Home
Buildbox™ User Manual
Contents
1. 29 Game End En ER 30 Menu 0 2 anta 32 Copyright O 2015 Buildbox com 4 Buildbox User Guide CONOIS 0 A A A A A ia 32 BUTCONS 32 Button Action Table eee Er eere t Una bees seen 35 Facebook BU ttott e eh ER er REED hr DR nue 37 WIRE 38 Character Select t ta iom S P A 39 O 40 Accelerometer E A RACE Age 40 Labels tet RR e SR pe Ee 42 Font Elo 2s ca cates cvs 43 Collision Shape Editors 44 Project SOLU 46 A ERU REI RR rV RR tM 46 Gameplay it EE 48 Game 5 50 Advanced Gameplay Settings cccccccccccscssssssssecececeseesesseaeseeecsssesssaeseseeeceseeseeaeaeeeescesseseaaeaeeeesens 50 Keyboard Key Binding reet eis sues in FR ENEE NEE 50 Advertisements entente tu t d et oiov ctetu ree tee te ETE de 52 Beet Practice For Heyzap see OD e dee 52 tnnt en 52 9 AppledOS ADD StOLG s eee npe ne ede eme eie iedi en adan ci ds 53 Apple Mac App 50 53 ll Rs cesv steed E av ee ee ee 54 AMAZON AAPP O iii a A A A A A a aa aae 54 Microsoft Windows Marketplace ooocccccnccononoononnnncnonanononnnnnnnnnnnannonnnnnnnnnnnnnrnnnnnnnnnnannnnnonanoss 55 Preview eine deg eue eui eiie uenire tede e pP ED due ee bre 56 Durress n P E 57 Buildbox TE TE ia E EE 58 A at e t eee Coat acct ca San eR tt IL T EE E 58 nd 58 A EE 58 Copyright O 2015 Buildbox com 5 Build
2. Now if we have an image that is 300 pixels wide and 100 high it would be stored in a box of size 512 pixels wide and 512 pixels high which would mean 88 wasted memory for just that one image Start using a lot of those single images and your game may perform terribly or not run due to lack of memory Sprite sheets fill the entire storage box in memory and inside IT you can cram as mans images as possible resulting in very little wasted memory Sometimes with more technical work that we will go into here none at all Copyright O 2015 Buildbox com 70 Buildbox User Guide Color Picker Basic colors ee ee S3 E EN Pick Screen Color Red E Custom colors Alpha channel E f Cancel This screen is rather self explanatory The easiest way to use this screen is to click in the box on the top right and then set the color brightness darkness with the slier on the far right If you want a transparent color set the Alpha Channel to a value less than 255 Animation Editor Animation Editor S Untitled 06 000 134 000 0 1 000 1 000 The screen has several components The main image area where images can be moved around the sprite pivot point the dot in the very centre and the advanced options panel on the right which are defined per each
3. PNG File A type of image file Supports transparency and various amounts of colors Lower color settings will mean a smaller PNG file PNG Drop Box A box where you can drag and drop a PNG file Once an image is added you can remove it by pressing the x and access the Advanced Image Options by clicking the pencil You can drop multiple PNG files at once onto some PNG Drop Boxes creating an animated sprite image MP3 File An audio file that uses lossy compression Lowering the quality settings of the file before import will make the file smaller Exportable App Stores The following app stores are supported e Apple iOS App Store Mac mobile devices including iPhones and iPads IAP supported e Apple Mac App Store Mac OSX desktop e Google Play Store Default Android app store IAP supported e Amazon App Store Amazon Kindle and Kindle TV e Windows desktop e Microsoft Windows App store previously known as Windows Metro This is the new universal app all windows devices are moving to including phones pads desktops and the next release of Xbox Image Scaling Scaling an image in Buildbox is very useful however you should consider the following before using it too much Scaling an image down all the time means that your final game will be downloading storing and loading into memory a large image on the device for no benefit the extra detail is being thrown away by shrinking the image on screen Copy
4. 23 29 58 69 73 CA E AREARE Rien 15 45 63 62 44 67 Individual 52 57 72 Labels AA 8 35 42 43 lut E 29 EU ll VE 64 34 35 43 58 Layer ite Ee 18 22 26 50 43 47 58 LAV OU itor mede 34 37 38 58 Iristances reset saa cte decet 14 19 63 Leaderboard nata tes 47 Instances Of 14 63 een 25 26 45 49 59 60 Copyright O 2015 Buildbox com 79 Buildbox User Guide Leve 25 49 E 12 21 58 Ei iK eoo trt or dns 39 47 67 Linker Mode eese 59 Bcc EE 64 etes 12 26 35 47 52 57 58 68 19 40 58 4 Mojo E 10 E eebe eee tne 59 Main Meriu 30 Manual reet renta 64 70 ME PA 35 61 Memory ecce tete eite etes 57 69 70 Menu Screen DEE 37 Selection 46 48 50 52 61 MISSE EDS 47 74 Middle arcte tege handed 47 Mobile eee 37 49 58 69 Mobile 6 1668 37 49 69 Mode u nien 21 28 37 56 59 65 eife E DS 36 60 Motor Speed 36 le el etos 28 64 Mouse coccconcnnccconcnnnncnnnnaconnnnnnonnnanoss 9 26 63 69 Mouse Button 69 Move 10 13 15 18 20 22 23 26 27 28 36 40 41 49 50 57 60 61 62 64 65 72 Move Character cocononnccccccnnnnnononoccnnannnnanananas 28 Move Down 36 63 Copyright O 2015 Buildbox com 61 50 40 gt Move Left un uade 36 63 Move Rieht 0 7 36 Move Up cte tS 36 Movement 12 2
5. 48 57 64 11 35 69 13 21 70 Value 12 13 16 19 21 22 35 36 40 43 47 52 57 61 62 63 65 71 72 Version oti nets 2 36 46 58 59 62 Metal usce oett 27 49 61 DD 12 MIO esee ntt IEEE EE INS 11 12 25 45 69 Walt iet RP a 35 62 64 Wake t taies 16 20 VE 20 22 Wave Movement ocoooocccnoncncncnonacoconnnnnnnos 20 22 Wheels ten lid 15 64 Wide 20 22 34 38 53 70 Window 37 38 46 48 50 52 56 61 69 72 73 WO EDAM 62 WOE eno 70 Yellow eene 13 46 48 50 52 61 VARI 26 45 59 84
6. Sprite 11 43 44 57 65 69 70 71 Sprite Image nas ds 44 Sprite Sheet et cens 43 57 70 Copyright O 2015 Buildbox com 71 57 Stack c ue n S 70 Start 11 16 20 21 22 25 36 62 65 71 Start Game ee hee Dee 36 Start SCENE Ji ee edes 11 SUCK E e 64 ele TEE 70 20 07 Stored HI DEE 70 StOT eS SS ee 37 46 69 Kg CT 10 61 46 Ke dt tt 13 65 SM as 37 52 64 Table 6 eei eere 34 22 20 Testing i ener 25 28 Testing Iri iuo tte ttt e hts e estt 28 22 20 INe e PEREA 10 30 60 62 72 TW ae E EEA AAAA Shi eee 10 Time 9 14 17 18 19 21 25 30 34 35 44 51 52 58 62 64 69 70 den irte 25 Eat geseet dees tee Geseit 20 22 58 Transparency eeeeeeseseeeee enne 21 69 Transparent 10 34 64 65 66 67 71 Trigger e ERE 34 Triggered 8 19 30 31 34 35 64 uum 13 23 44 45 59 64 83 Buildbox User Guide Use The alta 22 Used For 14 15 18 21 43 Used T0 eat 18 20 23 Useful 11 21 23 29 34 37 Useful For 21 23 User 29 30 31 37 38 45 47 Using The Usually 10 21 22 Usually Leave inniit eissien Usdally 15 Copyright O 2015 Buildbox com 29 57 72 30 59 71 44 46 62 35 50 63 38 47 69 34 37 38
7. The only advertising company supported on Windows desktop is Leadbolt Copyright O 2015 Buildbox com 55 Buildbox User Guide Preview There are only a few controls for this screen The buttons options from left to right are e Debug mode show collision boxes in various colors like the screen shot above e Full screen set to full screen Works well if you have two monitors once for the editor and one for preview e Take Screen shot save an image from the simulator and save to desktop e Set specific screen size self explanatory o 1136x640 iPhone5 o 960x640 iPhone4 o 1024x768 iPad2 o 1920x1080 Full HD And on the top right is the restart button Pressing this is like closing the window and opening it again Copyright O 2015 Buildbox com 56 Buildbox User Guide Atlas Editor Assets This is an advanced screen provided to edit the atlas sprite sheet files that will let you tweak them The most important thing you can see on this screen for the non advanced user is how many Atlas sheets you can see The more of them the bigger your exported games will be In general smaller is better for memory use and download size of the app On the left is the list of atlas files When you click on them you can edit the advanced options on the right These are e Name name of the atlas file e Width width in pixels This must be a base 2 number eg 256 52 1024 2048 e Height
8. Wheel as it sounds Used for wheels including wheels attached to the character Copyright O 2015 Buildbox com 15 Buildbox User Guide All Object settings e Position x y object position in scene e Rotation rotation in degrees clockwise 0 is not rotated at all e Scale xyy how much bigger or smaller in either direction the sub object is compared to the original object 1 is normal size e Linear Velocity x y object starting speed direction O is not moving at all e Random factor an amount between 0 and this value will be added to the basic value e Angular Velocity value in degrees per second that the object will rotate about its pivot point Positive values are clockwise e Random factor an amount between 0 and this value will be added to the basic value e Collision Type o No Collide object will never collide with anything o Collide object will collide with other objects e Destroy Type This has been split from Collision Type for greater flexibility Determines if the Object s Damage value will be subtracted from an objects Health value on contact both those values are set on the parent Object o No Destroy Nothing will contact when this object s collision box touches any others o Destroy Character Will damage the player Character on contact only Destruction of object collided with can apparently avoided by giving it a high health value o Destroy Enemy Will damage Enemy objects on contact only De
9. o Windows EXE desktop needs no compile unsigned no ads o Amazon mobile o OSX desktop e About show summary of your current Buildbox install including current version installed Note exported projects will then need to be compiled in XCode Visual Studio or similar with the exception of Windows EXE Edit e Align Scenes layout all scenes in the time line such that they will play one after the other e Stack Scenes layout all scenes in the time line such that they will are all in parallel On play one of these will be randomly selected to show e New Character create new character New Object create a new object e New Action create a new Action e New Effect create a new effect light trail or flag Copyright O 2015 Buildbox com 58 Buildbox User Guide View Atlasses Show the Atlas editor Check for Updates check to see if there is a new version of Buildbox available for download Actual Size change zoom level to actual size neither zoomed in or out Show All change zoom to show entire scene Show Simulation open Preview screen as if you had pressed the play button on the right Debug Mode show collision boxes in various colors Linker Mode show linker mode so connections can be set up Snap Mode turn on snap mode so that objects snap to locations on screen easier to position objects Lock Background stop background from being selectable preventing accidental backgro
10. 29 30 34 35 36 37 38 39 40 43 44 45 46 47 48 49 50 52 53 54 57 58 60 61 62 63 69 70 73 74 App Stores 12 35 37 46 47 52 53 54 58 69 74 Apples eret 35 47 52 53 69 7 10 27 34 37 2 ACIS zer E 64 dt 25 44 48 As AbOVe e di 17 43 64 Copyright O 2015 Buildbox com eeh dees 9 14 AS eter nette Re 9 14 19 23 Atlas Editor otc tiet tee 57 Atlas Files tte 57 Atmospbere EN Attach A ni iia sieeve ecaeeee 20 64 65 67 Attached 8 13 15 20 22 60 61 62 ee iaeenticces 34 38 72 Automaticallv 46 60 70 Available 10 12 21 22 23 33 34 35 39 40 42 43 46 47 48 50 52 58 59 73 74 Avoidance esee 48 AWake tette idee gees 14 16 DEA 16 69 Back ene 23 25 26 28 35 37 41 63 Back Rutten 37 Background 10 30 31 49 59 60 62 Background Image sssssnnnssssssssenrnssssesereenesses 10 0 20 Elle TEE 30 GE 57 E ce hi trei 16 34 47 Bai een eel eee 16 18 Basic Value ee tt ee netta 16 Be Added eee ee 16 44 19 65 Besteet codi 10 12 42 45 52 73 Best SCOL A eee e eeca te 42 Better uso pats 21 45 57 75 Buildbox User Guide 57 44 22 21 16 64 ie 45 58 70 73 Blu tryEdges er ege mette 70 BOTTON oeei aiite 12 20 22 57 71 72 57 07 Bottom Left eierne Bottom Right es
11. 39 46 48 50 52 53 61 Selection Bar 46 48 50 52 61 Send cese erecta ti tue eae talea add geh 26 59 Send Backward sees 26 A aes 26 59 5 42 SETANE ird dancer deett id 11 Settihig cete ttt 10 21 47 51 60 Settings 11 15 16 18 19 22 23 35 37 46 47 50 52 60 61 62 63 69 73 74 SAP tee oak 13 47 49 50 13 Shadows irt eee Tennis 21 Shake cie ivre eaa rer LATER 12 19 O EE E 11 44 65 7 47 74 Sheets Ee he eibi 43 57 70 lt ae 26 27 Sheet t reis 17 36 49 Shooting 11 48 49 73 Shooting Animation 73 82 Buildbox User Guide 36 EE Hee el c 47 KL EE 44 56 Show 10 11 12 18 19 20 25 26 29 30 34 35 37 38 39 47 56 58 59 65 Show Collision eee 56 59 O fis caeetsaveeadichdecasesieen aerei ie 26 Simulator 0 area s 28 6 70 tea 16 62 63 Slow DOWD eil pei rena 62 Smaller 16 21 40 44 45 57 60 69 5 A td 59 Ke etate tenete pcdes 25 Sound 14 19 29 34 37 SOU KOI SE 37 Sound On cen ttn dnt 37 15 22 59 SOU Citi dee dee ree Vates Tao 13 69 73 Space Shooter ccccccnnocococncononncononananononononns 48 49 DW ENN 15 17 73 Speciali eR 25 30 47 Speed 10 16 23 36 40 60 61 62 65 SpeedAt e ete ets 62 Speed Increase cccccononococononononononennnnnnnncncnnanonos 62 li la 36
12. Description 35 70 Designed reet eene 46 64 Desktop 37 49 55 56 58 59 69 Destination seen 13 29 69 5 8 13 16 18 Details reete 46 53 54 73 Determined By 12 16 35 39 40 42 50 52 Device 37 40 42 46 47 49 50 69 70 74 Diagramm sepe ect 25 29 Direction 10 12 16 20 21 23 31 40 44 49 62 63 Directons 23 61 64 Disabled dee teste eg 16 25 37 Display12 30 31 35 36 37 39 42 46 47 52 DISTANCE cooooccccncnoncnnnacocnnnnnnnnns 16 17 20 22 47 ida ia tc 20 21 22 Distort Thess ada 20 21 22 Do Notbing nennen 18 57 59 Drag And 9 13 19 29 46 69 72 73 43 65 Draw Gradient 07 43 Draw Shadow 43 Draw Stroke eese 43 Drop Box 11 19 20 22 69 72 0 ic teas 27 28 60 19 67 EdBG lit 34 38 43 62 72 Edge Of iet RE 34 38 43 62 77 Buildbox User Guide aee te tt 57 70 Edit 10 11 13 14 29 30 57 58 63 72 Editi fig ctt er 9 44 72 Editor 9 11 14 21 25 26 28 30 32 43 44 56 57 59 66 71 Effect 10 12 19 21 22 23 26 27 40 49 58 65 73 ENEMICS ste ec eter 18 48 65 67 Enemies On aie eee eee 18 65 Enemy 15 16 18 22 27 28 65 67 Example 21 24 25 29 34 52 64 66 70 73 IS eet GE 8 30 46 58 74 Exp
13. Hunter Dogfight vertical shooting game 360 Shooter space shooter where you can shoot in any direction like Smash TV Orientation Portrait or Landscape Only has an effect on mobile devices ie not TVs and PC and Mac screens given they are rarely used sideways Though while on the topic it should be noted that aspect ratios can vary a lot on desktop devices and some people have their desktop screen setup in landcape Copyright O 2015 Buildbox com 49 Buildbox User Guide Game Frame Settings The very top of section window is a menu selection bar that highlight the current section in yellow Screen adjustment Determines how the screen should change as it resizes and changes aspect ratio on various devices and windows The following settings are available e Default classic buildbox scaling e Fit to Height Keep the height fixed as the screen ratio changes and crop or extend the width as required e Fit to Width Keep the width fixed as the screen ratio changes and crop or extend the height as required The game frame shown above determines where the player can move in the game field and what happens when the player tries to move out of that boundary To move or resize click and drag on the circles in the corner of the box There are three actions that can occur when the boundary is hit by the player shown by three colors H Pass grey pass through and keep moving H Block yellow prevent the player from
14. PC there can be no ads shown as there is no such thing as Vungle on the PC at the time of writing o Custom is a special option that for iOS and OSX only allows you to call custom code for this screen You could use this to implement your own ad lib or for antyign you want to happen for a particular screen You need to export the game then edit the following AppController m file e void showCustomFullscreenAd This will get called when Buildbox needs to display an interstitial e void loadingDidComplete This is not strictly limited to custom ads however it is called on game load so you may wish to use it to initialise your code for use later eg call startup ad caching for faster ad display e Ad Banner for screens that support banners what banner should show e Ad Frequency 0 means no ads 1 is every time the screen is shown 2 is shown every two times this screen is shown and so on e Loop Music if ticked the music will play continuously If not ticked it will play once and stop e Background Scene what screen to run in the background main menu only and End Screen only To edit a screen just double click on one of the boxes this will take you to the Menu Editor A brief summary of each screen e Start first thing user sees when game is launched e Main Menu as it says the purpose for this to allow users to navigate to other screens e Shop This is where you will sell IAPs if you have an
15. Rotation Drag force that will slow down any rotation of the character e Air Drag x and y force that will slow down the character s movement over time e Direct Movement when checked character can be moved around the screen by directional controls e Forced Movement if ticked them a movement of the background will force the player character to move keeping it in the same position on screen If not ticked then the character unless being moved by the person playing the game will stay fixed on the scenery causing it to move toward the edge of the screen e Fixed Rotation player will not rotate no matter what happens e Image Direction point character in the direction of movement The World settings are e Gravity x and y continuous force acting on everything as gravity does in the real world e Time Warp how long to wait before adding speed increase to the current game speed e Game Speed Min start speed at which game will move past the player regardless of player movement e Game Speed Max final maximum speed at which game will move past the player regardless of player movement e Speed Increase amount to add to speed increase e friction friction between all objects Copyright O 2015 Buildbox com 62 Buildbox User Guide e Velocity Drag force used to slow anything that is moving down Directly opposes all movement unlike air drag for character though very similar e Bounce bounce force be
16. area Drag and drop move currently selected object character action or effect shift Drag and drop move currently selected object character action or effect horzontally or vertically only eT move currently selected object character action or effect shift EPI move currently selected object character action or effect by 5 pixels alt PC Show connections option Mac ctrl PC Zoom in ctrl PC Zoom Out With an object selected change the Object Type ctrl 1 PC Platform 38 1 Mac ctrl 2 PC Physics Object 38 2 Mac ctrl 3 PC Enemy 38 3 Mac ctrl 4 PC Decoration 38 4 Mac Copyright O 2015 Buildbox com 27 Buildbox User Guide ctrl 5 PC Enemy Bullet 38 5 Mac ctrl 6 PC Wheel 38 6 Mac Scene management duplicate currently selected scene Delete delete currently selected scene mute scene for testing in play mode Solo scene for testing in play mode Menu Screens Editor Mute or enable the currently selected screen Game Playing Controls These controls will work in the simulator assuming the controls have not been customised and on Mac and PC move character left gt move character right ch move character up y move character down J jump strictly speaking it is rotate character left gt strictly speaking it is rotate character right 2 rot
17. have no use however if you scale the light into an oval then rotation is useful for pointing that object in a particular direction Scale x y You would usually leave this at a value of 1 1 because setting Radius is a better way of making the light bigger or smaller however mixed value of x and y will let you distort the light Radius how big the light is Color what color the light is This can have some non obvious effects like making the light object into a spreading darkness by making it a dark or black color It is a full color picker so you can set anything including transparency Cast Shadow a great way to add atmosphere The various objects collision boxes will be used for the shadows cast Shadows will not appear in the editor You need to run the Preview mode to see them You can achieve a similar effect to light by careful use of an imported image Object See the Character in the example game Spark Copyright O 2015 Buildbox com 21 Buildbox User Guide A flag is just what it sounds an image that appears to be rippling in a breeze Now you are not limited to just flags you may use this effect to animate jellyfish or similar Just remember that if you want this effect on an enemy that there needs to be an actual Object attached that will kill the player character Available options are Position x y as for any other placed item Rotation angle in degrees that this should be rotated Scale x y
18. height in pixels This must be a base 2 number eg 256 52 1024 2048 e Padding how many pixels space between individual sprites A value of 0 may generate artefacts in your sprites edges is not recommended If you want to move sprites to another atlas file just click and drag the image to another atlas on the left side of screen To create a new atlas file press the Add Atlas button ow the bottom left To optimise or rebuild the currently selected atlas file after removing or adding some images press the Optimise and Rebuild buttons respectively on the bottom right To optimise all atlas files press Optimise Atlases on the bottom left Copyright O 2015 Buildbox com 57 Buildbox User Guide Buildbox Menu Summary Most menu functions are available from buttons elsewhere in Buildbox Here is quick summary in case you are feeling a bit lost on some of them File e New abandon the current project BBDOC file and create a new one e Open abandon the current project and create a new one e Open Recent show a list of recent project BBDOC files e Save save current project with its existing file name e Save As save current project with a new file name e Export export current project This is what you need to do when you a ready to submit a game to an app store When you click on one of the export options listed below you will be asked for a location o IOS mobile o Android mobile o Windows desktop
19. image you have On the bottom you can see the animation panel itself with these buttons fields from left to right e Play start and stop the animations e Frames number of animation frames the screenshot shows 9 If you have animated sprites that have less frames than this value they will repeat as required Copyright 2015 Buildbox com 71 Buildbox User Guide Animation Speed how fast to play animations A value of 1 the default about 30 frames per second with values between 1 and 0 being slower and values above 1 being faster The options per image image set are Notes Name for internal reference only Position where the images are in relationship to the centre point You will see these change as you drag the image around the window Rotation what angle the image is rotated to Image this is a PNG Drop Box If you want to use an animated image you can drop several PNG files at once here Autohide hide after how many seconds Stick to Edge if this object is scaled having this object ticked will mean the object stays where it is relative to the side instead of the centre moving images around in a multi framed animation will not allow individual movement per frame Wherever you move them to is where they will stay for the entire animation if you edit images on this screen it will not alter the objects characters etc collision box Drag Drop New Image Animation ij Animation Edi
20. 0 22 30 40 61 62 63 65 66 72 Movement Wull 20 22 29 30 uncc MM 28 Name 34 37 38 43 46 47 57 58 63 74 Networks 8 12 30 35 52 53 74 New Action occccccncnocnncnnnnnonononaconnnncncnnnnanos 8 58 New Character 58 New Effect s d oett cents cuentas a naa 58 New Oc ete 58 New Powerup eere 58 Next Checkpoint 18 47 63 Numbers 12 14 18 23 25 27 34 38 57 60 71 Object A iet 73 Type c dioe cesse crue ida 15 Object Barinitas 15 18 Objects see ose 8 18 23 62 63 Deet sie e eden es 66 Opaque coin id rara 10 64 OPeN nete ett tne 25 29 32 38 59 Opposite Directions 64 Optitmilse eet teer ete ta 57 Buildbox User Guide A 27 30 35 42 44 62 Options 8 10 11 14 15 18 20 22 26 29 32 34 35 39 40 42 43 46 47 52 56 57 58 60 71 72 73 AVANCE d recte teeth terras 57 71 eet 47 Overlay cuo va 9 39 e 29 Padding eren Ate 42 Rap xi eee tee 20 22 Panel ra ati 71 Parallels ence esee ees 58 64 Parent aia 13 16 18 60 PAUS aia 29 34 36 37 38 Pause Screen coccccccncnnncnonaconcnnnnnnnnnnanoss 29 36 37 Peak etae tds 20 22 Peak TO Aie 20 22 Beni Zug Eege cse 11 63 69 Physical eie 13 20 65 66 Physical Dropertles 20 65 Dhwslce 8 15 20 27 61 65 73 Physics Object occcccco
21. 72 Collision8 11 12 14 16 18 21 44 45 56 59 65 72 BOX ice tete 16 21 44 45 56 59 72 Convex Collision Box 45 KE vetere Re 11 14 18 44 IND A s Ee e 8 16 65 Colors 21 25 43 50 56 59 64 69 71 Command iio irre EET 26 27 COMPANY eerie 35 47 53 54 55 Compiled s t tacet 52 58 6 43 70 Connection 8 13 27 45 59 60 65 Connection From auciren 7 65 76 Buildbox User Guide Connection Mode A 8 Constant nia 26 61 Contact 13 15 16 18 50 65 70 Continuously et ette 19 30 Contrast oido retener nb 64 Controls 13 23 26 28 31 32 34 38 39 40 41 46 48 50 51 56 62 65 56 15 50 Coulter see tere s 36 62 Create 9 13 14 15 30 34 37 38 40 45 57 58 65 66 70 Create New 2 25 9 14 58 Created cente 14 23 34 38 39 64 Greatlnprz cct eet s 64 69 ere s 26 27 28 Current Project eene 58 Current Scene ia ceni 9 14 Current Section erer orientasie 50 61 Data ge iced sete ees 13 14 16 21 71 Death uere 11 12 14 18 65 73 Death Animation 65 73 Debug Mode sese 59 D corations Stt tees 15 27 Default 11 12 14 25 40 47 48 50 51 63 64 69 72 Default Animation 11 14 Defined 07 15 35 44 52 64 71 Degrees ecelesie 16 19 22 23 63 Copyright O 2015 Buildbox com Delete emen 28 44 59 63
22. Buildbox User Manual Buildbox User Guide This document is current for version 1 3 3 of Buildbox Copyright O 2015 Buildbox com Buildbox User Guide Contents Summary Whats NOW aa 8 let del iii m 9 RIS M 81 Onlin Training 5 e eer a re oa 68 UE LE 69 003 74 To OK 75 Copyright O 2015 Buildbox com 3 Buildbox User Guide Contents What s 8 What s New for Version 1 3 3 iet eerte nte cai a sheen ENEE EAE edo Sede bc ec A 8 8 What s New for Version 1 1 Loirei iiti anesini iranda anaa iaasa esten nitet enne snnt nnne 8 8 el EE 9 Scene ER 9 Drag Drop to Create New ltems eeeeeeeeeeee esee nennen NEEN 9 Backgrounders rpete eee a E aae ea eE aE eE EEEE EAE aee ROE OSa EEEE 10 Character ui a A la e ie ere 11 0 LEES 13 ODS CUS pis 14 Sub Objects Object Instances ccccsecsssceesssceececesseecssesecsaeceeseecsseeeesaeeceaseceseecsseeeesaeeeeaeeeenes 15 edel CEET 18 Action Place tancia ido 19 20 20 21 7 22 o e E E E A E NN 23 Wc Teco Le E 23 Timeline 25 Keyboard lege EC 26 Editor 60 m M h 26 CETTE reum RPM 28 Menus ScreensS 0 29 UD
23. Coin do nothing but add Reward number of coins to the player s coin collection Kill All Enemie o HI All Enemies Kill all objects of type Enemy that have Destroy set to Destroy Character and are active ie objects are not asleep o Invincibility make player invincible for a time and will kill enemies on contact Character o Action Magnet suck other Actions toward the character while active Overlay o Strike when collected a button when pressed will Looped kill enemies in contact with the player o Set Checkpoint set a checkpoint that will be used K for Restart From Checkpoint button bid o Next Checkpoint move player character to next checkpoint o Restart Checkpoint give ability to restart at last checkpoint o Gameplay Allow any gameplay property to be changed Will allow the Gameplay properties options to appear Any game play property found in Project Settings can be changed o End Game change to the End Screen screen Typically used to show a successful game end as distinct from standard game over when the character dies Copyright O 2015 Buildbox com 18 Buildbox User Guide The advanced settings are e Action Animation PNG Drop Box for the animation to play when triggered e Animation Placement e Character animation plays on character e Action animation plays on Action location e Full Screen animation plays full screen e Animation Behaviour o Overlay run animation O
24. Color Color if the font outline if Draw Stroke is selected Shadow Color what color the shadow should be if Draw Shadow is selected Draw Shadow if selected a drop shadow will be drawn Draw Gradient if selected a gradient will be drawn on the font Copyright O 2015 Buildbox com 43 Buildbox User Guide Collision Shape Editor The collision shape could be said to the most important part of your game as without them you came cannot function They are used every time your game kills an object bounces an object or even just stops an object All these things happen when two game element s collision boxes collide or when an object s collision box collides with the game boundary What is NOT used for any of these things is the sprite image itself this gives great flexibility to you as the game designer Altering an object s collision box is very similar to editing your game s boundary though it is more flexible You can change a collision box by clicking and dragging and dropping any of the points shown as small circles that define it At the top of screen are several elements to help you e Shape o Polygon collision box can have effectively unlimited points o Circle the simplest collision box to define You can make this bigger and smaller and it will remain a circle H One way collision turn on or off the one way collision option which turns on a green pointer This can be seen in the above screen shot To
25. VER the location o Replace replace really only makes sense with placement of Action and Character You could replace character animation to change what your playing character looks like while the Action is working e Animation Repeat o Looped play animation continuously a long as Action is working o Single Play run animation once and stop e Idle Sound sound to play when Action is on screen and not yet collected e Start Sound sound to play when Action is initially triggered e End Sound sound to play when the Action finishes e Price how many coins will it take to purchase this Action Leave to 0 if not purchasable e Reward how many coins will be rewarded for collection e Duration how many seconds Action will remain in effect e Appearance Chance a value of 100 will always show this Action and anything less than this will show it sometimes 50 would mean show half the time the game is played e Camera Shake shake the camera when Action is triggered e Camera Flash run a camera flash effect on the whole screen when Action is triggered Action Placement Placement of Action instances a sub Action is the same as any other asset type Simply drag and drop the Action onto the scene As for Objects you can select it and set the following properties e Position x y position on the scene e Rotation in degrees e Scale x y how big the Action is 1 is full size Copyright O 2015 Buildbox com 19 Buildbox User G
26. You would usually leave this at a value of 1 1 because the other settings will make thing bigger already You can use these to distort the result Texture a PNG drop box that lets you paint the trail with a particular texture Start Width how wide the tail will start with End Width how wide the tail will be at the end Speed how fast the tail will move Length how long in pixels the tail should be Wave Height how high each wave movement will be the distance from the very bottom to the very top of the wave Wave Length how long each wave movement will be the distance from peak to peak Copyright O 2015 Buildbox com 22 Buildbox User Guide Logic This is where objects that dynamically control game objects appear It appears under Effects and above Labels on the main bar to the left There is currently a single Logic item available They are not the only thing that can be used to alter game play during game play Actions can also be used to alter game play settings Transform To use a Transform item simply drag onto the active scene Once this is done a single instance will be created and settings can be configured on the right when selected as shown above There is no effective limit to the number of Logic items that can be used on a scene The available settings are e Position x y asfor any other placed item e Rotation angle in degrees that this should be rotated Not normally used e Scale x y Doe
27. acter objects Actions and backgrounds is to drag and drop a PNG file onto the scene editor Character Powerup Background As soon as the mouse is over the scene editor you will see the following overlay Drop the PNG file onto the relevant segment You should see the item appear in the asset bar on the left and also appear in the current scene you are editing Copyright O 2015 Buildbox com 9 Buildbox User Guide Background 598 000 365 95 0 1 000 1 000 To lock or unlock the background press the padlock button at the top of the main scene edit area When the padlock is not highlighted you can select and edit the background elements The following options are available e Image this is a PNG dropbox e Speed the speed the background will move Different speeds on different background layers will show a nice parallax effect e Rotation rotation of the background image e Scale x y allows resizing and distortion of the background image e Opacity how transparent 1 is fully opaque and 0 fully transparent e Tiling Offset not usually needed however this lets you change the point at which the background image is butted against the next section for tiling e Fixed Rotation keep tiling images straight up and down even as the background is rotated To see this effect it is best to play with a rotated image and see what happens with the setting ticked or not Keep in the mind the game direction setting w
28. at high speed off the screen when touched Enemy That Dies on Player Contact This is here to show you an alternative way of doing things Now of course you can kill enemies on contact by using Strike however you can achieve a similar effect by doing the following Drag in enemy sprite as an Action with type coin and a value of 0 Set Start animation as the enemy death animation Make a Swinging Object This was alluded to in the linked objects section This is what you need to create e Create a fixed object A e Create a physics object B Recommended set to collision type no collide or shape will stop free movement as it is at the elbow e Draw a connection from object A to B e Create a physics object C e Add a connection from object B to C Object C will swing if you have it start high enough as acceleration due to gravity kicks in Design Mode Preview mode Action with Physical Behaviour You cannot set an Action to have physical properties or movement You can however attach the Action to an Object that has those properties Copyright O 2015 Buildbox com 65 Buildbox User Guide 1 Create an object 2 Give it whatever physical and or movement properties you want 3 Optionally make the object invisible by using a transparent PNG for the object image 4 Addthe Action 5 Join the Object to the Action Note you may make the Action impossible to pick up as the object cn be in the way Hen
29. ate motors backward rotate motors forward space Shoot Copyright O 2015 Buildbox com 28 Buildbox User Guide Menus Screens Menu Overview This screen shows an overview of the Buildbox menu structure for your game including what screens allow you to navigate to what other screens Some screens are required and some screens are optional The lines on this diagram show what screens are potentially able to open other screens If you leave a button off a screen eg no info button on Main Menu then the missing destination screen will not appear to the user This is useful given that not all screens are required To edit a screen s options simply click on one of the boxes You will then see the following options appear on the right e Music drag and drop an mp3 file for music to any music to play on this screen If you use an identical mp3 file for music on several screens Buildbox will currently store that several times Note that there is no need to do this given that many of screens are overlays like the pause screen for example so you would only put in another sound file if you wanted to override the music already playing Copyright O 2015 Buildbox com 29 Buildbox User Guide e Ad Interstitial what ad network will show on this screen Note if you select an ad network that is not on the platform you are exporting no ads will show on this screen eg if you select Vungle and export to
30. box User Guide VUE 59 59 He P EE o ed E 59 Advanced cute tete meet petty eter 60 07 00 Convert 60600 00 Advanced Game LTC 77 Advanced Image Options em o eft intet t tle o tte ien ipee tae Ute t eua de e n ROS 80 HOW 81 Trigger an Event on the Other Side of the Screen nennen nnne nennen 82 Enemy 82 Make Swinging Object ve e ia 82 Action with Physical Bebhaviour nennen enne enne nennt nnns enne en nena a nass sns n entia annis 82 Mak a Swinging EE 66 Kill Enemies by Jumping on Their Heads 67 Online Training Videos aor rra td tertie rtr tenure vie qe dade dete eder a aa ee que Todes 68 The 3505 eee eae 69 Drag and Drop vax ctt taa tet tta oat qe e a oot atto tea cents 69 PNG File d 69 PNG Drop BOX ueniet pm REB 69 MP3 Pile cep ati 69 Exportable App Stotes avete Ee eee Eed 69 56 tote teat t mti te tiis 69 Atlas Sprite E EE 70 Storage Spaces A 70 Device 70 Color He iren tenure PR nente oe ee ee 71 Animation Edit ita A A AA A A 71 Drag Drop New Image Animation essen ennt enn cana nro nn nora a nonnnnncnnnno 72 Advanced Physics Oblects 73 Copyright O 2015 Buildbox com 6 Buildbox User Guide Copyright O 2015 Buildbox com Buildbox User Guide What s New Buildbox is constantly being improved If you think of a new feature or find have a problem in using it email support support buildbox com we wil
31. ce you may wish to offset the Action from the object Make a Swinging Axe An example of this is found in one of the sample games To do this you just need to adjust the anchor point in the animation editor Open the animation editor like this Aa Pb 005 Axe Blood Bigger3 s 0005 Axe Blooc Untitled 6 000 193 000 0 1 000 1 000 TT es Copyright O 2015 Buildbox com 66 Buildbox User Guide Kill Enemies by Jumping on Their Heads For every enemy that you want to be able to kill by the character jumping on it place a Strike Action with a transparent PNG Any animation should be single play Use a link to attach the Action to the enemy Short duration definitely less than a second So what this means is as soon as the character lands on the enemy s head it picks up and triggers the Strike which kills the enemy Copyright O 2015 Buildbox com 67 Buildbox User Guide Online Training Videos This section has been removed as a more up to date list is always to be found here https www buildbox com tutorials Copyright O 2015 Buildbox com 68 Buildbox User Guide The Basics Drag and Drop Perform a drag and drop by having both the source and destination visible on screen for an image file the source would be a Finder Explorer window Move the mouse over the source press the left mouse button down and hold it Now drag the mouse to the destination and let go of the mouse button
32. change the direction of the one way collision click and drag on the end of the arrow The direction the arrow is pointing is the direction that the player s Character will be able to pass through the collision box H 9 Add select a point and click this button and a new point will be added next to your selected point 9 remove select a point and click this button to delete the selected point Copyright O 2015 Buildbox com 44 Buildbox User Guide H EE reset reset the collision box to the original best guess that Buildbox made when importing the PNG file H ER change the zoom level of the viewer Notes e You cannot have a convex collision box Don t worry if you are unsure what this means as Buildbox will not let you create a convex box and will turn the box red to warn you if you do so by accident If you need a convex box you should first consider if you really need one If you are still convinced you may want to look at Connections to create a composite object e Collision boxes for Characters will usually be a bit smaller than the visible boundary of the character for better playability If too big you run the risk of the user feeling cheated when they get killed and think your game unfair e For lower CPU usage keep your collision boxes as simple as you can Copyright O 2015 Buildbox com 45 Buildbox User Guide Project Settings General Here is where you configure the details needed
33. e Method This determines how a player will be able to access this character Free Available by default You should obviously have at least one Character set to this so the beginning player can play the game n Game Currency Can be bought with coins earned in the game In App Purchase Can be purchased with IAPs from an app store Rewarded Videos Can be purchased with a rewarded video view Gives another list if selected of rewarded video suppliers e HeyZap This is an ad network that allows you to select the best ads in terms of earnings across various networks Useful for rewarded videos given that inventory across ad networks can be low Copyright O 2015 Buildbox com 12 Buildbox User Guide Connections To setup and edit connections press the button highlighted above You will see a yellow dot at the centre of each item in the scene To create a connection drag and drop from the source to the destination entity s yellow dot The source entity will be in control of the other entity le where the source moves the destination will move too Note if you connect an object to the Character and have platform objects that are set to destroy the Character be sure that you set the parent object s Health value to 1 higher than any object s Damage value even if that Damage value is O If you do not do this it will die on contact It should be noted that connections may move about their axis if the object
34. e available to show this button Otherwise it will be hidden Button Action Table The available actions are Action Description E ids to previous screen mmn will jump in the air paying attention to game jump settings Copyright O 2015 Buildbox com 35 Buildbox User Guide Pause Game Game Screen Field Over ee pa Char Move Up Char Move Down Action Description Character will shoot Character will rotate left Character will rotate right Character will move right Character will move left Character will move up Character will move down ae Show Coin shop Copyright 2015 Buildbox com Load Game Services or the relevant version thereof for the current platform Will not display for platforms with no such thing Go to Info screen Go to the game field and start game from last saved game checkpoint Go to the game field and start For a positive motor speed value spin the motor clockwise For a positive motor speed value spin the motor counter clockwise 36 Buildbox User Guide Pause Game Ga Screen Field Over 3 Action Description As per Start Game Restore IAPs on devices where IAPs are supported by Buildbox Go to review the game on the app store for app stores that are supported by Buildbox Start user sharing window Email so far on mobile devices Turn sound off Will display if sound is on Turn sound on Will dis
35. ect Copyright O 2015 Buildbox com 14 Buildbox User Guide Sub Objects Object Instances Platform 5 704 Fixed 0 000 0 000 1 000 Permanent Object Type So now you have defined your objects you may be wondering where most of the settings are and how to have different versions of the same object Sub Objects are where we do this You create a sub object by clicking and dragging an object from the object bar on the left Just put the object where ever you want it in the scene Click on your object to select it and look to the options bar on the right Now there are various settings that really only apply to different object types A very fast way to set most of the properties you would want for particularly object types is the very first field Platform this is a non moving object that is often used for a platform for the characters to walk on Physics Object this is for an object that you want to obey the laws of game physics It will move around bounce etc and respond to forces acting on it Enemy this is an object that will kill the character on contact and can be killed by attacking it Enemy Bullet similar to the above this will spawn copies of itself at intervals Decoration this is used for scenery It effects nothing is effected by nothing Its job is to look good Character Bullet this will spawn copies of itself at intervals All copies produced will kill the character on contact
36. eens Keyboard Key This allows you to add keyboard control It works the same way as the game wide keyboard controls refer Keyboard Key Binding page 50 Block Touch If this button is in front of another button do NOT pass the touch through to the buttons behind This is useful if you have a screen size hidden button like Flappy Bird did and you want your pause button to work without triggering the full screen button Just be sure and tick this box on your pause button Facebook URL This is the URL that will be liked by the user when they press the button Facebook ID A required id from Facebook to enable this feature For more information go here https developers facebook com apps and press Create A New App The Facebook Like button can be created on the following screens Start Pause Game Game Screen Field Over URL Button Put this in and the user will open a new web browser window when the user clicks it Name internal name for your reference only Appears on the layout area so you can see what you are doing especially useful for a hidden button Rotation the angle the button is on Scale x y how the image is scaled Image drop a PNG file here to change the image Autohide number of seconds to show before hiding Stick to Edge button will stay on the edge of the screen when scaling is done for different sized screens Keyboard Key This allows you to add keyboard control It works the same wa
37. est white Copyright O 2015 Buildbox com 63 Buildbox User Guide e Contrast contrast of the image from 1 to 1 where 1 has the most contrast and 1 as the least e Hue If not 0 will put a color cast to the image Values between 2 and 1 5 e Saturation Sets the richness of the color Values between 2 and 1 where 1 is completely washed out and 1 is completely saturated e Opacity Sets how transparent the image is Values between 0 and 1 where 0 is completely transparent and 1 is completely opaque By default all the values are O except for Opacity To save changes press Save and to leave the screen without saving press Close How Do I The biggest question the team in support get starts with How Do so we wanted to devote a little time to answering some of these and if possible give you all ideas on how to answer this question yourself After all when you are in the zone you don t really want to wait for anything let alone for support to reply Buildbox is a very flexible system in which case there may be more than one way to do what you are trying to do You may find flicking through this manual may give you an idea Probably the biggest tip that can be offered is to try NOT to look at items in Buildbox as they are defined Think laterally What happens when you take an item out of its usual operating location and put it somewhere else An example of this are links and attachment motors Now t
38. ext by filling out this box o Text the custom text to display e Best Score Amount player s best score e Coins Best Session most coins collected in a play e Coins Amount total coins available to spend on this device e Score Amount current player score e Best Score Amount best score that has been achieved on this device e Coins per Session average coins earned per playing session Copyright O 2015 Buildbox com 42 Font Editor Buildbox User Guide UG TOS bd 7 0 9 H C O amp GSS IWhvVkf973J6 005 147 NS5D YPLYIRFHXT 1 2 49 V8 XE vi 600 NANO This screen is where you set the font used in labels throughout your game The fonts available are all fonts installed on your computer so if you want more fonts for Buildbox just install them as per normal on your computer After selecting your font you can then set the following options Name internal name for your reference only Font Name as above Font Size how big the font is Shadow Offset x and y if either value is not zero and Draw Shadow is selected a shadow will appear Canvas size size of the sprite sheet used for font Padding how much space in pixels between each letter Stroke Width The edge of the fonts will be drawn with a pen of this width if Draw Stroke is selected Main Color main color of the font Gradient Color color to fade to from main if Draw Gradient is selected Stroke
39. for submitting your game to the various app stores The very top of the window is a menu selection bar that highlight the current General screen in yellow Click on Gameplay or Advertisements to go to those screens At the top of screen below the menu selection bar you will a drop area for the game icon To set your game icon drag and drop a PNG file The file will be resized automatically for each platform The advanced image options screen is accessible from this box This screen is designed in such a way that you save settings for multiple different app stores device types To look at each of these click the Application Store drop down and change the displayed app store When you export a game for an app store the corresponding settings are used The following settings are available e Full Game Name the name of the game e Game Version the game version This is used for version control when submitting updates to app stores Copyright O 2015 Buildbox com 46 Buildbox User Guide e Score Type o Distance The default value Scoring is based on distance travelled only o Coins Scoring is based on collecting Action items that have a coins value le your scoring is the same as your coin collection e Reset Message This is the confirmation message shown when somebody presses the Reset Game button e Comments your private notes only Will not appear in the published game e Application Store displayed settings a
40. hen set up your background Copyright O 2015 Buildbox com 10 Edit YX e Buildbox User Guide Character Buildbox supports multiple characters the player uses interacts with To set the initial position of the character view the start scene and drag the player to your preferred position which can be out of view if you want to have the player drop into view or something similar All other settings are done by opening Character up on the let hand toolbar and clicking on the character found there These options you can set are found on the right once the character is selected e Name this is for your reference only and will appear the character selection screen e Collision Shape Edit set the collision shape used by the character See the Collision Shape Editor e Default Animation this is the sprite that gets populated initially PNG Drop Box however clicking on the pencil opens the Animation Editor e Shooting Animation The animation to run when Character is shooting PNG Drop Box however clicking on the pencil opens the Animation Editor e Bullet Animation The animation to show on the bullet object that is spawned when the Character fires PNG Drop Box however clicking on the pencil opens the Animation Editor e Jump Animation The animation to run when Character is jumping PNG Drop Box however clicking on the pencil opens the Animation Editor e Move Animation The animation to ru
41. hey are designed for use in creating vehicles that are driven by wheels If you look up the wheel motors in this manual you will see the example given is completely diverse from that This was done with the purpose of helping the reader look at things more flexibly So to get you going what are some things you can do with these links and motors aside from a motorcross bike e unicycle attach one wheel to the character e Launcher set up two rows of wheels each side set to turn in opposite directions Put each row evenly apart and put an object to be launched in the barrel created Make all the motors button triggered When the user presses the button down the projectile will be launched e Walker make a stick with its pivot up one end ie not in the center Attach two of these to the character with opposite turn directions The player can move the character around by pressing both turn buttons one after the other e Gripper arms give your character gripper arms by using two sticks as above and mounting them parallel to each other and set them to turn in opposite directions Now one turn button will cause the gripper arms to grip and the other button will cause the arms to move part Copyright O 2015 Buildbox com 64 Buildbox User Guide Trigger an Event on the Other Side of the Screen Put in a transparent prop that holds up whatever it is on the other side of the screen but which the player can run into Set it to move
42. his will easily show you all the scenes and how they are arranged To go back to the simplified view press the same button again The Start scene is a special scene that will always be first All other levels can be placed anywhere in the time line Where two or more scenes overlap as Scene 2 and 3 do in the example Buildbox will randomly select from each of them at run time Each level will have an even chance of appearing Where only a single scene appears no overlaps then scenes will just appear in order If you look at the currently elected scene above you will see that the start and end position on the time line diagram also appear on right All numbers are in pixels For easier testing you can deactivate or solo scenes Solo means show the same scene repeatedly Colors will change to indicate what will appear in the Preview To solo a scene press the blue S next to the scene on the time line or select the scene and press the s key on the keyboard To disable a scene press the red M next to the scene on the time line or select the scene and press the m key on the keyboard A scene in green will be soloed and scenes in red ware disabled for the Preview Copyright O 2015 Buildbox com 25 Buildbox User Guide Keyboard Shortcuts Editor Controls Scene Editor space activate hand tool When hand appears you can use click and drag to move the level around shift constrain aspect ratio when
43. ight esee 36 41 Rotated eate 10 16 22 23 72 Rotation 10 16 21 23 28 36 41 60 62 R n Animation reseed tet ede tee 19 O ete etie etes 34 RUNNING xz E 11 37 48 49 SAVE 46 56 58 64 70 Save Cu rrent c eH aper 58 A side take decd davehedianeetedtes 64 70 Scale etie oe 20 21 35 60 Scale Gis iets EE ee 34 37 38 72 Sealing 26 34 0 Scene 8 9 10 11 13 14 15 16 19 23 25 28 31 58 59 70 SCONE Editor rette ertet eles 9 5 AE AAE AAE dss 25 58 70 8 Scenes View cococccccononcncnnnonnncnnnononcnnnnna eene 25 eol LCS 42 47 Screen 8 9 11 12 13 14 17 18 19 28 29 30 32 33 34 35 36 37 38 39 40 42 43 44 46 48 49 50 51 52 56 57 59 62 63 64 65 69 70 71 72 Screen Shot 14 27 56 71 73 Screen Shows ccccccconononnnononoconananennnnnanncncananonos 29 Screen To 30 34 37 39 40 Screens 29 30 34 38 39 46 48 49 52 74 Copyright O 2015 Buildbox com Second A sees 13 16 52 67 72 Second ObjeCt cccccononococnnononocanonannnnnnnononanonos 13 Seconds 12 17 19 34 35 38 72 Section 10 13 50 61 65 68 73 Select 10 12 15 19 25 26 30 39 44 52 60 63 Selected Image 63 Selected Object ccccccccccesesssstseeeeeens 26 27 Selected A cadiecesesseesnteetiaeesecs 44 Selected Scene ENEE 28 Selection 11 34
44. ire more standard physics for your bounce leave this at 0 0 and put a value for World Bounce force Also this will not affect objects attached to the character Copyright O 2015 Buildbox com 61 Buildbox User Guide e Jump Force x and y force on character when you press the jump button e Jump Timeout is used for variable jump A value of 0 01 gives consistent jump higher values give option to have a variable height jump depending on how long button is held down Note this was incorrect in previous version of the User Manual functionality in BuildBox has not changed e Jump Counter how many jumps can be made before touching the ground Note this was incorrect in previous version of the User Manual functionality in BuildBox has not changed e Ground Threshold Detection of ground is used for allowing Jump If you have platforms with angles the character may sit across it may be too far above ground to jump even though parts of the character are still on the ground You can fix this by increasing this value e Jump from Ground can the player jump off the the game field boundary e Right Lean Force force that will lean rotate character right when lean right button pressed e Left Lean Force force that will lean rotate character left when lean left button pressed e Platform Friction friction force that will stop character sliding against platforms Note this will not affect objects attached to the character e
45. klist Do you have An app icon A bundle ID for your app store An app full name and device name Leaderboard ID if using Game Center Google Play ID if using Google Game Services A share message if using Share feature A review Link if using a Review button Ad network settings if showing ads Checked that ad networks selected on screens are available for your selected app store most ad companies are only available on some platforms 10 Do you have a licence key for Google Play or similar Dopo dom OT eps pasa ps Copyright O 2015 Buildbox com 74 Buildbox User Guide Index Actions 8 9 17 18 19 23 26 27 30 33 34 35 37 42 47 50 58 59 65 66 67 Available eren 35 Le ONE 26 59 60 Actual Size eter teer ctt 59 Ad Networks 12 30 35 52 53 74 Adding 16 23 30 44 57 62 69 73 Advanced 13 19 46 50 57 59 60 61 63 69 71 73 Advertising 12 30 34 35 37 46 48 52 53 54 55 58 74 Advertising Company 53 54 55 Affect senes 23 60 61 62 AIC 62 AMOUNT iiin iiite 14 16 35 42 62 Anchor Ponti mite ette ite ttr an 66 Android sette 37 52 58 69 Angle 22 23 34 37 38 39 72 Animation 11 14 19 22 35 65 66 67 69 71 72 73 Animation Editor 11 14 66 71 App Game 8 10 11 12 15 18 19 21 23 28
46. l be happy to hear from you Find the full change log at this address https www buildbox com buildbox change log What s New for Version 1 3 3 e Multiple characters e Unlock characters via coins iap or rewarded video e New Logic item with Transform e Amazon Game Circle support e Heyzap support e Character AutoTilt property e Showing Custom Interstitials e Windows Store support e Improved Undo Redo support What s New for Version 1 2 2 e Undo redo feature e Ad network waterfalls failover e Facebook like button e Link out button e Updated SDKs e Additional export options e A host of bugfixes of course What s New for Version 1 1 1 e One way collision e Object s Destroy options now separated from Collision Type and expanded e Text labels e New collision typesAccelerometer support e Key Mapping e Infinite Levels e New Gameplay Action Type changes game physics e Powerups are now called Actions e Game end screen and scene triggered by a new Action type e New Attributes for Actions and Buttons e All Effects are now able to be attached via Connection Mode e On screen Joystick support Copyright O 2015 Buildbox com 8 Buildbox User Guide Buildbox Screens Scene Editor This is the screen you will be spending most of your time in while using Buildbox It is also the first screen you will see upon opening it Drag Drop to Create New Items The easiest way to add a char
47. moving through the boundary kill the player Advanced Gameplay Settings Please see the Advanced Game Settings chapter in the Advanced section Keyboard Key Binding This is where you can customise what keyboard keys are used to control your game on PC MAC or other device where you may have a keyboard available Copyright O 2015 Buildbox com 50 Buildbox User Guide The fields themselves are rather self explanatory and are explained elsewhere To change a key from its default setting just click on a given field then press a key on the keyboard You cannot at this time use modifier keys like SHIFT ALT or CMD or any of the numeric keypad keys or PRT SC print screen If you want to remove a control completely press the BACKSPACE key and it will change to Not Assigned Copyright O 2015 Buildbox com 51 Buildbox User Guide Advertisements The very top of this window is a menu selection bar that highlight the current Advertisements screen in yellow Click on General or Gameplay to go to those screens There are several sets of options set to set on this screen which you get to by changing the value of Application Store Screen shots of each of these are to follow Note the ad networks compiled into your game are NOT determined by these screens They are determined by the ad networks you select for the game screens see Menu Overview Best Practice For Heyzap If you wish to u
48. n e Spread what is the space between characters to show e Unlock Button a PNG dropbox for what to show as an overlay for a locked character e Label Name font to use e Unlock Yes mp3 dropbox for selection when the character is unlocked e Unlock No mp3 dropbox for attempted selection when character is still locked It can be placed on the following screens Info Pause Game Game Screen Field Over Copyright O 2015 Buildbox com 39 Buildbox User Guide Joystick This allows you to have an on screen joystick To create one drag the Joystick button from the left onto the game field 653 268 236 197 0 13 000 8 000 Resize and place as appropriate to whatever portion of the screen you want the joystick control to be available The following options are available for Joystick e Position x y where on screen to place it e Rotation this does not have an effect the working of the joystick e Scale x y determines how big the joystick is e Sensitivity A value of 1 will mean the character will move at the same speed as your finger A smaller value will see less movement Eg 0 5 will move at half speed and 2 will move at double your finger speed e Control Style How the joystick will work Has the following values o Absolute you drag your character around the screen o Relative Works like a standard analogue joystick The more you move from the center position in any direction the faster you will change
49. n when Character is moving Why is this here Well it is is useful if you have a game with a bipedal character can stand still or run In which case the default animation will be the character standing still and this animation will show the character running PNG Drop Box however clicking on the pencil opens the Animation Editor e Defeated Animation The animation to run when Character will die PNG Drop Box however clicking on the pencil opens the Animation Editor e Jump Sound MP3 file played when jumping e Shoot Sound MP3 file played when shooting e Defeated Sound MP3 file played when character dies Copyright O 2015 Buildbox com 11 Buildbox User Guide e Ground Collision MP3 file played when character collides with the ground e Cast Shadow if player will cast a shadow when struck from a light from a light effect e Auto Tilt the character will tilt in the direction of movement e Game Over Effects effects to play when character dies o Game Over Delay seconds to delay starting game over effects o Camera Shake seconds to shake the game display or O to disable o Camera Flash seconds to show camera flash effect or O to disable o FallAttribute a non zero value will cause the Character to fall off the bottom of the screen assuming gravity is in a down direction The number will determine how gar up against gravity the Character will bounce up before falling e Monitization o Purchas
50. nononocnnononocananonnnnnanononns 65 73 20 Physics Properties A eR eH 16 60 64 71 PIXE 63 70 Pixels 16 17 20 22 25 27 43 57 63 70 Placement ii A est ea ens 19 Placement OT ke 19 Platforms 13 15 30 36 37 46 47 49 52 62 74 MAG OSX 5 etecttiet iere titt erano tectae das 50 Copyright O 2015 Buildbox com Play Mode erae ee tree haus 28 Play Settings i ie a 23 Playing 19 29 30 42 62 Point 10 16 44 60 62 63 66 71 72 Me let EE 44 60 63 deer 11 POWerUPS irisi sst 9 18 34 35 59 A tecduerech Sacncerscudetecgesdee st caduetecets 61 Pressed 17 18 34 35 49 59 60 62 Pressing isi eee 34 64 69 Miu m rc 56 Project iu eS 58 59 63 Properties 15 18 19 20 60 63 65 66 73 Properties YOU direnani i 15 66 Purchase iaia i halaia 19 34 35 Random attt eater A 25 58 Ready isi es 39 58 59 Relata e 35 Remove Ads esee 37 Remove Al 59 Replace 5 et ali 19 1 35 45 RESIZE a b ve a toe 20 39 50 Restart ieget err eee 18 56 Restore eere egi ne ect eet tte e deno 37 Result iet ete re ire 22 70 REVIEW m 25 37 74 Right 11 14 15 23 25 26 27 28 29 32 36 41 42 48 56 57 59 61 62 71 73 81 Buildbox User Guide Right Click ette 26 Rotate Character 28 62 Rotate Left oe a gege 36 41 Rotate Motors 28 Rotate R
51. ortable App 47 69 EXPO ci ads 57 58 Field 15 30 35 36 38 39 40 50 51 62 File 9 11 12 29 30 32 34 38 45 46 57 58 59 69 70 72 69 c 29 34 39 File Name uiri 58 Files Atlas dtm 57 59 70 PNG 9 10 11 19 20 22 32 34 38 39 45 46 59 66 67 69 70 72 SUR E 69 72 70 Final ett tette dee 69 First c eet ette Las 13 A A EN 13 50 62 65 73 A ete beenden 22 58 34 Copyright O 2015 Buildbox com Flash iid Reb 12 19 FONG are ta ei nea 35 39 43 ECO ds 60 61 62 63 Eo alicatado 26 28 Etatrie ii a edes 50 71 72 A ee et treten 62 FulliScreen uno 34 38 56 EUW uote tet te teet ente 10 59 F lletiol a eoe ir ees et ever Dey 34 44 FUNCIIONS 58 Game Boundary eR HR s 44 Piret p 10 FICO ete teres 36 50 Frame ie eee 50 Keo aE E E dese es 46 47 Speed see an e s 62 Gameplay 18 23 35 37 5 52 57 66 70 General sop 46 48 52 57 Gradient iot tette 43 Gravity ces 12 48 62 65 Gripper ATMS uti 64 Hand etae a 11 26 Header Information eese 70 Height drehen 50 57 62 Hidden Button cccccccccccccnnnnnnnnnnnnnnns 34 37 38 High iiiter ees 16 20 22 60 65 70 High Eachi eei 20 22 Highlight 35 46 48 50 52 61 78 Buildbox User Guide Highlight The 35 46 48 50 52 61 Instead Of
52. play if sound is off For platforms that support it eg desktop will toggle to fullscreen mode Will not show if already running in fullscreen mode For platforms that support it eg desktop will toggle to windowed mode Will not show if already running in windowed mode Remove ads on devices where advertising and IAPs are supported by Buildbox Note on Android devices the system back button corresponds to the Back button action above and cannot be disabled On game play screen it will bring up the pause screen and on pause screen it will go back to gameplay this is to stop an accidental double tap of the back button from exiting the game and annoying the player Facebook Button The ubiquitous Like button has made it to Buildbox by popular request Creates a like for the logged in user on their Facebook account Drag the icon from the toolbar on the left to the menu screen to create an instance Has the following settings e Name internal name for your reference only Appears on the layout area so you can see what you are doing especially useful for a hidden button e Rotation the angle the button is on e Scale x y how the image is scaled Copyright O 2015 Buildbox com 37 Buildbox User Guide Image drop a PNG file here to change the image Autohide number of seconds to show before hiding Stick to Edge button will stay on the edge of the screen when scaling is done for different sized scr
53. r the game if you are releasing on Steam e Version Code Used for Amazon Game Circle or Google Game Services e Amazon Key Used for Amazon Game Circle Copyright O 2015 Buildbox com 47 Buildbox User Guide Gameplay The very top of this window is a menu selection bar that highlight the current Gameplay screen in yellow Click on General or Advertisements to go to those screens Block Defeat Gameplay Preset The following presets are available Custom Default Avoidance avoidance game Drag character around screen or use arrow Side Shooter classic space shooter game where enemies come from the right and there is no gravity like R Type Impossible like the Impossible Game where game scrolls from right and only user control is jump Motocross side scroller like Road Trip 2 Shooting Runner sideways running game with shooting like Robot Unicorn Attack Copyright O 2015 Buildbox com 48 Buildbox User Guide Runner sideways running game like Canabalt Platformer as Runner but the background level will not move unless the character is moved by the player like Cloudberry Kingdom Downward Bounce like Jupiter Jump where player jumps down when button pressed Sticky Jump like Spike Dislike Helicopter like Jetpack Joyride or similar Flappy like Flappy Bird or similar Jumping like Twee Jump or Jump Pack Jump up the platforms Racing classic vertical car racing game like Spy
54. re for this app store For available options see list of Exportable App Stores e Bundle ID A unique identifier that gets embedded into the app and must be unique within a single app store Usually in the form of com short company name short game name e Full Game Name on Device a short name that will be displayed on the device once the game is installed This will appear under the game icon If the this is too long to display the device will usually abbreviate the middle of it by using e Review Link link within the app store that will take the player to a page on the app store where your game can be reviewed e Leaderboard ID the code name of the leaderboard This is what you setup in Apple s Itunes Connect or Play Developer Console or Amazon so the game can use it e Share Message the message to show to the user when prompting to share the game If you want to show the players score in this message you can insert the special tag SCORE into your text If you want this message to be useful you will need to put in a link If you are pushing to multiple platforms you may want to make this link go to a web pages instead of an app store perhaps their friend has a different kind of device e Licence Key Google play only signing key from the game on Google Play e Google Play ID If using Google Game Services leaderboard then you grab the ID from setting the game up for Google Game Services e Steam App ID ID fo
55. right O 2015 Buildbox com 69 Buildbox User Guide Scaling an image up too much will result in blurry edges which can make your game look bad This is not always bad though depending on how you are using the image and you may want to consider it for optimising your stored atlas sizes For example if you are using a 1x1 pixel grey image and scaling it up to completely cover the screen no blurry edges will be seen Atlas Sprite Sheet A sprite sheet or atlas is a tool used behind the scenes in computer games to save both run time memory use on a device and storage space An abbreviated non technical description follows Storage Space Every PNG file has header information about how big the image is and the like and then the image data itself If we assume that every PNG file you have is 296 header information and we have 25 images then we are using 25 5 image worth of storage to store those files If we take those 25 images and stack them all next to each other a bit like a photographer s contact sheet then we will have a single PNG file with almost no wasted header information saving the half an image s worth of space You can manually create sprite sheets using a tool like Photoshop and a lot of manual work however Buildbox does this for you automatically Device Memory Without going into the reason why any image stored in memory can only put into a box that is a size that is a power of 2 2 4 8 16 32 64 128 256 512
56. rs are used to drive the purchase Apple Google etc o Rewarded Video User will watch a video completely to earn this item Ad Network What ad network will be used to attempt to display the ads Currently Heyzap is the only option Actions only settings Action Selection what Action will be triggered when pressed This list is determined by what Actions you have defined found on the main screen on the left Label Offset x y where to show the uses the player has left of the Action if limited Label Scale numeric value from O to 1 which will scale down from the standard size font defined for labels generally Layering Where will the activation animation of the Action appear o Above Character animation is in front of the character for things that you want to obscure your character slightly o Below Character animation behind character would look good for a starburst to highlight the character Refill Settings Unlimited Use will be unlimited if this is selected If NOT selected the next three options will be available Max Refix amount of Actions after game install or after resetting game that you can earn through the timer Refill Timeout amount of time in minutes to wait before you can earn an additional Action Refill at Start refill Action to max refill each gameplay instead of initial game install or reset Visibility Threshold the amount of uses ie button presses that need to b
57. s 17 35 47 72 73 Highlighted c ccccccccssssssseeeeeseessees 10 13 25 Internal 14 18 34 37 38 43 72 How Big 19 21 39 40 43 70 Internal Name 34 37 38 43 HOW sete 20 22 72 Internal Reference occncncnncncnccnnnnns 14 18 72 HOW Hieh 7 20 22 Into Thei eiai 47 63 70 How Long enne 20 22 62 INTO de HIE 47 52 How Many 19 57 62 72 Item 8 9 13 20 21 22 23 34 35 64 How eeeeeeeeeeeeeeeeeeees 16 39 43 60 Items Jes cere to detect iens 23 47 64 HOWTO VE 15 64 ItS PIVOU 16 64 How Transparent sessssesssssssesssessssssssse 10 64 JUM Dorani bi eiki 17 28 34 35 48 62 73 ele VITAL UTC 20 22 Jump Button 17 62 IAPs in app purchases seeee 8 Jumping xir e RE 11 67 ee 33 34 37 46 47 74 JUMPING Qn cct eee tenet 67 Image Jumps 49 62 73 46 3 KEEP dee hm 10 31 45 50 Image Options eene 46 25 47 50 51 74 Images Eed ENEE 10 57 70 71 72 Key Oger a res 25 51 Impossible 66 Keyboard 25 34 38 50 51 16 19 22 23 Kill oec tsi 15 18 22 50 65 67 73 In Memonm nnne 70 Kill Alli ize tron ei 18 In Pixels 16 17 20 22 25 43 57 UR nine 18 65 In Play itr RR TER Pe tative 28 Kill Ihe usc rete tt eines 15 22 50 Including 15 21
58. s not have an actual effect e Position Modifier x y move the affected object in the x and y directions e Rotation Modifier angle in degrees to rotate the object e Scale Modifier x y change the size of the object Negative values can be used to invert the object useful for an object that needs to turn around the go back in the opposite direction so the object does not end up moving backwards e Linear Velocity Modifier x y change to the speed the object is moving e Affected asset a dropdown of all objects in the game including player characters One modifier per asset Keep this in mind when adding new player characters as you will need to add additional Transforms This is also where a good naming convention will make your job as a game builder much easier e Affect operation o Add Add values to the existing values for the affected object Copyright O 2015 Buildbox com 23 Buildbox User Guide o Multiply multiply existing values for the affected object Useful when turning an object around by applying 1 values for example o Replace change all values you have set If you set all values then all values will change If you set only some values leaving the rest blank then only the changed values will alter Copyright O 2015 Buildbox com 24 Buildbox User Guide Timeline Editor Default scenes view Opened scenes view To open the Timeline Editor press the down arrow highlighted above T
59. scaling anything command Right click Mac show list of objects under the mouse Mac only Click an object in the menu to select it ctrl right click PC Right click show layer menu with these options which will be performed on the selected object character Action or effect e Bring to Front move to the very front e Bring Forward move forward one layer e Send Backward send backward one layer e Send to Back send to the very back 86 Mac Bring to Front move to the very front ctrl PC 8 Mac Bring Forward move forward one layer ctrl PC 8 Mac Send Backward send backward one layer ctrl PC 86 Mac Send to Back send to the very back ctrl PC 86 6 Mac copy currently selected object character action or effect ctrl C PC command V Mac paste currently selected object character action or effect ctrl V PC command X Mac cut currently selected object character action or effect ctrl X PC Copyright O 2015 Buildbox com 26 Buildbox User Guide duplicate right currently selected object character action or effect duplicate down currently selected object character action or effect duplicate left currently selected object character action or effect duplicate up currently selected object character action or effect a6 shift 4 Mac tool for calculating number of pixels in a specific area and make a screenshot of an
60. sere 57 BOUNCE roiie ieren iie 12 15 20 49 61 63 Bounce Force sees 61 63 sese 44 45 50 62 Box 11 16 19 20 22 34 38 42 44 45 46 50 63 69 70 71 72 Box Collides 4 rene 16 44 Boxes 21 29 30 44 45 56 59 69 BOXE EE 56 59 Brightness sss 63 71 Bullet tert 11 15 17 28 73 Button 6 35 37 Button Down 42 64 69 72 Button Dressed 17 49 62 Buttons 8 10 13 17 18 25 29 30 32 33 34 35 37 38 39 40 42 44 47 49 56 57 58 59 60 62 64 69 71 72 74 Se A A e e E E stiniw ecues 44 63 Caliela iie ee 12 19 Camera Fl sh 5 eite iecit 12 19 Centte s o cet 13 16 71 72 Centre Point 16 72 CHANCE aries eti ee ee tuere cere aee ue io 19 25 Copyright O 2015 Buildbox com Character 8 9 11 12 13 15 16 18 19 21 22 23 26 27 28 30 31 35 36 39 40 41 42 44 45 48 49 58 60 61 62 63 64 67 72 73 Animation alee ihe ala 19 Chal aeterni e Deere laa 35 36 Chat Move eee testet 36 Char 0 36 28 2 28 Checkpoint tts 18 36 CIF Cle cce tae dt 8 44 47 50 Classic crc te Ee 48 49 50 Clicking eene 11 15 44 69 CIOCKWISE cococcccncncncncncnnccacacacanonanass 16 36 60 Coll Shop nueces 36 Coins 8 12 18 19 34 36 42 47 65 Collection 18 19 42 47
61. ses etc and are still looking to make things even smaller and more efficient If you have many of the same objects in your game all with the same properties ie same size etc you can select one of them and select Convert to Clones from the tools menu It will remove a ton of duplicate data and just store the duplicate objects as clone of the root object Only the position rotation and scale will be saved The root object will contain the other settings which will affect all the clones automatically Copyright O 2015 Buildbox com 60 Buildbox User Guide Advanced Game Settings The very top of section window is a menu selection bar that highlight the current section in yellow Click on Advanced Gameplay Settings bring up this section Gameplay Landscape Advanced Gameplay Settings This section shows all the settings that are set whenever you change to a Gameplay preset at the top of the window X values are in the left right directions and Y values are in the up down directions The Character settings are e Max Speed x and y max speed the character can move in e Bounce Force x and y force the Character will exert on another object Note values here will constrain the movement of the player in an unrealistic way eg with a vertical bounce force hitting an angled surface will bounce you straight up and not sides usually this is what you require That is why there is an X and Y value to specify If you requ
62. struction of object collided with can apparently avoided by giving it a high health value o Destroy All Will damage any enemy or player Character Destruction of object collided with can apparently avoided by giving it a high health value e Wake Up o Disabled object will start awake o Distance Based object will wake up when the character is the specified pixels away from the centre point o Collision Based object will wake up when the character s collision box collides with it e Wakeup Distance distance in pixels e Sleep o Disabled object will never sleep o Distance Based object will sleep after moving the character is the specified pixels Copyright O 2015 Buildbox com 16 Buildbox User Guide o Sleep Distance distance in pixels e Spawner if selected then this will spawn objects instead of being the object itself e Spawn Rate time in seconds between object spawning e Spawn Action o Permanent always spawn o Shooting spawn when shoot button pressed o Single Shooting as above but approximately only a single bullet on screen at any one time o Jumping spawn when jump button pressed Copyright O 2015 Buildbox com 17 Buildbox User Guide Actions Unlike objects Actions are mostly configured from the parent in the object bar to the left The basic settings are star nature e Name for your reference only Edit e Collision Shape see this e Action Type o None do nothing o
63. terfall for some ad networks on Android and iOS platforms Hence you can define a waterfall for banners and interstitials on e Apple iOS App Store e Google Play Store e Amazon App Store Not all networks can be used in waterfall at this time Heyzap for example is not part of this list though it is available for Google Play and Apple iOS App Store The ad network used is still determined by the individual screen settings settings To use the waterfall you define here just pick an ad network that is in your waterfall list The ad network does NOT have to be the first network in that list Copyright O 2015 Buildbox com 52 Buildbox User Guide Apple iOS App Store eo Advertisements Store Facebook Add Banner Network Add Interstitial Network Fill out details for whatever advertising company you will be using As you can see there is a wide selection Apple Mac App Store Proje o Advertisements Apple Mac App Store There are no ad networks supported on Mac desktops Copyright O 2015 Buildbox com 53 Buildbox User Guide Google Play Store eo Advertisements Google Play Store mer Network Fill out details for whatever advertising company you will be using Amazon App Store o Advertisements Amazon App Store Fill out details for whatever advertising company you will be using Copyright O 2015 Buildbox com 54 Buildbox User Guide Microsoft Windows Marketplace
64. they are attached to is able to move You can see this by placing three objects on screen e First object fixed e Second object physical e Third object physical The second object will turn in place while the third object will swing around if pushed using the first object as a hinge For more advanced usage see Motors under the Advanced section Copyright O 2015 Buildbox com 13 Buildbox User Guide Objects Once an object has been created see Drag Drop to Create New Items you can now edit them in the asset bar on the left or edit any instances that are sitting in the current scene referred to as sub objects We will deal with the former first To edit the object click on it in the asset bar and you will see the options on the right as you can see in the screenshot The options are Name used for internal reference only Collision Shape see this reference Default Animation Shown most of the time object is on screen See Animation Editor Defeated Animation shown when object dies See Animation Editor Idle Sound sound that is played when object is awake and on screen Death Sound sound that is played when object is dying Wakeup Sound sound that is played when the object wakes up Health if set to non zero it equates to the number of times instances of this object can be damaged before it dies Damage if set to non zero this is the amount of damage dealt by this object colliding with another obj
65. tilise Heyzap which is a network aggregation service then don t configure the ad networks here The correct place to configure the networks is in your account within the Heyzap website If you configure them within Buildbox then the networks will be initialised twice once by buildbox and once by Heyzap Performance will suffer as Heyzap s optimisation system will not know about this When using Heyzap for iOS or Android games after exporting the game manually check the ad networks you have chosen with your Heyzap account for this game There are a lot of networks you may use or choose not to and Heyzap add to this list from time to time You may decide to add additional networks or even remove some you decided not to use Hence you generally only want the networks you are actually going to use or your game will be too big to no benefit for example if you are not using Facebook ads then it would be silly to add the Facebook ads library Buildbox ships with support for a lot of the supported networks though not some commonly unused Banners Interstitials Priority List There is the ability within Buildbox to define a priority list sometimes referred to as a waterfall A waterfall is a list in order of ad networks If the first network has no ads to display the second is used and if it has no ads then the next is used until you display an ad or reach the end of the list Currently Buildbox supports a wa
66. to Untitled 05 000 37 000 0 B 1 000 1 000 If you want to add another image possibly animated then just drag and drop a png file or collection of png files onto the main editing area as you can see above When you press the animation play button down the bottom left you will see them both animate Copyright O 2015 Buildbox com 72 Buildbox User Guide Advanced Physics Objects Animation Editor Platform 101 000 105 000 0 1 000 1 000 Fixed 0 000 0 000 You can drag and drop Objects from the main Buildbox window This will bring in all the standard object settings instead of just an animated or fixed image The screenshot shows an example of an object and the options available on the right For details of what you can do you should look at the section on Objects settings Here are some ideas however to get you started e Character death animation as per the game Phases put in several separate chunks of the character and give them physics properties including velocities e Objects that spawn could be interesting weapon effect if added to shooting animation or bullet animation providing a different look or additional objects that kill a bit like a cluster bomb e Exploding objects on jump A rocket particle like effect when the character jumps e your imagination is the best idea source Copyright O 2015 Buildbox com 73 Buildbox User Guide Export Compile Chec
67. to move in that direction Accelerometer This control works quite similarly to the on screen joystick 524 546 422 120 0 1 000 1 000 The following options are available e Position Has no effect e Rotation Has no effect e Scale Has no effect e Sensitivity Default is 1 Lower values are less sensitive and higher values are more sensitive in the say way as for the joystick control e Control Style has these options o Absolute similar to absolute on the joystick control Moving the device off center will move the Character to a given location on screen o Relative The more you tilt from the center position in any direction the faster the character will change to move in that direction Copyright O 2015 Buildbox com 40 Buildbox User Guide e Control Type o Move tilting will move the Character o Rotate tilting will rotate the Character Tiling up or right will rotate right and tilting left or back will rotate left Copyright O 2015 Buildbox com 41 Buildbox User Guide Labels To add a label drag the button down the left of screen You will see on the right of screen a very similar set of options as for the buttons Untitled 568 000 320 000 d 1 000 1 000 User Text Press the Foobar d The only extra option is Tracking which determines padding between characters Action determines what will be displayed by the label Available values are e User Text this will allow custom t
68. tween all objects e Score Multiplier Scoring is 1 point per pixel moved A value here will increase that Eg value of 10 will mean 10 points per pixel e Game Direction In clock wise degrees where O has the character moving left 90 will be moving up 90 will be moving down and 180 will mean moving left e Back Del Threshold How far off the back of screen behind the Player do objects need to be before being deleted e Sides Del Threshold How far off the sides of the screen perpendicular to Game Direction do objects need to be before they are deleted Advanced Image Options Move your mouse over a image box and you will see a pencil and X To delete the image currently in the box press the x however to access the advanced image settings screen click on the pencil You will see a screen like this arrow2 The first thing to note is the top left which allows you to select what image you wish to alter By default the image that you came from will be selected but you can edit any image currently loaded into the project Note changing the selected image and making an edit will NOT change the image you came from it will edit whatever image you changed to All instances of the selected image will be changed by what you do on this screen You can edit the following image properties e Name name used internally within Buildbox e Brightness brightness of the image from 6 to 1 where 1 is the bright
69. uide Effects All the Effects work in a similar way They are not Objects so cannot be given physical properties Some you can attach to objects however so you can in some cases make appear to have physics properties by making the attached object bounce and move Trail Trails can do all sorts of things largely limited by your imagination They can be used to show creepy tentacles waving grass smoke etc Options for a trail are e Position x y as for any other placed item e Rotation what direction it is pointed e Scale x y after the other options are calculated the scale values are used to resize distort the trail e Texture a PNG drop box that lets you paint the trail with a particular texture e Start Width how wide the tail will start with e End Width how wide the tail will be at the end e Speed how fast the tail will move e Length how long in pixels the tail should be e Wave Height how high each wave movement will be the distance from the very bottom to the very top of the wave e Wave Length how long each wave movement will be the distance from peak to peak Copyright O 2015 Buildbox com 20 Buildbox User Guide Lights are a nice simple way of providing atmosphere to a game Be cautious about over using them however a too many will start to use up available CPU time Options for a light are Notes Position x y as for any other placed item Rotation at first glance this may
70. und changes Tools Remove Unused Level Objects delete unused objects Actions and effects Remove Unused Image Objects delete unused PNG files Remove All Sound Objects remove all sounds from project Convert to Clones see Convert to Clones in Advanced Section Help Buildbox Documentation Open a web browser and show the main documentation page Get Logs support may as you to send them logs Press this and you will find a log file on the desktop ready to send to support Activate Licence use this to turn your demo software into a fully licensed product Copyright O 2015 Buildbox com 59 Buildbox User Guide Advanced Motors Motors are a setting that relates to Connections If you want the background on this you should read that first Click on the line between two points and you can set the options for the join These options let you get objects moving as you can see from these e Speed top speed of object around the parent pivot point Positive numbers will move clockwise e Torque how much circular force is used around the parent pivot point e Button Activated if ticked this will only activate when the motor rotate buttons are pressed Usually this is used on objects attached to the player character however they can be used anywhere Convert to Clones This is a high level game optimization No need to mess with this unless you have already optimized other things like image sizes number of atla
71. use Advanced Options Untitled 849 402 276 707 d 1 000 1 000 Not assigned Buildbox User Guide rescue Action Advanced Options Untitled 568 000 320 000 0 1 000 1 000 0 4 4 Not assigned In Game Currency 0 Purchase Button Advanced Options Untitled 989 005 0 0 1 000 1 000 Image Button also available by dragging the Button icon from the left of screen Copyright O 2015 Buildbox com 33 Buildbox User Guide To create a hidden button drag the Button icon from the left and onto the main screen An example of a use for a hidden button would be a button the size of the whole screen for the press screen to jump function of an endless runner or flappy type game Note no matter how the button is created you can change or remove the image at any time you are not stuck with a button being transparent or wrong These are the options available for a button or image not every property applies to every button type see above for what applies Action what the button does when pressed Available options vary depending on what screen you are working on See the available Actions table Type What to purchase when triggered O Action when selected then Action Selection will be available as well and pressing will trigger Action o Remove Ads to get rid of ads when triggered Name internal name for your reference only Appears on the layout area so you can see
72. what you are doing especially useful for a hidden button Rotation the angle the button is on Scale x y how the image is scaled Image drop a PNG file here to change the image Autohide number of seconds to show before hiding Stick to Edge button will stay on the edge of the screen when scaling is done for different sized screens Keyboard Key This allows you to add keyboard control It works the same way as the game wide keyboard controls refer Keyboard Key Binding page 50 Block Touch If this button is in front of another button do NOT pass the touch through to the buttons behind This is useful if you have a screen size hidden button like Flappy Bird did and you want your pause button to work without triggering the full screen button Just be sure and tick this box on your pause button Buy and Use use item immediately when purchased Quantity number of Actions after game install or after resetting a game that you can earn through the timer Purchase Complete an mp3 dropbox for a sound to play on purchase Purchase Method How the item can be purchased Additional options will appear based on a selection from the following options o In Game Currency Price cost in in game currency ie coins Copyright O 2015 Buildbox com 34 Buildbox User Guide o In App Purchase in app purchase IAP through an app store purchase with real money Store Identifier Price is set on whatever company s serve
73. y for platforms that support IAPs e Game Field shows when the game is playing It is where you will create any on screen buttons of for movement etc of the character e Game Over Screen shows when the game has ended and the game lost e End Screen this is the screen displayed when the game has been won by collecting an Action with an Action Type of End Game e Pause Screen shows when the game has been paused Game End Screen If a anything is added to the Game End screen it will display when the Character has triggered an Action with Game End set Copyright O 2015 Buildbox com 30 Buildbox User Guide If a Background Scene has been set then the displayed scene will change when this is triggered The Character will stop responding to user controls and keep moving in the direction it was last moving in If a Background Scene is not set then the character will not be displayed Copyright O 2015 Buildbox com 31 Buildbox User Guide Menu Editor The screen will look something like this when you open it Controls Buttons Drag in a PNG file in as shown below Depending on what segment you drop it you will have different options sections on the right as can be seen in the following screenshots Copyright O 2015 Buildbox com 32 star nature Advanced Options Untitled 568 000 320 000 0 1 000 1 000 0 4 Not assigned 4 0 000 0 000 0 5 Above Character Action Button Pa
74. y as the game wide keyboard controls refer Keyboard Key Binding page 50 Block Touch If this button is in front of another button do NOT pass the touch through to the buttons behind This is useful if you have a screen size hidden button like Flappy Bird did and you want your pause button to work without triggering the full screen button Just be sure and tick this box on your pause button Copyright O 2015 Buildbox com 38 Buildbox User Guide e URL standard URL that will be visited when use clicks it Include the http or other link prefix This could be anything the local browser supports The URL button can be created on the following screens Start Info Pause Game Game Screen Field Over Character Selector With multiple character supports comes the need to select a character This shows a carousel as you add more characters so you will never run out of space Place this on a screen and resize till you are happy with it It is hard to know what it will look like until you have more than one character in Buildbox and of course is actually pointless until you do so only add this control when you are ready for it Character Selector 1 000 1 000 100 The following options are available e Name for your own reference only e Position x y where on screen to place it e Rotation What angle to display it e Scale x y determines how big the it is how much space you have to show the selector i
Download Pdf Manuals
Related Search
Related Contents
IGLOO FR725 Use and Care Manual Sun StorEdge D1000 Storage Guide Betriebsanleitung Instructions for use Istruzioni per l'uso Mode d Mode d`emploi ON DISK - Amiga Magazine Online EZ Shim™ - 75800* SERIES Red • Rojo • Rot • Rouge Ricoh feeder User's Manual Copyright © All rights reserved.
Failed to retrieve file