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director 8.5 part i instructor manual - UITS
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1. File name Director_Instructor pmd Last modified 06 10 02 Copyright Arizona Board of Regents 2002 University of Arizona
2. Fading Behaviors Basic Animation Behaviors Playback Control Markers Buttons Using Audio and Video Publishing Web and CD ROM Feel free to ask questions at any time during this workshop File name Director_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual LECTURETTE 1 THE DIRECTOR LAYOUT Instructor Note Read and go over the following information for the users Be sure to demonstrate on the overhead as you go over the information and visually indicate with your mouse what you are talking about for the users to see The setup of Director is built around the metaphor that you are in the director s seat and you are compos ing your own play There is a stage for your action to take place for your audience to view You can have as many different actors as you want and you have complete control of how and when they appear on the stage With this analogy in mind turn to page 4 of your User Manuals and let s take a look at the windows you will mainly be working with The Stage is the portion of the movie visible to your audience Anything outside of the Stage in the surrounding area will not be seen by viewers The Cast window is where you can view all of the elements available for use in your movie Each element in the Cast is referred to as a Cast Member or as a member of the Cast The Control Panel funct
3. Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual Move your playback head to frame 1 Create a sprite from director_icon in channel 3 of the Score Extend it through the sprite to 30 frames and move it to the Stage s top right corner Create another sprite from director_icon in channel 4 and place it in the center of the Stage Also extend this sprite s duration to 30 frames in the Score Click on the sprite to fade out For demonstration purposes let s fade in the director_icon sprite in the center of the Stage Select the last frame of the sprite in the Score In our case select the last frame of the director_icon sprite in channel 4 Choose Insert gt Keyframe Click on the keyframe at the beginning of the sprite in the Score A keyframe is represented by a frame with a circle in it Locate the Property Inspector If the Property Inspector is not already open then choose Window gt Inspector gt Property 11 Locate the Blend property which is a drop down list of numbers in increments of 10 Its default value should be set to 100 12 Change this number to 0 13 Click Rewind and then Play in the Control Panel to view the animation Instructor Note Have the Users complete these previous 13 steps following on page 12 in their User Manuals When they have finished move on We have just examined how to fade in out a sprite Instead of asking you re create a fade let s just p
4. Media is in the same folder as the Director movie itself which we previously named myProject dir This is critical if your project uses any digital video Choose File gt Import Locate media file to import from Hard Drive For this example we will import an image file named black jpg in the Media folder inside of the Director Part Workshop folder on the Desktop Select the media file to import which is black jpg Click Add If there are additional files to import repeat steps 3 4 for each additional file Let s leave the other media files for later Click Done File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 3 CREATING SPRITES Instructor Note Remember to demonstrate first then allow the users to complete on their own following the steps in their User Manuals While we can have as many Cast Members as we like our audience can only see what is on the Stage We can use Cast Members so that they can be viewed by our audience by creating sprites Sprites are objects that control when where and how your cast member appears on the Stage Steps Open all main windows Stage Score Cast Window and Control Panel Click and Drag a cast member to the Stage For this example we ll make sprites from black Click on black bar in the Cast Window and drag it on to the Stage and release A sprit
5. Arizona DIRECTOR I Instructor Manual Since we already have a beginning keyframe we only need to worry about making an ending keyframe To do this we first move our playback head to where we want our animation to end For us let s move the playback head to frame 45 With the sprite we want to animate selected we choose Insert gt Keyframe The keyframe we just created is our ending keyframe To create a tween we would select this keyframe by clicking on it in the Score After selecting the keyframe we would change the sprite in some manner The tween is what Director will automatically make if a property of a sprite changes between keyframes by recognizing what is different and changing that property gradually This gradual change occurs between two keyframes hence the name tween In our case we don t want to change any properties of the sprite because this is the position we want the sprite to be in at the end of the tween So instead we will change the position of this sprite at its beginning keyframe so that the tween gradually changes the position of the sprite from a position off to the left of the Stage to the position it is in right now 5 So now let s change the position of this sprite at its beginning keyframe to create our tween Click on the beginning keyframe of sprite 3 Then we have to change the property of the sprite we want to tween In the case of motion we need to change the location of the sprite For u
6. At the same time we ll also define basic properties of our Director movie and then save it Steps Launch Director Choose File gt New Movie gt Movie Click Movie tab of Property Inspector window If the Property Inspector window is not open Choose Window gt Inspectors gt Property To set up the basic settings of our Director project such as size and background color we change the properties of the Director movie using the Property Inspector Specify Stage width in the first stage size field in pixels In this case we want our movie to be 600 pixels wide Specify Stage height in the second stage size field in pixels In this case we want our movie to be 400 pixels high Click on colored box to the right of the paint bucket icon Select the color to set the background of the movie to For this demonstration we will set our background to WHITE FFFFFF Click OK Choose File gt Save As Name movie with dir suffix Let s name our movie myProject dir and save it in the Director Part Workshop on the Desktop Click Save File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 2 IMPORTING FILES INTO YOUR PROJECT Instructor Note Remember to demonstrate first then allow the users to complete on their own following the steps in their User Manuals Although Director has several tools you can us
7. Director let s import the file named drumloop aif from the Media folder Import the file named drumloop aif from the Media folder Determine which sound file in the cast you would like to use This is the drumloop aif sound file in our case If the Sound channels are not visible in the Score click the Hide Show Effects Channels button at the top right side of the Score Click and drag the sound cast member to a frame in one of the Sound channels Let s drag the drumloop sound cast member to frame 35 of the first Sound channel Extend the sound through as many frames as necessary To loop the sound we click on the sound in the Score and open the Property Inspector Click on the Sound tab and check the Loop checkbox Click Rewind and Play in the Control Panel After clicking the button in the center of the Stage our drumloop sound file should play in a loop during the video File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 13 VIDEO AND AUDIO FILES REVIEW Instructor Note Have the users turn their User Manuals to page 22 Have them complete the worksheet as a review When they have finished check against the answers below to ensure they have completed the worksheet correctly We ve now seen how we can use digital video and audio files in our Director project With that how about another quiz
8. begin read the following 2 paragraphs allowed for them This is the criterion test for the Director Part module It is going to test your comprehension of the module you just participated in or allow you to test out of the Director Part module With your knowledge of Director you are going to complete an unfinished version of our final product so that it is identical to the Director movie presented at the beginning of this workshop You will have approximately 10 minutes to complete this task Feel free to collaborate with your neighbors if you feel as if you need some assistance will only be answering questions that clarify the instructions that have been given to you You may also use your User Manual as a reference tool at anytime After you think you have com pleted the Criterion Test please let me know and will view your projector to make sure that it meets all of the requirements Open the criterion dir file which is located in the Director Part Workshop folder You can open this file by double clicking on it or launching Director and then choosing File gt Open You will adding a Flash movie to this existing project as well as a sound file that you will loop To accomplish this task you will need to Import both the Flash movie named MLL swf and the sound file called MLL_voice aif which are located in the Media folder Create a sprite from the MLL swf cast member by placing it in the up
9. behavior you simply drag a behavior onto a sprite and the behavior will ask you to specify how you want the sprite to act In this example we ll show you how to make a sprite change into another sprite when the user moves their mouse over the sprite This is what is known as a rollover For this demonstration we ll create a director_icon gif sprite in the center of the Stage and have it change toa Cast member that consists of the same icon but with a circle around it Steps Import the iconAndArrow jpg media file from the Media folder Click on the sprite the behavior will be applied to In this case it is the director_icon sprite in the center of the Stage Locate the Library Palette If the Library Palette is not open then choose Window gt Library Palette In the top left of the Library Palette choose Animation gt Interactive Click on the Rollover Member Change behavior icon and drag it onto the sprite you selected A Parameters Dialog box will appear which lets you specify how you want the behavior to perform In our case we want the director_icon gif sprite to change to iconAndArrow Select the iconAndArrow Cast Member from the drop down list Note that the Behavior now becomes its own member in the Cast window Click Rewind and Play The director_icon sprite in the center of the Stage should change to the iconWithArrow cast member if the behavior was attached correctly EXERCISE 7 USING BE
10. can be used to control playback You can place behaviors in any channel File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 10 CREATING BUTTONS Instructor Note Remember to demonstrate all steps on the overhead first then allow the users to complete on their own following the steps on page 19 in their User Manuals Before we discuss how to create a button it is essential to understand how a Director knows something has been pressed In Director there is something we call the on Mouseup event which is what happens when the user clicks on something on the Stage with the mouse and then lets go and the button on the mouse comes up To create a functional button we tell a sprite what we want the movie to do when the user presses and releases the mouse Don t worry there is a Director behavior you can use to create a button You just have to tell the movie what you want it to do In this demonstration we ll see how we can use behaviors to make the director_icon sprite in the center of the Stage a button that take us to the marker in our movie labeled Play MLL Movie Steps Determine what sprite on the stage you want to make into a button This would be the director_icon sprite in the center of the Stage for this example Locate the Library Palette If the Library Palette is not visible choo
11. have to be included with your final product for them to be correctly viewed by your audience Here we will examine how to control the way digital video files are played by a movie by creating a sprite from a Quicktime movie and changing it so that does not loop The result will be that the movie will begin to play in the center of the Stage when the user clicks on the button we previously created Steps Import the file MLL mov which is located in our folder called Media Notice that the Media folder is in the same folder as the source file for our Director movie part1 dir This is critical to making sure the video functions properly Create a sprite from the digital video cast member For our purposes let s create a sprite from MLL mov and place it in channel 4 starting at frame 45 Also align the sprite so that it is centered in the Stage and its top and bottom edges are lined up with the edges of the black sprite in the center of the Stage found in channel 3 Click on the MLL mov sprite Locate the Property Inspector Ifthe Property Inspector is not visible choose Window gt Inspector gt Property Click on the Quicktime movie tab in the Property Inspector Change the properties of this video sprite according to desired playback Since we don t want the movie to loop let s uncheck the Loop checkbox Make sure the properties of your sprite match the properties displayed to the right Click Rewind and Play Whe
12. in a straight line onto the Stage It ends centered on the Stage a b c d Its beginning keyframe is at frame 35 e Its ending keyframe is at frame 45 After you have finished this your score should look like the picture on page 11 of your User Manual EXERCISE 5 SIMPLE FADES Instructor Note Remember to demonstrate all steps on the overhead first then allow the users to complete on their own following the steps on page 12 in their User Manuals Another common form of animation is a fade in out The process of a fading a sprite is very similar to that of a motion tween The difference is that instead of changing a sprite s position we change its Blend The Blend of a sprite is the amount it is transparent If the blend of a sprite is 100 then you see the sprite in its entirety At 50 you can see half way through a sprite If the blend is set to 0 then you can t see the sprite at all Thus to fade out a sprite you need to set its blend to 100 at its beginning keyframe and its blend at the ending keyframe as 0 Let s practice fading an image in from 0 to 100 The image media file we will fade is called director_icon gif but in order to use this image in our project we have to import it Steps Import director_icon gif from the Media folder Select Animated GIF as the file type to import this image as and then click OK File name Director _Instructor pmd Copyright Arizona Board of Regents 2002
13. HAVIORS PLAYBACK CONTROL Instructor Note Remember to demonstrate all steps on the overhead first then allow the users to complete on their own following the steps on page 16 in their User Manuals As you have seen so far Director automatically loops the playback of your Director movie but we are not at the total mercy of Director when it comes to playback You can use behaviors to tell your movie to stop loop or go to a specific frame among other options Controlling how your audience will view your movie is what is known as playback control Most of your playback control will be governed by the actions you place in what is known as the Behavior channel The Behavior channel is a special channel located above the playback head that is reserved for instructions that dictate playback In this demon stration we are going to attach a behavior to the Behavior channel that tells our Director to movie to stop Previously we faded the director_icon gif sprite in the middle of the Stage so that the fade was complete at frame 30 Let s attach a behavior to the Behavior channel so that our movie stops at frame 30 the same time the fade is complete File name Director_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual Determine what frame you want your movie to stop at For our purposes it will be frame 30 Locate the Library Palette If the Library Pal
14. Multimedia Module DIRECTOR 8 5 PART INSTRUCTOR MANUAL For information and permission to use these training modules please contact Limell Lawson limell u arizona edu 520 621 6576 or Joe Brabant jorabant u arizona edu 520 621 9490 Modules available online at http mll arizona edu workshops shtmlI tutorialpdfs Director_Instructor pmd Last modified 06 10 02 DIRECTOR I Instructor Manual TABLE OF CONTENTS Instructor Setup Introduction and Overview Lecturette 1 The Director Layout Exercise 1 Creating a New Director Project Exercise 2 Importing Files into Your Project Exercise 3 Creating Sprites Exercise 4 Simple Motion Exercise 5 Simple Fade Exercise 6 Using Behaviors Exercise 7 Using Behaviors Playback Control Exercise 8 Creating Markers Exercise 9 Behaviors and Markers Review Exercise 10 Creating Buttons Exercise 11 Adding Digital Video Exercise 12 Using Audio Files Exercise 13 Video and Audio Files Review Lecturette 2 Publishing Exercise 14 Publishing for the Web Exercise 15 Publishing to CD ROM Criterion Test File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual INSTRUCTOR SETUP Materials Director Instructor Manual with disk of accompanying files Director User Manual 8 copies 1 per user Equipment Electronic Classroom 8 PC or Mac workstation
15. You will have about 2 minutes to complete the quiz File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual LECTURETTE 2 PUBLISHING Instructor Note Read and go over the following information for the users Have them refer to page 23 in their User Manuals to follow along Once you are done composing your Director movie you will want to bring your movie to your audience This process is known as publishing The two most common outcomes of a Director project is either a site on the Web or a presentation on CD ROM For each of these possibilities there is a different approach to publishing We will discuss how to save your source material and highlights the difference in requirements your audience needs to view a Director movie on the Web or on CD ROM You definitely want to save you Director movie source file because this is the only file that can be edited Otherwise if you decide to make changes you will have to start from scratch The suffix for this file is dir You will also want to keep digital video files because Director references these files when you import and use them in your movie If they are not included with your final product Director will not know where to look for them Please refer to Users Manual for list of possible suffixes for these digital video files To view your project on the web your audience will need
16. at the animation as many times as desired to demonstrate the end result of the animation tween File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual In this practice we inserted a keyframe at the end of sprite 3 but did not make any changes to the sprite s properties Instead we left it alone and changed the sprite s properties at its beginning keyframe If you want to you can always changes its beginning properties and then its ending properties Either way as long as there are two keyframes a tween will be created if the property values differ Instructor Note Allow the users to repeat these previous 8 steps to practice tweening before continuing Now that you have the technique to animate a sprite with motion you ll recreate the motion tween we did previously by having a black sprite come on to the Stage from the left and have its final position end up centered on the Stage Instructor Note Now have the Users complete the following steps to practice Simple Motion which can be found on page 11 in their User Manuals Steps Before we begin let s undo the tween we have already created Select the ending keyframe of the motion tween for sprite 3 Then choose Insert gt Remove Keyframe Create a motion tween for a black sprite in channel 3 with the following properties It starts off to the left of the Stage Moves
17. do this choose Edit gt Select All and then press the Delete key on your keyboard Move the playback head to frame 1 File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual Create two sprites from the black cast member Move the sprite in channel 1 to the top of the Stage Move the sprite in channel 2 to the bottom of the Stage Create a third sprite from the black cast member Select this sprite and open the locate the Property Inspector If the Property Inspec tor is not open then choose Window gt Inspectors gt Property The Property Inspector displays information about the sprite that is currently se lected Resize the sprite by changing the width of sprite 3 to 600 and the height to 240 Move sprite 3 so that it is in between sprites 1 and 2 and its left and right edges are aligned with the edges of the Stage Extend the duration of all three of these sprites to 45 frames Click and drag the ending frames of each of the sprites and drag until each is extended from frame 1 through frame 45 Instructor Note Allow the users to now complete the previous 10 steps on theirown When they have finished check their work to ensure everyone has completed this exercise successfully EXERCISE 4 SIMPLE MOTION Instructor Note Remember to demonstrate for the users first then allow them to repeat the steps on their own foll
18. e of this cast member has been created You can make changes to this sprite without affecting the cast member itself You can also have as many Sprites of a cast member as you want Move the position of a sprite by clicking on it on the Stage and dragging it to its new position Scale the sprite by clicking on it on the Stage and then clicking and dragging one of the sprite s resize handles The duration of a sprite is the amount of time the sprite appears in a movie To change this length drag either the starting or ending frame of the sprite within the Score The more frames the sprite is extended for the longer the sprite is on the Stage Instructor Note At this point allow the users to complete these previous steps before continuing on having them refer to page 6 in their User Manuals Now that we understand the nature of sprites let s arrange three sprites on our Stage for our final movie I m going to ask you create and manipulate sprites on your own that we will later use as a foundation for our final movie It is important that you follow the instructions correctly so that we all end up with identi cal products I m going to explain these instructions verbally but they are also written in your User s Manual on page 8 Listen and watch as demonstrate the steps first then you will be able to complete them on your own Steps If you haven t already done so select all the sprites you previously created and delete them To
19. e to build simple shapes users will most likely want to use material they have created in other programs One of Director s strengths is the large variety of file formats it supports To use these files you need to import them It s always good practice to keep all the material you plan to import in a single folder for two reasons file management and correct referencing File Management If you ever need to locate the same file again you will not have search anywhere else to find it Correct Referencing When you import files such as images and sounds into a Director project they are copied into the Director project Although this is not the case for Quicktime and other digital video files Instead when you import a digital video your Director project will only contain a reference to the video file outside of Director Therefore if you import a video from a folder named My Video for instance and then move that same video file to another folder called Huge Mistake your Director movie will still look for the video file in the folder My Video and might not be able to find it Thus if you keep all your media in the same folder you won t have to worry if Director is correctly referencing your media files Organize all material that will be imported into the same folder Keep media folder and Director source file in same location To make sure your Director movie correctly references your media you should make sure that your media folder
20. ette is not visible choose Window gt Library Palette In the Library Palette choose Navigation Click and drag the behavior to the frame in the Behavior channel where you want the Director movie to stop In our case we want to drag the Hold on Current Frame to frame 30 Click Rewind and Play If the behavior was successfully attached to the frame in the Score then the behavior would become its own cast member in the Cast of the movie EXERCISE 8 CREATING MARKERS Instructor Note Remember to demonstrate all steps on the overhead first then allow the users to complete on their own following the steps on page 17 in their User Manuals Markers are symbols that can be used to identify sections in a Director movie that you might want to refer to later perhaps to take audiences to different scenes For example you might have a button that takes audiences to a marker in the movie that is named Scene 2 The marker is located at frame 47 When a viewer clicks the button the movie jumps to frame 47 of the movie because that is where the marker is Markers in a movie appear in the Markers Channel which is the topmost channel in the Score For practice we will insert a marker at frame 35 of our movie to label the frame where the motion tween of the black sprite begins Later on this is where we will begin to play a Quicktime movie Steps To insert a marker you click in the Marker channel Type a name for the marker Na
21. ions in the same way as VCR controls to govern the movie s playback This is where you can find the controls to play rewind fast forward and loop your movie as you edit it Also the Control Panel also displays the frame rate which is in frames per second or fps We ll discuss this in a few minutes The Score is the most important component because it organizes and controls a movie s content over time The Score consists of numbered rows called Channels Elements in higher numbered channels appear on top of elements contained in lower numbered channels in a fashion similar to how layers act in Photoshop The Score also consists of numbered columns arranged horizontally called Frames A frame represents a single point in time The number of frames of your movie that will play in 1 second is determined by the frame rate which was briefly mentioned previously For example if the value in the fps field of the control panel is 30 then 30 frames of the Director movie will play every second File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 1 CREATING A NEW DIRECTOR PROJECT Instructor Note Remember to demonstrate the steps first then allow the users to complete on their own following the steps in their User Manuals Every Director project has to have a beginning so let s take a look at how we can start a project from scratch
22. me the marker Play MLL Movie You can change this name at any time by clicking on the name You can move this marker to any location in score When you refer to a marker you are referring to the frame the marker is pointing to For us we will point the Play MLL Movie marker to frame 35 To delete a Marker drag the marker out of the Marker channel Try dragging the Play MLL Movie marker out of the marker channel Then undo that action by hitting Control Zor Command Z Instructor Note Have the users repeat these previous 4 steps before you move on to the next set of steps File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 9 BEHAVIORS AND MARKERS REVIEW Instructor Note Have the users turn their User Manuals to page 18 Have them complete the worksheet as areview When they have finished check against the answers below to ensure they have completed the worksheet correctly We ve now seen how we can use Director s built in behaviors to both animate and control playback We ve also discussed how we can use markers to organize our movie So let s take a little quiz You have about 2 minutes to complete it Behaviors can simulate rollovers Behaviors are only used to make rollovers Behaviors are located in the Library When you attach a behavior to a sprite the behavior becomes a member of the cast Markers
23. n you click the button in the center of the Stage The movie should jump to the marker Play MLL Movie and the MLL mov should play The movie should not loop and you should hear the movie s sound as well File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 12 USING AUDIO FILES Instructor Note Remember to demonstrate first then allow the users to complete on their own following the steps in their User Manuals on page 21 It is common to want to use sound files throughout a Director movie This could be background music or a sound file that is played at a specific point to add effect during the movie Director s Score is set up so that there two channels that are reserved for sound files only These are known as the Sound channels The Sound channels are located in the Effects channels of the Score which are found between the Markers channel and the playback head To use sound files once they are imported you place them in the Score the same way you place sprites except that you can only place sound files in the Sound channels Similarly sound files play for as long as the number of frames they are extended in the Score For this section we ll add a sound loop to our movie that will replace the background music of the MLL mov sprite that plays later in the movie Steps So that we can experiment with sound files in
24. odified 06 10 02 DIRECTOR I Instructor Manual INTRODUCTION AND OVERVIEW Instructor Note At this time pass out the User Manual to the students Indicate that the students are Not to get ahead and do anything without the instructor Indicate that the students are Not to do anything on the computer besides the indicated tasks at the indicated times Remind them that they are to watch you first as you demonstrate then they will be able to practice on their own Make sure you have the Criterion director movie file ready to project to the users Director is a tool primarily used to create and develop multimedia projects When we say multimedia we mean to include media such as images text sound and digital video among many others Director is capable of bringing these various elements together in a single presentation that can then be used on CD ROMs web sites and even games While Director s ability to support numerous file formats is one of Director s fortes its most important strength lies in its ability to add interactivity to your project Instructor Note Open the Criterion movie file and show it to the users on the overhead Inform them that this is final product of the movie that they themselves will be creating during this workshop This module is divided into several distinct sections that cover the following topics Creating a new project Director layout Importing Creating Sprites Animation Motion Animation
25. our movie to your webspace The file suffix for a Shockwave file is der not to be confused with the file suffix for your source file dir For practice we ll compress our part1 dir Director movie to the Shockwave file part1 dcr and publish our movie so that it is embedded in an HTML document that can be viewed on the Web Steps Choose File gt Save and Compact Choose File gt Publish Settings Click on the Formats tab Choose the HTML Template selection setting to desired product We ll change the HTML Template selection to Shockwave Default With this setting Director will create an HTML document that will contain a compressed version of the Director movie known as a Shockwave file There are several other settings for HTML Template A description for each of the settings can be seen in the Description textbox below HTML Template Change the name of the HTML File that will be created Let s name our HTML File test html Change the name of the Shockwave File that will be created Use testShockwave dcr as the name of our Shockwave file Check the View in Browser checkbox if you would like to see a preview of how the published document will look in an Internet browser Leave this box checked Click OK Choose File gt Publish Since we left the View in Browser box checked Director will open the HTML document test html with the Shockwave file testShockwave dcr embedded in a brow
26. owing the steps in their user manuals While Director s animation tools are limited it is effective in establishing animation through basic motion Motion can be achieved by setting a sprite s position to different locations on the Stage at keyframes A Keyframe is a special kind of frame that indicates when there is a change in the properties of a sprite Since we will be dealing with motion the property we will be changing is its position For this demonstration we ll animate a sprite so that it moves from left to right on the Stage This motion is a called a Tween because Director fills in the position of the sprite in between a beginning and ending keyframe Before we begin let s save our Director movie Choose File gt Save Steps First we must select what sprite we want to animate In our case we will make the black sprite in channel 3 move from off to the left of the Stage to the position it is in right now So let s select sprite 3 with our mouse Like said before to create motion we need to tween a sprite This involves creating beginning and ending keyframes Well by default each sprite has a beginning keyframe You can see how a keyframe differs from a regular frame because it has a circle in it Instructor Note Visually indicate the beginning keyframe of any one of the three sprites File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of
27. per left corner of the Stage within the uppermost black sprite The Flash movie should be put in Channel 9 and its frames extended from Frame 1 to Frame 45 Make the background of this Flash movie transparent by clicking on the MLL swf sprite and changing its Ink Property to Background Transparent in the Property Inspector Also we need to make sure the Flash movie does not loop by clicking on the Flash tab in the Property Inspector and unchecking the Loop checkbox You need to use the MLL_voice aif sound file in the cast by attaching it to the first Sound Channel Make sure it starts at Frame 1 in the Score Finally save this Director movie and create a projector and name it myProjector proj This projector should play Centered and also Full Screen In the end your Stage Score and Cast Window should look like what is pictured on the next page File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona CAST Internal Cast a MLL voice DIRECTOR I Instructor Manual SCORE _ parti Stage 100 parti Score bik x 41 OML voice _ oan amp Odirector_icon ____________ Jefe fe eee 4 director icon S_ Odirector_icon _ a Y Play MLL Movie EIEE ele
28. ractice how to go about changing the blend of a sprite Instructor Note Verbally go over the following before you allow the users to complete the steps on their own The steps are on page 14 of their User Manuals After they have finished check to ensure everyone has completed the steps successfully Steps Arrange several sprites on the Stage and change their blend values so that have the following properties create a director_icon sprite and place it in channel 5 with a blend value of 100 create a director_icon sprite and place it in channel 6 with a blend value of 80 create a director_icon sprite and place it in channel 7 with a blend value of 60 create a director_icon sprite and place it in channel 8 with a blend value of 40 align each of these sprites from left to right near the bottom left corner of the Stage in descending order according to their blend Refer to the images on page 14 to see what your score should look like before and after you complete the steps File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 6 USING BEHAVIORS Instructor Note Remember to demonstrate all steps on the overhead first then allow the users to complete on their own following the steps on page 15 in their User Manuals Director behaviors are ways to do complex animation without knowing any programming at all To use a
29. s 1 per user with Director 8 8 5 installed Instructor PC or Mac workstation with Director 8 8 5 installed Each computer should have audio speakers as well as an internet connection Overhead projector connected to instructor workstation Session length is approximately 2 hours Instructor should be familiar with aspects components of Director 8 5 Instructor should be familiar with all aspects components of this Director 8 5 module Check that all computers and equipment are functioning properly Turn on and test projector Have users sit at their own computer Copy Director Workshop folder from the Director Workshop CD ROM onto the desktop of each computer that will be used by either the instructor or a participant The Instructor Manual is set up so that you can see the corresponding User Manual page next to it To make copies of the User Manual for the participants of the workshop print out the PDF version from http mll arizona edu workshops shtmlI tutorialpdfs When teaching this module make sure you demonstrate steps and ideas for the users FIRST Do not allow them to follow along on their own while you are demonstrating they will have the opportunity to practice steps on their own after Be sure to read through and go over all material for the users as they may not have all of this information in their User Manuals Copyright Arizona Board of Regents 2002 File name Director_Instructor pmd University of Arizona Last m
30. s we want to move the position of sprite 3 completely off to the left of the Stage at this beginning keyframe so that it moves from there to its final position in the center of the Stage Since we want the bar to slide in a straight line to its final position we hold the Shift key and click and drag the sprite off to the left of the Stage While dragging Notice a line is drawn to the top left corner of the sprite that you are dragging from where the sprite was prior to being dragged Along this line there are several dots These dots indicate where the top left corner of the sprite being tweened will be for each frame between the keyframes Therefore the less dots there are the jerkier the animation will be from frame to frame In comparison the more dots there are the smoother and faster the animation So to make your animation smoother you can increase the frame rate defined in the Control Panel If we didn t hold down the Shift key the bar might not move in a straight line and then the tween would make the sprite move at an angle towards its final position If you click Rewind and Play in the Control Panel you ll see that Director has created a motion tween for sprite 3 between the keyframe at frame 1 and the keyframe at frame 45 It recognizes that the positions of the sprite at these keyframes are different and fills in the motion between them The result is the bar moving across the Stage from left to right Instructor Note Repe
31. se Window gt Library Palette In the Library Palette choose Controls Click and drag the Jump to Marker Button behavior onto the sprite you want as a button Again this is the director_icon sprite in the center of the Stage found in channel 4 Select the name of the marker you want the movie to jump to when the button is pressed For us we want the movie to go to the Play MLL Movie marker so select it from the list in the Parameters Dialog box Click Rewind and Play The movie should stop at frame 30 When you press and release the button during playback the movie should go to the marker you selected which is the Play MLL Movie marker Note that the behavior becomes its own cast member when the behavior is attached successfully File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 11 ADDING DIGITAL VIDEO Instructor Note Remember to demonstrate all steps on the overhead first then allow the users to complete on their own following the steps on page 20 in their User Manuals Using digital video footage with your Director movie is as easy as using still images The main differ ence between working with the two types of media that a video clip DOES NOT actually become apart of your Director movie Instead Director references the video clip Therefore any digital video files you use with your Director project
32. ser after it is done compressing our Director movie File name Director_Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 15 PUBLISHING FOR CD ROM Instructor Note Remember to demonstrate first then allow the users to complete the steps on their own following the steps in their User Manuals on page 25 Publishing a Director movie to be viewed on CD is significantly less complicated than web publishing To publish for CD ROM you create a projector for your movie This Director projector can be viewed on any machine regardless if it has the Director program In the end you distribute the projector file along with any digital video files used in your movie The file suffix for a projector file is proj for Mac and exe for the PC The only issue for this process is that Director for the Mac can only create Mac projectors and Director for Windows can only create PC projectors Therefore you need to have access to Director on both plat forms in order to create projectors for both platforms For practice we ll create a projector for our part1 dir Director movie Steps Choose File gt Save and Compact Choose File gt Create Projector Select the source file for the Director movie you want to create a projector for in the file list on the left We will select myProject dir Click the Add button Click the Options bu
33. tton Change the playback properties of the projector Let s check the Full Screen checkbox so that our movie plays full screen on a viewer s screen Also check the Center checkbox so that the movie is centered on the screen Click the Create button to create the projector Name the projector file that will be created We ll call our projector test proj Mac or test exe PC Click Save The projector file is what needs to be burned onto the CD ROM not the source file for the Director movie Also remember to include any digital files on the CD ROM that are used in the Director movie After the Director creates the projector for the movie launch the projector by double clicking the projector file that was created The projector should play your Director movie full screen and centered on the monitor Instructor Note At this point ask the class if there are any last minute questions before you move on to the Criterion Test File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual CRITERION TEST 10 min Instructor Note Instruct the students to turn to the last page of their User s Manuals Inform the students they have 10 minutes to complete the Criterion Test which should be more than enough time At the end of the time allowed check the students final products to ensure they have passed successfully Before they
34. two things a compressed version of your Director movie as well as the Director plug in A compressed version of your Director movie is the file you will need to upload to your webspace to be viewed by your audience When a Director movie is in its compressed format it is said to be in Shockwave format The Director Shockwave plug in This is what a viewer will need to have installed on their web browser to view the compressed Director movie Although the plug in is a free download and comes pre installed with many systems Macromedia estimates that 200 million users have the plug in In addition the plug in version needs to be up to date to view movies created with Director 8 8 5 To view your project on a CD ROM your audience will need a projector for the Director movie Your audience can view a Director projector without having Director or the Director plug in installed on their system File name Director _Instructor pmd Copyright Arizona Board of Regents 2002 Last modified 06 10 02 University of Arizona DIRECTOR I Instructor Manual EXERCISE 14 PUBLISHING FOR THE WEB Instructor Note Remember to demonstrate first then allow the users to complete the steps on their own following the steps in their User Manuals on page 24 Publishing a Director movie to be viewed on the Web involves compressing the Director movie into the Shockwave format and then uploading the compressed file along with any digital video files used in y
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