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Steel Panthers III manual
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1. Off Map units This means they are not represented phys ically on the battle map A Commend unit AO BO and so on acting as an artillery spotter radios in a hex location for these Off Map units to attack Refer to the ndirec Fire Basics section on page 13to see howthis works Once you have finished purchasing your Support Units left did lt on Done You are ready to deploy your troops Ledoynart Deploying your forces is an atin itsdf thet cen Win a losethe b tefa you Thecomputer cen pe forman autorrdic deployrrert for you if you arein a hurry but you may Wish you hed doneit yoursdf STEEL PANIIHEBS II Biga tk na A199199 46 Auto Deploy Allows the computer to deploy your forces autometicelly for a quid lt setup of thegame If you chooseAuto Deploy it takes you to the Deploy saren to show you wherethecomputer placed them If you aend satisfied with wherethecomputer placed your units left dick to sdecta unit then left did on the hex you wish it to stat in Human Deploy Allows you to deploy your forces manually Seethe Manually Deploying Formetions section on the next pagefor moreinformetion Sae ne Allows you to save your current ne amp the deployment phase Quit Deploy Goss to the Start Game Menu Exit Game Exits to the Opening Screen Menu Deployment Controls Unit Name Stance Strategic Map Status Men aly Boig Fo natios When you chooseto dedoy units by hand all the unit
2. Mounts or dismounts infantry or artillery units from tanks vehides barges The L Gapadty of different vehides varies for eenple some vehide platoons can carry a rifle platoon plus a haay weapons team Assign Current Unit to NewHQ El Assignsthecurrert active unit to a fometion sdected by let didkingon it GototheObjedtive Area Shifts the Battle Map to center on theVictory Objective of the active unit Entrench All Units E If youareplayingin a Defend Mission all of your units autorratically start the sce ia c nario entrenched Build Minefidds Barbed Wre and Dragon Teeth RS Allows you to place mines barbed wire and Dragon Teeth you have purchesed FE Dragon Teeth are anti tank obstacles Show Unit Visibility lew Shows the current units Line of Sight LOS or visible hes that it can seein the Ly direction itis fading Zoomin MagnifiestheBattlieMap ZoomQut el Decreesss the magnificetion of the Bie Map Ger Dark and Smokein Hex Button ders the Battle Map of any shaded or sme filled hoes for better viewing of the J teran This button toggles srokeorv aff Save Gare m Savesthe garreat current deployment Email games are saved here also Goto theW spons Encydopedia eS Opens the Wespons Encyd opdi a where informetion on weapons and units in STEEL BE PANTHERS ITI BRIGADE COMMAND can beviened Hexcidies On Off AA JT Toadies Battle Map hesides on or off ET F With aunit sdected left did onthis butt
3. Theroverett status such as Entrenched Pinned or Ready Oncethe unit has moved the display changesto read Ready followed by the units speed in miles per hour MPH SHOTS shons thenumba cf ti mesthis unit nay shod dri ngthistum If thereis morethan onenumba the unit has morethan anetype of weepon available The number of shots for eed weepontypeis listed intheorder in which thewespons arelisted on the Unit Commend screen You can viewtheUnit Comrend saan by right did lt ingon asdected unit For ean ple atenk always hasa main gun and usually has one or more additional nachineguns An asterisk means thet weepon has been turned off in the Unit Commend screen MOVES shows the units number of movement points rereining If Moves is nat dis played then it means the unit may not move that tum ORDERS shows thesourceof and number of availaloleorders SUPPRESSION shows the unit s current suppression led ENEMY SEEN indices the number of visibleenemy units TARGET identifies the units current taga Y RANGE shows the units attack range in hess If the range is 5 then this unit ney sat shooting a mary tagas when they movewithin 5 hexes 1000 yards ma Altitudeif unit is a haicopter Unit ID and Type Status Weapons and Ammo Statistics i x aaa Unit Leader Statistics BEEN Armor Placement Vieninga Unit Right did diredlyontenk platoon B3 to snitchto theUnit Gommeandscresn containingdetails about it The un
4. This displays the hees a unit can rroveto asan area cf ligter hees surrounded by darker shaded hes Fast Artillery On Off Button TheFast Artillery setting controls howtheddivery of indirect fireis displayed when thisis togdled On theindirect fireis displayed as one explosion per unit battery firing rather than aseries of shots arrivingoneat atine Sound Volume You can increase or dare the volume of the sound effects between from O to 5 with this control Left did ontheup and dowrrarrow buttons to increeseor cecreesethesound leva Animetion Lad This increeses or decreases the amount of animation activity and text detail during combat fromOto 5 Left dick on theup and down arrow buttons to increeseor decressetheanine tionled Message Delay With this control you increese or decrease the message duration from Oto 200 You can enter anurrber directly or did on thea rovs to increment or decrement the dday by 10 Al Lad Using this setting you can increese the computers forces experience and mordeby Oto 200 percent You can enter a number directly or didk on thearrowsto adjust by increments of 10 This settingcennct be changed in a two player game Simili Icon This controls thesizeof theicons thet appear on the Battle Map With OF or XXX bsingalarge singeicon representingal of thevehides and thelevds from 1to 3 representinggroups of icons for each unit equal tothenumba of vehidesin theunit divided by thelevd For eam
5. afar or zoomin to see all of the action Choose from over forty nations induding the parti d pants of World Wer 11 and the forces of many modern nations All of the weapons from both of the previous STEEL PANTHERS games are induded to allow you to experience the evolution of modern warfare from 1939 to the neer future In all new scenarios you can command companies of infantry platoons of tanks padais teamunits or squads of missilelaunchers fromthe bezooka in the 1940s to the yd to corre smart weapons in 1999 In the scenerio linked campaions you can purchase a core force to which you add replacements upgrades make repairs or add single scenario only support units as you use combined ams tactics to overcome each new opponent Feeturing tanks and other weapons from a half century of warfare STEEL PANTHERS III BRIGADE COMMAND hes been designed to satisfy both the novice and experienced vergne enthusiast with dozens of optional realism settings dlowing each bati eto be anything from arallidking good shoct out to aredistic grinding frontal assault In addition to theunits and moden wespons there are also night battles and equipment for night fighting Thereareover forty individual scenarios and six campaions from which you can choose new nationdities thesterting years of thewer and play vs thecon puta or afriend viaErrsil and if that s not enough an Editor allows you to creete any type of battlefidd you went fromthe ground up corrplet
6. and Urban and Rough hess are the best defensive positions for infantry Armored units receive hull down benefits for higher altitudeand Rough hoes Werchi ng one E mail bate ded ded lagay on oneplay ers patient long rangefirewnhilestid lt ing to rough hees shows the power of hull don tac tics The winner wes playing 1996 Syrians against 1996 U S Army with roughly equal nun bers of tanks The Syrian player accepted fire exchangss only at 5 10 hees and only when hull down to the opponent Losses were about numerically equal a big points edge to the Syrian side Itay Irfaruy Combined arms tactics areimportant here as wall The favored tool among thedadoomat teama SI for dear ing infantry is machine guns mortars and infantry platoons in combi nation Once enemy infantry are located begin shdling tham with the mortars Once enemy rrechine guns are located dither lay aroketo saaan or shell than Your om machine gun ners should engage enemy infantry at about a range of 4 hoes outside their aval arms range Once the mechine gunners have suppressed the enemy you can begin to attack with your own infantry platoons Once you have infantry in a place you like changetheir stanceto defend for a few turns and they improve thar position This will hdp keep the same trik Tis ard zxi Ericurits The key to success in tank stopping is to mekethe mary shoot at your frontal armor while shooting at their sides or reer This is particularly important with
7. atterpts can be made as long es the leader is successful in reduding suppression Adjacert leaders superior to the active unit s leeder ney also attempt to rally suppressed or routing units Failureexpends that leaders ability to rally anyone Right did lt imgautoretica ly atterrptsto rally theunit until it fails an attempt or suppression drops below 2 RreWesponsat Target Button EI Qdesthearraty sdeded unit to fireat thesdected taga Thisis good for longdis tencefire sinasyou dont haeto sa Al totheterg amp Right did lt ingencagestheAuito fire option for onetum For moreinfonmetion seethe Singe Auto Fire section statingon page5L Set Direct Fire Target Button This option alons thesdection of aspedfic target for the current unit Notethet only currently visi bleeneny units in rangecen besdected as targets When this option is activated a red line appears between the active unit and its current taga The Unit Information Bar at the bottomof the screen displays the target nameand status on theright therangein hes and the chance to hit expressed as an accuracy percentage Arrenutotheright of the BattleMap allows you to changetargets withNext and Previous but tons zoom the view using Zoom buttons and fire the active unit at the current target Left did ngon theSelect this Unit as Target button or pressingthe T key locks the current target and returnsto the BattleMap The Quit button or pressingtheQ key restores the previous ta
8. the scenario can be used to build a campaign with other scenarios and thescenario must be savad and then loaded as either ascenario or as part of a campaign Asan eanpelds build a impe U S Amy advance against the Russians If you own STEEL PANTHERS 11 MODERN BATTLES you should realize that this is the sane scenario you built with thet games Editor This tutorial should go a lang wey to demonstrating the changes we have made in creating STEEL PANTHERS I I BRIGADE COMMAND SdectirgNaic dity The first thing you went to do is sat up who is fighting whom In theupper left corner of the editor you can pick which nations are fignting each other To pick Player 1 s nationality left didk on theflag undemesth the heading Player 1 then seed the US flag Repeat the process for Player 2 sdectingtheSovie flag You have now set up the nationalities for this battle Se Y r adMoth Next set the month and yeer of the battle In thelowe left portion of the menu therearetwo controls one each for the year and the month The up and down arrows allow you to change the month and yer to your choice For this earpe we sdected the yer 1985 and the month of July eL SIE PANTHERS II Brigade Gnmard 19 33 199 Maibility 9h p BelowtheYeer and Month control is the Visibility Seti ngaontral This control shows you how far theunits in your armies can s unai ded Use the up and down arrows to adjust the set ting For exemple asettingof 10rresnsthat all of
9. 70 65 65 60 60 NATION 1946 59 1960 69 1970 79 1980 89 1990 99 MENU ULUSM GAGANA E ESSEN OMAHA I ARNAN diva OU PHA UD BRI Ee CAU DIESES LUPO Ge i AL HO emet US Army 50 60 55 60 65 U S Marines a no E A Kc pr PA AA ee QD ME A piu EE S ad SN GTO MEI NP aa NONG a IEUE NH NAB La a O British 5 5 5 55 Bic s o 8 000 60 Belgium pe a ES Bi E E M cee eee iu o EE ue pl M M MM PME A 60 Bl A ORC RN E RK NM Polish aasa AB ass AGS sian ag BO Te Manas GNG Bo 65 6 Canada 60 60 60 60 60 Bud i DAMA e e A Ds US Army 40 40 40 45 50 55 60 Jy s ee De e s U S Maine 50 50 850 5 G8 6 7 ah E n ic m E PL E E Oe OIO ee M e s ek 0 07 ag Naa AE D E AA pU M 6 Turkey 2j m 2 a E M o s I E E SI A A A A 0 Yugoslavian 40 40 40 45 50 55 50 Libya i a io i COME e UL ET a ONE c OD ee 1 Jordan 40 45 50 ENS E Osi o M saaan gt E Syria 35 40 45 T PS OO tee a CMM MM E in Iran 30 40 50 45 50 REA A i Baat io IA MOBRALERATINS Pl aasam samaan saaan saaan es D China 55 50 45 50 55 po aan aaa ease ea Karol T TT pitas idm uibus South Korea 35 40 45 50 55 US Amy osse Asse eee see s North Vietnam 60 65 70 6 amp 6 A3 amp US Mana OBB O South Mahal 30 ag 40 40 40 United Kingdom 60 60 60 65 65 lS ages a he ks eau bees O M EN ir an ME gm ey A ae Russia 50 55 60 55 50 Belgium a eee see e Iu S ss Men Czechoslovakia 40 45 50 55 55 Canada sanan in E X EM IE I Hugay 40 MB 88 85 Denmark 000 sse Dee BO Roman
10. Formetion Modeoff so you dont acddentally rroveall dements of the next formetion Moves madewhiletheAll Formation Modeis on cannot be cencded with theUndo button STEE PANIIHEBS II Bigat Nma A199 199 14 Indirect Fire Basics All units thet attack by indirect fi remust havether firecalledin usingthel ndi rect Firemenu Artillery Spotting Leeders for each unit havean Artillery rati ng that shows how good that leader is at calling in Indirect Fire rrissions To havea successful ndirect Fire left did on a unit whose leader has agoodArtillery rating and can seethehex you went to ta ga Remember that in order to hek Whet aunit can ses you must left did to sdect the unit then ightdid lt on a hex tha isin the direction you went the unit to view Visible hess are the lighted ones nor visible hoes are darker You can deck aleade sArtillery rating by right didking on asdected unit sothet the Unit Corrrrend appears The leader s statistics arelisted on the right sided thesaresn Priority Target Delay Targeted Hex Bombard with Cluster Shift Mission Cancel Mission Fire Smoke Bombard with H E Show Data Indirect FireMissions When you left did lt onthelndirect Fire Menu button or press theB key thel ndi rect Firemenu appas Every unit that can be assigned to perform an Indirect Fire mission is listed here alpha nurrericaly Left dicking on the unit name shifts the view on the Map screen to the currently targeted hex of thet unit
11. HQs letter designation and the number of orders the HQ has available is displayed in parenthesis at the bottom of the screen If a unit has multiple HQs it can draw orders from the sdected HQ can changeduringthetum as orders are expended At the beginning of each turn each leader has a chance to gain new orders Some unused orders ney aso becerried over fromthe previous turn Note Hdicopters and reconnaissance units do not use orders for movement however they ereaffeded normally by their stancesetting when the Control option is On GainingOrders At the tart of each turn leaders may receivenew orders The number of new orders a leader receives rangss from 11 to 10 Every leader receives a minimumof onenew order per tum The number of orders allatted is based on theleaderss commend rating and thenationalitys com mand rating based on the formula Camrend Rating A RandamNumber FromO To 9 40 Nationdity Comrend Rating 10 The Nationality Commend Ratings for the nations in STEEL PANTHERS 111 BRIGADE COMMAND cen befound in AppendixA Nationality Commend Ratings on page80 Leaders mey also radain unused orders from the previous turn and add than to the nen y rasvad orders The nmi num number of unused orders aleeder ney retain is determined by theleaders rank Private O Compara O Sagart 1 MA EE o oss 1 AEE asirios 1 Gaptain 2 Maor 2 aria o ii ei eon 2 COL seil PER
12. IL 2 Sturmovik P 39Airacobra B 25h Mitchell A 1 Skyreider A 10W rthog IL 10 Shtummk Su 25 S 25T Choosing Core Units CoreUnits areunits which continueto partid pein every scenario in acampaion Ideally they are the most experienced the most useful and the most effective units in the any When beginning thescenario a Headquarters Unit is already provided it is thefirst formetion listed as AO Noticethet it is listed on theright sided this screen This area lists the units you have purchased so far It is inportant to notethet the brigadeconmmender his rank isnormelly that of Colond is dways attached to the A unit Heis the overall fidd contender for your troops You may wish to purchase a commend cer or jeep to quickly transport this unit across the nenep or load it onto atank or armored cer fram another formetion Each individual unit platoon or company hasa leader attached to it Additionally a formetion platoon ar anpa ny hes aleader who is physically attached to the 0 unit BO CO and so on and aconpany is Placed under aleader Units AO BO and so on areoften referred to as Gonmmend units The Leaders function is described in moredetail in the Lesders section starting on page 18 To view mat units ae in a forrretion left did on the formationis name in the Sdect Formetion menu in the middle of the saan The formation statistics appeer and allow you to choose the units within thet formation Purchase Specif
13. affected by smoke Unit Menu Button This option opens the Unit Menu saren which contains abbreviated unmery of all theunits present in aforce theunit ID and type its nans its status rerreiningrroverrert thenumber of shots per weepon rerrsiningin this turn its supply lad thearrourt of high explosive HE ammunition and armor pierdng AP ammunition it hes rerreining any darregeit has teken theunits experience theunit s morde theunit s number of men 9 9 9 endtheunit s number of vehides crew served weepons or squads if primerily an infantry unit 35 STEEL PANTHERS II Bigat G nmard 19598 1989 Each unit I D AO B2 and so on is actually a button which sd eds thet unit and returns to the Battle Map with theactive unit centered Buttons at the bottomof thesa en showtheNext or Previous screens or Exit to the Tactical scresn Undo Last Move Button Take back thelast moveif an mary unit has not been exposed and or your unit has not been fired upon by the navy while moving Goto Roster Button This brings up a detailed menu listing all formetion leaders their formetions wey points computer vs human status stance the formetions rangs and all units in mesaan Unit Status List Panel HQ AnH in the first adum indicates thet the current formetion leader and HQ are attached to thet unit Men Guns or Vehides The second colunn displays the current number of man guns
14. anti tank guns end missile teams Thesequencewerks likethis engagefromthelongest rangeat which you cen hit not necessarily kill with an armored unit This will fix theopponert and hopefully draw return fire Then take shots at the flank or reer from range i e not adjacent This can have two important effects 1 theseshots arerrorelikdy to kill 2 tneopponer may switch fireto the new adversary When firing each of thefirst three shots becomes moreaccurate By reducing the number of sequential shots the average accuracy of the opponent is reduced Once an opponent has used up their shots you cen move adjacent to them and get the best shots again this is preferably done targa ng thereer or sideof an opponent Hull down positioning is also an ecdlent tactic as is shooting froma higher devetion The latter not only gives the hull down advantage but allows the occesional top hit and the armor is thinnest there F iiccders Thehdicopta in bath flying APC and gunship roles can provi de a devesteting edgein ba tle Good scouts with unmetdhed mobility thar only fault that is represented in the game directly is fragility It is not easy to hit a chopper but once hit they evade wildly or go down Helicopters areno metch for infantry in spotting ability but can cover much moreground and carry hawig rrore lethal wespon systems Actillay Themost immediate y apparent changebesides scalein STEEL PANTHERS BRIGADE COMMAND is th
15. are where Carrpaign Text can be added or edited for the campaign introduction win and loss messages Left did ng when one of these iterre turns ya low presents a pop up dialog bax wheretex cen beentered to appear atthebeginni ng and md of each scsneriointhecenpaign This is where you should prepare your players with info makion about the scenario they are about to play such as strategy suggestions notification of reinforcements and any directives from the high command This tod alons the cermpaign you dreste to be more than just a group of battles strung together at random Sect Natian This button allows the sdection of a nation to represert the player in the cerrpaign This deteminesthedoiassof equipment availebleto theplayer sinceall Goreformetions arepur chesed at thestert of thecerrpai gn Thenation chosen also affects thetroop quality and other ratings assodated with each individua nation These settings can be changed by going into the Preferences screen from the Nation screen Exiting the Nation screen returns to the Campaign Editor screen Note The start dete setting affects whet equipment and formations are availeble as vwal as Which nations can beplayed NeneCanpeicgn Left did ing on this button opens a pop up dialog bax where the campaign can be named This nameis howthe campaign appeers on the CAMPAIGN LIST on theSdectim screen BuldRorts Left didkingthis button opens a pop up dialog bax Thisiswherethenurrber of build
16. battle with the Bate Generator or gp all out and creete your om scenarios with the Game Editor CAVERALT The Tutorial described the fundamentals of playing a STEEL PANTHERS 111 BRIGADE COMMAND scenario The following section describes the remainder of the game controls found on the Tactical screen and other game play ars which can bereached fromthere Gane Hay Nites Thefollowingitems arenct really interface functions but are inportant to your enjoyment of STEEL PANTHERS 111 BRIGADE COMMAND Command Control and Orders Certain actions performed by units in the game require the use of orders Each formetion leeder hes orders which aunit in its formetion ney useif theunit is in contact with its leader A unit mey also use the ordars froma higher HQ if it has contact with the higher HQ ether directly or through indirect contact through its formetion HQ Exerrple Assunethereis a battalion formetion wth BO as the Command unit and units CO Cl C2 and C3 asa anpany fornetion bdongng to BOs battalion Unit CL could use the orders of unit COif it is in contact with If it is in contact with BO or if it has contact with Cand CO hes contact with BO it could usetheorders of BO If it is in contact with AO or if it isin contact With COwhidh is in contact with AO ether directly or indirectly through BO then it may usetheardes of AO When aunit is active it determines which HQit thinks it should obtain its orders fromat that moment and that
17. by left did ngon the hex until the buildings you want appeer Sdects an urbenterrain Different buildings cen bev maa by left did lt ingon thehex until the buildings you wert appeer Add Text to Hex e T This opens a pop up di alog bax where up to 15 drraders can beertered Thetext is e anteed in the hec Cresitea Secondary Road By Left dick on thehexes where you wish thesecondery road to orig nateand end The generated road winds between thesetwo points Creetea Primary Road Left did on the hees where you wish the primary road to originate and end The LE generated road winds between thesetwo points Adda Sripof Beach Turns haf of therrep into an ocean area with abeach This feetureis useful in mek ing amphibious assault scenarios This erases previous terrain Places pavement in a hex Convert Streams to Rivers Ziel Comets estingstreans into widerives Beach Terrain ES Places beach terrain in ahe san Add Light Damageto an Area WI Adds sell holes and darreged buildings inthearea Add Heavy Damageto an Area z Adds a significant number of shell holes and dameged buildings in thearea Adding ES levas of darrege by left did ngrrnultipletirres cen careitealightly burni ngto haw ily burning hex Creeiea City Section M Cregesalargeareacf mixed urban and villageahexes This button allows you to build dtiesquiddy Tree Type Togge Ii le Togges bawan terrperate and jungle vegetatio
18. da a stion is usually a sinde group of two to three wedhi deo guns whilearegrrert can consist of between 70 and 90 tanks usual ly divided into three or rrorecorrpanies In STEEL PANTHERS I BRIGADE COMMAND you cen buy up to regiment sized formetions of multi pleconpanies plus supportingdements You may purchesefromfour general dasses of units Armor Formetions consisting of vehides that attack primerily with direct fire weapons tanks armored cers and other vehides possessing armor to provide defense against enery fire Artillery Formetions consisting of units whose mesns of attack is primerily indirect or defensive artillery anti tank guns sdif propd ed guns and shi ps performing shorebombardmant nis sions from df mep Many of these units do not normally move on their own but requirea Separate vehide in order to transport them Some types of artillery found here however are sef propeled or motorized 43 SIEPANIHEESII Bigate nmard 19 9 19 9 Infantry Forrretions consisting of foot soldiers cerrying a range of weapons from assault rifles and hand grenades to anti aircraft missles and grenade launchers Miscdlaneous Forrretions consisting of nines pillboxes forts airstrikes helicopter and truck transport as well as bags halftracks amored personne carriers APCS aircraft as support units attack hdicopters anti aircraft guns AA and surface to air missile SAM batteries Note While purchasing spedfic unit f
19. flags worth 50 points each into the same hex then when playing the germethe player who occupies that hex Will receive 150 points Next and Previous Buttons UsetheN key or Next button and P key or Previous button followed by tne M ove Cursor but ton to quickly switch fromVidory Cbjedivefiagto flag Move Cursor Button IF Left dick on theNext or Previous button then theMove Cursor button to cydefor ward or backwerd through the Victory Objective flags This is particularly useful if you havesuperi mposed one flag on another TheMove Cursor button alsoretumstothecurrently sdected Victory Objediveflag hexif the map hes ben sa dled dse nere Change Victory Objedtive Control Button E Thiscontral cydesthestatus of asdected Victory Objedtivefl agthrough threestates Player 1s nationdiity Neutral and Player 2s nationality Add and Subtract Vidory Points Value Buttons KZ Left did on one of these buttons to increment or decrement the value of La ix Victory Ob ective flags by 10 points Therearealso Zoom In Zoom Out and Return buttons Change Current Unit toa Different Type This option opens the CHANGE UNIT MENU saan Where the sdected unit can bechanggd to another unit of the save type from the same nation another unit of adifferent type of the same nation or to a unit of a different nationality altogether Usetheequi prrert list and the unit type buttons to choose the naw unit type and left did lt on Exit to return t
20. hex until engineer infantry have remuved than Barbed Wire Barbed wireistreeted likenines except that it slows movement and does not ceusecesudlties Note It is possibleto placed threeof theaboveinahex Calling far Air Support Callingfor support from attack aircraft such as A 105 F 4s and other tactical support planes is handled much the same as callingin an Indirect Fire mission but there is one important difference Aircraft haveto enter and leave the map at specific places These entry and exit positions must be assigned before targets ere hosen Aircraft Entry Bat Spaces and Target Hees Left did lt on thel ndi ret Fire Menu button or press B on thekeyboerd and the ndirect Firescresn appears Next to the Strategic Map are four standard buttons Zoom In Zoom Out Find Spotter and Exit Thereis also albutton next to thelegend Air Unit Entry and Exit which reeds Hidden Left did lt on this button to changeit to read Displayed This changes the Overall neptoshowsixparsdf arrowspairtingorto and off of therep Thesedenctetheentry and ext pass for air support Left did onan inwerd pointingarrow button to assign an etry Space then left did on an outwerd pointing araw to sdect an ext space Sect aterge hex byleft did ngon it and then left didk on theHE button Noe All targeting for aircraft delivered ndirect Firerust beassi gned usingtheHE button regardless of whet kind of ardnencethey cerry Assigninga target using t
21. on whether or not it has used up all of its shots in its om attack turn or not and at wat range the unit is set to react at Yau tamnsx Witch your flanks the U S forces also have infantry and an anti tank gun that can cause you trouble Attack theflanks of theenery advance and usethe terrain to your advantage so you can ovemedtch and gain opportunity fire Attack Stuarts and other light armor at a range of two hess Dont g any dosa their light guns can damage you up dose Since you have entrenched units attack cautiously and be patient Weit for the mary to cometo you Soon theJurrbcs will arrive Theseare heavily armored tanks with a good but not greet mein gun Thesetough American tanks are your chief concern Do nat dase with them unnecessar ily and mae so you shoct at thamin their rear or sides Even then they will beachdllengeto kill Try to bringtheminto contact with the dug in troops and movearound them Sometanks Wil undoubtedly get entangled with other non tank units Run themoff nay hunt them later Evertudly other U S forces will attack you in thedty Closeessault fromthe protection of the urban hees Rally your lads constantly and hang on You should win the fight at theambush paint and those units can hdp later You areon your own from hereon Later you mey enjoy playing theAmarican side Happy hunting After the Battle Inmediady after the last tum the scenario Battle Report is dis played A description of thetype
22. option allows moverrent orders to be given to entire forreetions when sel to On When Off only single units arerroved This option resets to Off every tum Find Next Formetion HQ To oydefarwerd through all of the formetions in a force left did on theFind Next E Formation HQ button or presstheGkey Load Unload Unit Button mu Infantry units ajat to a intheseamehexestransparts such as trucks tanks APG m or weter trengports cen beloaded by sdecting dither unit left dickingon theLoad but ton or pressing the L key and sdecting the dheg unit Unloading wa ks in the oppositefeshi any sdectingaunit wth apassmga and using athar theLoad button or thelL key unloads theunit If awhidewithaunit aboard exxpenos moverent points thesermenurrber of points isexpended by bah units Units can bath load and or unload fromatranspartt nultipletimesinthesametumn Set Objective Button Left dick this and locate the hex where you went the objective for theactiveunit s for nion located Thiscontrol only worksif you havetheControl aptionOn and havethree orders to expend Seethe Formretion Movement Objectives section on page24 for mored tdils Indirect Fire Menu Button 7 This button opensthel ndirect Firemenu whichisthoroughly covered in the ndi rect FireMissions sectionon page Wand the Galli ngfar Air Support section on page3L Rally Button This causes the unit s leader to attempt to reduce the suppression of his unit Rally pi
23. points is entered to sd thelimit for purchasing Core units at the canpaigns start Sart Dea dade Theup and down arrow buttons can be used to adjust theStart Date and End Date controls Thesesati ngs affect what equipment formetions and nations can besdected as wal as feac tors such es troop training and quality Bat Left didkingon the Exit button saves the campaign and returns to the Sdection screen PAA NEBr AVAL Enr il gamesin STEEL PANTHERSI I I BRIGADE COMMAND can iindudesamarios 4s wall as battles are ated using the Battle Generator The procedure is sightly different for each type cf erail game and requires somesteps beta in aspedfic order Pleese reed the following sections cerefully mail Scererics Thefirst step in playing a scenario by avail isto set both Player 1and Player 2to Human on the SET PLAYER CONTROL screen then left did on tne Continue button The next screen is theSECURITY MENU Therearefour buttons on this screen Continue Password Save Game and Exit Game If passwords are demmed necessary then Player 1 should left did on the Password button enter a password and left did lt on the Save Game button choose a save aneda and notetheposition of the save followed by the Exit Game button This process aretes two files whosefilenarres are Savennn DAT end Sannn CMT where nnn is athree digit number eguaingtotheposition of thesavein theSave Gamelist Both the DAT andthe CMT files must besent to t
24. thehe lt Victory Objectives The winner of a scenario is the ide with at leest a 125 1 advantage in accurulated points when the scenario ends Points are accumulated for all the senario you complete during a Campaign Points areaccun ulated in two ways by comparing thenumba of enemy units you destroy vs how many of your units are destroyed and most importantly by capturing geo Graphical objectives bang the last sideto have noed a unit into the hex Nationality flags nerk each Victory Objective flag and which side currently controls it On the srmadl Stretegic Mapinthelowe rigtt comer of thesaresn theobjedtiveflags appeer as green dots When you Capture Victory Objective flags the enemy flags tum into the flag of your units nationality A bdgeflagwith alergewhite V on it represents a neutral Victory Objective flag which natha Side has ceptured yet or can no longer capture because it has been destroyed in the cese of Fud andArrrro Durrps Now you can rrovethe Panzer IV formation towerd its new objective Seed BO and arange cf hes is highlighted These highlighted hoes indicere where the sdected unit can move without usi ng any orders If orders areaveiladle aunit can rrovewithin its rroverrert lirritto any hex In this cese sinceall thetanks aregoingto the san plaas you can rrovethemes a formetion Click on the All Formation button or press the A key Glick on a highlighted hex somewherenesr 12 7 and dl thetanks movetowerd there Turn theAll
25. theunits areableto seeonlyten hexes aney and a setting of 25 means that they are abe to se twenty five hees aney The units Vision rating can ova ridethis limit so that a unit with aVision rating of 10 can sea nininumd ten hoss regardless of the visibility setting For now set Visibility to 20 Ry PedoyadAtoRittos Three buttons areunder each Player flag Buy Button Clicking on theBuy button displays the Purchase screen for thet nationality where units are bought with Batt e Points Deploy Button Clicking on the Deploy button displays the Deployment saan with your units lined up against your back map edge Seethe Deploy Forces section on page 63 for details Auto Button Glid ngontheAuto button has the computer deploy your forces and displays this deployment for your approva or re deployment Seethe Depl oy Forces section on page 63 for details Sdectt Mission Woe In the uppe center are the Mission Section buttons These allow you to pick the basic Mission Type in Sree PANTHERS Ill BRIGADE COMMAND Assault Advance or Meding Engagement The difference between Assault and Advance is that the defender in a Assault mission is dug in and both sides have noreartillery support For now pidkthe Us Army Advencss vs Russia option Your scenario so far is the US vs the Russians July 1985 and it is aUSArnmy Advance Mepcaotrds Sdect Terain Type The editor allows you to pick the Terrain Type you wish
26. to fight in You have three choices of map types Desert Sunma or Winter For this battle las pick Summer STEEL_PANTHERS II Biga nma 199199 62 Select Battie Size Bdow the Map Sdection buttons are the Battle Size Sdection menu This menu only changes thesizeof thenrep thebatt eis to be fought upon You havethechdi cefromsarall to large For thiseanpe wepid ed Sell Select Forces Nowit stimeto purcheseunits for your battle Thetwo Buy buttons operetein thesamefashion as the Bate Generator menu For nowsdect the units for bath theAmericens and Russians Bilda Mp Bdow the Terrain and Visibility settings are the Map Sdection options You may dither have the computer build you a Randon map or you can Load a saved map or you can Edit an existing map which has already ben loaded For this exerrplejust pik build a Random mep It ney takethe computer a few seconds to ganeratethemep Onceit is done left did on the Edit button Note Generating a random map mey aso alter thevisibility setting Basic Map Editing You now have a random y built map You can ether acagot the rrep as it is edit the mep or deer therrep and start fromscratch To edit the mep you first haveto seed aterrain tile you wish to add Cn therigtt sideof thescren aeavdladleterrain icons you can choosefrom For moredesaiptions on theicons pleeserefer to the Map Editing Controls section on page 64 For now let s add somewoo
27. 2 Goto Previous Unit L Sdects the previously sdected unit in order of purchase Find Current Unit on Map m This control centers the Battle Map on the sdected units hex This is useful if the map has been scrolled anay fromtheactiveunit s hex Pre Plan Bomberdiment T a See the section of the same name on page 46 in the Manually Deploying me Formetiong section and the Indired FireBasice section starting on page 13 Load Board Unit TU Mourts or dismounts infantry or artillery units from tanks vehides barges The ne Gapadty of different vehides varies for eenple some vehide platoons can carry a rifle platoon and a heavy weapons team Assign Current Unit to NevHOQ Assignsthecurrert active unit to a formetion sdected by let didkingon it Edit Victory ObjediveHags l ER By left dicking on the Edit Victory Objectives button you open a sub menu where ZI youareableto move exh Victory flag to a different location add or subtract the Valueof each Victory Objective flag and change ownership of theVictory flag 69 smH PANIHERSIIN Bigsoab nmard 19889 1989 You are autorretically given 21 Victory Objective flags which default to three groups of seven flags You may NOT add morethan this number To havefewer ob ectiveflags simply did lt and nue a flag into a hex already occupied by another flag however you can never have fewer than one Flags haethar own victory points not hoes So if you movethree
28. 5 60 60 55 80 55 65 a5 n 35 35 uU mo 40 85 6 5 AZXEPENDYXE LEADERSHIP RATINGS MIDIAN NATION U S Army U S Marines United Kingdom 0 Netherlands Noway os Canada Denmark ME Pakistan L ME Israel Jordan Gult States Mujehadeen 00 PLO India Cim o North Korea South Korea South Vietnam Taiwan Japan Russia East Germany Yugoslava 00000 Afghanistan Gon O 1946 59 55 65 NOME 1960 69 65 70 NUM 1970 79 55 60 NUM 1980 89 60 65 LIKA 1990 99 65 70 D WHlidWWr Il NATION 1939 1940 1941 1942 1943 1944 1945 German 70 75 75 75 70 65 60 Finnish 70 70 70 65 65 60 60 A D aaa D 38 3 25 3 Hungarian nn BP A A A AA A 28 a aan MK NC CINE P c rp Eo R c AR NONE CNN URINE NER OM Belgium 45 45 45 50 50 50 55 Dutch 45 45 45 50 50 50 55 D eden SOMME WIE Ve Rui SNNT ome Mac NP US Maine 5555 55 60 68 7070 Chinese A CMM NNNM HE CNN Bo GM MEE KE COMM WM M cC oM Norweigan 45 45 40 45 50 55 55 Yugoslavian 40 40 40 45 50 55 50 hoo NNNM TE rcm X MM apad NES T Free French A 0 5560 55 90 8 ATENTOS AA Arti aircreft weapons ranges from nedhineguns to artillery AAMG Aniti airaaft mechinegun ADATS Air DefenseArti Tank System AFV Armored figttingvehide AGL Auto Genade Launcher APFSDS Armor pierd ng fin stabilized discarding sabat APC Armored person
29. A 3 Geni ie hid ee 3 Thetotd number of orders a leader may have aveilable at the start of a tum is equal to his retained orders plus his newy received orders Adverse Morale States After the number of available orders has been calculated this number ney be reduced if the leaders unit is in an adverserroralestete Buttoned orders halved Pinned orders halved Retreeting orders reduced to zero Rated onders reduced to zero Unit Stance Each unit in thegermerrey beassigned either an Advance ar Defend stance Units assigned an Advance stancethat are nat suffering fromoneof the adverse morde states listed previously may be moved or fired by theowning player Units assigned a Defend stancerrey fire but may not bem oved and atterpt to digin if theyaredither infantry infantry weapons teams or vehi des i e gun units cannat digin and they do nat fireduringthetum If a unit with aDefend stanceis forced to retrest it changes its stanceto Advance Thenumber of turns it takes to dig in is based on theexperience of theunit and its suppression lad and can besped up by adja ceri engineer units It usually takes severa turns to reach adug in state Formetions may be assigned movement objectives Whenever a new objective is sdected for a fonretion units then in contact physically or by radio with the farmetion HQ are given the new objective Units not then in contact arenot given thenew odjectivebut w
30. EH FZINIHESIII Bigsak Nnmara 1939 1989 Non Combat Support Units Ordinance sections and amo trucks provide ammunition resupply to units which areadja cent and nct overly suppressed The laga the weepon on the unit ba ng supplied theslovv er theratedf resupply Arrrrocdurrpsareirrrrobileunitstnat cen never moveor becarried whoseprimery function is toresupay unitsinthehexwithitA unit inthesamehexastheanrro dun p that natha moves nor shoots for a tum and is nat too suppressed is supplied with twicethearrourt of anmhni tion provided by an amo truck Fue duns ere identical to anm durrps ecept that they providenoresupply If an armo o fud dump is destroyed any od edivein thehextums ner tra It is more productive to capture these units by moving into the hex with them than destroyingthem If destroyed the hex becomes mpessableand all units in it aredestroyed HQ units can resupply fud like afud durrp but do nat explode when killed and provide a mordebendit for al friendly units within five hes This autometicelly reduces sone sup pression a theend of aturn for units in range Shipunitsare Off Mag and providebormbardment missions when in radio contact Shipsare leest likely to havea conmend link dueto difficulties in ship to shore communicetions Special Note A singe asterisk after a formetions name in the purchase column indicates that it requires a hide such as atruck or APC to transport it Ships and aircraft are denoted as
31. G LAT RG an oe lon aa ab 79 PH A O AGED GA x E ur MRNA 79 SCENARIO EDITOR 0200020030 ehe e e ese rrr 60 AREA DOY CEE totali AA eN Sdati ng Nationality 1 0000 60 Appana B a Mid Arlay pasok lo a AA BE Sister N e i epe Poo cy te oo E DOSE re EN abe PARARE ENG 60 ld dl Ado AA Adan ga Visibility SAUD 2 2 7000 61 ABE O dd ou 9t Buy Deploy and Auto BURNS sees ses sss esses rss ness 61 Apax aaa Gal RAIN RANA HO SEE Mission Type a a eee a rcu 6l ABBREVIATIONIS e ito eee cies y dt O dd ot lO 87 Map COMO Si ii A A ae Saga eed 61 Build aMap cess ore A xk xe PNPA NG tp Aa 62 GLOBSAENY AA da ol tE a Deploy Forces 0 A A Sa eed oleh aes SIFPUPIOA HIGHER LEVEL OWN helatest nein the STEEL PANTHERS Series STEEL PANTHERS 111 BRIGADE COMMAND isa tacticd wergarreirvolving modern units and wespons which reflects bettlefidds from World Ver II to 1999 and thenetions involved Thescalehas been inaressed frami ndi vidua tanks and squads of infantry commended at the company and platoon lea to tank artillery and air strike sections and infantry platoons commended up to the brigade led creeting thefed of real combined arms command in thelate20th century Individual leders ereattached to each unit unit refers to asedion or platoon and havethecepebility to rally their troops when thegoing gets tough New commend and control rules enhancethe feding df real command Froma direct overhead view you can commend the entire batt efidd from
32. Historica Research Ground Foras JimWirth Historical Research Air Forces JimBarbin Intafage Art Maurie Manning Additional Art 22 2 a Art Team Strategy First Inc Audio Programming Director Ralph Thorres Audio Programming MauriceJackson Video Editingand Capture LeeCranford Vida SEQUENCES 2 eee eee eee Department of Defense United States Marine Corps General Dynamics Land Systerrs Division FMQ United Defense Usa Manual Mark Whisler Aaron Sche ber Manual Editor ooococoooo Anathea Lopez Music Composed amp Arranged TheSamezra Project Test Managt u esse Seen Decker Test SUPEVISOr eee Jason Ray Leed Product Tester Richard Wagenet SI Testers A eeceess tod DaeWdllick Andrew Cerrrek Garrett Gahan Dave Pope Chris Gates Jeff Pond Bill White ShillohAnadeto Mark Schrrict Jerery Dang Damon Perdue External Testers Gordon F Fax Dawin Hinkle Gordon J Shenkle Bill Vadham Ron Artigues Rodney W Harper Ed Kettler Judy Wale John Bendd Rick Allen teveWinslow Michad Bal Michad Knight Bret Mckee Dave Davenport Jay Martino John Weers Dale Hight Mike Musser Trey Marshall Chuck Wohodfidd Mario Kroll Michad Wood Hayden Dawson KdlyJones GrephicDesgn 2 eee eee eee Louis Sagkow Deaan Dave Boudresu amp Lesdara Zola Spedd Thanks Justine Douglas General Dynamics Peter
33. If theunit has no target sdected the view does not change Sdectinga Targ Sdedinga hex to be borrbarded is asirrpletwo step process Left did on the hex to be attacked the standard red hex outline appears Now left did on the button for thetype of ordnance you wish to use HE smoke or duster barbs The hex changes to show the Targeted icon The number at the right end of thelineof buttons indi ctes how many turns beforethe fire arrives Following each units listing aresix buttons which control that unit E View Unit Left dickingthis button displays the Unit Commend screen for the unit High Explosive This button a das aberrageof High Bxplosiverounds on thetargst hec Smoke This button orders Smoke rounds to be fired at the target hex Fa Cancd Left dickingthis button nods the units current firerrission El Shift This button allowsafirerrission that has not yet been delivered or that is arriving an multipletumsto beshifted Left did lt dngthis button displays the target hex outlined in red and alaga red drde Left did ngin any he woolly within thedrdeceusss the unit to changgtargatii ng to thet hex To cencd did on the Shift button again Cluster Munitions Also known as dual purposei mproved duster munitions DPI CM Custer bombs can be chosen to be deployed by artillery shell They blanket the target area With hundreds of bontblets which are capable of penetrating the top armor of tanks Cluster munit
34. Kesting General Dyrrenics CherieSorrevia FMC Captain Thorres Fox USMC Major David Davenport USMCR Kathleen Ganham Ross U S Army PAQ Major Nancy LaLuntes USMG Don Houghtaling DoD Phil Srub DoD Disdairrer Neither the United States Marine Corps the United States Army nor any other component of the Department of Defense has approved endorsed or authorized this product STRATEGIC SIMULATIONS INC LIMITED WARRANTY Strategic Simulations Inc SSI warrants that the media on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 60 days from the date of purchase If within 60 days of purchase the media prove defective in any way you may return the media to Strategic Simulations Inc 675 Almanor Avenue Suite 201 Sunnyvale CA 94086 2901 and SSI will replace the media free of charge In addition if the media prove defective at any time after the first 60 days return the media to SSI and SSI will replace the media for a minimum charge of 510 00 plus 4 00 for shipping and handling California residents add applica ble sales tax SSI MAKES NO WARRANTIES ETHER EXPRESS OR IMPLIED WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON THE CD OR DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK THEIR QUALITY PER FORMANCE MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE THE PROGRAM AND GAME ARE SOLD AS IS THE ENTIRE RISK AS TO THER QUALITY AND PERFORMANCE IS WITH THE B
35. Men The number of men in theunit Radio Units with radios are ableto stay in contact with the lead unit Contact dither physical a by radio is necessary to convey orders FireContrd TheFireContra rating can provide a substantial bonus to aunit s ability to hit by improving its accuracy TheFire Contra rating is multiplied by five and added directly to the accuracy rating for the unit in question This number is then modified by the speed of the firing unit thespeed of thetargst and thel des commend rati ng for that kind of unit Units must aso pass a FireContral Test or suffer a reduction in accuracy of up to 50 when firing rrissiles Size Therressure of theunit s silhcuetesize Lergeunits resse to spat and hit Infantry squads arerated as a 1 attack hdicopters at 2 and mein beattletanks at 5 No og ed is langa than 12 Cost The value of the unit in Battle Points in this scenario used for calculating victory Vision Therangein hes thet a unit cans ses whatever the current visibility setting Ratings above 5 dso dlowsorepenetration of smoke for that unit s LOS Carry Cost This rating represents the cost when measured against carrying capacity to carry this unit Carry Capacity This rating represents the ability of this unit to transport dha units Anmor Diagram The front side and rear armor protective values are displayed for bath the turret and the Chassis whereeppliceble Thenumbers in red around theturret diagremsign
36. SIAE PNIHESIII Bigat nmard 1928 1999 CONTENTS STEP UP TOA HIGHER LEVEL OF WARFARE ooo 1 Getting Tarta M t a x sees ESE OAR Lae ae SAS ae Pe EN ea eas 2 What Correswith This Gare oo eee 2 Copy Probert AA 2 Mouseand Cite Gontrdls wens Dal dhe bia dd a N ES 2 PopUp Tet MTheMap oo eee eee eee nanenane 2 Gartingthe STEEL PANTHERS II Tutorial 0 eee 3 SASH ONS STEN us Ae ele Ae See aim OS daa a a YUNG 3 TUTORIAL SCENARIO oe eee eee 5 Setting Tutorial PrefaNGS AA eee 5 GOING Ito Bae enes a A a LA PANE 6 TA ore koer ti a bera ti ii 6 EctHeMoap a A ana id 7 CAME AA AA 9 YOUR TU Cre AA AA Mia w Ue pig ie 10 The Cor puta s TUN Oe ene e eee 16 NOE TUN TWO ioe al stat hed di leg a face ide ps 16 TheCompute sTumTwo ene hrs 20 YOUr Turri TA ss sae Lok AA AA 20 The npute sTun THe one eee eee 20 YOU TUN EQUE AA Ce 20 The Gon puters TUM Fou 2 202 4 fo NAG tae ds a PEPE DIPANG a ADARNA 21 YOur TUM FIVG xt vice iinet See Se Ve SaaS FA OE towed Penal aes SAA 21 The npute s TUN Five eee eee nee 21 YOUR TUM Sa garde perc e E NANG gad BE GNG beer de trad aee BANA ae 21 GAMEPLAY ui it a eee b EET 23 CErrePlay NOS 15 0200 A V REM eE E ta c Eee gee aoe 23 Tadi Saresn Contr CA Jn Ap S ee eels E Taxe ir ex 32 PREFERENCESSCREEN Loc 37 Ganda Prepare 8 iu eue Bo NG TDI tales Desde ean ha ba 37 Player Preferences eS eee a ae Sw RAR DS ADOR 33 SIE PAWIHEBS III Brigsoe Conmarad 19 33 199 STEEL PNIHESIII Brigade Conma
37. UYER IN NO EVENT WILL SSI BE LIABLE FOR DIRECT INDIRECT INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME OR FOR LOST DATA RESULTING IN ANY WAY FROM USE OF THEPROGRAM ORGAME IN ALL CASES EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAM AGES SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES CR LIABIL ITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU SSI FURTHER EXCLUDES AND DISCLAIMS AND THE LICENSEE HEREBY WAIVES ANY AND ALL PROVISIONS EITHER PRESENTLY EXISTING OR AS AMENDED IN THAT CERTAIN INTERNATIONAL SALE OF GOODS CONVENTION OF JANUARY 1 1988 INCLUDING BUT NOT LIMITED TO ANY AND ALL WARRANTIES WHETHER EXPRESS OR IMPLIED THEREIN The enclosed software program and this manual are copyrighted All rights are reserved This manual may not be copied photographed reproduced or translated or reduced to any electrical medium or machine readable form in whole or in part without prior written consent from SSI The program accompanying this manual may be copied by the original purchaser only as necessary for use on the computer for which it was purchased Any persons repro ducing any portion of this book for any reason in any media shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the copyright holder s 1997 Strategic Simulations Inc a Mindsc
38. a 20 20 25 30 35 Italian 0 10 10 20 10 10 10 po RR M ME Uban P M E M E icem TE ma 5 x Jeenee 0 20 a 3920920 India 20 25 35 40 40 British 0 10 10 10 10 10 10 North Korea A en an o o o a a A a pda p senses ie OU Dutch 0 10 10 10 10 North Vietnam GG 0 10 10 10 10 South Vietnam A AA 0 E etd E AG rear rer ETO AN 0 0 0 0 Taiwan 35 35 40 50 50 0 0 0 0 0 10 10 20 10 LM CM E iasa saaan saaan aaa a nita A AG AA a d 0 0 0 0 Tak MS Maine 009 2211 9 a Chinese 0 0 JUI n omes a dis cte Ur a Tolg ete ue AI a a AO M a Mea UN NOB es 0 10 10 10 Czechoslovakia 25 30 35 40 50 0 NO pi Yugoslavian 0 Canada 0 la Mo P I ME M CMM EM MMC IM M M WM AN KAME C M T na e Bon a a a D o joo FeFech o 000 s APPENDX lt B HIDDBINARITLLERY SECITINGBATIN SS YOURE NATION 1939 1940 1941 1942 1943 1944 1945 MIDBEN paa PR saan mee akoh bati p o e NM m U S Army 45 55 60 65 75 A e aa BRE A O a AA ee ee NN France 35 45 50 55 65 Japanese 5 55s sss Qu n M E A hide A Netherlands 25 35 40 45 A A A b a O Polish sss Ss Soviet 0 US Amy b U S Marine 0 aa eer OS Ka ANG BATAK Bka tea atea Canada M aaa DT MM NIME AA UA o ANG VG CN NER USE ME C A ida loo ooo o 71 0 0 0 SIEHE PANIIHEBS II Biggrob Conmard 19831999 STEEL PANIHEBS II Biga nma 199199 84 APPENDXC BER ENCERSINGS Weridver n NATION 1939 1940 1941 1942 1943 1944 1945 IVICDBEIN ol as a IR dead LO N Finnish 70 70
39. an argue pointed ly thet this is so What mekes these combets different fromthe Falklands and the Gulf War Political issues aside Vietnam and Afghanistan provide eemples of tactical success by the weeker side as wdl More recently Chechnya and Bosnia show the possibilities of deta mined resistance in theface of presumed and actual superior arms Part of what SreeL PANTHERS 3 BRIGADE COMMAND tries to do is shift the focus to the lad of combat wherecommeand control issues and equipment quality areat the greetest mutual lad df inqportance Better tanks hdp alot in this n but the fight can be won by attending to CI issuesas wal Thisalso drivesthehigh led of control over configuration control given to the player If you went to put every MLRS unit in the US arsenal on your side and try to stop an advance of many many T 80UM s you can do it it is a workeble strategy On the other hand it is also possi bleto stagean assault by a hugeforce of your choice of insurgents gaerrillas on a juncture between two interlocked firebeses In either cese issues of ON mand and control will becritical to success failure Rao Treissarue Reconnaissancevehides in STEEL PANTHERS 11 BRIGADE COMMAND Which induces heicopters have been given the special ability to spot es infantry Usethis to provide some hdp with the much tougher infantry capabilities in this game As always try to rrovejudidously and prob ably hex by hex He icopters and recon
40. ance to 47 19 Moving Your Units To move a units stance must beset on Advance An activeted unit is basically in one of two display modes dtha view muveradius or view LOS First left did on a unit to adivateit A red hexagon shaped border surrounds thecurrentd y activeunit When a unit is first sded ed lighte shaded hees appeer around it to show where it can move to given its movement points This is the move radius The darke shaded hoes are arees where the unit cannot rroveto To move the active unit simply left didk on a light shaded hex and the unit moves towerd that hex MovingSeveral Unitsat Once TheAll Formation Mode button allows you to sdect wholeformetions at atime Just left did whereyou wish oneunitto go and theathars followit Bear in mi nd however that when units mue awhdleforrretion they sddam stay in a straight line ALL is displayed next to the forrretion ID AO BO and so on which lets you know thet you are currently moving entire formetions with melet didk Left dick on All Formation Mode to switch back to singeunit rroverrode Note All Forrretion Modeis automatically reset to the OT setting at the beginning of every turn Formation moves cannot be taken back with theUndo button Movement Status A units current movement status effects its ability to hit targets and to be hit by mariss Therearerreny types of movement status Ready Ready fa action Your units havea much higher chance
41. ape Company All Rights Reserved STEEL PANTHERS is a trademark of Strategic Simulations Inc All other trademarks and registered trademarks are the property of their respective holders Uses Smacker Video Technology Copyright 1994 by Invisible Inc d b a RAD Software E WHAT TO DOIF YOU HAVE A DEFECTIVE CD OR DISK Each of our games undergoes extensive playtesting prior to its release Through this process we hope to uncover and correct any errors in programming However due to the complex nature of our simulations some program errors may go undetected until after publication In addition to errors in the program there are occasionally problems with the media itself Should you have defective media please return the disk or CD only keep all other parts of the game to our Customer Support Department along with a note describing the problem you have encountered Replacement media will be provided upon our receipt of the defective media in accordance with SSI s warranty program as set forth in detail above QUESTIONS OR PROBLEMS Our main business number is 408 737 6800 If you encounter disk or system related problems you can call our Technical Support Staff at 408 737 6850 between 11 a m and 5 p m Pacific Time Monday through Friday holidays excluded NO GAME PLAYING HINTS WILL BE GIVEN THROUGH THIS NUMBER You can write to us at Strategic Simulations Inc 675 Almanor Avenue Suite 201 Sunnyvale CA 94086 Attention Tech
42. art FOOT WHEEL ALL TERRAIN WHEEL TRACKED BARGE Plowed Field 2 4 2 2 Imp a a oe 4 ee mp Sem 0 00 D AG AK get HD MD Imp Primary Road Bridge 1 1 1 1 1 Secondary E A O d Relload Bridge 5 a mamana a ama NNNM D ones o Swamp 3 12 9 6 1 Shallow Water Bret A WG PABABANG MA o cai e Deep Water Imp Imp Imp Imp 1 Rice Paddies 3 8 6 4 Imp LG a ML Le oM UNG E epe Barbed We o Mp Dragon s Teeth 0 Imp Imp Imp Imp on bridge hex only add to base cost of hex except when road or railroad is present add to base cost of hex negates roads in hex Imp Impassable Notes Units that haveemovearent points can always moea minimumof one he per tum Moverrert duringwinter batles is always 1 per hexfor all units Hess containing waks and other units cost 1 movement point per unit or wek Roadsandrailroadssupersedeother taran ecept for Hades Barbed Wire and Dragons Tesh Oncean Urban or Village hexis reduced to rubbleit is trested as a Rough terrain hex for movement Venides with anphi bious cepebility nay moveon any typeof Veter at a as of nemoe ment point pa hex Infantry cross Wata and Desp V ter in Rafts when they havethem at a cost of onemove ment point per hex Terain And Movement Effects on Gombat Cover For VehidesAcpinst Direct Fire Vehides arecorsidered hull down in thefollowi ng situations 1 Theyarein a Rough or Urban hex 2 They aeDugin 3 Thehextheyarein is higher in devetion than the he
43. atethe pasition df thesave followed by theExit Game button Theres of the process is thesamefromturn to tum enter the password play save quit and send thesave files to your opponent TVTOMTCALNCIES It is indisputable that technology has deeply affected the course of warfare in the Twentieth Century Debate centers on Whet advances had the grestest fect Thetruisms about offense and defensecydicaly dhas ngoneanother hold truein modern combet Thisistrueeven wth fusion wespons thedefenses so fer arel nformetion Age products pens and their modern counterparts thet hold back the nudeer sword so far xat twice Interest in theadvencssin this period amongaganmeplayers focuses rroreon thedevdopments in combat vehides on land air and sea The addition of fairly rdiable immediate com maend control conmmunicetions intd liganaa CI tools has provided a further multiplier to theincreesein killing power Which daminetes theincressein military efficiency C I control incresses the ability of mil itary forces to mana mar and direct fire dfidartly France in 1940 and Iraq in 1991 both demonstrated thedoctrinal advantagethat aC advantage generates In both cases theissue turned on the ability of oneside possessing an edgein CI to multiply that edge by choosing thetimeand menner of engegerrert further didoceting and eventually destroying the com mand cepadity of the other Yet not all evident edges in capacity lead to victory Vietnam and Afghanist
44. ation movement objective 8 3 gang iion dr bA BN ANT tes a fa sd change magan dl ub fo a aro de qa Movement When using All Forrretiori movemod e becereful if transport vehides such as barges bd ong to the save forrretion This movement mode causes everything to move induding the barges after you have unloaded your unit Also since this movement modeis alittletrid yto use it istogged Off at the beginning of each turn You must seed it each turn if you wish to useit All Formetion rroveis greet for moving fo matians down a road but is dangerous to usein combat astheUndo button doesrit work when in this mode Infantry units gain a defensive bonus if they only move one hex during the gane tum However this is most often not practical as therearetimelinits for each scenario Routed or retreeting units are not ableto load onto vehides you must rally themfirst Pinned units can load and assune the suppression lea of the carrying venides If a unit cannot move either you have dready moved the unit that tum it is a routing or retresting unit the computer is moving it the units stance is set to Defend or the move requires orders you do not have check the unit status display Also if your units are retreating or routing you are NOT able to move them until you rally tham and ther status changss to positioned or buttoned They attempt to retreet fromthe mary under computer control at theend of your turn Terrain Costs Ch
45. available The switch tog ales between Fix mode and Change mode In Change mode lft diking on a formetion opens the CHANGE UNIT MENU Which operates in all way like the Purchase sren except thet units of one dass cannot be changed into units of another In other words an armor unit cen not be turmed into artillery or infantry although HQ units can be changed to any type S5 SIE_PANTHEBS III Bigsob nmard 1988 1989 Player 1 Nation Select Player 2 Nation Select Available Nationalities Battle Type Selector BYITEOGIN BAR STEEL PANTHERS I II BRIGADE COMMAND allows you to choose your on equipment and quidkly creete your om battles with the Battle Generator You can dhooseto play against thecomputer or afriend dhoosetheraiondities sd the yeer and month the battleoccurs and thesizeand typeof battle you wish to play St Fapaauity In order to changethe troop quality leva switch theCountry Training switch in the Realism Preferencepand Off Usetheup or dowrrarrows to mekeadjustments or enter avaluefrom 30to 1200 after Iet didckingin the numbe fidd Theprimery effect of adjusting Troop Quality is to alter thea of units that you areassi gned Simply stated the higher you set the Troop Quality the more Battle Points the unit costs on the Purchesescresn so thefewer units you arelikel y to gat however keep in mind thet these troops cen be significantly better troops Set Gre Freferences Se any dher options on the Preference
46. bardment mission can scetter several hees from the intended target In addition casualties from unobserved indi red fi re are reduced to 50 Non Line Of Sight Spotting OF UnitsFiringIndirediy Historical y armies have used many different methods to spat mary artillery thet hes fired i e radar sound and flash etc In STEEL PANTHERS II BRIGADE COMMAND Whenever a unit fi res around of indirect fire thereis a chance thet the unit will bespotted by theenery and made visibleon the rrep een if thereis no mary unit with adiret line of sight to thefiri ng unit bayanmyineay distinc time period is rated for its ability to spat units usingindirect fire These numbers are the chance to spat firing by previously unspotted enemy artillery units tested against a random number from O 199 If the random number is less than the rating induding any modifiers the firing artillery becomes spotted until it moves TheHidden Artillery Soctti ng Ratings for thenationsin STEEL PANTHERS II BRIGADE COMMAND cen be found in Appendix B Hidden Artillery Spotting Ratings on page8L Recon Spedal Ability Someinfentry and vehicular units havetheRecon spadal ability For infantry this gvesa 25 spatting bonus Vehides with this ability do not haveth ir spotti ng halved asis nana Combet Shooting When unloading any unit fromtranspart the unloaded unit loses oneshot for that turn This does not affect your anm for the game You dont lose armo just theti m
47. cen rally units Infantry and Armor ratings reflect the leaders ability to affect the units accuracy when directing the fire of Infantry and Armored units respective Artillery is how accurate the leader is in calling in indirect fire This last ability rating is particularly importent when sdecting a unit to act as a forwerd Observer for any formof indirect fire It is important to note thet the bri gade commander his rank is no mally that of Golond is always attached to the A unit Heis the overall fidd commender for your troops Each indi vidual unit platoon or campary has a leader attached to it Additionally a formetion Qa toon or carpany normally has aleader who is physically attached to the O unit BO GO and so on and a company is placed under a leader Units AO BO and so on areoften referred to as Comtrend units If a Commend unit is destroyed thenext senior leader takes conmmand of theformeation and that unit is designated with an H on the Headquarters Menu screen Rally Rallyingis howsuppression islowered and therrord eof units is raised Sdect theunit by left dicking m it then left did lt on the Rally button to havethe units leader attempt to rally the unit A batali on bri gade comrender that is adjacent to which counts as in contact with a unit cen also tarp to ra ly them When aleader successfully rallies his troops the unit gets a boost in its moraleand its suppression is lowered Once successful a leader may e
48. crolled anay fromtheadiveunits location Pre Plan Bombardment Brings up the ndirect Fire Menu where hexes can be tergeted for artillery Indirect a Firewith HE smoke or duster bomb munitions dependingontheera Any unit with a radio thet is in contact and whose formetion HQ is in contact can designate a hex for artillery and or planes to attack For moreinformetion see the ndirect Fire Basics section starting un pages 13 in thetutoria Pre gare Indirect Fire mission targas are handled differently than during a gave Thee isa Priority target hex button on thel ndirect Firemenu which dlons you to preset hoes which have besn zeroectin pior to thebatte and wereartilleryfirecen beshifted to duringabatleat no additiond cost in time To use Tagging Priority sdect hees on therrep now Were you think you might ment to call inartilleryor air strikes left did lt onthe Target button after sdectingeach hex Each hex sdected contains a number denating thet hexs priority in addition to the Target icon syrrbd Thenumber of pre tergas aveiladleis basedon thenission andthesizeof therrep Oncethegameis under wey fire can bered located to a priority hex during an assigned fire mission by going to the Indirect Fire menu and left did ng on the priority hex After you sdect thehex left did ontnerrunitionstypefor each weapon HE smoke a duster if avail ae that you went assigned to direct fireframthet mission to thenewterge he Loac Boerd Unit
49. cs Left dick on theAdd TREES to hex button then pick a spot on therrep you wish to add trees to and left didk acin A tree hex has now been added to your n Now if you rignt dick on a hex the terrain typeis added nat only to thesinde hex you just did ed on but alsoto sx surrounding hes This alons you to quidkly add largeamounts of terrain totherrep You ney naw do thesamefor most of the other terrain buttons Makingroads and streams works differently Left didx on theSecondary Road button Nowleft dick on therrep where you Wish the road to start then left did again on the m p where you wish the road to end Becereful nat to neke very sharp curves or turns as the computer may havedifficuity interpreting this The method is thesamefor maki ng paved roads and streams 63 smrH PANIHESII Bigas nmard 1919 19 9 If you wish to start fromscratch left dick on theCLR button Warning This erasestheentire rrep of all its features so be sure you wert to do this or savethe current mep first To save any map you makejust left dick on theSave Current Map button Left did on the Quit button gp back to the Editor Menu For moreoptions on nep editing seethe Map Editi ng Controls section starting on page 64 Capo Forces Now thet bath theArrericens and Russians have units it s time to deploy them Below the Buy but tons are the Deploy Options but tons Deploy andAuto Auto allons the computer to sd the units up for each player at
50. d into Preferences Player Preferences and RealismPreferences 4b 4h 4b 4b 4b 4b db ae EJ oa o o E E ER e Cererd Frefererves Thecontrds of this pane change look and fed iterre such as Musicand Animation Left did ingon a button alternates between on and off Left did lt img on thedown arrow of the button for Sound Volume Animation Levd and Message Dday causes the levas to dares lt dicking an theup arrow causes themto increese Music On Off Button Use this button to switch the background music on or off Sound FX On Off Button This togg es the sound effects on or off Hex Grid On Off Button This control switches a hex grid ovel ay for the Tactical screen on or off Animdion On Off Button Animetions such as explosions smoke a gunfirecen betoggled on or off usi ng this button HexInfo On Off Button When the HEX INFO option is Or information on every hex the cursor passes over aedis played in a pop up window ind udi ng the hex location the height in that hex and theterrain type When this option is off only information on thehexes with visible units is displayed Objectives Flags On Off Button This control toggles whether Victory Objective flags aredisplayed or not Auto Rally On Off Button TheAuto Rally option causes leaders to automatically attempt to rally suppressed units at the end of their turn Move Radius On Off Button Use this to toggle the novemert radius display on or off
51. d means can be targeted as best rangeand weepons systers allow This is amorechalleng ngway to play as theAl s arbush saemruh mredfediwe 4L SIEE PANIHESSIII Bigsok Nnmara 1999 1999 CAVFAGSB STEEL PANTHERS II I BRIGADE COMMAND contains six can pai gn games rang ng fromthe histor ical tothehypoathaica whereacorese of units proceeds fro nsamario to scenario If you can keep them alive your troops become rrore experienced A seventh option is the Campaign Generator which generates a random campaign against a series of opponents Seed a can pag by left dicking on it then left did on theStart Game button to continue Cznmzagnucererdcor The length of theganerated campaign is entirdy up to you fromesfewesfivebattlesto a total of 200 a generated carrpaign is a series of battles generated by the computer against three computer opponents whose nationality is mosa by you You also dedde how many months or yeers the campaign is to last Just remember onelassis all it takes Thereis no sac ond placein modern corrbat NorthAtrica 1941 42 This cerrpaign recreetes the dassic desert armor battle between Gamany and theAllies You commend the Ganen forces in a cermrpaign to wrest North Africa fromtheAllies Sdin ado Gn you bring the amp h Army through the storm Herds your chance You conn and the Ganen forces for this driveinto theheertiand of Mother Russia Merkt Gram 19434 Howfar wes thet bridge Fight thedramatic attemptto sdze
52. d nforasrert When you left did on this button or press the 1 key you areprorriedtto assign theunit an entry area 1 4 and an ettry tum 0 99 Pressingthe Okey reses theunit not to bea rd nforcerrert ToggeArwdliary Status for Unit Name 7 This control switches the status of the active unit fromCoreto Auxilliary If this sae nario is added to a campaion you aes units tha are Auxiliary formetions do not gofarwerd fromsceneario to scenario along with the Core formetions and the unit cannot be redeployed by a player in the deploy phase during a campaign game The unit will have an AUX added to theend of its status linea the bottom of the screen Add or Delete Entrendhments fromthe Cursor Hex ma Thiscontral ovelaysentrenchrrert icons around units and sendbagicons anywhere Ls eseontherrgp Left didk to placeor rerrovetheseicons Change the Start Player Nation Line T This button opens a sub menu which allowsthePlayer start lines to beplaced by the i playa Three buttons appear on thesub menu a blue flag button which dl low hex by hex placament of the Player 1 start line a green flag button which allow hex by hex placement of thePlayer 2 stat line and a rad flag button which generates an automatic front line When Placing the start lines for each player each hex of the start line must bedid lt ed on to set the position df thelineand therecan only beone per hex row Change the Victory Cost of All Player Nation Units This control
53. dections screen and begnthetutorial Cairgirto Eze ntheSdedions screen did lt ontheScenario button and alist of availeblescenarios appears in thewindow to theleft Clid on Next until you find the Tutorial Clid on Tutorial and then did ontheStart button to continue The next saen is the Sd Player Control saaan which allons you to determine which side you are gangto play Thedefaults are set for a hunan controlled Ganen side and a computer controlled US side These settings can be dhanged by dicking on the switches but for this tutorial keep the default settings and dick on Continue The Gerreeny Player saen appears On this screen you can Start Turn Save Game Quit Orders set Al Level and Exit Game Leavethe Al Led at its default of Oand dick on Start Turn to continue with the tutorial If you changeyour mind and do not wert to play thetutorial did lt on Exit Game In this tutorial scenario you lead Genen forces and your orders ae to halt the American advenas and counterattack where possible Captureas many of theVictory Objective flags as you cen but do nat allow the Americens to capture the Victory Objectives where your head Querters unit starts the tutorial Bcd san Your units aredeployed on thewest sideof the map in four groups Thegroup with your head quarters unit occupies an urban area near the northwest comer of the map A Panzer IV fa rr amp ion is n r the west edge of the mep and slightly to the sout
54. e Preferences screen can be found in the Preferences Screen sec tion starting on page 37 but for now les conaentrate on just a few The default for two of these settings Fast Artillery and Control is OFF Y x w w E wr x T x T x v E v Fest Artillery On Off Button TheFast Artillery setting contrals howtheddivery of indirect fireis displayed whenthisis togged ON theindirect fireis displayed as onest of explosions per firing unit rather than a series of shots arrivingoneat atime Control On Off Button The Control option is one of the most important changes to STEEL PANTHERS 111 BRIGADE GoMMAND When theControl optionisON each leader attached to a formetion generates aca tain number of orders which are required for units to function In addition the units assigned stance either Advance or Defend regulates theunit s behavior in situations wherethe unit is forced to respond during the opposi ng playas turn For complete information seethe Commend Control and Orders section starting on page23 Theret of thetuto ia assumes thet theControl option isON and results mey differ if it is left off Message Delay You can control how long messages are displayed during each tum us ngthis option Theup and dowrcarrows adjust the message de ay in increments of 10 a left did in thefidd to se aspedfic amount of delay Exit When these options are set left did lt on the Exit button to return the S
55. e changed usingtheEdit Unit Data option found on theDeploy screen Seethe Modify the Current Units Data section starting on page 70 for morei nformatian Movement Status The current moeren condition of the unit is displayed bdow the unit name For earpe Pinned Dug I n Entrenched or Ready and the unit s speed in MPH if it has moved CHOLink Commrend Cortrol represents the units ability to follow orders and is deoendert on the contact itheswiththeforretions led unit Units aregther ina out of contact A unit loses contact with theformetion unit HQ if it is not adjacark to it unless it is equipped with a radio in which ceseit atterptsto m nbain radio conta Exerrple you havea compery of fivetank platoons BOto B4 without radios and the current active unit B3 is 2 hees away from BO the formetion HQ unit Thismeens B3is out of command control Commend contrd affects a units ability to move See the Contrend Control and Orders section sterti ngon page23 for details HE AP Smoke Sabot HEAT HE and AP indi ctewndha theanm nition is High Explosive to beused On soft non ammored ta gas or Armor Pierd ng to be used on armored targets Smokeshd Is rd ase a doud of smoke upon detonation Some tanks ney also cerry thefollowi ng ammunition Y Sbot Represents pada armor piadng rounds such as HVAP fin stebilized or simi lar rounds indudi ng depleted uranium HEAT High ExplesiveArti Tank r
56. eincreesed effect of artillery Onedownside is that Mortars and smaller pieces no longer necessarily span the map The other is that most artillery assets now areon nep and vulne ableto wal placed counter battery fireand attadk by penetrating troops and hdicopters One of the uses of air attacks by SrikeElerrents is to counter mary artillery That said once you hit something with artillery you gat kills Urban hexes and entrenched positions can dowthe fad attrition of indirect fire but most opponents choose to move rather than endure repest ed pounding Lest VWYrcb Terrain is your friend Overwetcdh Shoot stationary when possible Suppress infantry quidcly Good luk APFENDX lt A NATO ATTY COV MANDRATINGS MIDIAN NATION 1946 59 1960 69 1970 79 1980 89 1990 99 U S Army 10 0 10 20 20 U S Marines 0 10 10 10 10 United Kingdom A A ORARE E 0 bi pU a AG a d Na alta a nt Denmark Bay ccssansnse Pakistan 10 ja AA e a O MM a M M OE Jordan 0 0 0 10 10 Coco NNNM GN HUND EMEN on 0 Wide e nie ue India UR esce quedo aag a AA o SERM gres WE NENA RA NA a a cq pere a BA a Naa EO M AGAHAN IA MM MM S po EE nanan Nang ip co pepe TN E TR ur M P M M M M Kana ie Na ME a EG dU MCN E S Russia 0 ET O Bue 3 o o o o o olo ae RM dn TT Green B E lo o o o o lojojo oo WrlaWWr Il MAREN ert NATION 1939 1940 1941 1942 1943 1944 1945 NATION 1946 59 1960 69 1970 79 1980 89 1990 99 German 0 10 10 0 0 0 0 Syri
57. eto shoot Rererbe thet Shots are the number of times thet a unit cen fire during its tum This veries accord ng to unit type eenple large tenks shoating big shell s take longer to load number of menintheunit eenge if an anti tenk gun loses oneor tuo df its arewrrerrbers then they are unableto load the gun as quiddy hence they read vefewer shots per turn and tanks with bigger aas gi noreshots status of theunit ecrrple pinned units ga less shots epeienceled of thecraewandtheleedeship val ueof theunit leader Eliteunitscen adual ly res vennreshotsthen Gen units You usually ressiveat leest anea two shots per tum unlesstheunit is in bed shape If you haverredea weapon inadivein the Unit Commend saen it appears as an asterisk intheShots section of the Unit I nformetion Bar until you mekethat weapon activeagain See the Unit Gommand Screen section starting on page 50 If your shots listed goto 0 za 0 or if atthestart of your tum theunit has no shats ra lythanto reducesuporession and regain theabi lityto shoot If you successfully rally oneof your suppressed units you may ras vean etra shot for thet tum Its a good ideato rally suppressed units before you shod Remember units also shoot better if they arend suppressed Sometimes when infantry come under fire they attempt to pull bad if so the message Pulling Back is displayed If infantry hae Smoke they fireit autoretica ly in an datarp to cover their retreat First And Sec
58. ewith theunits of your choice Cattirg Gearted Me strond y recommend that you proceed step by step through the Tutorial section of the manual which begins on page 5 since it has been written to familiarize you with the menus and aspects of a STEEL PANTHERS BRIGADE COMMAND scenario Thetutorial explains many of the basic concepts of how the game works however if you just went to learn about how the interface works as a whole then turn to the Gave Play section on page 23 A glossary at the end of this book also defines some commonly used terre in the gare We also strond y r ommend you view the README TXT filefor the latest informetion Wa mas with This Gane Your bax should contain this User Manual a deta card and a STEEL PANTHERS 111 BRIGADE COMMAND CD The Usa Manual explains how to play and hes important informetion on menus scenarios unit dasses and equipment To play install the gare according to instruc tions on thedaia ad Copy A dextion Thereis no physical copy protection on your STEEL PANTHERS IH BRIGADE COMMAND CD but in order to play the CD must bein the CD ROM drive Masea ddie Crtrds STEEL PANTHERS III BRIGADE COMMAND feetures an active mouse pointer whenever the mouse pointer is passed over a unit a button or an icon a desai ption of that itemappesrsin a pop up window unless this festurehas been disabled This allows for quick and sy gameplay In this book the term did means move the mo
59. ey aredoing sek cover and return fireif possible Suppression points meesurethe unit s chance to recover and are besed on theunit s morad e When men arekilled leaders lost adjacent units rout or a unit is n r a hex which is bang borrberded by artillery the unit suffers the most Suppression Even being in the immediate vicinity of burning tanks being in a burning hex forest or building and bang near other friendly units bei ng attacked can causesuppression Units which aresuppressed may suffer the lass of available fireand movement Redud ng suppression is accomplished by using the Rally contra which is described in the Rally section starting on thefollowing page Morale No one likes to gat shot at so when a unit is suppressed by enemy fire the units morale is Checked the higher the units morale the lower the suppression will be If a unit has low morale however it may becomepinned routed retreat or even surrender Toincreeseaunit s morale the man look to their formation or unit leaders Leaders Leaders providecommand and control for your units Each leader has several important ra ings A leaders rank gives a guideto thenumber of orders that leader can ganerateand hold Theleada s nameand rank is listed with the followingability scores Rally Infantry Artillery Armor and the leader s score in kills The higher the number the more skillful or influential theleade is The Rally rating dererrrines how wall the leader
60. f contact MoraleOn Off Button When On normal rules for unit and formetion norde are in effecc When Of norde pmaltiss aredininated Moveand Shoot On Off Button When this option is Oy units that mae a significant portion of ther movement allotment haveth ir shooting accuracy penalized When OFF no penalties areapplied due to thefiring units rroverrert Mines On Off Button This option enables or disables mines Country Training n Off Button This control enables or disables the Troop Quality setti ngfor usewith the Batt eGeneretor and Scenario Editor When this is toggled Off the veluecen bechanggd within theavailade range When togg ed On thevalues arethe default values for that country during that time period Thevdues for trainingcan befound in Appendix C ExperienceRatings stertingon pagg83 Control On Off Button When this option is active therules for Orders are enabled as described in the Gontrend Control and Orders section starting on page 23 If this option is inactive no orders are required to moveor bombard and Gommand Senceis ignored all units cen moveand auto rr amp ically atterrpt to digin Hidden Fire On Off Button When the Hidden Fire control is On firing units that are not spotted before firing are only rerdy spotted after their first shot This is a moreredistic wey to play beceusefireis nct invis ble but in STEEL PANTHERS III BRIGADE COMMAND spotte
61. gh purchasing units left did on tne Done button CTO Fomatioss Auto Deploy Allowsthecorrputer to deploy your forces autorreti cal ly for a qui dk setup of thegame If you sdect this method you go to the deploy menu to see how the computer sat up and you may still manually changewhet thecorrputer did Human Deploy Allows you to deploy forces nenud ly Seetnesedion Deployrrert on page45 for noredetail SaeGare Allows you to save your current ameg thedeployment phase Seethe Play ng by Emei sac tion on page 76for Emil cerredirections Quit Deploy Returns theviaw to the nta phasesa en whereyou can savethis battle prior to beginning it Left didk on theStart Turn button to gp to the Tactical screen and begin thegame STEEL PANIHESSIII BrigacConmard 1959 3995 60 Player 1 Nation Player 2 Nation Mission Type Use Auto Deploy after Setting Start Lines Only Set Weather Effects on Terrain Set Distance in Hexes Units Can See Unaided SX EPNAACOH DICPA The STEEL PANTHERS 111 BRIGADE COMMAND Custom Scenario Editor allows you to acte sa narios fromthe ground up by sdedi ng the month and yea terrain equipment troop types and ther placements The largest differences between the Battle Generator and the Scenario Editor is that scenarios must have bath sides forces chasen and deployed there is a greeter degreeof control of the quality of units and leaders the maps can beheavily modified or built fromthe ground up
62. gtheroad by sdectingoneunit then did ngon hex 24 7 while holding the shift key down The shift key allows you to rroveinto a hex already con taining other units Continue to advance the Panzer IV s towerd the center of the mep They should be dose behind thePanthers Find and dick on unit DO then right didck on it This screen shows deaails about the unit In the lower left hand area df text find the line that reads Set Range and dick on it You areasked to enter therrexi mumrangefor the unit to firea Type and then press the Enter key This anti tank gun will now weit until a visible opponent comes within two hes 400 yards beforefiring It s an arbush Set Formation Stance Set Formation Range H Indicates HQ Units Shows Number of Men Select this Unit and Display Info w left click Change Displays Max Firing Range Change Displays Stance Detail upper right portion of screen Todothesarefor units GOand CL neerby usethis method Therearetwo units in formetion C didking on the Headquarters button or pressing the H key brings up the Hesdquerterss menu Cickonthelineof tet thet says C gt Migj Schertz and notetheinfonretion on theleft Thefourth button lets you set thenrexi numfiringrengefor wnolefonretion Gidk lt thisand enter 2 and your group of anti tank weepons is nowse to open fireat arangedf two hes Exit this saen Suppression Whenever a shot is fired at a ground unit the man in thet unit autometicelly stop what th
63. heother player in order to continuean Email game Player 2 opissthetwo fil esi nto the AVE di redtary in the STEEL 3 directory then starts STEEL PANTHERS 111 BRIGADE GoMMAND and loads the saved game usingtheLOAD SAVE button The first screen that appears after the START button is left dicked is the SECURITY MENU Now Player 2 enters a password and left dicks on theSave Game button thesamefile position or a different one but Player 2 needs to be anere which position to rerum the right DAT and CMT filesto Player 1 andtheExit Game button Player Lnowplacssthefiles into the SAVE directory and loads the saved game STEEL PANTHERS 111 BRIGADE COMMAND prompts for the password do not forget it between games and displays it at the bottomof the START TURN QUIT ORDERS screen At the end of each turn thegame displays the SAVE GAME LIST wherethe gme n be saved prior to sendingit to your oppo nent after which STEEL PANTHERS III BRIGADE COMMAND returns to the Sdection sareen Haig a Cee ded Batieby Enail When startingaBattleGeneretor nefor email play set both sidestoHuman Control Left didk ing an theContinue button opens the Purchase saen where units aresdected follaned by the SECURITY MENU Thesamefour buttonsarean thisscresn Continue Password Save Game and Exit Game If passwords are deemed necessary then Player 1 should left dick on tne Password button enter a password and left didk on theSave Game button choose a save game slt and n
64. hesmokeor duster munitions buttons has no effect Note Thecther buttons which would normal y reoresert munitionsin an aircraft roware dimmed out sincethey cannot beused Thehex changss to show the Targeted icon Thenum ber a therigtt end of theunit row indi ctes how many turns befaretheaircraft arrives Aircraft Airceft meyretum to beseand becomeuneaveiladeduringagam efor severa reesons Whenever aplaneis daneg it returns to base Otherwise aircraft always conti nueto fly until they useup thar hay ordinance bombs and rockets When dircreft use up all of their heavy ordinance theeis acheneethey will raum to besees fdlows Pia to 1950 they return to beseif the wer heed szepus the pendtretion of thelargest wespon with rerrsiningarrrro is not greeter than 5 From19500n they return to beseif the werheed size Plus the penetration of thelargest weapon with rereining anmo is not greeter than 13 In either cese if the plane is nat a designated Ground Support Soedalist it must also pess arrordlecherck in order for the panenct to rdum to base Thefollowing planes are Ground Support Sped alists and do not need to pass a mode check to continueflying Ju 879 Hs 129 IL 2 Sturmovik P 39Airacobra B 25h Mitchel A 1 Skyraider A 10W rthog IL 10 Shturmovik Su25 Su 25T BE CAREFUL when using your planes to attack mary positions when thereis alot of smoke in theair or too doseto your own units as your aircraft can attack ther own troops acciden tally in thesei
65. hoseunits havefi red at your unit Dont forget that if avehidedrives right next to oneof your infantry units in a building or woods and you dont fire at them thereis a chance thet your unit nay go undetected by the mary It depends on the Visbility of the scenario whether theenemy vehideis arryi ngi nfantry and the experiencelad of theenery vhide Infantry aenamally ableto seeadjacent units When playingwith theHidden Fire preference on thereis a chance your unit may not spot mary units adjacent to them even if that unit fired at them This nekes for noreredlistic game play as this allows infantry to eek up on vehidesin rough terrain but it is moredifficult to play amp this lad Spotters And Unspotitted Indirect Fire Any unit with a radio mey attempt to call in an indirect fire bomberdmenb mission if it has a Higher HQ Covmend Link ar if it is in Command Link wth its HO which hes a Higher HQ Commend Link An artillery unit must havea Higher HQ Gommend Link or a Cormrend Link with its HQ which hes a Higher HQ Comrrend Linkin order to beavailebletofireabonm bardment mission In addition when using the command control rules otters must have available orders to eqoend to plot a borbardament mission Certain spedal units mean pleis theAmarican FIST unit do not requiretheir HQ to havea Higher HQ Comrend Link in order to plat a bomberdment mission Indirect fire plotted on a hex thet is nct visibleto the observer unit that requested the bon
66. hwest a group of anti tank weapons oupi ss a village To the east of this group is a fo mati of infantry entrenched in another village tx Ng F Player Nation Victory Objective Flag 3 2 Visibility and Turn Indicator P Orders Controls Preferences Current Unit Strategic Map Unit Information Bar Bahe Mep The Tactical saen is where most of the game is played The Battle Map the actual playing area is composed of individual hoes each hex equals about two hundred yards Therearefour main display sections of the Tactical screen the Bate Map which displays the battlefield terrain and your units the Unit nformetion ber asval Overall Map and aset of twenty three Tactical Control buttons which permit orders other than straigntforwerd fire and moverrert to be given to your units These buttons also make options available such as an ectensive equipment encydopedia the Preferences screen and the Save Gamme screen To see different portions of the Battle Map nove the mouse to the upper border to scroll the map up movethe mouse to the right border to sa all the map to the right and so on Unit I nfonmetion Bar During gameplay the Unit nformation bar along the bottom of the screen displays the cur rent active units information as follows Theocurrert units formation designation such as AO A1 and so on Theunits name 4 STANCE shonsunit s assigned stanaa athe Advance to ar Defend followed byahex location
67. ia 40 45 50 BONUM Nag Qn n M MM MM dio e Green 40 40 40 a UNDE ONO NNNM NEMO BANA aod wt A A A A 9 31 A o NNNM MU P d EL UM S MM DN C rm M LO MMC NEL NEUE T a gah once AD UE RUNI EIN a mM uu O Mu i MM x M E c M M E MIIN cot NATION China Noh Kora odd South Korea North Vietnam South Vienam 000 Poland o IB Ka AG Romania Yugoslavia O us CL RN NE M Red VYrldvvr Il NATION German Finnish talian a sae aa Jeenee is French British gat nas nasaan Dutch Polish M Soviet US Amy US Maine Chinese Greek eH cue Yugoslavian LOMA taste India ANZAC Free French 0 1939 70 70 35 B 40 45 60 40 45 40 45 1946 59 B ANE LIN 35 ae 1940 70 70 35 35 40 45 55 40 45 40 45 65 1960 Bo D docte oo eren AO css NM 35 BO rises 6 5 MS 69 1941 70 70 3 0 35 40 ts 35 45 50 45 D 35 40 40 Bo 45 bo LA 1970 79 1942 70 65 Bo 40 4 To 35 50 55 50 CS 40 RN 45 45 LM 50 65 W 1943 70 65 3 35 40 NUN 30 OU regt 55 NT 60 55 o 40 OD ins 50 50 8 0 50 65 E 1980 89 1944 65 60 3 0 30 35 BAR 30 60 65 60 TO 40 8 0 55 55 MA 55 9 S Fe 1990 99 1945 50 55 25 9 30 5
68. ic Equipment After you choose the equipment and forrretions you went you may sdect a spedfic tank or infantry formation from this menu if more than one type of equiprrent is listed Wherein the previous menu you may have sdecteda Tank Plt formetion this menu could allow you to choase between M6OA1 Patton M6043 Patton or M1 Abrams tanks The choicss are based on equipment aveilableto that typeof unit at that point in time To buy the formetion left dick on Buy Formation If you purchase a formation by mistake simply left did on its name on the right side of the screen That formetion is then ddeted fromyour current list and the batt e points restored to you to purchase another formation Purchase these units with some thought toward versatility Theseare the units that are going to bewith you through the rest of the campaign if you can keep them dive Once you have finished purchasing your Gore Units left didk on Done The briefing for the first bateis displayed left did on thearrows on theright sidecf thetex pane to scroll through theenti re bri dfi ng before purchasing your Support Units Choosing Support Units You arenow ready to buy additional Support Units Unli ke CoreUnits which go fromsaenario to scenario in acerrpaign Support Units areonly aveiladle for the current sanario and new ones must be purchased at the start of each new scenario Also this is where you may beable to purchaseacrial strike dererts 4 sSI
69. ifytharthisisan open topped vehi de or that it has no armor over the top of the vehide These units once hit aeesia to darrege or destroy ped al y by artillery fire Equipment Carried Theunits carried equipment which is usually inflatable rafts Most infantry cerry inflatable rafts with them To usethe rafts simply movethe unit next to an all wata hex and then Idt did ontheall weter hex The unit icon turns into a raft Movethe raft across the river To gat Off theraft movethe raft onto a partial land hex Pleesencte thet infantry only cerry one si of inflatadlerafts per squad Special Ability Any spedal ability theunit has is displayed such as engines recon or fast response artillery GnpeigqnScererio Reg Its A loss nearly always ends a am pag Otherwise therearerrinor and decisive victories When each Scenario ends theled of vday is displayed along with losses Suffered by both sides on the Battle Report screen ThePlayer 1 andPlayer 2 buttons at the bottom df the saen dis playafina look at theUnit menu TheContinue button first displays any promotions dueto experi encegains and leader replace ments This is followed by an opportunity to save the game Finally a scresn appears where you have the option to repair damaged units and upgrade equipment based on Battle Points awarded by thescenario These points are shown at the top of the unit list on the rignt PressingtheFix All button sinply repairs all damage with the pants
70. ill reed vethenevw Ogjectivewheneser they begin aturn in contact with ther HQ Objectives can only begiven for theentireformetion but units within aformetion ney have different objectives depending on whether they arein contact with thar HQ as new objectives aresdected Units with an Advance stance may mae towerd their formations movement objective with out ther leader expending any orders Only hoes the unit can reach without expending orders are highlighted although theunit may be adl eto moveto other non highlighted hoes by expending orders as long as the player is not in all formetion mode A unit that attempts to mue in adiredion thet is not towerd its formetion objectiverequires a leader in the ain of command to spend one or more orders If a unit does not have access to any orders it can only moveto highlighted hees Units with a Defend stance may be given movement objec tives but may not move until they havechangad their stanceto Advance Unit Actions That RequireA Leader To Spend Orders Certain unit actions requirealeader in thechain of command thet isin physica a radio n tad with theunit to expend one or more orders If none of the leaders in the chain havethe required orders then those actions may not be performed Listed bdow are the orders costs for each typeof action PHYSICAL CONTACT RADIO CONTACT WITH HQ WITH HQ single unit movement not toward objective 1 2 ined an Raise fre bompardriene per dla ni MEME E E change form
71. inethenadtiondities for thebetile as wdl asthebatles ze year and more Pleesenctethet this option isnot thesameas theEditor bdow For moreinfarmetion seethe Batte Generator section sterting on page 55 Editor The Sree PANTHERS III BRIGADE COMMAND Editor allows you to build custom scenarios and campaigns literally from the ground up You creete the actual battlefidd complete with streams hills buildings and other kinds of terrain For moreinfornretion seethe Sommario Editor section on page 60 Preferences This button opens thePreferences screen where you can changesettings thet affect gameplay and the appearance of STEEL PANTHERS 111 For more informetion see the Setting Tutorial Preferences starting on page 5 or the Preferences Sa ean section on page 37 Edit Campaign STEEL PANTHERS II BRIGADE COMMAND feetures theability to creetecerrpeigns by linkingscenar ios Details on this process n befoundinthe CrestingCarrpai gns section stertingon page 74 Exit The Exit button quits thegame and returns to the DOS prompt TOMA ITINAO BefarebsginningtheSreg PANTHERSI I BRIGADE COMMANDER tutorial and actually fighting lets reiewonedf thefeetures of thegamethet provides a powerful tool for custorrizingthe eqope rienceof commendinga combined ams forcein themoden world thePreferences screen sating Kicrid A feewcss Left dick on thePreferences but ton found on the Sdedions scren Complete details of th
72. ing on them then left did lt ing where you wish to placethem on the Battle Map Note Besureto seve your maps whilecreeting and once you havefinished arti ng them Gear Map erR Erases dl terrain feetures fromthe Batle Map Ger All Terrain FroomHex EJ Restores a hex to open or gress terrain and sets height lad to O zero Snonp Terain E Sdects swamp or rrersh terrain Rough Terrain ye Sdects rough terrain which consists of uneven rocky terrain with some light brush Led 1 Hill Terain Sdects aril open hill terrain haigrt 10 Led 2Hill Tarain Seeds medium sized open hill terrain height 20 Led 3Hill Tarain Sdects large sized open hilltop terrain height 30 Makea Stream EA Left did on thehex whereyou wish thestreamto originate then left did on where you wish thestreamto end Thegenerated river meanders between these two points Water Terrain Seeds all weter terrain with surrounding beach The weter depth can beset to one of three settings Ofor shallow wata Lfor waa 2 for deep weer Trees pai aa Sdects wooded terrain consisting of dense woods and heavy brush Wheat Crops Terain FE Sdectswheetfiddterain If tneTree Type tocgeis set to Palm Trees then this places Ha rice paddies instead Green Crops Terrain El Sdects gnaicgen aap fidd terrain High Gress Terain Sdects high grass terrain representing wild or high grass and brush Sdects avillageterain tile Different buildings can be viewed
73. ion your Hit Chance percentage goes up with suaxessi ve shots at thee ad sermetargd HWMAP HighVdodty or Hyper Vdodty Armor Piercing This is used as a generic termto dezcibeall theverioustypes of kinetic and kinetic explosivearrror killing rounds induding modern sabot fin stabilized and similar armunitions Laninetedanmor Armor such es Chobhan amor medeup of layas of mada ceraric and ballisticryon which substertially reducetheimpadt of both standard AP and HEAT munitions Lineof Sight LOS Thisisaunitsfied of vision or what it cen see Units areabletotar gi enemy units only oncethey can seethem or they arein Linecf Sight Main Gun Infometion Thefirst number isthesizeof theshdl norrraly in millimeters Later numbers are model designations which do nat coindde with the WWII L 4 system Of rating berrd length Penetration When shooting at armored vehides the hdl must first Hit thetarget and then theshel type sizeis compared to theatror values of the hull and or turret of the target to ddamineif theshdl peneratestheamor of thehull or turret to destroy thetarga Reactive Amor SYA exqlosive charges attached to amored venides thet reduce the effectiveness of HEAT impact by di srupti ng thei ngomi ng rounds ability to formthe destruc tiveplasne jd and rediredingtheforcefromthen in amor Spotting The ability to sa enemy units involves sead factors First infantry spot enemy units much better than
74. ions are dso effectiveagainst infantry whether Dug in or not 1 0 Timeon Targa Thecolunn follow ngtheduster munitions button indicetes the dday before the barrage or aircraft arrives The delay length is the number of turns it takes theartilleryto gd afixon thetarggd firetheshdls and for theshdls to strike For example a Orresns the unit can fire at the end of the current turn and a 1 means the unit cannat fire until theend of thenext turn and so on A baragearrives in the vidnity of thetaga at the end of your turn fromO to several turns later depending on thetype of Indirect Fire requested and quality of the crew in question Frequently the arrival tine is eqoressed as a number plus sameded nal fraction for ean ple 13 This means thet thel ndirect Fireis goingto ariveover two turns Finding Your Spotter Pressing the F key or left dicking on theCurrent Spotter Unit button jumps the view to the unit acting as a spatter You cen also zoomthe view with theZ00M buttons and return to the Tactical saan with the Exit button Settingan Indirect Fire Mission You havetwo units KOand KI with ZONmmortars thet arecepableof indirect fire Pid lt the unit thet is spatti ng for indirect fire The AO unit is often agood choice as it contains officers skilled in spatti ng and designatingartillery fire If however ADcannct seethetarget hex the fireis considered unspotted and the cesualties are halved In this cese use unit FO Clid on thelndirect Fi
75. ireat the Current target until the target is destroyed the firing unit is destroyed by mary CP fire the firing unit runs out of shots for this tum or thetearget unit is obscured by something Savethe Game and End Your Tum After setting a new objective for the Panzers and moving them tonerd it you do not need to rroveany other units They areentrenched and waiting for the assault Saving Your Game Duringplaythereareseverd occasions to svea ane To saveagarrecurrertly ba ng played left did on theGo to Save Game Menu button or press the S key fromthe Tactical screen You cen sae up to 200 gms depending upon your available hard drive space To sae a game left did on the slot you wish to sae to then type a title amp the top of the screen or accept thedefault title Press the Enter key when you are finished After you haverroved all your units left did on Quit the Orders Phase button or presstheQ key It is then the U S turn and the computer moves its units displays combat results and your net turn begins The Qnmte s tTrnove Thecomputer now moves theU S side They approach fromtheeest and assault your infantry forces nar thecenter of the map with M8 Greyhounds 17 siH PaNIHESII Bigat nmara 1999 1999 NG r Un Mo At theend of thecomputer s turn one therewes a pop up saaan annound ng that two Panther units havearrived on ther ep They arrivein hex 15 0 They haea das to support your for werd positions so rrovethemalon
76. ission sections starting on page 59 Unit Classes Amor Formetions consisting of tanks armored cers and other vehides covered with armor plating to protect themfromenery fire Artillery Formetions consisting of artillery and anti tank guns and sdf propaled guns Many of these units do not normally moveon thar own and requirea separate vehidein order to transport themif thereis an asterisk after ther nave in the purchase column Allotments of ship based shore bombardment missions are also purchesed here Infartry Formetions consisting of foot soldiers cerrying a range of weepons from rifles and hand ganas to bezookes and flame trowers Miscdlaneous Formetions consisting of hdicopters strike damanis half trad lt s armored personnel cri es Mins pill boxes forts truck transport barges anti aircraft guns and missiles Special Note Asngeastaisk after a formetions name in the purchase colum indicates that it requires a vchidesud as atruck or APC to transport it Note While sdecting formations to buy the statistics of the units appear For definitions of thestatistics seethe Unit Commend Screen section starting on page 50 Rorcrese Scecific kgimart After you choose the equipment formetions you want you ney sdect a specific tank a infantry formetion from this menu Where in the previous menu you may have sdected a Tank Plt formetion this menu could allow you to choose between MGAL Patton M60A3 Patto
77. isted above his ability scores for Rally Infantry Commend Artillery Corrrrend Armor Commend and the leaders scorein kills High numbers are best Rallyis howwdl leaders can rally units Infantry and Armor ratings effect theleaders chance to hdp the unit be more accurate when directing the fire of Infantry and Armored units respediva y Artillery is how accurete the leader is in targai ng ndi ret Fire Wsapons Thewespan s theunit is equipped with framcennons to medinegunsand srall arms wespons for infantry Usually one mein gun type for vehides any form of rrissile weepon and sead mechinegunsearelisted When units firetheynatrallyfireall aveiladewesponsif approprieteand in range but this cen be altered Tanks for excrrple do nd fire AP ammunition amp en infertry squad but will fireHE if they arecerryingit Ammunition supply is listed across framthewespan nameinthisorde rounds of HE rounds of AP rounds of Sabat spedal AP ammunition rounds of HEAT high eqdiasivearti tenk and the meximumbhex rengethewespon cen fire ConfiguringV 4epons Systems Qnecof then ost powerful features of theUnit nformetion scresn is theability to configurea unit tofiresome but not all of its wespons Move the pointer over the weepon nane and a message promptingyou to chengethewespon fromadiveto inactive or viceversa appeers at the top of thescreen Left dicking on an active weapon causes the line to tum red The unit cannot use this weepon unless the statu
78. it s nams HQ Link which indices whether it is in a out cf Contact with its leader weepon type s amount of anmunition experience morale and leader information is displayed A unit s stanceand fire range n also bechanggd here Theamount of ammuni tion remeining is displayed for all types of ammunition carried by theunit Thearrror dia Qramindicetes a unit s front side and r r armor ratings for both the turret and hull sepa rate y where applicable Red armor numbers indicate that the top of the unit is not covered with amor open topped and is more susceptible to mary attacks For more inforrretion about the unit statistics and controls avai lableon this screen seethe Unit Comrrend Screen section starting on page 50for moreinformetian Strategic Map The Strategic Map in thelma right corner of the screen provides a view of the entire ba tldidd To quidkly move the Battle Map display to an area left did over what you wish to viewon theStrategic Map Hex Description Text Belowthemouse pointer appears the pop up text box that descri bes the hex which the mouse pointer is currently over If the hex is occupied by a unit the pop up text bax describes the units identification combat status and the hdght and terrain type of the hex If the hex is empty then the hex coordinates elevetion and type of terrain appear Weepon fireinforme tion is displayed here during combet Hot Keysand Menu Buttons For ey play in SreeL PANTHERS II
79. itions which can affect movement rates depending on the location of the battle This combined with the yeer and neationdlities engaged dererrrinetheterrain type Use theup and dowr arrow buttons on theend of this display to adjust the dete Set Year Choose the year the battle takes place The aveilable years are 1939 through 1999 This is important as only units historically available during that yeer can be purchesed Se Vier enres Just below the date controls is abutton where the amount of wata in the hex can beset The four options are NO MAJOR WATER the default RIVER North South BEACH and RIVER Random Note This button only works in Player Assaults Player scenarias otherwise the button does nat function sa lidtirg BeowtheW ter Festure button is the Lighting button This control changss the overall light ing conditions for the battle which affect visibility Theoptions are NOON NO MOON HALF MOON FULL MOON DAWN and DUSK Lighting other than NOON reduces thelevd df visi bility substantial ly for units without enhanced vision gear such as thermal imaging or imege intensifiers By Uts If you chose the Manual option you now have the opportunity to purchase your units This process is essentially the same as described in the Choosing Core Units section on page 43 Therein differencelies in two additional buttons inthelower left corner theMax Points and Mission buttons which are covered in the Maximum Points and M
80. its Selected Scenario highlighted Selector Buttons Selected Menu Button Click for More Scenarios Briefing Text Sdedios Scresn TheSdections screen contains thegameoptions for STEEL PANTHERS I Therearenine buttons ontheright sided thissaen Theret of thesa en contains awindow thet displays theaveil abdlescenarios campaigns and saved games along with thar descriptions Start The Start button beg ns thesdected scenario campaign or saved game Load Save This button allows you to load a saved game dick on the game you went to load and then dick on theStart button Scenario Gicking on this button allows you to play any individual scenario induding one you craft yourself with the STEEL PANTHERS II BRIGADE COMMAND Editor Therearerrorethan forty sa nario thet come with SreeL PANTHERS 111 BRIGADE COMMANDER and provisions have been made for up to 200 Left did on the words NEXT and PREVIOUS to display all of your choic es dick on theoneyou wert to play and then dick on theStart button or simply double did lt on theone you went to play Campaign STEEL PANTHERS Ill offers six different campaigns which cen be sdected by Iet didking on this button each campaign is nade up of several scenarios each For more infornetion see the Campaigns section starting on page 4L You cen also ase your om campaigns as mentioned bdow Battle This option dlows thequick creation of new bettlesceneri as You detarm
81. m ply left did on the flag df the nationality you wish to view then sadli through the list of entries and sdect the unit you wish to view A picture appeers in the panel to the right and the statis tics cf theunit aelisted Modem Anmor Ratings Armored vehides since the 19605 have undergone radical inqprovements in amor systems Somevehides displayed intneencydopediahaveupto threedifferent types of armor A for normal ablative armor H for HEAT resistant laminated armor and R for reactive armor For types A and H thehigher therating thebetter the chance df thettank surviving being hit Type R armor ratings equal the number of times the armor is effective since it repre seris explosive chargss that deflect the blast End Game Button You end the current game by left did lt img on this button and pressing the Y key when prompted or resume the game by pressing IN Pressing Y ends the current gameand returns to the Seedion screen Save Garre Button mi Left didki ng on this displays the Save Gare List screen a the current tum Erreil E l gares aresaved heredso Quit Orders Phase Button p This control ends the current players turn and goes to the opposing player s tum Preferences Button PREFERENCES ThePreferences button displays the Preferences screen CS PANIHESIN EricepeCenmard 19889 1989 The Preferences screen allows STEEL PANTHERS Ill BRIGADE Covmano to be configured to suit theusa Thescren is divide
82. n or M1 Abrams tanks Thechoi ces are based an equipment aveilableto that typeof unit at thet pari intime Thenaionality of units can aso be switched to provide moreoptions of weapon systems Select Formations You mey dedideto Buy thet unit or Cancel Exit the Purchase Unit Menu Unit Type Displays the eect typeof tank infantry or aircraft unit you wish to buy There are hundreds df different types of units availablein STEEL PANTHERS 111 BRIGADE COMMAND 59 SIE PNIHESIII Brigade Gnmard 19 33 199 Unit Cost and Breakcionn Displays unit informetion how much it costs and the Battle Paints you haeramsining Left dickingon aformetion in the panel on the right causes it to be deleted and adds the points back into your bank Mission Button TheMission button opens a window witha reminder of who theopponents are what thedate is What thelocetion is whet the mission is set to scenario length and visibility Maximum Points Button Left didkingon this button allocetes the mexi mum number of points to both sides This fea tureonly works prior to thefirst purchase ViewMep Button Allows you to look at theterrain you erefighting on Nation Button Use this option to add additional forces from ather nations to the farce ba ng bought In the screen that appeers left did on thenation you wish to useand then left did on the Continue button The units now displayed on the Purchase screen are thase of thenew nation Done When you arethrou
83. n page 12 for nore details Stacking Units may rroveinto hoes containing any number of friendly enermy or wreck units as long as they havethe movement points to do so It takes one additional movement paint to move into a hexfor each friendly meny or wak unit in the hex ba ng moved into Thus if moving into ahex with 3 friendly units 2 enemy units and a wrek it would take 6 additional move mert points over and above the terrain cost to move into the hex Spotting Modern combat takes place 24 hours a day Units fromi ndustrialized nations haveused night vision gear since the 1950s and several of the scenarios in STEEL PANTHERS III BRIGADE COMMAND take place at night In order to determine how good your units night vision is exarinethdr FireControl value on the Unit Commend screen The value ranges fromo 40 with a higher valuei ndi cti ng better equipment Units can spat or se enemy units in light smoke hees An asterisk appear ng after the unit s status indi ctes that the unit has been spotted by at l st oneeneny unit The pound sign symbol appeari ng after the units status indi ceres that the unit has been fired upon in either theourrert turn or the previous turn Rerrerrber thet Direct Fire Smoke options and Direct Fire Attack HE options cen only be used against hees thet a ein your units lineof sight Hidden Fire When playingwith theHidden Fire preferenceoff your units spot adjacent units autometical ly if t
84. n when adding trees and gt fields to the map Adding trees must be done using the Trees button and adds nixed forest or pal mtress TheWheat Field Rice Paddies control adds rice paddies when thejung esdti ngis active and weet fidds when the tarperatesatting is active Fill inAreawth Current Terran ema Fills in an area with the currently sdected terrain The area width can be adjusted rj with theSet Terrain Fill Range button described bdow Set Terrain Fill Range ia Determines the range df hes to befilled in with the currently sdected terrain For 4451 sample asettingof 3 fillsin a 3 hexradius drdeof thecurretly sdected taran Save Map dH Saves the current map Crentea Railroad Change Deployment Side mai Thedefauit dqdoyrertistheldt map edgefor Player Land right rep ecgefor Player 2 This button toggesthis so Player 1 deploys on theridtt and Player 2deploys ontheleft Quit Ah Reumstheviento the Editor Menu sce While in the Edit Map screen press O to sd the aurret hex as the retreet Priority Hex for Player 1 press 1 to sd the aurret hex astheretrrest Priority Hex for Player 2 Setting Reinforcement Hees IntheEdit Map screen press keys 2 5 to sd thecurrent hex to bea Player 1rdinforcament hex press keys 6 9to set the current hex to bea Player 2 reinforaament hex Boy Srentrtrds The following controls areal active on the Editors DEPLOY screen These controls are more extensive than those fo
85. naissance units do not use orders for movement They ereaffected normally by thar stancesetting when theControl option is On Someinfentry and vehicular units havethe Recon special ability For infantry this grants them a 25 patting bonus Vehides with this ability do not have thdir spotting halved Irfertry Infantry is much tougher in the new scale used by STEEL PANTHERS II BRIGADE COMMAND The prinery trick to infantry useis to wech the informetion bar at the bese of the screen dose ly the asterisk and pound sign after the status listing Reedy Pinned ec show respec tivdy whether you aresesn by an enemy and whether you have bean fired duringthelast turn or thecurrert turn Assaults on vehides are muda more effective when the unit is unspotted stationary and hes a weapon with some chenceto pendrete the armor of the opponent Try driving alightly armored vehidequickly down a road lined with trees in most scenarios and seewhet you gat Theuseof transport is also key In test play it has been found useful to ddiv er infantry to one point hide them there and show the APCs or trucks at another point Position theseteams accordi ngly Also note thet especially with Soviet tanks reactive armor on theturreis will often defeat HEAT rounds Get those rear shots Cove An dld infantry rulesays Cover conceals but conceal ment is not cover VW oods and grass pro vide some concealment but litte cover Village hoes provide both
86. nder is determined by its losses and nora erating You must beadjacent to force an enemy unit to surrender Infantry units thet are reduced to bdow 2 3 of their starting manpower surrender if they are forced to retreet and cennct retreet to a hex that is not adjacent to an mary unit Infantry units thet are reduced to bdow 1 3 of their starting manpower and are forced to rare will disperseand bererroved fromthe gana The mmia s UN Mo TheU S M8 Greyhounds conti nueto advance and attack your infantry An M5 Stuart platoon may also jan in the atack Your position may start to fall apart during these attacks Nar Tom Three Thegmaal thereof the mary attack should now be deer They are driving west down the road with flanking dements to the north and south Rally your infantry and attack where possible they can still hdp delay the U S advances Bring the Panthers up to the defensive position of the Marders and anti tank gun The most important thi ng is to gat the Panthers which have the most potent guns in the scenario out of the wey of the first weve of the attack Bring up the Panzer IV s so they cen stem the first armored charge Keep back unit BO the headquarters of thetank company and useit later to attack thereer of theeneny after they are committed Your headquarters unit loses its cepac ity to gneratearcess if it becomss heavily suppressed so keep it out of harms wey End your turn Trecenmpmiecs im Three The US forces continue
87. nel carrier ATGM Anti Tank Guided Missiles AT Gun Anti tank gun ATR Arti tank rifle BAR Browning autoretic rifle BN Battalion CH Combet Helicopter CS Tank Close support tank tenks which fire low vdocity rounds good for killing infantry but not very effective against other tanks DPICM Dud purposein proved duster munitions SIEH PANIHEBS II Bigab nma 199199 88 DUKW Amphibious Trud FASCAM Family of Scatterade Mines Hak Arxi aircreft wespons explosi ve rounds from mediumto large boreguns FJ Infantry Fallschirrrjasger Ganen dite paratroops HHC support units HQs and HQ companies HIMG Heevy mechinegun HT H alf trads avehidewith whedsin thefront but treads in therear IF Infartryfigttingvehide JPz Jagdpanzer LA Light Armored Venide LCA Landing araft assault LCS Landing araft support LCV Landingaaft vhide thelargelanding craft which cen cerry tanks LMG Light madhinegun LVT Landing vehide tank LVTP Landing Vehide Trad lt ed Personnel MLRS Multiple Launch Rod System MMG IMediumsizerrediinegun Pit Platoon Pz Panzer Reocae Reconnaissanceunit ROK Republic of Korea RPG Rocket Propdled Grenade RR Reccilless Rifle SAM SurfacetoAir Missile Sec Sedion SMG Sub mechinegun SP Sdf propadled SPA Sdf propeled Artillery SPAA Saf propdled anti airaat SPGo SP Gun Sdf p
88. nical Support include a self addressed stamped envelope for reply We can also be reached online at the addresses listed on the datacard that came with the game
89. nk obstades ShowUnit Visibility Ey Shows the current units Line of Sight LOS or visible hexes that it can seein the M directionitis facing Zoomin and ZoomOut 2 Magnifies and decresses the magnifi ction of the Battle Map Ger Dark and Smokein Hex Button FE GesstheBatie Map of any shaded or smoke filled hoes for better viewing of the CLR MO terrain This button toggles smoke on off Save Game del Sa csthegerres current deployrrert Goto theW spons Encydopedia Y ill OpenstheWeepors Encydopedia whereinformetion on weapons and units in STEEL E PANTHERS ITI BRIGADE COMMAND can be viewed Hexsidies On Off xx Toggles Batle Map hex sides on or off With aunit sdected left did onthis button then seed thehe to betheformations objediveand left did thereto placetheobjediveflag icon Load All Units Into Closest Vehides Ed This control is for quick loading units capable of transporting other units such as infantry or artillery Set All Units Objectives 47 This control se the objective for all units in the deploying force to the currently C sdected hex Change Stance for Formation This button toggles thestancefram Defend to Advance to or back for all units in the Current formetion Change the of Vi apons for Unit Name 8 Use this option to adjust the number of men vehides or guns in theactive unit Make Unit Name a Reinforcement Ew Thisontal changssthestatus of thesdededunittothat of ar
90. nkeyuerd Ey nelerts p Previous unit 1 Renf j q Change unit cost In Editor only 2 Ailiary ie q Quit In Editor sas unit modifier 3 Entrench toodle t Sart line b Borberd with artillery v Show se eted units area of view d Edit sdected unit Editor only v New PeterS e Entrench Editor only x Penins f Find dated unit z S and edit victory hoes Editor only g Goto fcre C Ger darkened hees h Go to Headquarters Menu k S dl units objectives to current hex Hit key Oly CnnE2HOy Sres Space Key Show unit deta Load onto or with a unit ay i me iy cane length In tor onl m Toggeestance of sdected unit M a Corrbinetwo sections into one unit n Next unit r Sc meximumfiringrange o Number of weapons In Editor only i BiateMpsren kaaa dig inda ts St objedivefor sa eded unit Zoomout Zoomin a All forrretion togge b Bomberd with artillery e Encdopedia Enter Key Unit moves f Firesdected unit at its current taga g Goto next formation h Headquarters list Load sdected unit n Next unit p Previous unit q End turn r Rally sdected unit s epe t Taga unit u der darkened hees and smoke v View recording of last player turn x Direct firesmoke y Range z Dired fire borrberament Hit key Oly Cm EzHerr HoSxreen 1 Onewhidegraphicfor each vehide 2 0Onevwhidegraphicfor ery 2 vehides 3 Onevenidegraphicfor every 3 vehides 4 Onewhidegra
91. nning of agarre Entrenchrrent merkers are never removed fromthemep and can provide w for any unit thet rerreins stationary in the hex Units in Defend stance atenpt to dig in if stationary unsuppressed and not fired on when the Control option from the Preferences screen is active When playing with the contra option off all units that do not muvein atum attemptto digin Engineer units mekedigging in occur more quickly for units they areadjacent to Oncea unit has dugiin the unit gains a defensivebendit for as long as the unit remains in thehex Oncethe unit moves the dug in merkingon thehexis removed fromthemep Digg ngin only benefits thet unit A vehideunit which has dug in only derive a defensive benefit against firedi rected at its front Mines When daring nines you should see a message on saan Which sas X number of mines deered fdllowed by anumbar in parenthesis 4 Thenun ber in parentheses reflects thenunba cf ninss left in the hex Only Infantry Minedeering Tanks and Combet Engineer units can rearue mines Engineers may bein an adjacent hex and fading the mined hex to do so while Infantry mut bein therineha to deer it Minererrova is automatic at theend of thetum Dragon Teeth Engineers havetheability to deer dragon tesh They must bein thehex containing the obsta dea fadingtheobstadefroman adjacent hex and weit for a turn or morein order to remove them Dragon Teeth in a he prevent vehides from moving through the
92. nstances Special Capabilities Certain units havebesn given speda cepabilities as follows 1 Gatan ertillery units are designated as fast response artillery and havea smaller delay than normel indirect fire 2 Certain units have ben designated es spedally trained and equipped for reconnaissance and haean eesier timespatti ng hidden units Bic SremCotrds These buttons control functions during game play Items described in the Tuo id are given brief descriptions here and feetures not mentioned previously are completa y described where possible Ranamba if afunction is dimrather then highlighted it is unavailable VER Replay ILU Above the paya sides national flag in the upper right corner is a narrow button W Which app rs to be ither arad or gan light Gidking on this button activetes the VCR Replay function for Email and two player games The gamereplays the last turn of your opponert This replay plays through to the end beforerestoring control to the player National Hag Moving the mouse pointer over the national flag causes pop up text to appegr This indices thescenerids tum length and visibility Find the Net Unit and Find the Last Unit Buttons Es Tocydefomard unit by unit through your roster you can press the N key on N E thekeyboard or let did on theFind the Next Unit button PressingtheP key onthekeyboerd or left didkingon theFind the Last Unit button cydes through in ra asea de All Formation Mode On Off Buttons This
93. nu Button section on page 34 Notice that the Panther units Ready status appears in yal low This indi cetes that they are not on the map yet and enter later as rainforcamerts Back on the Bate Map to cydeforwerd unit by unit through your roster you can press the Nkey onthekeyooard or left did ontheCo to Next Unit button PressingthePkey on thekeyboard or left dicking mn theGo to Previous Unit button cydes through theroster in raesade To ade forwerd through all of the formations in your force left didk on the Find Next Formation HQ button or press theG key You have one Pz IV tank formetion near the west edge of the map Locate and did on unit BO Noticethat did lt img on a unit causes the number on it to color oyde the strobing effect Units bdongingto thesareforrretion do this together This ha ps you loceteall the dements of one formation Movethecursor to the bottomedgeof the nap to scrall downmerd Thereis an Objective Flag marker in hex 9 22 This is thetank forrretior s current objective Snaemudh of the combet is going to take place n r the center of the msp you are going to dive these tanks an obje tivedoser to the action Make sure BO is sdected using theNext or Previous buttons Clid on the Set Object button red flag and the Objective saan appes Adick on hex 47 19 and an objective neker appeers in that hex Press Esc to leave the screen All of formetion B in contact with BO should havetheorders Adv
94. o hit but it aso limits thetanks acc racyif it tries to shod Milema ng A unit may hae additional symbols displayed after its status An asterisk appegring after the unit s status indicates thet the unit has ben spotted by at leest oneenemy unit A poundsigt symbol appesri ng after the unit s status indicates that the unit has ben fired upon in either the current turn or the previous turn Movement Gost Each terrain has a different movement point cost to cross A table listing the five types of ground units and the moverent costs to cross different types of terrain is on page 26 Combet Fridion Movement Linitations Soldiers havea tendency to slow down and become more cauti ous when they are ba ng shot at or when they know many troops arein the vidnity To reflect this the movement points a unit isgvmnin atumis not always equal to thespeed of the unit Thefollom ng chert outlines howmeny movement points a unit is given asa percentage its Speed based on thesituation itisin rdativeto mary units a unit may dso lose movement points during the turn as its Situation changes VEHICLE UNIT INFANTRY UNIT Unit has been fired upon within the past two turns 67 of Speed 50 of Speed Unit sees enemy units but has not been fired upon 100 of Speed 67 of Speed Unit sees no enemy units and has not been fired upon 100 of Speed 100 of Speed LOSand Unit Fadng Fadngisinportent sinaeobviously you cant shoot whe
95. o the DEPLOY screen STEEL PANIIHEBS II EricpolCenmard oI 0 Unit Data Edit Unit Data Buttons Modify the Current Units Data This powerful option allows you to alter the unit deta for any given unit in thear E rent scenario Each Edit Unit Data button opens a pop up dialog bax where a new valuecan be entered Left dicking on the Exit button returns to the DEPLOY screen You can change most unit data values such as unit armor and speed to a maxi mumvalueof 255 Note Settings for number of weepons and vehides cannot be O Pressing the ESC key while tnesefidds areactivecen result in a vdueof O Modify theLeader Data The Unit Leader button opens a sub menu whee ratings for the leader in command of the sdect ed unit can be adjusted When asked to edit a leaders rank a number must be entered which represents the rank Here are the numerical equivalents 1 Private 2 Corporal 3 Sergeant 4 Z2ndLieutenart Lt 5 llt 6 pan 7 Mga 8 ltGdond 9 dod Leeder statistics unit eqperienca and morale havea rmexi mum value of 255 Goto the Oj edtive Ara Shifts the Batle Map to certer on the Victory Cbjediveof theactive unit Entrench All Units Ei If you are playing in a Defend Mission all of your units autorretically start the aZ scenario entrenched Build Minefidds Barbed Wire and Dragons Teeth Allows you to place ming barbed wire and Dragon Tesh you have purchased Dragon Tedh arearti ta
96. of hitting targets and of Spotti ng mary units if they havent moved Entrenched Inaprepared position Visually this looks likedrdes of pilec up sandbags Units are difficult to hit when entrenched or in protective cover such as under tress or inside buildings Dugln Theunit has improved its position and is harder to hit Theunit aopears to ur rounded by a trench however the defensive value of bd ng dug in is not as high as bang entrenched Moving Moving units do not spot mary units as wdl as positioned units and havea reduced chanceto hit units they shoot at Pinned Unit ney not move Shoots and spots mary units less effectivd y Ba ng pinned is caused by tekinga lot of suppression basically ba ng shot at Suppression is discussed in moreddail on page 17 Routed Unitis ruming anay fromthebatle Their mordehas broken and they havepan id lt ed and cont went to fight anymore Routed units are out of contd they move an their own cannot shoot and arebesicaly usdess unless or until they cen berallied by aleade Reiresting Unitisfallingbad froman untenable position They moveon their own but halt to rally rather than leaving the rep Buttoned Hatghes aredosed spotting ability is reduced but the unit can still moe and fire HE artillery fi re can ceusetenks to become buttoned as can srall ams fire Kepin mindthatif aunit suchas atenkis movingat its fastest rateit is gai ng to bedifficult for theenery t
97. on then seed thehex to bethefornetions Ojectiveand left did thereto placetheobjediveflag icon Load All Units Into Closest Vehides SER This contra isfor quickly loading units capable of transporting other units such as 9 infantry or artillery Set All Units Objectives TH This control sas the objedive for all units in the deploying force to the currently sdected hex Change Stance for Formation ydlowarrons This button toggles thestancefrom Defend to Advance to and back for all units inthe Es deployingforce Quit Exits back to the Deployment Menu saen where the game can be saved prior to turn one Left did ngon theQUIT DEPLOY button proaaeds to the Canpaign Start screen Left dickingon the START TURN button begins turn one Good hunting Ut CnmardSsresn This screen displays the most complete details about the unit its weapons and its leader The Unit Corrrrend screen is reached by right diding on an active unit which is currently on the Battle Map This saan is also where you can configurethe unit by hanging what the unit s nameand typeis what theleaders nameis Which weepons the unit is ordered to use whether it fires in singeor auto firemode therangeat which it fires during an opponent s turn and its stance 2 9 9 9 9 Unit Configuration Four arees of text appeer in green when you first open the Unit nformetion screen the unit name appeers in the upper left comer the units weepons are listed under
98. on thelist and theSCENARIO LIST list appeers in the center of the screen The first forty one scenarios arethosethat can ewith STEEL PANTHERSI II BRIGADE COMMAND and followingthet areany s narios that have been copied into the SCEN folder or crested with the Scenerio Editor The first pasition is highlighted in white Cacse Sererics Nowsdect asamario byleft did ngonit No Scenario changssto read thenamedf the scenario sdected Changingscenarias is also simple just didk onanewsceneriowthanarein theLinked scenarios list highlighted and the newsaenerio nameappesrs in thead ones place Mictory Led Thisiswhereyou decide under whet conditions the campaign is to end or continue Movethe cursor to thefar left wherethe word ALL appears and left didk when it turns yellow A pop up dialog box prompts you to set the victory led Entering O means thet any result perrrits thecerrpaign to pro to the next scenario and the legend continues to read ALL Entering Lrresns thet a nino victory must be achieved to continue and entering 2 means that this scenario must be won dedsive y in order to proased The legend for a minar victoryisMV a decisivevictory is DV theseappeer in thefar left adun A minor victory is achieved when a player out scores an opponent by a ratio of 2 L A mejor victory is achieved when a player out scores an opponent by aratio of 81 Cznmezign bt The three colunms bevenn the Victory Laa colunm and the Scenario Name column
99. ond Shot Penalties Thefirsttimeaunit shoots at a particular mary unit it does so with a reduced percentageto hit The second consecutive shot at thesame unit will beat aslightly increased percentage to hit whilethethird consecutiveshot at thesame unit will beat full effect The exact chanceto hit is modified as follows FIRING UNIT IS INFANTRY ALL OTHER FIRING UNITS 1st shot 80 60 i _Srd and successive shots O sss 00 CoseAssauit If infantry are riding on a vehide when it is dose assaulted by mary infentry the infantry may absorb or abort the assault This is a good tactic to keep your tanks alive when fighting in dosewith enemy infantry Pinned Units Thereis achencethet a pinned unit may stay pinned for theduration of thescenario depend ingon theervironment around theunit tanks in flames casualties no leader in contact rout ingfriendly units etc Pinned infantry units cannot move but can fire at reduced effect For moreinformetion seethe Movement Status section starting on page 11 Infantry Fading Whilefad ngdiredimisin pa tant for vehides in thegameas they havedifferent armor for the Various sides of the vehide fad ng is only important for infantry in that they see better in the direction they arefad ng and mg naas cen only remove obsted es in thedirection they fase Entrendamentsvs Diggngin All units gain defensivebendits from sandbag and faxhole entrenchments which are placed at the begi
100. opdled gun nomally is used in referenceto some sort of artillery piecethat has ben mounted on a motorized tank type chassis Soul Squad TD Tank destroyer TMG Turret mounted machine gun TOW Tube Launched Gonmand Linked Wire Guided Anti Tank Missile NG Volksgrenadier Gaman auxiliary infantry 8 STE PWNIHESII Brigade G nmard 19 9 19 9 GCS FART AP Armor Pierdng roundsarerrost dfedivevs armored and dha targets suchas bunkers Battle Points Equipment is purchased with Battle Points Battle Points can aso be acquired in in campaign play and used to repair or upgrade Core units and formetions after eah scenario Buttoned When atank is under fireand its arewdosss its hatches and seeks refugeinside This aso limits thetanks visibility Dragon Infantry Anti Tank Weepon Gunship a helicopter heavily armed with autometic weapons HE High Explosive rounds aremost effectivevs soft targets such as infantry HEAT High ExplcesiveArti Tank rounds which use concentrated he when strikinga tar ga to bum or mat through its armor Hit Chanae This is thechancethe thefiring unit will actually hitthetargat It is influenced by the fallo ng range to targa type of teran taga is in if taga is moving firing units rroverrert status positioned moving movi ng fast pinned firingunit seqoerienceand lad of appeso firingunit s leader ratingfor dither infantry or ama and thewespon bai ng fired In addit
101. opens a pop up dialog bax wherea multiplier can beset for theVidory Cost of units of the side being deployed The range is from 1 to 255 Enteringa 1 means thet theVictory Cost multiplier is 1016so a20 point unit would cost 2 points entering a 10increesss the multiplier to 100 or 20 points for a 20 paint unit A Usethis button to return to the Editor screen Scererio Editor Nes Note thet this option is for diehard gamers who wert to aee very detailed scenarios To quickly generate random battles we suggest you use the Battle Generator The build a om pldesamario option wes originally intended to be used only by our scenario designers but we decided to put it in the game because of all the requests for it Proceed at your om risk Note that changes only affect thesamario you areediting Editing Unit Dala You can also change your units to adifferent type ex Patton tank to an Abramstank or mod ify an existing unit s deta These options are available through the Change Current Unit and Modify Current Unit buttons Seethe Change Current Unit to a Different Type and Modify the Current Unit s Daa sections starting on pages 69 and 70 respective y Saving Scenarios Caution When saving scenarios you crests they are added to the list of available scenarios already supplied with thegame Currently you ney creste and save 159 scenarios Thereare41 scenarios thet comewith thegamefar atotal of 200 scenarios you can haveacce
102. or vehides KO indicetes that the unit has been knocked out or destroyed Stance Each units stance is displayed in thethird colunm A for attack stanas D for defend Left dickingon theletter in this colum dlons thet units stanceto betogged betwesnA andD Range Colunn four istheMax num Firing Rangesetti ngfor that unit Left didkingon the letter in this cAunn allowstherangeto be changed Fonmsition Leaders Each Forrretion Leader is listed showing the formetion name human or computer control the leaders command abilities the number of kills he has and the specific formation units under his command Waypoints When formetions have been set to computer control vey points can be used to plot a units course until contact with the enemy occurs Left did on the map to sd each point until done then left did on Quit Those units movealong the way points in theorder in which they were sa until they enter the command radius of a leader whose units are in contact with enemy units Computer or Human Control Choose to set each unit s control to ether human if you wish to control them during gameplay or tothecompute if you wish to havethecomputer movethemfor you Note thet artillery units and strikedements cennct be con pute controlled STEH_PANTHERS II Biga nma A199 199 36 Weapons Encydopedia This displays inforrretion on weapons tanks and aircraft used in Sted Panthers III Brigade Gon trend To useit i
103. orrretions the statistics of the units appear For defin itions of thestatistics seethe Unit Commend Screen section starting on page 50 Strike Elements Srikederents areaircaraft that can betasked to attack ground targas Not all of the aircraft thet can be assigned to this roleareidedly suited to it and arerroreor less likdy to pursueit with thesarre zeal Sore aircraft may return to base and become unavailable during a game for one or nore of several reasons Whenever a plane is damaged it autonetically returns to base Otherwise aircraft always continue to fly until they use up ther heavy ordinance bombs and rockets When aircraft use up all of their heavy ordinance there is a chance they will return to base sincether secondary weaponry is pri mari ly meant to be used against other aircraft In ether ceseif the paneis not a designated Ground Support sidig it must also pass a moralecheck in order for the plane not to return to base which is based on its moralerating Ground Support Spedalist Aircraft Ground Support Spedalist aircraft in the game are aira aft that attack ground targets Some are dedicated to a ground attack role while others aresimply adeto carry awdevaridy of wespons Themore weapons an aircraft carries therrorelikey it is to haveremaining arrre ments and return for another attack run The following planes are Ground Support Specialists and do not need to pass a moralechedk to continueflying Ju 87g Hs 129
104. ounds which use concentrated heat when striking a target to bun or mst through its armor Experience Experience points messure a units past performance in battle and influence ther perfor mance in current battles Experienced units are less suscepti ble to suppression havea better chenceto hit mary units spot mary units better are harder to spot therred ves and dose assault tanks better There are four basic levds Green Average Veteran and Elite Units gain experienceif you areplayingacerrpaign game Therangeis 10to 140 eperiencepoints Elite units for exrrple areunits which have over 100 experience points Morale The fighting spirit of the unit The units morde determines how much suppression it can stand beforeit changes status fromReady to Buttoned Pinned or retreets or routs Danage I ndi ces damage taken by the unit for infantry this is meesured in cesualties one men per pant for fud dumps ammo durrps headquarters HQs hdicopters and aircraft it is veri B SIE PNIHESIII Brigade G nmard 19 33 199 able for vehides damaged means destroyed The amount of damage points an aircraft cen withstand is equal totheDurability rating found ather in the Encydopedialistingfor thee cific aircraft or by dickingan the Eye icon Show Data button in the Bombard menu Speed Thecurrent rateat which theunit can move This is haw many movement points ereavaileble amp turn For moreinformetion seethe Moverrert Cost section on page 12
105. oveticdly The Deploy option allows yu to st tneunitsontherrep Far now left dick ontheDeploy option The Deploy saen is where you can place your units on the Battle Map Youll notice thet the units for bath the Russians and Americans areon bah theexrerreleft and right sides of the mep You are freeto set up the units on the rep as you see fit Also you ney modify Victory Objediveflags as vwal For more options on deployment and unit editing seethe Deploy Screen Controls section stertingon page 67 Setting the Number of Tums To se thenunba of turns in the scenerio press the period key on the keyboard whilein theDEPLOY saen A pop up dialogboxappeers wheretherresirmmumlength of this bettleis set Thegamedbdes nat necessarily end on that tum if neither sidehes dearly achieved victory SeuirgSererics Atthis pant you havefinished Maki ngyour scenario You can nowseveit by gaingtotheScenerio Options manu at thebottomof the Editor menu Therearetwo buttons Left did lt on Save to save thescmario youverrede TheLoad button loads an existing sanario and allows you to edit that scenerio Ranamba theseoptions have nathingto do with loading or sad nga nep STEEL PANIIHEBS II Bigat N Na A199199 61 IVEpEcditiryccexru ds STEEL PANTHERS III BRIGADE COMMAND allows you nat only to play on realisticterrain neps but also to aeteyor om To aeea rrep fromsaadh or edit an existing map seed thete rain tiles you wish by left didk
106. phicfor every 4vehides f1 Surrender thescenario w Fireat taga with a specific weapon d Discharge smoke Unit must have sckx rating Space bar Show unit data m Toggestance Zoomin b S amp for Led 2hill c fa deer teran d S amp for secondary road e enep f Sd fill range g Add rep tet h Se fo Led 1hill j Toggebetween jungle and trees Creete beach and ocean p Setfor prirrery road r S for rough terrain s Sd for stream t for Led 3hill u S amp fa menpteran w Sd for weter x Ceer n of teran Hd Key Oly mn Mep Eeto Scresn Enter show sdected hex rrekes it blink Sec sell mep se rrepvetic hexlinit Toggehe lt sides i Map shift north 10 hexes k Mep shift ess 10 hexes m Map shift south 10 hees O Retrest hex player for 1 1 Retreet hex for player 2 2 Renforcarent hex for player 1 3 R inforaament hex for player 1 4 Reinforcement hex 8 for player 1 5 Rednforcarent hex 4 for player 1 6 Renforcarent hex 1 for player 2 7 Renforcarent hex for player 2 8 Renforcarent hex 8 for player 2 9 Renforcarent hex 1 for player 2 CFH DIS PYOGUGE AA Jod Billings AssodateProduer Mike Simpson GarreDesign amp Programming Keith Brors amp Gary Grigsby Leed TA ici James Young C npagnSaipting Richard Donnelly Samario Design Lsuuss Dad Merrid lt Additional Scenario Design WiliamWilda Chris Carr
107. ple aunit with four tanks at display lad 3 would disday mesvall icon twost lad 2 and four a led 1 Theactual number of vehides always appears as a large number in the center of thehex Aae Frefererves Player Preferences adjust the difficulty of a scenario by adjusting the toughness of either or both sides in several aress within arangeof 30to 250 Theseindudespatti ng and fireaccu racy troop quality and the resilience of tanks and infantry These preferences dlowthe play er to adjust the abilities of troops they play outside the default ranges assigned by the game Forces with exceptional ratings cen be degraded to smulaelona quality units nations not known for superior units can beirrprovedto smulaediteunits OF course forces known for th ir high levas df training equipment and nora ecan aso berredeinvindblel This options is disabled in two player games oncethegamehes started Searching This control adjusts accuracy for calling in artillery and air strikes within a range of 30 to 250 for either sides Hitting This control adjusts direct fireaccuracy for either side within arangeof 30 to 250 Rouy Rally Thisqualityrepresertstwo aspects of aunit s performenceduringcorrbat howlikdytheyare to suffer morale loss and br k as well as how ees ily they rally Troop Quality This contra displays and can be used to overridethesattingfor thelevd of training for units in battles rredewiththeBattleGenerator and scenarios created with the Scena
108. r ga and returns to the Battle Map Units equipped with turrets cen engage units without having thd r fad ng changed using this feature When theNext unit button is used to sdect ataga that is not to the units front the unit s turret rotates to enablefire when theFire button is left dicked or the F key is pressed Right didking engages the Autto fire option for oneturn Attack Hex with Direct Fire Button Bi Allows units such as engineer infantry to useflamethrowers to set grass tress and buildings on fire use sachd charges anti tank mines to How up bridges or buildings or to attack other units with these spacial weapon types Also this is how you can fireinto avisible hexwhere you mey suspect an enerry is hidden but no mary is visible Create Smokein a Hex Button Theadive unit fires a smoke round into a hex to block thelineof sight of theoppo nent In order for a unit to use this function it must be carrying smoke munitions this can bedetermined by right didkingon an activeunit and checkingthearmunition lis ingin the weapon list Note Smoke rounds are very proneto ster Zoomin and Zoom Out Buttons To view the entire Battle Map at different magnificetions left did on the Zoom In or Zoom Out buttons through thefour leves of megnification Ger Dark and Smoke Hex Button ing ders the Battle Map of any shaded or smoke filled hess for better viening of the W taran This button togges smmokeorydff however visbility isstill
109. rallying your troops dont forget to keep Idt didkingon theRally button until you get the message stating that Unit X is unable to be ral lied and theRall y button turns gray Your front line infantry units have probably taken a bit of besting One or more of your units have probably sustained some danao and suppression It is a good timeto reduce this sup pression by rallying than Gidk on oneof the units that has been attacked If the Rally button is not grayed out the unit can be rallied Gick on the Rally button or press the R key If the rally is successful a message pops up saying that your officer has reduced suppression Each successful rally ats suppression in half Keep rallying until the attempt fails which is indi ceted by a message or until suppression drops bdow 2 When dl units are rallied as far possible attack where you can Sdect the unit you wish to haveaitack then rrovethecursor over an mary unit The cursor becomes a cross hair type retide indicetingtheat an attack is possible After theattack and any mary response you ney Wert to rally units again if they can do sa Though it may not seam to do any good to attack targets with weapons that cannot penetrate ther amor any hit inflicts suppression on the target Putting these units under fire dons tham down and reduces their ability to spot and hit enerries End your turn STEEL PANIHEBS II BrigaceConmard 199 1999 20 Infantry Surrender And Dispersal A units surre
110. rd 19 33 199 CAMPAGNE cor chee edie aed ee s acces Dd Gh ade ah nike od 41 MepEdtingContrds 2 aaa NN 6A Garrpaign Cenerabor ooi iu ic AE Du E Ros ahd 41 Deploy Screen Contrdls veia a PRA RAGAY 67 North Afri 104 42 oo eee cece AN 41 Samario Editor NAES a an noanoa erre re rer rei B SANG A setae ejes Dobe ND eee ae wal Bow DE 41 Editor Keyboard GAN ens ooo 73 Market Garden 19M rre 41 MEAN IA aaa NG a O demand ya AGANG ANG a SAN NA IA a CA EGG AA 74 Holy War 2000 POOD 42 COSATO ios ee aes Dede aT KAT dae E Red a RE ARA AG 74 Fee ANA MO MEM A AA AA 74 er NT a kad Ada anand a al MA LA ALA 45 OPI Ti A Bay EASE ay ee 5 A A NC HA AN 75 A A 47 Da a GA AE AA NE Ja e E MS COCA RA Ha AA PABO es 3 75 Campeign Scenario RESI t5 AA ln 54 AAA a UN SEM id T3 Bisonia RN 75 BATTLE GENERATOR 000000002202000 esse ll lll 55 A O DOE NN M PLAYINGBY EMAIL 000050050050000 00S sl llli 76 Siae HO bequem aom ta Seo nA NABANG NA A NG 55 Bral Seer Cs dd AE Na NG GNG A NP Ca de PE 76 Sdata COUT LL aaa 56 a AGA aS PANEB EC AA 76 aa a Go at e EE GS PAPA ae E UN Vx Y 20 A 77 Map SAS us is BY eS Cie he ASS RNA ANGAL ad ees 56 B A A AIN 7 Aa Seon a AA hole Hoe ES nG APA AT 78 A A LC ING BIEN BASE AA em iP BANAS pe CO A Lene Rete cc ep LAU Ec EO PE ded 78 ENDE eto ossis dolo AA haa ced re bd innt S EE ela aes 57 POSE AAAH E RUM A NICA pa AA EI 57 ls Ts LA a Ma f 70 CE TNR TERCER 57 a a DANSE a EDAD ASA ON DANG e aa banat naala lep a E AG o Aalay NT nhan Oa ees NG AA aa P
111. re button or press the B key Left did lt on hex 43 19 and then dick on theBombard button for unit KO Now do thesame for KL For KO dick on the Shift fire mission button 4 wey arrow and left did on hex 45 19 A bombardment marker appears there Clid KO s Shift fire mission button again and movethe mission to hex 47 19 Repeg the process for Ks firerission Totheright of therowof buttons is a number Hopefully this is 0 2 This snows thedday until theindirect firearrives 0 0 means immediate y after your turn 0 1 through 0 3 areddayed but fall duringtheenery tum 0 4 and 0 5 fall after the next mary turn LOor greeter isthe number of full turns before the ddivery of this indirect fire When you end your turn the enemy units begin to move and someshould get caught in this bombardment Ordering Direct Fire Movi ng the mouse pointer over any unit thet can befired at causes it to change to a target re ide Left did on aunit you wert to have your Panther or Panzer firea as long as the pointer changss to ardide Any resulting cesualties eredisplayed by the srert tex next to the mouse pointer Movingthe pointer over the unit afterwerds displays the unit s status in srmert tet You can fireasindevolley a the current taga again by left didkingon it left did ngontne Fire Weapons button ar pressingtheF key Right dickingon atarget causes theactiveunit to fireuntil it runs out of shots theterget moves or it is destroyed Theactiveunit cen f
112. rio Editor It cen only bechanged with theCountry Training tocgein tneReslismPreference pand tumed Off Therance is from30to 120 Tank Toughness This quality affects how resilient a tank unit is to damage oncea hit has ben scored Infantry Toughness This quality affects how resilient an infantry unit is to damage oncea hit has been scored Battie Points This setting preessigns the number of points for Battle Generator battles If left at XXX the number of points is chosen randomly by the computer for Player 1 and Player 2s points becone a retio of Player 1 s expended points Air Sections This option preessigns the number of air sorties that cen be flown and thus the number of airstrikeand ar gunship formations thet can be purchased Radis RAR deans The toggle switches of the Realism Preferences panel affect festures of SEE PANTHERS III BRIGADE COMMAND which mekethe game more ar less realistic This indudes feetures such as a realistic armunition limit breekdowns cormmmend and contradl spotting and more Thesefeetures are disabled in atwo player gameoncethe game bes started Amo Limit On Off Button This togge controls wnether or not units aresubject to running out of antrunition Command On Off Button When Ow normal rules for establishing command links are in effed as described in the Commend Control and Orders section starting on page 23 When Off all units are auto meticaly gun a Commend Link o
113. s of unitson bathsidesisdisplayed fallowed by Player Ts losses and Player 2s losses Bdow thet is a score basad on Victory Objectives captured and many units destroyed Losses aredisplayed in two colunns Battle and Total Insceneriosand battles you create with the Battle Generator bath colunms contain the same informetion Later on when you are playing cerrpaign cas the Tara colunms contain the total losses each side suffers during thecourseodf thecenmpagn Now you cen reviawtheunits left on the bettlefidd for each sidebylet dickingthePlayer 1 or the Player 2 button To end the game and retum to the Sdection saan left did on the Continue button Score Your score is the number of Battle Points won for destroying mary units and cepturing Victory Objectives A Decisivevictory occurs when your scoreis 8times thet of your opponent aMinor vidory merdy requires twice the pa nits A paint total beven 2 to 1and 1to2is con sidered a drew although in many individual scenarios you can consider a point total of 125 times your opponent a Marginal victory Units that retreet off map arenot counted as losses Campaign Sunmrery When playinga enpa game thenex saantha pparsisteaaadl surmrery of thecam pagn thetotal number of margind and kiswvdais andtheCanpaign Scorearedi splayed Now that you have completed your first SreeL PANTHERS 111 BRIGADE COMMAND scenario fed free to play another scenario or start a carmpaign design a quick
114. s is restored by left did ngon thet linea second time now or sub sequently A single wespon cen be sdected to fire by pressing Wand then the weapon number Sing e Auto Fire This control toggles the unit between firing once with all active weapons or firing all active weapons until all availlableshots have been fired theenery retreets or the firing unit is fired upon Auto firecan also beinitiated by right did lt img on thefire button when the targa ra ideappeers over an enemy unit Set Range This range is the range ak which this unit nay engage the mary during the other players rroverrent phase For example when sd to 7 mary units within seven hes ney be fired upon if thereareshots ava lableand suppression is not too high Sana Thistogdes between stances Advance to ar Defend Thereis dsoahexnumber whichisthisunits movement dgjective Seethe Unit Stance section startingon page24 for a conpilete description Note This option only functions when theControl gation is toggled an in the Preferences screen Change This Unit Whdefornmsiion This togd es whether daenges in range or stance affect just the unit displayed or all units in the forrretion This is a quick wey to meke these changes in large formetions Other Unit Information Thefollowi nginformetion is fixed by STEEL PANTHERS BRIGADE COMMANDER datebesefor the Scenarios and campaigns which have ben induded For scenarios that you aee some of this information can b
115. s sa am to reflect how you want to play the scenario Note Setting Mines to OT may nullify some of the mary adventagein a bette where you areon theoffensive Left did on the Exit button to continue STEEL PANIIHEBS II BigscG nmardi1ssp 1999 56 Set aGartry Thereareover forty nations you cen se ed for somarios by didkingon oneof theFlag but tons you can choose to play the US Army US Marines Germany United Kingdom ANZAC Finland Canada India Italy France Japan Hungary Belgium Soviet Union Rurrenia Netherlands Yugoslavia Poland Norway China or Greece during the period of 1939 to 1945 Fram19 6to 1999 thefolloningnations areaveilade United States theUnited Kingdom France Gerrrery Belgium the Netherlands Norway Australia Canada Denmark Italy Soain Gee Turkey Pakistan Libya Isred Jordan the Gulf States Egypt Syria rag Iren Mujenadesn the PLO India China North Korea South Korea Nath Vidnan South Vietnam Taiwan Japan Russia East Germany Poland Czechoslovakia Hungary Romenia and Afghanistan The Red and Gan nations reoresent generic East Bloc and West bloc nations for generated scenerios A gan light goes an over the position thet a nationdity is being chosen for Player 1 ar Player 2 Your forge can consist of equipment from morethan one nationality but tneoverall demi nation of nationality is based on the first nationality setting chosen Hae Ccrird Settiry Six switches
116. s start at one edge d therrep depending on thescenario The Hesdquartars unit AO is theadiveunit and is thefirst unit to bedeployed unless another issdected by you Deployingunitsisessirrpleesleft did ngonthehe cyou wish theunit to bein at thesamariods beginning After you placeeach unit thecomputer eutorreticd ly sdects thenet unit unless the Shift key is hdd down whilethe unit is placed B30ynwrt Cotrds Deploy Entire Forrmrdion white arrows E This allows you to deploy etre forretions in onestroke Exerrple To placethe entire W B forrretion sded med theunitsfremthe B forretion BO BI B2 and soan and then ridtt dick on the hexwhere you would liketo canter the ertireformation Now left did on Deploy Entire Formation button tohaetnererreiningunits deploy around thesdectad hex Goto N t Formation El There is aso a GO to Next Formation button allowing you to quickly cydethrough E your list formation by formetion Goto Roster EJ Allows you to viewthenarres of all of your formetion leaders gives you alist of all Z your formetions and which unit is theadi ng headquarters unit for each formetion Goto Next Unit EM Sdects the next unit in theorder you purchased them For eemple goingfromunit x B1 to unit B2 Goto Previous Unit Sdects the previously sdected unit in order of purchase Find Current Unit on Map E This control centers the Battle Map on the sdected units hex This is useful if the Fl rrep has been s
117. ssto at any one time You cen seveover an existing scenario if you need space for morethan 159 scenarios If you do saveover a senario supplied with the gamme and you want to play it again you need to reinstall the scenerios fram the STEEL PANTHERS III BRIGADE COMMAND CD to your hard drive When you load a saved gane you are asked to choase player control This allows you to la another hunen takeover the computer for eemple to play against you Currert revv hdi PER set objectivein deploy and game phases Pig se objective for army in deploy phase ee change np sizeto 10 20 or 30 wdein edit nep phase changenurrbe of weapons in a unit in the editor a combines 2sections into one platoon in the deploy phase left did on the units to be combined after pressing the a key r sa rangefa aunit in thedeploy phase t build front lines in the editor to dlowAuto Deploy to function AIN IANA Making a astan campeign is a process df doong sed sa narios and linking them Left dicking on the EDIT CAMPAIGN button in the Sdection saen openstheCGanpaign Editor saresn Thelargepend ontheleft contains ten das for new campeigns Left did on me when it tums ydlow and thetet changss to whiteindi cetingit istheactivedat A list aso appears under Linked scenarios Therearefivecolurrs of items in this list which cen be menipulated in any order but start ontheleft whereit says No Scenario Left did on the first instanceof this
118. t you cant see and units such as tanks generally have their best armor at the front of the vehide and less armor in the reer You should turn your units tofacetheenery to recdvethebenefits of the better frontal armor and B STEELPANTHERS II Bigat Gnmard 19 33 199 so you can seethe mary To mangga unitisfad ng s mply right did severa hees anay from the unit in thediredion you wert it to face Notice thet the cone of view changes and if you changed the fading far enough the unit actually turns in place Try right dickingonehex ata time in a dockwise direction to dowy spin the unit 360 to see the units LOS change Chang ng fad ng costs no movement points This is the viewLOS mode Simply left did on the unit again to display the unit s rroveradius Units ae ale to fire directly only when mary units have been spotted and arein the units LOS Keep in mind thet someunits are difficult to spot depending on ther type and theter rain they aein In genera infantry cen spot mary units much better than vehides Smoke is often used to obscurean enerry s LOS mesking ether attacking or retresting mary units Note It is much ese to destroy vehides when shocting themin the reer or in theside S ad ng You mey purpose y stack multi ple units in the sane hex induding mary occupied hees by holding down the Shift key and left didkingon thehex containing anathar unit while you are issuing movement orders This costs oneextra movement point per unit or wreck in
119. that above the armor diagramat the bottomof thescreen arethreelines for Single Auto Fire Set Range and Stance finally the unit leade s nameis displayed benesth the file photo Moving the pointer Over any of thesearess causes a pop up Window to appear which prompts you for any changes If the unit is a formetion HQ unit that is its designation ends in a O rather than a number thereis afourth lineunckr Stance It readsChange this unit only until itisleft dicked on then it togges to Change whole formation With this option any changss to Single Auto Fire Set Range and Stance cen beisolated to theconmand unit or medeto affect all subsidiary units Unit Nameand Type Left did ngontheunit namecauses a pop up dialog bax to appear where you enter the units new name Pressing the ESC key deers the dialog bax pressing Enter saves the unit name Note Units cen operetewithout narres although this nekes unit identification rroredifficult Leader Name Left didking on the leaders nare causes a pop up dialog box to appear where the leaders newnameis entered Pressingthe ESC key deers thedialog box pressing Eniier saves the unit nama All that cen bechanged of aleader s identity isthename not therank Leaders can also Operate without names Note The rank of a leader can only be changed in scenarios you aa ate with the Scenario Editor on the Deploy Screen usingtheEdit Unit Data control Leader Information Sedion The leaders name and rank is l
120. the Tactical Control buttons have thair keyboard equiva lats marked intheir lower left corners For sample theZoom In and Zoom Out buttons have a anda repedivdy Zoomin and ZoomOut To view the entire Battle Map at different magnificetions left did on the Zoom In or Zoom Out buttons Gme irre Each scenario in SreeL PANTHERS 111 is made up of a number of turns and each turn equals six to thirty minutes of real time Basically you moe and fire all your units and then your opponent does the save This tutorial scenario has twdveturns In each turn you and the enemy aregiven a chanceto mo ea load units attack mary units rally troops and call for indirect fire For complete desai prions of the Tactical Control buttons seethe Tactical Screen Controls section starting on page 32 Now for someinpartant game concepts Yar impe When thescenario beg ns the saresn is centered on a unit outlined by a red hex Thisis unit AO your Heediquarters unit orders and leadership stemfromhere so protect it wal Revieningthe Troops A list of your entire force can be viewed by dicking on the Co to Unit Menu button All your forces end their current statistics appeer on this screen Each unit identification AO B2 and so on isactuallyabutton which returns totheBattleMap and sdects that unit unless it is a pessenggr in which cese the carrier becomes adive For informetion on the other features df the Unit Menu screen seethe Unit Me
121. theRhinecrossi ng on your own terrre You are in command of the British forces Can you rdieve the errbattl ed paras of the British 1st Airborne Maranl951 71 From Operation Starlight to the Cambodian intervention experience the bate noir of the US Armed Forces TheU S Army and Marines areyours to commend with no snaorid oversigrt NATO 1983 Fulda Gap in Germanyis the placemost strategists eqpecred World Wer 111 to start This am pag e crrinesthis contest bewen the Cold Wer titans of East and West You command the West German forces Hily Vir 2000 The Middle East erupts with the latest in moden desert warfare You command the Isradi forces against the Arab Countries Rocrese Uit Fomatios In STEEL PANTHERS II I BRIGADE COMMAND Campaigns you build your army by purchasing unit formations with Battle Points Your purchases arenradein two stages your Gore Units which are carried forwerd from scenario to scenario within the campaign are purchased first Support Units are purchased second and are different from scenario to senario Other unpurchesed units called auxiliaries frequently appeer in scenarios These do not continue fromsceneario to scenario but are provided to suppleret your forces Unit Classes Thenext screen is whereyou pur cese your Core Units The total number of Battle Points you have to spend is displayed in theupper cate of the sen Units ae purchased in formetion group ings from sections to reg nats In gma
122. three for each player determine who controls eeh player purchases for each player and deploys for each player a hunen or the computer IVEoSsedioa Sdect either a pre mede nep which you have creeted eerlier in the Scenario Editor or have thecorputer build arendomrrep IVEoSize If you havethecom puter ganerstearandomrrep you must sdect oneof threemep sizes Srl Medium or Large Grell meps are long and narrow amp 40 hes wide and 100 hees long Mediumrreps are 60 hes wide Largerreps arethefull 80 hexes wideand 100 hees lang Sa Med BatieMssiaon Thereare three types of bate missions Advance Meeting Engagarrent and Assault Using thefive buttons with green arrows you determine who is on the attack or on the defense Meeting Engagement Your troops begin at one side of the battlefield and the mary on the other There are three equal ses of Victory Objectives in varying stees of control by dither side Acance Qnesidestroops arethe venquard of their army and areto br k through mary territory and cepture objectives on the other side Enemy units are nat entrenched to defend the series of Victory Objectives and they usually havelinited mines or obstades available Assault The aggressor s troops attack an entrenched line of enemy aefended objectives This is the only typeof scenario wherethemsp can indude beach terrain Ser Morth Choose the actual month the bate takes place The months between October and February may havesnow cond
123. to advenee Any of your rereining infantry units will beassauited by thewa ecf Juntos and M3 Haf tracks This is a second wave of Sons more dangerous vehides in the Americen thrust towerd the westernmost part of the Gann position pal STEEL PANTHERS II BrigsoeConmara 19 3 199 yar krnFar The U S forces have scettered and overrun your infantry position and are going to advance towerd your anti tank position In preparation for the U S assault your Panzers and Panthers should be deployed on the ridgss around the village Hex 3021 provides an dlet loca tion for opportunity fire far your Panthers where they can fireupon vehides coning up the road and hex 27 19 Gives you a good position for overwetch After you rally any rerreining infantry and put your tanks in position end your turn The Gnpmte s lunar US tanks and halftracks contin ue to advance and hunt down your infantry but they will not reach your position this turn Yar Aime You mey went to bring a couple df tanks to the edge of a ridge in order to fire on advendng vehides that are ahead of the mein force Remember to pull themback after firing or they could fall prey to mary tanks The Cnpmte s lunHhve Opportunity Fire When a player is moving a unit during his turn it may be fired on by an enemy unit if the enemy unit is in rangeand has LOS to the movi ng unit This is called Opportunity Fire OP Fire A units ability to use OP Firedepends
124. tterrpt to 19 STEELPANTHERS II Brigade Gnmard 19 33 199 ralytheunit several rroretirres until hefails If hefails then thenext highest rankingleader mey etterrpt to rally You may never attempt to rally if the suppression is less than 2 Right dicking aterps to rally a unit until it reaches 2 or less or fails to rally Therearefour types of ranked leaders The Overall brigade Commender Cen rally any unit as long as heis in physical contact with or adjacent to the unit The Battalion Corrrrender Can rally any unit as long as he isin physical contact with or adjacent to the unit TheFormetion Leader Ganrdlyaunit in hisforretion as longas heisin physical contact with or adjacent to theunit Forrretion leaders arein the O unit of thefarrretion AO BO and soon The Unit Leader Gan attempt to rally the men in hissingeunit If the atterrpt to rally a unit fails a leader must weit until the next turn to try again With renened fighting spirit retresti ng or routed units can press on to achieve Victory Objectives If units haveradios then they may bein radio contact if they are not in physical contact with or adjacent to their leader in order for that leader to assist in ra lyi ng thetroops Note Units autorreticelly attempt to rally at theend of each turn You may still went to Rally units during your turn in order to havethemses move and shoot more dfectivey if they are suffering from suppression When manually
125. und in the Battle Generator or Campaign DEPLOY screens although many of themservethesare function Deploy Entire Forrrdion E Thisallowsyouto deploy etireformetionsin onestroke Exerrple To placetheentire RJ B foretion sdect ene df the units fromit and then rignt did on the hex where you would liketo center theentireforrretion Now left dick on Deploy Entire Formation button ar press A on the keyboard to havethe remaining units deploy around the sdected hex Goto Ned Fonretion E There is aso a GO to Next Formation button allowing you to quickly cydethrough KG your list formation by forrretion Goto Roster Allows you to view the names of all of your formetion leaders gives you alist of all ie your formetions and which unit is theadi ng headquarters unit for each formetion Unit Satus List Panel HQ An H in the first column indices thet the current formetion leader and HQ are attached to thet unit Men Guns or Venides Thesecond colunn displays the current number of man guns or vehides KO indicates that the unit has been knocked out or destroyed Stance Each units stanceis displayed in thethird cdunm A for attack stanas D for defend Left dickingm theleter inthiscdunn dlonsthet units stanceto betogded betwesnA and D Range Colunm four istheMaxinum Firing Rangesati ng for that unit Goto Next Unit Seeds the next unit in the order you purchased them For exanple going fromunit 21 BltounitB
126. use icon an arrow to the desired area on the screen and press dither theleft or right mouse buttons Left did means move the mouse icon to thedesired area and press theleft mousebutton Righi didx means movethe mouse icon to thedesired area and press the right mouse button When viewing video footage sime ply hit the Spacebar or ESC key on thekeyboard to stop the vi deo Also the Spacebar can be used to stop agane at the end of the current tum if the computer is playingitsdf PopUp Bt O ThelVEp As yourrovethecursor over therrep text informetion is displayed regardi ngtheunit and hex the cursor is currently painting to The informetion indudes the terrain and its devetion in thehex any minefidds barbed wire and dragoris teeth in the hex that are visibleto you the victory point valueof any obj ectivein thehex information concemingthetypeof friendly or mary unit thecursor is pointingto induding if the unit isan mary unit the basic chance to hit theunit if you fireat it with the currently sdected unit SPRING THESTEERL PANTHERS HI OAA Even if you areexqperienced with the STEEL PANTHERS system you should play thetutorial sae nario to becomeacquainted with the new tactical leva and features involved in this game The tutorial has step by step instructions to allow quick familiarity with the screens unit types and options For individual unit information the Encydopedia screens provi dedetai led informetion for each nationalitys un
127. vehides Infantry in general spot stationary tagas two to four hexes anay For venides it is one to two hes If a stati onary mary such as an anti tank gun shoots amp your unit there is a chance you can see where the shot came from based on your units experience whether it is moving and so on The chances to see thet same unspotted weapon go up drareticd ly with each suacessivetimeit fires at your unit Spatting a moving enemy is very essy Units are spotted if the visibility is good and the mary moves in LOS of one of your stationary units The ability to spot the meny is reduced if the unit is moving Also tanks with infantry riding on themhavea much better chance of spotti ng mary units You dont want to take a tank by itsdf and move quid d y down a road adjacent to tress or buildings as thetank wont seethelurking mary infantry beforeit gets ambushed Strike Element Aircraft assigned to providetactical support Suppression Suppression paints meesurethe unit s chanceto recover fromrout rare a pinned conditions and are based on the units morale When men are killed leaders lost or a unit is near ahex which is bd ng bomberded by artillery theunit suffers the most suppression Wey Points When plotting movement for a unit under computer control use way points to se each destination hex The computer follows the way points in the order given until the Al overrides them All units under Al control follow all Al rules HOES Bhoy Sree
128. x containingthe unit firing at than 4 Theyareentrenched and are be ng fired on fromthe front Vehides hull down are harder to hit and can only be hit on their turrets and vehides arealso harder to hit by direct fireif in avillageor a hexwith trees Cover For Infantry And Guns Agpiinst Direct and Indirect Fire Infantry and guns ereherder to hit under thefollowingdrcurrstances in order fromthebest cover to the weakest cover 1 Entrenched or in a Urban or Rough hex 2 Dugin 3 InaVillageor ahex with tress 4 Inashdl hde Urban and Rough Gover Bonus Against Indirect Fire Indirect fireat units in Uban or Rough hees inflicts 50 of the cesuelties Movement Effects On Combat Vehides that aero ngareharda to hit and the fester they are movingtheharder it isto hit them Generally it is mud harder for a movi ng unit to scorea hit on a stetionary target than it is for a stationary unit to hit a moving terga Infantry thet ere stationary are considered prone Infantry that havemoved only onehexin atum areconsi dered to bemoving cautiously and areonly slightly eesier to hit then proneinfantry Infantry thet moves morethan onehex in aturnis much eesier to hit Units that have been under fire or that come under fire while moving have fener movement points this is adynanicfundion so a unit can start with its maximum movement but have thet number reduced as a result of taking fire See the Combat Fridion Moverent Linritetions section starting o
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