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1. z flag even though in the second file the names are not defined on the first line 9 User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation y Z flag 0 826612 0 418852 0 938524 1 0 772445 0 496801 0 096820 0 0 999375 0 727521 0 653219 2 0 826612 0 418852 0 938524 1 0 772445 0 496801 0 096820 0 0 999375 0 727521 0 653219 2 Example of a valid CSV file _o00O0 _ 10 User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved
2. a color select a file Assets Library MVW app ProjectSettings random csv Temp Figure 5 left panel to select colors right file selection panel Long Bar In the Long Bar section of the Settings window in addition to the fields listed in the Sect 6 there are e A stars count field to set the total number of stars to place arranged according to the model underlying the simulation in the Long Bar e A scale length field to set the volume of cylinder in which the Long Bar is built given the axial ratio of 1 0 0 4 0 4 kpc 7 User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation Thin and thick disk Both disks in addition to the fields listed in the Sect 6 have the following ones points per loop a multiplier used in the disk creation process representing the maximum number of stars added in the specified disk at each loop To better understand how it works given a radius Rand an height Z the populating algorithm computes the number of stars to be randomly placed at A Z using the following where p R Z is the stellar density function and PPioop are the points per loop field value scale height hz and scale length ha used when distributing the stars into the disks at R Z according to the stellar density function Z Za R Re p R Z Ppa X Je hz hpr where p is the stellar d
3. the Simulation 5 User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation Sect 6 describes these options in depth 5 User input The User has the ability using the mouse and the keyboard e to control the observation point position and rotation and explore the Galaxy in 3D e to control the status of the user interface elements To do so some of the keys are mapped by default to the functions detailed in the Figure 3 Keyboard and mouse key mappings a Moves the observation point up E Moves the observation point down e or A Moves the observation point left or D Moves the observation point right w Moves the observation point forwards 5 Moves the observation point backwards o Hides shows the Settings area Esc Closes all the windows and the Settings area x Q Closes the application Mac only An F4 Closes the application Windows only Mouse button mappings Left button Holding the left mouse button while moving the mouse rotates the observation point around its center Figure 3 up keyboard keys bottom mouse keys 6 Settings In the lower part of the screen the Settings area groups in sections one for each component of the galaxy a set of options that the User can configure in order to adapt the simulation to his her needs The available options are explained in depth for each section in
4. 3D Milky Way Simulation 3D MILKY WAY SIMULATION User Manual Release 1 0 Design amp Development P D Andrea Supervision G Longo M Brescia University Federico II of Napoli INAF Astronomical Observatory of Capodimonte 4 User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation Index L Modun aE AEEA E EEEN EEE EEE RA 3 2 SVEM regure meNtS irriaren krE annan E EEEE E ETERNE SEEE ER EREEREER 3 3 Installing and running the application s ssssssesssssssrsrsrrsrnrnnsrrnernrnrrrrernrnrrrn 3 Ded ASCE COM aE E E E E EAE N 3 3A R nnng the applicatio saivasenaeeresueewin aa R 3 A Cr OTE a E A A A A E E E EE 5 S U ONP EE E EEE A 6 CIS ATE E E eee E T T A T A E 6 Gd COMMOREIIE SSE GS earner Errar EE EEE EE E E E E ER 7 Te Dar OUE EEE E E E ete seseasceecseeteesss 9 gt User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation 1 Introduction The present document is the user manual of the first release of 3D Milky Way Simulation The application graphics technology is based on the Unity engine The simulation is a 3D virtualization of the Milky Way galaxy including main astronomical subjects and based on realistic assumptions on its structure The simulation has the scope to furnish an efficient tool to represent a physically valid model of the galaxy for public out
5. cking the entries of the table contained in this tab Figure 1 right the User can customize the mouse and keyboard key mappings In the table the value of User Manual Rel 1 0 4 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation the Control column specifies choosing from the following list the function assigned to the keys in the Primary and Secondary columns X move the observation point left and right Y move the observation point down and up Z move the observation point backwards and forwards Rotation activator the key to hold to enable the observation point rotation that is performed using the mouse Settings area hide show the settings area The input methods and the default key mappings are fully described in Sect 5 Observation point Simulation area Figure 2 Main window 4 User Interface FPS frames per second counter displays the current frame rate In case of low frame rate lowering the graphics quality and the resolution see Sect 3 can smoothen the observation point position and rotation changes Observation point relative position of the observation point in kpc from the galactic center at 0 0 0 Rotation observation point rotation indicator Simulation area where the simulation output is rendered Settings area contains all the options the User can set to control the output of
6. e containing the application main executable and Data directory cd MW and launch MWSim x86 64 running the following command MW x64 When the application is executed the User is prompted by the MW Configuration window Figure 1 with a set of options divided in 2 tabs Graphics and Input Once all the options are set clicking the Play button starts the simulation 9 MWSim Configuration MWSim Configuration 1 Control Primary Secondary Screen resolution Graphics Quality Z w 640 x 480 Z s 800 x 600 X right d 1024 x 576 Fast X left a 1024x768 Simple Y up 1280 x 720 Good Y down 1280 x 960 Rotation activator Left Mouse Beautiful 1344 x 756 Settings area O 1344 x 1008 O Fantastic Close all the windows escape Windowed Double click an entry to change it Only show this dialog if the option key is down Only show this dialog if the option key is down Quit Save and Quit Quit Save and Quit Figure 1 left Graphics settings right Input settings Graphics options Screen resolution lowering the resolution can be helpful on older hardware to run the simulation while keeping a good frame rate Graphics quality controlling the graphics quality level can for the same reason as lowering the resolution be helpful on older hardware Windowed if this box is left unchecked the application is executed in full screen mode Input options By double cli
7. ensity in the Sun neighborhood R Z is the point of the disk and R Z is the Sun s location in the disk Dust The dust component rendering results from the alpha composition of the colors of a certain number of disks located in the galactic center and having growing radiuses ranging from 1 5 to 10 kpc The composed colors alpha channel increases exponentially from the disk center towards the outer bounds according to the r a r e innerRadius where a r is the Alpha channel at distance r and innerRadius is the current inner radius of the disk The number of disks used is set by the dust segments field Stars As for the stars while their color can be set on a per component basis their size is independent from the component to which they belong and is set changing the value of the star diameter field Applying the changes The changes made to the e on off fields e color fields e CSV file fields 8 User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation are applied immediately as the User changes any of their values Any change made to the text fields such as the stars diameter requires the simulation to be reloaded and has on the other hand to be applied clicking the Apply button in the settings area 7 Data sources CSV As described in the Sect 6 the stars located in the disks in the spiral arms and in the bar ca
8. n be disposed loading their position from a CSV file A CSV comma separated values is a file format used to store tabular data in plain text form The file consists of a list of entries one per line each of which is divided by a comma into data fields Format The CSV files supported by the simulation software have the following structure Optional row Field name Field name Field name Entry 1 Field value Field value Field value Entry n Field value Field value Field value Valid data types Field value floating point numbers in the 45 0 x 10 1 7 x 10 range Examples of valid values are 1 0 12345678 1234 5678 Field name any not empty value that is not a field value Default fields In the CSV files used by this software each entry represents a star position into the Simulation space For this reason for a CSV file to be valid the following fields are mandatory x x component of the 3D coordinates for this star in kpc y y component of the 3D coordinates for this star in kpc Z z component of the 3D coordinates for this star in kpc flag Unused when the CSV is loaded for the disks and the bar In the case of the spiral arms this field is the index in 0 3 of the arm into which the star described in the entry is placed These in the list are also assumed as the default field names therefore in the following CSV files given as samples the entries are mapped to the same fields x y
9. reach as well as to visualize and project external data gathered from real observations The Unity platform is a very powerful graphics engine born to develop professional videogames and virtualized scenarios 2 System requirements Operating system Windows XP Mac OS X 10 6 Ubuntu 10 10 and later versions Graphics card any card with DX9 shade model 2 0 capabilities and at least 512MB of memory CPU any recent CPU with SSE2 instruction set support RAM 4 GB or more Disk space 1 GB or more of available space 3 Installing and running the application 3 1 Installation The application is enclosed into a standalone package The only step to take in the installation process is to copy the main executable and data directory to the local system According to the User s platform Windows The main executable MW exe and the folder MW_Data must be copied into the same directory Mac OS The only file to copy is the app bundle MW app Linux The main executable MW x86 x64 and the folder MW_Data must be copied into the same directory 3 2 Running the application After the installation step according to the User s platform to run the application on Windows double click MW exe 1 Attp unity3d com 3 User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation Mac OS double click MW app Linux open a console session change directory to the on
10. the following pages LongBar on off C LongBar CSV Loada CSV LongBar color LongBar stars count LongBar scale length kpc Figure 4 Long bar menu section G User Manual Rel 1 0 All contents are exclusive property of DAME Consortium All Rights reserved 3D Milky Way Simulation 6 1 Component settings Some of the options in the settings area have the same function whichever component they are linked to e On any component a on off checkbox to turn off and on its rendering is always available e If the component is a group of stars as the disks the bar and part of the spiral arms are these settings are also available o A color field to select the color used in the stars rendering process Clicking the Pick button next to the color field the Select a color window is presented Figure 4 here the User using the R G B A sliders can adjust the amount of each channel Red Green Blue Alpha to compose in the final color o A CSV field to load a CSV file formatted as specified in the Sect 7 containing a list of 3D coordinates where the stars of the selected component have to be placed Clicking the Load CSV button next to the CSV field the Select a file window is presented Figure 4 This window allows the User to navigate through the local filesystem folders and select the desired csv file that is then parsed and imported into the simulation Select
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