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SMARTfit™ Trainer and ProTrainer User Manual

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1. Game Rules e Chase one of the lower 5 targets all other targets are off e The target starts out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change e Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color e Usea level with longer times for running or ball games e Play until time runs out Game Number____ 224 Name Chase the Single Target Top 3 rows 5 targets Game Rules e Chase one of the upper 3 rows of targets at a time all other targets are off e The target starts out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change e Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color e Usea level with longer times for running or ball games Play until time runs out Game Number_ 225 2015 Multisensory Fitness Inc e www multisensoryfitness com 36 Name Chase the Single Target Counting Entire Station Game Rules Game Number____ 226 Name Chase the Single Target Counting Lower 3 rows 5 targets Game Rules Game Number__ 227 Name Chase the Single Target Counting by 2 s Entire S
2. Name Lights Out Race lower 2 rows Knock out all the targets on the system in the quickest time Game Rules All targets in the lower 2 rows are turned on Objective is to knock out all of the targets Game ends when all the lights are out The scoreboard counts the seconds until the last target is out 2015 Multisensory Fitness Inc e www multisensoryfitness com 55 Game Category 800 899 Memory Pairing and Pattern Recognition This category of games test memory by revealing numbers colors shapes or letters on certain targets and requiring players to find their match Points are earned when two targets are paired up All targets are used in these games PAIRING MEMORY AND SEQUENCING Find the pairs or sequence Pairing Color timed game Find color pairs in the time set System refresh each time Unlocked Memory Color race Find the preset pairs as fast as you can 806 Memory ABC race o oS S o 807 Memory Alphabet Find the sequence race o oZ oo o Sooo y 809 Memory Shapes race ooo S o Pairing Dice timed Find dice pairs in the time set System refresh each time Unlocked Pairing ABC timed Find Alpha pairs in the time set System refresh each time Unlocked Pairing Numbers timed Find number pairs in the time set System refresh each 802 time Unlocked Memory Numbers race as Memory Numbers Find the sequence race SS Memory Dice race Pai
3. Third to CHALLENGE participants to achieve their best score and to compare their scores with previous best scores or competitors Number of participants Drills are designed to engage up to ten participants per station Smaller groups may be advisable to make drills faster and more challenging for those with greater ability levels Some of the drill variations may also be used to accomplish the same For larger groups we suggest fast moving relays involving running or ball throwing and catching round the world style For slower moving drills such as those that require a player to spend up to twenty seconds at the station we recommend that players toward the back of the line be involved in a simple physical activity to keep them active while still rooting for their team Examples include running in place jumping in place jumping jacks push ups skipping and sit ups Assessment http multisensoryfitness com wp content uploads 2013 08 SMART Fit Combine Training 1 3 pdf Please refer to our SMARTfit Combine manual for doing assessments It includes drills and assessment tracking sheets for each demographic group Tracking scores over 4 weeks will supply the data to plot participants progress over time This is an excellent tool to show participants that they are improving More specific on line performance tracking will become available when our on line assessment tracking upgrade is released Using the scores from specific g
4. Unlike other fitness equipment which may require additional insurance SMARTTfIt ProTrainer and SMARTTit Trainer have been approved by the Fitness Insurance Industry for use under general liability insurance Please check with your insurer to confirm insurance laws in your state PARTICIPANTS SHOULD CONSULT A DOCTOR BEFORE STARTING ANY EXERCISE PROGRAM The content of this workout program is made available with the understanding that Multisensory Fitness Inc disclaims all responsibility for any injury incurred as a consequence of engaging in this program without first consulting a physician or otherwise qualified health care professional Thank You Enjoy your new SMARTTit system Multisensory Fitness Inc www multisensoryfitness com Table of Contents TIDE OFC ONTENTS seoir E E S E E E E E re A E 2 CA a E E EA A AE eons tteseeeesessiersies 4 Welcome to SMARTfit High Intensity Cognitive Training cccccsscccccsseccccessecceeseceeeeeceeeeneeeeees 4 WTRPOGUCTION ee E tendetecee unset cn secuiec aseugeuse son edutatiensuscsnactacadonteedsteredeins 4 SMARTI System 2 010 en eer a 4 PASS SSS SING a E baie een anne siseee eke sen sneesaentaeeecemancaccewdaeaccanai ectex gat eencacacoscteukecmectenenes 5 Setting Your SMARTfit Trainer ProTrainer System Game Times and Playing Distances for a Specific Concept or Skill EMPhaSIS gcc setscsccsaceuconceecoscrntsnocestravssanoaamaentanderaanicanace temassuseatansseeesssoresce
5. 813 Name Memory Symbols race Game Rules The game starts with all targets loaded with a different symbol but turned off There are enough pairs for an even number of targets and the odd target has no mate Objective is to only knock out the targets that are a pair to earn 100 points for each pair found When the three pairs are found the system refreshes a successful sound is heard and another set of three must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time ends Score reflects the time it takes to find all the pairs Game Number__ 814 Name Pairing Pictures timed Find picture pairs in the time set System refreshes each time Game Rules The game starts with all targets loaded with different pictures but turned off Only two targets have the same picture Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mis
6. Chase the Panel upper 3 rows chase panel with the lit area Chase the Panel a 4 rows chase the pane wit the lit area Chase the Panel Gener row chase the panel with the lit area Chase the Panel bottom 2 rows chase the panel with the lit area Chase the Panel center target chase the panel with the lit target Game Number___ 301 Name Chase the Panel All Targets on the panel Game Rules e Chase the panel with the lit area across each panel e All targets on one panel start out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change e Targets remain red until the player can hit that panel out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color e Usea level with longer times for running or ball games e Play until time runs out Game Number_ s 33 02 Name Chase the Panel Top 3 rows 5 targets Game Rules e Chase the panel with the targets on the top 3 rows lit e All targets on the top 3 rows of one panel start out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change e Targets remains red until the player can hit that panel out or time runs out 2015 Multisensory Fitness Inc e www multisensoryfitness com 41 Use yellow LEVEL button on the remote control to change the spe
7. Chase the panel with the targets on the bottom 4 rows lit All targets on the bottom 3 rows of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Numbers 204 Name Chase the Panel Top row Game Rules Game Number_ 205 Name Chase the Panel Bottom row Game Rules Chase the panel with the targets on the top row lit All targets on the top row of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Chase the panel with the targets on the bottom row lit All targets on the bottom row of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or tim
8. game is played e The first station on the left facing the system is station 1 e Each SMARTfit station will keep track of its own individual score Recommended Floor Markings see video instruction http multisensoryfitness com recommended floor markings Use of the space in front of your SMARTfit panels can add options to your program Many of our lesson plans include the use of speed agility ladders poly spots cones and pre taped lines set at specific distances in front of the SMARTfit system We recommend taping painting or incorporating into the existing floor the following Ladder a minimum of 16 long and 2 wide divided into 2 squares Center each ladder at the base of each Station Place start lines at 5 10 15 and 20 2015 Multisensory Fitness Inc e www multisensoryfitness com 9 Chapter 3 System Settings on Your SMARTfit System Setting Your SMARTfit Trainer ProTrainer To Perform as Desired http multisensoryfitness com customer resources getting started and settings Power On Off The on off switch is located on the Time Display Box near the power connect cord When powering on the system will take 3 seconds to check that all components are working properly Please DO NOT TOUCH it during this check or your system will display an error message If this occurs simply turn the system off wait for 3 seconds then restart Remote Control The remote
9. 233 uae the system L R and B will light up randomly around the wall 2015 Multisensory Fitness Inc e www multisensoryfitness com 30 Game Number __ 201 Name Chase the Panel All Targets on the panel Game Rules Chase the panel with all the targets lit All targets on one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remain red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Numbers 20022 Name Chase the Panel Top 3 rows 5 targets Game Rules Chase the panel with the targets on the top 3 rows lit All targets on the top 3 rows of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number__ 203 Name Chase the Panel Bottom 3 rows 5 targets 2015 Multisensory Fitness Inc e www multisensoryfitness com 31 Game Rules
10. Chase the Single Target Middle 2 rows 3 targets 5 blue 4 green 3 orange 2 yellow 1 red Game Rules Chase one target at a time all other targets are off The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out 2015 Multisensory Fitness Inc e www multisensoryfitness com 33 Game Number___ 217 Name Chase the Single Target Middle 2 rows 3 targets Counting Game Rules e Chase one target at a time all other targets are off e The target starts out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color e Usea level with longer times for running or ball games e Play until time runs out Game Number___ s 218 Name Chase the Single Target Middle 2 rows 3 targets ABC Game Rules e Chase one target at a time all other targets are off e The target starts out blue and changes colors with the dur
11. Hit any target it will turn on and stay on revealing a letter of the alphabet Then seek the next sequential letter by striking a target If wrong it turns on for a second and turns off remember what it is as you will need it as the game progresses If the second target is the next sequential letter it is correct and will stay on Repeat until all targets are turned on with the correct letter sequence of the alphabet Game ends when all the sequential letters have been found Score reflects the time taken to find the sequence of numbers Game Number _ si8 08 Name Pairing Shapes timed System refreshes after each pair found Game Rules The game starts with all targets loaded with different geometric shapes but turned off Only two targets have the same shape Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mistakes Game Number___ 809 Name Memory Shapes race Game Rules The game starts with all targets loaded with a different geometric shapes but turned off There are enough pairs for an even number
12. minus 2 for area above this 2015 Multisensory Fitness Inc e www multisensoryfitness com 29 Game Category 200 233 Chase the Target These games provide a specific target or set of targets that light up to reflect the target area that will earn points All other targets are turned off and are non active Points are earned according to how long it takes to put targets out Targets put out when they are blue earn 5 points green earns 4 points Yellow earns 3 points Orange earns 2 points and Red earns 1 point Use the level button to extend the time allowed for each color CHASE THE TARGET Multi station systems Lo Note Games 201 207 are for multi station systems and operate as a single game with 1 score a Target score value is as follows for all Chase the Target Games 10 Blue 8 Green 6 yellow 4 White 2 Red 0 0 Chase the Station lower 2 rows chase the lit area across each station 207 Chase the Station center target only chase the lit area across each station CHASE THE TARGET Target score value is as follows for all Chase the Target Games 10 Blue 8 Green 6 yellow 4 White 2 Red Chase the Single Target all targets Left Right and Both Use correct hand or both to chase the lights on the system L will be on right side and R will be on Left side so player is to cross arms to play Chase the Single Target all targets Left Right and Both Use correct hand or both to chase the lights on
13. one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change 2015 Multisensory Fitness Inc e www multisensoryfitness com 42 Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number___ 306 Name Chase the Panel Bottom 2 rows Game Rules Chase the panel with the targets on the bottom 2 rows lit All targets on the top row of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number____ 307 Name Chase the Panel Center target only Game Rules Chase the panel with the center target lit Only the center target of one panel starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time ru
14. player must strike the next number Game ends when time expires or 0 is reached 5 Points are awarded for each correct hit Game Number _ si612 Name Track the Number Timed Game all targets Track the correct number 0 to 19 and back to 0 Game Rules Objective is to knock out all of the targets in sequential numeric order by seeking out the 19 then the 18 until 0 Each station begins with the center target displaying the starting number After it is triggered all targets will display random numbers When the target with the correct sequential number is hit all targets refresh with new numbers and the player must strike the next number Game ends when time expires or 0 is reached 2015 Multisensory Fitness Inc e www multisensoryfitness com 48 Game Number _ si6 13 Name Track the Number X 2 Timed Game all targets Track the correct number counting in 2 s Game Rules 5 Points are awarded for each correct hit Objective is to knock out all of the targets in 2 s by seeking out the 0 or 1 then the 1 or 2 until 19 then back again Each station begins with the center target displaying the starting number After it is triggered all targets will display random numbers When the target with the correct sequential number is hit all targets refresh with new numbers and the player must strike the next number Game ends when time expires Game Number _ sCi6
15. positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the bottom row target area and minus 2 for area above this Game Number 110 Name Rallywall Zones middle 2 rows 3 targets Game Rules The system starts with the middle 2 rows of targets turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the area around the middle 2 rows target area 2015 Multisensory Fitness Inc e www multisensoryfitness com 28 Game Number 111 Name Rallywall Zones middle 2 rows with penalty Game Rules e The system starts with the middle 2 rows turned on e Objective is to hit the system in the active target area as many times as possible until the clock runs out e When the active target area is hit the targets in that area are activated and a positive tone is heard e When time expires the system will light up with exploding targets flashing lights and score will flash e Each good hit earns 5 points e 5 points for hitting the area around the middle 2 rows target area and
16. times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the upper 2 and minus 2 for area below the 2 targets Game Number 8 2015 Multisensory Fitness Inc e www multisensoryfitness com 22 Name Rallywall Zones bottom row Game Rules Game Number 9 Name Rallywall Zones bottom row with penalty Game Rules Each station starts with only the bottom row turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the lower 2 target areas Each station starts with only the bottom row turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with explodi
17. up and score will flash to show who the winner was Game Number _ _ 621 Name Track the Color Timed Game all targets Track the color on center target at start Game Rules The game starts with the center target displaying the color that must be chased Once the center target is activated each station begins with all targets displaying random colors including the color identified at the start of the game Objective is to knock out the identified colored target as many time as possible in the designated time After a correct hit all targets will immediately refresh with new colors and the player must seek out the identified color Continue play until time runs out 5 Points are awarded for each correct hit 2015 Multisensory Fitness Inc e www multisensoryfitness com 50 When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number __ 622 Name Track the Color Timed Game lower 3 rows 5 targets Track the color on center target at start Game Rules The game starts with the center target displaying the color that must be chased Once the center target is activated each station begins with all targets in the lower 3 rows displaying random colors including the color identified at the start of the game Objective is to knock out the identified colored target as many time as possible in the designated time After a correct hit all targets
18. up by 100 s The system will remember the last game number played in that suite and change only by the hundreds For instance if one is game 112 and the center target is hit it will change to the game last played in suite 400 500 600 back to 000 Upon return to the suite of 100 s it will again go to 112 Lower Left target is lit with a minus symbol Hits to this target will decrease the game number by 1 including decreasing over game suites If you are at game 200 pressing this button will take you to the highest game in the 100 suite 2015 Multisensory Fitness Inc e www multisensoryfitness com 10 e Lower Right target is lit with a plus symbol Hits to this target will increase the game number by 1 Level button e When the Level button is pressed during the play of a game nothing will happen and the game will continue to play e When the game is set and ready to begin a press to the Level button will change the level only when applicable e Level Button is used to adjust levels in the Chase the Target games to adjust the timing of the color change in the targets Each press of the level button will increase the level by one e Lower Left and Right targets will light up with and arrows to adjust the levels up and down Time button e When the Time button is pressed during the play of a game nothing will happen and the game will continue to play e When the gameis set and ready to begin a pres
19. will immediately refresh with new colors and the player must seek out the identified color Continue play until time runs out 5 Points are awarded for each correct hit When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number ___ 623 Name Track the Color Timed Game Middle 2 rows 3 targets Track the color on center target at start Game Rules The game starts with the center target displaying the color that must be chased Once the center target is activated each station begins with all targets in the center 2 rows displaying random colors including the color identified at the start of the game Objective is to knock out the identified colored target as many time as possible in the designated time After a correct hit all targets will immediately refresh with new colors and the player must seek out the identified color Continue play until time runs out 5 Points are awarded for each correct hit When time expires the station with the highest score will light up and score will flash to show who the winner was 2015 Multisensory Fitness Inc e www multisensoryfitness com 51 Game Number __ 624 Name Track the Smiley Face Timed Game all targets Track the smiley face until time runs out Game Rules e The game starts with the center target displaying the SMILEY that must be chased e Each station begins with all lights displayi
20. 14 Name in 3 s Track the Number X 3 Timed Game all targets Track the correct number counting Objective is to knock out all of the targets in 3 s by seeking out the 0 or 1 then the 2 or 3 until 19 then back again Each station begins with the center target displaying the starting number After it is triggered all targets will display random numbers When the target with the correct sequential number is hit all targets refresh with new numbers and the player must strike the next number Game ends when time expires Game Number _ s618 Name Track the Letter Timed Game all targets Track the alphabet A to Z and back Game Rules Each station begins with the center target displaying the letter A After triggering the station will fill with random letters of the alphabet Objective is to knock out all of the targets in sequential alphabetic order by seeking out the A then the B until Z then back to A if sufficient time is selected When the correct lettered target is hit all targets refresh with new letters and the player must strike the next letter in order of the alphabet 5 Points are awarded for each correct hit When time expires the station with the highest score will light up and score will flash to show who the winner was 2015 Multisensory Fitness Inc e www multisensoryfitness com 49 Game Number__ 619 Name Track the Letter Timed
21. 6 How to Organize Your Group for a Class on SMARTfit System eseesssesesesrseerrrsrrrerrrrerresrrresreess 7 SMARTfit Conditioning for the Mind and Body How It WorksS ccccccsesceeeeseeeneceeeneeeeeeeees 7 CMS a AT AA T E AAN A A A ET 9 Getting To Know Your SMARTfit Trainer and ProTrainel ccccccsecccsecccsecscnseseeeesseeseeeueseneness 9 Recommended Floor Markings see video instruction sessssesssessrresesrrrssrreresrrresrreresreresrrereseerese 9 Eo S A N AE E E E N A E eee cose teceesvteesesa 10 System Settings on Your SMARTEIt SySteM ccccccsssssssseecccccsseeeeseeeccccesseaeaseeeeecesesaueaseeeseeeeuaaas 10 Setting Your SMARTfit Trainer ProTrainer To Perform as Desired 10 Game button View in video format at ccsessesccccccccseesseeccccccseaeeseeececesssauaeseeeeceseesaaaaaeseseess 10 Lover NOU Oe ee os pee aeenice ean rae E A E E tonnes nic EEE 11 TUS DUTON srr E T E A E E TETEE eneeeharornsenaa 11 NY OWNS DUON garea e E E E N E E RS 11 Adjusting Sensitivity of the Panel to Match the Power of the Player cccccsesssseseeeeeseeeneeens 12 Ne aE cteceatig neces nent AE E AAEE E S 13 Recommended Equipment for SMARTfit System ccccceeccccsececeeececenecsceneceeeecseeueceeeneceeeueeeeeness 13 What Equipment NOT to use on your SMARTfit System sseessessseesesrrererreresrrererrrresrrererrrresene 13 CHANET Sar E oe ee ee 14 Group Training Drills on Your SMART
22. Game Lower 3 rows 5 Targets Track the alphabet A to Z and back Game Rules Each station begins with the center target displaying the letter A After triggering the lower 3 rows will fill with random letters of the alphabet Objective is to knock out all of the targets in sequential alphabetic order by seeking out the A then the B until Z then back to A if sufficient time is selected When the correct lettered target is hit all targets refresh with new letters and the player must strike the next letter in order of the alphabet 5 Points are awarded for each correct hit When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number ___ 620 Name Track the Letter Timed Game Middle 2 rows 3 Targets Track the alphabet A to Z and back Game Rules Each station begins with the center target displaying the letter A After triggering the center 3 targets will fill with random letters of the alphabet Objective is to knock out all of the targets in sequential alphabetic order by seeking out the A then the B until Z then back to A if sufficient time is selected When the correct lettered target is hit all targets refresh with new letters and the player must strike the next letter in order of the alphabet 5 Points are awarded for each correct hit When time expires the station with the highest score will light
23. If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time ends Score reflects the number of pairs found Game Number _ _ 802 Name Pairing Numbers timed System refreshes after each pair found Game Rules The game starts with all targets loaded with a different number but turned off Only two targets have the same number Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mistakes Game Number __ lt 803 Name Memory Numbers race Game Rules The game starts with all targets loaded with a different number but turned off There are enough pairs for an even number of targets and the odd target has no mate Objective is to only knock out the targets that are a pair to earn 100 points for each pair found When the three pairs are found the system refreshes a successful sound is heard and another set of three must be found If an inco
24. O to 19 and back to 0 609 Track the Number Race lower 3 rows Track the correct number 0 to 19 and back to 0 Track the Number Race all targets Track the correct number 19 to 0 Track the Letter Timed Game middle 2 rows Track the alphabet A to Z and back Track the Color Timed Game all targets Track the color on center target at start C ol TIT ro ler Ol Viu Lights Out Race all targets Knock out all targets on system in the quickest time 701 Lights Out Race lower 4 rows Knock out all the targets on the system in the quickest time PAIRING MEMORY AND SEQUENCING Find the pairs or sequence 0 02 0 0 Pairing Shapes timed Find shape pairs in the time set System refresh each time Pairing Dice timed Find dice pairs in the time set System refresh each time Pairing Symbols timed Find symbol pairs in the time set System refresh each time Pairing Pictures timed Find picture pairs in the time set System refresh each time 2015 Multisensory Fitness Inc e www multisensoryfitness com 19 Chapter 8 Game Rules Game Category 1 11 Rallywall The Rallywall games focus on accepting any hit within the designated playing area for points The targets will be activated to reveal the specific playing area These games are very good for ball games as they provide a larger playing area for beginners and for long distance play such as tennis soccer b
25. Target will be lit with a minus symbol or a down arrow Hits to this target will decrease the volume on the system speakers by one level e Middle Right Target will be lit with a plus symbol or an up arrow Hits to this target will increase the volume on the system speakers by one level e Lower Left Target will be lit with a minus symbol or a down arrow Hits to this target will decrease the volume on the station speakers by one level 2015 Multisensory Fitness Inc e www multisensoryfitness com 11 e Lower Right Target will be lit with a plus symbol or an up arrow Hits to this target will increase the volume on all of the station speakers by one level Adjusting Sensitivity of the Panel to Match the Power of the Player The sensitivity of the sensors in your SMARTfit Trainer Pro Trainer will determine whether your strike will be registered in the game and will need to be adjusted for different uses Training with a medicine ball will require less sensitivity than using hands or a noodle The same applies to different populations i e training an adult will require less sensitivity than training a senior or a toddler If you find that the sensitivity needs to be adjusted for your desired use refer to directions below 1 Press the Game Red button to put the systems into set up mode 2 Press the Level Yellow button to access the sensitivity adjustment mode 3 The and symbols will appear on the bottom two targets Th
26. all Chase the Target Games 10 Blue 8 Green 6 yellow 4 White 2 Red Chase the Station all targets chase the lit area across each station Chase the Station upper 3 rows chase the lit area across each station Chase the Station lower 4 rows chase the lit area across each station Chase the Station bottom row chase the lit area across each station Chase the Station lower 2 rows chase the lit area across each station 2015 Multisensory Fitness Inc e www multisensoryfitness com 17 207 Chase the Station center target only chase the lit area across each station CHASE THE TARGET Target score value is as follows for all Chase the Target Games 10 Blue 8 Green 6 yellow 4 White 2 Red Chase the Single Target bottom row chase the lit target Chase the Single Target lower 2 rows chase the lit target Chase the Single Target lower 4 rows chase the lit target Chase the Single Target upper 3 rows chase the lit target Chase the Single Number all rows chase the lit target as it counts from O to 19 Chase the Single Number lower 4 rows chase the lit target as it counts from 0 to 19 227 Chase the Single Number X 2 all rows chase the lit target as it counts in 2 s 228 Chase the Single Number X 3 all rows chase the lit target as it counts in 3 s Chase the Single Letter all rows chase the lit target from A to Z Chase the Single Letter lowe
27. ames for specific skills instructors will be able to evaluate the progress of skill attainment within a group For example the group could use activities in any one of the Chase or Rally Wall games at 4 minutes to record a beginning level of cardio fitness After a month of physical activity the players can record a second score in the same game at 4 minutes to determine how much progress they have achieved An increase in points scored within the 4 minute time limit will show how much a player s cardio fitness has improved 2015 Multisensory Fitness Inc e www multisensoryfitness com 5 For throwing and accuracy skills the Lights Out and Play Tune Games could be played for 45 seconds recording an initial score After a period of time the players would record a new score in the same game to determine how much their accuracy has improved Be creative People love to see their scores up in lights and will want to participate If competition is the goal SMARTfit games encourage people to compete with themselves other groups and even other clubs An effective idea to incentivize play is to post weekly high scores on Facebook or other social media along with video clips of play The players will get an excellent workout while having fun and posting scores promotes retention of their skills There is no limit to how your system can be used Setting Your SMARTfit Trainer ProTrainer System Game Times and Playing Distances for a Spe
28. area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard If players are using hands then they have the ability to knock out 2 targets at the same time However when throwing balls beanbags etc the shots will come one at a time When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the top row target area and minus 2 for area below this 2015 Multisensory Fitness Inc e www multisensoryfitness com 27 Game Number 108 Name Rallywall Zones Bottom Row Game Rules The system starts with bottom row of targets turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash 5 points for hitting the bottom row target area Game Number 109 Name Rallywall Zones bottom row with penalty Game Rules The system starts with the bottom row of targets turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a
29. area is hit the targets are activated and a positive tone is heard e When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score e 5 points for hitting the upper 5 Game Number 3 Name Rallywall Zones Upper 3 rows 5 targets with penalty Game Rules e ach station starts with the upper 3 rows turned on e Objective is to hit the system in the active target area as many times as possible until the clock runs out e When the lighted active target area is hit the targets are activated and a positive tone is heard e When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score e 5 points for hitting the upper 5 and minus 2 for the lower 2 rows Game Number 4 Name Rallywall Zones Lower 3 rows 5 targets Game Rules e Each station starts with only the lower 3 rows turned on e Objective is to hit the system in the active target area as many times as possible until the clock runs out e When the lighted active target area is hit the targets are activated and a positive tone is heard e When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score e 5 points for hitting
30. aseball basketball volleyball lacrosse and football training RALLYWALL Z LOCKED aii UNLOCKED i Ts RaliywallZones Top row 5 points for sach hitto the littargets Unosea Rallywall Zones Bottom row 5 points for each hit to the lit targets Unlocked 9 Rallywall Zones Bottom row with penalty Penalty for hitting outside the lit region Unlocked Rallywall Zones Middle 3 rows 5 points for each hit to the lit targets Unlocked Rallywall Zones Middle 3 rows Penalty for hitting outside the lit region Unlocked Game Number 1 Name Rallywall Zones all Targets Game Rules e Each station starts with all target turned on e Objective is to hit the system in the active target area as many times as possible until the clock runs out e When the lighted active target area is hit the targets are activated anda positive tone is heard e When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score e Each good hit earns 5 points Game Number 2 2015 Multisensory Fitness Inc e www multisensoryfitness com 20 Name Rallywall Zones Upper 3 rows 5 targets Game Rules e Each station starts with the upper 3 rows turned on e Objective is to hit the system in the active target area as many times as possible until the clock runs out e When the lighted active target
31. ation of time taken to put it out e Score earned for each hit decreases with each color change e Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color e Usea level with longer times for running or ball games Play until time runs out Game Number___ 219 Name Chase the Single Target Entire Station Game Rules e Chase one target at a time all other targets are off e The target starts out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change e Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color 2015 Multisensory Fitness Inc e www multisensoryfitness com 34 e Usea level with longer times for running or ball games e Play until time runs out Game Number____ 220 Name Chase the Single Target Top Row Game Rules e Chase one target at a time on the top row all other targets are off e The target starts out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change e Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change th
32. cific Concept or Skill Emphasis Cardio Respiratory Longer time periods of play 60 seconds to 240 seconds depending on the size of the group Move start line farther back 10 or more up to 30 Have team relays for longer periods of time 120 seconds to 240 seconds Have players in line to perform exercises while waiting for their turn Speed Agility Shorter time periods of play 60 seconds or less Include changes in speeds and directions when travelling to the stations fast to slow and forward to backward lateral to the right one direction and to the left the other Use bean bags and have players sprint up to retrieve the beanbag and sprint back to start line Move start line closer to station for quick returns and reaction times for ball games Establish multiple start lines suicide drills Use speed ladders or poly spots in pathway to the stations Skill Accuracy Chase games using one triangle of active targets intermediate Chase games using one active target advanced All activities in Games Knock the Lights Out Ball games with or without a bounce on the return Activities that deduct points for misses or hits below the line All games in the 1800 game series Activities that activate only the top or bottom lines useful for sports training Core Strength Replace playground balls with a 2 lb medicine ball Have players stand on BOSU ball or balance board to throw Have players perform sit ups while tossing medicine bal
33. control is your tool to select game level time volume and system settings By pressing the indicated button you can sequentially scroll through the available choices Your SMARTfit system can be programmed for a variety of functions The option descriptions are as follows Game button View in video format at http multisensorvfitness com customer resources getting started and settings When the Game button is pressed it will interrupt the system from attract mode or it will interrupt a game that is currently being played and take the system into set up mode Pressing Game again will increase the game number to the next one When the Game button is pressed all stations in the system will turn on the targets to allow for game selection This will hold for 2 seconds If there is no input given it will set up the game ready for play Press the Game button once after this two seconds and the system will go first to the setting mode while another press will move the system on to the next game Top Left Target Target 1 is a toggle to turn the auto reset feature of the system on and off When the toggle is on it will display a green 1 and games will automatically restart after the end of a game When off it will display a red 0 This will require the trainer to reset each game using the remote control Center Target Target 3 is lit with the symbol to indicate game number A hit to this target will count the games
34. e runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number___ 206 2015 Multisensory Fitness Inc e www multisensoryfitness com 32 Name Chase the Panel Bottom 2 rows Game Rules Game Number___ 207 Name Chase the Panel Center target only Game Rules Chase the panel with the targets on the bottom 2 rows lit All targets on the top row of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Chase the panel with the center target lit Only the center target of one panel starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number___ 216 Name
35. e Number 102 Name Rallywall Zones Top 3 rows 5 targets Game Rules Game Number 103 Name Rallywall Zones Top 3 rows 5 targets with penalty Game Rules The system starts with the top 3 rows 5 targets Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points The system starts with targets in the top 3 rows turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash 5 points for hitting above the line and minus 2 for below the line Game Number 104 Name Rallywall Zones Lower 3 rows 5 targets Game Rules The system starts with the lower 3 rows of targets turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flash
36. e speed and navigating agility using ladders or dots with hopping side steps and bending Cool Down The cool down should last 5 to 10 minutes within a 50 minute program This allows the participants to bring their heartbeat nearer to resting level For this section use brain games such as Pairing Math or Word games which involve more thinking and less movement Modes of Play There are five ways to run drills on the SMARTfit system Individual First player plays the entire game to time completion Next player in line begins a new game with a new time 2015 Multisensory Fitness Inc e www multisensoryfitness com 14 Partners Two players are partners and play the game together to time completion Next pair of players steps up to start new game with a new time Team First player plays a turn retrieves ball returns to the start line and hands passes the ball to the next player in line Around the World First player takes a turn and peels off to the end of the line The next player in line plays off of the first player s throw and peels off to the end of the line Snake Entire class stands in front of station 1 on the left at a starting line distance of 12 20 or 30 from the system Each player runs in turn to station 1 performs a task and runs back to the starting line in front of the center station turning towards the system in front of station 2 on the right Each player then runs in turn to station 2 perfor
37. e speed at which the targets change color e Usea level with longer times for running or ball games e Play until time runs out Game Number___ 221 Name Chase the Single Target Bottom Row Game Rules e Chase one of the targets in the bottom row at a time all other targets are off e The target starts out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change e Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color e Usea level with longer times for running or ball games e Play until time runs out Game Number_ 222 Name Chase the Single Target Bottom 2 rows Lower 4 targets Game Rules e Chase one of the lower 4 targets all other targets are off e The target starts out blue and changes colors with the duration of time taken to put it out e Score earned for each hit decreases with each color change 2015 Multisensory Fitness Inc e www multisensoryfitness com 35 e Target remains red until the player can hit that target out or time runs out e Use yellow LEVEL button on the remote control to change the speed at which the targets change color e Usea level with longer times for running or ball games e Play until time runs out Game Number_ ss 223 Name Chase the Single Target Lower 3 rows 5 targets
38. e system refreshes a successful sound is heard and another pair must be found e Ifan incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible e Continue play seeking out as many pairs as possible within the time set e Game ends when time runs out e Score reflects the number of pairs found less the points taken for mistakes Game Number__ 806 Name Memory ABC race Game Rules The game starts with all targets loaded with a different letter but turned off There are enough pairs for an even number of targets and the odd target has no mate Objective is to only knock out the targets that are a pair to earn 100 points for each pair found When the three pairs are found the system refreshes a successful sound is heard and another set of three must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time ends Score reflects the number of pairs found 2015 Multisensory Fitness Inc e www multisensoryfitness com 58 Game Number __ 807 Name Memory Alphabet Find the sequence race Game Rules The game starts with all targets loaded with a different set of sequential letters of the alphabet but turned off Objective is to turn on targets to find their sequence
39. e than one line is called for position the lines with adequate distance between each line so players do NOT run into each other We strongly recommend reading the operating instructions in Chapter 2 of this manual to familiarize yourself with the system before you begin We have provided both individual lesson plans to create your own workouts and complete workout programs that include lesson plans grouped for specific outcomes All activities can be adapted for any age and any skill level SMARTfit Conditioning for the Mind and Body How It Works SMARTfit Training is a functional training and fitness program appropriate for all ages and fitness levels The brain and body connection is the key element that differentiates a functional training program from a general conditioning program and SMARTfit programs are specifically designed to stimulate the body and the brain concurrently This is accomplished by 2015 Multisensory Fitness Inc e www multisensoryfitness com 7 e Attracting participation and engaging sustained focus with short attention grabbing computer games played sequentially in the pursuit of score and mastery of skills e Providing full body exercise by stimulating the hands feet eyes ears and vestibular system in playing real games with real tactile equipment NOT simulated e Requiring high levels of attention and focus for success staying consciously in the now e Engaging in cognitive decision making under p
40. e top two targets are for adjusting levels in some of the games 4 The range is 1 5 and the recommended default setting is 3 Medicine balls and weights should be 1 or 2 playground balls 3 and hands and noodles should be 4 or 5 depending on how hard the person hits 5 The sign will adjust your sensitivity for higher impact games and the your sensitivity for lower impact touch games 6 Choose your desired sensitivity level by tapping the or until it is reached 7 After a 2 second pause the system will save the setting and the game will start a oy sign will adjust Use the list below for as a guide on where to select the best sensitivity For low impact a noodle or a light touch start with 5 For medium impact a playground balls or firm touch start with 3 For high impact a medicine ball or air filled sports balls start with 1 For Advanced Training where greater precision is required decrease the sensitivity level to 1 2015 Multisensory Fitness Inc e www multisensoryfitness com 12 Chapter 4 Recommended Equipment for SMARTfit System Your SMARTfit system is tough durable and designed to take a beating However because it is a computer the following equipment list will be helpful in preserving its longevity Following is the recommended equipment list Air filled regulation athletic balls tennis basketball football volleyball soccer etc Rubber practice baseballs s
41. ed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number___ 303 Name Chase the Panel Bottom 3 rows 5 targets Game Rules Chase the panel with the targets on the bottom 3 rows lit All targets on the bottom 4 rows of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number__ 304 Name Chase the Panel Top row Game Rules Chase the panel with the targets on the top row lit All targets on the top row of one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number___ 305 Name Chase the Panel Bottom row Game Rules Chase the panel with the targets on the bottom row lit All targets on the bottom row of
42. ers Game Number __ i605 Name Lights Out Keep 3 On Timed Game all targets Knock out all the targets and then continue to chase 3 targets e Each station begins with all targets in all rows turned on e Objective is to knock out all of the targets e All targets will turn off until the last 3 then for all subsequent shots the system will turn on another target to keep the game going e When time expires the station with the highest score will light up and score will flash to show that they were the winners Game Number _ si606 Name Lights Out Keep 3 On Timed Game lower 3 rows 5 targets Knock out the targets then continue to chase 3 targets e Each station begins with all targets in the lower 3 rows turned on e Objective is to knock out all of the targets e All targets will turn off until the last 3 then for all subsequent shots the system will turn on another target to keep the game going 2015 Multisensory Fitness Inc e www multisensoryfitness com 46 When time expires the station with the highest score will light up and score will flash to show that they were the winners Game Number _ si607 Name Lights Out Keep 3 On Timed Game upper 3 rows 5 targets Knock out the targets then continue to chase 3 targets Game Rules Each station begins with all targets in the upper 3 rows turned on Objective is to knock out all of the targets All targets will turn off until the last 3 then f
43. ess com 13 Chapter 5 Group Training Drills on Your SMARTfit System Group Training Format Group classes run 20 to 50 minutes in length depending on the number of repetitions applied to each exercise Each station can accommodate up to 8 participants of all ages and skill levels Suggested Group Fitness Class Formats Warm up The Warm Up should run for 5 minutes within a 50 minute program The main objective of the warm up is to loosen the muscles and prepare the participants for some fast paced movement A good warm up will prepare individuals for instruction reduce the chance of injury and set a fun mood for SMARTfit Training Skill The Skill Development section should run for about 10 minutes within a 50 minute program The main focus here is the connection between the brain and body Categories include speed agility balance hand eye coordination and reaction time Skill development transfers into the successful completion of life s every day activities Cardio The Cardio Respiratory Endurance section should run for about 15 minutes within a 50 minute program The main focus is cardio endurance stamina and calorie expenditure Core The Core section should run for about 5 minutes within a 50 minute program The main focus is on strengthening the torso with sit ups overhead passes etc Speed and Agility The Speed and Agility section should run for about 10 minutes within a 50 minute program The main focus is hand ey
44. fit System ccccceecccsseecceeccceececeecseeeceeenceseeeseseueceeeneeeeens 14 Group Training FORMAL vccssticsscvinisredesninterrsvacouni seni aN TEN TNE TO OEE 14 Suggested Group Fitness Class Formats ccccccseccceseccceesceceeecscenecseeneceeeeceseuececeeceseuecseeueeeeensss 14 Modos PII o O 14 oE aa e E E N A A E A N 16 Deserts d Lesson Pla esrara E E E E E 16 2015 Multisensory Fitness Inc e www multisensoryfitness com 2 TEMPLATE DESIGN YOUR OWN CLASS cipere ear EE E E A 16 Cbg ae eee AN EE A ee NE 17 Chart Displaying Activated Games mianinaraninaea e a a A 17 CHOPE O ranana a TA T T E ET A AE 20 Came RUNES cacen E E O 20 Game Category II Rally Wall ericasey sucess 2x dation cues a A 20 Game Category 100 111 Rallywall for SMARTfit ProTrainer in Performance Mode 25 Game Category 200 233 Chase the Target ancon akties cocoa eee 30 Game Category 300 332 Chase the Target in ProTrainer Mode cccccseccceseseeeeeseeeneseeeeeeees 41 Game Category G00 623 iehi OU resi cies ssccereoeeacctoasuceesse ica ot N 44 Game Category 700 723 Lights Out ON the ProTrainer cccccceeecccesscceececeecsceeceeeeeseeeeeees 54 Game Category 800 899 Memory Pairing and Pattern Recognition cccceeeceeeeeeeneeeeees 56 2015 Multisensory Fitness Inc e www multisensoryfitness com 3 Chapter 1 Welcome to SMARTfit High Intensity Cognitive Training Introduction The fundamental
45. fresh with new numbers and the player must strike the next number Game ends when 0 is reached 5 Points are awarded for each correct hit 2015 Multisensory Fitness Inc e www multisensoryfitness com 47 When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number _ s 610 Name Track the Number Race all targets Track the correct number 19 to 0 Game Rules Objective is to knock out all of the targets in sequential numeric order by seeking out the 19 then the 18 until 0 Each station begins with the center target displaying the starting number After it is triggered all targets will display random numbers When the target with the correct sequential number is hit all targets refresh with new numbers and the player must strike the next number Game ends when 0 is reached 5 Points are awarded for each correct hit Game Number _ s611 Name Track the Number Timed Game lower 3 rows 5 targets Track the correct number 0 to 19 and back to 0 Game Rules Objective is to knock out all of the targets in sequential numeric order by seeking out the 19 then the 18 until 0 Each station begins with the center target displaying the starting number After it is triggered all targets will display random numbers When the target with the correct sequential number is hit all targets refresh with new numbers and the
46. game Game Number _ si6 03 Name Lights Out Race lower 3 rows 5 targets Knock out all the targets game ends when all stations are done Game Rules 2015 Multisensory Fitness Inc e www multisensoryfitness com 45 e Each station begins with all targets turned on e Objective is to knock out the lower 5 targets e First player or team to hit out all lights will end the game and their station will light up in celebration with exploding targets flashing up and down the station and score flashing to show the winners e Player to complete the game first receives a 20 point bonus e If one station in the system has zero activity on it the game will function and end accordingly as if that station is NOT part of the game Game Number _ i6 04 Name Lights Out Race upper 3 rows 5 targets Knock out all the targets game ends when all stations are done e Each station begins with all targets turned on and all LEDs fully illuminated e Objective is to knock out all of the targets When a lit target is hit the LEDs turn completely off e All targets will turn off until the last 3 for all subsequent shots the system will turn on another target to keep the game going e Session continues with three lit targets until the last 1 5 seconds when players have the Opportunity to get all the lights out e When time expires the station with the highest score will light up and score will flash to show that they were the winn
47. goal of any fitness program is to help prepare individuals for the challenges of the twenty first century by providing the core skills and knowledge for them to be physically active as part of a healthy lifestyle SMARTfit High Intensity Cognitive Training merges cognitive and fitness training with gameplay providing a fun and engaging multifunctional workout for SGT Group X and personal training SMARTfit works for all ages and abilities Using sophisticated interactive computer technology SMARTfit training sessions are based on games that naturally promote fun social interaction and exercise in a venue that requires active participation and develops successful team play SMARTfit s diverse programming is designed to make fitness and sports training more fun engaging challenging and inclusive than traditional forms of training Following are tips to assist you in understanding your SMARTfit and making it successful in your facility SMARTfit System Manual This manual is designed for use by both trainers wishing to design their own workouts and those seeking single session classes or boot camps To see drills in action please view our web site on http multisensoryfitness com customer resources If you come up with a drill that is NOT posted on the channel please capture it via smart phone and send it to us so that we can post it We are aiming to build a library of ideas to share with teachers and trainers from all sec
48. i6 26 Name Track the Smiley Face Timed Game Middle 2 rows 3 Targets Track the smiley face until time runs out Game Rules e The game starts with the center target displaying the SMILEY that must be chased 2015 Multisensory Fitness Inc e www multisensoryfitness com 52 e ach station begins with the middle 2 rows of targets 3 targets turned on displaying SAD FACES and SURPRISED faces in random colors including the SMILEY in the color identified at the start of the game e Objective is to knock out the identified colored SMILEY target as many times as possible in the designated time e After a correct hit all targets will immediately refresh with new SAD FACES and SURPRISED faces and the player must seek out SMILEY e Continue play until time runs out e 5 Points are awarded for each correct hit e When time expires the station with the highest score will light up and score will flash to show who the winner was 2015 Multisensory Fitness Inc e www multisensoryfitness com 53 Game Category 700 723 Lights Out on the ProTrainer This category of games turns on all of the lighted targets at once and points are earned by knocking them out Some games are very specific about which lights can be knocked out and in what order so pay attention as these are the only ones that will earn points Lights Out Race all targets Knock out all targets on system in the quickest time Lights Out Race lower 4 ro
49. ides of a dice but turned off There are enough pairs for an even number of targets and the odd target is assigned to being a sad face emoticon that produces no result Objective is to only knock out the targets that are a pair to earn 100 points for each pair found When the three pairs are found the system refreshes a successful sound is heard and another set of three must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time ends Score reflects the number of pairs found Game Number __ 812 Name Pairing Symbols timed System refreshes after each pair found Game Rules The game starts with all targets loaded with different symbols but turned off Only two targets have the same shape Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible 2015 Multisensory Fitness Inc e www multisensoryfitness com 60 Continue play seeking out as many pairs as possible within the time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mistakes Game Number __
50. ight side displays letter L This prompts players to reach to the left side targets with their right hand and to the right side targets with their left hand e Ifthe center target is lit it should display the letter B and is to be hit with both hands Game Number 233 Name Chase the Single Target Left Right Both Random Entire Station Game Rules e Goal is to hit a specific letter illuminated target as quickly as possible to the target with the R right L left or B both hands depending on what is called for e R L B letters on the sequentially lit targets will appear randomly and the player needs to respond with the hand or foot called for whether it is with touch or a piece of equipment being used 2015 Multisensory Fitness Inc e www multisensoryfitness com 40 Game Category 300 332 Chase the Target in ProTrainer Mode These games provide a specific target or set of targets that light up to reflect the target area that will earn points All other targets are turned off and are non active Points are earned according to how long it takes to put targets out Targets put out when they are blue earn 5 points green earns 4 points Yellow earns 3 points Orange earns 2 points and Red earns 1 point Use the level button to extend the time allocated to each color a Target score value is as follows for all Chase the Target Games 10 Blue 8 Green 6 yell E the TE all targets chase the panel with lit area
51. ing lights and score will flash 5 points for hitting the lit area only NOT the top row 2015 Multisensory Fitness Inc e www multisensoryfitness com 26 Game Number 105 Name Rallywall Zones Lower 3 Rows 5 targets with penalty Game Rules The system starts with lower 3 rows of targets turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the lower area only minus 2 for hitting the top row Game Number 106 Name Rallywall Zones Top Row Game Rules The system starts with only the top row of targets turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the top row target area Game Number 107 Name Rallywall Zones Top Row with penalty Game Rules The system starts with the top row of targets turned on Objective is to hit the system in the active target
52. l to targets Brain Body Connectivity Chase the Target Challenge Games 2015 Multisensory Fitness Inc e www multisensoryfitness com 6 Counting Games Word Games Math Games Pairing Games Simon Says Games Lights Out Games Color Chase Number Chase etc How to Organize Your Group for a Class on SMARTfit System The workouts in this manual are designed for both individual and group trainers For group training it is essential to plan and organize the group quickly in order to get players into action as soon as the lesson starts SMARTfit Trainer can be used in a fitness class for up to 8 players per station It is preferable to match groups of similar ages in the same class while maintaining a mix of skill levels on each team Choose a team for each station available on the SMARTfit Trainer To organize teams get the whole group to stand in a line ranging in height from shortest to tallest Then count off the players depending on the number of stations If 4 stations count off from the front to back 1 2 3 4 1 2 3 4 and so on Then send all the 1 s to stand at the 20 marker of station 1 2 s to station 2 and so on With this method trainers typically end up with fairly diverse skill levels on each team Additional Tips The equipment list for each drill is per station You can substitute as desired using equipment on hand to complement the ball kit shipped with each SMARTfit Trainer system When mor
53. lit area Trainer 2015 Multisensory Fitness Inc e www multisensoryfitness com 24 Game Category 100 111 Rallywall for SMARTfit ProTrainer in Performance Mode Performance mode on the SMARTfit ProTrainer system where between 2 and 6 panels stations are joined together allow for games to be played where all of the targets in the system are integrated into a single game For example a SMARTfit ProTrainer 3 will allow for all 21 targets to be part of the same game The Rallywall games for SMARTfit ProTrainer focus on accepting any hit within the designated playing area for points The targets will be activated to reveal the specific playing area These games are very good for ball games as they provide a larger playing area for beginners and for long distance play such as tennis soccer baseball basketball volleyball lacrosse and football training Game Number 101 Name Rallywall Zones all Rows Targets Game Rules e The system starts with all target turned on e Objective is to hit the system in the active target area as many times as possible until the clock runs out e When the active target area is hit the targets in that area are activated and a positive tone is heard e When time expires the system will light up with exploding targets flashing lights and score will flash e Each good hit earns 5 points 2015 Multisensory Fitness Inc e www multisensoryfitness com 25 Gam
54. ms a task and peels off to the right returning to the starting line in front of station 1 and repeating the task at station 1 3 2015 Multisensory Fitness Inc e www multisensoryfitness com 15 Chapter 6 Designing a Lesson Plan The following menus will help you to design your own Training Program Using an empty training template fill in the blanks with activities from the menus Choose your equipment and time based upon the objective for that training period The possibilities are endless Refer to the rest of this manual for examples of how to design lesson plans for your system TEMPLATE DESIGN YOUR OWN CLASS Date Time WARM UP Equipment__ Game ___StartLine___ Mode __ Seconds SKILL Equipment Game __ Start Line __ Mode Seconds CARDIO Equipment Game ___ Start Line __ Mode Seconds COOL DOWN Equipment Game ____ Start Line __ Mode Seconds 2015 Multisensory Fitness Inc e www multisensoryfitness com 16 Chapter 7 Chart Displaying Activated Games RALLYWALL Zones 1 1 Rallywall Zones Lower 4 rows with penalty Penalty for hitting outside lit region Rallywall Zones Middle 3 rows 5 points for each hit to the lit targets Rallywall Zones Middle 3 rows Penalty for hitting outside the lit region CHASE THE TARGET Multi station systems a Note Games 201 207 are for multi station systems and operate as a single game with 1 score Target score value is as follows for
55. ng SAD FACES and SURPRISED faces in random colors including the SMILEY in the color identified at the start of the game e Objective is to knock out the identified colored SMILEY target as many times as possible e After a correct hit all targets will immediately refresh with new SAD FACES and SURPRISED faces and the player must seek out SMILEY e Continue play until time runs out e 5 Points are awarded for each correct hit e When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number ____ i6 25 Name Track the Smiley Face Timed Game Lower 3 rows 5 Targets Track the smiley face until time runs out Game Rules e The game starts with the center target displaying the SMILEY that must be chased e ach station begins with the lower 3 rows of targets turned on displaying SAD FACES and SURPRISED faces in random colors including the SMILEY in the color identified at the start of the game e Objective is to knock out the identified colored SMILEY target as many times as possible in the designated time e After a correct hit all targets will immediately refresh with new SAD FACES and SURPRISED faces and the player must seek out SMILEY e Continue play until time runs out e 5 Points are awarded for each correct hit e When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number _ s
56. ng targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the lower two and minus 2 for area below the 2 targets Game Number 10 Name Rallywall Zones middle 2 rows 3 Targets Game Rules Each station starts with only the lower middle 2 rows turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the area around the middle 5 targets Game Number 11 2015 Multisensory Fitness Inc e www multisensoryfitness com 23 Name Rallywall middle 2 rows 3 Targets with penalty Game Rules Each station starts with only the middle 2 rows turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the lower two and minus 2 for area above or below the
57. ns out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out 2015 Multisensory Fitness Inc e www multisensoryfitness com 43 Game Category 600 623 Lights Out This category of games turns on all of the lighted targets at once and points are earned by knocking them out Some games are very specific about which lights can be knocked out and in what order so pay attention as these are the only ones that will earn points LIGHTS OUT Attention focus and memory 600 _ Lights Out Race all targets Knock out all targets 1st player to complete ends game 605 Lights Out Keep 3 On Timed Game all targets Knock out all the targets and then continue to chase 3 targets Lights Out Keep 3 On Timed Game lower 3 rows Knock out the targets then continue to chase 3 targets Lights Out Keep 3 On Timed Game upper 3 rows Knock out the targets then continue to chase 3 targets 608 610 611 612 613 614 618 619 620 621 622 623 624 Game Number _ 600 Name Lights Out Race all targets Knock out all targets 1st player to complete ends game 2015 Multisensory Fitness Inc e www multisensoryfitness com 44 Game Rules e Each station begins with all targets turned on e Objective Race to see how quickly all 9 targets can be put out e The sco
58. of targets and the odd target has no mate Objective is to only knock out the targets that are a pair to earn 100 points for each pair found When the three pairs are found the system refreshes a successful sound is heard and another set of three must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time ends 2015 Multisensory Fitness Inc e www multisensoryfitness com 59 Score reflects the number of pairs found Game Number __ 810 Name Pairing Dice timed System refreshes after each pair found Game Rules The game starts with all targets loaded with different sides of a dice but turned off Only two targets have the same dice number Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mistakes Game Number _ _ 811 Name Memory Dice race Game Rules The game starts with all targets loaded with a different s
59. oftballs lacrosse cricket or T Balls need to bounce PassBack Footballs Playground balls of all diameters Beanbags or dead balls for single directional play BOSU balls or other balance devices for standing sitting or lying Swim Noodles or foam bats for striking the targets 2 lb or 1 kilo medicine ball maximum weight Implements for striking the balls hockey sticks paddles padded bats rackets etc Cones to provide barriers or direction Padded 2 5 or ten pound hand weights protect the panel from developing strike marks The following equipment is supplied with your system when it is purchased See spec sheets for quantity details 5 red playground balls 7 yellow playground balls 8 5 blue playground balls 2 lb medicine ball Beanbag set Foam noodles Single handled 2lb weights What Equipment NOT to use on your SMARTfit System e Regulation baseball It will NOT return properly because there is no bounce Over time it will damage the electronic connectors e Regulation lacrosse balls Over time they may scuff the stations and damage the electronics e Regulation cricket balls e 3 pounds and greater medicine balls for throwing at the system Okay to use a heavier medicine ball to touch the targets while holding the medicine ball with hands e Any hard solid plastic implement such as a stick or bat for hitting targets 2015 Multisensory Fitness Inc e www multisensoryfitn
60. or all subsequent shots the system will turn on another target to keep the game going When time expires the station with the highest score will light up and score will flash to show that they were the winners Game Number _ s i608 Name Track the Number Race all targets Track the correct number 0 to 19 and back to 0 Game Rules Objective is to knock out all of the targets in sequential numeric order by seeking out the 0 then the 1 until 19 then back again Each station begins with the center target displaying the starting number After it is triggered all targets will display random numbers When the target with the correct sequential number is hit all targets refresh with new numbers and the player must strike the next number Game ends when 0 is reached 5 Points are awarded for each correct hit When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number ___ 609 Name Track the Number Race lower 3 rows 5 targets Track the correct number 0 to 19 and back to 0 Game Rules Objective is to knock out all of the targets in sequential numeric order by seeking out the 0 then the 1 until 19 then back again Each station begins with the center target displaying the starting number After it is triggered all targets will display random numbers When the target with the correct sequential number is hit all targets re
61. r 4 rows chase the lit target from A to Z 231 Chase the Single Letter upper 3 rows chase the lit target from A to Z Chase the Single Target all targets Left Right and Both Use correct hand or both to chase the lights on the system L will be on right side and R will be on Left side so player is to cross arms to play 233 pos on the system L R and B will light up randomly around the wall LP c TRE JE it ral HIVIUITI pal Jal Target score value is as follows for all Chase the Target Games 10 Blue 8 Green 6 yellow 4 White 2 0 0 306 Chase the Panel lower 2 rows chase the lit area across each panel Chase the Panel center target only chase the lit area across each panel LIGHTS OUT Attention focus and memory Lights Out Race all targets Knock out all targets 1st player to complete ends game 600_ 602 _ Lights Out Race all targets Knock out all the targets game ends when all stations are done 0 0 targets Lights Out Keep 3 On Timed Game lower 3 rows Knock out the targets then continue to chase 3 targets Lights Out Keep 3 On Timed Game upper 3 rows Knock out the targets then continue to chase 3 targets Lights Out Keep 3 On Timed Game all targets Knock out all the targets and then continue to chase 3 2015 Multisensory Fitness Inc e www multisensoryfitness com 18 608 Track the Number Race all targets Track the correct number
62. reboard counts the seconds until the last target is out e First player or team to hit out all lights will end the game and their station will light up in celebration with exploding targets flashing up and down the station and score flashing to show the winners Game Number _ s601 Name Lights Out Race lower 3 rows 5 targets Knock out all the targets 1st player to complete ends game Game Rules Each station begins with all targets turned on Objective Race to see how quickly the lower 5 targets can be put out The scoreboard counts the seconds until the last target is out First player or team to hit out all lights will end the game and their station will light up in celebration with exploding targets flashing up and down the station and score flashing to show the winners Game Number _ _ 602 Name Lights Out Race all targets Knock out all the targets game ends when all stations are done Game Rules e Each station begins with all targets turned on e Objective is to knock out all of the targets e First player or team to hit out all lights will end the game and their station will light up in celebration with exploding targets flashing up and down the station and score flashing to show the winners e Player to complete the game first receives a 20 point bonus e If one station in the system has zero activity on it the game will function and end accordingly as if that station is NOT part of the
63. ressure e Delivering a cardiovascular workout in a game format SMARTfit s programming improves functional abilities flexibility balance power strength while concurrently developing high levels of neuromuscular efficiency This process of engaging the hands feet ears and eyes develops visual perceptual motor skills The added element of integration of the right and left brain hemispheres has been well documented to enhance brain plasticity as well as whole brain thinking cognition attention and focus for learning 2015 Multisensory Fitness Inc e www multisensoryfitness com 8 Chapter 2 Getting To Know Your SMARTfit Trainer and ProTrainer Groups who want teamwork and fun with as much movement and participation as possible will appreciate and enjoy the SMARTfit Trainer Up to 8 people can play at each station with minimum wait time Each player will be in action for the majority of playing time All targets can display colors numbers letters symbols shapes and more This is essential in games that are designed to require players to seek out individual images in order to increase cognitive demand during the game as well as to force decisions under pressure SMARTfit Trainer also includes optional Voice Instruction which announces each game while scrolling through the options e The middle display board will show the time set for each game and will then default to the time chosen counting down seconds as the
64. ring Symbols timed Find symbol pairs in the time set System refresh each time Unlocked Memory Symbols race SF Pairing Pictures timed Find picture pairs in the time set System refresh each time Unlocked Game Number___ 800 Name Pairing Color timed game System refreshes after each pair found Game Rules The game starts with all targets loaded with a different color but turned off Only two targets have the same color Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set e Game ends when time runs out e Score reflects the number of pairs found less the points taken for mistakes Game Number ____ 801 Name Memory Color race Game Rules e The game starts with all targets loaded with a different color but turned off e There are enough pairs for an even number of targets and the odd target has no mate 2015 Multisensory Fitness Inc e www multisensoryfitness com 56 Objective is to only knock out the targets that are a paired to earn 100 points for each pair found When the three pairs are found the system refreshes a successful sound is heard and another set of three must be found
65. rrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time ends Score reflects the time it takes to find all the pairs Game Number __ 804 Name Memory Numbers Find the sequence race 2015 Multisensory Fitness Inc e www multisensoryfitness com 57 Game Rules The game starts with all targets loaded with a different set of sequential letters of numbers but turned off Objective is to turn on targets to find their sequence Hit any target it will turn on and stay on revealing a number Then seek the next sequential number by striking a target If wrong it turns on for a second and turns off remember what it is as you will need it as the game progresses If the second target is the next sequential number it is correct and will stay on Repeat until all targets are turned on with the correct sequence of numbers Game ends when all the sequential numbers have been found Score reflects the time taken to find the sequence of numbers Game Number _ i8 05 Name Pairing ABC timed System refreshes after each pair found Game Rules The game starts with all targets loaded with different letters of the alphabet but turned off e Only two targets have the same letter e Objective is to only knock out the targets that are a pair to earn 100 points e Th
66. s to the Time button will increase the time to the next time interval e When the Time button is pressed after a game has been selected the time will be shifted to the next segment of time Also each station will light up with inputs ready as follows e Lower Left target will be lit with a minus symbol or a down arrow Hits to this target will decrease time to the next lower choice e Lower Right target will be lit with a plus symbol or an up arrow Hits to this target will increase time to the next higher choice Volume button e When the Volume button is pressed during the play of a game the volume on the station speakers will change increasing by one setting for every push e When the Volume button is pressed during the set up of games the station will light up for 3 seconds with the commands described below and will look for a response from the targets to determine if any settings are to be adjusted e Top Left Target will be lit as a green 1 to indicate that the voice instruction is on ora red 0 to indicate that it is off Hits to this target will toggle voice instruction on and off e Top Right Target will be lit as a green 1 to indicate that the Attract Mode is on or a red 0 to indicate that the Attract Mode is off Hits to this target will toggle Attract Mode on and off e Center Target will be lit with asound symbol Hits to this target will automatically set all system speakers to mute e Middle Left
67. takes 2015 Multisensory Fitness Inc e www multisensoryfitness com 61
68. tation Game Rules Chase one target at a time counting in sequential numbers starting at 0 All other targets are off System turns on any 1 target at a time such that the player is to count from 0 to 19 with each successful strike The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Once the player reaches 19 continue counting backwards to zero and then back up again to 19 until time runs out Chase one of the lower 5 targets at a time counting in sequential numbers starting at 0 All other targets are off System turns on any 1 target at a time such that the player is to count from 0 to 19 with each successful strike The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Once the pla
69. th each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Once the player reaches 19 continue counting backwards to zero and then back up again to 19 until time runs out System turns on one target at a time as a letter in order from A to Z Player must hit that target for the next one to appear Count increases by a letter of the alphabet with each successful strike The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color 2015 Multisensory Fitness Inc e www multisensoryfitness com 38 Use a level with longer times for running or ball games Play until time runs out Once the player reaches Z they are to go backwards to A and then back to Z until time runs out Game Number__ 230 Name Chase the Single Target Alphabet Lower 3 rows 5 targets Game Rules System turns on any of the lower 3 rows of targets such that the player is to go from A to Z Count increases by a letter of the alphabet wi
70. th each successful strike The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Once the player reaches Z they are to go backwards to A and then back to Z until time runs out Game Number___ 231 Name Chase the Single Letter Alphabet Upper 3 rows 5 targets Game Rules Game Number_____ 232 Name Chase the Single Target Left Right Both Entire Station Game Rules Goal is to hit a specific letter illuminated target as quickly as possible reaching left to right and vice versa Targets on the left side of the panel illuminate with letter R right side displays letter L This prompts players to reach to the left side targets with their right hand and to the right side targets with their left hand If the center target is lit it should display the letter B and is to be hit with both hands Goal is to hit a specific letter illuminated target as quickly as possible reaching left to right and vice versa 2015 Multisensory Fitness Inc e www multisensoryfitness com 39 e Targets on the left side of the panel illuminate with letter R r
71. the lower 5 region Game Number 5 Name Rallywall Zones Lower 3 rows 5 targets with penalty 2015 Multisensory Fitness Inc e www multisensoryfitness com 21 Game Rules Each station starts with only the lower 3 rows turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the lower 5 minus 2 for the area above the lower 5 Game Number 6 Name Rallywall Zones top row Game Rules Each station starts with only the top row turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the upper 2 target areas Game Number 7 Name Rallywall Zones top row with penalty Game Rules Each station starts with only the top row turned on Objective is to hit the system in the active target area as many
72. tors This manual addresses games available for the SMARTfit Trainer and the SMARTfit ProTrainer with 7 targets per panel The SMARTfit Trainer is a system with 1 to 6 separated panels each forming a separate station with its own scoreboard and 7 targets They only operate in Training Station mode which are addressed in game series 0 99 200 299 400 499 600 699 800 899 1000 1099 1200 1299 1400 1499 and 1600 1699 The SMARTfit ProTrainer is a system comprised of 2 to 6 panels joined together and each incorporating 7 targets It operates in several modes Training Station mode where every panel can also be a Training Station where the stations operate in competitive mode and in Performance Trainer mode where all the joined panels operate as a single integrated target wall incorporating all of the targets There are games for a single player team and games for 2015 Multisensory Fitness Inc e www multisensoryfitness com 4 2 competing players teams where the scores of each team are tracked on the outside panels but game play involves alternating play similar to the way racquetball squash and handball are played All games in this manual can be played on the SMARTfit ProTrainer Each drill has a specific purpose and numerous skill benefits We suggest each drill be repeated three times First to LEARN the drill and get used to working together as a team Second to PRACTICE to improve both individually and as a team
73. ws Knock out all the targets on the system in the quickest time Lights Out Race upper 3 rows Knock out all the targets on the system in the quickest time 703 Lights Out Race lower 2 rows Knock out all the targets on the system in the quickest time Game Number____ s 7000 Name Lights Out Race all targets Knock out all targets on system in the quickest time Game Rules e The entire system begins with all lights turned on e Objective Race to see how quickly all targets can be put out e The scoreboard counts the seconds until the last target is out e Game ends when all targets are out Game Number___ 701 Name Lights Out Race lower 4 rows Knock out all the targets on the system in the quickest time Game Rules e All targets in the lower 3 rows are turned on e Objective Race to see how quickly the lower 4 rows 7 targets can be put out e The scoreboard counts the seconds until the last target is out e Game ends when all targets are out Game Number_ 7002 Name Lights Out Race upper 3 rows Knock out all the targets on the system in the quickest time Game Rules All targets in the upper 3 rows are turned on Objective is to knock out all of the targets Game ends when all the lights are out The scoreboard counts the seconds until the last target is out 2015 Multisensory Fitness Inc e www multisensoryfitness com 54 Game Number __ 703
74. yer reaches 19 continue counting backwards to zero and then back up again to 19 until time runs out Chase one target at a time counting in 2 s all other targets are off 2015 Multisensory Fitness Inc e www multisensoryfitness com 37 System starts at 0 or 1 and turns on any 1 target at a time such that the player is to count by 2 s from 0 to 18 or 19 The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Once the player reaches 19 continue counting backwards to zero and then back up again to 19 until time runs out Game Number__ 228 Name Chase the Single Target Counting by 3 s Entire Station Game Rules Game Number_ so 229 Name Chase the Single Target Alphabet Entire Station Game Rules Chase one target at a time counting by 3 s all other targets are off System starts at 0 or 1 and turns on any 1 target at a time such that the player is to count by 3 s from 0 to 18 or 19 The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases wi

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