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Rob Papen PunchBD
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1. Note Midi Value Random Note 1 Random Note 1 Value Offset Constant Offset Model 1 Pit Env Model 1 Pitch Envelope Model 2 Pit Env Model 2 Pitch Envelope Click Amp Env Click Amp Envelope Sample Filter Env Sample Filter Envelope Free LFO CV1 Input CV3 Input Audio Input Smoothed Audio Input Audio Input Right Smoothed Right Audio Input Modulation Destinations Volume Pan General Fine Synth Speed Model 1 Pitch Model 1 Env Speed Model 1 Freq End Model 1 Freq Curve Model 1 Amp Decay Model 2 Volume Model 2 Freq Base Model 2 Freq Drop Model 2 Punch Amount Model 2 Punch Curve Click Envelope Speed Click Freq Click Freq Decay Click Offset Sample Env Speed Sample Fine Sample Random Pitch Sample Amp Attack Sample Amp Decay Sample Filter Q Sample Filter LFO Amount Sample Filter Env Sample Filter Attack Sample Filter Decay Sample Retrigger Sample Stereo Speed Envelope Attack Envelope Decay LFO Symmetry Mod 1 Amount Mod 3 Amount Distort 1 Filter Frequency Input Volume Default Midi CC Assignments if Volume A Velocity OY O O IO ONSWE O 16 Pan MIT TrackingOfif On 18 Global Tuning 119 Global Fine Tuning 20 Pitch Bend Up 23 Model 1 Volume 226 Model Wave 25 Model 1 Curve 126 Model 1 Frequency Start 27 Model 1 Frequency End 28 Model Frequency Decay 29 Model 1 Frequency Curve 90 Model Amp Hold 34 Model 1 Amp Curve STA Mo
2. soft limited signal Transient Distorts the transients i e the beginnings of sounds Amt 1 is the transient range and Amt 2 the amount of distortion Mixer The mixer brings the sound of all four models post distortion together Each model has its own volume slider Filter The output of the Mixer passes through a multi mode filter The Filter can be turned On and Off in its entirety When active the Filter gives you the following controls Freq The Freg control sets the base operating frequency of the filter i e the frequency at which the filter becomes active Play Mode The Play Mode section determines PunchBD RE s response to Midi notes It concerns the basic pitch of sounds and whether drum sounds can be played melodically or with a fixed tuning Base Note The Base Note is the reference note where the drum sound will played at its original programmed tuning or pitch This setting is relevant only when the Tuned control is on Fine The Fine control sets the fine tuning of the Patch in cents 1 100 of a semitone Back Panel If you go to the PuncBD RE back panel you will find a number of less frequently used controls settings and inputs It also lists the credits and information about the rack extension Input The Input section has a note gate CV input pair which allows other Reason modules to control PunchBD RE The left right input can be used as modulation sources or fed into
3. at one of the characteristics of a typical percussive sound is that it starts at full level the equivalent of an Attack value of 0 With attack values higher than zero you can take away any harshness from the sound Sample Player The fourth sound generation method in Punch BD RE is the sample player Upon receiving a note trigger Punch BD RE will play a selected sample For a list of the available samples please see the appendix of this manual Menus Sample The sample control selects which sample is played Filter The filter control sets the filter type LFO Mode The Mode setting determines the triggering and reset patterns of the LFO The options are e Poly Each note has its own LFO polyphonic and the LFO resets on new notes e Free the LFO is monophonic and does not reset on new notes i e it is free running e Mono the LFO is monophonic and resets with every new note played LFO Sync The Sync switch determines whether the LFO speed is synchronised to Reason s tempo Tuning Semi The Semi control sets the coarse tuning of the sample in semitone steps Fire The Fine control sets the fine tuning of the sample in cents 1 100 of a semitone Vel The Vel control assigns velocity modulation to tuning This lest you control the tuning of the sample by velocity At a setting of 0 there is no impact of velocity on sample tuning Rnd The Rnd control adds subtle tuning variations to the sample s pitch Use this control to ad
4. components to the drum sound like clicks and noise It can help you to make a synthesized drum sound more realistic Check out the Patch 02 Kick and PinkNoise in folder 99 Examples This Patch uses the pink noise feature of the click model It also can be combined with a sample Check out the patch 04 Smpl and PinkNoise White noise is a useful ingredient to make a drum sound brighter and more prominent in a mix Listen to Patch 03 Kick and WhiteNoise The click part is useful to give a bass drum sound more body or to make it sound fuller Check out Patch 01 Kick and Click in folder 99 Examples Click Frequency The Frequency control sets the base frequency of click sinus oscillator noise filter cutoff setting Decay The Decay control sets the time it takes for the sinus waveform oscillator filter cutoff frequency to drop to the base frequency and simultaneously sets the time it takes for the amp volume envelope to fade to zero Offset The Offset control creates a difference in filter frequency between the left and right channels Note to make this work the spread function control must be at value 1 or higher Check patch 02 Kick and PinkNoise in folder 99 Examples Global Synth Attack Model 1 Model 2 and the Click Noise Model share an attack envelope The Attack envelope allows you to soften the start of drum sound You could use it to subtly alter the attack transients of a kick drum sound Bear in mind though th
5. d a more human effect to the notes played Filter Q The Q control determines the resonance of the filter This emphasizes frequencies around the filter frequency This creates a peak in the frequency spectrum Higher Q values result in higher peaks LFO Amount The LFO Amount control sets the modulation depth of the filter frequency by the filter LFO Env The Env control sets the modulation depth of the Envelope Hold Determines how long the envelope stays at its maximum level after having moved through the Attack phase Amp Envelope Hold Determines how long the envelope stays at its maximum level after having moved through the Attack phase Samples Sample Re triggers This control sets the number of times a sample is re triggered The sample only plays once if this setting is Off Sample Reverse If Sample Reverse is On PunchBD RE will play the sample backwards Mod Section Envelope The envelope mod section uses PunchBD RE s free envelope to control Punch s parameters Attack Envelope attack time determines how guickly the envelope reaches maximum value after it is triggered Hold Determines how long the envelope stays at its maximum level after having moved through the Attack phase Decay The Decay control sets the time the envelope takes to fade to zero after the hold time LFO The LFO section uses PunchBD RE s free LFO to control Punch s parameters Wave Wave selects the LFO Waveform There a
6. del 2 Volume 40 Model 2 Curve 42 Model 2 Frequency Drop Model 2 Frequency Curve 46 Model 2 Punch Decay 49 Click Volume 80 Glick Colour 51 Click Frequency 52 Glick Frequency Drop 53 Click Decay 54 Click Spread 55 Click Offset Sample Volume Sample Fine Tuning Random gt Sample Pitch Sample Filter Q Sample Filter LFO Sync Sample Filter Speed in Hz Sample Filter Envelope Amount Sample Filter Envelope Hold Sample Amp Attack Sample Amp Decay Sample Retrig Num Sample Reverse Off On Sample Stereo End Free Envelope Hold Free LFO Sync Free LFO Speed in OB Free LFO Humanization 94 Mod 2 Amount 102 Mod 4 Amount 104 Filter Freguency 107 Distort Amount 1 1108 Distt Amout2 109 Model 1 to Distort MITO Model2toDistort Ai Click to Distort He SampletoDistor 130 Sample 132 Sample Filter LFO Mode Free LFO Wave 136 Mod 2 Source 187 Mod Source 138 Mod 4 Source 1189 Modi Destination 0 140 Mod 2 Destination 4r Mod 3 Destination 5 0 142 Mod 4 Destination 1148 Distort Type 144 Filter Mode
7. ividually This gives you precise control over the amount of crunch you may want to add to a Patch Distortion Type PunchBD RE has a large number distortion effect types with two controls For most distortion types Amt 1 controls the amount of distortion and Amt 2 the dry distortion mix The distortion types are None Bits Clipper Cos Cross 1 Cross 2 Foldover Fuzz Gapper Hard Limiter OverDrive Octave Octave 2 No distortion Bit reduction effect Amt 1 controls the bit rate Hard clipper Amt 1 controls the top clipping amount Amt 2 the bottom clipping amount Cosine distortion effect Cross distortion type 1 Cross distortion type 2 Amt 1 controls the top crossing amount Amt 2 the bottom crossing amount Fold over distortion this amplifies and then folds over the sound Fuzz box distortion Amt 2 controls its freguency Gapper distortion Amt 1 controls the frequency of the gapping Hard limiter Amt 1 controls the limit Classic Over drive effect Octave effect this shifts the sound up an octave Amt 1 controls the upper mixing Amt 2 controls the lower mixing Octave effect type 2 Amt 1 controls the frequency of the shift Power Power wave shaping effect S amp H Sample amp holds the signal Amt 1 is the sample rate SoftLimit Soft limiter Amt 1 controls the mixing between the normal and
8. ob apen RACI rw User Guide Powered by RPCX Welcome PunchBD RE is the Reason Rack Extension version of the Bass Drum section of Rob Papen s Punch It has four different drum modules two bass drum synthesizer models a click noise module and a sample player module All Patches of the original Punch library are included and if you are a Punch user you may recognize them In most cases these Punch Patches use a single model only sometimes augmented with the click noise module However with PunchBD RE you have four models at your disposal to build unigue bass drum sounds In addition to the four models there is a distortion module and a synth inspired filter to further shape the sound There are ample modulation options for all PunchBD RE s parameters and they include freely assignable modulation paths external CV inputs and dedicated envelopes and LFOs Also included is the option to play PunchBD RE sounds melodically as you hear Hip Hop and Hardstyle dance productions NOTE Be prepared for the dynamic power of PunchBD RE At all times keep an eye on your volume levels during editing tracking and mixing to avoid damaging audio peaks Rob Papen and the RPOX team December 2013 Patches and Globals At the top of the PunchBD RE rack you find the Patch section and Global controls Patch Controls PunchBD RE uses the standard Reason patch controls The Patch menu displays a list of patches available in the cur
9. re 6 shapes to choose from Sine Triangle Saw Up Down Sguare and Sample and Hold Sync The Sync switch determines whether the LFO speed is synchronised to Reason s tempo Mode The Mode setting determines the triggering and reset patterns of the LFO The options are e Poly Each note has its own LFO polyphonic and the LFO resets on new notes e Free the LFO is monophonic and does not reset on new notes i e it is free running e Mono the LFO is monophonic and resets with every new note played Speed The Speed control sets the LFO freguency When in Sync mode Reason s tempo determines the LFO speed Human The Human control introduces slight variations to the LFO tempo Use this control to make the LFO s effect less mechanic Sym Sym controls the LFO s waveform symmetry It sets the waveform midpoint and in doing so changes the LFO waveform If the LFO Waveform is Sguare then the Sym control sets the pulse width Modulation The modulator section lets you set up 4 modulation paths in a Patch Each modulation path connects a source to a destination The Amount controls the strength of the connection Destination Which parameter is modulated by this source Output The output of the models 1 and 2 the click and sampler modules are passed through a distortion module The signals are then mixed and sent through the filter Distortion All sound generating models in PunchBD RE can be selected for distortion ind
10. rent folder Clicking on the up and down buttons scrolls through these Patches one by one The Patch Browser button opens the patch browser The Patch Browser lets you select Patches directly from any Folder The Save Patch button saves the current Patch The Preview button lets you audition the chosen Patch without having to load it first The Midi Input button lights up when there is midi input Mod Wheel The Mod Wheel works the same as the one on your controller keyboard It is included here to allow you to work on Patches without having to have a keyboard connected Pitch Bend Controls The Pitch Bend wheel allows you to bend the pitch of sound up and down by moving the wheel The maximum amount of pitch change can be set independently for both directions The range operates from Off down or up to 48 semitones 4 octaves Volume The Volume control determines the overall volume of the drum sound Velocity The Velocity control determines the impact of velocity strength with which a note is played on the volume of the sound This control ranges from 0 no impact to 100 volume fully controlled by note velocity Pan The Panning control places the sound in a stereo field Fully counter clockwise means hard left and fully clockwise places the sound hard right The centre position is at the 12 o clock setting Model 1 Model 1 is a synthesized bass drum model In this model an oscillator generates the basic bass dr
11. the effect section The input smoothing filters out abrupt changes in the input signal and the Input Volume lets you match the level of the Input Signal Output The Output section offers PunchBD RE s mixed output and individual outputs for each of the models Please note that the individual outputs are pre distortion and pre filter All outputs are stereo a pair of left and right connectors CV Input PunchBD RE has 4 CV inputs which can be used as modulation sources CV Gate Punch BD RE has two gate inputs for the free envelope amp LFO A trigger signal on the Gate input will reset the LFO and the Envelope on their respective inputs CV Output Punch BD RE has two CV outputs which contain the control signal as generated by the free envelope and the LFO Hook these up to other Reason modules for synchronised modulation setups Sample List OU eee Roland TR 808 BD Korg KR 77 BD Raintube sound hit Greece Island Samos stone dropped into water boil Studio recording Little Paiste going in water boil Experimental sound of 39 thrown into RP VERB and resampled Experimental sound while recording drums clack sound Dry DW snare Quinto percussion instrument with RP VERB Quinto FX percussion instrument with RP VERB Floor tom with room ambience Udo hit with RP VERB hall Modulation Sources None None Pitch Bend Pitch Bend Expression Expression Midi CC 11 After Key Aftertouch Note
12. um sound The model uses two envelopes One is available to modulate oscillator pitch The second envelope determines the volume contour of the sound Curve Frequency envelope curve shape low or high These create different type of drum sounds Oscillator Frequency Envelope End End sets the Pitch of the oscillator at the envelope end point Curve The curve parameter determines how the envelope changes from start to end pitch The range is from linear 0 to exponential 100 Oscillator Amp Envelope Decay The Decay parameter determines the time it takes for the envelope to go from full volume to silence In practice this control determines how quickly the drum sound fades out Model 2 Model 2 is another synthesized bass drum model While Model 1 is a more generic oscillator model Model 2 is crafted to give you some unique percussion oriented parameters to control the sound It is especially useful for very hard hitting and dynamic percussive sounds Oscillator Frequency Drop Drop determines how far the oscillator pitch will fall after triggering Curve The curve parameter determines how the decay travels back to base pitch The range is from linear 0 to exponential 100 Punch Envelope Decay The Decay parameter determines the time it takes for the punch envelope to go from its maximum amount back to zero Click Noise Model The Click Model is useful to add non pitched and non harmonic
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