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Super King Derby

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1. C B The cells on the screen include three parts as above pictures show A Horse B Odds Bet The furthest left column represents the win bets bet for the first place and the other column is for quinella bets bet for the first two places To place bet the player uses the four direction buttons or joystick to select a cell then hits the bet button to increase the bet As the player increase his bet the credits on the bottom of the screen will be decreased O As the player adds additional bets on the other cells the sum of the total bet will be displayed on the bottom of the screen The player may cancel the bet by selecting the cell and hit the cancel button After that the bet will be re set and the player s credits will be returned O When the player has finished placing his bets and started the game he can no longer cancel his bets But player can add his bet any time GO For two player version when one player hits start the other player has 10 seconds to enter the game 4 Super King Derby User s Manual 4 Race The race starts with a view of all the horses in the gates The horses are coded by the same colors in each race When the race begins the camera view will change periodically Players can see the player s bet the numbers of the first three horses and the player s current earnings on the screen These items on the screen will be renewed in real time So a player may win at some point
2. 2 START STOP 1P UP 18 2P UP 1P DOWN 19 5 2P DOWN 1P LEFT 20 T 2P LEFT 1P RIGHT 2110 2P RIGHT BET 22 V 2P BET 1P CANCEL 23W 2P CANCEL 1P PAY 24 X 2P PAY SETTING KEY SW 25 Y ATTENDENT SW 1P SSR 26 Z 2P SSR 1P HP SW 27 a 2P HP SW TX 28 b RX 16 Super King Derby User s Manual 15 Account Checking This system provides two ways of account checking OChecking METERS TOTAL COIN METER TOTAL HOPPER METER TOTAL BET METER TOTAL WIN METER TOTAL ATTENDENT METER OQ Checking Computer Records To check the last 10 games and computer records A Under 0 bet turn KEY LOCK then press KEYOUT and push 2P Joystick at the same time you can check the last time games If you want DOWN to check the bet operate the direction of joystick shown on the right side of the screen Pull the joystick UP to check last game and Push the joystick DOWN to check the next game Press START to back to the main screen B Under 0 bet turn KEY LOCK then press KEYOUT and push 2P Joystick UP at the same time you can check the last time games you can check the computer record Press START screen to back to the main C Under 0 Credit CREDIT 0 tum KEY LOCK then press KEYOUT and push 2P Joystick UP at the same time you will see item B Turn the Joystick to the Right side and HOLD it then press you can transfer the computer account record Compan
3. and Windows NT are not recommended 1 Super King Derby User s Manual 1 Booting Power U When you power on the system will start to boot up It takes approximately 30 to 40 seconds to start the game You will see a series of pictures shown on the screen until you see the odds board coming with a fanfare sound effect E KI NG ENS Fig 1 Initial Pictures on the Screen Note 1 When you see an error message please turn the power off 2 Wait 10 seconds then power on again 3 If error message keep showing on the screen please check inner pages for problem solving 2 Display Mode If there s no player playing the game 0 credits the game will go to display mode The display mode will alternate between initial screens and the first game re play If the game was played then it will show the 2 Super King Derby User s Manual odd board the race footage and the optional bonus game as fig 2 Fig 2 Initial Screen Odd Board and Bonus Game 3 How to play Super Kingderby There are eight horses in each game The player can bet two different ways win and quinella WIN A win bet is a bet on the first place horse QUINELLA A quinella bet is a bet on the first and second place horse regardless of the order Different cells on the screen represent different bets 3 Super King Derby User s Manual WIN A QUINELLA A 1 1 2 30 150 B
4. only reflect the total for the history of the machine and it can not be reset Coin In Total coins paid into the machine Coin Out Total coins paid out from the machine Attend Out Total KEYOUT amount by the attendant Attend Coin The equivalent amount of cash paid out by the attendant 7 Super King Derby User s Manual Value Attend out Coin Value For example if you set up 1 Coin 5 dollars then Attend Out 500 means that Attend Coin 500 5 100 Total Bet Total credits wagered or bet Total Win Total credits won There are 5 meters on the machine Coin In O Coin Out O Attend Out O Total Bet O Total Win 9 Game Configuration Setup CONFIGURATION SETUP Coin value ENNIO Coins for start 10 Min bets cell 1 steps of bet 1 Max bets cell 99 Min bets game 1 Probability 90 Max odds rate 500 JackPot NO 300 Forced out enable Attendant coins 250 stop racing enable Bonus game enable right 00 00 00 Attend use enable NU 0 n Fig 5 Table of Configuration Setup 8 Super King Derby User s Manual lt UP gt Moves the cursor up DOWN Move the cursor left LEFT Increment the current setting RIGHT Decrement the current setting STOP Exit game configuration without saving any changes lt BET gt Exits saving all changes EXPLANATIONS FOR GAME CONFIGULATION Some options have another number at the right side This number tells how
5. Super King Derby Gauss Enterprise No 6 Lane 11 Fujhong 10 ST Taichung 40766 Taiwan R O C WEB http www gauss com tw TEL 886 4 23585223 Chinese 886 4 2358500 1 English FAX 886 4 23587803 Chinese 886 4 23586911 English E Mail gauss001 ms4 hinet net Super King Derby Features 1 This game has Coin In Coin Out Key In and Key Out functions and can be connected with Card Reader 2 There are eight horses in each game The player can bet two different ways win and quinella WIN A win bet is a bet on the first place horse QUINELLA A quinella bet is a bet on the first and second place horse regardless of the order The maximum odd is 999 It can be an interface card operated by computer keyboard or mouse Or it can be a regular Arcade machine operated by joystick Each machine can have two players It has the DOUBLE UP function System requirement 1 IHW QS 5 Microsoft Windows 98SE Install DirectX7a or below Direct 8 is not acceptable Use Express Installation and avoid using it with useless software especially updated multi media software CPU AMD K6 2 350MHz or above RAM 64M or above Hard disk space 6 4GB or above Motherboard 1 or more ISA slot Sound card PCI DirectSound with accelerative function VGA card AGP GE Force2MX or TNT 32 or above PCI 53 with 3D accelerative function Limitation Win 2000
6. W 22 UP SW 43 TOTAL COIN METER 2 DOWN SW 23 DOWN SW 44 TOTAL HOPPER METER 3 LEFTSW IP 24 LEFT SW 2P 45 TOTAL ATTENDANT METER 4 RIGHT SW 1P 25 RIGHT SW 46 TOTAL BET METER 5 BET SW 26 BET SW 2P 47 TOTAL WIN METER 6 START STOP 27 START STOP 2P 48 BET SW LIGHT 7 PAYOUT SW IP 28 PAYOUT SW 2P 49 START SW LIGHT 8 CANCEL SW 1P 29 CANCEL SW 2P 50 ATTENDANT LIGHT 9 COININ SENSOR 1 30 COIN IN SENSOR 1 2P 51 UP DOWN LEFT RIGHT PAY COIN 1 COIN 1 OUT CANCEL SW LIGHT 10 COIN OUT SENSOR 31 COIN OUT SENSOR 2P 52 HOPPER ROTATE 1P HP SW HP SW SSR 11 COIN IN SENSOR 2 32 COIN IN SENSOR 2 2P 53 HOPPER ROTATE 2P COIN 2 COIN 2 SSR 12 SETTING KEY SW 33 54 13 ATTENDANT KEY SW 34 55 12V 14 35 56 12V 15 36 57 12V 16 37 58 12V 17 38 59 GND 18 39 60 GND 19 40 61 GND 20 TX 41 62 GND 21 RX 42 15 Super King Derby User s Manual 14 VO Mapping Part side Solder Side GND 1 A GND GND 2 GND 5V C 5V 5V 4D 5V BET SW LIGHT SIE START SW LIGHT 12V 6 F 12V ATTENDENT SW LIGHT 7 G PAY CANCEL SW LIGHT TOTAL COIN METER 8 TOTAL METER TOTAL HOPPER METER 9 I TOTAL WIN METER SP 10 J SP TOTAL ATTEN METER R 12 L G B 13 5 GND 14 N 1P KEY IN 15 0 2P KEY IN 1P COIN 16 P 1P COIN 1P START STOP 170
7. during the race but then lose by the end of the race The player may hit start any time during the race and the race will stop and jump directly to show the final results The player s winnings will be calculated by multiplying his bet by the odds 5 Completion of Race To play the bonus game the player hits the START button The ball will come out from the center of the game board and start to spin very fast The ball will spin until the player hits START STO B The ball will then stop on one of the wheel positions Ifthe ball stops on a position marked bomb the player willlose his winnings The gray spots are winners for which will either multiply or added the player s winnings by some number The possible winnings are x1 x2 x4 x8 and 100 If the player wins in the bonus game he can continue to play by hitting or can return to the race by hitting START STOP When the player loses at the first time he can be returned to the race 5 Super King Derby User s Manual 6 Payout of Credits The player can cash out by pressing the PAYOUT button Either the hopper will begin to dispense coins or the printer will begin to print tickets depending on the type of the game machines Any new memory inserted at this time will go to the creditors and will not be part of the cash out 7 Configuration Setup The operator can enter the setup mode by pressing the setup button during t
8. e2MX or TNT 1 32 or above PCI 53 with 3D accelerative function 8 Limitation Win 2000 and Windows NT are not recommended 18 Super King Derby User s Manual
9. he attract mode of the game Depending on the cabinet the setup button will usually either be an internal button or an external key switch In the setup mode the operator will see the operation menu as fig 3 OPTION MENU GAME CONFIG VOLUME SET TEST BUTTONS Fig 3 Operation Menu Displayed on the option menu will be counters for power ups and setup Power Counter The number of times that game software has been started 6 Super King Derby User s Manual Setup Counter The number of changes made from the game internal Configuration menu If you have made changes 3 times the counter will be increased by 3 Menu Navigation Use the joystick or the 4 direction buttons to move the cursor Press the button will enter the selection Press STOP will exit the setup mode 8 Meters Menu of total record SINCE RESET LIFETIME TOTAL Annan 11011101 00 nanann resa 3 COIN IN COIN OUT COIN IN COIN OUT pnonnnn t te nonnnun t 11 ATTEND OUT ATTEND COIN ATTEND OUT ATTEND COIN nnnannngss nannana 146 ananna r3110nonansg TOTAL BET TOTAL WIN TOTAL BET Fig 4 Tables of Meters Attend Clears out or zeros the Since Reset meters Stop Exit the meters menu then return to the option menu METERS The meters on the left side of the screen are the period counters and
10. l pay the amount for attendant use by pushing START and COLLECT buttons and a CALL ATTENDANT will be necessary if the option of ATTENDANT USE is no effect 11 ATTENDANT COINS Maximum value paid by the hopper 0 10 000 If this value is 0 then Hopper Empty will appear on the screen and will Call Attendant to pay 10 Super King Derby User s Manual 12 STOP RACING Options of allowing or not to stop the race after playing 5 seconds as soon as the first 3 horses appear on the screen 13 BONUS GAME Options of allowing or not to play the bonus game DISABLE or ENABLE 18 gt ATTENDANT USE ENABLE When a player wins a JACKPOT and the machine Call Attendant then the amount discounted will be only what he won The credits will remain on the CREDIT METER DISABLE When a player wins a JACKPOT and the machine Call Attendant the amount discounted will be what he won plus credits WIN CREDITS 21 gt START GAME I or 2 players 10 Volume Adjustment VOLUME SET T8 LOGO TITLE Ee l Fig 6 Table of Volume Setting 11 Super King Derby User s Manual lt UP gt Move cursor up DOWN Move cursor down lt RIGHT gt Increment value lt LEFT gt decrement value STOP Exit without saving changes BET Exit and save all the changes Buttons The volume of the button sound 0 15 Play race The volume of the race sound effect 0 15 Logo title The volume of Logo 0 15 Jackp
11. many times the option has been changed Each time an option is modified the procedure will show on the screen When under the option of START GAME and want to modify number of players you have to exit the menu and wait about 10 seconds Then turn off the machine and wait few more seconds before re turning it on SETTINGS 1 COIN VALUE Number of credits per coin 1 250 2 COIN FOR START Minimum amount of coins to insert to play 1 10 3 gt MIN BET Minimum bet per winning combination 1 50 4 gt STEPS OF BET Number of credits per bet 1 50 5 gt MAX BET CELL Maximum bet per winning combination 1 99 6 MIN BETS GAME Minimum combinations allowed to play 9 Super King Derby User s Manual 1 100 7 gt PROBABILITY Percentage 80 100 8 gt MAX ODDS RATE Maximum odds rate 100 1000 9 JACKPOT NO Winnings in credits adjustable 100 25000 that will be considered as a JACKPOT 10 gt FORCED OUT ENABLE When a winning equal or exceed the amount set as point 9 Jackpot it will happen The machine will pay automatically the amount of coins adjusted as point 11 ATTENDANT USE ATTENTION If the option is enabled the bonus game can only be played for the winnings lower than the JACKPOT NO DISABLE Bonus game can be played for all winnings including JACKPOT The machine does not pay anything automatically The winnings are transferred to the credit meter The machine wil
12. ot The volume of Jackpot 0 15 11 Test Buttons TEST BUTTON ATTN IN OUT STOP BET STOP CNCL PAY CNCL Fig 7 Table of Test Buttons The operator can test his her control panel buttons and his coin or bill acceptor When a button on the control panel is pressed the corresponding button on the screen will blink If player insert coins the IN button on the screen will blink To exit press TEST gain 12 Super King Derby User s Manual 12 System Architecture Main Game Machine Pentium PC aaa Protector 1 0 CARD E l Interface Cable Yr Monitor i Hopper for Fig 8 System Architecture As indicated by the above picture button panel and hopper are connected to the I O interface Card The function of I O interface cards is responsible for hopper output and coin input The I O interface card is connected to PC via the ISA bus 13 Super King Derby User s Manual ing A 13 O Ma 50 5 22 53 54 55 56 57 58 59 60 43 44 45 46 47 48 49 61 62 22 23 24 95 26 27 28 29 30 al 32 33 34 35 20 37 38 39 40 41 42 DO 55594 D 600507 000 1 CY Super King Derby User s Manual JDR3A JDRIB JDR2C 1 UPS
13. y 17 Super King Derby User s Manual Machine Only If you don t have Company Machine Meters the machine will give you an error message and reset the machine but all the records will be kept Warning This machine doesn t have this function Features 1 This conn 2 There are the The player s the play 3 The playe WIN Awi Dd e first place bet is a bet on the regardless of the order ayer s winnings are calculated by multip y the odds The maximum odds rate is 1000 Super Kin ISA PC Inte Derby ace Card 3 c o w ct ne o E S 8 t a o w o c computer keyboard or mouse Itcan also be a regular Arcade machine PCB operated by joystick Each machine can have either one or two players It has the DOUBLE UP function It can be connected to either home TV set AV 5 Input or computer monitor for display System Requirement 1 0 S Microsoft Windows 98SE Install DirectX7a or below Direct 8 is not acceptable Use Express Installation and avoid using it with useless software especially updated multi media software 2 CPU Pentium III AMD 6 2 350MHz or above 3 RAM 64M or above 4 Hard disk space 6 4GB or above 5 Motherboard 1 or more ISA slot 6 Sound card PCI Direct Sound with accelera 7 VGA card GE Forc

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