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1. E PD te Rei Lh MEA Deep Go to theroom in the Attic plan Assign it aProtected use and name it Bedroom Use A as unit identifier Wl rne Toners Vana Fes 7 i mI n CN LR ARLY ge 2010 Sound of Numbers S L 2 4 Getting started Slabs It is time to specify the materials Go back to the dwellings plan Press the Materials mode button B the Materials Catalog will be shown There you can select and assign all the materials for your building elements and linings First we will select Slab in the first material list The rooms color will change to the color of the default slab solution you chose at the beginning of the project Move the mouse over the rooms and you will see the material name in the status bar If you want to change the slab material select theroom or rooms locate the material in the catalog and press the Assign button The configurable colors in the material list provide visual feedback in the modified Slabs For the Stairs enclosure we are going to manage a slightly more refined situation Let us imagine that we have a lightweight stair in the room such that the enclosure is connected from floor to floor It is a unique enclosure 18 m high To get it we just need to select the ws ag Stairs room and click the Virtual2D button or press the V key V for Virtual Thus you virtualize the inner slabs in a series of repetitions i e you remove them from t
2. Note that all plans have a small icon with an eye This allows you to make visible or invisible the different plans to use them as guides for other plans Thecurrent plan the plan that you are editing is the one selected in the Plans list and it is shown in solid black lines in the drawing area while the rest of visible plans are shown in light gray The current plan name is shown in the status bar Ensure that the current plan is Dwellings and that the first floor plan General is visible Use the Pen tool to draw in Dwellings an outer contour matching that of the General plan Note that this could also be done by copying the General plan using the button LH in the plan list and then deleting the inner vertical line in the new plan selecting it after clicking Gf R and delete it pressing Delete in the keyboard or clicking With time you will 2010 Sound of Numbers S L 007 Getting Started learn all the tricks that will allow you to work with SONarchitect at cheetah speed But for the moment let us continue at snail pace Once you have the outer contour of the building in Dwellings draw an inner separating line from one corner to the opposite as shown in the figure below F mise as Now click on the center point of the diagonal separator This time click Ortho Local button gt or press SHIFT while moving the mouse With the SHIFT key you force the line being drawn to be normal to the line at
3. from room 9 Elevator G from room 10 Box 6 0 B G y from room 6 Box 5 0 B G from room 7 Box 4 0 C G from room 11 Box 11 0 G ly from room 12 Box 7 0 B G from room 14 Box 9 09A amp GP Room 5 Stairs amp Wy Room 16 Bath 094 H Room 17 Bath 094 amp Wy Room 18 Distributor amp all Floor amp amp Foor amp dll Floor amp amp Foor amp Floor amp Floor C o QM 2 22 MARKS Ready 100 General EEE The distributor is displayed Here you have a good example of the kind of arbitrary 2010 Sound of Numbers S L Getting started za geometries that SONarchitect tackles with ease Notice that it is red as it does not meet several requirements If the Distributor node in the Result Tree is unfolded all the calculation results can be seen according to the different requirements First appears the reverberation time requirement you can click it to see the reverberation time with frequency in the bar graphs Further down there is a set of nodes with the insulation results from rooms adjacent to the distributor Click on node from room 2 Box 2 09D and expand it WB sONarchitect ISO Demo Version Demo project Jeg amp i ra JPM PA SSke BeBF5o OS o6 9 Result Case Paramet Calculati Limit Outdoor noise map all Floor 0 Room 3 Distributor 136 Reverberation Time T30 0 58s 0 80s from r
4. Sound transmission through element tj Sound transmission through element tj Airborne Noise insulation result inspection Impact Noise insulation result inspection Separating element Area m7 Demo Edge length m Demal Receiving room Volume m gt Demo Receiving room Volume m Demo You can always click the tiny file icon in the top right corner to generate a PDF document of the specific result Finally if you double click one of the transmission path nodes a report of the specific transmission path will be displayed with information about the materials of the flanking elements Transmission path xj Flanking transmisi n through the path 4 a3 Separating element Area m7 Demo Receiving room Volume m Demo Source element Area m7 Demo Edge length m Demo Receiving element Area m Demo E 1 k ax Receiving room coovering AC Name 2112 5 mm PB 48mm MW Name Prestressed concrete 200mm with top Name 50mm concrete on 30mm mineral woc Subtype Hollow core slab Subtype Plasterborad layer Subtype Drywall Catalog SON Catalog Catalog SON Catalog Rw C Ow 55 2 8 Catalog SON Catalog ARw mp kg m 7 Re C Ct 6362 m Tkafm 87 00 m kgim7 402 00 ARw 8 mp kgfm 150 00 SONarchitect EN ISO 12354 Sound of Numbers S L www sonarchitect com Aga
5. ES sad ma a zit ER D E a aa ia c 5 HENHEEEUECNNES TAE S LLGE qe rm DN EUR Wall emission Now click the Floor nodes in the Results Tree let s take a bigger real building so we can show you all the different topologies clearer 2010 Sound of Numbers S L 038 Getting Started e BHaQ346s5 BOM 45e 9 0 Result Case Paramet Calculati Limit c amp A outd map All Floor E Wy Room 3 Distributor amp GP Room 5 Stairs amp Room 16 Bath 004 E WF Room 17 Bath 09A amp Room 18 Distributor S Floor E Floor S Floor z oo Q ann C Pm Ready 100 General All rooms in floor O are displayed The horizontal elements of the floor are shown in red or green Rooms in green meet all the requirements while rooms in red fail one or more requirements The requirements are configured in the Project Configuration Form with different requirements depending on the uses of the receiving and transmitting rooms Let us click the first room displayed under floor O which is Room 3 Distributor Distributor being the identifier chosen for theroom by the designer TOA IA E Bebes 0 Result Case Paramet Calculation Limit amp A outd map amp 4 Floor o Room 3 Distributor 136 Reverberation Time T30 0 56s 0 80s amp j from room 2 Box 2 0 D G lp from room 1 Box 1 09D from room 8 Box 3 0 C
6. Fooro Room 3 Distributor 720 Reverberation Time T30 0 58s 0 80s from room 2 Box 2 0 D Airborne noise DnT w c 46084 50 dB4 D 1 Wall DnT w C 46 dBA J Path 1 Rij w 38 dB J Path2 Rij w 57 dB J Path3 Rij w 68 dB a Path4 Rij w 69 dB a Paths Rij w 78 dB a Path Rij w 78 dB J Path Rij w 86 dB J Paths Rij w 69 dB a Path Rij w 79 dB J Path 10 Rij w 69 dB J Path 11 Rij w 86 dB a Path 12 Rij w 77 dB J Path 13 Rij w 78 dB W from room 1 Box 1 0 D from room 8 Box 3 0 C ty from room 9 Elevator Wr from room 10 Box 6 0 B y from room 6 Box 5 0 B from room 7 Box 4 0 C Wr from room 11 Box 11 09A y from room 12 Box 7 0 B from room 14 Box 9 09A Room 5 Stairs wy Room 16 Bath 09A Room 17 Bath 0A Ld is il kari Daam 12 ffi iebvibu Few Normalised level difference DnT dB in one third octave bands 2 22 Ready 100 Gener O O poo err SONarchitect plots the Normalized Levels Difference DnT dB in the bar graph It shows a quite low airborne insulation for the lower frequencies The 3D model shows the transmission path By therepresentation it becomes evident that it corresponds to the direct transmission and that the sound insulation problem is due to the door which presents a fair low sound insulation To experience another example of complex geometry just browse till Floor 2 Room 30 Common Area from
7. MIL IDogo Dl br PE mr Paar Total building emission On the left part of the screen a 3D model of the building appears currently displaying the outdoor noise map calculation as per ISO 12354 4 The tree on the right is the Results Tree This is noordinary tree but a powerful analysis tool You can browse every detail about the acoustic performance or underperformance of the building including airborne sound insulation between rooms ISO 12354 1 impact sound insulation between rooms ISO 12354 2 airborne sound insulation against outdoor sound ISO 12354 3 transmission of indoor sound to the outside ISO 12354 4 and sound absorption in enclosed spaces ISO 12354 6 At first SONarchitect displays the outdoor noise map which appears at the top of the tree resulting from the sound transmission of all rooms defined as noisy enclosures in the Project Configuration Form where you can change the indoor noise level of any room and the requirements You can browse the individual contributions of every room and separator by clicking the results tree When an element contribution is clicked the equivalent acoustic power of the element Lw dB is displayed in the bar graph below the Results Tree 2010 Sound of Numbers S L Getting started Lain a peee A HH 2200328 eh oe ZW wIco i 9 7 END Room emission 2 88h35 rre ar m oi eS WU fee ma Ep uds ima
8. characteristics For the computation of ISO 12354 the location of the openings in the walls is not relevant So keep in mind that the doors and windows you can see in the 2D and 3D representations of your buildings are just mere indicators of presence Do not expect that the 3D view of the fa ade of your model will look like the real building SONarchitect is an advanced acoustic computation tool not a photorealistic 3D renderer To check the characteristics of any openings in a given wall you have to select the wall go to the 2010 Sound of Numbers S L Getting started 25 openings tab and inspect the list at the bottom of the panel There you can also delete any unwanted windows ducts and doors It may be of great convenience to insert a door between Bedroom and Bathroom to get relief in critical moments Try also to put some windows and ventilation ducts Notice that you can insert windows in all facade elements in one strike just by selecting all facade elements with the F key HH s 5023 amp e8 amp 4 c FEE IG SMELL wIDOO keri Cei les Taba i Rangel H oe el nil H 2 Da a m ee i d E and our toy building project would be solved in a fraction of a second 2 8 Let s rock y Let s see all the results in that toy building requirements have to be configured Just press 2010 Sound of Numbers S L 039 Getting Started Mb ceres D o E o 3 CEN 3 2 EE EE Ssmo 2994h95
9. polyline By right clicking you will close the polyline as long as the polyline starting point remains unconnected If it has been modified by the drawing supervision rules which prevents geometrical artifacts without architectural sense and manages the matching between plans and rooms the polyline will not be automatically closed If the starting point is not free right clicking just ends the drawingpretty much as the ESC key architect ISO Professional New Projeci jg 9 BHi 829CQQQ A XAL D ZMdLY IocoOoO0 n x Ctrl Global ortho Shi al ortho E RIS Now we have a perfect rectangle Move the mouse over the bottom line of our rectangle You will see that the cursor sticks to the line and to its singular points center and both ends Draw a line from the center of the bottom line to the center of the top line You do not need to press CTRL to ensure verticality in this case as with two perfectly matching lines from center to center verticality is guaranteed You have just created you first two rooms 2010 Sound of Numbers S L Getting started 9 T 2s R88 eked m LECET 2 2 Inserting plans QU mU L Press the Plansbutton in thetoolbar and create a new plan by pressing T The new plan will source four floors of dwellings of our toy building so name it Dwellings or similar and specify 4 repetitions in the New plant dialog
10. the figure and press DEL to delete them or press the rubber button in the toolbar iB sONarchitect ISO Professional New Projec 3 pum I ee lent J2 BB seo aaa w o1 ABdllex Soe Plan list 3 FOURS Name h m R Se atic 30 1 Dwellings 300 4 General 3 00 1 d m Tracing plans We have drawn atoy building You can press the 3D button s at any time to see the structure of your building This is the 3D mode Play with the 3D navigation tools which will be very useful when browsing the calculation results There are tools to drag or rotate the camera and to orbit around the 2010 Sound of Numbers S L Getting started 13 model You can move forwards or backwards with the mouse wheel By pressing CTRL while moving your mouse you can translate the camera without changing your 3D navigation tool If you lose sight of the building while flying around it just click the restore view button amp Li JqeMIwIocee9 E a 8 Par IEL Carm Fina 2 3 Use units Before assigning materials let us assign uses and use units Each room in SONarchitect has an Identifier a Use and a Use unit The Identifier is just the room name with no implications in the calculation that you may chose at your will but allows you to better identify the rooms in the results The Use let you define the type of room In SONarchitect you can define as many uses as you want in t
11. the starting point if any It is a local ortho mode Remember that by pressing CTRL global ortho you force horizontal or vertical lines press CTRL and see the difference Now using SHIFT draw a line from the center point of the diagonal line to the top line as shown in the figure Now Dwellings has three rooms Note that you can see the General plan in light gray which allows you to ensure proper matching of elements between adjacent floors with different floor plans 2010 Sound of Numbers S L Getting started n See EM rre HH Vo a xis i E H EPELI TETIT a hm W ue L F TT Now let us create the last plan the attic different from the dwellings plan This time we will do it faster Open the Plans list by pressing button Select the dwellings plan and copy it by pressing E A new plan appears in the plans list with the same name with an apostrophe added at the end Double click on the new plan and change its name to Attic or the like Change the repetitions number to 1 Press OK to go back to the plans list Now press the small button with an upwards arrow dr to move the new plan to the top of the list above the dwellings plan The order of the floors in the building is given by the order in the plans list You can change it at any moment as well as the repetitions of each plan but it is a good advice that you draw your plans in the order t
12. you can learn the first steps with SONarchitect ISO Double click the icon in your desktop torun SONarchitect ISO SONarchibecE If you have a Professional or Educational version of SONarchitect ISO ensure that the security hardlock is connected to a USB port of your PC If you have the Demo version you do not need the hardlock to run the program Hardlock You can check the Help Manual by pressing the F1 key or the Help button e and you will find some additionalinformation Let us help you create your first SONarchitect ISO project 2010 Sound of Numbers S L 6 Getting Started 2 1 After launching SONarchitect ISO press New project in the toolbar You may notice that SONarchitect has not a menu bar All the SONarchitect functions are accessed via the buttons in the toolbar Let us draw our first building Insert some information in the New Project dialog box such as project name Building Code requirements or the default materials for roofs floors and Walls Project configuration General Outdoor Requirements Classes Default mat John William Strutt Organisation SON Sound of Numbers Project title 45 dwellings Reference 32456 Initial draw area M Consider different unit for rooms on different floors Project configuration You may save the default material set to use them as defaults in other projects By now it does not matter what you choose since this is a toy project Press OK and SONarchitect
13. Getting Started SONarchitect SOUND OF NUMBERS 2010 Sound of Numbers S L Welcome Wilkommen Bienvenu Bem vindo Benvenuto Bienvenido SONarchitect ISO the ultimate software for the computation of the acoustic insulation in the entire building This is a quick guide to familiarize you with the ways of SONarchitect ISO Here you will learn how to solve a simple building and you will get a glimpse of the capabilities of SONarchitect ISO SONarchitect ISO Quick Guide 2010 Sound of Numbers S L All rights reserved SONarchitect ISO crew Julio Martin Herrero Geometric engine and graphical interface Alfonso Rodr guez Molares Acoustic engine C stor Rodr guez Fern ndez Graphic design and documentation SOUND OF NUMBERS Getting Started Index Intro 5 Getting started 9 1 DWE E 6 2 nenne DanS a E E E E 9 lt e A E AO E E A A E AE E AEE TA 13 SE E A N E N A O E E A A 17 S Wae Nnm cc a 18 O Elte OTON S aaa E A A E A I EN UREEUE 22 EB Windows COONS sins NE EE M 24 cac qe E PM 25 ME C urn sacconseccanececedecscatssseavcoovvayscucsusoirs N 33 10 To report or not COTO OE TRE 35 2010 Sound of Numbers S L Intro 5 1 Intro SONarchitect ISO Welcome to SONarchitect ISO v2 2 the ultimate software tool for computing sound insulation according ISO EN 12354 parts 1 2 3 4 and 6 in the entire building 2 Getting started Here
14. cused at the cursor whereas zooming out centers the drawing Hold CTRL and drag to move the drawing area L Peta Fap emm bina o m PHB 6207388 6 4FEB2E G Fa erce You may also need to insert elastic junctions into the slab which is of great use to model the dilation joints common in large buildings To do that select the Slab Junctionstool 4 You will see that arrows appear inside the contour of each room pointing towards it They mark whether there is or not an elastic interface between the slab and the wall they are pointing to As before with Wall junctions solid arrow means that there is an elastic interface while open means there is not 2010 Sound of Numbers S L oc Getting Started m Kin a n f METRO eee 2 7 Windows doors Let us provide some sunlight to the prospective dwellers by adding some windows and doors Press again the button in the tool bar browsing the Window type Select for instance the wall between the bedroom and the stairs Select Door in the material list browse the catalog for the door you want and click or press Enter A dialog will ask you for the surface area of the door Of course you should insert an area which is less than the wall surface area A symbolic representation of a door is displayed in the selected wall or walls The symbol just indicates thatthere is a door in the wall not the exact position of the door in the wall nor its
15. he building connecting adjacent volumes between floors stemming from repetitions of the given plan Note that by using the Vritual2D button or the V key you virtualize the slabs only between plan repetitions For other slabs you must use the corresponding tool in the 3D view of the building ae E O i Lm HH sa OM S384 gar tal B hair ceo 2010 Sound of Numbers S L o7 Getting Started 2 5 Thus for instance if you want to design an inner courtyard you also need to virtualize the roof in the last floor repetition and you must use the 3D virtualization tool R in the 3D mode 5 You also need this tool to virtualize any slabs between adjacent floors with different plans PETE TLEAN MuLwrIoOooO0 I W lei safi nb umani dab HEE Walls Select now Walls in the material list The plan scheme changes to show the vertical elements of the building in the color of the corresponding default solution you have chosen at the beginning of the project Now select Wall lining The representation changes to show the wall linings of the building When in light gray no linings have been assigned yet You may want to assign some or change the walls materials To do that just select the walls or linings browse the catalog and press Assign Browse the different Subtypes and Catalogs through the lists in the Right Panel If you are using the Demo version you will see only a few materials available but e
16. he Requirement settings The uses let you configure any Building Coderequirementsthrough the Project Configuration Form There you can change therequired parameters and quantities which are defined from a given Use to another Use Do not try to completely understand the requirement configuration now It will be clearer when we get to the results section Besides the Use aroom has also a Use unit identifier which identifies all the rooms that belong to the same dwelling habitation unit or in general Use unit Thus in a dwelling you have rooms with different Uses but with the same Use unit The Use unit identifier can be as simple as aletter SONarchitect distinguishes Use units in different floors so you can use the same letters for any floors You can configure this behavior through the Project Configuration form for specific multiple floor Use units such as duplex apartments 2010 Sound of Numbers S L ow Getting Started Let us assign uses toourtoy building Press is the Type Units mode and a panel will appear on the right This This could be an example of Uses definition Select the first plan General in the plans list By right clicking and dragging select both rooms You can also do multiselection by picking while holding SHIFT The Common Area use is set as the default use of any new room so you do not need to assign it By selecting the rooms one at a time assign a su
17. hey will appear in the building to ensure proper matching between corresponding elements in adjacent floors with different floor plans At some point SONarchitect will ask you to save the project SONarchitect does not feel at ease if you have not saved your project for a while since you started Once you have saved it the first time for your safety a backup copy of your project will be automatically saved every few minutes with bup extension You can see it in your working directory However 2010 Sound of Numbers S L 12 Getting Started do not rely on the backup mechanism to protect your work Remember to save your project from time to time and it is always safer in big projects to save new versions of your project with different file names as you progress Save your project with the name Toy project or something similar The drawing canvas will resize from the initial default dimensions to your current building dimensions With the attic plan selected in the plans list go to the drawing area and delete the four rightmost lines keeping only the room on the left Use the selection tool R You can select lines one by one by left clicking or by dragging with the right button of the mouse If you drag towards the right all the lines partially included in the selection box will be selected If you drag towards the left all the lines completely included in the selection box will be selected Select the four rightmost lines as in
18. in some information is missing in the Demo version and PDF generation is not allowed Do not you feel as wanting a license Call us With the licensed version if you are not satisfied with the results you just go back to 2D and change the design materials junctions or uses as many times and as far as you want Then in a matter of seconds you will get the new results This iterative process unfeasible with most of applications is fast and easy with SONarchitect increasing your productivity and allowing you to optimize your designs in practical time Histograms SONarchitect can compute the whole building acoustic performance in a matter of seconds and it allows you to see and browse the results in an intuitive and comfortable way letting you to improve and optimize the acoustic design of your projects But can it do even more In Sound Of Numbers we love numbers and statistics is a smart way of dealing with numbers In fact the whole ISO 12354 computation process comes from Statistical Energy 2010 Sound of Numbers S L 09 Getting Started Analysis What about performing statistics with the statistics What if we compute the statistics of the acoustic insulation of the entire building Could we estimate the probability distribution of the acoustic insulation Yes we can You can see the statistics of your building just by pressing T in the Results toolbar The matrix shows every combination of pairings of types of room
19. itable identifier in the Enclosure identifier text box such as Entrance for instance Notice that the identifier is shown inside the rooms Common area rooms do not need use unit identifier By default they are always different from any other use unit although you can modify this behaviorthrough the Project Configuration form 2010 Sound of Numbers S L Getting started Wr rana PD Pp cmi TE if E E R fe 2m 898 Bmw rt ooo TED Rie mmn fa IX Lee Go now to the dwellings plan Select the biggest room right bottom one and assign a Protected use by clicking the Protected button The room color changes to green which is the color of protected rooms as you can see in the corresponding button As identifier you may write something like Bedroom Now select the left room and assign a Habitable use The color should change to yellow As identifier you may write something like Bathroom Select both rooms and specify use unit A by typing A in the Use unit text box The A letter appears in brackets next to eachroom identifier and the line between the rooms is now thinner as they belong to the same use unit Finally select the thirdroom and assign to it a Stairs use Its color should change to dark gray Name it Stairs or similar The result should look like the figure below 2010 Sound of Numbers S L o0 Getting Started i Seana n Fd Pong md ees PHH Snr S ERACI 4 1
20. n lock the drawing tool by pressing the space bar before releasing the CTRL key Thus you ensure that no accidental mouse displacement can spoil the horizontality of the line Pressing the space bar again unlocks the drawing in case you change your mind Try with 10 meters Now move the mouse upwards You will see that by default you are drawing a new line beginning at the end of the one you just finished If you would not want another line now you would press ESC But we will draw now a perfect vertical line so press again the CTRL key Lock the drawing tool with the space bar type 5 and press ENTER to get a 5 m line 05 ocoooo N OC E a M he sa OMA eRe eT eo I MulIl rzococe 2010 Sound of Numbers S L 08 Getting Started Ta We want to close a rectangle in a right angle so click f or press the X key to enable Normal detection When Normal detection is enabled the label Normal appears in the status bar Check it Now to draw the upper side of the rectangle press CTRL while moving your mouse to the left If Normal detection is enabled a dashed blue line will appear when you come close to the zone where the line should end to form a right angle The blue dashed line means that your line would end at a point where a normal the blue dashed line from a previous line end would meet your line When you see the blue dashed line click to draw the line Finally click the right mousebutton to automatically close the
21. ndex for you Regrettably still a bit is required from the user SONarchitect currently cannot read you mind so if you want to use elastic bands in your design you need to tell it where you want them To solve this we at SON have devised a really easy to use procedure that will save you lots of time but you have to take a second to understand it Let us try it in our toy building In the Materials mode select the Wall Junction tool P in the toolbar You will see a change in the drawingrepresentation some arrows are displayed There are four arrows per line Two of them are pointing to the line ends These mark whether there is or not an elastic interface in the extreme of the wall they point to If the arrow is solid it means that there is an elastic band in that side of the wall whilst if the arrow is open it means that no elastic band is inserted which is the default The other two arrows at the center of the line point upwards and downwards The upwards arrow marks whether there is an elastic band 2010 Sound of Numbers S L Getting started 23 between the wall and the ceiling hence up whilst the downwards arrow marks whether there is an elastic band between the wall and thefloor guess what To change the arrows state just click inside them They will switch between solid and open In bigger plans than our toy building you may need to use the mouse wheel to zoom and move around the plan Note that zooming in is always fo
22. nough to play with the toy building 2010 Sound of Numbers S L Getting started 009 Wi xac P i HE sa 8 e ci T 4E IB D eet 4 _ PAE EBEE ERE ee a r i j EEEE EET amp a b an dh irisi fH x 02 8 amp d ecLre cr rlia v Trta A Ll ee Pk Sie There are some shortcuts to ease the task of assigning materials When you click inside a room all the walls are selected or if in Wall lining mode all the inner linings By clicking i F or pressing F fa ade all the outer walls of the plan will be selected If in Wall lining mode all fa ade inner linings will be selected By clicking or pressing all the inner walls will be selected or the inner linings if in Wall lining mode inner When all the wall linings of aroom are selected by clicking inside the room in the wall 2010 Sound of Numbers S L 030 Getting Started lining mode a common area for instance you can change the selection to the neighbor linings just by clicking C or pressing C complementary This way you can quickly assign a common solution to every inner lining of all rooms adjacent to a common area which for our experience saves a lot of time C also works when only a few linings are selected Finally if you select some walls in Wall mode and then switch to Wall linings mode the selection will carry to the linings i e all the linings of the previously selec
23. ong To justify the compliance of an entire building it is enough toreport the worst case records and theinformation proving that the records you are delivering are precisely the worst And that can be easily done through the histogram Just by including the building histogram a record is shown to be the worst case for a given configuration if it belongs to the extreme bar in the histogram At the same time the histogram also shows the overall acoustic performance of the building beyond the insulation level of the worst cases So luckily reports can be kept about 20 30 pages long 2010 Sound of Numbers S L Hear from you soon The Sound of Numbers team
24. oom 2 Box 2 0 D Airborne noise DnT w c 46084 50 dB4 D 1 Wall DnT w C 46 dBA J Path 1 Rij w 38 dB J Path2 Rij w 57 dB J Path3 Rij w 68 dB J Path4 Rij w 69 dB a Paths Rij w 78 dB 4 Path6 Rij w 78 dB J Path Rij w 86 dB a Paths Rij w 69 dB a Path 9 Rij w 79 dB J Path 10 Rij w 69 dB J Path 11 Rij w 86 dB a Path 12 Rij w 77 dB J Path 13 Rij w 78 dB W from room 1 Box 1 0 D from room 8 Box 3 0 C from room 9 Elevator from room 10 Box 6 09B from room 6 Box 5 0 B from room 7 Box 4 0 C from room 11 Box 11 09A from room 12 Box 7 0 B Wr from room 14 Box 9 09A Room 5 Stairs wy Room 16 Bath 094 Room 17 Bath 09A Wy Room 18 Distributor 4 Floor z Lenii gii E E C oo QM 2 22 Ready oe 10075 General sempe SE C Now you are displaying the acoustic insulation between Box 2 the transmitting room always in blue and the distributor receiving room red or green By browsing through the child nodes you can inspect every transmission path between the rooms At first glance a transmission path in red stands out This is the result that SONarchitect has determined to be the dominant transmission path Click it 2010 Sound of Numbers S L 030 Getting Started WB sONarchitect ISO Demo Version Demo project Jeg E 2 39 383 e E2469 59 o0 Result Case Paramet Calculati Limit A outd map S
25. room 9 elevator 2010 Sound of Numbers S L Getting started SONarchitect ISO Demo Version Demo project PPA SSRe BoB 5 9 9 0 Results iter Stats Case Parameter Calculation Limit t wp ROUN 22 CONCE DJ T Room 30 Common Area T30 Reverberation Time T30 0 58s 0 80s G ty from room 29 Office 2 B G from room 28 Office 2 G ty from room 31 Coffee room from room 34 Office C ty from room 9 Elevator E Airborne noise DnT w4 C 51i dBA 50dBA 1 Wall DnT w c 54 dBA 4 Path 1 Rij w 48 dB 4A Path2 Rij w 64 dB 4 Path 3 Rij w 61 dB J Path 4 Rij w 64 dB 4 Paths Rij w 55 dB 4 Path Rij w 56 dB 3 4 Path Rij w 51 dB 4 Paths Rij w 64 dB a Path 9 Rij w 61 dB 4 Path 10 Rij w 64 dB 4 Path 11 Rij w 51 dB 2 Wall DnT w c 54 dBA J Path 1 Rij w 48 dB 4A Path2 Rij w 64 dB 4 Path 3 Rij w 61 dB J Path 4 Rij w 64 dB J Paths Rij w 60 dB 4 Patho Rij w 50 dB a Path Rij w 62 dB 4 Paths Rij w 64 dB a Path9 Rij w 61 dB a Path 10 Rij w 64 dB a Path 11 Rij w 51 dB iv Normalised level difference DnT dB in one third octave bands Ready 100 General There you will see how slab virtualization allows SONarchitect to deal with multiple floor rooms and to rightly compute all the flanking transmission paths between rooms You will also see ano
26. s in the building Clicking any matrix cell will show the corresponding histogram of acoustic insulation results Furthermore you can click any histogram bar and all rooms within the corresponding levels will appear in the 3D view Thus you can localize and also visually inspect the set of the worst best average in between performing rooms quickly and easily But let us show some of the histograms of real sized building projects with over 30 000 calculation results PET x0 22588235 E Bal SIEIC O0 i 1 x a ih i 1 L a a BEEBE Bi PREP RRR ae d d UO GRUB EE E D m HOS 2010 Sound of Numbers S L Getting started 35 Wis v z IO 6 0 2 10 ET heel To report or not to report With SONarchitect Professional you can print a PDF file with all the results in the Result i Tree just by pressing the Report button J in the results toolbar You can configure the sections you want to include in your report select the acoustic records of interest or let SONarchitect to chose the critical results for you To justify the complete acoustic performance of an entire building to your local government or administration you do not need to deliver all the records of your building For large buildings as the displayed above this would result in reports well over 30 000 pages l
27. ted walls will be selected Remember that for multiple selection you can use SHIFT and pick or drag with the right mouse button either to the leftor to the right depending whether you want strictly inclusive selection or partial inclusive selection Dura Kia unu unen i Desira F key Facade 2010 Sound of Numbers S L Getting started 21 Wr oaa ic Id zum Gl AB Soo iHi oi HET Ha TLE i iii db i FETSERERSAACEEBRER ERR ERE REERE EE A T 4 key Interior walls da HR 29PS3 88 AFEERI i Ea r ceo Bus 4 g a d eo IE a A aii a Fee Le E Tei fet OL pem Am illii uu zb Dui mete land OECD Aeg b inii re pium uza mall erm 8 dun min eg v Tv Room selection 2010 Sound of Numbers S L 22 Getting Started 2 6 v T fd C key Complementary selection Elastic junctions Junction configuration used to be tedious and confusing in ISO 12354 calculations But with SONarchitect this is no longer the case SONarchitect really understands the geometry of your building It knowswhether a junction is T or X shaped It knows the materials meeting at any junction in the building so it knowswhether the elements are heavy or light double or single massif light facade and so on SONarchitect has but also understands all that information and it will make the right choice of the adequate Kij vibration reduction i
28. ther interesting example in Floor 0 gt Room 18 Distributor gt Room 45 Office 39G SONarchitect ISO Demo Version Demo project e pmsaaxemem e 90 f fi Results Case Parameter Calculation Limit Outdoor noise map S Floor E Wy Room 3 Distributor amp GD Room 5 Stairs amp Room 16 Bath 004 amp Wy Room 17 Bath 094 Room 18 Distributor T30 Reverberation Time T30 0 83s 0 80s y from room 45 Office 3 G S Airborne noise DNT w 50dBA 45dBA S 1 Wall DnT w C 50 dBA a Path i Rij w 63 dB J Path2 Rij w 54 dB a Path3 Rij w 63 dB a Path4 Rij w 60 dB a Paths Rij w 44 dB a Path Rij w 60 dB a Path Rij w 59 dB a Paths Rij w 79 dB a Path9 Rij w 79 dB 4 Path 10 Rij w 88 dB ay Path 11 Rij w 44 dB J Path 12 Rij w 60 dB a Path 13 Rij w 59 dB amp from room 54 Office 49G amp all Floor 1 H Floor 2 amp al Floor 3 amp all Floor 4 amp Foos E Floor 6 2 22 MARKS Ready 100 General m Inspect the transmission paths to experience how SONarchitect really understands the building geometry 2010 Sound of Numbers S L 32 Getting Started Let us go forth Browse for the Floor 3 Room 38 Office 39B from room 39 Double click node from room 39 and a summary of the acoustic insulation will be displayed showing the airborne and impact sound insulation bet
29. ween the rooms Sound transmi jision Acoustic Insulation Report Demo Version a Source Room Receiving Room Name Demo Use Unit Demo Type Demo Floor Demo Room ID Number Demo volume m Demo Airborne Noise DnT w C 52 dBA gt 50 dBA Ik Show airborne noise transmission through Saili jw Show impact noise transmission through Edge 1 iv SONarchitect EN ISO 12354 Sound of Numbers S L www sonarchitect com Notice that someinformation is missing in the Demo version all in all it is a demo isn t it It goes without saying that a full license entitles you to have all fields full of insightful information If you click the tiny file icon in the top right corner of the summary a PDF file will be generated with a record of all the needed information related to the acoustic insulation between theroom Z record pdf Foxit Reader 3 0 PDF1 4 File Edit View Language Document Tools Advanced Window Help SS I e I BEG gt O OF iii e e Sound insulation according to EN ISO 12354 Airoorne and Impaa sound insuiaton caicviaton record SONerevies EN SO 72354 By double clicking node Wall 1 or by selecting it in the summary combo box an airborne sound insulation summary will appear The same occurs with the Slab 1 and the impact sound insulation 2010 Sound of Numbers S L Getting started 33 2 9
30. will ask you for the first plan details name height and repetitions You can change these at any time later By now let us call General the first plan 3 m high and just one repetition Then you will access the drawing canvas and tools Let us start Drawing Find the Plans button and press it A panel will appear on the left with the Plan list and Tracing imported templates plans Here you can create new plans copy them to create 2010 Sound of Numbers S L Getting started similar floors change their order in the building etc Buildings in SONarchitect are composed by floors which are created from repetitions of plans We will begin by drawing a firstfloor that we have called General 3 m high and which will ff g appear in the building only once The drawing mode must be active Click Select the Pen tool and draw an horizontal line in the lower part of the screen To do that click and release the left mouse button to start the line and then move the mouse to the right To get a perfectlyhorizontal line press Ortho Global tool or CTRL key while moving the mouse The text box at the lower left corner shows the real world length in meters of the line that you are currently drawing If you want to specify a given length for your line just write it the numbers you type will appear in the text box and press ENTER When using only the keyboard as you have to release CTRL to enter the length you ca

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