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REX Latitude User Guide v1.1.indd
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1. 92002 dos oo ED Sriteria eren rc o Etric Seoeringdtgmsiets ues REED esa leven Phase 1 Takeoff Takeoff ntrosl ctione m S T DOTEM Takeoff Diagramme EE Scoring Dill auemp m Metric Papametensm c ES er Takeoff coco sce Phase 2 Enroute ErnroutedmrOducoe 2 E E Eoee ona eosa Enroute Diagrams ae UE i eee ereere Enroute O NEN erre Metre Parae 0 m Em E d Enroute Segments aj Climbssceev eet E m tare neste E e ea rte re en nn O eigen ae gia c Descentsce vacet nene Ito Neer ea nt Phase 3 Approach Approach Introduction S ovo UE I Approach Diagrams out UN T E ecccemers Metric Parameterssc mad oo em EU Approach Tips see c TUE tee smen es E Phase 4 Landing Landing Introduction er ae Landing Diagrams cccssccsasssssnssenessssneens A Metric Parameters 5 eere rete gt TD DD Landing TIps eoo eaae ooa cba ether ETFI EE Generali SCG aM Sates o scii i eI RD bees rrt EET TOS E TOE SENE o E PUT e a REX GAME STUDIOS USERSGUIDEVL 1 PAGE 3 TABLE OF CONTENTS PART IV CAREER REPUTATION amp ECONOMY GUIDE A CLUE O O O IRE 90 CareenlevelS A A A aa ooc cone coca cena 00 90 COH ALIENO OTT TETTE S eoedosconcc eene 91 SRRYCTQ OTRO TRUE E ceeesdesaaceeeenenenan 93 EE VL L e V LL Leer HIR EBD CSDL 94 0 gy e TREO RP v TENDO ooo ties oocooant 95 Economy O Cl UCTION d EL S Eeen oan 96 Ban Routes a ci en
2. USERSGUIDEV1 1 PAGE 111 END USER LICENSE AGREEMENT EULA END USER LICENSE AGREEMENT FOR REX Latitude For Microsoft Flight Simulator X and Lockheed Martin PREPAR3D9 IMPORTANT PLEASE READ CAREFULLY This End User License Agreement EULA is a legal agreement between you either an individual or a single entity and REX Game Studios LLC for the REX Latitude software product identified above which includes computer software and includes associated media and online or electronic documentation SOFTWARE PRODUCT The SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT which may be provided to you by REX Game Studios By accessing or otherwise using the SOFTWARE PRODUCT you agree to be bound by the terms of this EULA If you do not agree to the terms of this EULA do not use the SOFTWARE PRODUCT SOFTWARE PRODUCT LICENSE The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties as well as other intellectual property laws and treaties The SOFTWARE PRODUCT is sold as a single user license and no ownership is transferred only the right to use the license software The SOFTWARE PRODUCT may not be re distributed sold for non profit or profit or subscription fees repackaged delivered on CD or DVD media or any other form of electronic media by any other persons or party website organization or entity other than the official e commerce seller websit
3. REX Latitude encompasses complex concepts and delivers abundant content in a very simple easy to use format In fact there is nothing for the pilot to configure prior to installation nor during Latitude s use Simply install the application launch and fly There are various aircraft parameters that can be configured within the Latitude desktop client if desired or required however for most purposes it s a launch and fly process If you fly with Latitude running it will examine your flights from takeoff to touchdown and then provide you with feedback about how your flight was conducted Understanding both what Latitude is observing as you conduct your flight and understanding the resulting critique of your flight will help you become an all around better pilot Understanding how your flights integrate into Latitude s competitive multiplayer environment will help you more rapidly ascend the career ladder gain reputation and improve your financial status Latitude is rich in content and multiple faceted Therefore this users guide is segmented in a way to help you learning all Latitude has to offer in a manageable way The primary User s Manual parts are PART I Quick Start Guide PART II Desktop Client amp Online Portal Guide PART III Scoring amp Flying Guide PART IV Career Reputation amp Economy Guide Latitude is simple to use Some of you may only read the Quick Start Guide and never come back to the other guides
4. 250 ft and descent is either based on constant rate constant vertical soeed FPM or constant path constant angle Coordination The coordination metric during an enroute segment is not specific to climbs level or descent segments Rudder coordination is analyzed during all of these segments As previously noted coordination is a measure of the aircraft skidding movement of the ball on the turn coordinator gauge when there aircraft is banking without rudder input The goal is to stay coordinated as required when making banking maneuvers During the enroute phase it is ideal to find an altitude with little or no turbulence as this will impact both your skill and comfort scoring es REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 71 PHASE 2 ENROUTE CLIMB LEVEL DESCENT Listed below are the segments analyzed during the enroute phase of a flight and how the specific metrics of your flight are applied to each segment CLIMBS As noted previously the climb segments s is based on maintaining a constant airspeed Once your aircraft reaches 400 HAL you want to attempt to reach a stable climb speed as soon as possible The quicker your aircraft reaches a stable climb speed the less speed variation will occur over the course of your entire climb segment Since the scoring calculations are based on deviations you want to maintain a constant airspeed for as long as possible during the climb phase For lower cruises altitudes
5. ENROUTI oo Logged in as Bman amp T3 serius LE support T E ACCOUNT 317 Bman FLIGHT Sool Small Commuter Airnlane RAe 14 Description Family Small Commuter Category Airplane Type BAe Model 341 Title PMDG Jetstream 41 Qantas Link Parameters MTOW 12500 1 000 Liftoff Stall 1 250 Touchdown Stall 1 250 Weights MTOW 24000lbs f MLW 23117Ibs oe MPW 7116lbs sl 500 MFW 5885lbs ts 550fpm ts 10000ft SU Speed vel VS0 BBkias VS1 102kias t 900fpm s 2500ft s 950fpm VNO 333klas VMD 173klas APPROACH None gt Wo 1 Aircraft Information Popup Lists the specifics of your aircraft used to conduct the flight including the Aircraft Parameters Ratios that were in effect during the flight This pop up is a good place to cross reference weights and speeds when planning your route Remember to never exceed the MTOW MLW MPW and MFW if possible and note the stall speeds for liftoff and landing reference Maximum Takeoff Weight MTOW Maximum Landing Weight MLW Maximum Payload Weight MPW Maximum Fuel Weight MFW VSO Stall Speed gear amp flaps deployed VS1 Stall Speed gear amp flaps retracted VNO Maximum Structural Cruise Speed VMD Best Range Speed Kwx7i GAME USERSGUIDEVI 1 Y mE PAGE 55 SETTINGS a S ii n LATITUDE ti ETR Os 2 su EET GENERAL ll Minimize window on start Check for updates Minimize window to tray Pl
6. Gears Down Flaps 50 8588lbs 00 00 19 23697 94kias 99 90 00 00 23 3071ft 100kias 00 00 24 3242 101kias 00 00 41 6315 118kias ENROLUTI 00 07 15 26 4nm 166kias 202ktas 31m 218kts 1750fpm 00 15 38 87 3nm 226kias 298ktas 47m 335kts 17500ft Pee 00 09 25 38 8nm 200kias 233ktas 35m 247kts 1700fpm 72 94 00 00 26 1 0nm 131kias 136ktas 20m 131kts 1200ft 00 01 08 1 8nm 95kias 99ktas 15m 96kts 500fpm 87kias 90ktas 13m 86kts 2585fpm 683ft 232kias 305ktas 48m 344kts 2884fpm 17506ft APPROACH 0 i 0 i p 0 0 D 0 Q 0 Gears Down Flaps 10096 8176lbs 69 94 x 00 01 14 1 9nm 92kias 92kts 499fpm 3 1 Gears Down Flaps 100 8163lbs 00 00 22 2175ft B4kias 00 00 20 1965ft 82kias 00 00 15 1273ft 73k as 154fpm o tone Olas None Hon N A e F aas Okas hone None None Dis Olivas The Analysis section is where you may review your flight scores as well as review a myriad of other statistical data pertaining to your flights The Analysis page contains two primary tabs Scores and Charts Become familiar with all the information provided on this page and you will find a host of factors that you likely never considered during simulated flights prior to Latitude There s an enormous amount of information to digest on this page however with practice in conjunction with the Part III Scoring Flying Guide you ll begin to get an understanding of how your flight was conducted and what you can do to improve
7. 30 5 2 PorTaL wm Ts M al d WT AUF oo0 Logged in as Bman amp A ABOUT SZ ACCOUNT a PILOT PRIVATE PILOT GOAL Requirement 15 0 total hours Al Category Z Airplane Airplane Airplane Airplane gt Airplane Airplane U Airplane Airplane Airplane Airplane Airplane Airplane Airplane gt Airplane rcralt Route Type Mission Takeoff Landing Thon BAe 41 Charter YESP YABA Embraer E135 Charter ZMLT YMHB BRITTENA BNZB20 Charter ZMLT wrt Embraer E145 Charter YMPC YMLT Embraer El45 Charter YLIL YSMI Embraer E145 Charter YPLC BEECH BESL Charter TKI BRITTENN BN2B20 Pattern YTYA Citation Cessna Charter ANS YMER BEECH BESL Charter YHOT Citation Cessna Charter YTYA Skymaste Charter YTMU Charter Charter The Pilot Select section is an overview of a pilot s overall online Portal life The pilot s Reputation Earnings Career Level and Scores Overall Scores Pilot Profile Recent Flights and Career advancement goal and requirements are displayed You can review any pilot on the Portal not just your own profile USERSGUIDEVL1 A LATITUDE PAGE 47 PART Il DESKTOP CLIENT ONLINE PORTAL PORTAL PILOT SELECT continued 1 Reputation amp Earnings Displays the pilot s overall Reputation Experience Points below and Total Pilot Earnings average per flight hour below Refer to Part IV Career Reputation and Earnings for addi
8. ANALYSIS SETTINGS f LUA CESSNA C208 4 PAYLOAD SETUP D Bar 150 60lbs E SPEED WEIGH TS 66kias 8750lbs 78kias 8750lhs o 102kias 2882lbs 155kias 2231lbs Revert ey sm Save _ gt W i FLIGHT PLANNING Y FUEL SETUP Wes oq 1215lbs 8 112lbs E 0 17 6lbs 70lbs Ee 357 lbs a Revert Save J TAKEOFF CONFIGURATION M LANDING CONFIGURATION em 09 287 KUIL S LUA Fk 3 d YABA 293 91 BTM E mu x fpes 1015bs The MTOW 12500 ratio determines how big an aircraft is It tells Latitude whether to calculate stall speeds for the purpose of calculating liftoff and touchdown speed based on GW or MTOW or somewhere in between It also determines the default touchdown stall ratio Small aircraft don t care too much about their GW and land closer to their stall speed This rarely needs adjustment and most aircraft fixes can be accomplished with the liftoff and touchdown ratios Note Flight Management Systems FMS don t predict liftoff speed but rather V1 Vr and V2 Liftoff is anywhere between Vr and V2 If you notice Latitude predicts liftoff or touchdown speeds differently than predicted by a Flight Management System FMS the Liftoff and Touchdown ratios can be changed directly in the liftoff stall and touchdown stall fields so the values within Latitude match the predicted speeds indicated by the FMS Simply input different liftoff stall or touchdown stall ratios until the predicted values match t
9. USERSGUIDEV1 1 DATED DE 12 2012 TABLE OF CONTENTS INTRODUCTION Welcome to REX QUIN 0 cococconiononinonaraicnnararonanorrorarancaoaons een 5 Latitude Users Guide La yOuUt ooconcioonacioasocronarareroararerasocr cra CC IEEEEENE 6 Late Solare Components erret i E ETE EET DES 7 EE uon Index a rrr rennes ue rap ee cerni SE sheen 8 PART I QUICK START GUIDE ME TE Ie o ES BR soo eser iilii DEO ees 9 Basic Flight Preparation Planning ProceCures cssccccsssecccesseeeseneceeeeseeeeens 10 PART Il DESKTOP CLIENT amp ONLINE PORTAL GUIDE Desktop Client ER 1 Home o E een cono no o nooo 12 Oper O sett EMEN eer con noos 18 Radar II O TT ccoo 32 Analysis iu O O O coca 33 SCOIGS dd UU WEIN DE T enn 34 Deduci n Details E a e UELUT 37 Charts E E O TT 39 Portal A a A A E E S E E A E E 42 Word E E uM UM M 43 Pilots Table IER NUT E 45 Pilot Select Sec EE I ET 47 Flights Table l SEU OE Tm eer tae 49 Flight Select TUUM E 50 Earnings Details ccm o UE 52 Settings 20802200 2777 eee eee 56 D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 2 TABLE OF CONTENTS PART Ill SCORING amp FLYING GUIDE OP Se IG E RORIS TERREA eee Skill amp Comfort Scoring MPM GUICUOMNM cc ccicccssvacossssevassssecascscrsassscoassasacagili erret ERE CEDE o tual Based Scoring
10. z Pr 1 GR GR GR Wi x n a Winds Aloft Winds aloft should be inputted for more accurate fuel burn predictions Winds aloft play a significant role in estimating fuel burn It s advised that you use your weather engine REX Essentials PLUS etc and input the average winds aloft during your flight Headwinds amp tailwinds have dramatic impacts on your total fuel usage so be accurate and err on the side of taking more fuel than needed Values Headwinds Values Tailwinds Once the basic flight parameters have been input Latitude will estimate your fuel burn during each segment of flight Climb Level Descent and Total Keep an eye on these numbers as they will be used to load the fuel into the aircraft See items 6 and 7 for Fuel Loading USERSGUIDEVL1 GAME PAGE 24 PART Il DESKTOP CLIENT amp ONLINE PORTAL 4 LATITUDE y 2 me m x OPERATIONS continued EL ATITUDE oo Logged n as Bman amp A mes oc E OI XEM UT I EET T EMT 3X LUA CESSNA C208 E SPEEDS WEIGHTS G6kias i HER 78kias 8750lbs 102kias 2887lbs 155kias 2231lbs i FLIGHT PLANNING FUEL IB i 176lbs 7Olbs 357 lbs di PAYLOAD SETUP y FUEL SETUP otal 12151bs A Revert W LANDING CONFIGURATION a a a R z Pr 1 GR GR GR Wi x n a 3 Payload Setup This area can be us
11. 00 03 22 00 07 11 00 10 13 00 13 02 00 15 51 00 18 39 00 21 30 00 24 27 00 27 38 00 31 55 METTE QC 1 N W Jv d Landirg N Nevel c L han ri spend Eamhnnraaci Va S o 7 9nm 22 8nm 39 6nm 55 3nm 21 4nm B7 2nm 103 1nm 118 9nm 134 8nm 150 nm op vs None N A v M s Okts A DC 1 n 1 za Nd Mome None None q IAS ae P EL 2 AT ui I x 0 0 a ZI SM Ji b 3 E P e hd The Charts section sub page to the Analysis section is a graphical representation of your recorded flight data both in profile view and plan view The chart paths are plotted in 1 second intervals for performance considerations Reviewing the information on this page will help you graphically understand where score deduction events occurred The chart will display all recorded flight phases and any deviations or abnormalities that occurred during flight phases Hover the mouse over any line depicted in the profile chart and additional aircraft information about that given point will pop up 1 Flight Time Scale Displays the flight time progression of a flight From the example above you can see the level segment occurred around the 8 minute mark 8 minutes into the flight Hover the mouse cursor over the timeline and roll the mouse scroll wheel to change the time scale When the time scale is adjusted the Distance Traveled Scale will adjust accordingly 2 Altitude Scale Displays the altitude above sea level ASL Hover the mouse c
12. 5 for each additional hour This relates to the real world cycle costs of airplane use Operational cost wise a takeoff and landing is considered a cycle The number of cycles is more important than the number of hours flow during the cycle This translates to lower operating cost average for flights over 1 0 hours in duration To calculate add one hour to your flight time and multiple by 5 MTOW The operating cost is then modified divided by your skill level of the flight just completed not your rolling average Career Skill Score The Skill Score modifier is based on the real world maintenance of an aircraft The worse you fly an aircraft the more you have to pay to maintain or repair the aircraft Smashing into the ground with high descent rate at touchdown will drive down your overall flight skill score which translates to higher operating costs to buy new landing gear First Hour Operation Costs Per Hour 1 MTOW Pilot Skill Additional Hours 5 MTOW Pilot Skill 96 IJ Operational Costs Per Hour 1 MTOW Pilot Skill A 1000 3125 6250 12500 25000 50000 100000 250000 500000 1 of MTOW 1 Op Cost 10 00 31 25 62 50 125 00 250 00 500 00 1 000 00 2 500 00 5 000 00 10 000 00 100 00 125 250 500 1 000 2 500 5 000 75 00 167 333 667 1 333 3 333 6 667 Pilot Skill 50 00 250 500 1 000 2 000 5 000 10 000 25 00 500 1 000 2 000 4 000 10 000 20 000 10 00 1 250 2 500 5 000 10 000 25
13. GW Passenger Weight PW and Fuel Weight FW values as cross check them with maximum weights indicated in the aircraft parameters window Taking off above Maximum Takeoff Weight MTOW or landing above Maximum Landing Weight MLW will impact your flight revenue GAME USERSGUIDEVL1 SS mE PAGE 30 E PART II DESKTOP CLIENT amp ONLINE PORTAL JJ LATITUDE T OPERATIONS continued aves m prs Poe eo XfLATIT DE tna EET OI EM rM I EE TUI MEME T X LUA CESSNA C208 PAYLOAD SETUP 3 32 1 I 1 SPEEDS WEIGHTS G6kias i 8750lbs 78kias 87505 102kias 2887lbs 155kias 2231lbs AE E d LEES NE a d i FLIGHT PLANNING ao L ue otal 12151055 FUEL 112lbs 176lbs Fi 357 lbs Ji TAKEOFF CONFIGURATION Dr y i E T EN xs nw J a j AX Wl M Gy N KUL CEL LUA E o NET ic c dea YABA 29 91 BTM Okts o Pv 1015bs og 8 Takeoff Configuration Set flap conditions expected during takeoff This does not actually set the flap within the aircraft Adjust the flap condition prior to takeoff roll to match your actual aircraft flap condition and Latitude will provide you with accurate expected liftoff speed predictions The Gross Weight on the right side of this area shows expected GW at liftoff Note If fuel is adjusted in the Fuel Setup area but not Saved the gross weight will be inaccurate Latitude will display the Gross Weight as indicated by
14. landing are greater than 3 nm apart from each other If Payload Weight is more than the Exclusion Weight crew equipment Impacts Fixed costs are imposed Operational costs are imposed Fuel will follow standard fuel expense rate Fuel Burned Reserves Under Charter flight rules the pilot must be aware of the 1 hour reserve requirement and both operational and fixed cost expenses because the flight is revenue for hire These flights are considered commercial for hire flights The Plan Route system is in place as to not financially penalize Student Pilots or Ferry Pilot for practicing or not carrying any payload With that being said don t hesitate to hit the airfield and practice touch and go s or patterns until you can t stand it any longer Financially it won t cost your Pilot Earnings very much and it will be beneficial if you gain reputation es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 97 PART IV CAREER REPUTATION amp ECONOMY GUIDE PAYLOAD The amount of payload you carry the distance you take it and how well you transport the payload is the basis for revenue income generated The goal is to take as much payload as your plane route departure and arrival airports will allow Flying an empty plane is an expensive proposition as there are a lot of expenses to be paid If no one is onboard to offset these expenses you will be stuck with the bill Payload revenue is earned at a given price per lb
15. of your plane and be prepared for each flight phase es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 68 PHASE 2 ENROUTE CLIMB LEVEL DESCENT ENROUTE PROFILE 500 1000 AGL 400 HAL Height Above Liftoff I 1 ND I e gs t eT MIN z gt Ag e O ann S Pho nes Fs Transition to Mach for i Se AW L NES i better scoring n Ah Pa de Constant IAS Se A A EN A o cl nb contant AS ant ean approach constant descent rate 9 landing phase ENROUTE PROFILE O level segment mach transition step climb 2 En Route Tips e Accelerate to climb speed as soon as possible e Maintain constant climb speed e Utilize a stepped climb to split the climb into distinct scoring segments e Switch to Mach speed if applicable based on plane type e Do not cross Never Exceed Speed Vne and really don t cross dive speed Vd e Make transitions between climb level descent deliberately e Stay level during the level segment no slight climbs lt 100 FPM maintain altitude e Descend while keeping a constant path or constant rate by adjusting ground speed or vertical speed e a REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 69 PHASE 2 ENROUTE CLIMB LEVEL DESCENT COORDINATION DIAGRAM KEYNOTE LEGEND Green Normal Yellow Caution Red Warning USERSGUIDEVL1 1 Good turn coordination with no skidding 4 No turbulence 2 Penalties incurr
16. weather conditions during departure and arrival total distance flown and average speed over the entire route Clicking on any of the fields will show a pop up window displaying specific information as listed below Clicking the Aircraft field will display Maximum Takeoff Weight MTOW Operating Weight OEW Maximum Passenger Weight MPW and Maximum Fuel Weight MFW Clicking the Conditions field will display the raw METAR observations 10 Takeoff Events Displays statistics of your Takeoff at specific intervals including aircraft configuration when flight recording began ground roll time distance and vertical climb time altitude and distance at 35 50 and 400 Height Above Liftoff HAL 1 1 Enroute Events Displays the climb level and descent segments that occurred during the enroute phase of the flight Since each segment climb level descent is analyzed individually each segment is listed with the time distance duration average speeds during the segment and average vertical speed It s important to note that while reviewing the individual segments you want them to be as long as possible and deliberate This is important because very short segments 15 second minimum will not have enough duration to produce a lower deviation from average If the segment is 10 minutes long then non intentional movements up or down can be mitigated by a long smooth path within the same segment thus a better deviation average Any segments that
17. 47 Hours 04 47 Hours SS REX GAME SIUDIOS USERSGUIDEVL1 PAGE 92 PART IV CAREER REPUTATION amp ECONOMY GUIDE DEMOTIONS As you can see climbing the career ladder isn t just about completing flights it s about complete them and scoring well enough to advance What makes it fun and dynamic is that if you continually have sub par scores in either comfort or skill you can potentially be demoted If at any given time your score averages do not meet the previous career level requirements you will be demoted By its shear nature this can only happen as a result of skill or comfort scores since you will never lose flights or hours How this happens is simple once you have completed a flight your new rolling average scores are analyzed to make sure that you have maintained a minimum average that was initially required for promotion This can happen in cases where you have a long string of bad scoring flights that cause your career average at any lower career scoring criteria to drop below 50 Latitude does all of this automatically behind the scenes If you start hovering around 50 for a while it s time to pick up the pace to avoid a demotion This scenario can also happen if you advance to the next career level on a very thin margin and the immediate following flights are well below 50 Don t worry however if you happen to be demoted a few solid flights above 50 will put you back on yo
18. 69900 eaa ss O eese 97 Payload e UNE TEE 98 Revenue E 100 Fuel Costs E 101 Operational Coi RR nna 105 Fixed os O co 107 Bonuses S Penale mm DON LS 109 PRODUCT SU PPODIEUS UE EE D REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 4 WELCOME Latitude is the epitome of fun and excitement on all your flights No more inconsequential landings no more ordinary routes Imagine an objective unbiased observer on every flight to ensure your actions matter this is Latitude Immerse yourself in a multiplayer pilot community where you can climb the career ladder build a solid reputation and earn a living Latitude offers all this and more Share your flights for all to see while competing on your own terms Whether it s low and slow or fast and high pristine calm days or thunderous gusty nights you can customize your experience to your exact liking and find others that share your passion You don t have to change anything about how you fly but you ll want to USERSGUIDEVL1 You are about to enjoy the ultimate customizable experience in the flight simulation world REX Latitude will bridge the gap between flight simulation and real world flying For some simming is all about the possibilities of flying a plane any time in any geographical location for others it s about learning aviation principles or
19. FSX However if the fuel load is changed within Latitude the Fuel Setup must be saved so the fuel is changed within FSX Verify that all payload and fuel conditions are saved and cross checked then verify the gross weight of your current configuration Liftoff Speed displayed below Gross Weight is the expected liftoff speed based on gross weight and flap configuration The current value will be announced by Latitude once recording has initiated during takeoff roll 9 Landing Configuration Set flap conditions expected for touchdown This does not actually set the flap within the aircraft Adjust this flap condition during approach to match the aircraft actual flap condition and Latitude will provide you with accurate expected touchdown speed predictions The Gross Weight on the right side of this area displays expected GW at touchdown Touchdown Speed displayed below Gross Weight is the expected touchdown speed based on gross weight and flap configuration The current value will be announced by Latitude once the approach phase has initiated GAME USERSGUIDEVI 1 SS m PAGE 31 PART Il DESKTOP CLIENT ONLINE PORTAL NZWR 1305527 23913G20KT 60SM BKN041 BKN087 SCT 141 25 12 A3012 SETTINGS Bman Tree Trimmer MIS ean 161kts 3500ft A Colas Jac n 261kts 9254ft 4 Pilot ohn Tree Trimmer vegasjon WHENUAPAI 0ft 03 21 6665ft EA A IS D D 0 020 2 G0 0 2 AY A E P b LATITUDE PilotJ
20. Latitude will combine the descent and climb segments into a level segment and apply deductions associated with the descent and climb altitude changes relative to a level flight path Two similar segments such as a climb followed by a climb or descent followed by another descent is possible if the aircraft wanders off altitude or phase In these cases the two similar segments will also be combined for a singular scoring component Including a level segment between climb or descent transitions indicates to Latitude that the change in flight path was intentional As noted previously there is a 5 second grace period where the metrics collected during the 15 second transition waiting period are ignored at the beginning and end of the new enroute segment This allows for smooth transitions to the selected altitude and smooths out any speed or thrust changes that occur during transition periods However this doesn t mean that you linger on your decisions Make your flight path transitions deliberately smoothly and efficiently If you don t the flight phase will look sloppy While maintaining airspeed it s important to watch the planes never exceed speed Vne Cruise flight sometimes takes place not too far below the never exceed speed If you begin to over speed not only will you receive score deductions for the increased speed deviation but you will begin to compound the deductions when you cross over Vne and approach Vd speed If you pass
21. MEDIUM Skill Track HIGH Comfort Vertical HIGH Skill Coord LOW Comfort Long LOW As in the real world students are expected to make mistakes and learn from them as they progress towards a Private Pilot certification or beyond The scoring criteria leeway and how deductions impact your overall score reflect how a pilot should learn and progress The less you deviate from means averages and norms the more smoothly and precise you have executed your flight This ultimately means the better you will score The higher the career criteria the better one should execute the flight To aid in pinpointing your strong or weak areas the metrics are analyzed separately in each of the distinct flight phases The four phases are Takeoff En Route Approach Landing The critical scoring metrics criteria will be explained in more detail below as it pertains to each phase of flight Additional information relating to perceptual based scoring and how the metric deductions are expressed in a numerical score with comments is also be discussed in Part Il Desktop Client amp Portal Guide USERSGUIDEVL1 REX GAME STUDIOS AA PAGE 63 PHASE I TAKEOFF How you navigate your aircraft down the runway plays an important role in establishing your score The speed heading track and coordination metrics all rely on one another and it s important that you pay attention to them as you begin your ground roll and takeoff Much like laying a so
22. PAGE 76 PHASE 3 APPROACH The approach phase is one of the more difficult phases to master but it is one of the most important Not only does the approach phase lay the foundation for a successful landing but it will also indicate to the pilot if a landing is a go or no go Remember flying with Latitude is about adding consequences to your decision making as a pilot This scenario has happened to all of us at one time Let s say you re on approach and the VASI Visual Approach Slope Indicator is indicating white over white high and you are truly too high for a safe stabilized approach and landing You think to yourself Of course can get the plane down on the runway in one piece without running off the runway That s not in question you probably could The real question is could it be done with good stabilized execution and would it be comfortable for the passengers The answer is likely not And what about if you don t make the end of the runway The pilot s decision to continue an approach landing in the example above neglecting stable flight paths touchdown vertical speeds and published landing speeds may not be the safest and would not yield desirable scores The other option and often times the best option is to go around and try the approach again to attain a controlled stable and safe approach for landing The option to go around is far superior to smashing the plane into the ground disregarding established s
23. PROCEDURE 1 Launch Latitude 2 Check weather conditions along route review winds aloft REX Essentials 3 Plan route to minimize fuel burn given standard flight planning procedures 4 Input route information See Part Il Desktop Client Guide 5 Verify runway lengths for departure amp arrival airfields 6 Load fuel according to minimum route fuel required 1 hour reserves See Part Il Desktop Client Guide amp Part IV Career Reputation amp Economy Guide 7 Load passengers and or cargo 8 Verify maximum takeoff weights MTOW MLW MPW 9 Configure flap conditions for aircraft to determine takeoff and landing speeds 10 Crosscheck aircraft parameters with POH or FMS See Part Il Desktop Client Guide 11 Takeoff and fly according to aircraft performance specifications 12 Check landing weight amp touchdown speeds 13 Land taxi to gate and review scores 14 Upload flight for career reputation and earnings see Part IV Economy Guide 15 Compare your flight to other flights See Part II Portal Guide If the procedures are followed above with planning and flying accuracy your scores will be favorable If shortcuts are taken and steps are skipped there is a good change the flight will result with less than favorable results How one measures a flight s degree of success depends on the pilot For some anything less than 10096 is a failure For other pilots just getting the plane on the ground without crashin
24. Time 0 8hrs Kias 186ktas 28m 183kts 600fpm Price 545 215 hr ickias 194ktas 29m 186kts 550fpm Cost 453 825 kias 207ktas 31m 204kts 10000ft I3kias 209ktas 31m 201kts 900fpm as 174ktas 26m 189kts 2500ft Cost 2184 005 Clas 163ktas 24m 177kts 950fpm 1 123kts 1415fpm 618ft Earnings m 217kts 3477ipm 10002ft Subtotal 1002 635 APPROACH Bonus Penalty 70 885 Total 1073 515 1 Earnings Pop Up This pop up window displays the breakdown of the current flight s revenue and expenses The Earnings is simply defined as Income Expense Bonus Earnings A comprehensive explanation of the Earning system can be found in Part IV Career Reputation and Earnings Guide From this pop up you can view the following information Payload Takeoff Weight Total payload weight including exclusion weight Exclusions Weight on the aircraft that is non revenue generating The exclusion weight is automatically determined based on the MTOW of the aircraft The actual exclusion weight will be a random variation versus a static weight This adds to the dynamic nature of the flight crew and associated baggage If MTOW MPW and MLW are exceeded during a flight the overages are added to the exclusion weight which lessens the flights earnings potential Distance Point to point distance from departure to arrival fields This is the distance per nm payload will be paying you for Price This is the price per Ib nm paid The cos
25. Y e Coordination Slip skid ball deflection was X during the approach Slip skid ball deflection wavered left right Y96 Landing e Late early touchdown Touchdown occurred at X knots but Y was expected Touchdown was Z fast slow e Vertical rate Touchdown was X with average of Y from 50 HAT Excessive average rate of Z from 50 HAT e Float Bounce X of Y seconds were spent ascending before finally settling on ground from 50 feet HAT e Crosswind error Ground track at touchdown was X but the aircraft heading was Y Heading was Z left right of track e Weaving track Ground track and track after touchdown was X but wavered left right Y degrees Runway surface changed during ground roll e Coordination Slip skid ball deflection was X during the takeoff Slip skid ball deflection wavered left right Y96 Comfort e Ground x of the ground roll was bumpy e X Lateral acceleration force was X fpm rate e Y Vertical acceleration force was Y fpm rate e Z Longitudinal acceleration force was Z fom rate e Coordination Slip skid ball deflection was X during the takeoff Slip skid ball deflection wavered left right Y96 es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 38 PART Il DESKTOP CLIENT amp ONLINE PORTAL W LATITUDE um ANALYSIS CHARTS A 7 M 6o I Logged in as X LATIT DE BET E ENMEMOITTEE Liaavss Gerona Chsernncs support dhasovr scors B E028 05 1 ke ot OI
26. approach and landing phases will automatically be marked red as these flights cannot be uploaded to the Portal Whatever phases completed during a flight will be scored and can be analyzed but not uploaded to the Portal 3 Scoring Criteria Determines the scoring criteria used for the selected flight The scoring criteria can be changed to any desired level at any time during the review of a flight However all flights uploaded to the Portal will be scored according to your Portal Career Level Refer to Part IV Career Reputation amp Economy Guide for career ranking criteria As previously discussed the scoring criterion varies in leniency and becomes less forgiving at higher certificate levels 4 Portal Upload Reject These two buttons are used to either upload your flights flag them to not be uploaded or delete them permanently from your system You must make a decision to upload a flight or flag the flight to never be uploaded to the Portal Pressing the Upload button double arrow icon will upload all flights to the Portal unless they are flagged to not upload no icon If a flight is flagged to not be uploaded red status indicator left of the flight selected this can be changed in the future to upload status However if a flight has been uploaded after the marked flight the Portal will reject the marked flight as it would drastically alter your Portal landscape Pressing the upload button will send all full comp
27. average out The maximum touchdown limit before score deductions reach 100 is based on a 6 flight path at 60 knots 638 fom As Vref speeds increase for heavier aircraft the maximum touchdown speeds will begin to level off with a maximum limit around 1000 fpm for large fast aircraft es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 86 PHASE 4 LANDING LANDING SCORING continued e Altitude The altitude metric for this phase is specific to any bounce float or ballooning that may occur during landing The goal is to be deliberate with your touchdown at the correct IAS and don t bounce float or balloon Heading The heading metric for this phase is specific to the crosswind alignment at the point of touchdown The goal is to have the heading aligned with the ground track which should correspond to the runway heading If you don t correct for crosswind during the point of touchdown the nose of the plane will be out of alignment with the track Heading that is not aligned with the ground track at the point of touchdown will result in heading deductions e Track The track metric for this phase is specific to the track oscillation the left and right weave during the runway roll out The goal is to have the smallest degree of track variation from the point you touchdown to the point Latitude announces accept Like the take off roll small rudder adjustments keep your aircraft on track where as large rudder swings
28. between climb descent segments shall include a level segment Approach e Maintain a constant descent path Have a stabilized approach speed If making turns during approach make them constant and uniform Landing e Maintain a constant V S from 50 HAT with slightly higher descent rate at 50 HAT to accommodate flare at landing e Adjust aircraft heading as required to accommodate crosswind Have a stabilized approach speed e Touchdown at predicted Vdn speed Flare at landing for lowest possible descent rate but don t float Apply small rudder inputs to maintain runway heading and constant track e Do not change surface types until recording has stopped es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 88 PASSENGER COMFORT SCORING In conjunction with observing how a pilot has executed a flight Latitude will also observe metrics associated with gauging the passenger s comfort during the flight Passenger comfort is important to observe and analyze because there is often direct correlation between passenger comfort and the pilot s skill level Passenger comfort should not be disregarded as it can provide valuable guidance to the pilot about how they planned and performed during a flight Passenger comfort in the real world can be measured by the relative changes in gravitational forces exerted upon the passenger For example it s not turbulent air that makes passengers queasy but rather the sudden accelerations and decelera
29. cruise the average deviation is substantial substantial during the entire climb segment because over the entire climb segment Remember the goalis there were no level segments to split the climb into to maintain a constant true airspeed not indicated individual scoring climb components REX GAME STUDIOS USERSGUIDEV1 1 PAGE 73 PHASE 2 ENROUTE CLIMB LEVEL DESCENT IAS Hold then Mach Hold with Level Off Altitude IAS TAS 550 Mach IAS Doviatlon Mach Deviation Phase IAS hold to Mach hold transition Minimum Average Deviation _ In this example of a climb to FL300 the aircraft conducted a step climb where the IAS speed is held followed by a level off prior to proceeding with the rest of the climb in Mach hold In this example you can see that conducting a level segment during the overall climb to cruise drastically reduces the average airspeed deviations during the overall climb This is because conducting level segments during the overall climb to cruise allows the speed deviations to be analyzed by individual climb segments versus one total climb segment Each individual climb level segment has a smaller total speed deviation average USERSGUIDEVL1 REX GAME STUDIOS IAS Hold then Mach Hold with Multiple Lovol Offs Altitude JAS TAS 550 Mach IAS Deviation Mach Deviation Phase IAS hold to Mach hold transition In this same example of a climb to FL300 the aircraft conducted multiple steps There was a level o
30. deductions based on a jet aircraft climb scenario and different speed management techniques one might employ As you can see efforts to correctly manage aircraft soeeds although more complex are more beneficial to your enroute score es REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 72 PHASE 2 ENROUTE CLIMB LEVEL DESCENT IAS Hold Only with No Level Off LAS Hold Followed by Mach Hold with No Level Off Altitude IAS Deviation Mach Deviation Phase Altitude IAS TAS SSO Mach JAS Deviation Mach Deviation Phase IAS hold tolMach hold transition Minimum Average Deviation Minimum Average Deviation This is an example of an aircraft during a non stop This is an example of an aircraft during the same climb segment where only the IAS speed is held In non stop climb segment where the IAS speed is held this example as the aircraft climbs in altitude with and then transitioned to Mach hold at the altitude holding IAS the true airspeed continues to increase specified by the POH or FMS Transitioning to Mach If the cruise climb IAS speed is too high for the hold will allow the aircraft to maintain a constant aircraft the desired cruise altitude may never be cruise climb speed during a higher altitude climb Note achieved since the aircraft cannot maintain such a the IAS begins to drop off and Mach speed is held high true airspeed Also if the IAS speed is held from constant In this example the average deviation is still takeoff to
31. flights are scored using Student Pilot criteria Beyond scoring your career level will impact the economic and reputation computations You career level will also rank your pilot skills and comfort skills amongst the ranks of pilots at the same career level in the portal environment How your Career Level changes the economics within Latitude will be discussed under the Economy section in the proceeding sections For now let s discuss the Career Levels and what it will take to propel you up the career ladder All careers start at the Student Pilot level From that point forward each flight that is uploaded to the portal will have an impact on your career If you string together enough flights above a certain scoring criteria at your current career level and spend enough time in the cockpit you will be promoted Consequently score poorly on a string of flights and you will be demoted The Career ladder is based on more than just scores You must also complete a minimum number of flights and spend a predetermined minimum amount of time in the pilot s seat before you are promoted D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 90 PART IV CAREER REPUTATION amp ECONOMY GUIDE PROMOTIONS As flights are uploaded to the portal flight that are not marked as do not upload the flight becomes part of a rolling average of flights until you achieve al
32. flying abilities es REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 93 PART IV CAREER REPUTATION amp ECONOMY GUIDE EXPERIENCE POINTS amp REPUTATION Each pilot receives positive or negative Experience Points based on individual scoring metrics and the degree of metric deductions Over time the experience points will represent the pilot s flying consistency and contribute to the profitability EXPERIENCE Latitude scores range from 100 0 However experience points don t have a floor limit when it comes to scoring your flight What experience cares about is how you achieved your score You may receive a 0 on landing but how you achieved it matters Take three flights for example On flight A you received 4 deductions of 25 each On flight B you received two deductions at 50 each and on flight C you received one 100 deduction With all else being equal the landing score for all three flights is 0 but flight A would receive the most or least amount of negative experience points followed by B and C If we then look at another flight D where you received deductions 100 50 25 the landing is score would still be O but flight would have a much worse experience results than all the other example flights A C Your experience points will reflect how bad something really was So when comparing similar flights of similar scores it s a good idea to look at the experience point as a tie breaker Experi
33. for path deflection either caused by IAS or V S adjustments Red Warning 1 amp 4 Larger score penalties for not maintaining a constant path es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 79 PHASE 3 APPROACH NORMAL APPROACH TRACKS landing 50 HAT h approach landing p KEYNOTE LEGEND NORMAL APPROACH TRACKS APPROACH PLAN 1 Curved Approach 90 with no straight final 2 Normal Final Straight 3 Short Base to Final Curved Straight 4 Obstacle Approach Straight Curved es REX GAME STUDIOS _ _________ USERSGUIDEVL1 PAGE 80 PHASE 3 APPROACH CAUTION APPROACH TRACKS 18 LL or 1 Y J Q 21 Y APPROACH PLAN KEYNOTE LEGEND CAUTION APPROACH TRACKS 1 180 Curve Only harder to maintain rate of turn 2 45 Curve Straight Final Difficult to gauge final turn Potential to overshoot 3 Straight 45 Difficult to gauge final turn Potential to overshoot D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 81 PHASE 3 APPROACH WARNING APPROACH TRACKS o cl v cl i E 50 HAT O O A PO n RU MO nw n n nd a n CI Ol T O a O I Yy T APPROACH PLAN KEYNOTE LEGEND WARNING APPROACH TRACKS In all of the above cases 1 4 the margin for track error is drastically reduced making a stabilized approach impossible Latitud
34. get your aircraft back on track You want to always be on track not getting back on track The larger your total track variation the larger the scoring deduction penalty If you run off the runway the permissible deviation for track is reduced The reduction is based on the speed at which you run off the runway The higher the speed the larger the deduction Run offs are detected via surface changes Multiple surface changes will have multiple track limit reductions With this in mind maintain the aircraft s track upon touchdown until you hear Latitude announce the flight has been accepted See the warning note about FSX runway surface changes on the landing diagram above Coordination The coordination metric for this phase is specific to skidding movement of the ball on the turn coordinator gauge that occurs both in the air from 50 HAT until recording stops The goal is to minimize the amount of track corrections during landing roll out The more rudder inputs the pilot employs the more the lateral forces applied to the plane thus causing the ball to move Just prior to touchdown rudder shall be evenly applied to overcome any crosswind Upon touchdown don t get too shifty with the rudder Apply just enough rudder input to maintain the runway center line See the warning note about FSX runway surface on the landing diagram above LANDING TIPS e Maintain a constant descent rate from 50 height above touchdown HAT wi
35. maintaining a constant IAS during the climb phase is not too difficult Note This is all that is need for smaller utility GA aircraft For reaching higher cruise altitudes flight levels the constant speed theory is not as easy as just watching your IAS gauge and keeping the needle in the same location The reason is because as an aircraft gains altitude the IAS will begin to diminish due to air density If you were to keep the IAS in the same position during your entire climb phase the aircraft will eventually reach a point where the aircraft won t climb at that speed As dictated by the aircraft a change to Mach climb usually occurs in flight levels which will begin a gradual IAS decrease Since gradual IAS bleed off will cause a scoring deduction during climbs you should use step climbs The speed metric scoring forces you to step climb which in many parts of the world is more realistic than a non stop climb Step climbs are also useful when you don t have enough performance to climb non stop to your cruise altitude This can occur with older or heavily loaded jets or GA aircraft if the cruise climb speed is too high The way to combat airspeed deviations as you make extended climbs to higher cruise altitudes is to split the climb segment into multiple climbs with a level segment in between each climb segment for a stepped climb Keep in mind the 15 second minimum requirement for segment changes to occur The climb profile could then be
36. measurements are stored in a log file on your computer that will be analyzed by Latitude to determine how you have flown compared to how you should have flown Latitude will automatically start and stop observation recording at the appropriate times assuming Latitude is connected to the simulator Optimally you want to have Latitude up and running prior to leaving the parking space The reasons for starting Latitude prior to heading to the runway are twofold One you use Latitude for estimating fuel burn loading the fuel and payload reviewing takeoff and touchdown speeds and cross checking all critical weights prior to departure See Part Il Desktop Client amp Portal Guide for additional loading information Two only complete flights containing all four flight phases will be accepted into the online Portal The four primary scoring phases are Takeoff Enroute Approach Landing These four phases of flight will be discussed in more detail in the following sections of this guide In the event you forget to start Latitude prior to the aircraft s designated recording initiation trigger speed you will have a partial score of the remaining flight phases completed through landing These scores will only be visible under the desktop client analysis page Flights that do not contain all four phases will be considered incomplete and cannot be uploaded to the portal If your flight does not contain a landing phase in cases of computer or simulator cras
37. operarios c RADAR li anavysts rora 1 sermnes I Ld z 4 d asour CHARTS 0 12 10 28 03 11 LUA Citation Cessna YBNS YMER 00 36 14 M o tt QS MA A A pet aru rug AAA E ound E58 00 00 19 2369ft 94kias 5 Feet HAL 00 00 23 3071ft 100kias 0 Feet HAL 00 00 24 3242ft 101kias 400 Feet HAL 00 00 41 6315ft 118kias ENROUTE Cimb 1 00 07 15 26 4nm 166kias 202ktas 31m 218kts 1750fpm oord Level 21 00 15 38 87 3nm 226kias 298ktas 47m 335kts 17500ft 2 EE Descent 51 00 09 25 38 8nm 200kias 233ktas 35m 247kts 1700fpm qo AA 5 SM 131kts 1200ft M Fair Descent 2 path was 3 1 with 2 3 deviation and multiple deductions EINE T3 r3 500fpm Deviation ifr n 683ft 0 Level 1 17500x 2ft 2634fpm 17508 2 Descent 1 4 020 9 0 Level 2 121923 M 19 Descent 2 3 1 2 3 Conhigurstion Gears Down Haps 100 8176lbs 00 feet AGL 00 01 14 1 9nm 92kias 92kts 499fpm 3 1 LANDING Gears Down Flaps 100 8163lbs HAT 00 00 22 2175ft 84kias HAT 00 00 20 1965ft 82kias ind Rol 00 00 15 1273ft 73kias 154fpm 1 Deduction Pop ups Clicking on any deduction value underlined values next to scoring metrics will display a pop up with additional information about the metric analyzed and the deductions imposed Each type of category analyzed will provide difference information From the same flight used in analysis example the comments at the top of the page indicated there was a Fair deduction as
38. per nautical mile flown relative to the maximum takeoff weight MTOW of the aircraft The total payload transported generating revenue excludes any weights that are not part of the paying customer base See the Exclusions section below The pay rate for transported payload weight varies on a curve relative to the aircraft s MTOW This curved pay scale allows for the possibility of positive earnings for all aircraft types This curve also limits extreme positive and negative revenue earnings for larger aircraft The relative pay rate to MTOW can be generally expressed by the following ratios MTOW RELATIVE PAY RATE 1000 Ibs 150 3125 Ibs 125 6250 Ibs 110 12500 Ibs 98 25000 Ibs 87 50000 Ibs 79 100000 Ibs 15 250000 Ibs 71 500000 Ibs 88 1000000 Ibs 112 50 These ratios may be adjusted in the future if it is determined revenue is disproportionate relative to other aircraft classes weights As is it in the real world aviation economy the longer the trip in nautical miles and larger the plane the less the revenue generated Of course airfare prices range greatly in the real world but in general the longer the route the more significant the diminishing of returns for the airline and smaller profit margins IMPORTANT The revenue pay rate LBS NM is based on the total distance flown but the actual multiplier used to calculate your generated income per LB NM is paid on a point to point distance airport to airport T
39. the Portal The Portal may be accessed at any time at www rexlatitude com The content that is displayed within the Portal tab is identical to the content you see on the Latitude website The Portal tab and the webpage are synonymous with one another When you re away from your simming machine you can still catch up with the day s action by visiting the website D REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 42 PART Il DESKTOP CLIENT amp ONLINE PORTAL PORTAL WORLD A R LATIT OPERATIONS PILOTS Pilot Pil lo i UDE RADAR 2 FLIGHTS Reputation mk 8 Pilot Reputation ET 69 5 5 Ei Pilot Reputation 9 6 ra 4 8 nn None Hone Hane N A Hone 216507 02 Tom Riley 191801 94 1 P Las T AS ca Dan Schultz 129118 03 Pilotlohn 11582 296 Charles Earl fons nee ldas ktas Okts dubawavsrs Pilot Leader Boards TOP AIRLINE PILOTS Career Comfort Douglas Reid Douglas Reid 40 388 TOP PRIVATE PILOTS Career Comfort Dan Schultz 14 Peter 13 Tom Riley 71 atehi a 70 TOP SPORT PILOTS glenm Tom 62 Career Comfort Charles Earl 280 gienm 19 Biggles F 775 Pllot ohn 69 Bman E E ES PorTaL 1 SETTINGS Overall Skill Douglas Reid 40 Overall Skill El 7595 Dan Schulte 64 Tom Riley 62 Peter 5B Overal
40. the demonstrated dive speed Vd your scores will be critically impacted Beyond Vd speed structural failure can occur at any moment A duration of 15 seconds at Vd will result in a 100 deduction resulting in a 0 overall score Going above Vd decreases this duration squared below to Vne via the root In short you have 15 seconds at the aircraft s demonstrated dive speed Vd before Latitude assumes the aircraft s structural integrity is lost es REX GAME STUDIOS _ _ _ ______ USERSGUIDEV1 1 PAGE 75 PHASE 2 ENROUTE CLIMB LEVEL DESCENT DESCENTS Descent segments are scored based on how well a constant descent rate or path is maintained The coordination metric is scored as it is in all segments Maintaining a constant rate is easy and convenient but in higher performance aircraft with FMS guidance maintaining a constant path may be required This will take careful planning because large altitude changes will incur changes in indicated airspeed and wind condition shifts as the aircraft descends from high altitude The scoring concept is simple keep your descent path or rate constant but do not mix For example let s say you need to descend from FL200 20 000 and at FL200 your ground speed is 250 knots 200 TAS with 50 knot tailwind When you pass through 10 000 the ground speed could drop to 200 knots 175 TAS with 25 knot tailwind If you changed nothing to accommodate the chang
41. used as a stepping stone to an aviation career for some folks it s about socializing with like minded enthusiasts and then there are those that use flight simulation to hone their real world flying skills Latitude allows you to focus on your existing simming needs but makes the simming experience feel entirely realistic Pilots tend to have an intrinsic thirst to dig for aviation knowledge and to be the best they can be Latitude will allow you to explore the expansive concepts of many aviation aspects but with the flexibility to allow you to dictate where you take your flight simulator experience REX Latitude brings your vision to life REX Latitude was born out of a desire to get the most from the flight simulator by turning the simulation experience into something where every flight adventure provides insight and reflection Behind the scenes Latitude will collect an array of data and present you with unbiased evidence of where you the pilot has adhered to or deviated from good piloting skills However Latitude goes beyond just pilotage It lends itself to many aspects of real world aviation including flight planning aircraft loading aircraft performance and weather conditions What REX Latitude is not is a how to fly add on It offers a wealth of information on actual flying techniques rules and regulations but will not teach the core concepts of pilotage Latitude should be considered a tool to aid your progression to bec
42. within this manual Others may find themselves wanting to dig deeper into what Latitude is doing behind the scenes You may want to know precisely what Latitude is looking for during observation and how to propel yourself upward against the ranks of your fellow simmers If you are one of those people and likely you are by virtue of your interest in Latitude parts lll and IV of this manual are for your reference Let s get started es REX GAME STUDIOS _ _________ USERSGUIDEVL1 PAGE 6 SOFTWARE COMPONENTS OF LATITUDE There are two basic components to Latitude Desktop Client Online Portal The desktop client is the application that resides on your local simulator machine or client machine The online Portal is Latitude s online interface that can be viewed from any internet connect computer or smart device Installing the desktop client is a simple process double click the installation wrapper select your preferred install location and let Latitude do the rest Latitude is a small application and can be installed in any location including a remote machine on the same network Latitude will automatically locate FSX P3D via SimConnect No special port settings or configurations are needed to get the Latitude and FSX P3D to communicate DESKTOP CLIENT This is the software component that interfaces with FSX P3D It collects all the data about your flight and presents an array of analytical informa
43. z MVFR YABA YPAL xclusion ibs crew equipmen Net S188ibs 3 06 20 00 49 56 TAKEOFI Distance 138nm Price 0 00585 1b nm Revenue 4164 545 own Flaps 6796 23382Ibs 2925ft 115kias Fuel 3 3494ft 118kias Used 800lbs 0 8hrs 4 3633ft 119kias Remaining 2247lbs 2 3hrs 5 6091ft 116kias Price 0 655 1b ENROUTE Cost 524 09 Operating kias 151ktas 23m 156kts 1500fpm Time 0 8hrs kias 186ktas 28m 183kts 600fpm Price 545 215 hr i3kias 194ktas 29m 186kts 550fpm Cost 453 82 Okias 207ktas 31m 204kts 10000ft lkias 209ktas 31m 201kts 900fpm gl Fixed ikias 174ktas 26m 189kts 2500ft Cost 2184 005 Ikias 163ktas 24m 177kts 950fpm m 123kts 1415fpm 618ft Eamings m 217kts 3477fpm 10002ft Subtotal 1002 635 APPROACH Bonus Penalty 70 885 Total 1073 51 c c MU ll ma hon NAM None gt NA TES None None None PRS REX GAME STUDI zc USERSGUIDEVL1 PAGE 106 PART IV CAREER REPUTATION amp ECONOMY GUIDE FIXED COSTS Fixed Costs are associated with real world insurance storage and administrative costs of aircraft There costs are relative to the pilots Career Level and plane class weight In the real world less experience generally equates to less flying However fixed costs are indifferent of the amount of time flown This is why a Student pilot s fixed costs are much more than an Airline pilot s fixed costs You have to climb the career ladder to get past the hardships Think of these as st
44. 000 50 000 As you can see in the Operational Costs chart above your Skill Score of a flight has a big impact on the operating expense If you fly well the cost to maintain the plane is less Halve your skill score and you will pay 2x operating costs Halve it again and you will be paying 4x more to fly the plane D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 105 PART IV CAREER REPUTATION amp ECONOMY GUIDE JE LATITUDE OPERATIONAL COSTS continued Continuing the example from the same flight from above the MTOW of the Jetstream 41 is 24 000 lbs 1 of this MTOW is 240 per hour This base operational cost is then modified by the overall skill score of the flight In this case the pilot earned an overall score of 4296 The operational costs is then calculated 240 per hour 240 42 skill score 571 43 8 hour flight time 457 14 total flight operating cost Again the displayed numbers for scores are rounded for ease of viewing The actual Skill Score was likely just slightly higher around 42 396 00 p 0 XfLATIT DE amore BELL TL MOL MEM Qhsermncs support dhasour o e WORLD ES 2 ACCOUNT Earning A Y This was a charter flight Your aircraft was below maximum weight Your fuel reserve was over two hours OVERALI LIGHT amuter Airplane BAe 341 re ME os x ESP YABA 162nm 195kts 42 77 ie Visio ced racial cargo
45. 3 m 217kts 3477ipm 10002ft APPROACH Bonus Penalty 70 885 Total 1073 51 None gt x N A am Mone Hone Mone Fuel Used Amount of fuel burned during the flight Remaining Amount of fuel remaining at end of flight Price Price paid per lb of fuel Under 1 00 and the aircraft landed with more than 1 0 hours of fuel reserves Over 1 00 the plane landed with less than 1 0 hours of fuel reserves See Part IV Career Reputation and Economy Guide Cost Total fuel expense for this flight Operating Hours Flight duration Price Cost per hour of the plane based on aircraft MTOW and flight duration This value is inclusive of the Skill Score multiplier of the flight A higher skill score equates to a lower operating costs Cost Total operating expense of the aircraft AZZ GAME STUDI USERSGUIDEVL1 PAGE 53 A PART Il DESKTOP CLIENT amp ONLINE PORTAL A LATITUDE PORTAL FLIGHT SELECT EARNINGS POP UP continued ne S o l Logged in as p LATITUDE oa EL AMO MEL Ej sermmos Z sumorr basou 1 5 WORLD PILOTS IGHTS E ACCOUNT Earnings 1073 S16 sad This was a charter flight Your aircraft was below maximum weight Your fuel reserve was over two hours Experience 16 ld A Seman OWERALI SIGHT nmuter Airplane BAe 141 Payload ESP YABA 162nm 195kts 4205 779 Gross 6188lbs passengers cargo AVFR YABA YPAL Exclusion 1000lbs cre
46. Biggles Spori pus z a 5 16 09 Airplane Revenue 199 4 204 27 s 64 P glenm Airplane Revenue 40579 Jim T zs Airplane Revenue 2 Peter e Airplane Revenue J o PilotJohn Airplane Revenue TX 7594 01 eae 3 1 Charles Earl 2 ou 7 03 11 LU Airplane Revenue tOo HE 4 0 0fps N A ps 0 Ofe None 0 0fps The Pilots Table is a tabulated list of all pilots that have logged flights to the Portal From this section you can sort the table columns to see where you rank amongst your fellow pilots relative to Reputation Earnings Scores both career based and overall number of flights and flight types By default the Pilot s Table is sorted with you always shown first Left click the column header to change the order from descending to ascending 1 Pilots This button when highlighted indicates the Pilots table is the current table displayed 2 Portal Categories This header lists all of the data fields used to sort rank classify pilots It is up to the user to decide how they want the data to be sorted low to high or high to low Click the header fields to swap the order The fields listed include Pilot Index Current index of all Pilots that have uploaded flights to the Portal Clicking any of the pilot s names will take you to a Specific Pilot Select area There you may view specific information about the pilot and their flights See the Specific Pilot Select example later in this chapter fo
47. E 16 hs A PART Il DESKTOP CLIENT amp ONLINE PORTAL LATITUDE E HOME continued oo LATITUDE ae e oz Ai Home J operations rapan fal ANALYSIS portar Ch sernnes NE TU T E 0 ls di Sport Pilot O 60 59 14 17 X 76 73 09 00 11 16 6 106 8033 745 7 PILOT PERSONALITY PROFILE Sc lar I F Y P Op L 7 e FC 2 5 Re Quick start on e Latitude E Y Is the sim up and connected Then i gofo aspnin the pattern or shoot an approach in your favorite aircraft Do your best plating After 2 you land and stop youll see your scores in Analysis Then immerse yourself in the world of Latitude to learn improve compete hara Categories reborn Crm If you get o 2 confused go fly 9 HUST RECENT FLIGHTS Amoran Criteria Experience Earnings Slall Comfort i Family Categor im o 0 107351 42 77 SC Airplane fi 993 77 E FIM MC Airplane 0 mm E s mu Airplane 0 9 1255 52 L e A in IE Bas if ic Cr E rem 0 Ofbs Nu vo Olas Connecting None gt SS Oktas v oft Track Qe PW Os iF gidas Mone None None 5 Okts 5 D 0fps n kms m ED D Y GOD GOD OD OD GOD GOD GOD GOD GOD GOD GOD GOD GOD GOD GOD GOD GOD GOD OD GOD GOD GOD GOD GOD GOD GOD GOD GOD GOD GOD OD GOD GOD GOD OD GOD GOD OD GOD di 6 Pilot Personality Profile Represents the pilots mix of aircraft family type day night fli
48. ECENT FLIGHTS Sica 16 1073 51 42 77 SC Airplane 99 7 rs GIN M Aurplar Epa xu Coit SERAN erudi eie 16 1755 524 665 D wl Aa Tt AS HE ED D Y NE Y Y 2 NE Nore Olas z x 0 0fps Obs i Olas Connecting None None N A Oktas a 0 0fps Obes isi Olas d Hone None None Okts 0 0fps ibs zs Okias qe The HOME page is the pilot Dashboard encompassing Latitude s navigation tabs achievements earnings Pilot Personality Profile as well as your most recent Portal flights The primary components of the HOME page include Navigation Bar Selecting tabs on the navigation bar will direct you to various components within Latitude These pages include HOME OPERATIONS Preflight Planning RADAR Map Chat ANALYSIS Scores amp Charts PORTAL Online Career Reputation and Economy SETTINGS Adjustments to program behavior SUPPORT Support links to technical support and forums ABOUT About REX Latitude version amp contact information The Navigation Bar is visible on all pages within Latitude e REX GAME STUDIOS LLL USERSGUIDEV1 1 PAGE 12 PART Il DESKTOP CLIENT amp ONLINE PORTAL LATITUDE didus HOME continued 60 LATITUDE
49. GUIDEVL1 PAGE 103 PART IV CAREER REPUTATION amp ECONOMY GUIDE FUEL COSTS continued Although the fuel burn rate is a specific value used in calculating your fuel costs Latitude only cares about the actual fuel used What is important is that you can tell if you fuel burn is higher lower than expected compared to the manufacturer s fuel burn specifications If the fuel flow rate is higher than published you may be encountering conditions that have not been accurately planned for like head tail winds and higher cruise speeds In the example above the fuel burn was around 634 95 6 7 pounds per gallon Jet A fuel 94 67 lbs hr Cessna Mustang has a published fuel burn between 70 90 pounds per hour so this means the plane was flown above its optimal efficiency conditions with regards to cruise speeds and altitudes The pilot took enough fuel to cover emergency reserves however the pilot also spent more money flying faster and lower than he would have if the plane was flown at the maximum efficiency This ultimately impacted the bottom line profit margin The key takeaway from this is know your plane Know how much fuel you should expect to burn and execute accordingly If you aren t in a big hurry to reach your destination cruise at a lower speed If you have a long flight climb to the optimal cruise altitude for the specific plane Every plane has a sweet spot If you want to save on fuel costs find the sweet spot and fly a
50. L PORTAL FLIGHTS TABLE LA n ee 90 LATITUDE and A Home forerations Ci raonar yl ANALYSIS Gron Re dau ce TT 1 7 S WORLD E PILOTS A FLIGHTS Experience Earnings skill Comfort Charles Earl t np z 36 12 10 13 21 16 J Airplane Comat Bob G 5 t 8 13426 87 81 12 10 28 19 21 Day ST Airplane BOEING B7 a 52 Douglas Reid Private 10 i 50 12 10 28 22 21 Night ST Airplane BOEING B7 les t Lee 4 7 P 1 Peter Sport 206 905 97 12 10 27 13 16 Day LU Airplane PILATUS PC Jim T 5 t p 6 i 24 12 10 28 17 15 Night Airplane BOEING B7 Comet ws E L Tu d oum d m glenm sport 2773 21 81 12 10 28 19 17 Day ST Airplane BOEING B7 p Gaming Cerit Dan Schultz Sport er 340 62 12 10 28 14 31 Day Airplane i d P 1 a Corto poa A se 2 Dan Schultz 255 41 579 97 12 10 28 14 29 Twilight Airplane Tom Riley Privat A j sag 12 10 28 17 21 Day SC Airplane Douglas Reid Private E 33886 63 74 12 10 28 13 4 Day ST Airplane 2 Dan_Schultz Sport 6 8196 12 10 28 14 07 Day ST Airplane i Contant Jim T Student 20600 48 LT 78 12 10 28 11 57 Day ST Airplane Tom Riley Private PE 4 74 12 10 28 14 19 Day ST Airplane 4 Douglas Reid Private 25801 95 87 76 12 10 28 09 37 Day ST Airplane Connecting None None Oktas None Mone None Okts The Flights Table is a tabulated list of all flights that have been uploaded to the Portal From this page you can sort the table column
51. LATITUDE PORTAL FLIGHT SELECT continued 3 E e LATITUDE Logped hae nome operations rapaR fy oa gt WORLD amp PILOTS 1 Eamings Experience 16 1073 51 OVERALL FLIGHT soos Small Commuter Airplane BAe J41 des Skol age kdn Route Charter YESP YABA 162nm 195kts 42 77 Condens Day Light MVFR YABA YPAL Calendar 20 12 1 1 18 06 20 00 49 56 TAKEOFE Configurabon Gears Down Flaps 67 23382lbs round Roll 00 00 20 2925ft 115kias eet HAL 00 00 23 3494ft 118kias 0 Feet HAL 00 00 24 3633ft 119kias eet HAL 00 00 36 6091ft 116kias ENROUTE 21 00 03 28 9 1nm 137kias 151ktas 23m 156kts 1500fpm t31 00 00 16 0 9nm 162kias 186ktas 28m 183kts 600fpm 22 00 07 08 22 2nm 163kias 194ktas 29m 186kts 550fpm d 1 00 28 13 96 0nm 170kias 207ktas 31m 204kts 10000ft 122 00 07 47 26 2nm 181kias 209ktas 31m 201kts 900fpm 3 57 00 00 19 1 1nm 159kias 174ktas 26m 189kts 2500ft 23 00 00 38 1 9nm 149kias 163ktas 24m 177kts 950fpm 115kias 123ktas 18m 123kts 1415fpm 618ft ms 196kias 223ktas 33m 217kts 3477fpm 10002ft APPROACH l ES zu E KUIL C cam YABA 4 Pilot Name amp Career Indicates the pilot s name and current Portal Career Level The career level sets the scoring criteria for all flight phases and scoring categories Clicking the pilot s name will take you to the pilot s overall Portal bios 5 General Flight Information This area lists the specifics of
52. LYSIS SETTINGS X LWA CESSNA C208 de PAYLOAD SETUP E E ar O Eg a AR 156011 SPEELS WELSH TS G6kias 8750lb5 78kias 8750lbs 102kias 2882lbs 155kias 2231lbs Revert FLIGHT PLANNING Y FUEL SETUP 00 8000 ft 1 10 kts icu CE a 1215lbs FUEI 112lbs 0 176lbs i 70lbs 357lbs Revert Save yy 2 YS f Ji TAKEOFF CONFIGURATION LANDING CONFIGURATION J aD sb E E VFR Olias ee Ofps 5505ibs em 03 287 KUIL cam LUA tas Df 3 0fps 360lbs TABA 23 91 BIM kts l fres 1015bs o Save Revert These buttons initiate the loading process into FSX You can continue to manipulate values between Fuel and Payload setups until you find a good balance Once Save is pressed the fuel will be loaded and the aircraft statistics will be updated in the SimConnect Information Panel If the Save button is not selected the Fuel values will not be changed within FSX Pressing the Revert returns the fuel value to the previous load value prior to pressing save Once Latitude has started recording your flight no changes can be made to the Fuel Setup area If changes to fuel occur during the flight these changes will be announced by Latitude during the flight and fuel changes will be deducted during flight analysis With this in mind the Save button will not be visible once flight recording has commenced REX GAME STUDIOS USERSGUIDEVL1 PAGE 29 A PART Il DESKTO
53. MY GUIDE FUEL COSTS continued It is important to plan according to how you plan to fly the plane in terms of efficiency during cruise Flying fast for time consideration or slow and leisurely the winds aloft conditions and temperature above or below ISA all impact the planes efficiently the effective fuel burn Planning carefully will assure that you land with 1 0 fuel reserves Carrying more fuel than planned is like hedging a bet or tanking cheap fuel During the aircraft loading stages if you reach the maximum passenger weight MPW taking extra fuel is a good alternative than flying below MTOW This is assuming you don t go over predicted maximum landing weight MLW This will lessen your fuel expenses since you will land with more than 1 0 fuel reserves The published book values for specific aircraft hourly fuel burn may not be in fact the way you are flying the plane If you depart from the optimal flying parameters of an aircraft the true fuel burn may be significantly higher or lower than the published values Keep this in mind when you are trying to pin down your anticipated fuel levels at touchdown Keep in mind while planning your route and expected fuel burn every pound you take in fuel is one less pound you can take for revenue generating payload Ideally you would not carry extraneous fuel weight but rather carry more payload and land precisely with 1 0 hour of reserves It s a balancing act between fuel 8 payload with p
54. NT ONLINE PORTAL HOME continued P ap D GD Takes PR ix i ao t logged In ra p r Jl anavsis Sporta SETTINGS Je supponT ABOUT ala WH Hone None Fe Hone A Hone Hone Hone q DUM Hone THE WORLD OF LATITUDE AWAITS YOU Latitude i TOF PILOT LEADER BOARDS Is the sim up and connected Then Taste Earnings gl ga for a spin in the pattern or shoot an approach in your favorite Airline aircraft Do your best ploting After you land and stop youl see your Private scores in Analysis Then immerse yourself in the world of Latitude to Sport learn improve compete 8 706 103 T Student If you get confused go fly Flight Experience Airline p RE FLY Commercial Private None Connecting None Mone None Mone Not Logged In Status If the right side of the Home page displays Not Logged In this means that you are not currently logged on to the Portal The information displayed on the right half of the Home page relates to online career reputation and economy If you are not logged on to the Portal your Pilot Personality Profile and recent flights are not indicated If you are new to Latitude and wish to participate in the multiplayer environment click the Sign Up button Come and join the online fun The world of Latitude awaits you If you have already signed up for Portal access and this page does not display your Portal pilot dashboard check your login cre
55. OPERATIONS ANALYSIS SETTINGS oh Wm e X LWA CESSNA C208 de PAYLOAD SETUP E E uw O Eg a AR 156011 SPEELS WELSH TS G6kias 8750lb5 78kias 8750lbs 102kias 2882lbs 155kias 2231lbs Revert FLIGHT PLANNING Y FUEL SETUP a 1215lbs 112lbs 6 0 17 6lbs 7 lbs E i 357lbs 0 Revert Save A TAKEOFF CONFIGURATION M LANDING CONFIGURATION Fo y A Zu LL Sib E VFR ayar Ofps 5505ibs em 03 287 KUIL cam LUA ofo 3 Ofbs 360lbs TABA 23 91 BIM l fres 1015bs o Save Revert These buttons initiate the loading process into FSX You can continue to manipulate values between Fuel and Payload setups until you find a good balance Once Save is selected the payload will be loaded into FSX and the aircraft statistics will be updated in the SimConnect Information Panel If the Save button is not selected the Payload values will not be changed within FSX Pressing the Revert returns the Payload value to the previous load value prior to pressing save Once Latitude has started recording your flight no changes can be made to the Payload Setup area If changes to payload occur during the flight these changes will be announced by Latitude during the flight and payload changes will be deducted during flight analysis With this in mind the Save button will not be visible once flight recording has commenced Fuel Setup This area works under the same conditions as the
56. P CLIENT ONLINE PORTAL JJ LATITUDE T OPERATIONS continued ar a aE so EL ATITUDE ense 9 nS ravan fal TT portar EE Tc 32 support 4 avout 3 LUA CESSNA C208 PAYLOAD SETUP CD CD SPEEDS WEIGHTS G6kias i HER 78kias 8750lbs 102kias 2887lbs 155kias 2231lbs 222 Fol Pr GR GR GR vi yl wi a FLIGHT PLANNING y FUEL SETUP DI I1 Due Total 1215lbs FUEL A Ammo 113lbs 176lb5 7Olbs 357 lbs Ji TAKEOFF CONFIGURATION ETT Ro tenant la T 55 d J AM E En TT E E ed YABA 29 91 BTM Okts a frac T Eu S IN 7 SimConnect Information Panel Displays the current FSX connection status weather and aircraft statistics This information is a real time data feed via FSX SimConnect This information panel is shown on all Latitude pages With regards to the Operations page special attention should be paid to e Gross Weight Passenger Weight Fuel Weight values e Gear Flap Conditions e Vs stall speed VIf liftoff speed and Vtn touchdown speed This information should always be cross checked with your expected loading conditions as added by either Latitude fuel payload manager or other payload manager prior to ground roll recording initiation to assure that what you have loaded through any payload manager matches what FSX sees as the current aircraft configuration Pay special attention to the Gross Weight
57. PAGE 107 A PART IV CAREER REPUTATION amp ECONOMY GUIDE JE LATITUDE D gt e FIXED COSTS continued LATITUDE f oPtRATIONS PILOTS HOME J WORLD PL Experience 16 OVERALL Limits 0 4200 7790 TAKEOFF ENROUTE APPROACH AR E None T None mE NIA 4 hl ANALYSIS jJ This was a charter flight Your aircraft was below maximum weight Your fuel reserve was over two hours Payload Gross 6188lbs passengers cargo Exclusion 1000lbs crew equipment Net 5188lbs Distance 138nm Price 0 00585 1b nm Revenue 4164 545 d Fuel Used 800lbs 0 8hrs Remaining 2247lbs 2 3hrs Price 0 655 1b Cost 524 095 Operating Time 0 8hrs Price 545 21S hr Cost 453 825 28 Fixed Cost 2184 005 Earnings Subtotal 1002 635 Bonus Penalty 70 885 Total 1073 515 aos H i 00 Logged n as Bman amp eri h ABOUT EET ACCOUNT LIGHT omuter Airplane BAe 141 ESP YABA 162nm 195kts MVFR YABA YPAL 3 06 20 00 49 56 own Flaps 67 23382lbs 0 2925ft 115kias 3 3494ft 118kias 4 3633ft 119kias 5 6091ft 116kias kias 151 ktas 23m 156kts 1500fpm kias 186ktas 28m 183kts 600fpm i3kias 194ktas 29m 186kts 550fpm Okias 207ktas 31m 204kts 10000ft i1kias 209ktas 31m 201kts 900fpm ikias 174ktas 26m 189kts 2500ft ikias 163ktas 24m 177kts 950fpm m 123kts 1415fpm 618ft m 217kts 3477 fpm 10002ft Calculation 24 000 Ibs MTOW 9 1 Spo
58. PORTAL gt Sa ATITUDE m x OPERATIONS continued LL OTe 7 EL ATITUDE A mes oc E xm fal amacvsis portar Lbsermmos X support INE 77 3 LUA CESSNA C208 PAYLOAD SETUP CD SPEEDS WEIGHTS G6kias i HER 78kias 8750lbs 102kias 2887lbs 155kias 2231lbs a a a R z Pr 1 GR GR GR Wi x n a FLIGHT PLANNING y FUEL SETUP otal 1215lbs FUEL A mem 8 113lbs 176lbs lr u 7Olbs 7 357lbs Revert W LANDING CONFIGURATION The stall speed logic and how it relates to the aircraft Liftoff Stall and Landing Stall speeds can be complex The short explanation is that all planes have touchdown and liftoff speeds based on stall speeds relative to the aircraft weight However the smaller the airplane the less variation in weight matters Before discussing the liftoff stall and touchdown stall ratios let s review the critical Vspeeds Vr Rotation Speed VsO Stall speed or minimum flight speed in landing configuration Vs1 Stall or minimum steady flight speed for which the aircraft is still controllable in a specific configuration V2 Takeoff safety speed The speed at which the aircraft may safely become airborne with one engine inoperative GAME USERSGUIDEVL1 ws m PAGE 20 PART Il DESKTOP CLIENT amp ONLINE PORTAL OPERATIONS continued Logged n as LATITUD Bman amp Uh Wem HOME i ef OPERATIONS
59. Payload Manager You may use Latitude for convenience or any other planner of your choosing Again Latitude pushes and receives data to from FSX If fuel is loaded here and the Save button is selected the fuel is ALSO changed within FSX If a 3rd party manager is used Latitude will automatically update the fuel load indicated assuming FSX has been updated e REX GAME STUDIOS LLL USERSGUIDEV1 1 PAGE 27 PART Il DESKTOP CLIENT amp ONLINE PORTAL OPERATIONS continued EL ATITODE menos o Y LUA CESSNA C208 SPEEDS WEIGHTS G6kias i EFE ES Skins 8750lb5 107kias 28827Ibs 155kias 2231lbs ver Save ux ros lbs FLIGHT PLANNING y FUEL SETUP 0 y E Ji TAKEOFF CONFIGURATION W LANDING CONFIGURATION 0 RR IiI SR 12 0 LAS Mas XXI sz PN mm TS y Mis UE Uh PE CET Han 0 83das In more complex aircraft the preferred method of loading fuel may be IMPORTANT NOTE through an aircraft specific fuel manager This is completely acceptable In some cases if you load the fuel via Latitude the FMS may not reflect the correct fuel quantity so it would need to be adjusted again within the FMC to reflect the current fuel load It ultimately depends on how the FMS is Regardless of what the aircraft developer has implemented within a specific aircraft Latitude and FSX integrated within the FSX payload fuel load management At times the will ALWAYS be
60. R E PTT d PORTAL Eb sermmos jf support dh asour 1 WORLD PILOTS ACCOUNT E er TIT Experience 1073 16 az M This was a charter flight Your aircraft was below maximum weight OVERALL Your fuel reserve was over two hours LIGHT nmuter Airplane BAe 141 VEU EU poma ee ESP YABA 162nm 195kts E ied 420 59 7790 Gross 6188lbs passengers cargo PATA Exclusion 1000lbs crew equipment 3 06 20 00 49 56 _ Net 5188lbs phere TAKEOFF Distance 138nm Price 0 00585 Ib nm Revenue 4164 543 own Flaps 67 23382lbs 0 2925ft 115kias y Fuel 3 3494ft 118kias Used 800lbs 0 8hrs 4 3633ft 119kias Remaining 2247lbs 2 3hrs Price 0 655 1b Cost 524 095 5 6091ft 116kias ENROUTI Operating kias 151ktas 23m 156kts 1500fpm Time 0 8hrs kias 186ktas 28m 183kts 600fpm Price 545 215 hr i3kias 194ktas 29m 186kts 550fpm Cost 453 825 Okias 207ktas 31m 204kts 10000ft i1kias 209ktas 31m 201kts 900fpm El Fixed ikias 174ktas 26m 189kts 2500ft Cost 2184 003 ikias 163ktas 24m 177kts 950fpm m 123kts 1415fpm 618ft Eamings m 217kts 3477fpm 10002ft Subtotal 1002 635 APPROACH Bonus Penalty 70 885 Total 1073 515 Total Fuel Weight Used 800 lbs Total Flight Time 49 56 Fuel Rate 800 Ibs 8 hours 1000 Ibs hour Based on this example carried more fuel than required to land above the 1 0 hour reserve requirement This resulted in cheaper fuel costs QXK REX GAME STUDI zc USERS
61. RSGUIDEVL1 PAGE 49 A PART IIl DESKTOP CLIENT amp ONLINE PORTAL P LATITUDE PORTAL FLIGHT SELECT LATITUDE Bann MET TEC porras Dh serios X support os gt WORLD E PILOTS 1 Eamings Experience J 16 1073 51 OVERALL FLIGHT soos Small Commuter Airplane BAe J41 Route Charter YESP YABA 162nm 195kts 42 77 Cordons Day Light MVFR YABA YPAL Calendar 20 12 1 1 18 06 20 00 49 56 TAKEOFF onfigurabon Gears Down Flaps 67 23382Ibs yound Pol 00 00 20 2925ft 115kias i5 Feet HAL 00 00 23 3494ft 118kias 50 Feet HAL 00 00 24 3633ft 119kias 100 Feet HAL 00 00 36 6091ft 116kias ENROUTE 21 00 03 28 9 1nm 137kias 151ktas 23m 156kts 1500fpm ts1 00 00 16 0 9nm 162kias 186ktas 28m 183kts 600fpm b 2 00 07 08 22 2nm 163kias 194ktas 29m 186kts 550fpm eve 21 00 28 13 96 0nm 170kias 207ktas 31m 204kts 10000ft cent 2 00 07 47 26 2nm 181kias 209ktas 31m 201kts 900fpm 3 57 00 00 19 1 1nm 159kias 174ktas 26m 189kts 2500ft t 3 00 00 38 1 9nm 149kias 163ktas 24m 177kts 950fpm s 115kias 123ktas 18m 123kts 1415fpm 618ft ms 196kias 223ktas 33m 217kts 3477fpm 10002ft APPROACH jl es ER Bx KUIL C Calm TAHA MIES The Flight Select section is very similar to the Analysis section but with the inclusion of Experience Points earnings and a fixed scoring criteria based on the pilot s career level As noted previously only complete flights that are uploaded to the Portal will take part
62. VFR MVFR IFR LIFR and wind conditions You will build a career gain a reputation make money and with enough skill land on the portal leader boards The Portal is the catalyst for flying better It is a great way to track your progress as you become a better pilot with a permanent record of when where and how you have performed The rate at which you hone your skills and what flights you share is entirely up to you It is encouraged that you participate in the online Latitude community not only for the fun of it but also for the real world experience you re sure to gain es REX GAME STUDIOS _ ________ USERSGUIDEV1 1 PAGE 7 ABBREVIATION INDEX AGL HAL HAT MFW MLW MPW MTOW MZFW OEW PW Vs VsO Vs1 Vd Vdn VIf Vmd Vne Vno ZFW USERSGUIDEVI 1 Above Ground Level Height Above Liftoff Height Above Touchdown Maximum Fuel Weight Maximum Landing Weight Maximum Payload Weight Maximum Take Off Weight The maximum weight at which the pilot of the aircraft is allowed to attempt to takeoff due to structural or other limitations Maximum Zero Fuel Weight MZFW OEW MPW Operational Empty Weight Payload Weight Stalling soeed or minimum steady flight soeed for which the aircraft is still controllable Stall soeed or minimum steady flight speed in landing configuration Stalling speed or minimum steady flight speed for which the aircraft is still controlla
63. View Chart This chart is a plan view top down view of the route Blue dots on this chart represent phase changes that occurred during the flight and the departure and arrival airfields The numbers on the left and bottom of the chart are the latitude longitude locations of the flight path Hover the mouse over any part of the flight path and the lat long time will be displayed Rolling the mouse wheel will zoom in out on the current cursor location Zooming in on the airport will indicate the airport location and runway configuration The plan view can be toggled on off in the settings page 9 Speed Type The orange lines represent three speed indicators during the flight Light Orange Ground Speed GS True Airspeed Wind Speed Medium Orange True Airspeed KTAS Static air pressure and calibrated airspeed CAS Heavy Orange Indicated Airspeed KIAS Measured from pitot static pressure gauge 10 Speed Scale Bar Represents the speed of the aircraft relative to Ground Speed GS True Airspeed KTAS or Indicated Airspeed KIAS Each speed measurement type is transposed on the absolute value indicated on the scale bar Scroll the mouse wheel over the Speed Scale Bar will adjust the scale and Speed Type indicator will adjust accordingly You may also click and drag the vertical placement of the plotted speed graphs GAME USERSGUIDEVL1 SY PAGE 41 PART Il DESKTOP CLIENT amp ONLINE PORTAL PORTAL The Po
64. Y APPLICABLE LAW IN NO EVENT SHALL REX Game Studios BE LIABLE FOR ANY SPECIAL INCIDENTAL INDIRECT OR CONSEQUENTIAL DAMAGES WHATSOEVER INCLUDING WITHOUT LIMITATION DAMAGES FOR LOSS OF BUSINESS PROFITS BUSINESS INTERRUPTION LOSS OF BUSINESS INFORMATION OR ANY OTHER PECUNIARY LOSS ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE PRODUCT OR THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES EVEN IF REX Game Studios HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES REX Latitude is a registered trademark of REX Game Studios ques Microsoft Flight Simulator X is a O Copyrighted trademark of Microsoft Corporation PREPAR3D is a Registered trademark of Lockheed Martin Corporation REX GAME STUDIOS USERSGUIDEVL1 PAGE 112
65. afe standards There are no penalties for going around Latitude will simply consider your approach as another descent segment to your enroute phase with applicable transitions to level flight and or climb phases tacked on If in doubt go around The Approach phase begins at predefined altitudes and times prior to touchdown based on a linear interpolation of the aircraft s weight When both the trigger altitudes and times are met the enroute phase will end and the approach scoring phase begins The Approach phase will terminate at 50 HAT Height Above Touchdown The approach phase trigger altitudes and times are Utility 0 12 500 Ibs 30 45 seconds amp 500 750 AGL Commuter 12 500 100 000 Ibs 45 60 seconds amp 750 1000 AGL Transport 100 000 Ibs 60 seconds amp 1000 AGL es REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 77 PHASE 3 APPROACH APPROACH PROFILE 500 1000 and 30 60 seconds os APPROACH PROFILE KEYNOTE LEGEND Green Normal Constant Path Yellow Caution Penalties incurred for path deflection either caused by IAS or V S adjustments Red Warning Large score penalties for no constant approach path es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 78 PHASE 3 APPROACH APPROACH PROFILE 500 1000 and 30 60 seconds Nd i o jd e ai s d 9 e p o O e D Ske APPROACH PROFILE KEYNOTE LEGEND Green Normal 2 Constant Path Yellow Caution 3 Penalties incurred
66. ake small rudder corrections to stay coordinated The Approach Phase profile should look very much like a constant path descent segment at the end of the enroute phase If you maintained a constant descent path during the enroute descent segment the transition to approach should be seamless If there is a crosswind component to content during the approach it s preferable to utilize a crab technique versus a slip technique While both are acceptable it tends to be easier to maintain coordination flying a crab and it s more comfortable for the passengers APPROACH TIPS e Maintain a constant descent path e Have a stabilized approach speed e f making turns during approach make them constant and uniform es REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 83 PHASE 4 LANDING The Landing phase is naturally the most difficult to do well There are many flight parameters that must be monitored and maintained closely over a relatively short period of time The Landing phase initiates at 50 HAT and continues until the aircraft decelerates to 15 knots or Vs1 whichever is lower It is important that you maintain full control of the aircraft until Latitude announces accept so no high speed turns or taxi offs When accept is announced recording has been terminated and your flight is ready for analytical review During taxiing both prior to takeoff and after landing if you hear recording announced you
67. anged in gravitational forces exerted upon the passenger For example it s not turbulent air that makes passengers queasy but rather the sudden accelerations and decelerations that makes the passenger s uncomfortable Latitude measures these accelerations exerted upon passengers and calculates a comfort score relative to the magnitude of these forces Turbulence is more significant than constant forces but constant forces can be important as well A comfortable flight for passengers is a smooth flight When accelerations become sudden rather than constant the passengers will notice The comfort related judging metrics are record during the same observation window as the skill metrics The comfort scoring metrics are Ground Contact rough ground causing bounce Rudder coordination yaw Lateral Acceleration left right Vertical Acceleration up down Longitudinal Acceleration forward backward Having a solid understanding of the skill and comfort scoring metrics will allow you to fly learn and ultimately become a more proficient pilot Neglecting a handful of these metrics will have consequences to your overall scoring The section below Piloting Skill Scoring will examine why each of these parameters are implemented es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 59 PILOTING SKILL SCORING Score Denial Acceptance Flying is about precision planning and smooth execution Both must be performed to achieve desirable scor
68. artup costs for your business You may initially lose money because of these costs Keep this in mind when you jump into a Boeing 747 when you first start your career Not only will you will be paying a lot more money to utilize the plane based on aircraft weight but if you are a student pilot you will pay an exorbitant amount to cover the cost of a new pilot getting behind the controls of a complex plane As you climb the Career ranks in Latitude your fixed costs will begin to diminish as you are more skilled and qualified to fly larger and complex planes Don t let this discourage you from taking an MD 11 up on your second flight just know that much of your generated revenue will be handed over to insurance carriers Below is a table depicting what you can expect to pay in fixed costs as your career level climbs from Student Pilot to Airline Pilot The fixed costs range from 10 of MTOW at Student Pilot and drops to 1 of MTOW at Airline Pilot but non linearly Fixed Costs MTOW Career Level 1000 3125 6250 12500 25000 50000 100000 250000 400000 Career Student 313 525 1 250 2 500 35 000 70 000 25 000 50 000 5100 000 WE Sport 284 569 1 138 2275 4 550 9 100 22 750 45 500 Private 5228 456 913 51 825 3 650 57 300 518 250 536 500 Commerical 3 144 288 575 1 150 52 300 4 600 511 500 523 000 Airline 31 63 125 250 500 1 000 52 500 35 000 D REX GAME STUDIOS gt USERSGUIDEV1 1
69. as 2882lbs 155kias 2231lbs Revert FLIGHT PLANNING Y FUEL SETUP 00 8000 ft 1 10 kts icu CE a 1215lbs FUEI 112lbs 0 176lbs i 70lbs 357lbs Revert Save yy 2 YS f Ji TAKEOFF CONFIGURATION LANDING CONFIGURATION J aD sb E E VFR Olias ee Ofps 5505ibs em 03 287 KUIL cam LUA tas Df 3 0fps 360lbs TABA 23 91 BIM kts l fres 1015bs o Aircraft Parameters An important aspect Latitude must contend with is how aircraft within FSX have been modeled Latitude bases liftoff and touchdown speeds on aircraft weight and stall speeds If these stall speeds are incorrect or incorrectly provided by FSX the liftoff and touchdown speeds will be incorrect and may need adjustment This usually is not the case as most aircraft provide accurate data Aircraft parameter adjustments are only required when predicted liftoff and touchdown speeds don t match POH or FMS speeds The aircraft parameters area noted adjacent to 1 only should not be altered unless the stall speed values are incorrect or incorrectly provided by FSX the liftoff and touchdown speeds will be incorrect and may need adjustment This usually is not the case as most aircraft provide accurate data Aircraft parameter adjustments are only required when predicted liftoff and touchdown speeds don t match POH or FMS speeds REX GAME STUDIOS USERSGUIDEVL1 PAGE 19 E PART Il DESKTOP CLIENT amp ONLINE
70. ay sounds on flight events M Exit when the simulator exits ANALYSIS Show fair observations Show marginal observations Show poor observations Show plan chart inset Label important data points ACCOUNT Your registration email address CIIM 1 General Settings These fields adjust the display operation of Latitude 2 Analysis Toggles display information within the Analysis page 3 Account Information This is your Portal login information and Latitude license key The e mail address is the address used to register for Portal access The license key is delivered to you via e mail You must have a valid license key to access the Portal GAME USERS VL1 2 gt PAGE 56 PART IIl SCORING amp FLYING GUIDE The experience Latitude provides to your simulator environment revolves around judging your flights accuracy efficiency and passenger comfort Latitude will first record your flight and then score your flight once the flight is completed While it is important to understand that Latitude is observing the pilot s every move it s also important to understand what criteria Latitude collects during observation to ultimately judge your flight OBSERVATION Latitude generates the resulting scores earnings reputation and career ranking by taking continuous measurements during your flights These measurements occur at short intervals 12 times a second to create an accurate picture of how your flight transpired These
71. ble in a specific configuration Demonstrated flight diving speed Touchdown speed Liftoff speed The speed that results in the lowest rate of sink in a power off glide providing the longest time in the air from the potential energy of height Never exceed speed Maximum structural cruising soeed or maximum speed for normal operations Zero Fuel Weight ZFW OEW PW REX GAME STUDIOS B PAGE 8 PART I QUICK START GUIDE It s easy to get started REX Latitude allows you to simply install and fly After you have completed a few flights you will begin to develop a routine that fits the type of flying you like to do You may find the analytical view of your flight is all you need You may also find that participating online motivates you to be the best pilot you can be Before you decide how to best utilize Latitude in your simulator environment let s log the first flight using Latitude FIRST FLIGHT 1 Launch Latitude and make sure it s connected 2 Go fly 3 Land at your destination and come to a complete stop 4 Scores for the flight will automatically be displayed in FSX and on the desktop client 5 Review your scores Congratulations you just completed your inaugural flight with Latitude You may have many questions about your scores after your first flight Don t fret the more comprehensive Part III Flying Guide will help you gain clarity and understanding of Latitude s observation techniques a
72. d Douglas Reid 1346 72 40 32 we 261 Douglas Reid ez El 13 E TOP COMMERCIAL FLIGHTS Flight Flight Overall Experience Earnings Comfort F 203 Douglas Reid 70 2217 Douglas Reid 699 M1 E 21898 Douglas Reid Douglas Reid Douglas Reid 29865 38 Ei 68 as Douglas Reid 67 S41 TR Se Pe aE Noe N A tas E 0 0 None None 0 0 a a The World page displays both the current Pilot Leader Boards and Flight Leader Boards 1 World This page displays the current leader boards 2 Flight Leader Boards This area identifies the top flights leading in Overall Skill score by Career Level 3 Career Level This header distinguishes the top ranking flights by career level Scrolling through the page will list the top flights for each career level For a more detailed look at a specific flight left click the flight number to see the details that put the flight on the leader board SS REX GAME SIUDIOS USERSGUIDEVL 1 PAGE 44 PART Il DESKTOP CLIENT amp ONLINE PORTAL PORTAL PILOTS TABLE i as SM Um id o LATITUDE te OPERATIONS 9 y ANALYSIS TE 15 SETTINGS 4 support 2 ABOUT E ACCOUNT Reputation Bman Airplane Revenue Jf ateh1 nehm Airplane Revenue 3 oe Dan_Schultz Private 4 ms 15 25 1 ST Airplane Revenue tis J Douglas Reid Private Airplane Revenue tS Tom Riley 3 o Airplane Revenue F To
73. dentials under the Setting tab REX GAME STUDIOS IIA 4 AAA USERSGUIDEV1 1 S PAGE 14 A PART Il DESKTOP CLIENT amp ONLINE PORTAL LATITUDE E HOME continued eo A gt T i p E ia HOME gt Porerarions c ravan Jal anatysts PCI MEME TI TN e Sport Pilot O 12 60 59 1417 YN 76 73 09 00 11 16 gt 6 106 gt 3033 745 5 PILOT PERSONALITY PROFILE Is the sim up and connected Then go for a spin in the pattern or shoot an approach in your favorite arcraft Do your best ploting After i you land and stop youll see your 9 scores in Analysis Then immerse yourself in the world of Latitude to me eam improve compete ew Cored y Cum Mode sie ev 1 k If you get z confused go fly MOST RECENT FLIGHTS Y 4 I E gari d Experience Earnings Skill Comfort 8 Sts e Family Categor ta gt 31 D iL ET 1073 51 DA T ul Airplane 3 pe 993 775 b 779 1 0 JA Sport z 1255 52 GGS Di z 0 P x LJ 9 Comecing None gt None Sts E mw e Tod PE b em e e e e e e em A GD A GD GD A A GD A GD GD D D D D D D D D D D D D D D mn em em d 3 SimConnect Information Panel Displays the current FSX connection status weather and aircraft statistics This information is a real time data feed between FSX via SimConnect The FSX connection s
74. described as a climb segment level segment 15 sec minimum or longer for better stabilization climb segment level segment 15 sec min climb segment etc Utilizing a step climb technique makes the scoring segments shorter in duration thus reducing the window for airspeed deviations as IAS diminishes with increasing altitude It also allows one segment to be scored with IAS while another segment scored with Mach See the examples below based on a hypothetical jet situation as it climbs to cruise altitude These examples demonstrate four different scenarios of how one might climb to cruise level and the resulting speed deviations encountered during the overall climb to cruise level Examine this example and you will see how transitioning to Mach speed and utilizing stepped climbs is beneficial to your average airspeed deviation and ultimately enroute score as it relates to climbs Although there are multiple ways to manage consistency of airspeed either following a constant IAS combination of IAS and Mach climbs or step climbs descents Latitude will always apply score deductions based on which option yields the best resulting score If IAS yields less overall deviation and less deduction than Mach speeds IAS will be used to determine score deductions The same holds true for Mach speeds Ideally for flights that have a long climb phase a combination of the two speed holds would be used The following four tables demonstrate the potential scoring
75. djusted up or down for the actual scoring criteria level Below Private Pilot Sport all High impacts are dropped a level and contain only a mix of Low and Medium impacts Above Private scoring criteria Commercial conversely all Low impacts are raised one level to have a mix of only Medium and High impacts At Student Pilot all impacts are Low and at Airline Pilot all categories are scored as High impacting See the table on the next page for metric deduction impacts D REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 62 PILOTING SKILL SCORING DEFAULT PRIVATE PILOT METRIC SCORING IMPACTS SKILL COMFORT Takeoff Takeoff Skill Speed MEDIUM Comfort Ground HIGH Skill Altitude HIGH Comfort Coord LOW Skill Heading HIGH Comfort Lateral MEDIUM Skill Track HIGH Comfort Vertical HIGH Skill Coord LOW Comfort Long LOW Enroute Enroute Skill Speed MEDIUM Comfort Coord HIGH Skill Vertical LOW Comfort Lateral MEDIUM Skill Coord HIGH Comfort Vertical HIGH Comfort Long LOW Approach Skill Speed MEDIUM Approach Skill Vertical MEDIUM Comfort Coord LOW Skill Track MEDIUM Comfort Lateral MEDIUM Skill Coord LOW Comfort Vertical HIGH Comfort Long LOW Landing Skill Speed MEDIUM Landing Skill Vertical LOW Comfort Ground HIGH Skill Altitude HIGH Comfort Coord LOW Skill Heading HIGH Comfort Lateral
76. down speed higher than the stall speed Smaller and lighter aircraft will land closer to stall speed than larger or heavier aircraft Most of the aircraft tested have liftoff stall and touchdown stall values that are in agreement with Latitude calculations There are the occasional aircraft where these values need to be adjusted Adjust these values yourself to match POH or FMS values or refer to the support forum for aircraft parameter ratios that fellow pilots have found to be more in alignment with the published values GAME USERSGUIDEVL1 SYS m PAGE 22 A PART Il DESKTOP CLIENT amp ONLINE PORTAL JJ GATITUDE de zd OPERATIONS continued ar a aE so EL ATITUDE enr Vlde c2 1S ravan fal TT Mr EE Tc 32 support 4 avout 3 LUA CESSNA C208 PAYLOAD SETUP 32 g I 1 SPEEDS WEIGHTS G6kias i HER 78kias 8750lbs 102kias 2887lbs 155kias 2231lbs 2 Fol Pr GR GR GR vi yl wi a FLIGHT PLANNING y FUEL SETUP Eo Lo am otal 1215lbs FUEL wmm IB i 176lbs Fili 357 lbs A TAKEOFF CONFIGURATION KUL o Gan d E f aope PV sobe Fixed YABA 23 91 BTM Okts d FW 1015bs a 2 Flight Planning This area is a rough fuel planning calculator and should be used as a starting place for calculating the predicted fuel burn This fuel planer does not take into account how a plane will actually be flown relat
77. during your flight planning exercises If a route is not planned efficiently like taking a roundabout way of reaching the final destination you can expect to pay for it with increased fuel burn and operating time costs The fuel expense calculations are based on a nominal value All fuel starts off at 1 00 per Ib However the 1 00 rate only exists when you have exactly 1 0 hour of reserves upon landing If the price is less than 1 00 this means that you took more fuel than needed and that surplus fuel would have cost you less at your home base However if your fuel cost is greater than 1 00 this means that you have landed with less than the required 1 0 hour of fuel reserves It is important to note that the fuel cost rate grows exponentially as you go below the 1 0 hour reserve requirement This additional fuel cost rate represents a myriad of things that could go wrong during a flight for example emergencies regulatory fines or any other bad things that can occur when planning is not done well and thoroughly The fuel cost table below shows the fuel costs above and below the 1 0 hour reserve requirement Your will never pay more in fuel expenses than the MTOW of the aircraft FUEL COST TABLE 15min Up to 16 30min Up to 4 45min Up to 1 78 60min 1hour 1 Ib 1 5 hours 0 82 lb 2 hours S0 71 Ib 3 hours 0 58 lb D REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 101 PART IV CAREER REPUTATION amp ECONO
78. e Portal tables verify that the Logged in As icon is illuminated green If the Portal logged on status does not indicate a green connection status check account settings and log into the Portal again 5 Scroll Bar This scroll bar will pan the content left right within the Portal window There is additional information on the table views and the scroll bars must be used to view additional data REX G olUDIOs IL USERSGUIDEVL 1 x PAGE 46 ui 3x PART Il DESKTOP CLIENT amp ONLINE PORTAL j iw j PORTAL PILOT SELECT LATITUDE Filot Reputation T 69 o Pilot 8033 74 106 Points 472 937 Aight 712 49 Hour CAREER Fights 14 TA Fights Hours 9 0 00 76 3 0 Hours OVERALL Rights 17 Hours 11 3 a i Fights ris Sane 1L3 Houm 19 39 5 PROFILE Route Meson Peter Ferry 1 o IBurranabion Conditions Teen ligh oO 1 Wied Conditions Cais Medersic Mico 2 3 0 Weather Conditions Ass FLIGHTS Aircralt Categories o 2 Criteria Experience Earnings Skill Comfort 16 1073 51 42 7795 acsi 14 16 fee 993 77 69 77 1255 52 rea 60 945 3864 21 2396 88 Sport ers 647 108 Sport gt 165 70 Tacna Sport 53 42 Sport 16 594 34 tudent 530 19 Student 13 04 Student epo 570 78 85 78 ugent Student 8595 39 43 9 55 82 40 63 61 56 o 60 TIo T8 89 tHo 859 J 4 7 55 81 69 87o 84 B9
79. e Track The track metric for this phase is specific to the track oscillation the left and right weave during the approach The goal is to have the smallest degree of track oscillation relative to the ground path However you may need to make a turn during the approach phase This is acceptable but this metric will measure the turn rate consistency and deviations that occur during the turn The approach track will be segmented into two measurements maximum one segment measuring your deviation along constant rate of turn and the other segment measuring the deviation along the straight path or vice versa If you make more than two segments example turn straight turn Latitude will score your path based on the two best segments to 50 AGL It is more difficult to score well with two segments because they are shorter periods of measurements meaning that any deviation will have a higher impact to the average deviation This concept lends itself to achieving a stabilized approach The less turns and banks during approach the better The point of transition will automatically be determined e Coordination The coordination metric for this phase is specific to skidding movement of the ball on the turn coordinator gauge The goal is to minimize the amount of track corrections with the rudder during the approach phase The more rudder inputs the pilot employees the more the lateral forces applied to the plane thus causing the ball to move M
80. e a lot of money it will take aircraft knowledge forethought planning execution sound judgment and consistency to make the Economy work in your favor As the scoring criteria becomes increasing difficult both skill and comfort climbing the career ranks your Opportunity to make money also becomes increasingly more difficult Although your fixed costs decrease the skill score criteria that drives the operating becomes more stringent in tandem with the career You might have lower expenses but your revenue opportunity is based on a more scrutinizing audience TIPS TO THE LATITUDE ECONOMY e Maximize your payload Take as much payload the plane temperature and runways will allow e Make sure you have enough fuel to land with the 1 0 hour of reserve fuel e In flying jets go higher so you burn less fuel Typically jet engines perform better at cooler temps e Fly planes according to the manufacturer s published optimized configurations e Plan your route carefully to be as direct as possible e Be consistent with your flights to achieve maintain a positive Reputation to be awarded bonus pay e Patterns can be a quick way to build reputation to offset losses es REX GAME STUDIOS _ _ _ _______ USERSGUIDEV1 1 PAGE 110 PRODUCT SUPPORT REX Game Studios prides itself on top forum support and is located at realenvironmentxtreme com forums OUR METHOD OF SERVICE PACKS AND UPDATES Although we try to perfect
81. e in ground speed and you maintained only a 2000 FPM vertical speed your descent path would be an arc not a straight line It is fine if you maintain 2000 FPM but if you switch to 1000 FPM below 10 000 ft the arc becomes a squiggly line There are two fundamental ways in achieving a constant flight path 1 Establish constant vertical speed and vary ground speed to maintain the same as at top of descent This may be easier on the shorter descents but may not be possible with strong headwind tailwind changes encountered on large altitude changes such as from 30 000 to ground This concept although yields a constant vertical speed is not very applicable as you would have a hard time increasing the airspeed to maintain a constant path and still adhere to speed restrictions at lower altitudes 2 The easier and better way is to begin descent and vary vertical speed throughout the descent based on your ground speed A good rule of thumb to follow is ground speed 5 optionally 10 will equal 3 flight path However if you use a constant rate the same logic used for stepped climbs can be utilized during descents If you have a long descent it s a good idea to split the descent into distinct segments by incorporating level segments minimum 15 seconds at logical transition points Utilizing steps during a descent is a good way to accommodate if needed changes in the descent rate es REX GAME STUDIOS gt USERSGUIDEVL1
82. e plane However if you load all the weight at the front or back of the aircraft prepare to have a difficult liftoff and touchdown Note that some aircraft may have additional payload stations that are not indicated on the default payload station view If there are additional stations up down arrows will be indicated on the left side of the visible stations see arrow on payload setup image above When clicked the payload stations will scroll into view the additional stations Once the weight has been input into the available payload stations you must hit SAVE to load the payload into the FSX aircraft If you don t click the SAVE button the actual payload in FSX will not change While loading payload and fuel do not exceed the MTOW MPW MLW values You can view your current load configurations in the Takeoff Configuration SimConnect Information panels and compare them to the maximum allowable weight shown in the aircraft parameters window If you exceed the MTOW weight at takeoff a significant financial penalty will be imposed to the flight uploaded to the Portal When maximum landing weights MLW and maximum passenger weights MPW are exceeded the overages will be deducted from the revenue generating payload as noted under the Earnings detail popup display e REX GAME STUDIOS __ ____ USERSGUIDEV1 1 PAGE 26 PART Il DESKTOP CLIENT amp ONLINE PORTAL OPERATIONS continued HOME E
83. e s as contracted or authorized by REX Game Studios 1 GRANT OF LICENSE This EULA grants you the following rights a You may install access and run a SINGLE copy of the SOFTWARE PRODUCT on a SINGLE personal computer for your personal non commercial non profit use Any party or organization seeking to use the SOFTWARE PRODUCT under license for commercial use should contact us at t_fuchs realenvironmentxtreme com b This SOFTWARE PRODUCT is for personal entertainment purposes only and may not be used for flight training purposes This SOFTWARE PRODUCT is not part of an approved training program under the standards of any aviation regulatory agency or body worldwide whether private or government c Separation of Components The SOFTWARE PRODUCT is licensed as a single product Its original component parts created by REX Game Studios may not be separated for use for other software or projects d Trademarks This EULA does not grant you any rights in connection with any trademarks or service marks of REX Game Studios e Rental You may not rent lease or lend the SOFTWARE PRODUCT You may not charge admission or fees for any simulator entertainment or training device which breaches this EULA by use of the SOFTWARE PRODUCT therein f Support Services This SOFTWARE PRODUCT is provided as is however REX Game Studios will provide provision of support services in relation to the operation installation or remedy of issu
84. e will score the track based on a maximum of two segments curved straight or both in any order This means during each segment the duration measuring the average deviation is very small making it nearly impossible to keep the aircraft track along this average Plan your approach into the destination carefully and be deliberate with respect to standard conventions of straight in or base to final approaches e a REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 82 PHASE 3 APPROACH APPROACH SCORING Once the Approach phase has commenced the following metrics are used to assess deductions and generate a resulting phase score e Speed The speed metric for this phase is specific to speed variations The goal is to constantly maintain the published Vref Vapp or 1 3 Vs1 speed The more speed deviates above or below the average the larger the deduction value to be imposed The speed deviation metric during this phase is more stringent than during the enroute phase Although the specific speed doesn t matter whatever speed you choose during approach should be maintained e Vertical The vertical metric during the approach phase is specific to your descent profile The goal is to maintain a constant descent path linear think ILS by varying the vertical speed as needed to maintain a constant descent slope The greater the angle deviation along the flight path the less uniform the descent profile will be during approach
85. ed for turbulence Deflections to the coordination ball with moderate turbulence find smooth air or slow down to Va Maneuvering Speed 3 Minor loss of coordination causing score deduction 5 Large coordination scoring penalties REX GAME STUDIOS AAA PAGE 70 PHASE 2 ENROUTE CLIMB LEVEL DESCENT ENROUTE PHASE SCORING Enroute scoring is based on a composite analysis of your climb level and descent segments Each segment contain specific metrics to be mindful of The metrics used to develop your flight path profile and resulting score for each phase during each enroute climb level and descent segments are e Speed The speed metric during an enroute segment is specific to climbs and level segments The goal is to maintain constant climb speeds and level speeds The greater the speed range absolute delta the larger the scoring deductions introduced to the climb and level segments Tips to keep the absolute delta to a minimum are discussed below in the climb segments The scoring deductions increase the closer the average speed is to the edge of the flight envelope stall amp Vne A deviation that might occur in the middle of the flight envelope will have less of a scoring impact than at the edge of the envelope Vertical Rate Path Altitude The vertical metric during an enroute segment is specific to your level and descent profile Level segments are scored based on altitude deviation threshold limit of
86. ed to load payload into FSX It is not required to use this payload manager to load your FSX aircraft However it s easy and quick to accomplish a payload configuration It s important to keep in mind that the Latitude payload and fuel loading works in both directions with FSX You can load Payload from Latitude and it will update FSX and you can use FSX or a 3rd party manager to load payload and this information will be fed back to Latitude What s important is that the payload is loaded somewhere and the values in FSX correlate to the payload value in Latitude USERSGUIDEVL1 GAME PAGE 25 PART Il DESKTOP CLIENT amp ONLINE PORTAL OPERATIONS continued HOME i ef OPERATIONS ANALYSIS SETTINGS 7 LUA CESSHA C208 die PAYLOAD SETUP GD 0 GED gt tem D gt A I uU 1 SPEEDS WEIGHTS x 66kias 875Ulbs FEL 8750lb5 102kias 2882bs 155kias 2231lbs Revert FLIGHT PLANNING Y FUEL SETUP cD Ow po y 1215lbs a 112lbs B p 176lbs 0 E 0 7 lbs E 357lbs T Revert Save PUEI A TAKEOFF CONFIGURATION w LANDING CONFIGURATION z ET o xem 100 Tl VFR as 6650 5ibs em 09 287 KUIL Calm LUA Oktas 360bs TABA 239 91 BTM kts 101 Sis o The payload stations depicted in the Payload Setup are directed by the aircraft model Load the payload in a way to maintain some degree of rational center of gravity There are no specific limits to where the payload is located on th
87. ence points are based only on metric deductions This includes all metrics and without limiting deductions greater than 100 deduction It doesn t matter if they are skill or comfort The rules are easy All deductions above 25 Positive Experience Points All deductions below 25 Negative Experience Points For example you may have a 50 overall flight score but still receive negative experience points if you had one segment that was really bad at or below the 0 score limit In this example you may have made a good takeoff and enroute segment an average approach but a poor landing with deductions beyond 0 Your total flight score may be 50 but if your experience points are negative this indicates that you had poorly executed segments during your flight You might be great at takeoffs but horrible at landings This is what experience points reflects At lower career levels scores will yield less experience points than the same score at higher career levels This reflects the increased scoring difficulty as you advance the up the career ladder Since it is harder to achieve good scores under Airline pilot scoring criteria it will be easier to earn a good reputation if you achieve good scores es REX GAME STUDIOS _ _ _ _______ USERSGUIDEVL1 PAGE 94 PART IV CAREER REPUTATION amp ECONOMY GUIDE REPUTATION Experience points are translated into a pilot s Reputation based on a logarithmic type scale see
88. enerate a resulting phase score e Speed The speed metric for this phase is specific to the Vdn touchdown speed based on aircraft configuration and aircraft landing weight The goal is to touchdown as close to the predicted Vdn speed as possible The more your touchdown speed deviates from Vnd above or below the larger the scoring deduction The touchdown speed should be around Vref 5 10 or based on the stall speed for lighter aircraft Latitude will announce the predicted touchdown speed just below approach altitude It assumes the aircraft is configured for landing so if the aircraft is not configured full flaps etc the announced speed will be incorrect if you make flap changes later If the touchdown speed predicted by Latitude does not correlate with the touchdown speeds indicated in the aircraft FMS adjustments can me made to get the speeds in agreement See the Operations page under the Desktop Client Guide for additional information The speed metric during landing is more stringent than on approach However watching airspeed exclusively will not help the overall landing execution If you are on speed during approach and on speed during flare the touchdown speed will be correct If your touchdown speed is above or below the predicted touchdown speed you should look at your flight path prior to touching down Vertical The vertical rate metric during the landing phase measures the delta absolute difference between vertical s
89. equent rudder movements This limits your overall deviation from the point of recording initializes Large rudder inputs are not desirable as this means you a large track deviation coordination issue and likely will have a hard time with correct alignment heading at liftoff e Smooth transition from Vr to VIf limit the Y and Z acceleration You will want a smooth rotation of around 3 seconds prior to liftoff Keep in mind liftoff is gt V1 gt Vr lt V2 If there is no published V2 Vliftoff should occur around 5 10 knots above Vr e Maintain track and coordination to 400 HAL Height Above Liftoff taking into account any crosswind conditions e Crosscheck Latitude s predicted liftoff soeed with POH or FMS predicted speed and verify the speeds are in agreement If they are not in agreement refer to Part Il Desktop Client Portal Guide for additional information es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 67 PHASE 2 ENROUTE CLIMB LEVEL DESCENT While there is a flurry of activity happening in rapid succession during the takeoff phase of flight there are an equal number of events the pilot will encounter during the enroute phase of flight Although events don t occur at such a rapid pace there is plenty planning involved in executing multiple enroute segments to compose a good overall enroute score The enroute phase is composed of three primary segments Climb Level Descent The minimum enroute se
90. ered incomplete and cannot be uploaded to the portal If your flight does not contain a landing phase in cases of computer or simulator crashes no scoring will be available Some aircraft contain an option to Pause at Top of Descent TOD within the FMS system When this option is used and the FMS pauses the simulator it may suspend the simulator using the same sequencing that FSX uses to end a flight It may force Latitude into thinking the flight has been terminated Once a flight is terminated all recorded data is deleted and scoring opportunities are lost If you are flying with Latitude do not use the option to pause at top of descent However pausing the flight simulator with the FSX defined P key has no impact on Latitude or scoring consequences es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 58 PART IIl SCORING amp FLYING GUIDE SKILL SCORING While Latitude is recording many flight characteristics are observed The primary metrics Latitude uses in calculating your skill scores are Indicated Airspeed IAS Vertical Rate Altitude Heading Track Coordination As you conduct a flight it is important to be aware of these specific metrics These metrics all have an impact on your resulting Skill scores See the next section Pilot Skill Scoring on how these metrics play a role in the scoring calculations COMFORT SCORING Passenger comfort in the real world can be measured by the relative ch
91. error A Skill or Comfort score of 87 5 will be considered near perfect as it relates to the Portal economy See Part IV Career Reputation and Economy Guide The cumulative score of each flight phase is not a simple average of the deductions within that phase but rather a Perception based average This means various deductions carry different weights as they relate to phase score totals The worst phase deductions have a higher impact on the overall cumulative score This perceptual based scoring system corresponds to how passengers or an examiner might judge you It s psychological in nature but consistent Remember the worst performing metrics of a flight are weighted more since these are the areas that observers will most remember For example a bad takeoff phase will overshadow a perfect enroute flight phase or a turbulent enroute phase will overshadow a smooth landing IMPORTANT NOTE The cumulative score of each flight phase is not a simple average of the deductions within that phase but rather a Perception based average This means various deductions carry different weights as they relate to phase score totals The worst phase deductions have a higher impact on the overall cumulative score This perceptual based scoring system corresponds to how passengers or an examiner might judge you It s psychological in nature but consistent D REX GAME STUDIOS
92. es Latitude will use a combination of techniques such as averages relative deviations and direct comparisons from normal operating procedures of your flight profile to determine your score Erratic variations in any of the judging metrics such as speed vertical path altitude heading track and coordination will have consequences to your overall scoring potential Generally speaking the primary metrics are analyzed using a multitude of statistical analysis and signal processing techniques such as standard deviations linear regression noise filters etc These methodologies allow for minor infractions from standard piloting techniques without your scores being severely impacted However sustained large scale deviations from conventional flying techniques will be observed and scored accordingly PERCEPTUAL BASED SCORING Each flight phase has specific metrics that Latitude will examine when your flight is analyzed All scores range from 0 100 and when you begin a flight all scores start at 100 As Latitude analyzes your flight it will begin applying deductions to your score when bad flying techniques are exhibited Once a flight is completed you can review the flight scores in fine detail Keep in mind just because there are deductions to your score doesn t mean it was a bad flight it simply indicates there may be improvements to be made A 50 score is neither good nor bad but rather indicates room for improvement or room for more
93. es arising to the use of the SOFTWARE at its official support website at www realenvironmentxtreme com forums g Termination Without prejudice to any other rights REX Game Studios may terminate this EULA if you fail to comply with the terms and conditions of this EULA In such event you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts 2 COPYRIGHT All title and copyrights in and to the original created components of the SOFTWARE PRODUCT including but not limited to any images photographs animations video audio music and text incorporated into the SOFTWARE PRODUCT the accompanying online documentation materials and any copies of the SOFTWARE PRODUCT are owned by REX Game Studios or its suppliers All title and intellectual property rights in and to additional third party libraries and content which are used under the terms of those components distribution which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties This EULA grants you no rights to use such content This SOFTWARE PRODUCT contains documentation which is provided only in electronic form and you may print multiple copies of such electronic documentation 3 LEGAL JURISDICTION This EULA is governed by the laws of the United States 4 LIMITATION OF LIABILITY TO THE MAXIMUM EXTENT PERMITTED B
94. ff after the acceleration phase just after takeoff and a second level off following the IAS to Mach hold transition In this example you can see that conducting multiple level off segments during the overall climb to cruise drastically reduces the overall average airspeed deviations Because level offs separate climb segments into individually scored segments versus one large climb segment the average speed deviation for individual segments is much smaller The overall climb to cruise deductions are minimized because the average speed deviations are minimized If your flight plan includes a high altitude cruise level your enroute deductions will be minimized by utilizing a multiple step climb procedure with an IAS to Mach hold transition PAGE 74 PHASE 2 ENROUTE CLIMB LEVEL DESCENT LEVEL Level segments are scored based on maintaining consistent airspeed and altitude The more your aircraft speed or altitude varies during a level segment of an enroute phase the more scoring penalties you will incur If your altitude increases or decreases above or below specified path deviation triggers 1 change in path you will induce a segment change to either a descent or climb segment While transitioning to climb or descent segments during the enroute phase is not bad you will want to make these transitions deliberately If you have a shallow increase or decrease in altitude without going beyond segment transition trigger points
95. future flights the pilot s reputation climbed to 50 the flight earnings would enhanced nicely This example would look then look like 50 Pilot Reputation Earning Sub Total 405 56 5 Bonus 202 78 Total Earnings 202 75 As you can see the reputation of a pilot can greatly impact the Earnings total What this does is smooth out any spikes in the pilot s performance from their typical flying skills Pilots have off days where they just don t nail all aspects of the flight This doesn t mean the pilot is bad but rather they just had a bad day or flight Conversely pilots who continue to perform poorly in many flight scoring metrics are penalized even if they happen to have a great or lucky flight Now let s say the pilot has a 50 reputation 50 Pilot Reputation Earning Sub Total Absolute 405 56 5 Penalty 202 78 Total Earnings 608 34 Penalties hurt the bottom line Continue to learn and improve your flying skills and eventually your Reputation will improve and you will receive bonuses D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 109 PART IV CAREER REPUTATION amp ECONOMY GUIDE In closing to the Economy section of this guide it s important to understand Pilot Career Level Skill amp Comfort Scores plane weight class and Reputation all have some direct impact to your Pilot Earnings There is no one quick scheme to mak
96. g is successful Latitude uses 5096 as the benchmark to measure a flight s degree of success 5096 is fair or average Above 50 your flight is better than average Less than 50 your flight was less than average If you find that your scores are consistently less than average reference the Scoring amp Flying and Desktop Client guides for clues as to what you may be missing from your procedure process and flying logic IMPORTANT NOTE Latitude uses 50 as the benchmark to measure a flight s degree of success 50 is fair or average Above 50 96 your flight is better than average Less than 5096 your flight was less than average If you find that your scores are consistently less than average reference the Scoring amp Flying and Desktop Client guides for clues as to what you may be missing from your procedure process and flying logic D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 10 PART Il DESKTOP CLIENT amp ONLINE PORTAL This section of the manual covers specific Latitude features user interface and Portal functions Understanding what Latitude displays is the key to learning from Latitude The flight analysis pages depicting your first couple flights may appear very foreign at first Soend some time in both the cockpit and digesting your analytical scores to yield a better understanding of how your flight was conducted and how to improve your next flight With experience you will arrive at the point where you
97. ghts route types cloud conditions based on a blend between takeoff landing and wind conditions This area defines what type of pilot you are Each time a flight is uploaded to the Portal the Pilot Personality Profile updates to reflect your current statistics The Aircraft Family types are distinguished by the following weight classes SU Small Utility O 3125 Ibs MU Medium Utility 3126 6250 lbs LU Large Utility 6251 12 500 Ibs SC Small Commuter 12 501 25 000 Ibs MC Medium Commuter 25 001 50 000 Ibs LC Large Commuter 50 001 100 000 Ibs ST Small Transport 100 001 250 000 Ibs MT Medium Transport 250 001 500 000 Ibs LT Large Transport 500 000 Ibs 7 Most Recent Flights Displays your recent flights uploaded to the Portal fF X GAME STUDI E USERSGUIDEVL1 PAGE 17 PART Il DESKTOP CLIENT ONLINE PORTAL OPERATIONS oh Wm e HOME i ef OPERATIONS ANALYSIS SETTINGS 7 LUA CESSHA C208 d PAYLOAD SETUP GD 0 GED gt tem D E 31 1 175 ORU uU 1 SPEEDS WEIGHTS x 66kias 875Ulbs FEL 8750lb5 102kias 2882bs 155kias 2231lbs Revert M NE E Ww W OW E FLIGHT PLANNING Y FUEL SETUP cD Ow po y 1215lbs a 112lbs B p 176lbs 0 E 0 7 lbs E 357lbs T Revert Save PUEI A TAKEOFF CONFIGURATION w LANDING CONFIGURATION z ET o xem 100 Tl VFR as 6650 5ibs em 09 287 KUIL Calm LUA Oktas 360bs TABA 239 91 BTM kts 101 Sis o The Operatio
98. gment duration is 15 seconds and the enroute phases must either have a level segment or a climb and descent Failing to achieve one of these combinations will result in an incomplete flight as there will be no phase score for the enroute phase This 15 seconds rule also applies to segment transitions For example if you are in level flight and deliberately deviate from a level flight path the deviation must occur for 15 seconds before the segment changes to a climb or descent segment Since airplanes don t make immediate transitions from a climb to level flight or level flight to descent there is a 5 second grace period at transition zones between segments This means the first and last 5 seconds of the segment are ignored This aids the scoring because planes cannot make immediate changes and the 5 second grace period will eliminate the initial large scale deviations as your flight path and airspeed changes Keys to remember about transitions Segment changes take 15 seconds minimum to occur There is a 5 second grace at the beginning and end of each segment The enroute phase begins at 400 HAL where takeoff ends and terminates at the Approach phase As you near your destination be aware of and prepared for the transition between Enroute and Approach phases as you will also starting a separate approach scoring segment You don t want erratic flight behaviors when you are transitioning to the Approach phase Stay ahead
99. graphic below and has no minimum or maximum limit The Reputation reflects how consistent the pilot is conducting flights A good reputation reflects a pilot that flies consistently and who is well rounded in all flight phases A bad reputation reflects a pilot who is not consistent and continually making large mistakes in spite of average overall scores To achieve a perfect reputation of 100 a pilot will need 10 000 experience points If a pilot has a reputation of 100 or higher flights they conducted will never lose money until their reputation drops below 100 EXPERIENCE POINTS RELATIVE TO REPUTATION 120 100 80 60 O 4 414 UVM A 0 2000 4000 6000 8000 10000 12000 EXPERIENCE POINTS To allow for pilot to pilot Reputation comparison across the Career ladder experience points are halved when pilot s advance career levels and halved when pilot s are demoted This puts everyone on the same playing field when comparing reputations between pilots If the experience points were not adjusted when career levels are changed a student pilot might think he has a stronger reputation than a Private level pilot However the Private Pilot had more stringent deduction criteria during his flights Adjusting the experience points during career advancement or demotion allows for pilot s to truly compare their reputation amongst the career classification Reputation not only provides a pilot with bragging rights but reputation al
100. gt USERSGUIDEVL1 PAGE 60 PILOTING SKILL SCORING PERCEPTUAL BASED SCORING EXAMPLE The takeoff scoring metrics and associated deductions in the examples below show how overall scores mimic the subjective nature of evaluation In the example below the pilot executed speed and track perfectly but heading incurred significant deductions Speed 0 Track 0 Heading 100 A simple average would yield an overall takeoff score of 67 However under a perceptual based scoring system the heading deductions would trump the perfect speed and track scores as this is what the observer will remember Therefor a 0 overall takeoff score 100 deduction would be calculated Let s assume a slightly different metric deduction scenario where the highest deduction value is not so drastic between the lowest deduction values In this example the pilot executed speed and track perfectly but heading incurred moderate deductions Speed 0 Track 0 Heading 50 A simple average would yield an overall takeoff score of 83 However perceptual based scoring will yield an overall score of around 60 since the degree of deduction is narrowing the gap between the smallest deduction value and the largest You don t want to have large deductions as the perceptual based scoring system corresponds to how passengers and examiners will judge your flight They will focus their judgement on the negative aspects of your flight Perceptual based evaluations generally re
101. he published real world values In either case you ll want to liftoff and touchdown at the speeds calculated by Latitude either with or without modified MTOW 12500 liftoff stall or touchdown stall ratios e REX GAME STUDIOS LLL USERSGUIDEV1 1 PAGE 21 E PART Il DESKTOP CLIENT amp ONLINE PORTAL gt Sa ATITUDE m x OPERATIONS continued A A ie o Logged n as Pe ravan fpf anavysis portar Lbsermmos X support IMS 771 X LUA CESSNA C208 PAYLOAD SETUP l Iz SPEEDS WEIGHTS G6kias i HER 78kias 8750lbs 102kias 2887lbs 155kias 2231lbs a a a R z Pr 1 GR GR GR Wi x n a FLIGHT PLANNING y FUEL SETUP ots 1215lbs FUEL se m _ IB i 176lbs Fili 357 lbs W LANDING CONFIGURATION The liftoff stall ratio is what s used to calculate the liftoff speed predictions This speed should be between Vr and V2 if V2 is defined otherwise 5 10 knots above Vr Most aircraft become airborne at a speed approximately 2596 above the stall speed VsO This means the liftoff stall speed is generally around 1 25 or 12596 of VsO The touchdown stall ratio used to calculate the touchdown stall is similar to liftoff stall except that the default ratio is impacted by the MTOW 12500 ratio What this means is that as an aircraft gross weight increases the MTOW 12500 ratio comes closer to 1 which translates to a touch
102. hes no scoring will be available es REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 57 PART IIl SCORING amp FLYING GUIDE If you were to practice approaches and landings from a slew or saved flight position the takeoff and enroute sections may be eliminated from the score results These flights can still be reviewed from the Desktop Client just not uploaded and stored on the portal Latitude will begin and end observation recording when the aircraft has reached a specific calculated speed Once this trigger speed has been reached or the plane becomes airborne Latitude will announce that recording has started and announce the expected liftoff soeed Upon reaching the trigger speed after landing Latitude will announce accept and your scores will automatically be displayed in FSX and Desktop Client Once this announcement is heard recording has been concluded Taxiing performance is not part of the flight observations Recording Initiation Y VsO or 30 knots which ever is less or when the plane has become airborne Recording Termination 15 knots or VS1 whichever is less IMPORTANT NOTE In the event you forget to start Latitude prior to the aircraft s designated recording initiation trigger speed you will have a partial scoring of the remaining flight phases completed through landing These scores will only be visible under the desktop client analysis page Flights that do not contain all four phases will be consid
103. his represents passenger s unhappiness with delays layovers go arounds or longer than expected flight durations This also eliminates the potential for pilots to arrive at the destination and make 100 laps around the pattern to generate additional revenue If you don t have a direct flight not only are you getting paid less per nautical mile flown you are also spending more in fuel expenses Remember efficient flight planning is in the interest of a profitable route If you aren t efficient with your planning you will have to make up the financial difference not the passengers Just as airlines are unhappy by ATC delays vectors and ask for shortcuts so should you e a REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 98 PART IV CAREER REPUTATION amp ECONOMY GUIDE PAYLOAD EXCLUSIONS The total payload transported generating revenue excludes any weights that are not part of the paying customer base These exclusions represent payload that is not earning revenue such as the flight crew and flight crew gear Exclusions are automatically calculated based on the MTOW of the plane It is important to note than any plane that departs over MTOW maximum passenger weight MPW maximum fuel weight MFW or lands over the maximum landing weight MLW will have the overage weights added to the exclusion weight totals Takeoff weight that exceeds MTOW is a squared and then included in the exclusions This can have a significant impact on
104. ht Diving Speed e Auto coordination setting under FSX realism tab If N A is displayed in the total score field the flight did not record the four required distinct flight phases Only the phases recorded will be scored on an individual phase basis It s OK if you wish to practice approach after approach as you can analyze just the approach score These approach only flights cannot be uploaded to the Portal nor will they contain a comprehensive total score es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 35 PART Il DESKTOP CLIENT ONLINE PORTAL ANALYSIS SCORES continued 8 Phase Scoring Indicates the individual phase scores and deductions incurred during each phase based on the metrics observed The four phases include Takeoff Enroute Approach and Landing All scores range from 096 10096 All scores start at 10096 and as deductions are applied the score will decrease to a minimum of 096 Each scoring metric under the phases can be clicked to show a pop up displaying the relative impact of that metric to the phase score Clicking the deduction value will display a pop up window with additional information showing your deviation values and the associated deductions Some deductions may include multiple deductions to comprise the total deduction for the metric A great example of this is the Vertical deductions under the Enroute phase 9 General Flight Information Lists the specifics or your flight Aircraft make model
105. ill adjust accordingly Transition Indicators The dots indicate phase and segment transitions Hover over these dots to see what phase or segment changes they represent Note Some dots may be very close to one another for example end of climb and beginning of level will be right next to each other Chart Zoom The scale of the entire profile chart can be scaled by rolling the mouse scroll wheel in the primary window All scale bars will adjust accordingly You may also click and drag the primary chart in individual axes to the left right up down of the main chart area Terrain Elevation The light blue line indicates the terrain elevation Hovering over any of the lines depicted on the charts will display actual values at that location When zoomed in axes can be zoomed or moved individually REX GAME STUDIOS USERSGUIDEV1 1 PAGE 40 PART Il DESKTOP CLIENT amp ONLINE PORTAL W LATITUDE ndi ANALYSIS CHARTS continued 00 Logged m as XfLATIT DE EI MNT MEME EE Liauvsis Z rona Chsermncs support dhasovr scones LAA A ky oO tt Crs 00 03 22 00 07 11 00 10 13 00 13 02 00 15 51 00 18 39 00 21 30 00 24 27 00 27 38 00 31 55 METTE 2 5 i T Cli ld j f n D bos y A pr 1 1 J A W m U Landing ewe Descent a Fa A 2 a 4 FA TIU 23 80m 39 60m 55 5nm 21 4nm 87 2 103 1nm 118 9nm 134 8nm 150 7nm Mone Nome None 35 kts x ua m Poo None 8 Plan
106. in sync not values are simply references within the FMS itself in other aircraft it may necessarily with the values actually manipulate loaded quantities This is an aircraft by aircraft basis a FMS loadsheet or other Take for example the PMDG BAe JS4100 the loadsheet is a combination instruments may display If Ex sees eara loaded of both cases You can add payload and fuel via Latitude and no updates in a particular configuration will occur to the loadsheet in the aircraft but FSX fuel payload values are Latitude displays the SAME updated However if you update the payload in the loadsheet in the JS41 configuration As with the Latitude will update as Latitude pulls the load information from FSX The elas lin ae loadsheet itself can be modified with regards to payload which will then the MTOW and MLW values update FSX and subsequently Latitude The Fuel loading on the loadsheet when loading fuel Land with does nothing in either case it s simply a value to calculate the Trim Index enough fuel reserves as well figures In this case the most direct way to load the aircraft is to use the as carry enough payload loadsheet for payload and fuel in Latitude This assures that Latitude FSX AIO weight to generate revenue and the aircraft loadsheet are all in agreement GAME USERSGUIDEVL1 Sy o PAGE 28 PART Il DESKTOP CLIENT amp ONLINE PORTAL OPERATIONS continued oh Wm e HOME i ef OPERATIONS i ANA
107. in the online community Only these flights will generate experience points and revenue 1 Experience Points Earnings Experience Points and Earnings accumulated during this particular flight Clicking the Earnings area will display a pop up with an Earnings summary See Part IV Career Reputation and Earnings Guide for additional information about how earnings for each particular flight are generated 2 Overall Score Indicates the flights overall score The total score is not an average of each flight phase score but rather the Perceptual based score where higher degree deductions have higher impacts on the Overall score The green scores indicate Skill and the orange scores indicate Comfort Refer to the Analysis section description for more information regarding the Overall Flight Score 3 Phase Scores These fields and all other proceeding flight phases display the phase Skill amp Comfort scores The scores viewed on the Portal may not match what you see on the Analysis page non portal as the scores on this page are judged based on the Pilot s career level Since the scoring criteria on the Analysis page are variable the scores indicated on the Portal page may be higher or lower If the same judging criteria is set on the Analysis page as the pilot s career level on the Portal the data will be identical for all scored phases SS GAME USERSGUIDEVI 1 PAGE 50 A PART Il DESKTOP CLIENT amp ONLINE PORTAL
108. ing the flight you lose any potential revenue or reputation generated during the flight If you do upload the flight your average may drop below 50 Although the required 5 hours of flight time is met you won t advance to the Sport Pilot until you have another flight or flights that elevate your career average above back above 50 for the past 5 hours of logged flights Let s look at the example below to pull together the advancement logic This pilot has met the requirement of 50 over 3 0 hours for both skill and comfort rolling average but this pilot is still short of the 5 0 total hours required for advancement Assuming this pilot s next flight is longer than 13 minutes and his scores don t cause the average to drop below 50 they are on their way up to Sport Pilot The Career score average and number of flights go back in the logbook as far as needed to meet the advancement requirements This is why you see only 5 flights under the Career heading below From the most recent flight and looking back 5 flights the pilot attained at least 3 hours AND greater than 50 averages for both skill and comfort scores Pilot Reputation Bman 1 Student Pilot Career Day Large Utility Airplane Revenue VFR Light JL ION tc ELE Bad beginning Feel like starting over Reset Career CAREER Career Comfort 68 Sport Pilot 5 Flights 03 11 Hours OVERALL Overall Overal Skill Comfort 60 000 vent 5 0 total hours 7 Aights 7 Fights 04
109. is less than 15 seconds will be combined with the trending climb or descent flight path This means that Latitude understands that a semi level or very short segment was not intentional and the deviation from the climb level descent path will be pretty large For additional information pertaining to the climb level descent segments click on the vertical deduction value on the scoring column to view each individual segment breakdown including deviation values and associated deduction value imposed to the enroute phase 12 Approach Events Displays the approach configuration at the time Approach Phase has initiated This data includes the time distance from approach trigger altitude varies by aircraft weight to 50 HAT the average approach speed average vertical speed and flight path average angle Clicking on the popup information in the scoring columns will display deviation values associated with scoring metrics of the approach phase 13 Landing Events Displays similar information to the takeoff data The aircraft s flap gear configuration at 50 HAT and the time distance speed from 50 and 35 HAT and lastly the ground roll time distance and touchdown vertical speed D REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 36 A PART Il DESKTOP CLIENT amp ONLINE PORTAL P L ATITUDE ANALYSIS SCORES DEDUCTION POP UP TS mom LATITUDE owner
110. it these blunders as a student your passengers will be impressed As the scoring criteria increases to Airline Pilot level passengers will expect a very smooth flight It is important to note that your Comfort scores are more than just numbers If you participate in the Latitude multiplayer environment passenger comfort directly impacts the revenue your flights will generate See Part IV Career Reputation amp Economy Guide for additional information During a flight Latitude will observe acceleration rate metrics in the following directions Lateral Left Right Accelerations Vertical Up Down Accelerations Longitudinal Forward Backward Accelerations Coordination Yaw twisting facing one direction but moving in a different direction Ground Contact Bouncing down the runway Having a solid understanding of the comfort scoring parameters will allow you to fly learn and ultimately become a more proficient pilot Neglecting these metrics will have consequences to your overall comfort score and earnings es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 89 PART IV CAREER REPUTATION amp ECONOMY GUIDE Latitude does much more than simply critique your flying skills and passenger comfort It also opens a door to a world filled with others flying for the same reasons you fly It allows you to build a career gain a reputation and earn a living The Portal is the online portion of Latitude that allows pilot s to experience their fligh
111. iteria and the grace associated with each certificate type is CAREER CRITERIA LEEWAY Student Pilot 15 Sport Pilot 12 Private Pilot 9 Commercial Pilot 6 Airline Pilot 3 Example The vertical metric deductions are based on the ratio between the vertical speed at the point of touchdown over the average vertical speed from 50 above touchdown The ratio between the vertical speed is what is critical in this example A student pilot may have a low ratio between these two vertical speeds of 200 FPM touchdown 450 FPM average This low ratio could would indicate the student pilot touched down at a high vertical rate but relative to the average vertical speed from 50 AGL this ratio is fair Under student pilot criteria the scoring deduction will be less for this low ratio However if the scoring criteria is changed to Airline Pilot the ratio must be high Using this same example under Airline Pilot scoring criteria Latitude would be less forgiving for this low ratio At Airline Pilot Latitude will be looking for a high ratio such as 75 FPM 450 FPM As the career judging criteria increases the deduction grace decreases The career scoring criteria also determines the relative impacts each scoring metric has in calculating each flight phase score As the scoring criteria changes from student to airline pilot the metric impacts become increasingly more important The default impacts are based on a Private Pilot level but are a
112. ive to cost indexes economy climb cruise versus performance cruise climb What this planner will take into account is the route distance altitude and winds aloft relative to anticipated fuel burn as indicated by the aircraft model information The planner gives you a generalized estimate of the fuel required without reserves See Part IV Career Reputation and Economy Guide for additional information Route Distance Include any expected deviations for weather events or anticipated approaches or alternates If the distance entered is only point to point distance straight line from departure to arrival airport the calculated fuel burn may be less than fuel actually used during the flight Since landing with 1 0 hour of reserves is critical to the earnings potential of a flight fuel planning should be done accurately Altitude Expected cruise altitude should be input for more accurate fuel burn predictions GAME USERSGUIDEVL1 RS m PAGE 23 PART Il DESKTOP CLIENT amp ONLINE PORTAL 4 LATITUDE y 2 me m x OPERATIONS continued EL ATITUDE oo Logged n as Bman amp A mes oc E OI XEM UT I EET T EMT 3X LUA CESSNA C208 E SPEEDS WEIGHTS G6kias i HER 78kias 8750lbs 102kias 2887lbs 155kias 2231lbs i FLIGHT PLANNING FUEL IB i 176lbs 7Olbs 357 lbs di PAYLOAD SETUP y FUEL SETUP otal 12151bs A Revert W LANDING CONFIGURATION a a a R
113. l Skill gienm 8 Charles Earl 69 Piloltdkohin 69 Biggles 64 Jim T AS 0 0f ps 0 Ofbs 0 0fps 20 oo Logged n as Bman amp Jf support anourT 2 ACCOUNT Overall Comfort 30 Overall Comfort Dan 5ch ultz ra Peter 73 Tom Pale 11 UT Overall Comfort TEmo 7 7 68 if me is Fined ibs None The World page displays both the current Pilot Leader Boards and Flight Leader Boards 1 2 World This page displays the current leader boards Pilot Leader Boards This area identifies the top pilots leading in Career Skill score by Career Level Career Level This header distinguishes the top ranking pilots by career level Scrolling through the page will list the top pilots for each career level For a more detailed look at a specific leader left click the pilot s name to see the flights that put them on the leader board USERSGUIDEVL1 VIE SIUDIOs PAGE 43 PART Il DESKTOP CLIENT ONLINE PORTAL PORTAL WORLD am ae 90 we Logged in as QELATITODE gt cl ETC Toa sermncs X supporr sour PILOTS FLIGHTS ACCOUNT Flight Leader Boards E TOP AIRLINE FLIGHTS Flight Flight Overall Earnings Comfort L l L ee el Experience Earnings Fak 267 e271 2267 Douglas Reid L i Douglas Reid 12346 59 47 Fi 271 Douglas Reid is Exi 42 xe 264 5264 Douglas Red Douglas Rei
114. l the career advancement requirements Once you have achieved all of the minimum requirements to advance to the next level you will be promoted automatically At that time scoring becomes more difficult and planes become cheaper to operate Student Pilot e Everyone starts here and the instructor Latitude won t quit until you do Student to Sport Pilot e 10 Total Hours e 10 Total Flights e 50 average skill over last 5 flights and 5 0 hours e 50 average comfort last 5 flights and 5 0 hours Sport Pilot to Private Pilot e 30 Total Hours e 30 Total Flights e 50 average skill over last 15 flights and 15 hours e 50 average comfort last 15 flights and 15 hours Private Pilot to Commercial Pilot e 60 Total Hours e 60 Total Flights e 50 average skill over last 30 flights and 30 hours e 50 average comfort last 30 flights and 30 hours Commercial Pilot to Airline Pilot e 100 Total Hours e 100 Total Flights e 50 average skill over last 50 flights and 50 hours e 50 average comfort last 50 flights and 50 hours Airline Pilot e Congratulations your focus and dedication has paid off but flying won t get easy It s important to understand that all of the criteria have to be met before a promotion occurs For example if the requirement to achieve Sport Pilot Level is 10 total flight and 10 total hours it might take you 20 flights to achieve the minimum time required for advancement because you might fly only short flights You are al
115. lete flights to the Portal that have not been previously uploaded At that time the flights will be scored according to your Career Level scoring criteria earnings tabulated and reputation adjusted The flights will remain in both the Analysis page as well as the Portal page regardless of the upload flag status For deep analytical view of flights use the Analysis page as it will provide tips and scoring deduction comments If you wish to permanently delete a flight hold the do not upload button continuously for 5 seconds This will remove the flight from your local database However once a flight has been uploaded to the Portal it cannot be removed from the Portal 5 Search Bar The search bar can be used to filter your completed flights for recall For example if you wanted to see only your flights in a Cessna 182 type in Cessna or 182 and the filters will be applied to the Flight Select list Clear the filter list to restore all your logged flights within Latitude D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 34 PART Il DESKTOP CLIENT ONLINE PORTAL ANALYSIS SCORES continued 6 Flight Comments This upper section is a snapshot view of the scoring metrics that caused scoring deductions The comments adjacent to each metric will tell you why deductions were incurred Clicking the Details text at the end of the comment will display a pop up windo
116. lid foundation for a great landing by first having a stabilized approach you must first have a stabilized and coordinated ground roll to have a great takeoff TAKEOFF PROFILE DIAGRAM 400 HAL Height Above Liftoff 1 i OSO a i on eed O Y z ones PE dA i NS xo a 9 9 m o TAKEOFF PROFILE KEYNOTE LEGEND 1 Smooth acceleration during ground roll 2 Liftoff should occur above V1 and Vr but below V2 3 Increased airspeed through V2 4 Don t sink during climb out 5 Accelerate to the published climb speed D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 64 PHASE I TAKEOFF TAKEOFF PLAN DIAGRAM RET ans T ENUINEEIEIE DNE I T EE tena EE I EI EE E EET Some 3rd party addon airfield sceneries may have different runway surface types and or locations relative to the default FSX runway locations Typically this is not a problem since Latitude will begin to note surface deviations if there is a m IM surface change encountered gE takeoff e uA m m m e O during the touchdown and rollout If the addon airfield is completely offset from the FSX airfield location and the aircraft remains on the same surface type no deductions will be 1 i encountered However in rare cases if the runways default FSX and addon scenery are offset from one another but overlap at some location Latitude may think the airc
117. likely taxied too fast When you slow down rejected will be announced In this case no phases have been recorded and there are no penalties 50 HAT 7 WP Y d E d on gt Quo e o 1 wv Fo Q CANO pod yep t IO IE ax SCC Cid N po Qo TOUCHDOWN ZONE LANDING PROFILE KEYNOTE LEGEND Green Good Ideal landing point Item 3 Use the aiming markers located at Item 3 to touchdown at the ideal landing point To accommodate flare and associated decreased vertical speed at the point of touchdown the aircraft should begin to reduce speed from Vref at 50 HAT which will increase vertical path Aircraft should be at 5 10 knots above Vtouchdown at 50 HAT Below Vapp around V2 or Vref Item 5 Yellow Caution Acceptable landing with minor float Item 2 Red Warning Long float Item 1 Shallow approach or unstable landing Item 4 D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 84 PHASE 4 LANDING LANDING PLAN DIAGRAM Mit Il 9 Some 3rd party addon airfield sceneries may have different runway surface types and or locations relative to the default XEM MENI 9 GE J 13 18 LL LL FSX runway locations Typically this is not a problem since Latitude will begin to note i surface deviations if there is a surface change encountered during the touchdown and rollout If the addon ai
118. nd scoring system It may take several flights to fully comprehend the information Latitude presents and to how to learn from what it s telling you Your future flights may require more complex comprehension of flight planning and aircraft configuration depending on how you utilize Latitude If Latitude is only an analytical tool fuel and payload loading may not be as critical However if you also participate with the online community all aspects of flight planning should be incorporated into your pre flight routine If you participate in the multiplayer environment your path to a successful experience is simple Fly Well Good Scores Good Scores Advance Career Advanced Career Better Earnings As you can see flying well is the primary goal and delivers good skill and comfort scores The scores are the underpinnings to your online success If you fly poorly all other Latitude aspects such as your career level reputation and financial success will suffer just like the real world How to fly well goes far beyond a takeoff and landing The pilot must plan for and anticipate events that can occur during the course of a flight Planning ahead means the pilot must review and understand specific factors prior to taxiing to the runway Aircraft performance requirements aircraft loading and weather will all impact your flight performance To make these concepts more manageable it s recommended that you take a step by step approach to understandi
119. ng the concepts A successful pilot understands the following concepts 1 Preparing Well Understanding the Operations Page 2 Planning Well Understand your route and weather 3 Fly Well It makes sense to learn the topics in that order If you don t know how to properly operate the aircraft and the aircraft s relationship to the desktop client options page it s difficult to plan well If you do not adequately plan it s difficult to fly well and to stay ahead of the aircraft To have an all around successful flight these concepts will need to be addressed before and during your flight If you plan on flying for the analytical scores only the fuel and payload loading may not be as critical However if attention is given to all three of these aspects they will help you propel up the career ladder and leader boards gain reputation and maximize profits The specific guides within this users manual will provide you a better understanding on how to best address preparing well planning well and flying well es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 9 PART I QUICK START GUIDE Although you can Launch amp Fly with Latitude you will find that basic flight preparation and planning will increase the likelihood of achieving better scores and online experience After the first couple of logged flights the procedures taken within Latitude may look something like the following BASIC FLIGHT PREPARATION AND PLANNING
120. ns page potentially plays an important role in how Latitude scores your flights as well as providing you vital information to review and employ during your flight This area is an important tool during your preflight planning stages to assure that you re prepared to achieve the highest scores possible You re able to verify your payload fuel flap configuration and Vspeeds associated with takeoff and landing It s critical to understand that most of the information displayed on this page is the same information in FSX The values displayed are provided to Latitude from FSX via SimConnect If at any time the information provided from this page does not correlate to known aircraft configurations set within FSX something is amiss and should be investigated further prior to departure The information displayed here is directly tied to how Latitude will judge your flight under both Skills and Earnings Become familiar with this page and use it as a tool for your pre planning and cross check of aircraft parameters that have been set through a different programs such as FSX or 3rd party add ons e REX GAME STUDIOS LLL USERSGUIDEV1 1 PAGE 18 PART Il DESKTOP CLIENT amp ONLINE PORTAL OPERATIONS continued Ss E D die Teo HOME i ef OPERATIONS i ANALYSIS SETTINGS LUA CESSNA C208 4 PAYLOAD SETUP E O 2 we 156011 SPEELS WELSH TS G6kias 8750lb5 78kias 8750lbs 102ki
121. oe f es IG GN E gt Fa Home forerations rapar fyfanatysis GSporta hsermncs support daor E e I i d Sport Pilot O DD 60 59 14 17 X 76 73 09 00 11 16 te 6 106 033 745 D PILOT PERSONALITY PROFILE P i Op 1 Route Meru F 7 e dE aep s e 9 T Quick start on i M7 Latitude 4 wh Y Is the sim up and connected Then j go for a spin in the pattern or shoot an approach in your favorite arcraft Do your best plating After 2 e you land and stop youll see your scores in Analysis Then immerse yourselt in the world of Latitude to learn improve compete If you get q confused go fly MOST RECENT FLIGHTS E zer i 0 sz Experience Earnings Skill Comfort 0 Family Categor 317 Sport 16 1073 51 42 77 SC Airplane 39 Spot ptr 993 775 699 77 MC Airplane 0 38 Sport 16 1255 52 66 94 MU Airplane 0 0 m ait 9 l a None ADS Tl iz EET Nu ES Wu zs di TS ao Connecting None j None DIA iae PV bs rm Fixed YT i Mone Nome Hone 3 j 0 None be z em weeeeaeeeeeeeeeeeeeeeeeeeeeeeeeeoeeeeeeseeoeeee eee wo 2 Quick Start Dial This is a quick launch dial for the primary navigation tabs Hovering the mouse cursor over each quadrant will display a brief summary of each navigation tab function Clicking on a quadrant navigates you to the selected area of the program GAME USERSGUIDEVL1 PAGE 13 PART Il DESKTOP CLIE
122. oeeds between the vertical soeed measured at the point of touchdown over the average vertical speed of the last 50 prior to touchdown What is important about this type of measurement is that it will not only measure how smoothly the aircraft touched down on the runway surface but this analysis also reveals if the approach was shallow steep or if there was any float prior to touchdown For example let s say you are landing in a Mooney you re approach is probably 80 knots If you maintain a 3 degree path the average vertical speed will be around 425 fom The average descent rate should not be more than this or less than 25 of the approach path If the average vertical speed is more the approach path would be steep If the average vertical speed is less than a 33 of the approach your landing flare is long This is why any type of float matters If you begin to float due to ground effect or you are flying above the target approach speed the average descent rate over the preceding 50 HAT would continue to diminish When you flare prior to touchdown to lessen the touchdown vertical speed the average descent rate will continue to decrease At 50 HAT steepen the approach by reducing airspeed as a precursor to a flare Ultimately the average descent rate over the last 50 HAT should be nearly the same as the approach path because the initial increased descent rate at 50 HAT and lower descent rate at flare touchdown
123. ohn is departing from NZAR in a Lancair i LATITUDE Bman is departing from NZAR in a Lancair GRKe eeaeeaee eg gaee ee ae d amp PiloDohn What approach are you shooting into NZKT n RNAV 30 I m on a descent now Pilotlohn Excellent I am 10nm behind beginning descent in 7min E PilotJohn NZDA gt RE TY NZWR 30 12 WTR The Radar area is where you can interact with all pilots currently logged into the Portal Pilots who are not flying but logged into the Portal will not be displayed on the Pilots list or the map but can still chat with other that are logged in You need to be logged in to the Portal to chat with others Zoom In Zoom Out Increases Decreases the map zoom level Map The primary map displays all pilots currently logged into the portal with an active flight Hovering over pilot aircraft will indicate pilot s plane type speed and altitude Zooming up on an airport symbol will indicate the airports runway type and lengths Chat Window Here you can have a conversation with all other pilots currently logged into the Portal Simply type in the white field at the bottom of the chat window and press enter If you want to send a highlighted message to a fellow pilot on the portal click their name on the left side of the chat window or type followed by the pilot s name See a This also makes it very convenient to respond to a message directly The chat window will automatically announce depar
124. ometer of your all around flight planning and flying proficiency If you choose not to upload your completed flights to the Portal you will not enjoy the Latitude economic environment but can still have an objective analysis of your flight In the simplest terms if you plan the most direct routes possible take the most payload allowable within aircraft and airport limitations and fly with skill and proficiency you will become profitable The simple equation is Revenue Expenses Bonuses Earnings Profits or Loses There are many factors that drive you re revenue expenses and bonuses Outlined below are the criteria that determine the potential to make a pile of cash or fall deep into debt Each of these factors must be considered as you begin the planning stages of each flight The primary factors include Plan Route Pattern Ferry or Charter Income Payload Plane Weight Payload Transported Distance Transported Revenue S Ibs per nautical mile Transport distance of payload pricing Pricing is based on MTOW and distance flown modified by the Comfort score Expenses Fuel Costs Fuel burned amp Minimum Reserves amp Flying Efficiency Operational Costs Maintenance costs MTOW modified by Skill Score Fixed Costs Insurance storage and administrative costs Based on Career Level Bonuses Penalties Reputation Based es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 96 PART IV CAREER REPUTATION am
125. oming a better well rounded pilot Latitude s effectiveness is predicated on the understanding that the pilot has a fundamental knowledge of aerodynamic principles and general aircraft operations If you don t have understanding of these concepts you should first use the resources available within the simulator to grasp these basic concepts If you have acquired an understanding of general aviation principles then it s time to put the old adage practice makes perfect in the spotlight Latitude will pinpoint your individual flying weaknesses and help you focus on which concepts to explore in more detail In Latitude your flight simulator decisions and subsequent actions matter There will be consequences to ill advised actions like flying beyond an aircraft s operating parameters flying into airfields that are too short inadequate fuel or weight planning or flying in adverse weather conditions without proper planning But if your flight is performed well you will be rewarded All the while you will learn without the rigid repetitive nature of lessons in either a solo or multiplayer environment Latitude will hold your attention and keep you on the edge of your seat Immerse yourself into Latitude and your flying will never be the same Ready If so fuel the plane jump into the pilot seat and buckle up It s time to take your simulation to the next level with REX Latitude e REX GAME STUDIOS PAGE 5 LATITUDE GUIDE LAYOUT
126. onditions aircraft type MTOW and flap configuration The goal is to liftoff as close to the indicated VIf speed as possible The further away from the expected liftoff speed above or below the larger the deduction value e Altitude The altitude metric for this phase is specific to any bouncing that occurs during ground roll or sinking once liftoff has occurred The goal is to be deliberate but smooth with your liftoff and maintain a positive rate of climb Bounces and sinking after liftoff will result in deductions e Heading The heading metric for this phase is specific to the crosswind alignment at the point of liftoff The goal is to have the heading aligned with the ground track Heading that is not aligned with the ground track at liftoff will result in deductions The maximum permissible heading deviation at liftoff before there is a 100 criteria deduction is 30 e Track The track metric for this phase is specific to the track oscillation the left and right weave during the ground roll The goal is to have the smallest degree of track variation from the point Latitude recording begins With this in mind it s critical that your plane is aligned with the runway heading or intended departure heading once Latitude begins recording Small rudder adjustments for track correction are far better than large rudders swings to get back on track Think of small rudder adjustments keeping your aircraft on track where as large rudder swings
127. our products before release we know there will be unique times when not everything will work quite as we would have liked Thus we strive to provide the latest updates and service packs in a timely manner These will be made available for download through our forum We will announce when a new service pack and update has been made available SEARCH OUR SUPPORT FORUM FIRST We ask that you please search and read through similar help topics BEFORE you post a support question Often you may find that a certain question has already been asked by someone else WHAT TO INCLUDE IN SUPPORT FORUM REQUESTS e Separate post for each issue e Include your REX ORDER NUMBER e Screenshot s highlighting your issue s e Detailed explanation what you are reporting on REX GAME STUDIOS IS Tim Fuchs Reed Stough John Szatmary Benjamin Van Eps Chan Raiu Bill Collin Stephen Lyon Anthony Adams Angel Vargas Kees Zondag REX GAME STUDIOS BETA TESTING TEAM Glen Mobley Alexander Ther Bill Barrette Bob Getterz Brian Kircher Dan Schultz Drew Sikora Eberhard Haberkorn Gary Davis Heiko Glatthorn Jay Kae Jesse Nichols Jim Tzirikidis Joe Lawford Kyle Cormier Peter De Roose Rick Brown Robert Swan Tom Riley James Holcomb Douglas Reid Charles Earl REX GAME STUDIOS CORPORATE rexgamestudios com PRODUCT WEBSITE rexlatitude com es REX GAME STUDIOS
128. p ECONOMY GUIDE PLAN ROUTES Not all flights are conducted for the same reasons Some pilots student pilots for example may want to sharpen their skills by continually flying patterns around the same airfield The economics centered around Pattern Flight is not the same as a Charter based flights carrying payload 500 nm away Nor are the economics the same for Ferry Flights Fuel costs and Fixed costs are impacted by the type of flight conducted Latitude will base your fuel and fixed costs based on how much payload you transport and how far the plane flew beyond a point to point distance from the departure airfield When the following conditions are met the impacts to your flight earnings will be applied Pattern Requirements If takeoff landing are within 3 nm of each other Impacts No fixed costs imposed Fuel is 1 00 per pound No Revenue generated This represents reduced insurance or flight training Since there likely aren t paying passengers during pattern work there is no revenue generated Ferry Requirements If Payload Weight is less than the Exclusion Weight Impacts No fixed costs imposed Fuel will follow standard fuel expense rate Fuel Burned Reserves Under Ferry flight rules the pilot must still be aware of the 1 hour reserve requirement but there are no fixed cost expenses because there is no revenue for hire aspect with a non commercial flight Charter Requirements If takeoff amp
129. put your aircraft back on track You want to always be on track not getting back on track The larger your total track variation the larger the scoring deduction imposed The maximum permissible variation on either side of the originating track before there is a 100 criteria deduction is 15 If you run off the runway the permissible deviation for track is reduced The reduction is based on the speed at which you run off the runway The higher the speed the larger the deduction Run offs are detected via FSX surface changes Multiple surface changes will have multiple track limit reductions See the warning note about FSX runway surface changes on the takeoff diagram above Coordination The coordination metric for this phase is specific to skidding movement of the ball on the turn coordinator gauge that occurs on the ground or in the air to 400 AGL The goal is to minimize the amount of track corrections with the rudder during ground roll The more rudder inputs the pilot employs the more the lateral forces applied to the plane thus causing the ball to move Just after liftoff if you are not coordinated your aircraft plane will be in a continuous bank which will also impact your track score es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 66 PHASE I TAKEOFF TAKEOFF TIPS e Smooth acceleration idle to full thrust throttle in 5 seconds partial throttle to start moving and line up e Keep center line with small and fr
130. r more information Current Career Level Corresponds to the current scoring criteria Reputation Pilots total Portal Reputation REX G olUDIOs xAAAAAAAAAAAADAAO gt gt A ________________ USERSGUIDEV1 1 x PAGE 45 PART Il DESKTOP CLIENT amp ONLINE PORTAL PORTAL PILOTS TABLE continued i ias SM Um id o LATITUDE te OPERATIONS 5 AL P series 42 support 5 ABOUT E ACCOUNT Reputation Bman Airplane Revenue Jf ateh1 nehm Airplane Revenue 3 oe Dan_Schultz Private ajep 15 25 1 ST Airplane Revenue 4495 Douglas Reid Private Airplane Revenue tS Tom Riley 3 o Airplane Revenue F To Biggles Spori pus z a 5 16 09 Airplane Revenue 199 4 204 FFE 64 P glenm Airplane Revenue 40579 Jim T zs Airplane Revenue 2 Peter e Airplane Revenue J o PilotJohn mires Airplane Revenue 4995 3 1 Charles Earl y aa 7 03 11 LU Airplane Revenue 6 0 0fps 0 Ofps 0 06 3 Show More This button will forward the Pilot Table to the next page of pilots On the following pages there will be both an up and down arrow to toggle pilot pages forward or backward 4 Account Settings This button allows you to sign up or modify Portal account settings The pilot must be logged into the Portal to upload flights and view other pilot scores rankings and earnings If you cannot view any information in th
131. ractice you will plan and fly with better efficiency IMPORTANT Carrying more fuel than planned is like hedging a bet or tanking cheap fuel During the aircraft loading stages if you reach the maximum passenger weight MPW taking extra fuel is a good alternative than flying below MTOW This is assuming you don t go over predicted maximum landing weight MLW This will lessen your fuel expenses since you will land with more than 1 0 fuel reserves IMPORTANT Published book values for specific aircraft hourly fuel burn may not be in fact the way you are flying the plane If you depart from the optimal flying parameters of an aircraft the true fuel burn may be significantly higher or lower than the published values Keep this in mind when you are trying to pin down your anticipated fuel levels at touchdown D REX GAME STUDIOS gt USERSGUIDEV1 1 PAGE 102 PART IV CAREER REPUTATION amp ECONOMY GUIDE JE LATITUDE n FUEL COSTS continued Latitude calculates your average fuel burn based on what the average fuel burn per hour was over the duration of a flight For example during a climb segment your rate will be higher Ibs hour than during descent The average fuel burn hour is what Latitude will consider when determining how many pounds of fuel equals 1 0 hour reserve The calculation is simple a eo LATITUDE Bman amp nome operations RADA
132. raft has made a surface change where these runways intersect If you encounter one of these instances please notify us on the support forums for further investigation 18 i TAKEOFF PLAN KEYNOTE LEGEND Green Normal Ground roll should be straight with small rudder deviations to maintain track and coordination Yellow Caution Penalties will be incurred for large rudder deflections Your coordination will also begin to be penalized due to skidding if rudder deflection is too great Potential penalties for poor heading alignment during liftoff Red Warning Higher penalties will be assessed for extreme track deflections and poor coordination and skidding Large sweeping tracks that cause runway surface changes will negatively impact scores e REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 65 PHASE I TAKEOFF Takeoff phase begins at of VsO or 30 knots whichever is less or when the plane becomes airborne Latitude will announce recording and the expected liftoff soeeds once recording has commenced The takeoff phase concludes at an altitude of 400 HAL Height Above Liftoff TAKEOFF SCORING During this phase the following metrics are used to generate your phase score so keep a watchful eye on them during ground roll liftoff and initial climb e Speed The speed metric for this phase is specific to the VIf liftoff speed based on loading c
133. re predicting your flight summary with accuracy even before looking at the scoring and earnings outcomes displayed within the desktop client This section of the guide will walk you through each page of the user interface with accompanying screenshots highlighting important areas within the GUI Not all areas of the user interface contain descriptions however hovering your mouse on much of the information within the GUI displays a pop up description providing the necessary detail D REX GAME STUDIOS _ _ _______ USERSGUIDEV1 1 PAGE 11 PART Il DESKTOP CLIENT ONLINE PORTAL HOME E FH B A jl pe t P il i Em ATITUD a Logged in as a 2 i a L J L ATIT as Bman amp P e e e e e em TEE no 4 asl m Homi 4 OPERATIONS RADAR ANALYSIS PORTAL SETTINGS SUPPORT ABOUT T gt Sport Pilot Gy 60 59 0 Mey s 14 17 V D 76 73 qnm i 09 00 11 16 V _ 6 106 0 8033 745 0 PILOT PERSORALITYT PROFILE P be k Pe pa 9 a 4 e Quick start on L a Latitude Is the am up and connected Then i gofo aspi the pattern or shoot an approach in your favorite f gt aircraft Do your best ploting After F you land and stop youll see your scores in Analysis Then immerse yourself in the world of Latitude to learn improve compete If you get confused go fy HOST R
134. red an overall comfort score of 2096 nearly all of the revenue would have been lost on this flight and would have resulted in a flight that ultimately lost money Pay rate LB NM 0058 Ib nm based on 7796 comfort score Paying Payload 5188 Ibs weight exclusions Most Direct Route 138 nm Point to Point what you are paid for Calculation 0058 5188 Ibs 138 nm 4152 47 Note The reason for the slight variance from the indicated 4164 54 is due to rounding of values as depicted on the scoring pop up as the true comfort score and distance flown may have been slightly different FK GAME USERSGUIDEVL1 PAGE 100 PART IV CAREER REPUTATION amp ECONOMY GUIDE EXPENSES Your passengers have now purchased their tickets arrived at their destination and now it s time to pay for all of the expenses associated with a flying a plane The expenses can be quite elevated In fact some planes are built around comfort convenience and luxury not necessarily based around efficiency Some of the expenses associated with flying a plane include Fuel Costs Based on fuel burned 1 0 hour reserve fuel Operational Costs Aircraft maintenance employee salaries based on skill score Fixed Costs Insurance and storage costs based on career level FUEL COSTS Fuel costs are one of the largest expenditures encountered during your quest in making your flights profitable The first step towards becoming profitable starts on the ground
135. rfield is completely offset from the FSX ME I airfield location and the aircraft remains on the same surface 18 TUUM i type no deductions will be encountered However in rare cases if the runways default FSX and addon scenery are offset from one another but overlap at some location Latitude may think the aircraft has made a surface change A dal where these runways intersect i If you encounter one of these CI o 8 instances please notify us on emn x DEDE a cce the support forums for further 1 I investigation i Gl I o O 290 1000 HAT amp 30 60 seconds LANDING PLAN KEYNOTE LEGEND Green Good Roll out shall be straight with small rudder deviations to maintain track and coordination until recording has stopped Yellow Caution Penalties will be incurred for larger rudder deflections during roll out Your coordination will also begin to be penalized due to skidding if rudder deflection is too great Red Warning Higher penalties will be assessed for extreme track deflections and poor coordination and skidding during roll out Large sweeping tracks that cause runway surface changes will negatively impact scores es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 85 PHASE 4 LANDING LANDING SCORING Once you cross 50 Height Above Touchdown HAT the Landing phase will commence and the following metrics will be used analyzed to assess deductions and g
136. rt Pilot Rate 2184 00 From the example you can see that the Fixed Cost for a Sport Pilot is 9 1 of the aircraft s MTOW In this example the plane flown was a BAe Jetstream 41 with a MTOW of 24 000 LBS This value can be found by clicking the aircraft type on the right side of the page Flight page This fixed cost expense is taken right off the earnings bottom line The only thing you can do to diminish this fixed cost is to fly better and advance your career level This is important to note because it could be one of the larger expenses incurred for your flight next to fuel costs USERSGUIDEVL1 _ ZN GAME PAGE 108 PART IV CAREER REPUTATION amp ECONOMY GUIDE BONUSES amp PENALTIES The expenses have been paid the revenue has been generated what do you get for continually being a stellar pilot or plane wrecker time and time again You get bonuses or penalties tacked on for each flight bases on your overall pilot Reputation to total out your flight Earnings Pilots who continually excel will be rewarded Pilots who fail to perform well on a regular basis will be penalized The Bonus Penalty engine is simple Bonus Penalty Sub Total Earnings Reputation Reference the example flight above After all flight revenue and expenses were tallied the sub total was a 405 06S Loss Unfortunately for this pilot their reputation was right around 0 meaning there was not much bonus penalty applied to the sub total If after
137. rtal is where you access all of Latitude s features beyond a complex analytical view of flights The Portal is where pilot s flights build a career gain reputation and earn revenue within the multiplayer environment As noted within the Analysis page description to participate in any of the online environment content careers reputation and economy you re only required to do the following 1 Complete flights that include all flight phases takeoff enroute approach and landing 2 Uploaded flight to the Portal using the upload buttons on the Analysis page If either of these tasks are not complete there will not be career reputation or economic components to your simming environment just the analytical scoring There is no requirement to participate in the Latitude online environment however it s a fun and exciting way to experience aviation aspects found in real world If you choose not to upload your completed flights to the Portal you can still have a objective analysis of your flight It s at the pilot s discretion to determine which completed flights are uploaded to the Portal However the less flights you upload the slower your growth will be within the multiplayer career reputation and economy ranks The Portal section has three sub charts World Pilots and Flights Refer to Part IV Career Reputation amp Economy Guide for specific information relating how the Latitude s Career Economy and Reputation systems operate within
138. s close to it as possible In general almost all planes can generate enough revenue to offset the fuel expenses However there are a handful of planes that are inherently bad at making money just like in the real world Take for example the Cessna Mustang it s a great plane It s fast sleek and fun to fly However the payload carrying capacity relative to the engine efficiency lends itself to being more convenient than profit generating Looking at both ends of the aircraft spectrum there are chances to both make and lose money in the different aircraft classes There is a risk reward associated with all planes For example if you fly a Cessna 172 you can make a few hundred bucks if you have flown well passenger comfort is high and you have taken the payload a long enough distance If the 172 flight ends up disastrous you can lose a couple of thousand after all expensed are paid On the other end of the aircraft spectrum such as a Boeing 747 you have the potential to make tens of thousands of dollars but you can also lose millions if planning loading and flying are all at the bottom of the planning and scoring spectrum The pricing concepts have been designed to try and limit the disparity between making money For example flying scheduled flights in Belize in a Cessna 182 or 208 between islands versus a 747 trek across the pond If you make 200 on a Cessna 182 flight you won t make 1 million in a 747 doing the longer route This mean
139. s that planes should be flown for their intended purposes IMPORTANT Profit margins become thinner the heavier the aircraft and farther you fly it For this reason you better make sure you are spot on with fuel estimates planned route and flying the plane for its intended purpose Of course this would be expected of anyone venturing into the complex nature of such planes The larger the aircraft the higher the financial risks This is especially true if the flight planning is not executed accurately This is the reason why most large and complex aircraft are flown by ATP Airline Transport Pilots Keep in mind you don t always make money and sometimes this is out of your control diversions unexpected weather conditions holding patters etc This is true for the real world Latitude is based around real world economic environment variables that simulate real world costs and behaviors es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 104 PART IV CAREER REPUTATION amp ECONOMY GUIDE OPERATIONAL COSTS Operational costs are another expense the pilot encounters when taking the plane out of the hangar These costs are associated with everything not included in the fixed or fuel costs Operating costs are based on per hour costs to operate the plane The hourly cost to operate a plane is correlated to the skill level of a pilot Nominally the Operating Cost is 1 of the Maximum Takeoff Weight MTOW for the first hour of flight and
140. s to see where specific flights rank amongst your fellow pilot s flights relative to reputation earnings and scores The Flights Table by default sorted with a descending order from most current flight uploaded to the latest flight uploaded 1 Flights This button when highlighted indicates the Flights table is the current table displayed Selecting Flights will display a Flight Table 2 Flight Number Lists the flight number chronologically ordered to when the flight was uploaded to the Portal These numbers are static and will always be associated to the specific flight to the right of the flight number Clicking on the flight number will take you to the Specific Flight analysis page That page will display the scoring earning and experience points associated with the selected flight See the Flight Select example on the next page for more information 3 Pilot Indicates the pilot who conducted the flight Clicking the pilot name on this page will navigate to the Pilot Select page 4 Show More This button will forward the Pilot Table to the next page of pilots On the following pages there will be up and down arrows to toggle pilot pages forward and backward 5 Scroll Bar This scroll bar will pan the content left right within the Portal window There is additional information on the table views and the scroll bars must be used to view additional data REX GAME SIUDIOS _ _ zx z______ o 1 1 LLLLLLLLLLLL USE
141. sis Then immerse yourself in the world of Latitude to wa Cabeceras confused go fly MUS RECENT FLIGHTS A leam improve compete har Brut Core x bioan a d Crim Hinse sle A If you get o 2 3 gt Fr rar ili 0 S Criteria Experience Earnings Slall Comfort 0 Family Categor 317 Sport 16 1073 51 42 77 SC Airplane 14 993 77 69 779 MC Airplane 0 pen 1255 52 16 94 MU Airplane B 0 e A e m LAC 3 Nane AUTE cnc In Ot lee Fama Olds Connecting None gt noe N A uas v oft sec 0 0fs Obs elles t kias Mone Mone None s 0 0fps U Obs i i has b em e e em e em em em e Gm A a D A GB A A A A A A D D D D D D D D D D Gm Gm Gm ee e d 4 Portal Status This area displays whether or not you are connected to the Portal Red indicates no connection green indicates connected Selecting the icon will open the ACCOUNT page where you may sign up for the Portal or modify your account details Access to the Portal is limited to Latitude users that have input a valid License Key within the account details on the Settings page 5 Pilot Portal Statistics This area displays your total overall statistics from the Portal including your Career Level Total Skill amp Comfort Scores Total Flights and Flight Time Reputation and total Earnings ONLY pilots who participate within the online Portal will have complete data GAME USERSGUIDEVL1 PAG
142. so adds to the pilots earnings potential on every flight See the Economy section below to understand how a pilot s reputation generates both bonuses and penalties to flight earnings es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 95 PART IV CAREER REPUTATION amp ECONOMY GUIDE ECONOMY As the Latitude tag line suggests Flying with Consequence forethought must be given to all aspects of a flight prior to rolling down the runway The Latitude economy encompasses everything from route planning type of flight conducted payload configuration weather conditions encountered during flight piloting skill passenger comfort and pilot reputation All of these components play an important economic role Neglecting any of these parameters will result in diminished profitability opportunities Each pilot has their own total career Earnings and each pilot has the ability to compete amongst their fellow pilots in generating the most profits The only prerequisites to participating in the Latitude Economy are 1 Make complete flights that include all flight phases takeoff enroute approach and landing 2 Flights are uploaded to the Portal If you don t complete either of these tasks there will be no economic component to your simming environment There is no requirement to participate in the Latitude economy but it is a fun and exciting way to enjoy aspects found in real world aviation Your financial earnings are also a good bar
143. so required to have a minimum average for Skill and Comfort scores over the past 5 flights and 5 hours whichever is longer This means that more than 5 flights might be used to determine this average If you have an average of 65 on the last 10 flights but they were all Patterns 10 minutes or so you will still be short of the requirement because the 10 flights at 10 minutes each is only 1 hour and 40 minutes Latitude will continue adding flights to this rolling average until both condition are met encompassing 5 hours AND 5 flights Conversely you might have a single 5 hour cross country flight that is awarded a 75 skill and comfort score but you would be short of the required minimum of 10 flights Because of these requirements you may see more flights or more hours included in your career average but not less If you always complete 1 hour flights then your rolling average would always match the requirement verbiage D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 91 PART IV CAREER REPUTATION amp ECONOMY GUIDE PROMOTIONS continued One more example let s say you have 5 flights with a rolling average of 55 and just shy of the minimum 5 hour average above 50 requirement You are close to career advancement but completely tank the scores on the next flight you have a choice whether to upload the flight or not If you choose to not upload
144. sociated with the vertical profile Clicking on the vertical value the pop up displays the two level and two descent segments that occurred during the enroute phase The segments are also displayed in the Enroute Events on the right Clicking on the vertical pop up shows you why deductions were imposed Notice in the example above the level segments resulted in no deductions The level segment was just that level The Descent segments particularly descent 2 has a larger deviation from the flight path of 2 3 variance over the average path of 3 1 This deviation resulted in a 1996 enroute phase deduction Combined with the other descent the total vertical profile during the enroute phases resulted in a 2196 deduction Where is the Climb segment indicated in this pop up of the enroute phase you might ask The Climb segment is not listed under the vertical profile as climbs are scored based on constant speeds not consistent vertical speed or flight path angle The deductions associated with the climb segment can be found by clicking on the Speed metric Kwx7i GAME USERSGUIDEVI 1 PAGE 37 PART Il DESKTOP CLIENT ONLINE PORTAL ANALYSIS SCORES DEDUCTION POP UP Metric deduction pop ups will list flight data in the following formats Takeoff e Late early liftoff Liftoff was Z fast slow Liftoff occurred at X knots but Y was expected e Hop sink X of the time after leaving the ground spent hopping sinking Y seconds
145. t shown is inclusive of the Comfort Score multiplier A higher passenger Comfort score of a flight the higher Ib nm price paid Revenue Total revenue of the flight SS GAME USERSGUIDEVI 1 PAGE 52 PART Il DESKTOP CLIENT amp ONLINE PORTAL A LATITUDE PORTAL FLIGHT SELECT EARNINGS POP UP continued 6 0 r W Logged in as 4 LATITUDE e ie EE T 2 operations CJ RADAR 4 By ananrsis T sermos S support Baour 2S WORLD E PILOTS E ACCOUNT Experience 16 YA aasan ace This was a charter flight minium Your aircraft was below maximum weight Your fuel reserve was over two hours nmuter Airplane BAe 141 Payload ESP YABA 162nm 195kts mi0 5 deri Gross 6188lbs passengers cargo AVER YABA YPAL Exclusion 1000lbs crew equipment 3 06 20 00 49 56 Net 5188lbs acus TAKEOFF Distance 138nm Price 0 0058 Ib nm Revenue 4164 545 cam Flaps 67 23382lbs ide 2925ft 115kias t1 Heading JM LM Fuel 2 3494ft 118kias ET F Used 800lbs 0 8hrs 4 3633ft 119kias Remaining 2247lbs 2 3hrs dir T Price 0 65 1b E 6091ft 116kias TW Cost 524 095 Operating tias 151ktas 23m 156kts 1500fpm Time 0 8hrs Kias 186ktas 28m 183kts 600fpm Price 545 215 hr i kias 194ktas 29m 186kts 550fpm Cost 453 825 Okias 207ktas 31m 204kts 10000ft I kias 209ktas 31m 201kts 900fpm Inias 174ktas 26m 189kts 2500ft Cost 2184 005 lias 163ktas 24m 177kts 950fpm m 123kts 1415fpm 618ft dulce a 1002 6
146. tatus colors indicate RED Not Connected to FSX YELLOW Connected observing GREEN Connected recording While in flight referencing the SimConnect Information Panel provides many clues to performing a good flight Additional information displayed from left to right within the SimConnect Information Panel are as follows e Nearest Airport and Weather Conditions e Aircraft Type and surface type below the aircraft e Current IAS TAS and GS e Vertical Speed and Altitude e Heading and Track e Accelerations in the X left right Y up down and Z forward backward directions e Gross Weight Passenger Weight Fuel Weight configuration e Gear and Flap Conditions e Vs stall speed VIf liftoff speed and Vtn touchdown speed AK GAME STUDI A USERSGUIDEVL1 Y PAGE 15 PART II DESKTOP CLIENT amp ONLINE PORTAL S SAM didus HOME continued 0060 LATITUDE e O es i i 3 oz A Home Porerarions t ranan f jal ANALYSIS 4 IL ET T E v7 Cs d Sport Pilot O 60 59 14 17 y 76 73 o 09 00 11 16 6 106 8033 745 D PILOT PERSONALITY PROFILE P 4 j Rae Henra tog 5 re Sa a Avs Ip Aena A e o Quick start on m a Latitude KA an e E Is the sim up and connected Then Y i go for a spin in the pattern or shoot 1 22 an approach in your favorite arcraft Do your best ploting After im M y E you land and stop youl see your scores in Analy
147. th decreasing airspeed then retard e Adjust aircraft heading as required to accommodate crosswind e Have a stabilized approach speed e Touchdown at predicted Vdn IAS e Flare at landing for lowest possible V S but don t float e Apply small rudder inputs to maintain runway heading e Do not change surface types until recording has stopped es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 87 SCORING TIPS GENERAL CONCEPTS e Recording starts at Vs1 30 knots or when the plane has become airborne whichever is less and ends 15 knots or VS1 e Perceptual scoring not all cr iteria are weighted equally e Deviation leniency lessens as you climb in career levels Deviation tolerances range from 15 for student pilots down to 3 for Airline Pilots FLYING SCORING CONCEPTS Takeoff e Phase terminates at 400 HAL e Maintain runway center e Maintain coordination e Correct heading and track for crosswind e Throttle up smoothly e Anticipate and rotate at liftoff speed e Rotate smoothly e Use small rudder inputs versus large inputs e Maximum of 30 degree deviation on liftoff heading from track e Maximum of 15 degree for track weave e Don t hop or sink after liftoff Enroute Climb Level Descend Establish climb speed early and maintain it e Maintain cruise speed and level flight precisely e Descend at a constant vertical rate or path angle e Plan ahead and make speed changes during descent Transitions
148. the total revenue generating payload totals Pay careful attention during loading and verify your are departing below MTOW APPROXIMATE EXCLUSION WEIGHT REFERENCE TABLE MTOW EXCLUSION WEIGHT 3125 lbs 250 Ibs 6250 lbs 500 Ibs 12500 Ibs 750 Ibs 25000 lbs 1000 Ibs 50000 lbs 1250 lbs 100000 lbs 1500 lbs 250000 lbs 1750 lbs 500000 lbs 2000 Ibs D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 99 A _ PART IV CAREER REPUTATION amp ECONOMY GUIDE LATITUDE REVENUE Payload weight minus exclusion weight and how far it was transported is the basis of positive earnings potential However just because the passengers reached their destination does not guarantee a flight that generates a lot of income revenue The passenger comfort score is critical to generating as much revenue as possible If the passengers were comfortable during a flight they will pay the maximum ticket price Conversely if their comfort was sacrificed on account of poor piloting skills they are going to pay less for the flight Passenger comfort is a direct multiplier of the potential revenue As passenger comfort scores incur deductions the effective revenue will decrease See the example below 7760 Logged n as XfLATIT DE e Home operations RADAR E PTT serrinos support v1 q WORLD PILOTS As ACCOUNT Eam oe This was a charter flight Your aircraft was below maximum weight LIGHT Yo
149. tion during and after your flight The desktop client will calculate your pilot skill score passenger comfort and provide analytical charting of your flight Latitude also functions as an active fuel and payload manager prior to departure and can be used as the interface to the Online Portal The pilot needs to only start the application to interface with FSX and begin collecting data Although Latitude won t do the flight planning for you once it is launched it is ready for flight You can start the desktop client any time prior to departing on your flight Since Latitude contains options relating to fuel and passenger loading it will typically be launched earlier in the flight planning process rather than just prior to taking off The data collected during a flight and resulting analysis is stored on your local computer and can be recalled at any time for review ONLINE PORTAL The Online Portal component of Latitude is what connects you to the online multiplayer community and opens you up to a whole new simming world The Portal is integrated in the desktop client but you can also visit the Portal at http www rexlatitude com There is no additional software needed to use the online portal With a click of a button the flights of your choosing will be uploaded to the online database From the Portal you can measure your skills against other pilots based on aircraft families flight types charter ferry pattern day and night flying weather
150. tional information on how careers reputation and earnings are gained or lost 2 Career Skill and Comfort Scores Displays the pilot s current career skill and comfort score rolling average The number of flights and logged time to the career are listed below Note Not all flights of the career level may be tabulated in the rolling average total The number of flights shown is dependent upon which Career Advancement Goals have been met regarding flight time logged to the career level and the number of flights logged to the career level Refer to Part IV Career Reputation and Earnings for additional information on how career level advancement and demotion works 3 Overall Skill and Comfort Scores Displays the pilot s overall average Skill and Comfort scores number of flights and flight time logged to the portal The overall average may not be the same as Career rolling average 4 Pilot Personality Profile The Pilot Personality Profile represents the pilot s mix of aircraft type day night flights route types cloud conditions based on a blend of your departure and arrival weather and wind conditions This will begin to define what type of pilot you are what you fly how you fly and type of conditions you typical fly in This is not a good bad indicator but rather a pilot persona picture Each time a flight is uploaded to the Portal the Pilot Personality Profile is updated to reflect the current statistics See Part IV Career Rep
151. tions that grabs the passenger s attention Normal gravitational forces are what orients us and accelerations tell us when something abnormal is occurring Flying at night under IFR conditions or close to terrain may impact our sense of comfort but this may or may not have any direct correlation to the pilot s skill What matters are the sudden accelerations Latitude measures the same accelerations that are exerted upon passengers and calculates a comfort score relative to the magnitude of these forces A comfortable flight for passengers is smooth flight When accelerations become quick rather than constant passengers will notice The comfort related scoring metrics are recorded at the same time as the skill scoring metrics What is critical is that constant accelerations steady state matter less for deductions than irregular accelerations jostling such as sudden or erratic aircraft movements and speed changes These types of movements can be caused by poor execution of flight path changes large swings in vertical speed and weather induced turbulence With good piloting skills many of the jostling movements can be mitigated Good piloting goes hand in hand with passenger comfort Passenger comfort scoring utilizes the same perceptual based scoring and career level based judging criteria as skill scoring It can be expected from student pilots to have rougher control surface movements and spastic flight paths However if you don t exhib
152. ts beyond just a flight by flight analysis To participate in this online environment careers reputation and economy you only have to do the following 1 Make Complete flights that include all flight phases takeoff enroute approach and landing 2 Uploaded the flight to the Portal using the Latitude Desktop Client If you don t complete either of these tasks there will not be career reputation or economic components to your simming environment just the analytical scoring There are no requirements to participate in the Latitude online environment but it is a fun and exciting way to experience aviation aspects found in the real world If you choose not to upload your completed flights to the Portal you can still have an objective analysis of your flight It is at the pilot s discretion to determine which completed flights are uploaded to the Portal However the less flights you upload the slower your growth will be within the multiplayer career reputation and economy ranks The following Portal components will be discussed below Each flight uploaded to the Portal will have implications relating to your Career Level Experience and Reputation Pilot Earnings CAREER LEVELS Career levels are loosely based around real world certifications just like the flight scoring criteria Flights at a pilot s current online career level are scored at the same scoring criteria level This means that if you have a Student Pilot career level your
153. tures and arrivals of other pilots See b Information Window This information window will display various notifications In the Radar window if you click anywhere on the weather information indicated on the SimConnect information panel the current METAR information will be displayed in this information window Pilots This is a list of the current pilots logged into the Portal Pilots listed are color coded to indicate chat only blue observing light blue or recording white Clicking on a pilot s name that is currently active in the simulator light blue or white will center the map on the pilot s current location Subsequent clicks on the pilot s name will zoom in on the pilot s location e REX GAME STUDIOS LLL USERSGUIDEV1 1 PAGE 32 PART Il DESKTOP CLIENT ONLINE PORTAL ANALYSIS Y Cet an BY e d n MEN OPERATIONS RADAR SI i PORTAL AA ib Approach Vertical kill was marginal during approach because the path was wandering Details Enroute ir Vertical Kiii Was tair dunno enroute because the path was wander Detalls Landing Fait Lateral nfort was fair during landing because the left right motion was jerky Details Landing ail kill was fa ining landing because the touchdown rate was firm Details 2012 10 28 05 08 Day Large Utility Airplane Citation Cessna F1_Cessna_Mustangl YBNS VFR VFR Light West YMER VFR VFR Light West 00 36 14 158 6nm 263kts
154. ur career track When you are demoted the full gamut of advancement requirements are not reset only your average is what needs to be brought back up above the minimum advancement threshold Because the way the flights are re analyzed to assure you are maintaining previous advancement requirements means that you can potentially be demoted more than one career level It s unlikely but the potential exists if the uploaded flights are poor enough and you bulk upload more than one flight It is also important to note that once you advance in career levels all of your flights are re scored based on your current career level What this assures is that every pilot on a particular career level has a level playing field while comparing overall and career score averages If the rolling average scores were not re run at the current career level scoring criteria pilots that recently advanced to the next career level would sit atop the leader board All the while all of the other pilots that have been at that same career level for a long time have had their flights judged on more stringent scoring criteria While the ultimate goal is to achieve the highest career rank possible it is the journey from Student Pilot to Airline Pilot that is important the learning experience There will always be pilots better than you and also worse than you just keep in mind it s about the journey and having a lot of fun while you hopefully learn and improve your
155. ur fuel reserve was over two hours OVERALI amuter Airplane BAe J41 Payload ESP YABA 162nm 195kts mi 0 2905 77 iris dr ciao cargo E MVER YABA YPAL xclusion ibs crew equipmen os pment 3 06 20 00 49 56 TAKEOF Distance 138nm Price 0 0058 Ib nm Revenue 4164 545 own Flaps 67 23382Ibs 0 2925ft 115kias Fuel 3 3494ft 118kias Used 800lbs 0 8hrs 4 3633ft 119kias Remaining 2247lbs 2 3hrs 5 6091ft 116kias Price 0 65 Ib Cost 524 095 ENROUTE Operating kias 151ktas 23m 156kts 1500fpm Time 0 8hrs kias 186ktas 28m 183kts 600fpm Price 545 215 hr 13kias 194ktas 29m 186kts 550fpm Cost 453 825 Okias 207ktas 31m 204kts 10000ft lkias 209ktas 31m 201kts 900fpm gl Fixed ikias 174ktas 26m 189kts 2500ft Cost 2184 00 ikias 163ktas 24m 177kts 950fpm m 123kts 1415fpm 618ft Earnings m 217kts 3477fpm 10002ft Subtotal 1002 635 APPROACH Bonus Penalty 70 88 Total 1073 51 None 5 N A None None None Clicking on the Earnings value found under each selected flight on the portal will display details of the flight earnings What is critical to note is that the price paid per Ib nm is multiplied by Comfort score 87 5 In this flight the revenue rate os 8896 of what the revenue rate could have been if the pilot had scored a 87 596 a near perfect flight on the overall comfort score Although a perfect score will be tough to achieve you don t want to neglect the passenger s comfort If the pilot had sco
156. ursor over the altitude and roll the mouse scroll wheel to change the altitude scale 3 Altitude VS This is the Altitude and Vertical Speed VS zoom area Rolling the mouse scroll wheel at this location will change the scale You can also click and drag the Altitude VS scale up down to relocate the plotted lines The Altitude VS lines are indicated on the vertical profile chart as the green lines The heavy green line indicates your Altitude Above Sea Level ASL The thin green line indicates your vertical speed GAME USERSGUIDEVL1 PAGE 39 PART Il DESKTOP CLIENT ONLINE PORTAL ANALYSIS CHARTS continued AM LATIT DE Y s HOME OPERATIONS RADAR AMAL E PORTAL SETTINGS SUPPORT ABOUT E REN TE cc aes TA aT EJ 12 10 28 03 11 LUA Citation Cessna YENS YMER 00 36 14 By 4 00 03 22 00 07 11 00 10 13 00 13 02 00 15 51 00 18 39 m i 55 SVL SYI VL EAM D scepgt c Woe dbamhnnraach y tara 79nm 55 5nm 71 4nm B7 2nm 103 1nm 118 9nm 134 8nm 150 nm a m Hone 0 0fps obs None Hone N A Ok of 0 0fps Olbs Mane None Hane 0 0fps lbs Distance Traveled Scale Represents the nautical miles traveled during a flight From the example above you can see that level off occurred around the 33 nautical mile mark Hover the mouse cursor over the nautical miles bar and roll the mouse scroll wheel to change the scale When the distance traveled scale is adjusted the time scale w
157. utation and Earnings section for more detailed information regarding Plan Route types Aircraft Family Indicates what aircraft family types have been used to conduct each of your flights uploaded to the Portal The Aircraft Family types are distinguished by the following weight classes SU Small Utility 0 3125 Ibs MU Medium Utility 3126 6250 Ibs LU Large Utility 6251 12 500 Ibs SC Small Commuter 12 501 25 000 Ibs MC Medium Commuter 25 001 50 000 Ibs LC Large Commuter 50 001 100 000 Ibs ST Small Transport 100 001 250 000 Ibs MT Medium Transport 250 001 500 000 Ibs LT Large Transport 500 000 Ibs 5 Flight Log Displays flights that are being evaluated for your career score If there s an arrow in the bottom left corner of the flight log this will navigate to all the remaining flights not being used for career advancement requirements 6 Basic Pilot Information Displays the basic pilot information pilot name current career level and base level pilot persona 7 Career Goal and Advancement Requirements Displays the career advancement goal and remaining requirements to be achieved before the pilot is promoted to the next career level As goals have been achieved the requirement will drop from the list Only the goals displayed in this section are the requirements remaining for promotion es REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 48 PART Il DESKTOP CLIENT amp ONLINE PORTA
158. volve around real world pilot certificate types Student Sport Private Commercial and Airline Pilot The higher class certificate you carry the more stringent the examiner and passengers will evaluate your flight performance The lower certification you have the more lenient the observers will be Latitude will progressively curve your scores based on specific career judging criteria D REX GAME STUDIOS gt USERSGUIDEVL1 PAGE 61 PILOTING SKILL SCORING SCORING CRITERIA Every scoring deduction has some flexibility How critical or lenient the Latitude scoring is on your flying proficiency is dependent upon the career judging criteria This means that you can deviate from the publish standards such as liftoff speed VIf by some margin and not receive scoring deductions The percentage of allowable flexibility or grace directly correlates to the career level of the pilot As you become a more skilled and proficient pilot the scoring standards become increasingly rigid All career levels will have some leeway and they range from 15 for Student Pilots to a very critical 3 for Airline Pilots As in the real world students are expected to make mistakes and learn from them as they progress towards a Private Pilot certification As you inch your way from student to ATP you will begin to see the effects of bad piloting but at the same time you will be more attuned to paying attention to the metrics that matter The scoring cr
159. w equipment 1 06 20 00 49 56 Net 5188lbs gite TAKEOFF Distance 138nm Price 0 0058 Ib nm Revenue 4164 545 cam Flaps 6796 23382lbs dutuda 12925 115kias E Heading nat Y LA Fuel 3 3494ft 118kias Ju d Used 800lbs 0 Bhrs 3633ft 119kias Remaining 2247lbs 2 3hrs 6091ft 116kias Price 0 65 Ib Cost 524 095 ENROUTI Operating kias 151ktas 23m 156kts 1500fpm Time 0 8hrs Kias 186ktas 28m 183kts 600fpm Price 545 21 hr i kias 194ktas 29m 186kts 550fpm Cost 453 825 Okias 207ktas 31m 204kts 10000ft I kias 209ktas 31m 201kts 900fpm Fixed Iias 174ktas 26m 189kts 2500ft Cost 2184 005 lias 163ktas 24m 177kts 950fpm r5 123kts 1415fpm 618ft m 217kts 3477fpm 10002ft Earnings Subtotal 1002 635 APPROACH Bonus Penalty 70 885 Total 1073 515 Cost Fixed cost based on the pilot s Career Level A higher career level equates to a lower fixed cost Earnings Sub Total This sub total is the sum of revenue minus expenses Bonus Penalty Bonus or Penalty based on the pilot s reputation Total The flights total revenue profit or loss AK GAME STUDI a USERSGUIDEVL1 Y PAGE 54 PART Il DESKTOP CLIENT amp ONLINE PORTAL LATITUDE umet PORTAL FLIGHT SELECT AIRCRAFT INFORMATION POP UP CEL ATITUDE HOME D P tao 7 2 WORLD PILOTS Earnings EXperience PP 1073 51 Previously 1032 665 OVERALI Limits o 42 7790 TAKEOF
160. w with additional numerical data relating to the deduction Comments are listed for both Skill and Comfort deductions Skill deductions are highlighted with a green hue and an orange hue for Comfort deductions The degree of deduction is indicated numerically and color coded for quick recognition of problem areas The highlighted comment colors correlate to the same colors shown in the scoring metric fields The degree of scoring deductions are color coded by the following scale Scoring Deductions 0 12 5 No Comment 12 5 25 Fair green 25 50 Marginal yellow gt 50 Poor red Depending on what scoring criteria you have selected it will increase decrease the number of comments you will receive as feedback to your flight Remember under Student scoring criteria the observer is more lenient and you may not have as many Marginal or Poor deductions as you would if the scoring criterion was based on Airline Pilot judging criteria 7 Total Score Indicates the selected flights total flight score The total score is not an average of each phase of flight but rather a perceptual based score where higher degree of deductions have higher impacts on the total score The green scores indicate Skill and the orange scores indicate Comfort The Limits deductions on the left and right of the scores are deductions imposed directly to the overall scores The limits measured includes e Speeds over Vdf Demonstrated Flig
161. were spent ascending after initial liftoff e Crosswind error Ground track at liftoff was X but the aircraft heading was Y Heading was Z left right of track e Weaving Ground track and track after liftoff was X but wavered left right Y degrees Z is a factor of ground surface change This value is reduced when surface changes occur relative to speed at which surface change offered e Rudder coordination Slip skid ball deflection was X during the takeoff Slip skid ball deflection wavered left right Y96 En Route e Speed management Lists deductions associated with deviations from constant speed e Vertical profile Lists deductions associated with deviation from constant path e Coordination Lists slip skid ball deflection was X during the enroute Slip skid ball deflection wavered left right Y96 Approach e Speed Lists deductions associated with deviations from constant speed e Vertical profile Approach slope was X FPM but wavered up down Y FPM Approach was Z FPM shallower than descent to landing This multiplier degree is trimmed at 1 and is relative to the landing phase vertical speed average from 50 approach average vertical speed If the value is greater than 1 the approach was shallow and a multiplier great than 1 will be used e Track and turning Approach was straight X followed by curve Y Straight ground track was X but wavered Y This can be opposite where Curved turn X rate was X but wavered
162. you will have a large deviation average during the level segment which will be scored accordingly As previously noted there is a 15 second minimum segment hold before a transition between climb level or descent segments The triggers Latitude will use to determine if a change in altitude is deliberate or simply a poorly trimmed level flight are e Transition between enroute segments climb to level to descent will occur when a flight path changes at a rate greater than 1 sustained for 15 seconds minimum However for slow less than 60 kts or fast greater than 300 kts airplanes the following limits shall also be applied e During a climb or descent segment if the rate is less than 100 FPM sustained for 15 seconds minimum the segment will change to a level segment e During level flight if rate is greater than 500 FPM sustained for 15 seconds min the segment will change to either a climb or descent segment IMPORTANT NOTE It is imperative that climbs and descents are deliberate and contain a level flight segment at least 15 seconds in duration between the segments If you climb and then immediately begin a sustained descent with no level segment the climb and descent will be combined as a singular level segment Latitude will score this level segment with altitude deviations that occurred while ascending and descending The same rule applies for descents that transition to a climb segment without a level segment in between
163. your flight Aircraft make model weather conditions during departure and arrival total distance flown and average speed over the entire route Clicking any of the fields will bring up a window displaying specific information as listed below Clicking the Aircraft Specific fields will display Maximum Takeoff Weight MTOW Operating Weight OEW Maximum Passenger Weight MPW and Maximum Fuel Weight MFW Clicking the Conditions field will display the raw METAR information at the selected airfield PRK REX GAME STUI USERSGUIDEVL1 y PAGE 51 A PART Il DESKTOP CLIENT amp ONLINE PORTAL LATITUDE PORTAL FLIGHT SELECT EARNINGS POP UP XX LATITUDE AN Anom formons Cheon plass LESE E x Do S I WORLD PILOTS ACCOUNT Experience 16 pou aa This was a charter flight Your aircraft was below maximum weight OVERALI Your fuel reserve was over two hours SIGHT nmuter Airplane BAe 141 Payload ESP YABA 162nm 195kts 47200 779b NE Gross 6188lbs passengers cargo AVFR YABA YPAL Exclusion 1000lbs crew equipment 1 06 20 00 49 56 Net 5188lbs ae TAKEOFF Distance 138nm Price 0 00585 Ib nm Revenue 4164 545 cam Flaps 67 23382Ibs de 02925ft 115kias 1 Heading ut b Y 72 Fuel 3 3494ft 118kias radk 2 F Used 800lbs 0 Ehrs 3633 119kias Remaining 2247lbs 2 3hrs FP Price 0 65 Ib 6091ft 116kias ENROUTE Cost 524 095 Operating tias 151ktas 23m 156kts 1500fpm
164. your pilotage Fields that are underlined have additional information contained in a pop up window when clicked on Click the pop up again and the screen will revert to the default overview Reviewing the pop up information is a great way to understand where scores incurred deductions and what to improve on your next flight REX GAME STUDIOS USERSGUIDEVI 1 PAGE 33 PART Il DESKTOP CLIENT ONLINE PORTAL ANALYSIS SCORES 1 Scores This tab displays overall flight scores overall phase scores and metric deductions 2 Flight Select The flight indicated in this field is the flight that s currently being displayed and scored All flights conducted and recorded with Latitude will appear in the pull down list You can recall previously recorded flights at any time to review the scores and suggestions The colored dot indicator on the left side of the selected flight field is a status indicator of the flight upload status to the Portal Red The flight has been flagged to never upload to the Portal or there was an error uploading the flight Hover over the flight to view messages regarding the upload success or error Yellow The flight has been completed and not yet uploaded to the Portal During the next upload initiation all flights indicated with yellow will be uploaded Green The flight has been uploaded to the Portal Once the flight is uploaded it s permanent Flights that are incomplete not containing a takeoff enroute
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