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Section 3 : The Tutorials

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1. On playback you can change the sequence as often as you like without having to go through the sequence menu Hint You may notice that it s a little difficult to press several Quick Select Memories at once It is possible with a little practice but there is an easier way When the Quick Select facility is enabled you can send a quick succession of MIDI program changes from an external sequencer and they will have exactly the same effect You can also set up a bank of Quick Select buttons to change Patch in exactly the same way However Patch Records do take time to load and so requesting a number of Patch Changes in quick succession may produce some unexpected results Active and Muted Steps Finally we ll look at setting up a collection of active and muted steps so that you can quickly change patterns during playback 3 34 THE TUTORIALS First call up Quick Select Bank 2 and press button 1 in the Quick Select Memory strip so that we re dealing with a new bank of records Use page 1 to rename this bank to something useful say PatternChanges Next go to page 2 and change the record type to Act which is short for Active Now go to page 3 move the cursor down to the Act field and then press the Se ect push button The pattern of active and muted steps on the currently selected sequence will be copied into the data field for this Quick Select record Now use the front panel switches to set up anot
2. e a a e e e e Go to the top row on the front panel and slowly turn one of the pitch knobs in the clockwise direction ZEIT will notice that you ve changed the pitch of one of the steps and jump directly to the Note Editor The display will show the new note values as you turn the knob The Note Editor can only show the pitch details for 4 steps at the same time simply because the display isn t big enough to accommodate any more steps As a compromise the Note Editor displays steps 1 to 4 followed by steps 5 to 8 then 9 to 12 and finally 13 to 16 You can move between the steps using the Enter push button When you change a note value the cursor jumps to the relevant step and will sit just to the left of the pitch value You can continue to use the pitch knob to change the note value or equally you can use the Data Wheel instead The note values that you can select will depend upon the force to scale setting for the current scale If force to scale is switched on then you will only be able to select note pitches within the current scale So if the C Major scale is selected then you will only be able to select the notes C D E F G A and B If force to scale is switched off then you can select any note pitch i e C C D D etc Next try changing a couple of pitch knobs at the same time Notice what the display does The display will show the new pitch value for the first note you changed but won t display any of
3. in a simple 8 note sequence we should hear something similar to the above Next we ll look at the Time Offset and Depth Offset parameters The Time Offset TOFF field offsets the start of the oscillator cycle from 0 and is measured as a percentage of the oscillator wavelength The Depth Offset DOFF field offsets the output level of the oscillator from the minimum possible value of 0 That sounds a bit technical so let s actually hear what effect these two parameters have on our sequence When we vary the Time Offset parameter we re simple varying the point at which the LFO starts Press the TOFF push button and change the parameter so that it reads 5096 As the diagram shows varying TOFF can have a dramatic effect on the sequence and this can be a very powerful tool if you re attempting to create new sequences THE TUTORIALS 3 11 LFO Output Modified sequence Now decrease the Time Offset parameter so that we re back to our original sequence then increase the Depth Offset parameter We re now adding a fixed amount of modulation to each note pitch and velocity so we should hear the pitch of the notes rising and the notes themselves getting louder As we ve been using the Time and Depth Offset parameters you may have noticed that the resulting sequences have been less than musical This is because ZEIT adds the modulation data and picks the note nearest to the result which might not be a note in
4. 3 SnareDrum2 2 SnareDrum2 23 SnareDrum2 2 SnareDrum2 j possesses ttt b abba ceed bE bed tlie GEEEEEEEEEEELELLELTELEEEEEEE EEELELLETELTEEEEEEEEEEEELEELE GOLLLEOLLEOLLEEELLEEELE EEL L COLEEELLEEOLEEELLLEOLLEEELLED PLEEELLEELLEEEEL EDEL EET TOES 4 DustDevilBass1 DustDevilBass1 72 DustDevilBass1 2 DustDevilBass1 5 preeeeeeeeeeseseeeeeeeeseee le oppseeeeeeeeeeeeeeeeeseeeee Vopseeeeeeeeseeeeeeeeeeeeeee N The measures outlined by a dotted line are repeats Notice that for the verse a variation of the original snare sequence is used SnareDrum2 just to add a bit of variation and to help distinguish it from the Introduction You should also notice that using the Repeat parameter is a more efficient way of creating songs You just have to remember which parts play and for how long If you want to make each part different then you can simply stick with the first method we described The First Chorus We can use the same approach when creating the chorus which is not wildly different from the verse In fact the only real difference is that the bass sequence and main sequence transpose up the scale by 2 semitones We can accomplish this very easily by using the Transpose parameter which is also on the Edit Part page To help differentiate the chorus from the verse and to help propel the piece forwards by injecting a bit of energy we can make a couple of changes to the original percussive parts Firstly use the Note Editor to adjust
5. After pass number 5 the playback direction will change to that of the destination sequence i e backwards What effect will this flip have on the above table Let s see IS G e C D E F E 2 C C C D F F D D 3 D D D E F G D E 4 5 flip 6 7 8 9 10 Destination Suppose the source sequence is clocked at a rate of 2x and the destination sequence is clocked at a rate of 4x The morph would begin at the source clock rate of 2x It would remain at this clock rate until the end of pass 5 upon which it would change to the destination clock rate of 4x Active and Muted Steps Let s use the previous example this time with active and muted steps Step Number 1 2 3 4 5 6 7 8 Source C C C D E F D Active Y Y Y Y Y Y Y N Destination E E D B A A F F Active Y Y N N Y Y N N Difference 4 4 2 are are 4 TS 1 Flip pass 3 3 2 5 3 3 3 2 First let s see what the sequence would sound like if all of the steps were active For simplicity force to scale is not enabled and the shaded cells indicate that the step has reached its target pitch ZEIT USER MANUAL THE TUTORIALS 3 25 1 2 3 4 5 6 7 8 1 Source C D C D 2 C C C D F F D D 3 D D D E F G D E 4 D D D F G G D F 5 E E E F G A E F 6 E E E G A A F F 7 E E E G A A F F 8 E E E A A A F F 9 E E E A A A F E 10 E E E B A A F F As before the maximum difference in pitch occurs at step four where the source pitch is D and the destination pitch
6. For instance you can create just a basic kick drum with the same note on every step or you can create a sequence with the kick drum on every odd step and a hi hat on the even step for a dance trance feel The possibilities are endless It s always a good idea to give these sequences a useful name like kicki6steps and kickhihat16 to minimise confusion later on The third track will be reserved for the snare drum Here we ll simply create a series of notes that begin at step 8 and gradually rise in velocity to produce the beloved machine gun effect ZEIT USER MANUAL THE TUTORIALS 3 37 Here the darker shading indicates a greater note velocity Save this sequence with the name BasicSnareDrum Hint For a more realistic feel try using the Step input menu when creating drum parts Subtle differences in note velocities feel far more fluid and less mechanical Unless of course you re after a very machine like feel The final sequence we will need for the Introduction is the bass synthesiser part This is very simple and consists of just 4 steps Here s the table of notes Save this sequence as DustDevilBass1 We now have all four sequences for the Introduction to our specimen song Dust Devils but before we can proceed we have to make sure that the Composer is ready for use Press the Composer button on the front panel Quick Select Strip and use Page 1 to select a free song Rename the song using Page
7. If the note is in that scale then the note is not affected by force to scale However if the note is not in the current scale then the force to scale processor looks for the nearest note in the scale below the incoming note For example if you passed a C to the force to scale unit and the current scale was C major then the note would be unaffected If instead you passed a C to the force to scale unit then it would output the nearest note below C which is C THE TUTORIALS 3 21 Pass Step No 1 2 3 4 1 Source Sequence C D E G 1 1 1 1 2 C C Cz Cc F F G G 1 1 1 1 3 D D C C F F A A 0 0 1 1 4 D D C C G G A3 A 0 0 1 1 5 D D C Cc G G B B 0 0 1 1 6 D D C Cc A A C Cc 0 0 0 1 7 D D C C A A C Cc 0 0 0 1 8 Destination Sequence D D C Cc A A D D What s happening here As before on the first pass through the source sequence plays C D E and G On the second pass the morpher adds one semitone to the first note taking the C to a C However the note C isn t in the scale of C major and so this is forced to the new pitch of C so there s no apparent change in pitch However with the second note in the sequence the D is pitched downwards to C and as we ve already seen this isn t in the key of C major Consequently the D note is also forced to the note C In the third note the E is pitched upwards to F and since F is in the scale of C major then the force to scale function has no effect Finally the G
8. The sequence now sounds like this 1 2 3 4 5 6 7 8 cs 7 G7 zi cs D 7 9 10 11 12 13 14 15 16 D 7 F7 G 7 D 7 Press the Select push button again and the sequence reverts back to its former state So the invert function gives you a quick way of switching between two patterns very quickly indeed Merging Merging two sequences is another way to create new patterns with interesting rhythmic and melodic properties To use the merge facility we first need to make sure that the Step Edit Copy Buffer contains some useful data Merge won t work without it 3 46 THE TUTORIALS Ba Step Copy Seq G1 Start gt 3 End 89 Go to the Step Copy page of the Step Edit menu and change the start and end steps so that they re different from the default values say 3 and 9 Press the Select push button once so that the steps between the start and end points are copied over to the Step Edit Copy Buffer Step 1 in the Step Edit Copy Buffer now holds the contents of step 3 in the source sequence step 2 holds the contents of step 4 and so on Start End Step Step p l EZBLDILLLLDLLBg3 27443 ADD Current Sequence LILICILILDILIDIEELEAEAEEAEAEA EZ Step Edit Copy Buffer Next load in a different sequence using the sequence play menu and then return to the Xform Merge page within the Transform menu Set the start step and the end step to say 4 and 8 respectively then press the Se ect push button once ZE
9. download from the Infection Music web site for those who want to hear what it sounds like in advance It s a fairly simple dancy trancey sort of thing which may or may not be your cup of tea However don t let that put you off The techniques used to put together Dust Devils can be applied to any other genre of music just as easily Section 1 Section 2 Middles ChorusSolo ChorusSolo Let s start by looking at the overall structure of Dust Devils The whole piece will consist of 27 measures each of 16 steps Each measure will be made up of one part phrase which may be the same as or different from the previous part some parts may repeat more than once Each part is made up of the 4 tracks corresponding to a particular voice part eg main sequence kick drum snare drum and bass line The first half of the piece measures 1 16 contains an introduction a verse and a chorus The second half measures 17 27 begins with the middle 8 a slightly reworked version of the chorus for the main solo and then finally the end game outro parts where we finish everything off ZEIT s Composer is limited to just 4 tracks and so we need to do a bit of forward planning so that everything fits together neatly It often helps to sketch the structure of a composition on a bit of paper before you get in too deep I like to look for short cuts parts that repeat parts that are silent etc Anyway let s start at th
10. in future software revisions 3 28 THE TUTORIALS This page intentionally left blank ZEIT USER MANUAL THE TUTORIALS 3 29 Tutorial 5 Using the Quick Select Facility One of our basic design goals for the ZEIT sequencer was to give the performer the ability quickly and accurately to change sequences patches and tempo on the fly in a way that the old style analogue sequencers did not The Quick Select facility provides these facilities and in this tutorial we ll look at setting up tempo changes active mute changes loading sequences and force to scale records to that you can load them without the need to go scrolling through menus Quick Select records are configured as 8 banks of 8 records giving a total of 64 locations The bank select function occupies the first 8 buttons on the menu strip and the memory select function occupies the second 8 buttons At only 3 pages long the Quick Select Menu is one of ZEIT s shortest menus The first page let s you name a Quick Select Bank the second changes the record type and the third sets up the data That s all there is to it However setting up the Quick Select facility needs some time and patience and so to get the best out of your ZEIT sequencer you should read this section through and then you ll find that using an analogue style step sequencer in a live situation has never been easier Before we begin we need to make sure that pressing one of the Quick Select butto
11. is pitched upwards to G and as before the force to scale function will re pitch this note at G So on the first pass we ll hear the source sequence C D E and G On the second pass we ll hear C C F and G as shown in bold font in the table above Let s look at what happens on the third pass through The first note which is C is pitched upwards by a semitone to the note D Here the force to scale function has no effect The second note which was C is pitched downwards by one semitone to C and again the force to scale function has no effect The third note F is pitched upwards to F but modified by the force to scale function back to the original F The fourth note which was G is pitched upwards and becomes A Hence on the third pass our morphed sequence plays D C F A Try setting this up for yourself using the note editor to set the various parameters 3 22 THE TUTORIALS Note Velocities Are the note velocities affected by the morphing function Yes they are Let s stick with the current example where the source sequence is C D E G and the destination sequence is D C A D but here we ll give the notes a velocity component The velocity components are shown in parentheses Source C3 50 D3 60 E3 70 G3 80 Destination D3 50 C3 74 A3 98 D4 38 Velocity difference 0 14 28 42 Direction 0 In the first note there s no difference between the velocity values In the second note the source n
12. is the controller for MIDI Volume Don t forget to press the Se ect push button to confirm the change Enter Shift mode by pressing the Shift key on the front panel and then press the Start Level push button Set the Start Level to 0 Press the Target Level push button and set it to 99 then press the End Level push button and set that to O as well Target Level g 4 Ld e SES MMMMeMRRMSSMMBMeMBMeese e OUO VES Stay within the LFO Sweep Generator Menu and move the cursor to the home position Scroll through the menu pages until you come to the second Sweep Generator Modulation Routing page as shown below Make sure that the Sweep Generator modulation is switched On for both CCO1 and CC02 of LFO Sweep Nod CCl Of f Now go to the Controller One strip and turn all of the knobs to their minimum setting Press Play and you should hear nothing This is because the Sweep Generator is at its starting value which we set to 0 Move the cursor to the Home position and scroll back up the menu pages until you come to the Sweep Generator Enable Disable page 3 18 THE TUTORIALS The State parameter will show that the Sweep Generator is currently stopped Press the Enter push button once and then use the Data Wheel to change the State to Running The Sweep Generator will then begin running through the Start Phase p 6 State gt Running The Level field will show the current value of the Sweep Gener
13. saved as separate sequences R MANUAL 3 42 THE TUTORIALS The Middle 8 is made up of two individual parts created in the same way as we created the Introduction The Solo section is defined once at Measure 19 and each part repeats 4 times And to the End The End section is the simplest section of all Here we create a basic kick drum playing once every bar instead of the usual four on the floor pounding We also create some new sequences to generate some additional percussive effects and apply these to the snare track They re all individual sequences and so we don t use the Repeat function Measure 23 Measure 24 Measure 25 Measure 26 LLL CIEN N w For the Main Sequence track we create some variations on another theme and chain them one after the other each transposed by an octave to create a dynamic improvised feel Finally to finish the whole track off with a bang we create two new sequences which consist of little more than a single kick drum and a single crash cymbal a simple way of adding a full stop to the piece And that is DustDevils To listen to the original version plus a couple of other variations we put together based on the original sequences log on to the Infection Music Web site click on ZEIT Sequencer and look for DustDevils in the Downloads section Hopefully you should have seen that the Composer is a very powerful tool for quickly creating ideas and arrangements
14. so that we don t have to set up each part individually Notice that although we re at Measure 9 in the piece we re still editing Part 6 To transpose the sequence parts we again use the Edit Part page Part Repeat 44 Transpose gt tBz It s important to remember two things here Firstly don t transpose the percussive parts KickDrumHiHats and SnareDrumLoud because they probably won t sound right and secondly switch each track out of Loop mode using the Track Loop page otherwise ZEIT will loop around the wrong parts and you won t hear the chorus at all Alternatively change the In and Out parts so that ZEIT loops around the Chorus instead Our song DustDevils now consists of two introductory sections a verse and a chorus We can use exactly the same techniques discussed above to create a second verse and a second chorus As before try playing around with each of the sequences to make them slightly different though not enough to make them unrecognisable just enough to retain the feel and content of the piece without throwing away the essential elements The Middle 8 and Solo Sections The Middle 8 is deliberately simple and consists of little more than the basic kick and snare sequences used in the Introduction We don t really need to consider these much except to say that in the real piece the break was used for two purposes firstly to improvise some ambient chords around the main theme and secondly as a queue to reme
15. the cursor back to the Home position and scroll back to page 2 Now move the cursor down to the But field and use the Data Wheel to select Button Number 2 Again if it isn t already set change the Button Type to Tempo Scroll forwards to page 3 again and change the tempo for the verse to 120 BPM 89 QuickSelect Param Tempo Repeat the above for the chorus section changing the tempo to 130BPM 3 32 THE TUTORIALS Now we re ready to play Press the Shift mode button so that the front panel returns to Normal mode and then jump back to the Patch Tempo page Next press the first Quick Select Memory Button The playback tempo in the Patch Tempo page will now change to the tempo we set above i e 100 BPM Press Play in the Transport strip and listen to the playback At an appropriate point press Button 2 in the QuickSelect Memory bank and the tempo will jump to the playback speed for the verse i e 120BPM Finally press button 3 in the Quick Select Memory strip and the playback speed will jump to the tempo we set for the chorus section Key changes Now suppose that our demo song contains a key change perhaps a major key to a minor key We can use the Quick Select facility to load in the scale records without having to go through the force to scale menu Press the Shift button again and then call up the Quick Select Menu Scroll back to page 2 change the button number to 4 and set the type field to Scale 88 Quick Bu
16. the kick drum snare drum and bass line Measure 3 Measure 4 Part 3 Part 4 1 DustSequence DustSequence n2 BasicKickDrum BasicKickDrum 3 Blank 16 4 DustDevilBass1 BasicsnareDrum DustDevilBass1 The kick drum and bass sequence both begin at the third measure The snare drum sequence starts at measure 4 Begin by setting up track 1 to play the DustSequence through on measures 3 and 4 Then move to track 2 and set up Parts 3 and 4 so that they play the sequence BasicKickDrum Track 3 still plays a silence during Part 3 but the BasicSnareDrum will begin at Part 4 Finally the bass sequence DustDevilBass1 plays both Parts 3 and 4 As before press Reset in the Playback strip and then press Play You should hear the whole of the Introduction playing together We said earlier that these parts were a little basic and that it might be a good idea to create some variations based around these basic ideas Well this is the place to try them out We can do this by putting each track into Loop mode so that they ll repeat until the sequencer is stopped Also you won t need to keep hitting the Reset button to go back to the start a6 MNainSequence In B83 Out 84 Loop On Go to page 7 the Track Status page and set the In and Out Parts to 3 and 4 respectively and then set the Loop parameter to on for each track As before press Reset followed by Play This time the Composer will play through from the first part in ea
17. the other notes until you ve stopped changing the first knob The step values themselves will be updated and you ll hear the new note pitch when the step is next played but you won t see the note value being updated This is for technical reasons and stops the display jumping from one page to the next as you update the notes The Root Note and Octave Range By default the sequencer only lets you choose notes in the range C3 to C6 Suppose that you want to select a note from a lower octave say C2 To do this we need to change the Root Note parameter ZEIT USER MANUAL 3 4 THE TUTORIALS Each step in a sequence can have its own root note however there is a global setting in the Sequence Play Editor which lets you set the root note for all 16 steps at once This function also has a hot key on the front panel in the Pitch MIDI section labelled Pitch Press this hot key once and the cursor will point to the Root parameter Use the Data Wheel to change the root note for all of the steps at the same time Notice that changing this parameter does not affect the notes that the sequencer plays This parameter only affects the notes available on the pitch knobs Next notice the second parameter on this page This is the Octave parameter and sets the number of octaves that the pitch knobs can cover The lowest setting is 1 and the highest is 4 If the Root Note is set to C1 and the Octave setting is 1 then the notes available on the pitch kn
18. variations based around an original theme To do this pick your source and destination sequences start the Morpher with the data wheel and hit the Play button When you hear a sequence variation that you like simply turn the data wheel one step anti clockwise to stop the morphing process at that point The sequence will continue to play as normal and will not be over written by the next progression until you start the morpher running again This leaves you with time to manipulate and save the sequence as required Restarting the Morpher will start the process off again with your original sequences Some Morphing questions What happens to the Controller Data The governing factor in the morphing process is always the note values The controller values are generated and processed without modification However you can still change them from the front panel controls the low frequency oscillator the sweep generator etc Can I have more than one morph running at one time Unfortunately this is not currently possible Morphing is very hungry on processor resources and at present ZEIT is not able to generate more than one morph This may change in future software revisions Morphing only seems to work with the Forward Reverse and Pendulum directions Yes this is true As stated morphing is a complicated process Adding randomised and algorithmic directions to the process takes up too many CPU resources Again this may be addressed
19. you start the morpher ZEIT works out the difference between the note pitches and the note velocities in the source sequence and the notes pitches and note velocities in the destination sequence The Controller values are not changed Let s consider the first note in each sequence In the source sequence this is the note C In the destination sequence this is the note D The difference between the two notes is two semitones The destination note D is higher in pitch than the source note C and so the pitch change is going up the scale We call this a positive change Now look at the second note in each sequence In the source sequence this is the note D In the destination sequence this is the note C The difference between the two notes is again two semitones but in this instance the destination note is below the source note and so the direction of change is negative If we repeat this process for each note in the sequence then we can construct a table of values Source C3 D3 E3 G3 Destination D3 C3 A3 D4 Difference 2 2 5 7 Direction S To begin the process the source sequence plays through once At the end of this pass ZEIT calculates a new value for the note pitch in each step The modified sequence plays 3 20 THE TUTORIALS through once and ZEIT again updates the note pitch for each step This process repeats until the morphed source sequence is identical to the destination sequence So what would the above seque
20. your chosen key The remedy to this problem is to set Force to Scale to on If you haven t already done so press the Force to Scale push button in the Pitch MIDI panel and then you should find that no matter what you do with TOFF and DOFF the pitches will fall within the current key In this example we chose an LFO Waveform so that the changes to the note pitches and note velocities were quite obvious We also locked the frequency of the LFO to the length of the sequence so that we wouldn t have to get involved with complex frequency settings Suppose instead that we wanted to do something more subtle Press the Sync button once so that the LED goes off and the LFO is no longer synchronised to the length of the sequence In fact the frequency of the LFO is now fixed and won t change when we vary the playback tempo Next select the Tri waveform short for Triangle and press Play The abrupt change generated by the SawUp waveform is replaced by more gentle sweeping changes 3 12 THE TUTORIALS Press the Rate push button The Rate parameter uses the precision parameter editor to change values which some users find a little intimidating To change the value press the Select push button to move between the digits and the Data Wheel to increase and decrease the values When you re finished press the Enter push button to move to the next field When setting the Rate parameter low frequencies mean long cycle times A Rate of 0 100 H
21. 2 In this instance the name is DustDevils of Composer Al Song gt 41 DustDevuils Next scroll down to page 3 and make sure that the Composer field is switched on a2 Composer Composer gt On The Composer is now ready for use However before we start assigning sequences to tracks we can make life easier if we assign a useful name to each one Scroll down the menu to page 4 the Select Track page and select Track 1 Next go to Page 5 and rename Track 1 to something useful such as MainSequence Scroll down to page 6 and enable Track 1 Main Sequence by setting the Act field to on ZEIT USER MANUAL 3 38 THE TUTORIALS aS MainSequence Len gt 64 Act On Part 81 Repeat this operation for the remaining tracks 2 3 and 4 Call them DustKickDrum DustSnare and DustBassLine respectively Finally go back to page 4 Track Select and reselect Track 1 MainSequence All this may seem a bit tiresome and indeed it is You can still use the Composer without going through any of the tedious renaming bits but giving everything a proper name at this point makes it easier to follow the tutorial Assigning Sequences to Parts Now we ll start to arrange the sequences In the Introduction DustSequence plays through twice and the remaining three tracks are silent for the first 2 measures In this example remember a measure is 16 steps Measure 1 Measure 2 Part 1 Part 2 1 DustSequence DustSequence 2 4 B
22. IT will merge the two patterns together In the previous paragraph we set the start and end steps to 4 and 8 respectively Steps outside the start and end steps will not be affected by the merge operation so steps 1 2 3 9 10 11 12 13 14 15 and 16 won t change Step Edit Copy Buffer LDDOLDLoLomiui Img 6 po00000000000000 Current Sequence Start End Step Step What happens to steps 4 5 6 7 and 8 Well the merge operation will copy step 1 from the Step Edit Copy Buffer and paste it over the top of step 4 in the current sequence Step 5 is ignored and so retains all of its values Step 2 in the Step Edit Copy Buffer overwrites step 6 in the current sequence whilst step 7 is ignored Finally step 3 in the Step Edit Copy Buffer overwrites step 8 in the current sequence and the merge is complete That s THE TUTORIALS 3 47 sounds complicated but the end result is that the current sequence contains elements of the original sequence plus the current sequence Note Wrapping Finally let s look at note wrapping a technique that can modify the sound of a sequence either very subtly or very dramatically Before we begin make sure that the wrap function is switched on Move the cursor to the Wrap field and use the data wheel to set the status to on 1 2 3 4 5 6 7 8 C6 cs A 7 G7 A 7 cs G7 D 7 9 10 11 12 13 14 15 16 C7 D 7 G7 F7 F7 G 7 G7 D 7 Let s return to the sequence we saved abo
23. Invert Start gt 1 End 16 Next we ll look at the invert function Choose a sequence with an interesting rhythmic feel in other words a sequence with a few steps muted and or skipped Select the Xform Invert page and press the Se ect push button once Any step that was active is now muted and vice versa Any step that was normal is now skipped and vice versa Listen to the results It s possible to create some very unusual rhythmic patterns with this technique OB BOOO8BDO0O0Os8000 Amim i i mimi E dmi To undo this operation press the Select push button again THE TUTORIALS 3 45 1 2 3 4 5 6 7 8 C6 cs A 7 G7 A 7 cs G7 D 7 9 10 11 12 13 14 15 16 C7 D 7 G7 F7 F7 G 7 G7 D 7 Now what effect would this have on our example sequence All of the steps are active and all of them are normal Inverting this sequence would cause all of the active steps to become muted and all of the normal steps to become skipped and so we d end up with a sequence that did nothing So let s do something more useful instead Let s mute all of the even numbered steps whilst leaving the odd numbered steps active I 2 3 4 5 6 7 8 C6 A 7 s A17 G7 9 10 11 12 13 14 15 16 C7 G7 F7 G7 Return to the invert page within the Transform menu start the sequencer running and press the Se ect push button once All of the muted steps become active and all of the active steps are now muted
24. THE TUTORIALS 3 1 Section 3 THE TUTORIALS 3 2 THE TUTORIALS Tutorial 1 Entering Notes with the Note Editor The Note Editor Menu is probably the most complex menu within the sequencer and getting the most out of it requires a little patience and a little practice This tutorial is intended to walk you through a typical edit session and perhaps show you a couple of hints and tips that will make future sessions quicker more productive and more enjoyable As mentioned elsewhere there are three methods for entering note information into ZEIT These are 1 Pitch Control knobs 2 The Step Input Menu 3 System Exclusive Messages In this section we ll look at the first two methods Straight out of the box ZEIT contains a small number of factory preset sequences These are not protected in any way and may be overwritten by your own sequences Let s start with the first sequence Use the Sequence Enable push buttons to make sure that only the first sequence is enabled Next make sure that any changes you make using the front panel affect just this sequence by pressing the Sequence Select push button on the bottom right of the front panel Press Play to listen to just Sequence 1 on its own and press the Normal Shift push button so that the instrument is in Normal mode and the LED above the Shift push button is switched off THE TUTORIALS 3 3 Pitch Gate Lengt 1 2 3 4 a e e e e e e o e e e e ooo
25. The note for the current step will take on the value of the key you just pressed The note value is unaffected by the state of the Force to Scale setting or the Root Note setting for the current step and or sequence Equally if you now go to the Note Velocity page you will find that the Ve ocity value for the currently selected note now reflects the velocity with which you played the note This is a quick way of changing individual notes in a sequence but you can only change one at a time and you need to step through the entire range of steps using the Enter push button 3 6 THE TUTORIALS Using the Step Input menu Dialling in a sequence using the pitch knobs is pretty fast but nowhere near as fast as just adding them in from a keyboard Equally some people find it easier to input notes directly from a MIDI keyboard and then use ZEIT s editing facilities to make their sequences jump around Press the Step Input push button on the Menu Bar The first page is the one we re interested in The Step Input section has a couple of operating modes that you can use to better match your compositional needs These are addressed on Page 2 of the Step Input Menu and we ll come to those shortly Press the Enter push button once so that the cursor points at Step 1 Next press a note on your keyboard and watch the display Step 1 will take on the value of the note you pressed on your keyboard and the cursor will jump to Step 2 This happe
26. ages 91 Cont rip One Setup Normal gt CCOne Shift Velo THE TUTORIALS 3 5 Use the Data Wheel to change the above settings so that Controller Strip One affects the Note Velocity in both Normal and Shift modes 91 Cont Strip One Setup Normal Velo Shift Velo Go to the second Controller setup page and change the settings so that Controller Strip Two updates the Root Note in both Normal and Shift modes 92 Cont Strip Two Setup Normal gt Root Shift Root Now go to the Controller Two strip on the front panel and turn one of the knobs You can now update the Root Note for each step directly from the front panel Equally go to the Controller One strip and turn one of those knobs It s now possible to directly edit the Note Velocity for each step directly from the front panel rather than through a menu HiNT To move quickly from one menu to another or even to another page within the same menu just press the relevant button on the menu quick select bar This should save you a lot of time navigating through the various pages We can also input notes into a sequence using an attached MIDI keyboard Press the Note Editor push button on the menu bar twice to return you to the Note page of the Note Editor 81 DeltaCituBl Note D 3 C3 D3 Press the Enter button a couple of times so that the cursor points at Step 2 If you have a MIDI keyboard attached to the MIDI In port on the rear panel try pressing a key
27. all of the kick and snare sequences manually so that they are a little bit louder Then use the Randomise facility in the Transform menu to vary the bass and main sequences Make sure that force to scale is enabled THE TUTORIALS 3 41 Measure 9 Measure 10 Measure 11 Measure 12 Part 6 Part 6 Part 6 Part 6 POLLEELELEEE EEE EE EEE ELLE Thy LELELELEEEELELEEELELEEEEEEEES PELEEEEEEEEEEEEEEEEEEEEEEE EES 1 DustSequence2 DustSequence2 2 DustSequence2 p DustSequence2 2 POLEEEEEEEEEOEEOEEEEEOEEEE ELD COEEEEEEEEELEEEEEEOEEEEEED EL Vysoposeooeeeoeeoeeeeoe oov oeer Wetttetttttttt ttt atate a 9g GELEELELLELLET LEILA EEL EEEE Ly LL LEL EEL EEL EEA EEL ELE EL EEE 7 z i 3 KickDrumHiHats 2 KickDrumHiHats 22 KickDrumHiHats 2 KickDrumHiHats 2 Lecce ete e eee t eee e ceeded tt ttle yep vevvvvvevevvvvevveeeeeeeV TEE bbb bbb bbb bbb bbb bed ed et tite N Ww ettet gh pet CEEELEELEEELELEELLEELEELLELEL A SnareDrumLoud SnareDrumLoud 2 SnareDrumLoud 2 SnareDrumLoud deesssssossoososeoseooseoseo pesseoseossooeooseooseooeeoeds pese ose oseooeeoseoseeoso oo weteteeesotttttetettbtpate td YEEEEEELLTEEEEETLLLEEEEEL to EEEEEELEEEEELELLEEEEEELEL EDEL 4 DustDevilBassX 2 DustDevilBassX 22 DustDevilBassX DustDevilBassX A 2 2 feeeeoseeeeeeseeeoesseeeeeeet Geseeeeseeeeeoeeeeeeeeeeeeecs soo yoseeeoseeeeeeeeeeeoeeee c So this is the structure of the Chorus section Again the Repeat facility in the Edit Part page is used
28. ator s Output When it reaches its maximum level the Sweep Generator will stop and remain at the Target Level To begin the Release phase of the Sweep Generator press the Se ect button The Level field will show a slowly decreasing value and will stop when the Sweep Generator s output reaches the End Level At the same time you should hear the volume of your MIDI sequence gradually reducing These features are complex and experimentation is the best way to work out how the sequencer works THE TUTORIALS 3 19 Tutorial 4 Morphing Morphing is a technique that takes two sequences works out the differences between them and during playback subtly changes the first sequence so that it sounds like the second sequence Sequence morphing can be used to create long evolving passages that do not repeat though the end result is always predictable and reproducible If force to scale is switched on then the notes generated will always be in the currently loaded scale How Does Morphing work Let s choose a couple of simple examples To begin we need to specify a source sequence and a destination sequence The source sequence is always the currently selected sequence whilst the destination sequence must reside in the battery backed memory Let s say that the source sequence is only four notes long and consists of the notes C D E and G We ll restrict the notes in the destination sequence to four notes as well D C A and D When
29. ch sequence but will begin looping around Parts 3 and 4 Now you can use page 6 the Part Sequence Selection page to change the assigned sequence for each part ect Part Seq B4 B4 BasicSnare2 3 40 THE TUTORIALS Here we re substituting the BasicSnareDrum sequence with a variation on the original sequence just to add a bit of colour and variety The First Verse The first verse of DustDevils is not significantly different from the Introduction However we ll use a new parameter the Repeat Count so that we don t have to enter each part one by one The first verse of DustDevils is 4 measures in length So as before go to track 1 the MainSequence track and set up Part 5 so that it plays the sequence DustSequence Then go to page 9 the Edit Part page and set the Repeat Count to 4 Repeat this process for each of the 4 tracks in the first verse so that you finish up with a structure that appears as follows Measure 5 Measure 6 Measure 7 Measure 8 Part 5 Part 5 Part 5 Part 5 A 22 DustS 22 DustS 1 DustSequence iDustSequence 72DustSequence 2DustSequence H H fpettttpppttppeppeppeeeseseeel Toppseeeeeooooeeeeeooooeeeeed Qeeeeeeeeoeoeeeeeeoooooeeeeee BasicKickDrum BasicKickDrum BasicKickDrum 2BasicKickDrum 2 H 3 3 3 CCCLOO EEE EEEEELEELEELEEL pee TEEELEREEEEEEEELEELEELELEEEEE peeveeeovvvveveeeveveeveeeert atttem etttteeeeeeee een CALE EEEEEEELELEEEEEEELELLLEEL queteeeeeeeeeeeeeeeeeeeee etin
30. d to check with the manual that came with your instrument to find out how the manufacturer implemented the MIDI standard However there are a number of fixed Continuous Controllers One such fixed controller is Controller 7 which on the vast majority of MIDI systems is used to update the master volume for a synthesiser patch Another controller that is commonly used is controller 74 which can adjust the Cut Off Frequency of a synthesiser s filter Press the Enter button so that the cursor returns to the Home position and then scroll backwards until you come to the Controller Type page Volume C The default Controller Type for Controller One is MIDI Volume Coarse Press the Enter push button once and use the Data Wheel to scroll through the available controllers until you come to Controller Type 74 Brightness Brightness is the term used in the MIDI Specification and this generally refers to the filter cut off frequency Now and this is very important to actually set the controller type you must first press the Se ect push button This isn t obvious and you need to remember it for future reference Why is this implemented in such an unfriendly manner Suppose that ZEIT is playing a sequence as you re scrolling through the list of controller types If the controller type changed every time you turned the Data Wheel then you could send a controller message that might suddenly update the portamento time the pan position v
31. e beginning 3 36 THE TUTORIALS The Introduction The first sequence in Part 1 is just a single 16 note sequence Enter the notes below using either the Note Editor or Step Input and save the sequence as DustSequence This is the only sequence that we want to have playing in Part 1 so the other 3 tracks must be silent The simplest way to create a period of silence is to create an empty sequence one where all of the steps are muted Simply edit a normal 16 step sequence like DustSequence but mute every step The start and end steps are still 1 and 16 respectively and so the result is 16 steps of silence Hint You can save a great deal of time and effort by creating a small number of blank sequences which can be reserved for use with the Composer For instance Blank16 is 16 steps long all of which are muted Similarly Blank8 consists of 8 muted steps However remember to use the Sequence Lock facility in the Sequence Play Menu which will prevent these from being accidentally over written The kick drum sequence like the blank sequence mentioned above is another really useful template for speeding up the compositional process As with the sequence part either dial it in with the pitch knobs or use the Step Input facility Save this sequence as BasicKickDrum bd HH bd HH bd HH bd HH bd HH bd HH bd HH bd HH It often helps to create a couple of versions of this sequence each with a slightly different feel
32. ease in volume and the fourth step will slowly decrease in volume Flipping Suppose now that the source sequence and the destination sequence have different clock rates different directions and different lengths What effect does the morpher have on these parameters Let s look at a longer sequence Step Number 1 2 3 4 5 6 7 8 Source C C C D E F Cc D Destination E E D B A A F F Difference 4 4 2 9 5 4 5 apil The maximum difference in pitch occurs at step four where the source pitch is D and the destination pitch is B The difference is 9 semitones which means that the morph function will take 9 1 passes to complete We ll assume for simplicity that the source and destination sequences have the same directional settings Here both sequences are moving in the forwards direction 4 5 6 8 mewe G C OC D EE F C D C Cf CK D amp F Fe D D D D D E F G D E oO 0 I OU KR UN 10 Destination Now let s change the direction of the destination sequence so that it s now moving backwards The most logical place to flip the direction and or clock rate is at the mid point in the morph and the midpoint is calculated by dividing the total number of passes by 2 If the total number of passes was 10 then the mid point would fall at the end of pass 5 which is where the flip would take place ZEIT USER MANUAL 3 24 THE TUTORIALS When the morph begins playback will be in the forwards direction
33. equence would play as 1 2 3 4 7 8 1 C 2 C 3 D 4 D 5 E 6 Target pitch attained Muted step Skipped step Looping and Morph Modes In normal circumstances a morph would simply begin with the source sequence and proceed until the source sequences sounds the same as the destination sequence Once the morph has completed the destination sequence will play until the sequencer itself is stopped However you can make a morph restart simply by enabling oop mode When looping is on the source sequence is morphed until it matches the destination sequence When it matches the destination sequence the process is reversed so that the destination sequence becomes the source sequence The morphing process then begins to work back towards what was the original source sequence We ve found that this method creates some very smooth evolving passages Morph Dwell is the number of times the destination sequence plays once the morph process has completed If this parameter is set to say three then the source sequence will morph until it matches the destination sequence The destination sequence will then play three times before restarting the morph back towards the original source sequence ZEIT USER MANUAL THE TUTORIALS 3 27 Hints and Tips Morphing is a great way of finding new sequences that are closely related to the sequences you re currently working on We ve used it many many times to create a large number of subtle
34. from very simple elements If you would like us to host your own version of DustDevils then please get in touch with us at the Infection Music Web site ZEIT USER MANUAI THE TUTORIALS 3 43 Tutorial 7 Using the Transform Menu The Transform Menu is the place to go when you re stuck for ideas We ve already discussed one aspect of the Transform Menu Morphing in another tutorial and this chapter covers some of the other functions available to you Let s start with an easy example Suppose you ve been working with a sequence in the Note Editor and it sounds really good but the sequence starts in the wrong place say step 5 It would sound much better if it started on step 1 so that it lines up with all of the other sequences You could use the Note Editor to set the pitch and velocity for each step to the desired value but that would take time and might not work properly The rotate function in the Transform Menu can help remedy this situation Let s look at a real sequence 1 2 3 4 5 6 7 8 G7 F7 F7 G 7 G7 D 7 C6 cs 9 10 11 12 13 14 15 16 A 7 G7 A 7 c8 G7 D 7 C7 D 7 When playing this sequence step 7 C6 appears to be the best starting point for the sequence so to move step 7 to step 1 we can use the rotate function to make the change for us Rotate Seq B End 16 In this case the sequence is 16 steps long so when we enter the Transform Menu we can leave the Start Step and the End S
35. g the Low Frequency Oscillators In this tutorial we re going to look at using the Low Frequency Oscillators to introduce periodic changes to our sequences The Low Frequency Oscillators LFOs generate digital control signals that can be used to change Note Pitch Note Velocity and Controller values to create seemingly complex variations in your music Pitch Modulation PMod l Note Pitch TTT Velocity Modulation vMod l Note Velocity Master Depth t CCO01 Modulation Depth Controller One M CC02 Modulation Depth Controller Two M The above diagram might look pretty complex but it s quite simple really Starting at the left hand side the LFO generates a control signal one of the 6 waveforms available on the front panel and the Master Depth control acts as a kind of volume control limiting the amount of LFO signal that gets through The same signal is then sent internally to the Note Pitch Note Velocity and Controller Streams all of which have their own individual depth controls Now select a sequence something simple with all 16 steps active and normal ie not skipped because we want to keep this exercise as simple as possible Make sure that this is the only sequence enabled at the time and make sure that you select the same sequence in the Sequence Select strip THE TUTORIALS 3 9 Let s begin by selecting an LFO Waveform Choose the SawU
36. ges In this tutorial we ll cover just the first method Firstly go to the System menu and scroll through the pages until you come to the Controller One Setup page Change the setup so that Controller Strip One updates CCOne in Normal mode Do the same with Controller Strip Two so that it updates CCTwo in Normal mode 91 Cont Strip One Setup Normal gt CCOne Shift Velo Exit the System menu and try changing the knobs on the Controller One strip ZEIT will recognise the change and drop you into the Controller Editor Before we can do anything useful with this controller stream we need to make sure that the data stream is enabled controller data streams can be switched off to reduce congestion on the MIDI Out port 3 14 THE TUTORIALS Press the Controller One edit button to exit temporarily from this editor and then press this button a second time so that you re at the top level of the menu You ll find that this is a very handy shortcut for moving quickly between menus Scroll through the pages until you come to the Controller One Modulation page 11 CCHl Modulate gt Pend Dep paa Check that the third field Act is set to on Next we ll set the Controller Type There are 127 MIDI Continuous Controllers available within the MIDI standard many of which are reserved for special purposes Consult Appendix 2 at the end of this manual for a full list of the defined types Although these definitions are reserved you nee
37. her pattern of active and muted steps When you re happy with the new pattern return to the Quick Select Menu go to page 2 and make sure that the record type is the same as record 1 i e Act Finally jump to page 3 go to the Act field and press Select The modified pattern of active and muted steps will be copied to the data field for this Quick Select record 69 QuickSelect Param Step 0 0 0 0 000 0 00 As before press Play and try changing the pattern of active and muted steps using the Quick Select Push Buttons You should find that this is an excellent way of introducing rhythmic changes into a sequence quickly and without pressing a lot of buttons You can apply the same technique when setting up patterns for the skipped and normal steps the effected steps for the MIDI Effects unit and the enabled and disabled sequences The Quick Select Facility is a fast simple and effective method of enhancing your musical performances We strongly recommend that you get acquainted with these facilities because the range of possibilities is simply mind blowing THE TUTORIALS 3 35 Tutorial 6 Using the Composer In this tutorial we re going to look at using the Composer to create a simple song from a collection of sequences We ll use the Note Editor to enter the sequences and the Composer to chain the sequences together to form a song The song in question is a track entitled Dust Devils and a version of this track is available for
38. is B and the difference in semitones is 9 However step four in the destination sequence is muted and so ZEIT must decide when to mute step four ZEIT works out the difference in pitch between the source step and the destination step and divides this value by two adding one if the total number of passes is an odd number So step four will play in pass one two three and four but will be muted on the fifth pass What would playback sound like In the following table the step number runs horizontally and the pass number runs vertically As before the greyed out boxes indicate steps where the morphed pitch matches the destination pitch The blacked out boxes indicate muted steps 1 2 3 4 7 8 1 C E 2 C C C D F F 3 D D D E FA G 4 D D G G 5 E E G A 6 E E A A 7 E E A A 8 E E A A 9 E E A A 10 E E A A So the morphed source sequence will be the same as the destination sequence after only 6 passes and so the entire morph operation will be considerably shorter Skipped Steps Skipped steps require careful consideration Let s look at the previous example again this time replacing some of the muted steps with skipped steps ZEIT USER MANUAL 3 26 THE TUTORIALS Step Number 1 2 3 4 5 6 7 8 Source C C C E F C Active Y Y Y Y Y Y Y N Skipped N N N Y N N N Y Destination E E D B A A F F Active Y Y N Y Y N N Skipped N N Y N N N Y N Difference 4 4 2 9 5 4 E5 1 Flip pass 3 3 2 5 3 3 3 2 And the s
39. ke you somewhere that you wouldn t have otherwise explored
40. lank 16 Blank 16 3 Blank 16 Blank 16 4 f Blank 16 Blank 16 Go to page 8 the Select Part Seq page and move the cursor to the Part field Use the Data Wheel to select Part Number 01 Press the Enter push button once to move the cursor to the next field and use the Data Wheel to select the sequence DustSequence Press the Enter button twice so that the cursor again moves around to the Part field and use the Data Wheel to increase the Part Number to 2 As before press the Enter button to move the cursor around to the next field and use the Data Wheel to again select the sequence DustSequence We now have 2 parts each of which will play the sequence DustSequence The next step is to make each of the remaining tracks play the appropriate blank sequences So go back to page 4 the Track Select page and select Track2 the DustKickDrum track Repeat the process described in the previous paragraph so that this track plays 2 measures of silence by selecting the sequence Blank16 for each measure THE TUTORIALS 3 39 Finally when you ve set all of the tracks in both parts to the appropriate sequences press the Reset button in the Transport Strip and then press Play If everything went according to plan you should hear the sequence DustSequence on its own That s the first half of the Introduction taken care of Now we ll tackle the second half of and add a bit of detail to the composition Here we introduce the remaining voices
41. mber to set up the external synths ready for the Solo Measure 17 Measure 18 Measure 19 Measure 20 Measure 21 Measure 22 Part 7 Part 8 Part 9 Part 9 Part 9 Part 9 1 Blank16 DustSequence2 BasicKickDrum BasicKickDrum BasicsnareDrum BasicsnareDrum DustDevilBassX Wetttetteetttettee teet Lg PELEEELEEELEELLEELEEELLEED Dg pete eeteee teet eee tette tto DustSequence2 DustSequence2 77 DustSequence2 2 DustSequence2 H POE EEE EEEEEEEEELELEEEEELEEL poppeeeeeeseeeeeeeeeeeeeeee ct GLEDILEDEEDDDEED EIDE DRED TD IED LOPEEEEEEEEEEEEEEEEEELEEEEE EL papsseseesseeeeeeeseeeeeeeet ueeeeeeeeeeeeeeeeseesepotton KickDrumHiHats KickDrumHiHats 77 KickDrumHiHats 22 KickDrumHiHats E EL PPPPPPPPPPPPPPPPPPPPPPPPEPEA LOCEEEEEEEEEEEELEELEELEELEELS pueeeeeeeeteeeeeeeeeeteettttg PEPLLLELDEDLEDLEDELLLELDLED ED SnareDrumLoud SnareDrumLoud 7 SnareDrumLoud 7 SnareDrumLoud Peete ete e tes es sessed sessed sd Popppsseeseeeeeeeeeeeeeeeeee peeeeveeveseovs opposes quetteteseseseseeeeeeeeeeeet poeeeeeeeeeeeeeeeeeeeeeeeeeto poeeeeeeeeeeeeeeeeeeeeeteeeeo DustDevilBassX DustDevilBassX 2 DustDevilBassX 22 DustDevilBassX lt Peettttettebttteteebtoeot eot Poppseseeeeeeeeeesteeseeeeeet Qaeseeeeeeseeeeesesseeseesee i N u 4 Blank16 The Solo is essentially a modified version of the Chorus although the drums were beefed up a bit and the Note Editor was used to add some bite to the first note in every bar Again these were all
42. nce sound like and how many times would the sequences play through until the source and the destination sequence sound the same The time taken before the source sequence sounds like the destination sequence is based on the largest difference in pitch between the source and destination sequence In the above example the largest difference is 7 semitones and so the time taken for the source sequence to match the destination sequence would be seven one passes ie 8 passes Let s assume that force to scale is not enabled Pass Step No 1 2 3 4 1 Source Sequence C D E 1 1 1 1 2 C C F G 1 1 1 1 3 D C F A 0 0 1 1 4 D a G A 0 0 1 1 5 D C G B 0 0 1 1 6 D C A C 0 0 0 1 7 D C A C 0 0 0 1 8 Destination Sequence D C A D So what do we hear On the first pass through ZEIT would play the source sequence C D E G On the second pass through ZEIT adds one semitone to the first note taking the C to a C The second note moves downwards in pitch from D to C The third note moves up in pitch from E to F and the fourth note also moves up in pitch from G to G So on the second pass through we would hear the morphed sequence C C F G And so on until the source sequence sounds like the destination sequence Ok let s try using the same source and destination sequences except on this occasion we ll switch on force to scale Force to scale takes the incoming note and matches it against the current scale
43. ns pulls up a Quick Select record By default the Quick Select Facility is switched off because it gets in the way of editing parameters via the normal Edit Menus and the Quick Select Facility is usually used in Performance situations where editing parameters within menus is not always a priority Make sure you re in Normal mode and press the Menu Button labelled System If the System Setup Menu appears then scroll down to page 4 and set the QuickSelect parameter to on If you pressed the System Setup Menu push button and a Quick Select record appeared then you re ready to go For the purposes of this tutorial we ll still need access to the QuickSelect Setup Menu and we can do this via Shift Mode When the front panel is in Shift Mode pressing one of the Quick Select push buttons always pulls up the relevant Edit Menu Now we re ready to start setting up some Quick Select records 3 30 THE TUTORIALS First press the first push button in the Quick Select Menu Strip This will load in the first Quick Select Record Bank ditors Quick Se Tenguencs Note Cuito Controller 2 Controller 2 LE Tronton LIE ed LLL Next press the first button in the Quick Select Memory Bank This will load in the first record ready for editing Quick Select Memory Patch Force to Scnle Keybcard MIDI Effects Composer MIDI Quick hace System Let s begin by setting up a Quick Select Bank for a particular song Firstly we ll give
44. ns whether the sequencer is playing or not You can play as many or as few notes as you like To skip past a note just use the Enter push button When you ve played all 16 notes in from the keyboard the cursor will return to the home position Use the Data Wheel to scroll to the next page By default the Step Input mode is set to Step Time instead of Real Time which means that the cursor will only advance to the next step after you ve pressed a key on your MIDI keyboard In Real Time mode ZEIT will drop any note played on the attached keyboard on top of the current step as defined by the step position LEDs Use the Data Wheel to set the Step Input mode to Real Time and then return to the previous page el Step Input 2 Seq A Mode Step Time Skip On Move the cursor so that it points to Step 1 and then play a note on your keyboard If the sequencer is not playing only Step 1 will be updated Now press Play in the Transport Strip and start playing notes on your keyboard Changing notes in this way takes practice and patience but can create some wonderfully dynamic sequences However you do need to watch your settings in the Keyboard Setup Menu to ensure that you don t have any conflicts THE TUTORIALS 3 7 Finally we re going to look at using the Arpeggiator to input a sequence Press the Play push button so that playback stops and staying within the Step Input Menu scroll down to the Arpeggiator Status page Use the Da
45. nt is fairly standard though some instruments do vary the combination so you should check with your synthesiser s manual if you don t get the expected results As before we change the Controller Type for Controller One so that it updates continuous controller 74 labeled as Brightness We ll change Controller Two so that it updates continuous controller 71 aka Timbre If we now press Play we should be able to hear the filter s cutoff frequency and resonance changing dynamically To use the LFO press the Controller One menu button twice so that you re at the top level of the menu and then scroll down until you reach the Controller Modulation page 81 Modula t Dir gt Pend Dep 899 Increase the Modulation Depth parameter so that it s around 99 and then on the LFO strip select the Random waveform This will create very dramatic variations in the filter s sound As we said above you should be able to apply this technique to any MIDI Controller Type to create sequences that though rhythmically related never repeat In the final part of this tutorial we re going to talk about using the Sweep Generator in conjunction with the Controllers THE TUTORIALS 3 17 The Sweep Generator controls are available in Shift mode on the LFO Strip and in this example we re going to create a slowly rising volume envelope As in the previous examples return to the Controller Type menu and choose Continuous Controller Type 7 which
46. obs are restricted between C1 and C2 When this setting is 2 then the notes available on the pitch knobs are between C1 and C3 Why do we limit the range of notes available on the pitch knobs The number of notes available under the MIDI specification is 128 which is over 10 octaves Picking a specific note from such a wide range of values is difficult and so we chose to limit the range of the pitch knobs However suppose that you want a sequence to have a mixture of notes from a number of octaves As we said above it s possible to set a root note for each step individually To do this press the Note Edit push button on the menu bar and use the Data Wheel to scroll through the available pages until you find the Root Note as shown 83 DeltaCityBlues Seq 8I Boot L5 D3 C5 C5 Bi Press the Enter push button to step forwards through the steps You can use the Data Wheel to vary the root note for each step in the sequence This can be a bit slow and tedious and so we added another method to speed up the process What follows depends upon how you have the Controller Strips defined in the System Setup Menu By default they should be configured to update MIDI Continuous Controller One and MIDI Continuous Controller Two respectively in Norma Mode and the Note Velocity and Root Note for each step in Shift Mode For the purposes of this tutorial go to the System Menu and scroll through the available pages until you come to the Controller Setup p
47. olume level or the modulation amount for a synthesiser and that could potentially destroy a performance or recording session So remember to press the Se ect push button when you want to set the Controller Type THE TUTORIALS 3 15 Now press Play and listen to the sounds made by your synthesiser If everything is set up correctly and your synthesiser correctly responds to controller 74 messages then you should hear the overall brightness of the synthesiser s sound vary as the sequence plays Try changing a couple of the controller knobs and see what happens If this doesn t work then we recommend that you have a look at the synthesiser s MIDI implementation to see how the instrument has been configured Just as with the Note Editor you can set up patterns of active and skipped steps Off On On Try pressing a couple of the active step push buttons and listen to their effect When a step is muted no MIDI Controller message is sent and so the controller value stays the same as it was in the previous step When a step is skipped then the sequencer ignores the step and the controller value stays the same You can use this technique to greatly reduce the amount of data in the MIDI stream It also makes it very easy to add some really exciting and interesting rhythmic variations to your sequences Experimentation is the key to success here as is a flexible and well specified synthesiser Before All steps Active After
48. ote D is played with a velocity of 60 and the destination is played with a velocity of 74 So the difference between the two notes is 14 In the third note the source velocity is 70 and the destination velocity is 98 and so there is a difference of 28 Finally in the fourth note the source note is played with a velocity of 80 and the destination with a velocity of 38 and so there is a difference of 42 How are the note velocities morphed Well we saw in the previous example where force to scale was enabled that the total number of passes required to morph the source sequence into the destination sequence was 7 However to morph the velocity components we require one less pass and so we divide the velocity difference by the number of passes minus 1 So in this example the number of passes required for the velocity is 6 And so the table above now looks like this Source C3 50 D3 60 E3 70 G3 80 Destination D3 50 C3 74 A3 98 D4 38 Velocity difference 0 14 28 42 Direction 0 Velocity Increment 0 12 022 24 6 4 42 6 7 Now what would this sound like 1 2 3 4 1 C 50 D 60 E 70 G 80 2 D 50 C 62 F 74 A 73 3 D 50 C 64 F 78 A 66 4 D 50 C 66 G 82 B 59 5 D 50 C 68 G 86 C 52 6 D 50 C 70 A 90 C 45 7 D 50 C 72 A 94 D 38 THE TUTORIALS 3 23 As the morph progresses then we ll hear the loudness of first step remain exactly the same whereas the second and third steps will gradually incr
49. p waveform to start off with This will create slowly rising pitches and velocities that will drop down to their original values when the LFO resets back to the start In this way the changes imparted by the LFO should be fairly easy to hear Now press the Depth push button in the LFO Panel and using the Data Wheel turn the Master Depth up to 7596 Next press the Sync push button The LED above the push button will switch on to indicate that the frequency of the LFO is now slaved to the length of the sequence Now we re ready to hear something Press Play in the Transport Strip and listen to the playback It should be exactly as it was before because even though we ve turned up the Master Depth control in the LFO we re not yet sending any of the LFO s signal to the individual streams Go to the Sequence Play Menu and scroll through the pages until you come to the Note Modulation page Using the Data Wheel slowly increase the Pmod parameter You should begin to hear the pitch of the notes within the sequence change Do the same with the Vmod parameter If your synthesiser is playing a velocity sensitive patch then you should start to hear the notes getting louder as the step counter moves towards the end of the sequence When the LFO resets and the sawtooth waveform begins at 0 again the note velocity will drop to its normal level 3 10 THE TUTORIALS Original sequence p LFO Output P ii le Modified sequence So
50. step 5 muted Step Number Step Number Before All steps Normal After Step 5 skipped 3 16 THE TUTORIALS Controller Two is identical to Controller One in every respect For the next step in the tutorial repeat all of the above with Controller Two except for this section select another MIDI Controller Type For really interesting results try changing the type to 5 Portamento Time and then experiment with the results You should find that you can create all manner of different playing techniques just by changing the portamento time in this way Equally you might like to try setting the Controller Type to number 1 Modulation Wheel This will create some very intense dramatic changes in most synthesisers In the next stage we re going to look at changing the controller values with the LFO One of my favourite techniques is to use the MIDI Controllers in combination with the LFO and Sweep Generators to dynamically vary the filter cutoff frequency on a typical analogue synthesizer Most modern synthesisers make extensive use of MIDI Continuous Controllers and appendix 2 lists all of the common Continuous Controller settings such as Portamento Time master volume and modulation wheel amounts If we look further down the list we find controller 74 which can be used to set the frequency cutoff value for the filter Next to it we find controller 71 which is commonly used for changing the filter s resonance This arrangeme
51. t B84 Type Now go to page 3 and select one of the available scales For the current song choose Major 89 QuickSelect Param Scale Repeat the above for button 5 only this time set a different scale say Minor elect Param Scale gt MNinor As before return to Normal mode and then switch back to the Patch Tempo page Press button 1 to set the playback tempo for the Introduction and then button 4 to set the current scale to Major Now press Play in the Playback Strip Play the song through a couple of times and listen to the effect of the various buttons THE TUTORIALS 3 33 Hint Suppose you want to change the tempo and the scale at the same time The order and timing of the operation is pretty critical but we ve found that performing the scale change immediately after the last note in the sequence has played and then pressing the tempo change button on the next downbeat gets the best results It takes practice but it does work Sequences and Patches Next we re going to look at setting up a couple of Quick Select Records so that you can load in either sequences or patch records on the fly Call up the Quick Select Menu and select button 6 Go to page 2 and change the type to Sequ for sequence and then go to page 3 so that you can select a suitable sequence I Ae of 0 u i IM k But gt 4 Type Sequ Do the same with button 7 this time selecting a different sequence Sequ 41 gt
52. ta Wheel to set the Arpeggiator Status to On and press a couple of keys on your keyboard You won t hear anything This is because the sequencer must be playing for the Arpeggiator to work Okay press Play so that playback begins Any other sequences that you might have enabled will begin to play back but you should notice that the currently selected sequence will not play until you press a note Press the Shift push button and notice that the length of the sequence is set to 1 step and that this step is muted Now play and hold a couple of notes on your keyboard Straightaway you should hear a rising series of notes This is the normal Arpeggiator function But how do we get ZEIT to use the Arpeggiator notes as the basis for a sequence To do this go to the Arpeggiator Setup page change the Latch setting to On and press Play Arpeggiator te Node gt Note As usual playback begins Carefully select the notes that you want to play and ZEIT will add each new note to its Arpeggiator Buffer However this time they will not be released when you let go of them These notes are said to be Latched To release these notes you must stop playback mute the sequence itself or go to the Arpeggiator Setup page and set the Latch parameter to Off Latched notes are held within the Note Edit Buffer for the currently selected sequence and you can use the normal Note Editor to change their respective values 3 8 THE TUTORIALS Tutorial 2 Usin
53. tep at the default values To perform the rotate operation press the Se ect push button once This will move all of the steps in the sequence one place to the right In other words step 2 becomes step 1 step 2 becomes step 3 and so on up to step 16 which takes on the value of step 15 What happens to step 16 Does it just fall off the end No The sequence wraps around to the start so that step 1 takes on the values of step 16 Our sequence now looks like this 1 2 3 4 5 6 7 8 D 7 G7 F7 F7 G 7 G7 D 7 C6 9 10 11 12 13 14 15 16 cs A 7 G7 A 7 cs G7 D 7 C7 3 44 THE TUTORIALS LINNBILDIDDONELDLDLDDINLDLDL 0088000880000800 We can undo this operation if we press the Shift push button and press the Select push button again The sequence will now sound the same as it did when we first entered this option because we ve rotated the sequence back in the opposite direction Now we originally wanted to move the start step of our sequence so that it began on step 1 whereas it is currently at step 7 C6 To do this we need to move the sequence to the left a further 6 times If you repeat the operation above a further 6 times you should end up with a sequence that looks like this 1 2 3 4 5 6 7 8 C6 cs A 7 G7 A 7 cs G7 D 7 9 10 11 12 13 14 15 16 C7 D 7 G7 F7 F7 G 7 G7 D 7 Before you proceed to the next step save this sequence away We ll need it later Inverting 42 Aform
54. the Quick Select bank a name let s call it something imaginative like DemoSongBank Press the Shift push button so that the front panel is in Shift Mode and then press the Quick Select Menu 8f Quick Rename gt Next go to page 1 press the Enter push button and rename the Quick Select Bank in the usual manner When you re finished press the Enter button a second time to return the cursor to the Home position Suppose now that our demo song features a couple of tempo changes between the introduction verse and chorus Rather than using the Data Wheel to vary the playback tempo of the sequencer which is a very slow process we can use the Quick Select facility to change the tempo with just the touch of a button ZEIT USER MANUAL THE TUTORIALS 3 31 We ll designate button 1 for the introduction button 2 for the verse and button 3 for the chorus Scroll down to the second page in the Quick Select menu and use the Enter push button to move the cursor to the Type field Now use the Data Wheel to set the record type to that of Tempo Move the cursor back to the Home position and scroll down to page 3 in the QuickSelect menu Param As before use the Enter push button to move the cursor to the parameter field and use the Data Wheel to set the playback tempo for the Introduction to the song in this case 100 BPM That s the Introduction taken care of Now we ll move on to the Verse section of our song Move
55. ve The lowest note in the sequence is C6 and the highest note is C8 What would happen if we applied a note wrap range of C7 to A7 Return to the note wrap page in the Transform Menu and move the cursor to the LwN field Use either the data wheel or a MIDI keyboard to set the lower and upper thresholds for the wrap function to C7 and A7 respectively biblia d LvN UpN Step 1 has a pitch of C6 which is one octave below the LWN value of C7 The Note Wrap function works out the difference between the note pitch and the value of LwN and subtracts the difference from the UpN parameter So in this instance the difference is 12 semitones and when this is subtracted from UpN yields a new pitch of A6 3 48 THE TUTORIALS Step 2 has a pitch of C8 which is 3 semitones above the UpN parameter When this is added to the LWN parameter a new pitch of D 7 is generated Step 3 has a pitch of C 7 which is only 1 semitone above the LWN value If we subtract this difference from the UpN value then the new pitch is G 7 So the Note Wrap function gives us one more tool for generating new and exciting sequences and patterns in real time It is worth spending some time and effort learning to use these tools The usefulness or otherwise of these facilities may not at first be readily apparent However we ve found that they re an excellent way to generate new ideas and new directions for your music which might perhaps ta
56. z is equivalent to a cycle time of 10 seconds whilst 0 050 Hz is equivalent to a cycle time of 20 seconds The minimum cycle time you can set is currently 0 010 Hz which is equivalent to 100 seconds or nearly 2 minutes Consequently you can impart some very long subtle changes to your sequences In the next tutorial we ll look at combining what we ve learned above with the Controller Editors to create more complex sequences THE TUTORIALS 3 13 Tutorial 3 Using the Controller Editors In this tutorial we ll show you how to get the best out of the two MIDI Continuous Controllers We ll take you through setting up a series of controller values setting the controller type and modulating the values using the LFOs This tutorial also follows on from the second tutorial and so we recommend that you work through Tutorial 2 before attempting this exercise If you ve never used MIDI Continuous Controllers then the best way to think of them is as a means of adding expression to your music beyond simply playing the notes either louder or softer as you would with the note velocity controls MIDI Continuous Controller messages have three components a status byte that describes the MIDI Channel for this message which is followed by the controller type and then the controller value itself There are two ways of inputting MIDI Continuous Controller information into ZEIT 1 The Continuous Controller knobs 2 MIDI System Exclusive messa

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