Home
Manual - Cloudfront.net
Contents
1. Rear View Omega 2 REMOTE SHOW CONTROLLER The Omega 2 Show controller is a variation on the standard Omega 2 Lighting Console The main difference being that the Show controller model has no manual controls and has remote control inputs There are 24 remote inputs which are used to initiate cues macros or go hits There are also 3 Cleanup inputs go inputs for the 4 faders and a blackout input SMPTE time code is also included in the Show Controller model PROGRAMMING All programming is done from the remote keyboard The remote keyboard may be located up to 1000 feet from the show controller All signals go down the remote programming cable which is compatible with a standard 5 wire DMX512 cable REMOTE INPUTS The remote inputs are optically isolated and respond with a control signal from 5 to 24 volts DC The common may be either positive or negative PROGRAMMABLE REMOTE INPUTS There are 24 programmable remote inputs These remote inputs are programmed on the Timed Actions screen An additional section has been added for the inputs and each input may be programmed with the same options as a timed event CLEANUP INPUTS These inputs activate Submasters 1 3 When the inputis activated it s the
2. CHASSIS oe DESCRIPTION EDI PART NUMBER tee Seg A Power Supply ae 3 B Video Card 119 0062 gt Beer G Expanded Memory 1 M 903 3100 CL ZEEE D Personality Module 670 8902 E Battery Back Up Off On Switch S4 146 0006 Lithium AA F CPU Board 670 8906 G Optical Isolator 670 8908 H I O Card 670 8907 Disk Drive 119 0057 J Remote Video Card 670 8920 Legend m Connector on Card gt 1 Socketed ICU w Direction Indicated L Outline of Component __ Hidden Component mm CPU 10 Segment Display O S2 R23 COT FRONT PANEL et DESCRIPTION EDI PART NUMBER gt ia Seu K Front Panel Fader Card 670 8905 C A re L Keyboard 671 8905 Se Ea M Wheel Assembly 019 0134 LABS N Control Switches 019 0142 Legend EE Connector K L 5 Socketed IC w Direction Indicated U1 To A 87 Omega 2 SPECIFICATIONS CHANNEL SLIDER BOARD DESCRIPTION EDI PART NUMBER A Channel Module 1 24 670 7402 B Channel Module 25 48 670 7402 C Channel Module 49 60 670 7402 D Channel Module 61 96 670 7402 E Channel Module 97 120 670 7402 F CPU Board 670 7401 6 pin XLR Input Connector Top 1 naannu z i o sH pnannung Le amp Position Dip Switch 5 ON alafia 6 7 8 OFF
3. STAGE F T S USE THE KEYPAD WHEEL AND SLIDERS TOGETHER omega Grandmaster FL 90100 From the keypad set channels 9 11 and 13 at 75 1234 56 7 8 91011 12 14 15 16 17 18 19 20 21 22 23 24 Press 55 80 75 80 80 U A aT TO gt A o Ji amet 7 HH LTE SL ACH 7 J 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 kas SESE Seen i COREE P Ce U ASES oe ae 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 E tie P 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 All are set brown at 75 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 CAPTURE ALL ON THE WHEEL From the keypad set channels 9 11 and 13 at 75 Be oO Bimo Gue p Tea ooo ye Ae PD Press i a a a wile Ener ber EE 2 3 4 are Notice the selected channels are highlighted yellow ETT 11 AND 13 AT 75 a PN L 9 AND 11 AND 13 AT 75 RAISE THE SELECTED LEVELS USING THE WHEEL Move the wheel up slowly until the levels under the channels read 80 SET 10 AT 75 WITH A SLIDER Move channel 10 slider up to 75 Notice 10 is blue while the others are brown RELEASE CHANNELS FROM THE WHEEL Press p i The channels are no longer highlighted a D CAPTURE 9 THROUGH 13 ON THE WHEEL AGAIN STAGE Omega2 Grandmaster FL 9 01 00 q Press 1234 5 6 7 8 91011 12 E 14 1516 17 18 19 20 2122 23 24 a yy Toy A E A All the channels in the group 80 7580 80
4. Omega 2 REMOTE RECORD The Omega 2 has the capacity to automatically download any stage output to SubCommander s page and playbacks through the DMX signal transmission TO COPY STAGE OUTPUT TO SUBCOMMANDER 1 Set levels on channels manually Insert or Merge Submaster Cue on Stage or manually activate playback 2 Move Fader Playback or Grandmaster to output position 3 Press SETUP to activate Main Menu screen Press 1 1 ENTER to show Peripherals Utilities Menu Select 8 to enter an assigned page number from 1 12 Select 9 to enter an assigned playback number from 1 12 Cursor down to 10 Press SETUP An Are You Sure message will appear on the Command Line Press ENTER again to complete the record NOTE Playback number will automatically advance to protect against record over REMOTE VIDEO The console can be fitted to output the Super VGA signal to remote locations Distances greater than 25 feet When fitted with this option the 6 pin XLR connector will output the signal When installed with a system a Remote Video Receiver is required to interface to a standard SVGA monitor TO HOOK UP Connect 6 pin XLR from labeled video port at station or back of the Omega 2 console Connect SVGA monitor cable to DB 15 pin labeled monitor Connect 120VAC power transformer cable to Power in position Switch ON SVGA monitor KEYBOARD Th
5. Enter Fdr 2 3 4 Cue 3 Page Number S A YS 1 Nn Lull lt Bigipis AT50 2a A NAA 2 Notice that the channel column is highlighted and the Command Line indicates 50 Press Notice that ENTER forces the level to be accepted Enter in the column Move the cursor to one side The level is hard set and displayed in white EDITING LEVELS ON SCREEN g X The Track Screen is useful during an editing session because the TRACK Grandmaster FL 9 01 00 capacity to edit and see results of the edit is available on the screen S acie p Name Link 81 82 33 94 35 30 37 38 39 40 41 42 49 4445 To edit or change any level on the screen follow the examples listed Py 11 val P 19 sahi wt 50 oa fee Ped fe PP ale POSITION THE CURSOR IN THE CUE TO BE EDITED MT 51 70 70170 70 70 70 Je d P 52 ohh pepe be DO E DO bef IA p Press Jump The cursor will be positioned in the Cue List a List the cue number to be edited or changed then Press r The Cue List will reposition the cursor to the number Enter entered nter Fdr 2 3 4 i Cue 10 CoN Select Channels I S I tie POSITION THE CURSOR ON THE LEVEL TO BE EDITED OR CHANGED Press The JUMP key will move the cursor from the Cue to the jel Channel Field Use cursor controls to postion the cursor at the channel to be edited or list channel number then Press n7 er
6. s SUBMASTER Grandmaster FL 9 01 00 A 123456 7 8 9 10 11 12 13 14 15 16 17 18 19421 22 23 24 70 90 85 90 70 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 Sub Pg Name In Dwell Out Mode 1011 1 MANUAL Enter Far 2 3 4 Channel Number Cue or At _ _S f l i s Submaster Record Window Sub Pg Name y In Dwell Out Mode 10 MANUAL Enter Fdr Cue 1 Channel Number 3 4 Or At 2 2 Submaster Command Key PAGE NUMBERS amp LABELS The Submasters can be arranged based on a page number Each page number represents anew set of Submaster numbers that can hold another page of Submasters with channels and levels These Submaster memories are stacked four pages deep This page number feature allows for additional storage of Submasters for playback TO STORE A SUBMASTER ON A PAGE This will access the Submaster Record Window This moves the cursor highlight one position to the right This will highlight the Pg column 2 is indicated on the Command Line again Notice that the 2 was forced into the Pg column when the cursor moved to the right Py The Submaster is now stored on Page 2 of the Su
7. Electronics Diversified Inc MEGA 2 Control Console User Manual Revision 6 Januar y 1999 1998 Electronics Diversified Inc INTRODUCTION This User Manual is supplied with your system Copies of this manual may be obtained from Electronics Diversified Inc for a nominal charge It is recommended that you copy those portions of this manual applicable to your present use in the installation maintenance or repair and preserve the original in a safe place 1998 by Electronics Diversified Inc All rights reserved No part of this manual may be reproduced by any means graphic electronic or mechanical including photocopying recording taping or information storage and retrieval systems without the express written permission of Electronics Diversified Inc except in connection with installation operation repair and maintenance of Electronics Diversified Inc systems Omega 2 ABOUT THE OMEGA 2 Omega 2 continues the tradition of a single scene pile on performance lighting console designed for Hands On control of live performances The console incorporates four automated independent fader tracks for simultaneous playback operation of cue actions All faders incorporate Go button technology with a manual override for independent control of any fade action The high definition Color Video Display is designed to make it easy to identify and coordinate in
8. 3 alata ah 4 Onna 5 nunnan Bottom Legend mmm 6 position Dip Switch Setting per Circuit Board shown EE Connector gt Socketed ICU w Direction Indicated Omega 2 SPECIFICATIONS Cross Braces Foot Position for 60 Mounting SLIDER STAND ASSEMBLY INSTRUCTIONS DESCRIPTION QTY EDI PART NUMBER Cross Brace 3 M54 3005 Side Plate Right 1 M54 3006 Side Plate Left 1 M54 3009 Knob Clamping 4 366 0375 Foot Rubber 4 348 0005 Screws Cross Brace Mounting 6 212 0529 Screws Foot Mounting 4 212 0510 The Omega 2 Manual Stand is designed to display the manuals at either a 30 or 60 operating angle When assembled the stand can work on either a table top or wall mounting Follow the steps below to assemble the stand 1 Install rubber feet to two of the three cross braces as shown using the four 10 32 screws provided 2 Attach the three cross braces to the left and right panels using six 10 32 screws provided Position the footed cross braces as shown for 30 or 60 mounting 3 Position the manuals between the end panels Lock the manuals securely using two knobs on each side 4 Tighten all screws and knobs 89 SHOW CONTROLLER Front View ojojo ol ol ol
9. 16 Peripherals Utilities Menu 17 Using the Help Window 17 STAGE SCREEN Preview 26 ee 18 Setting Levels from the Keypad 20 Controlling Levels with the Wheel 22 Setting Levels with the Sliders 23 Setting Levels in Combination 24 Select amp Control All Channels at Once 26 Recording Cue Levels 28 Cue Attributes 0 eee 29 Cue Labeling 0 0205 31 THME CONMUOINS 2 Creda wurstescorneeaet at Beane abs 31 Delay Times 00000005 32 Labeling the Stage Screen 33 Setting Blank Channels 35 Recording Without Submasters 36 Submasters 0 eee eee 36 SUBMASTERS Recording Submasters 37 Assigning Times to a Submaster 38 Selecting the Submaster Mode 39 Page Numbers and Labels 40 Merge amp Insert Commands 41 Copy Levels From One Submaster to Another aaua anuara 42 SUBMASTER PLAYBACK Running Playbacks 43 FADER OPERATIONS Running aFader 46 LoadingaFader 47 Take Control ofaFade 47 Wheel Control of aFader 48 Manual Control of a Fader 49 Manual Control of a Split Fade 50 Multipart Cues 0 2 0 cee eee 50 Multiple Active Faders 53 ADVANCED CUE FEATURES Creating a Temporary Cue 54 Modifying Cues
10. Last Lao Cursor moves to channel 10 position TO SELECT A CHANNEL ON THE EFFECT SCREEN Press 3 is shown on the Command Line The AND THRU and EXCEPT keys allow for multiple channel selection Press a Channel 3is highlighted yellow during the selection process SET A LEVEL Press l Enter After the cursor moves off this position the level is displayed in yellow Alevelof70 appears in the level column under the channel number 65 D Omega 2 EFFECT SCREEN i Channel 3 EFFECT Y Grandmaster FL 9 01 00 Time 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Enter Mstr Select Chase lt Effect Name Time Chan Test Bounce Select Channels Random 1 1 NONE NO Single L 7 3AT70 4 Enter Mstr Select Chase lt Effect Name Time Chan Test Bounce Select Channels Random 1 11 NONE NO Single 10 AT 50 Enter Mstr Select Chase lt Effect Name Time Chan Test Bounce Select Channels Random 1 11 NONE NO Single 11 AT 60 C 04 gt EFFECT Grandmaster FL 9 0
11. Patch Prompt Window USING THE PATCH SCREEN In order for the console to address the system dimmers an assignment must be made between the console control channels and the system dimmers The simplest assignment is a direct unity or one to one patch This assignment can be made from the Setup Screen Main Menu page 12 4 However if the system has more dimmers than control channels the patch assignment must be established on the Patch Screen The Patch Screen allows the operator to assign a single dimmer or group of dimmers to be controlled by a channel number The Patch Screen follows the format indicated in the Patch Prompt Window The blue numbers are the system dimmers The green numbers represent the system control channels The Patch Screen allows dimmers to be assigned to a control channel with a maximum output level for proportional control If the dimmer is assigned to a channel at Full FL the level is not displayed In fact it is not necessary to enter the level if the value of the assignmentis full Unless indicated otherwise the Patch assumes a dimmer assigned to a channel is Full However there may be times when two or more dimmers are assigned together and one light source is significantly brighter than the other Patching the brighter source at a level will balance the output and make both sources appear to be the same Remember patching two dimmers to the same channel in the Patch Screen means they wi
12. Sub Pg Name In Dwell Out Mode 1 Blackout Enter Fdr 2 3 4 Number Cue 1 Or At 3 Submaster Record Window Sub Pg Name In Dwell Out Mode Enter Fdr 2 3 4 Number Cue 1 Or At MERGE CUE 4 Sub Pg Name In Dwell Out Mode 4 1 Blackout Enter Fdr 2 3 4 Number Cue 1 Or At INSERT CUE 4 Omega 2 The cursor is positioned on the new number in the Sub column This window will operate like the Cue Window discussed above You simply position the cursor in the column to be addressed ASSIGN THE SUBMASTER LABEL FROM THE KEYBOARD WHEN THE NAME COLUMN IS HIGHLIGHTED Move the cursor to the name position Type in any label up to 16 characters Notice that the name is indicated on the Command Line not the highlighted area From the remote keyboard Now the label is loaded into the Name column MERGE amp INSERT COMMANDS MERGE and INSERT key commands work with the Submaster Screen in the same manner as on the Stage Screen Cues or other Submaster memorys can be loaded to Submasters for either Timed playback or Manual control The illustrations detailed below step you through the procedure Highlighted keys MERGE INSERT Visi Press umeli 3 Jll Enter Jif Enter RS Peace a ee Anew Submaster position 3 is started with this sequence Notice that the screen is blank and the cursor has returned to th
13. Press Notice that the AT key highlights all the selected channels p _ in yellow nter Now the ENTER key clears the screen Selecting AT without setting alevel forces the channels selected to a NULL condition If you press AT ENTER by mistake or the levels have been changed and need to be recalled at the previous value use the RESTORE key to recall the last levels set prior to the AT ENTER keystrokes RESTORE THE LEVELS SET FOR 10 THROUGH 15 Press Notice that the levels are restored without the use of the IR ENTER key Restore is an action key that does not require the ENTER key to complete the action RESTORE will only recall one instruction set prior to the ENTER key Another way to set a channel s level to null is to follow the sequence below Channel 20 is set with a level of 50 ly Notice that if a channel is At II Enter selected without a value the _ ENTER key removes the selected level from the highlighted field SELECT amp CONTROL ALL CHANNELS AT ONCE ALL CHANNELS CAN BE SELECTED AND CONTROLLED BY THE WHEEL IN THE FOLLOWING SEQUENCE All the channel numbers are highlighted in yellow The Command Line calls out all system channels ANY CHANNEL WITH A LEVEL ASSIGNED CAN BE ADJUSTED BY THE LEVEL WHEEL Move the level
14. TIME SELECT JUMP CURSOR POSITIONERS IT el NI SeA TZ pr i LATI N N eN a l Vr N UN TO POSITION THE CURSOR IN THE TIME WINDOW Notice that either command will reposition the cursor Notice that the 5 seconds on the Command Line was moved into the Up Time position In addition the 5 was place in the Down Time as well This would allow the Up and Down actions to be the same To make the times different anumber must be entered into the Down Time Window 31 D STAGE SCREEN Down Time Window S Cue Name Time Delay Link Mac EA EB F 1 Front of House 5 0 0 Enter Fd 1 2 3 4 Select Key Cue 1 text color eien S Cue Name Time Delay Link Mac EA EB T 1 Front of House 7 0 0 Enter Fd 1 2 3 4 Select Key Cue 1 text color peereeerte recess MANUAL S Cue Name Time Delay Link Mac EA EB T 1 Front of House 7 0 0 Enter Fd 1 2 3 4 Select Key Cue 1 text color ereenn 8 Down Delay Window S Cue Name Time Delay Link Mac EA EB T 1 Front of House 8 0 D Omega 2 MOVE THE CURSOR TO THE DOWN TIME WINDOW Press 7 i or Tir ol TO SET A VALUE IN THE DOWN TIME WINDOW Press AN SET A CUE TO BE CONTROLLED MANUALLY BY THE FADER Press The cursor is positioned in the Up Time Window
15. The channel level will be highlighted by the cursor TRACK SCREEN Omega 2 WITH THE LEVEL HIGHLIGHTED Press The Channel number will be highlighted yellow Notice that the number in the level column changed to 50 If the cue attribute in the S column was tracking and the levels in the column were gray all the levels changed to 50 Tracking levels simply follow the intensity set in the cue flow Move the cursor and notice that the 50 is a hard set number displayed in white The cue position where the level is set will display in white in a Tracking Cue CUE ONLY FEATURE The Cue Only feature allows you to edit or change an existing level in a cue structure without disturbing the tracked values in the cues that follow The Cue Only feature will create a hard set value below the cursor position Follow the example below to edit a level with the CUE ONLY key TO EFFECT THE CHANGE AT ONLY THE CURSOR POSITION Position the cursor to a Cue set for Tracking and a channel level that is gray then Press MANA Notice that the channel number is highlighted yellow At JI 4 when the AT key is selected pA Po The Command Line reflects the new level to be entered Press y This time the highlighted level was changed Enter to 40 Notice what happened to the other levels in the column Move the cursor to the right and notice that the level 40 is a hard set leve
16. Enter Mstr Select gt Chase lt Effect Name Time Chan Test Bounce Step Number Random 1 1 1 NONE NO Single 11 AT 60 TO LOOK AT THE STEPS NOT SHOWN ON THE DISPLAY Pres The screen moves up or down to display additional steps or TO INSERT A STEP IN BETWEEN STEPS Position the cursor in either the Time field or the Step Field at the point of the insert Press _ Notice how the Step List was moved down to allow the insertion of new channel information TO DELETE A STEP IN BETWEEN STEPS Position the cursor in either the Time Field or Step Field at the point of the deletion Press Notice how the Step List was moved up to eliminate the step and channel information Delete Both INSERT and DELETE allow the Step List to be interrupted or modified These keys are useful in adapting or editing an Effect after the basic structure has been established Please note that these keys are not reflected on the Command Line After a step is deleted it cannot be retrieved The RESTORE key is not active on the Effect Screen EFFECT RECORD WINDOW The Effect Record Window allows access to all the features of the Effect The Record Window supports the Effect name and number the uniform step time master channel capacity and the Test feature In addition the attributes of the Effect can be addressed The Effect Record Window operates like the Record Windows on the C
17. Omega 2 VIEWING MACROS Macros offer a short cut to specific features that can be recorded and played back at any point in time A Macro allows a series of key strokes to be recorded and played back under a Macro number Macros are commonly used to reduce the number of key strokes in an operation The Macro Screen offers a view of recorded Macro commands Any Macro created can be viewed or edited on this screen To run a Macro in any Screen press the dedicated Macro key for Macros 1 through 8 or press MACRO key in the number and press ENTER TO VIEW A MACRO Pres i f The Macro screen is displayed TO VIEW A MACRO OUT OF SEQUENCE Press NA The cursor will highlight the Macro number at the top of the 4m screen p Enter the Macro number to be viewed Press T ea or a The Macro screen will advance or step back through the Macro list TO DELETE KEYSTROKES FROM A MACRO Press A keystroke will be removed with each key press CREATING MACROS A Macro can be very helpful in utility work or for quick access to complex keystrokes Macros can be assigned to execute in cues by assigning the Macro number in the Mac column of the Cue Record Window Macros are also useful when accessing conditions in the Setup Menus such as Saving to Disk TO CREATE A MACRO FROM THE MACRO SCREEN Press The Macro is assigned the number 5 Now enter
18. 1 text color Move Wheel perreereeerercss CHANGE RATE ON FADER 1 S Cue Name Time Delay Link Mac EA EB AP 0 Blackout Cue 0 0 0 0 0 0 0 0 Enter Far 2 3 4 Channel Number Cue 1 text color Or At Oe M peereereeererers 7 wa Manual Cue Indicator fa A Yo 7 l 1 i 2 S E iiz Omega 2 TO CONTROL A FADE TIME ON THE WHEEL Press lir el The Command Line will prompt Change Rate on Faders on Press S _ Pull the wheel down quickly Notice that the percentage of playback will slow down or stop Ifthe time has not stopped pull the wheel down again until it does stop When the wheel operates in this condition it is commonly referred to as a rate wheel because it controls the rate of playback Let s try the exercise again This time specify which fader will be controlled by the rate wheel TO SET THE CONDITION Press E TO CONTROL A FADE TIME ON THE WHEEL Press ja The Command Line will prompt Change Rate on Fader 1 Pull the wheel down quickly By calling out the number of the fader to be controlled you can stop playback action on one fader while allowing another fader to proceed without interruption MANUAL CONTROL OF A FADER If a cue is assigned Manual on the Cue List the playback of the cue is controlled by the highlighted fader and a red M is displayed on the percentage line The red M m
19. 4 a PROFILE y Grandmaster FL 9 01 00 PRO LO _ 10 152025 30 35 40 45 50 55 60 65 70 75 80 85 90 96 FL Enter Select 4a Output Level LEVEL INPUT PREHEAT EXPONENTIAL ANGLE INVERSE L S Screen Colors MEANE AE EE EEE EERE AE ENERE DEEE DE EES White L arai P EE P E E TT ETS TIETE TETIT Brown EVEL SE aca cerca cent ENEE ATES TEESEEISE AENT ES OAA ETET Blue Enter SELECT 88 Output Level LEVEL INPUT PREHEAT EXPONENTIAL ANGLE INVERSE Enter SELECT ian Preheat Level LEVEL INPUT PREHEAT EXPONENTIAL ANGLE INVERSE Enter SELECT t Exponential LEVEL INPUT PREHEAT EXPONENTIAL ANGLE Value INVERSE Enter SELECT 88 Exponential LEVEL INPUT PREHEAT EXPONENTIAL ANGLE Value INVERSE Omega 2 USING THE PROFILE SCREEN The Profile Screen shares a similar look with the Track and Effect Screens The format shows the output level by percentage across the top and the Profile number 1 through 5 along the left side The Profile Screen allows you to review and alter the standard level output control signal to the dimmer Any Profile assigned in Patch with a number greater than 1 will be displayed To work through the Profile Screen follow the steps below Highlighted key SELECT S 1 SELECTING amp SETTING MODES TO CHANGE THE INPUT SELECTION Press several times The highlight will move back and forth from the blue levels to the Profile number on the left In add
20. 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 00 01 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue Name Time Delay Link Mac EA EB AP 0 Blackout Cue 0 0 0 0 0 0 Enter dr 1 2 3 4 Channel Number Cue text color a Me gel pete ee ll le bat Screen Colors Chanel NUMBErS Sinut p ISKEE A EIDER AA FIERE tae waa eal eea ae RA ADERE E Selected Channels visas sun ia ENE EEEE EAE EEEREN Manually Set Levels 00008 Cue Levels Submaster Levels EEE LEVels ait Gira iad sae hoes pay Mgtians A STAGE Omega2 Grandmaster FL 9 01 00 Title Block 2 character Channel Cursor t 2 34 5 6 7 8 91011 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 Brown border The Control Console supports a SVGA monitor When powered up the console automatically defaults to the Stage Screen as pictured on the left The Stage Screen has seven basic groups of information that alert the operator to the current status of operation The seven basic groups inclu
21. 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 9394 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue Name io Link Mac EA EB AP 0 Blackout Cue 0 Y 0 0 Enter Far 1 2 3 4 Channel Number Cue Or At I I l 1 THRU 5 EXCEPT 3 AT FULL f ZERO SET CHANNELS 1 THROUGH 5 TO FULL Press _ S11 SS le a VT eu Enter L yo NN pA JA JJ Notice that all channels are set at the same levels SET CHANNELS 1 2 4 amp 5 AT 52 LEAVE CHANNEL 3 AT FULL Press IE se Al E 4 T 5 IE oii a 2 ees bi Notice that channels not included in the string are not disturbed by the command N aa N NI j CHANGE THE LEVELS OF 1 2 4 amp 5 TO 60 Press Yoa Notice that the last channels can be I At B nter re captured for address again without SS AAA entry by simply pressing the AT key The channels will be highlighted and ready to receive a new level command This can only occur when the cursor has not been moved CONTROLLING LEVELS WITH THE WHEEL Channel numbers with assigned levels can be controlled by the wheel To access level wheel control follow the steps below ACCESS WHEEL CONTROL Press ia a aa 1 IB j 5 a Selected channels are yellow Raise or lower the Wheel Make sure the w
22. BIE bat Hii 7 Hit Enter a CE The third channel with the level is assigned to Step 3 This will be the basis for a simple Effect that you will test later TO SELECT A STEP FROM ANY POSITION Press 7 Jump The cursor highlights the Time Field JN Press The cursor highlights the Step Field and the Record Window asks for the step number The cursor moves to and highlights Step 10 TO ADDRESS THE CHANNEL FIELD FROM STEP 10 Press gt Clear The cursor moves right to highlight the channels ofthe step l Follow the steps above to address any of the channels at levels 66 Omega 2 EFFECT SCREEN nserted Step a k EFFECT Grandmaster FL 9 01 00 Time 1 2 B 4 5 6 7 89 1011 1213 1415 16 17 1819 20 21 22 23 2 3 deol fd 4 E fe 5 6 7 8 9 10 11 12 B 14 15 16 17 18 19 20 21 22 23 24 25 Enter Mstr Select gt Chasee Effect Name Time Chan Test Bounce Step Time Random 1 1 NONE NO Single D 12AT70 Enter Mstr Select Chase lt Effect Name Time Chan Test Bounce Step Number Random 1 11 NONE NO Single A _ Effect Record Window Enter Mstr Select Chase lt Effect Name Time Chan Test Bounce Step Number Random 11 NONE NO Single
23. Ofte 1 Sj At are highlighted a a ee benn E 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 SET A NEW LEVEL AT 85 Move the wheel up The wheel captured all the channels on the Command Line The slider channel 10 changed to brown and moved proportionally with the other channels in the group highest takes precedence rule Channel 12 had no value The wheel cannot Tie Po r i EK EB add value where none exists Name Blackout Cue 0 0 0 49 50 5152 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 7576 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 Cue AP 0 MOVE ALL THE CHANNELS TO FULL Move the wheel up to Full Notice how the levels all attained a Full value nter For 2 3 4 Channel Number Cue Or At k2 9 THRU 13 AT SET LEVELS AT 80 Move the wheel down to 80 Notice how they all moved off Full at the same time and they lost their proportional value When the wheel takes all channels in a proportional group to Full the channels lose their proportional relationship D a Omega 2 STAGE SCREEN STAGE Omega2 Grandmaster FL 9 01 00 1234 5 6 7 8 9 1011 12 14 15 16 17 18 19 20 21 22 23 24 80 80 80 80 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
24. do 5 AT SELECT AT FL ENTER In patch do 8 AT AT 6 ENTER When the channel goes above sixty percent the dimmer will go from zero to full Select the desired channels then press AT If you want to control channels with no levels in them yet change the setup flag Wheel captures null levels to Yes In any screen except Macro press CREATE MACRO ENTER Ared Macro Recording should be flashing on the top border of the screen Any keys pressed will be added to the Macro To stop press CREATE MACRO again No it is just another cue Place the desired cue number to go to in the LINK position in the cue It is best to look at it simply If a cue has a multipart flag that cue will load the same time as the previous cue If there are cues 8 9and 10 where cues 9 and 10 are multi parts all three cues will be loaded on and started at the same time One of the most important things to understand is how cue only works Acue only will go to the next cue and set any levels that might have been changed to hard level making the next cue unaffected from the record When you record something cue only it does not affect future actions So later on if you make a change to that cue it will track into the next one if the next one is a tracking cue If you want a cue to never have anything tracked into it make it a Preset cue Yes and so are changes recorded anywhere except for the Sta
25. koca EAN The TIME key moved the cursor position to the Up Time window The attribute of this cue should be T for Tracking SET CHANNELS 34 THROUGH 39 AT 70 Press 1 SY S31 SO So SO Sr et a VE gt Wiloo Vi Ai Y Eii 4 ha X _ ales __ A p _ J pr The channels are set RECORD THE CHANNELS AS CUE 51 This sets the fade Up Time as 10 seconds ry This sets the Up delay time at 10 Time 1 1 Q seconds Rate N V Re N 2C The delay means that this cue will delay 10 seconds after the GO command to start the cue Remember to cursor over and use the SELECT key to set the attribute for this part as MT Multipart and Tracking Press D 51 Omega 2 FADER OPERATIONS S Cue Name Time Delay Link Mac EA EB MT 52 10 10 20 20 Enter Fdr 2 3 4 Channel Number Cue text color Or At See ae peerrere teeters RECORD CUE 52 TIME 10 TIME 20 C N STAGE Omega2 Grandmaster FL 9 01 00 1 234 5 6 7 8 91011 121314 15 16 17 18 19 20 2122 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 4546 47 48 70 70 70 70 70 70 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 85 85 85 85 85 85 73 74 7576 77 78 79 8081 82 83 84 85 86 88 89 9091 92 93 94 95 96 FL FL FL FL FL FL S10 97 98
26. times established in the Submaster Record Window The times can control the In time Dwell and Out time of the Submaster Timed Submasters allow the sequence to be started and stopped by the Bump Button Any Timed Submaster can be manually controlled by moving the slider All Timed Submasters are displayed with an amber LED above the Bump Button and an amber S number on the Stage Screen Advancing Submasters can be either timed or manual When the Submaster returns to level 0 the next Submaster page is automatically loaded for that individual Submaster Any Solo Submaster can be manually controlled by moving the slider or by pressing the Bump Button When the Bump Button is pressed the Submaster levels will go to Full or the level set in the Submaster Setup Screen All other levels will be forced to 00 for as long as the Bump Button is held Solo Submasters are displayed with a red LED above the Bump Button and a red S number on the Stage Screen 36 Omega 2 SUBMASTERS SUBMASTER Grandmaster FL 9 01 00 23 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 0001 02 03 04 05 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 Sub Pg Name In D
27. 0 0 0 0 Enter Channel Number Or At test Fdr 2 3 4 Cue h LL N s Type Front of House over the channel numbers from the keyboard If the lighting positions are split label them left and right Center the label over the channel field To help position the labels use the keys below jm Insert key adds a position to the line from the cursor __ position jor Delete key subtracts a position from the line at the cursor E position T Backspace subtracts a character from the left of the cursor sease postion IDENTIFY THE 1st ELECTRIC CHANNEL NUMBERS OVER THE STAGE Position the cursor over the channel numbers Type the label in the center of the number field Use the INSERT or DELETE keys to position the text as needed Confirm that the numbers are correct before starting another section Use a bracket or backslash to start and end any list of numbers IDENTIFY THE 2nd ELECTRIC CHANNEL NUMBERS OVER THE STAGE Position the cursor over the channel numbers Type the label in the center of the number field Use the INSERT or DELETE keys to position the text Confirm the numbers are correct before starting another section Use a bracket or backslash to start and end any list of numbers IDENTIFY THE 3rd ELECTRIC CHANNEL NUMBERS OVER THE STAGE Position the cursor over the channel numbers Type the label in the center of th
28. 11 AT60 The Effect Screen is displayed v Press S S 5 esc The cursor jumps down to the Effect Record Window and moves to the right to highlight the Test Window Press le F _ The Test Window indicates the Testis complete and Enter turns off the test N This sequence requires seven key strokes to stop an Effect in the Test mode A macro can duplicate a common sequence for quick access to special features CHASE ATTRIBUTES The test completed ran on the default attribute To select or address the attributes of the Effect use the SELECT key when the gt cursor is positioned in the Effect Record Window Use the JUMP key to position the cursor in the Test position of the Effect Record Window Attributes appear in the lower right of the Chase Attributes ioe Record Window Attributes determine the relationship of the steps sik i Bandom by patterns The patterns are detailed below oe Chase Traditional loop Effect that steps from beginning to me ae a a end and repeats beginning to end lissa ome Bounce Asimple back and forth loop that steps a pattern from st a Ses beginning to end and end to beginning Mime onan Test e Random A non patterned Effect with random output where 24 50 Single the step pattern is unpredictable M Select Chi i ate dl ae elect eae Single A pattern that steps through the steps only once i E
29. 18 are Y 1 highlighted yellow y N Channel 19 is now restored to green Selecting AT ends the channel selection process and transitions the command to setting the actual level ENIN ASSIGN A LEVEL TO THE HIGHLIGHTED CHANNELS Press MIN 4 Notice that the Command Line entered a double ii digit value 50 N You can press a single digit and ENTER for a 10s value or a double digit and ENTER for a 10s and 1s value such as 12 You must enter a zero in front of a single digit figure for example enter 05 to get a level of 5 Press Notice what happened on the screen The blue Command Line changed to gray which indicates the command action is complete The channels are no longer highlighted but restored to green Finally the levels are set in brown Try the channel selections again This time make a complete statement that includes the channel address and the level command Watch the Command Line carefully If you hit the wrong key use the backspace arrow in the upper right hand corner of the selection keypad to correct the Command Line 21 D Omega 2 STAGE SCREEN STAGE Omega2 Grandmaster FL 9 01 00 Hie 4 5 6 7 8 910 11 12 13 14 15 16 1718 19 20 21 22 23 24 52 52 FL52 52 50 50 50 50 50 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72
30. 20 1 2 1 23 1 24 1 Enter Far 2 3 4 Sub Number Cue Isl 1 1 ae Screen Colors Manual Modest sia canoes oe staan aie ETEEN EE Ea a Green TiM6d Modh ivsaciiwrieanc ya tuts acetal renee baa e hide vene LANAA Brown DISAB ICA eeri ices EEEE ina woe pila EEE EAE EETA AEEA Gray Omega 2 RUNNING PLAYBACKS The Playback Screen presents an overview of the system s Submasters Any Submaster recorded from the Stage or Submaster Screens will be presented on the Playback Screen with a summary of the Submaster s attributes The Playback Screen highlights the Submaster number and page position in the first two columns Submaster memories can be assigned on pages one through four Each page of memory is independent from the next page Submaster pages can be changed on aone by one basis or by a global command that changes all the Submasters at once A page number change only affects Submasters in the zero position Any Submaster assigned a level greater than zero will remain on the active page until the Submaster is returned to zero The Playback Screen supports an alphanumeric label for the Submaster Any label set in the Submaster Record Window will appear in the name column on the Playback Screen The Playback Screen coordinates the Submaster Mode color on the screen with the color of the LED above the Bump Button Submaster Modes are assigned conditions of operation The Submaster always operates when the slider is posi
31. 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue Name Time Delay Link Mac EA EB AP 0 Blackout Cue 0 0 0 0 0 0 nter Far 2 3 4 Channel Number Cue text color Or At oh arretet L 9 THRU 13 AT UP STAGE Omega2 Grandmaster FL 9 01 00 1234567 8 91011 12 14 15 16 17 18 19 20 21 22 23 24 75 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 5152 53 54 55 5657 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S_ Cue Name Tim Delay Tink Mac EA EB O Blackout Cue 0 0 0 0 K 0 Enter Far 2 3 4 Channel Number Cue text color Or At I 1 A tsetse There are two ways to regain the proportional level again Normally an operator looks for the quickest easiest or shortest number of keystrokes to accomplish this goal RELEASE WHEEL CONTROL Channels are no longer highlighted MATCH CHANNEL 10 S SLIDER TO THE LEVEL ON STAGE Move the slider up to 80 Notice the color change when they match RESET CHANNEL 10 S SLIDER TO 75 Move the slider level to 75 Sound complicated The action was si
32. 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 9394 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue AP Name Time Delay Link Mac EA EB 0 Blackout Cue 0 0 0 0 0 0 nter Channel Number Or At Far 2 3 4 Cue text color is ef Loe Lo ft 1 teense LL Pg 2 4 5 6 I B 1011 12 19 14 15 16 17 18 19 20 21 22 23 24 FL 60 60 60 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 6970 71 72 73 74 75 76 77 78 79 8 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 Subt S2 SB S4 S5 S6 S7 Sq S9 S10 S11 S12 S13 S14 S15 S16 S17 18S19 20 S21 22 23 24 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 _ Channel numbers display in green L Selected numbers display in yellow Manually set levels display in brown S Cue Name Time Delay Link Mac EA EB Enter Far 1 2 3 4 Channel Number Cue text color forat o I f I a aaraa KY 10 Omega 2 SETTING LEVELS FROM THE KEYPAD The Stage Screen offers a real time live output of any channel addressed The white two character cursor moves whenever channels are selected using the console keypad This cursor represents the active position or keypad poin
33. 60 Omega 2 0 265 Enter BLANK CHANNELS Grandmaster FL 9 01 00 Cm 5 Enter Insert or delete INSERT 5 SETTING BLANK CHANNELS If the lighting plot is complete and all lighting fixtures are hung and focused the screen can be customized to only display green channels where the fixtures are plugged and focused This feature allows all channels not involved in the plot to be de emphasized by turning the channel color to a gray inactive number To customize the screen follow the steps below All keystrokes are set from the keypads on the Omega 2 Control Console TO SET THE CHANNELS TO BLANK Press The cursor will be positioned on the System menu The System menu will be displayed _ The cursor will be positioned on Set Channels lt EAter to Blank Enter The Command Line will prompt Are You Sure aes Press 7 Enter again The Blank Channels screen will appear aN ADD A CHANNEL NUMBER TO THE BLANK CHANNELS LIST l The number 5 appears on the Command Line The number 5 now appears on the display screen Numbers can only be entered one channel at atime The channel number will still be visible on the Stage Screen but will be displayed in gray TO DELETE A CHANNEL NUMBER FROM THE BLANK CHANNELS LIST
34. 7 8 91011121314 1516 17 18 19 20 21 22 23 24 5 6 25 45 25 45 25 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 Link d text color poktetkEEkEEE S Cue Mac EA EB 5 Name Enter Channel Number Or At L Time Delay 10 10 0 Fd 1 2 3 4 Cue I l TO FORCE A PRESET CUE While in the Cue Press Jump Ses The highlight is now in the Select window The SELECT key will step through the attributes of the cue Choose the Preset attribute Any level not set in the Preset cue will not track forward Use the REM DIM key to force all other levels to zero TO CHANGE AN ATTRIBUTE IN THE CUE WINDOW Press The cursor will reposition in the Cue Window The cursor arrows or the TIME key will move or highlight the columns in the window PREVIEWING A TEMPORARY FADE Any Temporary Fade can be editied or previewed on the Preview Screen To access a Temp Fade follow the steps outlined below TO REVIEW OR EDIT A TEMPORARY FADE Press The Cue Window and Name locations will display the first Temp Fade Press y The NEXT key advances the Temp Fade
35. 81 Selecting and Setting Modes 81 ACCESSORIES Remote Record 0 82 Remote Video 0 0 00 cee eee 82 KeybOa eins eit Sandee Sa pas 82 Designers Remote 82 Hand held Remote 83 4 101 ot ep ee a 83 MIB isscscstece ace frn Bate 4 Sach arntocien a8 84 SMPTE Timed Actions 84 Common Questions 0 85 SPECIFICATIONS CHASSIS 2 i Om a Boh oa tease 87 Front Panel 0 0 0 e eee 87 Channel Slider Board 88 Slider Stand Assembly Instructions 89 SHOW CONTROLLER Remote Show Controller 90 Front Panelis 2 0ute cots be tans 90 Using the Timed Actions Screen 91 Selecting the Time Source 91 LOD DIS play 2 n yar ale eee 91 SERVICE Support Information 93 Registration 000 95 SYSTEM DETAILS Screen Keys Action Keys Screen Keys Keys Tas Wicca A Flash Zs Fader Keys Number Keys Selection Keys Omega 2 FRONT PANEL The Omega 2 is a microprocessor based control system with all operational instruction sets and controls routines embedded in read only memory The control console front
36. A Fader allows for recorded cue information to be controlled or started from a GO command Omega 2 Faders can operate in up to four different contro categories 10 10 The common control fade categories are outlined below q FADER TAKEOVER Timed Fader Starts from GO command Both Up amp Down ADERS S Cue Name Time Delay Link Mac EA EB Enter Fdr 2 3 4 Channel Number Cue 1 text color Or At perererretstrers Fader Window C gt STAGE Omega2 Grandmaster FL 9 01 00 2 34 5 6 7 8 91011 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 5657 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 9394 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue Time Delay Link Mac EA EB AP 0 0 0 1 o po po Wo pe oat Kha l 1 Fai C r 2 3 4 ue text color h f l 1 a ae a Name Blackout Cue 2 Enter Channel Number Or At i times are controlled by a single Fader Starts when Fader is moved Both Up amp Down times are controlled by a single Fader Starts from GO command The Up amp Down times are controlled by individual Faders Manual Fader Split Faders All parts start from a common GO command Each part can be c
37. CUES Press SS 4 erent ii The screen advances through a cue each time the NEXT key is pressed Next TT Next p 4 N N The Cue number and name appear in the Cue Window TO BACKUP THROUGH THE LAST THREE CUES Press The screen reverses the order and backs up i tost Lost each time the LAST key is pressed NYS Ne py TO REQUEST A SPECIFIC CUE NUMBER Press yey The cursor is now highlighting the cue number position in um the Cue Window gan Press Next or or select the specific cue number to position cue le Press Enter The cue number is displayed on the Command Line ree The ENTER key forces the cue to be displayed While the cursor is in the Cue Window any attribute of the cue may be changed TO RETURN THE CURSOR TO THE CHANNEL FIELD Press ump Cursor repositions to the channel field ea 57 PREVIEW SCREEN Omega 2 TO CREATE A NEW CUE NUMBER ice s iod Cursor is positioned on the cue number in the Cue Window Cue 11 has been created The display screen is now positioned at Cue 11 Any channel levels can be addressed on the Preview Screen The procedure is the same as on the Stage Screen MERGE amp INSERT COMMANDS Channels and levels recorded in one location can be moved to another position with MERGE
38. Designers remote 3 gt Hand held remote 4 gt Smpte input 5 gt Midi input output 6 gt Device ID for Midi 7 gt Debugvalue 8 gt SubCommander page 9 gt SubCommander playback 1 Remote record to SubCommander Format disk Enter __ Are you sure Metal Flap Write protect Tab Omega 2 DISK DRIVE OPERATION The Omega 2 Control Console is a disk based control system All control information set in place by the operator is automatically saved in battery backed random access memory inside the console In addition the information can be saved and stored off line for future use on a 1 44MB 3 5 high density disk The disk drive is located on the right side of the console Access to the disk drive features is available through menu selections on the Setup Screen Follow the simple procedures outlined below to insure proper operation DISK HANDLING PROCEDURE DISK DRIVE 3 5 IBM format 1 44MB Disks must be formatted by the Omega 2 console before use Insert the disk as illustrated Do not force it into the drive If the disk will not insert easily it is not correctly oriented To eject the disk push the small button on the disk drive To protect your data e Do not expose disks to high temperatures e Do not store disks near magnetic fields e Do not eject a disk while the disk drive indicator light i
39. Fdr 2 3 4 Select Key Cue 1 text color reenen T ae RECORD CUE 3 EXCEPT SUBS PRESET S Cue Name Time Delay Link Mac EA EB P 10 10 0 0 Enter Fdr 2 3 4 Select Key Cue 1 text color eenen enee RECORD CUE 3 EXCEPT SUBS PRESET USING THE PREVIEW SCREEN The Preview Screen allows information to be organized edited and reviewed without any live outputs Any channel levels addressed on the Preview Screen will not affect the Stage picture Preview allows a look at the cue levels before they are called up and played onthe faders Working in Preview is commonly called working in the blind because there are no outputs involved Preview offers several advantages over other screens One primary advantage is that any changes to levels on the screen are automatically recorded to the cue Preview allows for quick cue positioning with either the NEXT or LAST keys which advance or backup the cue list as well as the JUMP key which specifically highlights the cue number in the Cue Window at the bottom of the screen Addressing channels and setting levels are accomplished the same as in the Stage Screen Channel levels are displayed in two different colors Hard set levels appear under the channel number in white Tracked levels from previous cues are displayed in gray Highlighted keys NEXT LAST JUMP CAPTURE xt Last TO REVIEW THE NEXT THREE
40. Load Patch from disk 7 gt Load Profiles from disk 8 gt Load Smpte from disk 9 gt Load handle text from disk 10 gt Load Setup from disk 11 gt LOAD ALL FROM DISK 12 gt Disk Status v Enter Are You Sure Please Wait Omega 2 SAVE TO DISK MENU The Save to Disk Menu is used to transfer recorded information from the console to the disk for off line storage This Menu allows the individual items listed to be transferred one at atime to the disk or by selecting Item 11 all can be saved to the disk Disks must be formatted prior to recording 1 Returns to Main Menu 2 10 Save to Disk functions allow you to save specific portions of recorded memory or save all 11 Saves all to disk 12 Auto Save When set the number entered is the interval between the last key press and an automatic Save All to Disk Any key hit will reset the internal counter LOAD FROM DISK MENU The Load from Disk Menu is used to transfer recorded information from the disk to the memory of the control console This Menu allows the individual items listed to be transferred one at atime or by selecting item 11 all can be loaded at the same time Loading information from the disk to the memory will force the existing information to be deleted 1 Returns to Main Menu 2 10 Load from Disk functions allows you to selectively load specific portions to memory or load all from
41. Press then press the channel number The number appears on the Command Line The channel number is removed from the display screen Numbers can only be removed one channel at a time WHEN COMPLETE RETURN TO THE STAGE SCREEN Press E The Stage Screen will appear on the monitor 35 STAGE SCREEN S Cue Name Time Delay Link Mac EA EB Fdr 1 Cue 1 Enter 2 3 4 S Select Key text color LETETTE teeter RECORD CUE 5 EXCEPT SUBS STAGE Omega2 Grandmaster FL 9 01 00 Front of House 2 34 5 6 7 8 91011 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 9394 95 96 97 98 9900 0102 03 0405 06 07 4 0910 11 12 13 1415 16 1718 19 20 S Time Delay Link Mac EA EB AP 0 0 0 Cue Name 0 Blackout Cue paene Enter Channel Number Or At Lo Submaster Channels Submaster Record Window Sub Pg Name y In Dwell Out Mode 10 1 MANUAL Enter Fdr 2 3 4 Channel Number Cue 1 Or At S Omega 2 RECORDING WITHOUT SUBMASTERS Although Submasters can contribute to the overall stage picture the Record feature does allow for a reco
42. Press le The Comand Line prompts MANUAL Notice that 7 seconds was loaded directly into the Down Time Window Press Now MANUAL is loaded into the Time Window During playback this cue will be controlled by the fader handle Position the cursor to the Manual label in the Up Time Window The manual status of the cue has been changed to an Up Time of 8 seconds Again the time in the Down Time Window has changed as well To set a different time for the Down Time move the cursor over to that column and enter a number Move the cursor to the right again or press ENTER to complete the assignment DELAY TIMES Delay times are counts established in the Time Windows that begin when the GO button is pressed Delay times count down the seconds before the cue times begin Delays can be used to control when actions occur in relationship to the GO button press or when apriority of actions has been established Although Delay Times are advanced features shown next are two simple illustrations of how delays can be used SET A DELAY TIME SO THAT ALL LEVELS MOVING UP WILL BE COMPLETED BEFORE ANY LEVEL MOVES DOWN If your goal is to complete the Up levels first the delay should be placed on the Down Time Window The delay is the length of the Up Time count Then the actions will appear one after the other MOVE THE CURSOR TO HIGHLIGHT THE DOWN DELAY WINDOW Press il Enter This delay will allow
43. This flexibility supports faster input and operation because you can operate the system according to your particular preference and style The detailed Table of Contents helps you quickly locate instructions for specific routines A good way to begin using the Omega 2 is to set aside time to go through the System Details Setup and Stage chapters in one sitting This will introduce you to the system and provide the context for moving on to more advanced topics Omega 2 TABLE OF CONTENTS SYSTEM DETAILS Front Panels iirin hike deed eg a 4 Control KeyS 0 00 0 cee 4 Screen KeyS ca osi u S p aa e 5 Action Keys aaua 6 Number KeyS 00000 cea 6 Selection KeyS 0 00 c eee eee 6 Fader Keysi ik ax cwr eck ert amp e A es te 7 Command Keys 00000 eee ee 7 Rear Panel te ra A E hats Anglian 8 Alphanumeric Keyboard 8 Manual Slider Control 9 Making Connections 9 Disk Drive Operation 11 Formatting a Disk oaaao aaa 11 SET UP SCREENS Main Menu 0 aaa 12 Setting System Defaults 12 System MenU aaea 13 Cues Meni eee trer cb eee de 13 Submaster Menu aaa 14 Pateh Menu su seas au dca Hatem w k 14 Front Panel Menu 0 14 Save To Disk Menu 00 15 Load From Disk Menu 15 Print Functions Menu 16 Clear MONG sa iira arerin 16 Time Functions Menu
44. Up and Page Down buttons The first screen displays the me DMx 512 Show Name on the top line and the current time on the lower line The pe Serres Inte fo Pimmers other four screens are for the individual fader tracks These screens show the current cue and the fade information E GO STOP BUTTONS These buttons may be used to start or stop either the entire show or an individual fader track depending upon the LCD screen 7 selected Up to 1000 of VGA Monitor DMx 512 Lo J LOAD e er elt S This allows a pre recorded show to be loaded from the disk drive without the need of the programmer Aaa A E ee KEYSWITCH a RHE st aah When the switch is in Panel Lock all front panel functions are Designer s Text disabled The remote inputs and the remote programmer is still me eyvana active Remote programmer REMOTE INPUTS All inputs are optically isolated and will respond from 5 24 volts The common may be negative or positive The remote connector is a 37 pin D style The mating connector is a male 37 D 7 D Omega 2 SHOW CONTROLLER CUE INPUTS PIN SIGNAL NAME PIN SIGNAL NAME 1 Remote Input 1 19 Remote Input 19 2 Remote Input 2 20 Remote I
45. Y 10 11 2 2 25 26 40 4 55 56 7 71 12 12 75 2 27 42 Enter Format Dimmer Number Channel Number Level Value Level Profile 13 AT PARKED AT LEVEL 30 The Command Line will prompt Are You Sure The system patch will be saved Always save your work to the system disk drive PARKED DIMMERS One of the features of electronic patch is the capacity to change the status of a dimmer Parking a dimmer simply moves the dimmer output away from channel control and assigns the dimmer a constant level Parked dimmers are not affected by the active cue fader position or the Grand Master Parked dimmers are not captured during the Record process Their output is completely independent of the front panel controls The advantage to parking a dimmer is the independent output This advanced feature is normally used in general utility applications Aparked dimmer with an assigned level is the simplest method to provide backstage work or utility lighting during rehearsal or performance situations Parked dimmers are activated when the console is turned on The steps below show how to park a dimmer while in the Patch Screen PARK DIMMER 14 Notice that the AT key assumes the next aip HT number to be a channel number The SELECT key in this case changes the channel designation to a parked status Notice the Patch Screen now
46. ae L S Cue Name Time Delay Link Mac EA EB poe oe tt td Enter Far 1 2 3 4 Channel Number Cue text color Oa At I I I o aa 10 AND 15 AND 17 THRU 20 EXCEPT 19 STAGE Omega2 Grandmaster FL 9 01 00 1 234 5 6 7 8 9 10 11 12 13 14 15 16 17 18 20 21 22 23 24 50 50 50 50 50 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 5152 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 S Cue Name Time Delay Link Mac EA EB 0 Blackout Cue 0 0 0 0 1 0 text color mitn 4 Far 2 3 4 Channel Number Cue Or At h ___ 10 AND 15 AND 17 THRU 20 EXCEPT 19 AT 50 SELECT MORE THAN ONE CHANNEL Press vf 1 cS And yellow and 10 AND 15 appears on ANN NEN the Command Line The AND key forces the previous selection to be highlighted yellow m Notice that channel 10 is highlighted SELECT A LIST OF CONSECUTIVE CHANNELS Press r yoy yy Notice that channel 15 is now l Torat i 2 Y highlighted yellow butthe other S channels are not yellow until a bridge key like AND THRU and or EXCEPT are used Ap REMOVE A CHANNEL FROM THE CONSECUTIVE LIST Press 1 1 Notice that channels 16 17 and
47. assigned the new level Any number of channels can be selected in this process It is important to remember that the level is assigned first and then the channel is highlighted When the channel and level selection process is complete follow the steps below to finalize the Temporary Cue TO FINALIZE THE TEMPORARY CUE Press raora i Time This will establish the fade up time for the channels Vo N p Any number can be entered as the time for the fade D 54 ADVANCED CUE FEATURES S Cue Name Delay Link Mac EA EB Enter Fdr 3 4 Select Key Cue 1 text color Or At pereeeereerenrs RECORD CUE 3 EXCEPT SUBS S Cue Name Delay Link Mac EA EB P 3 Blackout Cue 10 10 0 0 P 3 10 10 0 0 Enter Fdr 3 4 Faders Cue 1 text color Move Wheel perretererctrss RECORD CUE 3 EXCEPT SUBS Omega 2 TO ASSIGN TO A FADER to complete the Cue The Command Line is now cleared and the TEMP cue will be loaded to the highlighted fader Press the GO key to start the TEMP fade MODIFYING CUES Editing or modifying an existing cue structure is part of daily operation While in the Stage Screen changes to a cue are made permanent only if you re record the cue or use the Update feature which is faster than rerecording However in the Submaster and Preview screens all cue changes are automatically re
48. at the top of the independent panel REMOTE 120 CHANNEL MANUAL SECTION INDIVIDUAL CHANNEL STATUS LED s INDIVIDUAL CHANNEL BUMP BUTTONS MANUAL CHANNEL SLIDERS OUTPUT CONNECTOR TO CONSOLE 7 Pin XLR 6 LOW VOLTAGE POWER CONNECTOR 12 VDC 500MA 7 THREE POSITION OUTPUT SELECTOR SWITCH Submasters Off Backup 8 OUTPUT INDICATORS Power Data 9 OUTPUT CONNECTOR TO DIMMER BANK DMX 5 Pin XLR aR WD MAKING CONNECTIONS Like all microprocessor based controls the Omega 2 is sensitive to power fluctuations on standard power lines The console should be plugged into an isolated circuit with a full equipment ground For best results the console should be connected to an uninterrupted power supply UPS or at a bare minimum a high quality power conditioner Do not plug the console into the same outlet as motor or SCR controlled devices The steps belowwill guide you through the first power up exercise of the Omega 2 Console STEP 1 Position the control console on a flat surface The key position in the upper right corner should be Off Do not connect the power cable at this time STEP 2 If you re using a manual control with stand assemble the stand according to the instructions on page 89 Determine if the 30 degree or the 60 degree angle of operation is best for the site When assembled position near your control console STEP 3 Locate the 7 pin XLR control cable Identify the ke
49. blank Blanks or null values are YH 4 different from zeros SET CHANNEL 1 AT 50 Move manual slider 1 to 50 Notice that the level color is blue CALL UP CHANNEL 1 AT 50 ON THE KEYPAD Press ry iy Notice thatthe color stayed blue i Enter l even though the Command Line instruction was correct The keypad address level must be greater than the slider level for the keypad to be in control This method of operation is called highest takes precedence CALL UP CHANNEL 1 AT 51 ON THE KEYPAD Press 4 Le rT in E Notice thatthe level color At Enter changed to brown N SET CHANNELS 1 3 5 AND 7 AT 75 Move sliders 1 3 5 and 7 to 75 The sliders are arranged in rows to match the Stage Screen The best way to set levels with the sliders is to watch the screen and stop the action when the levels meet the desired intensity Setting groups of channels to a single level may be quicker using the keypad Final adjustments of the levels to balance the Stage picture may be easier using the sliders BUMP CHANNEL 1 TO FULL Pull all sliders to a zero setting Press Bump Button under Channel 1 on the independent slider panel The level of channel 1 flashes to Full The bump level is set using the Setup Screen Submaster Menu page 14 4 23 Omega 2 STAGE SCREEN SETTING LEVELS IN COMBINATION
50. cue immediately preceding Cue 50 The cue structure is now loaded on the Faders Cue 50 will load to Fader 1 and the MT parts will load to Faders 2 3 and 4 The best rule for operation is to insure that the main part of a Multipart cue loads to Fader 1 NOTE Multipart cues should be restricted to the number of available faders to insure manual contro of the parts The parts can be labeled with a name or numbered as a point cue to help reinforce the multipart role The likely sequence for multipart numbers is Cue 50 Cue 50 1 50 2 and 50 3 this tight number sequence does not allow insertions between the multiparts 52 FADER OPERATIONS S Cue Name Time Delay Link Mac EA EB Fd 1 Cue 1 Enter Channel Number Or At 4 text color Perrier retreats LOAD CUE 1 Omega 2 TO START THE MULTIPART CUE Press All the cues loaded in the faders will show activity Parts 1 2 and 3 will run delay times while cue 50 is executed The manual control options discussed earlier can easily apply to a Multipart Cue MULTIPLE ACTIVE FADERS The structure of the Faders allows for more than one Fader to be active at one time The console will automatically deselect the old Fader to highlight the new Simply reselect the Fader by pressing the TAKEOVER button again Follow the steps below 1 Using the CUE LIST key locate a cue that does not have a s
51. from Manual to Timed Any time listed in the In Time field will automatically appear in the Out Time field Time can be entered as 5 to indicate a part of a second A Submaster can be labeled Advancing without time attributes When activated the Submaster will set the levels in a zero count p ef TO CHANGE OR ADD A DWELL TIME Position the cursor in the Dwell Time to be changed Press VYNVYYYYYYYYYYYNYYYYYNNN zeae Nea The new time is forced to the Dwell 7 Enter field when the ENTER keyis pressed Enter Fdr Cue Page Number tSr f Toa J TO CHANGE OR ADD AN OUT TIME DIFFERENT FROM THE IN TIME Position the cursor in the Out Time column to be changed Press gt Ifthe Out Time is different from the In Time the ENLEr Out Time must be set in the Out Time window Q J J N TO LEARN THE OUTPUT STATUS OF A SUBMASTER Identify the Submaster number Look to the Level field on the right side of the screen The Level field indicates the current output level of any Submaster 45 Omega 2 FADER OPERATIONS Fader Controls ne RUNNING A FADER After levels have been organized and recorded the next goal is to control and playback the recorded information The common way to playback recorded cue information is to load the cue to a Fader
52. information for playback Fader keys coordinate with the Fader display on the Stage Preview Submaster Track Playback and Cue List screens They update you on the latest conditions of playback Fader keys can start pause stop or allow manual control for any action FADE TAKE Gives control of the selected faders to the manual fader controls LOAD Loads a cue on the selected fader STOP REV Stops all faders in progress A second press backs up one Cue GO Starts selected faders COMMAND KEYS Using the Command Keys you can record modify record or delete items called out on the Command Line You can select the functions for Cues Submasters or Times as directed MERGE Merges a Cue and or a Submaster into an established look on a highest takes precedence basis CAPTURE Captures channels to establish a temporary cue See page 54 INSERT Inserts a Cue and or a Submaster into an established look on a last action basis GO TO CUE Routes Stage display to new position with cue action in Fader RECORD 1st key used in the Record process DELETE Deletes Cues Submasters UPDATE Automatically records modified levels into existing cues CUE ONLY In Tracking Mode levels are modified for only one cue Resets previous levels for next cue without tracking TIME Used in Record process to assign Fade times on cue list CUE Accesses Cue memories SUBMASTER Accesses Submaster memories Om
53. longest Testing an Effect is discussed later in this chapter 68 EFFECT SCREEN Enter Mstr Select Chase Effect Name Time Chan Test Bounce Rate or Sub Random 1 NONE NO Single Enter Mstr Select Chase lt Effect Name Time Chan Test Bounce Rate or Sub Random 1 NONE NO Single 11 AT 60 Enter Mstr Select Chase Effect Name Time Chan Test Bounce Rate or Sub Random 1 S24 NO Single 11 AT 60 Omega 2 SUBMASTER CONTROL The Effect Record Window is also used to assign an Effect toa Submaster When the Time position is highlighted a Submaster can be assigned the level control of the Effect Follow the examples below to set a Submaster as a level master for the Effect HIGHLIGHT THE RECORD WINDOW Press Jump Until the Effect number is highlighted p 7 y With the Effect number highlighted Press M Time Now the Time Window is highlighted VN Press h AA Notice how the Submaster has 2 J 4 i nter been assigned in the Time NN NN Window With a Submaster controlling the Effect individual times must be entered for each step In order to control the Effect with a Submaster the Effect must be mastered by a single channel which is recorded into the Submaster MASTER CHANNEL An Effect can be assigned control by a specific channel number When the channel is assigned a Master the Effects
54. may need to be independent of the console s Grand Master To assign channels to bypass the Grand Master follow the steps below TO ASSIGN CHANNELS THAT BYPASS THE GRAND MASTER The Patch Menu will appear or press the DOWN cursor key twice The Cursor moves to the 3 position p y nter The Command Line prompts Are You Sure E Press i _ _ This confirms the action and the Bypass GM OCT I Screen will appear TO ENTER A CHANNEL FROM THE BYPASS CHART Press n aan Insert 1 il nter pA AY Channel 1 is now assigned to the chart Repeat this step for every entry on the chart Notice that the Command Line reflects the keystrokes TO DELETE A CHANNEL FROM THE BYPASS CHART Press A Channel 1 is now removed from the II Enter chart p Repeat this step for every channel to be removed from the chart You must press SETUP to exit Bypass GM From SETUP you can go to whatever screen you wish To return to the Main Menu press the CLEAR key 78 MACRO SCREEN Macro Number 2 Y MACRO 001 Grandmaster FL 9 01 00 Enter Create Macro or Backspace Press Create Macro to Record a vy Message Flashes when Create Macro is Pressed Enter Format Dimmer Number Create Macro Channel Number or ecording Macro Backspace Press Create Macro To Stop
55. output is mastered proportionally by the Master Channel A Mastered Channel can also be recorded into a Submaster TO ASSIGN A MASTER CHANNEL WHEN IN THE RECORD WINDOW Press E The Master by Channel field is highlighted LJ ofi Enter Channel field pA J A Now the Effect will only be active when channel 50 is assigned a level greater than 0 The output level of channel 50 will proportionally control the level of the steps in the Effect 5 MNA to force channel 50 into the Master TESTING AN EFFECT Any channel addressed with levels assigned to steps can be displayed immediately without being assigned to a cue by moving to the Test position in the Effect Record Window Test is a toggle switch When highlighted press ENTER to get the opposite condition Test will force the effect to be active immediately Press the Stage Screen to view the results of the Effect 69 D Omega 2 EFFECT SCREEN TO TEST AN EFFECT Press Enter Mstr Select Chase lt Eff N Ti han T B T ese Rate or Sub E iia Si Shan Test Rendo gt Until the cursor moves to and highlights the Test Window 1 s24 50 Single Channels addressed in the Effect will display in purple Enter Mstr Select gt Chase lt TO STOP THE TEST AT ANY POINT Effect Name Time Chan Test Bounce Press Rate or Sub Random 1 24 50 Single mx i 3
56. panel allows access to these instructions and routines through key selections All key selections are echoed on the system command line located at the bottom left of your monitor Here is an overview of the front panel controls 1 FADER CONTROL BUTTONS Select active fader Allow manual takeover of automated fades Clear active cue from the fader 2 MANUAL FADER CONTROLS Manually control cues Adjust fade level up or down from the capture point Offer Grand Master proportional control 3 CONTROL KEYS Select active display screens for monitor Access channels and level information Organize recording playback and editing sequences Start and stop automated features 4 ENCODER WHEEL Adjusts selected channel levels proportionally Accelerates or slows fade times proportionally 5 KEY SWITCH Controls access to power Controls access to record feature 6 DISK DRIVE located on right side Off line storage for recorded information Off line storage of custom configurations CONTROL KEYS The primary access to the control system is through the keypad controls on the front panel of the console The keypads are grouped together under common control headings for ease of operation There are six groups Screen Keys Action Keys Number Keys Selection Keys Fader Keys Command Keys The general titles for the grouping of keys indicate their functions The natural progression for the commands from the keypads is from left
57. the Up time to complete before the channels with levels fading down begin The reverse of this condition can also be displayed 32 STAGE SCREEN Up Delay Window S Cue Name Time Delay Link Mac EA EB T 1 Front of House Omega 2 Remote Keyboard Omega 2 SET A DELAY TIME SO THAT ALL LEVELS MOVING DOWN WILL BE COMPLETED BEFORE ANY LEVELS MOVE UP If your goal is to complete the down levels first the delay should be placed on the Up Time Window The delay will be the length of the Down Time count MOVE THE CURSOR TO HIGHLIGHT THE UP DELAY WINDOW Press This delay will allow the Down Time to complete before the channels with levels fading up begin Delays offer a simple way to tailor a single cue action so that levels in the time windows can operate independent of one another operate one after another or some position in between The real advantage of time and delay controls is to cause two actions to occur from a single command TO RETURN THE CURSOR TO THE CHANNEL FIELD Press Notice the new cursor position in the channel field Any changes on the Command Line are abandoned Jump The remaining Cue Window columns Link Macro and Effects are reviewed in later chapters LABELING THE STAGE SCREEN T
58. the assigned level After channel levels have been set using the keypad they are displayed in brown slider levels are displayed in blue The levels are ready to be recorded and assigned a position in the system memory From the Stage Screen channels with levels can be assigned to Cue actions or to Submasters without losing the levels established on the display Follow the steps outlined below to record levels to Cue and Submaster locations NOTE THAT THE INSTRUCTIONS BELOW ASSUME THAT YOU ARE NOT RECORDING WITH FAST MODE AS THE DEFAULT SETTING The Omega 2 is shipped with Fast Mode as the default setting To change out of Fast Mode go to the Setup Screen System Menu page 13 5 recording in fast mode and toggle to NO When you are familiar with recording you can switch back to Fast Mode Instructions and routines for setting Cue and Submaster attributes and times while in Fast Mode appear in later chapters Keys highlighted CUE JUMP RECORD SELECT TIME Cue dump N EN CLEAR ALL LEVELS FROM THE STAGE SCREEN Press Ss ie Enter Ent pH You can always press RESTORE to recall the channels to their previous values Notice that all channels were forced to a null output er SET CHANNEL 5 THROUGH 9 AT 25 Press PS aS 2 M 5 I Enter PA ph PIE Notice that 5 6 7 8 and 9 all share the level of 25 SET CHANNELS 6 AND
59. wheel up to any number Again notice that all levels move together STAGE SCREEN 1234 5 6 7 8 91011 12 1314 15 16 17 18 19 20 21 22 23 24 000000 0 0 25 26 27 28 29 30 31 32 33 34 35 36 75 75 75 38 39 40 41 42 43 44 45 46 47 48 75 75 49 50 5152 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 7576 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 197 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 ue Name Time Delay Link Mac EA EB 0 Blackout Cue 0 0 0 0 0 tect nter Fdr 2 3 4 Channel Number Cue Or At h on 34 THRU 39 EXCEPT 37 AT 75 REMDIM STAGE Omega 2 Grandmaster FL 9 01 00 1 23456 7 8 91011121314 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 5152 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 7576 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 9394 95 96 197 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 S Cue Name Time Delay Link Mac EA EB AP 0 Blackout Cue 0 iy pope 3 Far 2 3 4 Channel Number Cue text color Or at Cn ee ee ee I simm 7 L 1 THRU 120 AT STAGE Omega2 Grandmaster FL 9 01 00 Omega 2 TO RELEASE THE SELECTED CHANNELS AT THE NEW LEVELS Press Notice that the channels are no lo
60. 0 00 eee ee 55 Previewing a Temporary Fade 56 PREVIEW SCREEN Using the Preview Screen 57 Merge amp Insert Commands 58 Copying Cue Levels 58 TRACK SCREEN Using the Track Screen 59 Screen Positioning 59 Editing Levels on Screen 60 Cue Only Feature 0 61 CUE LIST Using the Cue List Screen 62 Changing Times and Cue Names 62 Linking Cues 00 0 0 2000 63 Manual Fader Control 63 Macro ActivationinaCue 64 Effect Activation ina Cue 64 EFFECT SCREEN Using the Effect Screen 65 Positioning the Cursor amp Setting Levels 65 Effect Record Window 67 Setting the Step Time 68 Submaster Control 69 Master Channel 005 69 Testing an Effect 0 69 Chase Attributes 000 70 PATCH SCREEN Using the Patch Screen 72 Patch By Dimmer 72 Position Control Keys 74 Parked Dimmers 0 000008 75 Unpatch Dimmers 76 Unity Pate sg bah i by at cae ae tea g 77 Assigning Profiles to Dimmers 77 Bypass Grand Master 78 MACRO SCREEN Viewing Macros 005 79 Creating Macros 0000 79 PROFILE SCREEN Using the Profile Screen
61. 1 00 A Time 1 2 3 4 5 6 7 89 1011 12 13 14 15 16 17 18 19 20 21 22 23 2 alice ee salas colar ee OO efis fella 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Enter Mstr Select gt Chasee Effect Name Time Chan Test Bounce Select Channels Random 1 1 NONE NO Single Ye 12AT 70 dJ TO ADVANCE TO THE NEXT CHANNEL Press The cursor moves right to highlight the next channel in the 7 next step position alternatively you can key in the channel numberandpress ENTER The cursorautomatically moves to the position TO ADVANCE TO THE NEXT STEP Press Y The cursor moves down to highlight the same channel on V the next step position T TO DELETE THE LEVEL IN STEP 1 Using JUMP and the cursor keys position cursor on Step 1 Press a d idelete Enter LN i Use the tools above to set up the following example for Effect 1 TO SET CHANNEL 10 AT 50 FOR STEP 1 Position the cursor anywhere in the Channel field on Step 1 Press ph pp pS a Notice that the channel with the level is assigned to the step TO SET CHANNEL 11 AT 60 FOR STEP 2 Position the cursor anywhere in the Channel field for Step 2 Press The level in Step 1 has been removed E Enter d eee S Again the channel with the level is assigned to the step TO SET CHANNEL 12 AT 70 FOR STEP 3 While in the Channel field for step 3 Press
62. 122 eS 9 0100 2 Allows user to blank selected channels for display SYSTEM To set blank channels refer to Stage Screen page 35 ae oi cherne he 3 Removes columns which display the cue name and link 3 gt Displ id linkin TRACK Y icti is Levels shown hel ac koa characteristics from the Track screen l 5 gt Recording in fastmode No 4 When selected converts all output levels to 256 step resolution 6 gt Goto Cue aborts all fades Yes i A 10 5 Reduces increases key hits for recording gt Flash upper intensity e 9 gt FISH scr OL 6 Goto Cue will affect all faders not just the one selected J itp Number or chana ZOO m 7 Sets the lowest level for Flash 12 gt Title in Stage S is 0 2 i 3 Time for Got Cues as 8 Sets the highest level for Flash l Te Total UNS caisenetiesing gated 238 9 Sets the rate or timing for the number of flashes per minute 10 Sets the system capacity for dimmer address 11 Sets the system capacity for the number of channels displayed Enter and addressed 12 When selected keyboard may enter alphanumeric label for be display on Stage screen 13 Sets default fade time for go to cue selections 14 Reflects available memory units at all times TO SWITCH RECORDING IN FAST MODE OFF Enter The default YES statement toggles to NO M TO TITLE THE STAGE SCREEN FROM THIS POSITION Press until 12 is highlighted Title in Stage Screen will be highlight
63. 15 95 90 75 30 7 2 2 16 18 19 20 21 2 23 24 2 26 27 2 29 30 31 32 33 34 35 36 37 38 39 40 4 42 4 amp 3 4 45 46 47 48 49 50 54 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 Enter Dimmer Number Format Dimmer Number Channel Number Level Profile k 16 AT CHANNEL 24 AT LEVEL 50 NS Enter Format Dimmer Number Channel Number Level Value Level Profile 15 AT CHANNEL 15 AT LEVEL 75 PARK DIMMER 17 ON PLAYBACK HANDLE 24 AT 50 It s simple to identify a parked dimmer from any other condition on the Patch Screen However the Patch Screen is the only location that will identify why the level exists or explain where a parked dimmer is assigned UNPATCH DIMMERS Dimmers can also be unpatched or released from a channel assignment in the Patch Screen However exercise care during this procedure because the RESTORE key is not active on this screen After the dimmers are released from the channel assignments the only way to reassign the channels is to manually enter the assignments or assign a Unity Patch If a custom patch has been created itis best to save the patch to disk before experimenting with the unpatching process TO UNPATCH A DIMMER Pres z stands alone The AND and __ THRU keys allow a string of dimmers to be addressed at the same time 7 E Notice that dimmer
64. 17 now TO RELEASE A PARKED DIMMER Press foo wt le Le d Notice the dimmer is no longer TUNE 6G Uff at Enter assigned Park status TO CHANGE THE ASSIGNMENT FROM NON DIM TO PATCHED AT A LEVEL Press iil il ips J The Non Dim is changed to a dimmer with the output at 75 76 PATCH SCREEN SETUP Version 1 22 Grandmaster FL 9 01 00 PATCH 1 gt Return to main menu Create patch unity one to one 3 gt Set channel bypassing grandmaster 4 gt Patch page in use by dimmers 1 Enter Omega 2 UNITY PATCH Unity Patch resets the dimmer to channel assignments on a one to one basis This assignment is ideal when the control channel capacity matches the system dimmer capacity on a one to one basis When the dimmer capacity exceeds the channel capacity Unity Patch offers aready made platform for the additional dimmers to be assigned to the channels To create a Unity Patch follow these steps CREATE A UNITY PATCH The Main Menu in the Setup Screen will appear The Patch Menu will appear or press the DOWN cursor key The cursor moves to the 2 position Enter The Command Line prompts Are You Sure Enter The action Unity Patch is now complete Press any Screen key to reposition the point of view Press the PATCH Screen k
65. 3 gt Submaster 4 gt Patch 5 gt Front Panel 6 gt Save to Disk Functions 7 gt Load from Disk Functions 8 gt Print Functions 9 gt Clear Functions 10 gt Time Functions 11 gt Peripherals Utilities Enter J Screen Colors TMe tar eniai E cee Rach Moe oaa epi SEEEN ied Blue PROMPTS cee cece cerei en tn nent nen en eee te une aCe e ee eee White a oy SETUP Version 1 22 Grandmaster FL 9 01 00 CLEAR FUNCTIONS 4 gt Return to main menu 2 gt Clear cues 3 gt Clear submasters 4 gt Clear patches 5 gt Clear effects 6 gt Clear macros 7 gt Clear handle text 8 gt Clear smpte 9 gt Default profiles linear 10 gt Default setup 11 gt CLEAR ALL Enter Are You sure Omega 2 MAIN MENU Each subject listed on the Setup Main Menu allows you to configure or set defaults that affect the console s operation Some of the defaults are designed to reduce keystrokes while others set conditions for operation To view or change a category on a Menu follow the procedure outlined in the steps below A Type the number or move the cursor to the number next to the topic and press ENTER B To toggle a Yes No response press ENTER C To change or set a value on the highlighted topic type the new number press ENTER D To return to the Main Menu press the CLEAR key When changing or setting new values the Command Line may prompt with an
66. 8 AT 45 Press LG pit ane HEB HE At PE 4 HE SH Notice that 6 and 8 are now at 45 Ent SET CHANNEL 7 AT 55 Press BOE nter Notice that 7 is now at 55 28 STAGE SCREEN S Cue Name Time Delay Lik Mac EA EB 10 10 10 10 10 Enter Fd 1 2 3 4 Select Key Cue 1 text color kie Prompt Window Cue Window S Cue y Name Time Delay Lik Mac EA EB 1 10 10 10 10 Enter Fd 1 2 3 4 Select Key Cue 1 text color eenei RECORD CUE 10 Omega 2 You can adjust any channel or group of channels or all the channels proportionally by following the steps below USING THE WHEEL TO ADJUST ANY CHANNEL OR GROUP OF CHANNELS Hie You can use the wheel to roll the levels up or down proportionately Notice that the channels are selected TO RELEASE THE CHANNELS FROM THE WHEEL Press or Pressing ENTER is the best habit d because it suggests acceptance nter TO RECORD THE CHANNEL LEVELS Press B z The Command Line reflects Record and assumes Cue Make sure you turn the key in the upper right corner to RECORD ACCESS Press lt 1 The brown levels have now changed 1 fi Oj Enter to white pee Pee This confirms that the levels are now recorded The new cue 10 now appears highlighted in the Cue Window Note that if y
67. 9 01 00 PATCH 1 gt Return to main menu 2 gt Create patch unity one to one 3 gt Setchannel bypassing grandmaster 4 gt Patch page in use by dimmers Enter S SETUP Version 1 22 Grandmaster FL 9 01 00 FRONT PANEL 1 gt Return to main menu 2 gt Wheel Active 3 gt Wheel captures null levels 4 gt Wheel at fast speed Enter Omega 2 SUBMASTER MENU The Submaster Menu gives you access to the key attributes of the Submasters Review each item below for a statement about operation 1 2 3 4 Returns to Main Menu Allows Auto advancing feature on Playback Screen to be active Allows Auto page wrap feature on Playback Screen to be active Sets default level for Bump Buttons To return to Main menu press the CLEAR key PATCH MENU The Patch Menu offers you a simple way to select the active Patch Table and establish a one to one patch up to the channel capacity of the console Review each item below for a statement about operation li 2 Returns to Main Menu Automatically establishes a one to one patch for every dimmer called out in System menu The Bypass feature is explained on page 78 Determines active page for system patch Default is page 1 FRONT PANEL MENU The Front Panel Menu deals with the Level Rate wheel opertion The details
68. 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue Name Time Delay Link Mac EA EB MT 53 10 10 30 30 E 2 3 4 Channel Number Cue text color Or At l ji fi hiihiihii RECORD CUE 53 TIME 10 TIME 30 SET CHANNELS 58 THROUGH 63 AT 85 The channels are set RECORD THE CHANNELS AS CUE 52 Press ae ea can in This sets the fade Up aig Time as 10 seconds Press ime lime 2 1 O Vax xa J he The delay means that this cue will delay 20 seconds after the GO command to start the cue In effect the previous cue action will execute prior to the start of Cue 52 Remember to set the attribute for this part as MT Multipart and Tracking This sets the Up delay time at 20 seconds Press SET CHANNELS 82 THROUGH 87 AT FL Press a Aa Eoi Mia j ell 2 Pel E il at i FL HIE Enter pA p A pA AY A J The channels are set RECORD THE CHANNELS AS CUE 53 Press ne wa See Daaa The delay means that this cue will delay 30 seconds after the GO command to start the cue Remember to set the attribute for this part as MT Multipart and Tracking This sets the fade Up Tme as 10 seconds This sets the Up delay time at 30 seconds TO PLAY BACK THE MULTIPART CUE Press arena Now press the cue number of the
69. Are You Sure statement This prompt requires ENTER to be pressed a second time to confirm the change Take a few moments to review each of the 11 menus listed under the Main Menu Macros can be used to access common selections that change regularly The following pages highlight and explain each of the control options settings SETTING SYSTEM DEFAULTS SELECT THE MAIN MENU IN THE SETUP SCREEN Press The Main Menu will appear a ESTABLISH ALL DEFAULT SETTINGS FOR THE CONSOLE WN Pp SELECT THE DEFAULT SETUP CONDITION Pres Enter The cursor is positioned on Default Setup The Command Line will prompt Are You Sure The Command Line will prompt Setup Cleared RESTORE MAIN MENU Press If the system dimmer count is the same or less than the system channel count there will be a Unity Patch of one dimmer to one channel Dimmers beyond the system channel count will not be addressed without an assigned patch from the Patch Display For information about the Patch procedure and the Patch Display see page 77 12 Omega 2 SETUP SCREENS SYSTEM MENU The System Menu allows access to setup conditions that affect how the control information is processed The number of dimmers and control channels is set from this menu The list below reviews each category F i A 1 Returns to Main Menu SEIP Merson
70. CHANNEL FIELD Press Es ei I The curosr highlights the Effect number Jump Jump Next VEEN EN while the NEXT key increments the recorded Effect and displays the channel levels TO RESTORE THE PREVIOUS EFFECT Press y llast The previous Effect is displayed H 71 Omega 2 PATCH SCREEN ig a PATCH by dimmer Page 1 Grandmaster FL 9 01 00 1 2 3 4 By o 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 2 2 27 28 29 30 31 32 33 34 35 36 37 38 39 4 4 42 4 4 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 Enter Format Dimmer Number Channel Number Dimmer Number Level 4 Profile a Patch Prompt Window Screen Colors Dimmer Number os cesar aon ser enn bh aa nada ate aa aed tae tay Blue Channel HUMBE sates ioe 6 cstiacsenioin s osn neta tchaies aie oA orn ATEN WLS ee Green OVE eai EEE E EEA EEE PAA WEEE a E A Rai White Prete ENNE A LETTS ATAL Ruble A TT TNS Brown Patch Table r gt PATCH by dimmer Page 1 Grandmaster FI L 46 32 47 62 20 35 50 65 21 36 51 66 F 22 37 52 67 23 38 53 68 24 69 10 40 11 26 56 12 13 28 43 58 73 45 Enter Dimmer Number Format Dimmer Number Channel Number Level Profile ta 4 5 AT CHANNEL 1
71. Enter repositions to display and PN ON NS highlight dimmer 123 The point of view can easily be changed by selecting the position number and pressing the ENTER key CHANGE THE PATCH TABLE NUMBER Press a y 1 The JUMP key repositions the cursor at the Page on the PATCH by dimmer Page 2 Grandmaster FL 0 00 00 um top of the screen 1 2 3 4 5 6 7 8 910 1 12 13 14 15 Press 16 17 18 19 20 21 22 23 24 2 2 27 28 2 30 an The 2 entered on the Command Line replaces 2 Enter theprevious number when the ENTER key is Se pressed 31 32 33 34 35 36 37 383 39 40 4 42 4 amp 4 4 4 Patch Table 2 is now displayed Another way to change the Patch Table is to press NEXT while in the Page position The Patch 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 7 a Table will advance one increment 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 TO RETURN TO THE FIRST PATCH TABLE Press Si Fa ental aos T JUMP NEXT and LAST allow a change in the Patch Dimmer Number Level og Table Profile ae The active system patch table can also be changed on the Setup Screen Patch Menu page 14 4 TO SAVE THE SYSTEM PATCH The Main Menu appears The Save to Disk Functions Menu appears 74 Omega 2 PATCH SCREEN An example of parked dimmers PATCH by dimmer Page 2 31 32 33 3 4 35 3 46 47 48 49 5 51 61 62 63 64 65 66 San vo vo Grandmaster FL 9 01 00
72. Fader Window may be highlighted but the cue set Dor previously in the window has been removed Clearing a Fader is different from un selecting or removing the highlight from the Fader Clearing removes the cue from the fader track TAKE CONTROL OF A FADE S Cue Name Time Delay Link Mac EA EB You cantake control of an automated fade at any time Interrupting APN Sie e Ss ede leeks a fade in progress is as simple as pressing the GO button Enter Fdr 2 3 4 Level Cue 1 text color Percentage Times D 47 FADER OPERATIONS S Cue Name Time Delay Lik Mac EA EB AP 0 Blackout Cue 0 0 0 0 o Jo olo Enter Fdr 2 3 4 Channel Number Cue 1 text color Or At WG S keo Cue Stopped Lt 2 SH 4d rf ra r l i 4 ADERS S Cue Name Time Delay Lik Mac EA EB AP 0 Blackout Cue 0 0 0 0 0 0 0j 0 Enter Fdr Cue 1 wag text color FES Channel Number Or At Omega 2 TO REPOSITION THE CUE LIST Press Cue 1 defaults to Fader 1 SELECT FADER 1 FOR PLAYBACK Press Fader Takeover 1 TO START AN AUTOMATED FADE Press Notice the percentage times play out in the display fo This time a red S appears to the right of the in the Fader Window This indicates the cue has stopp
73. PATCHED TO CHANNEL 12 AT CHANNEL 12 AT LEVEL 75 AT PROFILE 2 After this exercise the Patch Screen Enter Format Dimmer Number Channel Number isei Nais HA 12 WITH A LEVEL OF 75 Profile Press Vl ear LOH At Hy 2 DEI should look like this This example shows the Profile assigned to a channel _ with a level e 4 i PATCH by dimmer Page 1 Grandmaster L 9 01 00 Repeat the exercise to Dimmer 13 without a level and notice BE Weg Fat fe the eae dete oe rar where the Profile stands 3 a 2 7 2 2 02 02 12 13 5 95 90 75 nd4 Press 16 17 18 19 2 2 2 23 24 25 2 5 FA 23 30 ay or ire on Ti T Wy Vi yy Y mae VI Ty Wie as Wd SIE EEE Ener s N pq pA 4 pp pA JJ 31 32 3 4 3 3 37 38 3 4 4 42 43 4 45 Profiles are always displayed in brown and in the same place 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 POSITION CONTROL KEYS 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 on F Several keys are helpful in positioning the cursor on the Patch Screen or positioning the point of view in the Patch Screen The Enter Format Dimmer Number Channel Number sequences below highlight these keys Profile Number me ee are CHECK THE ASSIGNMENT ON DIMMER 123 c__ Patch Table 2 displayed Press yyy fo The screen automatically 112 5
74. SERT and MERGE can position levels in the Stage Preview and Submaster screens All the channels in Submaster 5 are highlighted and ready for wheel control COPYING CUE LEVELS TO COPY LEVELS FROM ONE CUE TO ANOTHER Start in the Cue to be copied Levels from the Cue to be copied have been recorded to the new position 16 All cue attributes are also copied 58 Omega 2 TRACK SCREEN USING THE TRACK SCREEN a N The Track Screen offers a change of perspective on recorded TRACK Grahdmasier FL aroo cue information The Track Screen looks like a spread sheet with the eye es i muse on Fed POA ea es T0 1118 18 14 15 channel numbers listed horizontally across the top and the cue i Haaar a a E numbers listed vertically on the left A portion of the Cue List is a a a E a a fin us fee represented so that the cue attributes along with the number and 50 5050 50 50 the name are displayed The Link column is also presented for overview The Track Screen supports the comparison of the working channel and level relationships between a series of cues without changing pages With the capacity to actively edit levels on the screen subtle changes in light levels can be made across a series of cue actions and the results can be observed on the screen The Track Screen is color coded The channel numbers are eja displayed in green Highlighted or selected channels are displayed ped in yellow Chan
75. Submasters can be assigned the following modes Assigned levels follow the slider s position Bump Button forces level to pile on output level assigned by Setup Menu Submaster menu page 14 4 LED display is green Assigned levels respond to times recorded for In Dwell and Out when started by the Bump Button Levels follow slider position when manualis moved LED display is amber Submaster can be either timed or manual When the Submaster returns to level zero 0 the next Submaster page is loaded automatically for that Submaster Assigned levels are forced to Full output while all other levels are forced to zero Action takes place when Bump Button is pressed LED display is red Submasters produce no output Manual Timed Advancing Solo Disabled TO ASSIGN A SUBMASTER MODE While in the Submaster position Press to the right until the cursor is positioned under Mode Press Jef Notice that the Prompt window displays Select Key Pressing the SELECT key cycles through the list of mode attributes Press until the Command Line states Manual Line will be assigned to the Mode column LE er The mode displayed on the Command ort ol 5 2 inthe Record window TO RETURN THE CURSOR TO THE CHANNEL FIELD Notice the new cursor position in the channel field Any changes on the Command Line are abandoned 39 Omega 2 SUBMASTERS
76. XX 33 XX XX XX XX M A poo PEKAK 34 xxsexzaxtsx This will toggle through the options of GO CUE and MACRO On uy XX EXKEXXEXX 38 XX EXK EX XX CUE and MACRO enter number 5 XX XX XXIXX 383 Peete 13 XX XX XX XX 1XX XX 14 IXXIXX 39 EXXKIXK i i 19 one i eee To sequentially arrange times press MERGE XX EXX2XX1XX XX EXX2XX1XX R ri 17 XK 42 AXK To delete a time press DELETE when on Time 18 XX XX XX XX 43 XX XX XX XX i 20 Mnet 43 AAAA To toggle between source inputs press SELECT 21 XXXX XX XX 46 XX XX XX XX 22 XX XX XX XX 47 XX XX XX XX 23 XXIXXIXX1XX 48 XX XX XX XX 24 XX XX XX XX 49 XX XX XX XX 2 XX XX XX XX 50 XX XX XX XX Enter Source None e Number or Format Hr Mn Sc Fm Select Clock At Key Input 00 00 00 00 Timer Smpte he d Omega 2 ACCESSORIES 1 How do I change all submaster handles to page 1 2 How do I set a dimmer 5 for example to be always at full 3 How do I make a non dim 4 How do put channels on the wheel 5 How do create a macro live 6 Does a point cue mean anything 7 How do link cues out of sequence 8 How do multi parts work 9 How does cue only work 10 Are changes in Preview automatically recorded 11 Explain how I delete cue only and what it does COMMON QUESTIONS NOTE Items set in BOLDFACE must be set by operator before console use In playback do the sequence MERGE 1 ENTER In patch
77. a 2 CUE LABELING The Cue Window holds a position for a 16 character alphanumeric label that can be assigned to the cue Labels help make the order of the cues easier to understand They also help identify certain Looks when editing and establishing the order of the cue structure All alphanumeric characters are generated from the remote alphanumeric keyboard TO LABEL THE CUE DURING THE RECORD PROCESS From the Cue number position Cue Window Press The cursor now highlights the Name field When the cursor is in this position input can be made from the remote keyboard Type any label up to 16 characters in length Notice that the name is indicated on the Command Line not the highlighted area From the Remote Keyboard Press 7 i Now the label is loaded onto the Name column TIME CONTROLS The two columns immediately to the right of the Name column are devoted to the playback time on the cue These columns are divided into two sections The first section is dedicated to the time allowed for the channels with levels increasing in the cue The second section is dedicated to the time allowed for the channels with levels decreasing in the cue The times positioned in these windows force the automated Fader to execute within the limits specified The time positions are also indicated in the Prompt Window To set the Up and Down times for a cue action follow the steps below Keys highlighted
78. age number is displayed in the highlight an The page number will advance one page for each press TO CHANGE ALL SUBMASTERS TO A NEW PAGE The Command Line prompts Merge all to Page r _ Notice that all Submaster page numbers are 2 Enter now the same pe pe ee Press the STAGE key to review the Stage Screen Now Pg 2 clearly stands out at the bottom of the channel display field Return to the Playback Screen and change just one submaster to a different page Now review the results on the Stage Screen Any page number change appears immediately in both the Stage Screen and the Playback Screen Press the PLAYBACK key to return to the exercise CHANGING SUBMASTER MODES AND TIMES Position cursor in Mode column Press The Command Line will cycle through the different mode options each key press When the correct mode is indicated on the Command Line press ENTER or reposition the cursor The type highlighted on the Command Line will be forced into the Mode position The color of the Mode will be displayed when the cursor is moved to a new position 44 Omega 2 SUBMASTER PLAYBACK TO CHANGE A TIME ON A TIMED OR ADVANCING SUBMASTER Position the cursor on the time in the column to be changed Press PLAYBACK Grandmaster Eee i00 i i 5 If a time is added to a Manual Submaster the Sub Pg Name In Dwell Out Mode Level Enter mode automatically changes
79. ainder Dim Forces all unaddressed levels to 0 RESTORE Returns screen to conditions before last Enter Restore is essentially an undo feature JUMP Moves the cursor to the next field on the screen SELECT Allows you to select mode options while in the Record Window Patch Screen or Playback Screen NUMBER KEYS Number Keys are the primary way to enter values into the Cues Times Submasters and Effects Number Keys are always reflected on the system Command Line NUMBER KEYS Make a selection by entering the value on the Command Line DECIMAL KEY Used to insert between whole number cues or to identify tenth of seconds FL KEY Full Assigns a value of 100 SELECTION KEYS TRANSITION KEYS Bridge between channel selections and level setting These include AND THRU AT and EXCEPT CURSOR POSITION KEYS These are designated by arrows and allow you move around the screen quickly They include UP DOWN LEFT or RIGHT GENERAL POSITION KEYS Move the screen in block movements one block at a time These keys include PAGE UP PAGE DOWN NEXT and LAST CONFIRMATION KEYS Deal directly with the Command Line instruction by accepting the statement ENTER clearing the line CLEAR or eliminating one item at a time from the line BACKSPACE Omega 2 SYSTEM DETAILS FADER KEYS Fader keys are the primary way to store
80. and INSERT commands ADD SUBMASTER 5 TO THE CURRENT PREVIEW POSITION With Cue 3 in the Cue window Be sure to use the Submaster t action key not the Submaster screen key Submaster 5 is now in Cue 3 MERGE adds the levels on a highest takes precedence basis Existing levels greater than Submaster 5 s levels will stay the same TO PLACE ALL LEVELS OF SUBMASTER 5 IN CUE 3 Submaster 5 were all set at This time the levels of the recorded levels INSERT sets all the values of the Cue or Submaster The result is a key that forces levels on a last action basis PROPORTIONAL CALL UP Both INSERT and MERGE support a proportional call up Press S Cue Name Time Delay Link Mac EA EB P 0 0 0 0 Enter Fdr 2 3 4 Select Key Cue 1 text color S FTI IK ou S Cue Name Time Delay Link Mac EA EB P Front of House 0 0 0 0 CUE 3 Enter Fdr 2 3 4 Press Select Key Cue 1 text color Teer S RARER ERIE ERE 7 MERGE SUBMASTER 5 Press S Cue Name Time Delay Link Mac EA EB P Front of House 0 0 0 0 Enter Fdr 2 3 4 Select Key Cue 1 text color S RRR KERRIER EKER INSERT SUBMASTER 5 AT 75 fz Ys Tee The levels of 75 of Submaster 5 are placed in the same position Remember the AT key can select the last channels for the level wheel Press io ae Both IN
81. are assigned levels from the keypad the levels display in brown Channel levels set from the manual sliders on the Independent panel are highlighted in blue Levels from the manual sliders operate on a last action basis This means that once the slider level matches the keypad entry level the color will change from brown to blue and the manual slider is now in control The blue level controls the channel The brown level has been removed The simple illustrations below will familiarize you with setting levels from the keypad Follow the instructions carefully Don t jump ahead inthe exercise or the illustrations may not match the text Bridge keys highlighted AND THRU AT EXCEPT RESTORE REM DIM ElEIEIE E I aN S if ii e N jp FROM THE NUMERIC KEYPAD SELECT CHANNEL 10 Press Mol Notice that channel 10 is called out on the u Command Line hN 20 Omega 2 STAGE SCREEN a i T S Cue Name Time Delay Link Mac EA EB L ete ae S S E A Enter Fdr 1 2 3 4 Channel Number Cue textcolor lorat 9 f I I o B 10 AND 15 AND J Ao Se eel ee ai Seep ne LK E S Cue Name Time Delay Link Mac EA EB I tt T Enter Far f 2 3 4 Channel Number Cie textcolor OfAt y I ee creer 10 AND 15 AND 17 THRU 20 J SOUN PAR oe 1 2e ee ee aaa a
82. be printed NOTE Some printers do not have line feed on carriage return feature To resolve this problem cursor to Item 3 and toggle Yes 83 Omega 2 ACCESSORIES MIDI Optional The Omega 2 console supports Midi Show Control inputs based upon the protocol established by Richmond Sound Vancouver B C Canada The console will accept a stream of commands from a central console This way multiple consoles can be operated remotely from a central position THE CONSOLE WILL RECEIVE THE FOLLOWING COMMANDS __GO __Go to Cue __ Stop __ Resume same as GO __ Timed Go treated as Go to Cue Next Cue with Time __Timed Go to Cue __ Set only services channels __ Fire Macro __Reset Go to Cue Zero THE CONSOLE WILL SEND THE FOLLOWING COMMANDS _ GO __Go to Cue __ Stop __Timed Go to Cue __Fire Macro TO TURN ON MIDI Press SETUP Press Item 11 Press Item 5 toggle to YES Cursor down to Item 6 select ID number for console Please contact the factory for further details TIMED ACTIONS Optional TO ENTER TIMES TIMED ACTIONS gasps ne gorog Cursor to desired spot and enter number 1 02 30 30 01 60 26 XX2XX2XX1XX 2 01 00 00 02 Cue 15 4 27 XX2XX2XX1XX 3 00 15 00 03 GO 28 1XX XX i 02 15 05 04 Macro 17 50 XXII TO ENTER ACTION a 00 20 00 00 Macro 5 3 ponent 6 IXX XX IXXIXX E E When on a time press AT 8 XX XX XX
83. bmaster memory The active page number for the Submaster is controlled by the Playback screen LABEL THE SUBMASTER With the highlight in the Name column type the label from the remote keyboard When the label is complete The ENTER key will force the label from the Command Line into the Name column and the Submaster memory ELOW ASSUME THAT YOU E DEFAULT NOTE THAT THE INSTRUCTIONS B ARE NOT RECORDING WITH FAST MODE AS TH SETTING The Omega 2 is shipped with Fast Mode as the default setting To change out of Fast Mode go to the Setup Screen System Menu page 13 5 recording in Fast Mode and toggle to NO Keys highlighted RECORD SUBMASTER SELECT TIME JUMP Record Time j Peet Peet TO RECORD CUE INFORMATION INTO A SUBMASTER From the Stage Screen with the desired cue line and on stage Press Notice the Command Line reflects Record and assumes Cue Be sure to press the Submaster Command key not the Submaster Screen key Ni a Notice anew window appears for submaster information Although it appears in the same position the new window is the Submaster Record Window 40 SUBMASTERS Sub Pg Name In Dwell Out Mode Enter Fdr 2 3 4 Number Cue 1 text color 5 eneee Submaster Record Window
84. can be set and controlled from the Record Window or the Time Field To set the same time for each step set the Time in the Record Window To set an individual step time for each step enter the individual step time while in the Time Field for the step number Follow the example below to work through the step times TO SET OR CHANGE A UNIFORM STEP TIME FOR EACH STEP IN THE EFFECT While in the Effect Record window Press The cursor moves to highlight the Time window The Command Line will show 5 which represents one half second The 5 is now highlighted in the Time Window The time 05 seconds will control each step of the Effect To set individual step times for each step of the Effect follow the instructions outlined in the next sequence TO SET INDIVIDUAL STEP TIMES FROM THE RECORD WINDOW to the left to the Time Field e g The cursor moves to the Channel Field then moves Jump Make sure the cursor is in position for Step 1 then Press The step time of 1 is set for Step 1 The Time position for Step 2 time is highlighted Step 2 now has a different time than Enter Step 1 again The Time position for Step 3 time is highlighted f Pen Step 3 now has a different time than Enter Steps 1 and 2 When tested note the lag in the Effect as it progresses This lag is displayed because the step times are different for each step with the last step the
85. condition The Command Line may prompt an Are You Sure statement This prompt requires ENTER to be pressed a second time to confirm 1 Returns to Main Menu 2 9 Clear Menu allows the user to selectively clear or delete specific portions of the feature displayed in the memory 10 Restores to default setup 11 Clears all user recorded information from system memory TIME FUNCTIONS MENU The Time Menu is used to set up and transfer time notations to and from the System Menu The Time Clock is displayed in the upper right hand corner of the screen 1 Returns to Main Menu 2 Updates clock information to memory This must be done when any change has been made Recalls clock from memory Sets 12 or 24 hour clock operation Determines clock display elements Sets calendar day in memory Sets calendar hour in memory Sets calendar minutes in memory Sets calendar seconds in memory OMAN DNA FW 16 SETUP SCREENS a SETUP Version 1 22 Grandmaster FL 9 01 00 PERIPHERALS UTILITIES T gt Return to main menu 2 gt Designers remote 005 Yes 3 gt Hand held remote Yes 4 gt Smpteinput No 5 gt Midi input output No 6 gt Device ID for Midi 0 7 gt Debug value 0 8 gt SubCommander page ia 1 9 gt SubCommander playback 1 10 gt Remote record to SubCom
86. corded Highlighted keys CUE ONLY SELECT UPDATE Select CHANGES TO THE CUE While in the Stage Screen to permanently save any changes to the cue you re in enter the information for the desired changes then Press pae Vly This routine will automatically record any changes made on the Stage Screen TO RECORD THE STAGE SCREEN WITHOUT SUBMASTERS then the Cue number The Command Line reflects the keys selected Press y pi The Command Line will prompt Except Subs The EXCEPT key in this sequence will force the Except Subs condition The Command Line can be finished by pressing either the TIME key or the ENTER key TO INSERT A NEW CUE BETWEEN EXISTING CUES With the levels set Press N 7 T gue then the Cue number Enter pp ee Ifyou are adding a Cue between two consecutive numbers such as 7 and 8 use a decimal point i e 7 5 55 D Omega 2 ADVAN CED CUE FEATURES S Cue Name Time Delay Link Mac EA EB 3 10 10 0 0 Enter Fdr 2 3 4 Select Key Cue 1 text color Move Wheel esee neren PRESET S Cue Name Time Delay Link Mac EA EB T Temp Fade 1 10 10 0 0 Enter Fdr 2 3 4 Number Cue 1 text color kikiki N f PREVIEW Omega 2 Grandmaster FL 9 01 00 A 234
87. d input available for control there may be times when the best way to get levels on the stage is to create a Temporary Cue A Temporary Cue is a one time only control feature in which channels are selected by the Bump Buttons and each channel s level is set by the keypad The combination of these two inputs can be assigned to a Fader and played from the GO command Access to the Temporary Cue is controlled by the CAPTURE key To perform a Temporary Cue follow the steps outlined below Keys Highlighted CAPTURE fis Col TO CREATE A TEMPORARY CUE Press This feature operates differently from the other key patterns Any keypad input at this point will set the level for the channel The level is inserted in the FL position Any Bump Button that is pressed will highlight the channel number on the screen and list the number in the blank after the capture The Command Line will prompt Capture__at Level FL TO ENTER A LEVEL OTHER THAN FL The level of 85 appears after the Level on the Command Line TO SELECT A CHANNEL Press a Bump Button under a channel slider Notice that the channel number is highlighted immediately More than one Bump Button can be pressed Any channel bump selected will be set at the level established in the previous step TO ASSIGN A DIFFERENT LEVEL Press The level of 75 appears after the Level on the Command Line Now any channel Bump Button pressed will be
88. de the Title Block Channel Field Cue Window Prompt Window Fader Display Text Color Command Line The two cursor positions default to the upper left corner of the monitor The single character cursor in the extreme upper corner corresponds to the remote alphanumeric keyboard The double character cursor position identifies the current field to be addressed by the console keypads It can be repositioned using by the JUMP key TITLE BLOCK The Title Block positioned on the top line of the screen includes the following items Screen Label Show Title Grand Master System Clock CHANNEL FIELD Identifies active screen in green Custom show title can be positioned here See Setup System Menu page 13 12 Indicates the level of the system Grand Master Levels less than Full display in red Indicates the time of day See Setup Time Functions Menu page 16 6 The Channel Field is outlined by a brown border The numbers inside the brown line represent the system channels and submasters The Channel Field contains the following elements Channel Cursor Active Channels Sub Numbers Channel Labels Two character reverse video square in upper left corner Represented by green numbers Levels entered are displayed below the numbers Represented by the Sub or S symbol above the bottom row Displayed in gray when inactive or mode color when in use Two rows of alphanumeric text can be assigned
89. directly above each channel number A single character reverse video square represents active label position Active text color is displayed in the lower right corner of the monitor The active color is selected by the COLOR UP or the COLOR DN keys on the remote alpha numeric keyboard 18 STAGE SCREEN S Cue Name Time Delay Link Mac EA EB a 0 Iia 0 0 0 0 Enter Channel Number Or At Fdr 1 3 4 Cue text color Are You Sure Command Line Omega 2 CUE WINDOW The Cue Window displays the current cue position as well as the next two sequentially recorded cue actions The active cue in the list is always highlighted Across the Cue Window are the individual characteristics of the cue These characteristics can be addressed each time a cue is recorded S Sets the type of cue action Cue Position for cue number Name Position for cue name Time Divided into two distinct positions First position assigns time for fade up Second position assigns time for fade down Delay Divided into two distinct positions First position is for delay prior to start of fade up Second position is for delay prior to start of fade down Link Allows you to attach a cue to another cue out of sequence Macro Allows you to execute a macro using a cue action EA EB The assigned Special Effects number will start with the cue act
90. disk 11 Loads all from disk 12 Disk Status indicates how many items from the categories are recorded on the disk TO DETERMINE DISK STATUS Locate the system disk shipped with the Omega 2 Console The disk must be formatted before use in the console Insert the disk into the disk drive The cursor will appear on the Disk Status line Pause N The command line will prompt l Enter Are You Sure then Please oo rll Wait If the disk is unformatted the command line will prompt UNFORMATTED If the disk is formatted the command line will display the types of memories and the number of each type stored on the disk 15 D SETUP SCREENS SETUP Version 1 22 Grandmaster FL 9 01 00 PRINT FUNCTIONS 1 gt Return to main menu 2 gt Printextraline cece eee Yes 3 gt Printall channels dimmers Yes 4 gt Start printing at 5 gt Stop printing at 6 gt Printtest 7 gt Print cues 8 gt Printsubmasters 9 gt Printeffects 10 gt Print macros 11 gt Print cue list 12 gt Print track sheet 13 gt Print patch by dimmer 14 gt Print highest level of channels 6000 Enter Are You sure SETUP Version 1 22 Grandmaster FL 9 01 00 CLEAR FUNCTIONS 1 gt Return to main menu 2 gt Clear cues 3 gt Clear submasters 4 gt Clear patches 5 gt Clear effects 6 gt Clear macros 7 gt Clear handl
91. e Omega 2 is designed to operate with any standard IBM PC AT keyboard Some manufacturers of AT aftermarket keyboards have been known to be incompatible If you encounter problems with using any keyboard please contact the factory DESIGNERS REMOTE The Omega 2 supports a Designers Remote which plugs into the rear panel The Remote acts exactly like the Omega 2 Console control keys TO SET UP When connected press SETUP Main Menu will appear Select item 11 to access Peripherals Utilities Menu From the Peripherals Utilities menu select item 2 to switch on Designers Remote 82 ACCESSORIES DISPLAY LINE 1 DISPLAY NE 2 amp PRINTER 9000000000 9000000000 SETUP Version 1 22 Grandmaster FL 9 01 00 PRINT FUNCTIONS 1 gt Return to main menu 2 gt Print extra line eeen e Yes Print all channels dimmers Yes 4 gt Start printing at whole number 0 5 gt Stop printing at whole number 6000 6 gt Print test 7 gt Print cues 8 gt Print submasters 9 gt Print effects 10 gt Print Macros 11 gt Print cue list 12 gt Print track sheet 13 gt Print patch by dimmer 14 gt Print highest level of channels Enter Omega 2 HAND HELD REMOTE The Omega 2 Console supports an optional Hand Held Remote which can plug into the rear pa
92. e channel field Cue 4 has been forced into Submaster 3 s position J All the levels are transferred on a highest takes precedence basis Levels that existed in the Submaster that were greater than Cue 4 s levels will remain Levels less than Cue 4 s levels will be superceded by Cue 4 To introduce the levels exactly as they exist in Cue 4 use the INSERT key command indicated below INSERT A CUE TO A SUBMASTER Press E j A AN ji Cue 4 will now be placed in Insert 4 Submaster 3 s position exactly as recorded If a proportional level of Cue 4 is desired with all the levels in the Submaster follow the sequence below 41 SUBMASTERS Sub Pg Name In Dwell Out Mode 4 1 Blackout Enter Fdr 2 3 4 Number Cue 1 Or At S INSERT CUE 4 AT 85 SUBMASTER Grandmaster FL 9 01 00 a 1234 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 85 70 90 85 90 70 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 00 01 02 03 0405 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 Sub Pg Name In Dwell Out Mode 4 li 5 15 7 MANUAL Fdr 2 3 4 Channel Number Cue or At _ SI
93. e number field Use the INSERT or DELETE keys to position the text Confirm the numbers are correct before starting another section Use a bracket or backslash to start and end any list of numbers IDENTIFY THE 4th ELECTRIC CHANNEL NUMBERS OVER THE STAGE Position the cursor over the channel numbers Type the label in the center of the number field Use the INSERT or DELETE keys to position the text Confirm the numbers are correct before starting another section Use a bracket or backslash to start and end any list of numbers IDENTIFY ANY OTHER CHANNEL NUMBERS OVER THE STAGE Position the cursor over the channel numbers Type the label in the center of the number field Use the INSERT or DELETE keys to position the text Confirm the numbers are correct before starting another section Use a bracket or backslash to start and end any list of numbers 34 Omega 2 STAGE SCREEN SETUP Version 1 22 Grandmaster FL 9 01 00 SYSTEM 1 gt Return to main menu Set channels to blank 3 gt Display name and link in TRACK 4 gt Levels shown in hex 5 gt Recording in fast mode p 6 gt Goto Cue aborts all fades 7 gt Flash lower intensity 8 gt Flash upper intensity 9 gt Flashing rate 10 gt Number of dimmers 11 gt Number of channels 42 gt Title in Stage Screen 13 gt Time for Go to Cues 14 gt Total units Yes No Yes Yes 10 80 512
94. e positioned in the Down Time column of the Cue Window when the SELECT key is pressed Split is the only SELECT key option when the Down column is highlighted TO ESTABLISH A SPLIT FADE FOR CUE 3 Press The Cue List screen should appear Position the cursor in the Down Time of Cue 3 Press select The Command Line should prompt Split Press Ta a A red S should appear on the white line between the iter two times NOTE To remove a Split simply enter a number in the Down Time position Press N The Stage Screen should appear TO PLAY BACK A SPLIT FADE Press E MoA The point of view changed The screen 2 Enter displays the end of the action in Cue 2 The Fader Window shows Cue 3 in both the 1st and 2nd Faders Notice that the dashed lines are only in the Up Time column on the 1st Fader and in the Down Time column on the 2nd Fader Select both faders by pressing the TAKEOVER buttons over Fader 1 and 2 The percentage levels turn red and the M symbol appears on the right side of each window Move Fader 1 up slowly Notice that only the Up Times are associated with Fader 1 Move Fader 2 up slowly This time only the levels moving down will increment The playback time of each part of the cue can be independently controlled by a Fader This example shows one of the best reasons to have two faders active at the same time MULTIPART CUES Multipart cue
95. e text 8 gt Clear smpte 9 gt Default profiles linear 10 gt Default setup 11 gt CLEAR ALL Enter Are You sure SETUP Version 1 22 Grandmaster FL 9 01 00 TIME FUNCTIONS 1 gt Return to main menu Z gt Record changes to permanent memory 3 gt Copy time from permanent memory 4 gt Military time No 5 gt Show seconds 6 gt Day 24 7 gt Hour 8 8 gt Minute 4 Or SOCONds ccaiacdreneeegeceana ee 42 Enter Are You sure En Omega 2 PRINT FUNCTIONS MENU The Print Functions Menu allows you to access the print features It offers the ability to select individual items to be printed Review each item for a statement about operation 1 Returns to Main Menu 2 Allows you to print an extra line See Note on page 83 under Printers 3 If Print all Channels Dimmers is set to NO only channels dimmers with values will be printed 4 13 Print functions allow you to print specific portions of the features recorded 14 Summarizes the highest levels and prints alist showing the levels CLEAR MENU The Clear Menu allows you to selectively clear items from the system memory one at a time or by accessing Item 11 all memory can be cleared The Clear Menu also supports the establishment of system defaults which will cause all user assignable selections to default to the original
96. eans that the cue is ready for direct control without a GO command NOTE Manual fade control as well as splitting Up and Down times between two faders are discussed further in the Cue List chapter WITH AMANUAL CUE LOADED IN THE HIGHLIGHTED FADER Press S and then the cue number of a cue that has been assigned Manual Move the highlighted Fader up gently Notice that the red percentage levels display and the levels of the cue appear on the Stage Screen When the Fader hits the top or 100 the cue automatically unloads the contents from the Fader and the percentage levels turn from red to white Restore the Fader to the bottom or zero position s D FADER OPERATIONS CUE LIST Grandmaster FL 9 01 00 S Cue AP 0 P 1 P 2 P 3 Name Blackout Cue Start Up Overture Stage Lights ornnce Time Delay Link Mac EA EB 0 0 0 0 0 0 Nao e D Enter Select Key Fdr Cue Split ee P 3 Stage Lights Split Cue Indicator Channel Number Cue 3 Or At M text color eerrer reer eaird Omega 2 MANUAL CONTROL OF A SPLIT FADE A Split Fade operates the same as a standard fade The real difference is individual control of the Up and Down times available from two separate faders In order to set a Split Fade the cursor must b
97. ed Using the remote alphanumeric keyboard type the following Label Stage screen with name of facility followed by Setup 25 characters maximum When complete The new label will appear on line 12 and on the Stage Screen C A CUES MENU SETUP Version 1 22 Grandmaster FL 9 01 00 The Cues Menu allows you to select a preference for how the i gt Retum to main menu console will operate Defaults set on this menu include the cue type SS Eingin Trakand Cue Lst Yes the capacity to edit and default record times 4 gt Record levels from Submasters Yes The list below reviews each category 5 gt Updating cues releases manuals be peta ine n 1 Returns to Main Menu 2 Defaults console to Preset or Tracking 3 Allows editing of Track and Cue List 4 Allows levels from Submasters to be recorded into cues 5 Allows Update key to release Amber selected levels in Record Process Establishes default Up Times in Cue Window 7 Establishes default Down Times in Cue Window 3 D O Enter he Are You sure io SETUP SCREENS SETUP Version 1 22 Grandmaster FL 9 01 00 SUBMASTER 1 gt Return to main menu 2 gt Auto page advancing 3 gt Auto page wrap for advancing 4 gt Level for bump Yes Yes 100 Enter SETUP Version 1 22 Grandmaster FL
98. ed TO RESTART THE FADE Press Notice how the GO button and the STOP button immediately control the fader action TO TAKE MANUAL CONTROL OF THE FADER Press Notice that the percentage numbers turn red and an M appears to the right of the percentage numbers Slowly move up Manual Fader 1 The levels are moving as well The level control begins at the bottom of the fader travel and continues to the top When the Fader hits the top or 100 the cue automatically unloads the contents from the Fader and the percentage levels turn from red to white Restore the fader to the bottom or Zero position Practice this action again This is the simplest method of control The cue is recorded with Up and Down times and can be played manually on the Fader WHEEL CONTROL OF A FADE There is another way to take manual control of a fade in progress This time the cue playback can be controlled by the wheel To set up the condition follow the instructions below TO SET THE CONDITION D 48 FADER OPERATIONS S Cue Name Time Delay Link Mac EA EB ap 4 Blackout Cue 0 0 0 0 o o Jo Jo Enter Fdr 2 3 4 Faders Cue 1 text color Move Wheel S ereenn CHANGE RATE ON FADERS DEFAULT ALL S Cue Name Time Delay Link Mac EA EB ap 1 Blackout Cue 0 0 0 0 0 i o o Enter Fdr 2 3 4 Faders Cue
99. ega 2 SYSTEM DETAILS 11 Sag p k oN Electronics a EDE Line Se REAR PANEL Located on the rear of the console are the control outputs as well as the power input An explanation of each output connector is described below Control cables furnished with the console mate these outputs to the system connection plates in your facility There are two types of connectors on the output panel heavy duty XLR connectors and standard computer grade D style connectors All XLRs are keyed locking connectors Position the connector carefully at the receptacle rotate until it mates with the key then insert it When inserting D series connectors tighten the thumb screws on the male end to insure proper connection Do not force connectors into position 1 DMX OUTPUT Dimmers 1 512 5 Pin XLR 2 HAND HELD REMOTE 4 Pin XLR 3 MANUAL SLIDERS INPUT 7 PIN XLR 4 TIMED ACTIONS INPUT optional 8 Pin XLR 5 REMOTE VGA MONITOR 6 Pin XLR 6 AUXILIARY SERIAL PORTS DB15 7 MIDI IN amp OUT optional 8 PRINTER OUTPUT DB25 9 ALPHANUMERIC KEYBOARD 10 PERSONALITY MODULE software update access 11 VGA SVGA MONITOR D15 3 row VGA
100. es place on the screen 72 Omega 2 PATCH SCREEN Enter Format Dimmer Number Channel Number Dimmer Number Level Profile 6 AND 8 THRU 11 AT CHANNEL 2 Enter Format Dimmer Number Level Number Channel Number Level Profile 3 AT CHANNEL 3 AT LEVEL 85 PATCH by dimmer Page 1 Grandmaster FL 9 01 00 2 4 2 6 2 16 17 18 19 20 21 31 32 33 34 35 3 46 47 48 49 50 51 61 62 63 64 65 66 10 11 02 02 Ro no 90 22 23 24 2 26 37 38 39 4 4 52 53 54 55 56 6 68 69 70 71 12 27 42 57 72 13 28 43 58 73 14 Dimmer Number Enter Format Dimmer Number Channel Number Level Profile 7 AT LEVEL 90 Enter Dimmer Number Format Dimmer Number Channel Number Level Profile 15 AT CHANNEL 5 AT NONDIM 40 Press _ at The AT key terminates the dimmer number string ee Press yr Again the number appears on the Command Line but no 1 action occurs on the screen Press aa The Command Line was cleared by the ENTER EALE command Notice that Dimmer 5 blue is assigned eee to Channel 1 green More than one Dimmer can be patched at the same time PATCH DIMMERS 6 AND 8 THRU 11 TO CHANNEL 2 Press Notice that the dimmer numbers selected are all highlighted yellow when the trans
101. ey to examine the Unity Patch Notice that all items are reset one on one to the console s channel capacity ASSIGNING PROFILES TO DIMMERS A Profile allows the output level to be defined in 20 discrete steps You can select from the preconfigured Profile options at the bottom of the display or create a custom profile on the screen TO ASSIGN A PROFILE TO A DIMMER Press Taunt The Patch Screen will appear pl SELECT THE DIMMER TO BE ASSIGNED Press the number of the selected dimmer then Press o The cursor highlight will position on the selected Enter dimmer ASSIGN THE PROFILE Press pNP pp J The Profile number will appear as brown With this task complete press the appropriate screen key for the next operation Profile 2 will be assigned to the channel 77 D Omega 2 PATCH SCREEN BYPASS GM Grandmaster FL 9 01 00 Chn 1 Enter Invert or Delete S INSERT CHANNEL 1 BYPASS GRAND MASTER Dimmers can be assigned to bypass the system Grand Master Bypassing the Grand Master simply means that when a channel is assigned to the Bypass Chart the channel s level is not affected by the Grand Master This advanced feature works wellwith independent items controlled by the DMX signal Color scrollers or moving lights are typical examples of control sources that
102. formation An independent panel has manual sliders that are configured in rows to match the VGA screen layout Colored indicators mounted above the Bump Buttons are coordinated with the screen colors for quick identification of control status The Omega 2 gives you the flexibility to achieve the same result through a variety of screens and methods For example you can set cue levels in the Stage Preview Track or Cue List Screens By using the remote alphanumeric keyboard you can label any recorded Cue or Submaster group Channel location focus area type of lighting fixture color or special function can be labeled to assist you inthe control function The label process allows text color and background changes for increased visual impact Alllabels can be recorded to disk as a special file for independent recall from stage cues HOW TO USE THIS MANUAL A Hands On approach is the best way to master the sophisticated features of the Omega 2 For that reason this manual is set up similar to a mock tutorial The chapters correspond to the different screens Setup Help Stage Submaster Playback Preview Track Cue List Effect Patch Macro Profile that you can access on the console Each chapter steps you through a series of exercises that shows you how to use and set the console s features There is some repetition between chapters This is because the Omega 2 allows you to achieve the same result using a variety of screens
103. ge screen Use the sequence DELETE CUE CUE ONLY ENTER Are you sure ENTER If any tracking levels were started in cue 5 this sequence will make these levels hard in the next cue In other words the following cue will not be affected by the deletion 85 Omega 2 ACCESSORIES 12 How do I load a cue automatically on a fader 13 How do I record with submaster levels ignored 14 How do I do a quick time change on stage 15 What is a unit of memory 16 What s the difference between Insert and Merge 17 Can the wheel control the fade speed manually 18 Can write a macro to select setup options 19 Can a cue action change a patch table 20 Is there a way to physically clear all of the hardware memory 21 Will the MIDI input work with my audio system COMMON QUESTIONS Cont d In the cue s Up Time press SELECT and it will display MANUAL When the cue is loaded on the fader it will be as if you pressed the fader takeover button Make sure that the fader handle is at zero because the fade will jump to the handle level Two ways either use the sequence RECORD 3 EXCEPT ENTER or change the setup switch Record levels from Submasters to OFF Press CUE or JUMP This will place the cursor on the cue number of the cue on stage To change cues either type in a new number or use the next last buttons Cursor or use the TIME button to move to t
104. hannel numbers The AT key is used to bridge between channels and levels All Command Line instructions end with the ENTER key Sometimes it may be helpful to repeat the syntax out loud as you perform the keystrokes Keep your eye on the Command Line at the base of the display as you make the keystrokes Take your time with the keystrokes to insure the correct key strokes until you feel comfortable with the structure This procedure for setting levels is the same inthe Submaster Preview and Track Screens D 27 Omega 2 STAGE SCREEN STAGE Omega2 Grandmaster FL 9 01 00 1234567 8 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 25 25 25 25 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 7576 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 9394 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue Time Delay Link Mac EA EB AP 0 0 lame Blackout Cue 0 0 0 0 0 Far 2 3 4 Cue text color h I I a E n Enter Channel Number Or At ___ 5THRU9AT25 6 AND 8 AT 45 gt y wv Command Line 6AND 8AT 45 7AT55 RECORDING CUE LEVELS Because the Stage Screen is a live output display any channels addressed on the Stage Screen automatically force the dimmer assigned to the channel to
105. he Stage Screen layout displays five rows of channel numbers Above each row are two blank rows where you can enter alphanumeric text using the remote keyboard The text entered can be labels describing the type or focus of the lighting instruments or comments about the area of focus or position on stage The single position cursor in the upper left corner of the screen corresponds to the remote keyboard Position the cursor by using the directional ARROW keys inthe lower right corner of the alphanumeric keyboard The text color which appears on the black background can be any of the colors displayed under the Text Color statement in the lower right corner of the screen The text color is controlled from the remote keyboard by the COLOR UP and COLOR DN keys When the color is changed the Text Color statement will reflect the active color Color with text notes can create a label scheme that allows you to quickly identify every active channel displayed on the Stage Screen The best way to label the Stage Screen is to identify the source position on the top line Use the second line for focus comments or stage focus locations Take time labeling the second line The more time spent with the plot the more concise the labels The following exercise will familiarize you with the controls for text labels and comments MARK THE FRONT OF HOUSE CHANNEL NUMBERS From the remote keyboard Press gt gt This should position the curso
106. he times For example to change the cue onstage s time to 8 CUE TIME 8 ENTER ENTER It can be a Cue Group Submaster Effect or Macro MERGE will load a group s channels if they are higher than the existing levels while INSERT will load the channels on top of any existing levels Yes Press the Time button while in Stage It will ask which fader you want to affect Type a number then press ENTER or just Enter if you want all The fader will now speed up and slow down according to how you move the wheel Yes Macros are just a sequence of keyhits If you can do something from the keyboard then you can make a macro to do it for you Create a macro that goes to setup and changes the active patch table Then place that macro in a cue Next to the personality module there is a switch that slides tothe side On most consoles there is alittle window by the personality module opening Move this switch to the side while the power is off Count to five and move it back This will bring the internal RAM to ground clearing any information The console will then boot up with the factory defaults No The MIDI protocol is intended for use with Richmond Sound Stage Manager Show Control applications commonly used by theme parks and large scale entertainment venues It is not a color organ 86 Omega 2 SPECIFICATIONS
107. heel is set to Active in the Setup Screen Front Panel Menu page 14 TO RELEASE CHANNELS FROM LEVEL WHEEL CONTROL Press Notice that the channel numbers are no longer highlighted and the wheel is inactive TO ACCESS THE SAME CHANNELS amp RESET LEVELS Press Previous channels are selected again and controlled by the t ii devel wheel TO RELEASE THE CHANNELS WITH THE LEVELS SET FROM THE LEVEL WHEEL Press No Channels are released and levels are set Channels tanter are also released when CLEAR is pressed pey 22 STAGE SCREEN Slider 1 moved to 50 ar 7 Sliders 1 3 5 7 moved to 75 Bump button Omega 2 SETTING LEVELS WITH SLIDERS Another way to introduce levels to the Stage Screen is to Pile On levels using the manual sliders on the independent panel This offers an easy way to set levels onthe Stage Screen Inputs from the manual sliders are colored blue These inputs DO NOT highlight the channel numbers in yellow They simply Pile On to the Stage Screen Manual sliders will take control from a channel based on a last action address CLEAR THE LAST SET OF CHANNELS AND SET ALL LEVELS TO NULL VALUES Press SY S __ Notice that the levels disappeared and the at tnter level field is
108. indicates the dimmer as PARK Without a level assigned a parked dimmer outputs at Full PARK DIMMER 13 AT 30 OUTPUT At i SS a 3 i Enter IES Laii S J Enter N This time the parked dimmer is assigned a level of 30 Parked Dimmers can be assigned to a Submaster handle for manual level control during an event The advantage of the parked status is the output is unaffected by the console front panel keypad controls PARK DIMMER 16 ON PLAYBACK HANDLE 24 Press N ia gi 2 4 Enter jp Up N Playback handle 24 now has control of the parked dimmer Remember more than one dimmer can be parked at the same control point A maximum output level can also be assigned to a lalli 6 pL playback handle Follow the example 75 Omega 2 PATCH SCREEN f PATCH by dimmer Page 2 Grandmaster FL 9 01 00 1 2 3 4 5 6 7 8 9 10 11 12 14 15 3 1 2 ff 2 2 2 2 12 PARK PARK 5 95 90 7 30 nd4 2 2 16 17 18 19 20 21 22 23 24 2 2 27 2 29 30 S24 S24 50 31 32 33 34 35 36 37 38 39 40 4 42 4 amp 3 4 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 6 62 63 64 65 66 67 68 69 70 71 72 73 74 75 Enter Format Dimmer Number Channel Number Submaster Level Profile N 17 AT SUBMSTR 24 AT LEVEL 50 Xa i PATCH by dimmer Page 2 Grandmaster FL 9 01 00 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 3 i 2 7 2 2 2 2 12 PARK PARK
109. ion PROMPT WINDOW The Prompt Window offers simple suggestions to alert you to the next action you can take based on cursor location FADER WINDOW The Fader Window displays the current cue number loaded to a fader position The window also displays the current state of the cue percentage played or stopped position The Fader Window is displayed on the Stage Preview and Submaster Screens Fader When highlighted indicates the active fader Cue Indicates the active cue loaded to the fader Displays percentage of fade time left TEXT COLOR Text color is controlled from the keyboard with the COLOR UP and COLOR DN keys When the color is changed the Text Color statement will reflect the active color COMMAND LINE The Command Line is located below the brown border on the lower left side of your monitor The Command Line position is represented by X The Command Line mimics any keystrokes pressed from the keypad controls The instructions on the Command Line are executed after you press the ENTER key Notice that two symbols appear on the screen Gray shows Command Line before ENTER key press Blue shows active line additions to the Command Line 19 D STAGE SCREEN STAGE Omega2 Grandmaster FL 9 01 00 Front of House 2 34 5 6 7 8 91011 12 1314 15 16 17 18 19 20 2122 23 24 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 42 43 44 4546 47 48 49 50 51 52 53
110. ition the Cue List Screen also shows real time status of the faders in the Fader Window at the bottom of the screen The cursor control keys position the point of view in any column on the screen Watch the prompt window to confirm the cursor s position Updates or edits can be performed on the Cue List Screen by positioning the cursor inthe column to be edited To restrict the edit feature toggle Item 3 on the Cues Menu in the Setup Screen TO VIEW THE TOP OF THE CUE LIST Press TO VIEW THE LOWER PART OF THE CUE LIST Press S to force the display to the top of the Cue List to force the display to the next portion of the Cue List CHANGING TIMES AND CUE NAMES CHANGE THE UP TIME TO 15 ON CUE 5 Position cursor in Cue 5 s first time column Press Notice the Command Line reflects the keypad entry Notice that the new time is now at the cursor position CHANGE THE DOWN TIME TO 7 ON CUE 4 Position cursor in Cue 4 s second time column Press The cursor moves to the next time window The TIME key will move the cursor to the right each time it is pressed Either the cursor or the TIME key can position the highlighted cursor Press Notice the new time at the cursor position ADD AN UP DELAY TIME OF 5 ON CUE 4 Position cursor in Cue 4 s first Delay time column Press Mt Cue 4 now has a Delay time of 5 seconds G 1 SRN MEEL N ee 62 O
111. ition the modes along the bottom of the screen cycle through The modes are defined as LEVEL INPUT PREHEAT EXPONENTIAL ANGLE TO SET A LEVEL FOR THE LEVEL INPUT MODE Select the Mode Use the cursor and keypad to set the levels Type the level changes directly into the scale Press peA Enter gt A TO SET A LEVEL FOR THE PREHEAT MODE Select the Mode Type in the lowest starting level Press TO SET A LEVEL FOR THE EXPONENTIAL MODE Select the Mode Type in the exponential value Press Enter TO SET A LEVEL FOR THE ANGLE MODE Select the Mode Cursor to any position and enter the value of the angle point desired Press Enter N ACCESSORIES SETUP Version 1 22 Grandmaster FL 9 01 00 PERIPHERALS UTILITIES 1 gt Return to main menu 4 gt Smpteinput 5 gt Midi input output 6 gt Device ID for Midi 7 gt Debug value 8 gt SubCommander page 11 gt Format disk 2 gt Designers remote 3 gt Hand held remote 9 gt SubCommander playback 10 gt Remote record to SubCommander svawnginsials Yes Enter Are you sure Electronics Diversified inc Viso Remote Bottom View Top View
112. ition key AT is pressed The Command Line suggests the number will be the channel number based on the AT key Press 7 7 Again ENTER forces the update on the screen 2 nter and clears the Command Line aN aa PATCH DIMMER 3 TO CHANNEL 3 AT A MAXIMUM OUTPUT LEVEL OF 85 Press j 11 j 7 At 1 3 iy at S i N eA LE A A Notice that the proportional level assigned is clearly visible CHANGE THE LEVEL TO 95 ON DIMMER 3 Press Because the dimmer called up in the previous example had not changed pressing AT simply highlighted the dimmer where the cursor was positioned However pressing AT two times in the sequence assumes that the information in the position skipped is correct and will not be updated PATCH DIMMER 7 TO CHANNEL 7 AT ALEVEL OF 90 Press A ag a y 9 l Enter A bN Again the AT key bridges information that exists on the screen ASSIGN DIMMER 15 TO CHANNEL 5 AS ANON DIM TO START AT 40 Notice that the indicator for Non Dim status is the DECIMAL key Do it again and watch the Command Line as you press the keys The DECIMAL key sets the assignment as Non Dim and the entered single digit level sets the point in the 1 to 9 scale when 73 the Non Dim will toggle on Omega 2 PATCH SCREEN ASSIGN PROFILE 2 TO DIMMER 12
113. l in white Cue Only makes the change for a single cue and maintains the old level for the Cue immediately below the latter level becomes hard set after the CUE ONLY command Cue Only performs the same function in the Stage Screen The Cue Only feature only makes these assignments in Tracking Cues 61 Omega 2 CUE LIST SCREEN ie gt CUE LIST Grandmaster FL 9 01 00 S Cue Name Time Delay Link MacEA EB AP Blackout Cue 0 0 0 0 P 1 Start Up 10 10 0 0 Py 2 Overture 10 10 0 0 Py 3 Stage Lights 10 10 0 0 P 4 10 10 0 0 Enter Fdr 1 2 3 4 Cue Cue Number _ S I F s gt f D CUE LIST Grandmaster FL 9 01 00 S Cue Name Time Delay Link Mac EA EB AP 0 BlackoutCue 0 0 0 0 P 1 StartUp 10 10 0 0 P 2 Overture 10 10 0 0 P 3 Stage Lights 10 10 0 0 P 4 10 10 0 0 P 15 0 0 P 10 10 10 0 0 Py i 10 10 0 0 PY 19 10 10 0 0 P 50 10 10 0 0 P 51 10 10 10 10 P 5 10 10 20 20 P 53 10 10 30 30 Enter Far 1 2 3 4 Cue Up Tme I S I I I L USING THE CUE LIST SCREEN The Cue List Screen offers an expanded view of the information shown inthe Cue Window of the Stage Screen The Cue List Screen shows all the cue information contained in the system The PAGE UP and PAGE DOWN keys move the list up or down on the screen In add
114. l I L RECORD SUBMASTER 12 Sub Pg Name In Dwell Out Mode p Front of House 0 0 0 0 4 2 Enter Fdr 2 3 4 Number Cue 1 Or At Omega 2 INSERT A CUE AT 85 TO A SUBMASTER Press S118 i i JE iii The value of Cue 4 and 85 is now loaded into the Submaster Both INSERT and MERGE can be called up at any level of their recorded value just as in the Stage Screen COPY LEVELS FROM ONE SUBMASTER TO ANOTHER After a Submaster has been recorded the information contained inside the Submaster can be moved to any other Submaster number To copy the levels from one Submaster to another follow the steps indicated below RECORD LEVELS OF SUBMASTER 4 TO SUBMASTER 2 While in Submaster 4 Pres The Command Line will reflect the key presses mAN A A Noticethe Submaster Record Window 1 picked up the new Submasternumber and all the levels stayed the same The levels were copied to the new location TO CREATE A SUBMASTER ON PAGE 2 Press This will access the Submaster Record Window l Jump 42 SUBMASTER PLAYBACK c 3 PLAYBACK Grandmaster FL 9 01 00 Sub Pg Name In Dwell Out Mode Level 1 House Lights 5 7 3 Manual 0 211 3 1 4 1 5 1 Manual 0 6 1 7 1 8 1 9 1 10 1 ble ae 12 1 13 1 14 1 15 1 16 1 7 1 18 1 19 1
115. ll always operate under the control of a single channel number Any dimmer assigned with a level less than 100 will display the level in white The Patch Screen allows a dimmer to be assigned a Non Dim status This means that the dimmer will switch on abruptly rather than gradually increase as the channel s level increases The Non Dim feature allows the switch on point to be set at any position on a scale of 1 to 9 The Patch Screen also allows any channel to be assigned a special output curve called a Profile Profiles offer user definable custom dimmer curves that can compensate for unusual lamp performance poor tracking dimmers or practical applications where lighting outputs need special attention for visual effects Profiles are directly assigned to the individual dimmer or dimmers Profiles display in brown The Omega 2 supports two distinct Patch Tables Each one operates independently from the other A Macro can change the active Patch Table Before starting look carefully at the Patch Prompt Window It indicates dimmer number This means that the first number selected will be a dimmer number The transition between dimmers and channels is performed using the AT key as is the transition between channels and levels To become familiar with the features of the Patch Screen follow the outlined steps PATCH BY DIMMER PATCH DIMMER 5 TO CHANNEL 1 Press Notice that 5 appears on the Command Line but no action tak
116. mander 11 gt Format disk Enter Are you sure Active Keys are Screen Dependent f E a a 4 s TT L HELP Active Keys XXXX XXXXXXXX XXXXXXX XXXXXXX XXXXXXX XXXXXXX XXXXXXXX XXXXXXXX XXXXX XXXXX XXXXXXXX XXXXXX Press a Key Press ENTER or CLEAR to leave help mode Ne Ss Sese mn ma L HELP RECORD Will record shown levels to a cue group or sub Example keys RECORD GROUP 5 ENTER This will bring up a Press a Key window that is not saved until JUMP or RECORD is pressed Omega 2 PERIPHERALS UTILITIES MENU The Peripherals Utilities Menu allows you to access the control peripherals such as the hand held remote or access to the SMPTE or MIDI inputs The Utilities Menu also allows any output of the console to be assigned to aSubCommander for remote control and playback The location or position memory is controlled by the page and playback commands Item 11 onthis menu allows you to format a disk The statements below comment on each item of the Peripheral Utilities Menu 1 Returns to Main Menu 2 Activates output port for Designer s remote 3 Activates output port for HHR remote 4 Activates input port Turns on screen access for SMPTE program Activates input output port Turns on screen access for programming MIDI SHOW CONTROL Sets ID number for MIDI input Sets debug value for testing on Selects page for re
117. may be programmed Each event can perform a Goto Cue 3 wa n maiia 3 Macro or Go function The timed event screen is located behind the i reapers aa ataei q Effect screen and can be accessed by pressing the EFFECT key D maaa eee i twice TD aama 37 rima 12 1 ao mna 8 me i TO PROGRAM TIMED ACTIONS AND REMOTE INPUTS Sanae E 18 Use the arrow keys to select one of the 50 timed actions locations eee oe T and enter a time from the keypad Use the AT key to select the I moat A A A a desired function GO CUE or MACRO may be selected Pressing 8 em a miata 2 the AT key multiple times selects the desired function For CUE or 28 EA DOSO MACRO functions enter the Cue or MACRO number desired tec Tre Han OOrOIS OR au ie On Show Controller models the third column is used for the 24 C smete remote inputs They are configured the same way as the Timed Actions except that no time is entered SELECTING THE TIME SOURCE The source for the Timed Actions may be selected by using the SELECT key Pressing the key will scroll between the Time of Day clock the Timer or the Remote SMPTE input When selected the current time will be displayed at the bottom of the screen NOTE When using SMPTE timecode be sure that the frame number is valid for the type of timecode 24 30 or Drop 30 formats may be used LCD DISPLAY The LCD display has 5 screens The screens may be selected by System Riser pe eME the Page
118. mega 2 CUE LIST SCREEN LINKING CUES re LINK CUE 6 TO CUE 3 CUE KST Grandmaster EE 9 090 Position cursor in Cue 4 s Link column S Cue Name Time Delay Link Mac EA EB Press AP 0 Blackout Cue 0 00 0 0 NAN p 2 overture hol wo 0 0 3 Now Cue 4 will automatically follow Cue 3 P 3 SecondGroup 10 10 0 0 LTA P 4 10 7 5 0 lt Py 5 15 15 0 0 P 10 10 10 0 0 Hee ell eag legei Se CHANGE THE NAME ON CUE 3 ae eed aoe ae E Position cursor in Cue 3 s Name position Be Wp A0 ea 0 From the remote keyboard type Js Ve Ie Ir T F io P It o Mu The new name has taken the place of the previous name in Cue 3 s Enter Far 1 2 3 4 position Down Time k S I I 3 MANUAL MANUAL FADER CONTROL The Cue List allows the operator to make any changes to the Cue A DI structure including changing the operating mode to the cue CUE LIST Grandmaster FL 9 01 00 S Cue Name Time Delay Link Mac EA EB tap ge ii eal ie ved leet e TO ASSIGN A CUE MANUAL FADER CONTROL Bl on feccame etal ae seedy ce Position cursor in the Cue s Up Time window P 3 Second Group 10 w Press P 5 15 15 0 0 a P 10 10 10 0 0 PY it 10 10 0 0 P 19 10 10 0 0 P 50 10 10 0 0 P 51 10 10 10 10 Py 52 10 10 20 20 P 53 10 10 30 30 x Ente
119. mote record to SubCommander Selects playback fader for remote record to SubCommander Sends signals for remote record of stage picture to SubCommander This will automatically advance 8 11 Allows user to format any IBM compatible 3 5 HD disk for system operation oO ON OD USING THE HELP WINDOW The Help feature is an embedded window that appears whenever the HELP key is pressed The Help feature offers an on line prompt or definition of any key pressed when the Help window is open The keys defined are limited to the active screen The Help feature along with the prompt window offer user support during operation TO SELECT HELP Press Hep The Help Window will appear TO LEARN MORE ABOUT THE ACTIVE KEY Press any LISTED key for an explanation A definition of the key function will appear in the Help Window More than one key can be selected Each selection will reveal a new key definition or example Remember that the keys defined are limited to those applicable to the active screen TO SELECT HELP Press p 4 Enter or a S 7 ear The screen will be restored to the previous condition 17 D Omega 2 STAGE SCREEN STAGE SCREEN PREVIEW fe i STAGE Omega2 Grandmaster FL 9 01 00 Di 2 34 5 6 7 8 91011 121314 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48
120. mple Now let s try the other way First the set up SET 9 THROUGH 13 AT 80 Press A AN AA i i ATS TH Jif The t 1 Wh 3 HPP At N Pp Ppp pt Move the wheel up so that all levels are at Full The level colors are all brown PULL THE WHEEL TO 80 Move the wheel down We are now at the same place RELEASE SELECTED CHANNELS FROM THE WHEEL Press SET 10 AT 75 Press J AHH OUP tH 7 FP S UE Enter pA AY pA pA sss Channel 10 is set at 75 with 6 keystrokes Normally the best method to accomplish a task is the one you remember Either of the methods above accomplishes the same goal It should be clear that there are advantages to having the sliders for controls as well as the keypad TO CLEAR BROWN LEVELS FROM THE CHANNEL DISPLAY n ter S goo Notice that the brown channels were removed from the display The manual level on channel 10 is still active blue Move the manual slider to the bottom position to clear its level Move all sliders to the bottom zero position 25 D Omega 2 STAGE SCREEN ee OL n SET 10 THROUGH 15 AT 50 j m L a Pr ss S Cue Name Time Delay Link Mac EA EB e a 177 hii 1 THE O i maul 4 JT LA ili RERI IIA SN VEN VEN ZS a Enter Far 1 ChannelNumber Cue text color 10 thru 15 are now at 50 Orat h mone CLEAR THE LEVELS SET FOR 10 THROUGH 15 O
121. n The SELECT key will loop through the attributes list and repeat each time the key is pressed Follow the procedures indicated to change the attributes of an Effect Before starting the procedures delete the Master Channel 50 and Sub 24 as control devices To delete these aforementioned entries press ENTER while in that position in the Effect Record Window EFFECT SCREEN Chase Attributes Y Enter Mstr Select gt Chase lt Effect Name Time Chan Test Bounce Rate or Sub Random 24 50 Single 11 AT60 Omega 2 TO SET THE ATTRIBUTES OF THE EFFECT FROM THE RECORD WINDOW When the Record Window is highlighted Press 7 The line indicators on each side of the attribute will step elect through the list when any position in the Record Window is lt S _ highlighted Press A Follow the procedure outlined above to test the Enter Attribute Step through each attribute to understand the definitions TO SET THE ATTRIBUTES FROM ANY POSITION ON THE SCREEN Press y A N The cursor highlights the Effect number in the Effect E ef Record Window Press D repeatedly to cycle through the selections N The line indicators on each side ofthe attribute will step to the next category Press The Test position is highlighted To activate the Test sequence to see the change TO REVIEW ANOTHER EFFECT WHEN IN THE
122. n appears in a spreadsheet format with the green channel numbers positioned across the top of the screen and the blue step numbers positioned down the left side of the screen The JUMP key positions the cursor in either the Channel Time or Record positions when selected The cursor defaults to the Channel Field when the Effects Screen is selected Effect cycles are controlled by cue actions When an Effect is completed the number can be assigned to the Cue List under the EA or EB column on the right side of the list The Effect will operate during the time the cue number is active or controlled by the Fader When the active cue highlighted in the Cue Window does not have the Effect number assigned the Effect is no longer active If the Effect number bridges more than one cue action the Effect will be active during the crossfade between the cues When operating Effects assigned to a series of cues the best results occur when the Effect operates on a single fader track The structure of an Effect and the number of variations on an Effect can create a wide variety of patterns Follow the instructions below to learn the position controls for the Effects Screen and how the settings detail the response of the Effect Highlighted keys JUMP NEXT LAST PG UP PG DOWN S pana oi Jump i Next Po POSITIONING THE CURSOR amp SETTING LEVELS TO POSITION THE CURSOR Press ELECT
123. ndow In addition the 5 was placed in the Out Time position as well This allows the In and Out actions to be the same To make the times different a number must be entered into the Out Time Window as well If no value is set for the Dwell Time the Submaster simply goes up and then down on the times assigned when the Bump Button is pressed TO SET A DWELL TIME FOR THE SUBMASTER Press This positions the cursor in the Dwell Time Window TO SET A VALUE IN THE OUT TIME DIFFERENT FROM THE IN TIME Cursor to the Out Time Window Press eeg 7 Zis shown on the Command Line N Press ar 7 ai Notice that the 7 was loaded directly je ter D into the Out Time Window The ENTER key performs the same function as the cursor position key in this case The ENTER key must be used on the label entry and the Submaster number to confirm the information 38 Omega 2 SUBMASTERS Sub Pg Name In Dwell Out Mode 10 1 Front of House 5 15 7 Enter Fdr 2 3 4 Select Key Cue 1 text color perereesreererss MANUAL Sub Pg Name In Dwell Out Mode 10 1 Front of House 5 15 7 Enter Fdr 2 3 4 Select Key Cue 1 text color reenen MANUAL SELECTING THE SUBMASTER MODE While in the Submaster Record Window a Submaster mode can be assigned which defines how the submaster will operate Omega 2
124. nel TO SET UP When connected Press SETUP Main Menu will appear Select item 11 to access Peripherals Utilities Menu Select item 3 to switch on HHR 2 line liquid crystal display will appear OPERATION Two line 15 character display Numeric keys operate as numeric keypad Backspace Deletes one character from Command Line Rem Dim Forces all unselected channels to 0 level Flash Toggles between high and low levels esablished in Setup Clear Clears Command Line Macro Allows custom key strokes to be executed GoTo Cue Routes new position to fader Stop Stops all fader action Enter forces console to act on Command Line instruction NOTE When console is in Flash mode the Decimal and Full keys will act as left and right cursors respectively PRINTERS The Omega 2 Console is equipped with a parallel printer output port configured for Epson Standard protocol Printers tested Citizen GSX 190 Panasonic KX P1124 Citizen 200GX Panasonic KX P2023 Epson FX 870 TO SET UP Set up printer Load paper and test printer functions as identified in printer manual Configure printer for standard Epson protocol Set switch for line feed on carriage return Turn off power to printer Connect printer cable to console printer port Connect printer cable to printer output Turn on printer power Press SETUP Setup Screen Main Menu will appear Select Item 8 to access Print Functions screen Select items to
125. nel levels that are hard set that is originally set inthe cue or recorded as a preset value in the cue or assigned a Cue Only value are displayed in white Channel levels that have tracked forward from another cue because no other hard set level has Screen Colors stopped them are displayed in gray Channel NUMPCr a rariaetgtt aed veka Gatun natee ans bia aia Green In addition to the new look at the cue structure the Fader Hated Seb Level eras sitin scateadcaud ine bien ERER ane antvage ind Mant vie aetna White i TraGkGHA VBVEIE ccc Seo E ben Gntt os widest Gray Window is also displayed on the Track Screen Active fades can be monitored while in the Track Screen Two of the features on the Track Screen can be changed on the Setup Screen To view more channels on the screen the cue name and link column can be removed from the display This is controlled on the Setup Screen System Menu page 13 3 The capacity to edit on the Track Screen can be controlled from the Cues Menu 3 The cursor can be positioned anywhere in the channel field Highlighted keys CUE ONLY JUMP s e_r Jump SCREEN POSITIONING Channel Field TO POSITION THE CURSOR ON CHANNEL 31 a N Press TRACK Grandmaster FL 9 01 00 Cue Name Lik 1234567 8 91011 1213 14 15 Blackout Cue T PS ERE PEA ESA E PE EE E peepee a a pede Enter Fdr Cue 10 Select Cha
126. ng the GO button The cue will operate as a preset cue MULTIPART AND TRACKING Pres Je t MULTIPART AND TRACKING means that the cue assigned the symbol MT will load onto a Fader at the same time as the cue immediately before MT makes the cue a part of a multipart cue This means that the cue will start at the same time as the parent cue immediately before this cue again The Command Line prompts MULTIPART amp TRACKING p Pres le again The Command Line prompts TRACKING the system j default Pressing the SELECT key simply cycles through the list of cue attributes Press the SELECT key until the Command Line states TRACKING again TO CHANGE THE CUE ATTRIBUTE IN THE SELECT COLUMN Move the cursor into the Select column position Press Leste The attributes are displayed in the same order each time When the attribute to be assigned to the cue is displayed on the Command Line Press a Notice that the symbol for the attribute on the f ter E Command Line is placed in the Select column pr STAGE SCREEN S Cue Name Time Delay Link Mac EA EB T 1 10 10 0 0 Enter Fda 1 2 3 4 Select Key Cue 1 text color S reenen FRONT OF HOUSE Up Time Window S Cue Name Y Time Delay Link Mac EA EB T 1 Front of House 0 0 0 Enter Fd 1 2 3 4 Select Key Cue 1 text color S pereeeereeen Omeg
127. nger highlighted and new levels are set CLEAR is the ideal key to use because it clears the Command Line The BACKSPACE key can accomplish the same goal however it requires more key strokes TO RETURN TO THE PREVIOUS VALUES PRIOR TO THE LEVEL WHEEL ADJUSTMENT Notice that the levels changed to the previous setting Now it is possible to eliminate all levels assigned to the channels on the display Press The primary difference is AT ENTER eliminates the levels assigned to the highlighted channels while ENTER ENTER selects all the channels with the first ENTER and eliminates all the levels assigned to all channels with the second ENTER If you accidently press ENTER ENTER you can return the channels to the previous levels by pressing the RESTORE key This response is similar to the keystrokes AT ENTER Another action key that is useful in setting and modifying levels is the REM DIM key REM DIM forces all remaining channels except those specified on the Command Line to zero Notice that all other channels were forced to a null output You can always press RESTORE immediately to recall the previous channels with their assigned values SUMMARY Setting levels is a basic function of the numeric and selection keypads The syntax used to assign levels to channels is very straightforward The first digits are always c
128. nnels E I lt Cue Field _ Enter channel31 immediately next to the Link 1 Tl Notice that the screen positioned N column A ae K i r x eeke The cursor can be positioned at the top of the cue list ey ae offi Press 9 ss eae a eee oleae rq The JUMP key re positions the cursor in either the Cue or 51 TTR J sof fs 0 80 the Channel Fields VN vuaavv VV VV UU UM 3 1 a amp T a amp T 8 TO POSITION THE CURSOR ANYWHERE IN THE CUE LIST Press y yy Positioning works just like the Channel Hi Enter Field Fdr Cue 10 sS Enter Select Channels I TO RETURN TO THE CHANNEL FIELD Ne Press l Cursor is now in the Channel Field 59 D Omega 2 TRACK SCREEN MOVE THE CURSOR TO CHANNEL 50 Press MOVE THE CURSOR TO CHANNEL 52 Press 1 Either the cursor position keys or the number keys gt plus ENTER can position the cursor NAN MOVE THE CURSOR TO CHANNEL 33 IN CUE 4 4 r To Vy 4 nter pp The cursor position should be in cue 4 across from Channel 33 SET CHANNEL 31 AT 50
129. nput 20 3 Remote Input 3 21 Remote Input 21 4 Remote Input 4 22 Remote Input 22 5 Remote Input 5 23 Remote Input 23 6 Remote Input 6 24 Remote Input 24 7 Remote Input 7 25 No Connection 8 Remote Input 8 26 Cleanup 1 9 Remote Input 9 27 Cleanup 2 10 Remote Input 10 28 Cleanup 3 11 Remote Input 11 29 Standby 12 Remote Input 12 30 Go 1 13 Remote Input 13 31 Go 2 14 Remote Input 14 32 Go 3 15 Remote Input 15 33 Go 4 16 Remote Input 16 34 Common 17 Remote Input 17 35 Common 18 Remote Input 18 36 Common 37 Common ACCESSORIES Remote Input Panel Power Supply for use with dry contacts Wall mount kit Includes wall mounting bracket ribbon cable remote input board 19 remote input panel Includes 19 mounting bracket ribbon cable remote input board Omega 2 SERVICE EDI offers a 24 hour Service Support Network For technical questions about this product or operational assistance ask for Customer Service at 1 800 547 2690 You may communicate by FAX rar Aek O net tee 1 503 629 9877 After Hours Emergency contact 2 2 0 cette tte teens 1 503 645 5533 intemnet stots Shake pete tes bea culcien Heads oetnen daw Dyan how aysiu a a pier eth Aa Gas heaped am Ae www edionline com INtErNneRE Walle sced ka seee u bok aoa aaah atl oun pa Ree eter eee gral esate eee aae service edi online com If your Omega 2 console needs repair call 503 645 5533 for a Return Materials Autho
130. ns 64 EFFECT SCREEN Step field Time Field vy Channel Field a T EFFECT Y Grandmaster FL 9 01 00 y Time 1 2 3 4 567 8 9 1011 12 13 14 15 16 17 18 19 20 21 22 23 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Enter Mstr Select Chase Effect Name Time Chan Test Bounce Select Channels Random 1 1 NONE NO Single L Effect Record Window Channel 10 EFFECT 4 Grandmaster FL 9 01 00 i Time 1 2 3 45 67 8 9 1011 12 13 14 15 16 17 18 19 20 21 22 23 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Enter Mstr Select Chases Effect Name Time Chan Test Bounce Select Channels Random 1 1 NONE NO Single hl A Omega 2 USING THE EFFECT SCREEN The Effects package allows the operator to organize a series of recorded steps that include channels with levels The duration of the step can be controlled with individual or uniform times for each step of the Effect Each step will play after the other in a pattern or cycle determined by the attributes assigned from the Effect Record Window at the bottom of the Effects Screen Each Effect can be labeled using the remote keyboard The Effect Scree
131. nsert Next Last ji 7 i i N a ay ys Time select Merge ff nsert Jf Next J pt e oe E bec ee Wee s et TO SET LEVELS IN A SUBMASTER Enter the Submaster Screen by pressing the Submaster key at the top of the console If no submasters are recorded the cursor will automatically move to the Sub number in the Submaster Record Window Press EL Enter As with other Record windows the 1 is forced EBR Lee into the Sub number position Press y again This time the ENTER forces the cursor back Eater tothechannel field The default for Submaster Mode a is Manual Domano These channels now have a level greater than 70 Press The proportional values for Submaster 1 are now assigned CHANGE THE CHARACTERISTICS OF THE RECORDED SUBMASTER Press The cursor will move to the Submaster Record Window and position on the Submaster number ENES When the Submaster number is highlighted from the JUMP command the NEXT and LAST keys will advance or back up one Submaster number at a time for all existing Submasters The cursor will move to the first time window 37 SUBMASTERS Sub Pg Name In Dwell Out Mode 10 1 Front of House 10 10 10 Enter Fdr 2 3 4 Number Cue 1 text color kikki Sub Pg Name In Dwell O
132. of the console power cord to aline voltage outlet 120 VAC U S version or 220 VAC export version STEP 12 Connect the female end of the power cord to the rear of the console Item 13 page 8 STEP 13 Check each connection to insure correct mating If all connections are correct remove the cardboard from the system disk drive and insert the formatted disk shipped with the console If necessary review Disk Drive Operation page 11 for proper orientation of the system disk prior to insertion STEP 14 You are now ready to power up Insert the key into the top position on the front panel Turn the key clockwise to the first position The POWER light under the key position should come on In addition the tricolored LEDs under the Bump buttons will cycle STEP 15 Switch on the monitor The monitor power LED should illuminate The Stage Screen should be displayed Use the monitor controls to position the image in the center of the display screen Expand the image to fill the screen Do not fill the entire screen because you want the console Command Line to appear below the brown border on the left side The console is ready to operate 10 SYSTEM DETAILS Disk Drive fon Indicator Light Eject Button Write protect Tab 3 5 Disk SETUP Version 1 22 Grandmaster FL 9 01 00 PERIPHERALS UTILITIES 1 gt Return to main menu 2 gt
133. on the selections from this menu are listed below 1 Returns to Main Menu 2 Deactivates or activates wheel 3 Allows channels without levels to be captured by the wheel 4 Increases decreases wheel sensitivity 14 SETUP SCREENS SETUP Version1 22 Grandmaster FL 9 01 00 SAVE TO DISK FUNCTIONS 1 gt Return to main menu 2 gt Save Cues to disk 3 gt Save Submasters to disk 4 gt Save Effects to disk 5 gt Save Macros to disk 6 gt Save Patch to disk 7 gt Save Profiles to disk 8 gt Save Smpte to disk 9 gt Save Channel text to disk 10 gt Save Setup to disk 11 gt SAVE ALL TO DISK 12 gt Minutes for Auto Save 0 Off 0 Enter SETUP Version 1 22 Grandmaster FL 9 01 00 LOAD FROM DISK FUNCTIONS Return to main menu 2 gt Load Cues from disk 3 gt Load Submasters from disk 4 gt Load Effects from disk 5 gt Load Macros from disk 6 gt Load Patch from disk 7 gt Load Profiles from disk 8 gt Load Smpte from disk 9 gt Load handle text from disk 10 gt Load Setup from disk 11 gt LOAD ALL FROM DISK 12 gt Disk Status v Enter Are You sure SETUP Version 1 22 Grandmaster FL 9 01 00 LOAD FROM DISK FUNCTIONS Return to main menu 2 gt Load Cues from disk 3 gt Load Submasters from disk 4 gt Load Effects from disk 5 gt Load Macros from disk 6 gt
134. ontrolled by a separate Fader In addition each Fader structure can support an independent cue flow which allows more than one Fader to be active at a time This unique cue flow is a more advanced mode of operation Before any Fader is operational the Fader must be highlighted The highlight when active will cover the Fader number in the Fader Window If the fader is highlighted before the LOAD command by pressing the numbered Fader Takeover Key the LOAD key will force the Cue to that position If a Fader is not highlighted on the LOAD command the cue will load to the next available Fader The default for the Faders is Fader 1 Highlighted keys FADE TAKE FADER TAKEOVER Multipart Fade GOTO CUE ee AA Sy A TIME RATE Time eae 7y Enter Cue 0 is a blackout N Nothing can be recorded or loaded into Cue 0 This sequence positions Cue 1 on Fader 1 TO HIGHLIGHT OR SELECT A FADER NUMBER Press 7 Fader takeover 1 The reverse video on the fader number highlights the active fader yo RELEASE THE FADER Press Fader takeover 1 The reverse video is released and the fader is no longer active 46 Omega 2 FADER OPERATIONS PRESS THE GO BUTTON WITH THE FADER RELEASED Press e g
135. ou want to access the Cue Window while in Fast Mode you would press JUMP J MOVE CURSOR TO THE LEFT Press The Prompt Window suggests the Select Key CUE ATTRIBUTES Each cue can support an attribute that defines how the cue will respond in playback conditions The attribute is displayed under the Select column in the first position in the Cue Window The console can be set to default to a specific attribute each time the Record process is completed The default setting is controlled inthe Setup Screen Cues Menu page 13 2 All cues have default preset Yes or No The operator can override the default by positioning the cursor in S Select column and pressing the Select key to review the capacities TRACKING The console defaults as a tracking cue with a T symbol TRACKING means that in a cue any channels without levels set in the cue can have levels which track into the cue from previous Cues 29 D STAGE SCREEN S Cue Name Time Delay Link Mac EA EB 1 10 10 10 10 Enter Fd 1 2 3 4 Select Key Cue 1 text color perecvecreterass PRESET S Cue Name Time Delay Link Mac EA EB i 1 w w w Enter Fd 1 2 3 4 Select Key Cue 1 text color eek AUTO START AND TRACKING S Cue Name Time Delay Link Mac EA EB 1 10 10 10 10 Enter Fd 1 2 3 4 Select Key Cue 1
136. output level for the Submaster is displayed PATCH This screen shows the system patch by dimmer Dimmers can be assigned to channels with proportional levels and profiles Dimmers can be parked at levels or assigned to submaster handles MACRO This screen shows the contents of the Macro Macros can be created and edited here EFFECT This screen will show Effects steps and times Steps can be added inserted and deleted A second press displays the TIMED ACTIONS screen This screen shows actions that can be started by SMPTE a timer or by the clock SETUP This screen shows the user definable parameters These configurations can be set on this screen HELP Accesses the Help window at the bottom of each screen Active keys and instructions for each key are displayed PROFILE The Profile screen shows preheats and other custom profiles which can be edited and assigned in Patch Omega 2 SYSTEM DETAILS J La ACTION KEYS Action Keys allow specific functions to be executed They are short cuts to quickly establish a condition or a result MACRO 1 8 Direct access to the first eight Macros MACRO Addresses Macros greater than 8 CREATE MACRO Opens or closes a Macro for live recording FLASH Bounces between two levels assigned in Setup Itis useful in checking lights before a show REM DIM Rem
137. plit fade and does not have a Multipart and Tracking MT cue attribute If necessary remove the split by entering a time in the Down Time window Let s assume that you ve chosen Cue 1 2 Now clear the stage to begin the process Select GO TO CUE 0 ENTER TO LOAD ANOTHER FADER Press 4 ood The Command Line prompts Load Cue Vaa ASSIGN CUE 1 TO FADER 3 Press 4 Cue 1 is indicated in the Command Line U Press Fader Takeover 3 Fader 3 s number is highlighted The Load Cue command has positioned Cue 1 on Fader 3 The best procedure is to identify the Fader to be loaded by pressing the Fader Takeover button The Omega 2 will still load the cue to a fader even if the Fader Takeover button has not highlighted the destination To control the Fader position loaded press the Takeover key before pressing ENTER 53 ADVANCED CUE FEATURES S Cue Name Time Delay Lik Mac EA EB MT 52 10 10 20 20 Enter Fdr 2 3 4 Channel Number Cue text color Or At Q 8 ikti CAPTURE AT LEVEL FL A Command Line Bump buttons S Cue Name Time Delay Link Mac EA EB MT 52 60 60 o 0 ojo Enter Fdr 2 4 Channel Number Cue text color Or At Q peereerreteerers CAPTURE AT LEVEL FL TIME 6 Omega 2 CREATING A TEMPORARY CUE With both manual and keypa
138. r to force the word MANUAL into the cursor position 3 sas it The cue will automatically be loaded to the highlighted Fader Enter Fst 2 3 4 when next in the Cue List Faders with Manual assigned do not contig fom ss 1 r e require a GO command for control When the Fader is loaded MANUAL with the Manual cue simply move the Fader handle and the cue ae will follow TO SPLIT UP amp DOWN TIMES BETWEEN TWO FADERS Position cursor in the Down Time column Press le The Command Line will prompt Split Press Enter A red will appear between the two time columns EAN Splitting Up Down Times to two faders must be the last instruction on cue timing Any changes in cue timing after the assignment forces the S off the display Split fades do not require both Faders to be highlighted for operation If the first fader of the split is highlighted the second fader will also play the fade Split fades are loaded to separate faders so you can control both the independent Up and Down Times of the fade D 63 Omega 2 CUE LIST SCREEN F i CUE LIST Grandmaster FL 9 01 00 S Cue AP vovv vvv Name Blackout Cue Start Up Overture Second Group Delay Link Mac EA EB Enter Down Time Fdr Cue LE gt MACRO ACTIVATION IN A CUE A Macro can be started by any cue action Simply assign the Mac
139. r over the first _ channel number to end channel positions for Front of I J he pit T to start and Ny 33 House Omega 2 STAGE SCREEN STAGE Omega2 Grandmaster FL 9 01 00 Front of House 2 34 5 6 7 8 9 1011 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S C Delay Link Mac EA EB AP 0 0 ue Name Time 0 Blackout Cue 0 0 0 0 Far 2 3 4 Cue text color I I j I oo test Enter Channel Number Or At em 1 gt Text Color Statement STAGE Omega2 Grandmaster FL 9 01 00 Front of House 2 34 5 6 7 8 91011 12 13 14 15 16 17 18 19 20 21 22 23 24 First Electric 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 Second Electric 49 50 5152 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 6970 71 72 Third Electric 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 Fourth Electric 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S Cue AP 0 Name Time Delay Link Mac EA EB Blackout Cue 0 0
140. rd to occur without the Submaster input even though the Submasters are outputting a signal The steps below show you how to access this feature TO RECORD THE STAGE WITHOUT SUBMASTERS Press The EXCEPT key in this sequence will force the Except Subs condition The Command Line can be finished by pressing either the TIME key or the ENTER key SUBMASTERS Submasters are any working group of channels with levels attached that are assigned to asingle slider handle Submasters are commonly used for hands on control of the working group The bottom row of sliders on the independent panel can be assigned to play back 24 Submasters per page There are four pages for a total of 96 Submasters The Submaster Screen allows you to create edit or review channels with levels assigned as a Submaster Omega 2 Submasters can be more than just manual controls for a working group of channels and levels The Submaster s mode of operation can be selected from a Manual Timed Advancing Solo or Disabled condition The Manual Mode allows the Submaster to be controlled by a handle When the handle position is changed the change is proportional to the outputlevel All Manual Submasters are displayed with a green LED above the Bump Button and a green S number on the Stage Screen The Bump Button will force the level to full or a global level set on the Submaster Setup Menu The Timed Mode allows the Submaster to be controlled by the
141. rization number and a shippping address will be furnished This console is a product of Electronics Diversified Inc 1675 N W Cornelius Pass Road Hillsboro Oregon 97124 USA 7 D Omega 2 NOTES Omega 2 CUT ALONG DOTTED LINE on Attention Omega 2 console owners Please return this registration card immediately Your prompt attention to this matter will ensure your receiving updated technical information for this product as it becomes available Please complete all information Look for acknowledgment of your registration within 6 8 weeks Name Title Facility and or Company Street Address City State Zip Phone Fax E mail Web site Mail to EDI User Manual Registration 1675 NW Cornelius Pass Road Hillsboro Oregon 97124 or FAX to 503 629 9877 Revision 0 June 1998 z D
142. ro number to be started to the Mac column in the Cue List Any Macro number assigned will automatically start with the GO command key which starts the cue ASSIGN A MACRO TO EXECUTE WITH A CUE Position cursor in the MAC column Press Enter Macro 2 will start when the cue assigned Macro 2 is started on the Fader More detailed information on setting up Macros appears in the Macro chapter EFFECT ACTIVATION IN A CUE Effects playbackis organized and controlled by the Cue structure Effects are started by assigning the Effect number to either the EA or EB column on the right side of the Cue List When the Effect number is listed in the column the Effect will be active during the cue To make an Effect play longer than a single cue structure add the Effect number to a sequential list of cues that play on the same Fader and the Effect will remain active during the duration of cues ASSIGN AN EFFECT TO RUN WITH A CUE Position cursor in the Effects A EA column Effect 5 will start when the cue is started on the Faders Effect 5 will stop when it is no longer assigned to the active cue in the Cue Window ASSIGN AN EFFECT TO MORE THAN ONE CUE Position cursor in the Effects A EA column in the next cue Press _ The Effect number is now assigned to the next AF 3 i Enter sequential cue NN Repeat the process to assign an Effect number to more cue actio
143. s are interrelated events that occur in unison under a common GO command The GO command starts all of the interrelated events However the best visual results come from each part of the Multipart cue starting at a different time from the other parts The cascading effect of actions can be controlled by the individual delay times established for each part It is the nature of the Multipart cue structure that all parts of the cue carry the tracking attribute because each part flows into the next While the first part of the Multipart carries the standard tracking T attribute all other parts are assigned the Multipart and Tracking 50 FADER OPERATIONS STAGE Omega2 Grandmaster FL 9 01 00 1234 5 6 7 8 91011121314 15 16 1718 19 20 21 22 23 24 50 50 50 50 50 50 25 26 27 28 29 30 31 3233 34 35 36 37 38 1 40 41 42 43 44 45 46 47 48 70 70 70 70 70 70 49 50 51 52 53 54 55 5657 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 7576 77 78 79 8081 82 83 84 85 86 87 88 89 9091 92 9394 95 96 97 98 99 0001 02 03 0405 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 S Cue Name Time Delay Link Mac EA EB AP 0 0 0 0 0 0 0 Far 2 3 4 Channel Number Cue text color oa u I 1 1 omnes ee 10 THRU 15 AT 50 S Cue Name Time Delay Link Mac EA EB T 50 10 10 0 0 o o jojo Enter Fdr 2 3 4 Channel Number Cue tex
144. s in the Cue Sel Window TO SEQUENCE THROUGH THE TEMPORARY FADES Press or The Temporary Fades will be displayed on the Next Lost screen The NEXT and LAST keys allow the display of all the cues in the system When CAPTURE is pressed the cue list jumps to the end of the list where the Temp Fades are stored TO RESTORE CUE 5 TO THE PREVIEW SCREEN Notice that the cursor moves to the Cue number position in the Cue Window Cue 5 appears in the Cue Window and on the Preview Screen 56 Omega 2 PREVIEW SCREEN gt PREVIEW Omega 2 Grandmaster FL 9 01 00 2 3 4 5 6 7 8 91011 1213 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 5657 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 00 01 02 03 0405 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 S Cue Name Time Delay Link Mac EA EB au Pee ee ok Enter Far 1 2 3 4 Channel Number Cue text color Or At 1 2 1 tebe he Screen Colors Chantel NUMBERS ie iacccconaiis nacn swingin daa SiGe Maman eae Green Hata Seb Level or s ncuiai sv a DEE eas Mest NON ARNA White TRACK CCl D EVEIS E E E E E E sete so tite Gray S Cue Name Time Delay Lik Mac EA EB 3 10 10 0 0 Enter
145. s on This could result in loss of data or incomplete loading of a show Wait until the indicator light goes off before ejecting FORMATTING A DISK INSERT DISK TO BE FORMATTED INTO DISK DRIVE Press SETUP The Main Menu will appear on the screen SELECT PERIPHERALS UTILITIES MENU Press 1 1 ENTER The Peripherals Utilities Menu will appear on the screen SELECT FORMAT DISK Press 1 1 ENTER The Command Line will respond with Are You Sure Press ENTER again The console will erase any information on the disk and format the disk for use with the console When completed the command line will orompt Format Complete Press any key to select the next display WRITE PROTECTION Write protection locks the disk preventing alteration of stored data To write protect the disk orient the diskette so that the round metal circle is pointed toward you If the write protect tab located in the lower right hand corner is closed the disk is not write protected If the tab is open the disk is protected and no new data can be recorded Disks should be double sided MF2 HD equivalent Two non formatted disks are supplied with the Omega 2 console Disks may be purchased from EDI Part 119 0058 or any computer supply house 11 D SETUP SCREENS a 2 SETUP Version 1 22 Grandmaster FL 9 01 00 MAIN MENU 1 gt System 2 gt Cues
146. same as running amanual Submaster to 100 Submaster time functions may be used to control the up and down time Operation of this does not affect any cue sequences that are operating GO INPUTS There are four Go inputs these are the same as the go buttons on the console One input is supplied for each of the four faders STANDBY INPUT When standby is activated all outputs go to level 0 The cues will continue to sequence but no lights will be on EFFECTS Special effects my be used All timing functions must be programmed into the effect The effect master is fixed at full FRONT PANEL REMOTE INPUT MIMIC The 24 remote inputs are mimicked with front panel switches and LED s When a remote input is activated the corresponding LED will light The remote function may be manually activated by pressing the corresponding button on the front panel Note The LED will function even if there is no function programmed on the input For the Show Controller to respond to the input the input must be programmed on the Timed Actions screen 90 Omega 2 SHOW CONTROLLER USING THE TIMED ACTIONS SCREEN l i The Timed Actions screen allows cue actions to be initiated at a TIMED ACTIONS Grandmaster FL 9 01 00 certain time The time may be controlled by the time of day clock an E EE T5 Meurs interval timer or a remote SMPTE timecode input Up to 50 timed i mo a Po an 3 events
147. standard 12 CONVENIENCE OUTLET 120VAC 300 watts max 13 POWER INPUT FUSE BLOCK 92 to 235 VAC 47 64 Hz 3 Amp ALPHANUMERIC KEYBOARD The Omega 2 is designed to operate with any standard IBM PC AT keyboard The Omega 2 is shipped with a remote keyboard as standard equipment Alphanumeric text can be entered into the Stage Screen from this remote keyboard Entered text can be labels describing the type or focus of the lighting instruments or comments about the area of focus or position on stage If you encounter problems with using any keyboard please contact the factory as some manufacturers of AT aftermarket keyboards have been known to be incompatible Omega 2 SYSTEM DETAILS Electronics Diversified Inc Top of Panel 60 Configuration 30 Configuration MANUAL SLIDER CONTROL The Omega 2 Console supports an independent panel of 120 manual sliders Each slider is equipped with a tricolor LED to indicate the channel status and a Bump Button for direct output The sliders allow direct hands on control of 120 control channels for level setting or overriding an established level The sliders can also offer direct dimmer output control for stand alone or emergency operation by positioning the Output Mode Selection Switch see 7 below
148. t G Notice that nothing happened Nothing started Jee The Fader is notengaged The Fader number must be highlighted for the GO command to start the Cue TO LOAD A FADER Press S Cue Name Time Delay Link Mac EA EB ze A 0 Blackout Cue 0 0 0 0 o lo Jo lo The Command Line prompts Load Cue Enter Fdr 2 3 4 Channel Number Cue 1 text color ASSIGN THE CUE NUMBER Or in 8 karakaraka cnt Press LOAD CUE 1 1 Cue 7 is indicated in the Command Line Fader Window S Cue Name Time Delay Lik Mac EA EB LOADING A FADER a i Py S Syl SH oe dE PRESS THE KEY OVER THE FADER TO BE LOADED Press Fader Takeover 4 Enter Far 4 3 The reverse video block will highlight the fader number in Channel Number Cue 1 text color z Or At S PEA the Fader Window i m Cue 1 will be loaded in the Fader selected by the Fader jp Takeover key The Fader number will also be highlighted After a fader is loaded g Scia gt Nime Time Delay Link Mac EA EB the cue action should execute on that Fader More than one fader AP 0 Blackout Cue 0 0 0 0 o o Jo jo can be active at the same time If more than one fader is highlighted all actions loaded will start under a single GO command Enter Fdr 2 3 4 Channel Number Cue 1 text color TO CLEAR A CUE OFF THE FADER Or At yok seeseuiiastees LOAD CUE The Command Line assumes Cue The
149. t color Or At Ue k EOR fs RECORD CUE 50 TIME 10 S Cue Name Time Delay Link Mac EA EB MT 51 10 10 10 10 Enter Fdr 2 3 4 Channel Number Cue text color Or At o peereereetrcrers EE T MULTIPART AND TRACKING Omega 2 MT attribute which identifies the cue as Multipart and forces the start of all parts at the same time as the T cue When a Multipart cue is loaded to a Fader all the cue parts will load to the adjacent faders in their numeric order This procedure is consistent with the idea that you should be able to take manual control of any part at any time You can control the playback of all parts together through the rate wheel The steps below will familiarize you with the organization and structure of a multipart cue NOTE THAT THE FOLLOWING PROCEDURES ASSUME YOU ARE RECORDING IN FAST MODE To make sure you re in Fast Mode go to the Setup Screen System Menu page 13 5 recording in Fast Mode and toggle to YES Highlighted keys RECORD SELECT LOAD ime se Load Pull all manual sliders to 0 The Stage display should indicate no output SET CHANNELS 10 THROUGH 15 AT 50 Press 1 SS fn G ES yh Tatu 4 j I Thre fy PN bN Pp The channels are set RECORD THE CHANNELS AS CUE 50 Pres 1 S17 S 1 Sf S i Velo oll nter Nin cet ew eee e p
150. t of view on the screen The cursor defaults to the top left corner or the first addressable channel position in any screen The structure used to address the channels in the Stage Screen is based on input from the Control Console The first digits pressed onthe keypad are automatically considered to be channel numbers unless information exists on the Command Line To insure proper channel address make sure nothing is on the Command Line or press the CLEAR key before input Channel selection is transitioned to level information using the AT key The AT key automatically sets the next numeric entry as level information The syntax requires an ENTER key press in order to terminate the statement and execute the request Omega 2 supports a dual Command Line structure The Command Line at the bottom of the screen confirms the keypad actions as they occur The current keypad input is highlighted in blue The previous keypad input items addressed prior to the last ENTER key press is shown as the gray entry on the Command Line Omega 2 also supports a color coded display The colors used on the channel display are coded to help you identify or note any change of status on the display at any time Channel numbers are displayed in green When a single channel or list of channels are accessed through the keypad they are considered selected Selected channels display in yellow but only after a bridge key is entered When selected channels
151. text color eeaeee an AUTO START AND PRESET S Cue Name Time Delay Lik Mac EA EB P 1 Front of House 1 10 10 0 0 Enter Fd 1 2 3 4 Select Key Cue 1 text color peereeerretorcrs MULTIPART AND TRACKING S Cue Name Time Delay Lik Mac EA EB Enter Fdr 1 2 3 4 Select Key Cue 1 text color S eene rene TRACKING S Cue Name Time Delay Link Mac EA EB 1 10 10 0 0 Enter Fd 1 2 3 4 Select Key Cue 1 text color ennenen TRACKING Omega 2 PRESET While in the Select column Press The Command Line prompts PRESET Ne Jk PRESET means that in the cue assigned the symbol P all the other channels without levels set in the cue assume a zero level and will not allow a previous channel level to track through AUTO START AND TRACKING Press Select AUTOSTART AND TRACKING means that the cue assigned the symbol AT will automatically start when the previous cue is completed without pushing the GO button The cue will operate as a tracking cue again The Command Line prompts AUTOSTART amp TRACKING AUTO START AND PRESET Press 7 sciect again The Command Line prompts AUTOSTART amp PRESET rn AUTOSTART AND PRESET means that the cue assigned the symbol AP will automatically start when the previous cue is completed without pushi
152. the Bump Button is pressed again The Playback Screen highlights the progress of a timed or advancing Submaster by changing the active time from blue to amber This color change allows the operator to quickly observe the progress and the status of the timed or advancing Submasters Timed Advancing Solo 43 D Omega 2 SUBMASTER PLAYBACK Submaster Page Number 7 PLAYBACK Grandmaster FL 9 01 00 Sub Pg Name In Dwell Out Mode Level 1 House Lights 5 7 3 Manual 0 gji 341 4 1 51 Manual 0 6 1 rA lal 8 1 i 10 1 1 12 1 1311 14 1 15 1 16 1 17 1 18 1 19 1 20 1 21 1 23 1 24 l1 Enter Fdr 2 3 4 Cue Page Number I S I Enter Fdr 2 3 4 Cue 3 Page Number 1 S MERGE ALL TO PAGE Submasters must be recorded before they will appear on the Playback Screen The actions below will step you through the edit features of the Playback Screen The Playback Screen allows active edits at any time The cursor highlights the active position Highlighted keys SELECT MERGE TO POSITION THE CURSOR Press The cursor contro keys will move horizontally or vertically USING SUBMASTER PAGES Position cursor in Pg column Press lt Next Next n TO RESTORE THE PREVIOUS SUBMASTER PAGE Press y llast The previous p
153. the keystrokes necessary to complete the Macro D MACRO SCREEN F MACRO 005 Grandmaster FL 9 01 00 AT ENTER RIGHT_ARROW AT 5 ENTER Enter Create Macro or Backspace Press Create Macro to Record STAGE Omega 2 Grandmaster FL 9 01 00 Create Macro 2 34 5 6 7 8 91011 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 3233 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 5152 53 54 55 5657 58 59 60 61 62 63 64 65 6667 68 6970 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 9900 01 02 03 0405 06 07 08 09 10 11 12 13 1415 16 1718 19 20 S ia Name Time Delay Link Mac EA EB nter For 1 2 3 4 Channel Number Cue text color Or At H pekbeeoctecte L Omega 2 Try the sample Macro listed below Press at I pat Jif i Enter m p ere TO CLOSE A MACRO RECORD SESSION again The second Create Macro press will close the macro record session TO CREATE A MACRO FROM THE STAGE or any SCREEN Press Cre Y Note Create Macro flashing on screen Now enter the keystrokes desired in Macro TO CLOSE END MACRO RECORD Press again This will close the session 80 PROFILE SCREEN Output Levels
154. tioned The Mode affects how the Submaster responds when the Bump Button is pressed Submaster Modes can be one of the following Manual Submaster level is controlled by slider Bump Button forces the level to full or default Mode color and LED are green Submaster level is controlled manually by slider Bump Button starts and stops timed sequence Mode color and LED are amber Submaster level is controlled by slider Bump Button starts and stops timed sequence Loads next page automatically when returned to Zero Capacity controlled by Submaster Setups Screen Mode color and LED are amber Submaster level is controlled by slider Bump Button forces assigned level to full remainder dim Mode color and LED are red Disabled No output from Submaster Mode color is gray The In Dwell and Out Times displayed on the Playback Screen allow the Submaster to be controlled by the times established in the Submaster Record Window Timed Submasters allow the sequence to be started by the Bump Button Any Timed Submaster can be manually controlled by moving the slider Timed control of the Submaster can be started paused or stopped by a Bump Button press If the timed progress is paused by a Bump Button press a lower case p is displayed in the level column The timed control can be overridden at any point by the motion of the slider If the input from the slider level overtakes the level of the timed control the timer stops counting until
155. to right D SYSTEM DETAILS Omega 2 SCREEN KEYS The Screen Keys access the primary displays of the control console The control point of view can be changed at any point by selecting a different Screen Key Changing screens does not affect or stop an action that was set in place on a previous screen Screen Keys on the top left deal directly with organization and playback while Screen Keys on the top right control access and special information in the system STAGE This screen shows channels with levels from the various sources Also shown is information on the cue on stage and the two following Cues and subs can be recorded or rerecorded and cue times can be changed on this screen TRACK This screen shows the cues and channels in a spreadsheet format Cue levels can be edited blind in this screen SUBMASTER This screen shows the contents of submasters A submaster s levels and times can be edited blind inthis screen New submasters can also be recorded PREVIEW This screen shows the contents of cues A cue s levels and attributes can be edited blind in this screen New cues can also be recorded CUE LIST This screen shows the list of the cue times and attributes which can be edited PLAYBACK This screen shows a listing of submasters and the current page that is active Times can be changed and handles can be forced to new pages The current
156. ue and the Submaster Screens To access the features of the Record Window follow the procedures outlined below TO ACCESS THE RECORD WINDOW Press TO POSITION THE HIGHLIGHT IN THE RECORD WINDOW Press TO LABEL AN EFFECT Press Until the cursor highlights the Effect Number in the Record Window The highlight position can be controlled by the left and right cursor contro keys The Label Window is highlighted _ INPUT FROM THE REMOTE KEYBOARD Type SSS Se ee 2 r L fe Koi ji ewes Oal al a als a L Erer A AA EN VAI LN PN The label is transferred to the Name Window Up to 16 characters can be used to identify the Effect 67 Omega 2 EFFECT SCREEN Enter Mstr Select gt Chase lt Effect Name Time Chan Test Bounce Step Number Random 1 Look 1 NONE NO Single 5 11 AT 60 a EFFECT Grandmaster FL 9 01 00 St Time 1 2 3 4 5 6 7 89 1011 12 13 14 15 16 17 1819 20 21 22 23 2 60 3 fe 70 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Enter Mstr elect Chase Effect Name Time Chan Test Bounce Select Channels Random 1 1 NONE NO Single ot is EFFECT Effects Time Field Detail SETTING THE STEP TIME The step time of each step in the Effect
157. ut Mode 10 1 Front of House 5 Enter Fdr 2 3 4 Number Cue 1 text color pereeetereeterrs 5 Sub Pg Name In Dwell Out Mode 10 1 Front of House Enter Fdr 2 3 4 Number Cue 1 text color remenen 15 Sub Pg Name In Dwell Out Mode 10 1 Front of House 5 15 Enter Fdr 2 3 4 Number Cue 1 text color perereeeree ters Omega 2 ASSIGNING TIMES TO A SUBMASTER The three columns immediately to the right of the Name column are devoted to the automated playback times for a Submaster The first section In is dedicated to the time allowed for the levels to come to their fullassignment The second section Dwell is dedicated to the time the levels will be on at Full The third section Out is the time allowed for the levels to fade to black If times are positioned in these windows the mode selection is forced to be timed and the Submaster LED will display in amber A timed mode means that the Submaster event can be started or stopped by a touch of the Bump Button To set the In Dwell and Out times for a submaster action follow the steps below Amber will also be the display color of the Sub number in the display screen TO POSITION THE CURSOR ON THE IN TIME WINDOW Press Notice that either of the commands will reposition the cursor TO SET AN IN TIME VALUE IN THE WINDOW Press 5 seconds is shown on the Command Line and then in the wi
158. well Out Mode 1011 0 0 0 MANUAL Far 2 3 4 Channel Number Cue Or At I S l l L_ Screen Colors CHAMMEl PICA Rit cael ate Se SE EESSI TE oleae EE OEE ET Green Selected Channels ice TAPETE ik na ook Aer eat et aes Yellow Selected Level es siiper e a paean bd hale Rae eas Raa wa an Blue i SUBMASTER Grandmaster FL 9 01 00 o 2 34 5 6 7 8 91011 12 13 14 15 16 17 18 19 20 21 22 23 24 70 90 85 9070 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 4243 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6667 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 9091 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 1415 16 17 18 19 20 Sub Pg Name In Dwell Out Mode 10 1 J isl 7 MANUAL Enter Far 2 3 4 Channel Number Cue Or At _ _S l I l 17 AT 85 Uo RECORDING SUBMASTERS The Submaster Screen is color coded for easy operation displaying the system channels in green and the levels assigned to a Submaster in blue The Submaster Screen starts from the Submaster number position in the Record Window To record a Submaster the Submaster number must be identified first before levels can be set The Playback Screen details the recorded characteristics of all the Submasters assigned to a single page at one time See page 43 for Playback operation Highlighted keys Jump Time Select Merge I
159. yed position on both the cable connector and the chassis mounted connection point on the top rear of the manual stand Carefully insert the 7 pin XLR cable into the connector labeled Console D SYSTEM DETAILS SUBMASTERS Omega 2 STEP 4 Insert the other end of the 7 pin XLR cable to the connector on the back of the console labeled Submasters STEP 5 Locate the remote alphanumeric keyboard Identify the keyed position on the connector and match it to the connector on the rear panel of the console labeled Keyboard Position the keyboard in front of the manual section STEP 6 Connect the 5 pin XLR cable into the DMX 512 output port on the rear of the console Connect the opposite end to the control connection plate labeled DMX 512 which goes to the system dimmers STEP 7 Position the SVGA monitor adjacent to the console Connect the VGA cable male end with the 15 pin D connector to the rear of the monitor Use the captive thumb screws to tighten the connection STEP 8 Connect the other male end of the VGA cable to the console video output labeled Monitor Use the captive thumb screws to tighten the connection STEP 9 Connect the recessed female power cord to the rear of the SVGA monitor STEP 10 Connect the male end of the monitor power cord to the monitor convenience outlet located on the rear of the console Item 12 page 8 STEP 11 Connect the male end
Download Pdf Manuals
Related Search
Related Contents
こちらのページ - 大阪よみうり文化センター HYDRAULIC IMPACT WRENCH - Stanley Hydraulic Tools IOS-445 User`s Manual Protos 3400(X) Mode d`emploi 取扱説明書 [N706i] Copyright © All rights reserved.
Failed to retrieve file