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User manual Version 2.1 (01/04/03)

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1. Saving An Animation In the full version of the StoryBuilder the user will be able to save an open animation using the Save Animation button When this button is pressed the system will save all changes made to the currently open animation If this is the first time that the animation has been saved the user will be prompted in the usual Windows fashion to select a file directory and a name for the animation to be saved On each additional save the animation will be saved to this same directory file There is no save as feature Multi User Functionality Our multi user functionality is currently shown by mulit users sharing the same mouse i e taking turns using the interface Since multi mouse programs are very difficult to write we decided to take this approach until the gesture system is in place Once the gesture system is implemented it will be much easier to handle multiple gestures at one time 10
2. frame and record sound there too If you wish to change a recorded sound simply record over it like you would a tape My Animation Stinks And I Want To Start Over What Do I Do You can discard your current animation and start afresh by pressing the new animation button You will be prompted to save your current animation before it is discarded in retrospect you may decide that it was a work of creative genius and worth saving after all Note however that saving of animations is not actually implemented in this beta version Overview The beta system of StoryBuilder is a prototype meant to provide the user with a preview of what the final application will look like and how it will operate For the moment supported functionality is limited to that which is required to give the user an adequate feel for the steps necessary for creating animations Less essential functions are not fully implemented although messages are displayed explaining how the system will operate in the future Opening An Animation In the full version of the StoryBuilder the user will be able to open an existing animation using the Open Animation button When this button is pressed and no unsaved modifications exist for the currently open project the current animation will be closed and the specified animation will be opened If unsaved changes exist the system will open a dialog box prompting the user to either save these changes or cancel the request
3. ame looks like while sliding over the timeline How Do I Create An Animation Once an image is added to a frame you will notice that image will be displayed in all subsequent frames at the same orientation position scale and stack order that it is first displayed To animate an image simply select a subsequent frame and modify the image within that frame Each frame between these two will now show the image in an appropriate interpolated position orientation scale and stack order Press the play button to view your animation For example to create an animation of a tiger that starts at the lower left hand corner of the screen and then flips upside down while moving to the top right hand corner of the screen over 10 seconds follow the following instructions 1 Add a tiger to frame 1 and place it in the lower left hand corner of the editing window 2 Using the timeline move to frame 10 3 Select the duck and move it to the upper right hand corner of the editing window 4 Rotate the duck until it is upside down 5 Press play How Do I Add Sound To add sound to your animation select the frame at which you wish the sound to begin and press the record button As you record your sound the animation will play in time When you have finished recording the sound press stop The duration of your sound clip with respect to the animation will be shown in the sound line which is just below the timeline You can move to any other
4. ence of frames The first step in creating an animation is to create a first frame This involves placing images from the image gallery into the frame and modifying the images in the frame How Do I Add An Image To add an image to a frame 1 2 Using the timeline select the desired frame Press 1 to select the select gesture In the image gallery press and hold the left mouse button over an image The image will appear selected with a red box around it While still holding down the left mouse button drag the image into the editing window When the image is in the desired location within the editing window release the left mouse button How Do I Remove An Image To delete an image from a frame 1 2 Using the timeline select the desired frame Press 1 to select the select gesture In the frame press and hold the left mouse button over the image to be deleted The image will appear selected with a red box around it While still holding down the left mouse button drag the image over the garbage can Release the left mouse button How Do I Rotate An Image To rotate an image in a frame 3 4 Select the image see adding an image for the selection process While the image is selected i e has a red box around it press either 2 or 3 on the keyboard for clock wise or counter clock wise rotation Press and hold the left mouse button until the image is in its desired orien
5. eyes yl PID m D S E A maS USER MANUAL VERSION 2 1 Published March 2003 By StoryBuilder Team Inc Table of Contents Nehigers lei t e a emmmcrem renamed an cratered an er a enna an tet AMC en eet nara Rt CREAT Rea Rare t tear eae PAT a ener eee tte 1 How Do gd lig da 2182 ese Co AY 6 9 eigen neem neice eater pe een alee ee 1 What Does the Interface Look Like cetera eevee cacaeca 2 COULO seme nan EA EAE E E 3 What Gestures Do Need To KNOW eer cee ce i aaa eae 3 Pe VCO CHO SU peel Ola sates ceet A alanis ce ate taal eae eros aa E E aan A E E 5 Genn olan tate ec EE E E E E E 6 HOw Baja Ao em ai aa te 6 t meree E EEE E EE a a mo Rn 6 PLOW DO LEST UTOV 6 AAPA AC rn a A a ge er EEE A EEE 6 How DoI Rotate An Image aes arent erat mete con ennecs E ution AA a E N 6 How DoI Resize An NIA Slee ern ei A T How Do Move One Image Under Over Another ccccccccccecceeeeeeeeeneeeeeeeeeeneeeaeeeeeaeeees 7 CS ATEN APN FAV MINN AE ON Sai sce ere eee a eae capac 8 How Does The Timeline VV OUI crac cece eects soe oes esc tect co cena eae ate 8 POW DoT Create AN AMM ett ON 2 scale tee cca ge ceectecaeseae 8 PROW DO AUG SOUNG sorcerer Mesh aisstealndesudinsesawbSaabsecbdeckantes 9 My Animation Stinks And Want To Start Over What Do DO 2 0 00 cece ccceeeeeeee eee eeees 9 PUS OOO S praa tian erste Math aneh tema athens Mou reianes 10 OPEN ANIMAU ON B 6 1106 a ura re mee caer ew A gee eee are
6. gesture The Drag Gesture Used to move selected images into the frame around the frame and out of the frame A dynamic gesture formed by first making the select gesture and then while keeping left mouse button pressed moving the mouse to the desired location for the selection The Deselect Gesture Used to deselect selected images More of a non gesture since items are deselected by moving the mouse cursor off of the selected object As long as the cursor is no longer over the selected object it will deselect 2 The Rotate CW Gesture Used to rotate the selected image in the 2D plane of the frame in the clockwise direction This is a static gesture used by holding the left mouse button down over a selected image Pressing 2 on the keyboard will activate this gesture 3 The Rotate CCW Gesture Used to rotate the selected image in the 2D plane of the frame in the counter clockwise direction This is a static gesture used by holding the left mouse button down over a selected image Pressing 3 on the keyboard will activate this gesture 4 The Scale Big Gesture Used to make the selected image larger This is a static gesture used by holding the left mouse button down over a selected image Pressing 4 on the keyboard will activate this gesture 5 The Scale Big Gesture Used to scale the constrained size of selected images i e distortion isn t permitted smaller This is a static gesture used by holding the left mouse butt
7. ing Windows you can simply double click on the downloaded StoryBuilder jar file In Unix from the command prompt you can run java jar StoryBuilder jar If you have any trouble with running StoryBuilder or downloading Java please contact one of our team members What Does the Interface Look Like The following is a screen shot of the interface of StoryBuilder Current Animation Frame amp StoryBuilder Prototype image Gallery Editing Area Currently Selected Image Animation i As Time Line Garbage Can Time Line Preview Frame View Frame Recorded Sound Sound Li onile ZU Resid sound 2 Sound Clips Recorded Play Animation Gesture Palette New Animation Open Animation Save Animation Buttons Overview Interaction with StoryBuilder will eventually be through a gesture interface however the current version uses a mouse to simulate these gestures The mouse cursor illustrates the current gesture that is selected and each curser is designed to represent a physical gesture In the current version the gesture is only registered with the StoryBuilder while the left mouse button is clicked and held for the duration of the gesture The gesture can be changed by using the keyboard keys of 1 8 and the gesture reference window shows the mappings of the gestures to these keys The pressing of the keys to change gestures will only be recognized if the StoryBuilder Applicati
8. on down over a selected image Pressing 5 on the keyboard will activate this gesture 6 The Stack order Up Gesture Used to move the stacking order of the selected image up For example if the user has placed a tree on top of a dog he may want to select the dog and move it to the front of the tree This is a static gesture used by holding the left mouse button down over a selected image Pressing 6 on the keyboard will activate this gesture 7 The Stack order Down Gesture Used to move the stacking order of the selected image down For example if the user has placed a tree on top of a dog he may want to select the tree and move it behind of the dog This is a static gesture used by holding the left mouse button down over a selected image Pressing 7 on the keyboard will activate this gesture 8 The Release Gesture Used to indicate the end of a gesture Since the StoryBuilder is currently using a mouse simulated gesture interface the release gesture is not needed The equivalent of this gesture in the mouse interface is the release of the left mouse button Pressing 8 on the keyboard will activate this gesture although it has no function A Video Demonstration Video examples of each of the gestures that will be implemented in the coffee table can be found on the StoryBuilder website at http www cim mcgill ca mnhilar hci project part2 gestures gestures html Getting Started Overview An animation is made up of a sequ
9. on has the window focus This means if you are pressing buttons 1 through 8 and nothing is happening to the mouse cursor you must first click on the StoryBuilder Application to bring it into the window focus The most common place that this will be a problem is when the Gesture Reference Window is open and is given focus These are two separate windows Note All of our gestures have been defined as single handed gestures This allows a single user to exploit our multi user functionality by using both hands or the freedom to interact with the hand of his or her choice We have assumed that the gesture recognition system will be able to easily detect any of our defined gestures regardless of which hand is used What Gestures Do I Need To Know Gesture Reference 1 Pointer f a J RotateCCw Y Scale_Big y 4 Scale_sSmall eo Thumbs Up Thumbs Down F Release The gesture reference window displays what gestures if they were selected would work at any point while using the StoryBuilder For example gestures 2 7 only apply if an image is selected within a frame Gestures that would not work are greyed out These are the gestures you need to know how to make to use StoryBuilder 1 The Select Gesture Used to select images buttons and system functionality This is a static gesture formed by pointing the index finger and placing the finger on the desired selection Pressing 1 on the keyboard will activate this
10. rea AEE ane ee Pet eee ee Re 10 Save Animation BUOM ree EE a Er EE A en O NNER 10 MUN Ser FUNCIONAN sar r E AEA AE EAEEREN 10 Overview StoryBuilder is a tool that allows users to create simple animations using predefined images and record sound to accompany the animation Interaction with StoryBuilder is done using a gesture system that is currently simulated using the mouse These gestures can be combined to animate scenes by combining images within frames and by modifying their orientation position and size over specified time periods Users will also be able to record an audio track to accompany the animation StoryBuilder is designed for novice users or hobbyists who needn t have significant knowledge of either computers or animation How Do I Install StoryBuilder If Java is installed only one file StoryBuilder jar is needed to run the StoryBuilder animation package The following instructions can be followed to successfully install StoryBuilder 1 If you do not have Java installed download it from http java sun com j2se 1 4 1 You can download either the JRE or the SDK both work for StoryBuilder and be sure to download the appropriate version for your operating system 2 Install Java by following the instructions on the java sun com website 3 Download the StoryBuilder application StoryBuilderjar from the StoryBuilder website at http www cim mcgill ca mnhilar hci project part5 parts_v1_0 html 4 lf you are runn
11. tation Release the left mouse button How Do I Resize An Image To scale an image in a frame 1 2 Select the image see adding an image for the selection process While the image is selected i e has a red box around it press either 4 or 5 on the keyboard for enlarging or shrinking of the image Press and hold the left mouse button until the image is at its desired size Release the left mouse button How Do I Move One Image Under Over Another To change the stack order of an image in a frame 1 2 Select the image see adding an image for the selection process While the image is selected i e has a red box around it press either 6 or 7 on the keyboard for moving image to back or the front Click the left mouse button until the image is at its desired stack order Creatin Animation Overview An animation is a sequence of frames Creating an animation is as simple as modifying a frame in the sequence represented by the timeline How Does The Timeline Work The timeline is designed to give the user a feeling for the overall animation while working on one single frame The slider can be quickly scrolled over the toolbar to display each frame in the animation or when left on a single frame will cause that frame to appear in the editing window The small thumbnails under the timeline are meant to show a frame preview Therefore the user can see what the fr

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