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1.    VA     TR DV am 4  MAXWELL RENDER    Maxwell Render plugin for Microstation    Plugin Manual      NEXT LIMIT  TECHNOLOGIES       Maxwell Render plug in for MicroStation     User Manual   2       Table of Contents    Krom vvs 3  IE CVD EEE EE EN AEE NN JONES SN GJ NL SEE 4  Configuration NrabEvsv2v42s SA 5  RO WARGO A IN 5  MicroStation STII ra AS EA A Ea Add 6  Pen Bibel J  CA A SG 23    O Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   3       Introduction    Maxwell Render plug in for MicroStation performs direct geometry and materials export from MicroStation to  Maxwell Render MXS scene and optionally to MXM material files     This plug in  simply called the  Plugin    in this document  replaces the legacy export tool found in previous  editions of MicroStation     Translating MicroStation materials into Maxwell Render format is not an exact science  because several  material properties are either unique to either engine or have incompatible dependencies     The Plugin attempts to make informed guesses about corresponding material properties  when translating  MicroStation materials to Maxwell Render format  but at some point it reaches the practical limit of how  far this guess work can be effective  therefore the user is advised to further refine the exported  materials in either Maxwell Studio or the Maxwell Render Material Editor     To this end  we have provided an MXM Cache  which is activated by enabling the  Cache Materia
2.  Enabled  Sky F  r Disabled Channels   None       Background  3  EO  Screen Mapped    Image File   Intensity    10 000  Scale    1 000 1 000  Offset  7     270 000 0 000      Clear All Channels     Copy Curent Channel to All Channels      MXM Cache    Material Associations      Close         Maxwell Render s equivalent to the HDRI Sky Type is Image Based Lighting  IBL  and these images need to  be in the Latitude  Longitude format  the width should be twice the height      Maxwell Render supports four independent channels where you can use IBL   Background  Reflection   Refraction   amp  Illumination  Each of these channels can be independently Enabled or Disabled and if any one  of them is disabled you have the option for that channel to default to one of the other Active Sky Types such  as None  Physical  or Sky Dome     There are some differences to be aware of in the way that MicroStation and Maxwell Render interpret HDRI  environmental lighting     O MicroStation mirrors the HDRI before applying it to a virtual sphere surrounding your geometry whilst  Maxwell Render does not    O An HDRI can be rotated about the Z axis to suit the user s needs but the two systems rotate the  image in opposite directions  This means that where MicroStation uses an Offset angle of 0   the  equivalent Offset angle in Maxwell Render would be 270      O To match MicroStation s HDRI brightness  you will need to set the exported Intensity value to  somewhere between 10  amp  100        Next Lim
3. Technologies       Maxwell Render plug in for MicroStation     User Manual   10       Studio to see these cached textures  For MS_MAXWELLMXM     MXM  configuration variable  you will  have to add   MXM Textures  to you Studio Texture Path Preferences     Post Process    Close  When enabled  close this dialog box after the MXS file export    Post Export Action  Decide what should happen after the MXS file export       Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   11       Camera Tab    Maxwell Render plug in for MicroStation   v1 0 0    General   Camera   Render 1   Render 2   Environment    Camera  Default View    Active       7  Convert Saved Views To Cameras   gt     Optics  Shutter Speed  1 8    250 00  F Stop    5 70    Sensor    Resolution  pix     1280  Filmback  mm    Fixel Aspect   Film 150     Aperture   Blades     Angle          MXM Cache          Camera    Default View  Decide which MS View should be used to determine Level visibility  if you haven t previously chosen to export  Undisplayed Levels  and  Active View  camera Aspect Ratio    Convert Saved Views To Cameras  When enabled  Saved Views will be converted to cameras and exported    Saved View Aspect Ratio Options   Determine the size of exported Saved Views in relation to size of the  Active View  camera where A R   As   pect Ratio     You may constrain by largest value  width or height  as defined in the Sensor section  below       Next Limit Technologies       Max
4. bjects like Smart Solids will be instanced as well    Allow Multiple BSDF  When enabled  all non transparent materials will be created with multiple BSDFs  When disabled  all materi   als will contain a single BSDF    Materials    Create Projector Data  Decide whether and under which circumstances the exporter should create UV info    Ignore Material Associations  When enabled  the exporter will ignore any exsiting MS to MXM material mappings    Compact Material Names  When enabled  materials will have the shortest possible unique names  When disabled  names will include  file  DGN model  material and palette names    Use Default Material Association  When enabled  all MS materials will be mapped to the Default MXM  as defined in the Material Associations  mapping    Cache Materials   mxm     When enabled  all MXMs used in the MXS export will also be saved to a Cache folder and reused for subse   quent exports that require that MXM and see that Cache folder        Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   9       As mentioned in the introduction  this is a very important feature  as it automates the re use of MXMs    without the need to use the Material Associations option delivered in the original Plugin  Once an MXM is ina  Cache folder  it will be used by any subsequent exports that use that Cache folder  without any further input  required by you     To use this feature  enable the    Cache Materials   mxm     option in the  G
5. eneral  Plugin tab    Once enabled  the Plugin will look for the MS_MAXWELLMXM configuration variable  see the Configuration  Variables chapter   which defines the location of your Cache Folder  and will look for  or place  the MXMs  as  defined in the exported material names  derived from MicroStation material names  or MicroStation Level  names if no MicroStation material was assigned to the object      For example  a MicroStation Material called  Polished Stainless Steel    will result in the search for  or creation  of a MXM called    Polished Stainless Steel mxm        For the MS MAXWELLMXM you may use either Absolute or Relative path    An Absolute path might be useful at the Site or Project level  where you wish to point to a pre existing MXM  Cache which contains the materials developed for your office or project    You might use Relative pathing for sketch studies where you need the abilty to use your own materials  Here  are some examples     MS MAXWELLMXM     MXM  will create an MXM folder in the same folder where your MXS is saved   If you are doing a series of sketches in P  SKS User   this variable will create P  SKS User MXM  and any  MXS in P  SKS User  will see and use and or create and use the MXMs within that folder     MS_MAXWELLMXM      MXM  will create an MXM folder in the folder above the folder where your MXS  is saved    If you are doing a series of sketch folders in P  SKS  this variable will create P  SKS MXM  and any MXS in  P  SKS    will see and 
6. extures    Postprocess     Cose Post Export Action                    MAM Cache          Export    Stroke Tolerance  meters   Stroke tolerance for curved surfaces    Light Size  meters   Maxwell Render emitter diameter  If zero  it will default to the bounding box enclosing the MicroStation light  geometry    Object Rotations  When enabled  object rotations in Euler angles will be computed  where possible    O Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   8       Combine Meshes  When enabled  all facets of a single object will be merged into one mesh    Convert Undisplayed Levels  When enabled  all DGN levels will be processed regardless of their visibility in view s     Lights Hidden From Camera  When enabled  emitter geometry will be hidden from camera    Object Reference Hierarchy  When enabled  objects will be grouped by file of origin    Enable Protection  When enabled  stops the File Export Selected command  in Studio  from saving to OBJ format    Use Instances  When enabled  objects sharing the same DGN level  color  element typology and geometric form will be  grouped as instances  note  nested cells are not correctly handled in initial release      max  aber  field  Maximum scale aberration  Instanced objects can be scaled  This coefficient tells how much error is allowed  when comparing scaling factors to actual geometry extents  Lower this number to enforce greater precision    Include Unnamed Cells  When enabled  unnamed o
7. he  Must be terminated  with a foreslash           MAXWELL2 MATERIALS DATABASE  Defined by Maxwell Render  Standard MXM materials repository     MAXWELL2 ROOT  Defined by Maxwell Render  Root directory for Maxwell Render executables     Known problems    Object Instances     when this option is enabled  instancing of nested shared cells is not correctly handled   This will be resolved in upcoming update     O Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   6       MicroStation Key ins    MAXWELL SETTINGS  Open Plugin s main dialog box     MAXWELL DEFAULTSETTINGS  Reset all Plugin s options to default values     MAXWELL EXPORT  Export currently active DGN Model directly to MXS file bypassing Plugin s settings dialog box     EXPORT MAXWELL  The same as MAXWELL EXPORT       Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   7       Plugin Tabs    General Tab    Maxwell Render plug in for MicroStation   v1 0 0    ort    Exp  Stroke Tolerance  meters     0 00000  Light Size  meters     0 00100   Object Rotations  E  Combine Meshes   C  Convert Undisplayed Levels Lights Hidden From Camera  Object Reference Hierarchy  E  Enable Protection  E  Object Instances   max aber     0 1  Include Unnamed Cells  Allow Multiple BSDF    Materials  Create Projector Data     E  Ignore Material Associations Compact Material Names   C  Use Default Material Association  E  Cache Materials  mxm    E  Create Export Log Cache T
8. ing fantastic design  ideas and lots of testing     Stefano Tonelli  South Africa    for his deep knowledge of Maxwell Render intricacies in MicroStation context   his help with creating this documentation and lots of testing   And many other who contributed  from both Bentley Systems and Next Limit Technologies     Thank you guys  it is a true pleasure to work with you      Chris Zakrewsky  Stockholm  SWEDEN       Next Limit Technologies       
9. it Technologies       Maxwell Render plug in for MicroStation     User Manual   22       The following buttons can be accessed from any Tab     Export  Start the export process    MXM Cache     Opens MXM Cache administration module       G    A U N00 Incoming IMXMN  MXM Material        2011 06 17 09 02 39    2011 06 17 09 02 40          Material Associations     Opens Material Associations administration module  Any MicroStation material can be mapped to any ex   isting MXM material  If such association is defined  it will override the corresponding MXM Cache assign   ment  if it already exists   Material associations are stored globally in DGN files  or can be recalled from  a   msmxmmap ASCI file           Close  Save settings and close this dialog box       Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   23       Credits    Creating Maxwell Render Export plug in would not be possible without help of some very dedicated and  passionate people  I want to express here a big thank you to     Matt Gooding  Bentley Systems Inc  U S A     for providing the framework for interfacing the tessellation and  faceting engine in MicroStation V8i and assisting with advice and source codes whenever was necessary     Juan Cafiada  Next Limit Technologies SL  Spain    for his assistance with interfacing the Maxwell Render  SDK     And community members like     Andrew Novinc  Australia    for creating the state of the art structured test cases  provid
10. jpg  MX  File     Globals     Displacement   E  Motion Blur    MXM Cache    Material Associations          Scene    Rendering Time  This parameter is passed verbatim to MXS file    Sampling Level  This parameter is passed verbatim to MXS file    Rendering Threads  This parameter is passed verbatim to MXS file  A setting of 0 will use all available threads    MultiLight  This parameter is passed verbatim to MXS file    Priority  This parameter is passed verbatim to MXS file       Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   14       Quality  This parameter is passed verbatim to MXS file  You can now choose to render with the preview  RSO  engine  by setting the this option to Draft    Command Line Argument  This parameter is passed verbatim to Maxwell Render    Output    Depth RGB  bpc   This parameter is passed verbatim to MXS file    Image File  Target Image file type and path  If none set  it will default to DGN file name and JPEG type  Maxwell Render  macros are allowed   scene  png  etc      MXI File  Target MXI file path  If none set  it will default to Image file name and path     Globals    Displacement  This parameter is passed verbatim to MXS file    Dispersion  This parameter is passed verbatim to MXS file    MotionBlur  This parameter is passed verbatim to MXS file    O Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   15       Render 2 Tab    Maxwell Render plug in for MicroStation   
11. ls    option in  General tab and will be further explained later     When the Plugin first translates the MicroStation materials and rolls them into the resulting MXS file  one can  choose to send a copy to an external folder  the MXM cache  and subsequent exports will refer to the  MXM in the cache folder  rather than re translate     Any edits that you do to the MXMs in the Cache folder will be reflected in the subsequent DGN to MXS  translations that make use of these Cached MXMs     Large parts of the Plugin s user interface intentionally mimic their counterparts in Maxwell Studio and are not  documented here  Only concepts unique to the exporter are covered by this document  Please consult  the Maxwell Render User Manual whenever an Plugin option has the same name as its corresponding  setting in Maxwell Studio  as the exporter is merely passing on a setting     Different Plugin settings can be stored in the same DGN file  for different purposes    Whenever the Plugin s dialog box is closed or an Export action is performed  the current set of your  Plugin options is saved both as MicroStation user preference and to the active DGN Model    This allows you to have several Plugin setups in a DGN file  one for each DGN Model you create  as the  current Plugin settings will be copied to the internal Plugin settings of any new Model you create  and  can then be further edited    All Plugin options have balloon help pop ups  and for the most part are self explanatory     All li
12. st boxes support double click actions and right click pop up menus        Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   4       Installation      Supported platforms   MicroStation V8  SELECTseries 2 v 08 11 07 443  Maxwell Studio   Maxwell Render v 2 5 1  e How to install from Windows Installer   Double click on Maxwell_for_MicroStation V8i SS2 1 0 0 exe file and follow the prompts   On Windows later than XP  ignore the security warning   e How to install manually from ZIP archive     Assuming you have installed MicroStation in the default location  unpack the delivered  Maxwell for MicroStation V8i SS2 1 0 0 zip file and copy the extracted files to         Bentley MicroStation V8i  SELECTseries  MicroStation mdlsys asneeded   These files should replace the existing files in this folder    maxwellbridge dll   maxwellexport dll   maxwellexport ma   maxwelllib dll    IMPORTANT NOTE     Do not install this plug in to  MicroStation mdlapps    This will cause a severe malfunction of the plug in          How to start Maxwell Render Plugin in MicroStation     To start the Plugin  issue the following key in in MicroStation  MAXWELL SETTINGS       Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   5       Configuration Variables    MS MAXWELLOUT  Optional  Absolute path  Defines default folder for exported   MXS files     MS MAXWELLMXM  Optional  Absolute or relative path  Defines target folder for MXM Cac
13. ug in for MicroStation   v1 0 0    General   Camera   Render 1 Environment  Active Sky Type     Use Existing SKY File  SKY File    dTedture mm D5 03 Default   sky Q    MXM Cache    Material Associations          If you enable Use Existing SKY File  the selected SKY file will be used rather than individual settings that  are not accessible when using this option        Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   20       Environment Tab  Sky Dome    Maxwell Render plug in for MicroStation   v1 0 0    Environment    Intensity  lumens     1500 000    Zenith 255    255   255  Horizon 255    255   255  Midpoint  degrees     45 0     lt   Ambient     A  Use Sun    MXM Cache    Material Associations          If you choose to use a Sky Dome  it   s Intensity and Midpoint settings will be available in this Tab    The Zenith and Horizon colors are derived from the current MicroStation Light setting    If you check the Sun option  Sky Dome will render together with the Sun from the current Physical Sky set   tings  You can first adjust the Sun by switching to the Physical Sky environment lighting and adjusting the lo   cation time date  and then switching back to Sky Dome        Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   21       Environment Tab  HDRI    Maxwell Render plug in for MicroStation   v1 0 0      General   Camera   Render 1   Render2   Environment    Curent HDRI Channel  Background     C 
14. use and or create and use the MXMs within that folder     If you do not set the MS MAXWELLMXM  the MXMs will be created in the same folder as the MXSs    You can access the MXM Cache manager via  MXM Cache    button     You may also Cache the textures used by your Cached MXMs  by enabling the    Cache Textures    option   which will create a  textures  sub folder within the active MXM Cache folder    This option only works for MXMs cached after the Cache Textures option was enabled    Cached textures will be referenced by MXM materials in place of original textures  so you may modify them  freely     Note that whenever you change the original texture  the cached copy will be automatically overwritten  if it  has an earlier date stamp  This action is controllable for each texture and you may disable automatic  updating of any texture by removing the accompanying   sync file  this is a plain text file  where the first row  shows the path to the original texture file      Create Export Log  When enabled  it creates a CSV file suitable for importing into a spreadsheet  with information about all ex   ported or reused materials     Cache Textures   As explained above  when enabled  all texture files used in the materials exported to Cache will be saved to a  textures Cache folder and used by the Cached MXMs  in place of the original MS material textures    Please note that you will need to add this path to the Textures Preferences in Studio  as well  in order for       Next Limit 
15. v1 0 0      General   Camera   Render 1   Render 2   Environment    Channels  Output Mode    Render    Alpha   E  Z Buffer  m  L    0 000 H    1 000  E  Shadow   E  Material ID    Object ID   E  Motion Vector  A  Roughness   E  Fresnel    Tone Mapping  Color Space  Bum    0 800  Gamma    2 200  Illumination 4 Caustics  Illumination  Reflection Caustics  Refraction Caustics    MXM Cache    Material Associations          Channels    Output Mode  Choose whether to create a separate image per channel  or embed layers  if the file format permits it    The following check marks determine which channels are export   ed    Render  Enabled by default    Alpha  Check to enable this channel    Zbuffer  Check to enable this channel       Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   16       Zbuffer  Low  Z Buffer low value  This parameter is passed verbatim to MXS file    Zbuffer  High  Z Buffer high value  This parameter is passed verbatim to MXS file    Shadow  Check to enable this channel    Material Id  Check to enable this channel    Object Id  Check to enable this channel    Motion Vector  Check to enable this channel    Roughness  Check to enable this channel    Fresnel  Check to enable this channel    Tone mapping    Color Space  Choose the color space you are rendering to  default is SRGB    Burn  This parameter is passed verbatim to MXS file    Gamma  This parameter is passed verbatim to MXS file    Illumination  amp  Caustics  Choose 
16. well Render plug in for MicroStation     User Manual   12       Optics    Shutter Speed  This parameter is passed verbatim to MXS file    F Stop  This parameter is passed verbatim to MXS file    Sensor    Resolution  pix   From View    button  Automatically set to Default View   Use the Active View s screen extents as the target image Resolution    Image Width  Image Resolution width  X     Image Aspect Lock  When enabled  locks aspect ratio  changing either value will automatically adjust the other     Image Height  Image Resolution height  Y     Filmback Width  Filmback Resolution width  X     Filmback Aspect Lock  When enabled  locks aspect ratio  changing either value will automatically adjust the other     Filmback Height  Filmback Resolution height  Y     Pixel Aspect  This parameter is passed verbatim to MXS file    Film ISO  This parameter is passed verbatim to MXS file    Diaphragm    Aperture  This parameter is passed verbatim to MXS file    Blades  This parameter is passed verbatim to MXS file    Angle  parameter is passed verbatim to MXS file    O Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   13       Render 1 Tab    Maxwell Render plug in for MicroStation   v1 0 0      General   Camera   Render 1   Render 2   Environment    Scene  Rendering Time  hr     10  min     0  Sampling Level    23  Rendering Threads    1  Multilight   Priority  Quality     Command Line Argument     Output  Depth RGB  bpe    Image File     scene   
17. whether to enable both direct and indirect Illumination  amp  Caustics    Illumination  This parameter is passed verbatim to MXS file    Reflection Caustics  This parameter is passed verbatim to MXS file    Refraction Caustics  This parameter is passed verbatim to MXS file       Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   17       Environment Tab  None    Environment    Active Sky Type       Epot     MXM Cache       Material Associations    Sets MXS environment to None          Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   18       Environment Tab  Physical    Maxwell Render plug in for MicroStation   v1 0 0      General   Camera   Render 1   Render 2   Environment      E  Use Existing SKY File  SKY File     Sun Temperature  K     6500K  Planet Reflectance        25  Ozone    0 300  Water    2 000    Aerosol Properties  Turbidity Coefficient    0 060  Turbidity Wavelength Exp     1 200  Aerosol Reflectance        70  Asymmetry    0 700    MXM Cache    Material Associations       If you choose Physical Sky you can either set the parameters yourself  or use a Maxwell Render SKY file   When using your own settings  the Sun Kelvin Temperature will be read from the DGN file if you are using  Physical sky in the active Light setting           Next Limit Technologies       Maxwell Render plug in for MicroStation     User Manual   19       Environment Tab  Physical  using SKY file  Maxwell Render pl
    
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