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Dog and Bone - Amplitude game
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1. Most of the modules were also optimized for speed The document is expected to evolve and develop as users experience of the HARP system courseware increases and future versions of this manual will be released from time to time The modules included in this release are the following Amplitude games Dog and Bone a cheerful game for practicing loudness control It motivates the client to mantain the loudness in the middle of the range Smiley face a self explaining game for practicing loudness control Pitch and intonation games Spinning ball used with sustained sounds gives an intuitive idea of pitch relating it to the speed of a spinning ball Flashing light bulb used with sustained sounds relates pitch with flash rate Pitch Aeroplane a versatile game for practicing different pitch contours with sustained sounds Chalkboard gives a detailed pitch track for practicing intonation in real words and phrases Vowels Real time vowel displays three real time displays for practicing sustained vowels Consonants S Sh real time feedback an animation of the vocal tract controlled by your voice Animated examples a collection of animations showing how to produce selected consonants Dog and Bone Amplitude game fe Amplitude Games 2 Make the dog happy with a reasonable sized bone Application Voice level control Description The size of the bone is proportional to the voice level However to motivate th
2. Clear button To keep the track of the last utterance press the Keep last button That track will stay on the chalkboard redrawn in a thin purple even if the Clear button is pressed To erase it press Clear twice To save or retrieve tracks from the disk use the icons on the right side of the chalkboard Optional settings A slider on the left side can be used to adjust the pitch range appropriate for the client 10 Real time vowel displays FormantT est Sex Language Accent Display Scottish female Application Sustained vowels Description While the client produces sustained vowels a pointer moves on a screen showing one of the following Use the vowel produced by the client versus reference vowel targets the approximate position of the tip of the tongue inside the vocal tract the vowel produced by the client versus example targets that can be moved by the therapist Select the sex and the language accent from the menu on the top Select one of the three displays movable targets vocal tract reference targets from the Display menu on the top Produce a sustained vowel to move the pointer 11 FormantT est Iof x Sex Language4ccent Display The movable targets are useful when the therapist wants to make things easier for the client leaving on the screen only the targets of the vowel of interest and possibly moving those targets in a position not
3. May 20th 1996 TIDE Project 1060 HARP An Autonomous Speech Rehabilitation System for Hearing Impaired People FINAL REPORT Annex D User Training Manual TIDE project Version 1 1 Contents Introduction Amplitude games Dog and Bone Smiley face Pitch and intonation games Spinning ball Flashing light bulb Pitch Aeroplane Chalkboard Vowels Real time vowel displays Consonants S Sh real time feedback Animated examples COT WD 11 13 14 Introduction This annex includes a draft version of the HARP System User Training Manual which forms a supplement to Deliverable D6 HARP Courseware It comprises user manual sections for four areas of the HARP courseware namely the Pitch Loudness Vowel and Consonant modules which together form the Beta Release version of the Courseware These modules were chosen for beta release on the basis of the results of the User Trials see Deliverable D9 D12 HARP User Trials as being the most robust and most suitable for immediate release In order to allow therapists to run the software on medium powered PCs and without a CD ROM player available such as laptops the video help system and some of the games using power demanding processing are not included However these modules cover all the aspects of speech rehabilitation that were available on the complete system and include some of the suggestions made by the therapists during the trials
4. ation patterns Furthermore intonation patterns can be drawn by the therapist Use Press the play button and speak to start To select a background with a different intonation pattern press one of the small buttons on the right side The following patterns are available Flat Raising Lowering Raising lowering Lowering raising Cartoon 1 Park Se a a 7 Cartoon 2 Nessie 8 Cartoon 3 Dinosaur To draw a contour press the left mouse button on the background and move the mouse while keeping the button pressed To erase the drawing select a background with one of the small buttons on the right Optional settings A slider on the left side can be used to adjust the pitch range appropriate for the client Chalkboard Intonation game HARP pitch run segment g u Application Pitch control and intonation using words and phrases Description A pitch track is displayed on the chalkboard just after the end of an utterance Different pitch tracks of different width can be overlapped so that a thick track produced by the therapist can be used as a model for the client The pitch tracks are normalised in time so that both a short or a long utterance fill the chalkboard Choose one of the chalks by pressing one of the buttons on the top left side of the chalkboard and speak to start The pitch track will appear just after the end of the utterance To clear the chalkboard press the
5. e client in producing a medium voice level not too soft not too loud the dog looks happier and barks when the bone is of medium size If the voice is too loud the bone goes away and the dog looks worried Use Speak to start Optional settings A slider can be used to adjust appropriately the sensitivity for example for compensating the distance from the microphone Note The response time of the system is slightly smoothed to avoid too rapid changes in the bone size Smiley face Amplitude game fAimpltude Games 2 Make the ace smile speaking at the proper level speak just a bd louder Ampliuds Games 2 Make the face smile speaking al the proper level Ws a bit too aloud Application Voice level control Description An animated face gives the idea of the voice level by changing its size and by putting its hands near its ears A text on the left of the face also indicates if the voice level is too low or too aloud Use Speak to start Optional settings A slider can be used to adjust appropriately the sensitivity for example for compensating the distance from the microphone e A smooth checkbox controls the response time Spinning ball Pitch game Y spinning ball th ial o t L ih ha ll ow wh fago WI Tti ol lane y armat h LTT IT T at rh Iak e Lie T LLL SDL iAs ler ant SIOWeEr WAA at ul E IULII AEC LIC HO SPE i L OLLO GRAPE WEEE FOUE PAULIL Applicat
6. ion Pitch control using sustained vowels Description The ball spins faster or slower with your pitch Use Press the play button and speak to start Optional settings A slider can be used to adjust the pitch range appropriate for the client Note The fundamental frequency value is displayed both as a blue line on the side of the slider and in Hz under the slider In case of too low a voice level instead of the frequency in Hz the text No voice appears Flashing light bulb Pitch game flash the light bulb OP x Application Pitch control using sustained vowels Description The light bulb flashes faster or slower with your pitch Use Press the play button and speak to start Optional settings A slider can be used to adjust the pitch range appropriate for the client Note The fundamental frequency value is displayed both as a blue line on the side of the slider and in Hz under the slider In case of too low a voice level instead of the frequency in Hz the text No voice appears Pitch Aeroplane st HARP pitch plane i Pr e i ie Z a TE f k E F i a ee mes i 1 as ae erer alte Application Pitch control intonation Description The plane flies up or down with your pitch leaving a trail of smoke if the voice level is loud enough If the plane hits the ground it bursts in flames but it keeps on going Different backgrounds may be chosen to practice different inton
7. too difficult to reach In the above picture only three targets are used all the others were moved in the bottom of the screen To move a target press the left mouse button on the selected target and drag it in place without releasing the button FormantT est Set Language Accent Display The vocal tract display shown above displays approximately the position of the tip of the tongue inside the vocal tract The symbols on the right side can be dragged on the vocal tract as a reference point 12 Consonants S Sh real time feedback UN Application Control of the correct production of s and sh Description Assuming that a s or sh sound is produced an animation of the vocal tract shows approximately the tongue shape The two meters on the right side show top an indication of the centre of gravity of the voice spectrum in Hz and bottom an indication of the voice level Use Produce a s or sh sound to see the animation moving accordingly Check that the loudness meter shows a level high enough the needle is about in the middle of the scale 13 Consonants animated examples T INS7 AMI Application Pronunciation of selected consonants Description These animations show dynamically the vocal tract when producing selected consonants Use Play the videoclips and optionally pause or move the slider to seek the requested position 14
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