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Wizard of Oz Rulesheet

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1. At this point Rescue Multiball will start which also credits you with progress towards BTWW Prior to Rescue Multiball additional balls can be added to this Multiball by spelling rescue and shooting the lit Search orbit This also has an added benefit of increasing the jackpot values but comes at the disadvantage of requiring you to spell RESCUE again before you can start the multiball During this multiball the following jackpot shots are lit Spinner Left Orbit Winkie Drop Target Ramp Right Orbit and Throne Room For each of those shots the first time you hit it will award a 1x jackpot The second time will award a 2x jackpot The third time will award and 3x jackpot And hitting it after that will award some lesser value Once a 3x jackpot has been achieved for a shot it will light a corresponding R E S C U E target letter on the castle mini playfield R Spinner E Left Orbit S Winkie Drop Target C Ramp U Right Orbit E Throne Room and enable Super Jackpot To collect a super jackpot you need to hit the castle doors to open them and get the ball into the rescue saucer You can stack the super jackpots to get even more points e g collect 3x jackpots at multiple locations and then get the super Note that once a super jackpot is collected all shots revert back to 1x so keep that in mind if you have good progress towards lighting the Rescue letters e g 2x on the other jackpot shots Fortunately a super jackpot d
2. Freres Matt Riesterer Dots Animation by Jean Paul de Win Mechanics by Bryan Hansen Engineering by Eric Meunier Music by Chris Granner Rob Berry Sound by Chris Granner Rob Berry Software by Keith P Johnson Ted Estes Dennis Nordman built the original house model and the concept for the original witch mechanism Matt Riesterer was the sculptor and fabricator of the Ruby slipper flippers Munchkin huts and roofs the witch legs in the house the witch castle walls the throwing apple trees the witch the State Page 4 of 27 Fair balloon and the topper In addition he co created the laser cut Oz head helped design the crystal ball and helped with the powder coating Abbreviations BTWW Battle the Wicked Witch ECM Emerald City Multiball HOADC Horse of a Different Color SOTR Somewhere Over The Rainbow TNPLH There s No Place Like Home VUK vertical up kicker WOZ Wizard of Oz YBR Yellow Brick Road H A AM mees of ere Ered Note the ruby red slippers on the flippers In the next section you will see and read about the playfield layout Please forgive the black and white tone had to give the playfield It was the only way could make the reference numbers stand out Page 5 of 27 Playfield Layout This is a glossary of the shots and features that will be referred to during the discussion of the game Because WOZ is a rather cluttered widebody design this sec
3. Place Like Home Left Outlane Ball Save Mode After the ball goes down the left outlane nudge to light the 5 There s No Place Like Home TNPLH targets which carry over from ball to ball until completed Once successful a ball will be placed in the plunger lane and after plunging a four stage timed mode will begin All lit targets in each stage must be completed before time runs out or the ball drains in order to collect bonus points and continue playing save that ball The stages are e Spell R A I N B O W e Shoot Crystal Ball and Throne Room e Shoot Left Orbit and Right Orbit e Shoot Ramp Additional time is added to the timer after each successful shot Page 14 of 27 It is possible to complete RAINBOW with one shot or a combination have had this happen 2 or 3 times but I m not sure how other than very shortly after launching the ball and flipping Note if you somehow light all the TNPLH targets and the ball gets bumped back into play then it is pre qualified for a future left outlane exit since the targets carry over from ball to ball Toto Escape Right Outlane Ball Save Mode After the ball goes down the right outlane and all T O T O rollovers have been lit a ball will be placed in the plunger lane and after plunging the Toto Escapes mode will begin Under default settings you have three opportunities activate and complete this mode The three opportunities can be all on the same ball or across multiple balls And if you
4. Throne Room right hole oints amp continue normal pla 2 Left orbit Bonus p Continue normal pla Hit blinking shots before time runs out Timed ball save round gt 1 NM TOTO ESCAPE when shot Is not made in tis
5. between balls i e doesn t restart at the lowest level Collection of HOADC points is done by hitting the Collect Lane behind the upper right flipper once you have a full stack of horses 4 7 depending upon what you ve done previously HOADC points are awarded based upon the number and color of horses you have collected Additionally horses required for the next collection will be increased or decreased and a munchkin multiplier may be added to for the ball in play The below summarizes and gives examples of how this works Each color horse is worth a specific point value e White 500 points note this is actually displayed as a cow e Rainbow 400 points e Red 350 points e Orange 300 points e Yellow 250 points e Green 200 points e Blue 150 points e Violet 100 points All horse values added together equal the base points Then the horse colors are evaluated to determine the first multiplier e If each horse is a different color or all are the same color then this is considered a success o base points are multiplied by the number of horses in that collection 4 7 o andthe number of horses required for the next collection is increased by 1 toa maximum of 7 o andthe munchkin multiplier for the current ball has 0 5 1 0 1 5 or 2 0 added to it for collecting 4 5 6 or 7 horses respectively This multiplier is 1x at the beginning of every ball and caps at 10x Page 13 of 27 e If at least two different colors and
6. do not complete an escape you will repeat it until you do For the first Toto Escape a single lit shot typically the ramp must be completed before time runs out or the ball drains in order to continue playing save that ball For the second Toto Escape two shots must be completed and for the third Toto Escape three shots must be completed After 3 Toto Escapes the TOTO rollover buttons will always be Red and if you drain down that outlane the lower right quadrant of the display will say Toto Exhausted e The rule flowchart shows two different escapes Escape Elmira and Escape Castle During the first escape the display shows Toto escaping from Elmira jumping out of a basket and running home During the second escape the display shows Toto escaping the castle jumping off the drawbridge as it is raising Tilt Warnings By default tilt warnings are per game and not per ball for this pinball Features towards Battle the Wicked Witch and Somewhere Over The Rainbow Note that you can determine your progress towards BTWW and SOTR through the status presentations on the display by capturing a ball and holding it and then using the other flipper to change pages Emerald City Multiball Spell TINMAN LION and SCARECROW via the playfield rollovers As each is completed the lock will light at the entrance to the ramp and can be collected by shooting this ramp The ball will lock in Munchkinland and a new ball will be placed at the plunger
7. is applied during the bonus after standard multiplier is applied to existing score for that ball As such tilting can have serious point consequences Additionally a specific munchkin multiplier awarded from HOADC completions during one ball applies to munchkin scoring for that ball As such completing HOADCs during the same ball as one or many munchkin mode s can be advantageous Page 18 of 27 Wicked Witch Attack Fireball Frenzy Shoot the witch target 3 times to start a wicked witch attack and then hit the wicked witch target 2 times before the hurry up ends to complete the mode When you ve completed three wicked witch hurry ups the Fireball insert in front of the Wicked Witch will flash red Hitting the witch target once more will start Fireball Frenzy and credit you with progress towards BTWW During Fireball Frenzy shoot the blue flashing arrow to score a jackpot and avoid the red flashing arrow s as if you hit 3 of them the mode will end Note the flashing arrows move around during this mode after one is collected and more red flashing arrows can be added The blue and red shots can be moved by hitting the witch target A jewel towards SOTR is awarded as soon as you collect 10 Fireball Frenzy Jackpots Additional Notes The points for blue shots during this mode are dependent upon your witch hurry up collections previously The first blue shot is worth half the total of the 3 prior hurry ups Hitting a blue shot adds 500 po
8. possible to tell which Rainbow targets need to be hit without cradling a ball and flipping through the status screens This is a big issue for TNPLH where would be nice if the Rainbow letters were also somehow shown on the screen in such a way that it indicated those still needing to be hit like perhaps unlit remain white and lit get colorized during this sepia mode e To be determined Easter Eggs e There is a cow on the playfield near the right slingshot e Collecting a White HOADC gives a cow and also gives a mooing sound byte e Entering KEF for initials does something with the lion on the screen I ve heard e More to be determined Page 24 of 27 Additional Images from the Manufacturer s Flyer for the game A COLORFUL AND ENTERTAINING WORLD Built on a widebody platform THE WIZARD OF OZ Pinball Machine is loaded with action on three playfields Follow the Yellow Brick Road through the main playfield thematically split down the middle by the movie s theme of good vs evil Rescue Dorothy from the Castle of the Wicked Witch of the West spin the House through the Twister and visit the odd and colorful Munchkinland You re definitely not in Kansas any more Be VERE Wie DOROTHY e P IKE WICKED WITCH wes N OF THE WEST f i SPINNING HOUSE BALLOON BUMPER RGB LED LIGHTING Page 25 of 27 Page 26 of 27 A NEW CLASSIC THE WIZARD OF OZ Pinball Machine by Jersey Jack Pinb
9. After the 3 ball is locked Emerald City Multiball ECM will start which also credits you with progress towards Battle the Wicked Witch BTWW Page 15 of 27 To earn a Jewel towards Somewhere Over The Rainbow SOTR during ECM you must collect a gift from Scarecrow Lion and Tin Man The required sequence to collect gifts is e Qualify all three characters can be done in any order o Rollover Lion and hit ramp before hitting another rollover o Rollover Tin Man and hit ramp before hitting another rollover o Rollover Scarecrow and hit ramp before hitting another rollover e Hit the throne room e Collect a gift from each character can be done in any order o Rollover Lion and hit Throne Room before hitting another rollover o Rollover Tin Man and hit Throne Room before hitting another rollover o Rollover Scarecrow and hit Throne Room before hitting another rollover For reference Scarecrow gifts a diploma for brains Lion gifts a medal for courage and Tin Man gifts a heart for a heart Once the 3 gifts are collected the jewel is awarded the Wizard says Onto the next level and then you get victory laps at the ramp and left and right orbits until the multiball ends Completing ECM will score 150 000 points based upon the below progression e Rollover 1 for 2 500 Ramp 1 for 7 500 e Rollover 2 for 2 500 Ramp 2 for 10 000 e Rollover 3 for 2 500 Ramp 3 for 12 500 e Throne Room for 15 000 e Rollover 4 for 2 500 Gi
10. ErWHEIME ccccccccccesssssnseceeeeeceesesnaaeeeeeceseesesaeaeeeeeceseeseeaeaeeeeeceseesaeseaeeeeeseeseaeaeeeesesseeegs 22 Kee Me 23 SUPER dl 23 Combining Stacked Features and Super XA 23 HOADC and Munchkin Modes essssesssennnssssesereesrssssesrrrrrnssssrrerressssssreernessssesrrennnssssrerrennnssssrereennssno 23 Glinda Targ EE 24 CUI E E E E E A E E E E A E E E 24 Bugs and Potential Problems cccssssscccececsssessnaececececesseseaeseeecesesseaeseeeseesseseeaeaeeeeeesseeseaaeaeeeeseseeeseea 24 BaSt h EGGS 22s cece eeng Seege dE E EE 24 Additional Images from the Manufacturer s Flyer for the game 25 Full Page Rules FlOWGN are sec egd ersgieegretgdegen EAR deeg eerst 27 Page 2 of 27 Notes and Disclaimers After playing and immensely enjoying the Wizard of Oz pinball and trying to better understand the rules found that a lot of information was available but not in a single cohesive place other than possibly through a video Videos are great and highly recommend them to hear how some truly amazing players approach and strategize how to play this game however wanted something that could be easily searched or referenced so decided to put this together as an additional reference for players seeking such a guide This rule compilation and tips sheet is to the extent possible in light of the subject matter being the property of Jersey Jack Pinball freeware It can be modified updated or revised provided only
11. Plunge ball so that it feeds the upper right flipper and then hit the haunted forest skill target Starts at 7 500 points and increases by 2 500 with each subsequent skill shot Also starts a haunted mode Ball Targets Skill Shot Before plunging note the lit B A L L target then plunge ball so that it feeds the upper right flipper and then hit the B A L L target that had been lit Starts at 10 000 points and increases by 5 000 with each subsequent skill shot Also spots all BALL letters Inlane Hurry Ups There are 5 different hurry ups available from the inlanes when they are lit Each hurry up decreases in value over a short period of time until it expires or the hurry up is collected Ifa hurry up is collected the next time you start that same hurry up the starting value will be higher The hurry ups available from the left inlane are e Rainbow hit any rainbow target e Oz hit the right orbit to feed the Oz lanes e Wizard hit the throne room saucer The hurry ups available from the right inlane are Page 11 of 27 e Spinner hit the Crystal Ball spinner e Oz hit the left orbit to feed the Oz lanes e Winkie hit the Winkie Guard Drop Target Glinda Awards When lit hit the Glinda target for a timely helpful magical award The awards are e During crystal ball mode except during flipper frenzy hitting Glinda will implement a short timer which negates the existing crystal ball modes curse lights out ligh
12. Wizard of Oz Rulesheet Version 1 24 June 10 2015 This version should be considered incomplete and welcome and encourage additions corrections and editorial suggestions to improve the document PINBAL e Whee Kid A NEW A COLORFUL PINBALL EXPERIENCE AWAITS THERE S NO PLACE LIKE HOME EW IEW RSEY New To This Version e General Clarifications and consistency in terminology e Updated special thanks to those helping revise this e Added images including playfield maps and rule flow chart e Added numbering system to playfield layout section matching playfield shot map e Updated version information Page 1 of 27 Contents Notes and Disclaimers sseni eaea aa aa aia aa a Ee EE E EE aE EE eevee ex 3 References and Special Thanks sis icisesisscccavecwedss sasscacectededsesaascacereusveds sdakcaceveencdeesdaccecaveesedse EEEE EEE 3 Machine Versions seseivesccs2et saccecaves coveceiascheaveawevtcvaancagavaucuvevsaancteedeuauvevsaancagereedivaesiascacevsunnveuveancegecseauveuveascudes 3 WOZ Standard Eqitionsiissciccceccdssciicdi EES dace saeande aan eee EES 4 WOZ 75 Anniversary Edition 4 WOZ Emerald City Limited Edition 4 Design Credits EE 4 Abbreviations cinensis iee eaa a e ia a ea E a es a eE ee aa i aat 5 Playfield LAV OUI EE 6 Main Playfield WEE 7 The Witch s Castle Mini Playfield Upper Lett 9 Twister Mini Playfield Upper Right Mini Playfield cccccccccssccccssssececsessececsssaeeeesssaeeeessa
13. all Inc brings Pinball into the 21st century with a classic movie theme from Hollywood s Golden Era For the first time in pinbaft history The Wizard of Oz Pinball Machine includes a 26 HD LCD monitor which will immerse the player and spectators with scenes from the movie display player scores with a unique dashboard approach an ever changing animated backglass and an easy to navigate Diagnostic Menu Full Page Rules Flowchart Complete Character Rollover Complete Character Rollover Lock Balt 2 Complete Character Rollover Start Multiball Complete WINCED MONKEY targets by the bumpers Capture Dorothy Loop shot Save Dorothy Spell R E S C U E Saucer shot Op Castle PF Open door bash door Shoot down Winkie drop down target Add up to 3 balls to MB Lit SEARCH adds a ball 2 ball Mode Spell R E 5 C U E to light SEARCH loop shot ei WICKED WITCH Shoot Twister ramp when lock is not liti Spin the house pell R A N B O W Witch Attack lete 3 Witch Attacks Hit the Witch target x times Witch hit Upper flipper Big points increments Complete both janes Haunted shots Haunted Targets Random Haunted Mode Haunted Holes Spell H A U N T E D bumpers HAUNTED SCORING When all other Haunted modes are collected Haunt
14. all mode 2x or 3x scoring running and then also not scoring it until you Super X scoring active as well so that you can achieve 4 6 or 9x scoring which for a jackpot can be some very high points For example collecting the gifts in ECM are worth base points of 20 000 30 000 40 000 points Add in the crystal ball mode and they re worth 40 000 60 000 80 000 If you have balls on 2 playfields you can double that again 80 000 120 000 160 000 or on 3 playfields you can triple that 120 000 180 000 240 000 If you are lucky enough to have flipper frenzy running 3x and get balls on three playfields the last gift could be worth 450 000 alone HOADC and Munchkin Modes HOADC It s EXTREMELY valuable if you did well on a munchkin mode that ball WELL worth getting Page 23 of 27 The points from a munchkin mode are given at the end of the ball bonus and the multiplier applies Additionally HOADC awards a Munchkin Multiplier which applies as well Winning a 4 horse level adds 5x 5 horse 1x 6 horse 1 5x and 7 horse 2x The maximum is 10x As such completing HOADCs during the same ball can be advantageous as it provides a munchkin multiplier multiplies on top of the end of ball multiplier Glinda Target To be determined think Glinda target adds time during Crystal Ball modes Quotes To be determined Bugs and Potential Problems e If the lights above the Rainbow targets indicating which have been lit need replacement it is not
15. all save feature at the bottom Page 8 of 27 35 36 37 38 Left Inlane This inlane starts one or more hurry up shots and is the end of the wireform leading from the Ramp and Crystal Ball VUK State Fair Balloon Bumper A standard bumper that is fed from the left outlane Only about 40 of the bumper is available to be hit by the ball Additional Switch An additional switch next to the State Fair Balloon Bumper There s No Place Like Home Targets 5 targets around the exposed portion of the State Fair Balloon Bumper Theses activate the left lane ball save feature when all are lit The Witch s Castle Mini Playfield Upper Left 39 40 41 42 43 44 45 Flipper A standard size flipper Rescue Targets 6 targets used to spell R E S C U E Castle Doors A pair of doors with a saucer behind it Rescue Saucer Not indicated on playfield map Hidden behind castle doors Saucer which starts Rescue Multiball Search Orbit An orbit at the top of the mini playfield that when lit completes virtual locks in support of Rescue Multiball Winged Monkey Door Lock Area A door in the upper right of this mini playfield behind which Dorothy can be captured a ball locked Exit Lane Returns the ball to the right inlane Page 9 of 27 Twister Mini Playfield Upper Right Mini Playfield 46 Mini Flipper A mini flipper 47 Exit Hole A hole in the mini playfield below the mini flipper which dr
16. at least one color is repeated then this is considered a failure o base points are multiplied by 0 5 i e they are halved o andthe number of horses required for the next collection is decreased by 1 to a minimum of 4 Then the horse colors are evaluated for a second time to determine a second multiplier e Ifall one color and not rainbows o Another multiplier of 3x is applied e g Base points X number of horses X 3 e If all rainbows o Another multiplier of 5x is applied e g Base points X number of horses X 5 e If some but not all were rainbow horses o Another multiplier of 0 5 for each rainbow horse is applied e g Base points X number of horses X 0 5 if one rainbow present and not colors duplicated o Another multiplier of 0 5 for each rainbow horse is applied e g Base points X 0 5 X 0 5 if one rainbow present and a color was duplicated e f none of the above this multiplier is not used For mathematical purposes consider it to be 1x As such the scoring is Base Points X First Multiplier X Second Multiplier Here are some scoring examples e 4 Rainbow 32 000 400 400 400 400 4 Success 5 All Rainbows e Y G B V 2 800 250 200 150 100 4 Success e Y G B Rainbow 2 000 250 200 150 400 4 Success 0 5 Rainbow e Y B V V 300 250 150 100 100 0 5 Failure e MN G Rainbow 200 100 100 200 400 0 5 Failure 0 5 Rainbow Ball Saver Modes There s No
17. coring like the crystal ball and haunted forest features In general though try not to activate Fireball Frenzy in a stack as if you have only select shots that are good it hampers your ability to score well without exiting that mode Also it may help to be selective about avoiding certain crystal ball modes depending on your goals whether they are points based or progress towards SOTR based Super X Scoring During a multiball each active playfield becomes the multiplier For example if you re actively shooting balls on both the main playfield and the Munchkinland playfield the multiplier changes to 2x Add in the castle and you ll be at 3x The playfields must be active meaning you cannot cradle a ball and maintain the multiplier If you have a double or triples scoring mode active e g from Crystal Ball or Flipper Frenzy then the multiplier is multiplied further e g 2x doubles to 4x or triples to 6x The colors of the Super X insert tell you what the current Super X multiplier is per e Cyan 2x e Green 3x e Yellow 4x e Orange 6x e Red White 9x A simple ECM example of how to utilize this feature is using With two balls cradled on the main playfield flippers shoot one into the castle VUK Once the VUK fires shoot the ECM jackpot shot to collect your jackpot value at 2x or 4x w Crystal Ball Combining Stacked Features and Super X Sometimes it is better to not score a key shot unless you have a crystal b
18. ed Bumpers CRYSTAL BALL When all other CE modes are collected eene ee e Left Intane ollected when Lit Hurry shot is made increments per shot mac Right Iniane 4 stage sepia Mode Light 5 TNPLH Targets 4 Spell R A 1 N 8 O W THERE S NO PLACE LIKE HOME Left Outiane End of ball when shot is not made in time Page 27 of 27 Character Rollover Ramp 3x Complete TOTO targets Wizard of Oz Pinball Rules flowchart Scarecrow Rollover Collect Diploma rone shot Tin Man Rollover Collect Heart Complete EC Multiball Lion Rollover Collect Medal All Jackpot shots MEGA Jackpo SUPER Jackpot Complete Rescue MB Shoot Ramp Liquidate the Wicked Witch Shoot all lit shots Lock 1 ball behind Winkle Hit witch Welcome to Munchkinland Start Munchkin Multibal Lollipop Lutiab Munchkin Multiball SOMEWHERE OVER THE RAINBOW Munchkin Fren k Master Fireball Fren Collect 10 Jackpots Start Haunted Forest Multiball Play all 4 Haunted modes Advance 50 times Advance Bonus X o max of 10 r Frenz Start Flipp Play all Crystal Ball Modes Quick Mystery Award GLINDA TARGET Bonus build for Awards FOLLOW THE YELLOW BRICK ROAD COLLECT Horse Shot under RU Nipper Score points based on Colors HORSE of a DIFFERENT COLOR Collect x lit horse shots Awards OZ THRONE ROOM
19. ed from the plunger lane This mode will not start if the ball falls Page 20 of 27 into the Crystal Ball from the bumpers The Crystal Ball modes feature 2 balls a curse and are awarded in a random non repeating order except for Flipper Frenzy which is always last You can tell which mode will start next by the color displayed below the Ball Targets and change which mode will start next by hitting any Ball Target The modes curses and their associated crystal ball color are e Lights Off Blue 2x scoring all playfield inserts unlit e Lights On Yellow 2x scoring all playfield inserts lit a beautiful rainbow of colors and very lucrative e Weak Flippers Green 2x scoring flipper are weakened e No Hold Flippers Red 2x scoring flippers can t be held up e Flipper Frenzy Light Blue Cyan 3x scoring flipper controls are reversed A jewel towards SOTR is awarded immediately upon starting Flipper Frenzy i e start all 5 Crystal Ball Modes Yellow Brick Road Advance the Yellow Brick Road YBR by hitting the ramp or orbit that is blinking yellow Awards are given at specific increments as you advance e g extra ball at 10 Big Points at 20 light special at 30 Big Points at 40 and a jewel towards SOTR is awarded immediately upon achieving 50 YBR advances Beyond that do not know what the awards are Wizard Mode Somewhere Over The Rainbow Collect all 8 Jewels to light SOTR at the ramp T
20. eeeeseaaes 10 RUES oe eer teeta Meee ee EE Ee seta sours 11 Basic Features geccscscnc2sPenccdcetonn eege een tees 11 Skil tee ee EE ZE 11 Hane lte ei A e CN 11 GIA Ga A EE 12 Wizard A EE 12 Horse of a Diferent Colon miine rn a eege eegene eegene eee 13 Ball SAVEr MOGES eegen deeg enee ged E ane eee 14 There s No Place Like Home Left Outlane Ball Save Mode cc ccccccsscccessseceseesseeeceesteeesesseeeeeees 14 Toto Escape Right Outlane Ball Save Mode 15 TEW ANINING S 5 cS Pos cere ev eco a S Pe es cate osa es eeu ced E E AA hua detouvoteves hacer E EEEE 15 Features towards Battle the Wicked Witch and Somewhere Over The Rainbow sssessssssssseseeeses 15 Emerald City Multiballlic ic Seege eerste eit See eres Rice ees eee rts 15 Rescue Maultiball EE 16 It s a Twister Mode Spinning House Munchkin Modes 18 Wicked Witch Attack Fireball Erenzy 19 Mini Wizard Mode Battle the Wicked Witch 19 Additional Features towards Somewhere Over The Rainbow 19 Hauinted Forest MOS iscsi c0scic0scc9s 2snccecedtisceseancnbeeaadecsysaaeceneedeeacdysaedcedeeaetacdesace segue uenGessesceReesuteady 19 Crystal Ball Multiball Mode cc cccccccscsssessssececececsssesneaeeesecsseseesaeaeeeeeceseseesasaeseeeesseesaaaeaeeeeeesseseeea 20 Yellow Brick ROA 2cces2ectcccsecceessedeasseccaceeertaaesayecehecdeaads ase EES gege 21 Wizard Mode Somewhere Over The Rainbouw 21 Et Blees eege een 22 Strate RIGS deeg E deed eege 22 If YOU feel OV
21. ft 1 for 20 000 e Rollover 5 for 2 500 Gift 2 for 30 000 e Rollover 6 for 2 500 Gift 3 for 40 000 If you can combine these point collections with 2x or 3x scoring from the crystal ball and or 2x or 3x scoring from Super X these points multiply significantly Rescue Multiball To begin Rescue Multiball Dorothy must be captured by the Winged Monkey and rescued by you Progress towards rescue can occur prior to Dorothy being captured but rescue itself can t be completed until after Dorothy has been captured To Capture Dorothy hit the lit Winged Monkey targets in the haunted forest until the Capture Dorothy insert on the back panel is lit Then shoot the right orbit and the ball will be captured by a magnet above the O Z Lanes The winged monkey toy will then descend pick up the ball and return to the witch s castle where the ball will be locked behind the winged monkey door and a new ball will be placed in the plunger lane If for some reason the Winged Monkey fails Page 16 of 27 to get the ball to that lock the game still recognizes that you have Captured Dorothy as indicated by the unlit Winged Monkey targets in the bumper area To Rescue Dorothy the Winkie Guard drop target must be knocked down multiple hits may be required and the castle accessed via the VUK hidden behind it Then on the castle mini playfield RESCUE must be spelled the door must be hit 3 times so it will open and the ball must be shot into the Rescue Saucer
22. he 8 jewels that must be collected are listed below and method of collection described in more detail above e Complete Wicked Witch Battle liquidate the wicked witch e Master Fireball Frenzy collect 10 jackpots e Start Munchkin Multiball play all munchkin modes e Travel the Yellow Brick Road advance 50 times e Complete Emerald City Multiball collect 3 gifts e Start Flipper Frenzy play all crystal ball modes e Complete Rescue Multiball score a mega jackpot e Start Haunted Forest Multiball play all haunted modes After starting SOTR at the ramp the ball will be stopped so you can be given instructions on how to proceed The instructions are e 3 rainbows hit on castle shots targets e Color value goes up each shot e Relight shots by shooting same colored shot e House loop changes doubled color note house loop is what call Twister Orbit e Complete Rainbows to score a rainbow bonus e Complete all 3 rainbows to increase scoring multiplier Page 21 of 27 e e NU My conjecture based upon watching a video is that During this mode the three rainbows can be found with 2 on the main playfield and 1 on the witch s castle mini playfield On the main playfield the first rainbow is the R A I N B O W targets and the second rainbow is made up of the below specific shots e Spinner is lit red e Left orbit is lit orange e Winkie Castle Entrance VUK is lit yellow e Glinda is lit yellow green e Ramp is lit gree
23. he playfield are two magnets which can play tricks with the motion of the ball Left Orbit The left orbit is achieved by shooting through the Haunted Forest Trumper Bumpers and advances the Yellow Brick Road feeds the Winged Monkey when available collects a Horse of a Different Color if available and if nothing else sends the ball round the orbit lane to the upper right flipper Winged Monkey Targets Left target not indicated on playfield map Behind upper left bumper Two blue targets on each side of the left orbit These both need to be hit some number of times to activate the Winged Monkey Capture Dorothy feature Haunted Forest Trumper Bumpers Three pop bumpers on the left side of the playfield Haunted Forest Target SKILL Target A target on the left wall near the bumpers It can only be hit by a precise shot from the upper right flipper or a bounce off the pop bumpers Tin Man Rollover A button rollover located below left orbit Switch Rubber between spinner and bumpers does this have a name Relights Glinda target Crystal Ball Spinner Standard spinner located at entrance to Crystal Ball lane Crystal Ball Lane Saucer VUK and Toy After passing the spinner the ball will redirected down to a saucer with VUK Between the entrance and the saucer is the Crystal Ball toy Ball Targets 4 standup targets used to spell B A L L which then lights the Crystal Ball feature Left Outlane A standard outlane but with unique b
24. ints to this value Hitting a red arrow decreases the jackpot by 500 points Mini Wizard Mode Battle the Wicked Witch After starting ECM Rescue Multiball a Munchkin Mode and Fireball Frenzy you can start BTWW by hitting the witch target This is a 2 ball multiball where you must hit 4 lit shots lock a ball behind Winkie and while that ball is held for a short period you must then hit the ramp to witch target combo in order to Liquidate the Witch and be immediately awarded a Jewel Loss of a ball ends the mode If you do not complete the ramp to witch target combo while the ball is held behind winkie you ll need to lock the ball their again for repeated attempts For the lit shots only 4 hits are needed The eligible shots are Spinner Left Orbit Right Orbit and Throne Room Each shot starts out white and turn red if you hit it A white or red shot will count towards your total of 4 but each white shots doubles the jackpot and red shots only add to the base value which starts at 6250 This means that getting all 4 white shots to turn red would make the jackpot worth 100 000 points If you Liquidate the Witch you are awarded a Ding Dong the Witch is Dead multiball with every shot worth 5000 points More detail Additional Features towards Somewhere Over The Rainbow Haunted Forest Modes Haunted Forest Modes are lit by spelling H A U N T E D via Haunted Forest Trumper Bumper hits and progress towards this spelling is shown via inse
25. n e Right orbit is lit blue e Throne room is lit purple On the Witch s Castle playfield the third rainbow is made up of the below specific shots e Ris lit red e Eis lit orange e Sis lit yellow e Search Orbit is lit yellow green e Cis lit green e Uis lit blue e Eis lit purple When a rainbow is completed the playfield light show goes crazy I ve no clue if there is a way to complete this mode or if it is just a lucrative scoring mode Extra Balls Collected at the Throne Room Possibly Lit by advancing along the YBR at 10 50 and may require something else More to be determined Strategies This section needs your input Please consider contributing If you feel overwhelmed Regarding the game in general it can be overwhelming if you try to take it all in at one time Instead it may be easier to learn the game if you take a long term progressive approach First play until you know how to start ECM Rescue Multiball and Witch Attacks Enjoy and get better at those until they are second nature Then add in the Crystal Ball and Haunted modes and perhaps trying to get through them all to their multiballs Then add in more like trying to collect gifts during ECM or superjackpot during rescue multiball or getting to Battle the Wicked Witch And keep expanding after that Page 22 of 27 Stacking Stacking of features and multiballs is very lucrative and recommended especially for features that multiply the s
26. nchkin mode Right Orbit This lane leads past the upper right flipper around the back of the playfield to the upper left flipper exiting down the Left Orbit Scarecrow Rollover A button rollover located below the Rainbow targets Rainbow Targets 7 colored targets left of the right orbit Oz Lanes Two standard lanes near the top of the machine to collect O and Z letters Each pair advances multiplier to a maximum of 10x Oz Lane Slingshots Not indicated on playfield map Under Twister Mini Playfield Below the O Z Lanes and instead of adding more bumpers Page 7 of 27 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Flying Monkey Magnet A magnet above the O Z lanes used to stop and hold the ball when Capture Dorothy is lit Flying Monkey Toy The Flying Monkey toy captures Dorothy and brings her to the castle Ramp Feeds Munchkinland lock for Emerald City Multiball or Twister Mini Playfield Glinda Target A bright pink target between the ramp and Winkie Guard Drop Target Castle Entrance Vertical Up Kicker A VUK located behind the Winkie Guard Drop Target It feeds the Witch s Castle mini playfield Winkie Guard Drop Target A drop target in front of the Castle Entrance VUK Wicked Witch Witch Target The Wicked Witch is a playfield toy that raises and lowers The Witch Target is located on the playfield where this toy resides Near the witch and under t
27. oes not unlight the rescue letters that have been collected Once all R E S C U E letters have been lit by collecting 3x jackpots from all jackpot shots and by a Mega Jackpot can be collected by getting a search orbit to castle door combo i e hitting the search orbit and then immediately hitting the castle doors It is possible to stack the super jackpot and mega jackpot together think this is done by first opening the castle doors before doing the search orbit to castle door now saucer combination Scoring a Mega Jackpot also immediately awards a Jewel towards SOTR Additional Notes e Spelling R E S C U E is based upon getting advances on the castle mini playfield o Hitting a specific letter is one advance for that letter o Hitting the search orbit is one advance for the first unlit letter Page 17 of 27 o Hitting the Rescue Saucer is two advances for the first unlit letter s Prior to the first rescue multiball only one advance is needed per letter Prior to the second rescue multiball two advances are required per letter Prior to the third rescue multiball three advances are required per letter And so on The search orbit will be lit when spotting a letter is available There is a rare circumstance where you could get the mega without super but it involves all the letters being ready when multiball started and collecting it before the locked ball leaves the castle mini playfield If the mega is lit its rules combo sh
28. ops the ball to the right orbit slightly above the upper right flipper 48 Twister Orbit An orbit going around the house to make it spin 49 Spinning House A toy on this mini playfield which spins with each twister orbit that is made Page 10 of 27 Rules Note A rule flowchart created by Jean Paul De Win the WOZ Animation director providing a very nice visualization of how things progress in this game is available in the WOZ user manual version 3 0 This flow chart is also presented at the end of this document The original version may be downloaded at http support jerseyjackpinball com downloads woz Wizard_of Oz Manual 3 0 June 2014 pdf Basic Features Skill Shots Skill shots are available at the start of each ball and any time the ball is locked and a new ball is served to the shooter lane excluding the start of multiballs This also means that during multiplayer games if a player locks a ball and it is replaced from the playfield they don t get the skill shot opportunity Oz Lanes Plunge ball so that it goes through the lit lane which cannot be controlled by flippers Starts at 5 000 points and increases by 1 000 with each subsequent skill shot Also awards an OZ multiplier Witch Skill Shot Plunge ball so that it feeds the upper right flipper and then hit the witch target Starts at 5 000 points and increases by 1 000 with each subsequent skill shot Also starts a Wicked Witch Hurry Up Haunted Forest Skill Shot
29. ot take precedence over the door smashing rules It s a Twister Mode Spinning House Munchkin Modes Spell R A I N B O W to light Twister and then access this by putting the ball up the ramp The ball will then be diverted to the Twister mini playfield to be shot around the orbit by the mini flipper and spin the house Note If lock is also lit that will take precedence After 10 orbits are made and the ball exits the mini playfield a random Munchkin Mode will begin and you will also be credited with progress towards BTWW Also if you exit the mini playfield fairly early the ramp will still be lit to regain access to the Twister mini playfield A jewel towards SOTR is awarded as soon as you start Munchkin Multiball which is always the fourth and final Munchkin Mode The Munchkin Modes are Welcome to Munchkinland 25 second mode all shots score 1000 points rainbow increases value Munchkin Frenzy 25 second mode all switches score 100 points rainbow increases value Lollipop Lullaby to be determined o Flashing shots add a dancing group Pink shots switch groups Chain dancers together for big points Solid shots score 500 Flashing shots score 1000 Munchkin Multiball The twister orbit is lit for a jackpot for which the value is based upon how you did in prior munchkin modes After collecting the jackpot it can be relit by hitting the lit shots on the main playfield Additional Notes All munchkin scoring
30. rts in the playfied near these bumpers Once a haunted mode is lit is started by the ball falling into the Crystal Ball VUK from the bumper area It cannot be started using the Crystal Ball entrance lane Page 19 of 27 To enhance player control of starting a haunted mode once HAUNTED is spelled you can stop the bumpers from popping by holding both flippers and if you time this correctly the ball will drop into the Crystal Ball VUK This is adjustable in settings to never allow or always allow as well Each haunted forest mode is timed and gives bonus points for hitting specific shots The number of shots hit also builds towards a value used during the Haunted Forest Multiball which is always the last mode awarded The modes are Haunted Shots Extra scoring from select shots Spinner Left Orbit Winkie Drop Target Castle Entrance VUK Ramp Right Orbit Twister Orbit and Search orbit Note that the Throne Room and HOADC collect shot are not haunted shots Haunted Targets Extra scoring from the standup targets TNPLH Targets Ball Targets Haunted Forest Target Winged Monkey Targets Witch Target Winkie Drop Target Glinda Target Rainbow Targets Rescue Targets and Castle Door Note that the rollovers do not count as a haunted target Haunted Holes Extra scoring from the saucers and holes Crystal Ball Saucer Castle Entrance VUK Rescue Saucer Throne Room Saucer Twister Mini Playfield exit hole Haunted Bumpers Extra
31. scoring from the bumpers and slingshots haunted bumpers outlane bumper slingshots and O Z Lane Slingshots Haunted Forest Multiball A multiball where the haunted shots haunted targets haunted holes and haunted bumpers score whatever you built them up to previously Additionally a jackpot is lit at the Crystal Ball VUK for balls dropping down from the haunted forest area Once collected this is relit by spelling haunted A jewel towards SOTR is awarded immediately upon starting Haunted Forest Multiball i e start all 5 Haunted Forest Modes Additional Notes Haunted scoring is applied during the bonus and after the multiplier is applied to existing score for that ball As such tilting on a ball with some great haunted scoring could be a significant mistake During a haunted mode the shots always do what they normally do e g Glinda will still give awards even if she is a haunted target So think of the haunted modes as just a method to have increased points for a period of time During a haunted mode if you spell haunted again via the bumpers it adds 10 seconds Also if you have a haunted mode start lit and spell haunted again it will increase the item value during the next haunted mode If you spell haunted during Haunted Forest Multiball it requalifies the jackpot shot Crystal Ball Multiball Modes Spell B A L L to light this mode Collect by shooting the Crystal Ball VUK through the spinner A ball will then be auto launch
32. ted additions and corrections e Many pinside or tiltforum posters in no particular order alichino Karl dcfan herg pimp77 DaveH pinball_keefer a programmer for this game generica neurokinetik KingPinGames DCFan Snailman dgpinball excalabur aobrienS Devin Smith rawfulevil CapitalAuctions and more that probably haven t referenced Machine Versions Three versions of WOZ have been created by Jersey Jack All differences between the versions are cosmetic i e the game and software play the same between versions Additionally some items changed throughout production so there may even be differences within a version Page 3 of 27 WOZ Standard Edition Silver color body armor Green tinted backglasss Greenish glass topper showing wizards castle Can optionally add Invisiglass and or Shaker Motor WOZ 75 Anniversary Edition Ruby Red color body armor Red tinted backglasss Alternate topper showing characters from WOZ 4 custom toy playfield additions o Molded castle walls o 3D sculpted Twister o Lollipop RAINBOW targets o Sculpted Toto Shaker motor Originally limited to 1500 units but then made unlimited Can optionally add Invisiglass WOZ Emerald City Limited Edition Emerald Green color body armor Green tinted backglasss Alternate topper showing Oz and some flames Shaker motor Invisiglass Limited to 1000 units Numbered Plaque Design Credits Design by Joe Balcer Art by Jerry Vanderstelt Greg
33. that credit to the original author s remains intact It can be published or otherwise distributed provided only that such distribution is effectively free This sheet is written and maintained by Scott Tiesma tiesmasc at yahoo dot com If you have any questions or comments or additions or corrections please forward them on to me or edit the rulesheet and update the version as a living document Wizard of Oz the pinball machine is the property of Jersey Jack Pinball http www jerseyjackpinball com and a trademark of the licensor The author s disclaim all interest in any trademarks or other intellectual property referenced herein Various images were duplicated from Jersey Jack Pinball s website or manual and will be removed if requested References and Special Thanks Portions of the rulesheet have been directly copied or paraphrased from the Wizard of Oz Operations Manual from June 2015 identified with 70 0001 00 and or pages on the Pinball News Wizard of Oz pages http www pinballnews com games wizardofoz index html an initial rulesheet and discussion located at Pinside https pinside com pinball forum topic woz rulesheet written and a wizard mode video located at http funwithbonus com somewhere over the rainbow wizard of oz pinball Design credits obtained from the Internet Pinball Database http www ipdb org machine cgi id 5800 and KingPinGames Special thanks to the additional people who have also contribu
34. tion is quite lengthy The features are in general described starting from the lower right and proceeding counter clockwise around the main playfield and then describing the two upper playfields Page 6 of 27 Main Playfield 1 10 11 12 13 14 15 16 17 Flippers Normal configuration Center Post Between the flippers Slingshots Normal configuration Right Inlane This inlane starts one or more hurry up shots and is the end of the wireform leading from the Witch s Castle exit Right Outlane This outlane contains the T O T O rollovers Toto Rollovers 4 button rollovers used to spell T O T O Manual Plunger This is a normal plunger Its lane is medium length and deposits into the right orbit Different plunge strengths will result in the ball going completely around the orbit falling into the OZ lanes or coming down the right orbit to the upper flipper on the main playfield This enables different skill shots Throne Room Saucer A standard saucer with a lit etching of the wizard above it Lion Rollover A button rollover located left of the throne room Upper Main Playfield Flipper Standard Flipper used to hit select shots Collect Lane Accessed by raising the right flipper and hitting the ball into this hidden lane which leads to the plunger area Munchkinland Magnet A magnet located in below the exit hole from the mini playfield above Used to capture the ball when starting a mu
35. ts on while maintaining the 2x scoring During haunted mode adds time During ECM During Rescue Multiball During munchkin mode e During wicked witch hurry up e During Fireball Frenzy e When no modes are active typically spots a Rainbow or Ball letter To relight Glinda hit the rubber between spinner and bumpers Wizard Awards Spell W I Z A R D using the throne room saucer to get a random award from the wizard Possible awards include e Light Extra Ball e Spot Character e Multiball e Points 2 500 5 000 7 500 10 000 e Light Special e More to be determined Page 12 of 27 Horse of a Different Color There are six shots around the playfield that can be lit to collect a colored horse toward Horse of a Different Color HOADC They are the crystal ball spinner lane left orbit Castle Entrance VUK ramp right orbit and throne room saucer Throughout the game the horse inserts around the playfield will randomly change color and be relit if collected at the slingshot below the OZ lanes Each time you make a horse shot that colored horse will be added to your collection of 4 to 7 horses If you make the same horse color again you increase the value of that horse s color If you have a full collection of horses collected and add another horse that horse will be placed in the leftmost slot and the other horses will shift to the right with the rightmost one falling off the list Progress on HOADC continues

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