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AoC Admin User Manual - Department of Computer and Information

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1. LevelID 100 PosX 10 PosY 10 PosZ 0 Sequence 0 WHERE ID 673 UPDATE Text SET TextGroupID 1023 Name Tarje s nye historie Text lt b gt Trallallei lt b gt LaTeX em Trallallei Type history LevelID 100 Posx 550 PosY 329 PosZ 0 Sequence 0 WHERE ID 672 DELETE FROM TextGroup WHERE ID 1027 DELETE FROM UserText WHERE TextID 673 DELETE FROM Text WHERE ID 673 09 00 03 DELETE FROM UserText WHERE TextID 672 Figure 12 SQL Trace The SQL Trace is an external window making it possible to watch all information sent to the database Whenever an object is created updated or deleted the corresponding SQL query is shown in the SQL Trace window For long attributes like Text and LaTeX the displayed values in the SQL Trace are cut down to a maximum of 30 characters in order to make the trace easily readable The values written to the database are the same as shown in the AoC Admin main window If something goes wrong during an SQL Query a red error message is shown in the SQL Trace The last query performed before the error will then most likely have succeeded The SQL Trace can be shown or hidden through the View SQL Trace menu in the Menu bar see section 3 1 3 22 7 Conflict View Conflict detected Local object Intensjonen bak ine ANALYTICAL Steam ingne var beregne og ta avgj relser p bakgrunn av tidligere utregninger For kontrollere denne automatiske kalkulatoren skulle maskinen b
2. Text Editor History Figure 5 Status Bar The status bar is located at the bottom of the application Its three fields show the following information Database server The name of the database server currently in use Web server The name of the web server currently in use Current selection The current view and the type of object currently displayed 3 3 Save and Discard buttons Save Discard Figure 6 Save Discard Buttons The Save and Discard buttons are located directly above the status bar on the right hand side Their functions are Save Saves all changes and writes the updated objects to the database This action is also performed when the user selects a new object or changes the view Discard Discards the changes performed on the selected object This action only discards changes made since the object was selected or Save was last clicked Changes in the tree structures changing level or group can not be discarded Only textual changes can be discarded 3 4 Add and Remove buttons Operations Add Remove Figure 7 Add Remove Buttons The Add and Remove buttons are located directly above the status bar on the left hand side when the Editor View is selected that is when a tree is visible Their functions are Add Opens a popup menu where the user may select what kind of object he wants to create The available object types in this list depend on the currently active editor The new object i
3. Teleport Source s corresponding Teleport Destination This transfer may be on the same Level or it may be between different Levels The Teleport Source s text is displayed in Age of Computers chat console when the user enters it Teleport Destination The Teleport Destinations are visualized as blue spirals A user may only enter a Teleport Destination through a Teleport Source If he tries to walk directly through a Teleport Destination nothing happens A Teleport Destination may have several Teleport Sources leading to it The Teleport Destination s text is displayed in Age of Computer s chat console when the user enters it through a Teleport Source Message The Messages are visualized as signs Whenever a user walks over a Message the Message s text is displayed in Age of Computer s chat console The Messages are well suited for providing the players with hints as to how to make progress in the game Question Category The Question Categories are visualized as question marks A yellow question mark signals a Category that is not yet completed while a green question mark signals a completed Category Each Question Category contains a number of Questions where a given number of these questions are required to answer correctly in order to complete the Category When walking onto a Question Category in the map one of the Questions in that Category is displayed and the player is required to answer before moving on Question The
4. Text Editor AoC Admin File View Help Level Editor Question Editor TetEditor DB Age of Computers 5 Faktabok Samleb nd Group 9 Introduksjon Tallsystemer E Oversikt over datamaskinen Prosessorens oppbygning E Instruksjoner Assemblyprogrammering samleb nd Instruksjonssykel i maskinvare E Samleb nd og kontrollflyt El Dataavhengigheter E RISC og CISC Eksempler p prosessorer Mo Prim rlager 9 sekund rlager 9 Trender og Forskning 9 Oppsummering JE Multiplekser 5 Historiebok introduksjon E Historien om tallsystemer E Datamaskinens opprinnelse E Teoretikerne De f rste kommersielle datamask 9 Norsk datamaskinhistorie 9 Hjemmedatamaskinen W Konrad Zuses Z maskiner If Kryptoskriveren og Robinson W Colossus MARK 1 H 3 EJ Ubrukte kapitler Operations Add Remove DB aocdev idi ntnu no aoc3 utf res Etter at instruksjonen er hentet ut m den dekodes Name Instruksjonssykel Sequences 10 Format HTML LaTex INcludegraphics W1atn U L1gurer Laktanok prosessor MLPs 1sykel caption Instruksjonssykel end figure begin enumerate item emph Hent eng fetch Hente instruksjon item emph Dekod eng decode Dekode instruksjon item emph Hent operander eng operand fetch Yemph Utf r eng execute Utf re instruksj
5. of other TextGroups 2 Login aoc Database server aocdev idi ntnu no aoc3 eb server http aocdev idi ntnu no Cancel Figure 1 Login Frame The Login frame is the first screen to appear when starting AoC Admin In order to get past this screen a database server and a web server must be running For information on how to do this consult the server manual Username The user needs to have access to both the web server and the database server in order to log on the application Password The passwords must be the same for both the database and the web server Database server The database server should be entered in the format Server name gt lt Database name gt The drop down list contains previously used database servers This list will be empty when first using the application The default value for the database server is the last used server Web server The web server should be entered in the format Server name gt The drop down list contains previously used web servers This list will also be empty the first time The default value for the web server is the last used server Login If all the information is correctly filled in and the values are valid clicking this button leads to the main application starting up using the provided servers Cancel Clicking this button closes the application 3 Common This chapter describes the functions common throughout the application 3 1 Menu Bar The menu b
6. of the Reload DB command section 3 1 1 is recommended 23
7. parent group and clicking OK Name The name of the selected Question Group gt Description A text describing the selected object Question Category When selecting a Question Category the available fields are gt Group and Name The same as for Question Group gt answers The number of correct answers on this category s questions in order to make the category completed Format Can be either HTML or LaTeX When selecting one or the other of these the corresponding text is displayed When HTML is selected the Preview button may be clicked and the text is previewed as it will be in the game Preview of LaTeX is not supported HTML written in this category will be appended at the start of all questions assigned to this category in the game Placement Shows the level and position of the text May be changed as described in section 4 1 2 Question All four question types have some fields in common These are Category The Question Category to which the question is assigned The parent category can be changed by clicking the button selecting the new parent category and clicking Value The number of points given to players who answer the question correctly Comment comment to the question May have multiple lines The fields unique for each question type are 16 Multiple Choice Question Format Same as for Question Category The HTML field is the one used in
8. AoC Admin User Manual Contents 1 INTRODUCTION 1 1 AGEOF COMPUTERS HISTORY 1 2 AOC ADMIN 1 3 AOC GAME OBJECTS 2 LOGIN 3 COMMON 3 1 MENU BAR 3 1 1 FILE 3 1 2 VIEW 3 1 3 HELP 3 2 STATUS BAR 3 3 SAVE AND DISCARD BUTTONS 3 4 ADD AND REMOVE BUTTONS 4 EDITOR VIEW 4 1 LEVEL EDITOR 4 1 1 LEVEL TREE 4 1 2 LEVEL EDITOR 4 1 3 CREATING MAPS 4 2 QUESTION EDITOR 4 20 1 QUESTION TREE 4 2 2 QUESTION EDITOR 4 3 TEXT EDITOR 4 3 1 TEXT TREE 4 3 TEXT EDITOR 5 ADMIN VIEW 6 SQL TRACE IN CONFLICT VIEW QIQ E 12 12 13 14 15 16 18 19 20 23 1 Introduction This chapter contains a short introduction to Age of Computers AoC Admin and the objects used throughout these applications The rest of this document contains detailed descriptions of the windows and functions found in AoC Admin 1 1 Age of Computers History Age of Computers AoC is an online multiplayer game used in teaching of computer fundamentals at the Norwegian University of Science and Technology NTNU It supplements traditional auditorium lectures by a rich set of problems in a computer game like environment The story of the game is linked to the historical periods epochs of computers and the content is organized in rooms or places on a map A chat window for each historical period is used for communication with other students and teaching assistants The first version of AoC AoC 1 was used in a class wit
9. The table can be sorted by all the columns by clicking the top of the wanted column All values except ID and Points can be editing by selecting the wanted cell and entering the new information gt New This button adds a new user to the bottom of the table with default attributes These attributes can be altered immediately after creation Delete This button deletes the selected user s from both the application and the database Change password When clicking this button a popup is displayed where a new password can be entered for the selected user The password must be entered identical two times before clicking Select All When clicking this button all the users in the table are marked as selected Select None When clicking this button all the users in the table are unselected Filter The filters can be used to find users fulfilling some criteria by typing in a search text selecting a search field and clicking the Search button The search can be reset by clicking the Clear button vvv 21 6 SQL Trace SQL Trace UU IIe J INSERT INTO Text VALUES null 1026 New History 9 history 7 1026 726 0 0 08 57 19 UPDATE Text SET TextGroupID 1026 Name New Text LaTeX Type history LevelID 7 PosX 1026 PosY 726 Posz 0 Sequence 0 WHERE 08 59 56 UPDATE Text SET TextGroupID 1023 Name Tarjes testfakta Text sdfsdaf LaTeX sdfsdfsd Type fact
10. ar is located at the top of the application It consists of three drop down menus File View and Help The functions of these menus are explained in the following sections 3 1 1 File File View Help Mew Ctrl N Delete Ctrl D Reload DB Exit Ctrl E Figure 2 File Menu New Creates a new object The types of objects that can be created are defined by the current view See section 3 4 Short key Ctrl N Delete Deletes the currently selected object both from the application and the database See section 3 4 Short key Ctrl D Reload DB Saves all changes before reloading all the information from the database This command should be performed regularly to avoid possible conflicts if more than one person is working with the same database at any time Short key Ctrl R Exit Saves all changes and closes the application Short key Ctrl E 3 1 2 View View Help Editor Ctrl 1 Admin Ctrl 2 SQL trace Ctrl T Figure 3 View Menu Editor Admin Switches between the Editor and Admin views see chapters 4 and 5 Default value is Editor Short keys Ctrl 1 Ctrl 2 SQL trace Sets the SOL trace window see chapter 6 visible or invisible Default value is on Short key Ctrl T 3 1 3 Help Help Help About Figure 4 Help Menu Help Displays this user manual About Displays information about the current version of AoC Admin 3 2 Status Bar DB aocdev idi ntnu no aoc3 Web http aocdev idi ntnu nof
11. e circles Message Shown as sign Selecting an object in the tree makes this object the active object and enables it for editing in the editor 12 4 1 2 Level Editor The Level editor consists of several components some of which are only visible for specific object types and some of which are visible for all object types These components are Map panel The map panel consists of a scrollable window showing the map of the selected level If the selected object is an item on the level the window will be scrolled towards the selected object on selection To view the entire map the user may scroll using the mouse wheel hold down CTRL to scroll horizontally the arrow keys or the scrollbars to the right and the bottom of the map panel The user may select an object on the level both by clicking it in the tree or by clicking it directly in the map By right clicking the mouse somewhere in the map the user may create a new object which is then placed directly at the point where the user clicked Below the map panel two extra components are located gt FPS Frames per Second the speed in which the map panel is redrawn when scrolling A high FPS value leads to smoother scrolling but requires more resources from the computer than lower values Speed How fast the map is scrolled step size Information panel The info panel changes according to the kind of object currently selected The different fields of the info pane
12. ement multiple Choice Question Input Question Level 100 Testbrett W Dark Question x 597 Autogenerating Question 5 Save Discard Question Editor Question Category Figure 9 Question Editor DB aocdev idi ntnu no aoc3 4 2 1 Question Tree The question tree contains six different object types that may be selected These six types are Question Group Shown as folder Question Category Shown as question mark Multiple Choice Question All questions shown as papers Input Question Dark Question Auto Generating Question VVVVVV Selecting an object in the tree makes this object the active object and enables it for editing in the editor Filters 15 The question tree also in addition to the Add and Remove buttons contains four different filters Unchecking one of the filters leads to all questions of that type being removed from the tree while checking the filter leads to them being visible again By default all filters are turned off all questions are visible 4 2 2 Question Editor The question editor has six different ways of showing information depending on the type of object selected in the tree Each of these ways is listed in the following Question Group When selecting a Question Group the available fields are gt Group The parent group of the selected group empty if the selected group is the root The parent group can be changed by clicking the button selecting the new
13. ending on what kind of object is selected in the text tree These ways are as follows Text Group When selecting a Text Group the following fields are available gt Group The parent group of the selected group empty if the selected group is the root The parent group can be changed by clicking the button selecting the new parent group and clicking OK Name The name of the selected group Sequence This number determines the order of the text groups in the tree when the tree is built This applies both for AoC Admin and in the game where Text Groups having the same parent group are sorted in ascending order New Text Groups have a default value of 0 on creation This value should be changed immediately to control the order in which the Text Groups are listed Text Text objects are either Fact or History objects When selecting one of these the following fields are available gt Group Name and Sequence Same as for Text Group Format Can be either HTML or LaTeX When selecting one or the other of these the corresponding text is displayed When HTML is selected the Preview button may be clicked and the text is previewed as it will be in the game Preview of LaTeX is not supported The HTML field is the one used in the game Placement Shows the level and position of the text May be changed as described in section 4 1 2 19 5 Admin View AoC Admin File View Help Settings User administra
14. h 250 students the fall semester 2003 in the course TDT4160 Datamaskiner Grunnkurs Computer Fundamentals The response from the students was very positive and new versions of the game were tested in the same course in the 2004 and 2005 fall semester The project continues in year 2006 with AoC now at version 3 1 2 AoC Admin AoC Admin is a tool for Age of Computers designed to make administration of the game easier and more intuitive The application provides support for administrating users levels and game objects in an easy to understand way As explained AoC was originally created as a tool for use in the course Datamaskiner Grunnkurs However one of the motivators for creating AoC Admin was AoC s potential for use in other areas both inside and outside computer related environments Being as it is today AoC is more of a framework than a game itself as all the contents in the game may be adapted to other settings 1 3 AoC Game Objects This section contains short descriptions of the different objects found in Age of Computers Level The Levels or Maps are the landscape that the users move around The levels are filled with objects that the users may either pick up Texts Questions or walk through Teleports Messages Teleport Source The Teleport Sources are visualized as red spirals on the Level Whenever a user enters a Teleport Source and has completed the required Question Categories he is moved to the
15. he editor is grayed out and editing is disabled The following sections explain in detail the functions of the three editors 11 4 1 Level Editor AoC Admin File View Help Question Editor 001 Gl shaugen E 002 Oldtiden 9 003 Gamle England ca 004 Dagens datamaskiner E 005 Instruksjoner 007 Prosessoren r Skit Oversikt prosessoren Statusregister Mikro fastprogrammert IRIPC Styreord Generelt ALU IE Mikrooperasjoner Prosessoren 18 Utf rende enhet Oversikt over prosessoren E Styreenheten TeleSre 562 TeleSrc 563 TeleDest 451 TeleDest 533 H lli Msg 620 Text Editor FESTA E 008 Teoretikerne E 009 USA p 1950 tallet 010 IBM fabrikken 011 Norge E3 012 1 0 013 Hjemme p 1970 tallet 014 Lager E3 015 016 Fremtiden 9 100 Testbrett Name New Hi Placement Level 007 Prosessoren Operations IX 1026 Add Remove Save Discard DB aocdev idi ntnu no aoc3 Web hitp aocdev idi ntnu nof Level Editor History Figure 8 Level Editor 4 1 1 Level Tree The level tree contains six different objects types that may be selected Each type has its own icon These types are Level Shown as folder Question Category Shown as question mark Fact Shown as scroll with an F History Shown as scroll with an H Teleport Source Shown as two red circles Teleport Destination Shown as two blu
16. hics width 0 8 textwidth figurer histori ebok babbageLiten caption Charles Babbage ilabel fig babbage end figure Hollerith utnyttet hullkortene p en elegant m te da han lagde maskinen som var med under folketellingen i 1890 i USA Charles Babbage vist i Figur ref fig babbage er den PRE Keep local object Keep database object Figure 13 Conflict View If two or more users are simultaneously working with AoC Admin a conflict may arise if they make changes to the same object and both save the new object to the database If this happens a Conflict View window is displayed where one or the other of these objects may be stored The left column shows the local object the values the current user was trying to store in the database The right column shows the object currently stored in the database which has been changed since it was last loaded The differing attributes of the object is shown in red so that it is easy to locate the conflicting values Clicking the Keep local object stores the left hand values to the database while clicking Keep database object keeps the values in the database and loads the database values into the local object to prevent a similar conflict on the next save The Conflict View requires the user to select one or the other of the conflicting objects This means that information from the object not selected will be lost merging is not supported For this reason frequent use
17. l are gt The name of the currently selected object Applies for Levels Question Categories Facts and Histories Map The map used for the selected level Only applies for Levels Text The text displayed when the user walks over the object in the game Applies for Teleport Sources Teleport Destinations and Messages Destination The Teleport Destination to which the selected Teleport Source leads Only applies for Teleport Sources Requirements The Question Categories that are required to complete before the user is allowed to enter this Teleport Source Additional Question Categories may be added by clicking the Add button and removed by clicking the Remove button Only applies for Teleport Sources Vv V NN 13 Placement panel The placement panel is used for all map items It shows which level the item is located at and its position on that level The level can be changed by selecting a new level from the drop down box while the position may be changed both by typing in each coordinate manually or clicking the button This leads to a popup being opened where the new position can be left clicked followed by clicking OK 4 1 3 Creating maps AoC and AoC Admin use maps created using the external tool Mappy This tool can be found at http tilemap co uk mappy php To make a new map available in AoC Admin the FMP file needs to be put in the data maps folder on the web server 14 4 2 Question Edito
18. on item emph Lager eng memory Lese til skrive fra datalager item emph Tilbakeskriving eng writeback Skrive resultat av instruksjon til registerfil Xend enumerate Hver instruksjon gjennom de fleste av disse stadiene hver gang de En vanlig instruksjon vil g gjennom stadiene 1 2 3 4 6 en LOAD instruksjon vil g gjennom stadiene 1 2 3 5 6 og en STORE instruksjon vil g gjennom stadiene 1 2 3 5 paragraph Hent Ferste stadium gar ut p hente instruksjonen fra instruksjonslageret paragraph Dekod Dette vil si 4 se 4 Placement Level 008 Teoretikerne x 116 Save Discard Figure 10 Text Editor 4 3 1 Text Tree The text tree contains three types of objects These are Text Groups Facts Histories Shown as folders Shown as scrolls with an F Shown as scrolls with an H Selecting an object in the tree makes this object the active object and enables it for editing in the editor The items listed below the Factbook group defined in the database are the items displayed in the game s Fact Book while the items listed below the Historybook group are the items displayed in the game s History book These two groups are by default named Factbook and Historybook respectively Items placed outside these two sub trees will not be displayed in the game 18 4 3 2 Text Editor The text editor has two different ways of showing information dep
19. r AoC Admin File View Help Level Editor 3 E3 Tren sam Operations Add Filters VJ x Assempiyprogrammering S Dark Dark Euklids Algoritm 92 Dark GCD enkel Dark GCD vanskeli 9 vanskelig Dark DQ 280 DQ 282 Dark Lempel Ziv Dark Konvertering fra bi Dark Tallsystemkonve Dark Primtall Q 274 Dark Fibonacci Dark Min Dark Beregning av poly der og forskning leband RISC CISC RISC CISC 1 RISC CISC 2 Q 40 122 124 DQ 126 Q 128 Remove a Text Editor Group Vanskelig Dark Name Dark Lindenmayer Req answers 1 Comment Text Format HTML LaTex lt img src figurer oppgaver branchingl png alt figurer oppgaver branchingl png gt div class p gt lt gt lt div gt Lindemayer systemer er matematiske modeller av plantevekst utviklet av Aristid Lindenmayer lt div class p gt lt gt lt div gt Et Lindenmayer system er en samling med omskrivningsregler Disse reglene definerer en parallell omskrivingsprossess av symboler i en streng div class p gt lt gt lt div gt lt h3 gt Eksempel lt h3 gt div class p gt lt gt lt div gt F lgende regler ble benyttet av Lindenmayer for beskrive algevekst lt div class p gt lt gt lt div gt lt ul gt lt li gt 6 8594 AB lt div class p gt lt gt lt div gt lt li gt DEK Preview a JE Plac
20. re are four different Question types Multiple Choice Questions Input Questions Dark Questions and Auto Generating Questions All Questions have to be assigned to a Question Category The players can see their correctly answered Questions in the Question Book Each Question has a value which is added to the player s score when answered correctly Question Group The Question Groups are provided to make possible a logical and readable structure among the Question Categories in the game Each Question Group can contain several Question Categories and other Question Groups which gives the questions a hierarchical tree structure Fact A Fact is one of the two Text objects in the game It is visualized by a scroll with an F The Facts are meant to provide some kind of fact that is useful in its settings Facts that have the Fact book Text Group as one of their ancestors are shown in the Fact Book in the game History The other Text object is History The History is visualized by a scroll with an H The Histories are meant to provide relevant historical background The Histories having the History book Text Group as one of their ancestors are shown in the History Book in the game TextGroup The TextGroups are similar to the QuestionGroups in that they provide a hierarchical tree structure to the Texts Each TextGroup may contain several Texts or other TextGroups However one TextGroup can only contain a number of Texts or a number
21. ruke en l kke av Jacquards punched cards Maskinen var ogs ment ha flere egenskaper som er vanlig i dagens maskiner Dette inkluderer blant annet sekvensiell kontroll og programhopp Steam i tittelen p maskinen henspeiler Babbage sin intensjon om at maskinen skulle g p damp Denne maskinen ble aldri laget men den er likevel en forgjenger til dagens datamaskin LaTeX and here begin figure centering includegraphics width 0 8 textwidth figurer histori ebok babbageLiten caption Charles Babbage label fig babbage end figure Hollerith utnyttet hullkortene en elegant m te da han lagde maskinen som var med under folketellingen i 1890 i USA Charles Babbage vist i Figur ref fig babbage er den TA What do you want to do Database object Intensjonen ine Analycical Steam ingne var beregne og ta avgj relser p bakgrunn av tidligere utregninger For kontrollere denne automatiske kalkulatoren skulle maskinen bruke en l kke av Jacquards punched cards Maskinen var ogs ment ha flere egenskaper som er vanlig i dagens maskiner Dette inkluderer blant annet sekvensiell kontroll og programhopp Steam i tittelen p maskinen henspeiler Babbage sin intensjon om at maskinen skulle g p damp Denne maskinen ble aldri laget men den er likevel en forgjenger til dagens datamaskin LaTeX Difference here begin figure centering includegrap
22. s assigned as a child of the currently selected group or level in the tree if valid Otherwise it is assigned to a predefined default value Remove Removes the currently selected object both from the application and the database If the object being removed is a parent group for other objects these objects are either reassigned to the deleted object s parent or to a default group if the first is not valid A popup is displayed where the consequences of this deletion are listed 10 4 Editor View The Editor View is the main view in the application and where the objects used in Age of Computers may be created modified and deleted To enter Editor View select View Editor from the menu or press C rl 1 on the keyboard The Editor View is the default view on startup The editor part of the application consists of three major parts the Level Editor the Question Editor and the Text Editor Each of these parts has a tree on its left side and the editor window on the right side In the tree panel objects can be selected In addition the Add and Remove buttons can be used to create new objects or delete existing objects See section 3 4 for further explanation of these buttons In the editor panel the object currently selected in the tree can be edited Which information may be edited depends on the object selected and the currently selected editor If the currently selected object is not an object belonging to the current editor t
23. the game Alternatives A table showing all the alternative answers to this question One and only one alternative can be correct The alternative text fields can be entered to change the texts Click the checkbox next to the alternative to make it the correct alternative The New button adds a new alternative to the bottom of the table whereas the Delete button deletes the selected alternative s Input Question gt Format Same as for Multiple Choice Question Answer The correct answer to the question Dark Question gt Question Format Same as for Multiple Choice Question Code Java code that is used to validate the player s code Should implement the methods getNumberOfTests getArchitecture and implementTest Test Code Dark Assembly Code used to test whether the answer suggested by the player is correct This code is available to the player and is meant to help the user test his code without having to run the full test Suggested Solution A suggested solution to the question Auto Generating Question gt Code The code generating the question Should be written in Java and implement the methods generateParameters getQuestionText and checkSolution Suggested Solution suggested solution to the question For more information on how to create Dark and Auto Generating Questions consult the AoC3 source code For further questions contact the AoC3 technical staff 17 4 3
24. tion Exam mode off Delete Change password Style sheet _style css User pos Y pos Z pos Points 1 user 2880 1715 0 Last question 445 2 user2 1171 448 0 3 adminin 1032 695 0 4 graefs 1299 328 0 7 ngtkifwo 0 3168 0 8 iicvlwer 1668 708 0 9 haieha 1493 849 0 419 kdirmarg 2288 1560 5231 420 uttlas 10 10 0 10 10 0 TIT wa 1 508 saerkgr Selection Select All Select None Filter Show Admin MW Non admin Search for in Usernames w Search Clear Save Discard DB aocdev idi ntnu no aoc3 Web http aocdev idi ntnu nof Admin View Figure 11 Admin View The admin view consists of two main parts Each of these parts is described in the following sections Settings The settings section has three fields gt Exam mode When exam mode is turned on all registered players who have completed the game will have access to all questions and answers Style sheet The style sheet containing the information on how HTML is to be displayed in the game If this file is not specified or the file specified does not exist plain style will be used Last question This is the final question in the game This is the question that has to be completed in order for a player to make use of the exam mode when turned on User administration 20 The components in the user administration section have the following functions gt User Table This table lists information about all the currently registered users in the database

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