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1. 24 1 Multiplayer lobby The multiplayer lobby screen is game specific It lists the open rooms for that game and also displays the buttons for creating new rooms The list is updated periodically e g every 1 or 2 seconds or whatever is practical The lobby can be accessed from two views The game info screen and the listing for MP games under all games gt game types gt MP games as well as accessible from the top bar tab Lobbies This task also contains creating the lobbies listing screen which shows the games that currently have open rooms as well as all the other games i e the third option above These parts will be further designed during the layout design around 22 1 and some of the specifics might yet change A full room is probably not shown at all in the listing mainly due to space constraints The number of full rooms could anyhow be made visible The room creation panel includes the following data room name should it be unique depends room size The updating should preferably be done with some backside asynchronous data transferrals If that doesn t work due to the limitations of the STBs either a refreshing iframe or a totally refreshing page can be used See the multiplayer rooms task for some more info regarding those Developer s Kaunisto Design pair J skel inen Time estimate 20 hours Deadline 28 1 Multiplayer rooms The multiplayer rooms allow people to choose who they pla
2. disabled for the demonstration accounts Also the filtering of the games allows the salesmen to target the game selection better to suit the customer s needs and to present a more suitable targeted image e g omit adult games if not a good idea to show them in the demo Thus there must be an admin side functionality tied to the account management where the games visible for that account can be selected The default setting is that all games found from the metadata are available but by unchecking a checkbox or something similar a multi select box becomes available where the actual games available for that account are listed only alphabetically or should there be some sub division e g by genre This task also includes the filtering mechanism which prevents the games not selected from being shown in lists and prevents them from being started The developer must ensure that the front page and other listings do not break if a game selected to there is filtered out although the main responsibility for this resides with the developers of those functionalities Developer s Leiponen Design pair J skel inen Time estimate 8 hours Deadline 4 2 Statistics Functionalities to export statistics information from the data saved from game sessions The statistics page should be accessible from the admin side not from the game system There should be a way to specify what kind of statistics is wanted for viewing for instance five most
3. generic architecture required for represent and save the tournaments as well as the end user and admin side functionalities End user side Accessing tournaments from the game info screen and via advertisements Viewing tournaments info Viewing tournament results Admin side Creating and modifying tournaments including the following data Game Settings Selecting the settings for the game Timeframe Open closed if we want to start manually or close before end date Tournaments with game session s related to them cannot be deleted altogether only closed Obviously the setting options for the game must be obtained from the metadata and a game session s settings from the scheduler Only if the session s settings match the settings selected for the tournament will the game be counted in it 22 Because the settings cannot be specified when the game is started it is up to the player to ensure that the correct settings are used for the game to be counted in the tournament Tournament games started when the tournament was open will be counted in the tournament even if the tournament closes during the session Developer s Pihamaa Design pair J skel inen Time estimate 25 hours Deadline 4 2 Game filters Some games can only be shown to some accounts in certain demonstration situations E g the licenses for some games are not valid in the States thus when the system is used there those games must be
4. load If no account login is detected the login page must be supplied to the user instead of the reguested page After the login the user must be redirected to the page originally reguested The assignee of this task must also make sure that the cron tasks such as the metadata updates can circumvent this authentication verification Le cron tasks do not require 11 a login and no login page is outputted to them This part also applies to the administrator side Developer s Merinen Design pair J skel inen Time estimate 2 hours Deadline 17 1 Listing of open multiplayer games Generates a list that shows all multiplayer games that are currently open waiting for more players by paginable pages if the count is more than fits on one screen Must have a possibility to search for open multiplayer games in particular genre or by name Also listings for multiplayer games that are not in waiting for more players state are required to allow users to create their own multiplayer game Join a multiplayer game and Start a new multiplayer game Developer s Kaunisto Design pair Pihamaa Time estimate 4 hours Deadline 17 1 Multiplay now Joins in the chosen game and if there is not an available multiplayer game session open starts a new one and continues to wait for others to join Developer s Kaunisto Design pair Pihamaa Time estimate 2 hours Deadline 17 1 Implementing new layout Change the l
5. of information stored in the database and provided by the end client on connect and b by a system wide configuration setting specifying the only account always used for that deployment If no account is automatically detected the general login screen is shown before access to the system is granted This login screen contains boxes for both account number based login and for username password based login directly to a profile This means that there are two ways to login 1 By providing the account number and the pin code 2 providing the username and password related to the profile logins to the profile directly as well as to the account Note that administrators and salesmen cannot directly login to the end user system since their user accounts are not related to any end user account For each account there is one default profile which is used if no other profile is selected The age of this default profile must be configurable on a per deployment basis The profiles must be selectable from the front page and from the my profile page If under around 5 profiles are linked to the current account they will all be listed on the front page Otherwise the front page will show a link to a separate profile selection page listing all the available profiles After a profile is selected the pin code password for that profile is gueried from the user if it is set the codes are optional The account login must be checked on every page
6. should be switchable on off from the application settings Developer s Pihamaa Design pair Juuso J skel inen Time estimate 6 hours Deadline 11 2 Deliver final system to peer group for testing Create testing guidelines and proper instructions on how to use and access the system Deliver them to peer group Assignee s Lehmus J skel inen Time estimate 3 hours Deadline 17 2 Peer group testing report results Ad hoc testing of peer group s system in accordance with the testing guidelines provided by them and reporting the results back to the peer group Assignee s Everyone Time estimate 10 hours Deadline 21 2 User manual A thorough user manual will be created It should contain two parts one for the end user customer and one for the admin side User side of the manual contains specific information about using the system and admin side of the manual is about maintaining and configuring the system and users Assignee s Kaunisto Time estimate 15 hours Deadline 26 2 Code reviews Make code reviews at least twcie for all developers for one of their major code pieces Cover at least the following points 26 Syntax adherence Code structure SQL injections II8N Unit test coverage and quality Documentation coverage syntax conformity and quality Send the results to the developer and hold a short discussion with each one Make more thorough code reviews at the functional fre
7. specification The data related to the different entities should at the least include the following Accounts Account number Account pin code Credits Profiles Profile name Actual name optional Pin code optional Username amp password configurable on a per deployment basis if these are shown at all Age Ability to create new profiles and to modify age on off Avatar image id see My profile related to the image stored on the database Create methods for accessing and modifying this information Developer s Merinen 10 Design pair J skel inen Time estimate 5 hours Deadline 17 1 End user login amp profile switching By logging in to an account the right to use the system is verified and the related information linked to the user The idea is that the account can be automatically detected in the eventual setup thus circumventing the need for generic login In the version currently being implemented this is simulated by adding an ip address field to the accounts which at the switch of a configuration directive will be used to detect the remote user and login her to the account automatically Obviously this functionality will most likely not be used in any actual circumstances because of the high or at least currently unguantified security risks involved and should be labelled accordingly There must also be a way to circumvent the profile system by a some technical piece
8. T 76 4115 Software Development Project GUI for Game on Demand Service with PHP Group 11 Game On Solutions D Iteration Plan Table of Contents Background Schedule Iteration planning 3 1 Goals 3 2 Deliverables 3 3 Tasks 34 Deadline specifications 3 5 Tasks in detail 4 Resources WN Change log 14 1 2007 Initial version of this document IL 21 1 2007 Updated section 4 IL 28 1 2007 Updated sections 3 3 and 4 IL 26 2 2007 Updated sections 3 3 and 4 IL Wel N S DOR 1000 Fb L CH 1 Background Game On Solutions signed on to a project for G cluster to develop a GUI for Game on Demand Service with PHP This document defines the goals tasks and schedule of the third iteration The content of this document has been agreed upon with the customer in meeting which was held 11 1 2 Schedule Mon Tue Wed Thu Fri Sat Sun 15 1 16 1 17 1 18 1 19 1 20 1 21 1 Begin of D Return D iteration Multiplayer Support for skins Continuous Game session data plan functionalities Profiles amp selection integration Implementing new Layout mock ups User management layout from graphics designer 22 1 23 1 24 1 25 1 26 1 27 1 28 1 1 round of Layout design Buddy list Code review Multiplayer lobby usability testing Unit test for old Advertisements Messaging components High scores Sales admin 29 1 30 1 31 1 1 2 2 2 3 2 4 2 Implementing Setting up de
9. ayout of the developed system to the one created with the assistance of graphics designer Developer s Auvinen Design pair Leiponen Time estimate 20 hours Deadline 19 1 12 Support for skins The system must support multiple skins on the architectural level These skins include the possibility to modify the following items The css files used The view files used the html templates The different files reside under sub directories of each actual directory The sub directories should be named according to the skin identifier E g css game_styles css user_styles css skin_1 game_styles css skin_2 game_styles css user_styles css The sub folders will have the same folder structure as the original folders If any file is missing from the skin folder the one in the default folder is used For the view side functionality to work the CI view selection functionality must be modified accordingly see CI documentation on overriding the CI classes If a lot of images placed directly into the html are used in the final version those might have to be separated too but it is most likely that we will manage without this Implementing this could prove tricky since selecting the images in the css files is hard no dynamic logic and the point would be moot without that side also being covered The skins must have a database entry which specifies the name of the skin the internal identifier used in the folder na
10. different difficulty levels for a game should be separated and the tabs for navigating between those either tabs or just lt lt gt gt buttons should be available on the hi score screen If the data fits into the game info screen opaque layer it should be placed there If not the view will be a totally separate screen Preferably the first option though Some games may not lend themselves well to scoring e g if there are a lot of different maps and the different hi score categories would thus be too many to be practical These types of games should if at all possible be identified and this feature omitted for those These will require changes to the meta data The developer for this task must plan the required changes early enough for them to be implemented Developer s Pihamaa Design pair Auvinen J skel inen Leiponen w meta data Time estimate 10 hours Deadline 24 1 17 Advertisements The advertisements and the game slots shown on the front page must be modifiable from the admin side Also the distribution of the game slots on the front page must be modifiable from the admin side Regular ads contain the following data Weight if multiple ads in the same location what is the weight used for calculating the percentages when one is shown Location where is the ad placed currently just one position URL where clicking the ad leads to Image upload the gif jpeg png image Are these all supported W
11. esting is used to complement these two The focus for these test cases should be more on testing other less visible mid level functionalities meaning that the approach is at system and integration level Such functionalities include e g metadata updating Assignee s J skel inen Design pair Merinen Time estimate 4 hours Deadline 10 2 Front end tests 24 Create a more comprehensive front end test suite for selenium by the functional freeze point The tests should cover all the views of the system incl the admin side The most important navigational paths should be covered This means that the test count should be at least around 15 depending on the size of the individual tests Only the basic assertions are needed including 404 and php errors Some others might also be good to have included if deemed appropriate The tests must be done within 1 week of the deadline of each functionality and all the tests should be finished by the functional freeze point at 06 00 or by 12 00 during the same day Short descriptions of the tests cases must be written to the test matrix document containing a listing of the actions and paths and a short descriptive name for the test case Assignee s Jukka Merinen Design pair Juuso J skel inen Time estimate 5 hours Deadline 10 2 Billing DROPPED Billing should be on separate page which is accessible through the admin pages It should be possible to create exportable billing lists f
12. eze point covering at least 80 of the code Check that the required fixes have been made by the fixing freeze point Assignee s J skel inen Time estimate 10 hours Deadline 26 1 amp 8 2 FF 29 1 amp 11 2 System integration to STB A task to integrate the developed system to the set top boxes and to solve possible problems which arise for instance from the use of remote control to navigate Developer s Leiponen Auvinen Design pair Kaunisto Time estimate 10 hours Testing Run the tests during the week of the deadline of each functionality Sundays to next week Report found defects to Eventum Report unfinished tasks to the project management and to the respective developer Mark the results in the test matrix Run all the tests at the functionality freeze point and once again at the fixing freeze point Mark the results in the test matrix and create test charters for both Report found defects to Eventum Assignee s J skel inen Design pair Time estimate 15 hours Updating documents Update the following documents User Requirements Document J skel inen 2 hours QA Plan J skel inen 1 hours Project Plan Lehmus 5 hours Architecture Plan Kaunisto 3 hours Coding Convention Kaunisto 2 hours 27 Create the following documents QA report I2 J skel inen 3 hours Progress report I2 Lehmus 9 hours Assignee s Lehmus J skel inen Kaunisto Time estimate 25 h
13. gn Layout design task consist mainly of meetings with user interface consultant Usually a representative of the customer is also present to discuss about the layout of the system The design workgroup creates a mock up of the layout which then will be implemented by the developers Assignee s Lehmus J skel inen Auvinen Leiponen Time estimate 16 hours Deadline 23 1 Buddy list Every user has a buddy list The user can add other users on his buddy list this causes a request to be sent and if it is accepted a buddy is added to buddy list User sees the online status of their buddies from the buddy list User can invite his buddies to multiplayer rooms and send them internal mails by means of guick links These functionalities are not included in this task though The list will be bi directional if user A adds user B A is added to user B s buddy list too The user must have a way to delete a buddy from his buddy list also removes it from the ex buddy s list The buddy list is accessed from the my profile page Developer s Merinen Design pair J skel inen Time estimate 6 hours Deadline 24 1 Unit tests for old components Every developer must create unit tests for all the major methods that they have done before during or immediately after implementing the feature If the unit tests are found missing during the code reviews their omission will be communicated to the developer 16 Technical specificat
14. hat about animated gifs This must be tested and the input validation and instructions made accordingly There are some special advertisement types Tournament advertisement One of the open tournaments is selected to be shown here weights as usual URL replaced with the link to the tournament info screen The different game slot types are Fixed a certain game is always show here Most played a game from the X most played is randomized here X is modifiable 1 for the top 1 played game If more than 1 no duplicates are allowed to be shown at the same time Personal most played same as above but for the current profile New game advertisement The newest game added to the system is shown here The advertisements must be shown according to the options chosen on the admin side Developer s Auvinen Design pair Pihamaa Time estimate 10 hours Deadline 26 1 Sales admin The sales administration interface will contain the following functionalities Changing the logo upload scale preview Changing the service provider name Selecting skin For the last of these the developer assigned for the skin task should be consulted The selection interface will however primarily belong under this task The use of these elements logo company name on the end user side according to the selections made also belong under this task 18 Developer s Leiponen Design pair J skel inen Time estimate 4 hours Deadline
15. ion By the fixing freeze points the test coverage will be measured and should be at least 60 meaning that around 90 of all methods should be tested on at least some level No negative testing is required i e there is no need to test the results of invalid input except in cases where the input comes from the end user or the likelihood is otherwise high or if the risks are severe The unit test code should be as simple as possible and contain as few external dependencies as is sensible depending on the particular case E g database methods which contain SQL and access the database can and should be dependent on the database but a method that uses other methods should not be dependent on them but use mock objects or other abstractions to circumvent the need Developer s Everyone Design pair J skel inen Time estimate 25 hours Deadline 24 1 High scores Functionalities for recording and viewing high scores for a specific game The high scores must be fetched from the scheduler along with the rest of the external data and stored in the database The record must contain both a reference to the account amp profile ids used as well as the nick used when the game was played i e later changing the nick won t affect these lists A page of a game s high scores should be accessible from the game info page The screen will show the top10 or whatever other number is practical scores for that game If at all possible the
16. le progress on the project Assignee s Lehmus J skel inen Kaunisto Leiponen Time estimate 6 hours Deadline 1 2 Separate nick for each game User should be able to specify a different nick name for each game in addition to the global nick used for instance in buddy list The nick name chosen for a specific game at the time of the playing should be showed in the hi score lists of that game If no nick name is chosen the global nick will be used The nick insertion should be on the game information page These nicks as well as the global nicks are profile specific The nick inserted for a game is stored and used also later on for that game Developer s Merinen Design pair Leiponen Time estimate 4 hours Deadline 2 2 21 Usability testing with real graphics A second round of heuristic testing using Nielsen s heuristics The same process is used as previously but this time the testing is carried out to make sure that the new graphics will not pose new problems Developer s Lehmus Pihamaa Auvinen Time estimate 10 hours Deadline 2 2 Tournaments There are two kinds of tournaments Hi score tournaments Ladder tournaments Of these the first type is simpler and is must be finished first Hi score tournaments Hi score tournaments last a defined period of time The highs scores for the selected settings are ordered and shown on a separate page Ladder tournaments DROPPED This task contains the
17. mes and such and the type of the skin The different skin types and the places where they can be selected are system skin o application config php account skin sales can use this for selecting client specific skins o admin side user management profile skin o my profile page No actual alternative skins are created except for one for testing purposes The creation of testing purpose skin does not need to look pretty or differ vastly from the default one also falls under this task Developer s Leiponen Design pair J skel inen Auvinen Time estimate 8 hours Deadline 19 1 13 Continuous integration inc PHPDoc generation Deploy and configure CruiseControl and Ant so that the deployment will happen at least once a day without any human intervention The individual tasks that should be done in the build cycle are listed below on a generic level Backup the current version Overwrite current version with a fresh checkout from SVN Run the unit tests Run the front end tests If any of the tests fail revert back to the backup Report test results to some appropriate channel and make sure the data will be retained Generate PHPDoc documentation If not possible to do in this way follow the general intention as specified above as far as possible Integrate the automatic PHPDoc generation to the continuous deployment cycle If not possible make the generation as easy as possible manually and ensure
18. mo Demo to customer Separate nick for each Multiplayer room graphics environment Freezes over game Tournaments Functional freeze Commit freeze 2 round of usability Game filters testing Statistics Mon Tue Wed Thu Fri Sat Sun 5 2 6 2 7 2 8 2 9 2 10 2 11 2 Code review Usability testing with Writing test cases Billing Static analysis peer group Front end tests Credits Functional freeze 12 2 13 2 14 2 15 2 16 2 17 2 18 2 Final system to peer group for testing 19 2 20 2 21 2 22 2 23 2 24 2 25 2 Report testing results Fixing problems to peer group found by peer group 26 2 27 2 28 2 1 3 Delivery of Setting up demo End of D documents environment Commit freeze 3 Iteration planning 3 1 Goals The primary goal of this iteration is to finish up the developed system and deliver it to the customer This includes the creation and updating of all of the manuals and documentation To finish the system more complex multiplayer functionalities will be needed and this is one goal for this iteration Along with the multiplayer functionalities comes the functionalities which help users interact with each other Because this is the last development iteration of the system one goal is to clean up the code and make sure it works properly with thorough testing 3 2 Deliverables Document Assignee Deadli
19. navigation menu Visual layout and sufficient graphics incl o Generic page layout o Navigation menu and other visuals shown on each page o Form and content layout and visuals to be used in all the other content on this side Technical specification The individual pieces of data related to the users must include at the least the following Names Email User level Username Password Affiliation e g company Creator Created Modified etc The users must be deletable and lockable incl an expiry date after which the user will not be able to log in anymore Deletions must be confirmed by a pop up or similar method Assignee s Merinen Design pair J skel inen Time estimate 10 hours Deadline 21 1 Game session data saving All of the important data after a gaming session is saved to database This information should include all possible information such as user s profile id s game name game genre time played and scores for players Developer s Pihamaa Design pair Kaunisto Time estimate 5 hours Deadline 21 1 15 Usability testing Heuristic testing of the new layout All workgroup members go through every page of the system using the Nielsen s ten heuristics and writes possible problem areas to report The reports will be analysed and possible problem areas corrected with the data from the analysis Assignee s Lehmus Auvinen Pihamaa Time estimate 10 hours Deadline 22 1 Layout desi
20. ne Iteration plan Ismo Lehmus 16 1 Project plan Ismo Lehmus 26 2 Test cases Juuso J skel inen 26 2 Test charters Juuso J skel inen 26 2 Test matrix Juuso J skel inen 26 2 OA Report Juuso J skel inen 26 2 Progress report Ismo Lehmus 26 2 Testing guidelines for peer Juuso J skel inen 16 2 group Testing results for peer 21 2 group User manual Antti Kaunisto 26 2 3 3 Tasks DL Task Assignee Status Estimated Spent time time 16 1 Iteration planning Lehmus Finished 20 11 17 1 Listing of open multiplayer games Kaunisto Finished 4 5 17 1 Multiplay now Kaunisto Finished 2 5 19 1 Profiles accounts users Merinen Mostly done 5 14 7 19 1 End user login amp profile switching Merinen Mostly done 2 3 19 1 Support for skins Leiponen Finished 8 14 19 1 User management inc general Merinen Finished 10 20 structure 20 1 Continuous integration inc PHPdoc J skel inen Finished 6 5 generation 21 1 Implementing new layout Auvinen Finished 20 26 21 1 Game session data saving Pihamaa Somewhat done 5 15 25 22 1 Usability testing Workgroup Finished 10 10 23 1 Layout design Workgroup Finished 16 18 24 1 Buddy list Merinen Mostly done 6 7 24 1 Unit tests for old components Everyone Finished 25 37 15 24 1 High scores Pihamaa Somewhat d
21. neric communication Everyone 14 44 5 Generic studying Everyone 6 7 Top10 games not planned Pihamaa Mostly done 0 15 Meeting with the mentor not Everyone Finished 0 9 planned Final demo not planned Everyone Finished 0 17 Time used on 11 unplanned tasks 0 28 3 3 4 Deadline specifications The deadlines mentioned for all tasks mean that the specified day is the last one when work on the issue should be done ie the task must be finished by 6am the following day unless otherwise specified In addition to the mentioned deadlines two other points in time are specified Functional freeze points 29 1 2007 at 06 00 and 11 2 at 06 00 After this deadline no new functionalities may be added to the repository meaning that everything must be either finished or dropped from the current iteration Any unfinished work must be notified to the project management Bug fixes and other improvements to otherwise finished functionalities may be committed without prior authorization by the OA manager The function freeze point is at 06 00 in the morning meaning that no actual work on issues can be done during this day Commit freeze points 31 1 2007 at 06 00 and 26 2 at 06 00 After this point no commits can be made to the repository without an explicit prior authorization by the OA manager There should be no need for any changes at this point If some bug fixes are still finished at this point they have to first be cleared with
22. one 10 11 24 1 Sales admin Leiponen Mostly done 4 9 26 1 Advertisements Auvinen Finished 10 12 5 28 1 Multiplayer lobby Kaunisto Mostly done 20 13 28 1 Messaging Merinen Mostly done 12 21 29 1 Implementing new graphics Auvinen Finished 20 31 31 1 Setting up demo environment Kaunisto Finished 4 3 1 2 Demo to customer Workgroup Finished 6 5 2 2 Separate nick for each game Merinen Finished 4 2 2 2 Usability testing with real graphics Workgroup Finished 10 5 4 2 Multiplayer rooms Kaunisto Mostly done 20 24 4 2 Tournaments Pihamaa Somewhat done 25 15 3 4 2 Game filters Leiponen Somewhat done 8 1 4 2 Statistics Merinen Mostly done 4 4 8 2 Static analysis J skel inen Finished 1 1 9 2 Usability testing Workgroup Finished 15 18 3 10 2 Writing test cases J skel inen Finished 4 8 10 2 Front end tests Merinen Somewhat done 5 2 11 2 Billing Merinen Dropped 5 0 11 2 Credits Pihamaa Dropped 6 0 17 2 Deliver final system to peer group Lehmus Finished 3 1 for testing 21 2 Peer group testing report results Lehmus Finished 10 Zz 26 2 User manual Kaunisto Somewhat done 15 7 27 2 Setting up demo environment Kaunisto Somewhat done 4 0 System integration Leiponen Mostly done 15 6 5 Testing J skel inen Somewhat done 15 20 5 Updating mandatory docs Lehmus Mostly done 25 13 5 J skel inen Time tracking Lehmus Mostly done 15 5 5 Ge
23. ours Deadline 29 12 4 Resources Name PP Il 11 D Total Ismo Lehmus 41 54 3 22 5 59 5 177 3 50 60 32 68 210 Juuso J skel inen 38 69 25 79 5 211 5 50 60 51 49 210 Antti Kaunisto 34 25 14 86 159 30 70 42 87 229 Joni Leiponen 16 64 22 38 140 30 70 27 5 47 174 5 Jukka Merinen 9 59 5 24 76 2 168 7 10 80 36 5 63 189 5 Antti Pihamaa 4 5 69 9 28 102 4 204 8 10 80 20 5 67 177 5 Tapio Auvinen 6 57 5 20 5 104 5 188 5 10 80 38 5 73 201 5 Total 148 5 399 2 156 546 1 1249 9 190 500 248 454 1392 The hours in columns are actual used hours and the numbers inside parenthesis represent original planned effort The numbers on columns I2 and Total will be changed as the tasks are completed
24. played games by playing time for the past three months and average times of playing logged in Developer s Merinen 23 Design pair J skel inen Time estimate 4 hours Deadline 4 2 Static analysis Run the Zend Code Analyzer for the whole source code at the functional freeze point of the iteration Divide the results and send them to the respective authors of the code Make sure the appropriate changes are made and no important warnings are thrown at the fixing freeze point Assignee s J skel inen Design pair Merinen Time estimate 1 hours Deadline 8 2 Usability testing with assistance of peer group This task has two goals One is to have a cognitive walkthrough with them to find out if there is any serious flaws and the second is to give peer group some training on the use of the system so they can test the ready system more efficiently The results are reported and analysed If there is any serious problems they will be corrected before the system is delivered to peer group for testing Assignee s Lehmus Pihamaa Auvinen Time estimate 15 hours Deadline 9 2 Writing test cases Write test cases for all the major functionalities according to the generic test case design principles Document the tests in the test matrix excel document or in some other suitable location The tests should be focused on the most important navigational paths as the selenium test will cover most of the others Exploratory t
25. rom the gaming data available according to some sets of criteria time played number of games played fixed price fixed price time played etc This task will be specified later after the mid iteration customer demo Developer s Jukka Merinen Design pair Juuso J skel inen Time estimate 5 hours Deadline 11 2 Credits The system will have support for an internal currency The credits will be used for playing games Users get credits assigned to the from the admin side This feature is mostly just a demonstration feature at this point In practice credits could be earned from tournaments or gotten from paying for them At this point the idea is only to show the The amount of credits an account has must be modifiable from the admin side The cost for playing each game must be modifiable from the admin side The views for these functionalities also belong to this task The credit cost for each game must be visible from the game info screen A nice icon for the credits could be used to represent credits gold coin star or something 25 similar If a player doesn t have the reguired credits for starting the game the starting will be interrupted The credits are expended upon ending the game The cost depends on the time spent playing and is specified as credits hour Sessions are not interrupted if the balance goes to zero as there is no way to do that The balance can therefore also go negative This function
26. the OA manager so that he can test the affected parts of the system after the commit This ensures that the version checked out from the repository for the demo session works perfectly and is thoroughly tested Other work can continue in unhindered in working copies The commit freeze ends by 18 00 the next day 11 1 2007 3 5 Tasks in detail Iteration planning Iteration planning consist of a meeting with the customer deciding what to do and with priority and creating and updating this document so that it can be used to steer the development to right direction Assignee s Lehmus J skel inen Time estimate 20 hours Deadline 16 1 Profiles accounts users The profile system is two tiered There are subscription accounts and user profiles The accounts represent individual billing accounts and would in the end environment mostly be individual households The profiles represent individual persons For example for one account there could be four profiles Dad mom daughter and son The account also acts as a store for the billing information and is linked to the profiles The account number s minimum length must be modifiable from the configuration file Default length 12 numbers and the code is always numeric See the next task for more information In addition there are administration side users which are different from the end user side profiles and accounts See the user management task for more information Technical
27. the message to sender s buddy list The free content message should work like an internal e mail but without attachments These messages can be sent to any user in system not only those on sender s buddy list but the receiver s global nick name must be known for sending messages to him A user must have a way to block messages from unwanted sources for instance in My Profile page accept mail only from buddies or a black list whose mail is automatically rejected Incoming invitations are overlaid on the top of the page and can be removed without a page refresh preferably by clicking on the decline button The green and red buttons on the remote control can be used as quick links for accepting declining invitations Developer s Merinen Design pair J skel inen Time estimate 12 hours 20 Deadline 28 1 Implementing new graphics Inserting and adjusting the new graphics to the developed system to give it finished look and feel Includes the effort of adjusting the graphics so that they won t break in different client platforms Developer s Auvinen Design pair Leiponen Time estimate 20 hours Deadline 29 1 Setting up demo environment A task to set up demo environment and to make sure everything works fine at the demonstration Developer s Kaunisto Design pair Leiponen Time estimate 4 hours each Deadlines 31 1 and 27 2 Demo to customer A demonstration session for customer to show visib
28. there are no complications with this Send feedback of any code block syntax errors to the respective developers and either let them fix them or in minor cases fix the errors yourself Provide the link to the documentation to all developers through Wiki and mail Assignee s J skel inen Design pair Time estimate 6 hours Deadline 19 1 User management inc general structure The user management is located entirely on the admin side and will use the generic structure and visual components for that side of the system The user management allows a user with the sufficient rights to create delete and modify other users she has access to The different user levels are Administrator Access to all users incl other administrators Salesman Ability to create new end users Ability to modify and delete users created by herself Account An end user account for using the actual system Administrators and salesmen cannot access the end user system but must create separate user accounts profiles for themselves to do that The individual profiles are not accessible through this component only the higher level user accounts 14 The general structure of the admin side means all the general pieces that must be implemented to enable individual new components to be added to this part of the system later on The general structure covers the following issues Separate access url Separate login page Easily modifiable
29. y with The room lists the players currently in the room according to their game specific nicks or generic nick if game specific not available It also shows the name of the room as well as the game it is linked to The following functionalities are available to the owner of the room kick player ban player cannot enter the same room again 19 start game this is also accessible even if the number of players has not been reached even with only 1 player if technically possible modify room name modify room size max no of players select another game The following functionalities are available to all members of the room leave room There are three types of rooms passworded rooms accessible if password known or through any member s invitation invitation only rooms accessible through any member s invitation open rooms accessible to all If the owner of the room leaves the room the next player according to joining order will become the owner Thus the joining order must be kept track of until at least the starting of the game session Developer s Kaunisto Design pair Leiponen J skel inen Time estimate 20 hours Deadline 4 2 Messaging The messaging system contains of two parts fixed messages and e mail type free content messages The fixed messages should contain at least two messages invitation to a specific multiplayer game room and request to add the receiver of

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