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LiveQUICK SE manual

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1. GO OU BW D ra 20 Steps to adjust projector settings 1 Select Test Pattern 7 2 Choose Projector Type 4 3 Enable Laser Output 6 4 Adjust Scan Speed 1 Use Pattern in window 9 as example 5 Adjust Color Balance 6 Ok To Accept Note Any changes in this area will require that you upload al the cues to the memory card for the gene to take effect Also you should save the workspace file or the settings will not take effect and next time you open the workspace you will have to reset them and re upload the cues to memory again as the memory card information will be different from the workspace ALWAYS SAVE YOUR WORK Tip Vector Display Settings are there for more professional users however they are set to default standards Most users find it better to optimize the vector settings in the cue properties for each individual cue rather than adjusting the main vector settings 2 ARNING Do not adjust the scan speed to high if you do not know the scan speed capabilities of your device Failure of the scanners can occur Consult the manufacturer if you question the scan speed of your device You can overdrive scanners with any professional laser control system Use the ILDA test pattern in the projector settings menu section to test the performance of the scanner and refer to the ILDA standard for the test pattern Contact us if you have questions about this Consult your Pa
2. AMAT Tee Tint Were tenn TROIS ai tele E kee ECH fa on des Deegs em rei 1G bre XM fia Boa xri Pin 90 par aj an reo rear er mir 5 Menu Structure a File File Edit View Settings Tools Help a File Menu SR Edit View Settings Tools Li New workspace E Open workspace Ctl 0 Ki Save workspace Ctri 5 Connect laser hardware Disconnect laser hardware Exit i New Workspace Closes open workspace to enable new workspace creation 11 Open Workspace Opens browser window Workspace Folder to open a different workspace iii Save Workspace Save currently opened workspace iv Connect Laser Hardware Searches for attached hardware and connects Note If more than one projector 1s connected to the PC you will be prompted to choose 1 for connection v Disconnect Laser Hardware Disconnects the USB communication between the PC and the Device vi Exit Exit Program Close LiveQuick b Edit Menu mia View Settings Tools Help Widest OOOO O JER Copy cue Jb Cut cue rad Delete cue IS Set link Remove link Remove all links Cue properties i Edit Cue When a cue is selected use this menu prompts to edit existing and empty cues ii Copy Cue Copy Cue for pasting Leaves the original cue in the same cue slot iii Cut Cue Cuts the cue for paste 1n another cue location iv Paste Cue Enables pasting of cut or copied cue into a new destination cue v Delete Cue Delet
3. Rotation Rotation Linearity Linearity Symmetry H i A Symmetry C Keystone E Pincushion t d Pincushion Bow j F d Bow Shear d Shear Reset item fd Reset item cl F EH Reset all items Reset all items Display Display e Test pattern i i Test pattern C CurentCue gt der Current ue 4 Cancel Examples of Setting Zones for functionality and dynamics 23 Graphics Zone on offset screen Geometric Correction Zone 1 Graphics Zone 2 Atmospheric Effects Zone 3 Target Beams Zone 4 User defined Correction Types gt Parameters Size f Position Rotation Linearity Symmetry fe Keystone Pincushion Bouw Shear Reset item Reset all items Display e Test pattern Current Coe j Projector Screen Atmospheric Effects Zone 2 Audience Scanning Check your local regulations on Audience Scanning Eent Et careia Zone 1 Graphics Zone 2 Atmospheric Effects Zone X Target Beams Zone 4 User defined Correction Types Parameters Rotation Linearity Summetry Keystone Pincushion Bow Shear Reset item Reset all terns Seer J Tw Display e Test pattern ES Current Cue Cancel 24 Targeted Beams Zone 3 Geometric Correction i Zone 1 Graphics Z
4. Mere bu X tat ES 150 SEET DE Lei i Enter number of frames in the animation you desire Remember to few frames the animation 1s fast 1 100 1 Fast 100 Slow Enter 50 for now click OK j Presto Instant 50 frame animation which you should see in the Frame File List k Click OK and then the edit window will close and the cue will be in the workspace ready to be uploaded to the memory in the device Remember to save your workspace s you don t mismatch the workspace with the memory card 2 Move Cues a Drag and Drop 1 Left Click to Select Desired Cue and Hold left mouse button down ii Drag cue to another cue cell and release Left Mouse Button iii You will be prompted iv Click yes to confirm F3 dote if you drag a cue to a occupied cue the cue information in the occupied cue will be lost 3 Create New Cues by Importing i Step 1 Select Empty Cue ii Step 2 Right Click Selected Cue ff Edit Import file into cue Bg Copy cue db Cut cue Cal Paste cue E D H A J iii Step 3 Choose Import File into Cue iv Step 4 Find File to import Open Frame file Look in B Ding 2 Fell Dino DMX Ids My Recent Documents Desktop My Documents ws My Computer My Network File name Dino DMX La Places leases E Files of type All supported files Supported File Types ILD LDA LDB LDS LPC Files of type All suppo
5. etc v 2 USB connection status Full Speed 1 1 High Speed 2 0 NOTE If you need technical support please take a screen shot of this tab and send in with your request to expedite troubleshooting Projecfor Seffings d Hd oee the Factory CD for a video Training Course on this topic Access this menu from the settings drop down menu Tools Help Fal IS zl Projector Set ngs Gs Geometric Correction a 3 Projector Settings Master Scan rate and Calor settings Vector display settings Sample rate and Color shift Output frame Sample rate KPPS 3 Color shift i A Minimum points at output 3 x Color output levels 4 Three color laser RGB Red channel intensity 5 Green channel intensity SE Blue channel intensity E j j nable Cancel Adjusts Scan Speed Master Scan Rate Adjusts Color Shift For Analog Solid State Lasers 3 1s the normal Setting 4 for PCAOM Minimum Points at output 200 1s default select RGB RGY or Single Color depending on the laser configuration of the device Adjust the white balance of the projector by adjusting the RGB color lines intensity from 0 100 Enable Laser Output Choose Test Pattern Choose Selected or Current Cue in the workspace to adjust to Active Selected Test Pattern 10 OK to accept 11 Cancel with no effect or change
6. DG when FX1 is selected vii Dual Vertical Faders Adusts Speed and direction of dual counter rotating DG viii Color Palete Click Arrow to activate and grab dot in palete to adjust color of the laser output when BT PCB is activated INOTE The GUI for this section changes or is present only if the hardware is present in the device connected to the PC and software or if the laser is offline Consult your devices user manual if your GUI differs from this GUI S ARNING The use of DG s can be dangerous if the Zero Order CENTER BEAM is projected into the audience Use Caution when setting up your device so the Zero Order does not project into the audience and follows your local laser safety regulations Follow all safety warnings in your user manual AVOID DIRECT EYE EXPOSURE to the Center Beam Depending on the output of your laser projector even diffracted divided beams can be harmful g BT Sequencer BT Sequencer k Play M Stop dk Edit Sequence 1 Sequence D Sequence z Sequence 5 Sequence 3 Sequence Sequence A Sequence 8 EN um Sequence Sequence 1 h Allows you to create edit playback and time to the BPM beam sequences of the effects present in the BT Effects Section 2 Information Tab Live Control Information 1 Provides the status of connection to the device versions of software upload date and time Memory status Hardware information of the devices within your device USB connection status
7. Display e Test pattern CunentCue 4j H 1 Geometry Correction Settings Select attribute to change then use faders present around the patter window to change the value The image will change to show you the effect 2 Reset the selected item you are adjusting to the default value 3 Resets all items in Geo Correction to the default value 4 Selects the Test Pattern or Current cue to use during adjustments 5 Enables laser Output so you can see what you are doing in laser light 6 Test pattern or cue preview 7 OK Accept changes and close 8 Cancel Close window with no changes Example of Setting the Graphics Zone 1 and adding Geometric Correction Off Angle Projection Practical Exercise Let s say that your particular set up is like this 21 22 Screen Projector Without Geometry Correction your image would be shaped something like this This is because the laser projector 1s closer to the bottom of the screen and more toward the bottom In this instance you would adjust the Geo Correction as such Size Adjust Keystone Adjust V Geometric Correction Zone 1 Graphics Zone 2 Atmospheric Effects Zone 3 Target Beams Zone 4 User defined Zone 1 Graphics Zone 2 Atmospheric Effects Zone 3 Target Beams Zone 4 User defined Correction Types Parameters Correction Types Parameters Size Size Position C Position
8. Edit Online Connected b Information Tab Live Control Information Upload version 1 07 Upload date 2 23 2007 Upload time 4 56 16 PM Total size 64 MB Free memory 53 875 MB Total blacks 4096 Free blacks 4092 Serial Number 6266 NEO Semi Pro Senes Firmware version 6 45 Pages per block 32 Maximum points per frame 2725 Daughterboards DM USE USE High Speed 480 Mbits Sec Bandwidth 40 Mbits S ec out of 400 Mbit Sec 12 c Windows Device Manager ch i Device Manager ae eS a eS cE Computer z 3 Disk drives E m Display adapters e Zi DVD CD ROM drives Human Interface Devices SN IDE ATA ATAPI controllers E i Keyboards Ay Micessmglunkhe pointing devices SP Other devices E Ld Pangolin USE Devices i Flashback 3 5E d Ports COM amp LPT e SCSI and RAID controllers mt Sound video and gaffe controllers Bus controllers 3 Graphical User Interface GUI db See the Factory CD for a video Training Course on this topic The Graphical User Interface GUI of LiveQuick is a very simple GUI and is organized in such a way that it is logical to all modes of device operation such as DMX 512 USB Auto Play and Sound Active In this section each aspect of the GUI will be explained and then frther on in the manual the key elements will be explained in greater detail Don t be intimidated Between this manual and the video training course you will be a pro in minutes
9. IONVY 5ISV8 LNOMIV18 SS322V Gace 566 eee ts 634 16 KD L T3NN YH2 Q3dN31X3 OYVONVLS 53 54 RoHS Certificate of Compliance Restriction of the use of certain Hazardous Substances EC directive 2002 95 EC the RoHS Directive restricts the use of the hazardous substances listed below in electrical and electronic equipment Based on information provided by our suppliers Pangolin designates the products listed below as ROHS compliant for orders placed on or after the date of this certificate RoHS compliant means that Our Products conform to the RoHS Standards Our suppliers have confirmed the compliance status of the relevant components to us We have implemented processes to confirm and document this We perform material content testing where appropriate We have introduced RoHS labeling for all compliant products to help identify and segregate compliant stock through our distribution network and our customers stock management and purchasing systems Confirmation of compliance status by our suppliers is either because the products do not contain any of the restricted substances referred to in Article 4 1 of the RoHS Directive at concentrations in excess of those permitted under the RoHS Directive or because removal of the restricted substances is not technically possible and their existence in the products at levels in excess of these concentrations is allowed as one of the particular applications listed in the Annex t
10. If you do not move the folder Workspaces to your computer LiveQuick will create a blank Workspaces folder Chapter 3 LiveQuick Program Pangolin s LiveQUICK is an easy to use program that can be used along with the Flashback 3 Laser Controller LiveQUICK allows you to create simple laser frames and scenes including TrueType fonts as well as import Pangolin and ILDA animations Once the animations are loaded into LiveQUICK they can be downloaded into the FB3 memory card so that the FB3 may be used in stand alone or DM X controlled applications You can also control the Flashback 3 Live using the built in live control features Later if you need more power LivePRO can be used And thanks to the similar user interface shared by both LiveQUICK and LivePRO the learning curve is reduced LiveQUICK provides four separate zones of control including geometric correction using Pangolin s patent pending Projection Zone technology Geometric Correction Introduction The LiveQuick Program allows you to e Trigger cues by clicking on buttons with the mouse e Upload frames or complete animations to the Flashback 3 board e Create and edit the frames and animations on line real time editing e Live control of several parameters during cue playback e Update the firmware on Flashback 3 Base Board and DMX Daughter Board e Change the settings to be used in standalone mode autostart Refer the provided video traini
11. Select First Frame vu Transform Menu Transform Frame Output Quickcenter Ctrl Alt c A 0r Effect 40 o Animate Frar Quick rotate Proportional enlarge to cube size Ctrl Alt4P Flip X Ctrl Alt AN Enlarge to cube size Ctrl Alt 5 Flip Y Ctrl Alt Ay Double Ctrl Alt D Halt Ctri Alt H vill With the first frame in the frame file list still selected choose a color such as pink ix The select the paint roller tool Ka x Paint half of the circle pink x1 Then select the second frame file and paint the opposite half another color like Cyan xii Select the first frame Right Click Create Animation Between Current frame and next frames Duplicate Add Insert Delete Lopy Paste Clear Create Animation between current and next frames Create Animation into selected frames 36 xiii Choose 40 frames nation Now you have created a 40 frame animation where a circle grows from half size to whole size an color changes You will see that the software automatically calculates the color changing from the first frame to the second to make a smooth color transitions Next follow these steps without illustrations 1 Click on the last frame 41 SHIFT hold shift key Click on 42 2 Now you should have frames 41 and 42 selected Animate 3 Click Shortcut Key Animate BT Animate Start frame Animation result Finish frame Fam TIEREN Lal f Visib
12. cue 01 Note Always make sure you link back to the first cue in the linked series or the laser will cease to output after the end of the sequence on the last frame 45 Note You can link to cues in any page Note You can create numerous sequences as long as you do not use the same cues in more than one linked sequence Note When you link you will be prompted to upload the lined cues to memory Once in memory if you call up any cue within a linked sequence it will automatically play on through the rest of the sequence Troubleshooting AR Plug and Play does not mean you will not experience windows USB controller issues When all else fails go to your device manager in windows and remove the device and then reinstall the driver by disconnecting the hardware from the PC and reconnecting and following the Plug N Play Wizard Warning or Problem Solution 0 Insure the memory card is in the memory slot and Play properly on your device o Turn Memory Card over so that the pins are facing down away from the USB Connector Laser Hardware Not Responding File Edit View Settings Tools O New workspace a gt Open workspace Ctrl O gl Save workspace Ctrl S Connect laser hardware e Disconnect laser hardware Exit Close Software and Cycle Power on Projector Log Files If an error occurs during operation you will receive a warning screen that will ask you to send the log files to Pangolin and it will prov
13. cue contains an animation Automatically Play this cue after power up of the FB3 SE Board Click this only when you want this one cue to be played back immediately on power up This is for Autoplay function You can link from the Auto Cue to other cues but you must always link back to the auto cue and assign stop output at end for all cues within the linked sequence See Linking Section 6 The Autoplay cue is then identified by this icon Output Tab 43 g SE er properties Settings Output Vectar settings Information Sample rate Scan Rate Adjusts Scan Rate for selected cue Sample Rate Adjust sample rate Blank Shift Adjust Blank Shift t Scan Rate 2 of scanner sample rate t Sample rate IK PDG Note Selecting Sample Rate Overwrite color channel settings overrides main projector settings thus enabling custom settings for each cue me Overwrite projector color channels settings for this cue Hed output amplitude R G B Output setting enables custom adjustments f the white balance of frame colors Compression Select Compression Mode Maximizes Memory Green output amplitude Blue output amplitude Compressiorr Compression mode Automatic depending on memory usage y Automatic depending on memory usade Always compress this Cue Never compress this Cue Vector Settings Ar Cue properties Settings Output Vector settings Information Same as in Projecto
14. even complete Pangolin quality shows No extra computer hardware is needed the tiny Flashback 3 has everything you need to control your laser projector The Flashback3 SE is the latest addition to this product line In this package Included in this package you will find a CD ROM and the Flashback 3 SE which is the combination of Flashback 3 base board a USB daughterboard and a XD memory module preloaded with some example content Though the basic functionality can be achieved with only using Flashback 3 Base Board additional functionality is manifested with the addition of daughter boards This daughter board approach allows Pangolin to produce semi custom products to suit the needs of individual OEMs thus allowing you maximum integration flexibility and also allowing you to differentiate your products in the marketplace Pangolin can easily create customized daughter boards as needed by OEMs Please contact us with your specific function requests Functions Chapter 1 Introduction s The FlashBack 3 Base Board contains the following basic functions USB power supply XD socket with ability to accommodate modules from 32MB to 128MB 12 bit X and Y outputs with single ended voltage level of 5V 8 bit Red Green Blue and Intensity outputs with single ended voltage level of 0 to 5V TTL level Shutter Utility signal internal The USB daughterboard adds the following functionality to Flashback 3 High speed connectio
15. 12 signal present and no connection to active LiveQuick program the Flashback 3 SE will operate in Standalone mode In LiveQuick you can assign any cue to automatically start after the Flashback 3 SE is powered up NOTE Standalone mode is disabled while the LiveQuick Program is running When you exit the LiveQuick program Standalone operation will resume automatically Make sure that the dip switches have switch 0 set to on This switch enables the DMX reception Switches 1 9 control the DMX channel For test purposes we will be using channel 1 so set the switch 1 to on and switches 2 9 to off Included with the evaluation kit 1s a short 4 pin DMX cable You should connect this cable to 5 pin XLR connector or 3 pin XLR if your DMX console uses 3 pin connector The Reference signal goes to pin 1 of the XLR DMX plus signal Appendix A 4 goes to pin 2 of the XLR and the DMX minus goes to pin 3 of the XLR connector The FB3 has built in termination which can be enabled by connecting the DMX minus signal to Termination signal short pins 3 and 4 This is definitely recommended if you are operating with a DMX cable longer than around 10 feet and if the Flashback 3 SE is the last device on the DMX chain The DMX cable can be connected directly to the QM2000 DMX connector and the FB3 board can be controlled by Showtime Please contact Pangolin to obtain the necessary files and information about how to do thi
16. Bou k REFERENCE Ohi PLUS Day BALA LS T ERIMIHAT IO MH EXPANSION Oo 74 Ch On D GA bh Re hills Ka PLUS ECHO MINUS G ROUND ECHO PLUS T4 HU CRO UND Tx PLUS PROJECTOR ma bk b oe Ch OH f do RS L SIG HAL E GROUND Y SIGNAL r GROUND HTEHSIT Y SIGNAL HTEHSIT Y GROUND HTERLUCE A INTERLOCE B RED SIGNAL RED G HD GREEN SIGNAL GREEN GHO BLUE SIGNAL BLUE GHO SHUTTER SIGNAL SHUTTER 6 ND Appendix A l Expansion connector For special features Should be left unconnected for most uses Projector output X Y scanners and RGB laser modulator DMX Channel Assignment Listed on the table next page 52 OI3AH3S3W O3AH3S3H Sscu O34 Mid dq 1ddHfid 3N18 NVAO N3349 SWI MOTI3A SONVHO 034 Linvaad Hi SL T3NHNYH2 us rnm 4001 q10H mag zem ses ET E wg fz 7 M0L x6 x9 x2 w9 110nv4ad ALVH NVOS zs KEE EL T3NNYHO lqisia sjujod rg sjujod aj qisIA ON SINIOd JISISIA ZL 13HN YH2 18 ua2 SEA NOILISOd A 18 ua NOILISOd X E ESS any sooalifap 09 SaeiDap 0 JIONY Z Leen E azis Nn aAniSog OZIS 0197 azis N aA eBay g 13NNYH2 ezis IIN eABISOg 7 OZIS 0187 ezte UnL eAneBawN azis n4 7 ez s Olo 7 IWNOOZ 25c0 D 4aNNVHO Ssounubug jing 7 SvO Lu eze pcza 6E T TECH GEES LEE aeo E TIHNNVH2 ssc acl LEER I Ser ba 559 eper P EE LZ laNNVYHO JONVA TINA J9NYY IS3ON31X 3 SIONVY GHYVONVLS
17. Import Curve density DU Adjusts Curve Density FE rm ka KL Options Font Sample Letter spacing X Line ENSE 1 20 E Seale 1 pp Scale Y em Adjust Point Size of Font Fu en esos Practice by typing in the word Hello i iNote Use the steps you have already learned or watch the training video to customize and animate the text Allie ROBINS 4d 4 Ai E a e Ze D Ze Letter spacing a d Line spacing A A Scale Y 154 ill x ci i m Cancel Scale X 127 zx e NM 1 ES Q 1133 points Text mode click for set text position OK Cancel 4l Cue Properties Editing Cue Properties is of significant importance so that images correlate to the projection zones and settings you set up already in Section 1 Access Cue Properties by right clicking on a Cue d Edit E Import file into cue Es Copy cue A Cut cue Eal Paste cue A Delete cue Ge Set link cS Cue 13 Cue 20 Cue Properties Dialogue Box Cue properties Cuep settings Output Vector settings Information Size Size zz um r Size v 2 um gt ae Animation Loop animation ei Animation duration Calculate duration Options Projection one Graphics Disable Random Triggermag of this Cue Automatically play this cue after power up of FB3 SE board gt i mi
18. Pangolin Laser Systems LiveQUICK Flashback 3 SE October 2007 Due to our policy of continuous product improvement information in this manual is subject to change without notice November 2008 2 Contents Introduction In this package Functions Installing CD ROM contents XD Smartmedia contents Notes about memory utilization USB driver installation Installing LiveQuick software LiveQuick Program Introduction Getting started Menu structure Shortcuts Page tabs Live control and info tabs Projector settings Projection zones Edit window Shortcuts Color Frame file list Creating content Drawing Tracing Q NNNNA 13 15 15 15 19 20 24 28 29 30 30 34 37 A Animating single frames Text Cue properties Linking Troubleshooting Log files DMX and Standalone Standalone mode DMX 512 Appendix A Board layout and connections Power supply connecfor Serial interface connector USB Lights DMX connecfor Expansion connecfor Projector connector DMX channel assignment 39 40 4 44 45 45 46 46 49 49 49 50 5 5 5 Chapter 7 introduction The Flashback 3 is the smallest easiest and most economical way to add high quality graphics and beams to a stand alone laser projector In fact the Flashback 3 is so impressive that it won the ILDA Hardware Product Of The Year Award in 2006 This credit card sized wonder can play laser graphics beams and
19. alia M Cancel 4 Settings Output Vector settings Information The descriptions of each item will be broken down into 4 sections Based on the page tabs of the Cue Properties Settings Tab Cue properties Size XY Overrides main projector settings and adjusts cue size on the X and Y Axis settings Output Vector settings Information Explanatory Disable Random Triggering of this Cue i Automatically play this cue after power up of FB3 SE board Cancel SES Animation Size X x 100 SENG i A Loop animation Size ls 100 E top output at the end B zx E Loop animation seer et Suspend on the last frame Animation EE Loop Animation Loops the animation oop animation E A Stop Output at the end Stops the output at the end of playback of cue Animation duration stp at Calculate duration Suspend on the last frame Pauses at the last SSES frame of the cue Options Projection Zone Graphics r Animation Duration Calculate Self Options Projection Zones Atmosphere Beam Effects INS E cn Assigns the cues the Projection Zones you set up in Section 1 Disable Random Triggering of this cue Select this if you want to eliminate this cue from sound activation cueing Selecting this will not eliminate the cue from the Sound Active List it will just keep the cue from being forwarded based on a beat trigger This is ideal for when the
20. all pages and cues in active workspace iv Release Adjust the release time between sound triggers v Audio symbol activates audio input as trigger Use with Pangolin Winamp Plugin and Winamp as the audio source See LiveQuick Pro Manual for more information on using winamp plugin 16 AR Zoom M EET pp 1 Use the fader bar to increase and decrease the X Y Gain equally Use the right andleft arrow button to scroll automatically from one side to the other ae NOTE Safety feature There is a built in safety feature which will fade out the laser as you approach zero gain or Single Beam Setting This cannot be overridden for your safety c Position and Rotation ZU A e Reset position e Reset rotation 1 Use the XY Coordinates grid to move the projection zone on the fly ii Use the X Y Z Knobs for Rotation of the image live iii Reset Position Resets the position to the default Which 1s the settings stored in projector settings and geometry correction section d Color Color H Fade NM I4 Color A Playback 1 Fade Uses the analog signal to fade the laser output from 0 100 ii Visible Points Write in Write Out Function 0 100 iii Color Override Frame Settings for color Far Left is default frame color settings Far 17 right is 100 RGB RGY G B BG R Depending on devices laser configuration If the RGB Laser is white balanced or if you have achieved white balance in the proj
21. anual about creating animations or watch the training video for more information A hb D Fade In Fade Qut Write In 13 Animate El Dep ja 100 den 1 Opens path based animation Giant rame Anamation Jrrzubh Feuzb hama dialogue box and tools See section on animation further on in this manual M De c nones m ea Wiehe feed X eue pad El 29 14 Frame Repeats Save memory card space by using frame repeats to speed up or slow down animations Remember animation is a visual perception based on 24 30 frames per second Instead of drawing more frames use frame repeats to adjust the animation speed Uses less memory space 15 Density Adjusts the point density or number of points per frame which relates to scan speed and playback speed and visual perception Increase or decrease point density to optimize the image based on your scan speed capabilities and number of ppf Points per frame 16 Frame Properties Set frame attributes and fine tune frame files for playback projection zone and scan speed color etc See Frame Properties Section for more information Color Quick Color selector interface Click and Pick Double Click in the White Square to open RGB color picker dialogue box Custom colors ke ke m SS Hue 1160 Red 1255 See eee af Geen BE Coler Lum 240 Blue 255 ewe gees t Note Using the RGB picker on a TTL only system may have some adverse ef
22. cH MX sg SS Bree Ha pm TET paeis Dick veel ech eios oro bel Rn ac ta sailed c Right Click Here d Select Duplicate Frame Now you have two identical frames e Click the first frame then f Use the Select Object do select all the points in the frame or CTL A to Select All A g Use the 7 Move Tool to move the selected points in frame 1 to the top of the window and repeat the process for frame two but move the selected points to the bottom of the frame This should then look like this aa Editing Page 5 Cue 2 File Edit View Transform Frame Output D Ge NM e AX sx OG Eec 40 Be Animate Frame repeats 1 Two frames One with the selected points on the top of the edit window and the other on the bottom 4 07 Lii h Right click frame 1 and click the menu selection Create Animation Between Frames l Estspdebetlebspbobdetepeteloetelete Jk TT kd d kal kd 171717171717 1 17 1 1 hahaa LL de tobetetetatetetatet ol Q 27392 25856 0 18 V 161 points Move selected points if no selected points a whole frame Ctrl Move point Alt Move by X Shift Hifo 1 tte OK Cancel 32 m biting Page QUE Pile Foe few Trang m frame Ost DU e EE X s 41 dE 40 reve Fumerepes 4124140 ei d as m Ka Please define number of frames 1 100 red i pe tea feed a wee Issel C881 Moss reet
23. card and this is your first connection to the PC to your device this 1s perfectly normal Follow the prompts as such g Warning message Firmware i The firmware on the memory card 1s different from the firmware for this version of software Do you want to update the firmware ii Click Yes The system will automatically update the firmware for the devices that are embedded in your projector or control system h Warning message The memory card format needs to be reformatted Do you want to reformat i Click Yes The software will format the memory and scan the memory blocks If the system finishes this process and tells you that there are some unusable memory blocks this is normal i You will notice at this point that in each cue cell that there is a memory card icon in the upper right hand corner This means that the workspace needs to be re uploaded to the memory card But don t do that just yet Proceed to section 2 to familiarize you with the Graphical User Interface Some of the settings adjustments you will do there will cause the memory to be uploaded again It 1s better to finish the set up and make all desired changes prior to uploading bd 2 Firmware and Hardware Relationship The control system within your projector or control device such as LiveQuick Pro Remote is a sophisticated communication system Internal to your device is a control PCB and hardware PCB s that all have to communicate with each other properly to fun
24. ction well This balance is put in place and ensured via the integrated firmware updating system within the software Additionally depending on what hardware is present certain aspects of the GUI Section 3 will be or not be present The hardware inside your device communicates with the motherboard via a internal Ethernet We call these PCB s that are not a part of the mother board Daughter Boards In the information Tab Section 3 2 within the LiveQuick Software you can see exactly what hardware you have in your device These will read FB3 USB DMX UI User Interface BT1 Beam Table 1 and BT2 Beam Table2 When you connect your device to communicate with the hardware and can tell exactly what hardware is embedded in your device as well as the firmware version on each PCB If the firmware does not match the requirements to communicate with your version of software it will prompt you to update the firmware If the firmware on your device does not match with the version of software provided with your device you will be prompted to update the firmware This is normal Select OK After the firmware updates you may be prompted to format the memory card This is normal Select OK If you see that there are some unusable memory bocks this is normal as well Disregard EM is your device connected There are several ways to check this but the main ones are a Lower left hand corner of the GUI software screen Offline Not Connected
25. ector settings then the far right should be White Same with Yellow or Cyan projectors e Playback Playback L Animation speed bel de me c mm Scanrate bl wm i Animation Speed Adjusts the playback speed If cue 1s stored in memory 11 Scan Rate Adjusts scan speed from 0 100 100 equals 30K Overrides projector settings or cue settings See warnings below WARNING Do not adjust the scan speed to high if you do not know the scan speed capabilities of your device Failure of the scanners can occur Consult the manufacturer if you question the scan speed of your device You can overdrive scanners with any professional laser control system Use the ILDA test pattern in the projector settings menu section to test the performance of the scanner and refer to the ILDA standard for the test pattern Contact us if you have questions about this Consult your Pangolin user manual for the proper scan speed adjustment f BT Effects Section BT Effects None PI FK2 P 1329 gt Slow 17 Med Slew Med Fast Fast Gi i This device contains only one BT PCB If your projector shows two rows of FX buttons then it has two BT PCB s which is found in the new Horizon Series See Horizon Series User Manual for more information ii FX1 Activates 20 Position DG iii FX2 Activates Dual Counter Rotating DG s iv FX3 Activates Stargate Static DG v FX4 Activates Machado Static DG vi Wheel Select
26. em on different memory cards As long as the workspace in the software is the same as the memory card inserted in the device there is no conflict Always label you memory cards with the name of its workspace What can you do in your workspace For each of the topics below we will provide one simple illustration You will need to practice and refine your techniques expand your abilities as with any other software First we will familiarize you with the EDIT window 25 ea Editing Page 5 Cue 7 File Edit View Transform Frame Output tar EI T E La Le La La La ala kal kd n i d z e _ MA points Drop Down Menus File Edit View Transform Frame File HE k mad e H H es FD VU RE Ge Dei G 7 New G Open Place d Save selected frames Open background Exit New Clears all frames in cue e mg Xx e AA m Gi dk Effect 40 Be Animate Frame repeats 1 Output Open Opens Browser to Browse Frame Files to open Place Place a file into a location within the current frame list cue Save Save cue Save selected frames Click groups of frames Click first frame then hold SHIFT and Click last frame to highlight selected group of frames to use this function Dental 100 Open Background Open a Bitmap image for tracing Clear Background Removes Bitmap image after tracing is complete EDIT Edit View Transform Frame Outpt Copy points Ctri C Cut points Ctri x el Paste
27. es Selected Cue vi Set Link When a cue is selected this function sets the cue to be linked between the 14 origin cue and the next cue See Linking Section vil Remove Link Removes link from selected cue vill Remove All Links Removes all set links in the workspace ix Designate All Cues to be uploaded Designates all cues for upload to memory x Cue Properties Opens Cue Properties Dialog Box See Cue Properties Section for more information c View Menu Settings Tools Help Display Geometric correction in the Grid Preview laser output i Display Geometric Correction in the Grid Applies your geometric correction settings to the workspace GUI In short when you select this you will see the geometry correction for each cue based on the zone assignment and geo correction for that zone See Projector Settings Geometry Correction Zones for more information 11 Preview Laser Output Opens Laser Preview Window for selected Cue d Settings Menu amaka Tools Help Ir at CH Projector Set ngs CE Geometric Correction i Projector Settings Opens Projector Settings Dialogue Box ii Geometry Correction Opens Geometry Correction Dialogue Box e Tools Menu Tools Help Upload Cue 03 only Firmware Update Center i Upload 410 Cues Uploads all cues with content to memory card ii Upload Cue 03 only Uploads the selected active cue only iii Format Card Formats the memory card iv F
28. fects If your system is TTL only choose primary colors as you will only have 7 colors to choose from 30 Frame File Lisf lt II La Shows all frames in current frame file and enables right Click options for animation and additional animation functions Frame Data O ET840 312320 77 points Freehand OF Cancel Shows information such as number of points in the selected frame and color data and position information OK Click ok and the cue will automatically be available in the Cue list you selected to edit on the main page You must upload changes to the memory and also save your workspace file in order not to lose these changes Cancel Cancels all changes and leaves original cue intact untouched Creating Content all see the Factory CD for a video Training Course on this topic In this section we will show brief examples of content creation Between this manual and the training video you should gain enough basic skills to venture out on your own to learn through practice how to best use these tools for yourself Existing Cues 1 Edit Existing Cues Some cues already are animated Others are single frames for use as a DMX workspace to use DMX to control movement and other attributes that make single frames nice in DMX mode a Select Existing single frame Cue by clicking on the cue b From the Edit Menu or Right Click on Cue and select Edit 3 za Ci ere Se H e amis ame GEN D ur
29. ground File Edit View Transform Fri E New Open Place Save selected frames Open background Exit This will open a dialogue box for you to browse your PC for the file you want ok in Tracing Cues E CSDialogBanner Cd neologo Step 3 Select the background image such as a logo or picture for tracing and click Open 38 SIT diting Fear 1 oe 41 Fm ESL Wen Theat Frese Guran iia mn A A e 5m E Wei Anan Pose epects Gece Dick eles cest Ehe Lag xg Dol dag ta gedert es LE Lee Note You may need to resize your bmp file to optimize it in the edit window Step 5 Select the appropriate tool for line drawing or whatever tool 1s necessary to trace your image Step 6 Trace in the image Step 7 When finished tracing or to review progress Remove the Background from the File Menu 39 File Edit View Transform Fre New Der Open Place Ld save Ctrl 5 Save selected frames Open background Clear background Exit al Step 8 Save the frame Step 9 Refer to other animating options within this manual to use the newly traced logo to create anmanimation See Section 5d Note There are other ways to easily input and create frames Contact Pangolin or visit the Pangolin Website for information on Free software such as Trace It or pay software such as Flash Converter or LC Max Animating Single Frames LiveQuick makes it easy to animate
30. ide a email address to send them to Winzip all the log files and send them to the email address provided ALL Errors during operation will generate a log file and will contain the information necessary to identify the problem The Log files can be found in the folder containing the LiveQuick executable file Its name is LOG Ce amp Log lal xl File Edit View Favorites Tools Help EJ Back t Search yrolders C4 V GS X en Er a Address tog Go zh w n L Nme Size Type Modified SKB Text Document 1 15 2007 9 39 PM Log Select an item to view its description See also My Don iments 1 object s 14 30 KB ig My Computer For additional customer support refer to your reseller and please give clear descriptions of any challenges to expedite your service Chapter 4 DMX and Standalone This Appendix describes how to use the Flashback 3 in standalone mode and how to control trough DMX 512 Using LiveQUICK you can specify a cue or sequence of cues to start playing automatically upon power up The cue or sequence can play once or continuously Frames or animations are loaded into memory and played on demand using the DMX 512 lighting standard In addition to being able to select the frame or animation DMX can also control Image size Position Rotation angle Playback speed Scan rate Brightness Color and Write Erase Standalone mode DMX 512 If there is no DMX 5
31. irmware Update Center Opens Firmware Dialogue Box f Help Menu IN Help Shows information about the program such as version information 15 Shortcuts D cE Gq Ghetackoutr X Ss P Ed BH Upload k mon ad 1 2 8 4 5 6 7 8 9 10 11 12 13 1 New Workspace 7 Edit Cue 2 Open Workspace 8 Open Cue Properties Dialogue 3 Save Workspace 9 Upload all cues the need uploading 4 Blackout Terminate Laser Output 10 Play Sequence 5 Delete Cue 11 Stop Sequence 6 Link Cue 12 Pause Sequence 13 Next Step in Sequence Page labs PAGE 1 PAGE 2 PAGE 3 PAGE 4 PAGE 5 PAGE 6 PAGE 7 PAGE S PAGE 3 Page Tabs refer to the workspace pages The workspace is comprised of 9 pages of 48 cues which correlate to the memory card storage Whatever you do in the workspace to make changes once uploaded to memory can be called up via DMX 512 or auto and sound active playback Live Control and Information Tabs Live Control Information 1 Live Control Under the Live Control Tab there are many user interfaces for real time control and manipulation of stored content on the memory card a Sound Triggering Sound Triggering E Disable O Enabled within current page Chr Enabled within all pages Reese NEC RE o i Disable Disables Sound Activation in USB Mode ii Enable within Current Page Enables Sound Activation in the current page of cues Page Tabs iii Enable within al pages Enables sound activation of
32. le points LS Preview frame 04 km 1 04 Brightness 100 2 Brightness NN z H KE Rotation Total points 147 Du 4 Add 10 rotations to the ist frame 42 by rotating the knob in the desired direction of rotation 5 Choose 40 Frames 6 Click OK and Presto rotating animations See your frame file list the frames should be there 7 Now click on Frame 1 Right Click Copy Frame 37 8 Now click frame 82 Right Click Paste Frame Which now a copy of frame 1 should be frame 83 9 Now Click Frame 82 Right Click Create animation between current and next frames Add 40 frames Click OK 10 Now you have just made a 123 frame animation in just minutes Click OK on the bottom right of the Cue Edit window upload cue to the memory card and save your workspace Creative tips Draw multiple images and transition between them turn circles to squares by creating one frame as a circle one as a square and animate between them Animate tunnels moving all around changing colors Its your palete to play with Get creative It only takes minutes to make new and unique laser aerial effects with LiveQuick Tracing ll See the Factory CD for a video Training Course on this topic With LiveQuick USB you can import a bmp file as a background to trace in You can use your mouse to trace or most digital draw pens to include WACOM tablets Step 1 Open Edit Window on Empty Cue Step 2 From the File Menu Select Open Back
33. me Frame Output Add Shift Ctrl Space Insert Ctrl Space Duplicate 7X Delete Shift Ctrl D Clear Shift Ctrl4 L Select all Shift Ctrl A Copy Shift Ctri c EB Paste Shift Ctrl V Add Adds a new frame to the end of the frame list Insert Inserts a duplicate frame next to the selected frame Duplicate Adds a duplicate frame of the selected frame to the end of the frame file list Delete Deletes the frame Clear Clears the content from the frame Select All Selects all frames in the frame file list Copy Copies selected frame Paste Pastes copied frame Output Output Stop Laser Output Stops the laser output Same as ESC key use this ESC Key as a safety interlock to stop output if a hazardous condition presents itself Enable Laser Output Enables Laser Output to begin Play Animation Starts to play selected cue 27 26 Shortcuts Ki a KA xX e Be CH Gi Effect 40 m Animate Frame repeats Density 100 3 5 67 89 1011 12 13 14 15 16 p D Bi New Frame Open Frame Folder to find frame files Save Undo Copy Paste Delete Show Points Show Blanking Path 10 Zoom in 11 Zoom out 12 Effects F Effect AU zog n Effects are easy auto creation tools for quick animations of single com E frames and text Rotate Left Choose Effect such as write zoom in and enter a value of the total Rotate Right number of frames to auto create See the section in this m
34. n between Flashback 3 SE and PC 480 Mb s LiveQuick a PC application for full control of Flashback 3 SE which allows uploading the content to XD card creation and editing frames and animations live total control of the Flashback 3 SE updating the Flashback and DMX daughter board firmware changing the settings for Flashback 3 SE standalone operation The DMX daughterboard adds the following functionality to Flashback 3 DMX 512 control allows using an industry standard control protocol Real time geometry manipulation size position rotation control Chapter 2 Installing To use the Flashback 3 SE you will need to connect the supplied USB cable to one USB port available on your computer For standalone operation a USB A C adapter charger can be use to power the unit You will also need to connect the DB25 to a projector The DB25 connector is connected as a QM2000 ILDA compatible connector CD ROM contents The CD ROM included with this package includes e the LiveQuick program e the workspace file that was uploaded to a XD module e the USB drivers for Flashback 3 SE e Tutorial videos Cypher e LAStudio Tracelt e LAStudio ShowRider e LAStudio Draw 3D e I AStudio Abstraction XD card contents A XD memory module is included with this evaluation package and 1s programmed with the following example content Zone 1 Graphic effects Zone 2 Atmospheric effects Zone 3 Target Beams Z
35. ng course for practical lessons on using LiveQuick Software and discover the unique power and simplicity of LiveQuick Geffing Started 1 Opening a From the drop down menu FILE select Open Workspace Edit View Settings Tools H E New workspace i Open workspace Ctrl4 o d Save workspace Ctri s Connect laser hardware Disconnect laser hardware Exit b Select the workspace in the workspace folder and click open 10 c Your workspace file will load and you will then see cues Laser content in the cue windows Open workspace CypherProPower vZ sws Opening workspace Please wait BRRRRRRRRRRRERRRRRRRRRRRRRRRRRR Note The workspace file may load automatically if you copied a workspace file into the workspace folder prior to launching the program d Your Screen should show cues with content in them like this _ STAR Codes TFT TRE Oem Wee Vernier Yo diel Pate EEN EE si um o Ld 3 Dep xam Ke ju E Bose f PLE pape 57 PAD ST para Pani t Pe Pet ri Pact mud e XGonneoton Status When your EE is gemeet to the PC properly the software will automatically check the connection and then tell you if there are any differences between what is on the memory card and what your current workspace data is showing f If there 1s a difference between your workspace and the information located on the memory
36. ngolin user manual for the proper scan speed adjustment Projection Zones It is important to set your projection zones so that graphics go to the screen Aerial effects project to the right place and targeted beams go to the bounce mirror area Each cue can be set to one of four projection zones to make a more dynamic show Your projection device has a maximum X and Y mechanical zone or area the projector is capable of projecting in Zones divide that area 1nto special projection areas of slices You can access the Projection Zones dialogue box through the Settings Menu under Geometric Correction Lg Tools Help Ir at fen Projector Settings lez Geometric Correction Another aspect to Zones is Geometry Correction Geo Correction This is used when your projection surface for graphics 1s off angle to the projector or 1s odd shaped You can use Geo Correction to compensate for these factors and make it appear as if the projector device is true inline with the projection surface fone 1 Graphics Zone 2 Atmospheric Effects Zone 3 Target Beams Zone 4 User defined The Projection Zones Dialogue Box shows 4 Zones Possible Geometric Correction Zone Graphics Zone 2 Atmospheric Effects Zone 3 Target Beams Zone 4 User defined Correction Types Parameters e Size t Position Rotation Linearity tummetry Keystone Pincushion Bon Shear Reset item 2 Reset all items
37. o the ROHS Directive For these purposes the maximum concentration values of the restricted substances by weight in homogenous materials are Lead 0 1 Mercury 0 1 Hexavalent Chromium 0 1 Polybrominated Biphenyls 0 1 Polybrominated Diphenyl Ethers 0 1 Cadmium 0 01 Pangolin has taken reasonable steps to confirm suppliers statements regarding the absence of the restricted substances and maintains a full audit trail of relevant documentation to support this William R Benner Jr President 2007 Pangolin Laser Systems Inc All rights reserved 55
38. one 2 Atmospheric Effects Zone X Target Beams Zone 4 User defined Correction Types Parameters i Rotation Linearity Symmetry Keystone t Pincushion Boa Shear Reset item Reset all items Display Test pattern C Curent Cue Once you set your zones geo correction and projector settings then click Ok Save your workspace and upload your workspace to the memory in the device Note Any changes in this area will require that you upload al the cues to the memory card for the settings to take effect Also you should save the workspace file or the settings will not take effect and next time you open the workspace you will have to reset them and re upload the cues to memory again as the memory card information will be different from the workspace ALWAYS SAVE YOUR WORK Edif Window p E see the Factory CD for a video Training Course on this topic Workspaces are called workspaces because they are like your desktop where you put all your work and arrange it in a way to enable you to do your job properly The workspace environment associated with this software and hardware 1s a creative environment that is organized in a way that whatever you do to modify the workspace your can use the data once uploaded to the memory card in the same way with DMX Auto or Sound activation in a uniform and standardized logical way You can have as many workspaces as you want and associate and store th
39. one 4 User defined The content included should work well for Cambridge scanners tuned to 30K Lower performance scanners can be accommodated by slowing down the default scan rate in Projector settings Tools menu Noles about memory ufilizafion This evaluation kit includes a 128MB module which can contain around 20 minutes worth of frames and animations The FlashBack 3 SE will work with XD module with capacity from 32MB to 128MB The data format used by the FlashBack 3 includes a compression scheme which is why we are able to get such good memory utilization Currently data is stored for red green and blue color outputs For applications requiring better memory utilization but with only a single color the animation capacity can be doubled Contact Pangolin if you have such a need USB driver installation When you connect the Flashback 3 SE to USB port of your computer the New Hardware wizard will appear You should not use automatic install procedure Instead you should point the wizard to the USB driver directory on the Evaluation Package CD Rom Installing the LiveQuick software LiveQuick should begin installation when the CD is inserted or click in install exe To manually install the Livequick software application simply copy the LiveQuick folder from the CD ROM to your computer Copy the folder Workspaces to the same folder you moved LiveQuick to evaluate the included workspace on the memory card of the Flashback3
40. points Ctrl V d Delete selected points Select All Ctrl A Complete selection Ctrl o Invert selection Ctrl H Extract to new frame Ctrl e Merge with next frame Ctrl 4W Rr snap to points Undo Undo what you just did Copy Points Copies selected points Cut points Cuts points from frame to clipboard Paste points Pastes copied or cut points Delete selected points Deletes selected points from frame Select All Selects all available data within frame Complete Selection Deselects selected points or points currently being edited Invert Selection Inverts state of point selection If points are not selected this function inverts to selected Extract to new frame Extracts Pulls out selected points and creates a new frame next to the current frame containing the extracted points Merge with next frame Merges current frame or selected points with the next frame in the frame list Transform festen Frame Output Quick center Cil Alt c Quick rotate d Quick resize d Flip X Ctrl Alt x Flip Y Ctrl Alt Y Quick Center Quick Centers Image in Frame Edit Window 26 Quick Rotate Gives you options of quick degrees of rotation of frame content such as 90 Clockwise etc Quick Resize Quick Resize gives you options such as double or half size to enable quick animations between two sizes See Creating Animations for example Flip X Flips the frame content on the X axis Flip Y Flips the frame content on the Y axis Fra
41. r Settings however these adjust only the selected Cue They have no Spacing iw Visible lines spacing S44 ZS effect on the global projector set ngs i Blanked lines spacing El Minimum paints at output 200 A IE Anchors and Angle optimization Visible Line begin 2 Blanked Line begin 3 EX Visible Line end 2 ai Blanked Line end 5 ES t AL i i E X i FW zm irra Fi Visible Corner 3 Angle to Anchor relation 7 E Information Tab 44 Settings Output Vector settings Information Cue information Modification date 8 27 28 AM 22042007 Information UID 47904 Memon information Memon used bu this Cue LASER OFFLINE Total Memory LASER OFFLINE Total Free memory LASER OFFLINE FR a H UK Cancel e TUUM Self Explanatory e Note Making any changes to the cue properties will need to be uploaded to the memory card and also saved in the workspace for future use Always upload and save after making changes in the workspace Linking This icon is for linking cues to make sequences in DMX Auto Sound or USB mode Click on the first cue then click the linking icon then left click on the next cue you want in the sequence then and then the next cue you want in the sequence and so on Example of linked cues Cue 01 gt 02 Cue 2 x3 Cue 3 gt M Cue M gt AH You see Cue 01 is linked to Cue 02 and 02 to 03 and 03 to 04 and 04 to page 2
42. rted files ei All supported files ILDA Frames ILO Animation File DC Pangolin Frames LDA LOEB LDS v Select File and Click OK vi If the Cue is not empty you may see this warning to confirm action Destination cue cell is not empty Be The Copy or Move operation requires an empty destination cue Do you want to delete destination cue Done The file will now be present in the Cue Drawing d See the Factory CD for a video Training Course on this topic Use a variety of tools to draw images This program interface is similar to any paint program See the follow ing steps to make a simple drawing animation i Select Empty Cue Right Click Edit ii Select Circle Tool iii Draw a circle in the middle of the XY Edit Window ie Editing Page 1 Cue 44 File Edit View Transform Frame Output D gx E o 5 BK r AA lec 40 gt Re Animate Frame repeats 1 LJ 21451 6006 147 points Move selected points if no selected points a whole frame Ctrl Move point Alt Move by X Shift OK Cancel iv In the Frame File List Select the first frame v Right Click Duplicate i Editing Page 1 Cue 44 File Edit View Transform Frame Output D m Bb vis 6 X e e Erect 40 a Animate Frame repeats 1 Q 68864 181 76 0 147 points Move selected points if no selected points a whole frame Ctrl Move point Alt Move by X Shift OK Cancel vi
43. s You can find the DMX Channel Assignment table on the next page NOTE DMX 512 input is disabled while the LiveQuick Program is running When you exit the LiveQuick program DMX 512 operation will resume Aooenalx A 48 Appendix A Board layout and connections Flashback3 main board ae 5 GHD 1 Tuy SERIAL IHTERFACE ID Ae 9 GND S H E 7 PESERVED Le 6 FESEF ED ll n 5 RxD ch Su RESERER a Ze 3 TXD E STEED 2 RESERVED cO l charh mh rh hidh h T hhh hh p T l FESERVEO Projector output when DMX daughterboard is not present Insert the XD flash memory module here XD modules with capacity 32MB 64MB and 128 MB are supported Lower capacity modules cannot be used Aooenalx A 49 Power supply connector Connect to a regulated 5V power supply Make sure that you have the power connections correct because the current version of the FlashBack 3 is NOT protected against reverse polarity of the power source Serial interface connector For special features Should be left unconnected for most uses USB Lights USB LED Lights oood u Red on solid updating firmare blinking laser emission Yellow FB controlled by DMA Yelow FB controlled by USB Green Power DMX connector Connect to DMX 512 signal source DIVIX board Y In T pu o0 C Ch Ji La Ho sch Ka Vu E rh ch b ch c h php TEC NE Appendix A 50 DMX
44. single frames whether you draw the frame import the frame or select a frame from within existing cues or single frames within the provided workspace d Hd oee the Factory CD for a video Training Course on this topic Use same steps as you have already learned in previous sections or review Video Training Course e Text Generation The text editor and generating properties of LiveQuick supports Unicode and True Type Fonts You can use translation software to type in your native language in the Text Editor id oee the Factory CD for a video Training Course on this topic This section of the manual will cover only the tools within the text editor Use the skills you have learned thus far in the manual and the video training courses to animate your text To access the text editor follow these steps Step 1 Open Cue to Edit Step 2 Select Text Tool Tip T Step 3 Click the pointer in the XY Edit field of the Edit window 40 Text Text Tool Set 1 Text Text This is the area you will type the text into Choose your fonts See Window Example Below Size your Text X Y Move the text to another area of the XY edit field Expand or increase letter spacing Expand or increase spacing between lives X Size Y Size 1 Write Text Here CONN tn BW D 2 kont 1 Postion and alignment Font import Font name Verdana Font Name JA Import TTF font Import TTF Load LD font Load a Pangolin Font TTF

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