Home
        Stellarium User Guide
         Contents
1.              Stellarium Name Other Name s  Type Magnitude Location Guide Description   Dubhe and Merak The Pointers Stars 1 83  2 36 The two    rightmost    of the seven Northern hemisphere observers are very  stars that form the main shape of fortunate to have two stars that point to    The Plough     Ursa Major   wards Polaris which lie very close to the   northern celestial pole   Whatever the time  of night or season of the year they are al   ways an immediate clue to the location of  the pole star    M31 Messier 31 The An  Spiral Galaxy 3 4 Find the three bright stars that con  M31 is the most distant object visible to the   dromeda Galaxy stitute the main part of the con  naked eye  and among the few nebulae that  stellation of Andromeda  From the can be seen without a telescope or power   middle of these look toward the ful binoculars  Under good conditions it  constellation of Cassiopeia  appears as a large fuzzy patch of light  It is  a galaxy containing billions of stars whose  distance is roughly three million light years  from Earth    The Garnet Star Mu Cephei Variable Star 4 25  Avg   Cephius lies    above    the W shape A    supergiant    of spectral class M with  of Cassiopeia  The Garnet Star a strong red colour  Given it   s name by  lies slightly to one side of a point Sir William Herschel in the 18th century   half way between 5 Cephei and 21 the colour is striking in comparison to it   s  Cephei  blue white neighbours    4 and 5 Lyrae Epsilon Lyrae Double
2.            From version 0 10 2 the time zone is taken from the operating system environment     20    4 4  THE CONFIGURATION WINDOW CHAPTER 4  CONFIGURATION       Location    AR   Add to Jist       Figure 4 2  Location window    To set your location  press F6 to open the location window  figure 4 2   There are a few  ways you can set your location     1  Just click on the map     2  Search for a city where you live using the search edit box at the top right of the  window  and select the right city from the list     3  Enter a new location using the longitude  latitude and other data  This will be saved  in an ASCII    user_locations txt    file in the data folder of your user section    Once you   re happy that the location is set correctly  click on the    use as default    checkbox   and close the location window     4 4 The Configuration Window    The configuration window contains general program settings  and many other settings  which do not concern specific display options     21    4 4  THE CONFIGURATION WINDOW CHAPTER 4  CONFIGURATION       a    a A QIRIR    lt   lt   lt   lt     a  a    a  S       Figure 4 3  The Main and information tabs of the Configuration window    The Main tab in the configuration window4 3 provides controls for changing the pro   gram language  how much information is shown about selected sky objects  and provides a  button for saving the current program configuration     The Information tab is where you can select the amount of information di
3.          ee 27  ET WI WS e dc a rd rd e 27   E ele a o a PEA 28  and e ls E 28  da de Ge A o ias as 8 28   Bou Gee he e dee  a Gh ase es ee 29  Oe he ok es ra ik tee OR ee da 30  Diol _ Examples e 3 62 004 bi a Awe ee pe Oa 30    CONTENTS CONTENTS                                                            a E MA Se e Be Be 31  A is 6  doe 2 fecha eal ies WA R ane bt ie Bodie ee  wah weg  Bik 31  5 5 1 Running Scripts     2 2    2 2 02    ee eee ee ee eee 31   5 5 2 Installing Scripts     2    ee ee  31  AI 31   5 6 Visual Effects   s ets ee uea a a 31  5 6 1 Light Pollution   gt  s s s eeste reese egn ae 31  NS 33  5 7 1 Single Fish eye Method             oo    o         33   5 7 2 Single Panorama Method              o    o         34   5 7 3 Multiple Image Method              o             34   5 74 landscape ini  location  section               36   37   37   37   38   39   39   40   42   43   44   50  65  66  69  bo Od tt e a ek be eA he eS 69  DLI ZONES   sae ir da i cg Se ee Bk A  ea 69   Meth ee eh e oe we CHEE oa ows 69   i be Ba Be GRA OS Be ate ye be ee ek 69   ce seed chy dors Rong  knee Meng ea ayes deity eee es 70   eae ES Se heh Ge be bE ee ls RS 71   D 2 3 1 File Header Record                    0   71   A a ti dai 71   rai dra Bow 71   75  A aS ade fe el E 75   EOS The Camera ile iio o A a Be Ard 75   E eB we eth ee Ge 76  ore es 76   ip We a RR EO A 77  nee 78    E 0 10 Making a Fisheye PanoraMa             o            80             81  EPEE dan 81   he Elie
4.         Option Option Description   Parameter      help or  h  none  Print a quick command line help message and exit     version or  v  none  Print the program name and version information  and exit          config fileor c    config file name    Specify the configuration file name  The default value is  config  ind    The parameter can be a full path  which will be used  verbatim  or a partial path    Partial paths will be searched for inside the regular search    paths unless they start with a          which may be used to  explicitly specify a file in the current directory or similar     For example  using the option  c my_config ini would  resolve to the file  lt user  directory gt  my_config ini whereas  c      my_config ini can be used to explicitly say the file    my_config  ini in the current working directory                                           restore defaults    none  If this option is specified Stellarium will start with the default  configuration  Note  The old configuration file will be  overwritten      user dir path Specify the user data directory        screenshot dir path Specify the directory to which screenshots will be saved      full screen yes or no Over rides the full screen setting in the config file      home planet planet Specify observer planet  English name       altitude altitude Specify observer altitude in meters      longitude longitude Specify latitude  e g   53d581  16 651      latitude latitude Specify longitude  e g   1d4  27 48    
5.         Section ID Version Description   nebula_magnitude_limit float 0 12 1  Value of limit magnitude of the  deep sky objects Description   star_magnitude_limit float 0 12 1  Value of limit magnitude of the stars   flag_nebula_magnitude _limit bool 0 12 1  Set to true to set limits for showing  deep sky objects   flag_star_magnitude_limit bool 0 12 1  Set to true to set limits for showing  stars   flag_extinction_below_horizon bool   0 11 2  Set to true to apply extinction effects to  sky below horizon   flag_stars bool all Set to false to hide the stars on start up   flag_star_name bool all Set to false to hide the star labels on  start up   flag_planets bool all Set to false to hide the planet labels on  start up   flag_planets_hints bool all Set to false to hide the planet hints on  start up  names and circular highlights    flag_planets_orbits bool all Set to true to show the planet orbits on  start up   flag_light_travel_time bool 0 8 0  Set to true to improve accuracy in the  movement of the planets by  compensating for the time it takes for  light to travel  This has an impact on  performance   flag_object_trails bool 0 8 0  Turns on and off drawing of object  trails  which show the movement of the  planets over time    flag_nebula bool all Set to false to hide the nebulae on  start up   flag_nebula_name bool all Set to true to show the nebula labels on  start up   flag_nebula_long_name bool 0 8 0  Set to true to show the nebula long  labels on start up   flag_nebula
6.       plx          21       int          This is the parallax of the star  To  get the actual value  divide by  10000           73    Table D 10  Star Data Record Type 0    at    D 2  STAR CATALOGUE FILE FORMAT    APPENDIX D  STAR CATALOGUE          Name    Offset    Type    Size    Description          x0    int    20 bits    This is the position of the star  relative to the central point in the    star   s zone  in axis 1       xl    20 bits    int    20 bits    This is the position of the star  relative to the central point in the    star   s zone  in axis 2       dx0    40 bits    int    14 bits    This is the proper motion of the    star in axis 1       dx     54 bits    int    14 bits    This is the proper motion of the    star in axis 2       68 bits    unsigned int    7 bits    This is the magnitude level in B V  colour  This value refers to one of  256 discrete steps in the magnitude    range for the file       mag          75 bits    unsigned int       5 bits          This is the magnitude level in the  V I colour  This value refers to one  of 256 discrete steps in the    magnitude range for the file       Table D 12  Star Data Record Type 1       Name    Offset    Type    Size    Description          x0    int    18 bits    This is the position of the star  relative to the central point in the    star   s zone  in axis 1       xl    18 bits    int    18 bits    This is the position of the star  relative to the central point in the    star   s zone  in axis 2       
7.      list landscapes  none  Print a list of available landscape IDs      landscape landscape ID Start using landscape whose ID matches the passed parameter   dir name for landscape       sky date date The initial date in yyyymmdd format        sky time time The initial time in hh  mm  ss format            startup script    script name    The name of a script to run after the program has started            fov    angle    The initial field of view in degrees               projection type       ptype       The initial projection type  e g  perspective         Table 5 2  Command line options    5 3 Command Line Options    Stellarium   s behaviour can be modified by providing parameters to the program when it is  r pathun  via the command line   See table 5 2 for a full list     5 3 1 Examples       To start Stellarium using the configuration file  configuration_one ini situ   ated in the user directory  use either of these      stel  stell                larium   config file configuration_one ini  arium  c configuration_one ini    e To list the available landscapes  and then to start using the landscape with the ID        ocean       30       5 4  GETTING EXTRA STAR DATA CHAPTER 5  ADVANCED USE       stellarium   list landscapes  stellarium   landscape ocean                   5 4 Getting Extra Star Data    Stellarium is packaged with over 600 thousand stars in the normal program download  but  much larger star catalogues may be downloaded using the tool which is in the Tools tab
8.    first as a command with OLD  at the start of the line      to help users of the old scripting engine learn how      to use the new one        core debug  Starting Partial Lunar Eclispe script      core  wait 1     core debug  OK  let s go                Since this guide was written  the newer  simpler to use landscape type    spherical    has been implemented   This guide should be re written using this simple mechanism   submissions very welcome     83    APPENDIX G  CREATING SCRIPTS FOR STELLARIUM          OLD  clear core clear  natural     LandscapeMgr setFlagLandscape false    LandscapeMgr setFlag Atmosphere false    LandscapeMgr setFlagFog  false     core  wait 1        OLD  date utc 2006 03 14T21 21 32  core setDate  2006 03 14T21 21 32         OLD  select planet Moon pointer off  core selectObjectByName  Moon   false    StelMovementMgr setFlagTracking true        OLD  wait duration 2 core wait 2        OLD  zoom auto in StelMovementMgr autoZoomIn 2       OLD  wait duration 2 core wait 2        OLD  timerate rate 500       00001157407407407407 julian days   1 second      we want 500 seconds per second       good candidate for aforementioned include system     function although it s not so bad now we can do      arithmetic in scripts       core setTimeRate 500        core wait time is a multiple of the TimeRate that is set core wait  60       set the time back to normal  StelMovementMegr autoZoomOut 2    core setTimeRate 1     core clear  natural        set the date b
9.    once  Look at the clock  Time  has stopped  Click the Decrease time speed button four or five more times  Now we re  falling back through time at quite a rate  about one day every ten seconds       Enough time travel for now  Wait until it s night time  and then click the Real time  speed button  With a little luck you will now be looking at the night sky     3 1 2 Moving Around the Sky    As well as travelling through time  Stellarium lets to look around the sky freely  and zoom  in and out  There are several ways to accomplish this listed in table    Let s try it  Use the cursors to move around left  right  up and down  Zoom in a little  using the Page Up key  and back out again using the Page Down  Press the backslash key  and see how Stellarium returns to the original field of view  how    zoomed in    the view is    and direction of view B 4     11    3 1  TOUR CHAPTER 3  INTERFACE GUIDE                                              Key Description   Cursor keys Pan the view left  right  up and down  Page up   Page down   Zoom in and out   Backslash  Y  Auto zoom out to original field of view  Left mouse button Select an object in the sky   Right mouse button Clear selected object   Mouse wheel Zoom in and out   Space Centre view on selected object  Forward slash     Auto zoom in to selected object       Table 3 4  Controls to do with movement  It   s also possible to move around using the mouse  If you left click and drag somewhere  on the sky  you can pull the view a
10.   DejaVuSans ttf  string 0 12 0  Selects the name for base font   e g  DejaVu Sans  continued  Section ID Version Description          55             APPENDIX A  CONFIGURATION FILE                                                                      safe_font_file string 0 12 0  Selects the name for font file   e g  DejaVuSans ttf  flag_show_fps bool all Set to false if you don   t want  to see at how many frames per  second Stellarium is rendering  flag_show_fov bool all Set to false if you don   t want  to see how many degrees your  field of view is  flag_show_script_bar bool 0 7 1  Set to true if you want to have  0 10 0 access to the script bar  flag_mouse_cursor_timeout float 0 8 0  set to 0 if you want to keep the  mouse cursor visible at all  times  non 0 values mean the  cursor will be hidden after that  many seconds of inactivity  flag_script_allow_ui bool 0 8 0  When set to false the normal  0 10 0 movement controls will be  disabled when a script is  playing true enables them  flag_show_flip_buttons bool 0 8 2  Enables disables display of  the image flipping buttons in  the main toolbar  see section   sec imageflipping    flag_show_nebulae_background_button   bool 0 10 1  Set to true if you want to have  access to the button for  enabling disabling back   grounds for deep sky objects  flag_use_degrees bool 0 12 2   selected_object_info string 0 10 0  Values  all  short and none   Value custom added since  version 0 12 0   auto_hide_horizontal_toolbar bool 0 10 1  S
11.   The Object Search window provides a convenient way to locate objects in the sky   Simply type in the name of an object to find  and then click the    go    button or press return   Stellarium will point you at that object in the sky     As you type  Stellarium will make a list of objects which contain the letter sequence you  have typed so far  The first of the list of matching objects will be highlighted  If you press  the TAB key  the selection will change to the next item in the list  Hitting the RETURN  key will go to the currently highlighted object and close the search dialog     For example  suppose we want to locate Mimas  a moon of Saturn   After typing the  first letter of the name  m  Stellarium makes a list of objects whose name begins with M   Mars  Mercury  Mimas  Miranda  Moon  The first item in this list  Mars  is highlighted   Pressing return now would go to Mars  but we want Mimas  We can either press TAB twice  to highlight Mimas and then hit RETURN  or we can continue to type the name until it is  the first only object in the list     The Positiont Search window provides a convenient way to enter a user set of coordin   ateslocate objects in the sky  Simply type in the RA and Dec Coordinates of an object to  find  and then click the    go    button or press return  Stellarium will point you at that object  in the sky        Figure 3 6  The search window options and lists    The Option Search window B 6 provides a convenient way to locate objects in the s
12.   Waning Crescent                Table J 6  Phases of the moon    c  has cleared the neighbourhood around its orbit  or within another system     i  is in orbit around a star or stellar remnants   11  has a mass below the limiting mass for thermonuclear fusion  of deuterium  and   iii  is above the minimum mass size requirement for planetary  status in the Solar System     Moving from the Sun outwards  the major planets are  Mercury  Venus  Earth  Mars   Jupiter  Saturn  Uranus and Neptune  Since the formal definition of a planet in 2006 Pluto  has been relegated to having the status of dwarf planet along with bodies such as Ceres and    Eris  See figure J 4     J 4 1 Terrestrial Planets    The planets closest to the sun are called collectively the terrestrial planets  The terrestrial  planets are  Mercury  Venus  Earth and Mars    The terrestrial planets are relatively small  comparatively dense  and have solid rocky  surface  Most of their mass is made from solid matter  which is mostly rocky and or metal   lic in nature     J 4 2 Jovian Planets    Jupiter  Saturn  Uranus and Neptune make up the Jovian planets  They are much more  massive than the terrestrial planets  and do not have a solid surface  Jupiter is the largest of  all the planets with a mass over 300 times that of the Earth    The Jovian planets do not have a solid surface   the vast majority of their mass being in  gaseous form  although they may have rocky or metallic cores   Because of this  they have  an av
13.   angular size  It   s useful to know if your handy angles are typical  and if not  what they are   The method here below is just one way to do it   feel free to use another method of your  own construction    Hold your hand at arm   s length with your hand open   the tips of your thumb and little  finger as far apart as you can comfortably hold them  Get a friend to measure the distance  between your thumb and your eye  we   ll call this D  There is a tendency to over stretch the  arm when someone is measuring it   try to keep the thumb eye distance as it would be if  you were looking at some distant object    Without changing the shape of your hand  measure the distance between the tips of  your thumb and little finger  It   s probably easiest to mark their positions on a piece of    117    L 3  FIND A LUNAR ECLIPSE APPENDIX L  EXERCISES       paper and measure the distance between the marks  we   ll call this d  Using some simple  trigonometry  we can estimate the angular distance 6    Repeat the process for the distance across a closed fist  three fingers and the tip of the  little finger    For example  for the author D   72 cm  d   21 cm  so     0   2 arct  Es    arctan 144  1  0   1670  2    Remember that handy angles are not very precise   depending on your posture at a  given time the values may vary by a fair bit     L 3 Find a Lunar Eclipse    Stellarium comes with two scripts for finding lunar eclipses  but can you find one on a  different date     L 4 Find a Sola
14.   data ssystem ini    file     The file format follows  ini file conventions  Each section in the file represents the  data for one planetary body  Each section has values as described in table 5 9    Orbital calculations for the major planets is handled by sophisticated custom algorithms   and are accurate for a comparatively long time  For asteroids and comets the calculations  are not as accurate  and the data in ssystem ini for these bodies should be updated period     ically  every year or two      At present this must be done manually by editing the ssystem ini file     40       5 10  ADDING PLANETARY BODIES    CHAPTER 5  ADVANCED USE                                                                                                             Name Format Description   name string English name of body  case sensitive   parent string English name of parent body  the body which this body  orbits  e g  in the case of our Moon  the parent body is Earth    radius float Radius of body in kilometers   halo boolean Tf true  the body will have a halo displayed round it when it is  bright enough   color r g b Colour of object  when rendered as a point   Each of r g b is a  floating point number between 0 and 1    tex_map string File name of a PNG or JPEG texture file to be applied to the  object  Texture file is searched for in the     textures  directory   tex_halo string File name of a PNG or JPEG texture file to be used as the halo  image if the halo option is set to true   tex_b
15.  0 005 1 1  Side5   tex5 0 0 005 1 1    34    5 7  CUSTOMISING LANDSCAPES CHAPTER 5  ADVANCED USE          Figure 5 1  Multiple Image Method of making landscapes     Side6   tex6 0 0 005 1 1  side   7 tex7 0 0 005 1 1  groundtex   guereinsb png  ground   groundtex 0 0 1 1  fogtex   fog png   fog   fogtex 0 0 1 1  nb_decor_repeat   1  decor_alt_angle   40  decor_angle_shift    22  decor_angle_rotatez   0  ground_angle_shift    22  ground_angle_rotatez   45  fog_alt_angle   20  fog_angle_shift    3  draw_ground_first   1             Where     name is the name that will appear in the landscape tab of the configuration window for  this landscape    type should be    old_style    for the multiple image method   nbsidetex is the number of side textures for the landscape     tex0     tex lt nbsidetex 1 gt  are the side texture file names  These should exist inthe     textures landscapes  directory in PNG format     nbside is the number of side textures    35    5 7  CUSTOMISING LANDSCAPES CHAPTER 5  ADVANCED USE       sideO     side lt nbside 1 gt  are the descriptions of how the side textures should be arranged  in the program  Each description contains five fields separated by colon characters       The first field is the ID of the texture  e g  tex0   the remaining fields are the  coordinates used to place the texture in the scene     groundtex is the name of the ground texture file    ground is the description of the projection of the ground texture in the scene    fogtex is the
16.  0 1 0 1 0 for white  ecliptic_J2000_color float all Sets the colour of the ecliptic grid  R G B  J2000  in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  meridian_color float 0 11 0  Sets the colour of the meridian line in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white  horizon_color float all Sets the colour of the horizon line in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white  const_lines_color float all Sets the colour of the constellation  R G B lines in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  const_names_color float all Sets the colour of the constellation  R G B names in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  const_boundary_color float all Sets the colour of the constellation  R G B boundaries in RGB values  where 1 is  the maximum  e g  1 0 1 0 1 0 for  white  nebula_label_color float all Sets the colour of the nebula labels in  R G B RGB values  where  1  is the  maximum  e g  1 0 1 0 1 0 for white  nebula_circle_color float all Sets the colour of the circle of the  R G B nebula labels in RGB values  where 1  is the maximum  e g  1 0 1 0 1 0 for  white  star_label_color float all Sets the colour of the star labels in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white  star_circle_color float 0 8 0 Sets the colour of the circle of the star  R G B labels in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  cardinal_colo
17.  0 4     5 7 4 landscape ini  location  section    An example location section     location    planet   Earth   latitude    48d10   9 707   longitude    11d36    32 508   altitude   83             Where   planet Is the English name of the solar system body for the landscape     latitude Is the latitude of site of the landscape in degrees  minutes and seconds  Positive  values represent North of the equator  negative values South of the equator     36    5 8  ADDING NEBULAE IMAGES CHAPTER 5  ADVANCED USE       longitude Is the longitude of site of the landscape  Positive values represent East of the  Greenwich Meridian on Earth  or equivalent on other bodies   Negative values rep   resent Western longitude     altitude Is the altitude of the site of the landscape in meters     5 8 Adding Nebulae Images    Extended objects are those which are external to the solar system  and are not point sources  like stars  Extended objects include galaxies  planetary nebulae and star clusters  These  objects may or may not have images associated with them  Stellarium also comes with  a catalogue of 13 224 extended objects containing the combined NGC and IC catalogues   with images of over 100    Prior to version 0 10 x to add a new extended object and allow a display of a texture of  that object it was necessary add an entry inthe     nebulae default ngc2000 dat  file with the details of the object  where     is either the installation directory or the user  directory   See section 5 8 1 fo
18.  0 8 0 Sets the colour of the equatorial gride in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  equator_color float 0 8 0 Sets the colour of the equatorial line in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  ecliptic_color float 0 8 0 Sets the colour of the ecliptic line in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  meridian_color float 0 8 0 Sets the colour of the meridian line in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  const_lines color float 0 8 0 Sets the colour of the constellation lines in  R G B RGB values  where   is the maximum  e g   1 0 1 0 1 0 for white  const_names_color float 0 8 0 Sets the colour of the constellation names in  R G B RGB values  where   is the maximum  e g   1 0 1 0 1 0 for white  const_boundary_color   float 0 8 0 Sets the colour of the constellation boundaries  R G B in RGB values  where 1 is the maximum  e g   1 0 1 0 1 0 for white  nebula_label_color float 0 8 0 Sets the colour of the nebula labels in RGB  R G B values  where  1  is the maximum  e g   1 0 1 0 1 0 for white                   51          APPENDIX A  CONFIGURATION FILE                                           continued  Section ID Version Description  nebula_circle_color float 0 8 0 Sets the colour of the circle of the nebula labels  R G B in RGB values  where 1 is the maximum  e g   1 0 1 0 1 0 for whit  star_label_color float 0 8 0 Sets the colour of the star la
19.  87 92  B3 P5  007  Betelgeuse   103   Polaris   98   Proxima Centuri   Sadalmelik   Sirius   103    status bar    stellar parallax    stereographic projection    sub system    Sun   92   9598    super giants   104    supernova remnant  109   system clock   11     telescope control   terrestrial planets  107  texture files   time   time rate   time zone   66   tool bar  main   13   20   93   94   time   twinkling   Tycho  catalogue   111     units   Uranus   65     User Directory   69    user directory   27429    variable stars   106   Algol     vector     Venus   visual effects     VSOP87  65     INDEX    INDEX       white dwarfs  104  window        language tab   location tab   find   15   help   16   location   search   15     zenith   zones   zoom     127    
20.  Adams pointed out in the Hitchhiker   s Guide to the Galaxy  I      Space is big  You just won   t believe how vastly  hugely  mind bogglingly  big it is  I mean  you may think it   s a long way down the road to the chemist   s   but that   s just peanuts to space   I     Astronomers use a variety of units for distance that make sense in the context of the mind   boggling vastness of space     Astronomical Unit  AU  This is the mean Earth Sun distance  Roughly 150 million kilo   metres  1 49598 x 108km   The AU is used mainly when discussing the solar system    for example the distance of various planets from the Sun     Light year A light year is not  as some people believe  a measure of time  It is the dis   tance that light travels in a year  The speed of light being approximately 300 000  kilometres per second means a light year is a very large distance indeed  working out  at about 9 5 trillion kilometres  9 46073 x 10   km   Light years are most frequently  used when describing the distance of stars and galaxies or the sizes of large scale  objects like galaxies  nebulae etc     Parsec A parsec is defined as the distance of an object that has an annual parallax of 1  second of arc  This equates to 3 26156 light years  3 08568 x 10  km   Parsecs are  most frequently used when describing the distance of stars or the sizes of large scale  objects like galaxies  nebulae etc     95    1 3  UNITS APPENDIX I  ASTRONOMICAL CONCEPTS       13 2 Time    The length of a day is def
21.  D 2 3 1 File Header Record    The File Header Record describes file wide settings  It also contains a magic number  which servers as a file type identifier  See table D 6     D 2 3 2 Zone Records    The Zone Records section of the file lists the number of star records there are per zone  The  number of zones is determined from the level value in the File Header Record  as described  in section  D  1 1  The Zones section is simply a list of integer values which describe the  number of stars for each zone  The total length of the Zones section depends on the number    of zones  See table D 8     D 2 3 3 Star Data Records    After the Zones section  the actual star data starts  The star data records themselves do not  contain the zone in which the star belongs  Instead  the zone is inferred from the position  of the record in the file  For example  if the Zone Records section of the file says that the  first 100 records are for zone 0  the next 80 for zone 1 and so on  it is possible to infer the  zone for a given record by counting how many records have been read so far    The actual record structure depends on the value of the Data Type  as found in the File  Header Record    See tables D 10  D 12hnd D 14 for record structure details    It should be noted that although the positional data loses accuracy as one progresses  though the Star Record Types  this is compensated for by the face that the number of zones  1s much higher for the files where the smaller precision positio
22.  Screenshots    You can save what is on the screen to a file by pressing CTRL   s  Screenshots are taken in      bmp format  and have filenames something like this  stellarium 000 bmp  stellariuim 001 bmp    43       5 13  PLUG INS CHAPTER 5  ADVANCED USE        the number increments to prevent over writing existing files    Stellarium creates screenshots in different directories depending in your system type   see section    5 13 Plug Ins    Stellarium has been greatly expanded since version 0 10 2 with compiled static plug ins   By this method many add ons for specific use can be added without modifying the program  core  There are many plug ins now available that can be loaded at startup and be available  within the program  as each plug in is loaded an icon is placed in the bottom menu bar  At  present Version 0 12 3 there are 17 plug ins bundled with the release version of Stellarium   These include     AngleMeasure  Measures the angle and distance between objects on the visible  screen       Figure 5 2  Angle Measure plug in    Enable the tool by clicking the tool bar button  or by pressing control A  A message  will appear at the bottom of the screen to tell you that the tool is active  Drag a line from  the first point to the second point using the left mouse button To clear the measurement   click the right mouse button To deactivate the angle measure tool  press the tool bar button  again  or press control A on the keyboard     CompassMarks  places a scale of degree
23.  Star 47 Look near to Vega  Alpha Lyrae   In binoculars epsilon Lyrae is resolved into  one of the brightest stars in the sky  two separate stars  Remarkably each of   these is also a double star  although this  will only be seen with a telescope  and all  four stars form a physical system        114       APPENDIX K  SKY GUIDE                               Stellarium Name Other Name s  Type Magnitude Location Guide Description  M13 Hercules Cluster Globular 5 8 Located approximately of the way This cluster of hundreds of thousands of  Cluster along a line from 40 to 44 Herculis  mature stars that appears as a circular   cloud    using the naked eye or binoculars   a large telescope is required to resolve in   dividual stars   Oddly the cluster appears  to contain one young star and several areas  that are almost devoid of stars   M45 The Pleiades  The Open Cluster 1 2  Avg   Lies a little under halfway between Depending upon conditions  six to 9 of  Seven Sisters Aldebaran in Taurus and Almaak in the blueish stars in this famous cluster will  Andromeda  be visible to someone with average eye   sight and in binoculars it is a glorious sight   The cluster has more than 500 members in  total  many of which are shown to be sur   rounded by nebulous material in long ex   posure photographs   Algol The Demon Star  Variable Star 3 0  Avg   Halfway between Aldebaran in Once every three days or so Algol   s bright   Beta Persei Taurus and the middle star of the ness changes from 2 1 
24.  Stellarium program  However this only  rarely happens so a little bit of tweaking of the json worldcoords will be needed to get a  perfect match  Select the telescope  equatorial mode   This will show the area with north  up  Select each corner in sequence and make small changes to the coordinates  Re start  Stellarium each time and check if you have moved the right direction  Continue with each  corner until all the stars match  With a little bit of practice this will be done in about 10  minutes     91    Appendix I    Astronomical Concepts    This section includes some general notes on astronomy in an effort to outline some concepts  that are helpful to understand features of Stellarium  Material here is only an overview  and  the reader is encouraged to get hold of a couple of good books on the subject  A good  place to start is a compact guide and ephemeris such as the National Audubon Society  Field Guide to the Night Sky 3   Also recommended is a more complete textbook such as  Universe  4   There are also some nice resources on the net  like the Wikibooks Astronomy    book 5      I 1 The Celestial Sphere    The Celestial Sphere is a concept which helps us think about the positions of objects in the  sky  Looking up at the sky  you might imagine that itis a huge dome or top half of a sphere   and the stars are points of light on that sphere  Visualising the sky in such a manner  it  appears that the sphere moves  taking all the stars with it   it seems to rotate  If w
25.  and event loop  They are heavily based on Qt features      The core which provides generic services and features to the other components  The  main class is the StelApp singleton which is used everywhere in the code to access other  elements  The StelApp instance creates all the main core services and modules at initializa   tion  Example services are sky layer management  e g  images which have a fixed position  in the sky  with the StelSkyLayerMgr  drawing with StelRenderer etc    Two especially  important manager classes are the StelModuleMgr and StelCore  the former manages the  collection of StelModule instances registered in the program  see next point for more info  on what a StelModule is   The latter provides performance critical features for computing  coordinate transformation and other mathematical services      A collection of StelModule instances which display the main elements of the program  such as planets and stars  Each StelModule should be registered to the StelModuleMgr  Be   cause many Stellarium components derive from the StelModule class  the main loop is able  to treat them generically by calling their standard methods such StelModule  update   and  StelModule  draw   at each program iteration  This also allows other program components  to access them by name  StelModule can also be loaded dynamically by Stellarium  which  is the standard way of creating Plugins      The Graphical User Interface  StelGui   It is based on styled Qt widgets which are  
26.  be show hour  angles for object    flag_show_magnitude bool 0 11 3  Tf true  Stellarium will be show hour  angles for object   flag_show_name bool 0 11 3  Tf true  Stellarium will be show  common name for object    flag_show_radecj2000 bool 0 11 3  If true  Stellarium will be show  geocentrical equatorial coordinates   J2000  of object   flag_show_radecofdate bool 0 11 3  If true  Stellarium will be show  geocentrical equatorial coordinates  of  date  of object   flag_show_size bool 0 11 3  Tf true  Stellarium will be show size of  object                    Section  custom_time_correction                                       Section ID Version Description  coefficients float float float   0 12 1  Coefficients for custom equation of DeltaT  ndot float 0 12 1  n dot value for custom equation of DeltaT  year integer 0 12 1  Year for custom equation of DeltaT  Section  files    Section ID Version Description          removable_media_path    string 0 9 0     Path to removable mediaremovable media   CD DVD   This is usually only used in  Digitalis planetariums products                                                     scripts_can_write_files bool 0 9 0  Some scripting commands will cause files  to be written  Unless this option is set to  true  these scripting commands will fail   Section  gui    Section ID Version Description  base_font_size Section integer   all Sets the font size  Typical  value  15  base Saar nats string 0 8 0  Selects the name for font file   ie 0 11 4 e g
27.  data is  available in the landscape ini file   initial_brightness float   0 12 1  Set initial brightness for landscapes   Typical value  0 01  Section  localization    Section ID Version Description  sky_culture string all Sets the sky culture to use  E g  western   polynesian  egyptian  chinese  lakota  navajo   inuit  korean  norse  tupi  maori  aztec  sami   Description  sky_locale string all Sets language used for names of objects in the  sky  e g  planets   The value is a short locale  code  e g  en  de  en_GB  app_locale string all Sets language used for Stellarium   s user  interface  The value is a short locale code  e g   en  de  en_GB   time_zone string 0 10 6  Sets the time zone  Valid values  system_default   or some region location combination  e g   Pacific Marquesas  time_display_format   string 0 10 6  Set the time display format mode  can be  system_default  24h or 12h   date_display_format   string 0 10 6  Set the date display format mode  can be  system_default  mmddyyyy  ddmmyyyy or  yyyymmdd  ISO8601  Section  main    Section ID Version Description  invert_screenshots_colors bool 0 10 1  If true  Stellarium will saving the  screenshorts with inverted colors   restore_defaults bool 0 10 1  If true  Stellarium will be restore default  settings at startup  screenshot_dir string 0 10 1  Path for saving screenshots  version string all Version of Stellarium  This parameter  using for updating config ini file                    58       APPENDIX A  CONFIGURATIO
28.  determine the  distance of the star when the annual parallax is too small to be a reliable guide    Extrinsic variables are stars of constant brightness that show changes in brightness as  seen from the Earth  These include rotating variables  or stars whose apparent brightness  change due to rotation  and eclipsing binaries     J 3 Our Moon    The Moon is the large satellite which orbits the Earth approximately every 28 days  It is  seen as a large bright disc in the early night sky that rises later each day and changes shape  into a crescent until it disappears near the Sun  After this it rises during the day then gets  larger until it again becomes a large bright disc again     J 3 1 Phases of the Moon    As the moon moves round its orbit  the amount that is illuminated by the sun as seen from a  vantage point on Earth changes  The result of this is that approximately once per orbit  the  moon   s face gradually changes from being totally in shadow to being fully illuminated and  back to being in shadow again  This process is divided up into various phases as described  in table    J 4 The Major Planets    Unlike the stars whose relative positions remain more or less constant  the planets seem to  move across the sky over time  the word    planet    comes from the Greek for    wanderer       The planets are  like the Earth  massive bodies that are in orbit around the Sun  Until 2006  there was no formal definition of a planet leading to some confusion about the classifica
29.  form RA and Dec of the end points  of a line that will be drawn on the screen when the menu item constellation boundaries is  ticked  in the colour of the line designated in the config ini file    F 0 11 6 Constellationart fab    This file is used to locate and orientate the constellation figure  a png file  as described  above  Each entry uses the three letter number that refences the constellation in the con   stellation_names eng fab file followed by a space then the name of the texture  Next is the  first horizontal  vertical pixel count and the Hipparcos star refence  followed by the same  data for the second and third reference points  Each item separated by a space  See the  contellationart fab file for the western or inuit cultures    F 0 11 7 Constellationship fab    This file uses the three letter number from the constellation_names eng fab file to each of  the constellations followed by a space then the number if coordinate pairs  hipparcos star  reference  to draw lines representing the constellations when the constellation button is  active in the colour selected for this line in the config ini file     F 0 11 8 Info ini    This is a simple file  The first line is     info     and the second line is    name   name of culture  folder       82    Appendix G    Creating Scripts for Stellarium    by Barry Gerdes and the Stellarium team  2013 08 1941    Although this procedure is based on the Microsoft Windows System the basics will  apply to any platform that can ru
30.  galaxies   109        Cepheid variable   106  equator   92   Ceres   107 celestial   93   94   clock  equator line     124    INDEX    INDEX       equatorial grid     Eris   107    ESA   111     European Space Agency   111  extended object   extended set  extrinsic  106    faces     field of view   file  configuration   configuration  misc    landscape ini   33  54   fireballs   110   first point of aries   94   fish eye   Flamsteed  John   flip buttons     FOV     galaxy    Galilean satellites   65   geodesic   69    ern TAT  Greenwich   94     grid     equatorial     Halley  Edmund   108   Hertzsprung  Ejnar   Hipparchus   Hipparcos   94  103    catalogue     experiment   horizon     icosahedron    image files   39    installation directory   interstellar clouds    intrinsic    irregular galaxies   109                     Jovian id  107   JPEG   Jupiter  ell    landscape   281 34  landscape ID   landscapes   language   Latitude   66     latitude   93  94   114   117     lenticular galaxies   109          125    light pollution         light year   95   location   20  29   92   Longitude   66    longitude  Apa  Luminosity   97    luminosity   104 1106  luminosity class     M31   07     magellanic cloud   111   magnitude  JUNE   96   absolute   apparent  01   103   main sequence     map    var SSO  Mercury   meridian line   Messier   111   Messier  Charles   111  Meteor   110   meteor craters  110  meteor shower   6   Meteorites   110   Meteoroids   Milky Way   67   milli ar
31.  in such a way that it may be shone onto a small planet   arium dome  making a cheap planetarium projection system     Disc viewport This option limits masks the main view producing the effect of a telescope  eyepiece  It is also useful when projecting Stellarium   s output with a fish eye lens  planetarium projector     Gravity labels This option makes labels of objects in the main view align with the nearest  horizon  This means that labels projected onto a dome are always alighned properly     Auto zoom out returns to initial field of view When enabled  this option changes the be   haviour of the zoom out key     so that it resets the initial direction of view in addition  to the field of view     Plug ins       Figure 4 5  The Scripts and Plug Ins Tools tabs of the Configuration window    The Scripts tat 4 5 allows the selection of pre assembled scripts bundled with stellarium  that can be run  This list can be expanded in your user area with your own scripts as  required      e When a scipt is selected it can be run by pressing the arrow button and stopped with  the stop button  With some scripts the stop button is inhibited until the script is  finished     e Scripts that use sound will need a version of stellarium compiled at compile time  with sound enabled  It must be pointed out here that sound when enabled depends  on the sound capabilities of you computer plarform and may not work      e Scripts that contain Video clips will need a suitable video player that enabl
32.  most complex part of the process and requires a program that can produce  transparency to parts of your picture  commonly called an alpha channel  Two programs I  know of will do this  The very expensive and sophisticated Adobe Photoshop and a freebee  called The Gimp  I used photoshop to cut the full panorama into 1024 x 1024 textures  because it was the easiest to do accurate cutting    I first used Photoshop to produce the alpha channel because it was the only way I knew  but I now use the GIMP as it is much easier to process the individual textures than removing  the background from the full panorama     1  Load the Ist section into TheGimp  2  Next create a new empty picturel024 x 1024 and use the advanced tab to make the    background color transparency  Copy the original texture onto this new picture base    76    APPENDIX E  CREATING A PERSONALISED LANDSCAPE FOR  STELLARIUM       so that it exactly fits the frame then select layer from the menu and press anchor   This will create a new picture with with an alpha channel  By using the select by  color and lasso etc cut out the parts you don   t want this will expose the checkerboard  background   When you are happy with the removal save the texture in   png format  to preserve the alpha layer       3  Do the same with the remaining pictures     4  Make a new directory for the landscape  This should be a sub directory of either the   lt user directory gt  landscapes or  lt installation gt  landscapes dir   ectory  The 
33.  name of the texture file for fog in this landscape    fog is the description of the projection of the fog texture in the scene    nb_decor_repeat is the number of times to repeat the side textures in the 360 panorama     decor_alt_angle is the vertical angular size of the textures  i e  how high they go into the  sky      decor_angle_shift vertical angular offset of the scenery textures  at which height are the  side textures placed     decor_angle_rotatez angular rotation of the scenery around the vertical axis  This is  handy for rotating the landscape so North is in the correct direction     ground_angle_shift vertical angular offset of the ground texture  at which height the  ground texture is placed     ground_angle_rotatez angular rotation of the ground texture around the vertical axis   When the sides are rotated  the ground texture may need to me rotated as well to  match up with the sides     fog _alt_angle vertical angular size of the fog texture   how fog looks   fog_angle_shift vertical angular offset of the fog texture   at what height is it drawn     draw_ground_first if 1 the ground is drawn in front of the scenery  i e  the side textures  will overlap over the ground texture     Note that the name of the section  in this case  guereins  must be the landscape ID  i e   the same as the name of the directory where the Landscape  ini file exists     A step by step account of the creation of a custom landscape has been contributed by  Barry Gerdes  See Appendix  E
34.  of  the Configuration dialog     5 5 Scripting    In version 0 10 2 of Stellarium includes the beginnings of a new scripting engine  The  new scripting engine is still in development   there are missing features and probably a few  bugs  However most of the deficiencies have been fixed by version 0 12 3 except for the  automatic recording feature     5 5 1 Running Scripts    To run a script  open the Configuration dialog and go to the Scripts tab  A list of available  scripts will be displayed in the list box on the left side  When a script name is selected by  clicking on it  details about that script will be shown in the panel on the right side    To run the selected script  click the run script button  looks like a play button found on  a CD or DVD player      5 5 2 Installing Scripts    To install a script  copy the script and any related filesto  lt User Data Directory gt  scripts     5 5 3 Writing Scripts    Until the new script engine complete  documentation will not be added to the user guide   In the mean time the following resources may be helpful     e API Documentation Scroll down to see the scripting overview with links to the    scripting core object member functions     e The scripts in the Subversion repository  Many of these do not get installed because    they are not so useful proof of concept things  but there are quite a few in there which  would be helpful for someone trying to learn about the new scripting engine     e The stellarium pubdevel mailing l
35.  of key bindings3 7                                                                       Date and Time Add 1 sidereal day Alt    Add 1 sidereal week Alt     Add 1 sidereal month Alt Shift    Add 1 sidereal year Ctrl Alt Shift    Add 1 solar hour Ctrl    Add 1 solar week    Decrease time speed J  Decrease time speed  a little  Shift J  Increase time speed L  Increase time speed  a little  Shift L  Pause script execution Ctrl D P  Resume script execution Ctrl D R  Set normal time rate K  Set time rate to zero 7  Set time to now 8  Stop script Execution Ctrl D S  Subtract 1 Sidereal day Alt    Subtract 1 sidereal week Alt    Subtract 1 sidereal month Alt Shift    Subtract 1 sidereal year Ctrl Alt Shift    Subtract 1 solar day    Subtract 1 solar hour Ctrl               Subtract 1 solar week               Table 3 7  Table of key bindings    16       3 1  TOUR    CHAPTER 3  INTERFACE GUIDE       Table of key bindings Continue                                                                                                                                           Display Options Atmosphere A  Azimuthal grid Z  Cardinal points Q  Constellation art R  Constellation boundaries B  Constellation labels V  Constellation lines C  Ecliptic line    Equator line    Equatorial grid E  Flip screen horizontally Ctrl Shift H  Flip screen vertically Ctrl Shift V  Fog F  Full screen mode F11  Ground G  Meridian line    Nebulae N  Planet labels P  Planet orbits O  Planet trails Shift T  Stars S  St
36.  pu 82   Sesh he Scouse yee ce  oe  odo AA Ses 82   F 0 11 3 Star_names tabl                        82   F 0 11 4 Constellation_names eng fabl                 82    3    CONTENTS CONTENTS          F 0 11 5 Constellationboundaries dat                   82  F 0 11 6 Constellationart fabl                      82  F 0 11 7 Constellationship fabl                     82  F O 11 8 Info ini   2    ee 82         G Creating Scripts for Stellarium 83                                      A de a A ola ee dt a iaa iaa 83   ds a a aos kg a o 84   ih on  ea A Pe ee Bok es 87   Sse ida Gigs EN 88   89  TEET 89  EA o aa ee a ede 90  SET ene 90   I Astronomical Concepts 92  E PP e de CERES e RDS 92  A a E E oes 93  1 2 1  Altitude Azimuth Coord  nates          n n aoa 93   12 2 Right Ascension Declination Coordinates                 94  EA AI 95  L3 1  Distancel           ee 95   L32 A A a 96  AMBOS    e A dr an Ride tos  otitis  a igs Beck 96   1 3 3 1 Notation     es 0    e    eee 96       J Astronomical Phenomena 101  DE Lhe  Suny  4  2  s ea en Be Rees e Be aR Sh Kae Bw we Ae 101  IEA Wa dec a 1 cs ee  ek hy he Re ee aden ed os oto  ble Aes 101    J 2 5   Spectral Type  amp  Luminosity Class       J 2 6 Variables     2 1 e    106  Boe nie Sh agree int ee eye te ee ee ee A 106  J 3 1 Phases of the Moon                 2 00000  ee eee 106  ghee wid aerators  Be Bas Sd Awe  ise ah  a a GP Bek 106  J 4 1 Terrestrial Plametsl                             107  J 4 2 Jovian Planets     2    0  a 10
37.  script_console_comment_color   float 0 10 5  Sets the colour of the comments in the  R G B script console  RGB values  where 1 is  the maximum  e g  1 0 1 0 1 0 for  white  script_console_function_color   float 0 10 5  Sets the colour of the functions in the  R G B script console  RGB values  where 1 is  the maximum  e g  1 0 1 0 1 0 for  white  script_console_constant_color   float 0 10 5  Sets the colour of the constants in the  R G B script console  RGB values  where 1 is                the maximum  e g  1 0 1 0 1 0 for  white       Section  custom_selected_info                                 Section ID Version Description  flag_show_absolutemagnitude bool 0 11 3  Tf true  Stellarium will be show  absolute magnitude for objects   flag_show_altaz bool 0 11 3  Tf true  Stellarium will be show  horizontal coordinates for objects   flag_show_catalognumber bool 0 11 3  Tf true  Stellarium will be show catalog    designations for objects       54          APPENDIX A  CONFIGURATION FILE                                           continued  Section ID Version Description   flag_show_distance bool 0 11 3  If true  Stellarium will be show  distance to object    flag_show_extral bool 0 11 3  Tf true  Stellarium will be show extra  info for object      flag_show_extra2 bool 0 11 3  Tf true  Stellarium will be show extra  info for object    flag_show_extra3 bool 0 11 3  Tf true  Stellarium will be show extra  info for object    flag_show_hourangle bool 0 11 3  Tf true  Stellarium will
38.  the landscape tab of the config   uration window  and can be selected as required     E 0 8 Making a Spherical Panorama    A simpler method of making a panorama is to use the sperical method  These can be made  using the program Autostitch to create the full landscape in one large texture  The big  advantage of the spherical panorama is that it does not need a ground panel  However the  drawback with the Spherical panorama is that few computer video cards will reproduce a  panorama larger than 4096 x 2048 pixels and many will not do better than 2048 x 1024  pixels    77    APPENDIX E  CREATING A PERSONALISED LANDSCAPE FOR  STELLARIUM          Figure E 3  Sphrerical Panorama    The Autostitch program is quite easy to use  Make sure your panorama shots take the  ground almost up to your feet using the lowest aperture possible to ensure a large depth of  focus and follow the instructions in the readme file    When the panorama is finished it will be in   jpg format  It will need to be converted to  a   png with transparent background  alpha layer  and have the sky removed  This is done  in TheGimp as in the multipanel type  When the sky is removed make sure you save the  landscape in    png format    The drawback with the Spherical panorama is that few computer video cards will repro   duce a panorama larger than 4096 x 2048 pixels in Stellarium and many will not do better  than 2048 x 1024 pixels    My computer will only do 2048 by 1024  If I try to load a larger type I just g
39.  the proper filters  By far the safest way to observe the Sun it to look at it on  a computer screen  courtesy of Stellarium     J 2 Stars    The Sun is just one of billions of stars  Even though many stars have a much greater ab   solute magnitude than the Sun  the give out more light   they have an enormously smaller  apparent magnitude due to their large distance  Stars have a variety of forms   different  sizes  brightnesses  temperatures  and colours  Measuring the position  distance and attrib   utes of the stars is known as astrometry  and is a major part of observational astronomy     J 2 1 Multiple Star Systems     Many stars have a stellar companions  As many as six stars can be found orbiting one   another in close association  Such associations are known a multiple star systems   binary  systems being the most common with two stars  Multiple star systems are more common  than solitary stars  putting our Sun in the minority group    Sometimes multiple stars orbit one another in a way that means one will periodically  eclipse the other  These eclipsing binaries or Algol variables    101    J 2  STARS APPENDIX J  ASTRONOMICAL PHENOMENA          Figure J 1  The constellation of Ursa Major    J 2 2 Optical Doubles  amp  Optical Multiples    Sometimes two or more stars appear to be very close to one another in the sky  but in fact  have great separation  being aligned from the point of view of the observer but of different  distances  Such pairings are known as optical 
40.  the public    It is requested  but not required  that you contact the authors of the Document well before redistributing any large number of  copies  to give them a chance to provide you with an updated version of the Document     4  MODIFICATIONS   You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above  provided that  you release the Modified Version under precisely this License  with the Modified Version filling the role of the Document  thus  licensing distribution and modification of the Modified Version to whoever possesses a copy of it  In addition  you must do these  things in the Modified Version    A  Use in the Title Page  and on the covers  if any  a title distinct from that of the Document  and from those of previous versions   which should  if there were any  be listed in the History section of the Document   You may use the same title as a previous  version if the original publisher of that version gives permission    B  List on the Title Page  as authors  one or more persons or entities responsible for authorship of the modifications in the Modified  Version  together with at least five of the principal authors of the Document  all of its principal authors  if it has fewer than five    unless they release you from this requirement    C  State on the Title page the name of the publisher of the Modified Version  as the publisher    D  Preserve all the copyright notices of the Document    E  Add an appropriat
41.  time values     system  default    takes the format from the computer settings   or it is possible to select 24 hour or 12 hour clock  modes   2 7 Date Display Format Change how Stellarium formats date values     system  default    takes the format from the computer settings   or it is possible to select    yyyymmdd        ddmmyyyy     or    mmddyyyy    modes   3 General  menu group    3 1 Sky Culture Select the sky culture to use  changes constellation  lines  names  artwork    3 2 Sky Language Change the language used to describe objects in the  sky   Stars  menu group   4 1 Show Turn on off star rendering       66       APPENDIX C  TUI COMMANDS                                                                                                 4 2 Star Magnitude Multiplier Can be used to change the brightness of the stars  which are visible at a given zoom level  This may be  used to simulate local seeing conditions   the lower  the value  the less stars will be visible   4 3 Maximum Magnitude to Label Changes how many stars get labelled according to  their apparent magnitude  if star labels are turned on    4 4 Twinkling Sets how strong the star twinkling effect is   zero  is off  the higher the value the more the stars will  twinkle    5 Colors  menu group    5 1 Constellation Lines Changes the colour of the constellation lines   52 Constellation Names Changes the colour of the labels used to name stars   53 Constellation Art Intensity Changes the brightness of the constella
42.  to    Magnitude     stars are drawn with a  size based on their apparent magnitude  When set to     Point    all stars are drawn with the same size on the  screen   6 5 Magnitude Sizing Multiplier Changes the size of the stars when    Object Sizing  Rule    is set to    Magnitude      6 6 Milky Way intensity Changes the brightness of the Milky Way texture   6 7 Maximum Nebula Magnitude to Label Changes the magnitude limit for labelling of nebulae   6 8 Zoom Duration Sets the time for zoom operations to take  in seconds    6 9 Cursor Timeout Sets the number of seconds of mouse inactivity before          the cursor vanishes       67       APPENDIX C  TUI COMMANDS                                        6 10 Setting Landscape Sets Location If    Yes    then changing the landscape will move the  observer to the location for that landscape  if one is  known   Setting this to    No    means the observer loc   ation is not modified when the landscape is changed   Scripts  menu group    7 1 Local Script Run a script from the scripts sub directory of the User  Directory or Installation Directory  see section 5 1   7 2 CD DVD Script Run a script from a CD or DVD  only used in planet   arium set ups    8 Administration  menu group    8 1 Load Default Configuration Reset all settings according to the main configuration  file   8 2 Save Current Configuration as Default Save the current settings to the main configuration file   8 3 Shutdown Quit Stellarium   8 4 Update me via Internet Only
43.  to the textures json file        Figure H 1  Screen display of added nebula textures    The first step 1s to take a photo of the object you wish to display in Stellarium as a screen  backdrop  Then when you have the picture you will need align it so that north is directly  up and not inverted side to side or up and down as can happen with photos taken with a  diagonal mirror in the path  Next you will need to crop the picture  setting the main feature  at the centre and making the cropped size a factor of 2n eg  64  128  256  512 or 1024 pixels  square  When cropping make sure you leave at least five prominent background stars   The next step is to process your photo to make the background black black  This will  ensure that your background will meld with the Stellarium background and not be noticed   Suitable programs to do all this are TheGimp  free in keeping with the Stellarium spirit  or  Photoshop if you can afford it    When you have your prepared image you will need to plate solve it using at least 5  known GSC stars that can be identified  That is why the cropping with plenty of stars  was necessary  When the plate is solved you will need to find the J2000 coodinates of  the corners and convert them to decimal values to form the world coordinates in the tex   tures json file     89    APPENDIX H  ADDING EXTRA DEEP SKY PHOTOS TOR STELLARIUM       Decmal entry Segle entry Decimal to RADEC Instructora About       Fe sen O a RA DEC  cana ae sal  AA tomsenf    ff  Nore r
44.  typically require changing the actual title     9  TERMINATION   You may not copy  modify  sublicense  or distribute the Document except as expressly provided for under this License  Any other  attempt to copy  modify  sublicense or distribute the Document is void  and will automatically terminate your rights under this  License  However  parties who have received copies  or rights  from you under this License will not have their licenses terminated  so long as such parties remain in full compliance     10  FUTURE REVISIONS OF THIS LICENSE   The Free Software Foundation may publish new  revised versions of the GNU Free Documentation License from time to time   Such new versions will be similar in spirit to the present version  but may differ in detail to address new problems or concerns   See http   www gnu org copyleft      Each version of the License is given a distinguishing version number  If the Document specifies that a particular numbered version  of this License  or any later version  applies to it  you have the option of following the terms and conditions either of that specified  version or of any later version that has been published  not as a draft  by the Free Software Foundation  If the Document does  not specify a version number of this License  you may choose any version ever published  not as a draft  by the Free Software    Foundation     121    Appendix N    Acknowledgements    Primary author   Sky guide  exercise ideas   Celestial sphere diagrams  numerou
45.  used in planetarium set ups   8 5 Set Ul Locale Change the language used for the user interface             68       Appendix D    Star Catalogue    This document describes how Stellarium records it s star catalogues  and the related file  formats     D 1 Stellarium s Sky Model  D 1 1 Zones    The celestial sphere is split into zones  which correspond to the triangular faces of a  geodesic sphere  The number of zones  faces  depends on the level of sub division of  this sphere  The lowest level  0  is an icosahedron  20 faces   subsequent levels  L  of  sub division give the number of zones  n as     n 20 44    Stellarium uses levels 0 to 7 in the existing star catalogues  Star Data Records contain  the position of a star as an offset from the central position of the zone in which that star  is located  thus it is necessary to determine the vector from the observer to the centre of  a zone  and add the star   s offsets to find the absolute position of the star on the celestial  sphere    This position for a star is expressed as a 3 dimensional vector which points from the  observer  at the centre of the geodesic sphere  to the position of the star as observed on the  celestial sphere     D 2 Star Catalogue File Format    D 2 1 General Description    Stellarium   s star catalogue data is kept in the stars default sub directory of the Installation  Directory and or User Directory  see section 5  Ip   The main catalogue data is split into several files       stars_0_0v0_3 cat  
46.  users home directory  i e      stellarium      screenshot save directory Screenshots are saved to the users home directory     5 1 4 Directory Structure    Within the installation directory and user directory  defined in section  5 1   files are ar   ranged in the following sub directories     landscapes  contains data files and textures used for Stellarium   s various landscapes  Each  landscape has it   s own sub directory  The name of this sub directory is called the  landscape ID  which is used to specify the default landscape in the main configura   tion file         Windows Vista users who do not run Stellarium with administrator priviliges should adjust the shortcut in  the start menu to specify a different directory for screenshots as the Desktop directory is not writable for normal  progams  The next release of Stellarium will include a GUI option to specify the screenshot directory     28    5 2  THE MAIN CONFIGURATION FILE CHAPTER 5  ADVANCED USE       skycultures  contains constellations  common star names and constellation artwork for  Stellarium   s many sky cultures  Each culture has it   s own sub directory in the sky   cultures directory     nebulae  contains data and image files for nebula textures  In future Stellarium will be  able to support multiple sets of nebula images and switch between them at runtime   This feature is not implemented for version 0 9 1  although the directory structure  is in place   each set of nebula textures has it   s own sub di
47. 1 NOMAD  stars_6_2v0_0 cat   2 8 bytes 6 26 615 233   NOMAD  stars_7_2v0_0 cat   2 8 bytes 7 57 826 266   NOMAD  stars_8_2v0_0 cat   2 8 bytes T 116 923 084   NOMAD                            Table D 2  Stellarium   s star catalogue files  For a given catalogue file  there may be one of three formats for the actual star data  The    variation comes from the source of the data   the larger catalogues of fainter stars providing  less data per star than the brighter star catalogues  See tables D 2 and for details     D 2 2 File Sections  The catalogue files are split into three main sections as described in table D 4     70    D 2  STAR CATALOGUE FILE FORMAT APPENDIX D  STAR CATALOGUE                   Section Offset Description   File Header 0 Contains magic number  geodesic subdivision level  and  Record magnitude range   Zone Records 32 A list of how many records there are for each zone  The    length of the zones section depends on the level value    from the header       Star Data 32 4n This section of the file contains fixed size star records  as  Records described below  Records do not contain zone  information  which must be inferred by counting how  many records have been read so far and switching zones  when enough have been read to fill the number of stars  for the zone  as specified in the zones section above  The  value of n used in the offset description is the number of    zones  as described above                    Table D 4  File sections    D 2 3 Record Types 
48. 12  1024x1024 pixels  It uses  the pixel coordinates of three significant points in the texture that correspond to stars in the  Hipparcos catalogue    When drawing a picture to represent a constellation it will help if the three significant  stars are used as a    grid    to do the drawing on so that the feature they represent will be  orientated correctly    Do the drawing on a black background where the black will be interpreted as full trans   parency by the stellarium painting instructions    A good program to read off the pixel cordinates easily is TheGimp  a free program  It  will also allow the pictire to be saved in the png format     F 0 11 3 Star_names fab    This file will contain a separate line for each star you wish to name referenced to a Hip   parcos number followed by    l_    thestarname     see the file star_names fab in the western  skyculltre     F 0 11 4 Constellation_names eng fab    This file contains a separate line for each named constellation  The first item in the entry is  a three letter number used as a reference for the constellation followed by two spaces  two  quotation marks then _    a name in english     and so on until all the constellations have a  name     F 0 11 5 Constellationboundaries dat    This file will be an empty file unless the constellations are defined as areas of the sky such  as in the western skyculture where the sky is divided into boxes either in regular or complex  shapes  Each entry contains the coordinates in decimal
49. 33 easily visible with averted vision  zodiacal  light striking in spring and autumn  color still visible  nearer surroundings    vaguely visible        Rural suburban    transition    green     yellow    6 1 6 5    Light pollution domes visible in various directions over the horizon  zodiacal  light is still visible  but not even halfway extending to the zenith at dusk or  dawn  Milky Way above the horizon still impressive  but lacks most of the  finer details  M33 a difficult averted vision object  only visible when higher  than 55    clouds illuminated in the directions of the light sources  but still    dark overhead  surroundings clearly visible  even at a distance        Suburban sky    orange    5 6     6 0    Only hints of zodiacal light are seen on the best nights in autumn and spring   Milky Way is very weak or invisible near the horizon and looks washed out  overhead  light sources visible in most  if not all  directions  clouds are    noticeably brighter than the sky        Bright suburban  sky    red    5 1 5 5    Zodiacal light is invisible  Milky Way only visible near the zenith  sky within  35   from the horizon glows grayish white  clouds anywhere in the sky appear  fairly bright  surroundings easily visible  M33 is impossible to see without at    least binoculars  M31 is modestly apparent to the unaided eye        Suburban urban    transition    red    5 0 at best    Entire sky has a grayish white hue  strong light sources evident in all  directions  Milky W
50. 36 bits    unsigned int    7 bits    This is the magnitude level in B V  colour  This value refers to one of  256 discrete steps in the magnitude    range for the file       mag          43 bits    unsigned int       5 bits          This is the magnitude level in the  V I colour  This value refers to one  of 256 discrete steps in the    magnitude range for the file       Table D 14  Star Data Record Type 2    74          Appendix E    Creating a Personalised  Landscape for Stellarium    by Barry Gerdes  01 08 2013  This document describes hown to create a personalised landscape     E 0 4 Making a Multi panel Panorama       Figure E 1  360   panorama    This is the only way to get a high resolution panorama and although this procedure is  based on the Microsoft Windows System the basics will apply to any platform that can run  the programs mentioned or similar programs on the preferred system  If you want a high  resolution this is the only method to use    The first thing needed for a personalised landscape to superimpose on the horizon dis   play is a 360   panorama with a transparent background  To make this you will need the  following     e A digital camera on a tripod or stable platform  e A program to convert the pictures into a 360   panorama    e A program to remove the background and convert the panorama into about 8 square  pictures in PNG format for insertion into Stellarium as the sides and if possible a  similar square picture of the base you are standing on to f
51. 7  JS The Minor Planets     2    o oo a 108  03 1 Asteroids  oa e 2 ke ee oe eG ewe A 108  J 5 2 Comets     rea serer as par e ep e e 108  J6     Galaxies     o oi ba Soke a he wee Shee hE e e lt 108  J 7 The Milky Way  s   se mahesa maga op pioka e elp e i e a a 109                              CONTENTS CONTENTS  WES  INe bUIaE  ios ess Bac es a a e Rs 109  J9     Meteoroids   ira ds a ae ae Be I   dei a 109  E BaD aac ee aot 110  J 10 1 Solar Eclipses     2 2    o    e                 110  J 10 2 Lunar Eclipses              o    o                  110  3 11  Catalopues    lt   lt  sacs be a Re Eee a a 110  TIT Hipparcos   arc ka Bee Dae ko AS BAGS dw A 111  J 11 2 The Messier ObjectS             o    e                 111  J 12 Observing HINtS               o    e        e    e         112  J13 Handy Angles    cesar se E eee ER A 112  K Sky Guide 114  L Exercises 117  L 1 Find M31 in BimocularsS            ee ee 117  LLT Simulation     oc  os EAR ESE o REE DAG Ed diae 117  MW 2 For Real   a se dan  a oe A om Gol oe bod oe eS Ss 117  L 2 Handy Angles               o    e    eee ee ee 117  L 3  Find a Lunar Eclipse  sce cea co apa eee Re A 118  L 4 Finda Solar Eclipse                o                118  M_GNU Free Documentation License 119  N Acknowledgements 122  Bibliography 123    Chapter 1    Introduction    Stellarium is a software project that allows people to use their home computer as a virtual  planetarium  It calculates the positions of the Sun and Moon  planets an
52. N FILE       Section  navigation         Section    ID    Version    Description          preset_sky_time    float    all    Preset sky time used by the dome  version  Unit is Julian Day  Typical  value  2451514 250011573       startup_time_mode    string    all    Set the start up time mode  can be  actual  start with current real world  time   or Preset  start at time defined  by preset_sky_time        flag_enable_zoom_keys    bool    all    Set to false if you want to disable the  zoom       flag_manual_zoom    bool    all    Set to false for normal zoom  behaviour as described in this guide   When set to true  the auto zoom  feature only moves in a small amount  and must be pressed many times       flag_enable_move_keys    bool    all    Set to false if you want to disable the  arrow keys       flag _enable_mouse_navigation    bool    all    Set to false if you want to disable the  mouse navigation        init_fov    float    all    Initial field of view  in degrees  typical  value  60       init_view_pos    float    all    Initial viewing direction  This is a  vector with x y z coordinates  x being  N S  S  ve   y being E W  E  ve   z  being up down  up  ve   Thus to look  South at the horizon use 1 0 0  To  look Northwest and up at 45    use   1  1 1 and so on        auto_move_duration    float    all    Duration for the program to move to  point at an object when the space bar  is pressed  Typical value  1 4       mouse_zoom    float    all    Sets the mouse zoom amoun
53. PTER 5  ADVANCED USE          constellation_names eng fab    This file contains a list of names for each constel   lation  from the three latter abbreviation of the con   stellation         constellationsart fab    This file contains the details of pictorial representa   tions of the constellations  fields are     1  Constellation abbreviation    2     image filename  This will be appended to      skycultures  lt culturename gt     Should include the   png extension  Note    this is case sensitive     Star 1 x position in image  pixel   Star 1 y position in image  pixel   Star 1 HP catalogue number   Star 2 x position in image  pixel   Star 2 y position in image  pixel     Star 2 HP catalogue number    ANA A DAA    Star 3 x position in image  pixel   10     Star 3 y position in image  pixel     11     Star 3 HP catalogue number       constellationship fab    Describes the lines for the constellations  The fields  are     1  Constellation abbreviation    2  Number of lines    After this are pairs of HP catalogue numbers which  the lines are drawn between        info ini    Contains the name for this sky culture as it will ap   pear in the configuration dialog   s language tab        star_names fab          Contains a list of HP catalogue numbers and com   mon names for those stars        5 10 Adding Planetary Bodies    Planetary bodies include planets  dwarf planets  moons  comets and asteroids  The orbits    and physical characteristics of these bodies are described in the   
54. Pulsars  plugin at startup  Quasars bool 0 11 2  If true  Stellarium will be load Quasars  plugin at startup   Satellites bool 0 10 3  If true  Stellarium will be load Satellites  plugin at startup  SolarSystemEditor bool 0 10 6  If true  Stellarium will be load Solar System  Editor plugin at startup  Supernovae bool 0 11 0  If true  Stellarium will be load Historical  Supernovae plugin at startup  TelescopeControl bool 0 10 3  If true  Stellarium will be load Telescope  Control plugin at startup  TextUserInterface bool 0 10 3  If true  Stellarium will be load Text User  Interface plugin at startup   TimeZoneConfiguration bool 0 10 6  If true  Stellarium will be load Time Zone  plugin at startup   Section  projection    Section ID Version Description  type string 0 8 0  Sets projection mode  Values  perspective   equal_area  stereographic  fisheye  cylinder   mercator  or orthographic   string 0 10 0  Sets projection mode  Values   ProjectionPerspective  ProjectionEqualArea   ProjectionStereographic  ProjectionFisheye   ProjectionHammer  ProjectionCylinder   ProjectionMercator  ProjectionOrthographic  viewport all How the view port looks  Values  none  disk  viewportMask all How the view port looks  Values  none  flag_use_gl_point_sprite   bool all  flip_horz all  flip_vert all                   60          APPENDIX A  CONFIGURATION FILE       Section  proxy                                                                                             Section ID Version Descript
55. Stel   larium starts     4 5 4 Starlore Tab    The Starlore ta4 7  of the View window controls what culture   s constellations and bright  star names will be used in the main display  Some cultures have constellation art  Western  and Inuit   and the rest do not     26    Chapter 5    Advanced Use    5 1 Files and Directories    Stellarium has many data files containing such things as star catalogue data  nebula im   ages  button icons  font files and configuration files  When Stellarium looks for a file  it  looks in two places  First  it looks in the user directory for the account which is running  Stellarium  If the file is not found there  Stellarium looks in the installation directo  Thus it is possible for Stellarium to be installed as an administrative user and yet have a  writable configuration file for non administrative users  Another benefit of this method is  on multi user systems  Stellarium can be installed by the administrator  and different users  can maintain their own configuration and other files in their personal user accounts    In addition to the main search path  Stellarium saves some files in other locations  for  example screens shots and recorded scripts    The locations of the user directory  installation directory  screenshot save directory and  script save directory vary according to the operating system and installation options used   The following sections describe the locations for various operating systems     5 1 1 Windows    installation dir
56. Stellarium User Guide    Matthew Gates Version 0 12 4    12th March 2014       Copyright O 2006 2013 Matthew Gates  Permission is granted to copy  distribute  and or modify this document under the terms of the GNU Free Documentation License   Version 1 2 or any later version published by the Free Software Foundation  with no In   variant Sections  no Front Cover Texts  and no Back Cover Texts  A copy of the license is  included in the section entitled  GNU Free Documentation License        Contents                              6  8  ER A a a ia 8  2 2 Downloading     lt  eos 4 sad Po Gee et Gob ewe ee be a 8  23 Installation      gt  s 34 4  60  4 40206445 4 eed da Se eas 8  DMT Windows   s e ia 200  a e Ree ele we ex es 8   fe Bivens  hgh  Sieh Ue Mice APRA He tines Bene ah dite Boe Bick 8   se ava Ok tacts us ee ave  Gee aha ae een 4 9   wir be Ee bab bh ake wa be Bo aoe ba ee 9   3 Interface Guide 10  Bel NOUR  A Re eS bow HB Ee AW Bare wy doe He Rice 10   11   11   12   13   13   15   16   16   20  E Ib We  MR one ae eR oe  A ER a A 20  oR Ge ey Sean eR eee ee es 20  id oe Hee Gah ged Ae et Beis  a  ger Ale pepe BR 20  fhe Ge ae a ae  Ae a on ey ee  21   ef ape a  De te cece we aves hee e Sees ok DPS A 24  A a ie des fos Joe eres eve aA  sn Gods st 24   4 5 2 Marking Tab             o        e    e    o    25   4 5 3 Landscape Tabl                o                  25   4 54  Starlore Tabl                               26   5_ Advanced Use 27  5 1 Files and Directories   
57. Values include none and  fisheye_to_spheric_mirror  minimum_fps integer all Sets the minimum number of frames per second  to display at  hardware performance permitting   maximum _fps integer all Sets the maximum number of frames per second  to display at  This is useful to reduce power  consumption in laptops   Section  viewing    Section ID Version Description  atmosphere_fade_duration float 0 8 0  Sets the time it takes for the  atmosphere to fade when de selected  flag_constellation_drawing bool all Set to true if you want to see the  constellation line drawing on start up  flag_constellation_name bool all Set to true if you want to see the  constellation names on start up  flag_constellation_art bool all Set to true if you want to see the  constellation art on start up  flag_constellation_boundaries bool 0 8 0  Set to true if you want to see the  constellation boundaries on start up  flag_constellation_isolate_selected   bool all When set to true  constellation lines   boundaries and art will be limited to  the constellation of the selected star   if that star is    on    one of the  constellation lines   flag_constellation_pick bool 0 6 2  Set to true if you only want to see the  0 7 1 line drawing  art and name of the  selected constellation star  flag_azimutal_grid bool all Set to true if you want to see the  azimuthal grid on start up  flag_equatorial_grid bool all Set to true if you want to see the  equatorial grid  on date  on start up  flag_equatorial_J2000_grid b
58. _display_no_texture   bool   0 8 0  Set to true to suppress displaying of  nebula textures   flag_nebula_display_no_texture   bool 0 8 0  Set to true to suppress displaying of  nebula textures                50       APPENDIX A  CONFIGURATION FILE                                                                                     continued    Section ID Version Description  flag_milky_way bool all Set to false to hide the Milky Way  milky_way_intensity float   0 8 0  Sets the relative brightness with which   the milky way is drawn  Typical value   1to 10  max_mag_nebula_name float all Sets the magnitude of the nebulae  whose name is shown  Typical value  8  nebula_scale float 0 8 0  Sets how much to scale nebulae  a  setting of 1 will display nebulae at  normal size  flag_bright_nebulae bool all Set to true to increase nebulae  brightness to enhance viewing  less  realistic   flag_nebula_ngc bool   0 8 0  Enables disables display of all NGC  objects  Section  Chart_color   Section ID Version Description  azimuthal_color float 0 8 0 Sets the colour of the azimuthal grid in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  gui_base_color float 0 8 0 These three numbers determine the colour of  R G B the interface in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  const_text_color float 0 8 0 These three numbers determine the colour of  R G B the text in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  equatorial_color float
59. a Factory  Version 1 6 is a freebee that works well and  can be downloaded from the internet   a Google search will find it  I used version 3 4 that  is better and cost about  40 off the Internet  This program has many options and can be  configured to suit most cameras and can make a seamless 360   panorama in barrel form  that will take a highly trained eye to find where the joins occur    The resulting panorama was then loaded into The Gimp and trimmed to a suitable size   Mine ended up14024 x 1601 pixels  I trimmed the vertical size to 1024 by cutting back  then stretched the 14024 to 14336 pixels  almost no distortion  that would allow cutting  into 14 1024 x1024 pictures at a later date  If the height of the panorama had been greater  I could have made fewer pictures and so shown more of the foreground  See figure E 1    If you have prominent foreground items like posts wires etc  that occur in adjacent  pictures the panorama program will have difficulty in discerning them because of the 3D  effect and may give double images  I overcame this by painting out the offending item by  cut and paste between the two pictures  Quite easy with a little practice using the zoom in  facility and I found the MSpaint program the easiest to do this in        Figure E 2  Processing the panorama to reduce ghosting    Removing some of the ghosting from the panorama  Before and after using copy and  paste with MSpaint     E 0 7 Removing the background to make it transparent    This is the
60. ack to today   core setDate  now        Return screen to original positiion so that we know the script is over  LandscapeMgr setFlagLandscape True    LandscapeMgr setFlagAtmosphere false    LandscapeMgr setFlagFog false      This script has been programmed to store the starting position  and return at the end of  the show   LandscapeMegr xxx commands  Note the format of each line and command  the command first    core clear    with how  the command will act with its options      natural      enclosed in brackets followed by a    A comment line is preceded with              G 0 13 Writing Your Own Scripts    With a little practice most users of Stellarium shold be able to write scripts using the sim   plified table of commands by modifying existing scripts or starting from scratch as your    knowledge increases  Look at the sample script in the previous section     Table G 2  A table of common script commands collected from the sample scripts   See table G 2 for a full list   See table G 4 for a full list   See table G 6 for a full list     84    APPENDIX G  CREATING SCRIPTS FOR STELLARIUM          Command    Description          ConstellationMgr setFlagIsolateSelect Boolean       True or false       ConstellationMgr setFlagLines Boolean      True or false       ConstellationMgr setFlagLabels Boolean      True or false       ConstellationMgr setFlagLabels Boolean       True or false       ConstellationMgr setFlagArt Boolean      True or false       ConstellationMgr setFlagBoun
61. agnitudes   The  zero point of the modern scale was originally defined as the brightness of the star Vega   however this was re defined more formally in 1982 2   Objects brighter than Vega are  given negative magnitudes    The absolute magnitude of a star is defined as the magnitude a star would appear if it  were 10 parsecs from the observer    Table L2 lists several objects that may be seen in the sky  their apparent magnitude and  their absolute magnitude where applicable  only stars have an absolute magnitude value   The planets and the Moon don   t give out light like a star does   they reflect the light from  the Sun      13 5 Luminosity    Luminosity is an expression of the total energy radiated by a star  It may be measured in  watts  however  astronomers tend to use another expression   solar luminosities where an  object with twice the Sun   s luminosity is considered to have two solar luminosities and so  on  Luminosity is related to absolute magnitude     14 Precession    As the Earth orbits the Sun throughout the year  the axis of rotation  the line running  through the  rotational  poles of the Earth  seems to point towards the same position on  the celestial sphere  as can be seen in figure L4  The angle between the axis of rotation and  the perpendicular of the orbital plane is called the obliquity of the ecliptic  It is 23   27       Observed over very long periods of time the direction the axis of rotation points does  actually change  The angle between the 
62. al and type  stellarium     Chapter 3    Interface Guide       Figure 3 1  A composite screenshot showing Stellarium in both day time  left  and night  time  right     3 1 Tour    At the bottom left of the screen  you can see the status bar  This shows the current observer  location  field of view  FOV   graphics performance in frames per second  FPS  and the  current simulation date and time     The rest of the view is devoted to rendering a realistic scene including a panoramic  langscape and the sky  If the simulation time and observer location are such that it is night  time  you will see stars  planets and the moon in the sky  all in the correct positions     You can drag with the mouse on the sky to look around or use the cursor keys  You can  zoom with the mouse wheel or the page up page down keys     10    3 1  TOUR CHAPTER 3  INTERFACE GUIDE       If you move the mouse over the status bar  it will move up to reveal a tool bar which  gives quick control over the program     3 1 1 Time Travel    When Stellarium starts up  it sets its clock to the same time and date as the system clock   However  Stellarium s clock is not fixed to same time and date as the system clock  or  indeed to the same speed  We may tell Stellarium to change how fast time should pass  and  even make time go backwards  So the first thing we shall do is to travel into the future   Let s take a look at the time control buttons on the right hand ride of the tool bar   table  B 2   If you hover the mo
63. and Tycho Catalogues and 10 000 non stellar objects included to  complement the catalogue data    There were questions over whether Hipparcos has a systematic error of about   milli  arc second in at least some parts of the sky  The value determined by Hipparcos for the  distance to the Pleiades is about 10  less than the value obtained by some other methods   By early 2004  the controversy remained unresolved    Stellarium uses the Hipparcos Catalogue for star data  as well as having traditional  names for many of the brighter stars  The stars tab of the search window allows for search   ing based on a Hipparcos Catalogue number  as well as traditional names   e g  the star  Sadalmelik in the constellation of Aquarius can be found by searching for the name  or it   s  Hipparcos number  109074     J 11 2 The Messier Objects    The Messier objects are a set of astronomical objects catalogued by Charles Messier in his  catalogue of Nebulae and Star Clusters first published in 1774  The original motivation  behind the catalogue was that Messier was a comet hunter  and was frustrated by objects  which resembled but were not comets  He therefore compiled a list of these objects    The first edition covered 45 objects numbered M1 to M45  The total list consists of 110  objects  ranging from M1 to M110  The final catalogue was published in 1781 and printed  in the Connaissance des Temps in 1784  Many of these objects are still known by their  Messier number    Because the Messier li
64. ansparent  is called  Opaque     Examples of suitable formats for Transparent copies include plain ASCII without markup  Texinfo input format  TeX input  format  SGML or XML using a publicly available DTD  and standard conforming simple HTML  PostScript or PDF designed for  human modification  Examples of transparent image formats include PNG  XCF and JPG  Opaque formats include proprietary  formats that can be read and edited only by proprietary word processors  SGML or XML for which the DTD and or processing  tools are not generally available  and the machine generated HTML  PostScript or PDF produced by some word processors for  output purposes only    The  Title Page  means  for a printed book  the title page itself  plus such following pages as are needed to hold  legibly  the  material this License requires to appear in the title page  For works in formats which do not have any title page as such   Title  Page  means the text near the most prominent appearance of the work s title  preceding the beginning of the body of the text    A section  Entitled XYZ  means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in  parentheses following text that translates XYZ in another language   Here XYZ stands for a specific section name mentioned    119    APPENDIX M  GNU FREE DOCUMENTATION LICENSE       below  such as  Acknowledgements    Dedications    Endorsements   or  History    To  Preserve the Title  of such a section  when you modify the Do
65. ars labels Alt S  Miscellaneous Copy selected object Ctrl C  information to clipboard  Go to home Ctrl H  Quit Ctrl Q  Save screenshot Ctrl S  Switch between equatorial and Ctrl M  azimuthal mounts  Toggle visibility of GUI Ctrl T  Movement and Selection Centre on selected object object   Space  information to clipboard  Set home planet to selected Ctrl G  planet  Track object T  Zoom in on selected object    Zoom out    Angle Measure Angle measure Ctrl A  Exoplanets Show exoplanets Ctrl Alt E  Pulsars Show pulsars Ctrl Alt P  Quasars Show Quasars Ctrl Alt Q          Table 3 8  Table of key bindings    17       3 1  TOUR    CHAPTER 3  INTERFACE GUIDE       Table of key bindings Continue                                                                                                       cordinates       Oculars Ocular view Ctr1 O  Ocular popup menu Alt O  Select next eyepiece Ctrl PgUp  Select next telescope Ctrl PgDown  Select previous eyepiece Shift PgDown  Show cross hairs Alt C  Telerad sight Ctrl B   Satellites Satellite hints Ctrl Z  Satellite labels Shift Z  Satellite configuration window Alt Z   Telescope Control Move telescope  1 to selected Ctrl 1  object  Move telescope  1 to point Alt 1  currently centre of the screen  Move telescope  2 to selected Ctrl 2  object  Move telescope  2 to point Alt 2  currently centre of the screen  Move telescope  3 to selected Ctrl 3  object  Move telescope  3 to point Alt 3  currently centre of the screen  Move telescope  4 to sele
66. at are in common use     J 2 4 1 Bayer Designation    German astronomer Johan Bayer devised one such system in the 16 17th century  His  scheme names the stars according to the constellation in which they lie prefixed by a lower  case Greek letter  starting at    for the brightest star in the constellation and proceeding  with B  y      in descending order of apparent magnitude  For example  such a Bayer  Designation for Sirius is       Canis Majoris     note that the genitive form of the constellation  name is used   There are some exceptions to the descending magnitude ordering  and some  multiple stars  both real and optical  are named with a numerical superscript after the Greek  letter  e g 7     T   Orionis     J 2 4 2 Flamsteed Designation    English astronomer John Flamsteed numbered stars in each constellation in order of in   creasing right ascension followed by the form of the constellation name  for example    61  Cygni        J 2 4 3 Catalogues    As described in section  T 11  various star catalogues assign numbers to stars  which are  often used in addition to other names  Stellarium gets it   s star data from the Hipparcos  catalogue  and as such stars in Stellarium are generally referred to with their Hipparcos  number  e g     HP 62223     Figure  J 2  shows the information Stellarium displays when  a star is selected  At the top  the common name and Flamsteed designation are shown   followed by the RA Dec coordinates  apparent magnitude  distance and Hippar
67. atch the  movement of the stars we can see that they seem to rotate around a static point about once  a day  Stellarium is the perfect tool to demonstrate this     1  Open the configuration window  select the location tab  Set the location to be some   where in mid Northern latitudes  The United Kingdom is an ideal location for this  demonstration     2  Turn off atmospheric rendering and ensure cardinal points are turned on  This will  keep the sky dark so the Sun doesn   t prevent us from seeing the motion of the stars  when it is above the horizon     3  Pan round to point North  and make sure the field of view is about 90     4  Pan up so the    N    cardinal point on the horizon is at the bottom of the screen     5  Now increase the time rate  Press k  1  1  1  1   this should set the time rate so the  stars can be seen to rotate around a point in the sky about once every ten seconds If  you watch Stellarium   s clock you ll see this is the time it takes for one day to pass as  this accelerated rate     The point which the stars appear to move around is one of the Celestial Poles    The apparent movement of the stars is due to the rotation of the Earth  The location of  the observer on the surface of the Earth affects how she perceives the motion of the stars   To an observer standing at Earth   s North Pole  the stars all seem to rotate around the zenith   the point directly upward   As the observer moves South towards the equator  the location  of the celestial pole mo
68. axis of rotation and the orbital plane stays constant   but the direction the axis points   the position of the celestial pole transcribes a circle on  the stars in the celestial sphere  This process is called precession  The motion is similar to  the way in which a gyroscope slowly twists as figure  5jillustrates     97    L5  PARALLAX APPENDIX I  ASTRONOMICAL CONCEPTS       Figure 1 4  Obliquity of the Ecliptic    Precession is a slow process  The axis of rotation twists through a full 360   about once  every 28 000 years   Precession has some important implications     1  RA Dec coordinates change over time  albeit slowly  Measurements of the positions  of stars recorded using RA Dec coordinates must also include a date for those co   ordinates     2  Polaris  the pole star won   t stay a good indicator of the location of the Northern  celestial pole  In 14 000 years time Polaris will be nearly 47   away from the celestial  pole     I 5 Parallax    Parallax is the change of angular position of two stationary points relative to each other  as seen by an observer  due to the motion of said observer  Or more simply put  it is the  apparent shift of an object against a background due to a change in observer position    This can be demonstrated by holding ones thumb up at arm   s length  Closing one eye   note the position of the thumb against the background  After swapping which eye is open   without moving   the thumb appears to be in a different position against the backgrou
69. ay invisible  M31 and M44 may be glimpsed with the  naked eye  but are very indistinct  clouds are brightly lit  even in  moderate sized telescopes the brightest Messier objects are only ghosts of    their true selves        City sky    white    4 5 at best    Sky glows white or orange   you can easily read  M31 and M44 are barely  glimpsed by an experienced observer on good nights  even with telescope   only bright Messier objects can be detected  stars forming familiar    constellation patterns may be weak or completely invisible              Inner City sky       white       4 0 at best       Sky is brilliantly lit with many stars forming constellations invisible and  many weaker constellations invisible  aside from Pleiades  no Messier object  is visible to the naked eye  only objects to provide fairly pleasant views are    the Moon  the Planets and a few of the brightest star clusters        Table 5 4  Bortle Dark Sky Scale  from Wikipedia     32       5 7  CUSTOMISING LANDSCAPES CHAPTER 5  ADVANCED USE       5 7 Customising Landscapes    It is possible to create your own landscapes for Stellarium  There are three types of land   scape     Single Fish eye Method Using a fish eye panorama image   Single Spherical Method Using a spherical panorama image     Multiple Image Method  also called    old style    landscapes  Using a series of images  split from a 360      strip    panorama image   a ground image     Each landscape has it   s own sub directory in  lt user director
70. bels in RGB values   R G B where 1 is the maximum  e g  1 0 1 0 1 0 for  white  star_circle_color float 0 8 0 Sets the colour of the circle of the star labels in  R G B RGB values  where   is the maximum  e g   1 0 1 0 1 0 for white  cardinal_color float 0 8 0 Sets the colour of the cardinal points in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  planet_names_color float 0 8 0 Sets the colour of the planet names in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  planet_orbits_color float 0 8 0 Sets the colour of the orbits in RGB values   R G B where   is the maximum  e g  1 0 1 0 1 0 for  white  object_trails_color float 0 8 0 Sets the colour of the planet trails in RGB  R G B values  where   is the maximum  e g   1 0 1 0 1 0 for white  chart_color float 0 8 0 Sets the colour of the chart in RGB values   R G B where 1 is the maximum  e g  1 0 1 0 1 0 for  white  telescope_circle_color   float 0 8 0 Sets the colour of the telescope location  R G B indicator  RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  telescope_label_color float 0 8 0 Sets the colour of the telescope location label   R G B RGB values  where   is the maximum  e g   1 0 1 0 1 0 for white                      Section  color   and  night colo  D                               Section L Version Description  default_color float 0 9 0  Sets the default colour in RGB values   R G B where 1 is the maximum  e g   1 0 1 0 1 0 for white Description  az
71. c second  96   Mimas    minor planets   minutes of arc  96     Moon   13  651 97  108         moon   multiple star systems   101   nadir     naked eye   114   navigation   nebula   nebulae   Neptune     obliquity of the ecliptic   97   observer    observer location   OpenGL   8    optical doubles   optical multiples   orbit    orbital plane   97     panorama     alone Tae  98   111   parsec          INDEX    INDEX       perspective projection        hints   Jupiter   Mars   Mercury   107    Neptune   Pluto   Saturn   107   Uranus   107  Venus   107  planet trails   planetarium   6   planetary bodies   planetary nebulae   37   109   planetoids   108   PNG   Pogson  Norman   97   pole  celestial   92   94  98   Earth   pole star   98   precession   Precision   projection mode   25   fisheye   perspective   stereographic   proper mano  i    proper name   quit     RA   RA Dec   103     right ascension   94   98   Russell  Henry Norris     satellite   106   Saturn   screenshot save directory   script save directory   scripts    seconds of arc  96   shooting stars    side tool ee  sidereal day   66    sky culture   66    sky cultures    sky time   66    Sol   107    solar day   96     126    solar system   37   Solar System body   66     spectra   104    spectral type    speed of light    spherical   33    spiral galaxies   109    star   66   dog star  the   103   Sirius   103   star catalogue   69    star eet   star clusters  111   star data records   69    Stars   108    stars 20
72. cos number     J 2 5 Spectral Type  amp  Luminosity Class    Stars have many different colours  Seen with the naked eye most appear to be white  but  this is due to the response of the eye   at low light levels the eye is not sensitive to colour   Typically the unaided eye can start to see differences in colour only for stars that have  apparent magnitude brighter than 1  Betelgeuse  for example has a distinctly red tinge to it   and Sirius appears to be    103    J 2  STARS APPENDIX J  ASTRONOMICAL PHENOMENA       blue    By splitting the light from a star using a prism attached to a telescope and measuring  the relative intensities of the colours of light the star emits   the spectra   a great deal of  interesting information can be discovered about a star including its surface temperature   and the presence of various elements in its atmosphere                                Spectral Type   Surface Temperature    K    Star Colour  O 28 000   50 000 Blue  B 10 000   28 000 Blue white  A 7 500    10 000 White blue  F 6 000   7 500 Yellow white  G 4 900   6 000 Yellow  K 3 500   4 900 Orange  M 2 000   3 500 Red                   Table J 2  Spectral Types    Astronomers groups stars with similar spectra into spectral types  denoted by one of the  following letters  O  B  A  F  G  K and Type O stars have a high surface temperature   up to around 50 000  K  while the at other end of the scale  the M stars are red and have  a much cooler surface temperature  typically 3000  K  T
73. cted Ctrl 4  object  Move telescope  4 to point Alt 4  currently centre of the screen  Move telescope  5 to selected Ctrl 5  object  Move telescope  5 to point Alt 5  currently centre of the screen  Move telescope  6 to selected Ctrl 6  object  Move telescope  6 to point Alt 6  currently centre of the screen  Move telescope  7 to selected Ctrl 7  object  Move telescope  7 to point Alt 7  currently centre of the screen  Move telescope  8 to selected Ctrl 8  object  Move telescope  8 to point Alt 8  currently centre of the screen  Move telescope  9 to selected Ctrl 9  object  Move telescope  9 to point Alt 9  currently centre of the screen  Move telescope to a given set of   Ctrl 0       Table 3 9  Table of key bindings    18       3 1  TOUR    CHAPTER 3  INTERFACE GUIDE       Table of key bindings Continue                                              window          Scripts Run landscape script from file Ctrl U 2  Show and zoom moon Ctrl U 1  Toggle script recording  Not in Ctrl R  use  Pause script recording  Not in 6  use   Windows Configuration window F2  date time window FS  Help window Fl  Location window F6  Script console window F12  Search window F3  Short cuts window F7  Sky and viewing options F4       Table 3 10  Table of key bindings    This is a table of all the current key bindings used by Stellarium  If these keys clash  with other programs they can be edited by pressing the    edit keyboard shortcuts    tab    19       Chapter 4    Configuration    Most of Stel
74. ction titles in the list of Invariant Sections in the license notice of the combined  work    In the combination  you must combine any sections Entitled  History  in the various original documents  forming one section  Entitled  History   likewise combine any sections Entitled  Acknowledgements   and any sections Entitled  Dedications   You  must delete all sections Entitled  Endorsements      6  COLLECTIONS OF DOCUMENTS   You may make a collection consisting of the Document and other documents released under this License  and replace the individual  copies of this License in the various documents with a single copy that is included in the collection  provided that you follow the  tules of this License for verbatim copying of each of the documents in all other respects    You may extract a single document from such a collection  and distribute it individually under this License  provided you insert a  copy of this License into the extracted document  and follow this License in all other respects regarding verbatim copying of that  document     7  AGGREGATION WITH INDEPENDENT WORKS   A compilation of the Document or its derivatives with other separate and independent documents or works  in or on a volume of  a storage or distribution medium  is called an  aggregate  if the copyright resulting from the compilation is not used to limit the  legal rights of the compilation   s users beyond what the individual works permit  When the Document is included in an aggregate   this Lice
75. cument means that it remains a section  Entitled XYZ  according to this definition    The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document  These  Warranty Disclaimers are considered to be included by reference in this License  but only as regards disclaiming warranties  any  other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License     2  VERBATIM COPYING   You may copy and distribute the Document in any medium  either commercially or noncommercially  provided that this License   the copyright notices  and the license notice saying this License applies to the Document are reproduced in all copies  and that  you add no other conditions whatsoever to those of this License  You may not use technical measures to obstruct or control the  reading or further copying of the copies you make or distribute  However  you may accept compensation in exchange for copies   If you distribute a large enough number of copies you must also follow the conditions in section 3    You may also lend copies  under the same conditions stated above  and you may publicly display copies     3  COPYING IN QUANTITY   If you publish printed copies  or copies in media that commonly have printed covers  of the Document  numbering more than  100  and the Document   s license notice requires Cover Texts  you must enclose the copies in covers that carry  clearly and legibly   all these Cov
76. d stars  and draws  how the sky would look to an observer depending on their location and the time  It can also  draw the constellations and simulate astronomical phenomena such as meteor showers  and  solar or lunar eclipses  It can also display how the sky will look from any other position in  our solar system     Stellarium may be used as an educational tool for teaching about the night sky  as an  observational aid for amateur astronomers wishing to plan a night   s observing  or simply as  a curiosity  it   s fun    Because of the high quality of the graphics that Stellarium produces   it is used in some real planetarium  projector products  Some amateur astronomy groups  use it to create sky maps for describing regions of the sky in articles for newsletters and  magazines     The development of a powerful scripting system has been continuing for a number of  years now and can now be called operational  The use of a script was recognised as a  perfect way of arranging a display of a sequence of astronomical events from the earliest  versions of Stellarium and a simple system called the Stratoscript was implemented  The  scipting facility is Stellarium   s version of a    Presentation     a feature that may be used to  run an astronomical or other presentation for instruction or entertainment from within the  Stellarium program  The original Stratoscript was quite limited in what it could do so a  new Stellarium Scripting System has been developed     Stellarium is under 
77. daries Boolean      True or false       ConstellationMgr setArtIntensity x      6699    x    is a value between 0 and 1          core clear  x       A delay between operations where     x    is a time in seconds      natural         starchart          deepspace          core debug  setting sky culture      id         core dropvideo tag        core getAllSkyCultureIDs          core getSkyCultureName          core getDate          core getJDay          core getObjectPosition  Object          core getScreenHeight          core getScreenWidth          core goHome          core loadSkyImage  image name    RA Dec   Center Angle brightness rotation  Minimum  resolution  boolean      Tag  a variable name for file  RA      HHh MMm SSs     Dec      sDDd MMm SSs     Centre     Angular size     max brightness     rotation     Min res   0 5   bool   true or false       wow    core loadVideo  name    0 5      tag   h pos  v pos  bool     Load a video file where   Name   file name   tag   suitable variable name  h pos   horizontal position in  pixels   from left of screen   v pos   vertical position in pixels  from top of screen   bool   True or false       core moveToaltAzi alt azm x            core moveToRADec    RA          Dec               Set the display view RA dec values  in    HHh MMm SSs    and     SDDd MMm SSs       Table G 2  Table of scripting Commands    85       APPENDIX G  CREATING SCRIPTS FOR STELLARIUM          Command    Description          core selectObjectB yName   obj
78. ded at compile time  However it  is far more practical if these scripts are re written in the   sss format     e The ability to automatically store a sequence of events from a Stellarium session as  a script for later play back     e The implementation of a DSS background  This was actually included in a test  branch and the code is still present  It was shown to be practical in a Stellarium  derivative called    Virgo     However this requires a repository for the immense data   base and it has so far been beyond the resources of stellarium        l Version 0 10 1 introduced a replacement scripting engine with many features not found in the Stratoscript  engine  As of version 0 12 x  this is still in development but is finished to all extents and purposes  However new  commands may be added from time to time  Eventually  a compatibility layer may be implemented which should  allow on the fly translation of Stratoscript to the new engine  but this is not implemented yet     7    Chapter 2    Installation    2 1 System Requirements    e Linux Unix  Windows 2000 NT XP Vista Windows 7 8  MacOS X 10 3 x or greater   e A 3D graphics card with a support for OpenGL     e A dark room for realistic rendering   details like the Milky Way or star twinkling  can   t be seen in a bright room     e Minimum of 256 MiB RAM  1 GiB or more required for the largest star catalogues     Note  The latest version of Stellarium to work on Windows 98 2e is 0 8 2    2 2 Downloading  You should visit t
79. doubles and optical multiples     J 2 3 Constellations    The constellations are groupings of stars that are visually close to one another in the sky   The actual groupings are fairly arbitrary   different cultures have group stars together into  different constellations  In many cultures  the various constellations have been associated  with mythological entities  As such people have often projected pictures into the skies  as can be seen in figure  J  1  which shows the constellation of Ursa Major  On the left is  a picture with the image of the mythical Great Bear  on the right only a line art version  is shown  The seven bright stars of Ursa Major are widely recognised  known variously  as    the plough     the    pan handle     and the    big dipper     This sub grouping is known as  an asterism   a distinct grouping of stars  On the right  the picture of the bear has been  removed and only a constellation diagram remains    Stellarium can draw both constellation diagrams and artistic representations of the  constellations  Multiple sky cultures are supported  Western  Polynesian  Egyptian and  Chinese constellations are available  although at time of writing the non Western con   stellations are not complete  and as yet there are no artistic representations of these sky   cultures      Aside from historical and mythological value  to the modern astronomer the constella   tions provide a way to segment the sky for the purposes of describing locations of objects   indeed 
80. e  brightness of the constellation art  images  Typical value  0 5  constellation_art_fade_duration float all Sets the amount of time the  constellation art takes to fade in or  out  in seconds  Typical value  1 5  flag_chart bool 0 8 0 Enable chart mode on startup  flag_night bool all Enable night mode on startup  light_pollution_luminance float 0 9 0  Sets the level of the light pollution  simulation  use_luminance_adaptation bool 0 9 0  Enable dynamic eye adaptation   flag_render_solar_shadows bool 0 12 0  Enable render of the solar shadows           64       Appendix B    Precision    Stellarium uses the VSOP87 method to calculate the variation in position of the planets    over time     As with other methods  the precision of the calculations vary according to the planet  and the time for which one makes the calculation  Reasons for these inaccuracies include  the fact that the motion of the planet isn   t as predictable as Newtonian mechanics would    have us believe     As far as Stellarium is concerned  the user should bear in mind the following properties  of the VSOP87 method  Precision values here are positional as observed from Earth                    Object s  Method Notes   Mercury  Venus  VSOP87 Precision is 1 arc second from 2000 B C    6000 A D   Earth Moon   barycenter  Mars   Jupiter  Saturn VSOP87 Precision is 1 arc second from O A D    4000 A D   Uranus  Neptune VSOP87 Precision is 1 arc second from 4000 B C   8000 A D        Pluto    2    Pluto   s posi
81. e Sun   3651 solar days  The length of a  sidereal day is about 23 hours  56 minutes and 4 seconds    It takes exactly one sidereal day for the celestial sphere to make one revolution in the  sky  Astronomers find sidereal time useful when observing  When visiting observatories   look out for doctored alarm clocks that have been set to run in sidereal time     13 3 Angles    Astronomers typically use degrees to measure angles  Since many observations require  very precise measurement  the degree is subdivided into sixty minutes of arc also known  as arc minutes  Each minute of arc is further subdivided into sixty seconds of arc  or arc   seconds  Thus one degree is equal to 3600 seconds of arc  Finer grades of precision are  usually expressed using the SI prefixes with arc seconds  e g  milli arc seconds  one milli  arc second is one thousandth of an arc second      1 3 3 1 Notation    Degrees are denoted using the    symbol after a number  Minutes of arc are denoted with a     and seconds of arc are denoted using      Angles are frequently given in two formats     1  DMS format   degrees  minutes and seconds  For example 90   5    2     When more  precision is required  the seconds component may include a decimal part  for ex   ample 90   5    2 432         2  Decimal degrees  for example 90 2533      1 3 4 The Magnitude Scale    When astronomers talk about magnitude  they are referring to the brightness of an object   How bright an object appears to be depends on how much l
82. e copyright notice for your modifications adjacent to the other copyright notices    F Include  immediately after the copyright notices  a license notice giving the public permission to use the Modified Version under  the terms of this License  in the form shown in the Addendum below    G  Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document   s license  notice    H  Include an unaltered copy of this License    I  Preserve the section Entitled  History   Preserve its Title  and add to it an item stating at least the title  year  new authors  and  publisher of the Modified Version as given on the Title Page  If there is no section Entitled  History  in the Document  create one  stating the title  year  authors  and publisher of the Document as given on its Title Page  then add an item describing the Modified  Version as stated in the previous sentence    J  Preserve the network location  if any  given in the Document for public access to a Transparent copy of the Document  and  likewise the network locations given in the Document for previous versions it was based on  These may be placed in the  History   section  You may omit a network location for a work that was published at least four years before the Document itself  or if the  original publisher of the version it refers to gives permission    K  For any section Entitled  Acknowledgements  or  Dedications   Preserve the Title of the section  and preserve in th
83. e section  all the substance and tone of each of the contributor acknowledgements and or dedications given therein    L  Preserve all the Invariant Sections of the Document  unaltered in their text and in their titles  Section numbers or the equivalent  are not considered part of the section titles    M  Delete any section Entitled  Endorsements   Such a section may not be included in the Modified Version    N  Do not retitle any existing section to be Entitled  Endorsements  or to conflict in title with any Invariant Section    O  Preserve any Warranty Disclaimers    If the Modified Version includes new front matter sections or appendices that qualify as Secondary Sections and contain no  material copied from the Document  you may at your option designate some or all of these sections as invariant  To do this  add  their titles to the list of Invariant Sections in the Modified Version   s license notice  These titles must be distinct from any other  section titles    You may add a section Entitled  Endorsements   provided it contains nothing but endorsements of your Modified Version by  various parties   for example  statements of peer review or that the text has been approved by an organization as the authoritative  definition of a standard    You may add a passage of up to five words as a Front Cover Text  and a passage of up to 25 words as a Back Cover Text  to the  end of the list of Cover Texts in the Modified Version  Only one passage of Front Cover Text and one of Bac
84. e stars_1_0v0_3 cat    stars_2_0v0_3 cat    e stars_3_0v0_2 cat       e stars_4 _1v0_0 cat    69    D 2  STAR CATALOGUE FILE FORMAT APPENDIX D  STAR CATALOGUE       e stars_5_1v0_0 cat  e stars_6_2v0_0 cat  e stars_7_2v0_0 cat  e stars_8 2v0_0 cat  There also exist some control and reference files     e stars_hip_cids_0v0_0 cat       e stars_hip_sp_0v0_0 cat       e gvs_hip_part dat  e stars ini  e name fab    When Stellarium starts  it reads the stars ini file  from which it determines the names  of the other files  which it then loads    The stars_hip_cids_0v0_0 catandstars_hip_sp_0v0_0 cat files con   tain reference data for the main catalogue files    A given catalogue file models stars for one and only one level  i e  for a fixed number  of zones   which is recorded in the header of the file  Individual star records do not contain  full positional coordinates  instead they contain coordinates relative to the central position  of the zone they occupy  Thus  when parsing star catalogues  1t is necessary to know about  the zone model to be able to extract positional data                                            File Data ml   Data Record Geodesic Records   Notes  Size Level   stars_0_0v0_3 cat   O 28 bytes 0 5 013   Hipparcos  stars_1_0v0_3 cat   O 28 bytes 1 21 999   Hipparcos  stars_2_0v0_3 cat   O 28 bytes 2 151 516   Hipparcos  stars_3_1v0_2 cat   1 10 bytes 3 434 064   Tycho  stars 4 1v0_O cat   1 10 bytes 4 1 725 497   Tycho  stars_5_2v0_0 cat   2 8 bytes 5 7 669 01
85. ecommend this License principally for works whose purpose is instruction or reference     1  APPLICABILITY AND DEFINITIONS   This License applies to any manual or other work  in any medium  that contains a notice placed by the copyright holder saying it  can be distributed under the terms of this License  Such a notice grants a world wide  royalty free license  unlimited in duration   to use that work under the conditions stated herein  The  Document   below  refers to any such manual or work  Any member  of the public is a licensee  and is addressed as  you     You accept the license if you copy  modify or distribute the work in a way  requiring permission under copyright law    A  Modified Version  of the Document means any work containing the Document or a portion of it  either copied verbatim  or  with modifications and or translated into another language    A  Secondary Section  is a named appendix or a front matter section of the Document that deals exclusively with the relationship  of the publishers or authors of the Document to the Document s overall subject  or to related matters  and contains nothing that  could fall directly within that overall subject   Thus  if the Document is in part a textbook of mathematics  a Secondary Section  may not explain any mathematics   The relationship could be a matter of historical connection with the subject or with related  matters  or of legal  commercial  philosophical  ethical or political position regarding them    The  Inva
86. ect   boolean      Selects an object to display   true or false       core setDate  year month day T Hour Min sec       Sets the date time for the event  start  Variables  d     local       d     yyyy mm dd T  hh mm ss        local    will get current time     now    current Date time       core setGuiVisible Boolean      True or false       core setMinFps x      Prevents a jerky display by  increasing the minimum frame rate     x      fps in secondsTrue or false       core setObserverLocation lon Lat off x     town   country         Set the location for display  lon     Lat     off     X    town     country         core setSkyCulture id         core setTimeRate x      Sets the time step rate for the  display     x      time in seconds          GridLinesMgr setFlagEquatorialGrid Boolean      True or false       GridLinesMgr setFlagAzimuthalGrid Boolean      True or false       GridLinesMgr setFlagEclipticLine Boolean      True or false       GridLinesMgr setFlagEquatorLine Boolean      True or false       GridLinesMgr setFlagMeridianLine Boolean      True or false          LabelMgr deleteLabel id      Id is the preset string       LabelMgr deleteAllLabels       Deletes all labels       LabelMgr labelScreen tag  h pos  v pos  boolean   25   color          LabelMgr setLabelShow d  Boolean      Id is a preset string   true or false          LandscapeMgr getCurrentLandscapeName       Landscape name       LandscapeMgr setFlag Atmosphere Boolean      True or false       LandscapeMg
87. ectory By default this is C  Program Files Stellarium   although  this can be adjusted during the installation process     user directory This is the Stellarium sub folder in the Application Data folder for the  user account which is used to run Stellarium  Depending on the version of Windows  and its configuration  this could be any of the following  each of these is tried  if it  fails  the next in the list if tried      SAPPLICATION DATA  Stellarium   SAPPDATA Roaming Stellarium  SUSERPROFILE  Stellarium    SHOMEDRIVES   SHOMEPATH S Stellarium    HOMESAStellariuml  Stellarium   s installation directory     al                                  Thus  on a typical Windows XP system with user    Bob Dobbs     the user directory will be     C  Documents and Settings Bob Dobbs Application Data Stellarium         The installation directory was referred to as the config root directory in previous versions of this guide    27    5 1  FILES AND DIRECTORIES CHAPTER 5  ADVANCED USE       Or  on a typical Windows Vista Windows 7  amp  8 system with user    Bob Dobbs     the user  directory will be     C  Users Bob Dobbs Appdata Roaming Stellarium   Note  Appdata and Application Data are normally a hidden file    Stellarium version 0 9 0 did use the 3APPDATA  Stellarium folder  Thusifaconfig ini  file exists in the SUSERPROFILE  Stellarium  directory  that will be used in pref   erence to the SAPPDATA  Stellarium  directory  This is to prevent users of version   0 9 0 from losing their s
88. ed on tour  computer      The Plugins tat 4 5 Plug ins need to be enabled at start up to be available as shown on the  bar  This allows for the selection of the plugins that you wish to be enabled at this time    23    4 5  THE VIEW SETTINGS WINDOW CHAPTER 4  CONFIGURATION       4 5 The View Settings Window    The View settings window controls many display features of Stellarium which are not avail   able via the main tool bar     4 5 1 Sky Tab       Figure 4 6  The Sky tab of the View window    The Sky tab of the View window4 6 contains settings for changing the general appear   ane of the main sky view  Some hightlights     Absolute scale is the size of stars as rendered by Stellarium  If you increase this value  all  stars will appear larger than before     Relative scale determines the difference in size of bright stars compared to faint stars   Values higher than 1 00 will make the brightest stars appear much larger than they  do in the sky  This is useful for creating star charts  or when learning the basic  constellations     Twinkle controls how much the stars twinkle     Dynamic eye adaptation When enabled this feature reduces the brightness of faint objects  when a bright object is in the field of view  This simulates how the eye can be dazzled  by a bright object such as the moon  making it harder to see faint stars and galaxies     Light pollution In urban and suburban areas  the sky is brightned by terrestrial light pollu   tion reflected in the atmophere  Stella
89. emove the sky and convert into an alpha layer texture       Figure E 7  Fisheye Panorama    The sample supplied with Stellarium is called Trees  The horizon needs to be identified  in the picture and the picture sized so that picture horizon is at O degrees altitude  This will  occur if the panorama above this horizon is sited to be about 80  of the total extent of the  texture and the balance of the border filled with a dark colour right up to the horizon  This  will make the horizon in your landscape at 0 degrees  Note  the    Trees    landscape puts the  horizon at about  20 degrees altitude    It is possible to make a synthetic fisheye texture using the same method as making a  ground from a spherical panorama but it is hardly worth the trouble as even a simple 2048  x 1024 pixel sperical will give a far better result     80    Appendix F    Creating New Sky Cultures In  Stellarium    by Barry Gerdes and the Stellarium team  2013 08 19   Although this procedure is based on the Microsoft Windows System the basics will  apply to any platform that can run the programs mentioned or similar programs on the  preferred system    A most important part of Stellarium has been the ability to run personal representa   tions of astronomical phenomena using the display power of Stellarium  The sky culture  section  folder skycultures  can have new additions added at any time like the landscapes   scripts  nebula textures etc as long as the format follows the requirements as described i
90. er Texts  Front Cover Texts on the front cover  and Back Cover Texts on the back cover  Both covers must also  clearly and legibly identify you as the publisher of these copies  The front cover must present the full title with all words of the  title equally prominent and visible  You may add other material on the covers in addition  Copying with changes limited to the  covers  as long as they preserve the title of the Document and satisfy these conditions  can be treated as verbatim copying in other  respects    If the required texts for either cover are too voluminous to fit legibly  you should put the first ones listed  as many as fit reasonably   on the actual cover  and continue the rest onto adjacent pages    If you publish or distribute Opaque copies of the Document numbering more than 100  you must either include a machine readable  Transparent copy along with each Opaque copy  or state in or with each Opaque copy a computer network location from which  the general network using public has access to download using public standard network protocols a complete Transparent copy  of the Document  free of added material  If you use the latter option  you must take reasonably prudent steps  when you begin  distribution of Opaque copies in quantity  to ensure that this Transparent copy will remain thus accessible at the stated location  until at least one year after the last time you distribute an Opaque copy  directly or through your agents or retailers  of that edition  to
91. er at the beginning of the record indicates that  the record is a comment  and will be ignored by Stel   larium    Each record is TAB separated with the following fields     1  Location name  province state  2  Country  ISO Code Full English Name    3  Type code   C B Capital  R Regional capital   N Normal city  O Observatory  L Lander    Population  in thousands  Latitude  decimal degrees N S  Longitude  decimal degrees E W  Altitude  in meters    Light pollution level  0 9 Bortle scale value    Noa  NAMBA    Timezone  emtpy means automatic    10  Planet  empty means Earth    11  Landscape ID  the ID for a landscape to be used    with thiis location  or empty means    use default             data user_locations txt    The same format as base_locations txt  This file  is added to when auser defines a new location  and is usu   ally found in the user data directory area  rather than the    installation area          data constellations_boundaries dat    This file provides data necessary for Stellarium to draw    the boundaries of he constellations          stars x  name fab    This file defines the Flamsteed designation for a star  see  section T 2 4 2   Each line of the file contains one record  of two fields  separated by the pipe character       The first  field is the Hipparcos catalogue number of the star  the  second is the Flamsteed designation  e g     72370 Q_Aps            data zone tab       Time zone information        Table 5 11  Configuration files    5 12 Taking
92. erage density which is much less than the terrestrial planets  Saturn   s mean density is  only about 0 7 g cm    it would float in water           4OK  it   s a silly thing to say   gas giants really aren   t something you can take down the local swimming pool  and throw in the deep end    It   s a nice thought though     107    J 5  THE MINOR PLANETS APPENDIX J  ASTRONOMICAL PHENOMENA          Planets          Figure J 4  Planets and dwarf planets in our solar system  The planet sizes are drawn to  scale  but not their distances from the Sun or one another     J 5 The Minor Planets    As well as the Major Planets  the solar system also contains innumerable smaller bodies in  orbit around the Sun  These are generally classed as the minor planets  or planetoids  and  include asteroids  and  sometimes   comets     J 5 1 Asteroids    Asteroids are celestial bodies orbiting the Sun in more or less regular orbits mostly between  Mars and Jupiter  They are generally rocky bodies like the inner  terrestrial  planets  but of  much smaller size  There are countless in number ranging in size from about ten meters to  thousands of kilometres     J 5 2 Comets    A comet is a small body in the solar system that orbits the Sun and  at least occasionally   exhibits a coma  or atmosphere  and or a tail    Comets have a very eccentric orbit  very elliptical   and as such spend most of their  time a very long way from the Sun  Comets are composed of rock  dust and ices  When  they come close 
93. es  the stars visible in the daytime  Nebulae  amp  Galaxies   n Toggles marking the positions of Nebulae and  Galaxies when the FOV is too wide  Planet Hints e p Toggles planet position indicators  Coordinate System   Enter Toggles Alt Azi  amp  RA Dec coordinates  wr  Goto 7s Space Centres the view on the selected object  Nebula displays a  none  Toggles the nebulae textures on or off  Night Mode  none  Toggle    night mode     which changes the col   oring of some display elements    Full Screen Mode om F11 Toggle full screen mode   e      gt           Flip image  horizontal    CTRL SHIFT h Flips the image in the horizontal plane  Note  this button is not enable by default     amp    Flip image  vertical  z CTRL SHIFT v Flips the image in the vertical plane  Note this  button is not enable by default   Quit Stellarium x CTRL Q Close Stellarium  Note Keyboard shortcut is  COMMAND Q on OSX machines  Help Window E F1 Show the help window  which lists key bind   ings and other useful information  Configuration Window F2 Show the configuration window                            F  Search Window 1 F3 or CTRL f Show the the object search window  View Window   F4 Show the view window  Time Window O FS Show the display of the help window  a 4  Location Window g F6 Show the observer location window  map        Table 3 6  Main tool bar buttons    14       3 1  TOUR CHAPTER 3  INTERFACE GUIDE       3 1 6 The Object Search Window       Figure 3 5  The search window object and position  
94. et a white  screen  With this problem I used the following procedure to make the spherical into a four  panel multi panel landscape with a very effective ground that matched well     E 0 9 Converting a Spherical Panorama into a Multi Panel    Most computers with standard video cards will not display spherical panoramas larger than  4096 x 2048 and some will not even go beyond 2048 x 1024  This makes rather poor  resolution panaoramas  OK for planets but not very pretty for your local environment  If  the panorama can have a horizontal section cut out that can keep the detail within a 1024  vertical boundary it is ideal for processing into 1024 x 1024 sections  If the original is 8192  x4096 you will be able to make 8 panels at 1024 x 1024        Figure E 4  Spherical Panorama 4 1    I made the English Garden into a 4096 x 1024 quite easily because there was a lot of  blank space above the horizon  This would allow 4 panels 1024 x 1024 pixels in fact if I    78    APPENDIX E  CREATING A PERSONALISED LANDSCAPE FOR  STELLARIUM       had a 8192 x 4096 version of the panorama I could have made it into 8 1024 x 1024 panels   This would have given me quite a high resolution horizon        Figure E 5  Sphrerical Panorama 8 1    When you have the sections proceed as with the previous description    1  Load the sections into TheGimp and process them into 1024 x 1024 textures with  alpha layers as before     2  Next make a reduced size version of the panorama texture to a 2048 x 1024 ve
95. et to true if you want auto  hide the horizontal toolbar  auto_hide_vertical_toolbar bool 0 10 1  Set to true if you want auto  hide the vertical toolbar   day_key_mode string 0 9 1  Specifies the amount of time  which is added and subtracted  when the       and   keys are  pressed   calendar days  or  sidereal days  This option  only makes sense for Digitalis  planetariums  Values   calendar or sidereal  flag menu bool 0 6 2   0 10 0  flag_help bool 0 6 2   0 10 0  flag_infos bool 0 6 2   0 10 0  flag_show_topbar bool 0 6 2   0 10 0       continued    56                                                                                     APPENDIX A  CONFIGURATION FILE  Section ID Version Description  flag_show_time bool 0 6 2   0 10 0  flag_show_date bool 0 6 2   0 10 0  flag_show_appname bool 0 6 2   0 10 0  flag_show_selected_object_info bool 0 6 2   0 10 0  gui_base_color float 0 6 2   R G B 0 10 0  gui_text_color float 0 6 2   R G B 0 10 0  Section  init_location    Section ID Version Description  name string 0 6 2  Sets your location   s name  This is an  0 10 0 arbitrary string  For example  Paris  latitude DMS 0 6 2  Sets the latitude coordinate of the  0 9 1 observer  Value is in degrees  minutes   seconds  Positive degree values mean  North   negative South  e g    55d14   30 00   longitude DMS 0 6 2  Sets the longitude coordinate of the  0 9 1 observer  Value is in degrees  minutes   seconds  Positive degree values mean  East   negative West  e g   01d37   6 00   al
96. ettings when they upgrade           screenshot save directory Screenshots were once saved to the Desktop  although this can  be changed with a command line option  see section  5 3  They are now directed  to user area eg  Bob Dodds pictures  In the earlier Windows version this was in the     Documents and Settings    area which is not accessible in Windows vista or 7 8  In  these versions the User area is    Users    Also the latest versions of Windows 7  8 may  not allow saving to existing user area without administrator permission  This access  can be set to allow by editing the permissions table as an adminstrator  If you can   t  find the snapshots look in your config ini file  main  screenshot_dir   C  Users Bob  Dobbs Pictures      An alternate method that can be used for screen shots is to use Ctrl Print Screen   This will take a snapshot that can be inserted as a new image into a graphics    5 1 2 MacOS X    installation directory This is found inside the application bundle  Stellarium  app     See the Inside Application Bundles for more information     user directory This is the Library Preferences Stellarium  sub directory of  the users home directory        screenshot save directory Screenshots are saved to the users Desktop     5 1 3 Linux    installation directory This is in the share stellarium sub directory of the installa   tion prefix  i e  usually  usr share stellariumor  usr local share stellarium      user directory This is the  stellarium sub directory of
97. f the moon    There are three types of solar eclipses     Partial The Moon only covers part of the Sun   s surface   Total The Moon completely obscures the Sun   s surface     Annular The Moon is at aphelion  furthest from Earth in its elliptic orbit  and its disc is  too small to completely cover the Sun  In this case most of the Sun   s disc is obscured    all except a thin ring around the edge     J 10 2 Lunar Eclipses    Lunar eclipses occur when the Earth moves between the Sun and the Moon  and the Moon  is in the Earth   s shadow  They occur under the same basic conditions as the solar eclipse  but can occur more often because the Earth   s shadow is so much larger than the Moon   s    Total lunar eclipses are more noticeable than partial eclipses because the Moon moves  fully into the Earth   s shadow and there is very noticeable darkening  However  the Earth   s  atmosphere refracts light  bends it  in such a way that some sunlight can still fall on the  Moon   s surface even during total eclipses  In this case there is often a marked reddening  of the light as it passes through the atmosphere  and this can make the Moon appear a deep  red colour     J 11 Catalogues    Astronomers have made various catalogues of objects in the heavens  Stellarium makes use  of several well known astronomical catalogues     110    J 11  CATALOGUES APPENDIX J  ASTRONOMICAL PHENOMENA       J 11 1 Hipparcos    Hipparcos  for High Precision Parallax Collecting Satellite  was an astrometry 
98. fairly rapid development  and by the time you read this guide  a  newer version may have been released with even more features than those documented  here  Much of the newer development is in the Plug Ins section which is adding many new  features that do not require core modification  There are also many changes to the display  as OpenGl is improved  This will often require screen driver updates in your operating  system to display new features effectively     Check for updates to Stellarium at the Stellarium website    If you have questions and or comments about this guide  please email the author For  comments about Stellarium itself  visit the Stellarium forums    Notes for version 0 12 x    This document described release version 0 12 x of Stellarium  The 0 12 x series bring a lot  of significant changes to the project   in both the underlying structure of the program code   and in the outward appearance  The most obvious change from the 0 9 x series of releases  1s the new user interface     CHAPTER 1  INTRODUCTION       Because of the scale of the changes in this release  a few key features of older releases  are not included as they are still waiting for a new implementation consistent with the  changed structure of the program     e Specifically  the ability to run the older Stratoscripts  This feature is not truly prac   tical with the new structure although some of the scripts  files with the subscript   sts   can still be run if the Stratoscript read feature is ad
99. far away that they are very dim  and cannot be  seen without large telescopes  but there are dozens of galaxies which may be observed in  medium to large sized amateur instruments  Stellarium includes images of many galax   ies  including the Andromeda galaxy  M31   the Pinwheel Galaxy  M101   the Sombrero  Galaxy  M104  and many others    Astronomers classify galaxies according to their appearance  Some classifications in   clude spiral galaxies  elliptical galaxies  lenticular galaxies and irregular galaxies     J 7 The Milky Way    It   s a little hard to work out what our galaxy would look like from far away  because when  we look up at the night sky  we are seeing it from the inside  All the stars we can see are  part of the Milky Way  and we can see them in every direction  However  there is some  structure  There is a higher density of stars in particular places    There is a band of very dense stars running right round the sky in huge irregular stripe   Most of these stars are very dim  but the overall effect is that on very dark clear nights we  can see a large  beautiful area of diffuse light in the sky  It is this for which we name our  galaxy    The reason for this effect is that our galaxy is somewhat like a disc  and we are off to one  side  Thus when we look towards the centre of the disc  we see more a great concentration  of stars  there are more star in that direction   As we look out away from the centre of the  disc we see fewer stars   we are staring out 
100. fields     Note  This file is now compressed and no longer editable in a text editor  However if  you are connected to the internet it can be overriddien by the simbad data     5 8 2 Modifying ngc2000names  dat    Each line in the ngc2000names dat file contains one record  A record relates an ex   tended object catalogue number  from ngc2000 dat  with a name  A single catalogue  number may have more than one record in this file    The record structure is as follows        Offset Length Type Description          0 35  35s Name  Note that messier numbers should be     M    then three spaces  then the number                        37 1 Joc       37    5 8  ADDING NEBULAE IMAGES CHAPTER 5  ADVANCED USE          38  d Catalogue number                      44 30   s         If an object has more than one record in the ngc2000names  dat file  the last record  in the file will be used for the nebula label     5 8 3 Modifying textures  json    This file is used to describe each nebula image  The file structure follows the JSON format   a detailed description of which may be found at www json org  The textures  json file which  ships with Stellarium has the following structure     serverCredits  optional    a structure containing the following key value pairs         short   a short identifier of a server where the json file is found  e g     ESO         full  a longer description of a server  e g     ESO Online Digitised Sky Survey  Server           infoURL   a URL pointing at a page 
101. ge  the rounded corners   are not used    The image file should be saved in PNG format with alpha transparency  Wherever the  image is transparent is where Stellarium will render the sky    The landscape  ini file for a fish eye type landscape looks like this  this example  1f for the Trees landscape which comes with Stellarium       landscape    name   Trees   type   fisheye   maptex   trees_512 png  texturefov   210    Where    name is what appears in the landscape tab of the configuration window   type identifies the method used for this landscape     fisheye    in this case   maptex is the name of the image file for this landscape     texturefov is the field of view that the image covers in degrees     33    5 7  CUSTOMISING LANDSCAPES CHAPTER 5  ADVANCED USE       5 7 2 Single Panorama Method    This method uses a more usual type of panorama   the kind which is produced directly  from software such as autostitich  The panorama file should be copied into the  lt config  root gt  landscapes  lt landscape_id gt  directory  and a landscape  ini file cre   ated  The Moon landscape which comes with Stellarium provides a good example of the  contents of a landscape  ini file for a spherical type landscape      landscape    name   Moon   type   spherical  maptex   apollol7 png    Where    name is what appears in the landscape tab of the configuration window   type identifies the method used for this landscape     spherical    in this case   maptex is the name of the image file f
102. hand About 18      Using you hand in this way is not very precise  but it   s close enough to give you some  way to translate an idea like    Mars will be 45   above the Southeastern horizon at 21 30      Of course  there is variation from person to person  but the variation is compensated for  somewhat by the fact that people with long arms tend to have larger hands  In exercise L 2   you will work out your own    handy angles        113    Appendix K    Sky Guide    This section lists some astronomical objects that can be located using Stellarium  All of  them can be seen with the naked eye or binoculars  Since many astronomical objects have  more than one name  often having a  proper name     a   common name    and various cata   logue numbers   the table lists the name as it appears in Stellarium   use this name when  using Stellarium   s search function   and any other commonly used names    The Location Guide column gives brief instructions for finding each object using nearby  bright stars or groups of stars when looking at the real sky   a little time spent learning the  major constellations visible from your latitude will pay dividends when it comes to locating  fainter  and more interesting   objects  When trying to locate these objects in the night sky   keep in mind that Stellarium displays many stars that are too faint to be visible without  optical aid and even bright stars can be dimmed by poor atmospheric conditions and light    pollution                      
103. he Stellarium website Download packages for various platforms are    available directly from the main page  Choose the correct package for your operating  systent      2 3 Installation  2 3 1 Windows    1  Double click on the stellarium 0 12 2 exe file to run the installer     2  Follow the on screen instructions     2 3 2 MacOS X    1  Locate the stellarium 0 12 2 dmg file in finder and double click on it  or  open it using the disk copy program     2  Have a browse of the readme file  and drag Stellariumto the Applications  folder  or somewhere else if you prefer      3  Note that it is better to copy Stellarium out of the  dmg file to run it   some users have  reported problems when running directly from the  dmg file           Linux users  your distribution may already carry Stellarium as part of the distro   just look in your package  manager     2 4  RUNNING STELLARIUM CHAPTER 2  INSTALLATION       2 3 3 Linux    Check if your distribution has a package for Stellarium already   if so you re probably  best off using it  If not  you can download and build the source  See the wiki for detailed  instructions     2 4 Running Stellarium    Windows The Stellarium installer creates an item in the Start Menu under in Programs  section  Select this to run Stellarium     MacOS X Double click on Stellarium  wherever you put it      Linux If your distribution had a package you   1l probably already have an item in the  Gnome or KDE application menus  If not  just use a open a termin
104. he Sun is a type G star with a  surface temperature of around 5 500  K  Spectral types may be further sub divided using a  numerical suffixes ranging from 0 9 where 0 is the hottest and 9 is the coolest  Table  J 2   shows the details of the various spectral types    For about 90  of stars  the absolute magnitude increases as the spectral type tends to  the O  hot  end of the scale  Thus the whiter  hotter stars tend to have a greater luminosity   These stars are called main sequence stars  There are however a number of stars that have  spectral type at the M end of the scale  and yet they have a high absolute magnitude  These  stars have a very large size  and consequently are known as giants  the largest of these  known as super giants    There are also stars whose absolute magnitude is very low regardless of the spectral  class  These are known as dwarf stars  among them white dwarfs and brown dwarfs    A luminosity class is an indication of the type of star   whether it is main sequence   a giant or a dwarf  Luminosity classes are denoted by a number in roman numerals  as  described in table                               Luminosity class Description  Ta  Ib Super giants  II Bright giants  Il Normal giants  IV Sub giants  V Main sequence  VI Sub dwarfs  VII White dwarfs                Table J 4  Luminosity Class    Plotting the luminosity of stars against their spectral type surface temperature  gives  a diagram called a Hertzsprung Russell diagram  after the two astronome
105. he closing speed of these collisions  1s generally extremely high  tens or kilometres per second   When such an object ploughs  through the Earth   s atmosphere  a large amount of kinetic energy is converted into heat and  light  and a visible flash or streak can often be seen with the naked eye  Even the smallest  particles can cause these events which are commonly known as shooting stars    While smaller objects tend to burn up in the atmosphere  larger  denser objects can  penetrate the atmosphere and strike the surface of the planet  sometimes leaving meteor  craters    Sometimes the angle of the collision means that larger objects pass through the atmo   sphere but do not strike the Earth  When this happens  spectacular fireballs are sometimes  seen    Meteoroids is the name given to such objects when they are floating in space    A Meteor is the name given to the visible atmospheric phenomenon    Meteorites is the name given to objects that penetrate the atmosphere and land on the  surface     J 10 Eclipses    Eclipses occur when an apparently large celestial body  planet  moon etc   moves between  the observer  that   s you   and a more distant object   the more distant object being eclipsed  by the nearer one     J 10 1 Solar Eclipses    Solar eclipses occur when our Moon moves between the Earth and the Sun  This happens  when the inclined orbit of the Moon causes its path to cross our line of sight to the Sun  In  essence it is the observer falling under the shadow o
106. he square has two other bright  stars nearby forming a distinctive  triangle   delta is at the head of this  triangle in the direction of Cassi     opeia        class of variables  all of which are pulsat   ing high mass stars in the later stages of  their evolution  Delta Cephei is also a  double star with a companion of magnitude    6 3 visible in binoculars        115       APPENDIX K  SKY GUIDE          Stellarium Name    Other Name s     Type    Magnitude    Location Guide    Description       M42    Orion Nebula    Nebula    4    Almost in the middle of the area  bounded by Orion   s belt and the    stars Saiph and Rigel     The Orion Nebula is the brightest nebula  visible in the night sky and lies at about  1 500 light years from earth  It is a truly  gigantic gas and dust cloud that extends  for several hundred light years  reaching  almost halfway across the constellation of  Orion  The nebula contains a cluster of  hot young stars known as the Trapezium  and more stars are believed to be forming    within the cloud        HP 62223    La Superba  Y    Canum Venaticorum    Star    Forms a neat triangle with Phad and    Alkaid in Ursa Major     La Superba is a  Carbon Star      a group of  relatively cool gigantic  usually variable   stars that have an outer shell containing  high levels of carbon  This shell is very ef   ficient at absorbing short wavelength blue  light  giving carbon stars a distinctive red    or orange tint           52  amp  53 Bootis       Nu Boo
107. ich are in zone 1   num stars in zone n 4n int 4 The number of records is this file  which are in zone n                      Table D 8  Zones section    72          D 2  STAR CATALOGUE FILE FORMAT APPENDIX D  STAR CATALOGUE          Name    Offset    Type    Size    Description          hip    int    Hipparcos catalogue number       component_ids    unsigned char    This is an index to an array of  catalogue number suffixes  The list  is read from the  stars_hip_component_ids c  file  The value of this field turns   out to be the line number in the file   1       x0    int    This is the position of the star  relative to the central point in the    star   s zone  in axis 1       xl    int    This is the position of the star  relative to the central point in the    star   s zone  in axis 2       b_v    unsigned char    This is the magnitude level in B V  colour  This value refers to one of  256 discrete steps in the magnitude    range for the file       mag    10    unsigned char    This is the magnitude level in the  V I colour  This value refers to one  of 256 discrete steps in the    magnitude range for the file       sp_int    11    unsigned short int    This is the index in an array of  spectral type descriptions which is  taken from the file  stars_hip_sp cat  the index  corresponds to the line number in  the file   1       dx0    13    int    This is the proper motion of the    star in axis 1       dx     17    int    This is the proper motion of the    star in axis 2 
108. ier  S OO 154  JU JU  Nora Lempa  ff A f f    Create json tot   Copy to Cupbos   Choos text   _Clear All   Close                  Screen display of the Equatorial to Decimal Converter Program    The program in the picture can accept the corner coordinates of a texture in your plate  solving program into decimal values and write an insert for the textures json file  It is  available as a freebee from   http   www madpc co uk  peterv astroplover equipnbits Stellariumtextures zip     H 0 17 Plate Solving    Suitable programs that can accept your picture and calculate its corner coordinates are hard  to find  I have only found one that suits our purpose and it is another expensive planetarium  program  TheSkyX Pro  However the older versions TheSky5 and 6 Pro will also do the  job if suitably configured    These programs have a link feature that can match your photo to the selected area of  the screen and superimpose it on the display with a box around your photo provided it can  match at least 5 stars from the GSC that is included with the program  When this is fitted  you can read the corner coordinates of your texture in the Status bar by selecting them with  a mouse  TheSkyX can read these coordinates in J2000 values but the earlier programs  only read the coordinates of the current program date  To read the J2000 coordinates it is  necessary to re start the program with the date set to 1 1 2000   To add the picture to TheSky   you need first make a mono 8 bit jpg version of 
109. ig_halo string File name of a PNG or JPEG texture file to be used as the    big  halo    image   big_halo_size float The angular size of the big halo texture  Typical values range  between 10 and 200    coord_func string Select the method of calculating the orbit  Possible values are   ell_orbit  comet_orbit   lt planet gt _special  specific  calculations for major bodies     lighting boolean Turn on or off lighting effects  Shows the phase of the moon  and planets   albedo float Specify the albedo of the body   rot_periode float Specify the rotational period of the body in hours   rot_obliquity float Angle between rotational axis and perpendicular to orbital  plane in degrees   rot_equator_ascending_nodg float Rotational parameter   sidereal_period float Rotational period in days   orbit_Period float Time for one full orbit in days   orbit_SemiMajorAxis float Keplarian orbital element   orbit_Eccentricity float Keplarian orbital element   orbit_Inclination float Keplarian orbital element   orbit_AscendingNode float Keplarian orbital element   orbit_LongOfPericenter float Orbital element used in ell_orbit calculations   orbit_MeanLongitude float Orbital element used in ell_orbit calculations   ascending float Orbital element used in ell_orbit calculations   hidden boolean Display planet as seen from other bodies  or not   orbit_TimeAtPericenter float Object parameter used in comet_orbit calculations   orbit_PericenterDistance float Object parameter used in comet_orbit calcula
110. ight it   s giving out and how far it  is from the observer  Astronomers separate these factors by using two measures  absolute    96    14  PRECESSION APPENDIX I  ASTRONOMICAL CONCEPTS                               Object m M  The Sun  27 4 8  Vega 0 05   0 6  Betelgeuse 0 47    7 2  Sirius  the brightest star     1 5 1 4  Venus  at brightest   4 4    Full Moon  at brightest     12 6                     Table I 2  Magnitudes of well known objects    magnitude  M  which is a measure of how much light is being given out by an object  and  apparent magnitude  m  which is how bright something appears to be in the sky    For example  consider two 100 watt lamps  one which is a few meters away  and one  which is a kilometre away  Both give out the same amount of light   they have the same  absolute magnitude  However the nearby lamp seems much brighter   it has a much greater  apparent magnitude  When astronomers talk about magnitude without specifying whether  they mean apparent or absolute magnitude  they are usually referring to apparent mag   nitude    The magnitude scale has its roots in antiquity  The Greek astronomer Hipparchus  defined the brightest stars in the sky to be first magnitude  and the dimmest visible to the  naked eye to be sixth magnitude  In the 19th century British astronomer Norman Pogson  quantified the scale more precisely  defining it as a logarithmic scale where a magnitude 1  object is 100 times as bright as a magnitude 6 object  a difference of five m
111. imuthal_color float all Sets the colour of the azimuthal grid in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white  gui_base_color float 0 10 1  These three numbers determine the  R G B colour of the interface in RGB values   where 1 is the maximum  e g   1 0 1 0 1 0 for white  gui_text_color float 0 10 1  These three numbers determine the  R G B colour of the text in RGB values   where   is the maximum  e g   1 0 1 0 1 0 for white  equatorial_color float Sets the colour of the equatorial grid  R G B  on date  in RGB values  where   is the  maximum  e g  1 0 1 0 1 0 for white          52          APPENDIX A  CONFIGURATION FILE                                                             continued  Section ID Version Description  equatorial_J2000_color float 0 10 2  Sets the colour of the equatorial grid  R G B  32000  in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for  whiteDescriptionDescription  galactic_color float 0 10 4  Sets the colour of the galactic grid in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white  galactic_plane_color float 0 11 2  Sets the colour of the galactic plane  R G B line in RGB values  where 1 is the  maximum  e g  1 0 1 0 1 0 for white  equator_color float all Sets the colour of the equatorial line in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white  ecliptic_color float 0 11 3  Sets the colour of the ecliptic line  R G B  J2000  in RGB values  where 1 is the  maximum  e g  1
112. ined as the amount of time that it takes for the Sun to travel from  the highest point in the sky at mid day to the next high point on the next day  In astronomy  this is called a solar day  The apparent motion of the Sun is caused by the rotation of the  Earth  However  in this time  the Earth not only spins  it also moves slightly round it   s  orbit  Thus in one solar day the Earth does not spin exactly 360   on it   s axis  Another way  to measure day length is to consider how long it takes for the Earth to rotate exactly 360     This is known as one sidereal day    Figure T 3Jillustrates the motion of the Earth as seen looking down on the Earth orbiting  the Sun   The red triangle on the Earth represents the location of an observer  The figure  shows the Earth at four times     1 The Sun is directly overhead   it is mid day     2 Twelve hours have passed since 1  The Earth has rotated round and the observer is on the  opposite side of the Earth from the Sun  It is mid night  The Earth has also moved  round in it   s orbit a little     3 The Earth has rotated exactly 360    Exactly one sidereal day has passed since 1     4 It is mid day again   exactly one solar day since 1  Note that the Earth has rotated more  than 360   since 1     It should be noted that in figure  L3 the sizes of the Sun and Earth and not to scale  More  importantly  the distance the Earth moves around it   s orbit is much exaggerated  In one real  solar day  the Earth takes a year to travel round th
113. into the void between galaxies     J 8 Nebulae    Seen with the naked eye  binoculars or a small telescope  a nebula  plural nebulae  are  fuzzy patches on the sky  Historically  the term referred to any extended object  but the  modern definition excludes some types of object such as galaxies    Observationally  nebulae are popular objects for amateur astronomers   they exhibit  complex structure  spectacular colours and a wide variety of forms  Many nebulae are  bright enough to be seen using good binoculars or small to medium sized telescopes  and  are a very photogenic subject for astro photographers    Nebulae are associated with a variety of phenomena  some being clouds of interstellar  dust and gas in the process of collapsing under gravity  some being envelopes of gas thrown  off during a supernova event  so called supernova remnants   yet others being the remnants  of solar systems around dead stars  planetary nebulae     Examples of nebulae for which Stellarium has images include the Crab Nebula  M1    which is a supernova remnant and the Dumbbell Nebula  M27  which is a planetary nebula     J 9 Meteoroids    These objects are small pieces of space debris left over from the early days of the solar  system that orbit the Sun  They come in a variety of shapes  sizes an compositions  ranging    109    J 10  ECLIPSES APPENDIX J  ASTRONOMICAL PHENOMENA       from microscopic dust particles up to about ten meters across    Sometimes these objects collide with the Earth  T
114. ion  host_name string 0 10 3  Name of host for proxy  E g  proxy org  port integer   0 10 3  Port of proxy  E g  8080  user string 0 10 3  Username for proxy  E g   michael_knight  password string 0 10 3  Password for proxy  E g  xxxxx  Section  scripts    Section ID Version Description  flag_script_allow_ui bool 0 9 1   scripting _allow_write_files bool 0 9 1   Section  search    Section ID Version Description  flag_search_online bool 0 11 2  If true  Stellarium will be use SIMBAD for search  simbad_server_url string 0 11 2  URL for SIMBAD mirror  flag_start_words bool 0 11 3  If false  Stellarium will be search phrase only  from start of words       Section  spheric_mirror                                                                     Section ID Version Description   distorter_max_fov float all Set the maximum field of view for the  spheric mirror distorter in degrees   Typical value  180   flag_use_ext_framebuffer_object   bool all Some video hardware incorrectly claims  to support some GL extension   GL_FRAMEBUFFER_EXTEXT  If   when using the spheric mirror distorter  the frame rate drops to a very low value   e g  0 1 FPS   set this parameter to  false to tell Stellarium ignore the claim  of the video driver that it can use this  extension   flip_horz bool all Flip the projection horizontally   flip_vert bool all Flip the projection vertically   projector_gamma float all This parameter controls the properties  of the spheric mirror projection mode   projector_positi
115. ist     e Details of the new script engine will be found in Appendix E  under construction     5 6 Visual Effects  5 6 1 Light Pollution    Stellarium can simulate light pollution  which is controlled from the light pollution section  of the Sky tab of the View window  Light pollution levels are set using an numerical value  between 1 and 9 which corresponds to the Bortle Dark Sky Scale     31    5 6  VISUAL EFFECTS    CHAPTER 5  ADVANCED USE          Level    Title    Colour    Limiting    magnitude  eye     Description          Excellent dark    sky site    black    7 6 8 0    Zodiacal light  gegenschein  zodiacal band visible  M33 direct vision  naked eye object  Scorpius and Sagittarius regions of the Milky Way cast  obvious shadows on the ground  Airglow is readily visible  Jupiter and Venus    affect dark adaptation  surroundings basically invisible        Typical truly dark    site    grey    7 1 7 5    Airglow weakly visible near horizon  M33 easily seen with naked eye  highly  structured Summer Milky Way  distinctly yellowish zodiacal light bright  enough to cast shadows at dusk and dawn  clouds only visible as dark holes   surroundings still only barely visible silhouetted against the sky  many    Messier globular clusters still distinct naked eye objects        Rural sky    blue    6 6  7 0    Some light pollution evident at the horizon  clouds illuminated near horizon   dark overhead  Milky Way still appears complex  M15  M4  M5  M22  distinct naked eye objects  M
116. k Cover Text may  be added by  or through arrangements made by  any one entity  If the Document already includes a cover text for the same cover   previously added by you or by arrangement made by the same entity you are acting on behalf of  you may not add another  but  you may replace the old one  on explicit permission from the previous publisher that added the old one     120    APPENDIX M  GNU FREE DOCUMENTATION LICENSE       The author s  and publisher s  of the Document do not by this License give permission to use their names for publicity for or to  assert or imply endorsement of any Modified Version     5  COMBINING DOCUMENTS   You may combine the Document with other documents released under this License  under the terms defined in section 4 above  for modified versions  provided that you include in the combination all of the Invariant Sections of all of the original documents   unmodified  and list them all as Invariant Sections of your combined work in its license notice  and that you preserve all their  Warranty Disclaimers    The combined work need only contain one copy of this License  and multiple identical Invariant Sections may be replaced with a  single copy  If there are multiple Invariant Sections with the same name but different contents  make the title of each such section  unique by adding at the end of it  in parentheses  the name of the original author or publisher of that section if known  or else a  unique number  Make the same adjustment to the se
117. ky   When the name of an object to find is typed in the object window and you are connected to  the internet and the Extended search is ticked Stellarium will search the on line SIMBAD  data bases for its coordinates you can and then click the    go    button or press return  Stel   larium will point you at that object in the sky even if there is no object displayed on the  screen  The SIMBAD server being used can be selrscted from the scroll window     The List Search window provides a convenient way to locate particular types of objects  in the sky  At the moment the number of choices is governed by the loaded plug ins  Simply  scroll down the first window to select the type  The name of an object can then be selected  from the list  Press enter and stelarium will go to that object     15    3 1  TOUR    CHAPTER 3  INTERFACE GUIDE       3 1 7 Help Window       Figure 3 7  The help window help    The help window3 7  lists all Stellarium   s key strokes  Not that some features are only  available as key strokes  so it   s a good idea to have a browse of the information in this    window     The help window About tab will show licensing information  and a list of people who    helped to produce the program lists    The help window log lists the loading instructions carried out when stellarium runs  It  is useful to locate the files that stellarium writes to you computer  It is the master of the  copy    log txt    that you will find in your user area     3 1 8 Help Keys  Table
118. larium   s configuration is done using the configuration window and the view  window  To open the configuration window  click the 4 button on the left side tool bar or  press F2  To open the view window click the Y button if the left side tool bar or press F4    Some options may only be configured by editing the configuration file  See section  4   for more details     Date and Time       2008   10   16 14   46   56    Figure 4 1  Date  amp  Time window    4 1 Setting the Date and Time    In addition to the time rate control buttons on the main tool bar  you can use the date and  time window to set the simulation time  figure K T   The values for year  month  day  hour   minutes and seconds may be modified by typing new values  by clicking the up and down  arrows above and below the values  and by using the mouse wheel       4 2 Setting the time zone    The time zone will default to the settings of your computer system  This is not always the  desired setting  To get around this a plug in has been developed that now allows setting of  the time zone independantly of your computer  See the timezone plug ins    4 3 Setting Your Location    The positions of the stars in the sky is dependent on your location on Earth  or other planet   as well as the time and date  For Stellarium to show accurately what is  or will be was  in  the sky  you must tell it where you are  You only need to do this once   Stellarium can save  your location so you won t need to set it again until you move
119. llarium   s visual effects including constellation line and boundary drawing  constellation  art  planet hints  and atmospheric fogging around the bright Moon  The controls main  tool bar provides a mechanism for turning on and off the visual effects        Figure 3 4  Screenshot showing off some of Stellarium   s visual effects    3 1 5 Main Tool bar    When the mouse if moved to the bottom left of the screen  a second tool bar becomes  visible  All the buttons in this side tool bar open and close dialog boxes which contain  controls for further configuration of the program     Table 3 6 describes the operations of buttons on the main tool bar and the side tool bar   and gives their keyboard shortcuts     13    3 1     TOUR    CHAPTER 3  INTERFACE GUIDE                                                                            Feature Tool bar button Key Description  if  Constellations    c Draws the constellation lines  1A  Constellation Names t  v Draws the name of the constellations  Y  Constellation Art R r Superimposes artistic representations of the  constellations over the stars  Equatorial Grid  5  e Draws grid lines for the RA Dec coordinate  Azimuth Grid   Z Draws grid lines for the Alt Azi coordinate  Toggle Ground sf g Toggles drawing of the ground  Turn this off  to see objects below the horizon  Toggle Cardinal Points   q Toggles marking of the North  South  East and  West points on the horizon  Toggle Atmosphere  amp  a Toggles atmospheric effects  Notably mak
120. m starts up  and settings such as  the observer   s location and display preferences are taken from it  Ideally this mechanism  should be totally transparent to the user   anything that is configurable should be configured     in    the program GUI  However  at time of writing Stellarium isn   t quite complete in this  respect  despite improvements in version 0 10 0  Some settings can only be changed by  directly editing the configuration file  This section describes some of the settings a user  may wish to modify in this way  and how to do it    If the configuration file does not exist in the user directory when Stellarium is started   e g  the first time the user starts the program   one will be created with default values  for all settings  refer to section 5  1 for the location of the user directory on your operating  system   The name of the configuration file is config  in iP   The configuration file is a regular text file  so all you need to edit it is a text editor like  Notepad wordpad on Windows  Text Edit on the Mac  or nano vi gedit etc  on Linux    The following sub sections contain details on how to make commonly used modifica   tions to the configuration file  A complete list of configuration file values may be found in  appendix           3It is possible to specify a different name for the main configuration file using the   config file com   mand line option  See section 5 3 for details     29    5 3  COMMAND LINE OPTIONS    CHAPTER 5  ADVANCED USE           
121. mission of  the European Space Agency  ESA  dedicated to the measurement of stellar parallax and  the proper motions of stars  The project was named in honour of the Greek astronomer  Hipparchus    Ideas for such a mission dated from 1967  with the mission accepted by ESA in 1980   The satellite was launched by an Ariane 4 on 8 August 1989  The original goal was to  place the satellite in a geostationary orbit above the earth  however a booster rocket failure  resulted in a highly elliptical orbit from 315 to 22 300 miles altitude  Despite this difficulty   all of the scientific goals were accomplished  Communications were terminated on 15  August 1993    The program was divided in two parts  the Hipparcos experiment whose goal was to  measure the five astrometric parameters of some 120 000 stars to a precision of some 2  to 4 milli arc seconds and the Tycho experiment  whose goal was the measurement of the  astrometric and two colour photometric properties of some 400 000 additional stars to a  somewhat lower precision    The final Hipparcos Catalogue  120 000 stars with 1 milli arc second level astrometry   and the final Tycho Catalogue  more than one million stars with 20 30 milli arc second  astrometry and two colour photometry  were completed in August 1996  The catalogues  were published by ESA in June 1997  The Hipparcos and Tycho data have been used to  create the Millennium Star Atlas  an all sky atlas of one million stars to visual magnitude  11  from the Hipparcos 
122. n  the advanced use in section 5 x x     F 0 11 The Skycultures Folder    Firstly your primary folder will need a name that represents your culture and can be called  from the configuration file  This folder can contain     All of the drawings textures in  png format that you wish to display    An ASCII file star_names fab  It contains the chosen culture names for significant stars    An ASCII file constellation_names eng fab  It contains the constellation names in Eng   lish   An ASCII file constellationsboundaries dat  Contains the corner coordinates of con   stellation   An ASCII file constellationart fab  Contains coordinates for three significant stars in  the texture    An ASCII file constellationship fab  Contains the cordinate stars for constellation lines   An ASCII file info ini  Contains the base name   Any number of description xx utf8 files containing specific languages information for  display     If the proposed file does not have any specific information to the culture it need not be  present  When developing a new culture for display it will help if you look at one of the  existing cultures eg  western and just change the entries specific to your new culture  If you  use a line in the file as a comment precede that line with    and it will be ignored for the  display     81    APPENDIX F CREATING NEW SKY CULTURES IN STELLARIUM       F 0 11 1 Writing Your Own Sky Culture Files  F 0 11 2 Figurename png    Each texure is a square of sides 128x128  256x256  512x5
123. n fields are used  so the actual  resolution on the sky isn   t significantly worse for the type 1 and 2 records in practice     71    D 2  STAR CATALOGUE FILE FORMAT   APPENDIX D  STAR CATALOGUE          Name    Offset Type    Size    Description          Magic    0 int    The magic number which identifies  the file as a star catalogue   Oxde0955a3       Data Type    4 int    This describes the type of the file   which defines the size and structure  of the Star Data record for the file        Major Version    8 int    The file format major version    number       Minor Version    12 int    The file format minor version    number       Level    16 int    Sets the level of sub division of the  geodesic sphere used to create the  zones  O means an icosahedron  20  sizes   subsequent levels of    sub division lead to numbers of       Magnitude Minimum    20 int       zones as described in section D  1 1   The low bound of the magnitude  scale for values in this file  Note  that this is still an integer in  Stellarium   s own internal    representation       Magnitude Range    24 int    The range of magnitudes expressed  in this file       Magnitude Steps          28 int             The number of steps used to    describes values in the range       Table D 6  Header Record                      Name Offset Type Size Description   num stars in zone 0 0 int 4 The number of records in this file  which are in zone 0   num stars in zone 1 4 int 4 The number of records is this file  wh
124. n the programs mentioned or similar programs on the  preferred system    A most important part of Stellarium has been the ability to make and run presentations  of astronomical events using the display power of Stellarium  The original script engine  that was part of the early versions was very limited in what it could do  Commencing with  verion 0 10 2 a new script engine has been under development that is very powerful and  can be expanded as necessary    After five years of development the new script engine has reached a stage where it can  cater fror almost every requirement  However it can now have new commands implemented  as necessary using the basic Stellarium core     G 0 12 The Script    A script is a text file that can be prepared with any text editor and read by Stellarium to  display an astronomical event such as a past or future eclipse or a display of features of  Stellarium with sound and video  The possibilities are extensive and only limited by what  commands are available in the Stellarium core code    Here is an example of a simple script that displays a lunar eclpse from 2006  Note that  each command ends with         It has been modfied from the original to return the screen to  the starting state when finished           Name  Partial Lunar Eclispe      License  Public Domain      Author  Matthew Gates  Modified B Gerdes 09 02 2009     Description  Attempt to re implement simple script from the old     scripting engine  Each old style command is shown   
125. name of the directory should be unique to your landscape  and is the  landscape ID  The convention is to use a single descriptive word in lowercase text   for example gueriens  Place your pictures your new directory     5  In your new landscape directory  create a new file called Landscape  ini file  I  used wordpad   Add a line for the  landscape  section  It   s probably easiest  to copy the landscape  ini file for the Gueriens landscape and edit it  Edit the  name Guereins in every instance to the name you have given your landscape  Don   t  forget to make the number of t ex entries agree with the number of your pictures  If  you haven t made a groundtex picture use one of the existing ones from the file  or make a square blank picture of your own idea  Because I took my pictures from  the roof of the house I used an edited picture of the roof of my house from Google  Earth  It was pretty cruddy low resolution but served the purpose     6  Next you need to orientate your picture North with true North  This is done roughly  by making the arrangement of sidel to siden suit your site as close as possible   Now you need to edit the value of decor_angle_rotatez to move your land   scape in azimuth  Edit decor_alt_angle to move you landscape in altitude to  align your visible horizon angle  Edit ground_angle_rotatez to align your  ground with the rest of the landscape  Leave the other entries they are suitable as is     After re starting Stellarium  your landscape will appear in
126. nd    A similar thing happens due to the Earth   s motion around the Sun  Nearby stars appear  to move against more distant background stars  as illustrated in figure  L6  The movement  of nearby stars against the background is called stellar parallax  or annual parallax    Since we know the distance the radius of the Earth   s orbit around the Sun from other  methods  we can use simple geometry to calculate the distance of the nearby star if we  measure annual parallax    In figure  L6  the annual parallax p is half the angular distance between the apparent  positions of the nearby star  The distance of the nearby object is d  Astronomers use a unit  of distance called the parsec which is defined as the distance at which a nearby star has p   1       Even the nearest stars exhibit very small movement due to parallax  The closest star  to the Earth other than the Sun is Proxima Centuri  It has an annual parallax of 0 77199      corresponding to a distance of 1 295 parsecs  4 22 light years      98    L5  PARALLAX APPENDIX I  ASTRONOMICAL CONCEPTS       Polaris an        ecliptic    xo    a    South pole    Figure 1 5  Precession    fathom   aay      d  View from Earth in January         View from Earth in July           Figure I 6  Apparent motion due to parallax    99    L6  PROPER MOTION APPENDIX I  ASTRONOMICAL CONCEPTS       Even with the most sensitive instruments for measuring the positions of the stars it is  only possible to use parallax to determine the distance of s
127. nse does not apply to the other works in the aggregate which are not themselves derivative works of the Document    If the Cover Text requirement of section 3 is applicable to these copies of the Document  then if the Document is less than one  half of the entire aggregate  the Document   s Cover Texts may be placed on covers that bracket the Document within the aggregate   or the electronic equivalent of covers if the Document is in electronic form  Otherwise they must appear on printed covers that  bracket the whole aggregate     8  TRANSLATION   Translation is considered a kind of modification  so you may distribute translations of the Document under the terms of section  4  Replacing Invariant Sections with translations requires special permission from their copyright holders  but you may include  translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections  You may include  a translation of this License  and all the license notices in the Document  and any Warranty Disclaimers  provided that you also  include the original English version of this License and the original versions of those notices and disclaimers  In case of a  disagreement between the translation and the original version of this License or a notice or disclaimer  the original version will  prevail    If a section in the Document is Entitled  Acknowledgements    Dedications   or  History   the requirement  section 4  to Preserve  its Title  section 1  will
128. nsider taking  a deck chair   and take a flask of hot drink     Dark adaptation The true majesty of the night sky only becomes apparent when the eye  has had time to become accustomed to the dark  This process  known as dark adapt   ation  can take up to half and hour  and as soon as the observer sees a bright light  they must start the process over  Red light doesn   t compromise dark adaptation as  much as white light  so use a red torch if possible  and one that is as dim as you can  manage with   A single red LED light is ideal     The Moon Unless you   re particularly interested in observing the Moon on a given night  it  can be a nuisance   it can be so bright as to make observation of dimmer objects such  as nebulae impossible  When planning what you want to observe  take the phase and  position of the Moon into account  Of course Stellarium is the ideal tool for finding  this out     Averted vision A curious fact about the eye is that it is more sensitive to dim light towards  the edge of the field of view  If an object is slightly too dim to see directly  looking  slightly off to the side but concentrating on the object   s location can often reveal it    Angular distance Learn how to estimate angular distances  Learn the angular distances  described in section If you have a pair of binoculars  find out the angular  distance across the field of view     5 and use this as a standard measure     J 13 Handy Angles    Being able to estimate angular distance can be very u
129. nternet     Observability  This shows times and availabilty of objects you may wish to see and  SolarSystemEditor  This can be used to find and include orbital data on Solar System  objects and added to the ssystem ini file    Solar System objects    setungs Configuration file lar S       Figure 5 10  Observability and Solar system editor    47    5 13  PLUG INS CHAPTER 5  ADVANCED USE       SuperNova  A list of Super Novas that can be displayed from an editable data base     SN 1604A  Kepler s Supernova       1604A       Figure 5 11  Historical Supernova display    When Historical SuperNova is active follow the instructions from the plugin screen to  display the supernova  To see the representation will require resetting the date to the listed  date as these phenomena fade within months of the explosion and the object will disappear  leaving a faint expanding planetary nebula     Telescope Control  he A simple interface to control a telescope from the Stellarium  screen       Figure 5 12  Telescope control    Stellarium has a simple control mechanism for motorised telescope mounts  The user  selects an object  i e  by clicking on something   a planet  a star etc   and presses the  telescope go to key  see section     and the telescope will be guided to the object    The control interface uses the Meade or the Celestron protocol and most telescopes use  either one or the other so many different brands of telescopes can be controlled  There is  a third party Telescope control 
130. nu screen or by a text editor     45    5 13  PLUG INS CHAPTER 5  ADVANCED USE       Pulsars      A list of Pulsars that can be displayed from an editable data base        Figure 5 6  Pulsar locations    When active this plug in reads the associated pulsars json file and places in blue  around the pulsar with a name    050    Quasars  A list of Quasars that can be displayed from an editable data base       Figure 5 7  Quasar locations    When active this plug in reads the associated pulsars json file and places in red  around the pulsar with a name    RendererStatistics   VA list of statisics from the operation of the program       Figure 5 8  Renderer statistics    When activated displays statistics about the renderer    46    5 13  PLUG INS CHAPTER 5  ADVANCED USE       Satellites  This displays a number of earth orbiting satellies  automatically updated  every 72 hours from the internet        Figure 5 9  Satellite locations    This plug in reads information on a selected range of near earth orbiting satellites from    a file satellites json that is updated every 72 hoursand displays y with a name  The file  1s editable with a text editor to change the colour and visibility when required  If you are  not connected to the internet the satellites json file will not get updated  This can cause  odd effects on the screen if the satellite has crashed back to Earth  When this happens  it is necessary to have the stellites json file updated automatically by a connection to the  i
131. on_x float all   projector_position_y float all   projector_position_z float all   mirror_position_x float all   mirror_position_y float all   mirror_position_z float all   mirror_radius float all   dome_radius float all   zenith_y float all   scaling_factor float all       61                                                                                                                   APPENDIX A  CONFIGURATION FILE  Section  stars    Section ID Version Description  relative_scale float all Changes the relative size of bright and  faint stars  Higher values mean that bright  stars are comparitively larger when  rendered  Typical value  1 0  absolute_scale float all Changes how large stars are rendered   larger value lead to larger depiction   Typical value  1 0  star_twinkle_amount float all Sets the amount of twinkling  Typical  value  0 3  flag_star_twinkle bool all Set to false to turn star twinkling off  true  to allow twinkling   flag_point_star bool all Set to false to draw stars at a size that  corresponds to their brightness  When set  to true all stars are drawn at single pixel  size  mag_converter_max_fov float all Sets the maximum field of view for which  the magnitude conversion routine is used   Typical value  90 0   mag_converter_min_fov float all Sets the minimum field of view for which  the magnitude conversion routine is used   Typical value  0 001   labels_amount float all Sets the amount of labels  Typical value   3 0  init_bortle_scale integer all Sets 
132. one of the first tasks for an amateur observer is learning the constellations   the  process of becoming familiar with the relative positions of the constellations  at what time  of year a constellation is visible  and in which constellations observationally interesting  objects reside  Internationally  astronomers have adopted the Western  Greek Roman  con   stellations as a common system for segmenting the sky  As such some formalisation has  been adopted  each constellation having a proper name  which is in Latin  and a three letter  abbreviation of that name  For example  Ursa Major has the abbreviation UMa        I Contributions of artwork for these sky cultures would be very welcome   post in the forums if you can help     102    J 2  STARS APPENDIX J  ASTRONOMICAL PHENOMENA       Fomalhaut  a PsA    HP 113368   Magnitude  1 15 B V  0 13   J2000 RA DE  22h57m39 0s  29   37 20 2   Equ of date RA DE  22h58m5s  29   34 45     Az Alt   308  29 40   63  59 24   Parallax  0 13008   Distance  25 07 Light Years  Spectral Type  A3V       Figure J 2  Stellarium displaying information about a star    J 2 4 Star Names    Stars can have many names  The brighter stars often have common names relating to myth   ical characters from the various traditions  For example the brightest star in the sky  Sirius  is also known as The Dog Star  the name Canis Major   the constellation Sirius is found  in   is Latin for    The Great Dog        There are several more formal naming conventions th
133. ool 0 10 2  Set to true if you want to see the  equatorial grid  J2000  on start up  flag_ecliptic_J2000_grid bool 0 11 3  Set to true if you want to see the  galactic plane line on start up  flag_galactic_grid bool 0 10 4  Set to true if you want to see the  galactic grid on start up  flag_galactic_plane_line bool 0 11 2  Set to true if you want to see the  galactic plane line on start up  flag_equator_line bool all Set to true if you want to see the  equator line on start up  flag_ecliptic_line bool all Set to true if you want to see the  ecliptic line  J2000  on start up  flag_meridian_line bool 0 8 0  Set to true if you want to see the  meridian line on start up                   63       APPENDIX A  CONFIGURATION FILE                                                             continued  Section ID Version Description  flag_cardinal_points bool all Set to false if you don   t want to see  the cardinal points  flag_gravity_labels bool all Set to true if you want labels to  undergo gravity  top side of text  points toward zenithzenith   Useful  with dome projection   flag_init_moon_scaled bool 0 6 2 Change to false if you want to see the  real moon size on start up  viewing _mode string   0 6 2  flag_moon_scaled bool 0 7 1  Change to false if you want to see the  real moon size on start up  moon_scale float all Sets the moon scale factor  to  correlate to our perception of the  moon   s size  Typical value  4  constellation_art_intensity float all This number multiplies th
134. or this landscape     Note that the name of the section  in this case  moon  must be the landscape ID  i e  the  same as the name of the directory where the Landscape  ini file exists      5 7 3 Multiple Image Method    The multiple image method works by having a360  panorama of the horizon split into a  number of smaller    side textures     and a separate    ground texture     This has the advantage  over the single image method that the detail level of the horizon can be increased further  without ending up with a single very large image file  The ground texture can be a lower  resolution than the panorama images  Memory usage may be more efficient because there  are no unused texture parts like the corners of the texture file in the fish eye method    On the negative side  it is more difficult to create this type of landscape   merging the  ground texture with the side textures can prove tricky  The contents of the landscape  ini  file for this landscape type is also somewhat more complicated than for other landscape  types  Here is the landscape  ini file which describes the Guereins landscape      landscape           name   Guereins   type   old_style  nbsidetex   8   tex0   guereins4 png  texl   guereins5 png  tex2   guereins6 png  tex3   guereins7 png  tex4   guereins8 png  tex5   guereinsl png  tex6   guereins2 png  tex7   guereins3 png  nbside   8   SideO   tex0 0 0 005 1 1  Sidel   tex1 0 0 005 1 1  Side2   tex2 0 0 005 1 1  Side3   tex3 0 0 005 1 1  side4   tex4 0
135. orm the ground  This last  requirement is only really possible if this area is relatively featureless as the problem  of knitting a complex base is well nigh impossible     e Patience   Maybe a soundproof room so that the swearing wont be heard when you  press the wrong key and lose an hours work     E 0 5 The Camera    Digital cameras are easy and cheaply available these days so whatever you have should do   One mega pixel resolution is quite sufficient    The camera needs to be mounted on a tripod so that reasonably orientated pictures can  be taken  Select a time of day that is quite bright with a neutral cloudy sky so there will be    75    APPENDIX E  CREATING A PERSONALISED LANDSCAPE FOR  STELLARIUM       no shadows and a sky of the same overall texture  This will make it easier to remove later   The pictures were all saved in the JPG format which was used as the common format for  all processes up to the removal of the background    With a camera that takes 4 3 ratio pictures I found 14 evenly spaced pictures gave the  best 360   panorama in the program I used to produce it     E 0 6 Processing into a Panorama    This is the most complicated part of the process of generating the panorama  I used two  separate programs to do this  Firstly I used The Gimp to resize the pictures to 1024x768  pixels and so make them easier to handle in the panorama program    When I had my 14 processed pictures I inserted them into the panorama program  I  used a program called the Panoram
136. ound the celestial sphere that is half way between  the celestial poles   just as the Earth   s equator is the line half way between the Earth   s poles     12 Coordinate Systems    12 1 Altitude Azimuth Coordinates    The Altitude Azimuth coordinate system can be used to describe a direction of view  the  azimuth angle  and a height in the sky  the altitude angle   The azimuth angle is measured    93    12  COORDINATE SYSTEMS APPENDIX I  ASTRONOMICAL CONCEPTS            North pole    South pole    nadir    Figure 1 2  Right Ascension  amp  Declination    clockwise round from due North  Hence North itself is     East 90    Southwest is 135   and  so on  The altitude angle is measured up from the horizon  Looking directly up  at the  zenith  would be 90    half way between the zenith and the horizon is 45   and so on  The  point opposite the zenith is called the nadir    The Altitude Azimuth coordinate system is attractive in that it is intuitive   most people  are familiar with azimuth angles from bearings in the context of navigation  and the altitude  angle is something most people can visualise pretty easily    However  the altitude azimuth coordinate system is not suitable for describing the gen   eral position of stars and other objects in the sky   the altitude and azimuth values for an  object in the sky change with time and the location of the observer    Stellarium can draw grid lines for altitude azimuth coordinates  Use the button on the  main tool bar to activate 
137. oundaries  and control the brightness of the constellation artwork     Projection Selecting items in this list changes the projection method which Stellarium  uses to draw the sky  Options are     cylinder The full name of this projection mode is cylindrical equidistant projection   The maximum field of view in this mode is 233      equal area The full name of this projection method is  Lambert azimuthal equal   area projection  The maximum field of view is 360       fisheye Stellarium draws the sky using azimuthal equidistant projection  In fish   eye projection  straight lines become curves when they appear a large angular  distance from the centre of the field of view  like the distortions seen with very  wide angle camera lenses   This is more pronounced as the user zooms out   The maximum field of view in this mode is 180      Hammer Aitoff The Hammer projection is an equal area map projection  described  by Ernst Hammer in 1892 and directly inspired by the Aitoff projection  The  maximum field of view in this mode is 360       mercator Mercator projection preserves the angles between objects  and the scale  around an object the same in all directions  The maximum field of view in this  mode is 233       orthographic Orthographic projection is related to perspective projection  but the  point of perspective is set to an infinite distance  The maximum field of view is  180      perspective Perspective projection keeps the horizon a straight line  The maximum  field of vie
138. r Eclipse    Find a Solar Eclipse using Stellarium  amp  take a screenshot of it     118    Appendix M    GNU Free Documentation  License    Version 1 2  November 2002 Copyright  C  2000 2001 2002 Free Software Foundation  Inc  51 Franklin St  Fifth Floor  Boston   MA 02110 1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document  but changing it is  not allowed     0  PREAMBLE   The purpose of this License is to make a manual  textbook  or other functional and useful document  free  in the sense of  freedom  to assure everyone the effective freedom to copy and redistribute it  with or without modifying it  either commercially  or noncommercially  Secondarily  this License preserves for the author and publisher a way to get credit for their work  while not  being considered responsible for modifications made by others    This License is a kind of  copyleft   which means that derivative works of the document must themselves be free in the same  sense  It complements the GNU General Public License  which is a copyleft license designed for free software    We have designed this License in order to use it for manuals for free software  because free software needs free documentation   a free program should come with manuals providing the same freedoms that the software does  But this License is not limited to  software manuals  it can be used for any textual work  regardless of subject matter or whether it is published as a printed book   We r
139. r details of the file format    A new method of displaying textures using the    json    cataloguing system was adopted  after 0 10 x that does not need this file for displaying textures  At the same time the Simbad  online catalogue was added to the search feature making it largely redundant and used now  only as a first search point or if there is no internet connection    If the object has a name  not just a catalogue number   you should add one or more  records to the     nebulae default ngc2000names dat file  See section  5 8 2   for details of the file format    If you wish to associate a texture  image  with the object  you must now add a record  to the     nebulae default textures  json file  See section  5 8 3  for details  of the file format    Nebula images should have dimensions which are integer powers of two  i e  1  2  4   8  16  32  64  128  256  512  1024     pixels along each side  If this requirement is not  met  your textures may not be visible  or graphics performance may be seriously impacted   PNG or JPG formats are both supported     5 8 1 Modifying ngc2000 dat    Each deep sky image has one line inthengc2000 dat file in the       nebulae default    directory  where     is either the installation directory or the user directory   The file is a  is now a compressed ASCII file  and cannot edited with a normal text editor  However it  is no longer necessary to edit it for any reason  Each line contains one record  each record  consisting of the following 
140. r float all Sets the colour of the cardinal points in  R G B RGB values  where 1 is the maximum                 e g  1 0 1 0 1 0 for white       53       APPENDIX A  CONFIGURATION FILE                                                       continued  Section ID Version Description  planet_names_color float all Sets the colour of the planet names in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white Description  planet_orbits_color float all Sets the colour of the orbits in RGB  R G B values  where 1 is the maximum  e g   1 0 1 0 1 0 for white  object_trails_color float all Sets the colour of the planet trails in  R G B RGB values  where 1 is the maximum   e g  1 0 1 0 1 0 for white  chart_color float 0 8 0  Sets the colour of the chart in RGB  R G B 0 8 2 values  where 1 is the maximum  e g   1 0 1 0 1 0 for white  telescope_circle_color float all Sets the colour of the telescope  R G B location indicator  RGB values  where  1 is the maximum  e g  1 0 1 0 1 0 for  white  telescope_label_color float all Sets the colour of the telescope  R G B location label  RGB values  where 1 is  the maximum  e g  1 0 1 0 1 0 for  white  script_console_keyword_color   float 0 10 5  Sets the colour of the keywords in the  R G B script console  RGB values  where 1 is  the maximum  e g  1 0 1 0 1 0 for  white  script_console_module_color float 0 10 5  Sets the colour of the modules in the  R G B script console  RGB values  where 1 is  the maximum  e g  1 0 1 0 1 0 for  white 
141. r setFlagFog Boolean      True or false          SolarSystem setFlagOrbits Boolean      True or false       SolarSystem setFlagPlanets Boolean      True or false       SolarSystem setLabelsAmount  20               StarMgr setLabelsAmount sl            Table G 4  Table of scripting Commands    86       APPENDIX G  CREATING SCRIPTS FOR STELLARIUM                      Command Description   StelMovementMgr  autozoomIn x   Zooms in to the object in    x     number of seconds   StelMovementMgr  autozoomOut x   Zooms back to previous view in     x    number of seconds   StelMovementMgr zoom x  y   Zooms to a specific FOV where    6699       x    is the FOV in degrees and    y  the number of seconds       StelMovementMer zoomTo x y                  StelMovementMgr setFlagTracking boolean   True or false  StelSkyDrawer setFlagLuminanceAdaptation True or false   Boolean     StelSkyImageMgr showImage  image      Image name     boolean   True or false                   Table G 6  Table of scripting Commands    G 0 14 Progam Architecture    Program Architecture The code of Stellarium is split into several main blocks      The main loop and main widget classes StelMainWindow  StelMainGraphics View  and StelAppGraphics Widget  Those classes have a single instance created at startup by the    main   function  They perform tasks such as creating of the main window and renderer   creating the stellarium core  creating the GUI  After initialization  they manage user   s input  event propagation
142. ram  Syntax is extremely  important  Look at the file with a text editor to see the format  Items in  lt  gt  are user  provided strings and values to suit the texture and source  Line      imageCredits         short           lt name of source gt          infoUrl     http    lt web address gt    Line 2    imageUrl          lt location  and name of image gt      Line 3    worldCoords       lt  decimal numerical values of the J2000  coordinates of the corners of the texture  gt  These values displayed to 4 decimal places in  the format of the texture coordinates Line 4    textureCoords          0 0   1 0   1 1   0 1      Where 0 0 is South Left   1 0 the South Right   1 1 North Right   0 1 North Left corners of  texture Format   RA in degrees  Dec in degrees Line 5    MinResolution       lt a numerical  value that displays the texture gt   Line 6    maxBrightness       lt  a numerical vale representing  the absolute brightness for the display gt  Calculating of the coords of the corners of the  images  plate solving  is a time consuming project and needs to be fine tuned from the  screen display  As most images will be two dimensional  display on a spherical display  will limit the size to about 1 degree before distortion becomes evident  Larger displays can  be sectioned into a mosaic of smaller textures for a more accurate display   The textures json file which ships with Stellarium is actually a simplified version of the  file format  It is possible for a subTile to itself 
143. rectory in the nebulae  directory     stars  contains Stellarium   s star catalogues  In future Stellarium will be able to support  multiple star catalogues and switch between them at runtime  This feature is not  implemented for version 0 10 0  although the directory structure is in place   each  star catalogue has it   s own sub directory in the stars directory     scripts  contains any miscellaneous scripts that you wish to preserve in the scripts  directory  This is a good place to store any of your old   sts scripts that may still  work when the read stratoscripts feature is enabled at compile time     data  contains miscellaneous data files including fonts  solar system data  city locations  etc     textures  contains miscellaneous texture files  such as the graphics for the toolbar buttons   planet texture maps etc     If any file exists in both the installation directory and user directory  the version in the user  directory will be used  Thus it is possible to override settings which are part of the main  Stellarium installation by copying the relevant file to the user area and modifying it there    It is also possible to add new landscapes by creating the relevant files and directories  within the user directory  leaving the installation directory unchanged  In this manner dif   ferent users on a multi user system can customise Stellarium without affecting the other  users     5 2 The Main Configuration File    The main configuration file is read each time Stellariu
144. referece a json file which contains multiple  images  The more general file format also includes some extra structures allowing for more  meta data     5 8 4 Editing Image Files    Images files should be copied to the       nebulae  lt set gt   directory  where  lt set gt   1s the name of the nebula texture set to be modified which is usually default  Images  should be in PNG or JPEG format  Images should have an aspect ratio of 1  i e  it should  be square   and should have a width  amp  height of 2    pixels  where n is a positive integer  i e   2  4  8  16  32  64  128  256  512  and so on     Black is interpretted as being 100  transparent  Ensure that the background of the  image is totally black  i e  has RGB values 0  0  0   and not just nearly black since this can  cause an ugly square around the object    There is a lot of software which may be used to create   modify PNG and JPEG images   The author recommends the GNU Image Manipulation Program  TheGimp   GIMP   since  it is more than up to the job  and is free software in the same spirit as Stellarium itself     5 9 Sky Cultures    Sky cultures are defined in the skycultures  directory which may be found in the  installation directory and or user directory  Inside is one sub directory per sky culture   each of these containing settings and image files as described in table  5 6  Section names  should be unique within the ssystem  ini file        File Purpose                39    5 10  ADDING PLANETARY BODIES    CHA
145. rendered directly in the graphics window  User actions trigger signals connected to core  and StelModules slots      The script engine  StelScriptMgr  allows scripts to calls slots from the core and StelM   odule slots     87    APPENDIX G  CREATING SCRIPTS FOR STELLARIUM                                                                             rastas and it E  main   StelMainWindow  amp   StelMainGraphicsView  Creates and int  O s Ta StelScriptMgr  z     ES   src scripting  f StelAppGraphicsWidget   TA  Jews and int        StelGui  StelApp i dizs a  Core Services    i  Core Modules     Plugins Modules   StelCore CompassMarks  StelRenderer StarMgr VirGO  StelFileMgr NebulaMgr  StelLocaleMgr SolarSystem fi  StelAudioMgr ConstellationMgr i Ipiugins    StelSkyLayerMgr MeteorMgr t  StelModuleMgr TelescopeMgr  StelSkyCultureMgr LandscapeMgr  StelObjectMgr GridLinesMgr  StelDownloadMgr his MilkyWay  StelLocationMgr   ow  e   src core modules             Figure G 1  Script Architexture    G 0 15 Scripting Engine    The details of the scripting engine for developing can be found in the API documentation  and is beyond the scope of the User manual   See the full API documentation at http   stellarium org doc head  and go to the section  on Scripting     This section is under contruction    88    Appendix H    Adding Extra Deep Sky Photos  tor Stellarium    by Barry Gerdes  01 03 2014  This document describes how to add photos to Stellaruium     H 0 16 Preparing a photo for inclusion
146. riant Sections    are certain Secondary Sections whose titles are designated  as being those of Invariant Sections  in the  notice that says that the Document is released under this License  If a section does not fit the above definition of Secondary then  it is not allowed to be designated as Invariant  The Document may contain zero Invariant Sections  If the Document does not  identify any Invariant Sections then there are none    The  Cover Texts  are certain short passages of text that are listed  as Front Cover Texts or Back Cover Texts  in the notice that  says that the Document is released under this License  A Front Cover Text may be at most 5 words  and a Back Cover Text may  be at most 25 words    A  Transparent  copy of the Document means a machine readable copy  represented in a format whose specification is available to  the general public  that is suitable for revising the document straightforwardly with generic text editors or  for images composed  of pixels  generic paint programs or  for drawings  some widely available drawing editor  and that is suitable for input to text  formatters or for automatic translation to a variety of formats suitable for input to text formatters  A copy made in an otherwise  Transparent file format whose markup  or absence of markup  has been arranged to thwart or discourage subsequent modification  by readers is not Transparent  An image format is not Transparent if used for any substantial amount of text  A copy that is not   Tr
147. rium simulates light pollution and is calibrated  to the Bortle Dark Sky Scale where I means a good dark sky  and 9 is a very badly  light polluted sky  See section 5 6  I  for more information     Planets and satellites this group of options lets you turn on and off various features related  to the planets  Simulation of light speed will give more precise positions for planetary  bodies which move rapidly against backround stars  e g  the moons of Jupiter   The  Scale Moon option will increase the apparent size of the moon in the sky  which can  be nice for wide field of view shots     Labels and markers you can independantly change the amount of labels displayed for  planets  stars and nebuulae  The further to the right the sliders are set  the more  labels you will see  Note that more labels will also appear as you zoom in     Shooting stars Stellarium has a simple meteor simulation option  This setting controls  how many shooting stars will be shown  Note that shooting stars are only visible    24    4 5  THE VIEW SETTINGS WINDOW CHAPTER 4  CONFIGURATION       when the time rate is 1  and might not be visiable at some times of day  Meteor  showers are not currently simulated     4 5 2 Marking Tab  The Markings tab of the View window 4 6 controls the following features     Celestial sphere this group of options makes it possible to plot various grids and lines in  the main view     Constellations these controls let you turn on and off constellation lines  names  art and  b
148. round     Another method of moving is to select some object in the sky  left click on the object    and press the Space key to centre the view on that object  Similarly  selecting an object and  pressing the forward slash key will centre on the object and zoom right in on it     3 1 3 Zooming in and out    The forward slash and backslash keys auto zoom in an out to different levels depending on  what is selected  Figure  3 2  If the object selected is a planet or moon in a sub system with  a lot of moons  e g  Jupiter   the initial zoom in will go to an intermediate level where the  whole sub system should be visible        Figure 3 2  Screenshot showing Stellarium zoomed out    A second zoom will go to the full zoom level on the selected object  Figure  3 3  Sim   ilarly  if you are fully zoomed in on a moon of Jupiter  the first auto zoom out will go  to the sub system zoom level  Subsequent auto zoom out will fully zoom out and return  the initial direction of view  For objects that are not part of a sub system  the initial auto   zoom in will zoom right in on the selected object  the exact field of view depending on the  size type of the selected object   and the initial auto zoom out will return to the initial FOV  and direction of view     12    3 1  TOUR CHAPTER 3  INTERFACE GUIDE          Figure 3 3  Screenshot showing Stellarium zoomed in    3 1 4 Display of other Features    Stellarium can do a whole lot more than just draw the stars  Figure  3 4  shows some of  Ste
149. rs Ejnar Hertzs   prung and Henry Norris Russell who devised it   A slight variation of this is see in figure    104    J 2  STARS APPENDIX J  ASTRONOMICAL PHENOMENA       Spectral Class     10  100 000  Supergiants  10 000  Ib 5  j   Il Bright  1 000   Giants  Ill Giants   gt   Qn  100 0 Jo  cc  a  po  10  Si IV Subgiants  23  wn  oll    c 1  5  a  su  a  V Main Sequence  0 1  0 01  10  0 001  0 0001  15  White Dwarfs  0 00001       0 0  0 5  1 0  1 5  2 0    Colour  B V     Figure J 3  Plot of star colour vs  magnitude    105    J 3  OUR MOON APPENDIX J  ASTRONOMICAL PHENOMENA        J 3  which is technically a colour magnitude plot      J 2 6 Variables    Most stars are of nearly constant luminosity  The Sun is a good example of one which goes  through relatively little variation in brightness  usually about 0 1  over an 11 year solar  cycle   Many stars  however  undergo significant variations in luminosity  and these are  known as variable stars  There are many types of variable stars falling into two categories  intrinsic and extrinsic    Intrinsic variables are stars which have intrinsic variations in brightness  that is the star  itself gets brighter and dimmer  There are several types of intrinsic variables  probably  the best known and more important of which is the Cepheid variable whose luminosity is  related to the period with which it s brightness varies  Since the luminosity  and therefore  absolute magnitude  can be calculated  Cepheid variables may be used to
150. rsion  of the panorama and use in Stellarium as your landscape  Drag the screen around  so it produces a centralised picture on the Stellarium screen at the highest resolution  possible such that a circular portion will cover just cover the lowest part of the main  panorama and take a screen shot  This screen shot can be then processed into a quite  effective ground texture that can be adjusted to match the rest of the panorama       Figure E 6  Sphrerical Panorama ground panel    1  Make a new directory etc  for the landscape     2  You can make it fit using the variable in the landscape ini file decor_alt_angle xx  decor_angle_shift xx and decor_angle_rotatez xx Then the ground can be matched  with ground_angle_shift xx and ground_angle_rotatez xx     3  Make sure the draw_ground_first 1 to ensure that the main panorama overplays the  ground    After re starting Stellarium  your landscape will appear in the landscape tab of the config   uration window  and can be selected as required     APPENDIX E  CREATING A PERSONALISED LANDSCAPE FOR  STELLARIUM       E 0 10 Making a Fisheye Panorama    This sort of panorama needs a very expensive fisheye lens on your camera  It is really only  practical for a planetarium display to give a simple more or less silouette landscape where  the ground is completely obscured  It can normally only be used with quite small pictures  of no more than 1024 x 1024 pixels  Once you have your fisheye texture it must still be  processed in TheGimp to r
151. s  corrections   Mac platform specifics   Windows platform specifics  Large  parts of Appendix  J  Customisation of  fab files  Making a custom landscape   Appendix E 0 4    and much work in updating the  2009 version to 2013   Japanese translation  many corrections  Colour magnitude diagram    Many spelling corrections  The rest of the Stellarium developer  team    Matthew Gates  lt matthew   porpoisehead net gt   Paul Robinson  Andras Mohari    Rudy Gobits  Dirk Schwarzhans  Barry Gerdes    Sigma   The diagram is a modification of a diagram by Richard Powell  who kindly granted permission for it to be distributed under the  FDL   John Twin   You know who you are           Additional material has been incorporated into the guide from sources that are pub   lished under the GNU FDL  including material from Wikipedia and the Astronomy book    at Wikibooks     122    Bibliography     1  Douglas Adams  The Hitchhiker   s Guide to the Galaxy  Pan Macmillan  1979      2  L  H  Aller  I  Appenzeller  B  Baschek  H  W  Duerbeck  T  Herczeg  E  Lamla   E  Meyer Hofmeister  T  Schmidt Kaler  M  Scholz  W  Seggewiss  W  C  Seitter  and  V  Weidemann  Landolt B  rnstein  Numerical Data and Functional Relationships in  Science and Technology   New Series  1989      3  Mark R  Chartrand and Wil Tirion  charts   National Audubon Society Field Guide of  the Night Sky  Alfred A  Knopf  Inc  1991      4  Robert Dinwiddie  lan Ridpath  Pam Spence  Giles Sparrow  Carole Stott  David  Hughes  Ke
152. s around the horizon       Figure 5 3  Compass Marks    When active this places a 360 degree scale around the horizon  There is a tool bar button  for toggling the compass markings  or you can press control C    Note that when you first enable compass marks  the cardinal points will be turned off   You can have both active at once  but there is a small bug which means you have to press  Q two times to re enable cardinal points after enabling the compass markings     5 13  PLUG INS CHAPTER 5  ADVANCED USE       0    Exoplanets       A list of stars with planets around that can be displayed from an edit   able data base   exoplanets json       Figure 5 4  Exoplanet locations    When active this plug in reads the associated stars with exoplanets json file and places    n the item with a name  Exoplanets data is derived from  The Extrasolar Planets  Encyclopaedia     Oculars  This places a window on the screen that corresponds to the view through  a telescope or on a camera  It reads from an editable data base     Antares  a Sco   21 Sco    HIP 80763    pulsatin       Figure 5 5  Ocular window    When this plug in is active a window will appear around the selected object depicting  what would be seen by the viewing object  On the top right hand side of the screen a menu  will appear that can be used to select the viewing device eg  Camera  Eyepiece  This menu  is filled with items from the ocular ini file in the modules oculars folder  This file can be  edited from the Plugins me
153. seful when trying to find objects from  star maps in the sky  One way to do this with a device called a crossbow         Crossbows are a nice way get an idea of angular distances  but carrying one about is a  little cumbersome  A more convenient alternative is to hold up an object such as a pencil at  arm   s length  If you know the length of the pencil  d  and the distance of it from your eye   D  you can calculate it   s angular size  O using this formula        7 An astronomical    crossbow    is essentially a stick with a ruler attached to the end  The non ruler end of the  stick is held up to the face and the user sights along the stick towards the object that is being observed  The length  of the stick is such that the markings on the ruler are a known angular distance apart  e g  1     The markings  on the ruler are often marked with luminescent paint for night time use  has a nice  illustration of the design and use of a    crossbow     The ruler is held in a curve by a piece of string  giving a better  indication of the reason for the name  The curve is there to make all parts of the ruler perpendicular to the line of  sight which improves the accuracy of the device     112    J 13  HANDY ANGLES APPENDIX J  ASTRONOMICAL PHENOMENA       d  0  2 arctan      arctan  55     Another  more handy  ahem   method is to use the size of your hand at arm   s length   Tip of little finger About 1    Middle three fingers About 4    Across the knuckles of the fist About 10    Open 
154. splayed when  an object is selected     Navigation       Figure 4 4  The Navigation and Tools tabs of the Configuration window    The Navigation tab4 4 allows for enabling disabling of keyboard shortcuts for panning  and zooming the main view  and also how to specify what simulation time should be used  when the program starts     e When    Syetem date and time    is selected  Stellarium will start with the simulation  time equal to the operating system clock     e When    System date at    is selected  Stellarium will start with the same date as the  operating system clock  but the time will be fixed at the specified value  This is a  useful setting for those people who use Stellarium during the day to plan observing  sessions for the upcoming evening     e When    Other    is selected  some fixed time can be chosen which will be used every  time Stellarium starts     22    4 4  THE CONFIGURATION WINDOW CHAPTER 4  CONFIGURATION       The Tools tab of the configuration window4 5 contains miscellaneous utility features     Show flip buttons When enabled  two buttons will be added to the main tool bar which  allow the main view to be mirrored in the vertical and horizontal directions  This is  useful when observing through telecopes which may cause the image to be mirrored     Spheric mirror distortion This option pre warps the main view such that it may be pro   jected onto a spherical mirror using a projector  The resulting image will be refected  up from the spherical mirror
155. st was compiled by astronomers in the Northern Hemisphere   it contains only objects from the north celestial pole to a celestial latitude of about  35     Many impressive Southern objects  such as the Large and Small Magellanic Clouds are  excluded from the list  Because all of the Messier objects are visible with binoculars or  small telescopes  under favourable conditions   they are popular viewing objects for ama   teur astronomers  In early spring  astronomers sometimes gather for  Messier Marathons    when all of the objects can be viewed over a single night    Stellarium includes images of many Messier objects     111    J 12  OBSERVING HINTS APPENDIX J  ASTRONOMICAL PHENOMENA       J 12 Observing Hints    When star gazing  there   s a few little things which make a lot of difference  and are worth  taking into account     Dark skies For many people getting away from light pollution isn   t an easy thing  At best  it means a drive away from the towns  and for many the only chance to see a sky  without significant glow from street lighting is on vacation  If you can   t get away  from the cities easily  make the most of it when you are away     Wrap up warm The best observing conditions are the same conditions that make for cold  nights  even in the summer time  Observing is not a strenuous physical activity  so  you will feel the cold a lot more than if you were walking around  Wear a lot of  warm clothing  don   t sit lie on the floor  at least use a camping mat    co
156. system going under the name of ASCOM  They provide an  interface to stellarium and then translate the control into many other forms   Multiple telescopes may be controlled simultaneously    WARNING  Stellarium will not prevent your telescope from being pointed at the Sun  It  is up to you to ensure proper filtering and safety measures are applied     48    5 13  PLUG INS CHAPTER 5  ADVANCED USE       TextUserInterface  TUI   A way to change many parameters from the Stellarium Pro   gram       Figure 5 13  Text User Interface    The text user interface is basically for the use in planetariums  When the plug in is  loaded it can be opened and closed with    m     This will pace the entry point on the lower  left of the screen which may be obscured by the landscape  To use it you scroll through the  options with the arrow keys and press enter when the desired function is listed    TimeZoneConfiguration  Used to manipulate the time zone of the display     Time zone    Time zone       Figure 5 14  Time Zone configuration screen    This plugin is accessed from the plugins tab of the configuration menu  The displayed  time zone will default to the users time zone as stored in you computer   s date tiime location  settings  This is not always suitable for displaying views from your home site  The dis   played timezone can be manipulated from the configure button     49    Appendix A    Configuration file    Section  astro                                                               
157. t   mouse wheel       move_speed    float    all    Sets the speed of movement       zoom_speed    float    all    Sets the zoom speed       viewing _mode    string    all    If set to horizon  the viewing mode  simulate an alt azi mount  if set to  equator  the viewing mode simulates  an equatorial mount       flag_manual_zoom    bool    all    Set to true if you want to auto zoom  in incrementally       auto_zoom_out_resets_direction       bool    all    Set to true if you want to auto zoom  restoring direction        time_correction_algorithm       strting       all       Algorithm of DeltaT correction       Section   plugins_load_at_startup                             Section ID Version Description  AngleMeasure bool 0 10 3  If true  Stellarium will be load Angle  Measure plugin at startup   Bright Novae bool 0 12 3  Tf true  Stellarium will be load Bright Novae  plugin at startup        59       APPENDIX A  CONFIGURATION FILE                                                                                           continued  Section ID Version Description  CompassMarks bool 0 10 3  If true  Stellarium will be load Compass  Marks plugin at startup  Exoplanets bool 0 11 4  If true  Stellarium will be load Exoplanets  plugin at startup   Observability bool 0 11 4  Tf true  Stellarium will be load Observability  Analysis plugin at startup  Oculars bool 0 10 3  If true  Stellarium will be load Oculars  plugin at startup   Pulsars bool 0 11 2  If true  Stellarium will be load 
158. tars up to about 1 600 light years  from the Earth  after which the annual parallax is so small it cannot be measured accurately  enough     I 6 Proper Motion    Proper motion is the change in the position of a star over time as a result of it   s motion  through space relative to the Sun  It does not include the apparent shift in position of star  due to annular parallax  The star exhibiting the greatest proper motion is Barnard   s Star  which moves more then ten seconds of arc per year     100    Appendix J    Astronomical Phenomena    This chapter focuses on the observational side of astronomy    what we see when we look  at the sky     J 1 The Sun    Without a doubt  the most prominent object in the sky is the Sun  The Sun is so bright that  when it is in the sky  it   s light is scattered by the atmosphere to such an extent that almost  all other objects in the sky are rendered invisible    The Sun is a star like many others but it is much closer to the Earth at approximately  150 million kilometres  The next nearest star  Proxima Centuri is approximately 260 000  times further away from us than the Sun  The Sun is also known as Sol  it   s Latin name    Over the course of a year  the Sun appears to move round the celestial sphere in a great  circle known as the ecliptic  Stellarium can draw the ecliptic on the sky  To toggle drawing  of the ecliptic  press the 4 or   key    WARNING  Looking at the Sun can permanently damage the eye  Never look at the Sun  without using
159. the  photo and place it on the clipboard  Run TheSky and centre on the object centre  Look in  the Tools menu for the image link and select setup  Tick show image frame to put a frame  around the image    Paste the clipboard image on the display and use the zoom and position controls to get  it as close to the size and position as possible by visually matching stars  Go to the menu  again and click on link wizard  If you have been successful the window will show the  number of stars matched and the option to accept or continue  Accept and you will now see  all the matched stars have overlaid the picture  You can now read off the corner coordinates  from the status bar starting at the bottom  south  left and continuing counter clockwise to  the top  north  left     H 0 18 Processing into a Textures json Insert    Place your image in the   png format in the nebula default folder  Ensure that the name  matches the textures json entry     90    APPENDIX H  ADDING EXTRA DEEP SKY PHOTOS TOR STELLARIUM       Once you have the corner coordinates of your photo you can add them to the decimal  converter program and it will write an insert    nebula json    as a text file that you can paste  directly into the textures json file that is in the nebula default folder   Save the textures json file with the new insert and run Stellarium  Select the object  in the Object selection window and slew to it  Your image should be there and with a  bit of luck it will nicely overlay the stars in the
160. the initial value of the bortle scale   Typical value  3   Section  tui    Section ID Version Description  flag_enable_tui_menu bool pre 0 9 1 Enables or disables the TUI menu  0 10 3   flag_show_gravity_ui bool   pre 0 9 1 Enables or disables gravity mode for UI  0 10 3   flag_show_tui_datetime bool pre 0 9 1 Set to true if you want to see a date and  0 10 3  time label suited for dome projections  flag_show_tui_short_obj_info   bool   pre 0 9 1 set to true if you want to see object info  0 10 3  suited for dome projections  Section  Video   Section ID Version Description  fullscreen Bool all If true Stellarium will start up in full screen  mode  If false  Stellarium will start in windowed  mode  screen_w integer all Sets the display width in pixels when in  Windowed mode  Default 1024  screen_h integer all Sets the display height in pixels when in  Windowed mode  Default 768  screen_x integer all value in pixels  deffault 0  horizontal_offset   integer all value in pixels  deffault 0  vertical _offset integer all value in pixels  deffault 0                   62          APPENDIX A  CONFIGURATION FILE                                                                                              continued  Section ID Version Description  distorter string 0 8 0  This is used when the spheric mirror display  0 10 2 mode is activated  Values include none and  fisheye_to_spheric_mirror  viewport_effect string 0 10 3  This is used when the spheric mirror display  mode is activated  
161. this grid  or press the z key     1 2 2 Right Ascension Declination Coordinates    Like the Altitude Azimuth system  the Right Ascension Declination  RA Dec  coordinate  system uses two angles to describe positions in the sky  These angles are measured from  standard points on the celestial sphere  Right ascension and declination are to the celestial  sphere what longitude and latitude are to terrestrial map makers    The Northern celestial pole has a declination of 90    the celestial equator has a declin   ation of     and the Southern celestial pole has a declination of  90      Right ascension is measured as an angle round from a point in the sky known as the  first point of Aries  in the same way that longitude is measured around the Earth from  Greenwich  Figure T 2 illustrates RA Dec coordinates    Unlike Altitude Azimuth coordinates  RA Dec coordinates of a star do not change if the  observer changes latitude  and do not change over the course of the day due to the rotation  of the Earth  the story is complicated a little by precession and parallax   see sections  1 4   and  L 5 respectively for details   RA Dec coordinates are frequently used in star catalogues  such as the Hipparcos catalogue     94    1 3  UNITS APPENDIX I  ASTRONOMICAL CONCEPTS          Figure 1 3  Solar and Sidereal days    Stellarium can draw grid lines for RA Dec coordinates  Use the button on the main  tool bar to activate this grid  or press the e key     13 Units    13 1 Distance  As Douglas
162. tion  for some bodies widely regarded as being planets  but which didn   t seem to fit with the  others     In 2006 the International Astronomical Union defined a planet as a celestial  body that  within the Solar System     a  is in orbit around the Sun   b  has sufficient mass for its self gravity to overcome rigid body  forces so that it assumes a hydrostatic equilibrium  nearly round   shape  and        Thousands of years ago Sirius was reported in many account to have a red tinge to it   a good explanation for  this has yet to be found    3A common aide to memory for the letters used in spectral types is the mnemonic    Oh Be A Fine Girl  Kiss  Me        106    J 4  THE MAJOR PLANETS APPENDIX J  ASTRONOMICAL PHENOMENA          The moon   s disc is fully in shadow  or there  New Moon is just a slither of illuminated surface on the  edge    Less than half the disc is illuminated  but  more is illuminated each night   Approximately half the disc is illuminated   and increasing each night    More than half of the disc is illuminated   and still increasing each night    Full Moon The whole disc of the moon is illuminated   More than half of the disc is illuminated   but the amount gets smaller each night   Approximately half the disc is illuminated   but this gets less each night    Less than half the disc of the moon is illu   minated  and this gets less each night        Waxing Crescent       First Quarter       Waxing Gibbous          Waning Gibbous       Last Quarter     
163. tion art   5 4 Constellation Boundaries Changes the colour of the constellation boundary  lines   5 5 Cardinal Points Changes the colour of the cardinal point markers   5 6 Planet Names Changes the colour of the labels for planets   57 Planet Orbits Changes the colour of the orbital guide lines for plan   ets   5 8 Planet Trails Changes the colour of the planet trail lines   5 9 Meridian Line Changes the colour of the meridian line   5 10 Azimuthal Grid Changes the colour of the lines and labels for the azi   muthal grid   5 11 Equatorial Grid Changes the colour of the lines and labels for the  equatorial grid   5 12 Equator Line Changes the colour of the equator line   5 13 Ecliptic Line Changes the colour of the ecliptic line   5 14 Nebula Names Changes the colour of the labels for nebulae   5 15 Nebula Circles Changes the colour of the circles used to denote the  positions of nebulae  only when enabled int he con   figuration file  note this feature is off by default    6 Effects  menu group    6 1 Light Pollution Luminance Changes the intensity of the light pollution simulation   6 2 Landscape Used to select the landscape which Stellarium draws  when ground drawing is enabled   6 3 Manual zoom Changes the behaviour of the   and   keys  When  set to    No     these keys zoom all the way to a level  defined by object type  auto zoom mode   When set  to    Yes     these keys zoom in and out a smaller amount  and multiple presses are required   6 4 Object Sizing Rule When set
164. tion is valid from 1885 A D   2099 A D        Earth   s Moon    ELP2000 82B    Unsure about interval of validity or precision at time of writing   Possibly valid from 1828 A D  to 2047 A D           Galilean satellites       L2       Valid from 500 A D   3500 A D        65       Appendix C    TUI Commands                                                                   1 Set Location  menu group    1 1 Latitude Set the latitude of the observer in degrees   1 2 Longitude Set the longitude of the observer in degrees   1 3 Altitude  m  Set the altitude of the observer in meters   1 4 Solar System Body Select the solar system body on which the observer is   2 Set Time  menu group    2 1 Sky Time Set the time and date for which Stellarium will gener   ate the view   2 2 Set Time Zone Set the time zone  Zones are split into continent or  region  and then by city or province   2 3 Days keys The setting    Calendar    makes the        and keys  change the date value by calendar days  multiples of  24 hours   The setting    Sidereal    changes these keys  to change the date by sidereal days   2 4 Preset Sky Time Select the time which Stellarium starts with  if the     Sky Time At Start up    setting is    Preset Time      2 5 Sky Time At Start up The setting    Actual Time    sets Stellarium   s time to  the computer clock when Stellarium runs  The setting     Preset Time    selects a time set in menu item    Preset  Sky Time      2 6 Time Display Format Change how Stellarium formats
165. tions   orbit_MeanAnomoly float Object parameter used in comet_orbit calculations   orbit_ArgOf Pericenter float Object parameter used in comet_orbit calculations       Table 5 9  ssystem ini file format    41       5 11  OTHER CONFIGURATION FILES    CHAPTER 5  ADVANCED USE       An example entry might look like this         ceres    name   Ceres   parent   Sun   radius   470   oblateness   0 0   albedo   0 113   halo   true   color   1 0 1 0 1 0  tex_halo   starl6x16 png    coord_func      comet_orbit     orbit_TimeAtPericenter   2453194 01564059              orbit_PericenterDistance   2 54413510097202  orbit_Epoch   2453800 5   orbit_MeanAnomaly   129 98342  orbit_SemiMajorAxis   2 7653949  orbit_Eccentricity   0 0800102  orbit_ArgOfPericenter   73 23162  orbit_AscendingNode   80 40970  orbit_Inclination   10 58687   lighting   true   sidereal_period   1680 15       5 11 Other Configuration Files    In addition to the files discussed in the previous sections  Stellarium uses various other data  files  Many of these files may be edited easily to change Stellarium   s behaviour  See table    5 11    4Not all files in the  to want to modify        42         data directory are listed here   only the ones which the advanced user is most likely    5 12  TAKING SCREENSHOTS    CHAPTER 5  ADVANCED USE          File    Purpose              data base_locations txt    Each line is one record which describes a location which  will appear on the map in the location dialog    A   charact
166. tis 1  amp  2       Double Star       5 02  5 02       Follow a line from Seginus to  Nekkar and then continue for the  same distance again to arrive at this    double star        This pair are of different spectral type  and 52 Bootis  at approximately 800 light    years  is twice as far away as 53        116       Appendix L    Exercises    L 1 Find M31 in Binoculars    M31   the Andromeda Galaxy   is the most distant object visible to the naked eye  Finding  it in binoculars is a rewarding experience for new comers to observing     L 1 1 Simulation    1  Set the location to a mid Northern latitude if necessary  M31 isn   t always visible for  Southern hemisphere observers   The UK is ideal     2  Find M31 and set the time so that the sky is dark enough to see it  The best time  of year for this at Northern latitudes is Autumn Winter  although there should be a  chance to see it at some time of night throughout the year     3  Set the field of view to 6    or the field of view of your binoculars if they   re different   6   is typical for 7x50 bins      4  Practise finding M31 from the bright stars in Cassiopeia and the constellation of  Andromeda     L 1 2 For Real    This part is not going to be possible for many people  First  you need a good night and  a dark sky  In urban areas with a lot of light pollution it   s going to be very hard to see  Andromeda     L 2 Handy Angles    As described in section J 13  your hand at arm   s length provides a few useful estimates for
167. titude float 0 6 2  Observer   s altitude above mean sea level  0 9 1 in meters  e g  53  landscape_name string all sets the landscape you see  Other options  are garching  guereins  trees  moon   ocean  hurricane  hogerielen  time_zone string 0 6 2  Sets the time zonetime zone  Valid  0 9 1 values  system_default  or some  region location combination  e g   Pacific Marquesas  time_display_format string 0 6 2  Set the time display formattime display  0 9 1 format mode  can be system_default  24h  or 12h   date_display_format string 0 6 2  Set the date display format mode  can be  0 9 1 system_default  mddyyyy  ddmmyyyy or  yyyymmdd  ISO8601    home_planet string 0 6 2  Name of solar system body on which to  0 9 1 start stellarium  This may be set at  runtime from the TUI menu  location string 0 10 1  Name of location on which to start stell                   57                                                                                                 APPENDIX A  CONFIGURATION FILE  Section  landscape    Section ID Version Description  flag_landscape bool all Set to false if you don   t want to see the  landscape at all  flag_fog bool all Set to false if you don   t want to see fog on  start up  flag_atmosphere bool all Set to false if you don   t want to see fog on  start up  flag_landscape_sets_location   bool all Set to true if you want Stellarium to  modify the observer location when a new  landscape is selected  changes planet and  longitude latitude altitude if that
168. to 3 4 and back    W  of Cassiopeia  within a matter of hours  The reason for  this change is that Algol has a dimmer gi   ant companion star  with an orbital period  of about 2 8 days  that causes a regular par   tial eclipse  Although Algol   s fluctuations  in magnitude have been known since at  least the 17th century it was the first to be  proved to be due to an eclipsing compan   ion   it is therefore the prototype Eclipsing  Variable    Sirius Alpha Canis Majoris Star  1 47 Sirius is easily found by following Sirius is a white dwarf star at a comparat   the line of three stars in Orion s belt ively close 8 6 light years  This proximity  southwards  and it s high innate luminance makes it the   brightest star in our sky  Sirius is a double  star  it   s companion is much dimmer but  very hot and is believed to be smaller than  the earth    M44 The Beehive  Open Cluster 37 Cancer lies about halfway between There are probably 350 or so stars in this   Praesepe the twins  Castor  amp  Pollux  in cluster although it appears to the naked eye  Gemini and Regulus  the brightest simply as a misty patch  It contains a mix   star in Leo  The Beehive can be ture of stars from red giants to white dwarf  found between Asellus Borealis and and is estimated to be some 700 million  Asellus Australis  years old   27 Cephei Delta Cephei Variable Star 4 0  Avg   Locate the four stars that form the Delta Cephei gives it   s name to a whole                square of Cepheus  One corner  of t
169. to the Sun  the heat evaporates the ices  causing a gaseous release  This  gas  and loose material which comes away from the body of the comet is swept away from  the Sun by the Solar wind  forming the tail    Comets whose orbit brings them close to the Sun more frequently than every 200 years  are considered to be short period comets  the most famous of which is probably Comet  Halley  named after the British astronomer Edmund Halley  which has an orbital period of  roughly 76 years     J 6 Galaxies    Stars  it seems  are gregarious   they like to live together in groups  These groups are called  galaxies  The number of stars in a typical galaxy is literally astronomical   many billions    sometimes ever hundreds of billions of stars     108    J 7  THE MILKY WAY APPENDIX J  ASTRONOMICAL PHENOMENA       Our own star  the sun  is part of a galaxy  When we look up at the night sky  all the stars  we can see are in the same galaxy  We call our own galaxy the Milky Way  or sometimes  simply    the Galaxy        Other galaxies appear in the sky as dim fuzzy blobs  Only four are normally visible to  the naked eye  The Andromeda galaxy  M31  visible in the Northern hemisphere  the two  Magellanic clouds  visible in the Southern hemisphere  and the home galaxy Milky Way   visible in parts from north and south under dark skies    There are thought to be billions of galaxies in the universe comprised of an unimagin   ably large number of stars    The vast majority of galaxies are so 
170. use cursor over the buttons  a short description of the button   s  purpose and keyboard shortcut will appear        Button   Shortcut key   Description          j Decrease the rate at which time passes       k Make time pass as normal       Increase the rate at which time passes       4 72    8 Return to the current time  amp  date                   Table 3 2  Time control tool bar buttons    OK  so lets go see the future  Click the mouse once on the increase time speed button         Not a whole lot seems to happen  However  take a look at the clock in the status bar   You should see the time going by faster than a normal clock  Click the button a second  time  Now the time is going by faster than before  If it   s night time  you might also notice  that the stars have started to move slightly across the sky  If it   s daytime you might be able  to see the sun moving  but it   s less apparent than the movement of the stars   Increase the  rate at which time passes again by clicking on the button a third time  Now time is really  flying     Let time move on at this fast speed for a little while  Notice how the stars move across  the sky  If you wait a little while  you   ll see the Sun rising and setting  It   s a bit like a  time lapse movie  Stellarium not only allows for moving forward through time   you can  go backwards too    Click on the real time speed button     The stars and or the Sun should stop scooting  across the sky  Now press the decrease time speed button  
171. ves down towards the horizon  At the Earth   s equator  the North  celestial pole appears to be on the Northern horizon     92    12  COORDINATE SYSTEMS APPENDIX I  ASTRONOMICAL CONCEPTS       zenith    altitude       nadir    Figure I 1  Altitude  amp  Azimuth    Similarly  observers in the Southern hemisphere see the Southern celestial pole at the  zenith when they are at the South pole  and it moves to the horizon as the observer travels  towards the equator     1  Leave time moving on nice and fast  and open the configuration window  Go to the  location tab and click on the map right at the top   i e  set your location to the North  pole  See how the stars rotate around a point right at the top of the screen  With the  field of view set to 90   and the horizon at the bottom of the screen  the top of the  screen is the zenith     2  Now click on the map again  this time a little further South  You should see the  positions of the stars jump  and the centre of rotation has moved a little further down  the screen     3  Click on the map even further towards and equator  You should see the centre of  rotation have moved down again     To help with the visualisation of the celestial sphere  turn on the equatorial grid by clicking  the button on the main tool bar or pressing the on the e key  Now you can see grid lines  drawn on the sky  These lines are like lines of longitude and latitude on the Earth  but  drawn for the celestial sphere    The Celestial Equator is the line ar
172. vin Tildsley  Philip Eales  and Iain Nicolson  Universe  Dorling Kindersley   2005      5  Various  Wikibooks   Astronomy  Wikimedia Foundation     123    Index             Algol variables   101  cluster   87    Altitude  comet   altitude  Comet Halley   108  altitude angle  common name   es Eg  common names   angles   96  config ini   29    annual parallax   98  configuration file   apparent magnitude   67   103  constellation   13   arc minutes  Andromeda  117  arc second  Aquarius   arc seconds   96  Canis Major   asterism  Cassiopeia   asteroid  diagram   102     asteroids  108 Orion  103          astro photography  Ursa Major   astrometry   101  constellation art   astronomical unit  constellation lines   67   atmospheric effects  constellations   fog  coordinate system   AU   95  crossbow   112  auto zoom   67  customising  auto zoom  landscapes   axis of rotation  cylinder projection   azimuth  cylindrical equidistant projection   angle   azimuth PES date   azimuthal equidistant projection  Dec   94   azimuthal grid  declination   dwarf planet   Barnard s Star   100  dwarf stars   Bayer  Johan   103   binaries   TOT Earth   65   96  98   107   binoculars  orbit   boundary lines  rotation   brightness   96  rotation of   92   brown dwarfs   104 Earth Moon barycenter   65   eccentric  108  cardinal points  eclipse   6   catalogue   69  eclipsing binaries         celestial equator  ecliptic   celestial pole   92   92   94  ecliptic line   celestial sphere   69  elliptical
173. w is 150    The mathematical name for this projection method is  gnomonic projection     stereographic This mode is similar to fish eye projection mode  The maximum  field of view in this mode is 235      4 5 3 Landscape Tab    The Landscape tal 4 7  of the View window controls the landscape graphics  ground   To  change the landscape graphics  select a landscape from the list on the left side of the win   dow  A description of the ladscape will be shown on the right     Note that while landscape can include information about where the landscape graphics  were taken  planet  longitude  latitude and altitude   this location does not have to be the  same as the location selected in the Location window  although you can set up Stellarium  such that selection of a new landscape will alter the location for you     The controls at the bottom right of the window operate as follows     25    4 5  THE VIEW SETTINGS WINDOW CHAPTER 4  CONFIGURATION          Figure 4 7  The Landscape tab of the View window    Show ground This turns on and off landscape rendering  same as the button in the main  tool bar      Show_fog This turns on and off rendering of a band of fog haze along the horizon     Use associated planet and position When enabled  selecting a new landscape will auto   matically update the observer location     Use this landscape as default Selecting this option will save the landscape into the pro   gram configuration file so that the current landscape will be the one used when 
174. with information about the server    imageCredits   a structure containing the same parts as a serverCredits structure  but referring to the image data itself    shortName   an identifier for the set of images  to be used inside Stellarium    minResolution   minimum resolution  applies to all images in the set  unless  otherwise specified at the image level    maxBrightness   the maximum brightness of an image  applies to all images in  the set  unless otherwise specified at the image level    subTiles   a list of structures describing indiviual image tiles  or referring to an   other json file  Each subTile may contain     minResolution      maxBrightness        worldCoords         subTiles      imageCredits      imageUrl      textureCoords  shortName  name for the whole set of images  e g     Nebulae         miniResolution  applies to all images in set   alphaBlend  applies to all images in set   subTiles list of images  Each image record has the following properties     imageCredits  itself a list of key pairs         imageUrl  e g  file name       worldCoords  a list of four pairs of coordinates representing the corners of  the image     38    5 9  SKY CULTURES CHAPTER 5  ADVANCED USE       Table 5 6  Sky culture configuration files      textureCoords  a list of four pairs of corner descriptions  i e  which is top  left of image etc         minResolution  over rides file level setting       maxBrightness    Items enclosed in Quotation marks are strings for use in the prog
175. y gt  landscapes or   lt installation directory gt  landscapes  The name of the sub directory is called  the landscape ID  The sub directory must contain a file called landscape ini which  describes the landscape type  texture filenames and other data  Texture files for a landscape  should by put in the same directory as the landscape  ini file  although if they are not  found there they will be searched for in the     textures directory  allowing shared  files for common textures such as the fog texture    For example  the Moon landscape that is provided with Stellarium has the following  files      gt     landscapes moon landscape ini  landscapes moon apollol7 png       as    The landscsape ini file must contain a section called  landscape   which con   tains the details necessary to render the landscape  which vary  depending on the type of  the landscape     There is also an optional  location  section which is used to tell Stellarium where  the landscape is in the solar system  If the  location  section exists  Stellarium can  automatically adjust the location of the observer to match the landscape     5 7 1 Single Fish eye Method    The Trees landscape that is provided with Stellarium is an example of the single fish eye  method  and provides a good illustration  The centre of the image is the spot directly above  the observer  the zenith   The point below the observer  the nadir  becomes a circle that just  touches the edges of the image  The remaining areas of the ima
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
アプリケーション マニュアル LC-ー2ー6  Henry HE208361 Use and Care Manual  C3Synapse User Manual ().  Samsung GT-E1070 Uživatelská přiručka    Highpoint RocketRAID 4310  VIP Relaxer Chairs Twin Pack  Rapid RechargeMax Quick Start Guide - Support  Manual de instruções - equipamentos.cdr - E    Copyright © All rights reserved. 
   Failed to retrieve file