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WINNIE THE POOH
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1. You ll start in Christopher Robin s playroom After you read the message on the screen press any key to see your options Press the SPACEBAR to move through your options then press RETURN to choose one Computer C gt Or if you prefer press the number of the option you wish to choose or the first letter of the single word option you wish to choose like N for north T for take or D for drop Besides the Spacebar and Return key you may use these four keys Fi Lets you back up and read the words you just saw Fi Returns you to the playroom from any part of the forest If you are at the North end of the forest and want to get to the South end quickly this is a real step saver r5 Turns the sound off and on again P7 Shows which object if any you are carrying and how many objects you still need to return 12 L2 HOW TO SAVE A GAME If you ve been playing awhile and you want to stop you can just turn off the computer When you return you will begin a brand new game with ten different objects scattered around the wood If you d rather return to the game you re now playing you can save it before you quit Then when you come back you can start playing where you left off To save a game press MESC Apple or lt F3 Commodore 64 to go to the playroom Then look in the toybox Select the option that says save this game You ll be asked if you re sure that s what you want to d
2. PERSONAL COMPUTER SOFTWARE WINNIE THE POOH IN THE HUNDRED ACRE WOOD A fun filled adventure game for ages 7 and up WINNIE THE POOH IN THE HUNDRED ACRE WOOD Designed by Al Lowe and the Walt Disney Personal Computer Software Staff Apple and Commodore Programs by Al Lowe Graphics by Mark Crowe Doug MacNeill Jennifer Nelsen and Terry Pierce Player s Guide by Annette Childs Illustrated by Mark Crowe Walt Disney Productions 1984 TABLE OF CONTENTS ES e et tec SIL 3 DUET CO ors E er ense OR AEN de pe 4 Gamera s She e Ricky ac yan APMIS e Somerset D nter 45 y EN SCC E EET P EI CIC TUTTO AS PE 8 dS CS tT P ETE ED oro CETTE 9 3c ponet ER cand DEED rs sue eer 10 OPENI ERES TOC esr Oe D EN 11 soymrTadore4d InsmieHots d er Oke ee o gt eo gt GOO oe rmn 12 ee CR ARTES Od ee 13 a wine c ye TOE cn dure en 14 ae SES ei e ei Paneer ie eme m 16 o o ER oes s 19 A NOTE TO PARENTS WINNIE THE POOH IN THE HUNDRED ACRE WOOD Playing for Fun Learning for Life Walt Disney Personal Computer Software by SIERRA will capture your child s imagination while developing necessary skills and building
3. after an especially filling meal The Bee Tree is where the bees make their honey Pooh likes honey very much and is always thinking of ways he might help himself to some The Bridge is one of Pooh s favorite places Pooh invented the game of Pooh Sticks here Galleon s Lap is a place in the forest where there are lots of trees No one is quite sure how many trees are there though Pooh s Thoughtful Spot is where Pooh goes to what else think A bear all stuffed with fluff must think interesting thoughts 14 The North Pole is a pole that Pooh found on an expedition one day Christopher Robin said it was the North Pole so they stuck a sign on it to show that Pooh had discovered it The Picnic Area has a table that is wonderful for picnics and parties Where the Woozle Wasn t is a place where Pooh and Piglet tracked a woozle one day The Heffalump Trap is a pit that Pooh and Piglet dug to catch Heffalumps their name for elephants However all they caught was Pooh when he went to lick out the honey pot they had put there as bait 15 Wood WHAT NEXT Here are some activities to try after playing Winnie the Pooh in the Hundred Acre 1 Do you have a compass Here s how to use it Hold the compass flat in your hand and look at it N stands for North S stands for South E stands for East and W stands for West The needle on a compass always points to the North Turn the compass until the needle is right
4. and note the things you ve found along the way Here is a sample of the kind of map you may want to draw CARROTS FOUND HERE ENCHANTED PLACE EEYORE S GLOOMY PLACE Remember that when the blustery wind returns the objects that you have not yet returned will be blown to different places all over the wood There may even be objects in places where there were none before THINGS TO WATCH OUT FOR The Mist Every now and then the mist will come in and cover everything with a thick blanket of fog You won t be able to see anything Just keep walking and you ll come out of it soon But don t be surprised if you re in quite a different place it s easy to get lost and wander off in the mist Tigger He doesn t mean to cause trouble but Tigger is very bouncy He can come upon you almost anywhere without warning And when he does watch out He ll bounce you to another part of the forest and make you drop whatever you re carrying The Blustery Wind You should try to find and return all ten objects as quickly as possible because soon the blustery wind will return and scatter whatever you ve not yet returned Don t be too discouraged when that happens though You see when you have a better idea of what items you re looking for and to whom they belong you can get through the game faster Work out your own strategy for getting through the forest quickly and returning all 10 objects to their proper places in t
5. knowledge Your child s attention is engaged with stunning graphics delightful characters and compelling and challenging activities all of which motivate your child to grasp the concepts involved Winnie the Pooh in the Hundred Acre Wood is recommended for ages 7 and up It develops reading comprehension problem solving logic and mapping skills In addition the Player s Guide contains special activities that extend learning beyond the game A TALE OF WINNIE THE POOH One day the residents of the Hundred Acre Wood awoke to find many of their belongings missing At first Winnie the Pooh thought he had simply mislaid a few things 5 Ns Well I seem to be missing a few things You Oh bother said Pooh probably don t think they re of any value but th lot t BE ighed An Then he heard a knock on the door It was his friend Piglet and he was upset I dente inn Sen Eo dy joke Oh d d dear said Piglet Oh dear I seem to be missing something And when Eeyore turned sadly and began munching on a a very small animal like myself is missing anything at all it seems like a very great thistle Winede the Pooh and Plglet mumnured loss indeed sympathetically but they really didn t know what to say And so they slipped away That s odd said Winnie the Pooh I think I m missing a few things myself 4 thought a When they came to Rabbit s door Pooh called moment then said Oh well I m feeling a lit
6. abel all the streets and mark some of the places you pass every day I7 6 Pooh has lost his friend Small When Pooh goes to Owl for assistance Owl explains that Small is only a nickname In order to find Small Pooh needs to know his friend s real name Owl gives Pooh a sheet of paper that looks like this 1x1 pes3 9 3 7 1 100 4 The only clue that Owl gives to Pooh is that each box represents a letter in Small s real name CAN YOU FIGURE OUT THE SECRET CODE AND FIND SMALL S REAL NAME For those who need an extra clue turn this page upside down 9 Jaquinu ay q payuasadaz SI Z ay Jaqumu y Aq pajuasaidal st y 19332 eu 18 BLUSTERY EAST EXTRACT OF MALT FLOODY FLUFF GALOSHES GLOOMY HEFFALUMP HONEYSUCKLE LIMB MAP MIST NECTAR NORTH PINE CONE POOH STICKS GLOSSARY OF TERMS Stormy or forceful When you look at a map with the correct side up East is toward the right A healthy drink that Kanga makes for Roo Very very full of water The stuffing that makes some toys cuddly and soft Rubber coverings put over shoes to keep them from getting wet in the rain and snow Sad or depressed A big animal much like an elephant that lives only in the imaginations of Pooh and Piglet Sweet smelling flowers A large branch of a tree A small picture of a larger area that helps guide people around the area A cloud or fog that s
7. ersonal computer software is protected by copyright All rights are reserved Lawful users of this program are hereby licensed only to transfer the program from its medium into the temporary memory of a computer for the purpose of executing this program It is illegal to reproduce Disney software in any form or by any means including but not limited to mechanical or electronic reproduction photocopying recording or placement in any information storage and retrieval system Copyright infringers are subject to severe civil and or criminal penalties 1983 Walt Disney Productions SIERRA SIERRA ON LINE INC COARSEGOLD CA 93614 209 683 6858 TM designates trademark of Sierra On Line Inc 1984 Walt Disney Productions Made in the U S A WPD 100
8. ettles near the ground and makes it very difficult to see A sweet liquid that is contained in flowers and is the main ingredient of honey When you look at a map with the correct side up North is toward the top A prickly object that grows on a pine tree Pooh s favorite game in which sticks are dropped from one side of the bridge and then float past the other side for everyone to see The stick that floats out from under the bridge first wins 19 SOUTH STOUT THISTLE TRESPASSER WOOZLE WEST When you look at a map with the correct side up South is toward the bottom Fat or solid A prickly plant Someone who enters another s property without permission Pooh imagines that woozles are small slender animals with sharp teeth that eat birds and small animals When you look at a map with the correct side up West is toward the left 20 WPD 100 WARRANTY NOTICE Sierra On Line Inc wants your continued business If you fill out the enclosed product registration and return it to us we have already paid the postage you are covered by our warranty If your software should fail within 90 days return it to your dealer or directly to us and we will replace it free After 90 days enclose 5 and return the software directly to us Sorry without the registration card you are not covered by the warranty Sierra On Line Inc Sierra On Line Building Coarsegold CA 93614 COPYRIGHT INFORMATION All Walt Disney p
9. he fewest possible number of moves 10 APPLE II COMPUTERS Monitor Disk drive Insert the disk label side up into the drive Close the drive door then turn on the computer and monitor Follow the instructions on the screen You ll start in Christopher Robin s playroom After you read the message on the screen press any key to see your options Press the SPACEBAR to move through your options then press RETURN to choose one Computer Or if you prefer press the number of the option you wish to choose or the first letter of the single word option you wish to choose like N for north T for take or D for drop Besides the Spacebar and Return key you may use these four keys 4 5 ESC Lets you back up and read the words you just saw Returns you to the playroom from any part of the forest If you are at the north end of the forest and want to get to the south end quickly this is a real step saver amp 4S Turns the sound off and on again 4C Shows which object if any you are carrying and how many objects you still need to return 11 COMMODORE 64 COMPUTER Monitor Disk drive 1 Turn on the disk drive then the monitor and computer 2 When the drive stops insert the disk label side up into the drive Close the drive door Type LOAD SIERRA 8 1 and press RETURN Follow the instructions on the screen
10. ing something said Pooh I think there s something going on Maybe a heffalump came and took all our things away Silly old bear said Christopher Robin fondly The blustery wind came up last night and mixed up everything in the forest I m looking for some of my things now But it s very hard My hands aren t very large so I can only carry one thing at a time But that s not all Earlier I found something of Rabbit s but Tigger came out of nowhere and bounced me away making me drop it somewhere The blustery wind might come up and mix everything up again It will take a real hero to make everything right Christopher Robin sighed Well then I m going back to my house to wait said Pooh Besides it s time for my late afternoon snack and I m feeling a little rumbly in my tummy And off he went singing a little song OBJECT OF THE GAME All the residents of the Hundred Acre Wood are waiting for someone to return their missing belongings If you do you ll be a hero Christopher Robin and all his friends are sure to throw a big party for you HOW TO PLAY Each time you play Winnie the Pooh in the Hundred Acre Wood you play a different game That s because each time you have to find a different group of 10 objects Each object belongs to a particular character or in a specific place When you are carrying an object and you see the character or place you think it belongs to drop the ob
11. ject If you have found the right owner he or she will thank you politely If you have guessed incorrectly nothing will happen If you wish you can pick up the dropped object and continue on Each place in the Hundred Acre Wood can only hold one object at a time You cannot drop an object in an area already containing another object You can only carry one object at a time If you are already carrying an object you can t pick up another one If while you are carrying an object you see something you want you must go away drop what you are carrying then go back to pick up the other object Be sure to remember where you dropped the first object so you can return and pick it up later If you find something and can t imagine where it might belong take it to Owl If it isn t his he will give you a helpful clue Remember the goal of the game is to return all ten objects to their owners If you take too long and the blustery wind begins to blow the objects that you have not yet returned will get mixed up again That s alright just keep trying HOW TO USE THE MAP The picture map of the Hundred Acre Wood will help you find the characters and places you are looking for For example if you are at Pooh s house and would like to visit Eeyore s gloomy place you can look at the map to plan out the best route You will probably want to draw your own map each time you play the game On it you can show the places you have checked for objects
12. o Remember the toybox has room for only one saved game at a time If you have an old saved game in the toybox already it will be thrown out To start playing where you left off go to the playroom and look in the toybox Choose the option that says play my old game You ll be asked if you re sure that s what you want to do Remember if you choose to play an old game it will replace the game that you re now playing 18 IN THE HUNDRED ACRE WOOD Christopher Robin is a little boy who plays at the treehouse in the Hundred Acre Wood He has lots of toys which he is always happy to share with others He loves to go out walking even in rainy weather Winnie the Pooh is a stout bear all stuffed with fluff Tigger is a very bouncy tiger He doesn t mean to cause trouble he just likes to bounce After all that s what Tiggers do best Eeyore is a sad and gloomy donkey Nothing ever seems to go right for him Kanga is a mother kangaroo She keeps her house spotlessly clean Roo is a baby kangaroo who likes to play in a sandy pit Kanga always makes sure he is bundled up before letting him go out to play Piglet is a very small animal and one of Pooh s very best friends Owl is very wise and educated He knows all kinds of interesting things about his friends in the Hundred Acre Wood Rabbit is quite a gardener His house has both a front and a back door which is handy since Pooh has been known to get stuck in Rabbit s back door
13. on the N then face in that direction You are facing North Now holding the compass so that the needle remains on the N turn around to face the opposite direction You are now facing South Figure out how you would stand to face East then West Compass Twists Now that you know the four compass directions you and a friend can try making compass twists Cut up many small pieces of paper On each one write an N for North an S for South an E for East or a W for West Put them all in a hat and give the hat to a friend Now sit on the floor facing North you will need your compass to figure this out Think of a part of your body and call it out loud For instance Left leg Your friend will pick out a piece of paper and tell you which direction to point that part of your body If your friend picks out an S you must point your left leg South Keep going until your body is too twisted to follow the next direction Remember you cannot move any part of your body except the one you have called out The funniest Compass Twist wins 16 At night in the Hundred Acre Wood it is very dark The characters have to find their way by sound You can too Hide something in a secret place Ask your mother father or friend to put on a blindfold Have them try to find the hidden object only by listening to your directions All your friend will have are sounds and his or her knowledge of directions Start your friend off facing North He or she
14. tle rumbly in my tummy Things bound to look a little better after a little something Join me won t you A voice from within asked Who is it Piglet answered Its m m me Piglet and After Pooh s mid morning snack Pooh and Pooh too Piglet set off on a walk through the forest As they walked Pooh hummed a little hum Soon they came upon Eeyore who looked gloomier than Rabbit sounded alarmed Well I certainly didn t know there was another Pooh If Pooh Two is anything like Pooh One then you certainly ever can t come in He d eat me out of house and home Hello Eeyore said Pooh How are you today and I m already missing quite a few things from my kitchen It s very windy said Eeyore in a sad voice o So Winnie the Pooh and Piglet went away They spent the day doing nothing So it is said Pooh politely SS ee a eee Toward the end of the afternoon they heard someone whistling and there was And when it isn t windy it s misty Christopher Robin 57607 Yes said Eeyore However he said brightening up little we haven t had any earthquakes lately Eeyore is something the matter asked Pooh El Hello Pooh Bear and Piglet said Christopher Robin And how are you both today We re f f fine said Piglet but we both appear to be m m missing s s something Everyone we met today was miss
15. will ask Direction and you will tell your friend which way to go North South East or West After taking three steps your friend will stop and again ask for a direction Each direction you give should get your friend closer and closer to the object How long does it take to find the object Switch places now You wear the blindfold and ask for directions This is a fun game to play outside in your very own Hundred Acre Wood your backyard Christopher Robin keeps lots of things in his pockets He keeps lists of Pooh s hiding places for honey Roo s favorite playspots and Tigger s best jumping spots Christopher Robin also finds it useful to write directions to find the things on his lists Sit outside your front door Which direction are you facing You will need your trusty compass again Write it down Now write down the direction you would go to get to each of the places on this list your school your best friend s house the nearest toy store your favorite restaurant your refrigerator Now that you have your directions in order go to a friend s house Has your direction changed If it has make a little note on your list Now think through the same five places again and see if you will need to go in a different direction if you start from your friend s house Write down the new directions A POOH PONDER WHY DO DIRECTIONS CHANGE WHEN PLACES STAY IN THE SAME SPOT f Make a map of the route to school L
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