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1. table of contents INTRODUCTION 0ceeee eee ees Eee u PAGE 2 GETTING STARTED JANE ea aia PAGE 6 MAIN MENU 0000088 rabia the inicias pi PAGE 7 PLAYING THE GAME BIN ibid iia pidi PAGE 9 SELECTING AND USING WEAPONS oococcocccocccocccon crono PAGE 11 SUMMONING AND CONTROLLING CREATURES PAGE 14 CREDITS une nee anne ee nen PAGE21 CUSTOMER SUPPORT eee seis sinha a nataan 2 PAGE 27 LICENSE AGREEMENT aan ae aaa PAGE 28 2005 2009 inXile entertainment All rights reserved The Bard s Tale is a trademark or registered trademark of inXile entertainment in certain coun tries and is a trademark or registered trademark of Electronic Arts Inc in certain other countries where it is used under license inXile entertain ment and the inXile logo are trademarks of inXile entertainment Game Engine Licensed from Snowblind Studios Copyright 2000 2005 Snowblind Studios Inc All rights reserved Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the U S and or other countries and are used under license from Microsoft Pentium is a registered trademark of Intel Corporation ATI is used under license and is a registered trademark or trademark of ATI Technologies Inc in the United States and other countries NVIDIA and GeForce are registered trademarks or trademarks of NVIDIA Corporation i
2. The Rogue is a dangerously beautiful woman who lures enemies to her with honeyed words and body language only to speed away slicing them with her knives as she tumbles or vaults past Her upgraded form uses poisoned daggers Ability The Rogue taunts melee foes in combat causing them to attack her She then evades them and counters with her daggers Light Fairy Description The Light Fairy is a small sprite like flying creature Ability The Light Fairy can illuminate darkened rooms so the Bard can see as well as stun enemies in combat with 17 flashes of light Explorer Description The Explorer is an old retired adventurer He wanders around the battlefield picking up treasure and stumbling into traps Ability The Explorer peers about an area cautiously looking for traps He can also open chests to grab loot for the Bard and uncover secret doors Characters Throughout the game the Bard will encounter several different characters not all of which are human They can be but are not limited to the following Kunal Trow Kunal Trow are smallish green humanoids with large ears a stooped frame pointy heads and a mouthful of sharp teeth They are very nasty and vicious by nature and think that the only good human is a dead human Peerie Trow Although related to Kunal Trow Peerie Trow are not as hideous looking and not nearly as cruel They have a penchant for mischief and delight in playing games and tric
3. The player has two options answer nicely or talk smack snarky The option you choose can change the outcome of the conversation and nice is not always the way to go When opportunities to reply arise two icons will appear Use the mouse and left click on your choice 1 button for snarky 3 button for nice no Character Sheet Press the Tab Key 9 at any time during the game to bring up the Character Sheet which allows the player to view level health mana experience and current attributes It also displays the following Quest Log Lists your current tasks Equipment Displays which weapons armor and shields the Bard is carrying Tune List Brings up a list of tunes showing the creatures the Bard can summon to fight at his side Talent List Displays all the talents the Bard has learned so far in the game Token List Shows each of the 25 tokens in the game and which tokens the Bard has found Making Money The Bard can make money by killing enemies be they human or beast and collecting the valuables they are carrying There may even be a few buried treasures here and there to fill the Bard s pockets Use this money to upgrade weapons and armor or to buy the Bard out of precarious situations selecting and using weapons Press the 3 key 5 to bring up your weapon options Choose your weapon by pressing the displayed key or button Weapons that are grayed out are not available Be sure to stop by the st
4. moved down to the window the music was coming from and listened with rapt attention while the band played to an appreciative audience Periodically patrons would toss coins into a worn hat at the foot of the stage and the Bard couldn t help but notice that the lute player s hands were actually clean unlike his which were the color of grub excrement That alone was incentive enough for the Bard to become a musician As the band stopped playing to enjoy a round of ale the Bard s eyes locked on the beautiful Isabel the daughter of a nearby farmer who was now the bar s serving wench It was at this very moment the Bard understood his true calling prompting him to run back to the window of the barmaid s dressing room The very next day a black eyed Bard rummaged through some wood scraps and constructed a crude one stringed instrument and learned to play the big hit of the time It s Bad Luck To Be You To earn money and to gain a musical education he performed odd jobs at the pub such as killing rats in the cellar or the barmaid s dressing room and made friends with the traveling musicians who filled its stage Near the conclusion of his schooling the Bard felt he had no choice but to leave school and his village This was of course because the school and the village asked him to leave It seems the Bard had made a pass at every lassie in town and actually was in the process of starting the second pass Also his past caught up w
5. the game If you are neither wimp nor stallion choose Normal To make menu selections either left click your mouse or press button 2 on the gamepad Next you will be taken to the Character Generation Screen where you may either set the Bard s attributes to your liking or select Auto Allocate to have the game choose them for you Generate Character The Bard s starting attributes will vary depending on the difficulty level Attributes are as follows Strength The stronger the Bard is the more damage he can inflict in melee combat Vitality A high vitality will improve the Bard s health and make him more difficult to defeat in battle Luck Luck has a subtle effect on many aspects of the Bard s adventures Dexterity A high dexterity allows the Bard to inflict greater damage with ranged weapons Charisma Shopkeepers will offer significant discounts to the Bard if he has high charisma Rhythm Rhythm allows the Bard to play magical tunes with greater skill which enhances the abilities and strengths of summoned creatures Once attribute levels are set click on Continue 10 You will be asked to choose a talent EN Hoo Talent The Bard will begin the game with one Talent The Bard will acquire more talents as the game progresses by way of experience he will earn by winning battles Two handed Weapons Allows the Bard to equip and use two handed weapons Dual Wield Allows the Bard to fight with a dirk
6. wandering around the map If the Bard gets too close to them he will be transported to an area to fight The Bard must defeat all of the enemies before he can return to the world map Level Specific Counters Timers or Health Bars The Bard will often find himself in situations where he must keep track of either a number enemy health or a certain amount of time In these situations a custom graphic is created and displayed at the top of the screen credits 1NA L E entertainment Original Concept and Design Brian Fargo and Matt Findley Creative Director Matt Findley Executive Producer Brian Fargo Art Director Michael Maxx Kaufman Director Engineering John Alvarado Lead Designer Eric Flannum VP Operations Elene Campbell Senior Artist Brandon Humphreys Character Designer Chris Robinson Environmental Design Erik Jacobsen Sukru Gilman Animation Craig Drageset Additional Art Paul Varney Rob Nesler Senior Engineers Kyle Riccio Michael Winfield Engineer Patrick Cyr Al Engineer Annie Sullivan Additional Engineering Sidney Brown Chris French Andi Smithers Lead Scriptor Sean Patton Scriptors Chris Keenan Chris French Sidney Brown Game Design and Writing Brian Fargo Matt Findley Eric Flannum Dennis M Miller John Parry Engine Licensed from Snowblind Studios Marketing and PR Tom Richardson Audio Tommy Tallarico Studios Music Tommy Tallarico Clint Baja
7. could not have done it without you notes customer SEP port inXile Customer Support can be reached on our website at www inXile entertainment com support or by emailing gamesupport inxile entertainment com
8. d A key won t even be safe in these things Henry screamed while chasing the Bard down the street with sword drawn Out of money and out of women the Bard officially entered his career as a roaming musician and adventurer by wandering the land every day looking for a way to secure a bed and a plate of food His progress took him northward hoping to find new pawns in new towns those unfamiliar with his trickery of separating them from their silver With all the Bard s wits and all the Bard s talents he was able to get by He couldn t eat and had to sleep on the ground but he got by Just when he was about to give up and head back to the grub farm fate stepped in or actually kind of slithered in During an extermination session to the Bard s amazement a rat spoke to him in an elegant English tongue and pleaded for his life He wasn t really amazed that the rat was speaking to him but that it was speaking to him after only two mugs of ale The rat eloquently told his story he had been a talented bard himself once a refined gentleman actually and a bit of a gold digger when one of his conquests a disgruntled mistress turned out to be a sorceress She exacted her revenge by relegating him to a life as a rat a permanent reminder of his true nature After the Bard heard this he only had one question Her name wasn t Sheila was it After being relieved his previous night s conquest wasn t the same woman
9. he then questioned the speaking rat as to why he should spare his life The rat explained that he could teach the Bard a tune that when played would magically summon him out of midair a talent he once had when in human form He went on to explain that only the most talented musicians can work such magic and he had witnessed the Bard s talented play Who knows he said to the Bard you may be able to use me as a ruse to earn a few coins With the thought of riches rushing to the Bard s head a beautiful partnership was born between the rat and the little rodent creature The Bard had one simple request of his new friend the talkative rat speak again and he d die before he could finish the sentence I agre responded the rat The Bard continued his trek through the countryside using his now silent rat to disturb patrons at local taverns and pubs and subsequently dissipating him for a modest reward Searching for new towns to ply his trade took the Bard across the sea northward to the Orcades Islands a mystical land storied for its unusual creatures and potent brew After touring several settlements the Bard found himself in the village of Houton outside the local watering hole The Drunken Rat and that is where our story begins no getting started Throughout the manual controls for keyboard mouse control are listed first followed by equivalent gamepad controls in parentheses Keyboard Mouse Controls R
10. ich fall into a purse located in the lower right corner Adder Stones ei This displays the number of adder stones the Bard has available for conjuring up special spells Experience This shows the total amount of experience that the Bard has gained for his next level 20 Mini map In the options menu you can choose to turn on the mini map This small map appears in the upper right corner of the screen and shows the layout ofthe land or building and the location of enemies Hitting the X key right stick down will toggle between the mini map a larger map and no map World Map When the Bard leaves a town he appears on a world map which shows the various locations to which he may travel Controls The Bard is represented on the world map as an animated character that the player controls directly using the Right Mouse Button Left Thumb Stick The Bard can only journey on the world map and may not attack or play tunes Players may access the inventory by pressing the Tab key Locations Each specific location that the Bard may enter is located on the world map Whenever the Bard walks near one of these locations the player will receive a key or button prompt telling the name of the location and asking whether or not the Bard wants to enter Press the F key 1 to have the Bard enter the location Random Encounters When the Bard is traveling on the world map he may encounter a creature or group of creatures
11. ight Mouse Button Left Mouse Button Hold Left Mouse Button Space F Key 1 Key 2 Key 3 Key 4 Key R Key D A Keys Mouse Wheel W S Keys Arrow Keys Esc Tab X Key Gamepad Controls Left Thumbstick Direction Buttons Right Thumbstick Left Trigger 1 5 Left Trigger 2 7 Right Trigger 1 6 Right Trigger 2 8 1 Button 2 Button 3 Button Start 10 Select 9 Move Bard Attack Alternate Attack Block Use Interact Open item initiate conversation Artifacts Menu Summons Menu Melee Weapons Menu Special Weapons Menu Heal Shortcut Rotate Camera Right Left Zoom Camera In Out Zoom In Zoom Out Up Attack Down Defend L Stay R Follow Pause Game Game Menu Skip Cut Scene Character Sheet Toggle Map Move Bard Group Commands Camera Control Press Toggle Map Select Melee Weapon Select Ranged Alternate Melee Weapons Open Tune Selection Menu Open Artifact Selection Menu Use Tap Attack Hold Alt Attack Block Pause Game Game Menu Character Sheet main menu On the opening menu you will be presented with six options Start New Game Select this option to begin playing Next you may select the game difficulty Easy Normal or Olde School The Bard would choose Easy for it s the easiest way out Choose Olde School to see the Bard get the beating he deserves but keep in mind there will be far fewer save points in
12. in one hand and a sword in the other Flail Allows the Bard to equip and use a flail Shield Bash The Bard will automatically bash with his shield after blocking stunning his enemy Riposte The Bard will counterattack in a circle after blocking knocking down his enemies Used with the Dual Wield skill Heavy Parry The Bard will counterattack in a circle after blocking knocking down his enemies Used with the Two handed Weapon skill Shield Charge A powerful charging attack which stuns enemies Used with the sword skill Hold and release the attack button to activate Blade Dash A deadly charging attack Used with the Dual Wield skill Hold and release the attack button to activate Spinning Smash A damaging spinning attack Used with the Two handed Weapon skill Hold and release the attack button to activate Whirlwind A powerful spinning attack which stuns enemies Used with the Flail skill Hold and release the attack button to activate Power Shot A powerful ranged shot which passes through its target Used with the Ranged skill Hold and release the attack button to activate Arrow Storm A ranged attack that fires multiple arrows which pass through their targets Used with the ranged skill Hold and release the attack button to activate Critical Strike Gives the Bard a chance to score a critical hit on his enemies and inflict additional damage Improved Critical Strike An improved chance to score a more dead
13. ith him when classmates in his Warlocks amp Witches class the first year the class went co ed conjured up a spell to release blocked childhood memories One by one many of the Bard s classmates began remembering being conned out of their rattles when they were small children The Bard barely escaped with his own rattles that day AS On the outside the Bard s parents were bitterly disappointed in their son but deep down well they were bitterly disappointed in their son I don t know what is worse his father complained that he is so incompetent that he can t even take over the family grub farm or the sounds that come out of that blasted lute of his His first journey took him to a neighboring village where he became an apprentice to a barrel maker enabling him to earn some money to pursue his music career at night While making barrels his mind drifted off to thoughts of music making and women or was that music and woman making At any rate this lack of focus at work resulted in some shoddy barrel making which would soon come back to haunt him His nights were filled with visits to the town pub plying his preferred trade of music for a flagon of ale and hopefully the favor of any lasses who might be within earshot His tenure as a barrel maker came to an abrupt end when his barrel mentor Henry the proprietor of The Barrel Barn ran him out of town for producing barrels that shattered with a mere whack of a swor
14. kian 21 Jerod Emmerson Peter McConnell Michael Land Lyrics Tommy Tallarico Lead Sound Designer Joey Kuras Additional Sound Design Tommy Tallarico Nathan Smith Jonathan Wall Dialogue Editing Mike Tallarico Casting Chris Borders Rob King Dialogue Recording Rob King Green Street Studios inXile Testing Team Elene Campbell Scott Keenan Scott Kendall Brad Buller Alexi Campbell Shonnon Gourley Talent Voice Talent Cary Elwes as The Bard Tony Jay as The Narrator More Great Talent Carlos Alazraqui Michael Bell Julianne Buescher Scott Bullock Richard Cansino Philip Clarke Charles Dennis Ben Diskin Robin Atkin Downs Greg Ellis David Fisher Quinton Flynn Brian George Michael Gough Jennifer Hale Dan Hildebrand inXile would like to thank our friends and families for their support Peter Lavin Alan Oppenheimer Bob Papenbrook Jim Piddock Moira Quirk Enn Reitel Clive Revill Neil Ross Robin Sachs Keith Sarabajka Lia Sargent William Schallert Eliza Jane Schneider Dwight Schultz Michael Sorich Stephen Stanton Peter Storemare Cat Tabor Fred Tatasciore Simon Templeman Clement Von Franckenstein Douglas Weston Dan Woren Tatyana Yassukovich Laura Yoshioka Special Thanks Ezra Dreisbach Ryan Geithman Dimitri Detchev Andrew Rolland Alain Maindron John Geiger Stephen Wickes Brandon Lang inXile Entertainment www inXile Entertainment com in our quest to create something special We
15. king others They ll trick you but they aren t likely to kill you Finfolk Half man and half octopus these creatures live in the water Beware however they can survive out of the water for short periods of time They are also reputed to have magical abilities Firbolgs Firbolgs are built for digging They have long muscular arms aren t too bright and actually enjoy digging for countless hours in the mines Vikings Vikings are well Vikings Fighters who love to spend their days pillaging villages and drinking beer You would never find a Viking at a high society party unless he s pillaging it On Screen Displays Bard Health Display In the upper left corner of the screen is a small graphical display of the Bard s current health and mana As the Bard gains greater maximum health and mana the displays change to reflect the increases Health Hotkey Menus When the player presses the 1 2 3 or 4 key 5 6 7 or 8 the appropriate hotkey menu appears in the center of the screen Summoned Health Display When the Bard adds a summoned creature to his party an additional graphical display will appear on screen indicating the current health of the summoned creature Silver This shows the total amount of silver that the Bard is carrying It only appears when the Bard gains silver When a treasure item or loose silver is found it flies to the upper right corner of the screen and turns into coins wh
16. ling creatures As the game progresses the Bard will learn or be taught new tunes to play and collect new instruments to summon creatures to help him in battle Each of these creatures has specific talents and weaknesses so selecting the right companions for each situation can make the difference between victory and defeat Each summoned creature also has the ability to be upgraded to a more powerful level as the game continues These upgrades range from new abilities to statistical upgrades Press the 2 key 6 to display the four categories of creatures support elemental helpers and warriors Select the category by pressing the appropriate displayed key or button and choose the creature you wish to summon If the icon is grayed out or a question mark is displayed that creature is not currently available The Bard will play a tune and the corresponding creature will appear to help the Bard If a creature is killed the Bard must summon the creature again Each instrument the Bard owns has a pool of magical power known as mana Whenever the Bard plays a tune the mana cost of that tune will be subtracted from the mana pool of the instrument Use an instrument s mana sparingly Mana will regenerate to a certain extent over time with the rate of regeneration depending on the level of the Bard Giving orders The Bard can issue group orders to the creatures he summons by using the directional buttons An order will apply to all curren
17. ly critical hit Treasure Hunter The Bard gains bonus coins for any treasure he finds Once you ve selected the Bard s initial Talent the game will begin Load Saved Game this option will allow you to load a previously saved The Bard s Tale game from your hard drive Options allows you to change controller configuration adjust sound options or various other options in the game Extras The main menu has a selection containing Extras We aren t saying exactly what they are or how to unlock them but if you care to make a donation you can see some fun behind the scenes material Credits select this to see the band of reprobates who brought you The Bard s Tale Names may have been changed for their own safety playing the game Most cut scenes or movies can be skipped by hitting the Escape key 10 Using a Mouse To move the Bard hold down the right mouse button and the Bard will move in the direction of the cursor To attack move the Bard within range of an enemy and Left click the mouse Using a Gamepad To move the Bard using a gamepad use the left thumbstick The right thumbstick will rotate the camera The Bard can speak with certain characters by walking up to them and in many cases the Bard can choose how to respond Use the 1 button to open a highlighted door or talk to a character Snarky or Nice There are several opportunities throughout the game for the Bard to respond to someone in conversation
18. n the United States and or other countries All other trademarks are property of their respective owners introduction The Bard was born to a working class family in a small country village one year after the new millennium had turned His parents Edmund and Adelaide had married two years earlier while Edmund was suffering from an ailment that was spreading throughout the globe like a plague Many believed this plague was the means to the end ofthe world because of the new millennium approaching but as it turns out everyone just had a touch of the flu Later doctors would refer to this flu as The Millennium Virus The Bard was a good baby but had an unusual infatuation with rattles Because of this he developed quite the knack of conning other babies out of their rattles It was amazing his mother would say Every week he would have upwards of twenty rattles in his possession He spent his formative years attending school and working on his parents grub farm neither of which seemed to inspire him although it did inspire townsfolk to stay downwind A turning point in the Bard s life was his first exposure to live music at age 12 While on an errand to fetch a bucket of lard for the week s meals he was lured to the town pub by the melodic sounds of plucked strings He watched wide eyed through the pub window for a good hour before a barmaid yelled Get away from my dressing room window boy He then
19. night is a massive warrior clad in heavy plate armor and wielding a gigantic sword The Knight is chivalrous and courteous in all things including battle Ability Although slow the knight can absorb enormous amounts of damage while using his shield to stun his enemies Gouger Description The Gouger is a large bloated insect like monster 15 Ability The Gouger drains life from its enemies and then _ uses that energy to heal its allies Heroine Description The Heroine is a warrior of great skill She is quick on her feet and wields her crossbow with deadly accuracy Always eager for battle the Heroine is quick of wit and full of spirit Ability The Heroine fires a burst of crossbow bolts at her foes Brute Description The Brute is a large dumb but good natured giant In combat he hurls large rocks at his enemies Ability The rocks that the Brute throws hit hard enough to stun any creature that is directly struck for a significant amount of time Elemental Description A bipedal being composed of flame the fiery Elemental hurls parts of his body at his foes Ability The Elemental throws balls of fire which burn foes Behemoth Description The Behemoth is a large fiery monster capable of trampling its foes and burning them alive Ability The Behemoth charges in combat and causes a dam aging explosion when it hits a foe When in close quarters it uses its fiery breath to char its enemies Th
20. o help keep him alive Shields Shields are very important when it comes to keeping the Bard s blood inside his body where it belongs Shields can be upgraded and used with some quality armor to keep the Bard in battle longer Health and Healing The Bard can heal in several ways He will heal naturally if given time between battles to lick his wounds When the Bard visits a Kirk he is asked if he wishes to make a donation The Bard may donate any amount of money to a Kirk to receive a free healing and short duration blessing which gives the Bard extra resistance to damage A very effective way for the Bard to heal is to summon creatures with healing powers when they are available 12 Artifacts There are artifacts in the game that the Bard may use to invoke great power The first of these artifacts is the amulet of a sorceress which the Bard receives near the beginning of the game As the game continues the Bard can employ more powerful artifacts Artifacts allow the Bard to summon the spirits of the characters to which they are attuned unleashing their power on his foes To power an artifact the Bard must collect Adder Stones The total number of stones the Bard has collected will be displayed on screen whenever he uses one or collects one The Bard may also consult his Character Sheet for the total number of stones he possesses To activate an artifact press the 1 key 8 to view a menu displaying which artifact
21. ores in town to upgrade the Bard s weaponry Available Weapons Shields and Armor The Bard begins his quest with a simple sword and modest armor As the game progresses the Bard can upgrade his weapons and defenses either through exploration or by going to village stores The Bard can make money to buy weapon upgrades by either completing certain quests or killing creatures and foes Keep in mind that every item available has different levels of quality and effectiveness Pressing the 4 key 7 brings up alternate weapons Dirks Not much for combat but it s better than bruising up your knuckles Use for dual weapon fighting with a sword for example to give the Bard an extra edge Swords Now we re getting more serious Several swords become available as the game progresses and upgraded swords require fewer blows to take down an enemy Two handed Weapons These are designed to utilize both hands posing a double threat to the enemy Flails For those unfamiliar with medieval combat a flail is one of those pointy steel balls on a chain attached to a stick Quite fun actually once you get it twirling Bows Allows the Bard to fight from a safer distance Available in several sizes and strengths the bigger the bow the sooner they fall Armor As mentioned the Bard begins the game with some pretty flimsy armor As the foes get bigger and the battles get more intense the Bard best find some stronger armor t
22. s are available Once an artifact is selected a second menu appears where you can select the number of stones you wish to use Once chosen the Bard will activate the artifact Sorceress Power Level I 1 Stone Sorceress heals all members of the Bard s party As a shortcut you can press the R key while in the game without calling up a menu Power Level Il 2 Stones Sorceress heals and blesses all members of the Bard s Party which allows them to sustain only 50 of damage taken for a brief period of time Power Level Ill 3 Stones Sorceress heals and blesses all members so they are invulnerable for a short period of time Tokens Tokens are items found throughout the game that add a bonus to the Bard s attributes Each token can increase a certain attribute such as luck dexterity charisma and so on There are 25 tokens in the game 20 enhance the Bard s basic statistics and 5 rarer tokens have more powerful effects You can see which tokens the Bard has or hasn t found by accessing the token page from his Character Sheet Shopkeepers As you wander through towns keep an eye out for the town stores Inside these stores you can speak with shopkeepers about the weaponry they have for sale The shopkeeper will give descriptions and prices and you may purchase these weapons Always be on the lookout for upgrades The better prepared for battle the Bard is the more likely he is to live through it summoning and control
23. tly summoned creatures individual orders cannot be given to individual creatures Come To Me Right Arrow right directional button All creatures will go to the Bard They will ignore attackers and try to get close to him Once they are close enough to the Bard the creatures will assume the defensive stance Defensive Stance Down Arrow down directional button Creatures will stay near the Bard and attack any enemies that come into range They will not chase enemies that remain far away Aggressive Stance Up Arrow up directional button Creatures will attack the closest enemy until it is dead then repeat They will chase enemies a fair distance away but will remain close enough to defend the Bard Stay Left Arrow left directional button The creatures will stay where they are and defend themselves as best they can Summon Creatures Rat Description A typical large brown sewer rat Ability This ordinary rat can do no more than frighten the occasional maiden Mercenary Description The Mercenary is a rough and tumble fighter who travels around the world selling his sword to the highest bidder He is crude rude and very handy to have around in a fight Ability Workmanlike in his fighting he makes up for his lack of style with effectiveness He uses his extensive combat experience to gain every advantage he can and knocks enemies to the ground with special combat maneuvers Knight Description The K
24. under Spider Description The Thunder Spider is composed of pure electrical energy In combat it attacks its foes by delivering a bite that both shocks and stuns Ability The electrical attack of the spider stuns enemies for a short period of time Knocker Description A small humanoid of sorts the Knocker runs into battle with a quiver full of lightning rods He goes to where the fight is thickest jams his rods into the ground and then runs for it before the rod is activated Ability The Knocker uses charged lightning rods to attack multiple enemies at once Crone Description The Crone is a large disgusting woman covered in tattoos and dirt Despite her appearance she is skilled in the magical art of healing Ability The Crone heals injured allies in combat Enchantress Description The Enchantress is a magical being with the upper body of a woman and the lower body of a snake She flies around using her butterfly wings Ability The Enchantress uses her mystical powers to reverse time to bring allies back from the dead Bodyguard Description A large man wearing a full helm and carrying a tiny shield the Bodyguard is the most loyal of the Bard s servants He has a high pitched squeaky voice unusual for someone so large He is very enthusiastic about his work and quite good natured Ability The Bodyguard taunts ranged foes in combat causing them to attack him instead of his allies Rogue Description

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