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        Software Requirements Specification for Triangulation Games
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1.        UC   008 A new game is specified in a file V 1 0       Description  The system loads all the different types of games from  separate files        Precondition          Post condition    A new game has been added       Normal The user defines a new game in a file   Sequence  The file is placed within the system to be used   The System loads the new game from the file        1  This Use Case is a general one with a high level of  Comments  abstraction    2  See UC 002  UC 003  UC 007 and UC 010 for more details  Exception  Condition  The necessary attributes are not found or are not  defined properly    Action  The system informs the user about the problem  Ending  The use case aborts             3 8 3 Functional Requirements    Game Defined          The system supports defining new games without  modifying the source code    The system searches an external source for games  on startup and loads them        Game AutomaticSearch             3 9 The games end on a predefined condition   3 9 1 Description and Priority   Every game has an ending condition  defined in the corresponding game  definition  When this condition is carried out  the game ends  The system then  proceeds to calculate the winner and shows the points for each player    This feature has a high priority     3 9 2 Use Case                      UC 009 All the games end on a pre defined condition V 1 0  Description  When the winning condition of a game is achieved  the  game ends and the scores of the player
2.   Lauri Kainulainen    Lauri Kainulainen    Lauri  Kainulainen  Ville  Parviainen   Ville Parviainen   Umair Azfar  Khan  Salvador    26 10    30 10    31 10       Finishing chapter 1    Review  Rewrote section 1 4    Added Appendix B and chapter 7    Fixed things pointed out in the review   added tags for non functional  requirements   Use cases added along with use case  diagrams  Added Appendix C              1 Introduction    1 1 Purpose  This document describes the requirements for the Triangulation Games software     1 2 Document Conventions   All the references in this document have been made by using running  numeration  When you see a number between closures  example  1  this means  that it refers to the first reference mentioned in the reference section at the end of  this document     There is a glossary at the end of the document  where the more uncommon  terms are explained     1 3 Intended Audience and Reading Suggestions  The document is meant for the software project group and also for the client to  specify what will be implemented in the Triangulation Games software     1 4 Project Scope   Triangulation Games software is an application that makes it possible to play  various different combinatorial games as solitaire  against the computer s Al or  with another player  The system also functions as a platform for defining new  types of triangulation games     2 Overall Description    2 1 Product Perspective  Triangular Games is a stand alone software applicati
3.   triangular  games    To  develop a  working  program    Relaxing  atmosphere    Concerns about    the ease of  developing  games for the  platform    To learn    Fun value and  interesting game  problems to solve    Research and  easy developing  of new games    Study software  project related  issues    Appendix D  Use Case diagram    Must run on  low end  workstations  and be easy  to use    Documentati  on needed  to  understand  the methods  of    developing    Easy to use  developing  environment       Jadojaaap TV        V matt ppe pue dopaaap sadopaaa Iv 34L 800   On    aura mau e sapraads z0 earaade awen ayy 600    An    aura Juanma aq jo se  epd au jo amyeu ayy euer og sambas Tas p awen au    00  ON       Jogeagradg aureo        lt  Sapnu  gt        suni quomm eq up ur ameu o  199J08 04 2964  eweg ayy somber wash oq     ioonsqv   SOO ON    Den aur     aured v speop en eurer  eu   10 20    aum B SARS 1987  AWD eu   10   DA    spua aura ayy aew saderd auo Qro   On    aauadmrequ feror ue syoayas 128  aug ay    1283150   900   2l  uoneandde ayy sei asp awen eu   100 DN    Duddeuaug    azajduo5     aue maue pep 128    euren  e  700   ON    1957  pug    nuaw ay  yy uorisod Burpeys Suruado ue uado og sambar 125    awen ayy 600 20    
4.  3 71 Description  and Priority AABANG 13  3 7 2 e 13  3 7 3 Functional Requirement                            serene eene tn ninaa annainn nn n nnn nnn 13   3 8 The games are defined separately from the software code                           13  3 8 1 Description and Priority                                  eene nnne 13  3 8 2 EULINecrl2p                                                       14  3 8 3 Functional Requirements                            eese eene eene nennen nennen nnne nnn 14   3 9 The games end on a predefined condition                                                  s  14  3 9 1 Description and Priority                                 eene ennt 14  3 9 2 SEEE o                                                   14  3 9 3 Functional Requirements               svnnvnnnnvnnvnnvnnnnnnnnnennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnennvene 15   3 10 Ee TE 15  3 10 1 Description and Priority                                  eere 15  32102 Use Case mami 15  3 10 3 Functional Requirements                   narra 15   3 11 The in game help function                enne 16  3 11 1 Description and Priority                     cora PANA 16  3 11 2 Use Case    BABABA 16    3 11 3 Functional RequirementS       ss  vvrnnnnnnnnnnvnnnnnnnnnnvnennnnnnnnnvnnennnnnnnnnnennennnnnnnnnenennnnnnn 16    4 External Interface Requirements                                          esses 16    SNB Alan        c                    n    16  4 2  Hardware Interfaces Naam 17  4 3 Software Irite
5. 3 Functional Requirements       Game TwoPlayerSupport  The system shall support two player turn based  gaming        3 5 There must be a default random artificial intelligence  3 5 1 Description and Priority   A random artificial intelligence plays a game by choosing at random one of the  legal movements at any moment in the game  Having a random artificial  intelligence is must for the system    This feature is of high priority     3 5 2 Use Case          UC 005 The user selects an artificial intelligence V 1 0       Description  The system must always provide the artificial intelligence  that can play using random moves        Precondition                Post condition  An artificial intelligence has been selected   Normal The System offers the user a list with all the different  Sequence  artificial intelligences available   The Game User selects one from the list   Exceptions  1    Condition  No external artificial intelligence could be             found              Action  The random artificial intelligence is always  available  It will be the only option of the list   Ending  The user selects the random Al                       3 5 3 Functional Requirements       Al The system has an artificial intelligence that the  player may play against  The artificial intelligence  supports every two player game   Game TwoPlayerSupport The system shall support two player turn based  gaming                    3 6 The user can change the nature of players during a game  3 6 1 Descri
6. Software Requirements  Specification   for   Triangulation Games    Version 1 3 not approved    Prepared by     Ville Parviainen    Lauri Kainulainen    Suvi Peltomaki    Marianne Haugen    Jon Sahlberg    Salvador Jesus Romero Castellano   Umair Azfar Khan    Kyosti Karila    4 12 2005    Table of Contents    REVISION E  EE 5  T  MEMEO G UCT ON MEE Ee 6  TAD Gi 6  1 2 DOCUMENT CONVENTIONS  evviseiiseicniscsaccensiensasieensnenceuiddnsaaneiesnddsanadadscmnweauaansseaennins 6  1 3 Intended Audience and Reading Suggestions                                      sees  6  1 4  Project SCOPES m                          PN 6  2   Overall D  scripllOh       iret iret eee eterni ehqehs 6  2 1 E 6  2 2    Product et 6  2 3 User Classes and Characteristics       rrrnnnnnnvvvnnnnnnnnnnnvnnnnnnnnnnnvnnnnnnnnnnvnennnnnnnnnnnnen 7  2 4 Operating Environment    ieiunii eus ccr R po qa edid andi n oc Caza Livk RU on nan cu MARTE duo KTU Kd adsense 7  2 5 Design and Implementation Constraints                                   eee 7  2 0 JHUserDocumebntatlOn   oin Eeer ENEE hee 7  2 7 Assumptions and DependencieS          rrurrnnnnvnnnnnnnnnnnnvnnnnnnnnnnnnvnnnnnnnnnnnnnnnnnnnnnnnnnen 8  3  System TE 8  3 1 System has a graphical user interfaCe           vrrrrnnnnnnvnnnnnnnnnnnnvnnnnnnnnnnvnnnnnnnnnnnnnner 8  3 1 1 Description and Prlority                      EENS EEEESNEE SE  8  3 1 2 USC  Mm 8  3 1 3 Functional Requirements                             mama 8  3 2 Player can choose multiple ga
7. es  or JFC  Swing  is a new GUI component kit that simplifies  and streamlines the development of windowing components  Windowing  components are the visual components  such as menus  tool bars  dialogs and  the like  that are used in graphically based applets and applications     http   java sun com products jfc tsc articles getting started index html    Appendix A  Glossary    Al Acronym of    artificial intelligence     In this  context an Artificial Intelligence is a software  entity that is able to calculate and decide  movements for an instance of a game while it is  being played  thus making it able to play games  on its own    Developer A person involved in the code generation of the  system  There are both those belonging to the  actual project group  and those who want to  improve the system once it has been published  under GPL license     Ending Condition A condition described in the rules of a game  that defines when a game ends     End User People who will execute and use the system   There are both those who are going to play  or  those who are going to develop new games   starting positions and or artificial intelligences     A triangulation game defined in the article  1     General Public License  See  3     Opening position The starting position of a game  Coordinates  for the point which defines the graph  Details in   1      Player In the game context  the entity that makes a  movement in a turn  While playing  a person or  an artificial intelligence mach
8. fic security  requirements need to be defined     5 4 Software Quality Attributes  The system is playable with the minimum setup defined earlier in Hardware  Requirements     SQA 1  The system shall run well on both Linux and Windows and should be  playable with the mouse or the keyboard or both     6 Traceability    Most of the requirements in this document are based on the initial interviews with    Timo Poranen  the client  and brainstorming meetings of project group  The  article  1  provided specific and exact requirements that are directly related to the  nature of triangular games     7 State of the Requirements    7 1 Stable Requirements  All the requirements having medium or high priority are stable requirements and  will not undergo any change     7 2 Volatile requirements   The requirements with low priority might go under change as the system takes  shape and implementing them might prove to be a waste of time and resources   References    This document refers to the article Games on triangulations  which specifies the  theoretical basis for the triangulation games     References     1  Games on triangulations  Oswin Aichholzer  David Bremner  et al   Theoretical  Computer Science 343  2005  42 17  available online at www sciencedirect com      2  Java platform  http   java sun com     3  GNU General Public License  GNU org webpage   http   www gnu org copyleft gpl html     4  The Swing component set is part of a new class library called the Java  Foundation Class
9. he menu before starting any game   Precondition  A game has been selected   Post condition  The Game starts with the selected opening position   Normal The user starts a new game   Sequence  The System displays a list with the opening position  available  and the random opening position   The Game User selects one of them   The new opening position is selected as current opening  position              3 3 3 Functional Requirements    Game MultipleOpeningPositions The system has support for multiple opening  positions that can be applied to all the  games        3 4 Players can be both a Human or a Computer    3 4 1 Description and Priority   When starting a game  the user must be able to select in between Human or  Artificial Intelligence for playing a game    This feature is of a medium priority     3 4 2 Use Cases          UC 004 The System requires the user to select the nature of a V 1 0  player in the current game   Description  The user selects the nature of the players for the current    game so that the game can be played by having both  players as human or both players as computers or one  player computer and the other human        Precondition          Post condition    The nature of the players has been changed        Normal The System offers the Game User to select between a  Sequence  human player or an artificial intelligence    If the user selects artificial intelligence  the UC 005 is  executed  If not  human is selected as nature of the  player           3 4 
10. he system offers the user the possibility of select a  starting position    If the user accepts  the UC 003 is executed  Otherwise   a random starting position is selected    The system offers the user the possibility of select an  artificial intelligence for each player of the game    If the user accepts  the UC 004 is executed  If not   human player is selected for the first player  and the  random artificial intelligence is selected for the second   The system loads the selected game                 Exceptions  1    Condition  There is no game available        Action  The System shows an empty list  No    possibility except canceling to run a game                 Ending  The use case terminates           3 2 3 Functional Requirements       Game Multiple The system supports multiple games  and can load  additional games from an external source                3 3 Player can choose from multiple opening positions    3 3 1 Description and Priority   After selecting the game the player selects the opening position for the game   Different types of opening positions are available for different game categories   Further information about this can be found in the article  Games on  Triangulations   1   The player can also start the game from a random position     This feature is of high priority     3 3 2 Use Case       UC 003 The user selects an opening starting position with the V 1 0                   menu  Description  The user is required to select an opening position from  t
11. ine can both play  the role of a player  Since a player can be also  an Al  it s necessary not to confuse a    player      concept  with an  end user   people     Random Opening Position   An opening position made by the system with  random starting parameters    System The triangular game application that this  document describes        Appendix B  Requirements List  Functional Requirements    Al The system has an artificial intelligence that  the player may play against  The artificial  intelligence supports every two player gam    Game AutomaticSearch The system searches an external source for  games on startup and loads them    Game Continue The system has an embedded Al that takes  over from a player when asked to do so     All the games end on a pre defined condition  Game Help The system has an embedded help file that  contains basic solutions and hints for  problematic situations  The system loads the game from a file    Game Defined The system supports defining new games  without modifying the source code  Game Multiple The system supports multiple games  and  can load them from an external source     Game MultipleOpeningPositi   The system has support for multiple opening   ons positions that can be applied to all the  games    The system saves the game in a file   Game SaveOpeningPosition   The system saves all the defined opening   S positions so that they are available after a  restart    Game Solitaire The system has support for solitaire games   Game TwoPlayerS
12. lass is  the game developer  People from this user class will have experience in playing  the games and the scientific background behind creating new games  This user  class is not as important as the player class and users of this class are mostly  interested in the ease of defining new games     2 4 Operating Environment   The software will be implemented using the Java platform  This makes it possible  to run the application on multiple different environments without any modification  to the code  The software requires a mouse or a keyboard  a graphical user  environment  X window system  Windows  Mac  etc    and Java runtime  environment  version 1 4 or later  2      2 5 Design and Implementation Constraints   The client has requested the use of the Java environment  so the platform has  been chosen before design  Because of the cross platform requirement  the  software cannot be dependent on platform specific libraries    The software should run well on any computer which has Java 2  version 1 4 or  later  Runtime Environment  JRE  3  installed  Installation should be easy  so no  external databases should be required     2 6 User Documentation   Documentation about how to define new games will be provided to make it  possible for non developers to create new games for the system  There are  going to be two end user documentations       User manual  for end users  It will describe how to use the system for  playing      Maintenance manual  for end users and new developer
13. le        Post condition     The game has been loaded from a file  and is currently  being played                 Normal The user selects the load option from the menu   Sequence  The system opens a dialog window for the user to   choose a file to load    The user makes the necessary choices    The System loads the game from the file   Exceptions  1    Condition  No saved file already exists                 Action  The user clicks on cancel           Ending  The use case aborts        3 10 3 Functional Requirements             Game Save The system saves the game in a file   Game Load The system loads the game from a file                 3 11 The in game help function   3 11 1 Description and Priority   While playing  the user is able to search the in game help file for solutions to  basic problems regarding the game rules and functionalities     This feature has a medium priority     3 11 2 Use Case          UC 011 The user locates a solution to a problem with the help V 1 0  function   Description  The help function makes it possible for a user to search for    solutions to basic problems related to the different aspects of  the triangulation game        Precondition  The user has a problem with starting the games or with the  rules of the games        Post condition    The problem has been solved        Normal The user wants to search the help file for a solution or a hint   Sequence  The System displays the contents of the help file  and the  user chooses the appropriate o
14. me types                                 eene 8  3 2 1 Description and Priority                   nnne enne nnne nnne nnn nennt 8  3 2 2 Use  Case PR PR 9  3 2 3 Functional Requirements              a 10  3 3 Player can choose from multiple opening positions                                      10  3 3 1 Description and Priority                     nennen nennen nnn nennen 10    3 3 2 Use Case  p m 10    3 3 3 Functional Requirements                            a  10    3 4 Players can be both a Human or a Computer                               eere 11  3 4 1 Description and Priority                                     nennen eene enne 11  3 4 2 Use Cases Et 11  3 4 3 Functional RequirementS       ssrvnnnnnnnnnnnnvnnnnnnnnnnenennnnnnnnnvnnennnnnnnnnnennennnnnnnnnenennnnnnn 11   3 5 There must be a default random artificial intelligence                                    11  3 5 1 Description and Priority                                  rennen eene nennen 11  3 5 2 BE e e                                         11  3 5 3 Functional RequirementS              nnvnnvnnrnvnnvnnvnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnennvere 12   3 6 The user can change the nature of players during a game                            12  3 6 1 Description and Priority                                  eene eene 12  3 6 2 Use e 12  3 6 3 Functional Requirements                            a 12   3 7 New Artificial Intelligence can be loaded from a file                                       13 
15. ne                 3 11 3 Functional Requirements       Game Help The system has an embedded help file that contains basic  solutions and hints for problematic situations                4 External Interface Requirements    4 1 User Interfaces    Ul 1  All the user interfaces will be designed following common guidelines in the    usability document     Ul 2  The user interface uses one main window for the actual game playing and  dialog windows for changing the general settings of the system     4 2 Hardware Interfaces    HI 1  The system functions on a computer that has a screen for output and  keyboard or mouse or both for input     4 3 Software Interfaces    Sl 1  The system requires a working Java environment  2  and a graphical user  interface supported by the Java Swing library  4      5 Other Nonfunctional Requirements    5 1 Performance Requirements    PR 1  The system should be executed without problems in a machine that fulfills  the requirements of the Java runtime environment  2      PR 2  The basic artificial intelligence must operate fast enough  The next move  should be calculated within 10 seconds     5 2 Safety Requirements   The system does not use or receive network connections and is used locally   This means that no network safety requirements exist  Overwriting an existing file  on the file system has to be confirmed from the user to prevent accidental loss of  data     5 3 Security Requirements  No personal information is stored by the system so no speci
16. on that is meant to realize  games described in the article  Games on Triangulations   1      2 2 Product Features   The software makes it possible to play multiple triangulation games  see  1   for  more information on triangular games   The games may be played alone or  against another person  depending on the type of game  A graphical user  interface will be shown to the user  This user interface is mainly mouse controlled  but may also be used with a keyboard as well     By default  the system will be able to implement three different games  namely  constructing  transforming and marking  New games may be added to the  software easily without the need to modify the code of the original application   These added games will be automatically selectable through the application   s  graphical user interface     2 3 User Classes and Characteristics   The main user class is player  This is the most important user class and the user  interface design will be geared towards serving the player  The software is  however designed mostly for research oriented people coming from areas such  as mathematics  social sciences and computer sciences     Although all research people have an academic background  the technical level  of experience may vary greatly  This means that no assumptions about highly  experienced users can be made  The user interface will be designed to serve the  needs of inexperienced players     Since adding new games to the software will also be possible  one user c
17. ption and Priority   While playing  the user can change the nature of the players in the game  without  the need of a restart  The game continues with the new selection of players     This feature has a medium priority     3 6 2 Use Case       UC  006 The user changes the nature of the player during a game  V1 0                Description  If during the game a player wishes to leave  there should be  the possibility to assign an Al to take over from that position    Precondition  A game is already running    Post condition    The nature of the player has been changed    Normal The user wants to change the nature of the players in the   Sequence  current game with a menu     The System shows a list of all the players that can support the  substitution    One of the players is selected    UC 005 is executed        2  In a solitaire game  only one player can be changed  In a    Fonmene two player game  both players can be changed                 3 6 3 Functional Requirements       Game ChangePlayer The system has an embedded Al that takes over from a  player when asked to do so                 3 7 New Artificial Intelligence can be loaded from a file   3 7 1 Description and Priority   A third person must be able to develop and add new Al to the system  The user  will then be able to select from them as players while playing a game     This feature is of a low priority    3 7 2 Use Case       UC 007 The Al Developer develop and add a new Al V 1 0       Description  All the new ar
18. rfaces     iui AIRA 17  5 Other Nonfunctional Requirements                                       sues  17  5 1 Performance Requirements      rrrnsnnvnvnnnnnnnnnnnnennnnnnnnnvnnnnnnnnnnnnnnnnnnnnnnnnnnvnnnnnnnnnne 17  5 2 Safety Requirements        nnssnnnneennnnnnnnvnnnnnnnnnnavennnnnnnnnnnnnnennnnnnnnnennnnnnnnnannnnnennnnnn 17  5 3  Security Requirements    eerie rara AA SEPA Y ROSE RYE E aa qa naga 17  5 4 Software Quality Attributes                        nennen 17  6 Traceability E 17  7 State of the Requirements            cccccccccesseseeeeeeeeeeeceeeeseeseeeeeeeeeseeeenees 18  7 1 Stable Requirements aan KGG NANANA 18  7 2 Volatile requirements Lama ansa ta cnc cka na psc s UE sa ka aaO S E ERR TaRR o nS Leda EY Rag nue 18  Eege eet 18  Appendix A  Glossary Lasses 19  Appendix B  Requirements List            rnrnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnenenenenenn 20  Functional Requirements                              esee esses esee esee eee eee en KAKANAN 20  Non Functional Requirements                     eene nennen nnne nennen 21  Appendix C  Stakeholders                                              eere 21    Appendix D  Use Case diagram                                    eene 22    Revision History    Ville Parviainen    Date  22 10    Reason For Changes  Added the introduction chapter    Version       Lauri Kainulainen    23 10    Added the chapter 2       Ville Parviainen   Lauri Kainulainen    23 10    Wrote chapters 3 4 5 and appendix B       Ville Parviainen  
19. s  It will describe  how to specify new games for the system  It will also contain the design  documents and interfaces of the system  as well as the source code  If  necessary  it will describe also how to implement a plug in  such as an Al   for the system     2 7 Assumptions and Dependencies  This software will be released under the GPL license     3 System Features  3 1 System has a graphical user interface    3 1 1 Description and Priority   The system has an easy to use graphical user interface which supports both a  mouse and a keyboard    This feature is essential for the system     3 1 2 Use Case                UC   The user starts the application V 1 0  001   Description This is a system initiation process    Pre condition The System has been correctly installed in the computer   Post condition The System is running and shows a graphical interface    to the user  The user is able to use the system    Normal Sequence   The user activates the application    The System starts and shows the graphical interface to  the user  The user is able to use the system   Exceptions 1    Condition  There is a problem in loading a game or  an artificial intelligence              Action  The system informs the user about the error                 Ending  The program is terminated        3 1 3 Functional Requirements       GUI The system uses a graphical user interface to display  data to the user   GUl keyboardinput The system can be used fully with a keyboard  GUl mouselnput The sys
20. s are displayed   Precondition  A game is being played   Post condition  The current game is finished and is not playable  anymore   Normal One player makes a move that carries out the ending  Sequence  condition  or is the last possible   The system reports the user about the end of the game   The Game User can not play the game anymore                    Exception           1  If the ending condition has not been defined  the  game may never end        3 9 3 Functional Requirements       Game End          All the games end on a pre defined condition       3 10 Game saving feature    3 10 1 Description and Priority    The user will be able to save the game and continue when the game is loaded     This feature has a low priority     3 10 2 Use Case       UC 010 The Game User saves a game V 1 0       Description     The system must have the capability to save the current  state of the game being played        Precondition     A game is currently being played       Post condition     The game has been saved in a file        Normal  Sequence        The user selects the save option from the menu    The system opens a dialog window where the user can  specify the game s name and the location where it can  be saved to    The user makes the necessary choices    The System saves the game in a file           UC   011    The Game User loads a game V 1 0       Description     The system must be able to load a game from a file        Precondition     A game has already been saved to a fi
21. tem can be used fully with a mouse                      3 2 Player can choose multiple game types    3 2 1 Description and Priority   The system supports multiple games  and new games can be added by the end  user  By default  the system will implement three games  The priorities of the  triangulation games are described in the following table        Category       Table 1  Game implementation requirements    Game Type Priority    Constructing  a Triangulation     Monochromatic complete triangulation 1  Monochromatic triangle 3  Bichromatic complete triangulation 2  Bichromatic triangle 3    Transforming  a Triangulation     Monochromatic flipping 1  Monochromatic flipping to triangle 3  Bichromatic flipping 3  All green solitaire  monochromatic  2  Green wins solitaire 3    Marking  a Triangulation                 Triangulation coloring game 1   monochromatic   Bichromatic coloring game 2  Four cycle game  monochromatic  4  Nimstring game  monochromatic  4  This feature is of high priority   3 2 2 Use Case  UC   User starts a new game V 1 0  002  Description  This use case describes the steps that are required to    start a new game        Precondition     The System is running and is not busy        Post condition     A new game  a starting position and an artificial  intelligence has been selected in the game menu        Normal  Sequence        The user starts a new game with the menu    The system shows a list of games available    The user selects one of these games    T
22. tificial intelligences will be placed in their  respective files  The system will load these files and show the  available artificial intelligences when the user is selecting the  types of player        Precondition          Post condition    A new Al has been added        Normal The Al Developer designs a new Al for a game   Sequence  The AI Developer installs the Al in the System  as described in  the manual     The user starts a new game   The system loads the new Al from the implemented file        1  This Use Case is a general one with a high level of  Comments  abstraction   2  See UC 002 and UC 006 for more details                3 7 3 Functional Requirement    Game LoadAl The system has files containing implementation of  different artificial intelligences that the system can load        Game Allnterface   The system prompts the user about implementing the  new Al s    3 8 The games are defined separately from the software code    3 8 1 Description and Priority   All the games in the system are separately defined in an external source  The  definition for a game has to be simple and understandable by a non programmer   This can be achieved for example with an XML file or a text document  The file  has to contain certain attributes  such as the game type  the ending conditions  and the starting point or points  The games can be loaded from a predefined  directory or runtime with a load file dialog     This feature is essential and has a high priority     3 8 2 Use Case
23. upport The system shall support two player turn   based gaming    GUI The system uses a graphical user interface to  display data to the user       GUIl keyboardinput The system can be used fully with a keyboard       GUI mouselnput The system can be used fully with a mouse    Non Functional Requirements    All the user interfaces will be designed following  common usability guidelines  A specific user interface  document will describe the user interface more  accurately    The user interface uses one main window for the actual  game playing and possibly dialog windows for changing  the general settings of the system     The system functions on a computer that has a screen  for output and keyboard or mouse or both for input   The system requires a working Java environment  2     and a graphical user interface supported by the Java  Swing library     The games should be playable on a 450 MHz or higher  class computer    The artificial intelligence must operate fast enough  The  next move should be calculated within 10 seconds     The system shall run well on both Linux and Windows    and should be playable with the mouse or the keyboard  or both        Appendix C  Stakeholders    Major  Stakeholder Attitudes Major Interests    Researcher Research Seek new Theoretical Consistent    S value research problems to be and  problems solved scientific  layout for   the       Basic user   game  player    Game  developer    Developme  nt team    Entertain  ment    Platform  to test  new
    
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