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User Manual for CORE & RevG

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1. GAME OVER Game Time T mins secs This shows how long you lasted in the game Hits By Number of times you were hit by each player Use RELOAD button to scroll through Player IDs Only players that hit you will be displayed Last Hit Player that tagged you out Tag Outs Number of times you were killed tagged out Usually this is 1 or 0 unless Respawns were allowed in the game Flags Number of Flags you captured Rounds Fired Number of Rounds you fired 11 EDIT PARAMETERS Turn the key OFF Hold the MODE button while turning the key ON The LCD displays Edit Settings Press the TRIGGER to enter the editing mode Use the RELOAD and MODE buttons to adjust parameter values up down Use the TRIGGER to select a value and advance to next parameter Team ID Red Blue Yellow Green Assigning Players to teams enables Team Scoring and use of the Friendly Fire feature Friendly Fire On Off When Friendly Fire is ON players can receive hits from both their opponents different Team ID and their teammates same Team ID When Friendly Fire is OFF players can only be hit by opponents Different Team ID Friendly Fire should be turned ON during free for all games no teams Sounds Mil Sim Sci Fi Silenced This parameter affects the Firing and Reload sounds There is no sound at the end of reload cycle when Silenced is selected Muzzle Flash On Off Life 1 to 999 Starting Health value The defaul
2. a i A EIN L4941 C NIGHT fS 7 Lil D 5 V H OU a z ge 3 A Ss no e MilesTaq BE l C OsR E E RevH 2009 o N 3 us BEE 1 uF Caps FE 16MHz Crystal BEE IRLD110 MOSFET BE 22 pF Caps BEE Electrolytic Caps BE 1N4001 Diode Note 1 Use a mica insulator between the L4941 regulator and the PCB Note 2 The 1N4001 diode is only on the newer manufacture PC boards Wiring Diagram Backlight Full Auto Switch Sensors Audio In Trigger Reload Button Mode Button Muzzle LED IRLED Battery Speaker Notes on External Parts LCD Module Backlight In general the system should work with most standard 8x2 LCD character modules Some LCD modules may require modifications to allow the backlight to operate with the MilesTag system For the Microtips LCD display shown in the parts list you must remove the jumper R12 from the component side of the module desolder surface mount jumper If you purchased the LCD module from Laser Tag Parts store then it is already modified Other LCD modules may require installation of a current limit resistor this is the case with some units from Crystal Fontz Refer to the manufacturer datasheet for information Also be aware that some LCD manufacturers do not follow the standard pin configuration Always check the datasheet NOTE The MilesTag CORE main board uses 2 resistors 17K and 2K to set the LCD contrast If you u
3. will automatically respawn a tagged out player after a programmable delay The maximum number of respawns allowed is set by the Respawns parameter The delay period is set by the AutoResp parameter in the Global Menu This allows players to be respawned without Referee interaction or needing to return to a respawn point The LCD display will show a countdown until respawn Game rules should dictate whether players are allowed required to move while they are waiting to respawn Scores are not cleared or reset by a respawn 21 ZOMBIE MODE Zombie Mode is designed to provide a very unique and fun and creepy game scenario First if you have never seen one of the many zombie movies released over the past 60 years go rent one and watch it with the lights on of course Then come back here to continue reading Okay now that you grasp the basic rules of human zombie interaction we can continue Here s how the game works The players are divided into 2 teams One team is the Humans and the other team is the Zombies The Zombies as their nature dictates must try to kill the Humans The Humans in the interest of self preservation must try to kill the Zombies So far this sounds like your standard Team Elimination scenario right Well not so fast movie fans Here comes the creepy twist When a Human is killed after a short delay they will come back to life as a ZOMBIE it s
4. will disable Automatic Respawns The number of remaining respawns is displayed on the Gun Displays as Lives 13 Zombie Mode On Off This parameter is not available if Respawns Off If Zombie Mode is ON then all players assigned to the Red Team are the Zombies When a player on any other team is killed they will respawn as a Zombie See the section on Zombie Mode for more details Auto Respawn Delay 10 to 180 Seconds This parameter is not available if Respawns Off Sets the delay time for Auto Respawns Start Delay O to 240 Seconds Death Delay 0 to 120 Seconds This provides a delay after a player is Tagged Out During this delay the Sensor Hit LEDs remain ON and the LCD displays Get Medic along with a countdown timer A medic can revive the player by adding health points or the player can revive themselves by reaching a medic station medic box before the timer expires If the player does not receive help in time they are OUT Game Time Limit 0 to 120 Minutes 0 no time limit 14 GLOBAL PARAMETERS IR Power Indoor Outdoor This sets the maximum power and range of the Infrared Emitter Indoor environments should use Indoor mode to limit reflections and bounce shots from walls and objects Range Min to Max When using Outdoor mode the ideal range setting is 60 Higher settings along with higher cyclic rates may overdrive the Infrared Emitter and eventually degrade its per
5. Rounds Remaining CH Clips Remaining 100 Health Value Eagle Player ID Upper Left Upper Right Lower Left Lower Right The Player ID portion of the screen will show the ID of the last player that hit you After 5 seconds this reverts back to your own Player ID BASIC OPERATIONS Firing Press the TRIGGER to fire Reloading Press the RELOAD button to simulate removing an empty or partial clip and replacing it with a full clip The Reload Delay simulates the time required to perform a clip change You can initiate a Reload at any time to ensure you have a full Clip You will not be able to fire during the Reload Delay but can still take hits from opponents During reloading the Total Ammo rounds remaining is displayed above the Reload progress bar on the LCD You can perform a Reload at any time Reloading a partial clip will not result in any loss of ammo The tagger automatically manages your ammo so any partial clips are recombined into full clips If you are hit during a reload the LCD will revert to the main firing display but you must still wait until the reload cycle is complete before firing Full Auto Switch optional OFF Semi Auto or Burst depending on setting of the Fire Select parameter ON Full Auto Change Display Screens Press the MODE button to change screens The display will automatically revert to the Main Firing Screen when firing or Reloading The following information is available Batt
6. okay to scream As you have probably figured out this will create an ever increasing problem for the Humans as the Zombies gain new recruits from the ranks of dead Humans If the Humans don t thin out that relentless horde of un dead opponents they may soon be outnumbered and overwhelmed Important note for Humans One thing that the Humans will have on their side is that dead Zombies STAY dead Dead Zombies do NOT come back to life At least that s the rule for MilesTag Zombies Your movie may have been different but in MilesTag They re out What does a Zombie look like In the movies the Zombies are generally pretty easy to pick out They walk funny they tend to be quite unattractive and if you are a Human they are the ones chasing you In MilesTag we don t have time for scary make up and learning the zombie walk so we ll just make the Zombies head sensors flash on and off So you can clearly see them coming for you Zombies aren t good at hiding anyway What do Zombies eat In MilesTag the Zombies aren t hungry for brains So they don t have to catch you like the ones in the movies But MilesTag Zombies ARE well armed and a bit harder to kill than your average Human And since we can t make them move slower we will settle for making them shoot slower The Zombies will have to reload after every shot bolt action Dead Humans If you are a human and you get killed don t worry Just stay
7. where you are and wait for the transformation auto respawn If you are a human and your teammate gets killed worry There s no question that he is coming back as a zombie and you need to get away quickly 22 Standard Issue Zombies In MilesTag the Zombies have certain fixed settings Whether a player starts as a zombie or respawns from human to zombie these zombie settings will be adopted automatically and cannot be changed They will have 200 life points so they are harder tokill They can only fire one shot at a time bolt action with a damage setting of 10 points and a 1 second reload delay to simulate their limited aptitude for weapons Human Settings The settings for Humans are not limited but we do have some suggestions Humans should be set to 100 life points to simulate normal life Team Assignments The RED team is the Zombies The BLUE team is the Humans Be careful in deciding how many players are assigned to each team Remember that the Zombie team gains in size as human players are eliminated You should balance the team sizes against how well armed the humans are Zombie Team Health Clip Size Clips Damage Reload Delay Hit Delay Fire Select Respawns Resp Delay Red 200 E 200 10 1 second 25 second Semi Sal 60 seconds Human Team Health Clip Size Clips Damage Reload Delay Hit Delay Fire Select Respawns Resp Delay BOLD items are fixed v
8. 5 Health Disarm Sound 11 Sound 26 Test Full Auto Mil Sim A tt Sound 12 d27 sammo Low Ba pun Som TestFul Auto SciFi Se g Sound 13 Sound 28 GameOver Sound 14 Sound 29 Explosion Stunned Sound 15 Sound 30 Exit Recorder Mode The ISD Sound Recorder software was written in Liberty Basic Source code is available at www lasertagparts com Sound Programmer Setup Connect PC audio line out or headphone out to the CORE main board Audio Input Connect PC Serial Port to CORE Serial Port using adapter cable Start MilesTag Core Sound Programmer application Set CORE system to Ref Gun mode Select Edit Sounds under Service Controls LCD shows Sound FX Ready Set COM Port as required To test COM Port and serial connection click on Test RS232 button The sensor LEDs should flash briefly to indicate connection OK DO EL ED NOTE All audio from the PC is routed to the CORE s audio amplifier and speaker This way you can test the audio quality of the recording and the source through the same speaker A B comparison 26 Sound Programmer Operation Delay 1 to 100 adjusts for PC timing if sounds are cut off or starting late Play Source Plays the PC sounds source through the CORE system speaker Play ISD Plays the recorded sound from the CORE internal sound chip ISD1790 Erase ISD Erase ALL sounds on the CORE internal sound chip Record Sounds to ISD Record ALL sound
9. Crush 50 Micro 16 Ronin 41 Titan 51 LgtMG 17 Lucky 42 Orbit 52 HvyMG 18 Radar 43 Vixen 53 ZOOKA 19 Blade 44 Tank 54 ROCKT 20 Ninja 45 Rogue 55 GRNDE 21 Magic 46 Sheik 56 CLYMR 22 Gonzo 47 Gizmo 57 MINE 23 Cobra 48 Siren 58 BOMB 24 Pappy 49 Dozer 59 NUKE 19 MODE RESET The Mode Reset initializes all gun game parameters and most Global parameters to their factory values The Player ID setting is NOT affected To initiate a Mode Reset 1 Turn Power OFF Press and Hold the RELOAD and MODE buttons while turning power ON LCD will indicate Mode Reset and Firmware Version Release buttons After Reset the tagger will boot up in Preset 1 with default game settings RD FACTORY RESET The Factory Reset initializes ALL memory locations This is usually only required when the tagger is first initialized at the manufacturer or after a firmware update chip replacement It should not be required during normal operation To initiate a Factory Reset 1 Turn Power OFF Press and Hold RELOAD MODE and TRIGGER while turning power ON LCD will indicate Factory Reset Release buttons After Reset the tagger will boot up in Sport Mode with default game settings u BD NOTE After performing a Factory Reset you will need to set the Player ID and adjust Global Parameters as required CLARIFICATIONS Respawn vs New Game Do not Respawn players to start anew game When a player is respawned they are brought back to life t
10. D display module 8 character x 2 lines Backlight requires modification S0O802XFGHSAY 10 1 LCD cable 14C ribbon w 2x7 connectors 1 EG2624 E Switch Switch key operated SPDT Key removable both positions 1 Button SPST momentary normally open Display button BLACK 1 Button SPST momentary normally open Reload button RED 1 Switch SPST or SPDT slide or toggle Semi Auto Full Auto switch 1 Button SPST momentary normally open Trigger button 1 7 2V 3200mAH NiMH or NiCad rechargeable battery pack 2000mAh to 4000mAh 1 8 ohm 5W Speaker mylar cone 1 TSAL6100 Vishay Infrared LED 1 5A Lens assembly required 1 TLCR5800 Vishay Muzzle Flash LED ultra bright red 1 2 5mm x 5 5mm DC power jack Charging jack OPTIONAL 1 3 5mm stereo jack Audio input OPTIONAL 1 S22 USB SERIAL INT Acroname Serial to TTL adapter for score transfer PC serial interface OPTIONAL CONN 2 CAB 2C MilesTag 2 pin mating cable Molex KK 1 spacing Cable assembly 3 CAB 4C MilesTag 4 pin mating cable Molex KK 1 spacing Mating connector 2 CAB 6C MilesTag 6 pin mating cable Molex KK 1 spacing Mating connector 1 09 50 8023 Molex 2 pin crimp terminal housing 156 KK Power connector 2 08 50 0106 Molex Crimp terminal 156 Contact for power connector MISC Lens lens tube wire solder battery charger PCB Parts Layout vr se jussen mmm Ace i H A D u H R E E e i i H i Cc of V
11. Game Test Sensors etc Game Devices Medic Box Flag Stations Data Transfers Cloning Tagger Settings Score Download IR Modulation Infrared LED 940nm LED current 1500mA 100mA Carrier 56KHz PWM variable duty cycle Data Encoding Pulse Length Modulation 600uS time base B00 Space Pulse times in us 2400 12004 og sn m In 1 M U Header 0 DU 34 BE MM er HNey 38309 beset tw 377 Top FeQquog UOT293UU0OJ ON Ae qseuquoz H AUIISIA TOTTI G91 8x2 Tetasg use 9 zzny xa DESCa0UL e 0110731 xl EN ZS 82 91 21 Lg LS EE K 00197951 811071 037 peveujuy EJ ST rg 4 D Ee Gi OI m 01107 KI ES JOSU9G 19 037 FH o tere KEE IR H Oo I ka oO Ka Ir 4 zl 289 O 2971990 EWEN a a Sa a6 T1uSI1 Sese48ldld COTTA pPOW TAG EMS D T1N37 Twas bMS peolay ams BEIEN IMS an a 119 89 29 s0uep nb Jo J gt 34seJep QEZIOSI 023 4aJay 071 WIR raqeuedss sa0e47 uamod egtbrp pue Bofeue daay TBBHNI ZA ai Cat ai Cat V D di
12. MilesTag CORE Operation Manual Firmware Version 5 41 RevH Main Boards NOTICE This document and the systems described herein are protected by international copyright laws It may not be reproduced in full or in part for any purpose public or private without the express written consent of the author All features specifications and information detailed in this publication are subject to change without notice Use of the information and the systems described is entirely at your own risk The author assumes no liability for injury to persons or damage to property and equipment resulting from the use and or misuse of the information procedures circuits and systems described The author also assumes no liability for typographical errors or omissions 7 Mar 2010 DISCLAIMER OF WARRANTIES amp LIMITATION OF LIABILITY Combat TAG LLC makes no warranty either express or implied with respect to any product or service and specifically disclaims all other warranties including without limitation warranties for merchantability non infringement and fitness for any particular purpose Combat TAG s sole obligation and liability for product defects shall be at Combat TAG s option to replace such defective product or refund to buyer the amount paid by the buyer therefore In no event shall Combat TAG s liability exceed the buyer s purchase price The foregoing remedy shall be subject to the buyer s written notification of defect and return o
13. S Min 0 for unlimited time Sixteen available Damage values 1 2 4 5 7 10 15 17 20 25 30 35 40 50 75 100 25 ISD1700 Sound Programmer Windows The sound programmer application allows you to record sound effects into the ISD1790 chip without removing it from the MilesTag CORE main board The main board firmware V5 40 and later includes a programming mode that works with the PC application to install erase test sounds recorded to the ISD1790 chip You can also install custom sound effects by renaming your custom wav files and placing them in the same folder as the programmer application Be sure to observe the maximum length allowed for each sound effect MilesTag CORE RevH Sound Programmer V07 Si Miles Tag ISD17XX Sound Programmer Play Source Play ISD Mil Shot Sound 01 Sound 16 Test RS232 Flash LED Em P U Fla Sound 02 Sound 1 N py 3 Erase ISD Clip Out Flag Score Sound 03 Sound 16 Mil Action Clone OK Sound 04 Sound 19 Record Sounds to ISD Near Miss SensarFail Sound 05 Sound 20 Damage Sci Shot Sound 06 Sound 21 COM COM Port Killed Sci Action Sound 07 Sound 22 PowerUp Score OK Sound 08 Sound 23 a Delay Beep Sound 09 Sound 24 Buzz Silenced Sound 10 Sound 2
14. ad rechargeable battery pack Look for capacity of 2400mAh to 4000mAh Get a good quality charger that automatically switches to trickle charge when the pack is fully charged How to wire the battery charging jack and key switch Keyswitch ON Oo eee To Main Board OFF a i Charge Jack POWER ON Some menus and functions are accessed by holding buttons on the tagger while turning the Key power switch ON For two of the menus you must continue holding the button for about 3 seconds These power on combinations ensure that certain functions are ONLY accessible to the game officials referee Hold this button while turning To access this menu Continue holding 3 seconds to power on access this menu MODE Black Edit Gun Settings Cloning Change Player ID RELOAD Red Select Function Normal Ref Gun Edit Global Parameters MODE RELOAD TRIGGER Restore Factory Settings NORMAL POWER UP Turn Key Switch power switch to the ON position Sensor LEDs flash briefly Ready to Engage sound plays Combat T A G If Start Delay is enabled Ready Red Hold the MODE button for 1 second to turn the LCD backlight on off START GAME Press and hold trigger for 1 second Countdown begins Action sound plays LCD displays the Main Firing Screen LCD Display Main Firing Screen Rounds Clips RO30 C20 100Eagle Health PlayerlD HA
15. aggers in agame to inflict different amounts of Damage This allows you to simulate different weapon types or calibers so that larger weapons e g a Sniper Rifle can do more damage a smaller weapon e g an SMG Hit Delay O to 20 Seconds Sets the delay after being hit by an opponent During the Hit Delay the player cannot fire or receive further hits Overheat Limit 10 to 100 Off The Overheat parameter is used to simulate weapon malfunction due to overheating the barrel by excessive sustained firing If Overheat is enabled the barrel becomes hotter with every round fired This adds realism by limiting players ability to lay down continuous suppressive fire especially when using Full Auto at high rates of fire The barrel temperature will increase with every round fired If the temperature reaches the limit then it will overheat and jam Player must allow the barrel to cool off before firing again After jamming the LCD will show the barrel temperature The barrel will automatically cool off when the player is not firing The barrel cools off at a rate of 3 per second So it will take around 33 seconds for a jammed overheated gun to completely cool The player does not have to wait until the barrel is completely cooled off before firing but the less time they wait the quicker it will overheat again Max Respawns 1 to 20 Off Sets the maximum number of Automatic Respawns Setting this to Off
16. alues for Zombies Suggested Rules for Zombie Games 25 second 1 60 seconds 1 When Humans are killed they may not move until they are respawned as a Zombie 2 When a Zombie is killed they must leave the field immediately 23 Mode Factory Reset Reset MENU PARAM RANGE Function Cloned Value Value Normal Sets the active mode The system will Boot Mode Ref Gan power up in the last mode with all game No Normal parameters intact Player ID and Handle Each gun should be Player set to a different ID to allow scoring No ID 0 49 N 0 gun ID The 5 character names handles assigned gt Change to each ID cannot be edited Indoor Indoor Lower IR power to limit IR P Ke Sea Outdoor reflected shots IR bounce SES ER Range Min to Max Adjusts IR modulation power Effect is Yes 60 more noticeable using Indoor mode Carrier ne IR Carrier Frequency No 56KHz Medi Box nm Yes 50 Pts Ammo Box 0 P CH Yes 2 Global Ze Game Box Stay Yes No Yes No Game Box RoR Yes No Yes No SC S Yes No Ammo Reset on Respawn Yes Yes No Volume 0 to 7 0 Loudest 7 Quietest RevH only No 2 Change 1 to 240 Timeout for Sensor LEDs after player is No Kill LED j Y 240 sec tagged out killed ES Change 1 Boot Menu hold the RELOAD button while turning power ON Global Menu hold the RELOAD button while turning power ON and continue holding for 3 seconds G
17. d to synchronize the Global parameters on each tagger Cloning can be performed by ANY tagger without need for a dedicated referee device After a successful clone the receiving tagger will indicate Clone OK and play the power up sound Cloning Operation Use any tagger as the Host 1 Turn Host Tagger OFF 2 Turn Host Tagger ON while holding MODE button 3 Press Trigger to access Edit Preset1 4 Edit Game and Weapon settings as required 5 Press Trigger at Save Settings 6 Host Tagger will display Clone Team A 7 Aim Host tagger at sensor of receiving tagger 8 Press trigger to initiate Cloning 9 Receiving tagger will display Clone OK and play Power up sound 10 Repeat steps 7 to 9 if Error occurs 11 Repeat cloning for remaining Team A Alpha taggers 12 Use BLACK button to select Clone Team B 13 Repeat steps 7 to 9 14 Use MODE button to select Exit Config 15 Press Trigger to return Host Tagger to normal operation All Taggers should now display Ready and the assigned team Red Blue Yellow Green This allows game officials to verify correct team assignments prior to game start The Team ID of the Host Tagger is set in the Edit Menu 16 SCORE DOWNLOAD Collect Player Scores on Referee Gun The Ref Gun is used to collect and compile score data from each tagger This is done via infrared so no cables are required and can eas
18. e one used for score download on the Ref Gun During ISD record functions the serial port is configured specially to allow constructing a simple adapter cable using one 20K resistor In this way you can permanently fit a serial connector on every gun without the more expensive level conversion adapters RevH Serial Adapter for ISD Recorder GND t To TX RevH J3 Ae RX Connect To PC Serial Cable DB9 FEMALE Audio Input Cable Used for ISD Sound Recording For best results the audio cable should use resistors to mix the left and right channels into a mono signal for input to the CORE main board Otherwise the left and right channels may interact and degrade the audio quality R IK r IK s 3 5mm Stereo Jack Molex KK Connector Audio Adapter Cable 30 Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel India Juliet Kilo Lima Mike November Oscar Papa Quebec Romeo Sierra Tango Uniform Victor Whiskey X ray Yankee Zulu U S MILITARY PHONETIC ALPHABET 31 Admin Clone Cyclic FET Friendly Fire Hit Delay IR LED Mil Sim Muzzle Flash Respawn WoW GLOSSARY Administrator Game Official Referee copy settings from one tagger to another using infrared link wireless The cyclic or cyclic rate is the rate at which a weapon can fire successive rounds also referred to as Rate of Fire specified in Rounds per Minute Field Effect Transistor Hits received from play
19. ers on your own team With the MilesTag system you have the option to turn Friendly Fire on or off When Friendly Fire is turned off you will not be able to shoot your teammates After a player is hit this is a delay time during which the player cannot shoot or be hit by opponents the player is effectively locked out during the Hit Delay Infrared Light Emitting Diode Military Simulation Visible flash of light emitted from a gun barrel during firing simulated by bright LEDs To bring a player back to life Allows player to continue playing Worlds of Wonder refers to a very simple IR signal used in older Laser Tag gear The latest MilesTag operating system does not support the WoW protocol 32 NOTES 33 MilesTag IR Data Transmission Format First Bit Transmitted 0 Shot 1 Control p 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Shot Packet 7 2 4 CH ech PID TID Damage PID Player ID 50 Players 0 to 49 Players 50 to 49 Grenades Mines Crew Served Weapon Special etc TID Team ID 4 teams Red Blue Green OPFOR Damage 16 Values each weapon can inflict different damage Control Packet 1 7 8 1 Control ID Data additional bytes Referee Control Signals Respawn Player End Game New
20. ery Status Indications are Full Good Low or WARN When the battery monitor reaches WARN it should be recharged immediately to avoid permanent damage to the battery pack At this point you will also hear the voice saying Low Battery NOTE The battery monitor is valid for 7 2V NiCad or NiMh rechargeable battery packs Elapsed Time Elapsed time since start of game For timed games it is useful to check this occasionally Lives Remaining Respawns if enabled Team ID Your Team Flags Captured This will only be visible after at least one Flag has been captured 10 LCD Backlight Hold the MODE button for 1 second to toggle LCD backlight on off Backlight automatically turns off during Firing Restore Default Settings Factory Reset Turn the Key power switch OFF Hold the RELOAD MODE and TRIGGER buttons while turning the key ON Note PlayerlD will reset to 00 Eagle Set Player ID Tagger ID Turn the key OFF Hold the MODE button while turning the key ON Continue holding the MODE button 3 seconds until Player ID is displayed Use the RELOAD and MODE buttons to scroll through available Player IDs Use the TRIGGER to save the currently selected ID and exit NOTE Every gun must be set to a unique Player ID GAME OVER MENUS These screens are only accessible when you are Tagged Out Dead or after receiving an End Game command from Referee Gun Use the RELOAD button to scroll through stats
21. f rounds fired by Player Accur Percentage of shots landed by Player accuracy TagOut Number of times Player was tagged out Respwn Number of times Player was respawned Time Elapsed time at end of game 18 PLAYER ID CALL SIGN Each tagger must be set to a unique Player ID to allow correct operation of the scoring features You can permanently assign an ID to each gun or allow players to select their Call Sign prior to the game It may be helpful to label each tagger with the Call Sign When you are tagged by another player the Call Sign of the player that tagged you will appear in your LCD display for a few seconds The Player ID is not affected by Cloning or Mode Reset Performing a Factory Reset will reset the Player ID to OO Eagle Individual Call Signs cannot be edited as they are permanently set in the firmware PLAYER ID HANDLE PLAYER ID HANDLE PLAYER ID HANDLE 00 Eagle 25 Rambo ID 50 is reserved for 01 Joker 26 Snake MicroMT systems 02 Raven 27 Audie 03 Sarge 28 Sting ID 51 and 52 are Crew 04 Angel 29 Zeena SE 05 Cosmo 30 Bugsy 06 Gecko 31 Viper Hits received from ID 50 07 Blaze 32 Jewel a en 08 Camo 33 Genie Scores 09 Fury 34 Logan 10 Flash 35 Razor Hits received from ID 53 11__ Gizmo 36 Slick O re 12 Homer 37 Venom from ID 57 59 are not 13 Storm 38 Rocky A x en KR 14 Habit 39 Saber settings 15 Click 40
22. f the defective product within ninety 90 days of purchase date of invoice The foregoing remedy does not apply to products that have been subjected to misuse including without limitation static discharge neglect accident or modification or to products that have been soldered or altered during assembly or are otherwise not capable of being tested or if damage occurs as a result of the failure of buyer to follow specific instructions In no event shall Combat TAG be liable to the buyer or to any third party for any indirect incidental special consequential punitive or exemplary damages including without limitation lost profits lost savings or loss of business opportunity arising out of or relating to any product or service provided or to be provided by Combat TAG or the use or inability to use the same even if Combat TAG has been advised of the possibility of such damages Laser Tag Parts and MilesTag are alternate business names of Combat TAG LLC www lasertagparts com www CombatTAG com READ THIS This is an operation manual for the MilesTag 5 41 operating system and the MilesTag CORE RevH main board Details of tagger construction or programming are not covered in this document READ THIS Firmware for the PIC18F2525 microcontroller and sound effects wav files are available for free download from www LaserTagParts com mtcore htm If you want to program the microcontroller yourself you will need a PIC prog
23. formance due to overheating Note that the effects of the Range parameter are much more profound when using the Indoor mode This requires some experimentation to determine the ideal settings for your environment Carrier 38 KHz 40 KHz 56 KHz This sets the transmit carrier frequency Therefore it MUST be set to the same frequency as the sensors All taggers in agame must use the same frequency Game Box RoR Yes No Yes Game Boxes can be re used if the Player was respawned No Game Boxes are one time use per player Game Box Stay Yes No Yes Game Boxes allow unlimited use No Game Boxes are one time use per player Full Ammo RoR Yes No Full Ammo Reset on Respawn When this parameter is set to Yes the player will receive their full initial ammo loadout during any respawn If set to No the player will continue with the same Ammo they had when they were killed tagged out This can be useful to prevent players from self sacrificing allowing themselves to be killed in order to gain more Ammo Kill LED 1 second to 240 seconds Sets the timeout for the Sensor Hit LEDs The LEDs will automatically turn off after this delay to conserve battery power 15 CLONING The Cloning feature enables the operator to quickly copy game settings from one tagger to another All data is transmitted over the infrared link so no cables are required The cloning function is also used to assign Team IDs an
24. h and audible Receive and compile scores from players via Infrared View Individual and Team compiled scores Transmit compiled scores to PC terminal RS 232 9600 baud 8N1 Clear all internal Score Data from Referee Controller Enter ISD Sound Programmer Mode RevH only Send dummy data to PC to test serial connection terminal Display first 2 bytes of data received by sensors 28 MilesTag CORE RevH Sound Effects ORDER SOUND MAX LENGTH 1 Shot Mil Sim 1500mS 2 Empty Chamber 1000mS 3 Start Reload Clip Out 1000mS 4 End Reload Mil Sim 1500mS 5 Near Miss 1500mS 6 Hit Damage 2000mS 7 Dead 3000mS 8 Power Up 4000mS 9 Beep 1000mS 10 Buzz 1000mS 11 Medic 1000mS 12 Ammo 1000mS 13 1500mS 14 Game Over 4000mS 15 Explosion 3000mS ORDER 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 SOUND Flag Flag Score siren Clone Okay Sensor Fail Shot Sci Fi End Reload Sci Fi Scores Okay Shot Silenced Disarm Player Low Battery Stunned MAX LENGTH 1000mS 2000mS 6000mS 2000mS 1000mS 1000mS 1000mS 1000mS 1000mS 1000mS 1000mS 1500mS 1500mS 1000mS 1000mS NOTE Make sure your sound effects fit the maximum length If sounds are longer than the allotted space they will be cut short during recording 29 ISD SOUND PROGRAMMER SERIAL CONNECTIONS When you connect the RevH board to your PC serial port for the ISD Recorder Application do NOT use an RS232 TTL adapter such as th
25. ily be done in the field 1 Use the Ref Gun End Game command to end any players that were not Tagged Out 2 Clear all previous score data in the Ref Gun In the Service Controls menu select Clear Scores Press Trigger 3 Prepare Ref Gun to collect Score data In the Post Game Controls menu select Collect Scores NOTE Pulling the trigger while in the Collect Scores mode will send the End Game command This avoids switching between menus while collecting scores 4 Players can now download scores to the Ref Gun a Tagger must be in the Game Over menus Point barrel at Ref Gun sensor close range Pull and hold the TRIGGER Press the MODE button momentarily to start score transmit indicated by beep Keep barrel in place aimed at Ref Gun sensor until second beep Watch Ref Gun LCD for confirmation notices or errors Good Scores is displayed at end of successful transfer If any errors repeat steps a through e h Score data transfer takes about 3 seconds i Repeat this process for each player m gt o aoe If any player attempts to download scores twice the Ref Gun will recognize this and indicate Data Exists This prevents corruption of the previously collected data Transfer Player Scores to PC Data is transferred from the Ref Gun to the PC as ASCII characters using RS232 serial data format 8N1 Data is formatted into rows and columns using tab and line feed characters 1 Co
26. nnect Ref Gun serial port to PC serial port or USB port depending on cable used 2 On PC open scoring software or terminal program and enable Capture to Text if required 3 On Ref Gun initiate transfer of compiled score data to PC In the Post Game Controls menu select Print Scores Press Trigger USB Adapter Acroname Part S22 USB SERIAL INT CONN www acroname com ent Pr r Attach adapter cable to the RevH Main Board The Here is the connection to the Acroname USB pinout matches the extension cable sold by interface The adapter is powered by USB If you acroname NOTE For RevG boards the serial are using a RevH board as your Referee controller connector pinout is different you can install the USB adapter in the same case 17 Example Score Data for 3 Players Hit Hit Hit Flags Rounds Rounds Tagged Number Game Name Team You Enemy Friend Scored Fired Scored YouOut Respwn Time 007 Blaze Delta 10 11 0 0 25 045 1 0 001 25 025 Rambo Bravo 7 11 0 0 63 018 0 0 001 58 026 Snake Alpha 10 5 0 0 15 034 1 0 001 04 Individual Scores Blaze 00055 Rambo 00055 Snake 00025 Team Scores Alpha 00050 Bravo 00110 Charl 00000 Delta 00110 Player s ID number Name Player s handle Team Player s Team Hits Number of times Player was hit Score Number of times Player hit an opponent or teammate FF Hits Number of times Player hit a teammate Flags Number of flags collected by Player Rnds Number o
27. o continue the same game The game timer and scores are not reset by a Respawn The New Game command will reset the game timer and scores and initialize the player for a new game Respawn Continue playing same game New Game Reset player for aNew Game Respawns and Timed Games When using a timed game Game Time gt 0 the auto respawn function will not work after the game time ends Game Over even ifthere are still respawns available Also players can not be respawned by Referee or Respawn stations after game time ends Bolt Action or Pump Action Simulation In some cases you may want to configure a tagger to simulate a single shot weapon where the player is required to reload after every shot To do this set the Firing Mode to Semi Auto set the Clip Size to 1 and set the Clips to the number of single shot rounds the player will carry Set the Reload Delay to simulate the time required to work the action Now the player must hit the Reload button between every shot This is useful for Sniper weapons with high damage values as it limits the rate of fire and leaves the Sniper vulnerable while reloading 100 Health In many game scenarios you may wish to set the starting Life value to 100 points representing an overall starting health of 100 This simulates the game design concept of popular PC Console games and should be familiar to most players 20 Auto Respawn Auto Repawn as the name implies
28. rammer that supports the PIC18F2525 This is a good idea as you may need the programmer to update your taggers when new firmware is released rather than sending your PICs in for update Firmware is updated regularly to address bug fixes and feature updates We do not provide information or assistance on PIC programming There are numerous websites manufacturers and support forums dedicated to this Please refer to the manufacturer of your programmer for assistance Preprogrammed microcontrollers printed circuit boards and other parts are available from http shop LaserTagParts com OVERVIEW OF SYSTEM FEATURES Ov Ov Ov 2Oy 20 o000000000000 50 Players 4 Teams Fully editable gun and game configurations Full Auto Switch New Support for Medic Box and Ammo Box pick ups gt Players can pick up additional Health and Clips on the field Adjustable Barrel Overheat function Automatic Respawn Adjustable Time Delay Automatic Timed Games Game Over after time limit expires Electronic Flags Sensor LEDs flash to indicate carry drop flags when killed Updated Zombie game mode dead players come back as zombies Gun to gun wireless Cloning allows instant configuration of additional taggers Intelligent display backlight control Anti cheating features Infrared IR LED fail monitor w alarm RevG hardware only Precision battery monitor w low battery warning Built in Referee Gun func
29. s to CORE internal sound chip Test Full Auto Plays the firing sound Mil or Sci Fi rapidly for testing purpose If the Full Auto does not sound correct edit the wav file or adjust the DELAY Exit Recorder Mode Press this when you are done recording BEFORE powering the main board OFF If you do not do this some sounds may be corrupted Custom Sounds Remember to back up or rename the original wav files in the Sound Programmer folder before replacing them with your new sounds For best results use an audio editor to convert your wav files to mono and trim any silence from the beginning and end of the file 27 REFEREE GUN Referee Controls End Game New Game Now New Game Ready Admin Kill Admin Respawn Admin Pause Start Game Restart Clock Restore Ammo Test Sensor Post Game Controls Collect Scores View Scores Print Scores Service Controls Clear Scores Edit Sounds Print Test Data Data View Force player to Game Over no change to scores Restart player clear all scores stats Restart player clear all scores stats Instantly kill player add one tagout to scores Restart player add one respawn to scores continue current game Pause player no change to scores Start a paused player no change to scores Set player s elapsed game timer to 000 00 Set player to Full Ammo initial ammo loadout Test player s sensors flas
30. se an LCD other than the Microtips module you may need to adjust these values for proper contrast Buttons NOTE Use good quality switches and buttons Cheap switches may have excessive electrical bounce resulting in reliability problems Serial Adapter RS232 to TTL adapter Most of these are based on the MAX232 level converter chip The RS232 to TTL adapter is required for connection to the PC s serial port during score downloads Ref Gun mode See the section of Score Download for details A much simpler inexpensive DIY serial adapter is used for ISD Recording functions See the section on ISD Sound Recorder for details Audio Input Cable Used for ISD Sound Recording For best results the audio cable should use resistors to mix the left and right channels into a mono signal for input to the CORE main board Otherwise the left and right channels may interact and degrade the audio quality R Li S 3 5mm Stereo Jack Molex KK Connector Audio Adapter Cable Speaker Look for an 8 ohm speaker with a mylar clear plastic or treated paper cone This will be much more weather resistant than standard paper cone speakers These are widely available from electronic surplus vendors but the quality and performance among various speakers can vary widely You may have to experiment a bit to find a speaker that fits inside your tagger case and is efficient enough to produce loud sound levels Battery Use a 7 2V NiMh or NiC
31. t setting is 100 to indicate 100 Health Armor O to 200 Off Every Hit decreases your Armor value by 1 If you start with 5 armor points then after 5 hits your Armor is depleted 0 Armor reduces the value of all hits by regardless of Damage value Armor does not protect you from instant kill devices Clip Size 1 to 250 UNL Rounds per Clip This is the number of rounds that can be fired before Reloading Can also be set to UNL unlimited rounds In this case players will not need to use the Reload button Clips 2 to 200 UNL This is the total number of clips carried Can also be set to UNL unlimited clips Reload Delay 1 to 30 Seconds Simulates the time required to reload After pressing the RELOAD button the LCD display will show a progress bar During this delay the player cannot fire but can still be hit 12 Fire Select Semi Auto Burst Full Auto Burst Rounds 2 3 4 5 6 Sets the number of rounds fired in each Burst only if Burst is selected Firing Mode Cyclic Rate 250 to 800 Rounds per Minute Sets the Rate of Fire for the Burst and Full Auto firing modes Be cautious using high Cyclic rates with high Range values as you can damage the IR LED Damage Points 1 2 4 5 7 10 15 17 20 25 30 35 40 50 75 100 Sets how many Health Points will be deducted from the opposing player when they are hit With this Variable Damage feature it is possible can configure different t
32. tions any tagger can be configured as the Ref Gun Built in ISD recorder function for uploading custom sound effects RevH hardware only gt No need to purchase external sound chip programmer Built In Referee Gun Master Controller Features O O O New Game Admin Kill Respawn Pause Collect Scores View Scores individual amp team send scores to PC Test Sensors Add on Devices Supported 0 00 0O 0 000000 0 0 Micro MT Taggers uMT uMT taggers support limited feature set no scoring Flag Station up to 16 unique flags Medic Box up to 16 medic boxes pick ups Ammo Box up to 16 ammo boxes pick ups Respawn Station First Aid Kit Medic Ammo Can Armorer Grenade Instant Kill or Variable Damage Claymore Instant Kill or Variable Damage Bazooka Variable Damage Stun Grenade 6 second stun flash bang Bomb Trip Mine Instant Kill Radiation Emitter Area Denial Variable Damage RevH CORE MAIN BOARD PARTS LIST QTY PART VALUE MFR DESC NOTES 1 PIC18F2525 1 P Microchip Microcontroller U1 Blank chip requires firmware 1 ISD1790 Nuvoton Chipcorder 90 seconds sound effects U3 Blank requires recording 1 L4941BV ST Micro 5V regulator low dropout TO 220 U2 1 TDA7052BN NXP Semi BTL audio amplifier 1W w
33. un ID Menu hold the MODE button while turning power ON and continue holding for 3 seconds 24 Mode Factory Reset Reset MENU PARAM RANGE Function Cloned Value Value Red Blue TeamID Yellow San Red Green FrndFire Yes No Friendly Fire Yes same team hits are Yes vas allowed and scored MilSim F eg d j Changes the main firing sound and the Sounds Sci Fi Yes Sci Fi N reload action sound Silencer MuzFlash On OLE Enable or disable muzzle flash Yes On Life 1 to 999 Initial health value Yes 100 Off 5 to Armor gt 00 Yes off ClipSize LESA SD Rounds per clip Yes 30 UNL 2 to 200 Clips UNL Number of clips Yes 20 Reload a Reload delay time Yes 2 Sec FullAuto Fire Sel SemiAuto Firing mode Burst 3 rd burst Yes Burst Edit Burst settings Burst no Burst rounds Yes 3 Rnds Cyclic nn Een Rate of fire in rounds per minute RPM Yes 500 Damage 1 to 100 Sets the Sanaa inflicted to opponent by Yes 1 Pts each hit HitDelay re Yes 1 Sec Sec varhedk off 10 to when enabled On y nen firing will Yes 50 100 cause the gun to overheat Off L ta Max number of auto respawns Off ala 20 disabled zombie On Off AutoResp a oo Auto respawn delay time in Seconds Yes 30 Sec StartDly a E Delayed game start Yes 0 DeathDly 9 er Death Delay time 0 disabled Yes 0 GameTim D E9 120 Time limit for game in minutes Set to Yes 0 e
34. volume control U4 1 16MHz 16MHz microprocessor crystal HC 49U X1 1 1N4001 Diode Rectifier Only on newer boards 5 IRLD110 Vishay HEXFET 4 pin DIP logic level 1 330uF 25V Electrolytic capacitor 3 5mm lead spacing C1 1 100uF 25V Electrolytic capacitor 2 5mm lead spacing C2 1 2 2uF Electrolytic capacitor 2 5mm lead spacing C10 7 1uF 50V Ceramic chip capacitor 2 5mm lead spacing C3 C4 C7 C8 C9 C11 C12 2 22pF SOV Ceramic chip capacitor 2 5mm lead spacing C5 C6 Oscillator caps 4 10K ohm Resistor watt 5 3 51 ohm Resistor watt 5 1 17K ohm Resistor watt 5 1 2K ohm Resistor watt 5 1 4 7K ohm Resistor watt 5 2 1 65K ohm 1 Resistor watt 1 Battery monitor 1 39K ohm Resistor watt 5 Volume set 39K to 82K 1 60 4K ohm 1 Resistor watt 1 ISD1790 oscillator 12KHz 1 3 3 ohm Resistor watt 5 T 1M ohm Resistor watt 5 28 pin DIP IC socket 3 width 28 pin DIP IC socket 6 width 8 pin DIP IC socket 2 22 23 2021 Molex 2 pin header 1 KK friction lock 3 22 23 2041 Molex 4 pin header 1 KK friction lock 2 22 23 2061 Molex 6 pin header 1 KK friction lock 1 640445 2 Amp 2 pin header 156 KK friction lock 1 2x2 header 1 pin spacing 1 2x3 header 1 pin spacing T Insulator mica TO 220 L4941 insulator 1 Screw 4 40 L4941 tab 1 Nut 4 40 L4941 tab 1 MT PCB RevH MilesTag PC Board MilesTag CORE RevH OTHER PARTS QTY PART VALUE MFR DESC NOTES 1 NMTC Microtips LC

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