2_Tank_Move bmp Select the tank unit just to the east of the objective and move it into the stack of units across from the objective It will try an assault across the river which requires staying in travel move to cross the bridge Otherwise the unit can t move or assault across the river Tank Bn Morale C ist Mot Rifle Bn 497 Men 1002 Morale C Fatigue 0 es a oN TACT ou 20 SIM eS AAI R EAF A si Assault Status 2nd het Rifle Bn Morale C PT Let s now order an advance into the hex occupied by the NATO unit occupying the objective as shown To enter an enemy occupied hex you must assault it using only undisrupted units With the tank unit still selected right click the enemy s hex A dialog will appear announcing the initiating of an assault The initiation of an assault can trigger defensive fire Click okay on the dialog Seat lat NotEtfect 4 Menm ee a Fanaa S 4 Sa K Ca bat Results will appear showing both sides losses If you ve won and any remaining enemy retreat you will capture i
11. l ammuntion available 2 Artillery mine ammunition available 2 Tout of 2 HQ out of command 1 artillery unit unavailable 0 units undisrupted or unbroken out of 2 units checked Unit cleaning mines obstacles or rubble at 12 4 SIGINT detects enemy HO at 0 11 Select a report to scroll to the given location The Command Report contains information such as the availability of air units HQs out of command artillery unavailable and a host of other details Your command report will vary from this one depending on the specifics of your game In this case the report shows an enemy HQ picked up through SigInt Clicking on it will show the location of the HQ spotted Also as expected the minefield was removed by the engineer unit Click OK to remove the dialog At the start of this turn the situation should be similar to this There will probably be more enemy units that appeared during the other side s turn Your artillery may be unavailable this turn as shown in the command report above If it is available you may fire it at the enemy unit within its range Otherwise move the artillery unit up to be able to fire at the enemy units near the river on the following turn if it becomes available again At this point the most important thing to do is prepare to push across the river and into the objective there Select the helo unit and move it as shown to fire upon the defenders near the river assumin
12. nt Loss Air Point Loss 125 175 Minor Deteat Major Vichory Warsaw Pact Major Defeat Help Click Info Menu item and then select the Victory item from this menu This shows how many points the first side must earn for each level of victory To obtain a major victory in this battle the Warsaw Pact must earn 175 Victory Points by the scenario s end Click OK to close the Victory Dialog ae on A Wee s ss y Nee A 4 ys dn i GF L pi A AA wah l FTA F i k a w T i Pi r 1 ta basa gt k tet oe _ i T TT P r t ue s oO PF hea 400 Fina A P a N AVN dr lt p a e ad h 4 a If you look at the map you ll see some oval shapes with numbers inside them These are your objectives The side and nationality currently holding the objectives are shown by the color of the ovals To win a major victory you will need to hold objectives and inflict enemy casualties equal to 175 points less your losses As you incur losses points are taken away from your total Objectives Dialog Objectives Owner location value West Gernan 6 Z value 100 wWest Germman 11 5 value 50 Click Info and then Objectives on the Menu Bar to see a list of the objectives in the scenario As you can see there are 2 objectives worth a total of 150 points to side one both currently controlled by the NATO side Click OK to close the Objectives Dialog TURN 1
13. s themselves only provide enough points for a draw minor win so another 25 points from net losses must be achieved to reach a major victory To restart the scenario click File and Selection in the Menu Bar A list of scenarios will appear and you may select any by double clicking on its entry At this point it is recommended for new players or those that have not dealt much with rivers and bridges that you read through the user manual section on bridging rivers then play through two more tutorial scenarios 01_ Blowing_Bridges scn and 02 Building _Bridges scn to get a feel for these types of actions
14. so this unit can fire twice or fire once and then move further ecm oe ee le ehicles Ly N a To fire this unit hold the Control Button place the mouse over the enemy unit two hexes to the south and a crosshairs will appear Right click to Fire The results of your fire will be shown on screen either there will be no effect or you ll cause a loss or possibly disrupt the enemy the results will be yellow or cause it to be broken the results will be red Fire this unit twice at the NATO unit With both direct and indirect fire if more than one enemy unit exists in a hex you are given the option to select a target should your weapons be appropriate La I Mee Ortillery Dialog Now let s fire your artillery Artillery can fire at any unit within its range as long as an eligible spotter can see it Click on the Indirect Fire button Doing so brings up a list of all indirect fire capable units in the scenario that are capable of firing in this turn Grayed out units don t have a spotted target in range By moving to each unit in the list it will highlight in red all eligible enemy targets that the unit can target Ee mM i l 1 F r n TA Ga ot ie ERE ic I pa tem te eee Bn i L i 4 ana y a Ha F 4 pr nae Artillery Dialog Rocket Launcher Bn at 19 3 Select unit and then right click on map to fire fd Hee In this case there Is one unit
15. t Box lights up It is now selected and ready for orders Let s move it one hex at a time To do so right click an adjacent hex the one southwest or down left from the selected unit If able to move the unit will obey Should a unit ever not follow the order look to the Status Bar to see a message telling you why the movement can t be performed Continue moving generally west along the road as shown here Move one more hex into the adjacent hex to the up left There is a minefield not spotted previously that will attack the recon unit The minefield could cause fatigue or losses depending on chance and it may disrupt the recon unit lf the unit did not disrupt move it one hex southwest down left into the objective hex and adjacent to the enemy unit if it has been spotted by air recon This movement may draw fire from any enemy unit s in the area which as with the minefield may cause fatigue losses and disruption This action also captured the Objective and you can see the oval has changed from West German to the occupying nations color Change Travel Mode With the recon unit selected and the reachable hexes ON click the Change Travel Mode button on the Toolbar This will deploy the recon unit removing the white bar it has which shows units that are in travel mode Most units that still show yellow movement points have enough points to deploy out of travel mode The unit should have 0 movement points left
16. ts hex If you win and the enemy does not or is unable to retreat you will capture some of its forces but not enter its hex Remember do not worry if your outcome does not match the one illustrated as play will differ Tip when vehicles assault into non Clear hexes as in the situation they may suffer a penalty for lacking infantry support so for best results use a combined arms approach when assaulting There is also a penalty for assaulting in travel mode However in this case the penalties are worth the risk for the chance to capture the objective quickly since the defender is disrupted FINISH THE GAME You now know how to move your units fire and assault with your forces With the victory conditions in mind keep maneuvering your forces in the manner you see fit The end of the game will be announced at the conclusion of the enemy s final turn at which time final Victory Points will be shown Be sure to create a plan and follow it either the one outlined at the end of turn 1 or one that you develop yourself Tip If you capture an objective hex you will earn its Victory Points but objectives can be recaptured an endless number of times in a game Only the side owning it at a scenario s end receives its points To take an objective hex simply enter it You do not need to remain there Once both objectives are taken concentrate on trying to eliminate the rest of the NATO units for more points toward victory The objective
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