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5. LO-FI Design
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1. equal amount of steps in both versions Alternative There have been used most steps in the version with animation 12 4 3 Test 3 The third goal is to motivate the users to rotate the chip The interface has been designed with this purpose and it is tested by counting how many radians the chip has been moved It is expected that more than half of the test subjects rotate the chip Furthermore it is expected the version with animation motivates the users to rotate the interface Null Hypothesis Most users do not rotate the chip or an equal amount of users rotate the chip 60 Group MEA12633 Alternative Hypothesis Most users rotate the chip Null Hypothesis The chip is rotated more in the version without animation or it is the same in both versions Alternative Hypothesis The chip is rotated more in the version with animation 12 4 4 Test 4 The fourth goal is to motivate and inspire the users to borrow books The test subjects are handed an after scenario questionnaire where they will be asked if they are inspired to find out more about the topic for instance by borrowing books The questionnaire will also contain questions related to the other aspects of the test For instance a question will concern the difficulty level of navigating in the interface to conclude in relation to test 2 that they used more steps because they explored more and not because it was difficult to use Furthermore there will as before m
2. Morning No start animation before the chip is Start animation before the chip is 0800 placed Count how many interacts with placed Count how many interacts with 1200 the table and how many who is attracted the table and how many who is to the table without using it Test 1 attracted to the table without using it Test 1 Afternoon Test Subjects are found and ask to try Test Subjects are found and ask to try 1200 the touch table with no animation in the the touch table with animation in the 1600 interface Amount of steps are counted interface Amount of steps are and whether they rotate the interface counted and whether they rotate the Afterwards they are giving the interface Afterwards they are giving questionnaire Test 2 3 4 the questionnaire 58 Group MEA12633 Figure 12 1 Test days structure overview 12 2 Setup It was important that the touchtable was placed in a part of the library where people came around and where the illumination was controllable The touch table functioned as a part of an exhibition in relation to the library theme the 30 s and placed near the entrance of the library Furthermore the Chip was placed next to a poster to steer the users attention See figure 12 2 Figure 12 2 The setup for the HI FI testings 12 3 Host Introduction Welcome and thank you for your participation You are now presented to a touch table When you place the chip of the topic The great D
3. Figure 11 1c This is the setup for the multitouch table The acryl glass include Orgasol spreading the lights evenly To break the bouncing of infrared lights in the glass a compliant layer of silicone and Xylol is added to its surface The camera is a Logitech 9000 with a wide angle and a high resolution 11 2 Code Implementation Because of time constraints and the fact that the focus area primarily is concentrated on the design aspects in this study the application was written in Java in conjunction with Processing Even though it is not the most efficient solution the Processing libraries provides uncomplicated ways to manage otherwise complex operations This section will provide a short overview of the code implementation specifically focusing on the methods of transformation Communicating with the ReacTlVision framework required a client library to decode the incoming Tangible User Interface Objects TUIO messages These are available for several different programming languages including java and Processing By implementing the client in the application all available information about the fiducial and finger position are provided at runtime Implementing the designed interface first of all required the visual animated properties to be positioned and follow the movements of the chip The visual interface should thus be translated in correlation with the provided position received from tracker In addition this behavior should hold
4. the camera will detect the shadow of objects or fingers on the surface Placing it below rear illumination the camera will detect illuminated objects or fingers When fiducials have to be recognised according to different patterns of blobs they would not be detected proper by the camera based on shadows The rear illumination enlights a touch surface with Infrared light from below in conjunction with a diffuser placed either below or above This enables a reflection when touching the surface which will reflect more light and differ from the diffuser and the elements in the background and sensed by a camera See the setup for this technique in figure 11 1a DI Reor Illumination Diffusormoteriol Plexiglos Glass s5 RA CACE TT IR Light from an illum notor 4 2 Figure 11 1a Left This show the basic setup for the DI technique right This shows the enlightning fingers which the camera can detect 2 The other technique is called diffused surface illumination DSI This approach is similar to the Dl but uses a special acrylic to to spread the Infrared illumination evenly across the surface By enlightening the surface with a LED frame where the light enters from the edges the acrylic 52 Group MEA12633 include small particles which works like tiny mirrors spreading the lights to its surface See the setup in figure 11 1b DSI J es Diffused Screen tliuminaton ad Va 7 J j K
5. This is explained by a subcategory to the self determination theory called the orgasmic integration theory which further divides the extrinsic motivation based on the degree of autonomy that dominates a specific task Here intrinsic motivation is reliant on the self perception of high competence and complete self determination While this might be unrealistic to hope for when presenting a new product facilitating the factors promoting intrinsic motivation as much as possible should be pursued to approximate intrinsically values Applying these theoretical aspects to the vision of the library it is clear that intrinsic motivation is the most applicable In contrast to the educational institutes it is not the main interest of the library to teach the public but rather inspire them to learn for themselves and create an interest in various categories of knowledge through the good experiences Consequently this will foster creativity and innovative qualities When developing the case product the focus should concurrently be concentrated around a premise that strives to motivate the users in this direction The next section will investigating interaction and 11 Group MEA12633 interface design to cast light on some elements that researchers propose are contributing towards a greater user experience 2 3 User Interface Following the typical usability heuristics it is important to design for factors such as effectiveness and efficiency when dev
6. managed through the principles affordance and visibility at which an initial animation is established These dynamic animations will be described more thoroughly in chapter Animation The elements in the interface have to give a clear affordance and visibility to give an expression of which interactive elements can be manipulated with apposed to others Therefore elements acting like buttons in the interface have to signal that they can be interacted with and differ from the rest of the design In order to empower the difference 18 Group MEA12633 the effect of change blindness is incorporated through animations When the buttons are activated through actions the interface have to give a unabiguish feedback The user should be given a clear acknowledgement of their interactions making the system give a visualized cue when recognizing the commands Without any response from the system the users might repeat the action which can cause undesirable problems To prevent such complications it would be optimal if the system included 100 milliseconds or less before responding giving an instantaneous effect To limit the cognitive load the functions are organized in different set of menus reducing the available possibilities to a minimal These are constrained to the tangible object as the center of the interface In context with the learning process the behavior have to be consistent in the way it responds which may make the interface easy to le
7. same Below these are discussed in relation to coding and pre animation of films as well as programs in which they can be made See table 10 2a Coded By animating with a coding It is hard to code complex animation language you have the opportunity animations as many factors will to use vector images which allows play in when an animation for scaling in real time reaches a certain degree of complexity By coding the animation you get better control on how the application behaves which can lead to the interface running more smoothly Pre Complex animations can be made As the finished animation animated relatively fast as they do not have consists of raster graphics it is film to be coded not possible to scale in realtime without data loss Changing cannot be made to the 47 Group MEA12633 movie without having to re render The animation is dependant ona library to play the movies Table 10 2a Pros and cons of using pre animated film and coded animation Based on the above mentioned description the most obvious choice is to use flash to create the animations as it is possible to both have control and animate via the code while at the same time creating something complex via the built in tools This was not chosen however as there was not sufficient knowledge about the application during the project to be able to use it The alternative choice was to use the processing library with Java to control the
8. 1a and 9 1b illustrates the basic interface stages To ensure the user can interact with it it has to be decided where the elements consisting of the book buttons sub book buttons films images text and map should be placed Most of the placement is retained from draft 2 Figure 9 1c illustrates a series of images with the placement of the aforementioned elements 34 Group MEA12633 Novo BOGER e lt gt 4 Dunga Figure 9 1c The green rectangle illustrates movies and images The white rectangle illustrates a book and the strokes illustrates text Picture 1 show the placement of movies and images and how to leaf through them by the white triangles Picture 2 shows the placement for the map with the book it relates to and the sub book menu Picture 3 shows the placement for text sub book menu and the book it relates to Picture 4 shows the placement of books for the book menu The BILLEDER circle slice and FILM circle slice should have the setup in the same way wherein a description text is placed above and buttons to each side to indicate the ability to browse through the media This functionality has been retained from the second draft One of the sub book buttons should lead to a circle slice containing a map of the library Here it shows the placement of the specific book as well as provide associated information making it easier to find Figure 9 1d shows the placement of a book on the library via the map as it wil
9. Animation E 262 3 15 3 68 cl eee A Seana ae Disagree 3 2 3 4 5 Figure 12 5 4f Two confidence intervals related to if the users explored the test more because it was a test For an infinite number of users there is a 95 percent probability the mean of their answers will be in the confidence intervals Agree All of the test subject uses computer mobile phones Ipad and similar on a daily basis and table 12 5 4g indicates that it is positive to use elements in the design which users already are used to It is an easy system Especially when you are used to Ipad Table 12 5 4g Comment from the questionnaire As seen in table 12 5 4h comments also concerned some of the problem which occurred in relation to the illumination in Hj rring library and the resolution of the projector See more about the problems in section 13 Discussion It was difficult because the graphics were not very good The resolution is too poor and the sensitivity is somehow uncertain Having to press hard on the buttons Table 12 5 4h Comments from the questionnaire 68 Group MEA12633 13 Discussion This chapter will elaborate issues which occurred during the work of the final testings They are important to clarify as they might have had an impact of the final test results which can lead to reconsiderations involving future testings The testing took place over two days at Hj rring library where the version includin
10. It was a positive element to rotate the 2 02 Yes interface It was a positive experience to try the 1 28 No interface did not realize how to use the interface The touch table has inspired me to find 0 26 No out more about the topic The interface reacted too slowly when 0 12 No pressed on it Table 12 5 4a Calculated t values and whether the two versions are significant difference in the direction of version with animation Compared with the critical t value 1 6860 65 Group MEA12633 As seen in figure 12 5 4b the statement about how inspired the users are to borrow books is not significant difference and not consistent with the two sampled t test since the intervals are overlapping It sometimes occur that confidence intervals overlaps all though there actually is a significant difference as in this case Thus comparison of confidence intervals does only lead to a correct conclusion if they do not overlap If the intervals do not overlap the two sampled t test will always show a significant difference lam inspired to borrow books 218 28 3 42 Animation i Animation E 1 63 2 237 HA Disagree 3 2 3 4 5 Agree Figure 12 5 4b Two confidence intervals related to how inspired the users felt to borrow books after using the interface For an infinite number of users there is a 95 percent probability the mean of their answers will be in the intervals Even though the users are more inspired to borrow books when
11. The test subject may improve their behaviour and give better results than they normally would if they where not been studied This is called the Hawthorne effect and is hard to prevent during any circumstances The prototype was designed related to the library and its theme the 30 s Despite of testing the prototype after the theme has been published there were many test subjects who was not aware of the theme and an elaboration was necessary and included in the introduction by the host This led to an inconsistency introduction and the test subjects may have been handled differently by the host Since none of the group members are accustomed to being in the field the behaviour towards test subjects could have influenced the test subjects experience and actions By making the 69 Group MEA12633 test subject uncomfortable could have caused them to rush through the test without considering the given tasks Additional it seemed difficult to explain that the test subjects could use two different types of interactions this could have been elaborated more clearly using specific phrases and tested more thorough in the pilot study At the end of each test session the individual test subject was given a questionnaire to complete They were settled close to the interactive table where social desirability and other distractions easily could have influenced their answers This could have been prevented by isolating the test subjects and given
12. This version is completely similar to the other with the only exception of animation which makes sure only one variable is changed The concept has been developed with focus on multiple chips for the table However more than one object was not possible to incorporate into the prototype as the resolution of the table was too low to accommodate more than one interface at a time As a consequence only one chip has been developed for the high fidelity version The chip has been chosen to contain a description fitting with the theme which for this version will be The Great Depression The chip can be seen in figure 9 Figure 9 Picture 1 shows the design of the chip from the top Picture 2 shows the design of the chip from the bottom which contain a fiducial The design of the chip is round to create affordances of its functionality to motivate the users to rotate it and consequently the interface It is made of a large layer of cork to have a height 31 Group MEA12633 which makes it easy to grab Its size is adapted to the fiducial which is attached under it More about fiducials can be found in section 11 Implementation To give the user the opportunity to explore more the concept from first draft and the second draft have been put together This mean the interface is to contain different layers One layer will concern the theme of the library in relation to the sub theme on the chip This happens via BILLEDER images about th
13. asked to think loud Thank you for your participation 7 3 Hypotheses It was expected that all the confidence intervals from the data collection were above 2 5 indicating the test subjects were satisfied with all parts of the interface and found it easy to use 7 4 Analysis As seen in table 7 4 all the means of the data collection are more than 2 5 as expected and it seems the test subjects are satisfied with the interface and find it easy to use However most of the confidence intervals contain 2 5 and thus it can not be concluded with a 95 percent probability Only the fact that it is easy to find the summary and author biography is statistically significant Observation and comments showed problems which might can be prevented by changing some elements in the design for next iteration Some test subjects thought they should turn the triangle towards the book covers to choose a book instead of just pressing the book covers In addition it was commented the book covers did not look like buttons were too 26 Group MEA12633 small and text was not consistent Furthermore comments and observation showed that the other buttons neither looked like buttons and the book covers titles were not visible There were no problems of rotating the interface and many test subjects liked the idea but it was difficult to test in the LO Fidelity version Thus a new test will be made with focus on buttons and rotation of interface in a more high
14. different environments Thus empowering the flow and resolution will be a desirable outcome and maybe enhance the positive user experience Including features where it is possible for the user to upload media for instance through a Internet connection might enhance the social aspect of sharing knowledge and publish personal experiences With a connection to the Internet it would be easy to expand the perimeters of the knowledge by establishing several products in a context in a national and international perspective Based on this the product should be versatile towards different cultures and ages When establishing the product in different kind of environments it might enable a situation where sound can be implemented Whereas it could be used as a contribution to feedback attached the users actions or gain a specific desired atmosphere in its surroundings 73 Group MEA12633 16 References 16 1 Litterature Bruce T et al 2001 Bruce H Thomas amp Calder Paul Applying Cartoon Animation Techniques to Graphical User Interfaces ACM Transactions on Computer Human Interaction 2001 Vol 8 Johnston O et al 1981 Johnston Ollie amp Thomas Frank The Illusion of Life Disney animation Hyperion 1995 2 edition ISBN 0 7868 6070 7 Video Copilot 2009 Patterson Z 2012 Holm s 2009 Video Copilot Future Hud 2009 http www videocopilot net tutorial futuristic_hud seen 25 06 12 Patterson Z 2012 Pa
15. effect on all the keys where it can be specified whether it should be a slow in or slow out Aside from the standard options for manipulation After Effects has a long range of effects which can be added This was used in relation to linear and radial wipe where the effect was put on a set for the wanted image At some of the animations the built in animation options did not fit however This was in relation to the circle stroke containing the textbox Here a stroke with a 90 degree angle and a circle part should appear little by little To make the animation there was manually drawn af path that followed the form of the geometry This was overlayed on the images whereafter it could be set that the geometry should follow the path as it appeared Figure 10 2b shows an image of the geometry with the drawn path which is marked with yellow 48 Group MEA12633 Figure 10 2b Picture of the interface start menu with the path marked in yellow which the geometri should follow When the animations are done After Effects provide different settings for rendering Here it is possible to chose between different movie formats where the mov format for use in this project to import to movies to processing was an option Animations which was implemented in After Effects can be seen on the cd in the back of the report After the animations were rendered they could be imported into processing to be put together with books text images film and book menu butto
16. fidelity version where the touch table is in use The problems occurred in this test will be changed for the following iteration It is possible we have biased the test subject because we did not change between positive and negative charged words and this will also be changed in later iterations Question Left Mean Right Limit Limit am satisfied with how easy it is to use the 2 45 4 14 5 83 interface It is easy to learn how to use the interface 6 20 It was easy to shift between the different books 5 62 In general am satisfied with the interface 5 69 It was easy to find the summary 6 05 It was easy to find the map 6 07 It was easy to find the pictures 6 13 It was easy to find the author biography 6 37 Table 7 4 Confidence intervals from the questionnaires data 1 is strongly disagree and 5 is strongly agree 27 Group MEA12633 The goal of the following LO FI test was to find the most appealing animation and static appearance in relation to an interactive book button The test was divided into three small tests which were executed on the touch table utilizing fellow students as test subjects The first test concerned the different animations of the book buttons where the animations chosen to be tested against each other was wiggle pulse shine and open close as illustrated in figure 8 H taniy TRADE IN TEE DEABLY TRADE IN 7 THE D COUNTERFEIT 60008 COUNTERFEIT 60008 Figure 8a The four differ
17. from which inspiration has been taken uses circle strokes of different radiuses which rotate This can be used in relation to staging where the movement of the circles strokes can lead the eye in certain directions Therefore this is used to lead the users attention to relevant positions in the interface After the circle slice has appeared the attention is lead around with the circle strokes that appear from the side of the circle slice and stop when the interface is ready for interaction again The circle strokes should among other things lead attention to the book menu and sub book menu Figure 10 1e illustrates a series of images where poses are shown of the circle stroke that appears at the circle slice which contains the book menu Additionally this series relates to the animation described in figure x x as the stroke should look like it is being pushed outwards from the menu start button disappearing with the radial wipe Figure 10 1e The circle stroke should lead the eye so the attention aims towards the book menu that should be placed on it Picture 1 shows the stage just before the circle stroke becomes visible Picture 2 shows the circle stroke in a later stage where it has appeared and picture 3 shows the last pose where the circle stroke has finished animating 43 Group MEA12633 The animation with the circle strokes can be implemented by use of a radial wipe The animation time of the circle strokes should fit so they are no
18. libraries so far manages this transition successfully by facilitating online services and offering digital products such as acquiring licenses to E books music and films However the identity of the physical library had to be renewed to satisfy other needs than product oriented services In a recent report initiatives as to the direction of the public libraries was elaborated emphasizing several aspects that facilitates the needs to promote Denmark as a knowledge society This is related to a globalization that has become more and more prominent and apparent The Danish companies relocate their production abroad the borders as the price of labor is not close to competitive in comparison This stresses the importance of promoting the competitiveness of Denmark in other areas such as offering products and services qualifying themselves through their functionality innovative and high quality abilities Knowledge is a key element that enables these aspects thus focusing on high education entrepreneurship and innovation are important Styrelsen for Bibliotek og Medier 2010 Hj rring main library has successfully taken part in this development with the vision to inspire the public to learn be innovative and creative The physical library is well known even outside the borders of Denmark and is in itself a medium for their vision The physical room facilitates a lot of functionalities such as events and workshops inspiring installations and decorat
19. may influence the users experience with the touch table and figure 12 5 4e indicates the users did not find the interface difficult to use For an infinite number of users there is a 95 percent probability that they will not find the interface difficult to use for both versions From the figure it also appears the version with animation is easier to use than the version without but the difference is not significant since the intervals are overlapping which also is concluded from the t test It was difficult to use the interface 1 19 175 231 Animation MN Animation E 1 58 21 262 HA Disagree 4 2 3 4 5 Agree Figure 12 5 4e Two confidence intervals related to how difficult the users evaluated the interface in both versions For an infinite number of users there is a 95 percent probability the mean of their answers will be in the confidence intervals In relation to test 2 where it was concluded the users had a tendency to explore the interface more in the version with animation they were asked whether they explored the interface more because they participated in a test As seen in figure 12 5 4f more of the users who tried the version with animation felt they explored it because of this than in the version without animation However this is not significant and cannot be concluded within the 95 percent probability 67 Group MEA12633 explored the interface more because it was a test 2 76 3 35 394 Animation EE
20. numbers The main menu 1 illustrates the prime functions given by four different icons attached to the squared chip When touching the buttons which signal a book you enter the function related to books 2 There will be displayed different books and in this case six appears To gain further knowledge about the specific books you point on one and the different aspects of informations entailed to the single book is presented typographically beside the chosen 3 20 Group MEA12633 When entering the button with an image you enter a image previewer 4 where it is possible to shift between a series of different images Above the previewer a roll of images is illustrated to indicate the amount of images You shift between images by pointing on the arrowheads allocated left and right of the presented image A solid white arrowhead indicates there are more images to see various the gray indicates the opposite that there are no images to see A similar action is displayed when touching the button signaling information 6 where different facts appear in a previewer However there is not any indication of how many different facts available The last function facilitates an overview of Hj rring library which guides you to specific areas the library facilitates like importance bookshelves or even the toilet When entering the different functions the feedback would be shifting to the related menu instantly where any delays will be avoided When g
21. positive experience Rogers Y et al 2007 These will now shortly be elaborated Affordance relates the attributes of an object which elicits how it can be used For example a button should signify that it can be pressed The affordances of virtual objects often needs to be learned whereas physical objects are more obvious and therefore generally does not require a learning process Visibility as the name implies relates to how visible the different available functions are in addition to the placement of these relative to the users field of attention Feedback has to quickly and meaningfully be communicated in correlation with a successfully performed user action The mediation can be constituted through visual auditory tactile or verbal stimuli Constraints dictates that the possible options available at a given time should be restricted and limited to a minimum In addition to a possible reduced cognitive load of the user this will contribute to a need to explore and be active due to the increased amount interaction that follows Consistency requires the interface to have similar behavior to a given action as well as a consistent rule of structure The following subsection will elaborate the principles in relation to the Interactive Information Table In order to initiate the user experience the first step to consider is how to direct the user s attention towards the table and make it clear that the table is interactive This is
22. show they are active The animation should stop when they are passive The books which should also function as buttons should have an animated shine effect running over them as shown in the results from the LO FI 2 The shine effect can be made with a gradient blended with the book cover and then moved from the top to dawn The books should be animated to glide along the circle strokes reserved for them This is chosen to fit with the rest of the interface design In section 9 HI FI Design the visual design of the initial animation is described in relation to the animation of the phone as the base of the design According to this the animation design is described with a focus on what other inspirational sources and principles that are used as well as how to make the effects described 44 Group MEA12633 As mentioned in HI FI Design the circle should look like the chip placed on the table and act as a center for the animation Therefore it has been chosen to have human features as inspired by the movie 2001 A Space Oddessey wherein there is a computer based artificial intelligence called Hal 9000 It has been given human features appearing in the form of a red light which rises and falls in luminosity when it speaks This is in the initial animation imitated by changing the opacity of the circle when text appears In addition exaggeration is used by changing the scale up and down in conjunction with the opacity change to underline that the circle
23. the interface will move as wel Table 12 5 3b Comment from the questionnaire From figure 12 5 3c it can be seen that there is a 95 percent probability that an infinite number of users will find the rotation of interface positive in the version with animation It was a positive element to rotate the interface 3 82 445 5 08 Animation i Cl Animation CC 2 86 355 424 ss ee ee Disagree i 2 3 4 5 Agree Figure x x Two confidence intervals related to how positive the users find the rotation of interface For an infinite number of users there is a 95 percent probability the mean of their answers will be in the intervals 64 Group MEA12633 12 5 4 Test 4 As seen in table 12 5 4a the only significant difference between the two versions from the questionnaire is the inspiration to borrow books and how positive they are about rotation of the interface Thus with an infinite number of users there is a 95 percent probability that the users are more inspired to borrow books and positive to rotate the interface when they are trying the version with animation At least according to themselves Significant difference in direction of version with animation think the great depression is an interesting topic explored the interface more because it was a test explored the interface because would 0 12 No see what happened when pressing the buttons It was difficult to use the interface 10 96 No SY
24. they have tried the version with animation than without animation the intervals are placed most in the left side of the likert scale indicating a greater probability that they do not feel inspired However as seen in table 12 5 4c a comment shows that not all uses the library to borrow books From observation it also appeared that many people use the library as a place to meet and hang out which is also stated in section 2 Problem Analysis Thus it is not necessary to inspire the users to borrow books but rather give them an positive experience I usually never borrow books Table 12 5 4c A comment from the questionnaire As seen in figure 12 5 4d it appears the users like the experience of trying the touch table For an infinite number of users there is a 95 percent probability that they will find the experience positive for both versions It seems that they find the experience with animation more positive than without but it cannot be concluded with a 95 percent probability 66 Group MEA12633 It was a positive experience to try the interface 3 75 435 4 95 Animation Zz Animation 3 30 385 440 A O E EE ee Disagree 4 2 3 4 5 Figure 12 5 4d Two confidence intervals related to how positive the users felt about using the interface For an infinite number of users there is a 95 percent probability the mean of their answers will be in the confidence intervals Agree The difficulty of using the interface
25. 10 Even though libraries in general is in transition where the physical room has to attend different tasks than product oriented services the act of lending books is still one of the main reasons that the Danes visits the library Following this is lending electronic media taking the kids to the library and going to events In 2004 85 of the adult library users did visit the library with intention of lending books However there has been a decrease in the physical book and media loans by 22 from 2000 to 2008 In parallel the online loans has increased by 48 from 2007 to 2008 showing a tendency that the web based services are taking over Yet the number of visitors remains stable which evidently illustrates that the library succeeds to remain relevant in other areas as a result of the process of renewal Statistics shows that two thirds of the Danish public is using the library and 29 of the adult segment visits the library at least once every month In 2008 the public libraries had more than 34 million visitors Based on these statistics the segment of the common library visitors is broad and many adults are looking for physical material when visiting As the library strives to satisfy the needs of the general public any segment being it children young adults or the elderly needs to be represented and facilitated Reviewing the most important values established through the library s vision and the target group
26. A di dia 47 11 Implementation daa 51 Group MEA12633 lh esd E OTE 52 1922 Code Implementation ove xh Se Shae be Sa vba eT aaa nes oe ea ee haha de do sia 54 PAR lE AAN 58 121 Proceed ei a aaa eo 58 AE r aE E a a E e A a e e E e A a A E a e EE 59 12737 HOST INTO UCA A adi 59 124 AVDOLNESCS tt da dr e dad edo a da et de dd tes 60 VD AA TeSt Linao cal vasvenbeduateacceaneeelaneteoguigeuseegsau a aa ele cbeeuhisene deans e a a 60 TDA De A A 60 12 43 Test E E PE A E EA eee eee eee eee 60 A secs siec ceri eka tent leite a a a a a e a nn baketeral eect beeches hee eae meee 61 A A eR ee er 61 A a A O tesna tent can ecediaaiaersaaeetes eenicetatee ed Giaee means 61 AA A O ogatecsesagateybesateevesshucnys AES 62 DA O A Ses 63 A O E lace deeaeca 65 ER iein ri DA EEN EA E EATA EREN S SEEE REEN EE EEE NER 69 14 ConclUsi Mit ii E an 72 15 PET PECERA AAA A A ee eee 73 E ONO 74 T16 L LIter treo AAA ee hea hea 74 LOZA IMA ti A AAA A A AAA AA A A la 76 Group MEA12633 1 Preface The following report was written during the sixth semester project in the period of 01 02 01 06 2012 in the study of medialogy at Aalborg University by group MEA12633 The report concerns a case study in cooperation with Hj rring library investigating aspects of animations and it influence on user experience Throughout the report the source of references are made following the methods of the Chicago style The references are thus given by the author s surname follo
27. E VEGA AAA AAA AAS are Aa IR LED fosa a Fee K IR LED z vv Nr rro ovvyvyyvy Se Endlighten Figure 11 1b left This show the basic setup for the DI technique right This shows the enlightning fingers which the camera can detect 3 The DI and the DSI is very similar approaches however they facilitate different advantages and disadvantages The Dl is good to clearly distinguish the enlightened objects and fingers from unwanted elements like the diffusers and elements in the background But to achieve such good results the location of Infrared light have to be perfect and this is very difficult When using the DSI the Infrared light is rather easily to comprehend when they are placed at the edges of the surface But because of issues with the plexiglass redirecting the Infrared light towards the camera the enlightened areas of objects and fingers include less good contrast This can represent some problems with ambient Infrared lights and lead to certain size restrictions Based on this the DI would have been the preferable approach to establish the interactive table But due to the resources and an available table built by other fellow students at Aalborg University which include the DSI it is hard to ignore the great advantage to use this setup despite of the disadvantages it may include Hence it will be the platform used for the TUI in this project The setup is showed and elaborated in figure 11 1c 53 Group MEA12633
28. N 10 0 511 13976 4 EBL 75 Group MEA12633 Bencina R 2005 Bencina Ross amp Kaltenbrunner Martin amp Jord a Sergi Improved Topological Fiducial Tracking in the ReacTIVision System Music Technology Group Audiovisual Institute Universitat Pompeu Fabra Barcelona Spain 2005 16 2 Figure Images 1 htto www bibliotekerne hjoerring dk Hjoerring Bibliotekerne Billedgalleri Hjoerring Bibliotek aspx 2 http wiki nuigroup com Diffused Illumination 3 http wiki nuigroup com Diffused Surface Illumination 76
29. a a visual displays on the top of the table As the table should be installed in the library room accommodating the possibility for multiple users at a time was a an obvious attribute to integrate To facilitate this need the concept of a movable interfaces was established The users should be able to have their own local interface and interaction space on the same time Already having determined to utilize tangible objects in the design the applicability in this aspect was a prominent opportunity Based on this it was decided to connect the tangible objects as a way to move the visual interface around if needed Deciding to incorporate the tangible benefits as a way to transport the visual attributes required the need to use an additional input method It was therefore decided to accommodate the use of natural interaction already constituted by tangible objects by allowing the use of multi touch Based on the above aspects three interaction methods was decided to be used These are illustrated in figure 4 15 Group MEA12633 Figure 4 The three kinds of interactions which are used by the user to manipulate the interface Left rotate the tangible object Middle Move the tangible object Right touch on surface to enter functions The tangible objects should facilitate movement and rotation and the multi touch should be used as a way to interact with the virtual attributes of the visual display As the end goal of this developme
30. a circle with no fill so only the stroke is visible and scaling it upwards from the center of the circle whilst making it increasingly transparent This creates the shock wave as it will look like the wave moves outward from the circle while disappearing Figure 10 1c illustrates some poses from the interface with the effect Figure 10 1c Shows the shock wave effect Picture 1 shows the start pose Picture 2 shows how the wave begins to show Picture 3 show how it has expanded and picture 4 shows a stage where the wave has expanded further and at the same time becoming more transparent After some time the wave should be very transparent and no longer visible The spring effect is meant to help the user of the interface understand that interaction is registered when a button is pushed This can either be from growing out of nothing or shrinking back depending upon the menu should be showed or closed down The button that is pressed should after the effect reveal the start menu text by disappearing with a radial wipe The latter is illustrated in figure 10 1d with the book menu 42 Group MEA12633 Figure 10 1d Shows the radial wipe effect that remove the start menu button to reveal the name of the circle slice underneath Picture 1 shows how the wipe begins from left side of the circle slice Picture 2 shows how the name underneath starts to show and picture 3 shows when nothing of the start menu button is left The last technique
31. ads the eye in the direction the arrow points Furthermore all other animation is stopped when the arrow moves as to not create confusion about what is in focus Figure 10 1j illustrates a series of images with different poses of the arrow 46 Group MEA12633 Figure 10 1j Picture 1 shows the arrow on its way to appear Picture 2 shows the full length of the arrow The animation should use the positions of picture 1 and 2 a couple of times before disappearing as seen in picture 3 To ensure the reader knows when there is no more new information the circle will scale down together with the text to give a shrinking effect After a short while the animation needs to run again thereby continuing in a loop until the chip is placed 10 2 Implementation After the animation design is done a method for implementation should be chosen This section goes through the options that have been discussed as well as the choices taken Furthermore some of the techniques used to create the animations are described Lastly an image presentation of the finish implemented interface is shown Animation can be done in several different ways It can be done by pre animating a film by using After Effects for example or it can be done in code There is also the option of choosing an application like adobe flash that offers both solutions in the same application There are pros and cons with both forms of animation where the result for the user visually will be the
32. analysis the rough initial concept for a product was developed As it was evident that the physical material still was relevant and needed to properly be presented and made aware of it was proposed that this could be achieved through an interactive informative table It had to complement the vision to inspire and create basis for a good experience for the visiting guests In addition it should have the ability to create a connection to other parts of the library and complement the theme to support the aspect of coherency To be relevant in a room saturated with aesthetic design and experience facilitated installations and exhibitions the interactive table had to attract the visitors and motivate them to use and explore it to access the information it offered Motivation is a key term in this aspect as the success partly relies on the visitors interest and willingness to utilize the products as well as the beneficial outcomes of the experience This will further enlighten which factors that promotes inspiration and creativity 10 Group MEA12633 2 2 Motivation If nothing else mentioned Ryan R amp Deci E 2000 Motivation is basically the phenomenon that moves the human being to act and do something It is the why of the actions and the research in the area has mainly concerned the context of learning and task handling in schools and workplaces A lot of theories have been applied to define motivation one of the most prominent bei
33. arn Finally to enable a dynamic design in context with tangible objects the interface should somehow afford that it can be moved or rotated by using the chip On this basis the design has been inspired by circular chart where dynamics will be used as a motivational elements The design will be showed and discussed in section 5 LO FI Design where the dynamics will be developed after the LO FI testings where it should be used in the final testings see section 10 Animation 19 Group MEA12633 5 1 Design Process In extension to functions mentioned in section 4 Concept some drafts of the interface with respect of the gathered knowledge have been developed In this context the following section will explain the ideas attached to the certain drafts and finish with and evaluation towards which would be most suited and used in the testings 5 1 1 The First Draft The first draft is based on a simple interface including the needed elements described in the section 4 Concept with some few added details due to the design principles The draft is developed upon the idea of making the interface as simple as possible including icon designs to empower the functions oriented the chip The menus for this first draft is presented in figure 5 1 which give an overview of the idea 3 Sal Gu ee FORFATTER uid ANMELDELSE LA RG VIDSTE DU A Figure 5 1 This illustrates an overview of the menus from the first draft of the interface with assigned
34. atement How can an tangible user interface be developed that facilitates an enjoyable user experience for the visitors of Hj rring library using animation in the visual design The experience should motivate them to initiate use motivate them to explore the content information of the interface and consequently inspire them Animation in this study is defined as a continuar sequence consisting of more than two frames which enables movement and progress 14 Group MEA12633 4 Concept Following the aspects from the section 2 Problem analysis a more extensive concept for the interactive table could be established It was apparent that both the use of tangible objects and animations correlated with the design principles of promoting the good user experience Consequently these should be a significant element in the further development The first considerations concerned more specifically which role and identity the interactive table should possess to fit the visionary criteria of the library In this aspect the table should not function as a replacement or an improvement of any information system already installed in the library Rather it should act as an installation that highlights specific material and informations to inspire the visitors on some level This could be about a physical book available somewhere in the library or interesting aspect about the present theme These information should consequently be elicited vi
35. be attached to the bottom of any desired object and recognized through a translucent tabletop In addition it provides the tracking of fingertips The partern of the fiducial used is seen in figure 11 Figure 11 Fiducial One of the unique symbol marker recognized by the ReacTIVision application The Fiducial is recognized based on its topology of the black and white circles called leaves in relation to their surrounding region The disposition of this is matched to a directory which returns a unique identity The position and angle are calculated from these leaves as well 51 Group MEA12633 creating a vector from the centroid of the combined set of leaves to the centroid of all the black or white leaves These data as well as the multi touch events are formatted to Open Sound Control packets conforming to the TUIO protocol Bencina R 2005 11 1 Setup This chapter will discuss the technical approach towards the setup of the interactive information table focusing on the lightning aspects and complications Several lighting techniques can be considered when making a multi touch table However based on the nature of the interaction constituted by multi touch and fiducials there are only two candidate lightning techniques which incorporates both One technique is called diffused illumination Dl lt contains two different approaches depending on the position of Infrared light By placing it above the surface front illumination
36. cceleration caused by movement of the body mass and all start and stop animations in the interface should make use of this concept Exaggeration If an animation has realistic movements it can look flat and uninteresting Exaggeration is therefore used in animations to make them look dynamic This is a balance however as the level of exaggeration changes the expression of the animation The more 40 Group MEA12633 exaggerated the movement is the more comical the animation will look The interface should use this to make movement seem more dynamic and make it more interesting to interact with Based on the aforementioned animation principles it is possible to design the animations for the interface As mentioned in section 5 LO FI Design its visuals are inspired by circular charts The animations support this by being anchored in the circle where menus move in relation to this The possibilities for this design are many and to limit the scope inspiration has been sought with other animations containing a circle theme The inspiration springs from techniques such as radial wipe which means a circle appears or disappears from its radius and round Slow in and slow out would be ideal to use in conjunction with this technique and other movements where a natural movement is desired Radial wipe is to be used among other places in relation to the way the interface appears when the chip is placed on the table This is illustrated in figure 10 1a wh
37. ce itself The abrupt transitions between different menus and states can seem distracting for user even when it is only for a split of a second By animating a continuing transition chances are that focus will be maintained on the task at hand Hypothetical this will further preserve the sensation of engagement important to the experience design Another contributing factor is that it can signify affordances related to a virtual object by giving it substance and guide the users attention to different attributes of the visual space Factors such as anticipation and exaggeration are applicable in this context In relation to feedback animation can further emphasize the results of the users actions According to the findings of this study the application of animation does facilitate the user experience on many levels and emphasizes several factors that supports the previous stated design principles Incorporating the use of both tangible objects and animations is consequently prosperous contributions when designing the interactive table 13 Group MEA12633 3 Problem Statement Through the problem analysis several concepts has been attended all which are related to optimize the experience of human computer interactions Based on the vision of Hj rring library it was suggested that the good and joyful experience would intrinsically motivate the visitors fostering qualities such as inspiration and creativity A concept of installing an interacti
38. d chip The structure of the visual interface should present different menus within the system The user should launch the interface by placing the chip on the tables surface representing the possibility to move and rotate the menus as pleased The initial display serves as the main menu where it should be possible to explore the different function by touching When 16 Group MEA12633 accessing the functions related to the theme a previewer should be presented allowing the user to browse between different movies images or facts as pleased When entering the books function a selection of these are visually presented by their original covers and their titles By selecting one of the books sub functions this should be displayed This includes specific informations about the writer the contents and reviews The functions as well as the sub functions should be presented in different views according to the state of the chip forcing the user to rotate or move it Even though this increases the challenge of using the interface it is an important aspect that is meant to increase the joyful interaction This is based on the findings from the problem analysis User experience suggesting that increased activity as well as optimally challenge results in an improved user experience This concept was the bare principle in the development process Utilizing the tangible objects to turn and rotate the visual interface satisfies both the comfortab
39. d interface specifically focusing on the implemented animations The HI FI test was divided into four small tests and each was related to different aspects of the prototype and tested at Hj rring library 12 1 Procedure As seen in table 12 1 the test took place over two days with focus on gathering data to make decision about the hypotheses See section 12 4 Hypotheses Before the test a pilot test was conducted to avoid certain problems that could bias or damage the final results In the morning hours both days the test concerned how animation attracted the visitors of the library In the afternoon both days the test concerned the exploration and rotation of the interface Afterwards the test subjects were handed an post scenario questionnaire about their experience with the touch table All relevant information about the test subjects interaction was additionally logged at during the test run This relates to aspects such as menus visited time spent and radians rotated The ideal method would be to let the test subject approach the table by themselves facilitating intrinsic motivational interaction and thus explore the interface as a self determined act However this would not provide sufficient data because it complicates the approach to measure isolated occurrences The good test design is a balance between a controlled environment and making it realistic in natural surroundings which had been pursued in this test McKillup S 2005
40. d to create a delay imitating the desired pulsing effect This principle was applied to the interactive book buttons as well Using the native video library in Processing the created animated movies could be easily loaded in and controlled satisfying the need to apply forward and backward playback A duration attribute could be fetched from each individual clip to facilitate an approximately precise transition between previous and present animations The use of videos in conjunction with the heavy transformations instead of implementing the animated interface via code is a severely memory inefficient methods However as the scope of this study addresses the design and animation of the interface it is a sufficient approach Some elements was neglected during the final implementation as a result of time constraints or last minute complications These applies to The sub book buttons not gradually easing in following the animated patterns They were rather abruptly added when the animation was finished The selected book had an incorrect angle not strictly following the desired design The intended shined effect to the books was replaced due to last minute complications with the Processing blend effect Instead the pulse effect was added being the second most popular user choice according to the LO FI results in LO FI 2 57 Group MEA12633 12 HI FI Test The main goal of the HI FI test was to investigate the qualities of the develope
41. e sub theme FILM movies about the sub theme FAKTA facts about the sub themes and B GER books which relate to the sub theme They are always visible and therefore accessible for interaction The other layer will concern information about different books to chose from This concerns ANMELDELSE book reviews FORFATTER author biography LOCATION map of the book placement in the library as well as a REFERAT synopsis Figure 9 1a illustrates a series of images with the basic design of the start menu parts for the subject which acts as the first layer Figure 9 1a Shows the different end poses for the start menu concerning the sub theme Picture 1 shows the start menu which appears when the chip is placed Picture 2 shows the circle slice which should contain the book menu Picture 3 shows the circle slice made with a textbox for 32 Group MEA12633 facts Picture 4 shows the circle slice which should contain pictures and picture 5 shows the circle slice which should contain movieclips As it can be seen the design has changed from a closed circle stroke in the second draft to consist of one or more open circles strokes This is done in relation to the problems which became apparent in LO FI 1 where users were in doubt whether the circle slice should be turned as functioning like a button as opposed to pressing the book they wanted to view The open circles strokes hinder this form interaction being available without being hard Th
42. e text boxes is almost the same but LO FI 1 revealed that it was confusing for the user if the way the text was represented was not consistent This will be corrected in this version Colors are changed to only contain red nuances and white This corresponds with the red line which is ubiquitous in the Hj rring library Furthermore it gives the opportunity to emphasize buttons that can be interacted with as everything other than the red base color will be noticeable The start menu which contains the sub theme buttons has been made with less start buttons to make them bigger and fit the amount of functions represented The second layer should motivate the user to find out of more about the chosen books the interface will represent Figure 9 1b illustrates a series of images with the basic sub book menu parts under the books menu which act as the second layer As seen a darker red color has been chosen to underline that it is the second layer in the interface the user is in 33 Group MEA12633 Figure 9 1b shows the different end poses of the circle slices for the sub book menu Picture 1 shows the circle slice with the review Picture 2 shows the circle slice which should contain only the sub book menu for the chosen book Picture 3 shows the circle slice where a map of the library should be placed Picture 4 shows the circle slice for author info and picture 5 shows the circle slice which should contain a synopsis of the chosen book Figure 9
43. eloping a user interface Fr kj r et al 2000 However researchers in the area of human computer interaction has progressively valued the aspect of the user experience as just as an important dimension This basically relates to the individuals subjective attitude towards a product and is thus separated from the aspect of productivity This is true even though some studies has suggested that usability and pleasure are correlating in some contexts Acknowledging and understanding the relation between usability and the user experience is therefore important as knowing when they complement and contrast each other can lead to a more successful design Rogers Y et al 2007 A challenging interaction prone to error can for instance lead to a more enjoyable experience following the theory of flow Aiming for enhanced user experience aligns with the goals that usually applies to the area of entertainment such as video games Jung J et al 2010 Here the concepts of engagement and fun are the dominating metrics for success Several studies has dealt with the facilitation of playful interfaces and has suggested that integrating factors increasing the need to be active and to explore can result in a more pleasurable interaction Stoney S et al 1998 amp Korhonen H et al 2009 A set of design principles has been formulated to help facilitating the experience design that under many circumstances should be accounted during the developmen
44. ent animations 1 Wiggle as if the book is shaking 2 Shine where a diffused rectangle is glenching downwards the cover 3 Open Close as to flipping the frontpage 4 Pulse resizing the cover with a scaling effect The second test concerned the visual appearance of the book buttons and the different effects tested against each other can be seen in figure 8b Figure 8b The book buttons including different compositions of layers as to make them pop out of its background 1 framing the button with different shades 2 Round corners with a opacity layer underneath 3 Plain 4 A solid frame 28 Group MEA12633 A third test was conducted to find out how the user felt about the concept of rotating an interface in order to read the displayed text Different colored buttons was placed around a prototype of the chip and text became visible when the button was pressed The direction of the text was related to the position of the buttons which accordingly had the purpose to make the test subject rotate the chip to read it The chip buttons and text is illustrated in figure 8c Figure x x Illustrates the design of the interface for the test of rotation Picture 1 shows the different colored buttons where picture 2 shows the text when one of the buttons is pressed 8 1 Procedure Before the LO FI test was carried out a pilot test was conducted to avoid certain problems that could bias or damage the final results The host read the intr
45. entioned be questions concerning why they felt motivated to explore the interface whether it was because they were told to or they did it of interest The questionnaire also concerns how experienced the test subjects are with computers to give indications on why they performed as they did The after scenario questionnaire uses 5 point likert scales going from strongly disagree to strongly agree The statements shift between positive and negative to avoid social desirability bias because the test subjects have a tendency to answer in a way that would not disappoint the evaluator Tullis T et al 2008 12 5 Analysis After the prototype test in Hj rring library the gathered data was analyzed in relation to section Test Methods to find out if the null hypotheses could be rejected with a 95 percent probability 12 5 1 Test 1 Figure 12 5 1 shows two binomial confidence intervals of how many percent of the users interacted with the table of those who noticed it As seen in the figure the confidence intervals are overlapping and the difference is not significant between animation before start and no animation before start Thus the null hypotheses can not be rejected with a 95 percent probability However it can be seen that more percent of the users interacted with the table 61 Group MEA12633 when the animation was displayed and there is a greater probability that with an infinite number of users most interacts with the table with anima
46. epression on the table an interface will appear on the screen You are asked to explore the interface until you do not find it interesting anymore and afterwards complete a questionnaire 59 Group MEA12633 12 4 Hypotheses 12 4 1 Test 1 The first goal is to motivate the user to interact with the table using animation before the chip is placed on its surface There will be made two versions one where there is no animation before the chip is placed and another where the touch table shows animation It is expected that most people interact with the table when animation is showed See section 2 Problem Analysis Null Hypothesis Most users interact with the table when no animation is showed before start or an equal amount of users Alternative Hypothesis Most users interact with the table when animation is showed on the table before the chip is placed 12 4 2 Test 2 The second goal is to motivate the users to explore the interface with animation There will be made two versions one where there is no animation in the interface and another with animation It is expected the users are motivated to explore the interface in the version with animation and thereby using more steps There will be a minimum time of 10 second after the chip is placed on the table to avoid any error data If the time is under the 10 second the data will be omitted Null hypotheses There have been used most steps in the version without animation or an
47. f version with animation Compared with the critical t value 1 6860 62 Group MEA12633 As seen in table x x the t value of total steps made by the users is under the critical t value indicating no significant difference between the two versions This conclusion is consistent with figure 12 5 2b showing the two confidence intervals are overlapping However the mean from the version with animation is greater than without animation showing a tendency that the users have used more steps here Nevertheless the null hypotheses that the users will use more steps in the version without animation cannot be rejected with a 95 percent probability The only significant difference between the two versions is that more users entered the function FILM in the version with animation than in the version without animation However it seems to be a coincidence since the function FILM did not differ from the other functions Steps total Animatjon 25 24 69 20 17 8 16 59 15 12 75 10 91 10 8 91 5 0 steps Animation Figure 12 5 2b Two confidence intervals of steps made in the two versions With an infinite number of users there is a 95 percent probability that the mean is between 10 91 and 24 69 steps in the version with animation Without animation the mean will be between 8 91 and 16 59 steps with a 95 percent probability 12 5 3 Test 3 As seen in table 12 5 3a the rotation of interface is under the critical t value indicating no significant dif
48. ference between rotation in the two versions Thus this null hypothesis can not be rejected However the hypotheses about rotation did not only concern the difference in the two versions but also an expectation that more than 50 percent of the users rotated the interface in general Observation showed that 100 percent of all test subjects rotated the interface which is consistent with the expectation No proper statistics are made on this sample because of the unambiguous data The null hypotheses can be rejected and it seems the users are not in doubt that they have to rotate the interface Significant difference in direction of version with animation Rotation of interface 63 Group MEA12633 Table 12 5 3a Calculated t values and whether the two versions are significant difference in the direction of version with animation Compared with the critical t value 1 6860 As seen in table 12 5 3b comments give some indications on what can be improved for the next iteration related to the rotation It seems the mixture of interaction types respectively touch and tangible object might confuse the users and thus it is important to have proper information and introduction available However all the test subjects rotated the interface showing that it is not that important Easy because of simple structure Once you found out to use both the fingers and the chip it worked fine On the chip it could have been written that if you move it
49. functionality of the interface and After Effects to create the animations This means there has been created pre animated films They make the process quick but at the same time sets requirements to the preparation of the animations behaviour because a rerender is required to change them To increase flexibility of the interface it would be an advantage to code the most simple animations which in this project will be the buttons below the book menus and the books which function as buttons as well as the text and accompanying images This ensures menu parts can be quickly added and removed and new books text film and images can be inserted After Effects has a lot of functionality making it easy to produce animations based on vectors Basically it is possible to import files directly from the drawing application Adobe Illustrator The file structure with drawings separated into different layers is imported automatically The program can based on the image files create animation by setting poses which function as keys At every image layer After Effects has some standard manipulation options which can be applied to the layer If one of these is applied to the layer the program can take the chosen keys and make inbetween frames This gives the opportunity to create a fast and linear animation Likewise one of the aforementioned principles from section 10 1 Design slow in and slow out is implemented in the application This makes it possible to use the
50. g animations was presented the first day and the version without animation was presented the second day It gives some uncertainties where some days may be better than others to establish the testings Based on the weather there might have been a small number of visitors where the summer could have changed the motivation to visit the Library The different subsections of the testings started around 11 A M and 15 P M in relation to difficulties in the setup and may also have had an influence on which kind of people was used as test subjects Although the test subjects represented all ages it was the elderly and the adolescents who constituted the majority of the visitors Before conducting the testings in Hj rring library a pilot test was performed in order to ensure the methodological approach was viable Hence detect any potential problems which can be corrected in advance prior to the real testings The participants for this test included fellow students which may have a more technical understanding of the prototype than the target audience This can be an advantage as they can help identify technical errors which perhaps had never been found by the target audience However the target audience might have helped identifying other important errors and changed the approach to the testings Through all test studies excluding some ethnographic approaches the participants are aware of their role as test subjects and know that they are being studied
51. global the hit detection involved a transformation between spaces The relative coordinate point had to be correspondingly regulated when tracking whether the touch was inside the bounds of an intractable virtual object The approach was to construct a vector from the object to the finger position and regulate the applied transformation by the inverse rotation matrix see figure 11 2c and figure 11 2d objectX touchX vectorX objectY touchY vectorY cos sin vectorX sin cos vectorY Figure 11 2c The applied method of regulation the transformation of the object to calculate the finger touch position relative to the object s local coordinate system Consequently the inverse matrix could be used 56 Group MEA12633 x Xtouch Y touch a SA7 Xobject Yobject N N x x 4p ta Y y Figure 11 2d Visualization of the regulation applied in the context of hit detection In global space the touch coordinates are positioned right above the object whereas in local coordinates its positioned to the left relative to the applied transformation In the case of deeper nested matrix stacks the transformations could be concatenated by a simple matrix multiplication The animation of the buttons was primitively implemented using a dedicated matrix stack to apply a scale in conjunction with a cosine function Every time a desired animation had performed a cycle a timer was activate
52. he left Picture 2 shows how the text on the right side of the circle begins to disappear to make room for new text The animation is chosen to appear at the center of the table This is possible since there are no other animations running at the same time and therefore uses staging to get the user s attention The animation is the first thing the user sees if there is no other interactions with the table Therefore it is important the animation is not too slow to relay the information so they lose concentration The same is true if it moves too fast so they will not have time to perceive the information and thereby lose interest The text in the animation should have a speed slow enough allowing to be read and should therefore be static for a few seconds This means the circle will speak with breaks in between serving as a natural thinking break during a conversation To ensure the user can see the correlation between the animation and the interface it relates to the same shockwave effect that is used in the interface The animation runs without the chip but the circle will in the start grow outward thereby creating the shockwave The text in the animation refers to the arrow which shows where the chip is located Therefore the arrow needs to be animated to appear at this time To underline that it points at something it is chosen that is should bounce forwards and backwards This also relate to staging where the arrow function as a vector which le
53. he test subject did find the book covers with round edges and perspective most appealing to press because of the depth and this design will additionally be used for next iteration In the third test it appeared it was annoying to rotate the interface if the purpose was informations searching but at the same time it contributed to entertainment The short text objects made the test subject rotate the interface more frequently than was intended for the design accordingly to the concept In the context of the entire system the rotation is not needed as frequent and will hopefully not be a source of irritation but instead seen as a enjoyable part of the interface For the next iteration the rotation system will be maintained and the book cover design with round edges in perspective with shine animation will be used 30 Group MEA12633 9 HI FI Design Based on the two drafts illustrated in section 5 LO FI Design and the two LO FI tests in section 7 LO FI 1 and section 8 LO FI 2 a high fidelity version of the interface has been designed This section describes design choices design changes and considerations to the interface This will in large parts contain the visual aspects The section is divided into two subsections consisting of the animated version of the interface and the design of the initial animation To test how well the animation functions as a motivating element another version without animation has been made for the final test
54. he time frame of this case the theme was the 30 s leaving room for free interpretation to satisfy this request Inspiration Following the previous mentioned vision the goal to inspire and motivate people to independently learn and keep learning was a major aspect to be attended By this the concept did not have to be of obvious educational nature but knowledge and information could be incorporated as an underlying premise in the design The good experience The general mission of the library revolves around the good experience The library s role as a cultural and knowledge based institution with appeal to the different segments of the society has to be attractive and affect people Designing for the good experience is thus a prominent rule of thumb in this context M anl Figure 2 Images illustrating the environment of Hj rring library 1 Preserving the above mentioned values as a foundation for the concept and design of an installation or product would ideally provide a favorable end result from the library s point of view Thus attempting to incorporate as many aspects as possible was intended Group MEA12633 2 1 Target Group Analysis The following information is based on a survey conducted prior 2010 It relates to the general public library and is thus assumed to apply to Hjgrring library All presented conclusions and presumption consequently relates to these data Styrelsen for Bibliotek amp Medier 20
55. ich contains different poses Figure 10 1a Gallery which shows three parts of a radial wipe animation that is shown when chip i placed on the table The animation appears from black screen and expose the interface start menu clockwise The effect is to be applied to different layers so the darker part brighter part and the text starts to show at different time Another interesting technique uses scaling which gives a spring effekt This can be achieved by scaling a little larger than the end pose and then scaling down so it fits with the end pose This technique uses exaggeration as it looks like the character which in this instance is the interface contains an exaggerated amount of energy The spring effect is to be used when the interface s start menu appears around the chip and at different circle slices to make them appear more dynamic Figure 10 1b illustrates a series of images with one of the circle slice applied the spring effect 41 Group MEA12633 Figure 10 1b The gallery shows the spring effect Picture 1 shows a pose where the circle slice is on the way to pop out Picture 2 shows the circle slice when it is at the greatest and picture 3 shows the stage where the circle slice is reduced to its final end pose Another animation that relates to this effect is a shock wave that also uses exaggeration It is to appear after the chip has been placed on the table and the start menu is appearing It can be implemented by using
56. ility for multiple users but also hypothetically contributes to an enhanced user experience The main concern has been to satisfy the criteria set by the library related to coherency inspiration and the good experience Despite building the system of information according to the theme the location of the highlighted material is presented motivating the visitors to physically progress in the library room after using the interactive table Both aspects complements an enhancement of coherency Benefitting from this the location of the table should optimally be close to the library entrance The animation and visual interface serves as the main tools to motivate the utilization the table In addition as sound feedback is not suitable to be used in a library this further stresses the importance of emphasizing this aspect 17 Group MEA12633 5 LO FI Design When designing a user experience with focus on inspiring the library s visitors the goal is to develop a good user interface which facilitates the criterias from human computer interaction design principles related to the ones mentioned in section 2 3 User Interface Based on this the following section will elaborate these and describe how they are used in relation to the Interactive Information Table The design principles is an approach towards developing a product in conjunction with human computer interactions They are used as a guideline as to identify elements which supports a
57. ion is up This is done by creating an active and passive state based on the color The color of the active button is chosen to be light red which make a contrast in relation to the color of the rest of the interface and therefore makes the buttons more visible The passive button is chosen to be a grey nuance indicating it has turned off Figure 9 1e shows two images where the first is the active button and the second is the passive version 36 Group MEA12633 Figure 9 1e Button 1 is active and button 2 is passive As the second draft the different books which the user of the interface can view is placed along a circle stroke Under LO FI 1 however it was revealed that the books should have their title displayed above to make the user able to read the name This should therefore be implemented The test did also show that books were not perceived as interactive buttons LO FI 2 animation investigated different animations which could give the impression that the books where interactive Here it was analysed that books with shine effect was the most attractive animation for interaction visually appealing with round corners and perspective this should accordingly be part of the design 9 2 Initial Animation As described in section 5 LO FI Design the HI FI setup should include an animation which tells the user how the table should be used in addition for motivating to use of the interface The interface springs from the chip and circular for
58. ions and simply as a place to meet It is meant to create the good and inspiring experience that affects people Hjgrring Kommune 2011 To give an impression of the library see the images in figure 2 Through the initial meetings the library presented their vision and further clarified which interesting aspects that could be addressed as part of the case However no fixed framework was elaborated thus giving the freedom to be creative in the development of a suitable product or installation The presented aspects included Group MEA12633 Coherency This is one of the most evident elements presented by the library with multiple significances The interior of the library is connected by a broad red line meant to create connections throughout the library room see figure 2 The staff wished to further emphasize this physical connection by additional measures In addition a few small rooms were rarely visited which also enabled possible initiatives to enhance the awareness of these The library makes sure to repeatedly renew itself and keep itself interesting Not only through events and cooperations with a variety of institutes but also its interior facilities frequently interchanging the installations and highlighted material This motive follows certain themes selected by the library staff which are prominent for a period of time Developing a concept that in some way relates to these themes would further enhance the aspect of coherency In t
59. is expressing itself via the text The animation should run at different speeds so the circle does not become monotone to look at Figure 10 1g illustrates a series of images with different poses of the circle as it should look when talking Figure 10 1h Scaling and opacity should make the circle look like talking It has to be animated with different speeds so it does not look monotone Picture 1 shows a pose where the circle is big and bright Picture 2 shows where the circle is scaled down and applied opacity to reduce brightness Picture 3 shows a pose where the circle is big and bright again As described in section 9 HI FI Design the initial animation is inspired from the movie where a phone is visualised with the text placed at both sides Based on this it has been chosen that there should be one to two sentences on either side of the circle To imitate the effect with the text disappearing og reappearing a linear wipe can be used When a new text appears it can be done by a linear wipe which removes the previous text from the bottom so space is created for the new The new text can then appear with a linear wipe appearing from left to right so more and more of the text is revealed Figure 10 1i illustrates a series of images with the text placed to either side of the red circle and the way the text should act when the circle speaks 45 Group MEA12633 Figure 10 1i Picture 1 shows how the text begins to appear from t
60. ive influence on their experience Other aspects as sound could have provided the test subjects a better understanding of the interface and settled a specific mood but in context with the focus on the project this was never a subject of interest 71 Group MEA12633 14 Conclusion Throughout this study the goal has been to develop a tangible user interface facilitating an enjoyable experience for the visitors of Hj rring library by including animation in the visual design The intention was to motivate the visitors to initiate interaction explore the content information and consequently inspire them The interface has been designed and implemented based on theories and principles suggested to optimize the user experience Through two Lo Fi tests aspects of the design was evaluated and the findings employed in the further process A prototype version of the interface was tested over two days at Hj rring library specifically focusing on the effect of the developed animations Hypothesizes related to the initial goals was formulated and investigated through observational methods and questionnaires favouring the animated interface over a control version The data analysis revealed few significant differences between the two versions These was related to the subjective statements of being inspired to loan books and having a positive attitude towards rotating the interface Judging from these findings it seems that the developed animatio
61. kept in the red color to fit with the style In figure 9 2b the setup of the poster can be seen 38 Group MEA12633 30 ERNE Oplev 1930 erne Figure 9 2b Shows the poster which should complement the initial animation The goal of the poster is to direct the user s attention towards the chip without spoiling the concept of the interface Thus the information is restricted A static version of the initial animation is made for the HI FI to test how well the animation functions as a motivating element to attract the visitors of Hj rring library These two version is completely similar to each other with the only exception of animation which makes sure only one variable is changed 39 Group MEA12633 10 Animation After deciding the functionality and appearance of the interface it has to be decided how the animation is to be designed and presented The following section is divided into two parts One explains the different techniques and inspirational sources which have been applicable in designing the animations The other concerns the choice for the method of their implementation 10 1 Design Before the animations are created it is interesting to look at what principles are commonly used by animators to get the best possible result In addition inspiration from other animations might give cues as to how an animation could be designed This section concerns the methods and inspirational sources used It is divided into
62. l appear in the interface 35 Group MEA12633 Figure 9 1d Shows a map of the library The yellow circle indicates where the book is placed When the interface is in the sub book menu relating to a specific book it will be illustrated by the book being to the right of the interface In this way it is always possible to see which book the information relates to In addition the sub book menu consist of a row of buttons that is placed along the circle stroke making it possible to always press another sub book button In this way it will never be necessary with a close function or back button LO FI 1 showed that it was confusing which parts of the interface that were buttons The buttons did not show if the menu chosen did belong to them either and appeared too small The latter can be corrected by enlarging the buttons To indicate that the buttons is interactive it has for this version been chosen to give them a 3D effect as to imitate physical buttons and apply an animation The animation is described further in section 10 Animation To make the user see which function the button leads to the function name will be written beside the button This means that the icons described in the first draft will not be implemented as misunderstandings may arise To make the user able to see which function the interface is showing the button for the function should in this version also indicate that it is not interactive at the current time when the funct
63. mated on the test subjects ability to complete a task and efficiency was estimated on the amount of effort required to complete a task The questionnaire mainly contained usability metrics about the users satisfaction but also about effectiveness and efficiency of the interface The after scenario questionnaire used 5 point likert scales going from strongly disagree to strongly agree Tullis T et al 2008 25 Group MEA12633 7 1 Procedure Before the test a pilot test was conducted to avoid certain problems that could bias or damage the final results The target group for the LOFI test was fellow students with knowledge of technology Each test subject was given a brief introduction and the six tasks in randomized order The host read the introduction and controlled the papers for the interface while the observer wrote down every interesting observation See illustration of the setup in section 11 1 Setup When the test subject completed all tasks he was given the after scenario questionnaire If there were any task the test subject did not complete it was noted and he continued with the next task See the papers used during this LO Fl in Appendix 7 2 Host Introduction Welcome You have to do six tasks by exploring the interface in front of you The interface is made of paper and functions as a touchscreen where the interface changes when you press on different buttons You are allowed to rotate the interface if it helps you You are
64. mination rather than Diffused Illumination This caused the visual feeds to disappear or abruptly changing position and orientation Measures as to compensate for this therefore had to be implemented Using interpolation together with a burn time period caused the problem to be severely reduced A timer class was already implemented to facilitate delta time to be used in the animation and was therefore extended to include a burn function The interpolation simply required to always calculate attributes of the movement as a difference between the last received position and the object s current position on every update see figure 11 2b 55 Group MEA12633 acceleration abs interfacePos newTuioPos accelerationFactor if interfacePos gt newTuioPos floatError interfacePos newTuioPos acceleration else if interfacePos lt newTuioPos floatError interfacePos newTuioPos acceleration Figure 11 2b Interpolation of translation The above code calculates an acceleration based on the moved distance thus giving a smooth transition of the graphics element However in this transition it separates the visual display and the object slightly which might decrease the perception of it as part of the interface This is amore acceptable aspect than the alternative though The same principle applies to the rotation Due to the buttons and image being in the local coordinate system of the chip space and the finger touch data in the
65. more than one second This is true for most animations in the interface however as the user should not wait too long and lose patience Most animations end with being two seconds long though because as mentioned before a animation should run which pops out when a button is pressed and the same animation should play in reverse when a press occurs somewhere else This is to give the effect that everything grows out and pulls together from the start menu Figure 10 1f shows how circle strokes are to be animated with one of the circle slices which should contain text Figure 10 1f This illustrates the circle strokes which has to be animated in relation to several of the circle slices The circle strokes starts from both sides Picture 1 shows a stage where circle strokes from both sides is beginning to appear Picture 2 shows a stage where the circle strokes meets each other Picture 3 shows the last pose where the animation has stopped The circle strokes do not begin at the same time but has to stop at same time in order to keep the range of one second The animations from which inspiration is gathered can be seen in Patterson Zach 2012 radial wipe Holms Steve 2009 spring effect I Futuristic Hud 2009 circle strokes which can be found in the list of references As described in section 9 HI FI Design the interface should contain animated buttons for the sub book menu They are chosen to scale up and down to give the effect of pulsing to
66. ms and to create a relation between these it has been chosen that the animation should contain a circle Furthermore it can represent a virtual version of the chip This is desirable as the chip starts the interface and therefore plays a central role The color of the circle is chosen to be red to fit with the red color which is ubiquitous at Hj rring library via the red line The setup of the animation is inspired by a movie which can be seen in the link TatMobileUl 2008 in the reference list It contains an animation with a phone in the center of the animation with text appearing on each side of the phone The effect is made as a text being written in real time and when new text appears the old disappears by floating upwards and losing opacity from the bottom up The described setup of the animation can be used in conjunction with the circle as the setup can be imitated by merely replacing the place of the phone with that of the circle Based on this description the information to the user will be exclusively through text The text which acts as a simple user manual needs to be easily understandable as the library has a wide target audience as described in section Problem 2 1 Target Group Analysis In addition the text should direct to where the user can find the chip which to be placed ona table nexts to the interactive information table Based on these criteria the text has been written as such Hallo imagine a chip You can find the real chip o
67. n the table in the direction the arrow points If you take the chip and put it here on the table you can find information about the theme and inspiration for the loan of books The table detects when you touch it and so your finger will act as a computer mouse In the western part of the world arrows are often used in relation to directions Therefore the text describes an arrow which points in the direction of the chip It is attached to the side of the circle as symbolising an arm This approach has been chosen because the chip cannot lie 37 Group MEA12633 directly on the table as the initial animation would have to run together with the interface The elements of the initial animation as described can be seen on the image on figure 9 2 Hej jeg forestiller en brik Du kan finde den rigtige brik pa stativet i den retning pilen peger Hvis du tager brikken og l gger den her pa bordet kan du finde viden om temaet og inspiration til lan af b ger Bordet registrerer nar du trykker pa det og derfor vil din finger virke som en almindelig computermus Figure 9 2a Shows the elements used for the initial animation In addition to the arrow leading attention to the chip the setup has been chosen to include a poster close by the chip to avoid the user missing it when looking in the direction of the arrow The poster should also inform about the theme in the library to ensure the user knows what the interface is based upon The poster is also
68. n to some degree has contributed to factors promoting the enjoyable user experience However the majority of the results showed no significant differences thus not conforming with all of the initial requirements constituting this experience The unambiguous findings can be a consequence of several bias which could have influenced the test data Consequently the experiment would benefit from repetition accounting for these uncertainties In addition this study only attend a specific set of animations therefore not applicable to animations in general 72 Group MEA12633 15 Perspective The aspects including future potentials and optimizing the prototype into a finished product will be elaborated through the following section To optimize the prototype thus making it a finished product and more convenient according to the end user utilizing it there are several aspects to reconsider The maintaining of the content should be an easy process where the end user have full control of what knowledge the table displays and can be shifted between different themes Enabling more chips a social perspective can be implemented and expand the scope of knowledge Thus expanding the size of the table will be a must Different chips would give a varied approach to knowledge hence incorporate more playfull elements like games Achieving more reliable tracking where sunlight do not cause any problem will be a necessity making the product more flexible to
69. ncy and Satisfaction Really Correlated Association for Computing Machinery New York 2000 Jung J et al 2010 J H Jung amp Schneider Christoph amp Valacich Joseph Enhacing the motivational affordances of information Systems The effect of Real time performance feedback and goal setting in group collaboration environments Institute for Operations Research and the Management Sciences INFORMS Linthicum Maryland 2010 Korhonen H et al 2009 Korhonen Hannu amp Montola Markus amp Arrasvuori Juha Understanding playful user experiences through digital games Compiegne University Of Technology 2009 Stoney S et al 1998 Stoney S amp Wild M Motivation and interface design maximizing the opportunities Faculty of business Edith Cowan University Journal of computer assisted Learning 1998 Scneider et al Benefits of a Tangible Interface for Collaborative Learning and Interaction Bertrand Schneider Patrick Jermann Guillaume Zufferey and Pierre Dillenbourg Rogers Y et al 2007 Sharp Helen Yvonne Rogers amp Jenny Preece Interaction Design Beyond Human Computer Interaction 2007 John Sharp Sons 2nd Edition ISBN 978 0 470 01866 8 Tullis T et al 2008 Tullis Tom amp Albert Bill Measuring the user experience Elsevier Science amp Technology 2008 SBN 10 0123735580 MckKillup S 2005 MckKillup Steve Statistics Explained Cambridge University 2005 SB
70. nder construction and not available for the test subjects to access This could have been prevented by covering all the technical materials such as laptop projector and camera even more making the table look finished But due to time restrictions and materials this was not possible Subjective observations demonstrated that the elderly was more open towards the library s theme and looked more into the pictures and movies whereas the adolescents seemed to have no difficulties in learning the TUI and in conjunction had a better understanding of how to handle the TUI which resulted in exploration Due to the lightning technique used building the table see section 11 1 Setup it was known that the light in the surroundings would probably be a problem when placing the table at the Library 70 Group MEA12633 The sunlight and the light from the ceiling caused Infrared distortion around the chip which led to changes in the interactions as to prevent the TUI to access different functions by itself The hitboxes around the buttons were moved further away from the chip making the system work but had the effect that the buttons no longer visualized the hitboxes This mismatch led to confusion and lack of feedback when the test subjects pointed out the button without any reactions from the TUI As to maintain the flow in the system the resolution was reduced It was still possible for the test subject to read the interface but it could have had a negat
71. ng the self determination theory This seeks to distinguish between different types of motivation and how each of these affects the self perception of an act Roughly it can be separated into two general categories namely Intrinsic and extrinsic motivation The intrinsic motivation relates to the satisfaction and interest of the act itself The reason for doing something is thus only reliant on the self perception of pleasure with no conscious external factor affecting the decision for approaching the task The feeling of complete autonomy is thus the defining ground stone of this definition Researcher stresses that intrinsic motivation should be pursued especially in the context of learning as it will significantly contribute to increased creativity learnability and curiosity Optimal challenge and the feeling of competence are important factors promoting this aspect However these factors are only applicable as long as the task is self determined Free choices and opportunities are thus natural criteria for facilitating the intrinsic motivation Extrinsic motivation contradicts intrinsic and they cannot coexist by definition The extrinsic motivation generally involves some sort of external factors influencing on some way or another making the act not exclusively autonomous It should be noted that the degree of a specific motivation is varying and that the orientation should not be treated as a bidirectional property when applied in praxis
72. ns which were animated by code Afterwards the interface could be timed so different films ran based on what was pressed Images of the implemented interface can be seen in figure 10 2c 49 Group MEA12633 Figure 10 2c Picture 1 shows the implemented interface displaying the book menu Picture 2 shows a summary under a chosen book 50 Group MEA12633 11 Implementation Following the design criteria of the developed interface methods to recognize a tangible object at runtime was needed Specifically information such as object position and orientation was important factors to account for in this matter As the general concept concerned more than one object to be available at the same time each with a different content related to a theme a unique identity was also needed In addition it should permit the tracking of touch input Implementing a reliant image processing software that satisfies all the above needs is extensive and out of the scope of this study In addition a lot of open source applications has been developed that successfully satisfies the specific requirements This includes frameworks such as ARToolKit and ReacTIVision where the latter seems to be the most prominent judging from speed and appliances Reactivision is an open source application originally developed to be used as the tracking component of the TUIO based synthesizer called Reactable It provides a fast tracking of 2D markers called Fiducials which can
73. nt relates to motivating the user to explore the interface and inspire about the theme and literature within the library the specifics about the what information the interface should contain needed to be specified Similar to the already established systems of the library the interface should feature a book container including descriptive informations about a number of books These informations should be constituted by aspects such as reviews content author biography and its location in the library To facilitate the theme of the library additional informations related to this should also be available Taking advantages of the possibilities of a visual display elements such as images and movies was obvious to include diverging the type of media to satisfy a broader area of interest In addition a selected variety of facts related to the theme should also be included As previously mentioned the content information should be limited to include only a selected collection of informations It enables the library to emphasize and create attention ona narrow area to their interest However as the utility of several tangible object already was decided the concept was further expanded to apply uniqueness to them Consequently the current theme could be separated in additional sub themes each linked to a specific object This aspect would incorporate a broader variety of information still maintaining the factor of delimitation Such an object was name
74. o LO FI tests and the HIFI test conducted in this project All the data is assumed to be normal distributed and when the test suffers from a low sample size of under thirty test subjects a students t distribution is used Descriptive data confidence intervals binomial confidence intervals and independent two samples t test are used to describe the data The confidence intervals are used to compare the means of two populations and make estimates on the true population value 95 percent of all means will be placed within the confidence intervals for an infinite number of samples The binomial confidence intervals are used when the samples can be partitioned into two categories This interval is not centered by a mean but instead centered around proportion of success in percent Independent two sample t test is used when comparing the mean of two independent samples Here the range of possible differences between the two values of the mean is in focus McKillup S 2005 All the calculations for the tests can be seen in appendix CD Excel 24 Group MEA12633 7 LO FI 1 Interface Usability The goal of the first interface test was to find out how effective and efficient the interface was and how satisfied the users were with the system The test was related to the aspects described in section 2 Problem Analysis emphasizing that both usability and the user experience should be proper facilitated for a successful end result At this state of the proce
75. oduction paper and controlled the touch table and computer while the observer wrote down every interesting observation First the test subject was presented to an interface of the different book button animations and had to chose the one motivating them the most Secondly a new interface was showed with the different book buttons static appearances and the test subject was asked to do the same task again Thereafter a new interface was showed where the test subject was asked to press different buttons around a circle and read the associated text Finally the test subjects was asked if they thought the rotation of the interface was annoying with focus on gathering qualitative data 8 2 Host Introduction Welcome You will be shown three different interfaces In the first and second you have to choose the button you think look most pressible In the third you have to press different buttons in the order tell you and then read the associated text Finally we will have a talk about what you 29 Group MEA12633 tried Thank you for your participation 8 3 Analysis Related to the first task to pinpoint which animations the test subject liked the animation with the shine effect was selected Comments indicates the three dynamic animations got annoying while the shine animation balanced between steering the users attention without distracting them Thus the shine animation will be used for the book covers in the interface In the second task t
76. oing further into the different functions like when pinpointing a book the book will shift appearance and make it clear that it is the one picked among the rest of the books The other books will still be displayed in case you would change to another When accessing the interface s functions and subfunctions you are able to go back by touching the buttons enabling the main menu to appear once again 5 1 2 The Second Draft The second draft was developed upon the idea that the interface should be obvious for the user to rotate the tangible object hence the interface and the draft is oriented on the user experience towards books where all the information is related to a specific book chosen by the user An overview of the draft is seen in figure 5 2 Figure 5 2 This illustrates an overview of the menues from the second draft of the interface with assigned numbers The chip is round and when it is placed on the table the first menu appears 1 This menu forces the user to choose a book before going deeper into the interface When a book is picked the other disappears and other functions will be displayed 2 By entering one of the functions 21 Group MEA12633 their respective menus will occur as an extension on the current menu keeping the elements within When entering the functions called forfatter referat and anmeldelse text boxes will be showed where the respectively knowledge is attached 3 4 5 illustrates the functions appea
77. one ST Ryne REE Oe LONG iar PAA a RO Y ae ay oe The Impact of an Animated Circular Interface on User Experience Medialogi 6th semester AAU 01 02 12 01 06 12 Group MEA12633 Seo ar a Group MEA12633 Group MEA12633 Department of Architecture Design and Media Technology AALBORG UNIVERSITET Mediology 6th Semester Title Interactive Information Table Project Period 0102 0106 2012 Semester Theme Integrated Design Intelligent Systems and Computer Games Supervisor Preben Fihl Abstract Projectgroup no e project theme for this semester is Integrat MEA11633 Design Intelligent systems and Compute mes is project concerns the work with a case i ooperation with Hj rring Library The goal w Tanja Serensen o investigate the impact of using animations i tangible user interface on the visitors of the li rary Intentionally this should facilitate an en Niclas Brix Steby soyable user experience motivating them to initi te interaction explore the content informatio d consequently inspire them prototype version of the interface was devel Peter Rothmann Mogensen ped and investigated through a HI FI test e result showed a slight tendency towards the esigned animations contributing to an enjoy le experience Pernille Bandholst Jensen Copynght 2012 This report and or app ended material may not be partly or completely published or copied without prior written appr
78. oval from the authors Neither may the contents be used for commercial purposes without this written approval Group MEA12633 Group MEA12633 Table Of Contents 1 Preta A A ea 7 2 Problem ANALYSIS vecccicotsosiid conoscan AE saxidecdeasiedes ANES AT ENNAN ENES 8 2 1 Target Group Anal SiS ii iaa 10 2D MIOUIVALION lille dde 11 2 3 User Interfase aia 12 A ON 14 A CONCEP eepe rrercr e treme erect ereere Seer rercrreerr errr ea terest riers rercerr hee rererere ret herr or tra 15 5 LO FI DES N sae secdeebatsdesbasveceSsaavedeseebeclocbaccdeessecccurebuecbdtaxoce 18 A RR O 20 5 1 1 The First Darts case O 20 5 1 2 The Second Draft essiri tsini anie anaiarena E ii 21 5 1 3 Evalliating the Dra a a aE ETE a EE EEEN EREE 23 6 NOSE Methods tordo toa 24 Ta LO FI Interface Usable ii diia delia Ti aoe 25 A A O 26 72 Host Introduction shactect ose 26 Jas AYPOtHESES rra 26 P E e A A Sea E ES E E E EE A E T E E E E E O 26 8 LO FI 2 Animation and Rotation ea risona iaeiaiai aeaaaee aa ea idas 28 SL ProcedUr eon aa E EE a oia 29 8 2 HOSE INtFOAUCCION inc cuc cdsccciss sevtanesssoseusnk spdvaveanaceesassuigudcuusaeesnsesaeeressutdsssnchuentesayedsbua devansepsniesssstaesensarexs 29 0 yq Boe beletelead che sovansdedhdegucde sanOGhs cds tdev vase dd dadadbes Maca enelie 30 E ll ID y POCO E o E E 31 Qed Animated Nte nica didas 32 9 2 Initial AMIMAtION mr A Aoi 37 TOWANIMATOM iaa 40 TOD DN a ataca 40 10 2 IIMMPIEME Nt AatiON A A A A A
79. ring from different angular aspects oriented to the chip When accessing the function related to images 6 a image previewer is displayed including one image which can be shifted by the fixed arrowheads By touching fakta a representation of a specific amount of facts is displayed which can be highlighted if pressed 7 In the function kort a map of Hj rring library will be displayed and the area where the chosen book will be pointing out 8 When shifting between the different menus it is possible to go back and chose a different book back in the start menu by pressing the book icon visualised in all the menus 22 Group MEA12633 5 1 3 Evaluating the Drafts Both the drafts held good and bad things Draft number one illustrates the required concept very simple with an minimalistisk and static appearance where the focus is towards the functions Draft number two is a more complex and dynamic approach which is based on specific elements of selected books Due to the aspects in the concept the interface design should be focused on knowledge from the books available through the library Draft number two facilitates this in a proper context suited for this project where its dynamic should motivate the user to be inspired Based on this draft number two is the interface design which is evaluated in further testings 23 Group MEA12633 6 Test Methods The following is a short description of the methods used for data analysis in the tw
80. ss it was thus interesting to investigate parts of the design specifically focusing on complications with comprehending its utility through the second draft The focus was mainly to observe the test subject while doing different tasks on a paper version of the interface and give them an after scenario questionnaires containing usability metrics about the three fundamental areas of usability effectiveness efficiency and satisfaction A task was made for each part of the system in relation to the functions mentioned in section 4 Concept See the tasks in table 7 When the test subjects completed a task they had to note it down to make sure they did not complete the task by chance without realizing it Task 1 Find the book lt lt Englemaersken gt gt and read the summary Task 2 Find out where the book lt lt Englemaersken gt gt is placed on the library Task 3 Find the book lt lt Rom gt gt and explore the images related to it Task 4 Find and read the author biography of the book lt lt Rom gt gt Task 5 Find and read the review of the book lt lt Englemaersken gt gt Task 6 Find and read the facts related to the book lt lt Rom gt gt Firgue 7 The six tasks from the interface usability LO FI test The focus of the observation was to look after sign of frustration and where problems could occur using the interface For instance observing if they moved and rotated the chip as intended Effectiveness was esti
81. t and evaluation of user facilitated product The most common are visibility feedback constraints consistency and affordances Rogers Y et al 2007 Correlation with many of the above principles the use of a physical object as part of the interaction is potentially the most rewarding It involves the utility of a physical token used alone or in collaboration with other input methods as a way of manipulating virtual functions A classical computer mouse for example do actually fit this category However the utility of a such is still of more or less abstract nature Physical objects has the advantages of providing a more effortless mapping making it easier to use when integrated successfully Studies like Bruce T et al 2001 emphasize that closely coupling the action and the perception space will improve the user interaction Most tangible user interface TUI provides this connection and further amplifies it by unifying the input and output visually Scneider et al proposes that a tangible object further can contribute to enhanced playful interactions when used in learning environments 12 Group MEA12633 Visual appeal can enhance the experience of an interface However few have studied the applications and benefits from using animation in the design According to Bruce T et al 2001 using the principles from cartoon animation have shown several advances that contribute to the user experience when applied to the interfa
82. them some more privacy in a secluded environment When observing whether the test subjects were attracted to the table the chip was placed on the edge of the table which may have encouraged the test subject to interact with the TUI more than it may have when placed on another table as planned Furthermore it seemed the test subjects did not read or understand the text on the initial animation or interface correctly as to the lack of actions Instead of text this could have been visualized through a photostream presenting a type of tutorial to comprehend a better understanding of the specific actions and eliminate the requirements of reading Considering the circumstances and the environment the table was placed in see section 12 2 Setup the table may not have been such an attraction as hoped for The Library is adapted to the society and the technological developments making the table blend in with the surroundings and making it one out of many possible elements to interact with Thus drawing the test subjects attention towards the TUI in this environment was a hard task from the start which also is reflected in the gathered data where only 35 percent interacted with the table with animation and 21 percent interacted with the table without animation before start See figure 12 5 1 in section 12 5 Analysis The tables unfinished appearance could also have had an influence In the perspective of the visitors it could have seemed that it was a table u
83. three parts one concerning animation principles another the animations for the interface that the users can interact with and lastly one that describes the initial animation In The Illusion of Life Johnston O et al 1981 12 animation principles are defined with relation to character animation in order to get a natural expression Four of these have been chosen for use in the project as it is possible to map them to the style used in the interface and the initial animation They include staging pose to pose slow ind and slow out and exaggeration Staging means to direct attention to the important part of an image This can be be achieved in numerous ways for example by using lighting conditions and camera angles A use case scenario is to illustrate where a user should press to interact with the interface Pose to pose is a way to partition animation positions Extreme positions are chosen and selected as keys This allows for animating movement between the keys later or automatically It ensures the timeline for the animation is kept as well as getting the animation ready for the next key without being distorted Several computer programs use this technique for animation where the program fills out the frames between the keys Slow in and slow out is used when an animation is starting or stopping When the animation is starting it will slowly accelerate The opposite is true when the animation is stopping This is used to imitate the a
84. tion People who interacted with the table of those who saw the table Animatjon 51 50 40 30 20 19 21 proportion of succes proportion of succes 35 35 10 0 Animation Figure 12 5 1 Two binomial confidence intervals With an infinite number of users there is a 95 percent probability that between 19 and 51 percent of people who see the table will interact with it when a start animation is showed When there is no start animation between 7 and 35 percent of an infinite number of users will interact with it 12 5 2 Test 2 It is expected the version with animation motivates the users to explore the interface by using more steps Thus the calculations has been done looking in the direction of the version with animation and the data only shows if the version with animation is significantly greater than without animation Table 12 5 2a calculations of t values from the observation in relation to the two sampled t test If the t values are above the critical t value of a Students t test with 38 degrees of freedom and a significance level of 0 05 as a one sided graph the version with animation is significantly greater than the version without animation The critical t value is read as 1 6860 in Dist Calc Significant difference in direction of version with animation Steps total Entered the function Film Table 12 5 2a Calculated t values and whether the two versions are significant difference in the direction o
85. true for rotation as well Benefitting from the Processing native 2D transformation library made this part straightforward Processing transformations can be done using the utilities of matrix stacks This applies to 54 Group MEA12633 the coordinate system of the visual frame The matrices can be pushed causing all following transformation to be applied to that specific coordinate dimension and popped to restore the previous coordinate frame The benefits from this is that it can provide a local object space causing all elements drawn in that specific stack to be placed relative to the translated and rotated position of the chip see figure 11 2a It should be noted that orders matter and as the actions in processing draw call are executed sequentially translation should be done before rotation and scaling y Figure 11 2a Demonstration of translation and rotation using the utilities of matrix Stack in Processing Notice the coordinates of the added point remain the same during the transformation As the interactive table was not built to facilitate the use of fiducial tracking a consistent recognition of the pattern was not possible This especially applied when movement or rotation was too rapid or when pressing down the object against the surface too hard The symbol marker was simply very sensitive to distortion because of the camera s frame rate and resolution as well as the negative consequences of using Diffused Surface Illu
86. tterson Zach The Fundamentals of geometry 2012 http www youtube com watch v ZilcEvf26gc8feature relmfu seen 25 06 12 Holm s 2009 Holms Steve Popping Animation Effect In Adobe After Effects 2009 http layersmagazine com popping animation effect in adobe after effects 2 html seen 25 06 12 TatMobileUl Abstract Ul 2008 http www youtube com watch v frgRROhx_ E seen 24 06 12 Hj rring Kommune 2011 Bibliotekspolitik 2011 2014 for Hj rring Kommune http www google dk url sa t amp rct amp q amp esrc s amp source web amp cd 1 amp ved 0CE4QFjAA amp u rl http 3A 2F 2Fwww bibliotekerne hjoerring dk 2F page3886 aspx amp ei ZoK T5GfH47BtAbOlqzPDQ amp usg AFQ CNGVVTIWVwehlO4cldwVAsHIUmvFpg amp sig2 L3zPxYIVU97M bnvxlg711A seen 24 05 12 Styrelsen for Bibliotek amp Medier 2010 Styrelsen for Bibliotek amp Medier Folkebibliotekerne i vidensamfundet Rapport fra Udvalget om folkebibliotekerne i vidensamfundet Styrelsen for Bibliotek og Medier 2010 ISBN 978 87 92057 91 4 74 Group MEA12633 vidensamfundet pdf Folkebib _i_videnssamf pdf seen 24 05 12 Ryan R amp Deci E 2000 Richard M Ryan amp Edward L Deci Intrinsic and Extrinsic Motivations Classic Definitions and New Directions University of Rochester Contemporary Educational Psychology 2000 Fr kj r et al 2000 Fr kj r Erik amp Hertzum Morten Hornb k Kasper Measuring Usability Are Effectiveness Efficie
87. ve table in the library room containing information related to the theme and relevant material was established based on the desired criteria proposed by the library staff The presented principles and findings constituting a good interface design in relation to the user experience proposed many possible opportunities for what qualities the interactive table could possess Aspects such as playfulness activity and exploration should be moderately incorporated while not contradicting the visitors self perception of competence during interaction The subtle balance between usability and user experience must therefore be sought for a successful result Tangible objects was proposed to facilitate the ease of use as well as contribute with the quality of playfulness This combination complements the desired relation and is thus obvious to take advantage of in the design process Even though only few studies has investigated the benefits of integrating animations in the interface a successfully utility of this concept seems promising The visual appeal and continuity of virtual events optimally promotes the chance of engagement and pleasure during interaction At the same time it shows qualities in guiding the users attention and increasing affordances of the virtual elements As it complements a lot of the above premises for the good experience design animation is a area that merits further investigation in this context This leads to the following st
88. wed by the publication year contained inside brackets e g surname year In the case of multiple authors the brackets will include et al e g surname et al year Furthermore when the reference are typed before a period of a sentence it refers to the current sentence If typed after a sentence it refers to the entire section The group members will like to thank the people who have supported us throughout the project Special thanks goes to Hj rring library warmly welcoming us and putting their facilities to disposal in relation to our experiment Group MEA12633 2 Problem Analysis With Hj rring library as collaborator the initial agenda concerned gaining an understanding of the premise and vision that characterized the library In this section the most significant goals and vision will be enlightened in the process of developing a suitable concept complementing the library room The libraries in Denmark has through the recent decade faced the challenges of being relevant in a society where information quickly and easily can be accessed due to significance of the technological progress as well as the increasing globalization The internet has progressively become available to everyone and can supply almost every needed information that the library avails The dissemination of E books together with the popularity of smartphones kindles and Tablets also competes with the fictional and nonfictional literature available Most
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