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1. IDERTMMEIU e NEUES 7 OFEMINO DOORS AMD CHEST Lh soe epo t enhn et oes mo m pato a M eos aor Ui eoa hehe 8 Options Pesto URINE ta Xn SAVER no eo 0002 8 ABD 5 LH eto coena ein oed Qo e deo shoes 8 Hours special buildings are Open ccccrssssevessconecnscesescensersneses 9 A SHORT HISTORY OF HILLSFAR AND THE ELVEN COURT 9 AFTER LEAVING HILLSFAR BEWARE OF THE CURSE OF THE AZURE BONDS 10 Screen displays featured in this rulebook are from the IBM Displays from other computer s may vary IBM is a registered trademark of international Business Machines Corp INTRODUCTION TO HILLSFAR After weeks of hard campaigning your sup plies and rations are all but exhausted Your party sets up camp just outside of Hillsfar You had thought to make a quick stop at the city to gather supplies maybe drop into your guild to see what things are like You had no idea what you were getting into as you stepped through the gates No weapons allowed inside the gates Magic Only His Excellency the First Lord s magic is allowed in Hillsfar Also His Excellency does not allow training up levels within Hillsfar The dreaded Red Plumes see all and tolerate no threat to the enforced law and order of the region Welcome to HiLLsrAR A FORGOTTEN REALMS game adventure and part of TSR s latest ADVANCED DUNGEONS amp DRAGON
2. Constitution Con This is the measure of the overall health of a character It has a major effect on how many hit points a charac ter receives Charisma Cha This is the measure of how well the character interacts with other charac ters It is sometimes a factor when the charac ter has an encounter with a Non Player Character usually called an NPC 6 Selecting a Name This is the last step in creating your character Your character s name may have up to 15 let ters in it You will not be able to change your character s name so choose it wisely Press return once you have entered a name and a summary screen will appear This screen contains all of the information about your character Examine this information closely and decide whether you wish to save your character Two additional character attributes which will appear in the summary screen are explained below Hit Points hp This attribute is derived from a character s constitution his level and his character class see below Every time a char acter is hit he loses Hit Points A charact r with many Hit Points can survive far longer than one with few Hit Points When a character reaches O Hit Points he is dead Experience Points EX As a character adventures and accumulates treasure he gains Experience Points The more experience points the more proficient the character is in his class RIDING A HORSE From the camp you will be given a horse to ri
3. roughed up for crossing a Plume If not you ll be thrown into the Arena fighting for your life and for Maalthiir s amusement With staves and poles you must rely on ingenuity and quick reflexes to get you out of this mess Have you the right tools to pick that compli cated lock Think you can hold your own in the Arena Glancing up at the scowling Red Plumes quarding the gate you certainly hope so No one ever said that adventuring was easy and stepping through the gates to enter Hillsfar you begin to realize why GETTING SET UP For the Commodore 64 128 1 Set up your Commodore 64 128 computer as shown in the owner s manual 2 Plug your joystick into Port 2 3 Turn the disk drive on first then turn on your computer 4 Insert your HILLSFAR disk into the disk drive with the label facing up 5 Type LOAD 8 1 and press the return key For the AT PS 2 Tandy 1 Set up your IBM PC or compatible com puter as shown in the user s manual 2 Turn on your computer 3 Boot your copy of DOS 2 1 or greater 4 Format a blank disk on which to save your progress Label this HILLSFAR Save Game Disk 5 Insert Disk 1 into drive A label side up 6 Set your disk drive to drive A by typing A and pressing the enter key 7 Type HILLSFAR and press the enter key 8 You will be asked to choose a graphics mode Choose your mode by typing the number associated with it If you are
4. unsure of which mode you have consult your hardware documentation Tandy mode is for Tandy 1000 series computers Note The numeric keypad may be used instead of the arrow keys In this manual whenever you are referred to the return key use the enter key If you have a Hard Drive 1 Insert Disk 1 into drive A label side up 2 Set your disk drive to drive A by typing A and pressing the enter key 3 Type INSTALLH without the quotes and press enter 4 You will be asked to type the letter of the hard drive you wish to use for example C D E etc 5 All of the files will be copied from drive A to the drive you specified in a sub directory called HILLSFAR After all files have been copied if you are copying 5 4 disks you will be asked to insert Disk 2 and press enter All of the files from this disk will be copied as well 6 To play on the hard drive type the letter of the drive you specified C D E etc fol lowed by a colon and press enter Then type CD HILLSFAR and press enter Don t forget to put a space between CD and HILLSFAR Then type HILLSFAR and press enter Your game will now be running STARTING PLAY When the 5 title screen appears press the return key The Camp Options screen will appear next To make a selection use the up and down arrow keys or the joystick until the option you desire is highlighted then press the return key Load a character to ride to Hu srar You l
5. character and what he is car rying Always watch your character s Hit Points If you run out of these your character will die Also displayed are the number of knock rings and healing potions in your possession Depending on your character s class you will want to find a pub or quild Take time and become acquainted with the city You will notice that the message window will move between two positions on the screen When 5 you are in the northern part of the city the message window will be on the bottom half of the screen When you are in the southern part of the city the message window will be on the top half of the screen Many times in the game you will be given clues and quests In some areas of the city you may need to look for items clues or peo ple To examine an area closely press the space bar or fire button x B L E 5 i 1 1 a 5 4 Ser ZRWI UN cae POLYO m C 64 Joystick SEARCH AREA LEFT TURN LEFT UP FORWARD RIGHT TURN RIGHT DOWN 180 TURN Additional Commands R Recall the last clue given S Toggle the sound on or off P Use a healing potion lt or ESC Pause the game TANNA S TARGET RANGE For practice or for gold you can set your sights at Tanna s Target Range For a small fee Tanna will allow you to compete against other marksmen for fame and gold Upon entering the range you will see a list of scores and the amou
6. will be asked if you wish to pick the lock If you do the lock picking screen shown in the next column on this page will be displayed Locks must be picked one tumbler at a time from left to right To pick the lock use the arrow keys or the joystick to select the pick which matches the tumbler Use the fire but ton or the space bar to flip the pick over if necessary Hit the return key to try it on the tumbler If you choose the wrong pick or the wrong end of the right pick you might break it Sometimes you may not have all of the picks necessary to open a lock When this happens press the E key before trying any picks and you will leave the lock It is possible that a tumbler may be jammed You will have to stick the pick in more than once to force a jammed tumbler down Note there is a greater chance of breaking a pick when trying to force a jammed tumbler Keep in mind that while broken picks are dis played they cannot be used until you have them fixed Some locks are tougher than other locks and some locks are trapped Putting the wrong pick into a trapped lock is almost certain to set it off If you successfully put the correct pick into the lock the tumbler will fall giving you access to the next one When you pick the last tumbler the chest or door will open You will only have a short amount of time in which to pick a lock Should you fail to pick the lock within the time limit any traps it has are alm
7. your opponent study his fighting style Exploit his weaknesses beware of his strengths When you fight in the arena you will be armed with a staff The first person to knock his opponent unconscious is the victor The illustration on the previous page is a sam ple battle screen The left bar represents the percentage of Hit Points you have remaining The right bar represents your opponent s Hit Points For example when you have only half your Hit Points left the bar will be colored halfway Until you hit your opponent a few times you may not be able to accurately gauge how strong he is The left hand window features an ongoing commentary of your match Be careful not to pay too much attention to what the critics are saying after all your battle is not with them The illustration shows the different techniques you can use during combat If you do not block your opponent s attacks you will take damage Remember practice makes perfect Since most battles are not to the death there may be a chance for a rematch LOCK PICKING Whether you are a thief or not there will come a time when someone has locked up something you want If you re not a thief you may have to resort to bashing down a door or smashing a treasure chest But if you are a thief or you have hired an NPC thief and you have a set of picks other options may be open to you When you come upon a locked door or chest with your trusty set of picks in hand you
8. Advanced Dungeons ragons COMPUTER PRODUCT HILLSFAR p A FORGOTTEN REALMS Action Adventure TSR Inc STRATEGIC SIMULATIONS INC TABLE OF CONTENTS INTRODUCTION TO HILLSl AN eoo 6o o oe aeo naro etna a epp aper o saa AU PO eh eU p aono ano 1 GE 1 Sapa eno vans 1 IBM FC XT AT TARY 20 cccccrecesessvcresisencvcoscsesrcasceresovsescesecs 1 at Ru CLIVE POTERE c PP 2 REPRE 2 See uiv kon 2 1 Selecting your character 8 ero eee ete e urne eoo nee 2 2 Selecting your character s gender eee 3 5 Selecting your character s class HAE LO 5 twv oo ord cc 3 5 Your characters ability SCONES oro eon vae pe conso e ve 5 0 2 vv V 6o ro 4 2 4 ADVENTURES ES HILLOPAN v ooo ne eoo oo eo n pese aere ree shock e ded eurer osese 5 FEINE Rao odd eoo oops uso sto poPASETSPE RARE MA YOSRERRSPA SER ASA A 5 TANDAS TABOET 5 T RUP MM e ERROR 6
9. Many powerful beings are said to belong to the Harpers I d sure like to have a group like that on my side the next time I m in trouble The road south from Shadowdale is well trav eled and leads through the Shadow Gap to Tilverton Careful travelers will note a path leading northwest towards Daggerdale and Dagger Falls Avoid this path the inhabitants of Daggerdale are not at all friendly to outsiders Once the traveler crosses Shadow Gap the road leads directly to Tilverton All the civi lized services are available in Tilverton though these services demand civilized prices From Tilverton all of Cormyr opens up to the south If you re traveling to Tilverton you may be interested in this story King Azoun s youngest daughter the Princess Nacacia ran away from the royal household almost a year ago Rumor has it she fled an arranged marriage and ran off with a cleric from Tilverton Word has it that Nacacia and the cleric have had a falling out and that she s been seen near Tilverton recently The king has a large reward out for her return A smart group of adventurers could do very well for themselves if they found the princess and returned her to the king Good luck lad no matter which way you travel And you have fun in the civilized southlands Look forward to more adventuring in the upcoming AD amp D FORGOTTEN REALMS CURSE OF THE AzuRE Bonps computer fantasy role playing game CREDITS Programmer
10. S gaming system HiLLSFAR promises adventure and intrique that will challenge any potential hero There are several different quests to complete for each of the four character classes Hillsfar was the most open city on the Moonsea until the Council was overthrown The merchant mage Maalthiir self proclaimed First Lord of Hillsfar now rules the region with an iron fist Shrewd ruthless and indepen dent he hasn t made many allies and Hillsfar struggles to hold its own against the surround ing power lords who eye the wealthy port city with greedy interest Law and order are main tained by the dreaded Red Plumes Maalthiir s mercenary quard who stalk the city night and day watching all Ah But a city under tight control is a city of opportunity to any worthwhile adventurer With no weapons and little magic your wits and agility are your best chance to overcome the puzzles and mysteries surrounding Hillsfar Your welfare will depend on how well you can figure out mazes pick a lock ride a horse and not get thrown squeeze informa tion from the pub and overcome the count less obstacles yet to be unearthed Despite the recent revolution Hillsfar remains the Jewel of the Moonsea Wealth and adventure await you in the city s pubs the quilds for each class the cemetery the archery range the sewers the haunted mansion the magic user s tower Maalthiir s castle and most of all the Arena If you re lucky you ll only be
11. annor was a beautiful elven city now it s nothing but crumbling ruins that 10 are overrun with unspeakable beasties We can be thankful that the Knights of Myth Drannor quard the remains of the city Once past the Standing Stone and outside the forests of the Elven Court things get easi er The tilled fields of Mistledale and the open town of Ashabenford are a welcome relief from the cold and weary road From Mistledale the road winds through the hills at Tilver s Gap and on to the gateway of civiliza tion to Tilverton the northernmost city of the great kingdom of Cormyr Travelers who do not want to brave the dark forests of the Elven Court can take the west road out of Hillsfar This leads to the ruined city of Yulash where the troops of Zhentil Keep battle Hillsfars Red Plume mercenaries The smart traveler will slip around the south ern side of Yulash avoiding both armies This also avoids the cities of Zhentil Keep and Teshwave After slipping south around Yulash the travel er will gain the road leading southwest from Yulash to Voonlar and then south from Voonlar to Shadowdale Many adventurers make Shadowdale their home and the town is friendly to those hearty souls who engage in brave deeds Shadowdale is also the home of the renowned sage Elminster Bul don t try to see him his man will give you nothing bu the run around Elminster is said to be a member of that mysterious group the Harpers
12. appens you will lose all of the items you have collected and possi bly be sentenced to a fight to the death in the arena If you are caught within the castle you will always wind up in the arena Moving through the maze is accomplished by using the arrow keys or the joystick Move as quickly as you can and be wary of traps Hours special buildings are open BUILDING Hours A E 8am 1 1pm Lira PE TT 8am Spm 2 DIR neri anre ttr 7 Bam 5pm BOOK 3pm DIESER nina Never open 6 Cemelmy serene 12am 7am 7 Temple of Tempus Always open 9 Fighters Guild Always open 10 Haunted Mansion Never open 11 Healer shops Bam 5pm PST NP NP mm Never open 13 Mages Quild eee Always open 14 Mages 5 5 8am 5pm 15 Mages TOWER co Bam 5pm IB PEDE Lu eerte eerta 4pm 7am OTE cma Always open 18 Roques Guild Always open Note The guilds are always open to their own class and always closed to all other classes A SHORT HISTORY OF HILLSFAR AND THE ELVEN COURT Hillsfar is one of the great walled cities ringing the Moonsea Its history concerns both humans and elves and its condition reflects the trust and betrayal of both races 1557 years ago humans moving north encountered the Elven Court a huge outcrop ping of fores
13. de to Hillsfar and other points of interest out side of the city A map of th outskirts of the city is used for selection of your destination You may highlight the possible routes to travel by pressing the arrow keys Press the space bar to ride on the path you selected From certain points like the camp your selection may be limited to only one path C 64 Joystick ACTIVATE ROD UP OF BLASTING N JUMP LEFT RIGHT SLOW DOWN were gP DOWN DUCK Occasionally a question mark will appear where your horse is When this happens you will have the option of attempting to ride on a forgotten trail If you wish to try an unmarked trail press the space bar when the question mark appears It has been said that some of these trails lead to fame fortune and danger The horse and rider are controlled as shown above Move the joystick or arrow keys right to speed up and left to slow down Moving the joystick up or hitting the up arrow key com mands the horse to jump and down on the joystick or arrow keys will cause the rider to duck flying birds or arrows If you find a Rod of Blasting you may use it to destroy obstacles on the riding path To use the Rod of Blasting press the fire button on the joystick or press the space bar All Rods have a specified number of charges and when used up they will disappear A Beware The footpaths and roads are treacher ous indeed You will have to jump and duck obstacles along these paths l
14. dvance further in one of them He gains all the benefits of both classes in regard to weapons and equipment 4 Choosing an alignment Alignment is the philosophy a character lives by While the actions of a character are under your control the character s alignment can affect how NPCs in the game view him The computer will provide all the possible align ments for you to choose from 5 Your character s ability scores After you have selected your character s gen der the computer will automatically generate the ability scores that every adventurer has Ability scores are based on a range from 5 low to 19 high You will have the option of either re rolling your character s scores or keeping them Keep re rolling your character until you have the ability scores you desire A description of the ability scores follows Strength Str This is the measure of how much a character can carry and how much damage he can do in a fight Strength is a fighter s most important attribute Intelligence Int This is the measure of how much a character can ultimately memo rize Intelligence is a magic user s most impor tant attribute Wisdom Wis This is the measure of a char acter s ability to understand the ways of the world and interact with it Wisdom is a cleric s most important attribute Dexterity Dex This is the measure of the manual dexterity and agility of the character Dexterity is a thief s most important attribute
15. ell from grace while Hillsfar prospered by trading between the Moonsea reaches and the Elven Court But the battle of Singing Arrows and the road from Sembia to Hillsfar started a great debate among the elves Could elves and humans live side by side or was human expansion a threat to the lifestyle of the Elven Court For hundreds of years the elves secretly debated among themselves Scant years ago they made their decision The elves began The Retreat The Retreat caught the humans around the Elven Court by surprise Almost overnight the inhabitants of the court and the magnificent city of Myth Drannor seemed to disappear Once the elves decided to leave they left swiftly Some elves living in the communities outside the Elven Court left but others stayed in their new homes The Retreat left a huge area empty Evil forces quickly took advantage of the power vacuum The bright elven forests quickly became dark and foreboding The fabled city of Myth Drannor fell into ruins and was overrun by evil creatures And the road from Sembia to Hillsfar was no longer a safe trek for prosper ous merchants but a dangerous gauntlet for the adventurous traveler The Retreat hit Hillsfar hard The Council of Hillsfar became corrupt and self serving The openness of the city allowed foreign enemies free access into the corridors of power Then with the bickering council at its weakest the government was overthrown by Maalthiir a powerf
16. est you be thrown from your horse Some of the objects you will have to avoid include bales of hay ditches and holes puddles fences bushes and tree stumps Every time you misjudge an obstacle you will run the risk of losing your horse Although certain horses are more loyal than others any horse will abandon its owner when pushed to its limits If this happens a list of options will appear Walk on ahead This option may let you walk to the destination you selected Look for a horse Search for a horse If you find one you will continue onward Wait for passerby Wait for someone to pass by who will take you to the trading post Start walking back This option returns you to your starting location Keep in mind that whenever your steed gal lops away you will be in danger of being robbed or worse ADVENTURING IN HILLSFAR Once you have successfully reached Hillsfar you will find yourself in the upper right hand corner of the city represented by a flashing arrow This is where the stables are and where you must go in order to leave the city On the left side of the screen you will see a 5 0 view of buildings in front of you To turn use the left and right arrow keys To move for ward use the up arrow To turn around 180 degrees use the down arrow Move the joy stick in the same directions to move forward right left and to turn 180 degrees On the lower left side of the screen you will see the status of your
17. ighter thieves magic user thieves and fighter magic user thieves Elves also have a better chance of finding hid den objects Gnome Members of this race are shorter and slimmer than their cousins the dwarves They can be fighters thieves or fighter thieves Half Elf These hybrids have many of the virtues of both humans and elves Like elves they can be more than one class at once Halfling These folk are about half the size of a human hence their name They have little ability with magic but are resistant to its influ ences They can be fighters thieves and fight er thieves Humans This is the most common player race in the Forgotten Realms They have unlimited progression as fighters magic users clerics and thieves 2 Selecting your character s gender You will have to select whether your character will be male or female As with race selection highlight your choice and press the space bar or fire button when ready 5 Selecting your character s class A description of the classes is listed below Do not be alarmed if all of the classes listed below do not appear on your screen Some races cannot be certain classes A human adventurer can only be one class while non humans can combine classes A character with combined classes has more options but he advances more slowly Highlight the desired class and press the space bar or fire button to continue Cleric The cleric is a holy crusader who figh
18. l be asked to put your save game disk into the drive and then press the return key You can use the joystick or arrow keys to high light the character you wish to take into Hillsfar Press the return key or select exit to return to the camp options Once you have made your selection you will find yourself on a horse riding toward the city of Hillsfar You will encounter many obstacles along the way For more information on horsemanship read the section RIDING A HORSE Create a 15 character Use this option to make a new character For more information on this option read the sec tion CREATING A CHARACTER Save your current Hu srar character It is a good idea to save your character s sta tus frequently If your character dies you may load him back into the game by selecting the Load a character to ride to Hillsfar option Remove a H usrar character from disk Use this command to remove any undesirable characters Remember once you remove these characters they are gone forever Transfer a character t You may be able to use this option to transfer characters from some of SSI s other AD amp D computer products like Poot or RADIANCE Characters may be transferred from Poot or to HiLLSFAR but may not be trans ferred from HiLLsrAR to Poot or RADIANCE Characters may be transferred back and forth between HiLLSFAR and CURSE or THE AZURE Bonos fantasy role playing game Note Certai
19. n items such as the list af magic spells gained within Poot or RADIANCE or CURSE or THE Azure Boxos will not be transferred or used in H r srar In order to transfer these unused items along with your improved HiLLSFAR Character into a Curse OF THE AZURE Bonos game you must also keep the Poot or RADIANCE or CURSE or THE AzURE Bonps character which you previously loaded into HiLLSrAR These two different saved characters may exist on one save game disk Make HuLsrAR save game disk Using this option you may make a save game disk Any information that is on the disk will be destroyed Label the disk HiLLsrAR Save Game Disk when the process is completed CREATING A CHARACTER You must create a character to seek adven ture and accomplish quests in HiLLSFAR Characters are differentiated by their race ability scores and class 1 Selecting your character s race A list of races will appear Use the joystick or arrow keys to highlight your choice and then press the space bar or fire button to make your selection Dwarf This is a cunning race of sturdy work ers and craftsmen They can be fighters and thieves at the same time On the Commodore you may press the joystick button instead of the return key except when asked to type in words or numbers or while picking locks Only offered on certain computer formats Elf As tall as humans but slimmer they can be fighters magic users thieves fighter magic users f
20. nt of the purse you will receive if you exceed them You will be told the entrance fee and asked if you wish to participate If you want to participate you will be asked if you want to practice first The only differences Ruins ad Og tos X e E e vu P a y Wizard s ES E Labyrinth ax St namg tonc lt ACTION ADVENTURE E 4 ADVANCED DUNGEONS amp DRAGONS AD amp D FORGOTTEN REALMS and the TSA logo are trademarks owned by and used under license from TSR Inc j 1389 TSR Inc 1989 Strategic Simulations Inc rights reserved N me I an LS STRATEGIC SIMULATIONS gt 55 entree Total Score 5898 SALA AA between practice and competition is that you are not charged a fee for practice and you cannot collect any awards or have your score added to the list Once you have made your choice you will be asked to choose the weapon you wish to rent You may rent a sling daggers darts or a bow and some arrows Sling the only weapon that is usable by a cleric Dagger the heaviest weapon available Darts faster and lighter than daggers Arrow the fastest weapon Wand for mages only Once you have selected a weapon it will be time to show what you re made of The targets will vary in value depending on their difficulty The joystick or keypad controls the motion of the cross hairs Use the space bar or button
21. ost certain to go off Once you become familiar with your picks you should have no trouble opening any lock as long as you have the right picks if you have trouble picking a lock you may use the key to attempt to force the lock or the Z key to use a knock ring if you have one OPENING DOORS AND CHESTS If you are not a thief and don t have a thief NPC with you or if you don t have a set of picks you can still try to open locks When you find a locked door or chest you will be asked if you want to open it If you do you will be provided with the list of options below Some of the options may not be available Options LEAVE DO NOT TRY THIS LOCK This option will only be available until you attempt some other form of opening the lock USE PHYSICAL STRENGTH TO FORCE IT Attempt to use brute force to open the lock Be careful if the lock is trapped you may set it off PICK THE LOCK WITH A SMALL OBJECT By using this option you will be attempting to pick the lock with a small stick or a straight piece of metal Be careful if the lock is trapped you may set it off USE A KNOCK RING If you have a knock ring you may use it to attempt to open a lock Knock rings are available to all character classes within HiLLsrFAR Knock rings will only open one lock per ring because a knock ring is consumed by the energy required to unlock the lock USE THE CHIME OF OPENING This is a magi cal item that can be u
22. s Kirk Fitzgerald amp Ethan Grimes Artists Joseph Hewitt amp Maurine Starkey Developers Chuck Kroegel Bret Berry amp Graeme Bayless Playtesters Rick White Glenn Sperry amp Alex Hewitt Manual Westwood Associates Art amp Graphic Design Louis Saekow Design David Boudreau amp Peter Gascoyne Desktop Publishing David Boudreau amp Peter Gascoyne Printing A amp a Printers and Lithographers DA 5 M LI t bl M 111 0 Inm It URA e L MI L p i th we will t ud ipii hh If i Enter the names of the buildings as you discover them 1 9 17 2 10 18 Qi 11 19 4 12 20 o 1 8 16 STRATEGIC SIMULATIONS INC
23. sed to force all of the tumblers down Of course you have to find a chime of opening first You will only have a short period of time to open the lock and when the time runs out you are returned to where you came from BUILDINGS AND MAZES As part of your adventuring in Hillsfar you will have many opportunities to enter the build ings in the city as well as sewers hedge mazes and other labyrinths It is important that you investigate many of these thoroughly Valuable items information and gold can be found in these places Be warned many of these places are protect ed by quardians or the Red Plume Guards themselves In many cases you will only have oe Explo re and exit you pre discovered NITE t SEN onaltelerors YA trap IBM Keypad MOVE 7 M 9 uP LEFT RIGHT 4 115 6 Wr gt 1 xil 3 T RIGHT MOVE DOWN C 64 Keyboard i up MOVE UP LEFT UP RIGHT MOVE JL MF EET DOWN MOVE DOWN LEFT DOWN RIGHT a limited amount of time to collect whatever you can In most cases you will want to collect as much as you can and then find the exit which appears as a stairway leading down before the quards find you Every time a quard or quardian touches you the total time remaining which is displayed at the top of the screen will decrease Once there is no time remaining the first quard who touches you will capture you If this h
24. t just south of the Moonsea These humans sought and received permis sion to settle the dales around the forest Thus the various Dalelands were born The Standing Stone was erected to commemorate the occasion To the south and east of the Elven Court lay the expansionist human kingdom of Sembia The Sembians cut at the forest to make planks for their ships The elves put a stop to this by crushing the Sembians at the battle of Singing Arrows 475 years ago After the battle the Sembians and the elves made an agreement to trade instead of fight The agreement allowed the humans to push a road from Sembia in the south through the 9 Elven Court to the Moonsea in the north The elves retained control of the route of the road and made sure the road passed directly by the Standing Stone That way humans would be reminded of their earlier less hostile deal ings with the elves At the northern end of the road the elves built a trading center on the shores of the Moonsea Humans and elves traded in the bazaar Humans and elves learned of each others ways in the taverns and training halls Humans and elves even shared in the admin istration of the trading center This trading center expanded into a town then into a walled city and then into a city state This city state is now known as Hillsfar Hillsfar prospered in spite of competition from other major cities around the Moonsea Phlan and Zhentil Keep rose to power and f
25. to fire You will notice as you aim your weapon that it seems to drift The higher the dexterity you have the less drift there will be Keep your eye on the windmill It will tell you how fast the wind is blowing To make an accurate shot you must adjust for windage The lighter the weapon is the more it will be affected by the wind Be accurate You have only ten shots to beat the scores on the list Once you have fired your last shot of ammunition you will be given your rating and awarded any prizes you may have won Don t be discouraged if you don t do well in the first few rounds even William Tell had to practice THE ARENA In the course of your travels in Hillsfar you will sooner or later end up at the arena In the arena you may fight for wealth fame honor or perhaps to pay for a crime you ve commit ted While the arena is generally favored by fighters anyone is allowed to compete Most arena battles are fought until one of the com batants is knocked senseless When fighting as a result of serious crimes death becomes a distinct possibility Lefty the left handed Oro IBM Keypad are gt a po 08 p AW LEFT LEFT RIGHT RIGHT IM C 64 Keyboard ATTACK C 64 Joystick UP SPECIAL BLOCK LEFT RIGHT BLOCK LEFT BLOCK RIGHT W BUTTON W BUTTON ATTACK LEFT ATTACK RIGHT DOWN SPECIAL ATTACK continued 6 Each opponent you meet in the arena will have his own fighting style To defeat
26. ts for the causes of his religion Due to religious restrictions he cannot use a cutting weapon that draws blood such as a sword or an arrow but can use any form of armor and use crushing weapons such as a mace Fighter The fighter can use any form of armor or weapon including magic ones but most other magical items and all magical spells are beyond him 5 Magic User The magic user is potentially the most powerful character class but he starts out weak Initially he has very few Hit Points In addition he carinot memorize many spells and must carefully husband his few spells until he gains more through advancement in level Magic users cannot use any form of armor or any weapon other than a dagger dart or staff However there are magic items only a magic user can use Thief The thief uses trickery and misdirec tion instead of brute force to win his objec tive This is the only profession in which demi humans may climb as far as any human Indeed halflings and elves are especially adept in this craft To be a proficient thief a character must have a high dexterity Thieves must stick to leather based armor and have a restricted list of weapons Multiple Classes Non human races can sometimes be a combination of classes When a character is more than one class his Hit Points per level are averaged among the classes involved However his experience is split between the two classes even when he cannot a
27. ul merchant and mage Hillsfar has changed under Maalthiir s admin istration On one hand his rule has brought order to a chaotic and corrupt city On the other he has destroyed the elven heritage that made Hillsfar a special place Maalthiir multiplied the army by expanding the merciless Red Plume mercenaries He used the Red Plumes in campaigns against Zhentil Keep He raised new trading ships to travel the Moonsea and new war ships to pro tect the trade With Maalthiir at the helm Hillsfar has become more human more repressive and more expansionist It is now but an unfortu nate mirror of its ancient rivals that also ring the Moonsea AFTER LEAVING HILLSFAR BEWARE OF THE CURSE OF THE AZURE BONDS Overheard from a caravan quide who was in a tavern just outside of Hillsfar Hillsfar isn t real civilization lad Cormyr that s a real civilized kingdom It s far to the south and west but the trip is worth every step There are two main routes to civilization the southern route and the western route Both are perilous You need powerful friends if you want to make a trip like that Powerful friends or a knowledgeable quide On the southern route the traveler must move through the forests of the Elven Court down the long road to the Standing Stone The stone was a monument to the coopera tion of elves and men Now it s just a warning that you re too near the ruined remains of Myth Drannor Once Myth Dr

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