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        Design and development of a mobile editor for location
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1.                                                                                         35  2 5  PNUMA MIN 36  2 6  Conclusion about the tools  iioii pre he te o a 37  3  DESIGN  u u a  Dade CH Sia sim au D SS OH errr 38  3L III uy u uuu aaa a o ra ra aE Naasi 39  3 2     R  quirements       teer la SB aq a shag a E aaa ai 39  3 2 1  Client Server Architecture rasta iaa 39  3 2 2  Web based application                                                                              40       11 Page       Design and development of a mobile editor for location based games    3 2 3  Centralized database                                      a    40  3 2 4  Connection to maDSu uuu eececececeeeeeeeceeereeerererenereneeeeeeeseeesereseeeseonenenenens 40  3 2 5  Desktop      mobile application                                                                   41  3 2 6  Different terminology support                                                                  41  3 3  Comparison of location based games                                                               41  3 4  Abstractions  the first approach                                                                      43  341  Real world abstractions oie o br eov ib d i bail ka e Vo aa RO eri FR 44  242  Virtual world abstractions eiii  a ladera 45  3 4 3  Relationship between the two worlds                                                       46  34 4   JSu  mimary  ios erre REOR ERE das 46  3 5  Design of the entities hierarchy 
2.                au aa uu 81  5 2  Before the evaluation                                                                            82       12 Page       Design and development of a mobile editor for location based games    5 2   DOCUMENTS Cuan suan aaa O 83  5 2 2 Material  UE 84   53  IhinksAloud Protocolo asqa 84  5 3 1  Advantages of Think Aloud Protocol                                                         85   5 4  SUS     System Usability Scale                                                                             85  5 4 1   Op  ration  a 85  5 4 2  Scoring and interpreting SUS                                                                     86   LI MEM DOePLiugp AAA o a a ae a a Ea aid 87  5 6  Evaluation SESSION MT doit darian dad aire apta 88  5 6 1  Initial information phase                                                                           88  5 6 2  Description of location based games                                                        89  5 6 3   Scenario CSS ADO Myvi uu a u Ree doc aan aha awa aaa asas aa 89  5 6 4  Demonstration of TaggingCreaditor use                                                   89  5b  Action DIYaS8 iu u asirna an na Ea NEETER EEEE EENES 90  5 0 6   SUS Questi  nnalre  u u erred teen t ianao iiia ee oiia 90  5 6 7  Focus group discussion                                                                              91   5 7  Results and conclusions                             iulii M Rr via NA UU D Rev Ra E 91  5 7 1  
3.           idLocation INT     nameLocation VARCH AR 255   typeLocation VARCHAR 255       infoLocation VARCHAR 255            Figure 22  Location entity in the database  MySQL Workbench 6 1 CE      idLocation  Number  INT  that identifies each location introduced into the editor  It is  chosen automatically by the database      nameLocation  Character string  VARCHAR 255  with the name of the Location      typeLocation  Character string  VARCHAR 255  with the type of Location  It will be a  free text box so that the user can choose whatever he wants      infoLocation  Character string  VARCHAR 255  with information about the Location        66  Page       Design and development of a mobile editor for location based games    Element  emet 00000      idBlement INT    nameElement VARCHAR 255   infoElement VARCHAR 255   latitudeElement DOUBLE  longitudeBement DOUBLE  imageBement VARCHAR 255   radius VARCHAR 255            gt          Figure 23  Element entity in the database  MySQL Workbench 6 1 CE      idElement  Number  INT  that identifies each element introduced into the editor  It is  chosen automatically by the database      nameElement  Character string  VARCHAR 255  with the name of the element      latitudeElement  Number  DOUBLE  indicating the latitude of the location of the  element  It is used to place the element on the application map      longitudeElement  Number  DOUBLE  indicating the longitude of the location of the  element  As the latitude  it is used to place 
4.         37 Page       J TIANEMIETHMIO  Design and development of a mobile editor for location based games AN o        3  DESIGN    The structure in which the chapter is divided is as follows     Firstly  the most important requirements to be met by the application are  described  Secondly  all location based games discussed in Chapter 1 will be compared   common features and differences   Based on this comparison    will show the first  approach of the design  an abstractions model  trying to be as general and abstract as  possible  The final step is to explain the final design along with the user interface  design        38 Page    IIANEIIIZTHMIO   P    ns       Design and development of a mobile editor for location based games    3 1  Introduction    In order to develop the mobile content editor    have followed the same  methodology that if a web page or web application is developed  Thus  the design of  the initial user interface was designed for a desktop computer  taking into account  of  course  how the adaptation in the mobile version would be  Therefore  during the  course of the project    have been testing the presentation and functionality of the  application especially in the computer where   developed the application  localhost   and checking on a tablet the mobile version worked properly     3 2  Requirements    The requirements that the content editor has to meet are as follows     3 2 1  Client Server Architecture    The client server architecture is a distri
5.        Sat  lite  a  Machine works carpenter s workshop                      3 Administration Transport  Bour d  toy BouT  dwv l      Purifiers   Orfeos Orfeos    Blacksmith s Workshop 9 g    C    o Control Room  Retort House GY      Axe  c    IOCIALISTI              Condensers       Book 365    Central RA y    TEXN  AHMOY A  A    lakchou    SECRETO   co     BUTCHER w  SHOP     e   E  SARDELLES  Y 9      y        5 on  Optp  uJG z A  i a ane  Drfeos  enratPio PEJ  Athens Odeon gm  Athens Odeon     MO   m   Hotel  evodoxeio  a  oe A  50m    Datos de mapa   2014 Google   Editar en Google Map Maker Informar de un error   K    CityScrabble_NS_Mobile   N  Ist name letter  S  1st surname letter     1  Description Technopolis game for the students of Patra s school   Language Greek  Modality Rounds  Game image No image    Hierarchy    Objects Use the default names  Name    Plugging For CityScrabble  we need   Properties Element    gt  Radius   default value  10m  Block Key    gt  Hint  without default value          122   Page    hd WXTPON  Design and development of a mobile editor for location based games de    Real Objects  Location Element screen     Playspace Technopolis    Kind Museum    Information Industrial museum in of Athens  It is situated in the city s former gasworks   factory for the production of industrial gas  which were founded in 1857     Location Technopolis Enclosure    Type Outdoor       Information Main yard of the museum     Now  go around the museum to look 
6.      Design and development of a mobile editor for location based games 4     Virtual objects screen  In it  themes  topics and keys will be managed  Figure 13  shows a sketch with the initial design of this screen          APPLICATION IT           FINDER             lest  ENS ERSU  wea Veer    Figure 13  Sketch of the design of the virtual objects management screen       Screen of relationship between real and virtual objects  The main mission to be  met in this screen is to relate the elements with keys  Figure 14 shows a sketch  with the initial design of this screen      lt    eo    nN kelp    ARU OT loN Nie 1 Gt Buron  G  I  Ww m eio ue  visive  na  A     16 Awe  a                  poe 5 REPE  pee     rcs hmi    dici E   m T ie    Figure 14  Sketch of the design of the linker screen        53  Page    MANENMIZTHMIO  TP  UNIVERSITY OF PATRAS    a    ILATPON       Design and development of a mobile editor for location based games    It is important to remark that during the design of the user interface it has been  trying to organize the elements of the user interface in columns clearly differentiated   so that when a mobile device is used to create content in the editor  these columns are  located in a single column  ordered online  With this in mind  the number of changes  needed to adapt the desktop to the mobile version will be much lower     In conclusion  although it is obvious  this design of the user interface has been  followed by a flexible way  i e  according to
7.    au lt CA   ber   Cav wher it  from     few  1 from    Di   MM  SCutTuRes      FiCTAES  7 MUSEUM Smeer      E  PHY SICAL  D P     Qf  Ge  ua     E  j  Cloote Z 1 k planer RFID   el  he hin l   o e cheat  jon  s hirhual mee  E Gu  hs ee     TAG P us     7 pr ATi fut    TM  Bl ce Sa    neo  P Q  wr      mar    tht lon         25  fonts        ss       Figure 8  The first sketch of the design which was later modified     3 4 1  Real world abstractions    With regard to the physical world  one of the most important factors to take into  account in location based games is the location where it is played so that these games  have a    playspace     For example  CityScrabble can be played in multiple locations such  as Patras  Athens  or whenever the developer wants if he has content to implement  the application  When somebody is developing a location based game  it is essential to  know where the game is going to take place  In the content editor  this will be selected  by the user who is creating a new game  Furthermore  the space will have to be  prepared for the game  Therefore     playspace    will be our first abstraction in the  physical world     In a    playspace    such as a city center or a museum we can find several locations    e   in the city center there are some streets  some squares    whereas in a museum   there are several rooms or  even  floors  The abstraction chosen for this will be called     location     so that a    playspace    can have one or more    lo
8.   The main characteristics of the focus group are     Participants present homogeneous characteristics     The data presented are qualitative       The discussion is focused on a specific aspect  in my case in the  usability of TaggingCreaditor       The purpose is not to find consensus among the participants  but to  establish perceptions  feelings  opinions and thoughts of individuals     m Korman  Hyman  The Focus Group Sensign  Dept  Of Sociology  SUNY at Stony Brook  New York  1986        87 Page       ER HANEIHIZTHMIO    HATPON  AQ oom    Design and development of a mobile editor for location based games    5 6  Evaluation session    The evaluation session was organized by the two developers TaggingCreaditor  application  desktop version and mobile version  with the help of four researchers who  followed our guidance     The participants had to make teams of two or three  so that there were three  teams of two and three person team  During the evaluation session  two of the teams  had to work with the desktop version  while the other two worked with the mobile  version     As a developer of the mobile version    was responsible for observing and offer help  to the teams that used the tablets to work in the mobile scenario described above   Likewise  the developer of the desktop version was responsible for providing support  to the teams that used the desktop version     With regard to the four supporting researchers  each one had a role  One of them  was responsible for
9.   VARCHAR 255  with the name of the topic    infoTopic  Character string  VARCHAR 255  that provides information about the topic      difficulty  Character string  VARCHAR 255  that serves as an indication of the difficulty  of relating the keys in this topic to the proper elements  As mentioned in the game  attributes  this attribute is optional  so if the user of the editor did not include it  previously for the game that the topic belongs  the user will not have the option to  enter a value for this attribute      imageTopic  Character string  VARCHAR 255  with the path of the topic image stored  on the server  This picture could be a significant picture about the topic        68  Page       Design and development of a mobile editor for location based games    Key      idKey INT      infoKey VARCHAR 255    2 visibility VARCHAR 255   hint VARCHAR 255         gt   p     Figure 26  Key entity in the database  MySQL Workbench 6 1 CE    idKey  Number  INT  that identifies each key introduced in the application      infoKey  Character string  VARCHAR 255  will be the small sentence that contains  information about some element or elements  During the gameplay of the location   based games  players have to relate these small sentences with one or more physical  elements properly      Visibility  Character string  VARCHAR 255  used to indicate where the key must be  placed  As mentioned in the game attributes  this attribute is optional and the reason  for its existence in the dat
10.   after  each team has chosen a topic to play  these teams have to achieve the purpose to scan  all the exposed exhibits in the museum belonging to the topic chosen     Nowadays  the game is deployed in the historical and cultural Museum of  Solomos and Eminent Zakynthians in Zakynthos  Greece  whose paintings  personal  belongings and other artefacts are mainly related to prominent people of the region   from the last three centuries  It is also deployed in the museum of the University of  Patras        Figure 1  Two main screens in MuseumScrabble  topic selection and exhibit  association    2 References   3  and  5        19 Page       Design and development of a mobile editor for location based games    1 3 2  CityScrabble3    CityScrabble is a location based game for open areas  It is played using Android  devices with 3G Wifi connection in places for which content has been prepared  The  game can be played in any open space  It can also be played in closed spaces such as  museums     The rules of the game are as follows     Each player  or team  tries to locate locations  called also zones  or objects in  space and connect them with the keys  small sentences  which appear on the screen of  the device  The keys are organized in themes or concepts and one key can be  connected only by a single team in a game session  In order to do that  the players  have to go near them  to trigger a GPS proximity sensor  or scan a QR tag  When a  location is identified  it can be connect
11.   v va xpnoluoroindouv  TApPGAANAG yia Wuxaywyia Kat uaBnon  T  tola mapadeiyuata armoreAoUv Ta  navita MuseumScrable kat CityScrable  ota orto  a   xel yivel EKTEV  G WEAETN rtpw TO  oxeSlacu   tou TaggingCreaditor     Ta umapxovta xopo euatoOnra matyvidta urtopo  Uv va NALXTO  V OE rto    o  c    xwpouc wotooo dev umapyxel Eva epyaAeto yevikic edapuoync to ortolo va  SLEUKOAUVEL OTHV   nuoupyla meplexou  vou yla Ta Talxvi  la AUT    AUTO TO KEV    EPXETAL KAAUWEL n Mapovoa   mAwpatik   epyacia LE to OXE  LACH   kat THV AV  TTUEN  tou epyaAetou TaggingCreaditor  To epyadelo aut   AVATMT  XBNKE yia tnv Mapaywyn  KOL ermegepyacia nepieyou  vou yia xwpo evaic8nta matuyvi  ua   tol wote KaBE  oxe  lactAC matyvidioU va pumopet va oxedidoet matxyvidlta yia va MaLlyTOUV OE  OTTOLA  NTTOTE MEPLOXN vou k  opou  lua rrap    etpga  Evac SdokaAoc 0a uropo  ozg va  OXESLAGEL Eva TMOLxvi  L KAL VA TIAPAEEL TEPLEX  MEVO VLA AUT   WOTE va NALXTE   AT    touc MaBnt  C Tou kat   tnv   LApPkeLa prac emikeluevno ertioke no oe   va LOUCEIO   Enutp  cBeta  aut   to epyadelo Oa urtopovoe va artotedel urtootnpukr Aertoupyia  yta TA UTMAPXOVTA GUVEPYATLKA xwWpo evaic8nta matxyvidta   nw   Ta MuseumScrable  Kat CityScrable     Av  peoa OTA KUPLOTEPA onuela KAL SUVATOTHTES qur     TNG ebappoyric  eivat  to yeyov  c   TL to TaggingCreaditor eivat Eva OUVEPYATLKO kat YEVLKHS egbopuoy  c  epyadeio  Kata mpwtov  o OXE  LAOL  G   ylve ETOL WOTE TOAAOL XP  OTEC VA urtopo  v  OUVEPYATLKA KAL TAPAAANAG va rta
12.  22 InnoDB utf   general ci     16 0 KB  3   general  J Key k oe  E ee s   Location has Element     Examinar W Estructura   Buscar Hi Insertar Ej Vaciar   Eliminar s1 InnoDB utf8 general ci     45 0 xe  ocation    A Playspace  E  Examinar Yi Estructura   Buscar E Insertar Ej Vaciar   Eliminar 20 InnoDB utf8_general_ci 32 0 KB  EE  Playspace Playspace_has Location    Examinar 4 Estructura   Buscar     Insertar Ej Vaciar   Eliminar 21 InnoDB utf8 genera ci 42 9 xB     Playspace has Location Theme  E  Examinar J   Estructura  amp  Buscar HE Insertar Ej Vaciar   Eliminar 16 InnoDB utf8_general_ci 16 9 x8  E Theme Theme_has Topic    Examinar t Estructura   Buscar 3 Insertar Ej Vaciar    Eliminar 22 InnoDB utf8_ general ci 42 9 zB   E  Theme has Topic Topic E  Examinar Vf Estructura     amp  Buscar  amp  Insertar Ej Vaciar   Eliminar 22 InnoDB utf8_general ci     16 0 KB  E Topic Topic_has_Key  5  Examinar    Estructura Buscar  amp  amp  Insertar   J Vaciar    Eliminar 86 InnoDB utf8_general_ci 43 0 KB  E Topic_has_Key 14 tablas N  mero de filas 496 InnoDB utf8_general_ci 480 0 kB oB     Crear tabla t Marcar todos   Desmarcar todos Para los elementos que estan marcados       E  Vista de impresi  n   Eb Diccionario de datos  X   Crear nueva tabla en la base de datos erasmus14sql1  Nombre N  mero de columnas     Figure 7  Screenshot of the database uploaded to the server through phpMyAdmin     Main features       Intuitive web interface     Support for most MySQL features  browse and
13.  5   Strongly agree    Regarding this questionnaire  please  remember that you play a role so that you should    answer as if you are the teacher of the scenario described above        QUESTION 1 21314       1    think that   would like to use this system frequently        2    found the system unnecessarily complex        3    thought the system was easy to use        4    think that   would need the support of a technical person to be able  to use this system        5    found the various functions in this system were well integrated        6    thought there was too much inconsistency in this system        7    would imagine that most people would learn to use this system  very quickly        8    found the system very cumbersome to use        9    felt very confident using the system           10    needed to learn a lot of things before   could get going with this                   system           121 Page          Design and development of a mobile editor for location based games    2  CityScrabble   Instructions for the mobile scenario    Below is a list of buildings or other kinds of entities that should be included in a game  of CityScrabble  The list contains descriptions of buildings or other entities  Here we  have the location of the Elements to introduce  For it  once you are entering the Element    information  you have to look for  Technopolis Athens  in the map  and then drag the  cursor until the right place     1 EREDO     Hi  a GAZARTE ere        gt  x e 
14.  Easy way linker screen in three simple steps  choose real object  choose virtual    object and create relationship with the chosen values                                                               75  Figure 33  Navigation through the main screens of TaggingCreaditor                                        76  Figure 34  Example of real content that a teacher can create for CityScrabble                           78  Figure 35  Example of virtual content that a teacher can create for CityScrabble                       78  Figure 36  Example of relationships that a teacher can create for CityScrabble                          79  Figure 37  Photo taken during the assessment session                                                               81  Figure 38  System Usability Scale response format                                                                     86  Figure 39  Screenshot of the video tutorial showed during the evaluation                                 89  Figure 40  A work team taking a photo of a replica while they are creating content                  90  Figure 41  Focus Group discussion which took place in the end of the evaluation                      91    Figure 42  Graph showing the average rating of the SUS questionnaire for the mobile version     Figure 43  Chart showing a comparison between the average ratings of the mobile and desktop  MJeje rae ER 94       14  Page    g IIANETIIETHMIO    HATPON  Aja    Design and development of a mobile editor f
15.  PHP intended to handle the administration of  MySQL over the Web using Internet tool  Currently it can create and drop databases   create  delete and alter tables  delete  edit and add fields  execute any SOL statement   manage keys on fields  manage privileges  export data into various formats     During the course of the project it was used in order to upload the database  sql  files to the server     phpMyAdmin          J   Estructura  J SQL 4 Buscar j Generar una consulta   Exportar    Importar g    Operaciones   E s  e Tabla   Acci  n Filas   Tipo   Cotejamiento Tama  o Residuo a depurar  Element  E  Examinar i Estructura  amp  Buscar Fe Insertar Ej Vaciar   Eliminar 51 InnoDB utf8 general ci     16 0 KB    erasmus14sq1 x Game  E  Examinar W Estructura   Buscar     Insertar Ej Vaciar   Eliminar 19 InnoDB utf8_general_ci     32 0 KB  E  Element Game has Playspace  E  Examinar J   Estructura     amp  Buscar     Insertar Ej Vaciar   Eliminar 15 InnoDB utf8_general_ci 48 0 KB   E  Game Game_has Theme  7 Examinar 3  Estructura   Buscar F   Insertar Ej Vaciar   Eliminar 13 InnoDB utf8 general ci 48 9 KB   E  Game has Playspace Key Element  E  Examinar   Estructura  amp  Buscar  amp  Insertar Ej Vaciar   Eliminar 52 InnoDB ut     general ci     45 0 KB  E Game has Theme Key key  E  Examinar J Estructura 4 Buscar  amp  Insertar Ej Vaciar    Eliminar 26 InnoDB utf8 general ci     16 0 xe  P Seren Location  E  Examinar J   Estructura  amp  Buscar     Insertar Ej Vaciar   Eliminar
16.  TYPE  text javascript  gt   function gameList      if screen width  1024      location href   php gameList mobile php    jelse    location href   phnp gameList php              function newGame       if screen width lt 1024       location href   php newGame php mobile m    jelse    location href   php newGame php             script      Figure 16  JavaScript script which allows to recognize a mobile device     In the rest of the files the sessions are used so that it is not required to program  script that redirect to other pages like in the previous example  In the next figure it can  be seen the first lines of code of gamelist mobile php file  which is responsible for  showing the list of the created games and a details box that shows the details of a  game        php  include   initialize php       SESSION  mobile      m    if     SESSION  lang        SESSION  lang     en      m       include   chang    Lang php          SESSION  lang          M    include  lang     php            Figure 17  First lines of gamelist mobile php showing the use of sessions     Regarding the Figure 17  the file called initialize php is in charge of initializing the  sessions  It can also be seen that  in addition to the use of sessions when  differentiating the mobile version of the desktop version  sessions are also used to    change the language of the user interface  so that the application supports English and  Spanish        59 Page    d IIANEIIIXTHMIO  Design and development of a mobile
17.  a       stoker            Showing 1 to 4 of 4 entries          Previous 1 Next  iw    E Create Relationship  blacksmith s workshop   D 3 FV Y    Key p     Show Edit all relationships          administration    blacksmith s workshop    iorks carpenterV s workshop    Showing 1 to 4 of 4 entries  Previous 1 Next    y  y   Step 2  Choose one virtual object  A            Step 3  Choose the values of the relationship        Create Relationship i DAA    EY     lt   anad ripas    p    Figure 32  Easy way linker screen in three simple steps  choose real object  choose  virtual object and create relationship with the chosen values        75   Page       Design and development of a mobile editor for location based games    4 3 2  Navigation through the main screens    In the Figure 33 we can see the diagram explaining how to navigate through the  screens of the application           f   Welcome  I E  1 screen         Game list e Content  E  screen    creation      New Content Real world   gt  Virtual world   Linker  1   Game      creation edition management management         am   ELE Real world       Virtual world   Linker  management management           Figure 33  Navigation through the main screens of TaggingCreaditor        76  Page       ER IIANETIIETHMIO  j ILIATPON  AQ oom    Design and development of a mobile editor for location based games    4 4  Usage scenarios    In this section   will focus on describing some of the scenarios in which the  application could be useful and 
18.  current needs some components of the  interface have been adding or deleting components  Therefore  during the  programming phase  we realized about the need to add a fourth screen in which a list  of created games appears  The design of this screen followed the same philosophy as  others  divide the interface into columns so that it can be easily adapted  afterwards   to a screen of a mobile device        54 Page    g IIANETIIETHMIO    HATPON  Aja    Design and development of a mobile editor for location based games       55 Page       Design and development of a mobile editor for location based games    4  APPLICATION   DEVELOPMENT  AND IMPLEMENTATION    In this chapter   will present the core of the work   have done  In it    will describe in  more detail the implementation  development and implementation beginning  firstly   with an introduction where   comment how the project was planned  its structure and  other relevant information  Furthermore    will explain the design of the database  the  implementation of end user interface  the main functionalities of the application and   finally    will describe an scenario to which a school teacher must create content        56 Page       Design and development of a mobile editor for location based games    4 1  General aspects    The project started in February 2014 and was completed in July 2014 and has gone  through several phases of development in a pattern very similar to the model of  software engineering called waterfa
19.  drop databases  tables  views   fields and indexes  create  copy  drop  rename and alter databases  tables   fields and indexes  maintenance server  databases and tables  with proposals  on server configuration  execute  edit and bookmark any SQL statement  even  batch queries  manage MySQL users and privileges  manage stored procedures  and triggers     Import data from CSV and SQL     Export data to various formats  CSV  SQL  XML  PDF  and so on      Administering multiple servers     Creating PDF graphics of your database layout     Creating complex queries using Query by example  QBE      Searching globally in a database or a subset of it    3 References   22        36 Page       Design and development of a mobile editor for location based games    2 6  Conclusion about the tools     After describing all programming languages and frameworks that   have used  during the course of the project    will explain the main reasons   chose them     As we have been seeing throughout the chapter  the programming languages  chosen for the project were the following       PHP  PHP Hypertext Preprocessor       HTML  HyperText Markup Language       JavaScript      CSS  Cascading Style Sheets       SQL  Structured Query Language       AJAX  Asynchronous JavaScript And XML      My knowledge about programming was influenced at the moment   decided which  languages were necessary to be employed  After working all this time with the  selected technologies    have been able to deepen my lear
20.  editor for location based games We w       4 2  Database design    One of the last steps before starting to develop the user interface with all the  features of the application is the design of the database  In the Figure 18 we can see a  sketch of the database design that was created during the course of the project  whereas in the Figure 19 we can see the final database design for the content editor   which was created using MySQL Workbench 6 1 CE     As we can see in the sketch  the first database design had a few attributes in the  tables in addition to have some differences  compared to the final design  For instance   one noticeable difference is in the  objective  table  which is called theme in the final  design        Figure 18  Sketch of the database design created before the final design        60 Page       Design and development of a mobile editor for location based games       7  Game has Playspace Y  7  Game has Theme Y  oc oc    Game idGame INT m   Game_idGame INT    Playspace_idPlayspace INT   Theme_idTheme INT   gt   gt   7  Playspace has Location Y m      Theme has Topic Y    f Playspace idPlayspace INT m   Topic_idTopic INT      Location_idLocation INT     Theme idTheme INT   gt    gt                Topic has Key Y      f Key  idKey INT         Topic idTopic INT    T  Location_has_Element Y    Location idLocation INT    Element_idElement INT    als       Figure 19  Database design in MySQL Workbench 6 1 CE     At first sight we can see that the red entiti
21.  fields and also choose a picture to  identify the topic  After that  the topic will have been created     Tagging Creadi        amp l http   creaditor argon097 server4y Y7 Q    WW VIS     y       Figure 11  Creation of a new topic        109 Page       Design and development of a mobile editor for location based games    Creating a new key    To add a new key to an existing topic  the user firstly needs to choose from the list  of objects the topic to add the key to create  By choosing it  a list will appear with the  keys that are part of the topic  if any  and the option to add new one  Once the user  chooses the option to add key  a box in which the data should be entered will be  displayed  The field of information and  if user has previously added all the optional  attributes  visibility and hint will also appear  After clicking the create button  the new  key will be created     Tagging Creadi        lt  C     http   creaditor argon097 server4y yv Q B  AA   S uu  gt        si     Keys included    Close Add key  blackmith        machinist  manager    stoker    AY  a a    Showing 1 to 5 of 5 entries    Previous 1 Next h    s     w         Information     Figure 12  Creation of a new key        110 Page    Design and development of a mobile editor for location based games    Editing and deleting virtual world entities    The edition of virtual world entities is exactly like the process described for real  world entities in the previous section     To delete any of the ent
22.  final design                                                    47  3 5 1  GAM CNY sincera rere ree de in erar oe peer Relies  49  3 52  Real w  rld ld RTT TT 49  3 5 3  Virtual world entierra 50  3 6  User interface design    siete ce aeree puak elio ensi pad Srann 51  4  APPLICATION   DEVELOPMENT AND IMPLEMENTATION                                      56  A A 57  4 1 1  Phases and organization of the project                                                     57  4 1 2  Differentiation between mobile and desktop                                           59  AD     Database desig ay a A duca A 60  4 2 1  Game AUS tan        63  4 2 2  Attributes of the real world entities                                                          66  4 2 3  Attributes of the virtual world entities                                                      68  4 2 4  Relationship Element Key                                                                         70  4 3  User interface implementation                                                                         71  4 3 1  Main screens    ieri alarde 71  4 3 2  Navigation through the main screens                                                       76  4 4  Usage scenarios                                                                                                 77  4 4 1  Mobile example                      essere nnne anin nasia 77  5    EVALUATION AND RESULTS    kehren once did codd nva UR 80  5 1  Ito UE ION 2 y T                 
23.  in the  beginning     i http   foundation zurb com        32 Page       Design and development of a mobile editor for location based games    2 3  MySQL Workbench13    ySQ pri    Workbench    MySQL Workbench is a unified visual tool for database architects  developers  and  DBAs  DataBase Administrators   MySQL Workbench provides data modeling  SQL  development  and comprehensive administration tools for server configuration  user  administration  backup  and much more  MySQL Workbench is available on Windows   Linux and Mac OS X  Furthermore  it is offered in the following Editions       MySQL Workbench Community Edition     Open Source  GPL License     MySQL Workbench Standard Edition     Commercial    MySQL Workbench Enterprise Edition     Commercial    The Standard Edition and the Enterprise Edition have the advantage of offering  more facilities than the other edition  but you have to pay for it       chose MySQL Workbench to deal with the database because  although it is not  required to develop a web based application  it makes the work much easier with the  database design and the dealing with the data introduced in this database     2 3 1  A little backstory of MySQL    MySQL was originally founded and developed in Sweden by two Swedish and a  Finn  David Axmark  Allan Larsson and Michael  Monty  Widenius  who had worked  together since the 1980 s     MySQL is the world s most popular open source database software because all  the advantages that are offered  With i
24.  is the collaborative location based mobile games that have the  great advantage that they can be used for both entertainment and learning  Examples  of collaborative location based games are MuseumScrabble or CityScrabble  of which a  study will be carried out prior to the design of the content editor     The problem is that there are plenty of locations where you can play many of the  existing location based games  but we do not have a generic tool that facilitates the  creation of content  This is what comes to solving TaggingCreaditor  creating content  for these games so that any developer can operate his game at any location in the  world  Even  a school teacher could use this tool to create content for their students in  a museum to which they will visit  Therefore  this application could be considered as a  useful supporting utility for collaborative location based mobile games such as  MuseumScrabble or CityScrabble mentioned before     Among the highlights and strengths of the application  we find that it is a generic  and collaboration tool  First  the application is designed with the idea that it can be  used by a large number of mobile location based games  so it is a generic tool  And   secondly  the content editor has the advantage of being collaborative  allowing  multiple users to create content for their own games in parallel in the same database       would like to finish remarking the utility that a generic editor may have for the  location based games  al
25.  key A gas is born in an oven   Info key Cooling   Hint key The newborn needs cooling down in a lot of pipes  Info key Purification   Hint key Sulfide   Info key Distribution   Hint key Master control in a small building             Relationships  Easy way linker screen                                   Info Key Manager   Element Administration   Score 5   Info Key Blacksmith   Element Blacksmith s Workshop  Score 5   Info Key Machinist          124 Page                Design and development of a mobile editor for location based games    SO DE THMIO  zc ul ILATPON                                                                                           Element Machine works Carpenter s workshop  Score 5   Info Key Stoker   Element Central Courtyard  Score 5   Topic 2   Info Key Overheating  Element Retort House  D6   Score 5   Info Key Cooling   Element Condensers   Score 5   Info Key Purification  Element Purifier   Score 3   Info Key Distribution  Element Control Room  Score 5             125 Page             Of TIANENIETHMIO  ILATPON  UNIVERSITY OE PATENS       Design and development of a mobile editor for location based games    3  Taggling   Instructions for the mobile scenario  New Game    Taggling NS_mobile   N  1st name letter  S  1st surname letter   1  Description  Taggling game for the students of Patra s school   Language Greek  Modality Relationships  Game image No image    Hierarchy  Objects Use the default names except  Tag  instead  Key   Name    Plugging  Pro
26.  located in this Square     3 5 3  Virtual world entities    Theme  Layer hierarchy 1     It is the highest level entity in the virtual world and the only role it adopts is the  one being a container of topics     An example of Theme name  following the example of CityScrabble  could be     Centuries     indicating that the CityScrabble game will have one or more topics related  with some century     As in the case of Playspaces  a Game can have many Themes  To put an  example  imagine that we want to create content for the CityScrabble with virtual  information  topics and keys  about centuries and  on the other hand  with virtual  information about famous people around the world  By adding to the  Game  called   CityScrabble  the themes  Centuries  and  Famous people  we will achieve what we  wanted     Topic  Layer hierarchy 2     It is the entity that follows the Location entity in the virtual world hierarchy and  can be seen as a container of the virtual keys that will belong to content of the  location based game     An example of Topic name  taking as example the CityScrabble  in the     Centuries    Theme could be    XVI Century     It means that the game  most probably  will  contain several keys about this century that will have to be linked to the physical  elements included in the real world        50 Page       ER IIANETIXTHMIO  j ILATPON  AQ oom    Design and development of a mobile editor for location based games    Key  Layer hierarchy 3     It is the lowest l
27.  location based games    TABLE OF CONTENTS  L  INTRODUCTION ui ode u k SS w Qu Gu Su Ni 16  Vids     MoOtiVatl  oiu u                                        EE 17  12  Objectives   uyu aa a EA qh aaa da EA E ERR YER vu AN 18  1 3  Mobile location based games                                                                           18  1340  Museus o en aca pca 19  13 2    CitySerabb  amp uu Ly aiii 20  1 3 3  Benaki Museum Sera laica 21  1 3 4     Tag glings    s cccccccsessnesheniacvnsessovssnsnadenasenscinnndonneesduvtsonsnnnedectveeseasensostenaseesoses 22  1 4  Thesis organization         cc cccccccccccssssssscececeescsssesseaececeeeescseseaeaeseceesesssesssaeeeeeeeess 23  2  TECHNOLOGY e                                   n 24  2 1  Programming languages                                                                                   25   AS PEN UJ Mr                             26  21 2  iu c                       27  2 1 3  E A ier Deere Deere venddceannaeudsaveheccaasiaedeaescdesansaeudy 28   EG T                                              29   uM SATU ecc                       kaa tees 30  216  AjaX em 30  lg  URB OUNAE 31  2 2 1  A little backstory of Foundation                                                                31  2 222  T Tcr 32  2 3  MySQL Workbench aiii       R 33  2 3 1  A little backstory of MySQL                                                                       33  pA EB ccc                                  E T 33  2 4  Apache web server   
28.  of the application that there are  games that have extra properties that other games does not have  therefore  we need  to provide the application of optional properties so that a user that wants to create  content for the game CityScrabble can choose the additional properties of  CityScrabble  whereas a user that wants to create content for the game Taggling can  choose the additional properties of this game  For example  CityScrabble uses two  attributes that the other games do not use  a radius of circumference around a real  element and a hint of the keys in order to give an idea to the user while playing the  game     Another important difference is the terminology because for each game a different  terminology is employed  A solution for this in the design of the application is to  create a high level of abstraction  but with this solution the user of the editor will have  to understand the terminology chosen for the editor  The best solution  then  is to give  to the user the option of choosing the terminology the user wants so that  for  instance  if a user wants to create content for MuseumScrabble  he can choose the  name hint to call the small sentences that describe the physical elements  In the  following table we can see the different terminology for each game and the  terminology used during the design of TaggingCreaditor on the right columns of the  table        42 Page       Design and development of a mobile editor for location based games    Intuitive Gene
29.  scenario follows the following steps     Creation of a New Game    Creation of the real objects of the game    Creation of the virtual objects of the game    Creation of the relationships between the real objects and the virtual objects     pee IE    Each one of these steps is carried out by the user in different screens  as we will  see during this manual     Welcome screen    This screen simply welcomes the user of the application and gives the options   Select Game  or  Create Game   In the first option the user can check or edit the  content data of a previously created game and the second option will allow the user to  create content for a new game  We will see  firstly  the common scenario  creating a  new game     Welcome to    TAGGING CREADITOR       Figure 1  Welcome screen        100   Page    a I ATPON       Design and development of a mobile editor for location based games    II  New game    When creating a new game we will find three different areas or blocks  as can  be seen in Figure 2     Main properties area  In this area the user can enter the most general   characteristics of the game  Among them are  name  version  description    language  modality and game image      Hierarchy object s names area  In this area the user can change the default  names of the entities in both the real world and the virtual world for creating  and editing content  The default values for the real world are Playspace  first  level   Location  second level  and Element  third le
30.  taking notes about the behavior and the problems the work teams  were having  one of them was in charge of taking photos and videos of the session   another of them collaborated explaining the operation of Taggling  and finally  the last  researcher moderated the discussion at the end of the evaluation session     The evaluation session was structured into several phases   1  Initial information phase    2  Description of location based games    3  Scenario description      Demonstration of TaggingCreaditor use      Action phase       SUS Questionnaire     N Oo Ww        Focus group discussion     Each of them will be explained in detail in the following sections     5 6 1  Initial information phase    At the beginning  the testers of the session were informed about how the  evaluation was going to be organized and an introduction on the TaggingCreaditor  application was made  In addition to this  a document was given to each participant in  which all the information needed was shown  Initial information document      1 Evaluation of TaggingCreaditor    in annex 2         88  Page    IC HATPON  Design and development of a mobile editor for location based games Mr sss    5 6 2  Description of location based games    After participants understood that the application can create or edit content to  location based games  we moved on to explain the operation of the game they had to  create content  The first game for which they had to create content was CityScrabble  and the seco
31.  the  navigation list of virtual entities     3  Create relationship entering required attributes  In the example below  only the  Strength is required     Tagging Creadi        lt  C  lt     http   creaditor argon097 serveray yy Q RE           Tagging Creaditor eue Mes Contact  r TAGGING CREADITOR  BA QW ariy m bd    VWs a     lt  SS W Step 1  Choose one real object  ay II     gt   E       Element chosen successfully    Elements included       administration    blacksmith s workshop          I central courtyard 1  E Machine works carpenterVs workshop y     Showing 1 to 4 of 4 entries  f Previous 1 Next    SEN  p   y         2  Choose one virtual object            az  Saving screenshot    Figure 15  Step 1 of the creation of a relationship  select the element        112 Page    TIANEMIETHMIO  HATPON    Design and development of a mobile editor for location based games p          Tagging Creadi        lt  C  lt     http   creaditor argon097 server4y YY       People    Keys included       blackmith    machinist    MIT    manager    stoker          Key ct cessfull  Showing 1 to 4 of 4 entries vate ancient    Previous 1 Next     lt  A  A Step 3  Choose the values of the relationship  A    blacksmith s workshop    Key    Strength  0   100           4    EHE      Figure 16  Step 2 of the creation of a relationship  select the key         Tagging Creadi              lt  C  lt  http   creaditor argon097 server4y Yy Q RB  machinist  manager  stoker  Showing 1 to 4 of 4 entries  Previo
32.  the game content       Entity Details    area  Each time the user selects a physical entity in the navigation  list  this detail area shows the assigned content of the main features of the physical  entity selected     Tagging Creadi    Tagging Creadi        lt  C  lt  http   creaditor argon097 server4y yy DU A C  lt   http   creaditor argon097 server4y YY  ar                            Tagging Creaditor En Mes x NewPlayspace Contact       Showing 1 to 5 of 5 entries  Previous 1 Next h    Add Location             Playspace Location    Technopolis Technopolis enclosure    Elements included       Technopolis enclosure i  Add Element          administration  f x    E blacksmith   s workshop    yl  f Main yard of the museum    central courtyard    f Machine works carpenter s workshop    p Save Changes    Showing 1 to 5 of 5 entries  Previous 1 Next    Add Location    wu     Figure 30  Real world management screen  left  navigation list  right  entity details  boxes        73 Page       Design and development of a mobile editor for location based games    Virtualworld management screen    Going on with the creation  or edition  of content for a game  it is also required to  create all virtual entities that will be part of the game  i e   the creation of virtual  objects of first  second and third level of the entities hierarchy  themes  topics and  keys on the intuitive terminology  respectively   In this screen the user has the  possibility to manage these virtual entities  crea
33.  this is to search in the game  space for the real objects and scan their tag with the handheld  device        117   Page       Design and development of a mobile editor for location based games    2  Association screen em Avapumo     Ero   pyoor  oso puwrarpiou  Dpoonc  nge va Bere oe oi rp  Having chosen a topic  the exhibit association screen is displayed  tpyoLovrov uepix  c ano aur  c    The player sees a short text describing the concept of the topic  and below  a list of up to four keys  Initially  they are not  connected  During the game they take the color of the player who  used them in a combination  Once a real object is tagged  the  scanned exhibit is then included in one of the available slots     At the bottom of the screen are the objects that have been found  or the empty sockets for the objects that are still to be found  By    pressing the lock at the middle  an object is connected or  D     OAGENs avraAAoxTUUV  epyodeiuy Kol    unconnected to a key  Each key explains something related to F    s C       one of the real objects  so that connections have to be  meaningful  QoeT         Io    Once the slot is filled with an object  the link unlink icon appears and the player can link this  object with the selected key by pressing the link unlink icon  When a player links a key  this key  is flagged with the player s color and is marked as taken  This means that the key is no longer  available for any other player  Moreover  if the relationship between the key 
34.  to create a user friendly tool that allows us  to create content and can be used for any type of location based game and in any  location  This content editor will allow developers of location based games to launch  their games in a large number of locations just using this editor        17 Page    TIANHIIIETHMIO  PON    na  Ad II       Design and development of a mobile editor for location based games    1 2  Objectives    The main goal is  therefore  to design and develop a generic mobile application  that works as a tool for creating and editing content for location based mobile games     To do this  one of the first requirements to be met by the mobile editor of content  will be the support of the creation of as many location based mobile games as  possible     To achieve this  the first step will be describing several existing mobile location   based games that will be taken into account for the design of the application so that it  is as abstract as possible  Having described the operation of these games  all the  features they have in common and their differences will be studied     After this  the next step is to find all possible abstractions of games proposed in  order to design  then  a hierarchy of entities that will guide us in the design of the  database     Finally  once these steps are carried out and a sketch of content editor has been  designed  the programming of the user interface will be started with all the necessary  functionalities     1 3  Mobile loc
35.  today  thanks to this  we have  access to many features that are offered on websites we often visit and make our  navigation experience much nicer  simpler and more entertaining     JavaScript is a scripting language  A script done in JavaScript include statements  or propositions that are commands given to language interpreter and can be inserted  into an HTML document giving the website a degree of interactivity  because it can  provide  for example  a mechanism for the detection and treatment of events as a click  with the pointing device   usually a mouse     Like HTML  JavaScript is an interpreted language by the client and  therefore   there is no restriction on the server  Each event to be processed does not require  communication with the server allowing  for example  filter the information collected  through a form before sending it to a database for storage     JavaScript does not depend on other boundary conditions such as the  Operating System  as already mentioned  is a language that interprets the client  so  that the scripts run on all Operating System that has a ready client to do it     JavaScript code blocks can be inserted into HTML documents in several ways   One is by using the HTML tag  lt script gt   another is by using event handlers and the third  by using the JavaScript URL     Among many other things  JavaScript provides libraries created to meet very  specific objectives that will help us to provide our projects with very interesting  features  Th
36.  translate from any language to  any other language  The compiler treats the source program as a single unit  and executes the following steps  lexical analysis  the compiler segments the  source text into lexical units   syntactic analysis  to check whether syntactic  rules are met   semantic analysis  to check if there are semantic errors  and   code generation  to create an executable program     2  The interpreter  The interpreter is a program programs whose task is adapting  the instructions found in another language  Compilers and interpreters share  the first three steps  but differ in the fourth one  the interpreter does not  create an object program  Instead  it takes the statements  or other language  elements  of the source text one after the other  interprets the statement  and  executes it  We get the results immediately by having a machine code routine  run     Programming languages may rely on compilers  interpreters  or both techniques     The question of which language is best is one that consumes a lot of time and  energy among computer professionals  Every language has its strengths and  weaknesses  For example  Python was designed to emphasize productivity and code  readability being great for beginners because it is easy to learn  whereas PHP was  designed for web development to produce dynamic web pages following a classic  approach and it is more difficult to learn  It is also important to highlight that   nowadays  the majority of programmers use Integ
37.  vayan a hacer una excursi  n  Por tanto  esta  aplicaci  n podr  a ser considerada como una utilidad de apoyo muy   til para los juegos  basados en localizaci  n tales como MuseumScrabble o CityScrabble  mencionados  anteriormente     Entre los puntos m  s destacados de la aplicaci  n  se puede decir que es una  herramienta gen  rica y colaborativa  Primeramente  la aplicaci  n est   dise  ada con la  idea de que pueda ser usada por un amplio n  mero de juegos basados en localizaci  n   por eso se considera una herramienta gen  rica  Y  en segundo lugar  el editor de  contenido tiene la ventaja de ser colaborativo  permitiendo que m  ltiples usuario  creen contenido para sus propios juegos al mismo tiempo y en la misma base de datos     Me gustar  a terminar remarcando la utilidad que un editor gen  rico puede tener  para los juegos basados en localizaci  n  permitiendo crear contenido de cualquier  tema para cualquier juego y en cualquier lugar del mundo  Tambi  n me gustar  a  destacar que el editor puede ser mejorado de muchas formas  por ejemplo  una  interesante mejora podr  a ser el soporte multiusuario de modo que cada usuario  pueda crear contenido para su propios juegos sin la necesidad de usar la misma base  de datos que otros usuarios        9 Page    g IIANETIIETHMIO    HATPON  Aja    Design and development of a mobile editor for location based games       10  Page    MANENMIZTHMIO  D  ONIVERSITY OF PATE     nis       Design and development of a mobile editor for
38.  with Element 3          Info key War          127 Page    hd HATPON  Design and development of a mobile editor for location based games de          Info key Casket          Info key Innocent victims          Info key Childhood          Info key Death          Info key Body          Info key Couple          Info key Adam and Eve          Info key Distortion          Info key Sex          Info key Phallus                                  Info key Popular art   Info key Image   Info key Historical currency  Info key Historical figure  Info key Face          Info key Symbol             Info key Moving sculpture             128 Page          sO y    Design and development of a mobile editor for location based games       Info key Macabre puppet          Info key Skeleton                      Info key Dance  Info key Repetition           Relationships with Element 7          Info key Out of frame          Info key Absence          Info key Fluo colors                Info key Chicken       Relationships  Easy way Linker     e The relationships have been marked in the previous section   e In that game  all the relationships have the same default score  100     e Moreover  some of the tags are related with two different elements  that is why  you should add these relations more     1  Death with Element 6  2  Repetition with Element 7  3  Face with Element 7          129 Page    
39. 25  Figure 5  Foundation is the first open source framework to be responsive                                32  Figure 6  MySQL Workbench provides an easy to use visual way to design databases               34  Figure 7  Screenshot of the database uploaded to the server through phpMyAdmin                 36  Figure 8  The first sketch of the design which was later modified                                               44  Figure 9  First approach of the real world abstractions                                                              45  Figure 10  First approach of the virtual world abstractions                                                         45  Figure 11  Design of the entities hierarchy                                                                                  48  Figure 12  Sketch of the design of the real objects management screen                                    52  Figure 13  Sketch of the design of the virtual objects management screen                                53  Figure 14  Sketch of the design of the linker screen                                                                    53  Figure 15  Phases in which the project has been developed                                                       57  Figure 16  JavaScript script which allows to recognize a mobile device                                      59  Figure 17  First lines of gamelist_mobile php showing the use of sessions                                 59  Figure 18  Sketch of the 
40. 8 1 75  5 4 555555556 4 375  6 2 111111111 2 625  7 3 666666667 4   8 2 777777778 2 125  9 4 4 125  10 1 666666667 1 625             To compare the rating of both versions  it is much easier with the chart below        Comparison between the two versions    de A fA    NI APM  M  N   N  X  A   i  i VY YO  Pp N V W         Mobile       Desktop       Figure 43  Chart showing a comparison between the average ratings of the mobile  and desktop versions     First of all  it must be highlighted that  practically  there are no significant  differences between the two versions  However    will comment the most remarkable  data     The main difference is in the eighth and the third statements  In general  the  respondents believe that the mobile version is more cumbersome and difficult to use  than the desktop     About the different average score of the sixth statement    can conclude that  testers believed that the desktop version is more inconsistent than the mobile version        94 Page    MANENMIZTHMIO  D  UNIVERSITY OF PATE     ns       Design and development of a mobile editor for location based games    Moreover  it is worth to mention that according to the mean scores  the desktop  version is easier to learn than the mobile  However  this rating is due to the sample is  biased because if we look at the individual ratings in each of the versions  we would  get the conclusion that the mobile version is thought to be more easily learned by  users     Regarding the fifth statemen
41. Creaditor mobile  application     For the assessment session  we should prepare a form in which the participants  can put their personal data that may be of interest  age  sex  education       In addition   the people must be reported that they will be recorded and that the information about  them will be completely anonymous and just will be part of my work  The form and  important information that participants should know are included in a document that  will be described in the next subsection     To collect data and to analyze them later on  several methods were used  The first  is through the recording with a video camera  the second through the voice recording  of the participants with a program included in the tablets  Both methods allow us to  obtain all impressions and reasoning of the participants during the assessment since  they were asked to use the Think Aloud Protocol  which consists of observing a user  working with an interface while encouraging them to  think aloud   to say what they  are thinking and wondering at each moment  As a third method of collecting  information   can include taking notes while the participant behavior is observed  In       82 Page    QA IIANETIXTHMIO       Design and development of a mobile editor for location based games    addition to this  information may be obtained through SUS  System Usability Scale   questionnaires that the testers had to fill after using TaggingCreaditor to create  content     Therefore  as it has been indi
42. ENT OF A MOBILE  EDITOR FOR LOCATION BASED GAMES    by the student of the University of Valladolid    L  pez Romero Guijarro  Rodrigo        Surnames   Name     Was presented in public at the department of Electrical and Computer    Engineering of the University of Patras  Greece on July 10th  2014     The supervisor The Head of the Electronics and Computers Division    N  Avouris E  Housos       3 Page    g IIANETIIETHMIO    HATPON  Aja    Design and development of a mobile editor for location based games       4 Page    g IIANETIIETHMIO    HATPON  Aja    Design and development of a mobile editor for location based games       5 Page    TANECISTHMIO  PON    Ag  ni II       Design and development of a mobile editor for location based games    ABSTRACT    In the present project   propose to describe the design  development and  implementation of mobile application TaggingCreaditor  TaggingCreaditor  as its name  suggests  is a tool that allows the creation and edition of content for collaborative  location based mobile games  i e   for the called  Tagging games   whose physical  elements are identified with tags such as a QR code or RFID code tags  The application  has been developed for both desktop computers and mobile devices  In this paper the  editor for the mobile devices will be presented     Mobile technologies play an increasingly important role in our lives  so that it is  reasonable that new ideas come up to take advantage of this technology  An  interesting example
43. HAR 255  indicating the manner in which a game    ends  A game can finish because of three reasons    Time  Establishing a limitation of time      Rounds  Establishing the game has to finish after a number of rounds        MANENMIZTHMIO  D  UNIVERSITY OF PATE     ns  it HATPON       Design and development of a mobile editor for location based games     Links  We can also decide that the game doesn t have to finish until all the  relationships between the elements and keys are carried out      image  Character string  VARCHAR 255  with the path of the game image stored on  the server  This image could be the logo of the game      creation  Date  DATETIME  indicating when the game was created      lastModification  Date  DATETIME  of the last modification in the attributes of the  game     realObject h1  realObject h2  realObject h3  Character strings  VARCHAR 255  that  name real objects of first  h1   second  h2  and third  h3  level of the entities hierarchy   respectively  The user  when creating a new game  has the possibility of changing the  default values  Playspace    Location  and  Element  for the values the user prefer   which gives to the editor a great flexibility  you can also modify these settings in the  edition of the game   These attributes are really useful because the content editor user  will be able to choose the names of the entities in the hierarchy so that  for example  if  someone wants to create content for CityScrabble  the realObject h3 string woul
44. RB is going on investigating and developing new features to  ensure Foundation remains the most advanced responsive front end framework in the  world so that the programmers can code smarter and faster     11 References   15  and  16        31 Page    Design and development of a mobile editor for location based games        LARGE GRID    MEDIUM GRID          Figure 5  Foundation is the first open source framework to be responsive     2 2 2  Features    The most important features of the last update of the framework ZURB Foundation  are the following       Faster for Users    Foundation 5 has a fast core that allows you to create beautifully optimized pages  for whatever screen you want  This core also removes unnecessary waiting time for  users  especially for animations and transitions  In addition to this  in the last update of  Foundation  the style is simpler  cleaner  and faster to restyle       Faster to Code    As Foundation is a responsive framework  creating websites and applications for  any device is faster than ever  Moreover  there is a new command line tool that allows  you to develop Foundation projects very fast       Faster to Learn    To help the programmers improve their future friendly website building skills  the  designers of Foundation provide great quality documentation and a community forum  in their official website     so that the programmers can learn much more quickly  They  have also written a new  Getting Started  guide that can be really useful
45. Results during the evaluation                                                                    91  5 7 2  Analysis of SUS questionnaires                                                                  92  5 7 3  Analysis of the focus group                                                                        95   6  CONCLUSIONS T             M 97  Ti REFERENCES ueste ri and xenon asado ibd canda RAN a a 98  ANNEX 1 MOBILE USER MANUAL                                                                            100  ANNEX 2  EVALUATION SESSION DOCUMENTS                                                       116  1  Evaluation of TaggingCreaditor                ooonooooooooooooooooooarn nono nono nonononononononononononos 116   2  CityScrabble   Instructions for the mobile scenario                                        122   3  Taggling   Instructions for the mobile scenario                                               126    FIGURE INDEX    Figure 1  Two main screens in MuseumScrabble  topic selection and exhibit association          19  Figure 2  Main screens in the CityScrabble game                                                                        20  Figure 3  Main screens in Benaki Museum Scrabble game                                                          21       13 Page       Design and development of a mobile editor for location based games    Figure 4  Programming languages layer structure                                                                       
46. UNIVERSITY OF PATRAS    ELECTRICAL AND COMPUTER ENGINEERING DEPARTMENT  ELECTRONICS AND COMPUTERS SECTOR       SO  TIANENMIETHMIO  oC  IIAIPON  Aic S UNIVERSITY OF PATRAS    Design and development  of a mobile editor for  location based games       TaggingCreaditor Application    Rodrigo L  pez Romero Guijarro    STUDENT OF THE HIGHER TECHNICAL SCHOOL OF TELECOMMUNICATIONS ENGINEERING   UNIVERSITY OF VALLADOLID     SUPERVISORS  PROF  N AVOURIS    DIPLOMA THESIS NUMBER   JULY 2014       Design and development of a mobile editor for location based games    To my parents  sisters and family for their unconditional support  and education received along all these years  because I have  managed to fulfil a dream  to Andrea  for her love and all  these amazing years together  to Alejandro  for these   four years together working hard  to Christos    Menita and Prof  Avouris  for all the help I   have received during the course of the   project  to all the people who helped   during the evaluation of the   application  and last but not   least  to all the wonderful   people I have met in   Greece     Honestly  thank you so much        1 Page    g IIANETIIETHMIO    HATPON  Aja    Design and development of a mobile editor for location based games       2 Page    IIANEITIIZTHMIO  p  ONIVERSITY OF PATRAS    yar  ac ITATPON       Design and development of a mobile editor for location based games    CERTIFICATION    It is certified that diploma thesis with the title     DESIGN AND DEVELOPM
47. a  we realized that there was no tool able to create  content in general  that is  that enables the creation of content for several location   based games that share a lot of features in common     After the presented work in this paper  it can be said that the mobile  application  aimed at creating or editing content for collaborative location based  mobile games  is working properly and  therefore  it has managed to meet all the initial  requirements and key objectives  After the development of the application    have  been aware of potential improvements and new functionalities that could be added in  a more advanced version of the content editor     To begin with  among the improvements that could be carried out in the editor  in order to achieve a much more complex final editor   can mention  for example  the  adaptation of the application to multi user support or the support of the greek  language in the user interface     Secondly  very interesting functionalities could have been added in order for  the content editor to be far more flexible  One of them is the option to introduce a  drawing of a museum map so that the content creator could locate the physical  elements he wants on the map or  as a variation  that the map of Google Maps used  has greater accuracy when positioning objects in indoors buildings  A second  interesting feature  that would make many more location based games could use this  tool  is that the user could select the object hierarchy he wants  t
48. a Create Edit content for this game                             Figure 18  Creating content for an existing game and changing the language        115 Page       Design and development of a mobile editor for location based games    ANNEX 2  EVALUATION SESSION  DOCUMENTS    1  Evaluation of TaggingCreaditor    PERSONAL INFORMATION  Name  Not Compulsory       c  cccsccsessssssssssescescescsecsecsesseceeseesesseseeseessesseaesecsecseeaees    Surnames  Not Compulsory                                      nennen rnnt non tnnt nao nana    Age              Sex     Male C  Female    ECN iaa    INFORMATION FOR TESTERS   All data and information got from this evaluation will be used for the evaluation and analysis of  the developed tool  TaggingCreaditor  This information will be anonymous and the results will  be only used as part of Rodrigo   s and Alejandro   s thesis  By completing this form  tester agrees  that he she can be recorded during the whole process  It comprises the understanding  use  and explanation of how to use TaggingCreaditor     INITIAL INFORMATION   TaggingCreaditor is a content provider for location based games which allows for non   professional people to create their own content for already developed games and even for the  new ones  in an easy way  Some of these already developed games are CityScrabble and  Taggling  which you will understand and create content for them later  TaggingCreaditor has  been developed for desktop and mobile devices  So tester will h
49. abase is that it is necessary for the content creation for  Taggling game  since some keys can be placed in exhibits and other hidden devices of  the players  If the content creator did not include this feature previously to the game  that the key belongs  the user will not have the option to enter a value for this  attribute      hint  Character string  VARCHAR 255  used as a hint or tip in the game  As with the  visibility attribute  this attribute is optional and the reason for its existence in the  database is that it is necessary for the content creation for MuseumScrabble game   since the keys must designate a hint  If the content creator did not include this feature  previously to the game that the key belongs  the user will not have the option to enter  a value for this attribute        69  Page       Design and development of a mobile editor for location based games    4 2 4  Relationship Element Key    As has been seen throughout this chapter  the relationship between the real  world and the virtual world plays a very important role to create content in location   based games  The main reason is that all the studied games aim to relate the keys  provided by the mobile application with real world objects that are part of the game   Therefore  it is clear that the relationship between the two worlds is made by means of  these two entities  the elements and the keys     As discussed in Section 3 4 3  a first approach when relating the elements with  keys is through a s
50. ace  In it  as you can see in Figure 4  the fields name  kind and information must  be filled to create a new playspace or  as second option  it is offered to the user to add  an existing playspace  If the user chooses to add an existing playspace  the user will see  the second screen of Figure 4  being able to choose either add an existing one or clone  an existing one  The difference is that adding an existing one  by modifying features or  adding objects to this playspace  this playspace in the other games will be modified   i e   the same playspace may be modified in whatever the game containing this  playspace   while cloning an existing one means that you copy all the features and  objects found in the playspace and are copied to the game  that is  if the user changes  something in the cloned playspace  it will not be changed in the origin playspace     Tagging Creadi  x   Loading    C  lt  http   creaditor argon097 server4y Q C  lt     http   creaditor argon097 server4y    Mate uo  b V WL Nus um im d  SAS y    ww M Y A Y    HS 7    Add existing Playspace    Contemporary art museum Copy    Museum of MMCA   Copy       Figure 4  Creating a new playspace or adding an existing one        103  Page       Design and development of a mobile editor for location based games    Creating a new location    To add a new location to an existing playspace  the user firstly needs to choose in  the list of objects the playspace to add the location the user wants to create  By  choosing 
51. ach museum     The main documents prepared for the evaluation session can be found in the annex 2  Evaluation  session documents   The replicas of the museum  which were also prepared  are not included in this  annex        83 Page    Design and development of a mobile editor for location based games       ER IIANETIXTHMIO  j ILATPON  AQ oom    5 2 2  Material    In addition to the above documents  it was also required the following material      Computer  or laptop  and projector to show useful initial information to  participants      Two desktop stations for evaluating the desktop version      Two tablets for evaluating the mobile version  These tablets should have  prepared a program to record the voice of the participants while creating  content in the application      Camera and video camera to record the behavior of the testers during the  evaluation session     5 3  Think Aloud Protocol    The Think Aloud Protocol is a very perceptive and informative method and when    used effectively can result in a lot of information  regarding an interface  the usability    of a system and so on  Think Aloud Protocol consists of observing users working with    an interface while encouraging them to  think aloud   to say what they are thinking    and wondering at each moment     Think Aloud Protocol is of particular value because they focus on the problems a    user has  when the user is working without difficulty  direct observation  and hence    the think aloud protocol itself  i
52. also give an example used during the evaluation  session     First  note that TaggingCreaditor is not an application that people will use in  general  since it is aimed at creating content for games in museums and locations  of interest  at least  in touristic places     For this reason  an interesting use could be that a school teacher prepares  content for their students for a visit to a museum  a park or even a zoo  Another  possible scenario is that museum workers prepare the contents of the museum  providing visitors the option to play any of the location based during the visit     Another scenario could be that one of the developers of a location based game  wished to operate his game in a different location to where it is already created  or  simply in the same location but with a different content adapted to a special date   as might be the Carnival of Patras     In the next section we will see an example of a possible scenario with some  schemes of content that should create the user     4 4 1  Mobile example       The description of the mobile scenario is as follows        You are a history teacher in a school of Patras and your students and you are  going to the Technopolis Museum in Athens next week  The best way for your  students to learn knowledge about it is playing CityScrabble with your own content   Imagine that you are right now in the Technopolis Museum in Athens with the  purpose of creating content for these games with a tablet  What you have to do   th
53. amp  Theme   Topic  The relationship between  level 1 and 2 of the entities hierarchy is considered too many to many because  a playspace may contain many locations and location can belong to several  playspaces  The same applies to the relationship between themes and topics       Relationship Location     Element  amp  Topic     Key  As in the relationship between  level 1 and 2 of the entities hierarchy  the same happens in the relationship  between level 2 and 3  This is a many to many relationship because a location  may contain many elements and an element can belong to several locations   The same applies to the relationship between topics and keys       Relationship Element     Key  This is the most special relationship of the design  of the database because  as discussed below  includes the essential attributes  to relate the elements and keys  As the above cases  this relationship is also  many to many because an element may relate to different keys  and a key may  be associated with several elements     As has been seen  all relationships are many to many relationships with the aim of  achieving an editor as flexible as possible  In the case of many to many relationships is  needed a relationship table for each of the relationships  In the Figure 19 you can see  how for each relationship there is a white table between the entities  except for the  special case of the relationship between the elements and keys  which is orange     In the following paragraphs I will f
54. and the object is  right  the player gets points     The player can continue looking in the game space for objects that match the current topic or  at any time return to the topic selection screen  When the player returns to the topic screen  it  is visible that the other teams have been also making relationships  This gives an overview of  the other player s activity  but doesn t provide any information about their score     3  Map Screen    A map assists the players by showing the position of the objects on the field  The not yet found  objects are marked with a question mark                 118 Page    a IIANETIXTHMIO  C HATPON       Design and development of a mobile editor for location based games    SCENARIO 1     DESKTOP    You are a history teacher in a school of Patras and your students and you are going to the  Technopolis Museum in Athens and Museum of Contemporary Art in Thessaloniki next week   The best way for your students to learn knowledge about it is playing CityScrabble   Technopolis  and Taggling  Contemporary Art  with your own content  You are right now at  home because you already have all the information about them stored in your computer   What you have to do  then  is to add content with the TaggingCreaditor editor uploading the  information you have to the application  The steps to do so are as follows     1 Create a new game     2 Enter real data  Put the data of the playspaces  locations and elements in the  Location Element screen  the one appear
55. ation based games     A mobile location based game  as established before  is a type of pervasive game in  which the player s location affects to the progress in the gameplay     In this paragraph I will describe the location based games that will be taken into  account for the design and development of the generic editor to create content   Mainly  the definition  the rules and the operation of the games will be explained     1 References   1  and  2        18  Page       Design and development of a mobile editor for location based games    1 3 1  MuseumScrabble2    MuseumsScrabble is a location sensitive and multi player educational mobile  game aimed at children visiting historical museums  The game requires that the  players should explore the museum and link abstract concepts with physical artefacts  using a mobile device     The rules of the game are as follows     The game is played by teams who compete against each other  Each team is  given a single handheld device with an RFID scanner through which they link exhibits  to topics  the exhibits have attached a RFID tag and the museum is equipped with a  wireless network   The players select a topic and then move around the museum halls  to identify the most relevant exhibits using the hints provided  The teams that identify  relevant exhibits are awarded with points     The game ends when all available links have been established and the team  that has achieved the highest score when the game finishes wins the game  So
56. ation with a  client server architecture so that the server centralizes the content of the application     3 2 4  Connection to maps    Since this is an application that must create content for location based games  it  should have some ability or capability to connect with some kind of map  so that the  content creator can place the elements he wants on a map to use location  identification        40 Page    TIANETIIXTHMIO  PON    na   d II       Design and development of a mobile editor for location based games    3 2 5  Desktop  amp  mobile application    As established in the introductory chapter  it is an application that should run on  both desktop computers and mobile devices  The use of ZURB Foundation will facilitate  this task  since it is a responsive framework     Creating content from a desktop computer in this application is sometimes more  comfortable for the user  but the mobile application offers another set of interesting  benefits  To begin with  for example  if users want to create content for a museum and  they don t know which exhibits are exposed in this museum  they can go there with a  mobile device and create content in the museum while they are taking a look at the  elements there  i e   at the same time they go around the museum  they are creating  content for the game  Another advantage associated to the same scenario is that   while someone is creating new elements in the application  this person will be able to  take the photos of the elements w
57. ave to try the working for both  of them in the two different scenarios     During the evaluation  the tester will have to follow the    Think Aloud Protocol     which consists  of observing a user working with an interface while encouraging them to  think aloud   to say  what they are thinking and wondering at each moment  This protocol is of particular value  because it focuses on the problems a user has  when the user is working without difficulty   direct observation  and hence the think aloud protocol itself  is of very limited use  Therefore   following this protocol  you will have to verbalize and talk all the actions that you are going to  do while you are using TaggingCreaditor     The structure of this evaluation is the following    1  First of all  understanding the performance of the games which new content is needed    2  We will describe two scenarios for each game  one for desktop and one for mobile version   3  Then you will create the new content following some guidelines     4  Finally  you will answer a short questionnaire about the application       Documents performed with the help of Alejandro Ortega Arranz        116 Page       Design and development of a mobile editor for location based games    CITYSCRABBLE    HOW TO PLAY    CityScrabble is a location based game for open areas  It is played using android devices in  places for which content has been prepared     The game can be played in any open space  Examples are city centers  archaeological parks 
58. ber of relationship types to be able to choose when linking  elements with keys and the names of such relationships  all in a string separated by    l    For example  if we want the elements and the keys of a game can be related  through the types  Score    Sentence    Default   the relations_type attribute will  contain the following string in the database     3  Score  Sentence  Default     If the  content creator decides not to add this optional feature for a particular game  value   NoTypeSet  in relations type   the user of that game will not be able to choose any  type of relationship between the elements and keys  it will be hidden in the user  interface         65 Page       Design and development of a mobile editor for location based games    4 2 2  Attributes of the real world entities      idPlayspace INT     namePlayspace VARCHAR 255   kindPlayspa ce VARCHAR 255   infoPlayspace VARCH AR 255     Playspace           u               J    Figure 21  Playspace entity in the database  MySQL Workbench 6 1 CE      idPlayspace  Number  INT  that identifies each playspace introduced into the editor  It  is chosen automatically by the database      namePlayspace  Character string  VARCHAR 255  with the name of the Playspace      kindPlayspace  Character string  VARCHAR 255  with the type of Playspace  It will be a  free text box so that the user can choose whatever he wants      infoPlayspace  Character string  VARCHAR 255  with information about the Playspace     Location  
59. buted application model in which tasks are  distributed among resource or service providers  called servers  and the service  requesters  called clients  A client makes requests to another program and the server is  the one who gives the answer     In this architecture  the processing capacity is shared between clients and servers   although the organizational advantages due to the centralization of information  management and separation of responsibilities are more important  They facilitate and  clarify the system design     One reason that explains that the application has to follow the client server  architecture is that with the client server architecture the developer has to build only  one database and server side component and  afterwards  the developer can program  different user interfaces according to device type  as in this case  mobile and desktop  interfaces        39 Page       Design and development of a mobile editor for location based games    3 2 2  Web based application    A web application consists of the tools that users can use accessing a web server  through the Internet or an intranet by means of a browser  In other words  a web  application is a software application that is coded in a language supported by web  browsers  the ones that run it     Web applications are popular due to web browser are lightweight clients  the  operating system independence as well as the ease to update and maintain web  applications without distributing and installing sof
60. cated  the Think Aloud Protocol  the SUS  questionnaire and a moderated discussion among all participants of the meeting   including participants and organizers  were used during the course of the evaluation     5 2 1  Documents 17    Taking into account all that   mentioned above in addition to the digital content  needed  the documents which were prepared for the assessment session are the  following ones      Initial information document  This document is titled    1 Evaluation of  TaggingCreaditor  and it is the first document located in the annex 2  The  document includes  a form for participants to fill their personal information   initial information indicating to the participants that the information for the  analysis would be processed anonymously  that they were to be recorded and  during the performance of the tasks they had to use the Think Aloud Protocol   an introduction of what the TaggingCreaditor application is and what its main  purpose is  information about how CityScrabble is played  the two scenarios in  which the people worked  desktop and mobile   and  finally  a questionnaire for  the desktop version and another one for mobile version      Documents with instructions the testers followed  For the mobile version  the  documents with the instructions are titled  2 CityScrabble Instructions for the  mobile scenario  and  3 Taggling Instructions for the mobile scenario   found in  the annex 2      Documents with photos and descriptions of real objects of e
61. cations        The physical objects are abstractions too and they are the objects with a  tag marker such as a QR code tag  a RFID code tag or something similar  These objects  belong to a    location     For instance  a physical object can be an exhibit in a museum  a       44 Page    a TIANET IT HMIO  A IIATP       Design and development of a mobile editor for location based games    location in the city center and so on  This will be another abstraction called    element     and is the one in which the tag is placed to prepare a location based game     Playspaces   Locations Elements       Figure 9  First approach of the real world abstractions    3 4 2  Virtual world abstractions    The virtual world  as indicated before  is the one that contains all the content of  the location based game that is included in the devices such as the pictures  the hints  and so on     Each game has different    topics     Therefore  the user of the editor must be able to  add new topics  Each topic  in turn  consists of hints or    keys  which are the small  sentences that appear in the device of each team while playing  The user of the editor  must be able to add new keys to the different created topics     In addition to this and considering that a list of topics can have some feature in  common  we will also have the abstraction    theme     For example  we can have several     topics    whose subject is about some century  then  we can have a    theme    called     Centuries    that co
62. ch provides a visual console to easily administer MySQL  environments and gain better visibility into databases  Developers and DBAs can use  the visual tools for configuring servers  administering users  performing backup and  recovery  inspecting audit data  and viewing database health     Visual Performance Dashboard    MySQL Workbench provides a suite of tools to improve the performance of  MySQL applications  DBAs can quickly view key performance indicators using the  Performance Dashboard  Performance Reports provide easy identification and access  to IO hotspots  high cost SQL statements  and more  Moreover  with 1 click  developers  can see where to optimize their query with the improved and easy to use Visual  Explain Plan     Database Migration    MySQL Workbench now provides a complete  easy to use solution for migrating  Microsoft SQL Server  Sybase ASE  PostreSQL  and other RDBMS tables  objects and  data to MySQL  Developers and DBAs can quickly and easily convert existing  applications to run on MySQL both on Windows and other platforms  Migration also  supports migrating from earlier versions of MySQL to the latest releases           Figure 6  MySQL Workbench provides an easy to use visual way to design databases       34 Page       Q IIANETIXTHMIO  j ILATPON   nt    Design and development of a mobile editor for location based games    2 4  Apache web server1   ww    APACHE    A web server is a computer that stores websites on the Internet and delivers web  pa
63. core  The problem with this is that it is not a very flexible solution   To fix this  it was decided to have two attributes  type and strength  that make the  relationship is more flexible  In what follows    will present all the attributes that  characterize the Key Element relationship         Key idKey INT     t Element_idElement INT          Type VARCHAR 255           O Strength INT        Game idGame INT    Ld  TE    Figure 27  Relationship element key entity in the database  MySQL Workbench 6 1  CE      Key_idKey  Number  INT  of identification of the key being part of the relationship      Element_idElement  Number  INT  of identification of the element being part of the  relationship      Type  Character string  VARCHAR 255  indicating what type of relationship there is  between the element and the key  The relationship types are the ones that the user  indicated in the game creation or edition  i e   in the relations_type attribute of the  game entity      Strength  Number  INT  with value in the range 0 to 100 that indicates the strength of  relationship between the selected element and key  If a key and an element are closely  related  this value will be high  closer to 100   whereas  if a key and an element are  slightly related  this value will be lower  closer to 0       Game_idGame  Number  INT  of identification of the game that this relationship  belongs        70 Page       Design and development of a mobile editor for location based games    4 3  User inter
64. d be   objects   whereas  if someone wants to create content for MuseumScrabble  the  realObject h3 string would be  exhibits       virtualObject h1  virtualObject h2  virtualObject h3  Character strings  VARCHAR   255  that name virtual objects of first  h1   second  h2  and third  h3  level of the  entities hierarchy  respectively  As with the names of real objects when creating a new  game  or editing an already created   the content editor user can modify the names of  entities in the virtual world at any time      radiusElement  This attribute is part of the optional properties when the game is  being created or when its main properties are being modified  The reason for its  existence in the database is that it is necessary for the content creation of games such  as CityScrabble game  since the physical elements must designate the radius is  required on the location map  This game attribute indicates whether the radius  attribute in the element entity  discussed below  makes sense in the elements of a  game or no sense  If the content creator decides not to add this optional feature for a  particular game  value  NoRadiusSet  in radiusElement   the elements of that game will  not have this feature  it will be hidden in the user interface   On the other hand  if the  attribute makes sense  the database will contain the default value of the radius of the  elements      difficultyTopic  This attribute is part of the optional properties when the game is being  created or wh
65. d games    Management of the real world entities    The following step after creating a game is to create the real objects that will be  part of the game  The user will be able to do this in the real world entities  management screen     When managing the real world entities  we have three options for each  create  entity  edit entity or delete entity  To manage real world entities  we will have to do on  the screen   called real world management screen above  We will be seeing each of the  cases of creation  and then   will explain the case of editing and deleting with an  example  because it is applicable to all entities     In the following figure  you can see where the creation buttons for the real objects  are located in the user interface     Tagging Creadi        lt  C  lt   http   creaditor argon097 server4y YY Q                   Tagging Creaditor IT New Playspace Contact       Elements included       Add Element    administration    blacksmith s workshop    n      Machine works carpenter s workshop       central courtyard            F s     Showing 1 to 5 of 5 entries    Previous 1 Next    Add Location    2    ww    Figure 3  Real world management screen and its creation buttons        102   Page       Design and development of a mobile editor for location based games    Creating a new playspace    To add a playspace we have to go to the top bar menu of the real world entities  management screen  After selecting this option we will see the creation screen of  playsp
66. database design created before the final design                                  60  Figure 19  Database design in MySQL Workbench 6 1 CE                                                           61  Figure 20  Game entity in the database  MySQL Workbench 6 1 CE                                           63  Figure 21  Playspace entity in the database  MySQL Workbench 6 1 CE                                    66  Figure 22  Location entity in the database  MySQL Workbench 6 1 CE                                      66  Figure 23  Element entity in the database  MySQL Workbench 6 1 CE                                       67  Figure 24  Theme entity in the database  MySQL Workbench 6 1 CE                                         68  Figure 25  Topic entity in the database  MySQL Workbench 6 1 CE                                           68  Figure 26  Key entity in the database  MySQL Workbench 6 1 CE                                              69  Figure 27  Relationship element key entity in the database  MySQL Workbench 6 1 CE           70  Figure 28  Welcome screen of TaggingCreaditor                                                                         71  Figure 29  Game list screen of TaggingCreaditor  left  games list  right  game details                72    Figure 30  Real world management screen  left  navigation list  right  entity details boxes       73  Figure 31  Virtual world management screen  left  navigation list  right  entity details boxes  74  Figure 32 
67. e  the one that is represented in Figure 35        Figure 35  Example of virtual content that a teacher can create for CityScrabble        78 Page    IIANEIIXTHMIO  GC TIATPON       Design and development of a mobile editor for location based games    The final step is to create the relationships between elements and keys in    the linker screen  For the example   am proposing  the relationships should be        Figure 36  Example of relationships that a teacher can create for CityScrabble        79   Page       Design and development of a mobile editor for location based games    5  EVALUATION AND RESULTS    In this chapter   am about to present TaggingCreaditor assessment session and the  results will be analyzed in detail     Therefore  this chapter provides information on the preparation of the evaluation  session  the necessary materials  the structure followed  the protocols and methods  used in order to collect useful information from participants  problems found along the  session along with their possible solutions and  finally  potential improvements that  could be made to create much more efficient TaggingCreaditor application        80  Page       Design and development of a mobile editor for location based games    5 1  Introduction    The evaluation of the application took place on July 6  2014 in the laboratory of the   Human Computer Interaction Group  research group  University of Patras  Greece     The evaluation involved 9 people of different nationalities 
68. e amount of JavaScript libraries available are almost endless  some more  complex and others more simple  but definitely  all of them are great to help when  developing     JavaScript has been used in some parts of the code in order to program some  functionalities such as alert messages  It has not been used a lot because  instead of  using it    have preferred to use the library JQuery  explained in the next section        References   12  and  13        28  Page       i  IIANETIXTHMIO  j ILATPON   ntn    Design and development of a mobile editor for location based games    uer      e jQuery   write less  do more    JQuery is a fast  small  and feature rich JavaScript library  It was released on  January 14  2006 and is the most used JavaScript library  It makes things like HTML  document traversal and manipulation  event handling  animation  and Ajax much  simpler with an easy to use API that works across a multitude of browsers  There are  many other JavaScript libraries  but jQuery has become the most popular due to its  ease of use and great power     JQuery is a free open source software  It has a dual licensed under the MIT  License and the GNU General Public License v2  allowing their use in free software  projects and jQuery  like other libraries  offers a number of features based on  JavaScript that would otherwise require a lot more code  i e   with the functions of this  library are achieved great results in less time and space  For this last reason JQuery has  b
69. e of the mobile version will have to be programmed     The files in which the user interface of the mobile interface will be programmed  will have as a starting point the desktop version developed code  and from there   appropriate modifications will have to be made in order for the mobile user experience  to be as more satisfying and intuitive as possible     Furthermore  another fundamental reason for having followed this way of working  is that the development of the code is going to be programmed on a computer screen   which will greatly facilitate testing during the programming phase of the project and  will not have to be tested with a mobile device  what would make the development  slower     For the design of the user interface was taken into account that three main screens  would be needed      Real objects screen  In it playspaces  locations and elements will be managed  In  Figure 12 can be seen the sketch of the initial design of this screen that was  created during the design phase of the user interface     r4    APPLICA TION     ever    SO     LOCATION 4   gt    INE We Mu tHe  Lie taetenr1es    pee i    Te      ELEMENT 4      ELEMENT 2    LocATigN 2      ELEMENT          LATIN      Ir Sows  F  Lo CATIN  a cad Cumoe the Ue OF twe uras  ee A 3 ProreRTS LUCO OER Trem ihe  E  vm 8 g             re alwa A  cf lese uwa   cs kaS  Locartons   ewn y  e   i      Figure 12  Sketch of the design of the real objects management screen        52  Page    TIANENIETHMIO  II ON  
70. ed with any key  Points are only awarded if the  connection between key and the object is meaningful     It is a competitive multiplayer game which can be played by competing  individuals or by teams of 2 3 players  It should last a little more than 30 minutes   depending on the size of the area  The winner is the team with the most points when  the keys are all connected     In the following figure  we can see the main screens that are part of the game   the two first are for the starting of the game  the third one is to choose a topic  the  fourth one is the screen to connect objects with keys and  finally  the last screen is the  map that helps the players to locate the objects        Figure 2  Main screens in the CityScrabble game       References   4  and  6        20 Page       Design and development of a mobile editor for location based games    1 3 3  Benaki Museum Scrabble     Benaki Museum Scrabble  BMS  is a location sensitive mobile game  built for  the Benaki Museum in Athens  in which each player or team has a mobile device that  can read QR tags and can follow the progress of the game     The rules of the game are as follows     The game aims to engage visitors  mainly student groups  in a process of  discovering relationships between museum exhibits and objects that are not exposed   Therefore  in the game there are two categories of objects  physical artifacts that are  part of the museum   s collection and are accessible to the players by means of QR tags  p
71. een used to implement a lot of functionalities in the editor application     2 1 4  Css W3C esse     CSS  Cascading Style Sheets  is a style sheet language created to control the  appearance or presentation of electronic documents defined with HTML and XHTML   CSS is the best way to separate content and presentation and it is essential to create  complex web pages or web applications     When creating a web application  it first uses  for instance  the HTML language  for marking content  i e   to describe the function of each element within the page   paragraph  headline  highlighted text  table  list items and so on  Once created the  content  the CSS language is used to define the appearance of each element  color   size and font of text  horizontal and vertical separation between elements  position of  each element on the page and so on     Separating the definition of the content and the definition of their appearance  has many advantages  as it forces us to create well defined and complete meaning  HTML documents  It also improves the accessibility of the document  reduces the  complexity of its maintaining and allows us to display the same document in countless  different devices  In addition to this  our web applications become more flexible  since  we can change whenever we want the style of our application with only modifying our  style sheets  without modifying the content   and finally  with CSS  it is important to  remark the unification of the screens design of t
72. elements and keys  This relationship will be  explained in detail in the next paragraph     In the following each one of the entities will be described in detail   distinguishing between the real world and the virtual world        48 Page    TIANHIIIETHMIO  PON    na  Ad II       Design and development of a mobile editor for location based games    3 5 1  Game entity    This entity deserves a single paragraph because it is the highest level entity in  the general hierarchy  It can be seen as a container of playspaces and themes  taking  into account  also  all the attributes of the game  Therefore  a Game could contain  many playspaces and many themes  I will explain this with examples in the following  paragraphs   This is an abstract entity that belongs to both the real world and the  virtual world     An example to understand the concept of a Game clearer is the following  a   Game  in the content editor could have the name  CityScrabble  thus indicating that  the user of the editor will create content for that game     3 5 2  Real world entities  Playspace  Layer hierarchy 1     It is the highest level entity in the real world and can be considered as a  container of locations     An example of Playspace name  following the example of CityScrabble  could be   Patras City Center   indicating that the CityScrabble game will be played in the center  of Patras     As l indicated before  one Game can have many playspaces  To put an example   imagine that we want to create cont
73. en  is to add content with the TaggingCreaditor editor at the same time as you go  around the museum  The steps to do so are as follows     1 Create a new game     2 Enter real data  Put the data of the playspaces  locations and elements in the  Location Element screen     3 Enter virtual data  Put the data of the themes  topics and keys in the  Topic Key screen     4 Create the relationships between the elements and the keys in the Easy way  Linker screen        16         Scenario taken from the evaluation session documents        77  Page       Design and development of a mobile editor for location based games    After describing the scenario  the following step is to create the content  Firstly   the game must be created  To do it  the user will have to take into account that  CityScrabble has two additional attributes that needs to work properly  radius for  elements and hint for keys     Secondly  the user has to create the real content and  to do it  the user will use  the real management screen  As we are in a mobile scenario  when the teacher is  adding elements to the editor  photos of the elements must be taken with the mobile  device  One example scheme of the real content could be as it is represented in Figure  34        Figure 34  Example of real content that a teacher can create for CityScrabble     The following step is to create the virtual content in the virtual management  screen  On example scheme of the virtual content for the described scenarios could b
74. en its main properties are being modified  The reason for its existence in  the database is that the content creator can decide whether assigning difficulty to a  topic or not assigning it  Therefore  this game attribute indicates if the difficulty       64 Page     IANEIIIETHMIO  PON    na  ni II       Design and development of a mobile editor for location based games    attribute of the topic entity  discussed below  makes sense or it does not  If the  content creator decides not to add this optional feature for a particular game  value   NoDifficultySet  in difficultyTopic   the topics of that game will not have this feature  it  will be hidden in the user interface   On the other hand  if the attribute makes sense   the database will contain the default value of the difficulty of topics      visibilityKey  This attribute  as the previous ones described above  is part of the  optional properties when the game is being created or when its main properties are  being modified  The reason for its existence in the database is that it is needed for  gameplay of games such as Taggling  since  as   explained in the section 1 3 4  some  keys could be placed in exhibits and other hidden on devices  the visibility attribute of  the key entity indicates  then  where the key will be located   Therefore  this game  attribute indicates whether the visibility attribute of the key entity makes sense or it  does not  If the content creator decides not to add this optional feature for a part
75. ent for the CityScrabble for Patras city center and   on the other hand  for Athens city center  By adding to the  Game  called  CityScrabble   the playspaces  Patras City Center  and  Athens City Center  we will achieve what we  wanted     Location  Layer hierarchy 2     It is the entity that follows the playspace entity in the real world hierarchy and  can be seen as a container of the physical elements that will belong to content of the  location based game     An example of Location name  taking the CityScrabble game as example  in the     Patras City Center    Playspace could be    George Square     It means that this square will  be part of the game content and that  most probably  will contain several physical  elements that will be added in the content of this game        49 Page    TIANHIIIETHMIO  PON    na   d II       Design and development of a mobile editor for location based games    Element  Layer hierarchy 3     It is the lowest level entity in the entities hierarchy in the real world  but  perhaps  the most important  This is because  as mentioned in Chapter 1  one of the  main objectives of location based games is to find the proper relationship between the  physical elements which are part of the game with keys  small sentences      Some examples of Elements  going on with the example of CityScrabble in the  playspace    Patras City Center  and the location    George Square     could be the    fountain  of George Square    or even    Caravel shop    that is
76. ents to the system is huge     PHP is available for many platforms including Windows  Unix or Linux and with  the advantage that the applications developed in PHP can be transported from one  platform to another without modifications  i e  PHP has high portability  Although it is  now a multiplatform language  it should be added that its native environment is  Unix Linux  Regarding the web server also exist different options  because it could be  used for example IIS  Internet Information Server  from Microsoft or Apache  the latter  with the advantage that  like PHP  is also a product of free distribution     Among other advantages PHP also has  it allows the connection and access to  multiple databases management systems like MySQL  PostgreSQL or Oracle     Because all of the advantages l  have mention in this subsection and because of  the knowledge   had about PHP   chose this programming language as the main  programming language to program almost all the functionalities of the application     2 1 2  Html    Woe HM    Along with PHP  HTML may be included as a main programming language used   It has been used  especially  embedded in PHP code and all the labels provided by  HTML were used for the structure of the application     HTML  HyperText Markup Language  is the language that all browsers use to  present information on the World Wide Web  WWW  and today is one of the most  important languages used to develop web pages and web applications  It is a simple  language w
77. ere  es  una herramienta que permite la creaci  n y la edici  n de contenida para juegos m  viles  colaborativos basados en localizaci  n  es decir  para los llamados    Tagging games      cuyos elementos f  sicos son identificados con etiquetas como c  digos QR o etiquetas  RFID  La aplicaci  n ha sido desarrollada para ordenadores de sobremesa y dispositivos  m  viles  En este documento ser   presentado el editor para los dispositivos m  viles     Las tecnolog  as m  viles juegan un rol cada vez m  s importante en nuestras vidas   de modo que es razonables que nuevas ideas surjan para aprovechar esta tecnolog  a   Un ejemplo interesante son los juegos m  viles colaborativos basados en localizaci  n  que tienen la gran ventaja que pueden ser usados tanto para la diversi  n como para el  aprendizaje  Ejemplos de este tipo de juegos son MuseumScrabble o CityScrabble  de  los que se har   un estudio posterior junto con otros juegos antes del dise  o del editor     El problema es que hay muchas localizaciones donde se pueden jugar muchos de  los juegos basados en localizaci  n existentes  pero no tenemos una herramienta  gen  rica que facilite la creaci  n de contenido  Esto es lo que trata de resolver  TagingCreaditor  crear contenido para estos juegos de forma que cualquier  desarrollador pueda poner en funcionamiento su juego en cualquier localizaci  n del  mundo  Incluso un profesor de colegio podr  a usar este editor para crear contenido  para sus alumnos en un museo al que
78. es are the ones of the third level of  the entities hierarchy  elements and keys   the yellow entities are the entities of the  second level of the entities hierarchy  locations and topics   the green entities are the  ones of the first level of the entities hierarchy  playspaces and themes  and  finally   that the blue entity is the one of the highest level of the hierarchy  Game      The other tables of the design  in white  are tables of relationship between entities   The orange table is also a relationship table  but it is of a particular importance  because it establishes the relationship between the real world and the virtual world   The types of relationships between entities in the database design are       Relationship Game     Playspace  amp  Game     Theme  As   have been discussing  throughout the paper  a game can contain many playspaces  As we want the  content editor as flexible as possible  also  a playspace may belong to different  games  For example  the playspace  Patras City Center    may be included in the  game  CityScrabble  and the game  Taggling   This property makes the  relationship between the entities and playspace game is many to many  The       61  Page    MANENMIZTHMIO  p    ns       Design and development of a mobile editor for location based games    same explanation can be adopted to the relationship between game and  themes  since a game can have many themes and theme can belong to several  games       Relationship Playspace     Location  
79. evel entity in the entities hierarchy in the virtual world  but  perhaps the most important  The reason is the same as   indicated for the elements   one of the main objectives of location based games is to find the correct relationship  between the physical elements that are part of the game with keys  small sentences    Therefore  the elements and keys play an important role in creating content for  location based games     Some examples of Elements  going on with the example of CityScrabble in the  playspace    Patras City Center    and the location    George Square     could be the    fountain  of George Square    or even    Caravel shop    that is located in this Square     3 6  User interface design    The design of user interface or interface engineering is the design of computers   applications  machines  mobile communication devices  software applications and  websites focused on user experience and interaction     It is typically a multidisciplinary activity involving several branches  i e  the design  and knowledge as graphic design  industrial  web  software     Its main goal is to get  applications or objects more attractive and also make user interaction as intuitive as  possible  In short  follow the user centered design     The graphical user interface  GUI  is a computer program that acts as user  interface  using a set of images and graphic objects to represent the information and  actions available in the interface  Its main use is to provide a simple visua
80. f existing content insertion of    several location based games  When an operation error was detected  l solved it     Initial study  Requirements analysis    Testing and debugging    Figure 15  Phases in which the project has been developed           57 Page    MANENMIZTHMIO  D  UNIVERSITY OF PATE     ns  AC HATPON       Design and development of a mobile editor for location based games    Regarding the phases described  the most complicated of the project was to find  the more possible abstract entities during the design phase  Most of the time has been  dedicated to study well the operation of all the proposed games and create designs  that could be as abstract as possible  The other great part of the time has been spent  to program the application     For the project development   used the technologies described in Chapter 2  Firstly   for the main functionalities   used HTML  embedded in PHP   PHP and JavaScript  It  should also be noted that   have included JavaScript libraries such as JQuery along with  some useful plug ins such as datatables  table plug in for jQuery   On the other hand   about the style  CSS code has been used  To write this code   have tried  in order to be  clear  to apply it to the id HTML attribute of the labels  but sometimes   have needed  the class HTML attribute  Finally  in order to interact with the database   have used  MySQL code and a database divided in 14 tables trying to be the most flexible and  well working possible     Since the be
81. face implementation    The main screens which are part of the application are  Welcome screen  game list  screen  real world management screen  virtual world management screen and the  linker screen  In the following   am going to describe all of them and  afterwards    will  show how to navigate through them in the application     4 3 1  Main screens  Welcome screen    This screen simply welcomes the user of the application and gives the options   Select Game  or  Create Game     In the first option the user can check or edit the  content data of a previously created game and the second option will allow the user to  create content for a new game     Tagging Creadi        amp   http   creaditor argon097 server4y Yz      WH 7    Welcome to  TAGGING CREADITOR          Figure 28  Welcome screen of TaggingCreaditor        71 Page       xt TIANEMIETHMIO  Design and development of a mobile editor for location based games e is    Game list screen  This screen is divided into two main parts       List of games  This part of the screen the list of games that the user created is  displayed  For the game list was used JQuery plug in called    datatables          Game Details  Every time the user chooses a different game in the game list  the  part of game details will show the main features of the selected game     From this screen  in addition to have access to the edition of a created game or to  the creation of a new game  we can perform other secondary functions such as editing  ma
82. for the eight elements located in the    Technopolis  Enclosure    location  When you find an element  you will have to enter it in the  application  taking into account that you will have to take a photo of the element with  the tablet  horizontally      Virtual Objects  Topic Key screen    NOTE  In order to see the keys that have been added to a topic  you have to refresh the  page  You can create all the keys in a row without refreshing the page and  when you  finish  you can refresh the page to see the result           Theme History             Topic 1  title People    image topic1 jpg  In the gallery of the tablet     description People of different specialties used to work in the Athens gasworks  Try to  locate in which building some of them worked                    Info key Manager   Hint key The boss who supervised everything had his own building  near one of the  entrances    Info key Blacksmith       Hint key Small building with a roof and red pillars           Info key Machinist             Hint key The largest building in Technopolis          123  Page          Design and development of a mobile editor for location based games    VOR HIANETIETHMEO                                                                Info key Stoker   Hint key Venue for concerts   Topic 2   title The production line in the gasworks   image topic2 jpg  In the gallery of the tablet   description The gas was produced in many stages  Find the most important ones   Info key Overheating   Hint
83. ges to viewers upon request  This service is referred to as web hosting  Every web  server has a unique address  called an Internet Protocol address  that tells other  computers connected to the Internet where to find the server on the vast network   Web hosts rent out space on their web servers for people or businesses to set up their  own websites  and the web server allocates a unique website address to each website  it hosts     The Apache HTTP server is a HTTP web server of open source for platforms such as  Unix  BSD  GNU Linux      Microsoft Windows  Macintosh and other  which implements  the protocol HTTP 1 12 and the notion of virtual site  The Apache server is developed  within the HTTP Server project of the Apache Software Foundation     Apache is widely accepted in the network  since 1996  Apache is the most widely  used HTTP server  reaching its highest market share in 2005 being the server used in  70  of the websites in the world     Among its advantages we can find the following ones       Modular     Open Source     Multti platform     Extensible     Popular  easy to get help support     The main reason because   chose Apache web server  in addition to the advantages  showed above  is because is the server   know best to develop a web based application  working with Windows     Y References   20  and  21        35 Page       Design and development of a mobile editor for location based games    2 5  PhpMyAdmin 5 3  phpMyAdmin    PhpMyAdmin is a tool written in
84. ginning of the programming phase    tried to organize the code in the  clearest possible manner following  as far as possible  the programming paradigm  called modular programming  in order to make the application the more readable and  manageable possible     To accomplish this    have separated the PHP code into 51 files  each implementing  a different task and two of them  dedicated exclusively to the support of the English  and Spanish languages  In addition to this  all the JavaScript code  including jQuery   and CSS has been  mostly  included in separated external files     Among all these files  four of them were aimed to the mobile graphical user  interface  Each was dedicated to each of the main application screens  game list  screen  real world management screen  virtual world management screen and linker  screen  The starting point of these files was the desktop files used for the same  purpose  It was required to make several adaptions in order for the mobile users to  have a better experience while using TagginCreaditor        58 Page       t IIANEIHXTHMIO  Design and development of a mobile editor for location based games 4X wasis    4 1 2  Differentiation between mobile and desktop    In the Figure 16  we can see the way it is distinguished in the code between a  mobile device and a desktop one in the first screen of the application  As we can see  it    is a script in javascript code in which we use the screen width attribute to decide about  it      lt script
85. gling  To do this  they had to follow the steps outlined in the  documents  2 CityScrabble Instructions for the mobile scenario  and  3 Taggling   Instructions for the mobile scenario   found in Annex 2        Figure 40  A work team taking a photo of a replica while they are creating content     5 6 6  SUS Questionnaire    Once participants had finished creating the content that they were asked  the next  step was to answer a SUS  System Usability Scale  questionnaire about the application     We chose this type of questionnaire because it is an established questionnaire that  can help to measure the usability of a system  In addition to this and because of this  reason  using SUS has the advantage that we are able to compare our results with a lot  of results of other evaluations        90 Page       Design and development of a mobile editor for location based games    5 6 7  Focus group discussion    Finally  an interesting discussion was held among all participants and organizers of  the evaluation in which all participants commented their own impressions  opinions   problems they found  possible improvements and so on        Figure 41  Focus Group discussion which took place in the end of the evaluation     5 7  Results and conclusions    5 7 1  Results during the evaluation    Thanks to the voice recording of the participants and the use of the Think Aloud  Protocol  we can analyze their thoughts in order to draw conclusions about how the  problems that the user was havi
86. hat is  other than the  fixed hierarchy to which the user has to meet  As a final example of new functionality   it would also be very useful if the user could upload files  for instance  XML files  in  which the content of a game is found  so that when the user uploads it  all data is  entered in the editor database automatically     To conclude  after having met all the requirements established initially and the  main objectives of the project    can say that there is now a mobile application able to  create content for a variety of collaborative location based mobile games and that has  the features of being a very flexible  generic and collaborative tool with a powerful  potential to be enhanced in a future version by adding new functionalities        97 Page       Design and development of a mobile editor for location based games    7  REFERENCES     1  Nikoleta Yiannoutsou and Nikolaos Avouris     Reflections on use of location based  games playful narratives for learning     Human Computer Interaction Group  University  of Patras  Greece      2           Nikolaos Avouris and Nikoleta Yiannoutsou    A review of mobile location based games  for learning across physical and virtual spaces    Human Computer Interaction Group   University of Patras  Greece      3           Christos Sintoris  Adrian Stoica  loanna Papadimitriou  Nikoleta Yiannoutsou  Vassilis  Komis  Nikolaos Avouris     MuseumScrabble  Design of a mobile game for children s  interaction with a digitally aug
87. he application  since it is much easier  to maintain the same appearance in all the screens     Therefore  CSS was used during the course of the project in order to program  the appearance and presentation of the application        29 Page       Design and development of a mobile editor for location based games    2 1 5  Sql  d    MySQL     SQL  Structured Query Language  is a programming language designed to store   manipulate and retrieve data stored in relational databases  SQL first appeared in  1974  when Codd  IBM  developed the first prototype of a relational database     There is a SQL standard  but the SQL that implement major RDBMS  Relational  DataBase Management System  are not exactly equal  This is due to two reasons     1   The SQL standard is quite complex  and it is impractical to implement it  completely     2   Each database provider wants to differentiate their own product from the  rest     Query languages have two main parts       DML  Data Manipulation Language  used to get  delete  update  add     data in  the database       DDL  Data Definition Language  used for the creation destruction of tables      in the database     This programming language has been used in order to deal with the database   to add content  to delete content  update content and so on    chose this programming  language to deal with the database because is with the one   feel more comfortable to    atta       Asynchronous Javascript And XML    work with     2 1 6  Ajax    AJAX  A
88. hich is interpreted in the client side and which is based on the use of tags   consisting of an ASCII text enclosed within a pair of angle brackets   lt  gt    The text  included inside the brackets gives us an explanation of the usefulness of the label     Labels may include a number of attributes  the majority of them optional   allowing us to define different possibilities and characteristics of it  These attributes  will be defined by its name and the value they take     Among other things  the management of these tags will allow us to define the  logical structure of the HTML document  apply different text styles  bold  italic          7 References   11        27 Page       ER MANEMZTHMIO  it IAT PON  Design and development of a mobile editor for location based games qe m  inclusion of hyperlinks  which allow us to access other documents related to the    current one  including images and multimedia files  graphics  video  audio   and many  other features offered by HTML     Among some of its advantages   can highlight that you don t need a particular  tool to develop a program  but a text editor  such as Notepad    to write and edit the  HTML code  and a web browser which is responsible for interpreting and displaying the  HTML code in your application  Despite this  it is also important to know the existence  of HTML editors that can make us our work faster and can be of great help      amp   2 1 3  JavaScript  JavaScript    JavaScript is one of the most used languages
89. hine languages  This language sends to the machine the fundamental  operations for operation  It consists of the combination of 0 s and 1 s to form  understandable commands for the machine hardware  Each programmable  circuit  such as a microprocessor  employs its own rules and  therefore  has its  own machine language         Assembly languages  It is derived from machine language and is made up of  letters and numbers abbreviations  As a derivative of machine languages and as  in the machine languages happens  each programmable circuit has its own  assembly language         High level languages  They are those languages that are closer to natural  language than machine language  Examples of this type of languages can be  Java  PHP  Python or Matlab     High level languages       Assembly language  Machine language    Hardware    Figure 4  Programming languages layer structure    Every processor has its own language and can execute only those programs that  are written in that language  In order for the processor to understand the program  written in the high level language  some method of translation must be in place  There  are two techniques to achieve this aim       References   8  and  9         25 Page       Design and development of a mobile editor for location based games i E  1  The compiler  The compiler is a special program which creates an object  program in machine code from the source program written in high level  language  In the most general sense  compilers
90. ho has won the most points at the end of the  game     Players are awarded with points when they put the correct tags on the right  exhibit  and bonus points when they complete an exhibit with all the correct tags    They lose some points when they place wrong tags     Labels are categorized according to their importance and meaning  for example  category Artist or category Technique  to indicate that the tags represent the artist or  the way a work of art was made  Each category has a specific color that distinguishes it  and the tags belonging to this have the same color        22  Page    Design and development of a mobile editor for location based games       1 4  Thesis organization    The rest of the report is organized as follows     Chapter 2   Technology  In this chapter  it is included a description of the major  aspects and features of the technology and the tools which have been used  during the development of the project and the reasons I chose them    Chapter 3   Design  In this third chapter   will detail all the steps that were  carried out in order to design the application such as the study of the common  features of the location based games proposed    Chapter 4     Application  Development and implementation  This is chapter that  shows the core of the project  All the details about the development of the  mobile application will be explained    Chapter 5     Evaluation and results  In this chapter   will describe all the details  concerning to the evaluat
91. hose name comes from a mixture between tagging and tangling  is  an educational location based game which can be played in a museum  especially in  contemporary art museums     The rules of the game are as follows     Taggling is a real time multi player game although it can be played by one  player with a mobile device and a new approach in the eyes of contemporary art  The  main purpose of the game is that the players place shuffled tags in the right order as  you browse through the exhibits of a museum     The exhibits have been described by a number of concepts  words  phrases or  names that have a direct relation with the exhibit  They either characterize or describe  it and so they help the player to gain some knowledge or more specific idea for the  exhibit  These are the  tags  of each exhibit  Unfortunately  these tags were mingled   some jumped to other exhibits and some were hidden in the players  devices     Next to the familiar information label of the exhibits involved in the game a  small QR code which identifies it on the device of player has been added to each one   During the game  players are scanning the QR code of an exhibit to a  remove  untag   any tags they believe do not belong to the exhibit them by taking away to their device  to transfer them to the right exhibit  or b  add tags from their device to the exhibit it  fits best  In this way  one by one  all tags will be put back in their proper places and the  game will finish  The winner is the one w
92. icular  game  value  NoVisibilitySet  in visibilityKey   the keys of that game will not have this  feature  it will be hidden in the user interface   On the other hand  if the attribute  makes sense  the database will contain the default visibility of the keys      hintKey  This attribute is another one being in the group of the optional properties  when the game is being created or when its main properties are being modified  The  reason for its existence in the database is that it is necessary for the content creation  for games such as CityScrabble game  since the keys must designate a hint  Therefore   this attribute indicates whether the hint attribute in the key entity makes sense or it  does not  If the content creator decides not to add this optional feature for a particular  game  value  NoHintSet  in hintKey   the keys of that game will not have this feature  it  will be hidden in the user interface   On the other hand  if the attribute makes sense   the database will contain the default valor of the hint of the keys      relations_type  This attribute also belongs to the group of the optional properties  when the game is being created or when its main properties are being modified  The  reason for its existence in the database is that each location based game can have  different types of relationships  through scores  through semantic sentences  and so  on  Therefore  if the content creator decide to add this optional feature  this game  attribute indicates the num
93. ily compare systems  evaluated by SUS scale     It should be noted that independent ratings are not significant in themselves   That is  if in the first question we had obtained a massive response from  Strongly  agree     is not a significant finding as it is isolated from the rest     In order to score SUS  we have to follow these rules    For odd numbered items  subtract one from the user response    For even numbered items  subtract the user responses from 5     This scales all values from O to 4  with four being the most positive  response       Add up the converted responses for each user and multiply that total  by 2 5  This converts the range of possible values from 0 to 100 instead  of from 0 to 40     025i Focus group    Korman    defines the focus group as  a meeting of a group of individuals selected  by researchers to discuss and elaborate  from personal experience  a thematic or social  fact that is under investigation      It is a method for collecting qualitative information that arose in the early 30s  when scientists become aware of the problems presented by a traditional interview in  which the interviewer could influence the answer of the interviewed person     Recently  the group meetings are being widely used in evaluations of software  and  in many other fields  because they provide wide information  at low cost and in little  time     The secret of the focus group lies in participants can freely express their views and  opinions on different aspects   
94. in features of the game that appear in the part of game details or the access to the  editing screen of all properties of the game     Tagging Creadi    Tagging Creadi       C  lt     http   creaditor argon097 server4     lt  C     http   creaditor argon097 server4y  g y    Tagging Creaditor PP vewcame contact  AA AA A  ar   x   Y 4 y    Taggling_AO_desktop    N    Saved games    CityScrabble_AAM_Desktop       CityScrabble_AO_desktop  cityscrabble_gdon_mobile  CityScrabble_NS_Mobile    This is the game Taggling in Thessaloniki for learning about art   CityScrabble_RL_Mobile    CityScrabble_VG_Desktop    Create Edit co              Figure 29  Game list screen of TaggingCreaditor  left  games list  right  game details        72 Page    IIANEIIIZTHMIO       Design and development of a mobile editor for location based games    Real world management screen    Once we access to the creation  or edition  of the content of a created game  the  user will see this main screen  Here  the user can manage  create  modify features or  remove  all physical entities that will be part of the corresponding location based  game  i e   the user can create physical objects of first  second and third level of the  entities hierarchy  playspaces  locations and elements in the intuitive terminology   respectively      This screen is divided into two main areas       Navigation List    area  The user can navigate through this navigation list to see all  the physical objects that have been included in
95. ing after creating a game      3 Enter virtual data  Put the data of the themes  topics and keys in the Topic Key  screen     4 Create the relationships between the elements and the keys in the Easy way Linker  screen  Check that the relationships have been created properly     The data you have to introduce can be found in the annexes    CityScrabble Instructions for the  desktop scenario    and Taggling Instructions for the desktop scenario     respectively     SCENARIO 2     MOBILE    You are a history teacher in a school of Patras and your students and you are going to the  Technopolis Museum in Athens Athens and Museum of Contemporary Art in Thessaloniki next  week  The best way for your students to learn knowledge about it is playing CityScrabble with  your own content  Imagine that you are right now in the Technopolis Museum in Athens  or in  the Contemporary Art Museum in Thessaloniki  with the purpose of creating content for these  games with a tablet  What you have to do  then  is to add content with the TaggingCreaditor  editor at the same time as you go around the museum  The steps to do so are as follows     1 Create a new game     2 Enter real data  Put the data of the playspaces  locations and elements in the  Location Element screen  the one appearing after creating a game      3 Enter virtual data  Put the data of the themes  topics and keys in the Topic Key  screen     4 Create the relationships between the elements and the keys in the Easy way Linker  scree
96. ing content for a game does not want to relate an element of the real  world with a key through a score  but through a semantic relationship  With the first  approach of setting up a score in the relationship  the content creator would not be  able to do what he wants  Therefore  we must find a solution to this problem  which  will be detailed hereinafter     3 4 4  Summary    In the following table we can see a summary of the first abstraction model  On  the left part of the table we can see the abstractions we have to model and on the  right part of the table a first approach of the functionalities the content editor should  have        46 Page    IC HATPON  Design and development of a mobile editor for location based games Mr sss    ABSTRACTION FUNCTIONALITIES THE EDITOR SHOULD HAVE  Game New game Delete game Edit game  Playspace New Playspace Delete Playspace Edit Playspace  Location New Location Delete Location Edit Location  Elements New Element Delete Element Edit Element  Theme Add Theme Delete Theme Edit Theme  Topic Add topic Delete topic Edit topic  Key Add key Delete key Edit key  3 5  Design of the entities hierarchy  final design    Having reached this point  we realize that the abstraction model that has been  proposed is not the best solution since all the names chosen of the abstractions are  too specific to the studied location based games and  therefore  are not general  enough  Examples of this are the abstractions  topics  and  keys   which are specific t
97. ion session of TaggingCreaditor  including the  preparations  the description of the session and the obtained results    Chapter 6  Final conclusions    Chapter 7  References    Annexes  User guide and the evaluation session documents        23 Page       Design and development of a mobile editor for location based games    2  TECHNOLOGY    In this chapter   will describe the technology have been used to carry out this  project  Firstly  the programming languages used will be explained  Afterwards    will  describe some of the frameworks   have used for the development of the project such  as ZURB Foundation  MySQL Workbench or phpMyAdmin        24 Page       Design and development of a mobile editor for location based games    2 1  Programming languages      It is well known by now that there is no general agreement on the meaning of the  term  programming languages   Hence it is necessary to specify a general definition  A  programming language is a formal language designed to express processes that can be  executed by devices such as computers  They can be used to create programs that  control the physical and logical behavior of a machine  to express algorithms precisely   or as a mode of human communication  It consists of a set of symbols and syntactic  and semantic rules that define the structure and the meaning of its elements and  expressions     According to the classification criteria of computer programming languages  three  levels may be distinguished         Mac
98. it  the locations that are part of playspace  if there is any  and the option of  adding a new one will appear  Once the user chooses the option to add location   creation screen of location appears  In it  the user will fill the fields name  type and  information and the location will be created     eadi Tagging Creadi          http   creaditor argon097 server4y yz  Q B    SS  lt        Figure 5  Creating a new location        104  Page       Design and development of a mobile editor for location based games    Creating a new element    To add a new element to an existing location  the user firstly needs to choose from  the list of objects the location to add the element the user wants to create  By  choosing it  a list of elements that are part of the location  if there is any  and the  option to add a new one appears  Once the user chooses the option to add element   the creation screen of element appears  In it  the user should fill in the name field   choose a picture to identify the element  fill in the information field  place the item on  the map and add a radio in case the user has decided to add this optional property   After that  the new element will have been created     Tagging Creadi     amp  g Creac Tagging Creadi       C  lt      http   creaditor argon097 server4y Y7  amp   http   creaditor argon097 server4y YY           N NS        Find place     KTEL Nomou    Element image Choose file No file chosen L   Achaias SA   gt  S    y K TEA NOMOY    ET     Sidirodr
99. ith the mobile device camera and  then  upload  them to the content editor at the same moment  that is  being in the museum     3 2 6  Different terminology support    Each location based game has its own physical elements names  its own keys  small  sentences  names  and so on  For instance  in MuseumScrabble the objects in the real  world that are part of the game are called exhibits while the game is being played   However  in CityScrabble they are called locations or objects  Therefore  we must find  a solution to this problem so that  for example  the content creator can choose the  names of the physical elements he wants to use when creating or editing content     3 3  Comparison of location based games    In this paragraph all the common features and the differences among the location   based games presented in the Chapter 1 are detailed  That is  the games are  MuseumsScrabble  CityScrabble  Benaki Museum Scrabble and Taggling     The most important feature all the games have in common is the purpose of the  game  to achieve all the links  connections  between the physical objects  exhibits   locations  objects and so on  and the keys  hints or digital objects in the example of  Benaki Museum Scrabble   All the physical objects belong to a location inside a  playspace and the game can have one or more different topics chosen by the team  when starting to play  In turn  a topic consists of the keys we mentioned before     Every relationship has a score which can be 0 o
100. ities in the virtual world the same process for real world  entities is followed and  as was the case for the elements  the application provides a  faster way when removing keys  given the user the option to delete keys from the  object navigation list                    Tagging Creadi    ri   lt  C  lt  http   creaditor argon097 server4y jy Q  B  Add Topic  4 i 2    Theme Topic Key  g history People 2    P    Key   blackmithModification   Hint   Small building with a roof and red pillars Key modified successfully         co       Figure 13  Editing a key as an example        111 Page       Design and development of a mobile editor for location based games as  V  Linking    Once you have created all necessary entities in both the real world and the virtual  for a game  you can use the linker to relate real world entities of third level with virtual  world entities of third level  i e   the elements and keys  The linker also provides an  option to view all the created relationships  The user can go to the linking screen  through the navigation buttons located in the lower part of the screen                          Location Element Topic Key Easy way Linker    Figure 14  Editing a key as an example     The process when making a relationship consists of three simple steps     1  Choose the item you want to include in the relationship  This element is selected  in the navigation list of physical entities     2  Choose the key you want in the relationship  This key is selected in
101. l environment  to allow communication with the developed system     Usually  programmers tend to follow the model of the programmer to design the  user interface  which does not take into account the user s way of thinking or the  user   s software perspective  The user interface of TaggingCreaditor has been designed  in order to be as intuitive as possible and trying  at all times  taking into account the  user s mindset and perspective of the computer screen or of a mobile device     To do this  we should be aware of the cognitive and perceptual abilities of  individuals to adapt the application to them  i e   avoid the user having to use their  short term memory     As indicated in previous chapters of the document  to design the user interface it  must be considered that the application should run on both desktop and mobile     For this reason  in the first design was taken into account this requirement  making  a design for desktop computer that was easily adaptable to a tablet screen or a smaller  mobile device  Thus  if the design of the user interface of the desktop is perfectly  adaptable to the user interface of mobile device  we will not have to make any changes       51 Page    g IIANEIHXTHMIO  A II ON       Design and development of a mobile editor for location based games    to files or to adapt the code to the mobile version  However  this is an ideal situation  and  therefore  files for the user interface of the desktop version and files for the user  interfac
102. laced near each artifact  and  on the other hand  digital objects that can be text   images or video which are part of the museum   s collection  but are not present in the  museum     The game is played in rounds between players or group of players  competing  with each other so that they can scan the exposed exhibits and use them through the  game  Each digital object can  connect  with some of the artifacts found in the  museum s halls  Therefore  relationships are created between digital and physical  objects  which have as a result potential  background  stories to emerge     Therefore  the main aim of the players is to identify one of the physical  artifacts  which can be connected to the digital object that they have been given at  each round  and then to make the connection between those two and gain points  The  winner is the player who  at the end of the game  has managed to gain the most  points     In the following figure  the main screens of the game are shown  the first one is  for the registration of a game  the following screens appear during the gameplay  The  second one shows a digital object  the third one a clue about the digital object  and the    last two screens appear when scanning the exhibits        Figure 3  Main screens in Benaki Museum Scrabble game       References   7        21 Page    IIANEITIZTHMIO  TP  UNIVERSITY OF PATE    ns  iC HATPON       Design and development of a mobile editor for location based games    1 3 4  Taggling    Taggling  w
103. lained  another common scenario will  be explained  The user wants to create or modify content for an existing game  To do  that  the user must choose the option    Select game    in the Welcome screen and the  game list screen will appear  In it  the user can choose a game in the list and see the  details of it in the detail box  When the desired game is chosen  the following step is to  create or modify the content that has already been created  To do it  the user must  click in the    Create Edit content for this game    button as it is showed in the Figure 19   After clicking it  the user will see the real world management screen and the steps are    exactly the same as the ones explained in the new game scenario        114 Page    Of MANENIZTHMIO  A IIATPON  IA Mo       Design and development of a mobile editor for location based games    Before finishing the manual  it has not been said that the application supports  two languages  English and Spanish  Users can change it whenever they want in the    top bar menu of all the screens of the game     Tagging Creadi    Tagging Creadi        lt  C     http   creaditor argon097 server4y C     http   creaditor argon097 server4y yY    New Game Contact        Saved games       CityScrabble_AAM_Desktop  CityScrabble_AO_desktop  cityscrabble_gdon_mobile  CityScrabble_NS_Mobile  This is the game Taggling in Thessaloniki for learning about art     CityScrabble_RL_Mobile    CityScrabble_VG_Desktop    Taggling_AO_desktop j See Modify 
104. le are the museum mobile interactive games  mobile applications  that  in addition to providing information about the exhibits  support more advanced  interactivity with them  applying socio cultural theories of learning  and providing  visitors with tools to organize and control the supplied information  The games in first  example provided can be played in many diverse places and extend to long periods of  time  whereas  in the second example  the games are designed to event based  It is  worth highlighting that  while the major goal of most of these games is fun and  entertainment  many times  learning plays an essential role in the design of a location   based application     There are uncountable mobile location based games and  of course  plenty of  locations in which they can be played  All these applications need to create  in one way  or another  virtual content for each of the locations in which the developers wish to  play  in addition to some method to label all physical elements that take part of the  content of the game  examples of these methods can be QR  RFID codes           The problem is that there is no generic tool or an easy way to create or edit  content for those games  but the content has to be fixed by the corresponding game  developer based on location  This makes us realize the importance of generic tools  that are not connected to a specific application  but a group of applications  in this  case games      The best option to solve this problem is
105. ll model  although it has not been strictly followed   This model is the methodological approach that orders strictly the process steps for  developing software in such a way that the beginning of each phase must wait for the  completion of the previous phase  Thus  any design error detected in the testing phase  necessarily leads to redesign and reprogram of the relevant code  increasing  development costs  Among its advantages   can say that it is an easy model to  implement and understand that promotes an effective working methodology  define  before design  design before coding     4 1 1  Phases and organization of the project  The phases that were followed during the project are     1  Phase of initial study  Study of the general aspects of location based games   along with further study of several proposed games at the beginning trying to  compare them looking for common features and differences     2  Phase of requirements analysis  Study of the requirements that the application  should meet     3  Design phase  Starting with the design of entities that are the more abstract  possible and ending with the design of the user interface     4  Programming phase  This phase consists of several sub phases such as the  programming a prototype user interface  the programming of the functionalities  and the programming of the final user interface     5  Testing and debugging phase  The last days on the project have been spent in  testing the application performing simulations o
106. location based games    Layer hierarchy  0    Virtual  Object   theme     Real Object   playspace     Virtual  Object   topic     Real Object   location     Real Object Virtual   element  Object  key        Figure 11  Design of the entities hierarchy     Inside the boxes of the figure  general names of the entities are shown along  with the indicative name that has been used during the course of the project and the  design of the database  This indicative name is shown in brackets and is the one   will  use from now on to refer to each entity so that  for example  when referring to third   level virtual object    will use the notation  key  and when referring to the first level real  object  the notation  playspace  will be used     Returning to the design scheme and as   indicated in the previous section  it is  important to realize that there is a real world  entities located on the left side of Figure  11  which consists of all real entities such as the exhibits that are exposed in a museum  to play the game MuseumScrabble  In addition to the real world  there is a virtual  world  entities located on the right side of Figure 11  which consists of all virtual  entities such as the keys  small sentences  that are used to play CityScrabble in the  center of a city     The relationship between the real world and the virtual world is carried out  between third level entities of both the real and the imaginary world  respectively  i e    the relationship takes place between the 
107. lowing to create content of any subject for whatever the  game is and in any place of the world    also would like to highlight that the editor can  be improved in a lot of different ways  for instance  an interesting improvement could  be the multi user support so that each user can create their own games without using  the same database that other users        6 Page    MANENMIZTHMIO  TP  ONIVERSITY OF PATE    ns       Design and development of a mobile editor for location based games    Nepi  nyn    H mapovoa epyacia meplypadet to OXE  LACU    tnv av  ntu  n kat inv  u  onoinon tnc  edapuoyns TaggingCreaditor yia  kivnt  c ouokeu      To  TaggingCreaditor   nw   arokad  rttel kat TO   vopa tou Eival Eva epyadelo yla tnv  napaywyh kat ene  epyaoia MEPLEXYOLEVOU yia CUVEPYATIKA xcpo euatoOnra nawyvi  a  WE KLWNTEC ouokeu    c    NWG yla Tapadetyua ta    Tagging games    nou ta   puok    avtikelueva avayvwpilovtal u  ou THC o  poongc QR n RFID etiketwv  H edapuoyn  avant  y  nke yia xp  on oe otaBep   umo  oytor   AMA KAL OE KLWNTEG OUOKEV  C    E  qur tn SutAwuatiky epyacia Ba mapovuolaotel n e  pappoy   nou adopa otnv  TLAPAYWYN kat ertefepyacia TLEPLEXOLEVOU yta KLVNTEG OUOKEU  G       Ot Kiwnt  s texvoAoyies Stadpapatifouv CAO Eva kat onuavtik  tepo POAO otn  Tw pac  ue artot  deopa TIOAAES v  ec LOEES va TIPOKUTITOUV AauB  vovtac ur  uUnv Ta  TIAEOVEKTNMOTA aurov twv teyvooyiwv  Ev  tad  pov elval to mapadetyua tuv  OUVEPYATLKWV YWPO EVALGONTWV TALYVLSLWV ta oroia prropo
108. mented cultural space   Department of ECE  HCI Group   Department of ESECE  ICTE Group  University of Patras  Rio Patras  Greece     4           Marco Antonio Munoz Alonso   Design and development of a mobile city game   CityScrabble   Human Computer Interaction Group  University of Patras  Greece      5           http   hci ece upatras gr museumscrabble   Last access  June 2014     6           http   www cityscrabble gr   Last access  June 2014   7           http   hci ece upatras gr bms index php id screenshots amp lang en  Last access  June   2014    8  Jean E  Sammet   Programming Languages  History and Future   IBM Corporation     9  http   www inf unideb hu kmitt konvkmitt programming languages book xml pdf   Last access  June 2014    10    nton Rodr  guez  M   amp  P  rez Ju  rez  M        Tecnolog  as para Aplicaciones Web 2013   2014  Programaci  n en PHP   E T S I  de Telecomunicaci  n  Universidad de Valladolid   December 2013     11  Grupo EIDOS   Lenguaje HTML   Versi  n 1 0 0  2000  www lalibreriadigital com     12    nton Rodr  guez  M   amp  P  rez Ju  rez  M        Tecnolog  as para Aplicaciones Web 2013   2014  JavaScript   E T S l  de Telecomunicaci  n  Universidad de Valladolid  October  2013     13  http   jquery com   Last access  June 2014    14    nton Rodr  guez  M   amp  P  rez Ju  rez  M        Tecnolog  as para Aplicaciones Web 2013   2014  Cascading Style Sheets   E T S l  de Telecomunicaci  n  Universidad de Valladolid   October 2013     15    nt
109. n  Check that the relationships have been created properly     The data you have to introduce can be found in the annexes  CityScrabble Instructions for the  mobile scenario    and    Taggling Instructions for the mobile scenario     respectively        119  Page    IC HATPON  Design and development of a mobile editor for location based games WM sss    QUESTIONS ABOUT THE DESKTOP APPLICATION  1   Strongly disagree  5   Strongly agree    Regarding this questionnaire  please  remember that you play a role so that you should    answer as if you are the teacher of the scenario described above        QUESTION 1 21314       1    think that   would like to use this system frequently        2    found the system unnecessarily complex        3    thought the system was easy to use        4    think that   would need the support of a technical person to be able  to use this system        5    found the various functions in this system were well integrated        6    thought there was too much inconsistency in this system        7    would imagine that most people would learn to use this system  very quickly        8    found the system very cumbersome to use        9    felt very confident using the system           10    needed to learn a lot of things before   could get going with this                   system           120  Page       IC HATPON  Design and development of a mobile editor for location based games M sss    QUESTIONS ABOUT THE MOBILE APPLICATION  1   Strongly disagree 
110. n  and then   will explain the case of editing and  deleting with an example  because it is applicable to all entities     Tagging Creadi      lt  C  lt     http   creaditor argon097 server4y Y7  Tagging Creaditor Me Mes    newtheme   Contact  TAGGING CREADITOR  B UU    U  Virtual Qbjects       Keys included       blackmith    manager     lt   machinist    w       stoker           VU 7    Showing 1 to 5 of 5 entries    Previous 1 Next    Add Topic    hh      Gh        A    Figure 9  Virtual world management screen and its creation buttons        107  Page       Design and development of a mobile editor for location based games    Creating a new theme    To add a new theme the user has to go to the top bar menu of the virtual world  entities management screen  After selecting this option the user will see the creation  screen of a theme  In it  as can be seen in Figure 10  the name field to create a new  theme has to be filled or  as a second option  it is offered to the user to add an existing  theme  As was the case of playspaces  if the user chooses to add an existing theme  the  second screen of Figure 10 will be seen  where the user can choose either to add an  existing or clone an existing one  The difference is that adding an existing one  by  modifying features or adding objects to this theme  this theme in the other games will  be modified  i e   the same theme may be modified in whatever the game containing  this theme   while cloning an existing one means that you c
111. nd was Taggling     5 6 3  Scenario description    The next step before the testers started to use TaggingCreaditor was the  explanation of the scenario in which they had to work with the mobile application     For CityScrabble  participants imagined to be history teachers from a school of  Patras and had the objective of creating content for Technopolis Museum in Athens so  that their students could play CityScrabble with that content in a future tour     The process was very similar for Taggling except that participants had to create  content for the Contemporary Art Museum in Thessaloniki  so that his students  again   could play Taggling with that content in a future tour     In the mobile scenario both games  participants had to imagine that they were in  the museum itself so they had to create content with the tablet taking pictures of the  items placed on the walls of the room prepared for this purpose     5 6 4  Demonstration of TaggingCreaditor use    After explaining the scenario  a demonstration through a tutorial video was  showed in the projector  In this video was explained how to work and use  TaggingCreaditor in a tablet     Filling  the data  fields of    the new  game       Figure 39  Screenshot of the video tutorial showed during the evaluation        89 Page       Design and development of a mobile editor for location based games    5 6 5  Action phase    The next step was to get to work creating new content  firstly  to CityScrabble  and  secondly  to Tag
112. ng could be solved     By observing and taking notes of how the user behaved while creating content on  the scenarios of the testing session    could see some of the bugs or errors in the user  interface that the application has     Furthermore  the SUS questionnaires will be really useful to analyze the usability of  the system and  on the other hand  the focus group will help a lot taking the opinions  of all the participants and evaluators  These last two methods of getting information  during the evaluation session will be detailed in the next two sections     During the evaluation session was observed that the user expected behaviors of  the application that did not happen  For example  when creating a key  the message  appeared that the key was successfully created  but then the key was not on the list of       91 Page    IIANEIIIZTHMIO  TP  UNIVERSITY OF PATE    Ag   d ILATPON       Design and development of a mobile editor for location based games    navigation of virtual objects until the page of the application was not refreshed  This  problem led the user to create the same key twice for example     Another problem that most participants found was that they were lost when they  had to search the buttons to add a new location  element  topic or key  This happened  because no one told them that in order to create a location  for example  they had to  click on the playspace in which they wanted to add the location  Following problems  with the user interface  the firs
113. ning and achieve a richer  knowledge about all of them     During the development phase of the project   have employed the system  infrastructure called WAMP which provides the following tools  Windows as Operating  System  Apache as web server  MySQL as database manager and PHP as programming  language  Among the most important advantages of WAMP  it is ideal for use as a  development server  as well as being easy to install    have used WAMP as a  development tool  since   use Windows as my main Operating System  so   have been  testing the web application on the localhost server from my computer  and in the final  phase    have been testing the application in LAMP  Linux  Apache  MySQL and PHP   server     Regarding the employed frameworks  firstly    chose ZURB Foundation as a working  tool for all features and all the facilities it offers when developing web content  In  addition  as mentioned above  on the official website of ZURB Foundation we can find  great quality documentation and a community forum that have helped me a great  deal     Secondly    used MySQL Workbench C E  6 1 for the creation and database  management because  besides being a free version  it offers very useful features that  make the job much faster and more intuitive  such as the visual way to design  databases presented in the previous section     Finally    used apache server as the web server and phpMyAdmin to upload the  sql  files to the server database  as explained in the previous sections
114. nt they have to interact with the mobile  device  for instance  taking pictures of the real exhibits  In addition  for most of them  the user interface of the mobile version was more intuitive  although the desktop  version was easier to create content because the typing process was faster     One point mentioned by several of the testers was that at first they were a bit lost  in the user interface  i e   they would have liked to have more guidance or  explanations  especially in the early times when the application was used  The problem       95 Page     IANEIIIETHMIO  ILATPON  eS       Design and development of a mobile editor for location based games 4    of being lost at the beginning of the use could be solved by providing the user manual  found in annex 1  On this point  they also indicated that after accustomed to the use of  the application  the process of creating content was much faster and easier     To conclude  some possible improvements that a possible future version would  include were discussed  such as the mobile version got the current location of the  mobile device automatically  speech recognition  or even develop a simpler interface        96 Page       it ITATPON  Design and development of a mobile editor for location based games ee    6  CONCLUSIONS    The idea of developing this application arose from an existing tool that allowed  the creation of content for the location based game called CityScrabble  created by  Ruben C  sar Llorente  From this ide
115. ntains all these topics     Themes  l  Topics Keys       Figure 10  First approach of the virtual world abstractions       45 Page    MANENMIZTHMIO  TP  DNIVE E PATE    yor  AX LLATPON       Design and development of a mobile editor for location based games    3 4 3  Relationship between the two worlds    In every game  if a player connects a key with the right physical object the team  will add points to their score and  on the other hand  if the key is connected to a wrong  tag  the team will not get any points  Therefore  it is clear that the relationship  between the two worlds is made by means of these two abstractions  the elements  and the keys     We have to find a proper way to relate the keys and the elements  One first  approximation could be by means of scores as it is established in the next example   Imagine a location based game with three elements and 3 keys with the relationships  that are shown in the table below  In this scenario  if one player connects the element  2 with the key 3  100 points will be added to the score  whereas  if the same player  connects the element 2 with the key 2  no points will be added to the score     ELEMENT 1 ELEMENT 2 ELEMENT 3  KEY 1 0 points 0 points 100 points  KEY 2 100 points 0 points 0 points  KEY 3 0 points 100 points 0 points    The problem with this way of linking the elements with keys is that it is not a very  general way to establish a relationship  it is not flexible  For example  imagine that a  user who is creat
116. o  the scrabble games     With this problem  the names of the hierarchy are not well suited to all games  For  example  in MuseumScrabble instead of elements  objects in the real world  that are  part of the game  could be called exhibits  since it is the word used while the game is  being played  However  as another example  in CityScrabble  perhaps  the content  creator of this game wants to call the physical elements as locations or objects     As a solution  an entities hierarchy has been designed  in which more general  names are used  being a more abstract and flexible model  The design of entities  hierarchy that is proposed for the development of the content creator editor after  having studied all the common features of location based games  see section 3 3  and  after having chosen the abstractions  see section 3 4  is the one that can be seen in  Figure 11  In it  you can already see the relationship between each of the entities   except for the relationship between the two worlds  which will be detailed during the  database design     One of the goals to be achieved with this solution is to solve the problem described  in this point  so that the editor user can choose the names of the entities in the  hierarchy  The great advantage is that the editor user  during content creation  does  not have to learn or use a different terminology to that used in location based game  he wants to create content        47 Page       Design and development of a mobile editor for 
117. ocus on the detailed description of the attributes  that are included in the database of each design entities        62  Page       Design and development of a mobile editor for location based games    4 2 1  Game attributes  eame    V    idGame INT      nameGame VARCHAR 255    2 version FLOAT       descriptionGame VARCHAR 255      gt  language VARCHAR 255       modality VARCHAR 255     gt  image VARCHAR 255      deation DATETIME    gt  lastModification DATETIME    gt  realObject_h1 VARCHAR 255     gt  realObject_h2 VARCHAR 255     gt  realObject_h3 VARCHAR 255     gt  virtualObject_h1 VARCHAR 255      gt  virtualObject_h2 VARCHAR 255      gt  virtual Object_h3 VARCHAR  255      gt  radiusBiement VARCHAR  255     gt  difficulty Topic VARCHAR 255     gt  visibilityKey VARCHAR  255     gt  hintKey VARCHAR  255     gt  relations_type VARCHAR 255         gt     E A A    Figure 20  Game entity in the database  MySQL Workbench 6 1 CE      idGame  Number  INT  used to identify each game  It is chosen automatically by the    database      nameGame  Character string  VARCHAR 255  with the name of the game      version  Number  FLOAT  in which we can enter the version of the game  We can have    the same game with two different versions      descriptionGame  Character string  VARCHAR 255  with the description of the game      language  Character string  VARCHAR 255  indicating the language of the game     Possible options  English  Greek or Spanish      modality  Character string  VARC
118. omikos    Stathmos Patras  arpa        Informations PASO    Choose the Location of the Element on the map below    Find place     Map data   2014 Google Terms of Use    38 2466395    Achaias SA  y  X T EA NOMOY  ANANE S  Sidirodromikos    Stathmos Patras E   arpa    21 734574000000066    KTEL Nomou       Plateis Olgas    4  Para S A sy    Square   4   TIATP AA E      pristiki    aenalas SA      TOYPIZTIKH  AXAIAE A E       Figure 6  Creating a new element        105 Page       Design and development of a mobile editor for location based games    Editing and deleting the real world entities    To edit any of the major attributes of a real world entity what first the user has to  do is to select the entity to modify from the list of objects  The details of this entity  appear  then  in the detail area  and what the user needs to do is simply modify the  desired values in the area in which the details are displayed and press the    Save  Changes    button     To delete any of the real world entities what first the user has to do is to select the  entity to delete from the list of objects  After this  the user simply presses the image  with the red cross of the area in which the details are shown and confirm you wish to  delete the entity  A more quickly way when removing elements is provided in the  application  the option is given to the user to delete elements from the list of objects   so that the user doesn   t have to select the element before     Tagging Creadi           l
119. on Rodr  guez  M   amp  P  rez Ju  rez  M        Tecnolog  as para Aplicaciones Web 2013    2014  Ajax     E T S Il  de Telecomunicaci  n  Universidad de Valladolid  October 2013        98 Page       8 IIANETIXTHMIO  HU IIATPON    Design and development of a mobile editor for location based games     16  http   foundation zurb com   Last access  June 2014    17  http   zurb com  Last access  June 2014    18  http   www mysql com about     19  http   www mysql com products workbench     20 https   httpd apache org   Last access  June 2014     21 www apache org   Last access  June 2014     22 www phpmyadmin net  Last access  June 2014     23  J Brooke     SUS A quick and dirty usability scale     Usability evaluation in industry  1996     24  A Bangor  PT Kortum  JT Miller     An empirical evaluation of the system usability scale      Intl  Journal of Human Computer  2008     25  JR Lewis  J Sauro     The factor structure of the system usability scale     Human Centered    Design  2009        9 Page       Design and development of a mobile editor for location based games    ANNEX 1 MOBILE USER MANUAL    In this section    will explain in detail how to work with the main functionalities of  the mobile editor TaggingCreaditor  During my explanations    will employ the intuitive  terminology of the entities hierarchy  i e   for the real world   will use the terms  playspace  location and element  while for the virtual world   will use the terms theme   topic and key     The common
120. ople allows meaningful  direct dialogue     5 4  SUS   System Usability Scale     The System Usability Scale  SUS  is a simple  ten item scale giving a global view of  subjective assessments of usability  The System Usability Scale  SUS  was released into  this word by John Brooke in 1986  It was originally created as a  quick and dirty  scale  for administering after usability tests on systems like applications     SUS is technology independent and has been made freely available for use in  usability assessment and has been used for a variety of research projects and industrial  evaluations  for instance  it has been tested on hardware  consumer software   websites  cell phones  and so on  It has been proved to be a valuable evaluation tool   being robust and reliable  It correlates well with the subjective measures of usability     5 4 1  Operation    The System Usability Scale is generally used after the respondent has had an  opportunity to use the system being evaluated  but before any discussion takes place     SUS is a 10 item questionnaire with 5 response options  It can be seen that the  selected statements actually cover a variety of aspects of system usability  such as the  need for support  training  and complexity  and thus have a high level of face validity  for measuring usability of a system  The 10 selected statements are shown in the    following box     18 References   23    24  and  25         85 Page    TIANHIIETHMIO  PON       S   LO    Design and develo
121. opy all the features and  objects found in the theme and are copied to the game  that is  if the user changes  something in the cloned theme  it will not be changed in the origin theme     Tagging Creadi     amp  g j Loading     C 3  http   creaditor argon097 server4y Yy Q RB  lt    http   creaditor argon097 serverdy yy Q RB  LAY V  W 9 9 Ny  We Vite  ili  an AA IIS AAA War    y i     r f A i  NN      y L  me      L 5 themel   Copy       N  themel   Copy  ouarn also add existing Theme from other games bygf  ssing thi tor    History   Copy    Add existing Theme    cinch fanaa history   Copy  History   Copy    History   Copy    NonUseful infa   Copy    Copy    all the tags   Copy    Weird things   Copy    Pena aE sino Themes s  orina them  Selecting Themes will all Ae  y ines ic Al changes in one of them  will change in ji belonging g ininda  y   Ih  me and its properties  Topics and Keys will be   t  UL     LISAS    Figure 10  Creation a new theme or adding an existing one           108 Page       Design and development of a mobile editor for location based games    Creating a new topic    To add a new topic to an existing theme  the user firstly needs to choose from the  list of objects the theme to add the topic to create  By choosing it  the topics that are  part of the theme  if any  and the option of adding a new one will appear  Once the  user chooses the option to add topic  the creation screen of new topic appears  In it   the user must fill in the name and information
122. or  other sites of some importance  It can also be played in closed spaces such as museums or any  other relative large space     In CityScrabble each player  or team  tries to locate locations or objects in space and connect  them with keys  small sentences   In order to do that  she has to go near them  to trigger a gps  proximity sensor  or scan a QR tag  When a location is identified  it can be connected with any  key  Points are only awarded if the connection between key and the object is meaningful     It is a competitive mutliplayer game  It can be played by competing individuals or by teams of  2 3 players  It should last a little more than 30 minutes  depending on the size of the area     The game consists of three screens  the topic selection screen  the association screen and the    map screen   1  Topic selection screen CityScrabble   When the game starts  the player sees the topic selection screen Wma  0    with 9 topics and each contains 4 keys     e    Each topic icon has four flags signaling availability of its keys  The orn Km    keys take the color of the team which has used them in a    Dra mam         connection  At the instance below  Mae s color is purple and the  player with the red color has already connected a key     The player now has to look around in the game space  playspace   and try to locate real objects  elements  such as exhibits   sculptures  paintings    that might be relevant to the chosen topic       and the available keys  The way to do
123. or location based games       15 Page       g ILATPON    Design and development of a mobile editor for location based games    1  INTRODUCTION    In this first chapter l will take a brief look the main aspects of the project  First of  all    will explain the motivation which led me to carry out this project and the need of  a generic editor for location based games  In the second point    will present the main  objectives and requirements that were established at the beginning of the project   After that    will go on describing the key aspects of the location based games along  with a short explanation of each game which was taken into account for the design   development and implementation of this project  Finally    will talk about the chapters  of this thesis including a brief description of each one        16 Page       ER IIANETIXTHMIO  j ILIATPON  AQ oom    Design and development of a mobile editor for location based games    LL  Motivation    In recent years  there has been a proliferation in creating new mobile games in  which the user s location is of great importance  This is because the activity of the  game in most of these cases evolves according to user location and events that make  the player decide  The applications included in this group of games are called   location based      Examples of such games are called  urban games  or  street games   multiplayer  games are performed in the streets of the cities  Another group of games that can  serve as an examp
124. p  youv kat va ENEEEPY    OVTAL TO TLEPLEX  MEVO TWV  TLALYVLELWV touc  XPNOLUOTTOLWVTAC uia kowr  B  on SedouEvwv  Kata eutepov  n  EPAPLOYNH AUTH OXE  LAOTNKE pe TO OKETITLKO NWG Ba unopei va xpnotponoujsi yra  ijv Mapaywyn kat ermegepyacia tou TMepPLEXOM  VOU EVOC pey  dou apiOpoU Xxupo        7  Page    IIANEITIIZTHMIO  D  UNIVERSITY OF PATE     Ag  ni ITATPON       Design and development of a mobile editor for location based games    evalo8nTWV TLALYVLSLWV  KATL TOU KAVEL to cuykekpi  vo epyoAeto va civar epyadelo  yevik     epappoyric     Oa Oca va KAgiow tovilovtac tv xpnoui  tnra mou uropei va EXEL   va  TETOLO EpyaAsio yevtkric edapuoyhs yia Ta Xopo euatoOnra matyvidla  EMITP  TTOVTAS  tnv   npuoupyia Kat ertegepyacia TepLleXOM  VOU yUPW amo OTOLA  NTTOTE BELATLKH  EVOTNTA  VLA OTOLO  NTTOTE TMatyvidl kat OE OTOLA  NTTOTE TEPLOXN TOU K  OOU AUTO  rra  i  etal  Oa nea ertionc va toviow MWC TO ouykekpu  vo epyadelo opel va  PBedtiwBel pe rtoAAoUG   ladopetikoUC TP  NOUG   NWG yta TAP  elyua va uropel va  umootnpifet ro    o     xp  otec ot omoiot Ouws Sev Ba xpnoyorolo  v kon B  on  Se  ou  vwv yla tnv Mapaywyn kat ere amp epyao  ta tou TMEPLEXOM  VOU TWV TLALYVLOLWV    touc        8 Page    GP HIANEMIETHMIO  it HAT PON  AA    Design and development of a mobile editor for location based games    RESE  A    En el presente proyecto propongo describir el dise  o  desarrollo e implementaci  n  de la aplicaci  n m  vil TaggingCreaditor  TaggingCreaditor  como su nombre sugi
125. perties We do not need extra properties  Block       Real Objects  Location Element     Playspace Contemporary Art Museum  Kind Museum    Information Contemporary Art Museum in Thessaloniki     Location Museum Rooms    Type Indoor    Information The elements are located in the different rooms of the museum        Now  go around the museum to look for the eight elements located in the    Museums  rooms  location  When you find an element  you will have to enter it in the application   taking into account that you will have to take a photo of the element with the tablet   horizontally      IMPORTANT  Take into account that this game does not use location in maps  That is   when you are introducing an element in the application  you should leave the default  value of the location        126 Page       Design and development of a mobile editor for location based games    Virtual Objects  Topic Tag           Theme Art             Topic 1  title Contemporary Art    image No image    description Contemporary art is art produced at the present period in time                       Info key Music Sculpture  Info key Kinetic Art  Info key Art and Science          Info key Chord                                  Info key Sound Box  Info key Invisible Energy          Relationships with Element 2          Info key Sculpture crease  Info key Theatricality  Info key Presence          Info key Absence                               Info key Loneliness  Info key Toughness           Relationships
126. pment of a mobile editor for location based games          1  I think that   would like to use this system frequently   2    found the system unnecessarily complex   3    thought the system was easy to use     4    think that   would need the support of a technical person to be able to use  this system     5    found the various functions in this system were well integrated    6    thought there was too much inconsistency in this system    7    would imagine that most people would learn to use this system very quickly   8    found the system very cumbersome to use    9    felt very confident using the system     10    needed to learn a lot of things before   could get going with this system        The SUS uses the following response format     Strongly Strongly  disagree agree  l 2 3 4 5    Figure 38  System Usability Scale response format     An important rule to be met is that all items should be checked  If respondents feel  that they cannot respond to a particular item  they should mark the center point of the  scale     5 4 2 Scoring and interpreting SUS    The SUS scale is a Likert style scale and its final result is a single value  representing a composite measure of the overall usability of the system under study   That is  that at the end of processing the data  we have a unique value that can be in       86 Page       QA IIANETIIETHMIO       Design and development of a mobile editor for location based games  the range between O and 100  This is what allows us to eas
127. r different of 0  Usually  in the  games there is only one right relationship  although it can be more than one        41 Page    MANENMIZTHMIO  p    nis       Design and development of a mobile editor for location based games    The four games have in their home screens a topic selection  In MuseumScrabble  and CityScrabble is the player who has to choose whenever the theme which is going  to play  However  in Benaki Museum Scrabble the theme is preset and changes each  round  On the other hand  in Taggling we cannot say that there is a topic  because all  keys seem to belong to the same topic     Once the topic is selected  all the apps show     Information about the topic   Clues  keys  to guess the relationship    3  Button to link them or action buttons to interact with the keys and real  objects    4  Description or relevant information about the QR code scanned     n some of them you can imagine the progress of the other teams because in  MuseumScrabble and in CityScrabble you can see which relationships have been done  by the other teams and in Benaki Museum Scrabble when a round finishes  it means  that another team have completed all the relationships  On the other hand  in  Taggling the player does not know what the score of the rest of the teams is     CityScrabble and Benaki Museum Scrabble have an intro screen in order to select  the session or the kind of game  They also have in every activity a help button     It also has to be taken into account in the design
128. ral    MuseumsScrabble CityScrabble BMS Taggling      terminology terminology    Real object  Museum Space Museum Museum Playspace J  level 1  Squares  Rooms  Rooms    Real object  Rooms  floors    Location  street    floors    floors    level 2  Exhibit an or AXIS Exhibit Element Real object  object archifact level 3  Virtual          Theme object level  1  Virtual  Topic Theme     Topic object level  2  Virtual    Digital    Hint Key objet Tag Key a level    3 4  Abstractions  the first approach    Once it is known all the common features and differences of the given location   based games  now  we can move on to design the model that defines abstractions   which should not be too much attached to the specific games  that is  they must be as    general as possible     First of all  if we are going to design an editor to create content for location based  applications  we have the abstraction    Game     so that the user of the editor can create  a    new game     In the database of the editor  the user could have more than one    created game     At this point  it is really important to distinguish between the entities that belong  to the physical world and exist in the reality and the entities that belong to a virtual  world and exist in the mobile phone being content of the game  Now  we will describe  the abstractions in both worlds and the relationship between them        43 Page       Design and development of a mobile editor for location based games    a ee           
129. rated Development Environments   IDE  with graphical user interfaces to write programs  Such environments contain a  text editor  compiler  maybe interpreter   linkage editor  loader  run time system and  debugger     Therefore and as a conclusion  the choice of a programming language depends on  your knowledge of the language  the computer where the application will run on and  scope of the application you are building  As a general rule  the small applications are  created using a single language  and it is common to deploy large applications using  multiple languages     2 1 1  Php     PHP  PHP Hypertext preprocessor  is an interpreted programming language       whose commands are executed on the server and allow the creation of dynamic HTML  documents  Its syntax is similar to other languages such as C  Perl  Java or JavaScript        References   10        26  Page    IIANEITIIZTHMIO  TP  DNIVERSITY OF PATER    An  i ux       Design and development of a mobile editor for location based games    PHP was designed by Rasmus Lerdorf in 1994 with the desire of creating a  counter to determine the number of visits he received your online CV  However  over  time it has been adopted by other developers who have transformed and become PHP  in the tool is today     PHP is an open source product  which means you can access the code  use it   modify it and distribute it for free  This is undoubtedly one of the main advantages of  PHP  since the community of users developing enhancem
130. s of very limited use  This is because the user is unable    to communicate as fast as they think and act  unless a specific problem arises which    slows them down  It is at these times when this method really shines as it allows the    observer to correlate the actions and statements of the participant     This protocol may be used in two different scenarios     The observer specifies a definite task to be accomplished by the subject  This  allows the observer to concentrate on a specific task they are interested in      Open ended     no task is specified  and the user is free to choose their own  task  Allows the observer to concentrate on naturally occurring problems     In the evaluation session of TaggingCreaditor  we decided to choose the first    scenario because we were interested in how the user creates content for location     based games        84 Page       Design and development of a mobile editor for location based games    5 3 1  Advantages of Think Aloud Protocol  The main advantages of this method are       Rapid  high quality  qualitative user feedback as compared with questionnaires      Data is available from a broad range of sources  such as  Direct observation of  what the subject is doing and hearing what the subject wants  or is trying to do       f the subject gets into difficulties  the observer has the chance to clarify the  situation      High degree of flexibility  the experiment may easily be steered by the  observer      The presence of two pe
131. synchronous JavaScript and XML  is not a new programming language   but a new way of using existing tools  It was popularized by Google in 2005 and its  main goal and advantage is to allow the exchange of small amounts of data between  client and server in order to update asynchronously parts of a web page  without  having to recharge it completely     In a classic web page that AJAX is not used  it would be necessary to refresh the  page completely if the content was modified  Thus  AJAX allows web pages more  dynamic and provides a faster experience when the user is browsing     Ajax is used in the development of the project in order to send forms to the  server and receive the answer  With this  we can change the database content without  the need to refresh the page       References   18  and  19   1 References   15        30 Page       Design and development of a mobile editor for location based games    Zu  ZURB Foundation        ZURB Foundation is a free framework which is used in order to create web based  software  such as websites and web applications  whose main goal is to develop code  faster and better  It uses HTML  CSS  Sass and JavaScript in its templates to develop the  applications and it provides templates for typography  forms  buttons  navigation and  other interface components  in addition to optional JavaScript extensions     With regard to ZURB  the makers of Foundation  it is close knit team of product  designers who help companies design and build be
132. t  C  lt     http   creaditor argon097 server4y YY       Playspace    tH Technopolis    Name   Information       TechnopolisAthens  Industrial museum in of Athens  It is  situated in the city s former gasworks             WEE  Ar    5  factory for the production of industrial  Kinds  gas  which were founded in 1857    VT    Museum    C Save Changes e     Playspace modified successfully    OK    Location Element   Topic Key Easy way Linker       2 20 PM    Figure 7  Editing a playspace to show an example     al 2 20 PM       106   Page    IIANEIIIZTHMIO    ESSA          Design and development of a mobile editor for location based games    IV  Management of the virtual world entities    The following step after creating the real objects of the game is to create the  virtual objects that will be part of the game  The user will be able to do this in the  virtual world entities management screen  To switch to this screen from the virtual  world entities management screen the user must click in the navigation buttons   Topic Key  located in the lower part of the user interface  as Figure 8 shows     Location Element Topic Key Easy way Linker       Figure 8  Navigation button of TaggigCreaditor     When managing the virtual world entities  we have three options for each  create  entity  edit entity or delete entity  To manage virtual world entities  we will have to do  on the screen   called virtual world management screen shown above  We will be  seeing each of the cases of creatio
133. t  testers usually say that the functionalities in the  mobile version are better integrated than in the desktop version     To conclude with this section  it is really interesting to know which the SUS scores  are for both the mobile and the desktop version  The way to calculate it is following  the rules that were established in the SUS section  for odd numbered items  substract  one from the response  for even numbered items  substract the user responses from  5  and  finally  add up the converted responses for each user and multiply that total by  2 5    have used the average scores calculated during the study of the results  The  results are the following     SUS SCORE  MOBILE VERSION  SUS SCORE  DESKTOP VERSION   75 28 78 128    This confirms what   have said before that  practically  there are no significant  differences between the two versions     5 7 3  Analysis of the focus group    The general opinion of the people was that the application was of interesting use  and they valued very positively that the same application  TaggingCreaditor  could  create content for multiple games  in their case for MuseumScrabble and Taggling     During the focus group meeting some small bugs and interface problems were  discussed  With a future update they can be easily solved     When participants were asked about the differences between the mobile version  and desktop version  all of them found much more interesting  useful and fun the  mobile version because when creating conte
134. t time they had to switch screens all had problems in  the mobile version  they did not know how to do it because the navigation buttons are  located in the lower part of the screen  These problems can be solved with the mobile  user manual included in Annex 1     5 7 2  Analysis of SUS questionnaires    Firstly    will focus on my part of the work  the study of the assessment to the  mobile version of the application     To make a synthesized analysis of the questionnaires  it is best to work with the  average score of participants surveyed in each of the statements to study for the  mobile application     In the following table we can see the resulting average rating of the participants for  the mobile version  In the left column are represented the ten statements that formed  the questionnaire  and the right column the mean scores of each statement on a Likert  scale of 1 to 5 defined        STATEMENT AVERAGE  3 88  1 444444444  3 777777778  1 777777778  4 555555556  2 111111111  3 666666667  2 777777778  4  1 666666667    O o  oU P  Q N P    m  o             More visually see these scores in a bar graph        92  Page       Design and development of a mobile editor for location based games       Average rating  mobile        Figure 42  Graph showing the average rating of the SUS questionnaire for the mobile  version     To comment the graph in a general way    will analyze the ratings that are more  interesting  As we can see  people have given top marks to the fifth sta
135. te  number of people  In this case  we got contact with nine people from different  countries  the majority of them Erasmus in Patras  and all of them university students     The next step is to know what the assessment session consisted of  as well   creating a scenario in which participants can work  In our case  the involved people  were asked to complete several tasks for which they had to imagine they were school  teachers in Patras  For the mobile version  the task was to create content simulating  the tester was in a museum and had to create content in the museum  Therefore  the  preparation of a room where there were replicas of the real museum exhibits hanging  on the wall was required  These replicas were pictures of the real exhibits along with  the respective descriptions  Therefore  we also needed to prepare the replicas of the  museums that the participants needed to create content  The chosen museums were   Technopolis Museum in Athens and Museum of Contemporary Art in Thessaloniki     When carrying out an assessment  it is important to ensure that all participants  have the same information before starting to create content with the application  To  do this  we decided to create a document that will contain all the information that  participants needed to know  together with the relevant initial explanations    also  decided to record a tutorial video in order to show it in the room  The purpose of this  video was the participants understand how to use Tagging
136. te them  modify them or delete them     As was the case in the screen of creation edition of physical entities  this screen is  divided into two main areas         Navigation List    area  The user can navigate through this navigation list to see all  the virtual objects that have been included in the game content         Entity Details    area  Each time the user selects a virtual entity in the navigation  list  this detail area shows the assigned content of the main features of the virtual  entity selected     Tagging Creadi    Tagging Creadi        lt  C  lt  http   creaditor argon097 server4y wy C  amp  http   creaditor argon097 server4y Y Q B      Add Topic  Tagging Creaditor    Es New Theme Contact P b    TAGGING CREADITOR        EE vA    d bd i Theme Topic Key    MY N history People 2  T     d    Small building with a roof and red pillars       blackmith    Keys included                     Add key Save Changes  blackmith    f machinist   1          manager       Relationships  stoker    N Element     S 2  blacksmith s workshop       Showing 1 to 5 of 5 entries       Previous 1 Next       h  Add Topic      T    Figure 31  Virtual world management screen  left  navigation list  right  entity details  boxes     A          74 Page    IIANEIIIZTHMIO  II ON       Design and development of a mobile editor for location based games as    Easy way linker    As has been explained throughout the paper  the main purpose of mobile location   based games is to relate the existing ph
137. tement  so it  could be said that  in general  participants have found that all the functionalities of the  application were properly developed  Followed by this  it is noteworthy that the  second highest score corresponds to ninth statement  i e   individuals felt very  confident using the system     The aspect that has had the lowest score was the second statement  individuals did  not found the system unnecessarily complex  which turns it into something positive   the system showed no unnecessary complexity     Moreover  respondents said they do not need to learn many things before using  the system  which could be translated as something positive because more people will  be able to access the mobile editor       believe that one possible way of enriching the study is to compare the scores  corresponding to the desktop version and the mobile version and  thus  make a small  approach on what differences the users found between the two versions     The following table shows the average scores of individuals to the statements in  both the mobile and the desktop version     It should be mentioned that one of the participants did not answer the survey  corresponding to desktop  so the mean scores of this version is divided by eight while  in the mobile version is divided by nine        93  Page       Design and development of a mobile editor for location based games       STATEMENT MOBILE AVERAGE DESKTOP AVERAGE   1 3 88 4   2 1 444444444 1 5  3 3 777777778 4 375  4 1 77777777
138. the element on the application map      imageElement  Character string  VARCHAR 255  with the path of the element image  stored on the server  This picture could be a picture of the element      radius  Character string  VARCHAR 255  which indicates which is the radius taken by  the element in the location map  As   explained formerly  this attribute is optional and  the reason for its existence in the database is that it is necessary for the content  creation for the CityScrabble game  since the physical elements must designate the  radius is required on the location map  If the content creator did not include this  feature previously to the game that the element belongs  the user will not have the  option to enter a value for this attribute        67 Page       Design and development of a mobile editor for location based games    4 2 3  Attributes of the virtual world entities    Theme        gt  name Theme VARCHAR 255       gt      w  Figure 24  Theme entity in the database  MySQL Workbench 6 1 CE      idTheme  Number  INT  that identifies each theme introduced in the application      nameTheme  Character string  VARCHAR 255  with the name of the theme     Topic      idTopic INT     name Topic VARCHAR 255   infoTopic VARCHAR 255   difficulty VARCHAR 255      image Topic VARCHAR 255         J y       Figure 25  Topic entity in the database  MySQL Workbench 6 1 CE    idTopic  Number  INT  that identifies each topic introduced in the application    nameTopic  Character string
139. ts superior speed  reliability  and ease of use   MySQL has become the preferred choice for the main companies in the market  because it eliminates the major problems associated with downtime  maintenance and  administration for modern  online applications     MySQL is a key part of LAMP  Linux  Apache  MySQL  PHP   Perl   Python   the  fast growing open source enterprise software stack  More and more companies are  using LAMP as an alternative to expensive proprietary software stacks because of its  lower cost and freedom from platform lock in     2 3 2  Features  Design    MySQL Workbench enables a DBA  developer  or data architect to visually  design  model  generate  and manage databases  It includes everything a data modeler      References   18  and  19        33 Page       Design and development of a mobile editor for location based games    needs for creating complex ER  Entity Relationship  models  forward and reverse  engineering  and also delivers key features for performing difficult change  management and documentation tasks that normally require a lot of time and effort     Develop    MySQL Workbench delivers visual tools for creating  executing  and optimizing  SQL queries  The SQL Editor provides color syntax highlighting  auto complete and  execution history of SQL  The Database Connections Panel enables developers to easily  manage database connections  The Object Browser provides instant access to  database schema and objects     Administer    MySQL Workben
140. tter websites  services and online  products     I chose ZURB Foundation because all the facilities and all the support that provides  in its official website and because it has really useful classes that make the work much  easier     2 2 1  Alittle backstory of Foundation    Foundation had its secret origins in 2008  when the designers of ZURB though  that they needed a framework that allowed them to prototype quickly  Therefore  they  decided to take all the global CSS  jQuery plugins  common elements and best  practices with the goal of providing a framework that allows programmers build better  designed future friendly sites  The result was the first version of Foundation  which  was released in October 2011     They also realized that mobile was becoming more and more popular     and  important     so that they thought they needed a more functional and fluid tool to  work on different screens  According to this  in June 2012 they released a major  update of Foundation  Foundation 3 0   that had the advantage to be responsive   being the first open source framework to be responsive     As they also thought that being the fastest way to responsively prototype and  build for any device was not enough  throughout the time  ZURB released new updates  with improvements and new facilities  For instance  Foundation was the first semantic  framework and the first to be Mobile First  In November 2013 ZURB released the last  update of the framework  Foundation 5 0     Nowadays  ZU
141. tware on potentially thousands of  users     Among the advantages of a web based application   would like to highlight that to  work in the web application a person needs only a computer with a web browser and  internet connection  Moreover  web applications do not need prior knowledge and a  web application has full availability in terms of time and place  people can work on it  anytime and anywhere in the world whenever they have internet access     The application has been developed as a web based application because of the  previous advantages that this presents and because of the following reasons  Firstly   the editor could be used in all the different Operating Systems that have installed a  browser  In addition to this  being a web based application allows a lot of users to work  in parallel and create content in the same database  For instance  two teachers can  agree to create content at the same time in the city center of Patras distributing  several locations per teacher     3 2 3  Centralized database    A centralized database is a database stored entirely in a single physical location   i e   it is a storage system that runs on a single computer system without interacting  with any other computer in order to keep the data     The content editor should have a centralized database on the server where the  content created by the user will be collected  The content may include descriptions   images  data     This requirement is a consequence of developing the applic
142. us 1 Next    A Step 3  Choose the values of the relationship         blacksmith s workshop    Relation created successfully     blackmith    Strength  0   100   100    ss    Create Relationship      PTE ON        EEEREN    Figure 17  Step 1 of the creation of a relationship  enter attributes and finish        113  Page    OP TIANEMIETHMIO  A ILIATPON    N i     When the user has finished the creation of relationships  it is possible to check  if all the relationships were created properly  The user can do this by clicking the  button  Show Edit all relationship  located in the lower part of the linking screen   Figure 17         Design and development of a mobile editor for location based games    Tagging Creadi       Tagging Creadi          C  lt     http   creaditor argon097 server4y YY        C  lt  http   creaditor argon097 serveray YY             machinist    E y C Cu f    x    stoker            Key Strenght Type       Showing 1 to 4 of 4 entries    i  i Previous 1 Next y  M      j    blacksmith s workshop  y blackmith el    Create Relationship       L all relationships NS N    ae            manager 5           ffacksmith s workshop blackmith 100           Machine works carpenter s workshop machinist 5       5       central courtyard stoker         XK Delete all Relationships           TITIES     M  28 A 04 OR CEE      Saving screenshot    Figure 18  The user can check all the created        VI  Create content for an existing game    Once the common scenario has been exp
143. vel   while for the virtual  world  Theme  first level   Topic  second level  and Key  third level   These fields  are really useful and give to the editor a great flexibility since the content editor  user will be able to choose the names of the entities in the hierarchy so that   for example  if someone wants to create content for CityScrabble  the real  object of third level would be  objects   whereas  if someone wants to create  content for MuseumScrabble  the real object of the third level would be   exhibits      Plugging properties block area  Some types of games need some extra  properties in their content in order to work properly  In this area the user can  select the additional properties that the user wishes in order to add them to  the later creation of content  Among the optional properties that can be added   radius for the element entity  difficulty for the topic entity  and  finally   visibility  hint and type for the key entity  All of them have been explained in  the design of the database     Tagging Creadi             lt  C   http   creaditor argon097 server4y    fz ditor_argon097  server     Hierarchy Object s Names    Plugging Properties Block    Element    Descriptions    Modality  End of game             Plugging Properties Block    Element    Radius       Figure 2  New game consists of three blocks  main properties  hierarchy objects  names and  plugin properties block        101 Page       Design and development of a mobile editor for location base
144. who were responsible  for evaluating the TaggingCreaditor tool  In addition to the participants  researchers  that we have collaborated in the development of the application along with four  researchers who helped under our guidance were in the assessment session   Participants created content in both the mobile version and the desktop version for  two games that have been used to create the design of the application  TaggingCreaditor  CityScrabble and Taggling    will focus on explaining the assessment  and the results of the mobile version     The main tools that were used during the evaluation session were the Think Aloud  Protocol  a SUS  System Usability Scale  questionnaire and a moderated discussion  between the testers and the organizers at the end of the session  All these tools and  methods  which will be treated in more detail later  are especially useful for collecting  information     HU      ll I       Figure 37  Photo taken during the assessment session        81 Page          ER IIANETIIETHMIO  j ILATPON  AQ oom    Design and development of a mobile editor for location based games    5 2  Before the evaluation    Before explaining how the TaggingCreaditor assessment was developed it should  be detailed how the session was prepared  Therefore  in this section we will see the  preparations for the session  methods of collecting information  material and  documents necessary and so on     The point we should start to make a good assessment is to have an appropria
145. ysical entities of third level  i e   elements  with  existing virtual entities of third level  i e   the keys  properly  Well  the main mission  this screen achieves is to create relationships between the physical and virtual entities  of third level     The screen consists of three simple areas indicating three easy steps that the user  has to follow      Navigation list of physical entities  This is the first step the user has to carry out in  order to create a relationship and the purpose is to choose a real object in the  navigation list provided      Navigation list of virtual entities  This is the second step the user has to carry out  in order to create a relationship and the purpose is to choose a virtual object in the  navigation list provided      Creator box of relationships  After choosing both physical and virtual objects  in  this box the user will be able to check if the objects were chosen properly and to  add the properties of the relationship such as the    strength                Tagging Creadi    e c    Tagging Creadi        C  lt   http   creaditor argon097 server4y Q C    http  creaditor argon097 server4y         http   creaditor argon097     Tagging Creaditor Maen       Mo   Step 2  Choose one virtual object               TAGGING CREADITOR  aw          Showing 1 to 4 of 4 entries    f Yos     a G    j       A Previou 1 Next    w Step 1  Choose one real object  ay y M        J  P  eys incl  blackmith N A          j    Elements included                  
    
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