Home
        Literacy: Phonemic Awareness
         Contents
1.        The student will repeat letter names or letter sounds after the voice stimulus  The IPA symbols are  for the clinician teacher     The student listens to the voice and watches the screen  then repeats the name of the letter or the  sound of the letter  Click on the Next button to move to the next screen     Click on the Listen to the Sound button to listen to the sound  letter name  or alphabet sequence  again  The left arrow allows you to repeat the previous screen  The up arrow key  or the up arrow on  the volume button  increases the volume and the down arrow decreases the volume  H takes you to  the Help screen  X allows a quick exit from the program  The Print button allows you to print the  picture on a homework page  Refer to   Like Keys for more keyboard shortcuts     Monitoring and Self Monitoring The student or clinician can determine if the student   s target sound production should be    Recording Options    Options    Screens  Game Results    Rationale    Applications    scored Correct  C   Distorted  D   or Incorrect  I   Use the    Record and Play    features to record and  listen to the student s production of the target  Alternate between the model and the student s recorded  productions  Stress the importance of the concept that     Contrast aids perception     Listen for the  samenesses and differences between the two productions  Have the student monitor her own speech  and determine accuracy using the CDI button  Compare the student s perception of
2.   spelling  or to hear the word or syllables and see them displayed on the  screen  Type Z to hear the more natural Pronunciation  Sometimes the word will be divided differ   ently for the spelling and pronunciation versions  Type A for the Check Answer button to check your  answer  This will automatically move you to the next screen if you are correct  Type L to show the  answer on the Line and hear the word spoken in syllable chunks    Mouse  Click on the colored square and drag it to the line below  Drag one colored square for each  syllable chunk  Click on the Word button or the Syllables button to hear the word or syllables and  see them displayed on the screen  Click on the Check Answer button to check your answer  This will  automatically move you to the next screen if you are correct  Click on the Show Answer button if  you would like the answer spoken and shown to you    Clicking on the right arrow or pressing on the right arrow key moves you to the next screen without  recording a correct or incorrect response  The left arrow allows you to repeat the previous screen   The up arrow key  or the up arrow on the volume button  increases the volume and the down arrow  decreases the volume  If you turn the volume off  you can scroll faster through the pictures using the  right or left arrow keys  H takes you to the Help screen  X allows a quick exit from the program  The  Print button allows you to print a homework page that provides six tasks to reinforce the target  wor
3.  This task  draws upon the V1 and V2 areas of the occipital cortex  the inferior temporal cortex  and the superior  colliculus  Functions of the frontal and occipito parietal regions are highly challenged by this task   The linguistic content of the task utilizes the temporal and auditory processing areas     This game is appropriate for children learning pre reading and math skills  Children and adults with  reading and spelling difficulty  short term memory problems  or sustained and shifting attention diffi   culties will also benefit from this activity     O LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       Agl Cut Ups        Objective    How to Play       Simple  Complex  Most Complex  Mixed    The student will develop sound segmentation skills and sound blending skills by sequencing two to six  pieces of a word when a visual and auditory model is provided     The student listens to the word as it is pronounced  and lines up the cards with the letters onto the  blank cards in the order that they heard the sounds  They can also use the keyboard to move the pieces  by typing the number of the piece to be moved  and then the number of the empty space where it  belongs  To move a piece back to the top set of blocks  type the number of the space holding the piece  to be moved  then the number Q to move it to its starting position  Encourage the student to think about  how many sounds there are in the target word  It is most helpful to use a multisensory approach to  
4.  accuracy with  your own  You may use the CDI button each time the student says the target to keep a running tally  of accuracy     Use the mouse to click on the VCR like controls beneath the Listen to the Sound button  The round  red button records your voice  The red rectangular button stops the recording  or the playback  and  the green triangular button plays the sound  If the buttons are gray they are not available     Random Sequential    When the random option is chosen the pictures display in a randomly chosen order  They will con   tinue to play in this order for subsequent trials at the same level  To reset the random sequence  start  a new trial by clicking on the large button above the level buttons or start by pressing the spacebar   Option R will toggle the random feature on and off     Lower case sounds  56   Lowercase Uppercase Names  52   Alphabet in sequence  18   IPA  36    By Trial  Category   Correct C    Distorted  D   and  Incorrect  I   and Average Time     This task is intended for students in Rancho Levels VII and above and requires the ability to attend  to an auditory stimulus  This task is designed to prepare the student for letter and word recognition  tasks found on other LocuTour games  This game establishes the    rules    for consonant and vowel  sounds utilized in the other games     This game is appropriate for children and adults learning language or pre reading skills  or those  with reading and spelling difficulty  This game can also hel
5.  arrow  allows you to repeat the previous screen  The up arrow key  or the up arrow on the volume button   increases the volume and the down arrow decreases the volume  H takes you to the Help screen  X  allows a quick exit from the program  Refer to J Like Keys for more keyboard shortcuts     Random Sequential  Visual Cue Only Auditory Cue Only Auditory and Visual Cues  Choose Fade  Time  Fast  5 sec   Regular 4 sec   Slow 10 sec   Never   Choose Font    Random Sequential  When the Random option is chosen the pictures display in a randomly chosen  order  They will continue to play in this order for subsequent trials at the same level  To reset the  random sequence  start a new trial by clicking on the large button above the level buttons or start by  pressing the spacebar  Option R will toggle the random feature on and off    Visual Auditory Cues  The clinician can choose what the student sees and hears  Choosing Visual  Cue Only will instruct the computer to display the letter symbol without saying the sound  With the  Auditory Cue Only option there will be no visual stimulus  the computer will say the letter sound   Finally  the letter symbol will be displayed and its sound will be spoken when the Auditory and  Visual Cues option is selected    Choose Fade Time  If you would like to add a memory component to this task  choose the Fast   Regular  or Slow fade option  Fast  fades the visual stimuli at  5 seconds  Regular at 4 seconds  Slow  at 10 seconds  and Never allows st
6.  at Each Picture Continuous Play     Random Sequential  You must be in the Continuous Play mode to choose Random Sequential  When  the random option is chosen the sounds display in a randomly chosen order  They will continue to play  in this order for subsequent trials in the same category  Option R will toggle the random feature on and  off    Display Text Hide Text  Choose this option to hide the text displayed under the video  Option H will  toggle the hide text show text feature while the text is on the screen    Stop at Each Picture Continuous Play  The computer will automatically stop after each video or photo   the default setting  unless you select the Continuous Play option  Then it will play one video after  another without stopping     27 consonant sounds  26 vowel sounds  and 8 alternative spellings for vowel sounds     Level  video or photo   Number Viewed  Total Time Viewed  Speech    Correct  C    Distorted  D    and  Incorrect  I      Video allows multisensory instruction as to the placement  tone  and volume of English speech sounds   Use the visual  auditory  and motor kinesthetic sensory pathways to enhance rapid identification and  production of speech sounds     This is appropriate for children and adults learning to process English speech sounds        Objective    How to Play    Response Options    O LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       ABC    What   s My Name    What   s My Sound    What   s My Alphabet     What   s My IPA Symbol 
7.  letters in the top display box and turn off the volume  you can play a game similar to Hangman  in  which you try to guess the word when given mixed up letters     Go to Next Screen  Stay on Same Screen if Correct  If the student answers correctly  the default option  is to go to the next screen after the student has clicked the Check Answer button  If the Stay on Same  Screen option is selected  the current picture will be displayed until the student clicks on the Next  button  Staying on the same screen allows the clinician and student to talk about the current item before  moving on to the next     Simple   80 words  Complex   80 words  Most Complex   80  Mixed   240 words from all levels  When  the game starts it plays the first 20 words in order of increasing difficulty  To play the next screen in the  series   i e    21   click the highlighted level button  To reset the counter to  1  click the large button  that says Cut Ups  In order to play all screens do not reset the counter  To choose specific syllable  patterns  CV VC  CVC  etc    click on the Choose Target button on the main screen  The target groups  available are  Simple  CV VC  CVC   Complex  CCV  VCC  CCVC  CVCC   and Most Complex   CCVCC  CCCVC  CCCVCC  CVCCC      By Trial  Level  Pictures   Correct  Extra Moves  Average Time     Rationale    Applications    E LocuTour  ul MULTIMEDI    COGNITIVE REHABILITATION       This task is intended for students in Rancho Levels VII and above as it requires the abilit
8. Literacy    Phonemic Awareness      Zpelling Test On Fi riday         Literacy   Phonemic Awareness  Client Manager Enabled    by  Marna Scarry Larkin  M A   CCC SLP  Elizabeth Price  M A   CCC SLP    Excerpt from the Full Literacy Manual    Objective  How to Play    Response Options    O LocuTour  ul MULTIMEDI    COGNITIVE REHABILITATION       Read My Lips    Consonants  Vowels  Alternate Vowel Spellings       The student will model productions of English phonemes     The clinician assists the student in maintaining visual attention as the video demonstrates a speech  sound  The student watches the screen and makes the isolated speech sound  The student uses a mirror  to check placement     Choose Videos to see the complete production of each speech sound  Photos shows one point in the  sound production that represents an important distinguishing feature of that sound  The sounds  ch  and   j  show the model   s hand to indicate the puff of air that accompanies the production of these sounds to  differentiate between  sh  and  zh   Lip rounding is a natural position for the  r  er  ir  ur  sounds  even  though as speech pathologists we teach the pulled back lip position for the  r  to avoid the  w  sound   There are two positions modeled for the  or  and  ar  sounds  Click on the Consonants  Vowels  or  Alternate Vowel Spellings to choose the sounds the student is to view  On the Video or Photo screen   choose the sounds to be modeled by clicking on the individual letters  o
9. board to the paper    Mouse  Click on the card that corresponds to the next card in the pattern     Options Random Sequential  Visual Cue Only Auditory Cue Only Auditory and Visual Cues  Choose  Fade Time  Fast  5 sec   Regular 4 sec   Slow 10 sec   Never   Auditory Reward No Reward     Random Sequential  When the random option is chosen the pictures display in a randomly chosen  order  They will continue to play in this order for subsequent trials at the same level  Option R will  toggle the random feature on and off     Visual Auditory Cues  The clinician can choose what the student sees and hears  Choosing Visual Cue  Only will instruct the computer to display the letter symbol without saying the sound  With the Audi   tory Cue Only option there will be no visual stimulus  The letter symbol will be displayed and its  sound will be spoken when the Auditory and Visual Cues option is selected     Choose Fade Time  If you would like to add a memory component to this task  choose the Fast   Regular  or Slow fade option     By Trial  Level   Correct   Error  Average Time    A much more complex task than Match Ups  Patterns is intended for students at the high end of Rancho  Level VII  It draws on Luria   s  1973  third functional unit of higher visual functions requiring percep   tion of elements of a visual presentation  analysis of the features of the presentation including orienta   tion to each other  and synthesis in what Luria called    intellectual operations in space    
10. cards on the screen  There are 6  12 24  and 48 cards in levels 1 2 3  and 4  respectively  The  student turns over one card by clicking on it with the mouse  The student hears the letter sound or  the letter name  notices where the letter is on the grid  and searches for the match  The options  allow the clinician to increase the difficulty of the task  It is very important to use the option  Change Pictures  Twelve different decks of cards are available  each with a specific visual percep   tual or auditory focus     Click on a card with the mouse to turn it over  After a card is turned over  you can listen to the  sound again by clicking on the card   If you are using a touchscreen  touch the card to turn it over    You can repeat the last game by clicking on the Repeat button  If the cards don   t match  they can be  turned over by clicking on the button that has a right facing arrow on it  Or you can click on a new  card  If no cards are turned over  you can turn all of the cards over by clicking on the button that has  a right arrow on it  Once this is done  you can match same to same    The up arrow key or the up arrow on the volume button increases the volume and the down arrow  decreases the volume  H takes you to the Help screen  X allows a quick exit from the program   Refer to J Like Keys for more keyboard shortcuts     Show symbol and play sound for both cards  Symbol to Symbol   Show one symbol and play one  sound  Symbol to Sound   Play sound only for both card
11. d  Refer to J Like Keys for more keyboard shortcuts     E LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       Monitoring and Self Monitoring     Recording Options    Options    Screens    Game Results    Rationale    The student or clinician can determine if the student   s target sound production should be scored Cor   rect  C   Distorted  D   or Incorrect  I   Use the    Record and Play    features to record and listen to the  student s production of the target  Alternate between the model and the student s recorded sounds   Stress the importance of the concept that     Contrast aids perception     Listen for the samenesses and  differences between the two productions  Have the student monitor her own speech and determine  accuracy using the CDI button  Compare the student s perception of accuracy with your own  You  may use the CDI button each time the student says the target sound to keep a running tally of accu   racy     Use the mouse to click on the VCR like controls beneath the Word or Syllable buttons  The round red  button records your voice  The red rectangular button stops the recording  or the playback  and the  green triangular button plays the sound  If the buttons are gray they are not available  Use the record  buttons to spell the word orally  then play back the spelling and practice writing to your own dictation     Go to Next Screen  Stay on Same Screen if Correct   Random Sequential  Display Words Hide Words   Start at Word Number 1  Word 21    Go 
12. imulus to continue to be displayed    Choose Font  There are 18 fonts available for matching practice  There is a cursive font to help  students learn to read cursive  Some of the fonts turn this game into a visual perceptual challenge   Choose Fonts  Choose from 18 different font styles     By Trial  Correct  Error  and Average Time     This task is intended for students in Rancho Levels VII and above and requires the ability to attend  to auditory and visual stimuli  This task requires motor persistence  visual attention and scanning   visuomotor coordination  and the ability to encode and recall the symbols  Lezak 1985      New readers must develop a conscious awareness that letters represent sounds  Those with co   existing visual perceptual weaknesses will need to learn to visually distinguish similar looking let   ters from each other        Objective    How to Play    Response Options    Options    Game Results    E LocuTour    MULTIMEDI    COGNITIVE REHABILITATION       Match Ups  Consonants and Vowels  Symbol to Symbol  Symbol to Sound  Sound to Sound       The student will learn sound to symbol correlation through a concentration game format  The stu   dent will turn over two cards on each turn to find matching letter pairs  The student will use verbal  rehearsal to provide auditory and visual stimuli to support memory and recall of consonants and  vowels     The clinician assists the student in choosing one of four levels  The levels correspond to the num   ber of 
13. le in front of you to count the syllables  Choose one of the Syllables  buttons again  and this time the student counts the syllables to monitor and self correct  When she is  sure  she can pull down the colored squares from the pile and place one on the line for each syllable  that is counted  The student can always pull down the colored squares  then click a Syllables button  to recheck her work  Click on the Check Answer button to check the answer and record the re   sponse  Many of the words will need to be looked up in the dictionary  For English as a second  language speakers  the pronunciation button will provide an accurate model of the word  The spell   ing button  however  will be an affected model  and would not be good for pronunciation practice   The purpose of the spelling button is to emphasize the closed syllable concept and the expectancies   ha  ha  ha   of spelling     Touch screen  Touch the colored square and drag it to the line below  Drag one colored square for  each syllable chunk  Touch the Word button or one of the Syllables buttons to hear the word or  syllables and see them displayed on the screen  Touch the Check Answer button to check your  answer  Touch the Show Answer button if you would like the answer spoken and shown to you   Keyboard  The number keys 1 6 correspond to a colored square  If you type a 1  the first colored  square moves down  etc  Use the    zero  key to return all of the squares to the line  Type W for  Word or Y for Syllable
14. ne at a time  Record the student   s  imitation of the sound by using the VCR like buttons  Compare the student   s production to the model   and score it using the CDI button  Click on Replay to hear and see the sound again  The Print button  will give you a homework page that includes a photo and questions about the sound  Click on the  Finished button to stop the display of pictures and videos    The left arrow allows you to repeat the previous screen  The up arrow key or the up arrow on the  volume button increases the volume and the down arrow decreases the volume  H takes you to the Help  screen  X allows a quick exit from the program  The Print button allows you to print the picture on a  homework page  Refer to I Like Keys for more keyboard shortcuts     Monitoring and Self Monitoring The student or clinician can determine if the student   s target sound production should be    Options    Screens    Game Results    Rationale    Applications    scored Correct  C   Distorted  D   or Incorrect  I   Use the    Record and Play    features to record and  listen to the student s production of the target  Listen for the samenesses and differences between the  two productions  Have the student monitor his own speech and determine accuracy using the CDI  button  Compare the student s perception of accuracy with your own  You may use the CDI button each  time the student says the target sound to keep a running tally of accuracy     Random Sequential  Display Text Hide Text  Stop
15. ng the correct letters from a field of four     The student plays the training level first  There is an auditory model which demonstrates how to     read    the pattern  Encourage the student to play with the auditory model until she can accurately  name each consonant and vowel sound  Listen to the student during the naming of the sounds to ensure  accuracy  The student reads the pattern aloud  When the student comes to the empty pink cards she  decides how the pattern should continue  picks up the next card in the sequence  and drops it on the  space where it should go  When the student is finished  click on the Check Answer button  If all of the  cards have been correctly placed in the pattern  the computer will move on to the next screen  If the  patterns have been incorrectly placed  the computer will leave the correct ones in the pattern and allow  the student to place the correct cards  Encourage the student to say each sound as she picks it up to  place it in the sequence     Touch screen  Touch the card in the bottom row that completes the pattern and drag it to the correct  blank card in the sequence    Keyboard  Type the number corresponding to the letter that belongs in the next open space on the  answer line  For example   1 matches the letter in the first choice box   2 the letter in the second box   etc   0 puts all the letters back into the choice boxes  This is a great coding task that may improve the  alternating skill necessary to copy information from the 
16. o keep track of how they think  their production of the stimuli sounds  The comparison of their perception of intelligibility and your  perception of intelligibility can be insightful when planning therapy goals     A Comment about the Syllable Breaks   There are multiple acceptable alternative syllabic divisions  just as there are acceptable variances in  spelling and pronunciation  There isn   t a definitive    right way     The general rule we followed for the  Spelling version was  1  Close the syllable if the vowel said its sound  2  Be ready to flex the vowel if  it was open  That means a vowel at the end of a syllable will usually say its name  but it could say its  sound or say the schwa sound    uh     3  Make auditory hooks for double consonants  i e  pronounce both     m    letters in    com    mu    ni    ty    The Pronunciation version is different from the Spelling Version   The rule for Pronunciation was to provide natural sounding speech in syllable breaks  Therefore  if the  most natural way to pronounce the word was to break the     close the syllable rule     then we did  For  example  in Pronunciation we say  ta    lent  ho    nest  and va    nish and in Spelling we say  tale ent  hon  e est  and vane ish  We think that the Pronuciation version is the most appropriate version for speakers  of English as a second language and children or adults that overlearn rules  such as those with Autism  or Asperger   s syndrome     
17. om Levels 1 to 3  4 6 Syllables   120  words from Levels 4 to 6  Mix All   240 words from all Levels  If  after 20 words  you would like to  begin again with number 1  click the large button on the game screen to reset the counter  If you would  like to continue on number 21 to 40  double click the smaller syllable button     By Trial  Category    Correct  C     Distorted  D     Incorrect  I     Syllables Correct  and Average  Time     When the answer is correct  the computer will count it as correct  When incorrect  the computer will  count it as wrong  If you get the answer incorrect and then fix your error  the computer will count that  as one correct and one incorrect response  thus giving you a score of 50   If  for example  on a  sequence of 20  you make an error on   picture  then get it correct and move on to the next one  your  score will be one error with 20 correct and your percent correct will be 95 2   20 21   The purpose is  to count the number of times the syllables are identified correctly  The same is true for the C  D  I  scoring  The computer keeps track of the number of times you indicated that the student   s production  of the word or phrase was correct  C   distorted  D   or incorrect  I  over the total number of attempts   There is no limit to the number of attempts at correct production for each page     This task is intended for students in Rancho Levels VII and above as it requires the ability to attend to  a complex auditory stimulus  analyze the s
18. ou to the next  screen without recording a correct or incorrect response  The left arrow allows you to repeat the previ   ous screen  The up arrow key or the up arrow on the volume button increases the volume and the down  arrow decreases the volume  H takes you to the Help screen  X allows a quick exit from the program   The Print button allows you to print the picture on a homework page  Refer to the 7 Like Keys insert for  more keyboard shortcuts     Use the mouse to click on the VCR like controls  The round red button records your voice  The red  rectangular button stops the recording  or the playback  and the green triangular button plays the sound   If the buttons are gray they are not available     Random Sequential  Display Words Hide Words  Go to Next Screen Stay on Same Screen if Correct     Random Sequential  When the Random option is chosen  the pictures display in a randomly chosen  order  They will continue to play in this order for subsequent trials  To reset the random sequence  start  a new trial by clicking on the large button above the level buttons or start by pressing the spacebar   Option R will toggle the random feature on and off  Choosing the Mixed level from the game page  randomizes the pictures and resets the Random Sequential option to random     Display Words Hide Words  This option will hide or show the letters and pictures in the top display  box  This will allow auditory memory or auditory discrimination practice  If you hide the pictures and 
19. ound segments  hold this analysis in memory  and perform    E LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       symbol  and the motor ability to represent this information spatially  Accurate ability to process and  self monitor the syllable breaks within words is an auditory processing skill  Self monitoring can be  extended to self correction of rate and syllable reduction using the stimuli as a tool for speech practice     Applications    Central Auditory Processing Disorder  Recent research indicates that phonemic processing is critical to auditory processing of connected  speech  This game allows for auditory processing of speech sounds at the syllable and word levels  using the Syllable and Word buttons  This segmentation of the word allows listeners to process the  phonemic units that make up the word  imitate the units  record their production  and play back their  speech to self monitor  Self correction and self monitoring are the first steps in automatic integrated  auditory processing and accurate verbal expression     Dyslexia This game is appropriate for children and adults learning to read or those with reading and spelling  difficulty  Refer to the LocuTour Guide to Letters  Sounds  and Symbols for more information about  spelling and pronunciation rules  Transfer activity  Use the homework pages to practice copying the  word and spelling new sentences  If the student copies the word from the computer screen and writes it  on a word list  he is also de
20. p develop pronunciation skills with those  individuals learning English as a second language      e   Le J iw     Objective    How to Play    Response Options    Options    Game Results    Rationale    Applications    u LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       Put Same with Same    Consonants I  Consonants II  Vowels  Mix All       The student will select matching letters from a field of four letters    Specific Objectives    CONSONANTS I   The student will select matching consonants from a field of four visually differ   ent consonant foils    CONSONANTS II   The student will select matching consonants from a field of visually similar  consonant foils    VOWELS  The student will select matching vowels from a field of four vowels    MIX ALL  The student will select matching consonants or vowels from a field of four consonants or  vowels     Click on the number corresponding to the letter or drag the target letter to the matching letter  Check  your answer before moving to the next screen  You will not get credit for a correct answer if you  move to the next screen by clicking on the Next button  To assign homework for this game  print the  homework template from the Teacher Workbook on the CD     Touch screen  Touch the letter that is the same as the target   Keyboard  Press 1  2 3  4 to indicate response   Mouse  Click on the letter that is the same as the target     Click on the Replay Sound  sound waves   ear  button to listen to the sound again  The left
21. s     By Trial  Level  Seconds  Moves  Completion Status     E LocuTour  ul MULTIMEDI    COGNITIVE REHABILITATION       Rationale This task is intended for students in Rancho Levels VII and above  This is a task of psychomotor  performance it requires motor persistence  sustained visual attention and scanning  visuomotor coordi   nation  and the ability to encode and recall the symbols   Lezak 1985     Applications This game is appropriate for individuals with auditory visual short term memory deficits  verbal re   hearsal and visual memory problems  Rapid naming of each sound is an excellent retrieval task  Use  the arrow button       on the screen or type A to show all items    Game notes The letter    y    in this game has one sound   j   yuh   In other places on the CD this letter also says the sounds    ee   as in busy    i   as in gym   and  ie   as in fly   Of note as well  is the fact that the  f  and  th  sounds  are difficult to distinguish in the sound only game  Students might also have difficulty distinguishing    s  and  th  sounds  and can peek at the answer if necessary      p jt fe   nae    Objective    How to Play    Response Options    Options    Game Results    Rationale    Applications    E LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       Patterns  Training Level  Level 1  Level 2       The student will learn sound to symbol correlation for consonants and vowels  The student will com   plete sequential patterns of increasing complexity by choosi
22. s  Sound to Sound     Display Cards Turn Cards Over After Error  Remove Cards  Continue to Display Cards After Cor   rect  Choose Card Backs  Choose Font    Symbol to Symbol Symbol to Sound Sound to Sound  The Options page allows three ways to play   In Symbol to Symbol the student sees a letter and hears the letter name on both cards  In Symbol to  Sound the student sees a letter on one card and hears the letter sound on the other  In Sound to  Sound the student hears the sound for both cards  there is no display  She has to listen for the  matching sounds    Display Cards After Error  Turn Cards Over After Error  The default option is to have the game  pause when two cards that do not match are turned over  If this option is turned off  the cards will  be turned so that the backs are visible after three seconds    Remove Cards When Correct  Continue to Display Cards When Correct  The default option is to  have the game pause for two seconds when two cards that match are turned over  then remove them  from the screen  If this option is turned off  the cards will remain face up through the duration of  the game    Choose Card Backs  Change the card backs from the default to one of 16 choices    Choose Font  We chose many different typefaces for practice in recognizing the letter shape  It is  important to recognize the fundamental    sameness    of a particular letter even though a stylized  font would make each letter look    different     Choose from 18 different font style
23. sound segmentation  Develop motor kinesthetic awareness of speech sounds through feeling the sounds  as they are made with the lips  tongue  teeth  and palate  and as the sounds resonate in the oral and  nasal cavities  Develop kinesthetic awareness of the voiced voiceless features of phonemes and com   pare the similarities and differences between sounds  Feel the sounds as they are made  Both the  student and clinician can use mirrors to look at the mouth and watch the articulators as individual  speech sounds are made  This develops visual discrimination between sounds  And finally  encourage  the student to listen to the sounds and hear the difference between the sounds  Rely heavily on the  other senses of feeling and seeing to integrate the auditory mode  Sound segmentation is not just an  auditory task  Integrate the sensory systems to allow the student the greatest possible success     The words for this game have been cut up into the correct number of sounds  Don   t be fooled by the  number of letters  we   re thinking about how many sounds there are in this word  Some sounds have  two letters  like oi  oy  ow  ou  00  au  aw  er  ir  ur  ar  or  ae  oa  ai  ay  ey  ch  sh  zh  th  th  wh  and ng   Some vowels have one sound but the letter e is split off from the other vowel partner  For example  ae   ee  ie  oe  and ue are usually written with a consonant in between  i e      tape    and    cute     So think  about how many sounds that you see  hear  and feel as yo
24. to Next Screen Stay on Same Screen if Correct Answer  If the student answers correctly  the de   fault option is to go to the next screen after the student has clicked the Check Answer button  If the  Stay on Same Screen option is selected  the current word s  will be displayed until the student clicks  on the Next button  Staying on the same screen allows the clinician and student to talk about the  current item before moving on to the next     Random Sequential  When the random option is chosen the words display in a randomly chosen order  from easier to harder  They will continue to play in this order for subsequent trials  To reset the  random sequence  start a new trial by clicking on the large button above the level buttons or start by  pressing the spacebar  Option R will toggle the random feature on and off  Choosing the Mix All level  on the game menu screen randomizes the words and resets the Random Sequential option to random     Display Words Hide Words  Choose this option to make this an auditory only task  Option H will  toggle the display words hide words feature while the words are on screen to allow auditory and  visual memory practice or decoding practice     Start at Word Number 1  Word Number 21  This option is helpful if you have practiced words 1 20  and do not want to go over them again     1 Syllable   40 words  2 Syllable   40 words  3 Syllable   40 words  4 Syllable   40 words  5 Syllable   40 words  6 Syllable   40 words  1 3 Syllable   120 words fr
25. u say the word  It might help you to play     What   s My Sound    in ABC     Simple and complex sounds were chosen for their phonological ease or complexity of processing  not  vocabulary  You may need to teach the meaning of the words as your student is learning to sound out  and spell the new word  Simple words follow a consonant vowel  CV   vowel consonant  VC   or  consonant vowel consonant  CVC  pattern  Complex words follow the patterns of CCV  VCC  CCVC   CVCC  Most Complex words follow the CCVCC  CCCVC  CCCVCC or CVCCC patterns  Consonant  and vowel rules are defined in LocuTour Guide to Letters  Sounds  and Symbols  included with this  manual    NOTE  Unlike the Cut Ups  games on other LocuTour CDs  these words are accompanied by colorful  patterns and pictures that are randomly displayed for interest   s sake  The picture is not associated with  the word   s meaning     Response Options Use the touchscreen or mouse to select the Sounds  Blended  or Word button to hear  the target word spoken  By typing the letters L  B  or W you will hear the sound corresponding to the  sounds the letters make  L   the blended word  B   or the word  W   Click on the picture piece at the  top of the screen to hear each isolated sound in the word  Put the pieces into the correct order in the  answer box by clicking and dragging each piece from the middle of the screen When using the key   board  touch key 1 to pick up the picture in box 1  and keys 1 6 to place the picture in an empt
26. veloping shifting attention skills  visual perceptual  and motor sequencing  skills     Aphasia Therapy This version of And a One  Two  Three has text instead of pictures  It is still appropriate to use with  students who have aphasia  and will allow practice of single and multisyllable words  Students with  apraxia will want to repeat the stimuli several times in chorus with the computer to practice speech  initiation  Use of the Sequential presentation option allows the clinician to present the same stimuli  each day  As the student progresses  clinicians can increase the variability of responses using the Ran   dom option  Repeating the words  phrases  and sentences forward and backward on a level at which  your student is successful 85  of the time  will develop short term memory skills and mental flexibil   ity  I always use felt squares placed on the table to  anchor  the words     Dysarthria and Apraxia   Auditory feedback is critical for self monitoring of dysarthric speech  The words were chosen for  content and phonemic complexity  The screen was designed to allow printed and or auditory stimuli  A  student with apraxic speech may prefer to have the words displayed and use the Word and Syllable  buttons for self paced imitative speech practice  The student with dysarthric speech may choose to  practice words to improve intelligibility for phrases and sentences  Most students can practice on their  own or with an assistant  Use of the CDI button will allow students t
27. y box  If  there are only two boxes  then only keys 1 and 2 are available  If there are three boxes  then only keys    E LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       1  2  and 3 are available  etc  The Print button allows you to print a homework page for additional  practice     Monitoring and Self Monitoring  The student or clinician can determine if the student   s production should be scored Correct    Recording Options     Options    Screens    Game Results     C   Distorted  D   or Incorrect  I  using the CDI button  Alternate between the model and the student    s  recorded sounds  Stress the importance of the concept that     Contrast aids perception     Listen for the  samenesses and differences between the two productions  Have the student monitor his own speech  and determine accuracy  Compare the student   s perception of accuracy with your own  You may use  the CDI button each time the student says a target word to keep a running tally of accuracy  When you  finish lining up the cut up picture  click on the Check Answer button or type C to check your answer   The computer will automatically move you to the next screen if you are correct  If you cannot line up  the cut up pieces yourself  click on the Show Answer button or type A to have the computer line them up  correctly for you  The Repeat button lets you replay the current screen  even after a correct response  has been given  Clicking on the right arrow or pressing on the right arrow key moves y
28. y to attend to  a complex auditory stimulus  analyze the sound segments  hold this analysis in memory  and perform a  motor response  This task involves a degree of conceptual or symbolic functioning  At a basic level  the  student can    think it through    one auditory segment at a time while an individual capable of more  complex processing can implement his entire analysis before verification     This game is appropriate for children and adults  who are learning language  pre reading  and math  skills  have difficulty with reading or spelling  or have a central auditory processing dysfunction     Objective    How to Play    Response Options    E LocuTour    il MULTIMEDI    COGNITIVE REHABILITATION       And a One  Two  Three     1 Syllable  2 Syllables  3 Syllables  4 Syllables   5 Syllables  6 Syllables  1 2 3 Syllables   4 5 6 Syllables  Mix All Syllables       The student will indicate the number of syllables for an auditorily presented word     The student listens to a word as it is pronounced and thinks about how many syllables are in the  word  When she clicks on the Syllables  Spelling  button the word will be said in syllable chunks  with a spelling focus  When she clicks on the Syllables  Pronunciation  button the word will be said  in a more natural way  still containing syllable breaks  She is to count the number of syllable chunks  and tap out the number of chunks on the table  or clap the number of syllable chunks  You can use  cut out felt squares on the tab
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
Panasonic SC-HT67 System  LaCie Rugged XL  強化クラッチキット(5枚ディスク) 取扱説明書  programa para examen de despachantes de aduana 2006  取扱説明書 - 日立リビングサプライ  Symantec Norton Personal Firewall For Macintosh 3.0 for Mac  取扱説明書(ユーザーガイド) [PDF:6.07MB]  Guia do usuário  pellematic  デジタル音声目覚まし時計取扱説明書    Copyright © All rights reserved. 
   Failed to retrieve file