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Release Notes - Steel Beasts
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1. Large change correction to specular textures for civilians Corrected the filenames Corrected the orientation of the normal map Created missing normal map textures for various civilians Created missing specular map textures for Burqa woman e Added created all missing thermal textures for civilians e improved a number of infantry transition animations e Fixed the depth sorting issues on the non bocage hedges again e Removed a small 033 second of silence from the start of the m WheelTractoriShutdown sound which caused a pause between engine and shutdown e Raised the volume on the TIS sounds by 2 dB Inverted the stream normal map texture e Enabled the PBAPT M 84 LS FAPDS for various cal 50 gun actors e Fixed a bug with the Interceptor vest LOD2 e Updated the bldg6 building where on the LOD3 the windows would appear bright hot white in thermal view at long ranges e Corrected the roof area on the normal map of bldg6 and bldg 5 Final Version For public release 02 Mrz 2014 c 3im STEEL BEASTS P O Box 654 o Aptos CA 95001 o USA 3 011 Release Notes Fax 1 650 257 4703 e Corrected a thermal texture problem with the straw hut e Added a thermal texture version of the muzzle flash e Road signs improved normals and specular textures so that they are now glossy e Added thermal textures for rounds missiles and explosions e Made minor improvement to eu Church 1 specular and normal texture e Adjustments
2. c 3im STEEL BEASTS P O Box 654 o Aptos CA 95001 o USA 3 011 Release Notes Fax 1 650 257 4703 T 72M4 Corrected a typo on a stored ammo value that was inconsistent with the other ammo types Adjustment to allow the T 72M4 to burn T 90S new designation was T 904 Added missing sound cues for ATGM launch Corrected name of T 90A to T 90S due to feedback missing jammers and presence of externally mounted air conditioner on turret UNI MOG Corrected the missing windows on the OPFOR textures YPR all variants Adjustments were made to allow these vehicles to burn Minor non vehicle changes e Improved the speed of writing data into scenario and navmesh files this should speed up navmesh creation e If a ter if is loaded by refreshing the map the current navmesh is thrown away the one from the ter file is loaded instead Note that this behavior can be problematic if the user does only slight changes on the navmesh from the ter file and reload this from ti me to ti me e Before permission to the Map Editor is denied the permission is checked again It was just checked on startup which can lead to some confusion if the permission changed during runti me e Generally reduced engagement ranges of computer controlled HMGs cal 50 from 1800m to 1500m to match the general tracer burnout range of 1350 1400m e Increased muzzle velocity of cal 50 M903 SLAP ammunition Final Version For public release 02 M
3. Corrected a few errors on the Gunnery G and TC B tutorial scenarios and the English briefing files removed or reworded some obsolete text regarding manual range entry for gunner M1A1 HA ABRAMS Corrected the default ammo loadout it had four too many rounds M1A2 SEP ABRAMS M2A2 M3A2 M2A2 ENG M113AS4 Updated the M1A2 gunnery range scenario replaced MPAT by HEAT Added tutorial scenarios and English briefing files Corrected interior 3D model TC hatch was opened when it Should have been closed by default replaced the TIS sound with a new one Designating targets with a sticky palm switch is now possi ble Note that the override can only be cancelled by letting go of the pal m switches ie pressing the inverted palm switch hotkey typically Por middle mouse button Fixed bug 3143 Fixed bug 3160 Removed the NO FIRE script tag Added Russian briefing texts Added a missing thermal texture inside rear compartment Fixed bug 3188 Fixed bug 3271 Fixed a bug that prevented access to all the alternative cal 50 munitions in the Ammunition selection dialog Fixed bug 3344 Final Version For public release 02 Mrz 2014 Professional PE cesim gt STEEL BEASTS Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 NZLAV Strv122 T 55 T 72 all T 72M T 72MI Corrected vulnerability on the axles they are now more ro bust agai
4. 3226 Fixed bug 3266 Final Version For public release 02 Mrz 2014 c 3im STEEL BEASTS P O Box 654 o Aptos CA 95001 o USA 3 011 Release Notes Fax 1 650 257 4703 Changes for vehicles without crew positions 2S6 TUNGUSKA Corrected the default ammo load and assignment BM 21 Corrected the alignment of the LOD3 BMP 1 Added a few minimal FI textures in order to allow better T 72 vs T 72 scenario opportunities BMP 1 AMBULANCE Removed an artifact on the desert texture BMP 2 Added a few minimal FI textures in order to allow better T 72 vs T 72 scenario opportunities BTR 50 Fixed bug 3262 CENTURION MK5 1 Removed the smoke grenade launchers F ENNEK Corrected a minor vulnerability issue in cupola area Fixed incorrect animation of the observation mast in network sessions FV 101 SCORPION Corrected a specular map error on its antennas M6043 Removed the NO FIRE script tag M1064 Fixed bug 3268 MARDER 1A3 Corrected minor vulnerability issue in cooling area rear Corrected vulnerability issue on the right rear fuel tank Corrected minor vulnerability issue against HE HESH munitions on the hull lower sides Minor correction to 20mm gun ammo count it had 9 rounds too many PRP 3 Updated vehicle vulnerability file the vehicle can no longer be killed by coax MG fire T 644 Adjusted the di mensions of the thermal texture Final Version For public release 02 Mrz 2014
5. AAR file disk write accesses should now be gone e Fixed bug 2935 routes created along roads will no longer have their battle position pointing 90 degrees to the left applies to both root and end point e Fixed bug 3107 while in the F7 position of an ATGM team the camera will move to the regular eye view on the move even if the move command was given from the missile launcher sight e Fixed bug 23124 some civilian characters are no longer immune to KE munitions Fixed bug 3133 old scenarios should now assign the ownership of obstacles and emplacements to the highest ranking unit CO A e Fixed bug 3135 e Fixed bug 3136 the T 62 turret may no longer move in azimuth during the loading sequence e Fixed bug 3138 resized the aiming markers in the T 62 gunner s reticule e Fixed bug 3140 Leopard 1A5 In KH HZF mode the GPSE view may now be controlled by mouse e Fixed bug 3141 fixed an alignment issue with text objects as map graphics e Fixed bug 3142 ASCOD Ulan Opening and closing the ballistic shield doors has now sound enabled e Fixed bug 3143 M1A2 SEP Commander s GPSE will change magnification per gunner s settings e Fixed bug 3144 unbuttoned NVG view in vehicles with remote weapon stations will now look normal e Fixed bug 3147 Leo 2E Camera is no longer locked to map screen after going back to eye view e Fixed bug 3148 HMGs on T 72 and some remote weapon stations may now traverse the full 360 again e Fix
6. Anti Aliasing slider will be grayed out if its value is set to 0 and the Non Maskable Anti Aliasing Advanced slider is set to a non zero value the Non Maskable Anti Aliasing Advanced slider is grayed out if the Anti Aliasing slider has a value other than zero Anti Aliasing now works in TIS modes e implemented the submission of crash log files through Windows Error Reporting which will eventually be passed on to eSim Games Note that this is enabled only for Windows Vista and newer versions e Changed the installer so that when building the Pro PE version it will set a key in the Windows registry instructing it to always generate local crashdumps so customers may explicitly send them to eSim Games in case that the Windows Error Reporting fails This key will be removed upon uninstallation of Pro PE e Fixed shadow ghosting on characters in zoomed vi ews Infantry 3D Characters Added a skeleton to DE soldier zukunft LOD1 and LOD2 Corrected a problem on US infantry Desert camo soldier s upper right leg rear portion had a large dark discolored area Disabled animation blending for dismounting troops Better animation for going prone raising of dismounted FO teams Map Editor It is now possible to split roads by holding down the Alt key Note that this complements the existing functionality of a node being added if a road is being clicked on while the Shift key is being pressed and a node being removed if the road is being cl
7. temporarily Of these Steel Beasts will claim about three GByte free harddisk space per manently the rest may be freed up through deletion and or burning the installation files to DVD Compared to version 3 002 the hardware requirements remain unchanged We recommend a 2 5GHz multi core CPU faster is better 2GByte RAM or up to four 512MByte video RAM 1GByte or more dedicated video RAM necessary for the highest settings Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 of shadowmapping and generally a DirectX 9 0c graphics card Supporting Shader Model 3 0 Mouse keyboard and monitor are mandatory A sound card and internet connection are strongly recommended Joysticks and selected control handle replicas are Supported DirectX 9 0c is not part of the download you may need to download and install it separately Web Installer http www microsoft com en us download details aspx id 35 Full Installer http www microsoft com en us download details aspx id 8109 Installation STEEL BEASTS PRO PE will now adjust the security settings for the map folder on installation This obviates the recommenda tion of previous versions to install SB Pro PE in the security context of an administrator account If however you do not want all users on your computer to gain access to the m
8. the key will be located in the Wow6432Node in the registry e Fixed bug 3207 unarmed wimminfolk have now adopted a female walk style e Fixed bug 3211 the BUILTIN Users group now has modify rights on the Yprogramdata eSim Games Steel Beasts maps folder e Fixed bug 3214 resized text in the T 62 gunner s reticule e Fixed bug 3216 attached guns will follow the mounting vehicle s motion more closely e Fixed bug 3219 eliminated some font bleeding with text as map graphics objects e Fixed bug 3223 infantry of joystick users will now spot enemy better e Fixed bug 3225 Fixed bug 3226 commanders positions of the T 62 and T 72M1 as well as infantry units with RU or OPFOR style camouflage will now have a Russian style binocular view e Fixed bug 3229 Fixed bug 3231 callsigns should now be retained if the host cancels a session in the ASSEMBLY HALL Fixed bug 3232 improved readability of greyed out text e g in the Conditions dialog box e Fixed bug 3239 e Fixed bug 3242 Fixed bug 3245 some shadows could be seen through characters e Fixed bug 3246 reduced the brightness of characters beyond approximately 300m distance at night Fixed bug 3248 fixed some issues with disabling antialiasing in thermal views e Fixed bug 3249 a squad s soldiers will now adopt the leader s stamina state e Fixed bug 3255 not building a navmesh in the ScaniaSE map will no longer make Steel Beasts hang e Fixed bug 325
9. to the large pine hedge MASS TONS value computer controlled drivers of heavier AFVs may now drive through them lighter tanks and vehicles under 35t will still avoid them Care should still be taken not to run into the hedge at high speed however especially for those vehicles near 35t in weight Heavy tanks 60t will still be able to blast through at higher speeds without damage Note that the possibility of collision induced damage depends on the MASS of the target the MASS of the vehicle and its speed The lighter the vehicle and the greater its speed the more likely collision damage will occur Made LODs more polycount efficient This makes the model less complex and increases frame rate on maps where hedges are used extensively e Bushi Updated model the bush no longer appears like a jumbled mess e Removed an unused texture fromthe desert folder a winter bush texture e Adjusted the specular texture for the bunker it was far too re flective before e Adjusted the brightness of the roads paths rails guard rail barriers fences and bunker e Adjusted the brightness of the rails Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 Resolved Bugzilla entries Bug description is listed only if the bug status changed since version 3 002 Fixed bug 1344 micro stutters every 120 seconds from
10. 0 35 NL Corrected an error on the OPFOR textures Made adjustment to the 7 soldier in back his head was sticking through the roof CV90 40 AJ B Fixed bug 3189 CV90 40 C Fixed bug 3189 ERCWS M When firing the gun manually use the highest ROF ignore any fire control computer setting EUROSPI KE Fixed a logging error in network sessions featuring Spike LR FOV 90 Increased max LRF range to 20km FV107 Scimitar Fixed a bug that could lead to problems when reloading ammu nition during network sessions FV510 Warrior IFV Fixed a bug that could lead to problems when reloading ammu nition during network sessions LEMUR RWS all variants Fixed a bug where the autofocus could trigger laser warning receivers For scenarios with both old and new Lemur RWS present the string for the F6 button POL DEL LIMITS will now be updat ed correctly LEMUR 2013X RWS Added the text 1 if Weapon mounted else 0 to the Data menu Replaced on screen text RV AUTO with FOCUS Pressing the DeL Limits button while palm switches are de pressed will no longer change the thermal view color Added cant correction An inclinometer is used to measure the inclination with re spect to the true horizontal plane This is then used to ad just the weapon s azimuthal and elevation movement This al lows the gunner to traverse and follow the true horizontal and vertical plane without having to compensate for vehi cle roll Final Ve
11. 5001 o USA Fax 1 650 257 4703 e Corrected the scenario loading bar s Loading textures phase LOCALI ZATI ON Updated Danish strings Updated English UK strings Updated English US strings Increased the volume of the English UK commander gunner and loader voices to better match other languages Updated Finnish strings Updated French strings Updated German strings Updated Spanish strings Updated Swedish strings Updated Russian strings and mission briefing files Per request by the Russian community added English tuto rial briefing text files to Russian language folder That way the all non translated tutorials at least appear in English rather than the original source which may have been Danish or Finnish e Fixed a bug where loading a scenario saved in progress would not correctly rebuild the hitch status of towing vehicle pairs Other Important Changes Micro stutters evers two minutes as a result from AAR data being written to disk should no longer occur e Enabled automatic dedicated GPU support on nVidia Optimus enabled PCs e Disabled VSync display while loading a scenario This can substan tially reduce the wait ti mes Known Issues The LEOPARD 1A5 GE cast turret has the 3D interior of the Leopard 1A5 DK welded turret The LEOPARD 2A5A2 has the turret roof of the LEOPARD 2A5 DK Squint harder The Autosave function is not recommended to be used when working with Scenarios based on the Terrasta
12. 8 adjusted brown and orange colors on the map screen e Fixed bug 3261 reduced the prescience of computer controlled units about incoming artillery fire to about ten seconds from up to 50 e Fixed bug 3262 BTR 50 The DShK works now Fixed bug 3264 improved panning the map with the space bar held down and mouse dragging also the zoom function in the map screen and in the MISSION EDITOR e Fixed bug 3266 reduced reload times of T 72M and T 72M1 e Fixed bug 3268 the M1064 will now pop smoke grenades to the front e Fixed bug 3269 with Strength based sub scores the penalty bonus calculations should now be correct Fixed bug 3270 Red and Blue may now also be allied or neutral to each other A scenario can however not be made without either side even if additional parties are created e Fixed bug 3271 MICLIC charges will no longer kill the M2A2 ENG Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 e Fixed bug 3273 increased the clickable area of the Clear button in the Mission Epitor s Operation Event dialog window Fixed bug 3280 increased throughput of scenario transfers from Host to Client in the ASSEMBLY HALL e Fixed bug 3281 Mission EDITOR It is now possible to delete more than one node of a route with the Route Overlay switch set to Pick e Fixed bug 3282 a crawling squ
13. Changed the rendering of some turret detail when viewed from the commander s position so that the smoke grenade launchers and ballistic shield doors are correctly shown CHALLENGER 2 CV90 al CV90 30 FI CV90 35 Based on feedback the max range for a ballistic solution is now 5000minstead of 4000m Adjustment to allow the CHALLENGER MBT to burn Corrected visible gap behind mantlet on roof model seen from commander unbuttoned when gun depresses The commander s vision blocks may now be clicked variants Corrected a minor problem on the hull floor of all CV90s Clicking the TA6 FOV button will now only change TIS FOV and no longer also the user s camera view lean in out In network sessions the TA4 panel will now refresh properly when changing the minimum laser range Fixed bug 3158 Fixed bug 3290 Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 Corrected the VIS behavior to show a black screen while the thermal imager is still in self test mode Changed VIS pages Operational and Weapon Ammunition readouts are now colored depending on the remaining ammunition count yel low if the count is below 22 the end of belt warning red if the count is below 8 In addition the ammo counter in the operational screen will blink if it is the last round if the count is 1 CV9
14. ad will no longer have it s leader stand up and walk away when adopting a March route e Fixed bug 3289 clients in network sessions will now obey the air strike limit Fixed bug 3290 CV90 35 Adjusted the end of belt signal for overall faster reload times e Fixed bug 3294 e Fixed bug 3295 e Fixed bug 3301 infantry starting in a water terrain field will now start with their heads outside of the water e Fixed bug 3302 infantry starting in a water terrain field are now vulnerable to artillery e Fixed bug 3309 human T 62 commanders may now swap ammunition by double tapping the ammo selection hotkey e Fixed bug 3318 custom colored objects like cars and shipping containers will now retain their color while seen through the binoculars Fixed bug 3320 muzzle flashes will no longer be in full color in thermal sights e Fixed bug 3325 mounted infantry will no longer cast shadows while buttoned up e Fixed bug 3327 it is now possible to select multiple map graphics with a Select size option e g unit borders and to change the setting without deleting the selected objects e Fixed bug 3328 all artillery impacts appear now monochromatic in thermal sights e Fixed bug 3330 the NZLAV is no longer amphibious Fixed bug 3338 adjusted the minimum range of TOW 2B missiles and other proximity or delayed im pact fuzed munitions Fixed bug 3339 infantry starting on steep slopes may no longer spot enemy by seeing through
15. ap folder and with it the ability to edit and save map files you may need to revert the security prop erties of C ProgramData eSim Games Steel Beasts maps so that normal user accounts may not have write access to it and its subdirectories CodeMeter The CodeMeter runtime which is being installed with this ver sion is 5 10a This allows connecting to the WebDepot to ac tivate license tickets without the use of proprietary web technologies like Java or ActiveX It will still require that the browser security settings for these https connections are set to a medium level Online Support amp Documentation Visit the official fan site for the collective effort to maintain an online documentation the Steel Beasts Wiki http www steelbeasts com sbwiki index php Main Page An updated user manual is still in preparation Its release has been rescheduled for no earlier than summer 2014 as ofthis writing Mar 2 2014 Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 User Interface Changes e The mouse cursor will now turn into a hand symbol even when over attached guns if user interaction is possible At this point the only vehicle to profit from this feature is the Iveco LMV when equipped with ERCWS M e The Assembly Hall of the SB Pro PE Server now lists for Hosts the number of c
16. cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 SB Pro PE 3 011 Update and Full Release Version History and Release Notes Version 3 011 is made available both as an update approxi mately 550 MByte download and as a full installer approxi mately 2 2 GByte download in a four part self extracting ar chive www eSi mGames com Downl oads htm r he update is intended to be installed over an existing in tallation of version 3 002 wn The full installer requires an installation procedure from scratch We strongly suggest uninstalling previous versions of Steel Beasts Pro PE and the CodeMeter runtime software be fore installing it To make sure that there are no leftovers from even older in stallations we recommend using the Windows Control Panel s Add Remove Programs utility Note This version will not run without an existing license for Steel Beasts Pro PE 3 0 Licenses may be purchased fromthe eSim Games web store http www eSimGames com purchase htm for de tails see below Hardware recommendations The update will consume about 1 5 GByte harddisk space tempo rarily but not much extra space once that it installed and the temporary files have been deleted Downloading unpacking the self extracting full installer ar chive and immediate installation requires up to approxi mate ly 7T 5GByte harddisk space
17. dings Added normal and specular texture for the new Cube building re placements Fixed a crash bug that could occur when entering the 3D preview Fixed a crash bug that could occur when changing a road type Mission Editor _Added_theoptionteset training erets forsetdiers ford The drive on left side setting now also affects the vehicles previously this only applied to pedestrians The user no longer gets prompted to build navmesh when re freshing the map if the corresponding ter file already contains a nav mesh Renaming a unit will now immediately update all spawn zone pro totype lists to pass on the change Fixed a bug that broke all gunnery scoring since events would not be evaluated Fixed bug 43201 Fixed bug 3232 Fixed bug 3264 Fixed bug 3270 Fixed bug 3273 Fixed bug 3281 Network Sessions Increased the effective throughput of scenario distribution in the AsseMBLY HALL by a factor of ten with typical DSL connec tions This should make the JoininProgress feature a lot more practical Fixed bug 3231 Dramatically improved the speed with which checksums of scenar io files are being computed this should be especially noticea ble when loading the ASSEMBLY HALL Other Ul changes e Fixed master volume slider to actually reach all percentage steps correctly Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 9
18. ed bug 3154 the trigger popup menus in the map and the 3d screen will be shown to all partici pants with the ones that may not be changed by the user being grayed out e Fixed bug 3155 unarmed soldier squads set to look like civilians will no longer go prone and aim with their air rifles they won t play air guitar either however Fixed bug 3157 when joining a session in progress the host s un pause command will now work relia bly for all clients e Fixed bug 3158 CV90 30 Fl Smoke grenades fired with G from the HE grenade dischargers will now cast visible smoke screens e Fixed bug 3160 M1A2 SEP Is now limited to max visibility limit for target detection e Fixed bug 3161 e Fixed bug 3162 some infantry units were fixed in place despite being in a deployment zone Fixed bug 3163 Leopard 1s use wrong ammunition swapped two APFSDS rounds with a designation mismatch Fixed bug 3165 map graphics should now always be shown when loading a saved mission plan own ership will be transferred to the highest ranking unit e Fixed bug 3173 e Fixed bug 3176 e Fixed bug 3181 e Fixed bug 3186 Fixed bug 3187 Missing armor resource errors at startup added an empty armor file to a certain cylinder model e Fixed bug 3188 M2 M3 Bradley Commander s NVG view is now green not red e Fixed bug 3189 The Vision Blocks on the CV90 40 C Are Angled Up Too Much e Fixed bug 3190 re enabled the sup
19. few FI textures The KH KW KP and ZU modes may now only be changed if the com mander s head is inside the turret LEOPARD 2A5 all variants Made sure that the commander s view pitch is always leve when zoomed in on the TIM regardless of the hull s movement Corrected the lighting of the breech block Fixed bug 3347 Fixed bug 3348 LEOPARDO 2E Removed the guide sticks from the rear hul POV of gunner is now raised to the correct height POV of commander is raised so he can better see out of the vision blocks Decals are now subdued black instead of white red Fixed bug 3147 Final Version For public release 02 Mrz 2014 Professional PE cesim gt STEEL BEASTS Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 LEOPARD ASI Added a green texture for US camo type usable for scenario designers for stand in M60 M1 ABRAMS all variants Updated the text in the MI gunnery tutorial G scenario so that information about entering manual range and various key assignments are now correct Adjustments to allow Ml tanks to burn Also it was noticed that the turbine engines were not properly set to burn this includes the T 80 as well now they have a small chance of burning when penetrated by KE and this chance increases with HEAT and HESH M1A1 ABRAMS Updated the MIAI1 gunnery range scenario Corrected the default ammo loadout it had too many KE and too few HEAT rounds
20. icked while the Ctrl key is pressed while clicking on the point of a selected road When holding down the Shif or Ctrl modifiers while a route or custom region is selected the cursor will now display a or sign to reflect what happens if one of the route s or graphic s nodes is selected Shift will cause a node to be added while Ctrl will remove a node Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 Two roads of the same type may be selected pressing M wil merge the roads SB Pro will pick the two closest end points and connect them with a single straight road segment It is now possible to select multiple roads regardless of their width highway dirtpath etc This can be done either by clicking and dragging the mouse all roads where at least one node falls into the resulting area will be selected or by clicking on roads while holding down the Ctrl button note that clicking the same road multiple times will select deselect it While it is not possible to move multiple roads this feature allows the deletion of multiple road objects Added new cube building to replace the old one These 3 amp 4 now have the same exact footprint as the original cube The previous smaller cubes 1 amp 2 have now been moved to new ID slots so they still exist but as new buil
21. lients who have joined the session e Reorganized the buttons on the hotkey selection window made the Export to HTML button twice as wide so that all localized strings fit and fixed the tab order e The binocular reticule style is now selected by choice of camo type Includes DK NATO and RU style e improved the Options menu in the Planning Phase when testing the weather entry now hints that clicking on it will open a dialog by appending an ellipsis instead of being a simple on off option like the rest of the entries in this menu e Shader dis activation ranges for objects are now based on their LOD instead of being fixed to 300m This alleviates the lighting discrepancy pop up that occurs when shaded objects transition to the non shaded versions Nav Meshes e Allow the user to specify if in the planning and execution phase the navmesh should be used by default when plotting new routes holding down Alt would disable it or if it should not be used by default and holding down the Altkey would enable this feature Note that in the scenario editor the navmesh will always be enabled by default This setting is persistent into the player options file e The option whether the Altkey enables or disables usage of the navmesh when plotting routes now also extends to the Mission EDITOR e Improved the navmesh build too if the output ter file does not exist or has size 0 the origi nal ter file is not deleted the nav
22. mesh build tool is never selectable as the executable to build the navmesh Other User Interface Changes 3D Engi ne e Enabled normal and specular mapping for 3D characters e Characters now receive self shadows and shadows from other objects e Simple hemispherical ambient lighting implementation for vehicles buildings soldiers and roads This makes normal maps visible even when not under the influence of direct light and improves the overall lighting as well e Several performance optimizations Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 e Anti Aliasing changes The first slider is Anti Aliasing and controls the number of samples as before 2x 4x 8x 16x default value 0 Selecting a setting of 0 enables the second slider called Non Maskable Anti Aliasing Advanced default value 0 This is for users who have driver bugs and cannot use the first slider without issues artifacts This second slider ranges from 0 to 100 and it does pretty much what the first one does but using a different method Additionally the users may theoretically depending again on the video driver override the in game AA settings with their control panel AA settings when both sliders are set to 0 The Anti Aliasing sliders will now be grayed out if their input is not being used by the game So the
23. n map These scenarios tend to exceed 100MByte in size and writing all that junk to disk while you are plot ting a route for a unit especially in that area with the many walled fields in the northern part of the map can make it nearly impossible to get any meaningful work done because of the frequent and time consuming disk accesses Final Version For public release 02 Mrz 2014 Professional PE cesim gt STEEL BEASTS Games P O Box 654 o 3 011 Release Notes Aptos CA 95001 o USA Fax 1 650 257 4703 Updated vehicles with crew positions ASCOD PIZARRO ASCOD ULAN ASLAV 25 BRDM 2 BUSHMASTER CENTAURO When rear door opens troops will no longer walk through the sides of the vehicle although they will still pass through the troops door nothing can be done about that at the mo ment Troops no longer disembark from the kneeling position Troops are now visible in the rear of the vehicle when the door opens Improved the Ulan range LED display reduced the brightness of the background to make it easier to read Fixed bug 3142 Reduced fire vulnerability Updated the BRDM 2 gunnery scenario Updated normal and specular texture Added US diffuse texture to mimic SrRYKER MGS Corrected the pink blue blobs present in different areas of the interior texture Driver has now better view through his vision blocks Rear view mirrors have now been folded down on the roof mode unbuttoned vi ew
24. nst small arms fire Fixed bug 3330 Fixed bug 3348 Added BM 20 APFSDS Added BM 25 APFSDS swapped the MAI N2 and MAIN3 ammo slots for the same reason it was done on the T 62 see below Added BM 21 APFSDS Added BM 28 APFSDS Swapped the default ammo assigned to MAIN2 and MAIN3 This is just a slight improvement to A help make bug 3198 less of a problem and B to make the ammo assignment INS DEL HOME keys be consistent with the T 72 This should be a mini mal impact adjustment but computer controlled crews will at least prefer to use MAIN2 now HEAT against tanks when no KE is available NOTE This change will have no effect on existing scenarios but newly built scenarios will reflect this improvement Fixed bug 3136 Fixed bug 3138 Fixed bug 3214 Fixed bug 3226 Fixed bug 3309 variants Corrected some Cyrillic labels on T 72 interior textures Fixed the autoloader control panel where Cyrillic O should correspond to HE rounds Oskolochny Cyrillic B to KE rounds Broneboiny these were swapped Adjusted again the volume levels of the carousel louder and the autoloader condensed Applied the correct sample rate 22 050 Hz NOTE Autoloader sound is condensed to be mostly louder while still being restricted to 6 dB level Fixed bug 3148 Fixed bug 3226 Fixed bug 3266 Added a few minimal FI textures in order to allow better T 72 vs T 72 scenario opportunities Fixed bug
25. port for rotary encoders that was erroneously removed from SB Pro PE in version 3 002 Final Version For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 Fixed bug 3192 if on map artillery units Status is set to mpotent ICM barrages will now also be harmless Note that this change is limited to units in the virtual environment off map artillery cannot be set to be impotent e Fixed bug 3193 activated normal and specular maps as well as certain shader effects for all characters e Fixed bug 3199 mounted troops will now follow their spawned PC to the end of a jump route e Fixed bug 3201 units will now immediately adopt a new camouflage type when previewed in the Mis SION EDITOR Fixed bug 3203 3D characters in thermal view are no longer shaded e Fixed bug 3206 the Steel Beasts installer will now write the installation location into the key HKEY_LOCAL_MACHINE Software eSim Games SB Version It will create a REG SZ value containing the installation path the value name is InstallDir The uninstaller will always remove the InstallDir value removal of the registry keys depends on them be ing otherwise empty Note An SB Version name for example is Steel Beasts Pro PE this means it is possible to have mul tiple of these keys side by side since the installer is a 32 bit application on x64 systems
26. rsion For public release 02 Mrz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 When selecting manual range the reticule is now immediately visible It no longer requires a range adjustment WEAPON Pos now works as in the regular Lemur RWS LoAD Pos now works as in the regular Lemur RWS When setting the Scan Lim the left right arrow are high lighted for one second DEL LiM TS only works with activated palm switch When the aiming limits are deleted a black box with the text Manual aiming limits deleted will appear Joystick signal input will now set the angular velocity of the autoscan Added a deadzone for speed control to prevent automatic speed changes When setting target point while in autoscan mode the autos can mode is exited and the maxi mum yaw speed is applied Fixed a bug where the pitch speed was set too low LEoPARD 1 all variants Fixed bug 3140 Fixed bug 3163 LEOPARD 1A5 all variants Updated gunnery range scenario replaced HESH by HEAT since not all nations that used the Leo 1A5 used HESH rounds LEOPARD 1A5 GE Hid the searchlight fromthe roof Added missing TIS sound LEOPARD 2A4 Updated the Leopard 2A4 gunnery range scenario Corrected a problem with a CNtexture Added a new texture of the same for RU nationality be cause it is often used as a stand in for T 80 T 90 in network sessions Added a
27. rz 2014 cesim gt STEEL BEASTS Professional PE Games 3 011 Release Notes P O Box 654 o Aptos CA 95001 o USA Fax 1 650 257 4703 Bug fixes without database entry e Updated a number of scenario files e Added one new multiplayer scenario e Updated ballistic resource file e Updated several sound files e Updated all small arms sounds e Corrected typo on grain silo script file e Added missing data to the 60mm mortar file e Updated ARM file for the abatis e Corrected a discolored area on part of the IR infantry texture e Removed the concrete road texture fromthe desert folder to cor rect a transparency issue e Adjusted the contrast of the cubebuilding and 2 Mounted MG3s will now show muzzle flashes e Added missing specular textures for infantry equipment e Added several more missing normals and a few specular textures for civilians and infantry e Corrected a problem on the interceptordress normal map texture removed the outline of the US flag which was showing up as Shadows on some other uni forms e Corrected all infantry specular textures e Updated various infantry textures RU style infantry now have a detailed specular map texture Adjusted the brightness contrast and saturation of the RU a DD and CS camo types They are now mostly darker and have a bit more contrast EG uniform removed the desert style gloves from the sol dier s hands e Characters now receive both self shadows and shadows from other obj ects
28. the hill e Fixed bug 3342 infantry will no longer perform Moon Walk dance moves while on slippery ground e Fixed bug 3344 while on a bridge the M113G4 commander s view will no longer be below the bridge e Fixed bug 3346 e Fixed bug 3347 the Leopard 2A5 TIM will now correctly replicate the gunner s view if set to EMES mode that is with ballistic shield doors closed and the thermal view selected the view will be blocked with day channel selected by the gunner reduced observation is still possible Fixed bug 3348 Disabled the hydraulic pump sound for all Leo 2 variants with electric turret drive LEOPARD 2A5 DK LEOPARD 2A5A2 DK LEOPARD 2A5 DE LEOPARDO 2E LEOPARD 2A5A1 DK STRV122 Fixed bug 3369 Al infantry ignores damage to their weapon system ATGM HMG etc and will con tinue to fire with damage Fixed this for ATGMs e Fixed bug 3373 AAR Planning Phase and Mission Editor 3D world view shows a black hole in the Sky e Fixed bug 3374 Spawn zone prototypes can be set on region or unit but selections are not synchro nized 3 002 previous official release Final Version For public release 02 Mrz 2014
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